FAQ and Walkthrough - Guide for Summoner
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Summoner for PS2 Game FAQ/Walkthrough version 1.2 January 4, 2001 written by Nathaniel Macher email@example.com _______________________________________________________________________ Table of Contents ----------------- I. Disclaimer II. Version History III. Introduction IV. Game Basics V. Characters VI. Walkthrough 1. The Destruction of Your Second Home 2. The City of the Gods 2a. At the Edge of Vastness 2b. Don't Forget Your Coin Purse 2c. Rat City 2d. The King of Fleas 2e. Snob Hill 2f. On the Church's Doorstep 2g. The House of Urath 2h. Nothing Like the Smell of Raw Sewage in the Morning 2i. Mission: Yago 3. The Island of the Mad Monks 3a. The Tomb of a God 4. The Undead Rider 5. Bow to Your King 6. Children of Vadagar 6a. Test of Mind and Body 7. The Phoenix Will Rise Again 8. In Search of Ikaemos 9. The Fallen Empire 10. The Serpent Strikes 11. The Prince of Treachery 12. A Daring Rescue 13. The Fearful Town 13a. I am Whole Once Again 13b. Jaded Warriors 14. *Cough* Can't . . . Breathe VII. Quests VIII. Puzzle Solutions VIX. Skills X. Chain Attacks XI. Spells XII. Weapons XIII. Armor XIV. Magic Items XV. Jewelry XVI. Miscellaneous Items XVII. Bestiary XVIII. Tips & Tricks XIX. FAQ XX. Requests to the Reader XXI. Ackowledgments _______________________________________________________________________ I. Disclaimer ------------- I wanna get this boring stuff out of the way so I'm putting this first. As with all other disclaimers, you are allowed to look through this and print it if you want. You cannot copy this and switch my name with yours. You cannot post this on your website unless you have my permission. If I do allow you to post this, my name must still be listed as the author. This walkthrough also cannot be used for commercial puposes. You cannot take sections out of this and put it in your own FAQ/Walkthrough without my permission. If I find that anyone has done anything to my FAQ/Walkthrough without my permission, I WILL prosecute you under the fullest extent of the law. _______________________________________________________________________ II. Version History ------------------- 12/14/00 v.1.0: - Table of Contents *added* - Version History *added* - Introduction *added* - Game Basics *added* - Characters *added* - Walkthrough *added* - Sections 1-2i - Quests *added* - Puzzle Solutions *added* - Skills *added* - Chain Attacks *added* - Spells *added* - Weapons *added* - Armor *added* - Magic Items *added* - Jewelry *added* - Miscellaneous Items *added* - Bestiary *added* - Tips & Tricks *added* - FAQ *added* - Requests to the Reader *added* - Disclaimer *added* 12/26/00 v.1.1: - I noticed that there was a problem when you tried to print. The margins took words that went past 6" and would put them on a seperate line. I fixed this problem and will be more careful so it doesn't happen again. - Corrected a few spelling errors. - Oops! I forgot the R1 button in the Game Basics section. - Table of Contents *updated* - Version History *updated* - Game Basics *updated* - Walkthrough *updated* - added sections 3-12 - Quests *updated* - Puzzle Solutions *updated* - Skill *updated* - Chain Attacks *updated* - Spells *updated* - Summon Monsters *added* - Weapons *updated* - Armor *updated* - Magic Items *updated* - Jewelry *updated* - Miscellaneous Items *updated* - Bestiary *updated* - Tips & Tricks *updated* - FAQ *updated* - Requests to the Reader *updated* - Acknowledgments *updated* 1/4/01 v.1.2: - Table of Contents *updated* - Version History *updated* - Game Basics *updated* - Walkthrough *updated* - added sections 13-14 - changed boss fight strategy in sections 2h & 4 - added location of Cupric Dagger in section 9 - Quests *updated* - Puzzle Solutions *updated* - I fixed a screw up in Puzzle #2 - Weapons *updated* - Armor *updated* - Magic Items *updated* - Jewelry *updated* - Miscellaneous Items *updated* - Bestiary *updated* - Requests to the Reader *updated* - Acknowledgements *updated* _______________________________________________________________________ III. Introduction ----------------- Welcome to our FAQ/Walkthrough for Summoner on PS2. I say "our" because that's what this is. Although I am the sole contributor in the beginning, I encourage others to help me create what I hope to be the best FAQ for this game. This, however, is the first guide I've ever written so you'll have to exhibit a little patience if I make a mistake or do things that confuse you. If I make a mistake or confuse you, I expect you to e-mail me and tell me about it. Like I said, I'd like for this to be the best FAQ available and I can only do it with your help. Contributions are always welcome. In my Requests to the Reader sections, I'll post anything I neeed help with or any questions I may have for you, the reader. Things that are not welcome however are sections of the walkthrough. This means that if you're further along than my walkthrough, you cannot send me the way to get through the next section. Anyway, the reason I'm doing is because of the fact that there simply isn't a single useful FAQ for this game right now. I've always wanted to do an FAQ anyway, but every game I have already has enough FAQs to cover every aspect of the game. When I saw the FAQs that were available I decided that this would be the prime game for me to write one for. In other FAQs, some of the authors have stated that writing one is a lot of work. I can say now that I completely agree with them. It took me three and a half days to finish version 1.0. So for all of you that would also like to write a FAQ in the future, make sure you know what you're doing. A RPG has got to be the hardest kind of game to write a FAQ for. They require so much more detail than most games in other genres. This game is definitely no exception. Summoner is a game that tells the story of Joseph, a young man born with the mark of the Summoner. Through the use of magical rings, Summoners have the power to call forth demons and control them. However, to the north in Orenia is the Emperor Murod, a powerful sorcerer who wants Joseph dead. With his unworldly powers, Murod launches a campaign whose sole purpose is to find Joseph. When Murod's forces reach Joseph's home of Masad our story begins. _______________________________________________________________________ IV. Game Basics --------------- Controls- D-pad: Used to execute Chain Attacks Left Stick: Move character, navigate menus Right Stick: Rotate camera (left, right), zoom in/out (up, down) X: Confirm selection, search O: Open Spells menu Triangle: Open Main menu Square: Open Skills menu R1: Enter Solo Mode R2: Select next character R3: Position camera behind character L1: Draw/sheath weapon L2: Select previous character L3: Change camera mode Select: Open Map Start: Pause game Exploring- Exploring is really simple. Just run around using the left stick. When you come up to people you wanna talk to, hit X, select who you want to talk to, and hit X again. When you wanna search something go up to it and hit X. If anything is nearby the game'll say so. Fighting- Combat in this game isn't all that complex. You basically rush the enemies and beat them into a pulp, making sure not to loose anyone in the process. Loosing Joseph is a VERY bad thing if you have a summoned monster with you. Upon Jospeh's death the monster'll turn on you and you've gotta kill it. Magic is useful of course. You'll be using the Heal spell a lot, and I mean a lot. Your summon monsters never seem to have a whole bunch of HP and need to be healed constantly. Protect is a very good spell though. Use Protect every time you encounter a boss, it really does help. When Joseph learns Flame Arrow and Fireball you're pretty much set. You can use these two spells in combination to seriously damage enemies before you start your melee. Chain attacks though are the most important thing about fighting. Those of you who've played Vagrant Story for PS1 will feel at home with chains. Chain attacks can be hard to master, but once you do it'll make fighting a lot easier. However, if you have a slow weapon equipped, i.e. any two-handed weapon, this will through the timing of you chains off. This makes it harder to chain your attacks toghether. Tutorials: Basic Controls Tutorial- This tutorial will explain the basic controls for Summoner. You can quit this or any other tutorial at any time by pressing triangle. Joseph can be moved using the left analog stick. To move forward, push the stick forward (away from you). Pulling the stick back (toward you) causes Joseph to move toward the camera. Pushing the stick left or right makes Joseph run in that direction. While Joseph is running, the camera automatically positions itself behind him. You can also manually control the camera using the right analog stick. Moving the right stick forward or backward zooms in the camera in or out, respectively. Pushing left or right on the stick rotates the camera around Joseph. The rotation can be reversed in the [Options] menu. You can switch camera modes by depressing (pressing down on) the left analog stick [L3]. The following camera modes are available: Low- the camera remains close to the ground and positions itself behind Joseph, unless you enter a small indoor area. High- the camera remains above Joseph in a three- quarter view of the action. This view is useful in comvat situations involving many creatures. Auto- the camera automatically switches between High and Low views, depending on the situation. This is the default camera view. Pressing down on the right analog stick [R3] causes the camera to automatically swing behind Joseph if it has been rotated away. The [Start] button pauses the game at any time. Dialogue Tutorial- This is Joseph's friend Mulik. Joseph can talk to nearby friendly characters by pressing X. The game pauses. A cursor appears under the nearest character in range and a bubble appears over his or her head. You can cycle through all characters in range with the left analog stick. Characters with important information have double exclamation marks over their heads. Once you have selected the character with whom you would like to speak, press X again to initiate a conversation with that character. Go ahead and talk to Mulik. When Joseph is talking to a character, the dialogue appears in the top half of the window. The bottom half of the window contains a list of relevant topics that Joseph can ask about. When a topic has been covered, it is removed from the topic list. New topics are added to the list as more information is uncovered. Access to new topics can also be gained after completing quests or talking to other charcters. Mulik has quit a bit to tell Joseph! Go ahead and continue talking to him. You can stop a conversation at any time by choosing the "Farewell" topic or pressing triangle. Remember that many characters in Summoner have impotant and interesting things to say! Talk to everyone you can. Basic Combat Tutorial- This Orenian Scout is about to attack Joseph. Joseph will have to fight back. You can attack enemies by pressing X when they are in range. When you press X, the game pauses and a cursor appears under the nearest enemy in range. You can cycle thrugh all enemies in range with the left analog stick. The red bar over the enemy represents its current Hit Points (HP), which decrease as he takes damage. After you have selected the enemy you would attack, press X again. Once a target has been selected, Joseph automatically engages the enemy. He continues to fight until he or his foe runs out of HP, or you issue him another command. The red bar next to Joseph's portrait represents his current HP. If Joseph's HP drops to zero, he falls down, incapacitated and unable to move or perform any action. If everyone in your group is incapacitated, the game ends and you must either reload from a saved game or start a new game. If an enemy attacks Joseph and you do not respond, Joseph automatically draws his weapon and defends himself. During combat, numbers appear over the characters' heads. Numbers in white represent damage to enemies. Numbers in yellow represent damage to Joseph and his friends. Numbers in blue represnt percentage modifiers to that character's attack. You receive a bonus for attacking a creature from above or behind and are penalized for attacking from below. The game will now unpause and the Scout will attack Jospeh. When the guard died, he dropped his weapon. You can pick up nearby items on the ground by pressing X. You see a targeting cursor like the one used to target characters, but it appears on the item that is closest to you. As with targeting characters, you can use the left analog stick to change the targeted item. During battle, Joseph may take damage. Joseph has a spell called Heal that he can cast to restore HP to himself or others in his party. You can access the spells menu by pressing O. Joseph can can also use healing potions that are in his inventory. You can access the Inventory screen by pressin triangle and selecting the Inventory option from the menu. Chain Attack Tutorial- During combat, Josph has the ability to perform chains of special attacks. Chain attacks can be used only in melee combat and cost Ability Points (AP) to perform. Notice the chain symbol that appears over Joseph's head just as he is about to swing at his opponent. Chain attacks can be executed only while this symbol is visible. To perform a Chain Attack, press one of the four directional buttons: Up, Down, Left, or Right. The direction you choose determines which special attack Joseph performs. Pushing it Up causes Joseph to perform an Added Blow attack. If successful, this attack inflicts normal damage. Pushing Down causes Joseph to perform a Desperation attack. If successful, this attack inflicts damage proportional to the HPs Joseph has lost. The lower his remaining HPs, the more damage he inflicts. Pushing Left causes Joseph to perform a Confusion attack. If successful, this attack drains AP from the opponent. Pushing Right causes Joseph to perform a Push attack. If successful, this attack pushes the opponent backward, and gives Joseph more time to perform the next Chain Attack. Once Joseph has performed a Chain Attack often enough, he gains access to new Chain Attacks. You can assign these new Chain Attacks to the directional buttons. Go to the Skills menu to do this. After each successful Chain Attack, you are given a chance to perform another. Your opponent cannot attack you while you are chaining attacks together. Each Chain Attack you perform must be different from the previous one. There is no limit to the number of attacks that may be chained together, but the chain symbol appears for a shorter period of time with each successive attack. If you attempt a Chain Attack before the chain symbol appears or after is dissapears, the attack fails and the chain is broken. With practice though, you will be able to chain many attacks together, giving the enemy no chance to strike back! One more thing to remember: Wielding a faster weapon makes performing Chain Attacks easier. It may be to your advantage to equip a faster weapon that does less damage, if it enables you to chain more attacks together. Level Up Tutorial- Joseph has reached experience level 2! Experience is gained by defeating enemies and completing quests. When enough experience points have been accumulated, Joseph will attain the next experience level. Each time Joseph levels up, his maximum HPs and APs increase. He also gets Skill Points that can be used to improve his Skills. A flashing "+" symbol appears on Joseph's portrait if he has Skill Points to distribute. To distribute Skill Points, press triangle and choose the Skills option from the menu. Skill Points- From this screen (Skills) you can distribute Skill Points to Skills that are available to Joseph. On the right-hand side of the screen is the full list of Skills that are at his disposal. By scrolling Up or Down, you can select the Skill you want to raise. Pressing X raises the selected Skill by one point. No Skill Level can be higher than the character's current experiance level. Skill points assignments are permanent, so make sure you choose wisely before pressing X. Spells Tutorial- This is the Spells menu. Along the top of the menu are the six different circles of Spells: Heal, Dark, Energy, Holy, Fire, and Ice. You can scroll between the various circles by moving left or right. You can select Spells within a circle by moving up or down. Circles in which Joseph does not have any Spells are not available. At level 1, Joseph has access to the Heal Spell. To cast Heal, press either X or O when the Spell is highlighted. A cursor appears below Joseph, indicating that he is the current target of the Spell. A window also appears, listing the available targets for the Spell. A Spell that helps Joseph and his allies can be used only on them, while an offensive Spell can target only enemies. You can scroll through the target list by moving up or down. Once the target has been selected, press X or O to cast the spell. Using a Spell costs Ability Points (AP), represented by the blue bar next to Joseph's portrait. Characters recover AP slowly over time or by drinking potions. As Jospeh's Skill in a Spell circle increases, he gains access to more powerful Spells in that circle. Higher level Spells cost more AP than lower level ones. You can see the current level of your Spell circles by pressing triangle and choosing the Skills option from the menu. Ring Tutorial- You've just received your first summoning ring, the Ring of Darkness! Each summoning ring you obtain enables you to summon a different creature. For instance, with the Ring of Darkness you can summon a Blackfire Elemental. The experience level of the summoned creature depends on how much power the corresponding ring has accumulated. Although you do not need to be wearing a summoning ring to summon the corresponding creature, the ring gains power only while you have it equipped. Creatures cannot be summoned in town. Also, once you leave a level, any creature Joseph has summoned is removed from the party. Now open the Inventory screen and equip Joseph with the Ring of Darkness. Joseph is now wearing the Ring of Darkness. Whenever Joseph gains experience, any summoning rings he is wearing gain power proportional to the experience he gained. The proportion of experience gained by equipped rings depends on Joseph's Summon Skill. The higher his Summon Skill, the more power his summoning rings gain with each point of experience. Once a summoning ring has gained enough power, a second creature becomes available for Joseph to summon. ________________________________________________________________________ V. Characters ------------- Joseph: Joseph is a young man who was born with the mark of the Summoner and feels that his power is a curse instead of a blessing. Nine years ago, raiders attacked his home village of Ceran. To protect everything he loved, he summoned a demon to fight the raiders. Because he was young, Joseph was not able to control the demon and it turned on the village. Everyone was killed by the demon. Overwhelmed by guilt, Joseph discarded his summonning ring in a well and swore never to use his powers again. However, he could not run from his destiny. Intent on killing him, Emperor Murod sends his army after him, forcing Joseph to use his powers once again. Flece: Flece is a thief from the city of Lenele. She is very gifted and is the favorite of Tancred, the King of Fleas. Joseph meets Flece when he gets told off by some palace guards. In exchange for his help she shows him the way into the royal palace. Yago has her join Joseph when she locates him in the palace. Rosalind: Rosalind is the daughter if Yago, Joseph's teacher. However, Yago abandoned Rosalind and her mother in search of the boy with the mark of the Summoner. Her mother died shortly after Yago leaving and so she blames you for her father leaving them. She is a pupil at the Iona Monastery. She is forced to join Joseph on his quest if she ever wants to become a monk of Iona. Jekhar: Jekhar once was a friend of Joseph's when they both lived in Ciran. When Jospeh unleashed the demon on the raiders, Jekhar lost his home and his entire family. He swore on his brother's grave that if he ever saw Jospeh again he would have his revenge. Jekhar is now a soldier in the Medevan Army. King Belias VI orders Jekhar to help Joseph in defeating Emperor Murod. In various sections I will be referring to the four main characters as such: Joseph (Jo), Jekhar (Je), Flece (Fl), Rosalind (Ro) _______________________________________________________________________ VI. Walkthrough --------------- Well, here's the walkthrough. At the beginning of each section I've listed the place, shops, items, and quests that apply to the area. For very large places with multiple areas, I've divided the walkthrough into sub-sections. The city of Lenele is good example of this. Lenele is made up of 10 areas, and 2 of them are dungeons. I divided everything up to help avoid confusion and for easy reference. 1. The Destruction of Your Second Home Place: Masad Village Items: 10 GP Revive Scroll 3 GP Cleansing Tonic 5 GP 10 GP Revive Scroll Blue Pants Cloth Gloves Tristan's Libation Recovery Tonic Enemies: Orenian Scout Barbarian Fighter (Boss) Quests: Aesik's Sword (Aesik) Find Yago (Nath) Once the opening cinema is finished you enter a basic controls tutorial. When you have finished reading the tutorial (or skipped it), you now have control of Joseph. Run around and get used to the controls of the game. You should bring up the Spells menu with the O button. I suggest this so you can get the magic tutorial out of the way. Whenever you're finished head southwest toward a villager named Mulik. Just before you reach him you'll enter the dialouge tutorial. Now that that's over, you're free to explore a new area. However, not far ahead you'll come across an Orenian Scout attacking a villager. This will begin the basic combat tutorial. After you kill the scout the game will tell you about picking up items that the enemy has dropped. After that, walk a little further until you come across a man named Aesik (he's crawling on the ground with his hands). Talking to him will give you the "Aesik's Sword" quest. Heading almost directly east from Aesik you can loop around the area where you started. Behind the barrels where you started will be a dead villager 10 GP beside him. There's also a Revive Scroll in the crates next to the building a bit further from you. Head east and you'll see a scout harassing a villager. After the scout walks away, run him through. Don't bother talking to the villager, he doesn't like you. On the other side of the building are some barrels with 3 GP in them. Head north now and take the left path. You'll go up the hill and end up next to a barn. Straight down the stone path will be a building that's nothing more than some burnt beams. Behind the house and to the left along the fenceline you'll find a Cleansing Tonic. Continue to run around the village killing all the scouts in the area. When you get to the well examine it to find 5 GP. At the eastern edge of the village you'll a see a large building with crates on its left and right sides. On the left side you'll find a Revive Scroll, and on the right 10 GP. From that house, head down the path on the right side of it. When you get the fork, look behind the hut and you'll find the Blue Pants. Once you grab the Blue Pants take the right path. Continue on until you come to a small hut. There are some Cloth Gloves on the left side and Tristan's Libation in the barrels on the other side. Now head south and then east along the riverbank. After awhile you'll come across three people talking in front of the bridge. Talk to Nath and he'll tell you to cross the bridge and take a boat to leave Masad. He'll also mention that Yago, you're old teacher, lives in Lenele. Finding out about Yago will give the "Find Yago" quest. Before you go across the bridge make sure you save, especially if you haven't done so yet. When you cross the bridge a short cinema will play where you see the Barbarian Fighter, the first boss of the game. ------------------------------------------------------------------------ Boss Fight: Barbarian Fighter The Barabarian Fighter isn't all that tough. If you took the time to kill every Scout you'll be at level 3 which helps. If you're also good at chain attacks you can kill him without him getting more than one turn. ------------------------------------------------------------------------ Once you've dispatched of the Barbarian, grab the Recovery Tonic in the crates. From there just head straight toward the boat. After another cinema you'll find yourself on the world map. It is very important that the first thing you do is save. The reason is because if you get into an Encounter, you might not survive. Right now you just aren't strong enough to take on those kinds of fights (being alone doesn't help either). So if you get into an encounter RUN LIKE HELL! There is however one exception to this. If there are Green Bacites in the Encounter you can take them on. Just try not to fight more than one at once just to be on the safe side. Well anyways, back to the world map. The game has already put you facing southwest toward Lenele so just head in a straight line. Lenele isn't far from Masad so don't worry about getting lost. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. The City of the Gods Place: Lenele Areas: Lenele Outskirts Lenele Marketplace Lenele Old City Lenele Crown District Lenele Temple Plaza Temple of Urath Lenele Sewers (Dungeon) Lenele Palace Aqueduct (Dungeon) Lenele Palace Lenele Palace Plaza Welcome to Lenele, AAAAAAAAAHHHHHHHHHHH!!!!! Let me just say one thing, this city is HUGE! Lenele is made up of ten areas. Some of these areas are pretty big and can be confusing. Not to mention that there are several shops of each kind and a TON of NPCs walking about. So, for your sake (and mine) I've didvided this part of the walkthrough into sub-sections. I'll cover each area in a seperate sub-section. This way it'll be easier for you to find things for you. Also the amount of NPCs brings up a point I'd like to make. It's unncessary to talk to every NPC. The only ones you really need to talk to are the ones with the double exclamation points over there heads. They're the ones that can provide you with useful information, give you quests, are parts of quests, or are merchants. So anyways, on with the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2a. At the Edge of Vastness Place: Lenele Outskirts Shops: Weaponsmith x1 Item x1 Items: Healing Draught 20 GP Fiery Falchion Recovery Tonic Icicle Rune Quests: Durgan's Lucky Charm (Durgan) Seeds of Aahur (Beelon) Crazy Iven (Crazy Iven) At the Outskirts you start at a stone bridge. From there head straight till you come to some stairs that lead down to a dock. On the dock you'll find Durgan who gives you the "Durgan's Lucky Charm" quest. This quest is so long and such a pain in the arse that I'm putting the solution in the Quests section. Well now that you've talked to Durgan, climb back up the stairs. Head toward the crates straight ahead and grab the Healing Draught. Then go southeast to some crates that are to the left of a wagon to find 20 GP. Now walk along the wall of the city heading southwest and you'll see two NPCs. The one closest to the wall is Beelon who gives you "The Seeds of Aahur" quest. Next to the canopy is Crazy Iven who gives you the "Crazy Iven" quest. Head left from Iven and there'll be a platform with a fish hanging from it. Examine the fish and you'll get the Fiery Falchion which ends the "Crazy Iven" quest. Northeast from those two you'll find a Recovery Tonic in the group of crates. In the southeast corner, you'll find a weaponsmith. In the crates nearby you'll also find an Icicle Rune. Head for the exit to the where you'll find an item shop and another NPC. The NPC goes by the name The Great Ragneli and he gives you the "Ragneli's Robber's" quest. *Note: Every quest that can be finished on the world map will have it's solution in the Quests section. Now you're done with the Outskirts and are ready to move to the Lenele Marketplace. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2b. Dont't Forget Your Coin Purse Place: Lenele Marketplace Shops: Weaponsmith x2 Armorer x1 Item x2 Items: 15 GP Healing Draught Lightning Rune Quests: The Sword of Jarl (Jarl) Cerval's Game (Mercer) Well here's the Marketplace. This area's kinnda dissapointing. I say this because it's so huge but there are only a couple of shops. I think they sould've taken every shop in the city and put it here. Oh well. Let's get it on! To your left you'll find a big area full of barrels, crates, and carts. All that's in here though is 15 GP. To your right is an even bigger section filled with merchant's booths. Here there's two item shops and one weaponsmith. In the southern part of this section you'll find a Healing Draught in some crates next to a red booth. Also in this section are some stairs that lead down to the river. Don't worry about that now, the path leads to the Sewers and we don't need to go there yet. As you attempt to cross the bridge into the southern part of the Marketplace you come across Jekhar. Through a rather unpleasant conversation he tells you that Yago is councellor to Prince Sornehan. After your through talking with Jekhar, continue across the bridge. At the other side there's a soldier on the right. This is Earis, the nephew of Aesik. Giving him Aesik's sword completes the quest and it gets you a Bastard Sword and 100 XP. Now we're going to continue down the right side of the street and circle back to the bridge. So, continuing on the right side, you'll come across Jarl the Smith. Jarl gives you "The Sword of Jarl" quest. Continue down the right side until you get to the bridge. Turn left, and go down the short street in front of you. At the end of the street you'll find a weaponsmith. Krys the Lantern Maker is also there but I don't know his purpose just yet. Leave the street and go down what is NOW the right side of the main street. Not far away you'll find Mercer the Tailor. Talking to Mercer gives you the "Cerval's Game" quest. Continuing on, the main street eventually turns left. At the turn there's a side street to the right but there's nothing down there. Also, standing at the turn is Bibrus the Bookseller, remember where he is 'cause he's part of a quest. Turning left you'll find a 'L' shaped street to the right, right before the bridge. Down here is an armorer. Where the street turns to form the 'L' you'll find a Lightning Rune in some barrels. Take the bridge here to go to Lenele Old City. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2c. Rat City Place: Lenele Old City Shops: Armorer x1 Item x1 Jewelry x1 Quests: Shards of the Ghimaadi (Varyssa) The Infestation (Merden) The Salt Smuggler's (Pedrog) The Merchant of Orenia(Aravind) The Beggar's Eyes (A Beggar With No Eyes) The Rag Doll (Weeping Butcher) The Salamanka's Tongue (Apothecary) For this part I'm gonna cover the southern section of the Old City first and then the northern part. Because of all the alleys here it can get a little confusing to navigate. Just refer to the in-game map if you get confused. To your left from where you start there's an Item shop. On the northeastern side of the Keep nearby you'll find Varyssa. Varyssa gives you the "Shards of the Ghimaadi" quest. Also, walking around the Keep is Gebbin the Pawnbroker who is part of the "Durgan's Lucky Charm" quest. Southwest from the Keep you'll find Ivas the Gambler who's also part of the same quest. Toward the end of that same street you come across a '[' shaped alley. Down here you'll find Merden who gives you "The Infestation" quest. This quest is a good way to make some extra money. For every Bacite Tail you bring Mercer you get 50 GP. At this point in the game where money is very hard to come by this quest is extremely helpful. At the end of the street you'll find an Item shop. On the left side of that building you'll see a thief named Pedrog. Pedrog'll give you "The Salt Smugglers" quest. On the raised part of the Old City you'll find an Item shop near the Keep. There's a street west of the stairs that lead to the raised part of the city. Down this street you'll find Dagis the Forger. This street will come to a dead end further on. Here you see Starvus the Skulk. After you get Flece, you can come back here and get him to give the key to the door he's guarding. This door leads to Tancred's Haven. This small area is covered in sub-section 2d. In the north section of the Old City, right next to the middle bridge to the Marketplace is an armorer. In the northwestern part you'll see the burnt down ruins of two houses. In the ruins of the larger house you'll see two men talking. Talk to the one named Aravind and you'll get "The Merchant of Orenia" quest. Just east of the south side of the smaller house is A Beggar With No Eyes. He'll give you "The Beggar's Eyes" quest. A little south of the beggar is a Weeping Butcher. The Weeping Butcher'll give you "The Rag Doll" quest. If you talk to the Apothecary (his store is next to the southern most bridge) after getting "The Beggar's Eyes" quest, he'll give you "The Salamanka's Tongue" quest. Well, your done here for now. Leave the Old City and cross the Marketplace to the northern bridge into the Crown District. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2d. The King of Fleas Place: Tancred's Haven Shops: Weaponsmith x1 Items: Health Tonic Health Tonic Quests: Tancred's Assassin (Mahri) This area is made up of a couple of rooms. From where you start you can find a Health Tonic in the wall to the left. Around the corner is Gus. He'll sell yoo a couple weapons, but you can also sell him almost everything in your Inventory. Round the next corner and go up the ramp, turn left and go through the door. In here is Mahri the Crooked. Mahri'll give you the "Tancred's Assassin" quest. There's also a Health Tonic in the crate across from the doorway. You're done here so feel free to leave. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2e. Snob Hill Place: Lenele Crown District Shops: Armorer x2 Jewelry x1 Items: 10 GP Quests: The Encyclopedia of Heresies (Zefnat) Pomporo's Heirloom (Pomporo) The Crown District isn't as big as the Old City, and it's a lot nicer. Of couse it can still be a little confusing at times. The Crown District also happens to be the gateway to the Lenele Temple Plaza, which is right next to the castle. On with the show! If you took the right bridge to the Crown District there should be a small park with an open theater to your right. We're gonna work our way down to the south, stopping at all the important parts of course. From where you stand, you can go straight ahead and you'll have three choices where you wanna go. To the right is the park, but there's nothing there. Stright ahead is Torras the Jeweler, part of the "Durgan's Lucky Charm" quest. Right now, we're gonna go right. After a short distance there'll be a street to the right. Not far from that is a 'T' intersection. Going right on the side street is pointless so go to the 'T' intersection and take a left. Here you'll see Zefnat the Scholar. Zefnat'll give you "The Encyclopedia of Heresies" quest. Now, turn around and go straight. The path turns left and there you'll a jewelry shop on the left side. Continue on and you'll be off the raised section of the Crown District. Once again you have three ways to go. To the right is a well with 10 GP inside, but that path leads you back north. Left leads you to Pomporo who gives you the "Pomporo's Heirloom" quest. Going straight takes you south which is where we need to go. Once you head south it will eventually lead to a large open area. The white stone path leads to the Lenele Temple Plaza to the west. Continuing south and taking the street to the left, will take you to an armorer. Another armorer can be found in the southwestern corner of the area. Now you're done with the Crown District. Head back to the white stone path and go to the Lenele Temple Plaza. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2f. On the Church's Doorstep Place: Lenele Temple Plaza There really isn't much to do here. You can go left and then cross the bridge to trigger a cutscene and get Flece. However, let's head right and go to the Temple of Urath. There we can get another quest, yeah you read right, another quest. I told you this place had a ton of them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2g. The House of Urath Place: Temple of Urath Items: Blue Glass Shard Quests: Elodach the Initiate (Jerve) From where you start, you can go straight. That way leads to the Hierophant behind the altar. He'll tell you about the history of the world. That, however, is not why I brought you here. At the starting point head left to the second room. To the left of the top staircase, next to the double doors, is the Blue Glass Shard. Head up two more rooms and climb the stairs to find Jerve the Elder. He'll give you the "Elodach the Initiate" quest. You're done here so go back to the Temple Plaza. Once you're there head all the way back down the stairs and turn right at the end (or left if you took the right staircase). This will trigger that cutscene I mentioned earlier. After it's over you'll find yourself in the Lenele Sewers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2h. Nothing Like the Smell of Raw Sewage in the Morning Place: Lenele Sewers & Lenele Palace Aqueduct Items: Green Glass Shards Signet Ring Blinding Buckler Rag Doll Chunk of Salt Sewer Grate Key Silk Garments Frozen Club Enemies: Baby Bacite Bacite Shaman Broken Brass Golem Brown Bacite Cerval Green Bacite Iron Golem (Boss) Medevan Thieve It's a good thing the PS2 can't reproduce the smell of your surroundings. If it did I'd through this game out the window. Anyways, here's the sewers, the first dungeon of the game. The only hard enemy here are the Medevan Thieves, and that's only if you fight more than one at a time. Alright, time to stomp some monsters. Once you're in the sewers the game takes you through another tutorial. When that's over, you should consider turning around and buying Flece some equipment. Whenever you're ready to move on, proceed down the entrance tunnel. To your right is a Brass Golem. He'll tell you about his kind and warn you about the Broken Brass Golems. After talking to the Brass Golem, continue down the tunnel. Not too far away you'll run into an intersection. Left is a dead end (at least it is for now, remember this place), straight ahead is a Broken Brass Golem, and right is the path you want to go on. Naturally, take care of the Golem and then continue down the tunnel. When the tunnel curves you'll run into a wimpy Baby Bacite. A few more steps from the Baby Bacite will be an intersection. There's a Golem to the left. Further down the main tunnel will be a group of 4 Baby Bacite's, quiver with fear (yeah right). Not far from there will be another intersection, we'll come back here in a second. Right go forward and smash the two Golems at the end. Now you can go back to the intersection and turn left. Once in the next room you'll see sewage pouring down from the ceiling. That's just gross. There's also 2 Brown Bacite's in the room. When you've taken care of them make sure to grab the tails. Now, the room that you're in has four paths to take. The left and right paths lead to rooms just like this one. The one straight ahead is blocked off by two gates. Right now go down the left path. Two Green Bacites on are the left, you know what to do. After claiming your trophies go down the right path from where you entered. Up here you'll meet 2 Brass Golems that talk of history and opening gates. Once you're through with talking to them, go to the area right behind the Golems and find 2 Green Bacites. Head right further into the room and you'll see 3 Brass Golems standing in front of some cranks. These Golems control the gates that the other two spoke of. For now, get all but the Golem on the left to open their gates. Now leave the room and go left. Continue going straight in the next room. In the room after that dispatch of the 3 Baby Bacites. Both the ways you have open to you are dead ends. Straight ahead you'll find the Green Glass Shards, and left are 2 Broken Brass Golems. In the room with the Broken Golems, there's also two switches on the wall. The left one can't be used but the right one opens up the gate at the very beginning that I told you to remember. Head back to the beginning and proceed down the now open path. Not too far down there'll be two Green Bacites guarding a hole in the wall. Once you've eliminated them don't go down the path they were guarding. Instead, go through the tunnel that's directly across from the hole in the wall. This narrow tunnel branches to the left where there's a large room. In here is a Brown and a Green Bacite. You'll also find the Signet Ring which is part of the "Pomporo's Heirloom" quest. Backtrack to the hole in the wall that the Bacites were guarding now. Go through the hole now. What follows is a series of ramps leading down to another hole in the wall. Along the way you're going to run into some Baby, Brown, and Green Bacites. There's also a couple of Bacite Shamans here. It's best to rush the Shamans because they can cast Lightning on you. When you get to the bottom, go through the next hole. This area is a large chamber where the Bacites apparently live. There's 3 Green, 1 Brown, and 2 Bacite Shamans to take care of here. In two of the green huts you'll find a Blinding Buckler and the Rag Doll. You're done here so now backtrack to the tunnel that's blocked by two gates. At this point you're gonna have to split Joseph and Flece up. This next part can only be down with two people. So, enter Solo Mode (press R1 in case you forgot) and take control of Flece. Have her run back up to the room with the Golmes and the cranks. Talk to the left Golem and have him open Gate A1. The game'll start jabbering on but just skip it, I already told you the same thing it will. Take control of Joseph now and kill the Brown Bacite. Position Joseph between the two gates and switch back to Flece. Have Flece make the Golem open Gate B1. Once that's done take her down to where Joseph is. She can't join him now because of the gate between them, but you at least have her closer for when the two can reunite. Switch back to Joseph again and go straight (not that you have much choice in the matter). Kill the Broken Golem and go to where 3 more Golems with cranks are. Speak to the one in the middle and get him to open Gates A1 and B1. Exit Solo Mode and eventually Flece'll catch up with you. Talk to the other 2 Golems and have them open their gates. The first Golem opens a gate to your left, which goes to the Palace Aqueduct. We want to go to the aquedute, but not right now. The Golem in the back opens a gate behind you. Go to that gate and take out the 2 Broken Golems. Continuing down this way only leads to an exit at the Outskirts so don't bother. Turn around and go back to the 3 Golems and head straight. As you continue, you'll come across 2 more Broken Golems. After the second Golem though are 3 Medevan Thieves around the corner. Heal the characters and save your game. If the three surround you it might be all over for you. Now, what you need to do is try to fight them one at a time. If you have Flame Arrow you should use on the thief closest to you. Make sure he's at a fair distance from the others or they'll chase after you as well. After you've managed to take care of the 3 thieves you can pick up the Chunk of Salt and the Sewer Grate Key. Continue down the tunnel and kill the Broken Golem in your way. At the end of the path, near the Old City exit, is Cerval. He's part of the "Cerval's Game" quest. Run him through and grab the Silk Garments. Now here's the deal. In the Palace Aqueduct there's a boss fight and it's not all that easy. If you feel bold enough, you can run back to the Aqueduct and fight the boss. Or, you can leave through the Old City exit which'll put you right next to Merden where you can exchange those Bacite Tails for GP. With that money you can buy better equipment for Joseph and Flece. Going back into the Sewers killing everything multiple times wouldn't be a bad idea either. Plus, you've just finished "The Salt Smuggler's" quest which gives you 900 GP. The choice is yours, so make it. Whenever you're ready to move on, go to the Palace Aqueduct. In the first room you'll find a Brass Golem who's just walking around in circles. The next room however is where the boss fight takes place. Heal your party, cast Protect, make sure Joseph's AP is full, save your game, now step into the fray. ------------------------------------------------------------------------ Boss Fight: Iron Golem Broken Brass Golem x2 After a cutscene the fight'll begin. All you've gotta do is smash the Iron Golem and the 2 Broken Brass Golems. That part isn't too terrible a task. The thing that makes this fight difficult are those 4 blue tentacles. Those stupid things swipe at you constantly, causing your swings to stop and killing the spell you just selected to cast. Anyway, the first thing you should do is nothing. Yes, I did say nothing. The reason is because the Iron Golem will come at you on its own. The two Broken Golems will stay where they are as long as you don't approach them. When the Iron Golem makes it up to you just hammer away at it. It takes awhile to kill it since it has very good defense. When the Iron Golem collapses into a pile of junk, approach the two Broken Golems and take them out. It's that easy. ------------------------------------------------------------------------ Once the Iron Golem falls apart, continue west. A Frozen Club lies right on the path just inches away from a Broken Golem. Go into the next room, climb up the steps, and circle around to go to Lenele Palace. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2i. Mission: Yago Place: Lenele Palace Items: Amethyst Healing Draught. Archer's Ring 50 GP Fire Arrow Tract Amethyst Yago's Key Yon's Amulet Servant's Blouse Servant's Leggings Servant's Boots Servant's Gloves Food 500 GP Ring of Darkness Quests: The Amulet of Prince Yon (Flece) Find the Ring of Light (Yago) Find the Ring of Stone (Yago) Find the Ring of Fire (Yago) Defeat the Emperor Murod (Yago) Your mission, should you choose to accept it, infiltrate Lenele Palace and locate Yago, a.k.a. Lord Yago, Counsellor to Prince Sornehan. Reconnaisance reports show that Yago's chambers reside on the third floor of Lenele Palace. The halls of the palace and Yago's chambers reside under 24 hour guard. You must find an alternate means to slip into the palace undetected and locate the old beggar. Should you be captured, this agency will deny all knowledge of your actions. This walkthrough will self-destruct in 5 seconds. When you start off, Flece will tell Joseph to stay behind while she goes into the castle. You also learn that she's here to steal an amulet for a man named Drego. Now, you have three ways to go. Straight and left lead down the same path where you'll find an Amethyst. Right takes you down a path that leads to a dead end. If you hit the X button you can opan a panel in the wall. You'll also find a Healing Draught hidden in a barrel. Head up the stairs to the first floor. From the top of the stairs, turn the camera around and go through the left door. Go through the next door and you'll be in a hall. There's a Palace Servant here who'll tell you where Yago is. Go through the doorway to your right and climb up the spiral staircase. This is where things start to get difficult. The room you're in now has its door closed. Directly across the hall is another room where a guard comes out of. This guard's patrol goes down the hall and into the room to the left of the huge set of double doors. In that same room where the guard's patrol ends, another begins. The second guard's patrol goes through the first set of double doors, and the hall and just beyond the next set of doors. Along this guard's patrol line, there are two rooms to hide in. Both rooms are just beyond and to the right of a set of doors. Just down the hall is last patrolling guard on the second floor. His patrol takes him from just before the next set of doors all the way down to the end of the hall. Along his patrol line there are two rooms to hide in, both on the right side as well. Across the hall from the last room you can hide in is the room with the staircase going up. At the end of the hall is a stationary guard who is facing you. To your right of him is a bunk room with an Archer's Ring near the fireplace. You cannot get to this room until later so don't try it. Anyway, go up the stairs to the third floor. In this room you'll find 50 GP in the desk in front of the stairs. Now you'll have to be careful when leaving this room. There's a guard whose patrol takes him to the corner to the right and he can see you if you leave. When the coast is clear, exit the room but don't go out into the large hall. Two guards patrol this area, one the top half, the other the bottom. If you go right there are two rooms you can hide in, the first door on bottom and the second door on the top. In the room on the bottom is a Fire Arrow Tract. In the second part of that room there's an Amethyst in the corner. When you can, leave this room and go down the hall that's straight and slightly to the left. There's a guard by the stairs but he isn't facing you (just don't get close to him). Go down this ']' shaped hall and you'll see a cutscene between King Belias and a woman in a white cloak. Once this is over, go into the room and pick up Yago's Key. Exit the room now and turn right. Walk into the corner where the bucket is. If you Examine this area you should be able to pick up Yon's Amulet through the wall (glad to see that one of this games' numerous bugs actually does some good). Turn around now and go across the large hall then turn left when you get past the next room. Yago's room is the door on the right. Enter the room and talk to Yago. This starts a cutscene which then leads into a bunch of dialogue. Yago gives four new quests (like that's all we need). Once your done talking to him, another tutorial begins. When you're done, leave the Palace and go through the Palace Plaza. Now, the next place you have to go to is the Iona Monastery, which is east of Lenele. The walk there is pretty long and you're going to run into several Encounters. If you haven't already, I suggest you buy a Long Sword and Round Shield for Joseph and a Crossbow for Flece. Since you now can summon you have two close-range fighters and Flece is better suited as a ranged fighter. Whether or not you have the money for this, you should go down to the Sewers again and build up the power of your new ring. This will make the Blackfire Elemental stronger, and trust me, it needs to be stronger. You can also take this time to go to Tancred's Haven if you haven't done so yet. Before you leave, you might wan to buy High Leather Boots, Leather Gloves, Silk Breeches, and a Quilted Robe. The reason is because you'll recruit Rosalind at Iona. There isn't an armorer in Iona so if you don't buy these things Rosalind will have really bad defense. Whenever you're ready to leave, exit to the World Map. Iona is to the far east. While you're out here you might want to try and complete steps for some of the quests. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. The Island of the Mad Monks Place: Iona Monastery Shops: Weaponsmith x1 Item x1 Items: Recovery Tonic Cleansing Tonic Health Tonic Revive Scroll 30 GP Citrine Sama's Book Lightning Tract Icicle Tract Volume 67 Fire Arrow Tract Tome of Revive Quests: Novice Sama (Brother Eamon) Miala of the Iomani (Sister Miala of the Iomani) Qelah of the Muthavi (Sister Qelah) Tome of Gahnis (Monk) Tathal the Wanderer (Sister Bilan of Nahul) Wid the Terrified (Brother Wid) Well here you are, Iona Monstery. After all that hiking and Encounters you've finally made it. This is one places where I wish there was a Free-look button. This whole place feels calm, unlike the chaotic streets of Lenele. Enough of that, onward! When you finally reach the Iona Monastery on the east coast, you'll watch another movie. After the movie you'll find yourself on the docks. In the crates in front of you there's a Recovery Tonic. Just beyond the docks is a house to the right. Emmah, the lady in front, is a mix of a weaponsmith and an item shop. There's another house to the left of Emmah. The barrels next to this house hide a Cleansing Tonic. Return to Emmah's house and go right. At the end of this path is a rather intimidating looking Lift Golem. Guess what he does. Take the elevator up to the next level. Right outside the elevator is the Keeper of the Gate. If you talk to him he'll tell you that Abbot Laurent, the leader here, can be found in the upper courtyard. Go through the gate and you'll find Brother Eamon. Offer to help him find the person he's looking for and he'll give you the "Novice Sama" quest. Head right and go through the double doors. You'll find a Health Tonic in the barrels under the stairs. Go up the stairs now and you'll be in a room full of bunks with chests at their foots. In the third chest is a Revive Scroll. Exit this area back to the area Brother Eamon is in. Continue past the kids chopping wood and up the stairs. To the right of the stairs is another set of stairs that go to the battlements. Go up the stairs now. To the right is Sister Miala of the Iomani. She'll give you the "Miala of the Iomani" quest. To the left is Sister Qelah. Qelah'll give you the "Qelah of the Muthavi" quest. Continue to the left until you get to the stairs at the end. Your now in the upper courtyard. From the base of the stairs, go right and you'll see a tower with a pair of double doors. We'll come back here in a minute, right now go to the left side of the tower. Climb the stairs there to the battlements. Up here is a Monk who'll give you "The Tome of Gahnis" quest. Go back to the double doors now and enter the tower. Inside the tower you can find 30 GP in a crate under the stairs. When you go up the stairs another movie will start. Abbot Laurent will force Rosalind to join your party at this time. Rosalind will inform you that the Ring of Light might be found in the catacombs below the Crypt of Kings. You'll have to talk to Brother Ovaard to gain access to the crypt. Once the movie sequence is over, examine the chest closest to the abbot to find a Citrine. Leave the tower now to go back to the upper courtyard. Brother Ovaard is the only person in the courtyard that has the double exclamation points. Talk to Ovaard and ask him to give you the key to the crypt. Ovaard will tell you that the way to the crypt is on the minor library. Now that you have the key, go through the narrow passageway to a pair of staircases. Climb up the steps to the top. Up here is Sister Bilan of Nahul who'll give you the "Tathal the Wanderer" quest. Go through the next narrow corridor and you'll come to an area with three staircases. Straight ahead lies the Great Library. You can't go there so don't bother. To the left is a little park. Brither Wid, who gives you the "Wid the Terrified" quest, can be found up here. Novice Sama is also wandering around up here. Urath's Feather can be found in the very back. To the right you'll find the minor library through a set of double doors. Inside the minor library you'll find a Lightning Tract in the bookcase straight ahead. The bookcase to the right of that on hides a Icicle Tract. Right where the room starts to narrow there is a bookcase on the right and left walls. In the right bookcase is Volume 67 and the left one has a Fire Arrow Tract. The second to last bookcase on the right wall has a Tome of Revive inside. The last bookcase on the left is the way to the Iona Catacombs. Also at the far end of the library is a Wise Monk. He'll give you a vital clue to the puzzle that awaits you in the Catacombs. Whenever you're ready, head down to the Iona Catacombs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3a. The Tomb of a God Place: Iona Catacombs Items: Axe of Ikus Red Glass Shard Sharp Dagger Precise Falchion Health Tonic Sword of Spirits Ring of Light Enemies: Bone Knight Bone Mage Bone Servant Carados (Boss) Alright, time to get the Ring of Light. Prepare to fight a lot of the undead. Speaking of prepare, don't forget to equip Rosalind with the equipment you bought for her in Lenele. Let's do it! At the beginning you'll find yourself in the crypt. The only problem is you can't go on until you solve the puzzle. For those of you that want to solve it yourself, don't forget what the Wise Monk in the minor library said. For those of you that just wanna get on with it, refer to the Puzzle Solutions section for the answer. When you're done with the puzzle, go down the newly revealed steps. At the bottom of the steps you'll come out in the body of Vadagar. Going left you'll come up against a Bone Knight. To the right is a long corridor, that's where we really wanna go. Down this corridor you'll come across several Bone Servants and 2 Bone Knights. At the end of the corridor you'll come to a fork. Both paths lead to the same place eventually. What you should do is take the left path. I say this for one reason, Rosalind. She's weaker than Joseph and Flece so she needs all the XP she can get. Also, you'll find the Axe of Ikus lying on the ground. Except for one small part, the left path is entirely on dirt. When you come to the area mentioned above, go right. After a long way down you'll come to a room with a big ball resting on a pillar. Examine the pillar and the ball with begin to float and glow blue. Turn around now and back down the corridor. Continue on until you come to a large room with three paths. The path to the right of where you are is the way you would've come if you'd taken the right path at the fork. The path closest to you leads to the Ring of Light, but we're not ready to go down there yet. Right now, go down the path that's straight ahead and to the left. Down this path you'll come across a bridge with parts of it torn up. There are several Bone Knights here so you'll have to use a little more strategy than normal. Further on down the corridor is a room with a long flight of stairs. At the top is another ball resting on a pillar. Obviously, examine the pillar to trigger the ball. The Red Glass Shard is also on the ground next to the pillar. Backtrack now to the large room with three paths. Once you're in the large room, head down the path that's to your right. Down this corridor you'll come to Sir Erthgi of Iona. Erthgi will tell you that you can't go forward until you solve the riddle of this place. You already took care of that when you activated the two balls on the pillars. A little further down, the mouth of the serpent will open. This is when you need to do the usual boss fight preparation routine (Full HP & AP, Save, cast Protect). Whenever you're ready, step forward and meet the boss. ------------------------------------------------------------------------ Boss Fight: Carados Bone Mage x2 After a short cinema the boss fight'll begin. Carados himself isn't difficult. What makes this fight tricky is that you get ambushed by 2 Bone Mages from behind. Taking care of the two Mages is the most important thing in the beginning. Have everyone except Joseph attack Carados while you take care of the mages. Once you've taken the Mages out join the fight against Carados. Carados should fall shortly after Joseph joins the fight. ------------------------------------------------------------------------ For beating Carados, you should get a Sharp Dagger, Precise Falchion, Health Tonic, and the Sword of Spirits. Cross the bridge to the altar and receive the Ring of Light. You're done here so leave the Catacombs. Before you leave the Monastery though, give the Axe of Ikus to Brother Wid. You're now done at the Monastery so leave when you want to. Be warned though, when you leave the Monastery you'll run into an Encounter with a tough boss in it. Make sure to save as soon as you get to the World Map. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. The Undead Rider Place: World Map-Encounter Enemies: Bone Mage Bone Servant Ghost Rider (Boss) Get ready for the hardest challenge you've faced so far. Murod has sent one of his Four Riders to eliminate you. After only taking a few steps on the World Map you'll run into an Encounter. A short cinema will play and the fight will begin. ------------------------------------------------------------------------ Boss Fight: Ghost Rider Bone Servant Bone Mage By himself Ghost Rider's a punk, but he also summons Bone Servants and Bone Mages during the first part of the battle. When the battle starts summon the Blackfire Elemental immediately. Charge Ghost Rider after that point 'cause by now he's already picking on Flece or Rosalind (it's usually Rosalind). Once you get get Ghost Rider down to 3/4 of his life he'll hop off his horse and start attacking you with his scythe. Rush him again and evetually he'll run away. ------------------------------------------------------------------------ When you've taken care of Ghost Rider you're free to leave the Encounter area. Head west toward Lenele now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Bow to Your King Place: Lenele Shops: Weaponsmith x4 Armorer x4 Items x4 Jewelry x2 Quests: Torva's Magic Lute (Torva) The Lord Chamberlain's Men (Torval) When you enter Lenele another cinema will play. We're here to report back to Yago and end the "Find the Ring of Light" quest. You can also finish up a few more quests. One of the quests you can receive is in the Marketplace. Next to the middle bridge leading to the Crown District is Torva. Talking to him will get you the "Torva's Magic Lute" quest. Another quest you can now get can be found in the Crown District. In the park with the open theater you'll find Torval. He'll give you "The Lord Chaimberlain's Men" quest. Once you've returned the items to complete the "Shards of the Ghimaadi, Elodach the Initiate, and The Encyclopedia of Heresies" quests, go to the Palace. Yago can be found where you left him on the second floor. Approaching him starts a long dialouge sequence. Follow Yago into the Great Hall. Talk to King Bellias and eventually a cutscene will play. After the cutscene is over you now have Jekhar. Before you leave the Palace, talk to Prince Sornehan first. Sornehan is the man in black to the left of King Bellias. Sornehan will tell you to go speak to the Hierophant in the Temple of Urath. Leave the Palace now and go to the Temple. At the Temple, you'll find the Hierophant behind the altar. Speak to him and ask for the Blade of Tarun. You can now leave Lenele. Make sure to upgrade everyones equipment before you leave. When you go to the World Map head southwest. Your goal is the really big beige mountain. As you approach it you'll eventually enter an Encounter with 3 Khosani Warriors. Show the Warrior the dagger and he'll escort you to Saanavarah. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Children of Vadagar Place: City of the Khosani Shops: Weaponsmith x1 Armorer x1 Items x3 Quests: The Fate of Rhuka (Keeper of Lore) Secrets of Dakhanim (Ilaru the Priestess) Here we are, Saanavarah. This place is just a big cave with a few buildings. Even though it's small, the city looks neat. Well, on with the show. After the short movie you'll find yourself talking to the Guardian of the Stone Portal. When the dialogue ends you just just follow the Guardian. Nobody here that's worth talking to will help you so don't bother. Enter the chamber that opens and talk to the Ulsadana. The Ulsadana tells you that you have to pass the Ordeal before the Khosani will help you. When you're done talking, leave the chamber and you'll talk to the Guardian again. The Guardian will lead you to the entrance to the Labyrinth. When you've completed the Labyrinth you can now talk to the people. From the Labyrinth's exit, go left to the main walkway. Go right down the main walkway and there'll be two houses on either side of you. Both houses have item shops, but you can find Elarh the Merchant. Elarh is the person you need to give the Seeds of Aahur to. Once you've completed the "Seeds of Aahur" quest, go down the ramp to the small path. From here, go right and follow the path until you come to a large temple. Go left around the temple and you'll see the Keeper of Lore. Talk to him and ask about the "Chaos," this will give you "The Fate of Rhukha" quest. After talking to the Keeper, go forward a bit and you'll come to a long flight of stairs that go up the temple. Take these stairs and turn right when you get to the top. Follow this path and go right when you come to a pair of pillars. This will take you to an altar that juts out from the temple. Here you'll find Ilaru the Priestess. Talking to her will give you the "Secrets of Dakhanim" quest. Turn around now and go right when you've gone up the stairs. Follow this until you come to another pair of stairs and go down the left one. Take this all the way down and go make a U-turn to the right. Go straight until you see three Khosani standing beside a large vault. One is a weaponsmith, another an armorer, and the last sells items. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6a. Test of Mind and Body Place: Labyrinth of the Khosani Items: Reinforced Boots Studded Pants Ring of Fire Pyros Ring Ring of Blessings Chainmail Tunic Enemies: Fire Imp Iron Golem Khosani Prisoner Onyx Golem Steel Golem Here is where the Ring of Fire is kept. Get ready for some tricky puzzles ahead and some tough enemies. In the first room you'll see a large emblem on the ground. Do not step on the emblem unless you're prepared for a hard fight. If you walk on the emblem 4 Iron Golems will come out of the walls at once and attack you. Also, if you fought the Iron Golems you'll find some Reinforced Boots. Before you leave the room, examine the gold tile to the left of the entrance. Memorize the number, it's part of a puzzle later on. The next two rooms are part of the same puzzle. You'll have to depress certain blocks in the first room in order to open the way. The solution to this will be the Puzzle Solutions section. You'll know if you got the right blocks because you'll be attacked by an Onyx Golem. There's also another golden tile on the floor with a number. After you've solved the puzzle, proceed down the staircase to the next room. In here you'll have to take on 4 Khosani Prisoners. When you're through eliminating them, examine the gold tile on the floor and move on. In the next two rooms is another puzzle. It really isn't that hard once you figure out what to do. Basically, the stones represent tiles that you can activate in the next room. When you rotate a block you'll see a design on the other side. The design means that a tile has appeared in the next room in that place. What you should do is go into Solo Mode and put someone in the second room. Rotate the blocks so you can get the Studded Pants, Studded Leather, and examine the gold tile. Don't forget to examine the gold tile in the first room before moving on. The next room is why you been memorizing numbers here. You have to activate the numbered tiles in order to open the gate. This puzzle will be in the Puzzle Solutions section. Be warned, when you activate the first four tiles a Steel Golem will attack you. The next part of the test takes place in the rest of the Labyrinth. Go through the next room to enter a large chamber. There's a fork just beyond the stairs. Both paths lead to the same place so it doesn't matter which way you take. As you go down the path you take, you'll be attacked by some Fire Imps. When you reach the bottom, there's a wood gate that you can go through. Beyond this is the Ring of Fire and a boss. Do the usual pre-boss fight routine and move on. ------------------------------------------------------------------------ Boss Fight: Giant Salamanka This fight takes place in three parts. Charge the Giant Salamanka and make sure to heal your characters. This thing loves to cast Fireball so be careful. Once you've depleted 3/4 of its life it'll move. Pick up the Pyros Ring where it once stood. There's also a Ring of Blessings around the corner from where you are. You now have time to refill your characters so do it. When you're ready, cast Protect again and charge the Salamanka. After you've it to 1/4 of its life, it'll move again. There's a Chainmail Tunic where it once stood. Heal, cast Protect and charge the Salamanka one last time. ------------------------------------------------------------------------ Once you've killed the big lizard, go to where you first fought it. There's a gate that leads to the City of the Khosani. When you're back in the city, talk to the Guardian of the Stone Portal to your left. He'll tell you the history of the four summoning rings and where to find the Ring of Stone. Unfortunately, you'll need a map to get to the Ikaemos Empire. Refer back to section 6 for a walkthrough of the city. Make sure to buy the best equipment you can becuase you'll have to face another Rider when you leave. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. The Phoenix Will Rise Again Place: World Map-Encounter Enemies: Phoenix Rider It's time to face the second of the Four Riders. You'll want to save right when you get to the World Map. This can be more difficult than the last one if you're not careful. ------------------------------------------------------------------------ Boss Fight: Phoenix Rider Thankfully, the Phoenix Rider doesn't summon monsters to aid him in this battle. However, the Phoenix Rider is strong enough that he really doesn't need to. Unlike the fight with the Ghost Rider, you start out far enough that the Phoenix Rider won't attack you right away. Take this time to cast Protect and summon your most powerful monster. When you're ready, charge the Rider. For this fight you'll have to be very careful. Phoenix Rider casts a lot of fire spells, including Inferno which can knock nearby characters down. When he gets down to about 3/4 of his life, the Rider will dismount from his horse and continue the fight. After you take all his life away, the Rider will fall, but it isn't over yet. Shortly after he falls, the Rider will resurrect himself. Take this brief break to heal the characters that need it. Luckily, when the Rider rises again he is only at half life. After you deplete all his life again, the Phoenix Rider will run away. ------------------------------------------------------------------------ Once you're on the World Map again, head back to Lenele. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. In Search of Ikaemos Place: Lenele Shops: Weaponsmith x4 Armorer x4 Items x4 Jewelry x2 When you reach Lenele, head to the Palace. Talk to Queen Galienne and she'll tell you that Tancred might be able to help you find the map. Now make your way across the city to Tancred's Haven, which is in the Old City. Since Tancred is poisoned, you'll have to talk to Mahri. Mahri'll tell you to see the Apothecary, the same guy who plucked out that beggar's eyes. The Apothecary is to the right of the middle bridge in the Old City in case you forgot. He'll sell you the Ikaemos Swamp Map for 10 GP. From Lenele, head southeast. The Ikaemos Swamp can be found next to a fork in a river. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. The Fallen Empire Place: Ikaemos Swamp, Ikaemos Palace Upper Level, Ikaemos Palace Lower Chambers Items: Healing Draught Berserker Ring Ring of Shadows Ikaemos Armory Key Brazen Dagger Garnet Elixir of Recovery Cupric Dagger Argent Dagger Pole Axe Auric Dagger Ikaemos Master Key Ring of Stone Nodachi Enemies: Bacite Shaman Gargoyle Gorgonne Green Bacite Green Imp Grey Stone Golem Ikaemos Priest-King (Boss) Quests: The Ghost of Ikaemos (Munorus) This first part of this place is confusing to navigate. You have to meander through a maze of moss covered ground for awhile at the beginning. Try to bare with me here, alright. At the beginning, take the path to your right. This'll go on for a bit. When the path ends, take the one that's in front of you. This path is short and leads you to a wide open area. Turn right and then go left. From here, just head straight. The path will go right when you come to the edge. Follow this and you'll come to a bridge. Cross the bridge and you're through with that confusing mess. The area across the bridge is a big hill. From the bridge, go straight and there'll be a large ruin to your right. If you go behind the ruin you can go inside and find a Healing Draught. Exit from the ruin and head to the right. You'll come across a cobblestone path that goes to your left and right. Go past the path and past the ruin. When you get to the other side of the ruin, go right and down the hill. You can go into a corridor in the large ruin to your right, but it's hidden behind some large slabs of stone. In the corridor you'll find a Berserker Ring. Go further down the corridor and it'll turn right. In here you'll find a Ring of Shadows. Head back to the cobblestone path now. Back at the path, go right up to the raised platform. Up here you'll see two bridges. The right bridge doesn't connect to the next part so take the left one. To your right is an altar. To the north of the altar is your goal. You'll have to take on 4 Gargoyles before you can move on to Ikaemos Palace Upper Level. You're now placed in a dark hall that's guarded by 3 Green Bacites and 1 Shaman. Down the hall you'll find two rooms, one on each side. These two rooms have their own network of rooms. Right now lets go in the right room. In the right room you'll have to take on some Green Bacites and a Gargoyle. To the left is a kitchen with a Green Bacite and a Gargoyle. On the floor you'll find the Ikaemos Armory Key. Leave this room and go into the room that's straight ahead. There are 3 Green Bacites and a Shaman waiting for you here. All that's in here is a staircase to the Lower Chambers. Exit this area and enter the room across from you in the main hall. In the left room you'll run into some Green Bacites. To the left is a pair of Grey Stone Golems. Also in this room is a wraith named Munorus. Munorus will give you "The Ghost of Ikaemos" quest. Exit this room and go left into the next room. Kill the Green Bacite and go into the next room. In here is a Shaman and a Gorgonne. Have Flece pick the door lock and go to the next room. In here there's a small pair of rooms and a set of stairs that lead to the Lower Chambers. In the pair of rooms is a Brazen Dagger and a Garnet. Descend the stairs to enter the Lower Chambers. Directly across from where you start is a staircase. Run across the hall and up the stairs. Eliminate the Gargoyles and Grey Stone Golems in here. There's an Elixir of Recovery to the left of the stairs. In the back of the room is a set of stairs and leads to a room full of Gargoyles and Grey Stone Golems. The Cupric Dagger is guarded by one of the Golems. Once you're done there, go back down to the hall. Once you're back in the hall, go right and kill the Bacites and Gorgonnes. Pick up the Argent Dagger, turn around, and go straight. Go down the small flight of stairs and you'll be in a large chamber. To the left and right are some Bacites and Gargoyles, but we need to go right in order to move on. When you've gone to the right you'll see a ramp that leads down to some water. Walk down the ramp and confront the Grenn Bacites there. All the way to the left, you'll find a Pole Axe between the large piece of debris and the wall. Go up the ramp to the next part. In the ruin to the right of the ramp you can find the Auric Dagger. Left are some stairs and some Bacites. When you go up the stairs you'll see that you can go two ways. The left leads back to the Upper Level, the right is a dead end. Take the stairs to the Upper Level. Once back in the Upper Level, make your way back out to the main hall. Turn right and you'll see a large statue. Examine the four circular switches and the door at the end of the hall will unlock. When you approach the door you'll enter a boss fight. ------------------------------------------------------------------------ Boss Fight: Ikaemos Priest-King There really isn't any reason to worry for this fight. At the beginning, summon your strongest monster and cast Protect. All you need to do from this point is just attack him. His attacks don't take away that much. The Priest King does have a lot of HP though. In a few minutes you'll have won this fight. ------------------------------------------------------------------------ For winning the fight you should get the Ikaemos Master Key, Ring of Stone, and a Nodachi. Now that you have the Ring of Stone you're free to leave when you want to. As usual, be prepared to fight one of the Four Riders when you get to the World Map. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. The Serpent Strikes Place: World Map-Encounter Enemies: Serpent Rider You'll have to be careful during this fight. Serpent Rider can constantly hits your characters with status effects throughout the whole fight. ------------------------------------------------------------------------ Boss Fight: Serpent Rider As alwyas, cast Protect and summon your most powerful monster at the beginning. This guy can afflict your characters with practically every status effect in the game. His normal attacks can cause Poison and Paralysis. He can also cast Silence and Icy Sleep on you. Charge him and try not to use magic, that's when he's most likely to Silence you. When he gets down to 1/2 his life, Serpent will dismount his horse and come after you. Use this brief second to cast Protect again. Like the other two, he'll turn yellow and run when his HP's gone. ------------------------------------------------------------------------ When you're back on the world map, head toward Lenele. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. The Prince of Treachery Place: Lenele Shops: Weaponsmith x2 Item x1 Items: Ring of Electrus Collar of Dexterity Amethyst Enemies: Bacite Shaman Blue Bacite Gorgonne Orenian Samurai Orenian Soldier Red Bacite Quests: The Lord of Logaros (Lord of Logaros) Adeslani's Brother (Adeslani) Okay, who didn't think this would happen? Prince Sornehan betrayed his brother and now Murod controls Lenele. It makes sense though, how else would Murod know where to send his Riders? Time to sneak into the city. At the end of the bridge to the Outskirts you'll meet Pedrog, one of Tancred's lieutenants. Pedrog will inform of the situation. You'll need to make your way to Tancred's Haven where Yago waits for you. Unfortunately, patrols in the city are ordered to kill on sight so you need to go through the Sewers. Pedrog will take you to the entrance. There's a weaponsmith to the left of the bridge and an item shop on the docks to the right. When you enter the Sewers, you'll immediately see that there are some new faces here. Kill the 2 Shamans and the Gorgonne then proceed on. Only a few steps away is a Blue Bacite that you have to kill. At the four-way intersection go right. You could go left, but the gates are lowered and there's no way to open them. Follow this path and you'll come to the exit to Tancred's Haven. In Tancred's Haven talk to Yago. Yago will tell you to see Tancred immediately before he'll tell you what to do. Go upstairs now and speak with the dying man. Tancred will reveal to Flece the truth about her mothers death. When you're done talking to Tancred return to Yago. Yago will have Rosalind and Jekhar take the queen to Iona. Joseph and Flece must go to the Temple of Urath. Leave Tancred's Haven and you'll be back in the Sewers. You only have one way to go right now so do it. When you're back near the exit to the Outskirts you'll see that the gates have been opened. The only way you can go is to the exit at the Marketplace so make your way over there. When you reach the Marketplace you'll be able to draw your weapons. Your goal is the Temple of Urath, but you'll meet some heavy resistance on the way there. Taking about the patrolling guards is a good idea, especially the Samurai, for more XP. Near the entrance the the Outskirts is the Lord of Logaros. He gives you "The Lord of Logaros" quest. Once you've made it to the Crown District, you can find a Rind of Electrus in the shop at the southern end. You'll have to pick the lock on the door to get in. There's a Collar of Dexterity in the shop next to the southern bridge as well. In between the middle two bridge is Adeslani. She'll give you the "Adeslani's Brother" quest. You'll have to follow her for awhile and kill anyone you come across. In front of the jewelry shop in the northern area is an Amethyst. When you reach the Temple a movie will play. After the movie, do the usual pre-boss fight ritual. Whenever you're ready, move on and fight the boss. ------------------------------------------------------------------------ Boss Fight: Tiger Rider The last of the Four Riders can be a tough opponent. Tiger has two main attacks: the first is a projectile which can paralyze you, the other is his melee weapon. He also moves around a lot more than the Riders before him. Hit him with Fire Arrows when he's running around and regular attacks when he stops. When he gets down to about 1/4 of his life he'll dismount his horse. From here on out, Tiger will assault you with a barrage of melee attacks. Beat him and he'll run away. ------------------------------------------------------------------------ After you beat the Rider you'll be treated to a startling cinema. Enjoy! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. A Daring Rescue Place: Tower of Eleh Items: Felinus Pantaloons Recovery Tonic Health Tonic Boots of Stealth Slave Pit Key Tomb Key Boiled Leather Green Dragon Scale Shadow Haramaki Enemies: Orenian Archer Orenian Samurai Orenian Soldier Slave Driver Quests: Heal Joseph's Hand (Joseph) The Emperor's Dragon Scales (Xueli) Boy does that SUCK! Oh well, you'll now be in control of Flece for awhile. Stealth is the name of the game here. You can fight, but just make sure some other enemy will come by and join in. The Slave Drivers are the weakest enemies here so feel free to pick on them. Here we go. From where you start, leave the alocve and go right. A Samurai patrols this area to be careful. There's also a Slave Driver that comes down this way. Take another right and follow the path a short bit. You'll see an Orenian Soldier not too far off. To your immediate right though is a place where you can go behind him. When nobody is around, attack the Soldier with a bow/crossbow and lead him to the back of your hiding place. You can fight the Soldier back here and no one will notice. When you leave this hiding place, you'll see that there's a large corridor to your right. Another Soldier patrols on the other side of the entrance to the corridor. If he sees you lead him back into your hiding place and take him out. Enter the corridor and proceed down the stairs. This corridor is long and is patrolled by a couple of Samurai. There are also locked doors on both sides. Go down the corridor and enter the first door on the right. There's a Soldier in here so take care of him. Behind the stacks of logs to the right of the entrance is some Felinus Pantaloons. There's also a Recovery Tonic in a crate on the left end of the room. Go to the next door now and open it. Some Thief's Gauntlets can be found on the left side of the room. Leave the two rooms now and go back into the corridor. Head left now and be careful of the Samurai. Enter the room on the right. In here you'll find a Health Tonic. Talk to Jinghui in here and she'll tell you that Joseph is in a cell at the bottom of the tower. Leave this room and enter the next room on the left side of the corridor. In here is some Springsteel Boots. Enter the corridor again and go all the way to the end. There's a Lift Golem here that can take you up or down, you need to go up. At the top you'll find that you have to kill a Samurai before you can proceed. Take out the Samurai and go down the corridor. There's a door on the right just as the corridor begins to darken. In the room is the Slave Foreman. He'll tell you that he doesn't have the key and that you won't find it (well that's just great). Leave the room and go right. You'll come to an outdoor area here. Go left and find the Boots of Stealth. Just over the small wall is a Samurai. Beyond the Samurai is a Slave Driver. When you kill the Slave Driver you get the Slave Pit Key. On the right side is a raised section guarded by two Samurai. One of them guards a small hut. When you've killed the one in front of the hut, go inside and find the Tomb Key. There's also some Boiled Leather all the way on the far end. Head back to the lift now and go to the lower level. On the lower level, the elevator is in the middle of a very large room. There are three corridors to choose from, one to the north, east, and west. In the west corridor there is a door on the right side. Unlock it and inside is a Shadow Haramaki. The north corridor is where we need to go. On both sides of the corridors' walls is a door. We need to go through the right door. In the next corridor go left. There are 2 Samurai's that patrol this corridor. You'll need to fight them individually or things will start to get messy. Unlock the last door on the right and go inside. Talk to Joseph and you'll get him back along with the "Heal Joseph's Hand" quest. There's just one problem with Joseph, HE ONLY HAS ONE HAND! This means he cannot equip shields or two-handed weapons. Well, now it's time to escape from Eleh. Go back to the lift and go to the upper level. What you're going to have to do now is make your way down the Tower on the front side. You're going to have to go through a lot of enemies before you make it to the bottom. When you've gone down about two levels you'll find a little path behind the stairs. You'll know when it is by a Samurai standing guard at the bottom of the stairs and to the right. Anyway, in the little corridor is a Samurai you need to kill. After you've killed the Samurai here, open the gate at the end. Talk to Yiyin and give him the Slave Pit Key. You'll get 3,000 XP for your good deed. Go into the slave pit and talk to Xueli. Xueli will give you a Green Dragon Scale and "The Emperor's Dragon Scales" quest. Also in the slave pit is Chengdai who's part of the "Durgan's Lucky Charm" quest. Leave the slave pit now and continue your way down the tower. There isn't anything worth mentioning about the trip down. You'll come across several Archers and Samurai and you'll only have to fight them one at a time. Close to the bottom though you'll have to fight an Archer and a Samurai at the same time. So descend down the platforms and leave the tower. On the world map, you'll find Wolong to the south along the coast. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13. The Fearful Town Place: Wolong Items: Anzhi's Box Minhe's Bowl Gulan's Knife Mangosteen Onyx Carp Stick of Charcoal Tears of Usaman Enemies: Orenian Samurai Orenian Soldier Quests: Find the Ring of Water (Rosalind) Find the Ring of Jade (Rosalind) Find the Ring of Four Winds (Rosalind) Fint the Ring of the Forest (Rosalind) Wolong is like Masad, it's a dungeon disguised as a town. There are NPCs to interact with but there are also enemies walking around. This place is rather big with open fields so I might have some trouble describing some things. From the starting point, go right along the houses. You'll encounter a Samurai, but you know what to do with them. Continue along the houses and you'll come to an open field. From this point you'll want to head southwest until you come to a forest. Rosalind and a Gatherer named Sizhe. Talk to Rosalind and you'll get the quests to find the next four rings. Sizhe will tell you that he needs four things before he can heal your hand: an Onyx Carp, a Widow's Knife, a Traitor's Rice Bowl, and a Stick of Charcoal. Before we go after these things, go south and pick up Anzhi's Box which is at the edge of the woods. Now it's time to find the four items Sizhe needs. Head back to the north part of town near the harbor. Go right and past three houses There are two ways to go from here: To the right you can talk to Minhe and ask for his rice bowl. From Minhe, go forward and into the town square. At the southwestern corner is Gulan the Mourner. Ask Gulan for her knife. Left you can talk to Zhimin who is standing on the dock. Ask about the Onyx Carp and he'll tell you to get some fruit for his bird. Turn around and head to the stairs that lead to the town square. Go left here and talk to Peizhi at the edge of town. Ask him for some fruit and he'll give you a Mangosteen. Return to Zhimin at the dock and he'll give you the Onyx Carp. Once you have the three items, head east to the end of town. Go up the hils and you'll find Anzhi standing near the edge of the cliff. Ask hom for a Sick of Charcoal and then give him his box. You now have all four items so head back to Sizhe. I'm not sure if this has any effect on the game, but on the southern edge of town is an Orenian Solider standing on a bridge. His name is Haidi and he's feeling suicidal at the moment. You can either tell him to drown himself or fight for the Jade Temple. Like I said, I don't if this there's a point to this but I thought I'd metion it. Once you've returned to Sizhe, you'll take part in a rather disgusting ritual. Sizhe will then tell you that you need to do two more things before you can get your hand back. The first thing you have to do is go into the Caverns of Wolong and eat a plant called the Tail of the Rokhul (the same thing Aoqi used to poison Tancred). The other thing you must do is clean your wound in the Pool of Wonders which is deep inside the Caverns. You'll then get the Tears of Usaman to sneak past the soldiers that guard the entrance to the Caverns. Head to the southern end of town where the Soldier named Haidi is. This next part can be intense. You have to run through the enemies ranks to make it to the Caverns at the top. Your Invisibility will, in all likelihood, wear off before you reach the top. When this does happen, you should be far enough that you won't have to fight many people. Save your game before you continue just in case. When you're ready, have all three characters (it doesn't work on everyone if only person does it) use the Tears of Usaman. After everyone becomes Invisible, run past the soldiers and up the stairs. Follow the path and turn right when you come to a 'T' intersection. Take an immediate right and another sharp right and climb the next flight of stairs. Continue along and you'll come to a large building with some walls around it. Enter this area and go to the back of the building where you'll find the next flight of stairs. From here it's a straight path all the way up to the Caverns of Wolong. You might want to take out some of the small groups of soldiers for the extra XP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13a. I am Whole Once Again Place: Caverns of Wolong Items: Razor Shortsword Red Dragon Scale Health Tonic Healing Draught (3) Imapler 500 GP Shadow Medallion Frigidis Ring Ring of Water Enemies: Blue Minotaur Bone Knight Crystal Rokhul Frozen Bone Knight Ice Witch The Caverns of Wolong is a very large and confusing place. This place will also test your abilities in combat. Without Jekhar or a summon monster things are going to be pretty rough. There's also a bug in the game that cuts off your Chain Attacks when you go up against Blue Minotaurs. Just be patient and careful and you'll make it through. At the starting point, go down the path until you come to Caris the Damned. Caris is a Lich and he'll tell you about his three brothers that are further in the Caverns. Continue forward for a long ways and you'll come to Drazin the Tormented. Don't bother talking to him, he'll just confuse you. Drazin will basically say that one of the two ways presented to you at the fork is the right way, but both are right. Go down the right path. In-between the first and second Frozen Bone Knights, look for a branching path in the left wall. Down this path is a Razor Shortsword. Head back to the main path and you'll come to spike trap. Enter Solo Mode and have Joseph go through. Just as the trap springs, exit Solo Mode and continue through. Flece and Rosalind won't be hurt if you do it this way. This next part is a very open area. Fight your way to a bridge that's to the south. Cross the bridge and head northeast. This cave has the Red Dragon Scale and a Bougu-Dou at the far end. Southeast from the Red Dragon Scale you'll come to a dead end. However, there's a switch to your right. This switch opens a secret cavern in front of you. There are three Ice Withces in here so prepare for a hard fight. In this room you'll find a Health Tonic in some barrels, Healing Draught (3) next to the stairs, an Imapler at the top of the stairs, 500 GP in some barrels next to that, and a Shadow Medallion at the other end. Head back out to the main cavern now. Go through one of the caves on the south wall (they both lead to the same place). Ahead you'll come across Azha the Archlich. You can challenge him, but you can't beat him (at least I don't know how). Past the Archlich is a fork, once again, it doesn't matter which way you go. Further up is Balis the Demilich. Balis will take you to the Pool of Wonders, but he wants the bone of Azha for his troubles. Unless you know how to kill Azha, go left. Here you'll find two paths to go down. This is where things get really confusing. Take the first path and make a 'U' turn to the right. A few steps later you'll come into a dark cavern. Go straight to the wall and then left, don't go down the path that leads to a light cavern. Take the first path on the right and go up the slope. When you get to the river turn left. In here is a path that'll take you under the river. You'll have to turn the camera southwest in order to see this cave. Go down here and you'll find a Frigidis Ring next to the third Crystal Rokhul. When you come out of the tunnel you'll be in a dark cavern. The only way to go from here is west. After a short distance you'll find yourself next to the river. Go northwest and follow the path for awhile until you come to another large cavern. There's a path that goes east into the next room where the Tail of Rokhul is. Don't forget to make Joseph eat some of this before you move on (the Tail of Rokhul is the yellow plant). After you eat the Tail of Rokhul, head west. You'll want to go down a path that slopes downward and has two Blue Minotaurs in it. Follow this path and you'll come to a fork. Take the right path that goes along a deep pit. After you pass the pit, you'll be in a very large cavern. Head north and you'll find Ngaru's Ghost. Talk to Ngaru and he'll give you the Ring of Water. To the left of Ngaru is the Pool of Wonders. Go there and you'll get your hand back. In this same cavern is a tunnel on the west side of the wall. Down this tunnel is a Bow of Piercing. There's also a switch at the end that opens a secret panel in the wall. If you go through this new opening and turn right you'll come to the exit of the Caverns. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13b. Jaded Warriors Place: Wolong Items: Battle Boots Hero's Chainmail Icy Dagger Ring of Expertise Ring of the Four Winds Enemies: General Pijian (Boss) Orenian Archer Orenian Samurai Orenian Soldier Quests: Defeat General Pijian (Jade Temple Soldier) The Heir of King Bellias (Aoqi) It's time to liberate Wolong. During your trip into the Caverns, it seems that Aoqi and the warriors of the Jade Temple have come to Wolong. This next part has you crush the Orenian soldiers and defeat General Pijian. When you're back in Wolong, descend down the first flight of stairs and a Jade Temple Soldier will approach you. The Soldier will tell you that his detachment has been seperated from the main force. This will give you the "Defeat General Pijian" quest. When the dialogue is over, follow the Soldier down the stairs to the group of Jade Temple Soldiers. Talk to the Priest and he'll tell you to follow the Soldiers down the platforms. Approach the group of Soldiers near the stairs and they'll charge forward. Follow them all the way down being sure to kill everyone you come across. At the large grey building that you have to go by, you'll find some Battle Boots beside a column. Across from the grey building is a brown building. Behind the building is a Hero's Chainmail. When you get to the village, make you way to the harbor where General Pijian waits. You'll also find an Icy Dagger on the western side of the town square. A Ring of Expertise is beside a lamp in the southeastern part of the fields. ----------------------------------------------------------------------- Boss Fight: General Pijian, Orenian Soldier x3 This fight is difficult. The three Orenian Soldiers is what makes this fight hard. You could focuse all your people on Pijian, but you'll take some serious damage in the process. It would be better if you took out two of the Soldiers (or all if you want). One Soldier can't inflict as much damage as three. Concentrate on Pijian at this point. Pijian has a lot of HP so it'll take little while to beat him. ----------------------------------------------------------------------- After Pijian's fall into the lake, you'll be taken to Aoqi. Talk to her and learn some startling revelations. Once you're through with that long dialogue sequence, head down to the city. Jekhar waits for you between two houses in the northwestern part of town (not the fields, the town itself). Talk to Jekhar and he'll give you the Ring of the Four Winds. He'll also tell you where the last two rings can be found. Jekhar will join you again after you're done talking to him. Leave Wolong now. Back on the World Map, follow the road east of Wolong (the one that goes along the coastline) and you'll find the Liangshan Forest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14. *Cough* Can't . . . Breathe Place: Liangshan Forest Items: Boots of Stealth Spinesplitter Eversharp Katana Grey Dragon Scale Recovery Tonic x2 Ring of Shadows Robe of Resoration Preservation Ring Shadow Gauntlets Shadow Haramaki Torque of Time Enemies: General Wentao Oni Female Oni Mage Orenian Greater Mage Orenian Mage Orenian Soldier Phoenix Rider (Boss) Serpent Rider (Boss) Quests: Child of the Spirits Liangshan Forest is probably the most annoying place in the game. Not far into it you get poisoned, and there's no way to cure it. So you've then gotta run through the whole thing healing yourself all the way. If Rosalind doesn't have the Vitalize spell, you should take control of Jekhar or someone else. Doing this will keep Joseph's AP up so he can use Vitalize. If nobody has Vitalize this won't be a pleasant experience. Where you start from you'll see four Oni Females not far ahead. Kill those four and continue down the path. There's an Orenian camp along the river bank, but all you'll find here are a few Oni Females. Eventually you'll come to a Wounded Soldier standing in front of a green fog. The Soldier will tell you about the poison in the forest and that General Wentao is coming to destroy the shrine. When you're ready, step into the poisonous green fog. Not far into the fog you'll see that the trees to the left part. Through this way you'll find some Boots of Stealth. You already have some Boots of Stealth from the Tower of Eleh though so it's your choice to go after these. Whether or not you go after the boots, you'll need to go northeast and cross the river. Head south down the path. Kill all the Oni Mages and avoid all the Females that you can. The faster you get to the shrine at the end the better. Besides, you can backtrack and eliminate the ones you ignored later. When you get to the demolished village, go across the bridge. There's also a Spinslitter and Eversharp Katana to the right of the bridge. The Spineplitter can be found on the riverbank just south of the bridge. The Eversharp Katana is further down the way, next to the wall. Once across the bridge, fight your way through the ruins and go north. This path goes on for quite some distance but you can easily avoid most of the enemies here. Toward the end of the path you'll find a graveyard along the riverbank. In the back of the graveyard is an Oni named Piaobo. Piaobo will give you the "Child of the Spirits" quest. Further north is the Grey Dragon Scale and two Recovery Tonics. From here, head south along the east riverbank. Along the way you'll come across a large tree that has a hole underneath its roots. Down here is a Ring of Shadows. Not far from the large tree is a bridge. Two old friends wait for you on the other end of the bridge. ----------------------------------------------------------------------- Boss Fight: Phoenix Rider & Serpent Rider This fight is a cake walk. All you have to do is charge them and they fall within a matter of seconds. You'll still need to be careful around Serpent with his status attacks. When the fight starts, everyone will charge Serpent so you don't need to worry about him. Have the character you control go after Phoenix since he's the most annoying of the two. Be warned though, when the Riders die they explode leaving a Fireball where they stood. ----------------------------------------------------------------------- After you've killed the double menace, pick up the itmes that they left behind. You should get a Robe of Restoration, Preservation Ring, Shadow Gauntlets, Shadow Haramki, and some gold. Now that you finally have those two out of your hair go north. Far down the path you'll find a Torque of Time along the riverbank. Further down from there is the shine. Approach the Gaurdian of the Shrine and have him cure the poison. If you choose the other option it'll lead to the next part. Before you choose the "Child of prophecy?" option, you can run back and kill all the Oni that you ran around. Whenever you move on, you'll now have to defend the shrine. As soon as you're done talking to Guardian, turn around and go back a bit. You'll see a lone Orenian Soldier running toward you. Kill this Soldier and three more will come at you. After you're done with those three two more Soldiers will come along with a Mage. The last group is a one Soldier, Mage, Greater Mage, and General Wentao. After that little skirmish is over, return to the Guardian. For your help you've earned the Ring of the Forest. Go behind the shrine and you'll find the way out of the forest. On the World Map, head directly west and you'll find the Jade Temple. _______________________________________________________________________ VII. Quests ----------- All of the main quests and side quests I've come across are listed here. For the ones that I've completed/partially completed, I have also written how I finished them and what the reward(s) were. For the ones I haven't completed I have put a "*HC*" below the quest title. 1. Aesik's Sword: Aesik, a villager of Masad, has asked you to give his ancestor's sword to his nephew Earis. The nephew lives somewhere in Lenele. Solution: Earis can be found in the Lenele Marketplace. He's the soldier just to the right of the bridge leading to the southern part of the Marketplace. Reward(s): 100 XP & Bastard Sword 2. Find Yago: Find Yago, the vagabond who taught you how to use the summoning power. After the destruction of Ciran nine years ago, Yago said to find him in Lenele if you ever needed him. Solution: Follow the walkthrough from section 1-2h. Reward(s): 200 XP, Sneak Skill, Summon Skill, Ring of Darkness 3. Durgan's Lucky Charm: Durgan the sailor needs his lucky charm, an *HC* earring from a spirit of the sea of Khadim. He lost it in a game of chance with a gambler named Ivas. Find the earring and bring it to Durgan near the docks of Lenele. Solution: Southwest from the Keep in the Old City you'll find Ivas the Gambler. Ivas'll tell you that he sold the earring to Gebbin the Pawnbroker. Head northeast to the Keep to find Gebbin hobbling in circles around the Keep. Gebbin sold the earring to a merchant named Agilo in Lenele Marketplace. Agilo can be found next to a blue booth near the main street. Once again, he doesn't have the earring. He gave it to his mistress Dama. Goodwife Dama can be found in the southern part of the Marketplace near the horse trader. Dama gave the earring to Torras, a jeweler in the Crown District. Torras can be found in the northern part of the Crown District, next to the park. As usual, he doesn't have the earring. In fact, he never got it. The girl Dama sent to Torras with the earring was trampled by a horse. Torras says that he saw a rat run away from her corpse with a "shiny object" in its mouth. He tells you to go see Humbus the Rat Catcher. Humbus is straight across from the south side of stables. Once again, Humbus doesn't have the earring. He gave it to his friend Chengdai who's halfway to Orenia. Chengdai is in the Tower of Eleh. Refer to section 12 for directions. Surprise, surprise, Chengdai doesn't have it either. He gave it to his brother Likai who's in Wolong. Likai only appears when you return to Wolong after it's been liberated. Likai is standing next to the entrance to the town square. You're not gonna believe this, Likai HAS THE RING! Unfortunately, you're going to have to lie to him and say that it's needed to fulfill the prophecy. When you're able to go back to Lenele, give the earring to Durgan. Reward(s): 100 XP (Ivas), 200 XP (Gebbin), 200 XP (Agilo), 300 XP (Dama), 400 XP (Torras), 500 XP (Humbus), 1,000 XP (Chengdai), 4,000 XP (Likai) 4. The Seeds of Aahur: In the harbor district Lenele, Beelon has hired you to bring the Seeds of Aahur to a Khosani merchant named Elarh, who will pay you 2,000 gold for the delivery. Solution: Elarh is in the City of the Khosani. From the entrance, go down the main walkway and you'll see a house on your right. This is where Elarh is. Do not ask for more than 1,000 GP for the seeds. If you do he'll only pay you 500 GP. Reward(s): 1,000 GP, 400 XP 5. Crazy Iven: Near the Lenele docks, you meet Crazy Iven, who speaks only in gibberish. Solution: Iven's gibberish is actually a cryptic message. The phrases "Big delicious" & "Treasure" are clues. To the left of Iven is a platform with a huge fish hanging on it. Examine the fish and you'll receive your reward. Reward(s): Fiery Falchion 6. Ragneli's Robbers: Near the Lenele docks, The Great Ragneli hired you to get rid of a band of robbers that have his caravnas. He requires the leader's bow as proof that you have completed the task. Zane can be found in the grasslands near Lenele. Solution: You'll meet Zane in an Encounter in the area surrounding Lenele. When you talk to Zane, tell him you'll leave them alone if he gives you his bow. You could fight them but it's a tough fight. With Zane's Bow in hand, return to Ragneli in the Lenele Outskirts. Reward(s): 500 XP, 10 GP 7. The Sword of Jarl: Lord Korel, a Medevan nobleman, has absconded with a sword he has commissioned from Jarl the Smith. Find Lord Korel and extract from him either the sword or the gold to pay for it. Korel often hunts in the grasslands near Lenele. Solution: Lord Korel can be found on the grasslads (just like Jarl said). You'll find him during an Encounter and he'll be the only enemy there. Korel won't give you the money for the sword. He will however give you the sword, over his dead body. Kick his cheap arse and take the sword back to Jarl. Reward(s): 500 XP, Medevan Hatchet 8. Cerval's Game: A thief named Cerval used counterfeit coins to buy silk garments from Mercer the Tailor. These garments are very expensive, and Mercer will be ruined if he doesn't get them back. Find the thief and return the silk garments to Mercer. Solution: Cerval is in the Lenele Sewers next to the exit to the Old City. Talk to him and tell him you're there to return the stolen goods. Eventually Cerval will grow angry and attack you. Kill the thief and take the Silk Garments back to Mercer in the Marketplace. Reward(s): 500 XP & Silk Breeches 9. Shards of the Ghimaadi: Find three shards from the ancient Sudani cities of glass: red, green, and blue. Bring these shards to Varyssa in the Old City, and she will give you a treasure only the Ghimaadi know how to make. Solution: The Blue Glass Shard can be found in the Temple of Urath. Refer to sub-section 2g for directions. The Green Glass Shard is in the Lenele Sewers. Refer to sub-section 2h for directions. The Red Glass Shard is in the Iona Catacombs. Refer to sub-section 3a for directions. Once you have all 3 pieces, return to Varyssa in the Old City. Reward(s): Shard Sword 10. The Infestation: In the Old City of Lenele, a sewer cleaner named Merden is offering a bounty for Bacites killed in the sewers. Merden will pay you 50 gold for each Bacite slain, but you must give him the Bacite's tail as proof. Solution: There isn't a way to finish this quest, but you cannot claim your reward anymore after you get the Ring of Stone. Reward(s): 50 GP per Bacite Tail. 11. The Salt Smugglers: Smugglers are sneaking salt into Lenele and hiding their supply somewhere in the city. A man named Pedrog is looking for their hiding place. Pedrog wants the location of the hiding place and evidence of their smuggling activities. Solution: The salt smuggler's are the 3 Medevan Thieves you come across in the Lenele Sewers near the exit to the Old City. Once you've grabbed the Chunk of Salt, return to the Old City and talk to Pedrog. Reward(s): 375 XP & 900 GP 12. The Merchant of Orenia: In the Old City of Lenele, a man named Aravind has asked you to find out what happened to his friend Jinyan an Orenian merchant whose house was torched by an angry mob. Solution: Go to the Keep and talk to Gorbus the Guard. He'll tell you that Jinyan is in the prison but can't be released until he gets a release order. There's no way you can get an actual release order so you need to get some forged ones. You now need to go talk to Dagis the Forger. Dagis is in the southeasern part of town on the way to Tancred's Haven. Pay the 25 GP and you'll get the Forged Document. Return to the Keep and give the Document to Gorbus. When Gorbus asks where you got it just give him 20 GP. Return to Aravind and don't tell him that you used forged documents. Reward(s): 100 XP (Gorbus), 75 GP & 150 XP (Aravind) 13. The Beggar's Eyes: In the Old City of Lenele, a blind beggar wants his eyes back. The eyes were stolen by an Apothecary who needs tem to make an elixir. Solution: The Apothecary is at the Item shop next to the southern most exit to the Lenele Marketplace. Unfortunately, the Apothecary will not part with the eyes for free. He will give them to you only if you bring him the tongue of a Fire Salamanka. The Fire Salamanka can be found somewhere west of Lenele, but only during the dayt. Once you find the Salamanka and take its tongue, return to the Apothecary. Trade for the Bottle With Eyes, and return them to the beggar. Reward(s): 200 XP (Beggar), Blessed Surcoat 14. The Rag Doll: Near a well in the Old City, a butcher laments the loss of his daughter's rag doll. Without the doll, his daughter will become sick and die. The doll fell down a well, and the butcher does not know how to retrieve it. Solution: The Rag Doll can be found in the Lenele Sewers. Refer to sub-section 2h for directions on how to get it. Once you've retrieved the Rag Doll, return to the Weeping Butcher in the Old City. Reward(s): 400 XP, High Quality Knife 15. The Salamanka's Tongue: In the Old City, the Apothecary has agreed to give you the beggar's eyes in exchange for the tongue of a Fire Salamanka that can be found in the hills to the west. Solution: The Fire Salamanka is in an Encounter in the hills west of Lenele. Kill the Salamanka and bring its tongue to the Apothecary. Reward(s): 50 XP & Bottle With Eyes 16. The Encyclopedia of Heresies: In the Crown District, a priest named Zefnat is missing two volumes from his Encyclopedia of Heresies. He gave you 250 gold to purchase Volume 28 from a book dealer named Bibrus. Zefnat will reward you once his encyclopedia is complete. Solution: Bibrus can be found in the southern section of Lenele Marketplace. Ask for the book and when he asks if you were sent by Zefnat say no obviously. Take the book for 200 and bring it to Zefnat. When you give Vol. 28 to Zefnat, he tells you that Vol. 67 is at the Iona Monastery. Vol. 67 can be found in a bookcase in the Minor Library. Reward(s): 300 XP (Bibrus), 500 XP (Zefnat), Garnet, 750 XP (Zefnat) 17. Pomporo's Heirloom: In the Crown District, the merchant Pomporo has hired you to find his ancestor's signet ring, which was stolen from his chambers. He suggests you begin by speaking to his wife Cordelia and the chambermaid. Solution: You don't need to speak to his wife or the chambermaid. His Signet Ring is in the Lenele Sewers. Refer to sub-section 2h for directions. Once you've found the Signet Ring return it to Pomporo in the Crown District. Reward(s): 600 XP, Berserker Sword 18. Elodach the Initiate: Elodach the Initiate has vanished from the Temple of Urath. If you learn anything about his disappearance, tell Jerve the Elder at once. Solution: Next to the building south of the middle bridge to the Crown District in the Marketplace is Madog the Beggar. Give Madog 5 GP and he'll mention that he's seen Elodach. Go back to the Temple of Urath and tell Jerve. The priest gets mad at you for your accusations and sends you away. Return to Madog and give him 10 GP. Go back to Jerve and tell him of the information you've just learned. Jerve tells you that in fact a feather from Urath was just stolen. When you tell him what you've heard about Elodach but he doesn't believe you again. Go back to Madog and you'll learn that Elodach has fled to Iona. Now you have to go to Iona. The Urath Feather can be found in the park to the left of the Great Library. The feather is placed all the way in the back. Return the feather to Jerve. Reward(s): 700 XP, Ring of Talent 19. The Amulet of Prince Yon: A man named Drego has hired Flece to steal an amulet that once belonged to the late Prince Yon. Find the amulet in the royal palace and bring it to Drego in the harbor district. Solution: Yon's amulet is in the locked room on the third floor of Lenele Palace. Take the amulet to Drego, he's in the southeast corner of Lenele Outskirts. Reward(s): 200 XP, 2,000 GP 20. Find the Ring of Light: Find the Ring of Light on the island of Iona, east of Lenele. Yago believes the ring lies hidden on the island. Once you have the ring, tell Yago what you've learned about the Ring of Fire and the Ring of Stone. Solution: Follow sections 3-5 to complete this quest. Reward(s): Ring of Light 21. Find the Ring of Stone: Speak to Abbot Laurent of the Iona Monastery and ask him to help you find the Ring of Fire and the Ring of Stone. Solution: Follow section 7-9 in the Walkthrough. Reward(s): Ring of Stone 22. Find the Ring of Fire: Speak to Abbot Laurent of the Iona Monastery and ask him to help you find the Ring of Fire and the Ring of Stone. Solution: Follow section 4-6a in the Walkthrough. Reward(s): Ring of Fire 23. Defeat the Emperor Murod: Find the four rings of summoning: the Ring of Dakness, the Ring of Light, the Ring of Stone, and the Ring of Fire. Once these rings are in your possession, Yago will tell you what must be done to confront the Emperor. Solution: This quest dissapears after section 11 in the Walkthrough Reward(s): N/A 24. Tancred's Assassin: An Orenian woman dressed in white poisoned Tancred with the 'Tail of Rokhul,' a slow-acting poison for which there is no cure. The woman known as Aoqi, leads the Society of the Jade Temple in Orenia. Solution: Completed when you talk to Aoqi during sub-section 13b. Reward(s): The truth. 25. Novice Sama: Brother Eamon is searching for a novice named Sama. She is late for her lesson with the Master of Keys. Find Sama and inform Eamon of her whereabouts. Solution: Sama can be found in the small garden to the left of the Great Library. When you talk to Sama promise to keep her secret and help her. She'll give you Sama's Book and asks you to return it to the Great library. What it basically comes down to now is whether you want XP or GP. If you give the book to Brother Morhan at the Great Library you get XP. If you give it to Brother Eamon you get GP. If you choose to give it to Morhan he'll ask you where you got the book. It doesn't matter what you tell him so do what you want. Reward(s): 200 XP (Morhan) or 200 GP (Eamon) 26. Miala of the Iomani: On Iona, Sister Miala asked you to find her long-lost brother, Amas. As children, Miala and Amas were kidnapped by pirates and separated on their journey. Solution: Amas is a priest in the Temple of Urath. You can find him in the outer circle (the rooms that go around the church, not the room with the stained-glass windows). Talk to Amas and he'll give you the Iomani Necklace to take to Miala. Return to Iona and give her the necklace. Reward(s): 150 XP (Amas), 800 XP (Miala), Garnet 27. Qelah of the Muthavi: Sister Qelah wishes to return to Muthavi, an an island in the Galadian Archipelago. If you happen to meet a Muthavi trader, tell him the daughter of Tirasa waits for him on Iona. Solution: You can find a Muthavi Captain in the Lenele Outskirts. The Captain is on the docks in the eastern part of the Outskirts. Talk to the Captain and he'll set sail for Iona. Return to Iona and talk to Sister Llio. Llio is on the battlements behind the tower where you find Abbot Laurent. Reward(s): 250 XP (Muthavi Captain), 900 XP (Llio), Ring of Proficiency 28. The Tome of Gahnis: On the island of Iona, a monk has given you the *HC* Tome of Gahnis. He explains that one day you will meet a man searching for it. He will come to Iona, and you must be the one to give it to him. He will speak its name. Solution: Reward(s): 29. Tathal the Wanderer: The daughter of an Orenian holy man, Sister Bilan has given you a scroll of her father's teachings. Give the scroll to Tathal the Wanderer, a Medevan vagabond who had been his disciple. Bilan doesn't know where to find him. Solution: Tathal can be found during an Encounter in the desrt areas of Orenia. Reward(s): 6,000 XP, Blue Dragon Scale 30. Wid the Terrified: Find the Axe of Ikus for Brother Wid the Terrified, a monk who needs the weapon to confront the phantoms that haunt him. The blade lies hidden in the Catacombs below the Crypt of Kings. Solution: The Axe of Ikus is in the Iona Catacombs. Refer to sub- section 3a for direction. When you've retrieved the axe give it to Brother Wid. Reward(s): 700 XP, Ring of Health 31. Torva's Magic Lute: Attacked by monsters while picking flowers for his amour, Torva the Bard has lost his lute. The monsters made off with the instrument, without which Torva has no hope of wooing Lady Isele. Find the lute and return it to its rightful owner. Solution: I've found Torva's Lute in the hilly area just west of Lenele. The only time you can get it though is at night and in an Encounter in a forest. From where you start at the Encounter, the lute is to your right, next to a Bone Servant. When you've found the lute return it to Torva in the Lenele Marketplace. Reward(s): 500 XP, 125,000 GP 32. The Lord Chamberlain's Men: Torvel, leader of the troupe of actors on Lenele's Crown District, has asked for your help. The Master of Revels banned the company from performing in the Palace, but Torvel thinks you might be able to change his mind. Solution: The Master of Revels is in Lenele Palace. You can find him to the right of the right flight of stairs next to the entrance. He'll tell you that the only way for Torval's troupe to make up with him would to find 6 Stonefire Lanterns. Krys the Lantern Maker, in the Marketplace, is the only one who can make them. When you talk to Krys, he'll tell you that the only way he can make the lanterns is with Gargoyle blood. Gargoyles can be found in the Ruins of Ikaemos. When you've aquired 6 Gargoyles Blood, return to Lenele and give them to Krys. Krys will make the Stonefire Lanterns for you. Take the lanterns to the Master of Revels now. Go talk to Torvel again and you'll complete the quest. Reward(s): 2,000 XP (Krys), 500 XP (Master of Revels), 2,000 XP (Torvel), 5,000 GP 33. The Fate of Rhukha: The Khosani the fate of their hero, Rhukha, who *HC* captured the Demons in the rings of summoning to end the Chaos of Ten Thousand Years. If you learn what happened to Rhukha, tell the Keeper of Lore. Solution: Reward(s): 34. Secrets of Dakhanim: The Khosani Priestess Ilaru desires the secret *HC* of Nutengov's potion. The mage belonged to a secret society known as the Dakhanim, Masters of Invisible Script. Any page that contained Nutengov's writing would appear to be blank. Solution: Reward(s): 35. The Ghost of Ikaemos: The ghost of Munorus, counselor of the Priest- King Apaset, haunts the ruins of Ikaemos. To put his soul at rest, you must find and bring to him the necklace of Queen Vaesura. Solution: Vaesura's Necklace can be found in Ikaemos Swamp. It's on the left side of the huge ruin where you can gain access to the Ikaemos Palace Upper Level. Give the necklace to Munorus to complete the quest. Reward(s): 1,000 XP 36. The Lord of Logaros: Avenge the Lord of Logaros, digraced by Sir Horum of Roak, a supporter of Prince Sornehan. Sir Horum guard's the Devil's Bridge across the Royal Canal. Solution: Sir Horum can be found next to the middle bridge to the Old City. Slay the knight and tell the Lord of Logaros. Reward(s): 2,000 XP, Logaros Longsword 37. Adeslani's Brother: Help Adeslani find her brother Hargolus. She believes he is hiding at the house of a friend in the Crown District. Adeslani will lead the way, but she needs you help getting past the sentries and patrols. Solution: Just follow Adeslani and wipe out any enemies you encounter. Reward(s): 4,000 XP 38. Find Joseph: Find Joseph and escape from the Tower of Eleh. Solution: Follow section 12 in the Walkthrough. Reward(s): Joseph 39. Heal Joseph's Hand: Find Rosalind in the village of Wolong, south of the Tower of Eleh. She is searching for The Gatherers, a circle of healers who might have the power to restore your hand. Solution: Follow sections 13 and 13a in the Walkthrough. Reward(s): Joseph's hand. 40. The Emperor's Dragon Scales: Find the four Dragon Scales of the Emperors of Orenia. In the Tower of Eleh, a slave named Xueli gave you the Green Dragon Scale. The others lie hidden throughout Orenia. Solution: Xueli, who gives you the quest, gives you the Green Dragon Scale. The Red Dragon Scale is located in the Wolong Caverns. Refer to sub-section 13a for location. The Blue Dragon Scale is held by Tathal the Wanderer. You can find Tathal in an Encounter in the desert region of Orenia. Reward(s): 41. Find the Ring of Water: The Ring of Water lies deep in the caverns of Wolong, guarded by a ghost named Ngaru. Zhimin the Fisherman has seen the Dragon of the Lake. Solution: Follow sub-section 13 and 13a in the Walkthrough. Reward(s): Ring of Water 42. Find the Ring of Jade: The Ring of Jade is one of the four Dragon Rings of Summoning. In the chaos of ten thousand years, the war between the Dragons and Demons almost destroyed the world. Solution: Reward(s): Ring of Jade 43. Find the Ring of Four Winds: The Ring of the Four Winds is one of the four Dragon Rings of Summoning. In the chaos of ten thousand years, the war between the Dragons and Demons almost destroyed the world. Solution: You get the Ring of the Four Winds when you get Jekhar during sub-section 13b. Reward(s): Ring of the Four Winds 44. Find the Ring of the Forest: The Ring of the Forest is one if the four Dragon Rings of Summoning. In the chaos of ten thousand years, the war between the Dragons and Demons almost destroyed the world. Solution: Reward(s): Ring of the Forest 45. Defeat General Pijian: Help the Society of the Jade Temple free Wolong and defeat General Pijian. Solution: Follow sub-section 13b to complete this quest. Reward(s): 1,000 XP (Jade Temple Priest) 46. The Heir of King Bellias: So that Flece may reclaim the throne of *HC* her father Bellias, defeat Sornehan and the four Demons. Solution: Reward(s): 47. Child of the Spirits: A forest Oni named Piaobo has given you a wooden box containing her immortal spirit. To help her reclaim her human form, throw the box into the sacrificial pit of the Wolong Caverns. You must not open the box. Solution: Go to the Wolong Caverns and approach the pit. Talk to the Jade Temple Ghost on the bridge and choos to "throw the box." Leave the Caverns and go down to the town. Behind one of the large buildings in the western part of town, you'll find Piaobo. Talking to her will end the quest. Reward(s): 1,000 XP (Jade Temple Ghost), 5,000 XP (Piaobo), Ring of Control ________________________________________________________________________ VIII. Puzzle Solutions ---------------------- Here is where I'll put all the more difficult puzzle solutions. I'm ding this for two reasons: one) if you're just looking for a puzzle solution you don't have to mill through the whole walkthrough, two) for those people going through the walkthrough that want to figure out the puzzles for themselves. Puzzle #1 - Push the Kings Around - Iona Catacombs This puzzle requires you to push in two statues in order to progress. The statues are lined up in a circle around the room. From the exit, the statue on the left will be called 1. Clockwise from 1 will be 2 through 12. The statues you want to push are 8 (the one with the axe) and 12. Puzzle #2 - Mind Over Block - Labyrinth of the Knosani For this puzzle you'll have to depress certain blocks in order to move on. From the entrance to the first room, the blocks are layed out as such: next room r l 1 7 i You'll want to depress: 3, 4, 6, 8, 10, 11 e 2 8 g f 3 9 h t t 4 10 w 5 11 w a 6 12 a l l l l entrance Puzzle #3 - How Good is Your Memory? - Labyrinth of the Khosani For this one you need to activate 4 of the gold tiles in order to open the gate. From the entrance of the room, they are layed out like this: next room r You can activate: 1, 6, 3, 4, 5 l 1 2 i e g f 3 4 h t t 5 6 w w a a l l l l entrance _______________________________________________________________________ VIX. Skills ----------- Name: Sword Weapons Description: Inc. % to hit with swords and daggers. Character: Jo Lv.1 Je Lv.8 Fl Lv.4 Name: Axe Weapons Description: Inc. % to hit with axes and polearms. Character: Jo Lv.17 Je Lv.8 Name: Blunt Weapons Description: Inc % to hit with maces and hammers. Character: Jo Lv.16 Je Lv.8 Name: Staff Weapons Description: Inc. % to hit with staves. Character: Jo Lv.5 Ro Lv.6 Name: Bow Weapons Description: Inc. % to hit with bows and crossbows. Character: Jo Lv.10 Fl Lv.4 Ro Lv.9 Name: Heavy Arms Description: Can equip heavier weapons and armor. Character: Jo Lv.8 Je Lv.8 Fl Lv.6 Name: Parry Description: Inc. chance to deflect incominf blows. Character: Jo Lv.6 Je Lv.8 Fl Lv.8 Ro Lv.14 Name: Counter Attack Description: Inc. chance to get free hit after parry. Character: Jo Lv.17 Je Lv.8 Fl Lv.18 Name: Dodge Description: Inc. chance to dodge attacks from all sides. Character: Jo Lv.1 Je Lv.8 Fl Lv.4 Ro Lv.6 Name: Critical Hit Description: Inc. chance of doing double damage. Character: Je Lv.10 Ro Lv.16 Name: Double Attack Description: Inc. chance of getting chain attacks. Character: Jo Lv.14 Je Lv.12 Name: Push Description: (Active) Inc. chance chain attack for next attack. Character: Jo Lv.1 Je Lv.8 Name: Kick Description: (Active) Inc % to hit with blunt melee attack. Character: Je Lv.8 Fl Lv.4 Name: Trip Description: (Active) Inc. % to knock enemy to ground. Character: Fl Lv.11 Ro Lv.12 Name: Summon Description: Speed at which summons gain power. Character: Jo (Learned after "Find Yago" quest) Name: Aimed Attack Description: (Active) Inc. % chance causing status effect. Character: Fl Lv.4 Name: Backstab Description: (Active) Inc. to hit and damage of backstab. Character: Fl Lv.5 Name: Appraise Description: (Active) Inc. ability to identify better items. Character: Fl Lv.7 Name: Pick Lock Description: (Active) Pick locks of higher difficulty. Character: Fl Lv.4 Name: Sneak Description: (Active) Inc. duration of sneak. Character: Fl (Learned after "Find Yago" quest) Name: Hide Description: (Active) Dec. recycle time on hide. Character: Fl Lv.11 Name: Assess Description: (Active) Inc. ability to assess stronger foes. Character: Ro Lv.6 Name: Heal Description: Gain access to higher level Heal spells. Character: Jo Lv.1 Je Lv.18 Ro Lv.6 Name: Dark Description: Gain access to higher level Dark spells Character: Jo Lv.16 (or through Ring of Darkness) Fl Lv.14 Name: Energy Description: Gain access to higher level Energy spells. Character: Ro Lv.6 Name: Holy Description: Gain access to higher level Holy spells. Character: Jo Lv.7 Ro Lv.8 Name: Fire Description: Gain access to higher level Fire spells. Character: Jo Lv.9 Ro Lv.7 Name: Ice Description: Gain access to higher level Ice spells. Character: Ro Lv.10 Name: Magic Resist Description: Inc. resistance to all types of magic. Character: Jo Lv.13 Je Lv.14 Fl Lv.16 Ro Lv.6 ________________________________________________________________________ X. Chain Attacks ---------------- Name: Chain Added Blow Description: Standard secondary attack. Character: All Name: Chain Desperation Description: + Damage with amount of damage taken. Character: Jo, Fl, Je Name: Chain Confusion Description: Removes APs from target. Character: Jo, Ro Name: Chain Push Description: (Active) Inc. chance chain attack for next attack. Character: Jo Name: Chain Mind Drain Description: Target loses APs, recover APs. Character: Jo Name: Chain Life Leech Description: Does damamge, recover hit points. Character: Jo Name: Chain Kick Description: (Active) Inc. % to hit with blunt melee attack. Character: Fl, Je Name: Chain Leg Swipe Description: Slows target. Medium damage. Character: Fl Name: Chain Mug Description: Damage to enemy and chance of stealing gold. Character: Fl Name: Chain Blindness Stab Description: Blinds enemy. Does minimal damage. Character: Fl Name: Chain Shock Grasp Description: Does energy based damage. Character: Ro Name: Chain Bless Description: Party takes less physical damage. Character: Ro Name: Chain Mend Description: User recovers some hit points. Character: Je Name: Chain Sacrifice Description: Double damage, lose own HP. Character: Je Name: Chain Revitalize Description: Party regains HP. Character: Jo Name: Chain Stamina Attack Description: + Damage with the amount of AP left. Character: Jo, Fl Name: Chain Axe Spin Description: Damages nearby targets. Axes only. Character: Je Name: Chain Arm Slice Description: Cripples target. Medium damage. Character: Fl ________________________________________________________________________ XI. Spells ---------- Class: Heal Character: Jo, Je, Ro ----------------- Name: Heal AP: 4 Skill Level: 1 Description: Restore HPs to target. Name: Cure AP: 2 Skill Level: 2 Description: Remove target's status effects. Name: Regenerate AP: 4 Skill Level: 4 Description: Target heals HP over time. Name: Resurrect AP: 10 Skill Level: 6 Description: Target is restored to life. Name: Vitalize AP: 10 Skill Level: 8 Description: Heals entire party a bit. Name: Revive AP: 20 Skill Level: 10 Description: Target is fully restored. Class: Dark Character: Jo, Fl, Ro --------------------- Name: Blind AP: 2 Skill Level: 1 Description: Target cannot see. Penalty to hit. Name: Silence AP: 3 Skill Level: 2 Description: Target cannot cast spells. Name: Invisibility AP: 20 Skill Level: 7 Description: Enemies can't see you, bonus to dodge. Name: Death AP: 20 Skill Level: ? Description: Enemy dies. Class: Energy Character: Ro ----------------- Name: Light AP: 1 Skill Level: 1 Description: Caster gains bonus to hit. Name: Lightning AP: 3 Skill Level: 2 Description: Does Energy damage to target. Name: Empower AP: 8 Skill Level: 7 Description: Target deals extra damage. Class: Holy Character: Jo, Ro ----------------- Name:Bless AP: 4 Skill Level: 1 Description: Target takes less physical damage. Name: Protect AP: 8 Skill Level: 2 Description: Party takes less physical damage. Name: Faith AP: 10 Skill Level: 7 Description: Party is resistant to magic. Name: Curse AP: 20 Skill Level: 8 Description: Nearby targets take extra damage. Class: Fire Character: Jo, Ro ----------------- Name: Fire Arrow AP: 4 Skill Level: 1 Description: Does Fire damage to target. Name: Fireball AP: 6 Skill Level: 2 Description: Does persistent Fire damage to target. Name: Meteor Storm AP: 6 Skill Level: 4 Description: Does Fire damage to random targets. Name: Wall of Fire AP: 10 Skill Level: 7 Description: Creates a barrier of fire. Name: Inferno AP: 20 Skill Level: 10 Description: Does Fire damage to nearby enemies. Class: Ice Character: Ro ------------- Name: Icicle AP: 5 Skill Level: 1 Description: Does Ice damage to target. Name: Icy Sleep AP: 4 Skill Level: 3 Description: Sleeps target + damage. Name: Freeze AP: Skill Level: 6 Description: Freezes target + damage. ________________________________________________________________________ XII. Summon Monsters -------------------- Name: Blackfire Elemental Ring: Darkness Ring Power: 0 AP: 10 Chain Attacks: Up- Blindness Stab Down- Leg Swipe Left- Burning Hands Right- Silence Spells: Blind Fire Arrow Dark Wall Name: Mist Elemental Ring: Light Ring Power: 0 AP: 10 Chain Attacks: Up- Shocking Grasp Down- Prayer Left- Mend Right- Blindness Stab Spells: Light Lightning Name: Wraith Ring: Light Ring Power: 60,000 AP: 30 Chain Attacks: Up- Life Leech Down- Mind Drain Left- Silence Right- Icy Touch Spells: Blind Silence Life Drain Light Lightning Name: Red Minotaur Ring: Fire Ring Power: 0 AP: 15 Chain Attacks: Up- Burning Hands Down- Trip Left- Added Blow Right- Axe Spin Spells: N/A Name: Blood Elemental Ring: Fire Ring Power: 60,000 AP: 30 Chain Attacks: Up- Life Leech Down- Mind Drain Left- Desperation Right- Sacrifice Spells: Fireball Wall of Fire Name: Golem Ring: Stone Ring Power: 0 AP: 15 Chain Attacks: Up- Overpower Down- Earth Shaker Left- Desperation Right- Added Blow Spells: N/A Name: Blade of Urath Ring: Stone Ring Power: 60,000 AP: 25 Chain Attacks: Up- Added Blow Down- Life Leech Left- Desperation Right- Sacrifice Spells: N/A Name: Blue Imp Ring: Water Ring Power: 0 AP: 15 Chain Attacks: Up- Mend Down- Mug Left- Icy Touch Right- Revitalize Spells: Heal Cure Regenerate Vitalize Icicle Freeze Blizzard Ice Coffin Blue Imp Sleep Name: Dragon of Water Ring: Water Ring Power: 60,000 AP: 50 Name: Celestial Samurai Ring: Four Winds Ring Power: 0 AP: 30 Chain Attacks: Up- Added Blow Down- Overpower Left- Bless Right- Revitalize Spells: N/A Name: Dragon of the Four Winds Ring: Four Winds Ring Power: 60,000 AP: 30 Name: Poison Elemental Ring: Forest Ring Power: 0 AP: 20 Chain Attacks: Up- Life Leech Down- Trip Left- Mind Drain Right- Desperation Spells: Poison Name: Dragon of the Forest Ring: Forest Ring Power: 60,000 AP: 30 Name: Jade Golem Ring: Jade Ring Power: 0 AP: 14 Chain Attacks: Up- Added Blow Down- Steelskin Left- Overpower Right- Prayer Spells: Jade Beam Name: Jade Dragon Ring: Jade Ring Power: 60,000 AP: 30 _______________________________________________________________________ XIII. Weapons ------------ There are only a few character specific weapons. If the Character column is empty that means the weapon can be equipped by everyone who meets the skill requirements. For weapons that have additional effects I've put them underneath its name. Name Value Damage Speed Skill Req. Character ---- ----- ------ ----- ---------- --------- Axe/Polearm War Axe 100 40 0.83 Medevan War Axe 300 45 0.83 Battleaxe 500 50 0.59 Woodsman's Axe 500 50 0.83 Heavy Arms 1 Medevan Hatchet 5,000 60 0.83 Heavy Arms 2 Halberd 1,000 65 0.67 Heavy Arms 2 Medevan Battleaxe 1,000 65 0.71 Heavy Arms 2 Pole Axe 5,000 65 0.53 Heavy Arms 3 Heavy War Axe 5,000 75 0.71 Heavy Arms 4 Yari 50,000 75 0.53 Heavy Arms 6 Spineslicer 50,000 80 0.71 Heavy Arms 5 Foecleaver 100,000 80 0.83 Heavy Arms 9 Heavy Battleaxe 10,000 85 0.71 Heavy Arms 7 Sabre Halberd 10,000 85 0.53 Heavy Arms 6 Blunt Club 50 25 1.25 War Club 500 30 1.25 Heavy Arms 1 Sledgehammer 1,000 45 0.77 Heavy Arms 4 Impaler 50,000 55 1.00 Heavy Arms 5 Effect: Power Leech Spiked Mace 5,000 55 1.00 Heavy Arms 4 Flanged Mace 10,000 60 1.11 Heavy Arms 3 Debasser 50,000 75 1.00 Heavy Arms 6 Warhammer 100,000 90 0.51 Heavy Arms 5 Bow/Crossbow Assassin's Crossbow 50,000 30 0.50 Heavy Arms 3 Effect:Death Reflex Bow 1,000 30 1.43 Short Bow 100 30 1.25 Yew Bow 50 35 1.00 Iron Bow 500 40 1.00 Heavy Arms 3 Reinforced Bow 1,000 40 1.00 Heavy Arms 1 Crossbow 1,000 45 0.67 Long Bow 10,000 50 0.83 Heavy Crossbow 200,000 70 0.50 Heavy Arms 3 Stave Ironwood Staff 10,000 20 1.25 Effect: Power Leech Staff 100 25 0.67 Hardwood Staff 1,000 35 1.00 Quarterstaff 500 40 0.67 Naginata 50,000 55 0.71 Fellstaff 5,000 60 1.67 Sword/Dagger Dagger 50 25 1.33 Fl Worn Katana 20 25 0.63 Fiery Falchion 200 30 0.95 Effect: Fireball Icy Dagger 5,000 30 1.33 Effect: Icicle Sharp Dagger 500 30 1.33 Falchion 200 32 1.05 Precise Falchion 500 32 1.25 Aimed Attack +1 Berserker Sword 1,000 35 1.00 Effect: Empower Dirk 1,000 35 1.33 Parrying Dagger 5,000 35 1.33 Sabre 5,000 35 1.25 Heavy Arms 1 Short Sword 100 35 1.00 Wakasashi 10,000 38 0.67 Heavy Arms 2 High Quality Knife 5,000 40 1.33 Bastard Sword 200 45 0.67 Katar 10,000 45 1.33 Jo, Fl Effect: Poison Sword of Spirits 5,000 45 1.11 Heavy Arms 7 Claymore 5,000 50 0.67 Heavy Arms 3 Je Kishin Imapler 80,000 50 1.25 Heavy Arms 4 Effect: Death Long Sword 1,000 50 1.00 Heavy Arms 3 Sword of Maiming 10,000 50 0.67 Heavy Arms 5 Fine Bladed Katana 5,000 55 1.25 Heavy Arms 1 Fine Katana 1,000 55 1.11 Heavy Arms 3 Gutting Dirk 75,000 55 1.33 Critical Hit +2 Katana 3,000 55 1.00 Katana of Skill 10,000 55 1.00 Heavy Arms 3 Sword Weapons +1 Razor Shortsword 7,000 55 1.00 Heavy Arms 3 Spinesplitter 50,000 55 1.00 Fl Backstab +3 Eversharp Katana 80,000 70 1.00 Heavy Arms 6 Nodachi 100,000 70 0.67 Heavy Arms 8 Effect: Ice Coffin 100-Fold Katana 500,000 75 1.00 Heavy Arms 7 Logaros Longsword 100,000 75 0.83 Heavy Arms 5 Shard Sword 500,000 75 0.74 Heavy Arms 7 Dreadblade 500,000 80 0.67 Heavy Arms 8 Jo _______________________________________________________________________ XIV. Armor ---------- If a piece of armor has an additional effect it is listed underneath its name. Name Value Defense Speed Skill Req. Character ---- ----- ------- ----- ---------- --------- Boots Servant's Boots 5 1 1.00 Fl Leather Boots 20 3 1.00 Jo High Leather Boots 50 5 1.00 Dragon Boots 500 7 1.00 Ro Magic Resist +1 Heavy Boots 200 7 1.00 Heavy Arms 1 Jo, Je, Fl Steel Heeled Boots 20 7 1.00 Fl Tough Boots 20 7 1.00 Je Boots of Stealth 50,000 10 1.00 Fl Sneak +2 Reinforced Boots 500 10 1.00 Heavy Arms 2 Jo, Je, Fl Studded Boots 300 10 1.00 Heavy Arms 1 All Sabatons 1,000 13 1.00 Heavy Arms 3 Jo, Je Sprinsteel Boots 5,000 15 1.00 Heavy Arms 4 Jo, Je, Fl Warrior's Sabaton 25,000 15 1.00 Heavy Arms 6 Je Max HP +10 Hands Servant's Gloves 5 1 1.05 Fl Silk Gloves 50 3 0.95 All Magic Resist +1 Cloth Gloves 100 5 0.95 All Leather Gloves 250 7 0.95 All Mellifluous Mite 500 8 0.95 Ro Shadow Gauntlets 10,000 8 1.05 Heavy Arms 1 Fl Pick Lock +1 Leather Armguards 20 9 1.05 Fl Leather Gauntlets 500 9 0.95 Jo, Je, Fl Iron Gauntlets 5,000 10 0.95 All Thief's Gauntlets 5,000 10 1.05 Heavy Arms 0 Fl Appraise +1 Springsteel Gloves 3,000 13 0.95 Heavy Arms 3 Jo, Je, Fl Bough-Kote 10,000 15 1.05 Heavy Arms 5 Jo, Je, Fl Chainmail Gauntlets 10,000 15 0.95 Heavy Arms 3 Jo, Je, Fl Steel Gauntlets 20,000 17 0.95 Heavy Arms 1 Jo, Je, Fl Plate Gauntlets 25,000 20 0.95 Heavy Arms 7 Jo, Je Legs Servant's Leggings 5 1 1.00 Fl Felinus Pantaloons 5,000 3 1.00 Fl Sneak +1 Silk Breeches 100 3 1.00 Fl, Ro Blue Pants 20 4 1.00 Jo Studded Leggings 20 5 1.00 Fl Cloth Pants 20 7 1.00 Je Leather Breeches 100 8 1.00 All Studded Pants 500 10 1.00 Fl Chainmail Leggings 5,000 15 1.00 Heavy Arms 3 Jo, Je, Fl Chest Servant's Blouse 5 1 1.00 Fl Cloth Shirt 20 5 0.95 Fl Quilted Robe 20 5 0.95 Ro Quilted Holy Robe 200 6 0.95 Ro Holy +1 Tunic 20 7 1.00 Jo Leather Armor 20 9 0.95 Je Padded Surcoat 100 15 0.91 Jo, Je, Fl Blessed Surcoat 250 16 0.87 Jo, Je, Fl Resist Magic +1 Robe of Restoration 600,000 20 1.05 Ro Effect: Heal Leather Jerkin 500 20 0.91 Jo, Je, Fl Studded Leather 1,000 25 0.91 Jo, Je, Fl Shadow Haramaki 50,000 30 1.25 Heavy Arms 3 Hide +1, Resist Piercing +2 Haramaki 10,000 35 1.11 Heavy Arms 3 Jo, Je, Fl Resist Piercing +2 Chainmail Tunic 10,000 40 0.91 Heavy Arms 3 Jo, Je, Fl Full-Body Armor Boiled Leather 5,000 30 0.91 Jo, Je, Fl Springsteel Leather 10,000 30 0.91 Heavy Arms 1 Fl Resist Slashing +2 Steelshod Leather 10,000 30 0.91 Heavy Arms 1 Jo Resist Slashing +3 Bougu-Dou 10,000 35 1.11 Heavy Arms 4 Jo, Je, Fl Resist Piercing +2 Steelcore Bougu- Dou 50,000 40 1.11 Heavy Arms 5 Jo Breastplate 100,000 45 0.91 Heavy Arms 5 Jo, Je, Fl Platemail 500,000 50 0.91 Heavy Arms 5 Jo, Je Horseman's Platemail 800,000 55 1.00 Heavy Arms 5 Je Shield Blinding Buckler 100 10 1.05 Heavy Arms 1 Jo, Je, Fl Charges: Blind (10) Buckler 100 10 1.05 Heavy Arms 1 Jo, Je, Fl Round Shield 500 15 1.00 Heavy Arms 2 Jo, Je, Fl Heater Shield 1,000 18 0.91 Heavy Arms 3 Jo, Je, Fl Defender Heater 5,000 18 0.91 Heavy Arms 3 Jo, Je, Fl Dodge +1 Guardian Heater 5,000 18 0.91 Heavy Arms 3 Jo, Je, Fl Parry +1 Scutum Shield 5,000 20 1.00 Heavy Arms 3 Jo, Je, Fl Kite Shield 10,000 22 0.83 Heavy Arms 4 Jo, Je, Fl ________________________________________________________________________ XV. Magic Items --------------- Name Value Charges ---- ----- ------- Blizzard Scroll 75 Blizzard (1) Cleansing Tonic 400 Cure (1) Cleansing Elixir 800 Cure (5) Curse Scroll 75 Curse (1) Drithen's Brew 340 Empower (1) Elixir of Recovery 500 Regenerate (1) Food 10 Cure (1) Fire Arrow Book 200 Fire Arrorw (5) Fire Arrow Rune 25 Fire Arrow (1) Fire Arrow Scroll 50 Fire Arrow (1) Fire Arrow Tablet 100 Fire Arrow (1) Fire Arrow Tome 400 Fire Arrow (5) Fire Arrow Tract 100 Fire Arrow (5) Health Elixir 1,000 Heal (1) Healing Draught 100 Heal (1) Health Tonic 500 Heal (1) Ice Coffin Scroll 75 Ice Coffin (1) Icicle Book 200 Icicle (5) Icicle Rune 25 Icicle (1) Icicle Scroll 50 Icicle (1) Icicle Tome 400 Icicle(5) Icicle Tract 100 Icile (5) Inferno Scroll 75 Inferno (1) Invisibility Draught 500 Invisibility (1) Invisibility Scroll 75 Invisibility (1) Lightning Book 200 Lightning (5) Lightning Rune 50 Lightning (1) Lightning Scroll 50 Lightning (1) Lightning Tablet 100 Lightning (1) Lightning Tome 700 Lightning (5) Lightning Tract 200 Lightning (5) Meteor Scroll 75 Meteor Storm (1) Panacea of Life 5,000 Heal (1) Recovery Draught 50 Regenerate (1) Recovery Tonic 100 Regenerate (1) Revive Scroll 150 Resurrect (1) Tears of Usaman 5,000 Invisibility (3) Tome of Revive 600 Resurrect (5) Tristan's Liberation 400 Bless (1) ________________________________________________________________________ XVI. Jewelry ------------ Name Value Effect ---- ----- ------ Archer's Ring 1,000 Bow Weapons +1 Archer's Medallion 10,000 Bow Weapons +3 Bacite Medallion 7,500 Holy +1, Fire +1 Berserker Ring 5,000 Axe Weapons +3, Blunt Weapons +3 Battle Torque 300,000 Max AP +30, Max HP +60 Blessed Necklace 2,000 Speed +1 Blue Dragon Scale 50,000 Ice +2 Collar of Dexterity 7,500 Dodge +1, Parry +1 Collar of Health 50,000 Max HP +30 Collar of Precision 10,000 Critical Hit +2, Aimed Attack +2 Elemental Necklace 2,500 Fire +1, Ice +1 Farseeing Necklace 7,500 Bow Weapons +2 Frigidis Ring 5,000 Resist Ice +5 Green Dragon Scale 50,000 Holy +2 Gray Dragon Scale 50,000 Dark +2 Hellfire Necklace 100,000 Dark +3, Fire +3 Medallion of Night 2,500 Dark +1, Energy +1 Medallion of Vigor 80,000 Max HP +60 Necklace of Defense 7,500 Dodge +1, Parry +1 Necklace of Stealth 25,000 Sneak +2, Hide +2 Preservation Ring 50,000 Dodge +1, Parry +1, Max HP +20 Pyros Ring 5,000 Resist Fire +5 Pyrotechnic Ring 2,500 Fire +2 Ring of Aggression 10,000 Counter Attack +1, Critical Hit +1 Ring of Blessings 2,500 Holy +2 Ring of Control 50,000 Push +2, Kick +2, Trip +2 Ring of Darkness N/A Dark +3 Ring of Dexterity 2,500 Dodge +2 Ring of Electrus 2,500 Energy +2 Ring of Fire N/A Fire +2, Resist Fire +3 Ring of Flames 2,500 Fire +1, Resist Ice +1 Ring of Forest N/A Dodge +1, Parry +2 Ring of Four Winds N/A Max AP +30 Ring of Health 5,000 Max HP +30 Ring of Ice 2,500 Ice +1, Resist Fire +1 Ring of Jade N/A Magic Resist +3 Ring of Light N/A Resist Energy +5 Ring of Might 50,000 Max AP +10, Max HP +30 Ring of Proficiency 5,000 Max AP +10 Ring of Protection 2,500 Parry +2 Ring of Repulsion 50,000 Parry +3, Counter Attack +3 Ring of Shadows 10,000 Hide +1, Sneak +1 Ring of Speed 5,000 Speed +2 Ring of Stone N/A Max HP +40 Ring of Storms 10,000 Energy +4 Ring of Talent 1,000 Max AP +10 Ring of Thieves 2,500 Picklock +34 Ring of Warding 25,000 Dodge +2, Parry +2 Ring of Water N/A Heal +2, Resist Ice +3 Shadow Medallion 100,000 Sneak +3, Hide +3 Swordsman's Ring 1,000 Sword Weapons +1 Swordsman's Torque 10,000 Sword Weapons +3 Torque of Bashing 7,500 Blunt Weapons +2 Torque of Celerity 7,500 Speed +2 Torque of Time 25,000 Speed +2, Double Attack +2 ________________________________________________________________________ XVII. Miscellaneous Items ------------------------- Name Description ---- ----------- Amethyst A common purple gemstone of average quality. Aesik's Sword This sword was crafted by Aesik's great-great- grandfather, standard bearer to the legendary Lord Falconeye of Masad. Anzhi's Box A box full of paints, brushes, papaer, and ink. Argent Dagger An ancient dagge covered in strange runes. Auric Dagger An ancient dagger covered in strange runes. Axe of Ikus The axe of King Ikus, one of the thirteen entombed in the Crypt of Kings. Bacite Tail A Bacite's Tail Blade of Tarun The Ulsadana of the Khosani gave this blade to the King of Medeva four centuries ago. The Khosani will know that whoever bears this dagger has been sent by the King of Medeva. Blue Glass Shard A shard from the ancient Sudani cities of glass. When Laharah murdered Urath, the cities of our Sudani ancestors shattered and became the Vaheomo, the "Sea of Stars" that shine at night. Bookcase Key A key to the Crypt of Kings below the Iona Monastery. Bottle With Eyes A bottle containing the eyes of a beggar, the key ingrediant in a potion of Medicant Vision. Brazen Dagger An ancient dagger covered in strange runes. Citrine An uncommon yellow gemstone of good quality. Cupric Dagger An ancient dagger covered in strange runes. Durgan's Earring The lucky charm of Durgan the Sailor, given to him by spirits on the Sea of Khadim. Gargoyle Blood Adram of Gargoyle's blood. Garnet A rare red gemstone of very good quality. Green Glass Shard A shard from the ancient Sudani cities of glass. When Laharah murdered Urath, the cities of our Sudani ancestors shattered and became the Vaheomo, the "Sea of Stars" that shine at night. Gulan's Knife A knife belonging to the widow Gulan. Ikaemos Armory Key A key covered in archaic glyphs. Ikaemos Master Key A key covered in archaic glyphs. Ikaemos Swamp Map On this tattered parchment is a map of Ikaemos Swamp. The map marks a route to the Palace of the Priest- Kings. Iolite A precious blue gemstone of exceptional quality. Iomani Necklace This neckalce once belonged to the mother of Amas and Miala, exiles of the Iomani. Their mother had been a counselor in the court of Aaduk, the Blind Prince. Jarl's Sword A high-quality sword crafted by Jarl the weaponsmith. Khosani Map The tablet appears to be a fragment fo a map, covered in intricate runes. Three points on the map are named: Umakil, Dehilos, and Muhul. Under each name, there is a flat, circular depression about the size of a large coin. The carvings that once had been placed there are now missing. Mangosteen A fruit native to the Lake of Sorrows region. Minhe's Bowl A rice bowl belonging to the traitor Minhe. Nahul Scroll A scroll containing the teachings of Sister Bilan's father, an Orenian holy man of Nahul. Imperial soldiers tortured and executed him for his opposition to Murod's regime. Onyx Carp A rare fish found only in the Lake of Sorrows. Its entrails are believed to have magical properties. Piaobo's Box A simple wooden box containing the immortal soul of Piaobo the Oni. Rag Doll A child's doll found in the Sewers of Lenele. Red Glass Shard A shard from the ancient Sudani cities of glass. When Laharah murdered Urath, the cities of our Sudani ancestors shattered and became the Vaheomo, the "Sea of Stars" that shine at night. Salamanka Tongue The tongue of a Fire Salmanka, an ingredient in many fire-based potions. Sama's Book The Book of Ghurahas-Dah, a tome written in the language of the gods. Sama has asked you to return it to the Great Library. Sewer Grate Key A key to the sewer grate. Seeds of Aahur These magical seeds will grow anywhere, even on bare rock. Signet Ring A ring bearing the seal of the Lord of Dhuramil, ancestor of the merchant Pomporo. Slave Pit Key A key to the slave pit in the Tower of Eleh. Stick of Charcoal Charcoal belonging to Anzhi the painter. Used for drawing. Stonefire Lantern Magical lanterns made from Gargoyle's Blood. Glowing stones within the lantern's chamber emit a cool, subdued glow. Tancred's Key A key to Tancred's house. Tomb Key A key to Joesph's cell in the Tower of Eleh. Tome of Gahnis A book written by Gahnis of Sidhar, whose unorthodox beliefs inspired the Gahnic Heresy. Torva's Lute A lute of extraordinary quality belonging to the bard Torva. Tourmaline A very rare green gemstone of high quality. Urath Feather A feather from the wings of Urath, a relic from the third Araenugeth. Vaesura's Necklace A wedding present for Vaesura, Queen of Ikaemos in the ancient Dynasty of Nokh. Volume 28 A volume from the Compleat Encyclopedia of Heresies, Heterodoxies, and Apostasies. Volume 67 A volume from the Compleat Encyclopedia of Heresies, Heterodoxies, and Apostasies. Yago's Key A key to Yago's chambers. Zane's Bow A bow belonging to Zane, the leader of a band of robbers. ________________________________________________________________________ XVIII. Bestiary --------------- I would provide you with the stats. of the enemies but they seem to vary from enemy-to-enemy. All I can provide you with is a list of the enemies in the game. Baby Bacite Bacite Shaman Bandit Barbarian Fighter Blue Bacite Blue Minotaur Bone Knight Bone Mage Bone Servant Brass Golem Broken Brass Golem Brown Bacite Burning Bone Knight Carados Cerval Crystal Rokhul Female Oni Fire Imp Fire Salamanka Frozen Bone Knight Gargoyle General Pijian General Wentao Ghost Rider Giant Salamanka Gorgonne Greater Gorgonne Green Bacite Green Imp Grey Stone Golem Ice Witch Ikaemos Priest-King Iron Golem Khosani Heretic Khosani Prisoner Lord Korel Medevan Thief Normal Rokhul Oni Oni Mage Onyx Golem Orenian Greater Mage Orenian Mage Orenian Samurai Orenian Scout Orenian Soldier Phoenix Rider Red Bacite Red Oni Rokhul Serpent Rider Slave Driver Steel Golem Tiger Rider Zane _______________________________________________________________________ XIX. Tips & Tricks ------------------ Here I'll post any information I have that'll help in your quest. If you have your own little tips e-mail me and I'll put 'em down. -Spell Casting Shortcut: There's a quiker way to get your spells casted. After you select a spell and your character's hands start glowing, hit triangle to bring up the main menu. Go into Inventory, Skills, or Status and most of the time you'll hear the sound of the spell being casted (even if you didn't hear it, it most likely still worked). This little trick can be very helpful when fighting bosses and a character needs to be healed quickly. However, if you do this while summoning the action will be cancelled. -Cast Protect: Protect is a very helpful spell. Make sure you ALWAYS cast it before a boss fight and recast it it when it runs out. -The Credits Movie: At the main menu select Credits. When the credits start to roll press X or Triangle. A hilarious movie will then play with Joseph, Jekhar, Luminar, and an Ultor Commando from Red Faction playing Dungeons & Dragons. If you know anything about D&D this makes the movie even funnier. After the movie it'll also play 2 blooper segments. -Fireball & Flame Arrow: If you use these two spells in combination, along with the Spell Casting Shortcut, you can seriously hurt an enemy before they can get to you. The only way this'll really work though is if you surprise the enemy. If the enemy hasn't seen you yet, cast Fireball on him. After that, shoot a barrage of Flame Arrows. By the time the enemy gets up to you close to half or more of its life'll be gone. If the enemy is really slow, like the Broken Brass Golems, you can pin them in the Fireball blast where take damage for a couple seconds. -Ranged Attack: Having someone equipped with a relatively fast bow/ crossbow isn't such a bad idea. A single person can kill a tough enemy all by him/herself, provided that the enemy is slow. All you have to do is select the character with the ranged weapon and go into Solo Mode. After that, approach the enemy until you're at maximum range. All you have to do now is attack. When the enemy gets too close run away to maximum range and continue the assault. -Healer w/Bow: I usually equip someone (usually Rosalind) with a bow and use her as a healer while everyone else goes and beats the crap out of the enemy. It really works great because I don't have to concern myself with healing. It works even better when you've got higher level Heal Spells. Submitted by: Mike Shafer
_______________________________________________________________________ XX. FAQ ------- Here's where I'll be answering your questions(if I have the answer). If I don't have the answer, maybe some other reader can. So send me your questions. - I'm looking for any or all Hero equipment for Jekhar, a God's Ring (or Ring of the Gods), a Draco Robe for Rosalind, and a Guardian Kite for Flece. Sent by: Joseph Sanford _______________________________________________________________________ XXI. Requests to the Reader --------------------------- Now, here's where I ask you, the reader, for assistance. Like I said in the Introdution, this is our FAQ and I want you to contribute to it. If you do contribute, I want you to be as detailed as possible that way I'll know exactly what you're talking about. Also, if you contribute I will give you credit in the Acknowledgments section. Here's my list of requests for your assistance: - First, if I've missed anything in what I've covered in the walkthrough such as items, shops, and quests, e-mail me and tell me what it is. - If I've misspelled something or gotten a name of any kind wrong, correct me. - As I said in the Tips & Tricks section, if you have any game tips or tricks be sure to send them to me. - If you have more equipment, weapons, or items available in your game, send me what you have. Follow the criteria I have in my sections. - If you've encountered enemies that are not listed in the Bestiary, send me their names. This includes bosses. - Other chain attacks and spells that you have and I don't are welcome. Don't forget to follow the criteria that I have. - In case you didn't notice, I haven't completed some of the quests that are listed. If you have, tell me how you did it and be as detailed as possible, don't forget to include every reward that you get. - Anybody know how to beat Azha the Archlich in the Caverns of Wolong? - I read on the official Summoner website that you can combine summons to form different summon monsters. Does anyone know how to do this? - Does anybody know the purpose of the Ikaemos Master & Armory Keys? I looked all over the place and couldn't find a door that needs them. - Does anyone know where Likai is? I looked all over Wolong and couldn't find the punk. _______________________________________________________________________ XXII. Acknowledgments --------------------- My thanks to: -I'd especially like to thank TJC , TheUnasmurf @aol.com, and Seth Adams for there help finding the Tomb Key in the Tower of Eleh. I was stuck for over a day trying to find that %$#!@* thing. -Big thanks to Eduardo S. , Matt Keith , & Jeremy Wolfe for telling me that I forgot to mention how to get the Cupric Dagger in the Ikaemos Swamp. -I'd also like to thank CypherxPlatinum@aol.com. Thanks to him I was able to correct an error with Puzzle #2 in the Puzzle Solutions section. I also made Puzzles #2 & #3 less confsuing. -Thanks to the following websites for posting this Walkthrough/FAQ: www.gamefaqs.com www.vgstrategies.about.com www.psxcodez.com www.cheatcc.com www.fookes.clara.net www.cheatsforplaystation2.com www.psxextreme.com The rest is a list of the people who contributed, even the people whose work didn't make it. There are a few reasons why someone wouldn't be in the "made it" section: Someone else beat you to it. I don't post anything that I haven't confirmed yet. I had to get this update up fast when it came to my attention that I made some BIG mistakes. Because of that I was not able to add everything I could this time. If you contributed but didn't make it you deserve a thank you because you wanted to help. Thank You! The people that contributed (and made it): -Cybug@aol.com for the spells. -Immortal Psylum for the info. on the "Crazy Iven" quest. -J.R. Yanchak also for the info. on the "Crazy Iven" and "The Lord Chamberlain's Men" quests. -Adam for 2 of Flece's Chain Attcks and the Celestial Samurai, Blue Imp, Poison Elemental, and Jade Golem summons. -TJC for the Curse spell. -Joseph Sanford for telling me that Luminare was the monster in the D&D movie. -James Ansley for informing me that I missed the Blue Pants in Masad Village. Oops! I'd also like to thank him for giving me detailed instructions on how to get to the sub-basement in the Lenele Sewers. -QuiQuay@aol.com for the location of the Blue Glass Shard and the solution to the "Ragneli's Robbers" quest. -Kyle "Orange" Spahn for telling me who the blue guy in the D&D movie was. -Eddie V. for the info. on "The Fate of Rhukha" & "Secrets of the Dakhanim" quests. -ShiningFrc@aol.com for the Effect: Poison on the Katar. -firstname.lastname@example.org for the "Merchant of Orenia" solution. -John Yein