FAQ and Walkthrough - Guide for Summoner

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Summoner for PS2
Game FAQ/Walkthrough
version 1.2
January 4, 2001
written by Nathaniel Macher
[email protected]


Table of Contents

I. Disclaimer
II. Version History
III. Introduction
IV. Game Basics
V. Characters
VI. Walkthrough
      1. The Destruction of Your Second Home
      2. The City of the Gods
        2a. At the Edge of Vastness
        2b. Don't Forget Your Coin Purse
        2c. Rat City
        2d. The King of Fleas
        2e. Snob Hill
        2f. On the Church's Doorstep
        2g. The House of Urath
        2h. Nothing Like the Smell of Raw Sewage in the Morning
        2i. Mission: Yago
      3. The Island of the Mad Monks
        3a. The Tomb of a God
      4. The Undead Rider
      5. Bow to Your King
      6. Children of Vadagar
        6a. Test of Mind and Body
      7. The Phoenix Will Rise Again
      8. In Search of Ikaemos
      9. The Fallen Empire
      10. The Serpent Strikes
      11. The Prince of Treachery
      12. A Daring Rescue
      13. The Fearful Town
        13a. I am Whole Once Again
        13b. Jaded Warriors
      14. *Cough* Can't . . . Breathe
VII. Quests
VIII. Puzzle Solutions
VIX. Skills
X. Chain Attacks
XI. Spells
XII. Weapons
XIII. Armor
XIV. Magic Items
XV. Jewelry
XVI. Miscellaneous Items
XVII. Bestiary
XVIII. Tips & Tricks
XX. Requests to the Reader
XXI. Ackowledgments


I. Disclaimer

      I wanna get this boring stuff out of the way so I'm putting this
first.  As with all other disclaimers, you are allowed to look through
this and print it if you want.  You cannot copy this and switch my name
with yours.  You cannot post this on your website unless you have my
permission.  If I do allow you to post this, my name must still be
listed as the author.  This walkthrough also cannot be used for
commercial puposes.  You cannot take sections out of this and put it
in your own FAQ/Walkthrough without my permission.  If I find that
anyone has done anything to my FAQ/Walkthrough without my permission, I
WILL prosecute you under the fullest extent of the law.


II. Version History

12/14/00 v.1.0:
- Table of Contents *added*
- Version History *added*
- Introduction *added*
- Game Basics *added*
- Characters *added*
- Walkthrough *added*
    - Sections 1-2i
- Quests *added*
- Puzzle Solutions *added*
- Skills *added*
- Chain Attacks *added*
- Spells *added*
- Weapons *added*
- Armor *added*
- Magic Items *added*
- Jewelry *added*
- Miscellaneous Items *added*
- Bestiary *added*
- Tips & Tricks *added*
- FAQ *added*
- Requests to the Reader *added*
- Disclaimer *added*

12/26/00 v.1.1:
- I noticed that there was a problem when you tried to print.  The
  margins took words that went past 6" and would put them on a
  seperate line.  I fixed this problem and will be more careful so it
  doesn't happen again.
- Corrected a few spelling errors.
- Oops!  I forgot the R1 button in the Game Basics section.
- Table of Contents *updated*
- Version History *updated*
- Game Basics *updated*
- Walkthrough *updated*
    - added sections 3-12
- Quests *updated*
- Puzzle Solutions *updated*
- Skill *updated*
- Chain Attacks *updated*
- Spells *updated*
- Summon Monsters *added*
- Weapons *updated*
- Armor *updated*
- Magic Items *updated*
- Jewelry *updated*
- Miscellaneous Items *updated*
- Bestiary *updated*
- Tips & Tricks *updated*
- FAQ *updated*
- Requests to the Reader *updated*
- Acknowledgments *updated*

1/4/01 v.1.2:
- Table of Contents *updated*
- Version History *updated*
- Game Basics *updated*
- Walkthrough *updated*
    - added sections 13-14
    - changed boss fight strategy in sections 2h & 4
    - added location of Cupric Dagger in section 9
- Quests *updated*
- Puzzle Solutions *updated*
    - I fixed a screw up in Puzzle #2
- Weapons *updated*
- Armor *updated*
- Magic Items *updated*
- Jewelry *updated*
- Miscellaneous Items *updated*
- Bestiary *updated*
- Requests to the Reader *updated*
- Acknowledgements *updated*


III. Introduction

      Welcome to our FAQ/Walkthrough for Summoner on PS2.  I say "our"
because that's what this is.  Although I am the sole contributor in the
beginning, I encourage others to help me create what I hope to be the
best FAQ for this game.

      This, however, is the first guide I've ever written so
you'll have to exhibit a little patience if I make a mistake or do
things that confuse you.  If I make a mistake or confuse you, I expect
you to e-mail me and tell me about it.  Like I said, I'd like for this
to be the best FAQ available and I can only do it with your help.

      Contributions are always welcome.  In my Requests to the Reader
sections, I'll post anything I neeed help with or any questions I may
have for you, the reader.  Things that are not welcome however are
sections of the walkthrough.  This means that if you're further along
than my walkthrough, you cannot send me the way to get through the next

      Anyway, the reason I'm doing is because of the fact that there
simply isn't a single useful FAQ for this game right now.  I've always
wanted to do an FAQ anyway, but every game I have already has enough
FAQs to cover every aspect of the game.  When I saw the FAQs that were
available I decided that this would be the prime game for me to write
one for.

      In other FAQs, some of the authors have stated that writing one is
a lot of work.  I can say now that I completely agree with them.  It
took me three and a half days to finish version 1.0.  So for all of you
that would also like to write a FAQ in the future, make sure you know
what you're doing.  A RPG has got to be the hardest kind of game to
write a FAQ for.  They require so much more detail than most games in
other genres.  This game is definitely no exception.

      Summoner is a game that tells the story of Joseph, a young man
born with the mark of the Summoner.  Through the use of magical rings,
Summoners have the power to call forth demons and control them.
However, to the north in Orenia is the Emperor Murod, a powerful
sorcerer who wants Joseph dead.  With his unworldly powers, Murod
launches a campaign whose sole purpose is to find Joseph.  When Murod's
forces reach Joseph's home of Masad our story begins.


IV. Game Basics


D-pad: Used to execute Chain Attacks
Left Stick: Move character, navigate menus
Right Stick: Rotate camera (left, right), zoom in/out (up, down)
X: Confirm selection, search
O: Open Spells menu
Triangle: Open Main menu
Square: Open Skills menu
R1: Enter Solo Mode
R2: Select next character
R3: Position camera behind character
L1: Draw/sheath weapon
L2: Select previous character
L3: Change camera mode
Select: Open Map
Start: Pause game


      Exploring is really simple.  Just run around using the left stick.
When you come up to people you wanna talk to, hit X, select who you want
to talk to, and hit X again.  When you wanna search something go up to
it and hit X.  If anything is nearby the game'll say so.


      Combat in this game isn't all that complex.  You basically rush
the enemies and beat them into a pulp, making sure not to loose anyone
in the process.  Loosing Joseph is a VERY bad thing if you have a
summoned monster with you.  Upon Jospeh's death the monster'll turn on
you and you've gotta kill it.

      Magic is useful of course.  You'll be using the Heal spell a lot,
and I mean a lot.  Your summon monsters never seem to have a whole bunch
of HP and need to be healed constantly.  Protect is a very good spell
though.  Use Protect every time you encounter a boss, it really does
help.  When Joseph learns Flame Arrow and Fireball you're pretty much
set.  You can use these two spells in combination to seriously damage
enemies before you start your melee.

      Chain attacks though are the most important thing about fighting.
Those of you who've played Vagrant Story for PS1 will feel at home with
chains.  Chain attacks can be hard to master, but once you do it'll make
fighting a lot easier.  However, if you have a slow weapon equipped,
i.e. any two-handed weapon, this will through the timing of you chains
off.  This makes it harder to chain your attacks toghether.


Basic Controls Tutorial-

      This tutorial will explain the basic controls for Summoner.  You
can quit this or any other tutorial at any time by pressing triangle.
Joseph can be moved using the left analog stick.  To move forward, push
the stick forward (away from you).  Pulling the stick back (toward you)
causes Joseph to move toward the camera.  Pushing the stick left or
right makes Joseph run in that direction.  While Joseph is running, the
camera automatically positions itself behind him.  You can also manually
control the camera using the right analog stick.  Moving the right stick
forward or backward zooms in the camera in or out, respectively.
Pushing left or right on the stick rotates the camera around Joseph.
The rotation can be reversed in the [Options] menu.  You can switch
camera modes by depressing (pressing down on) the left analog stick
[L3].  The following camera modes are available: Low- the camera remains
close to the ground and positions itself behind Joseph, unless you enter
a small indoor area.  High- the camera remains above Joseph in a three-
quarter view of the action.  This view is useful in comvat situations
involving many creatures.  Auto- the camera automatically switches
between High and Low views, depending on the situation.  This is the
default camera view.  Pressing down on the right analog stick [R3]
causes the camera to automatically swing behind Joseph if it has been
rotated away.  The [Start] button pauses the game at any time.

Dialogue Tutorial-

      This is Joseph's friend Mulik.  Joseph can talk to nearby friendly
characters by pressing X.  The game pauses.  A cursor appears under the
nearest character in range and a bubble appears over his or her head.
You can cycle through all characters in range with the left analog
stick.  Characters with important information have double exclamation
marks over their heads.  Once you have selected the character with whom
you would like to speak, press X again to initiate a conversation with
that character.  Go ahead and talk to Mulik.

      When Joseph is talking to a character, the dialogue appears in the
top half of the window.  The bottom half of the window contains a list
of relevant topics that Joseph can ask about.  When a topic has been
covered, it is removed from the topic list.  New topics are added to the
list as more information is uncovered.  Access to new topics can also be
gained after completing quests or talking to other charcters.  Mulik has
quit a bit to tell Joseph!  Go ahead and continue talking to him.  You
can stop a conversation at any time by choosing the "Farewell" topic or
pressing triangle.

      Remember that many characters in Summoner have impotant and
interesting things to say!  Talk to everyone you can.

Basic Combat Tutorial-

      This Orenian Scout is about to attack Joseph.  Joseph will have to
fight back.  You can attack enemies by pressing X when they are in
range.  When you press X, the game pauses and a cursor appears under the
nearest enemy in range.  You can cycle thrugh all enemies in range with
the left analog stick.  The red bar over the enemy represents its
current Hit Points (HP), which decrease as he takes damage.  After you
have selected the enemy you would attack, press X again.  Once a target
has been selected, Joseph automatically engages the enemy.  He continues
to fight until he or his foe runs out of HP, or you issue him another
command.  The red bar next to Joseph's portrait represents his current
HP.  If Joseph's HP drops to zero, he falls down, incapacitated and
unable to move or perform any action.  If everyone in your group is
incapacitated, the game ends and you must either reload from a saved
game or start a new game.  If an enemy attacks Joseph and you do not
respond, Joseph automatically draws his weapon and defends himself.
During combat, numbers appear over the characters' heads.  Numbers in
white represent damage to enemies.  Numbers in yellow represent damage
to Joseph and his friends.  Numbers in blue represnt percentage
modifiers to that character's attack.  You receive a bonus for attacking
a creature from above or behind and are penalized for attacking from
below.  The game will now unpause and the Scout will attack Jospeh.

      When the guard died, he dropped his weapon.  You can pick up
nearby items on the ground by pressing X.  You see a targeting cursor
like the one used to target characters, but it appears on the item that
is closest to you.  As with targeting characters, you can use the left
analog stick to change the targeted item.  During battle, Joseph may
take damage.  Joseph has a spell called Heal that he can cast to restore
HP to himself or others in his party.  You can access the spells menu by
pressing O.  Joseph can can also use healing potions that are in his
inventory.  You can access the Inventory screen by pressin triangle and
selecting the Inventory option from the menu.

Chain Attack Tutorial-

      During combat, Josph has the ability to perform chains of special
attacks.  Chain attacks can be used only in melee combat and cost
Ability Points (AP) to perform.  Notice the chain symbol that appears
over Joseph's head just as he is about to swing at his opponent.  Chain
attacks can be executed only while this symbol is visible.  To perform a
Chain Attack, press one of the four directional buttons: Up, Down, Left,
or Right.  The direction you choose determines which special attack
Joseph performs.  Pushing it Up causes Joseph to perform an Added Blow
attack.  If successful, this attack inflicts normal damage.  Pushing
Down causes Joseph to perform a Desperation attack.  If successful, this
attack inflicts damage proportional to the HPs Joseph has lost.  The
lower his remaining HPs, the more damage he inflicts.  Pushing Left
causes Joseph to perform a Confusion attack.  If successful, this attack
drains AP from the opponent.  Pushing Right causes Joseph to perform a
Push attack.  If successful, this attack pushes the opponent backward,
and gives Joseph more time to perform the next Chain Attack.  Once
Joseph has performed a Chain Attack often enough, he gains access to new
Chain Attacks.  You can assign these new Chain Attacks to the
directional buttons.  Go to the Skills menu to do this.  After each
successful Chain Attack, you are given a chance to perform another.
Your opponent cannot attack you while you are chaining attacks together.
Each Chain Attack you perform must be different from the previous one.
There is no limit to the number of attacks that may be chained together,
but the chain symbol appears for a shorter  period of time with each
successive attack.  If you attempt a Chain Attack before the chain
symbol appears or after is dissapears, the attack fails and the chain is
broken.  With practice though, you will be able to chain many attacks
together, giving the enemy no chance to strike back!  One more thing to
remember: Wielding a faster weapon makes performing Chain Attacks
easier.  It may be to your advantage to equip a faster weapon that does
less damage, if it enables you to chain more attacks together.

Level Up Tutorial-

      Joseph has reached experience level 2!  Experience is gained by
defeating enemies and completing quests.  When enough experience points
have been accumulated, Joseph will attain the next experience level.
Each time Joseph levels up, his maximum HPs and APs increase.  He also
gets Skill Points that can be used to improve his Skills.  A flashing
"+" symbol appears on Joseph's portrait if he has Skill Points to
distribute.  To distribute Skill Points, press triangle and choose the
Skills option from the menu.

Skill Points-

      From this screen (Skills) you can distribute Skill Points to
Skills that are available to Joseph.  On the right-hand side of the
screen is the full list of Skills that are at his disposal.  By
scrolling Up or Down, you can select the Skill you want to raise.
Pressing X raises the selected Skill by one point.  No Skill Level can
be higher than the character's current experiance level.  Skill points
assignments are permanent, so make sure you choose wisely before
pressing X.

Spells Tutorial-

      This is the Spells menu.  Along the top of the menu are the six
different circles of Spells: Heal, Dark, Energy, Holy, Fire, and Ice.
You can scroll between the various circles by moving left or right.
You can select Spells within a circle by moving up or down.  Circles in
which Joseph does not have any Spells are not available.  At level 1,
Joseph has access to the Heal Spell.  To cast Heal, press either X or O
when the Spell is highlighted.  A cursor appears below Joseph,
indicating that he is the current target of the Spell.  A window also
appears, listing the available targets for the Spell.  A Spell that
helps Joseph and his allies can be used only on them, while an offensive
Spell can target only enemies.  You can scroll through the target list
by moving up or down.  Once the target has been selected, press X or O
to cast the spell.  Using a Spell costs Ability Points (AP), represented
by the blue bar next to Joseph's portrait.  Characters recover AP slowly
over time or by drinking potions.  As Jospeh's Skill in a Spell circle
increases, he gains access to more powerful Spells in that circle.
Higher level Spells cost more AP than lower level ones.  You can see the
current level of your Spell circles by pressing triangle and choosing
the Skills option from the menu.

Ring Tutorial-

      You've just received your first summoning ring, the Ring of
Darkness!  Each summoning ring you obtain enables you to summon a
different creature.  For instance, with the Ring of Darkness you can
summon a Blackfire Elemental.  The experience level of the summoned
creature depends on how much power the corresponding ring has
accumulated.  Although you do not need to be wearing a summoning ring to
summon the corresponding creature, the ring gains power only while you
have it equipped.  Creatures cannot be summoned in town.  Also, once
you leave a level, any creature Joseph has summoned is removed from the
party.  Now open the Inventory screen and equip Joseph with the Ring of

      Joseph is now wearing the Ring of Darkness.  Whenever Joseph gains
experience, any summoning rings he is wearing gain power proportional to
the experience he gained.  The proportion of experience gained by
equipped rings depends on Joseph's Summon Skill.  The higher his Summon
Skill, the more power his summoning rings gain with each point of
experience.  Once a summoning ring has gained enough power, a second
creature becomes available for Joseph to summon.


V. Characters

Joseph: Joseph is a young man who was born with the mark of the Summoner
        and feels that his power is a curse instead of a blessing.  Nine
        years ago, raiders attacked his home village of Ceran.  To
        protect everything he loved, he summoned a demon to fight the
        raiders.  Because he was young, Joseph was not able to control
        the demon and it turned on the village.  Everyone was killed by
        the demon.  Overwhelmed by guilt, Joseph discarded his
        summonning ring in a well and swore never to use his powers
        again.  However, he could not run from his destiny.  Intent on
        killing him, Emperor Murod sends his army after him, forcing
        Joseph to use his powers once again.

Flece: Flece is a thief from the city of Lenele.  She is very gifted and
       is the favorite of Tancred, the King of Fleas.  Joseph meets
       Flece when he gets told off by some palace guards.  In exchange
       for his help she shows him the way into the royal palace.  Yago
       has her join Joseph when she locates him in the palace.

Rosalind: Rosalind is the daughter if Yago, Joseph's teacher.  However,
          Yago abandoned Rosalind and her mother in search of the boy
          with the mark of the Summoner.  Her mother died shortly after
          Yago leaving and so she blames you for her father leaving
          them.  She is a pupil at the Iona Monastery.  She is forced to
          join Joseph on his quest if she ever wants to become a monk of

Jekhar: Jekhar once was a friend of Joseph's when they both lived in
        Ciran.  When Jospeh unleashed the demon on the raiders, Jekhar
        lost his home and his entire family.  He swore on his brother's
        grave that if he ever saw Jospeh again he would have his
        revenge.  Jekhar is now a soldier in the Medevan Army.  King
        Belias VI orders Jekhar to help Joseph in defeating Emperor

In various sections I will be referring to the four main characters as
Joseph (Jo), Jekhar (Je), Flece (Fl), Rosalind (Ro)


VI. Walkthrough

      Well, here's the walkthrough.  At the beginning of each section
I've listed the place, shops, items, and quests that apply to the area.
For very large places with multiple areas, I've divided the walkthrough
into sub-sections.  The city of Lenele is good example of this.  Lenele
is made up of 10 areas, and 2 of them are dungeons.   I divided
everything up to help avoid confusion and for easy reference.

1. The Destruction of Your Second Home

Place: Masad Village
Items: 10 GP
       Revive Scroll
       3 GP
       Cleansing Tonic
       5 GP
	 10 GP
       Revive Scroll
       Blue Pants
       Cloth Gloves
       Tristan's Libation
       Recovery Tonic
Enemies: Orenian Scout
         Barbarian Fighter (Boss)
Quests: Aesik's Sword (Aesik)
        Find Yago (Nath)

      Once the opening cinema is finished you enter a basic controls
tutorial.  When you have finished reading the tutorial (or skipped it),
you now have control of Joseph.  Run around and get used to the controls
of the game.  You should bring up the Spells menu with the O button.  I
suggest this so you can get the magic tutorial out of the way.
      Whenever you're finished head southwest toward a villager
named Mulik.  Just before you reach him you'll enter the dialouge
      Now that that's over, you're free to explore a new area.  However,
not far ahead you'll come across an Orenian Scout attacking a villager.
This will begin the basic combat tutorial.  After you kill the scout
the game will tell you about picking up items that the enemy has
      After that, walk a little further until you come across a man
named Aesik (he's crawling on the ground with his hands).  Talking to
him will give you the "Aesik's Sword" quest.
      Heading almost directly east from Aesik you can loop around the
area where you started.  Behind the barrels where you started will be
a dead villager 10 GP beside him.  There's also a Revive Scroll in the
crates next to the building a bit further from you.

      Head east and you'll see a scout harassing a villager.  After the
scout walks away, run him through.  Don't bother talking to the
villager, he doesn't like you.  On the other side of the building are
some barrels with 3 GP in them.

      Head north now and take the left path.  You'll go up the hill and
end up next to a barn.  Straight down the stone path will be a building
that's nothing more than some burnt beams.  Behind the house and to the
left along the fenceline you'll find a Cleansing Tonic.

      Continue to run around the village killing all the scouts in the
area.  When you get to the well examine it to find 5 GP.  At the eastern
edge of the village you'll a see a large building with crates on its
left and right sides.  On the left side you'll find a Revive Scroll,
and on the right 10 GP.

      From that house, head down the path on the right side of it.  When
you get the fork, look behind the hut and you'll find the Blue Pants.
Once you grab the Blue Pants take the right path.  Continue on until you
come to a small hut.  There are some Cloth Gloves on the left side and
Tristan's Libation in the barrels on the other side.

      Now head south and then east along the riverbank.  After awhile
you'll come across three people talking in front of the bridge.  Talk to
Nath and he'll tell you to cross the bridge and take a boat to leave
Masad.  He'll also mention that Yago, you're old teacher, lives in
Lenele.  Finding out about Yago will give the "Find Yago" quest.

      Before you go across the bridge make sure you save, especially
if you haven't done so yet.  When you cross the bridge a short cinema
will play where you see the Barbarian Fighter, the first boss of the

Boss Fight: Barbarian Fighter

      The Barabarian Fighter isn't all that tough.  If you took the time
to kill every Scout you'll be at level 3 which helps.  If you're also
good at chain attacks you can kill him without him getting more than
one turn.


      Once you've dispatched of the Barbarian, grab the Recovery Tonic
in the crates.  From there just head straight toward the boat.

      After another cinema you'll find yourself on the world map.  It is
very important that the first thing you do is save.  The reason is
because if you get into an Encounter, you might not survive.  Right now
you just aren't strong enough to take on those kinds of fights (being
alone doesn't help either).  So if you get into an encounter RUN LIKE
HELL!  There is however one exception to this.  If there are Green
Bacites in the Encounter you can take them on.  Just try not to fight
more than one at once just to be on the safe side.

      Well anyways, back to the world map.  The game has already put you
facing southwest toward Lenele so just head in a straight line.  Lenele
isn't far from Masad so don't worry about getting lost.


2. The City of the Gods

Place: Lenele
Areas: Lenele Outskirts
       Lenele Marketplace
       Lenele Old City
       Lenele Crown District
       Lenele Temple Plaza
       Temple of Urath
       Lenele Sewers (Dungeon)
       Lenele Palace Aqueduct (Dungeon)
       Lenele Palace
       Lenele Palace Plaza

      Welcome to Lenele, AAAAAAAAAHHHHHHHHHHH!!!!!  Let me just say one
thing, this city is HUGE!  Lenele is made up of ten areas.  Some of
these areas are pretty big and can be confusing.  Not to mention that
there are several shops of each kind and a TON of NPCs walking about.
So, for your sake (and mine) I've didvided this part of the walkthrough
into sub-sections.  I'll cover each area in a seperate sub-section.
This way it'll be easier for you to find things for you.  Also the
amount of NPCs brings up a point I'd like to make.  It's unncessary to
talk to every NPC.  The only ones you really need to talk to are the
ones with the double exclamation points over there heads.  They're the
ones that can provide you with useful information, give you quests, are
parts of quests, or are merchants.  So anyways, on with the game.


2a. At the Edge of Vastness

Place: Lenele Outskirts
Shops: Weaponsmith x1
       Item x1
Items: Healing Draught
       20 GP
       Fiery Falchion
       Recovery Tonic
       Icicle Rune
Quests: Durgan's Lucky Charm (Durgan)
        Seeds of Aahur (Beelon)
        Crazy Iven (Crazy Iven)

      At the Outskirts you start at a stone bridge.  From there head
straight till you come to some stairs that lead down to a dock.  On the
dock you'll find Durgan who gives you the "Durgan's Lucky Charm" quest.
This quest is so long and such a pain in the arse that I'm putting the
solution in the Quests section.
      Well now that you've talked to Durgan, climb back up the stairs.
Head toward the crates straight ahead and grab the Healing Draught.
Then go southeast to some crates that are to the left of a wagon to find
20 GP.  Now walk along the wall of the city heading southwest and you'll
see two NPCs.  The one closest to the wall is Beelon who gives you "The
Seeds of Aahur" quest.  Next to the canopy is Crazy Iven who gives you
the "Crazy Iven" quest.  Head left from Iven and there'll be a platform
with a fish hanging from it.  Examine the fish and you'll get the Fiery
Falchion which ends the "Crazy Iven" quest.

      Northeast from those two you'll find a Recovery Tonic in the group
of crates.  In the southeast corner, you'll find a weaponsmith.  In the
crates nearby you'll also find an Icicle Rune.

      Head for the exit to the where you'll find an item shop and
another NPC.  The NPC goes by the name The Great Ragneli and he gives
you the "Ragneli's Robber's" quest.  *Note: Every quest that can be
finished on the world map will have it's solution in the Quests
section.  Now you're done with the Outskirts and are ready to move to
the Lenele Marketplace.


2b. Dont't Forget Your Coin Purse

Place: Lenele Marketplace
Shops: Weaponsmith x2
       Armorer x1
       Item x2
Items: 15 GP
       Healing Draught
       Lightning Rune
Quests: The Sword of Jarl (Jarl)
        Cerval's Game (Mercer)

      Well here's the Marketplace.  This area's kinnda dissapointing.  I
say this because it's so huge but there are only a couple of shops.  I
think they sould've taken every shop in the city and put it here.  Oh
well.  Let's get it on!

      To your left you'll find a big area full of barrels, crates, and
carts.  All that's in here though is 15 GP.  To your right is an even
bigger section filled with merchant's booths.  Here there's two item
shops and one weaponsmith.  In the southern part of this section you'll
find a Healing Draught in some crates next to a red booth.  Also in this
section are some stairs that lead down to the river.  Don't worry about
that now, the path leads to the Sewers and we don't need to go there

      As you attempt to cross the bridge into the southern part of the
Marketplace you come across Jekhar.  Through a rather unpleasant
conversation he tells you that Yago is councellor to Prince Sornehan.

      After your through talking with Jekhar, continue across the
bridge.  At the other side there's a soldier on the right.  This is
Earis, the nephew of Aesik.  Giving him Aesik's sword completes the
quest and it gets you a Bastard Sword and 100 XP.

      Now we're going to continue down the right side of the street and
circle back to the bridge.  So, continuing on the right side, you'll
come across Jarl the Smith.  Jarl gives you "The Sword of Jarl" quest.

      Continue down the right side until you get to the bridge.  Turn
left, and go down the short street in front of you.  At the end of the
street you'll find a weaponsmith.  Krys the Lantern Maker is also there
but I don't know his purpose just yet.

      Leave the street and go down what is NOW the right side of the
main street.  Not far away you'll find Mercer the Tailor.  Talking to
Mercer gives you the "Cerval's Game" quest.  Continuing on, the main
street eventually turns left.  At the turn there's a  side street to
the right but there's nothing down there.  Also, standing at the turn
is Bibrus the Bookseller, remember where he is 'cause he's part of a

      Turning left you'll find a 'L' shaped street to the right, right
before the bridge.  Down here is an armorer.  Where the street turns to
form the 'L' you'll find a Lightning Rune in some barrels.  Take the
bridge here to go to Lenele Old City.


2c. Rat City

Place: Lenele Old City
Shops: Armorer x1
       Item x1
       Jewelry x1
Quests: Shards of the Ghimaadi (Varyssa)
        The Infestation (Merden)
        The Salt Smuggler's (Pedrog)
        The Merchant of Orenia(Aravind)
        The Beggar's Eyes (A Beggar With No Eyes)
        The Rag Doll (Weeping Butcher)
        The Salamanka's Tongue (Apothecary)

      For this part I'm gonna cover the southern section of the Old City
first and then the northern part.  Because of all the alleys here it can
get a little confusing to navigate.  Just refer to the in-game map if
you get confused.

      To your left from where you start there's an Item shop.  On the
northeastern side of the Keep nearby you'll find Varyssa.  Varyssa gives
you the "Shards of the Ghimaadi" quest.  Also, walking around the Keep
is Gebbin the Pawnbroker who is part of the "Durgan's Lucky Charm"
quest.  Southwest from the Keep you'll find Ivas the Gambler who's also
part of the same quest.  Toward the end of that same street you come
across a '[' shaped alley.  Down here you'll find Merden who gives you
"The Infestation" quest.  This quest is a good way to make some extra
money.  For every Bacite Tail you bring Mercer you get 50 GP.  At this
point in the game where money is very hard to come by this quest is
extremely helpful.  At the end of the street you'll find an Item shop.
On the left side of that building you'll see a thief named Pedrog.
Pedrog'll give you "The Salt Smugglers" quest.

      On the raised part of the Old City you'll find an Item shop near
the Keep.  There's a street west of the stairs that lead to the raised
part of the city.  Down this street you'll find Dagis the Forger.  This
street will come to a dead end further on.  Here you see Starvus the
Skulk.  After you get Flece, you can come back here and get him to give
the key to the door he's guarding.  This door leads to Tancred's Haven.
This small area is covered in sub-section 2d.

      In the north section of the Old City, right next to the middle
bridge to the Marketplace is an armorer.

      In the northwestern part you'll see the burnt down ruins of two
houses.  In the ruins of the larger house you'll see two men talking.
Talk to the one named Aravind and you'll get "The Merchant of Orenia"
quest.  Just east of the south side of the smaller house is A Beggar
With No Eyes.  He'll give you "The Beggar's Eyes" quest.  A little south
of the beggar is a Weeping Butcher.  The Weeping Butcher'll give you
"The Rag Doll" quest.  If you talk to the Apothecary (his store is next
to the southern most bridge) after getting "The Beggar's Eyes" quest,
he'll give you "The Salamanka's Tongue" quest.

      Well, your done here for now.  Leave the Old City and cross the
Marketplace to the northern bridge into the Crown District.


2d. The King of Fleas

Place: Tancred's Haven
Shops: Weaponsmith x1
Items: Health Tonic
       Health Tonic
Quests: Tancred's Assassin (Mahri)

      This area is made up of a couple of rooms.  From where you start
you can find a Health Tonic in the wall to the left.  Around the corner
is Gus.  He'll sell yoo a couple weapons, but you can also sell him
almost everything in your Inventory.  Round the next corner and go up
the ramp, turn left and go through the door.  In here is Mahri the
Crooked.  Mahri'll give you the "Tancred's Assassin" quest.  There's also
a Health Tonic in the crate across from the doorway.  You're done here
so feel free to leave.


2e. Snob Hill

Place: Lenele Crown District
Shops: Armorer x2
       Jewelry x1
Items: 10 GP
Quests: The Encyclopedia of Heresies (Zefnat)
        Pomporo's Heirloom (Pomporo)

      The Crown District isn't as big as the Old City, and it's a lot
nicer.  Of couse it can still be a little confusing at times.  The Crown
District also happens to be the gateway to the Lenele Temple Plaza,
which is right next to the castle.  On with the show!

      If you took the right bridge to the Crown District there should be
a small park with an open theater to your right.  We're gonna work our
way down to the south, stopping at all the important parts of course.

      From where you stand, you can go straight ahead and you'll have
three choices where you wanna go.  To the right is the park, but there's
nothing there.  Stright ahead is Torras the Jeweler, part of the
"Durgan's Lucky Charm" quest.  Right now, we're gonna go right.

      After a short distance there'll be a street to the right.  Not far
from that is a 'T' intersection.  Going right on the side street is
pointless so go to the 'T' intersection and take a left.  Here you'll
see Zefnat the Scholar.  Zefnat'll give you "The Encyclopedia of
Heresies" quest.

      Now, turn around and go straight.  The path turns left and there
you'll a jewelry shop on the left side.  Continue on and you'll be off
the raised section of the Crown District.  Once again you have three
ways to go.  To the right is a well with 10 GP inside, but that path
leads you back north.  Left leads you to Pomporo who gives you the
"Pomporo's Heirloom" quest.  Going straight takes you south which is
where we need to go.

      Once you head south it will eventually lead to a large open area.
The white stone path leads to the Lenele Temple Plaza to the west.
Continuing south and taking the street to the left, will take you to an
armorer.  Another armorer can be found in the southwestern corner of the

      Now you're done with the Crown District.  Head back to the white
stone path and go to the Lenele Temple Plaza.


2f. On the Church's Doorstep

Place: Lenele Temple Plaza

      There really isn't much to do here.  You can go left and then
cross the bridge to trigger a cutscene and get Flece.  However, let's
head right and go to the Temple of Urath.  There we can get another
quest, yeah you read right, another quest.  I told you this place had a
ton of them.


2g. The House of Urath

Place: Temple of Urath
Items: Blue Glass Shard
Quests: Elodach the Initiate (Jerve)

      From where you start, you can go straight.  That way leads to the
Hierophant behind the altar.  He'll tell you about the history of the
world.  That, however, is not why I brought you here.

      At the starting point head left to the second room.  To the left
of the top staircase, next to the double doors, is the Blue Glass
Shard.  Head up two more rooms and climb the stairs to find Jerve the
Elder.  He'll give you the "Elodach the Initiate" quest.

      You're done here so go back to the Temple Plaza.  Once you're
there head all the way back down the stairs and turn right at the end
(or left if you took the right staircase).  This will trigger that
cutscene I mentioned earlier.  After it's over you'll find yourself in
the Lenele Sewers.


2h. Nothing Like the Smell of Raw Sewage in the Morning

Place: Lenele Sewers & Lenele Palace Aqueduct
Items: Green Glass Shards
       Signet Ring
       Blinding Buckler
       Rag Doll
       Chunk of Salt
       Sewer Grate Key
       Silk Garments
       Frozen Club
Enemies: Baby Bacite
         Bacite Shaman
         Broken Brass Golem
         Brown Bacite
         Green Bacite
         Iron Golem (Boss)
         Medevan Thieve

      It's a good thing the PS2 can't reproduce the smell of your
surroundings.  If it did I'd through this game out the window.  Anyways,
here's the sewers, the first dungeon of the game.  The only hard enemy
here are the Medevan Thieves, and that's only if you fight more than one
at a time.  Alright, time to stomp some monsters.

      Once you're in the sewers the game takes you through another
tutorial.  When that's over, you should consider turning around and
buying Flece some equipment.

      Whenever you're ready to move on, proceed down the entrance
tunnel.  To your right is a Brass Golem.  He'll tell you about his kind
and warn you about the Broken Brass Golems.

      After talking to the Brass Golem, continue down the tunnel.  Not
too far away you'll run into an intersection.  Left is a dead end (at
least it is for now, remember this place), straight ahead is a Broken
Brass Golem, and right is the path you want to go on.  Naturally, take
care of the Golem and then continue down the tunnel.  When the tunnel
curves you'll run into a wimpy Baby Bacite.  A few more steps from the
Baby Bacite will be an intersection.  There's a Golem to the left.

      Further down the main tunnel will be a group of 4 Baby Bacite's,
quiver with fear (yeah right).  Not far from there will be another
intersection, we'll come back here in a second.  Right go forward and
smash the two Golems at the end.  Now you can go back to the
intersection and turn left.

      Once in the next room you'll see sewage pouring down from the
ceiling.  That's just gross.  There's also 2 Brown Bacite's in the room.
When you've taken care of them make sure to grab the tails.  Now, the
room that you're in has four paths to take.  The left and right paths
lead to rooms just like this one.  The one straight ahead is blocked
off by two gates.  Right now go down the left path.

      Two Green Bacites on are the left, you know what to do.  After
claiming your trophies go down the right path from where you entered.
Up here you'll meet 2 Brass Golems that talk of history and opening
gates.  Once you're through with talking to them, go to the area right
behind the Golems and find 2 Green Bacites.  Head right further into the
room and you'll see 3 Brass Golems standing in front of some cranks.
These Golems control the gates that the other two spoke of.  For now,
get all but the Golem on the left to open their gates.

      Now leave the room and go left.  Continue going straight in the
next room.  In the room after that dispatch of the 3 Baby Bacites.  Both
the ways you have open to you are dead ends.  Straight ahead you'll find
the Green Glass Shards, and left are 2 Broken Brass Golems.  In the room
with the Broken Golems, there's also two switches on the wall.  The left
one can't be used but the right one opens up the gate at the very
beginning that I told you to remember.

      Head back to the beginning and proceed down the now open path.
Not too far down there'll be two Green Bacites guarding a hole in the
wall.  Once you've eliminated them don't go down the path they were
guarding.  Instead, go through the tunnel that's directly across from
the hole in the wall.  This narrow tunnel branches to the left where
there's a large room.  In here is a Brown and a Green Bacite.  You'll
also find the Signet Ring which is part of the "Pomporo's Heirloom"
quest.  Backtrack to the hole in the wall that the Bacites were guarding

      Go through the hole now.  What follows is a series of ramps
leading down to another hole in the wall.  Along the way you're going
to run into some Baby, Brown, and Green Bacites.  There's also a couple
of Bacite Shamans here.  It's best to rush the Shamans because they can
cast Lightning on you.

      When you get to the bottom, go through the next hole.  This area
is a large chamber where the Bacites apparently live.  There's 3 Green,
1 Brown, and 2 Bacite Shamans to take care of here.  In two of the green
huts you'll find a Blinding Buckler and the Rag Doll.

      You're done here so now backtrack to the tunnel that's blocked by
two gates.

      At this point you're gonna have to split Joseph and Flece up.
This next part can only be down with two people.  So, enter Solo Mode
(press R1 in case you forgot) and take control of Flece.  Have her run
back up to the room with the Golmes and the cranks.  Talk to the left
Golem and have him open Gate A1.  The game'll start jabbering on but
just skip it, I already told you the same thing it will.

      Take control of Joseph now and kill the Brown Bacite.  Position
Joseph between the two gates and switch back to Flece.  Have Flece make
the Golem open Gate B1.  Once that's done take her down to where Joseph
is.  She can't join him now because of the gate between them, but you at
least have her closer for when the two can reunite.

      Switch back to Joseph again and go straight (not that you have
much choice in the matter).  Kill the Broken Golem and go to where 3
more Golems with cranks are.  Speak to the one in the middle and get him
to open Gates A1 and B1.  Exit Solo Mode and eventually Flece'll catch
up with you.

      Talk to the other 2 Golems and have them open their gates.  The
first Golem opens a gate to your left, which goes to the Palace
Aqueduct.  We want to go to the aquedute, but not right now.  The Golem
in the back opens a gate behind you.  Go to that gate and take out the 2
Broken Golems.  Continuing down this way only leads to an exit at the
Outskirts so don't bother.  Turn around and go back to the 3 Golems and
head straight.

      As you continue, you'll come across 2 more Broken Golems.  After
the second Golem though are 3 Medevan Thieves around the corner.  Heal
the characters and save your game.  If the three surround you it might
be all over for you.  Now, what you need to do is try to fight them one
at a time.  If you have Flame Arrow you should use on the thief closest
to you.  Make sure he's at a fair distance from the others or they'll
chase after you as well.  After you've managed to take care of the 3
thieves you can pick up the Chunk of Salt and the Sewer Grate Key.
Continue down the tunnel and kill the Broken Golem in your way.

      At the end of the path, near the Old City exit, is Cerval.  He's
part of the "Cerval's Game" quest.  Run him through and grab the Silk

      Now here's the deal.  In the Palace Aqueduct there's a boss fight
and it's not all that easy.  If you feel bold enough, you can run back
to the Aqueduct and fight the boss.  Or, you can leave through the Old
City exit which'll put you right next to Merden where you can exchange
those Bacite Tails for GP.  With that money you can buy better equipment
for Joseph and Flece.  Going back into the Sewers killing everything
multiple times wouldn't be a bad idea either.  Plus, you've just
finished "The Salt Smuggler's" quest which gives you 900 GP.  The choice
is yours, so make it.

      Whenever you're ready to move on, go to the Palace Aqueduct.  In
the first room you'll find a Brass Golem who's just walking around in
circles.  The next room however is where the boss fight takes place.
Heal your party, cast Protect, make sure Joseph's AP is full, save your
game, now step into the fray.


Boss Fight: Iron Golem
            Broken Brass Golem x2

      After a cutscene the fight'll begin.  All you've gotta do is smash
the Iron Golem and the 2 Broken Brass Golems.  That part isn't too
terrible a task.  The thing that makes this fight difficult are those 4
blue tentacles.  Those stupid things swipe at you constantly, causing
your swings to stop and killing the spell you just selected to cast.

      Anyway, the first thing you should do is nothing.  Yes, I did say
nothing.  The reason is because the Iron Golem will come at you on its
own.  The two Broken Golems will stay where they are as long as you
don't approach them.  When the Iron Golem makes it up to you just hammer
away at it.  It takes awhile to kill it since it has very good defense.
When the Iron Golem collapses into a pile of junk, approach the two
Broken Golems and take them out.  It's that easy.


      Once the Iron Golem falls apart, continue west.  A Frozen Club
lies right on the path just inches away from a Broken Golem.  Go into
the next room, climb up the steps, and circle around to go to Lenele


2i. Mission: Yago

Place: Lenele Palace
Items: Amethyst
       Healing Draught.
       Archer's Ring
       50 GP
       Fire Arrow Tract
       Yago's Key
       Yon's Amulet
       Servant's Blouse
       Servant's Leggings
       Servant's Boots
       Servant's Gloves
       500 GP
       Ring of Darkness
Quests: The Amulet of Prince Yon (Flece)
        Find the Ring of Light (Yago)
        Find the Ring of Stone (Yago)
        Find the Ring of Fire (Yago)
        Defeat the Emperor Murod (Yago)

      Your mission, should you choose to accept it, infiltrate Lenele
Palace and locate Yago, a.k.a. Lord Yago, Counsellor to Prince Sornehan.
Reconnaisance reports show that Yago's chambers reside on the third
floor of Lenele Palace.  The halls of the palace and Yago's chambers
reside under 24 hour guard.  You must find an alternate means to slip
into the palace undetected and locate the old beggar.  Should you be
captured, this agency will deny all knowledge of your actions.  This
walkthrough will self-destruct in 5 seconds.

      When you start off, Flece will tell Joseph to stay behind while
she goes into the castle.  You also learn that she's here to steal an
amulet for a man named Drego.

      Now, you have three ways to go.  Straight and left lead down the
same path where you'll find an Amethyst.  Right takes you down a path
that leads to a dead end.  If you hit the X button you can opan a panel
in the wall.  You'll also find a Healing Draught hidden in a barrel.
Head up the stairs to the first floor.

      From the top of the stairs, turn the camera around and go through
the left door.  Go through the next door and you'll be in a hall.
There's a Palace Servant here who'll tell you where Yago is.  Go through
the doorway to your right and climb up the spiral staircase.

      This is where things start to get difficult.  The room you're in
now has its door closed.  Directly across the hall is another room where
a guard comes out of.  This guard's patrol goes down the hall and into
the room to the left of the huge set of double doors.  In that same
room where the guard's patrol ends, another begins.  The second guard's
patrol goes through the first set of double doors, and the hall and
just beyond the next set of doors.  Along this guard's patrol line,
there are two rooms to hide in.  Both rooms are just beyond and to the
right of a set of doors.

      Just down the hall is last patrolling guard on the second floor.
His patrol takes him from just before the next set of doors all the way
down to the end of the hall.  Along his patrol line there are two rooms
to hide in, both on the right side as well.  Across the hall from the
last room you can hide in is the room with the staircase going up.  At
the end of the hall is a stationary guard who is facing you.  To your
right of him is a bunk room with an Archer's Ring near the fireplace.
You cannot get to this room until later so don't try it.  Anyway, go up
the stairs to the third floor.

      In this room you'll find 50 GP in the desk in front of the stairs.
Now you'll have to be careful when leaving this room.  There's a guard
whose patrol takes him to the corner to the right and he can see you if
you leave.  When the coast is clear, exit the room but don't go out into
the large hall.  Two guards patrol this area, one the top half, the
other the bottom.  If you go right there are two rooms you can hide in,
the first door on bottom and the second door on the top.  In the room
on the bottom is a Fire Arrow Tract.  In the second part of that room
there's an Amethyst in the corner.

      When you can, leave this room and go down the hall that's straight
and slightly to the left.  There's a guard by the stairs but he isn't
facing you (just don't get close to him).  Go down this ']' shaped hall
and you'll see a cutscene between King Belias and a woman in a white
cloak.  Once this is over, go into the room and pick up Yago's Key.

      Exit the room now and turn right.  Walk into the corner where the
bucket is.  If you Examine this area you should be able to pick up Yon's
Amulet through the wall (glad to see that one of this games' numerous
bugs actually does some good).  Turn around now and go across the large
hall then turn left when you get past the next room.  Yago's room is the
door on the right.  Enter the room and talk to Yago.  This starts a
cutscene which then leads into a bunch of dialogue.  Yago gives four new
quests (like that's all we need).  Once your done talking to him,
another tutorial begins.

      When you're done, leave the Palace and go through the Palace
Plaza.  Now, the next place you have to go to is the Iona Monastery,
which is east of Lenele.  The walk there is pretty long and you're going
to run into several Encounters.  If you haven't already, I suggest you
buy a Long Sword and Round Shield for Joseph and a Crossbow for Flece.
Since you now can summon you have two close-range fighters and Flece is
better suited as a ranged fighter.  Whether or not you have the money
for this, you should go down to the Sewers again and build up the power
of your new ring.  This will make the Blackfire Elemental stronger, and
trust me, it needs to be stronger.  You can also take this time to go to
Tancred's Haven if you haven't done so yet.  Before you leave, you might
wan to buy High Leather Boots, Leather Gloves, Silk Breeches, and a
Quilted Robe.  The reason is because you'll recruit Rosalind at Iona.
There isn't an armorer in Iona so if you don't buy these things Rosalind
will have really bad defense.

      Whenever you're ready to leave, exit to the World Map.  Iona is to
the far east.  While you're out here you might want to try and complete
steps for some of the quests.


3. The Island of the Mad Monks

Place: Iona Monastery
Shops: Weaponsmith x1
       Item x1
Items: Recovery Tonic
       Cleansing Tonic
       Health Tonic
       Revive Scroll
       30 GP
       Sama's Book
       Lightning Tract
       Icicle Tract
       Volume 67
       Fire Arrow Tract
       Tome of Revive
Quests: Novice Sama (Brother Eamon)
        Miala of the Iomani (Sister Miala of the Iomani)
        Qelah of the Muthavi (Sister Qelah)
        Tome of Gahnis (Monk)
        Tathal the Wanderer (Sister Bilan of Nahul)
        Wid the Terrified (Brother Wid)

      Well here you are, Iona Monstery.  After all that hiking and
Encounters you've finally made it.  This is one places where I wish
there was a Free-look button.  This whole place feels calm, unlike the
chaotic streets of Lenele.  Enough of that, onward!

      When you finally reach the Iona Monastery on the east coast,
you'll watch another movie.  After the movie you'll find yourself on the
docks.  In the crates in front of you there's a Recovery Tonic.  Just
beyond the docks is a house to the right.  Emmah, the lady in front, is
a mix of a weaponsmith and an item shop.  There's another house to the
left of Emmah.  The barrels next to this house hide a Cleansing Tonic.

      Return to Emmah's house and go right.  At the end of this path is
a rather intimidating looking Lift Golem.  Guess what he does.  Take the
elevator up to the next level.  Right outside the elevator is the Keeper
of the Gate.  If you talk to him he'll tell you that Abbot Laurent, the
leader here, can be found in the upper courtyard.

      Go through the gate and you'll find Brother Eamon.  Offer to help
him find the person he's looking for and he'll give you the "Novice
Sama" quest.  Head right and go through the double doors.  You'll find
a Health Tonic in the barrels under the stairs.  Go up the stairs now
and you'll be in a room full of bunks with chests at their foots.  In
the third chest is a Revive Scroll.  Exit this area back to the area
Brother Eamon is in.

      Continue past the kids chopping wood and up the stairs.  To the
right of the stairs is another set of stairs that go to the battlements.
Go up the stairs now.  To the right is Sister Miala of the Iomani.
She'll give you the "Miala of the Iomani" quest.  To the left is Sister
Qelah.  Qelah'll give you the "Qelah of the Muthavi" quest.  Continue to
the left until you get to the stairs at the end.  Your now in the
upper courtyard.

      From the base of the stairs, go right and you'll see a tower with
a pair of double doors.  We'll come back here in a minute, right now go
to the left side of the tower.  Climb the stairs there to the
battlements.  Up here is a Monk who'll give you "The Tome of Gahnis"
quest.  Go back to the double doors now and enter the tower.

      Inside the tower you can find 30 GP in a crate under the stairs.
When you go up the stairs another movie will start.  Abbot Laurent will
force Rosalind to join your party at this time.  Rosalind will inform
you that the Ring of Light might be found in the catacombs below the
Crypt of Kings.  You'll have to talk to Brother Ovaard to gain access
to the crypt.

      Once the movie sequence is over, examine the chest closest to the
abbot to find a Citrine.  Leave the tower now to go back to the upper
courtyard.  Brother Ovaard is the only person in the courtyard that has
the double exclamation points.  Talk to Ovaard and ask him to give you
the key to the crypt.  Ovaard will tell you that the way to the crypt is
on the minor library.

      Now that you have the key, go through the narrow passageway to a
pair of staircases.  Climb up the steps to the top.  Up here is Sister
Bilan of Nahul who'll give you the "Tathal the Wanderer" quest.  Go
through the next narrow corridor and you'll come to an area with three
staircases.  Straight ahead lies the Great Library.  You can't go there
so don't bother.  To the left is a little park.  Brither Wid, who gives
you the "Wid the Terrified" quest, can be found up here.  Novice Sama
is also wandering around up here.  Urath's Feather can be found in the
very back.  To the right you'll find the minor library through a set of
double doors.

      Inside the minor library you'll find a Lightning Tract in the
bookcase straight ahead.  The bookcase to the right of that on hides a
Icicle Tract.  Right where the room starts to narrow there is a
bookcase on the right and left walls.  In the right bookcase is Volume
67 and the left one has a Fire Arrow Tract.  The second to last
bookcase on the right wall has a Tome of Revive inside.  The last
bookcase on the left is the way to the Iona Catacombs.  Also at the far
end of the library is a Wise Monk.  He'll give you a vital clue to the
puzzle that awaits you in the Catacombs.

      Whenever you're ready, head down to the Iona Catacombs.


3a. The Tomb of a God

Place: Iona Catacombs
Items: Axe of Ikus
       Red Glass Shard
       Sharp Dagger
       Precise Falchion
       Health Tonic
       Sword of Spirits
       Ring of Light
Enemies: Bone Knight
         Bone Mage
         Bone Servant
         Carados (Boss)

      Alright, time to get the Ring of Light.  Prepare to fight a lot
of the undead.  Speaking of prepare, don't forget to equip Rosalind
with the equipment you bought for her in Lenele.  Let's do it!

      At the beginning you'll find yourself in the crypt.  The only
problem is you can't go on until you solve the puzzle.  For those of
you that want to solve it yourself, don't forget what the Wise Monk in
the minor library said.  For those of you that just wanna get on with
it, refer to the Puzzle Solutions section for the answer.

      When you're done with the puzzle, go down the newly revealed
steps.  At the bottom of the steps you'll come out in the body of
Vadagar.  Going left you'll come up against a Bone Knight.  To the right
is a long corridor, that's where we really wanna go.  Down this corridor
you'll come across several Bone Servants and 2 Bone Knights.

      At the end of the corridor you'll come to a fork.  Both paths
lead to the same place eventually.  What you should do is take the left
path.  I say this for one reason, Rosalind.  She's weaker than Joseph
and Flece so she needs all the XP she can get.  Also, you'll find the
Axe of Ikus lying on the ground.  Except for one small part, the left
path is entirely on dirt.

      When you come to the area mentioned above, go right.  After a
long way down you'll come to a room with a big ball resting on a pillar.
Examine the pillar and the ball with begin to float and glow blue.  Turn
around now and back down the corridor.  Continue on until you come to a
large room with three paths.  The path to the right of where you are is
the way you would've come if you'd taken the right path at the fork.
The path closest to you leads to the Ring of Light, but we're not ready
to go down there yet.  Right now, go down the path that's straight ahead
and to the left.

      Down this path you'll come across a bridge with parts of it torn
up.  There are several Bone Knights here so you'll have to use a little
more strategy than normal.  Further on down the corridor is a room with
a long flight of stairs.  At the top is another ball resting on a
pillar.  Obviously, examine the pillar to trigger the ball.  The Red
Glass Shard is also on the ground next to the pillar.  Backtrack now to
the large room with three paths.

      Once you're in the large room, head down the path that's to your
right.  Down this corridor you'll come to Sir Erthgi of Iona.  Erthgi
will tell you that you can't go forward until you solve the riddle of
this place.  You already took care of that when you activated the two
balls on the pillars.  A little further down, the mouth of the serpent
will open.  This is when you need to do the usual boss
fight preparation routine (Full HP & AP, Save, cast Protect).  Whenever
you're ready, step forward and meet the boss.


Boss Fight: Carados
            Bone Mage x2

      After a short cinema the boss fight'll begin.  Carados himself
isn't difficult.  What makes this fight tricky is that you get ambushed
by 2 Bone Mages from behind.  Taking care of the two Mages is the most
important thing in the beginning.  Have everyone except Joseph attack
Carados while you take care of the mages.  Once you've taken the Mages
out join the fight against Carados.  Carados should fall shortly after
Joseph joins the fight.


      For beating Carados, you should get a Sharp Dagger, Precise
Falchion, Health Tonic, and the Sword of Spirits.  Cross the bridge
to the altar and receive the Ring of Light.  You're done here so leave
the Catacombs.  Before you leave the Monastery though, give the Axe of
Ikus to Brother Wid.  You're now done at the Monastery so leave when you
want to.  Be warned though, when you leave the Monastery you'll run into
an Encounter with a tough boss in it.  Make sure to save as soon as you
get to the World Map.


4. The Undead Rider

Place: World Map-Encounter
Enemies: Bone Mage
         Bone Servant
         Ghost Rider (Boss)

      Get ready for the hardest challenge you've faced so far.  Murod
has sent one of his Four Riders to eliminate you.  After only taking a
few steps on the World Map you'll run into an Encounter.  A short cinema
will play and the fight will begin.


Boss Fight: Ghost Rider
            Bone Servant
            Bone Mage

      By himself Ghost Rider's a punk, but he also summons Bone Servants
and Bone Mages during the first part of the battle.  When the battle
starts summon the Blackfire Elemental immediately.  Charge Ghost Rider
after that point 'cause by now he's already picking on Flece or Rosalind
(it's usually Rosalind).  Once you get get Ghost Rider down to 3/4 of
his life he'll hop off his horse and start attacking you with his
scythe.  Rush him again and evetually he'll run away.


      When you've taken care of Ghost Rider you're free to leave the
Encounter area.  Head west toward Lenele now.


5. Bow to Your King

Place: Lenele
Shops: Weaponsmith x4
       Armorer x4
       Items x4
       Jewelry x2
Quests: Torva's Magic Lute (Torva)
        The Lord Chamberlain's Men (Torval)

      When you enter Lenele another cinema will play.  We're here to
report back to Yago and end the "Find the Ring of Light" quest.  You can
also finish up a few more quests.

      One of the quests you can receive is in the Marketplace.  Next to
the middle bridge leading to the Crown District is Torva.  Talking to
him will get you the "Torva's Magic Lute" quest.

      Another quest you can now get can be found in the Crown District.
In the park with the open theater you'll find Torval.  He'll give you
"The Lord Chaimberlain's Men" quest.

      Once you've returned the items to complete the "Shards of the
Ghimaadi, Elodach the Initiate, and The Encyclopedia of Heresies"
quests, go to the Palace.  Yago can be found where you left him on the
second floor.  Approaching him starts a long dialouge sequence.  Follow
Yago into the Great Hall.  Talk to King Bellias and eventually a
cutscene will play.  After the cutscene is over you now have Jekhar.
Before you leave the Palace, talk to Prince Sornehan first.  Sornehan
is the man in black to the left of King Bellias.  Sornehan will tell you
to go speak to the Hierophant in the Temple of Urath.  Leave the Palace
now and go to the Temple.

      At the Temple, you'll find the Hierophant behind the altar.  Speak
to him and ask for the Blade of Tarun.  You can now leave Lenele.  Make
sure to upgrade everyones equipment before you leave.

      When you go to the World Map head southwest.  Your goal is the
really big beige mountain.  As you approach it you'll eventually enter
an Encounter with 3 Khosani Warriors.  Show the Warrior the dagger and
he'll escort you to Saanavarah.


6. Children of Vadagar

Place: City of the Khosani
Shops: Weaponsmith x1
       Armorer x1
       Items x3
Quests: The Fate of Rhuka (Keeper of Lore)
        Secrets of Dakhanim (Ilaru the Priestess)

      Here we are, Saanavarah.  This place is just a big cave with a few
buildings.  Even though it's small, the city looks neat.  Well, on with
the show.

      After the short movie you'll find yourself talking to the Guardian
of the Stone Portal.  When the dialogue ends you just just follow the
Guardian.  Nobody here that's worth talking to will help you so don't
bother.  Enter the chamber that opens and talk to the Ulsadana.  The
Ulsadana tells you that you have to pass the Ordeal before the Khosani
will help you.  When you're done talking, leave the chamber and you'll
talk to the Guardian again.  The Guardian will lead you to the entrance
to the Labyrinth.

      When you've completed the Labyrinth you can now talk to the
people.  From the Labyrinth's exit, go left to the main walkway.  Go
right down the main walkway and there'll be two houses on either side of
you.  Both houses have item shops, but you can find Elarh the Merchant.
Elarh is the person you need to give the Seeds of Aahur to.

      Once you've completed the "Seeds of Aahur" quest, go down the ramp
to the small path.  From here, go right and follow the path until you
come to a large temple.  Go left around the temple and you'll see the
Keeper of Lore.  Talk to him and ask about the "Chaos," this will give
you "The Fate of Rhukha" quest.  After talking to the Keeper, go forward
a bit and you'll come to a long flight of stairs that go up the temple.
Take these stairs and turn right when you get to the top.  Follow this
path and go right when you come to a pair of pillars.  This will take
you to an altar that juts out from the temple.  Here you'll find Ilaru
the Priestess.  Talking to her will give you the "Secrets of Dakhanim"
quest.  Turn around now and go right when you've gone up the stairs.
Follow this until you come to another pair of stairs and go down the
left one.  Take this all the way down and go make a U-turn to the
right.  Go straight until you see three Khosani standing beside a large
vault.  One is a weaponsmith, another an armorer, and the last sells


6a. Test of Mind and Body

Place: Labyrinth of the Khosani
Items: Reinforced Boots
       Studded Pants
       Ring of Fire
       Pyros Ring
       Ring of Blessings
       Chainmail Tunic
Enemies: Fire Imp
         Iron Golem
         Khosani Prisoner
         Onyx Golem
         Steel Golem

      Here is where the Ring of Fire is kept.  Get ready for some tricky
puzzles ahead and some tough enemies.

      In the first room you'll see a large emblem on the ground.  Do not
step on the emblem unless you're prepared for a hard fight.  If you walk
on the emblem 4 Iron Golems will come out of the walls at once and
attack you.  Also, if you fought the Iron Golems you'll find some
Reinforced Boots.  Before you leave the room, examine the gold tile to
the left of the entrance.  Memorize the number, it's part of a puzzle
later on.

      The next two rooms are part of the same puzzle.  You'll have to
depress certain blocks in the first room in order to open the way.
The solution to this will be the Puzzle Solutions section.  You'll know
if you got the right blocks because you'll be attacked by an Onyx
Golem.  There's also another golden tile on the floor with a number.

      After you've solved the puzzle, proceed down the staircase to the
next room.  In here you'll have to take on 4 Khosani Prisoners.  When
you're through eliminating them, examine the gold tile on the floor and
move on.

      In the next two rooms is another puzzle.  It really isn't that
hard once you figure out what to do.  Basically, the stones represent
tiles that you can activate in the next room.  When you rotate a block
you'll see a design on the other side.  The design means that a tile
has appeared in the next room in that place.  What you should do is go
into Solo Mode and put someone in the second room.  Rotate the blocks
so you can get the Studded Pants, Studded Leather, and examine the gold
tile.  Don't forget to examine the gold tile in the first room before
moving on.

      The next room is why you been memorizing numbers here.  You have
to activate the numbered tiles in order to open the gate.  This puzzle
will be in the Puzzle Solutions section.  Be warned, when you activate
the first four tiles a Steel Golem will attack you.

      The next part of the test takes place in the rest of the
Labyrinth.  Go through the next room to enter a large chamber.  There's
a fork just beyond the stairs.  Both paths lead to the same place so it
doesn't matter which way you take.  As you go down the path you take,
you'll be attacked by some Fire Imps.

      When you reach the bottom, there's a wood gate that you can go
through.  Beyond this is the Ring of Fire and a boss.  Do the usual
pre-boss fight routine and move on.


Boss Fight: Giant Salamanka

      This fight takes place in three parts.  Charge the Giant Salamanka
and make sure to heal your characters.  This thing loves to cast
Fireball so be careful.  Once you've depleted 3/4 of its life it'll
move.  Pick up the Pyros Ring where it once stood.  There's also a Ring
of Blessings around the corner from where you are.  You now have time to
refill your characters so do it.  When you're ready, cast Protect again
and charge the Salamanka.  After you've it to 1/4 of its life, it'll
move again.  There's a Chainmail Tunic where it once stood.  Heal, cast
Protect and charge the Salamanka one last time.


      Once you've killed the big lizard, go to where you first fought
it.  There's a gate that leads to the City of the Khosani.  When you're
back in the city, talk to the Guardian of the Stone Portal to your left.
He'll tell you the history of the four summoning rings and where to find
the Ring of Stone.  Unfortunately, you'll need a map to get to the
Ikaemos Empire.  Refer back to section 6 for a walkthrough of the city.
Make sure to buy the best equipment you can becuase you'll have to face
another Rider when you leave.


7. The Phoenix Will Rise Again

Place: World Map-Encounter
Enemies: Phoenix Rider

      It's time to face the second of the Four Riders.  You'll want to
save right when you get to the World Map.  This can be more difficult
than the  last one if you're not careful.


Boss Fight: Phoenix Rider

      Thankfully, the Phoenix Rider doesn't summon monsters to aid him
in this battle.  However, the Phoenix Rider is strong enough that he
really doesn't need to.  Unlike the fight with the Ghost Rider, you
start out far enough that the Phoenix Rider won't attack you right away.
Take this time to cast Protect and summon your most powerful monster.
When you're ready, charge the Rider.  For this fight you'll have to be
very careful.  Phoenix Rider casts a lot of fire spells, including
Inferno which can knock nearby characters down.  When he gets down to
about 3/4 of his life, the Rider will dismount from his horse and
continue the fight.  After you take all his life away, the Rider will
fall, but it isn't over yet.  Shortly after he falls, the Rider will
resurrect himself.  Take this brief break to heal the characters that
need it.  Luckily, when the Rider rises again he is only at half life.
After you deplete all his life again, the Phoenix Rider will run away.


      Once you're on the World Map again, head back to Lenele.


8. In Search of Ikaemos

Place: Lenele
Shops: Weaponsmith x4
       Armorer x4
       Items x4
       Jewelry x2

      When you reach Lenele, head to the Palace.  Talk to Queen Galienne
and she'll tell you that Tancred might be able to help you find the map.
Now make your way across the city to Tancred's Haven, which is in the
Old City.  Since Tancred is poisoned, you'll have to talk to Mahri.
Mahri'll tell you to see the Apothecary, the same guy who plucked out
that beggar's eyes.  The Apothecary is to the right of the middle bridge
in the Old City in case you forgot.  He'll sell you the Ikaemos Swamp
Map for 10 GP.

      From Lenele, head southeast.  The Ikaemos Swamp can be found next
to a fork in a river.


9. The Fallen Empire

Place: Ikaemos Swamp, Ikaemos Palace Upper Level, Ikaemos Palace Lower
Items: Healing Draught
       Berserker Ring
       Ring of Shadows
       Ikaemos Armory Key
       Brazen Dagger
       Elixir of Recovery
       Cupric Dagger
       Argent Dagger
       Pole Axe
       Auric Dagger
       Ikaemos Master Key
       Ring of Stone
Enemies: Bacite Shaman
         Green Bacite
         Green Imp
         Grey Stone Golem
         Ikaemos Priest-King (Boss)
Quests: The Ghost of Ikaemos (Munorus)

      This first part of this place is confusing to navigate.  You have
to meander through a maze of moss covered ground for awhile at the
beginning.  Try to bare with me here, alright.

      At the beginning, take the path to your right.  This'll go on for
a bit.  When the path ends, take the one that's in front of you.  This
path is short and leads you to a wide open area.  Turn right and then go
left.  From here, just head straight.  The path will go right when you
come to the edge.  Follow this and you'll come to a bridge.  Cross the
bridge and you're through with that confusing mess.

      The area across the bridge is a big hill.  From the bridge, go
straight and there'll be a large ruin to your right.  If you go behind
the ruin you can go inside and find a Healing Draught.  Exit from the
ruin and head to the right.  You'll come across a cobblestone path that
goes to your left and right.  Go past the path and past the ruin.  When
you get to the other side of the ruin, go right and down the hill.  You
can go into a corridor in the large ruin to your right, but it's hidden
behind some large slabs of stone.  In the corridor you'll find a
Berserker Ring.  Go further down the corridor and it'll turn right.  In
here you'll find a Ring of Shadows.  Head back to the cobblestone path

      Back at the path, go right up to the raised platform.  Up here
you'll see two bridges.  The right bridge doesn't connect to the next
part so take the left one.  To your right is an altar.  To the north of
the altar is your goal.  You'll have to take on 4 Gargoyles before you
can move on to Ikaemos Palace Upper Level.

      You're now placed in a dark hall that's guarded by 3 Green Bacites
and 1 Shaman.  Down the hall you'll find two rooms, one on each side.
These two rooms have their own network of rooms.  Right now lets go in
the right room.

      In the right room you'll have to take on some Green Bacites and a
Gargoyle.  To the left is a kitchen with a Green Bacite and a Gargoyle.
On the floor you'll find the Ikaemos Armory Key.  Leave this room and go
into the room that's straight ahead.  There are 3 Green Bacites and a
Shaman waiting for you here.  All that's in here is a staircase to the
Lower Chambers.  Exit this area and enter the room across from you in
the main hall.

      In the left room you'll run into some Green Bacites.  To the left
is a pair of Grey Stone Golems.  Also in this room is a wraith named
Munorus.  Munorus will give you "The Ghost of Ikaemos" quest.  Exit this
room and go left into the next room.  Kill the Green Bacite and go into
the next room.  In here is a Shaman and a Gorgonne.  Have Flece pick the
door lock and go to the next room.  In here there's a small pair of
rooms and a set of stairs that lead to the Lower Chambers.  In the pair
of rooms is a Brazen Dagger and a Garnet.  Descend the stairs to enter
the Lower Chambers.

      Directly across from where you start is a staircase.  Run across
the hall and up the stairs.  Eliminate the Gargoyles and Grey Stone
Golems in here.  There's an Elixir of Recovery to the left of the
stairs.  In the back of the room is a set of stairs and leads to a room
full of Gargoyles and Grey Stone Golems.  The Cupric Dagger is guarded
by one of the Golems.  Once you're done there, go back down to the hall.

      Once you're back in the hall, go right and kill the Bacites and
Gorgonnes.  Pick up the Argent Dagger, turn around, and go straight.
Go down the small flight of stairs and you'll be in a large chamber.
To the left and right are some Bacites and Gargoyles, but we need to go
right in order to move on.

      When you've gone to the right you'll see a ramp that leads down to
some water.  Walk down the ramp and confront the Grenn Bacites there.
All the way to the left, you'll find a Pole Axe between the large piece
of debris and the wall.  Go up the ramp to the next part.

      In the ruin to the right of the ramp you can find the Auric
Dagger.  Left are some stairs and some Bacites.  When you go up the
stairs you'll see that you can go two ways.  The left leads back to the
Upper Level, the right is a dead end.  Take the stairs to the Upper

      Once back in the Upper Level, make your way back out to the main
hall.  Turn right and you'll see a large statue.  Examine the four
circular switches and the door at the end of the hall will unlock.
When you approach the door you'll enter a boss fight.


Boss Fight: Ikaemos Priest-King

      There really isn't any reason to worry for this fight.  At the
beginning, summon your strongest monster and cast Protect.  All you need
to do from this point is just attack him.  His attacks don't take away
that much.  The Priest King does have a lot of HP though.  In a few
minutes you'll have won this fight.


      For winning the fight you should get the Ikaemos Master Key, Ring
of Stone, and a Nodachi.  Now that you have the Ring of Stone you're
free to leave when you want to.  As usual, be prepared to fight one of
the Four Riders when you get to the World Map.


10. The Serpent Strikes

Place: World Map-Encounter
Enemies: Serpent Rider

      You'll have to be careful during this fight.  Serpent Rider can
constantly hits your characters with status effects throughout the whole


Boss Fight: Serpent Rider

      As alwyas, cast Protect and summon your most powerful monster at
the beginning.  This guy can afflict your characters with practically
every status effect in the game.  His normal attacks can cause Poison
and Paralysis.  He can also cast Silence and Icy Sleep on you.  Charge
him and try not to use magic, that's when he's most likely to Silence
you.  When he gets down to 1/2 his life, Serpent will dismount his horse
and come after you.  Use this brief second to cast Protect again.  Like
the other two, he'll turn yellow and run when his HP's gone.


      When you're back on the world map, head toward Lenele.


11. The Prince of Treachery

Place: Lenele
Shops: Weaponsmith x2
       Item x1
Items: Ring of Electrus
       Collar of Dexterity
Enemies: Bacite Shaman
         Blue Bacite
         Orenian Samurai
         Orenian Soldier
         Red Bacite
Quests: The Lord of Logaros (Lord of Logaros)
        Adeslani's Brother (Adeslani)

      Okay, who didn't think this would happen?  Prince Sornehan
betrayed his brother and now Murod controls Lenele.  It makes sense
though, how else would Murod know where to send his Riders?  Time to
sneak into the city.

      At the end of the bridge to the Outskirts you'll meet Pedrog, one
of Tancred's lieutenants.  Pedrog will inform of the situation.  You'll
need to make your way to Tancred's Haven where Yago waits for you.
Unfortunately, patrols in the city are ordered to kill on sight so you
need to go through the Sewers.  Pedrog will take you to the entrance.
There's a weaponsmith to the left of the bridge and an item shop on the
docks to the right.

      When you enter the Sewers, you'll immediately see that there are
some new faces here.  Kill the 2 Shamans and the Gorgonne then proceed
on.  Only a few steps away is a Blue Bacite that you have to kill.  At
the four-way intersection go right.  You could go left, but the gates
are lowered and there's no way to open them.  Follow this path and
you'll come to the exit to Tancred's Haven.

      In Tancred's Haven talk to Yago.  Yago will tell you to see
Tancred immediately before he'll tell you what to do.  Go upstairs now
and speak with the dying man.  Tancred will reveal to Flece the truth
about her mothers death.  When you're done talking to Tancred return to
Yago.  Yago will have Rosalind and Jekhar take the queen to Iona.
Joseph and Flece must go to the Temple of Urath.  Leave Tancred's Haven
and you'll be back in the Sewers.

      You only have one way to go right now so do it.  When you're back
near the exit to the Outskirts you'll see that the gates have been
opened.  The only way you can go is to the exit at the Marketplace so
make your way over there.

      When you reach the Marketplace you'll be able to draw your
weapons.  Your goal is the Temple of Urath, but you'll meet some heavy
resistance on the way there.  Taking about the patrolling guards is a
good idea, especially the Samurai, for more XP.

      Near the entrance the the Outskirts is the Lord of Logaros.  He
gives you "The Lord of Logaros" quest.

      Once you've made it to the Crown District, you can find a Rind of
Electrus in the shop at the southern end.  You'll have to pick the lock
on the door to get in.  There's a Collar of Dexterity in the shop next
to the southern bridge as well.  In between the middle two bridge is
Adeslani.  She'll give you the "Adeslani's Brother" quest.  You'll have
to follow her for awhile and kill anyone you come across.  In front of
the jewelry shop in the northern area is an Amethyst.

      When you reach the Temple a movie will play.  After the movie,
do the usual pre-boss fight ritual.  Whenever you're ready, move on
and fight the boss.


Boss Fight: Tiger Rider

      The last of the Four Riders can be a tough opponent.  Tiger has
two main attacks: the first is a projectile which can paralyze you, the
other is his melee weapon.  He also moves around a lot more than the
Riders before him.  Hit him with Fire Arrows when he's running around
and regular attacks when he stops.  When he gets down to about 1/4 of
his life he'll dismount his horse.  From here on out, Tiger will assault
you with a barrage of melee attacks.  Beat him and he'll run away.


      After you beat the Rider you'll be treated to a startling cinema.


12. A Daring Rescue

Place: Tower of Eleh
Items: Felinus Pantaloons
       Recovery Tonic
       Health Tonic
       Boots of Stealth
       Slave Pit Key
       Tomb Key
       Boiled Leather
       Green Dragon Scale
       Shadow Haramaki
Enemies: Orenian Archer
         Orenian Samurai
         Orenian Soldier
         Slave Driver
Quests: Heal Joseph's Hand (Joseph)
        The Emperor's Dragon Scales (Xueli)

      Boy does that SUCK!  Oh well, you'll now be in control of Flece
for awhile.  Stealth is the name of the game here.  You can fight, but
just make sure some other enemy will come by and join in.  The Slave
Drivers are the weakest enemies here so feel free to pick on them.  Here
we go.

      From where you start, leave the alocve and go right.  A Samurai
patrols this area to be careful.  There's also a Slave Driver that comes
down this way.  Take another right and follow the path a short bit.
You'll see an Orenian Soldier not too far off.  To your immediate right
though is a place where you can go behind him.  When nobody is around,
attack the Soldier with a bow/crossbow and lead him to the back of your
hiding place.  You can fight the Soldier back here and no one will

      When you leave this hiding place, you'll see that there's a large
corridor to your right.  Another Soldier patrols on the other side of
the entrance to the corridor.  If he sees you lead him back into your
hiding place and take him out.  Enter the corridor and proceed down the
stairs.  This corridor is long and is patrolled by a couple of Samurai.
There are also locked doors on both sides.

      Go down the corridor and enter the first door on the right.
There's a Soldier in here so take care of him.  Behind the stacks of
logs to the right of the entrance is some Felinus Pantaloons.  There's
also a Recovery Tonic in a crate on the left end of the room.  Go to the
next door now and open it.  Some Thief's Gauntlets can be found on the
left side of the room.  Leave the two rooms now and go back into the

      Head left now and be careful of the Samurai.  Enter the room on
the right.  In here you'll find a Health Tonic.  Talk to Jinghui in here
and she'll tell you that Joseph is in a cell at the bottom of the tower.
Leave this room and enter the next room on the left side of the
corridor.  In here is some Springsteel Boots.  Enter the corridor again
and go all the way to the end.  There's a Lift Golem here that can take
you up or down, you need to go up.

      At the top you'll find that you have to kill a Samurai before
you can proceed.  Take out the Samurai and go down the corridor.
There's a door on the right just as the corridor begins to darken.  In
the room is the Slave Foreman.  He'll tell you that he doesn't have the
key and that you won't find it (well that's just great).  Leave the room
and go right.

      You'll come to an outdoor area here.  Go left and find the Boots
of Stealth.  Just over the small wall is a Samurai.  Beyond the Samurai
is a Slave Driver.  When you kill the Slave Driver you get the Slave Pit
Key.  On the right side is a raised section guarded by two Samurai.  One
of them guards a small hut.  When you've killed the one in front of the
hut, go inside and find the Tomb Key.  There's also some Boiled Leather
all the way on the far end.  Head back to the lift now and go to the
lower level.

      On the lower level, the elevator is in the middle of a very large
room.  There are three corridors to choose from, one to the north, east,
and west.

      In the west corridor there is a door on the right side.  Unlock
it and inside is a Shadow Haramaki.

      The north corridor is where we need to go.  On both sides of the
corridors' walls is a door.  We need to go through the right door.

      In the next corridor go left.  There are 2 Samurai's that patrol
this corridor.  You'll need to fight them individually or things will
start to get messy.  Unlock the last door on the right and go inside.
Talk to Joseph and you'll get him back along with the "Heal Joseph's
Hand" quest.  There's just one problem with Joseph, HE ONLY HAS ONE
HAND!  This means he cannot equip shields or two-handed weapons.  Well,
now it's time to escape from Eleh.  Go back to the lift and go to the
upper level.

      What you're going to have to do now is make your way down the
Tower on the front side.  You're going to have to go through a lot of
enemies before you make it to the bottom.

      When you've gone down about two levels you'll find a little path
behind the stairs.  You'll know when it is by a Samurai standing guard
at the bottom of the stairs and to the right.  Anyway, in the little
corridor is a Samurai you need to kill.

      After you've killed the Samurai here, open the gate at the end.
Talk to Yiyin and give him the Slave Pit Key.  You'll get 3,000 XP for
your good deed.  Go into the slave pit and talk to Xueli.  Xueli will
give you a Green Dragon Scale and "The Emperor's Dragon Scales" quest.
Also in the slave pit is Chengdai who's part of the "Durgan's Lucky
Charm" quest.

      Leave the slave pit now and continue your way down the tower.
There isn't anything worth mentioning about the trip down.  You'll come
across several Archers and Samurai and you'll only have to fight them
one at a time.  Close to the bottom though you'll have to fight an
Archer and a Samurai at the same time.  So descend down the platforms
and leave the tower.

      On the world map, you'll find Wolong to the south along the coast.


13. The Fearful Town

Place: Wolong
Items: Anzhi's Box
       Minhe's Bowl
       Gulan's Knife
       Onyx Carp
       Stick of Charcoal
       Tears of Usaman
Enemies: Orenian Samurai
         Orenian Soldier
Quests: Find the Ring of Water (Rosalind)
        Find the Ring of Jade (Rosalind)
        Find the Ring of Four Winds (Rosalind)
        Fint the Ring of the Forest (Rosalind)

      Wolong is like Masad, it's a dungeon disguised as a town.  There
are NPCs to interact with but there are also enemies walking around.
This place is rather big with open fields so I might have some trouble
describing some things.

      From the starting point, go right along the houses.  You'll
encounter a Samurai, but you know what to do with them.  Continue along
the houses and you'll come to an open field.  From this point you'll
want to head southwest until you come to a forest.  Rosalind and a
Gatherer named Sizhe.  Talk to Rosalind and you'll get the quests to
find the next four rings.  Sizhe will tell you that he needs four things
before he can heal your hand: an Onyx Carp, a Widow's Knife, a Traitor's
Rice Bowl, and a Stick of Charcoal.  Before we go after these things,
go south and pick up Anzhi's Box which is at the edge of the woods.

      Now it's time to find the four items Sizhe needs.  Head back to
the north part of town near the harbor.  Go right and past three houses
There are two ways to go from here: To the right you can talk to Minhe
and ask for his rice bowl.  From Minhe, go forward and into the town
square.  At the southwestern corner is Gulan the Mourner.  Ask Gulan for
her knife.  Left you can talk to Zhimin who is standing on the dock.
Ask about the Onyx Carp and he'll tell you to get some fruit for his
bird.  Turn around and head to the stairs that lead to the town square.
Go left here and talk to Peizhi at the edge of town.  Ask him for some
fruit and he'll give you a Mangosteen.  Return to Zhimin at the dock
and he'll give you the Onyx Carp.  Once you have the three items, head
east to the end of town.  Go up the hils and you'll find Anzhi standing
near the edge of the cliff.  Ask hom for a Sick of Charcoal and then
give him his box.  You now have all four items so head back to Sizhe.

      I'm not sure if this has any effect on the game, but on the
southern edge of town is an Orenian Solider standing on a bridge.  His
name is Haidi and he's feeling suicidal at the moment.  You can either
tell him to drown himself or fight for the Jade Temple.  Like I said,
I don't if this there's a point to this but I thought I'd metion it.

      Once you've returned to Sizhe, you'll take part in a rather
disgusting ritual.  Sizhe will then tell you that you need to do two
more things before you can get your hand back.  The first thing you have
to do is go into the Caverns of Wolong and eat a plant called the Tail
of the Rokhul (the same thing Aoqi used to poison Tancred).  The other
thing you must do is clean your wound in the Pool of Wonders which is
deep inside the Caverns.  You'll then get the Tears of Usaman to sneak
past the soldiers that guard the entrance to the Caverns.  Head to the
southern end of town where the Soldier named Haidi is.

      This next part can be intense.  You have to run through the
enemies ranks to make it to the Caverns at the top.  Your Invisibility
will, in all likelihood, wear off before you reach the top.  When this
does happen, you should be far enough that you won't have to fight many

      Save your game before you continue just in case.  When you're
ready, have all three characters (it doesn't work on everyone if only
person does it) use the Tears of Usaman.  After everyone becomes
Invisible, run past the soldiers and up the stairs.  Follow the path
and turn right when you come to a 'T' intersection.  Take an immediate
right and another sharp right and climb the next flight of stairs.
Continue along and you'll come to a large building with some walls
around it.  Enter this area and go to the back of the building where
you'll find the next flight of stairs.  From here it's a straight path
all the way up to the Caverns of Wolong.  You might want to take out
some of the small groups of soldiers for the extra XP.


13a. I am Whole Once Again

Place: Caverns of Wolong
Items: Razor Shortsword
       Red Dragon Scale
       Health Tonic
       Healing Draught (3)
       500 GP
       Shadow Medallion
       Frigidis Ring
       Ring of Water
Enemies: Blue Minotaur
         Bone Knight
         Crystal Rokhul
         Frozen Bone Knight
         Ice Witch

      The Caverns of Wolong is a very large and confusing place.  This
place will also test your abilities in combat.  Without Jekhar or a
summon monster things are going to be pretty rough.  There's also a bug
in the game that cuts off your Chain Attacks when you go up against Blue
Minotaurs.  Just be patient and careful and you'll make it through.

      At the starting point, go down the path until you come to Caris
the Damned.  Caris is a Lich and he'll tell you about his three brothers
that are further in the Caverns.  Continue forward for a long ways and
you'll come to Drazin the Tormented.  Don't bother talking to him, he'll
just confuse you.  Drazin will basically say that one of the two ways
presented to you at the fork is the right way, but both are right.  Go
down the right path.  In-between the first and second Frozen Bone
Knights, look for a branching path in the left wall.  Down this path is
a Razor Shortsword.  Head back to the main path and you'll come to spike
trap.  Enter Solo Mode and have Joseph go through.  Just as the trap
springs, exit Solo Mode and continue through.  Flece and Rosalind won't
be hurt if you do it this way.

      This next part is a very open area.  Fight your way to a bridge
that's to the south.  Cross the bridge and head northeast.  This cave
has the Red Dragon Scale and a Bougu-Dou at the far end.  Southeast from
the Red Dragon Scale you'll come to a dead end.  However, there's a
switch to your right.  This switch opens a secret cavern in front of
you.  There are three Ice Withces in here so prepare for a hard fight.
In this room you'll find a Health Tonic in some barrels, Healing Draught
(3) next to the stairs, an Imapler at the top of the stairs, 500 GP in
some barrels next to that, and a Shadow Medallion at the other end.
Head back out to the main cavern now.

      Go through one of the caves on the south wall (they both lead to
the same place).  Ahead you'll come across Azha the Archlich.  You can
challenge him, but you can't beat him (at least I don't know how).  Past
the Archlich is a fork, once again, it doesn't matter which way you go.
Further up is Balis the Demilich.  Balis will take you to the Pool of
Wonders, but he wants the bone of Azha for his troubles.  Unless you
know how to kill Azha, go left.  Here you'll find two paths to go down.
This is where things get really confusing.

      Take the first path and make a 'U' turn to the right.  A few steps
later you'll come into a dark cavern.  Go straight to the wall and then
left, don't go down the path that leads to a light cavern.  Take the
first path on the right and go up the slope.  When you get to the river
turn left.  In here is a path that'll take you under the river.  You'll
have to turn the camera southwest in order to see this cave.  Go down
here and you'll find a Frigidis Ring next to the third Crystal Rokhul.

      When you come out of the tunnel you'll be in a dark cavern.  The
only way to go from here is west.  After a short distance you'll find
yourself next to the river.  Go northwest and follow the path for
awhile until you come to another large cavern.  There's a path that goes
east into the next room where the Tail of Rokhul is.  Don't forget to
make Joseph eat some of this before you move on (the Tail of Rokhul is
the yellow plant).

      After you eat the Tail of Rokhul, head west.  You'll want to go
down a path that slopes downward and has two Blue Minotaurs in it.
Follow this path and you'll come to a fork.  Take the right path that
goes along a deep pit.  After you pass the pit, you'll be in a very
large cavern.  Head north and you'll find Ngaru's Ghost.  Talk to Ngaru
and he'll give you the Ring of Water.  To the left of Ngaru is the Pool
of Wonders.  Go there and you'll get your hand back.

      In this same cavern is a tunnel on the west side of the wall.
Down this tunnel is a Bow of Piercing.  There's also a switch at the end
that opens a secret panel in the wall.  If you go through this new
opening and turn right you'll come to the exit of the Caverns.


13b. Jaded Warriors

Place: Wolong
Items: Battle Boots
       Hero's Chainmail
       Icy Dagger
       Ring of Expertise
       Ring of the Four Winds
Enemies: General Pijian (Boss)
         Orenian Archer
         Orenian Samurai
         Orenian Soldier
Quests: Defeat General Pijian (Jade Temple Soldier)
        The Heir of King Bellias (Aoqi)

      It's time to liberate Wolong.  During your trip into the Caverns,
it seems that Aoqi and the warriors of the Jade Temple have come to
Wolong.  This next part has you crush the Orenian soldiers and defeat
General Pijian.

      When you're back in Wolong, descend down the first flight of
stairs and a Jade Temple Soldier will approach you.  The Soldier will
tell you that his detachment has been seperated from the main force.
This will give you the "Defeat General Pijian" quest.  When the
dialogue is over, follow the Soldier down the stairs to the group of
Jade Temple Soldiers.  Talk to the Priest and he'll tell you to follow
the Soldiers down the platforms.

      Approach the group of Soldiers near the stairs and they'll charge
forward.  Follow them all the way down being sure to kill everyone you
come across.  At the large grey building that you have to go by, you'll
find some Battle Boots beside a column.  Across from the grey building
is a brown building.  Behind the building is a Hero's Chainmail.  When
you get to the village, make you way to the harbor where General
Pijian waits.  You'll also find an Icy Dagger on the western side of
the town square.  A Ring of Expertise is beside a lamp in the
southeastern part of the fields.


Boss Fight: General Pijian, Orenian Soldier x3

      This fight is difficult.  The three Orenian Soldiers is what
makes this fight hard.  You could focuse all your people on Pijian, but
you'll take some serious damage in the process.  It would be better if
you took out two of the Soldiers (or all if you want).  One Soldier
can't inflict as much damage as  three.  Concentrate on Pijian at this
point.  Pijian has a lot of HP so it'll take little while to beat him.


      After Pijian's fall into the lake, you'll be taken to Aoqi.
Talk to her and learn some startling revelations.

      Once you're through with that long dialogue sequence, head down
to the city.  Jekhar waits for you between two houses in the
northwestern part of town (not the fields, the town itself).  Talk to
Jekhar and he'll give you the Ring of the Four Winds.  He'll also tell
you where the last two rings can be found.  Jekhar will join you again
after you're done talking to him.  Leave Wolong now.

      Back on the World Map, follow the road east of Wolong (the one
that goes along the coastline) and you'll find the Liangshan Forest.


14. *Cough* Can't . . . Breathe

Place: Liangshan Forest
Items: Boots of Stealth
       Eversharp Katana
       Grey Dragon Scale
       Recovery Tonic x2
       Ring of Shadows
       Robe of Resoration
       Preservation Ring
       Shadow Gauntlets
       Shadow Haramaki
       Torque of Time
Enemies: General Wentao
         Oni Female
         Oni Mage
         Orenian Greater Mage
         Orenian Mage
         Orenian Soldier
         Phoenix Rider (Boss)
         Serpent Rider (Boss)
Quests: Child of the Spirits

      Liangshan Forest is probably the most annoying place in the game.
Not far into it you get poisoned, and there's no way to cure it.  So
you've then gotta run through the whole thing healing yourself all the
way.  If Rosalind doesn't have the Vitalize spell, you should take
control of Jekhar or someone else.  Doing this will keep Joseph's AP
up so he can use Vitalize.  If nobody has Vitalize this won't be a
pleasant experience.

      Where you start from you'll see four Oni Females not far ahead.
Kill those four and continue down the path.  There's an Orenian camp
along the river bank, but all you'll find here are a few Oni Females.
Eventually you'll come to a Wounded Soldier standing in front of a
green fog.  The Soldier will tell you about the poison in the forest
and that General Wentao is coming to destroy the shrine.

      When you're ready, step into the poisonous green fog.  Not far
into the fog you'll see that the trees to the left part.  Through this
way you'll find some Boots of Stealth.  You already have some Boots of
Stealth from the Tower of Eleh though so it's your choice to go after
these.  Whether or not you go after the boots, you'll need to go
northeast and cross the river.

      Head south down the path.  Kill all the Oni Mages and avoid all
the Females that you can.  The faster you get to the shrine at the end
the better.  Besides, you can backtrack and eliminate the ones you
ignored later.  When you get to the demolished village, go across the
bridge.  There's also a Spinslitter and Eversharp Katana to the right
of the bridge.  The Spineplitter can be found on the riverbank just
south of the bridge.  The Eversharp Katana is further down the way,
next to the wall.

      Once across the bridge, fight your way through the ruins and go
north.  This path goes on for quite some distance but you can easily
avoid most of the enemies here.  Toward the end of the path you'll find
a graveyard along the riverbank.  In the back of the graveyard is an
Oni named Piaobo.  Piaobo will give you the "Child of the Spirits"
quest.  Further north is the Grey Dragon Scale and two Recovery Tonics.
From here, head south along the east riverbank.

      Along the way you'll come across a large tree that has a hole
underneath its roots.  Down here is a Ring of Shadows.  Not far from
the large tree is a bridge.  Two old friends wait for you on the other
end of the bridge.


Boss Fight: Phoenix Rider & Serpent Rider

      This fight is a cake walk.  All you have to do is charge them and
they fall within a matter of seconds.  You'll still need to be careful
around Serpent with his status attacks.  When the fight starts,
everyone will charge Serpent so you don't need to worry about him.
Have the character you control go after Phoenix since he's the most
annoying of the two.  Be warned though, when the Riders die they
explode leaving a Fireball where they stood.


      After you've killed the double menace, pick up the itmes that
they left behind.  You should get a Robe of Restoration, Preservation
Ring, Shadow Gauntlets, Shadow Haramki, and some gold.

      Now that you finally have those two out of your hair go north.
Far down the path you'll find a Torque of Time along the riverbank.
Further down from there is the shine.  Approach the Gaurdian of the
Shrine and have him cure the poison.  If you choose the other option
it'll lead to the next part.

      Before you choose the "Child of prophecy?" option, you can run
back and kill all the Oni that you ran around.

      Whenever you move on, you'll now have to defend the shrine.  As
soon as you're done talking to Guardian, turn around and go back a bit.
You'll see a lone Orenian Soldier running toward you.  Kill this
Soldier and three more will come at you.  After you're done with those
three two more Soldiers will come along with a Mage.  The last group is
a one Soldier, Mage, Greater Mage, and General Wentao.

      After that little skirmish is over, return to the Guardian.  For
your help you've earned the Ring of the Forest.  Go behind the shrine
and you'll find the way out of the forest.

      On the World Map, head directly west and you'll find the Jade


VII. Quests

      All of the main quests and side quests I've come across are listed
here.  For the ones that I've completed/partially completed, I have also
written how I finished them and what the reward(s) were.  For the ones I
haven't completed I have put a "*HC*" below the quest title.

1. Aesik's Sword: Aesik, a villager of Masad, has asked you to give his
                  ancestor's sword to his nephew Earis.  The nephew
                  lives somewhere in Lenele.
Solution: Earis can be found in the Lenele Marketplace.  He's the
          soldier just to the right of the bridge leading to the
          southern part of the Marketplace.
Reward(s): 100 XP & Bastard Sword

2. Find Yago: Find Yago, the vagabond who taught you how to use the
              summoning power.  After the destruction of Ciran nine
              years ago, Yago said to find him in Lenele if you
              ever needed him.
Solution: Follow the walkthrough from section 1-2h.
Reward(s): 200 XP, Sneak Skill, Summon Skill, Ring of Darkness

3. Durgan's Lucky Charm: Durgan the sailor needs his lucky charm, an
    *HC*                 earring from a spirit of the sea of Khadim.  He
                         lost it in a game of chance with a gambler
                         named Ivas.  Find the earring and bring it to
                         Durgan near the docks of Lenele.
Solution:  Southwest from the Keep in the Old City you'll find Ivas the
           Gambler.  Ivas'll tell you that he sold the earring to Gebbin
           the Pawnbroker.  Head northeast to the Keep to find Gebbin
           hobbling in circles around the Keep.  Gebbin sold the earring
           to a merchant named Agilo in Lenele Marketplace.  Agilo can
           be found next to a blue booth near the main street. Once
           again, he doesn't have the earring.  He gave it to his
           mistress Dama.  Goodwife Dama can be found in the southern
           part of the Marketplace near the horse trader.  Dama gave
           the earring to Torras, a jeweler in the Crown District.
           Torras can be found in the northern part of the Crown
           District, next to the park.  As usual, he doesn't have the
           earring.  In fact, he never got it.  The girl Dama sent
           to Torras with the earring was trampled by a horse.  Torras
           says that he saw a rat run away from her corpse with a
           "shiny object" in its mouth.  He tells you to go see Humbus
           the Rat Catcher.  Humbus is straight across from the south
           side of stables.  Once again, Humbus doesn't have the
           earring.  He gave it to his friend Chengdai who's halfway
           to Orenia.  Chengdai is in the Tower of Eleh.  Refer to
           section 12 for directions.  Surprise, surprise, Chengdai
           doesn't have it either.  He gave it to his brother Likai
           who's in Wolong.  Likai only appears when you return to
           Wolong after it's been liberated.  Likai is standing next
           to the entrance to the town square.  You're not gonna
           believe this, Likai HAS THE RING!  Unfortunately, you're
           going to have to lie to him and say that it's needed to
           fulfill the prophecy.  When you're able to go back to
           Lenele, give the earring to Durgan.
Reward(s): 100 XP (Ivas), 200 XP (Gebbin), 200 XP (Agilo), 300 XP
           (Dama), 400 XP (Torras), 500 XP (Humbus), 1,000 XP
           (Chengdai), 4,000 XP (Likai)

4. The Seeds of Aahur: In the harbor district Lenele, Beelon has hired
                       you to bring the Seeds of Aahur to a Khosani
                       merchant named Elarh, who will pay you 2,000
                       gold for the delivery.
Solution: Elarh is in the City of the Khosani.  From the entrance, go
          down the main walkway and you'll see a house on your right.
          This is where Elarh is.  Do not ask for more than 1,000 GP
          for the seeds.  If you do he'll only pay you 500 GP.
Reward(s): 1,000 GP, 400 XP

5. Crazy Iven: Near the Lenele docks, you meet Crazy Iven, who speaks
               only in gibberish.
Solution: Iven's gibberish is actually a cryptic message.  The phrases
          "Big delicious" & "Treasure" are clues.  To the left of Iven
          is a platform with a huge fish hanging on it.  Examine the
          fish and you'll receive your reward.
Reward(s): Fiery Falchion

6. Ragneli's Robbers: Near the Lenele docks, The Great Ragneli hired
                      you to get rid of a band of robbers that have
                      his caravnas.  He requires the leader's bow as
                      proof that you have completed the task.  Zane
                      can be found in the grasslands near Lenele.
Solution: You'll meet Zane in an Encounter in the area surrounding
          Lenele.  When you talk to Zane, tell him you'll leave them
          alone if he gives you his bow.  You could fight them but it's
          a tough fight.  With Zane's Bow in hand, return to Ragneli in
          the Lenele Outskirts.
Reward(s): 500 XP, 10 GP

7. The Sword of Jarl: Lord Korel, a Medevan nobleman, has absconded with
                      a sword he has commissioned from Jarl the Smith.
                      Find Lord Korel and extract from him either the
                      sword or the gold to pay for it.  Korel often
                      hunts in the grasslands near Lenele.
Solution: Lord Korel can be found on the grasslads (just like Jarl
          said).  You'll find him during an Encounter and he'll be the
          only enemy there.  Korel won't give you the money for the
          sword.  He will however give you the sword, over his dead
          body.  Kick his cheap arse and take the sword back to Jarl.
Reward(s): 500 XP, Medevan Hatchet

8. Cerval's Game: A thief named Cerval used counterfeit coins to buy
                  silk garments from Mercer the Tailor.  These garments
                  are very expensive, and Mercer will be ruined if he
                  doesn't get them back.  Find the thief and return
                  the silk garments to Mercer.
Solution: Cerval is in the Lenele Sewers next to the exit to the Old
          City.  Talk to him and tell him you're there to return the
          stolen goods.  Eventually Cerval will grow angry and attack
          you.  Kill the thief and take the Silk Garments back to
          Mercer in the Marketplace.
Reward(s): 500 XP & Silk Breeches

9. Shards of the Ghimaadi: Find three shards from the ancient Sudani
                           cities of glass: red, green, and blue.
                           Bring these shards to Varyssa in the Old
                           City, and she will give you a treasure only
                           the Ghimaadi know how to make.
Solution: The Blue Glass Shard can be found in the Temple of Urath.
          Refer to sub-section 2g for directions.  The Green Glass Shard
          is in the Lenele Sewers.  Refer to sub-section 2h for
          directions.  The Red Glass Shard is in the Iona Catacombs.
          Refer to sub-section 3a for directions.  Once you have all
          3 pieces, return to Varyssa in the Old City.
Reward(s): Shard Sword

10. The Infestation: In the Old City of Lenele, a sewer cleaner named
                     Merden is offering a bounty for Bacites killed in
                     the sewers.  Merden will pay you 50 gold for each
                     Bacite slain, but you must give him the Bacite's
                     tail as proof.
Solution: There isn't a way to finish this quest, but you cannot claim
          your reward anymore after you get the Ring of Stone.
Reward(s): 50 GP per Bacite Tail.

11. The Salt Smugglers: Smugglers are sneaking salt into Lenele and
                        hiding their supply somewhere in the city.  A
                        man named Pedrog is looking for their hiding
                        place.  Pedrog wants the location of the hiding
                        place and evidence of their smuggling
Solution:  The salt smuggler's are the 3 Medevan Thieves you come across
           in the Lenele Sewers near the exit to the Old City.  Once
           you've grabbed the Chunk of Salt, return to the Old City and
           talk to Pedrog.
Reward(s): 375 XP & 900 GP

12. The Merchant of Orenia: In the Old City of Lenele, a man named
                            Aravind has asked you to find out what
                            happened to his friend Jinyan an Orenian
                            merchant whose house was torched by an
                            angry mob.
Solution: Go to the Keep and talk to Gorbus the Guard.  He'll tell you
          that Jinyan is in the prison but can't be released until he
          gets a release order.  There's no way you can get an actual
          release order so you need to get some forged ones.  You now
          need to go talk to Dagis the Forger.  Dagis is in the
          southeasern part of town on the way to Tancred's Haven.  Pay
          the 25 GP and you'll get the Forged Document.  Return to the
          Keep and give the Document to Gorbus.  When Gorbus asks where
          you got it just give him 20 GP.  Return to Aravind and don't
          tell him that you used forged documents.
Reward(s): 100 XP (Gorbus), 75 GP & 150 XP (Aravind)

13. The Beggar's Eyes: In the Old City of Lenele, a blind beggar wants
                       his eyes back.  The eyes were stolen by an
                       Apothecary who needs tem to make an elixir.
Solution: The Apothecary is at the Item shop next to the southern most
          exit to the Lenele Marketplace.  Unfortunately, the
          Apothecary will not part with the eyes for free.  He will
          give them to you only if you bring him the tongue of a Fire
          Salamanka.  The Fire Salamanka can be found somewhere west of
          Lenele, but only during the dayt.  Once you find the
          Salamanka and take its tongue, return to the Apothecary.
          Trade for the Bottle With Eyes, and return them to the beggar.
Reward(s): 200 XP (Beggar), Blessed Surcoat

14. The Rag Doll: Near a well in the Old City, a butcher laments the
                  loss of his daughter's rag doll.  Without the doll,
                  his daughter will become sick and die.  The doll fell
                  down a well, and the butcher does not know how to
                  retrieve it.
Solution: The Rag Doll can be found in the Lenele Sewers.  Refer to
          sub-section 2h for directions on how to get it.  Once you've
          retrieved the Rag Doll, return to the Weeping Butcher in the
          Old City.
Reward(s): 400 XP, High Quality Knife

15. The Salamanka's Tongue: In the Old City, the Apothecary has agreed
                            to give you the beggar's eyes in exchange
                            for the tongue of a Fire Salamanka that can
                            be found in the hills to the west.
Solution: The Fire Salamanka is in an Encounter in the hills west of
          Lenele.  Kill the Salamanka and bring its tongue to the
Reward(s): 50 XP & Bottle With Eyes

16. The Encyclopedia of Heresies: In the Crown District, a priest named
                                  Zefnat is missing two volumes from his
                                  Encyclopedia of Heresies.  He gave you
                                  250 gold to purchase Volume 28 from a
                                  book dealer named Bibrus.  Zefnat will
                                  reward you once his encyclopedia is
Solution: Bibrus can be found in the southern section of Lenele
          Marketplace.  Ask for the book and when he asks if you were
          sent by Zefnat say no obviously.  Take the book for 200 and
          bring it to Zefnat.  When you give Vol. 28 to Zefnat, he
          tells you that Vol. 67 is at the Iona Monastery.  Vol. 67 can
          be found in a bookcase in the Minor Library.
Reward(s): 300 XP (Bibrus), 500 XP (Zefnat), Garnet, 750 XP (Zefnat)

17. Pomporo's Heirloom: In the Crown District, the merchant Pomporo has
                        hired you to find his ancestor's signet ring,
                        which was stolen from his chambers.  He suggests
                        you begin by speaking to his wife Cordelia and
                        the chambermaid.
Solution: You don't need to speak to his wife or the chambermaid.  His
          Signet Ring is in the Lenele Sewers.  Refer to sub-section 2h
          for directions.  Once you've found the Signet Ring return it
          to Pomporo in the Crown District.
Reward(s): 600 XP, Berserker Sword

18. Elodach the Initiate: Elodach the Initiate has vanished from the
                          Temple of Urath.  If you learn anything about
                          his disappearance, tell Jerve the Elder at
Solution: Next to the building south of the middle bridge to the Crown
          District in the Marketplace is Madog the Beggar.  Give Madog
          5 GP and he'll mention that he's seen Elodach.  Go back to the
          Temple of Urath and tell Jerve.  The priest gets mad at you
          for your accusations and sends you away.  Return to Madog and
          give him 10 GP.  Go back to Jerve and tell him of the
          information you've just learned.  Jerve tells you that in
          fact a feather from Urath was just stolen.  When you tell him
          what you've heard about Elodach but he doesn't believe you
          again.  Go back to Madog and you'll learn that Elodach has
          fled to Iona.  Now you have to go to Iona.  The Urath Feather
          can be found in the park to the left of the Great Library.
          The feather is placed all the way in the back.  Return the
          feather to Jerve.
Reward(s): 700 XP, Ring of Talent

19. The Amulet of Prince Yon: A man named Drego has hired Flece to steal
                              an amulet that once belonged to the late
                              Prince Yon.  Find the amulet in the royal
                              palace and bring it to Drego in the harbor
Solution: Yon's amulet is in the locked room on the third floor of
          Lenele Palace.  Take the amulet to Drego, he's in the
          southeast corner of Lenele Outskirts.
Reward(s): 200 XP, 2,000 GP

20. Find the Ring of Light:  Find the Ring of Light on the island of
                             Iona, east of Lenele.  Yago believes the
                             ring lies hidden on the island.  Once you
                             have the ring, tell Yago what you've
                             learned about the Ring of Fire and the
                             Ring of Stone.
Solution: Follow sections 3-5 to complete this quest.
Reward(s): Ring of Light

21. Find the Ring of Stone: Speak to Abbot Laurent of the Iona Monastery
                            and ask him to help you find the Ring of
                            Fire and the Ring of Stone.
Solution: Follow section 7-9 in the Walkthrough.
Reward(s): Ring of Stone

22. Find the Ring of Fire: Speak to Abbot Laurent of the Iona Monastery
                           and ask him to help you find the Ring of
                           Fire and the Ring of Stone.
Solution: Follow section 4-6a in the Walkthrough.
Reward(s): Ring of Fire

23. Defeat the Emperor Murod: Find the four rings of summoning: the Ring
                              of Dakness, the Ring of Light, the Ring of
                              Stone, and the Ring of Fire.  Once these
                              rings are in your possession, Yago will
                              tell you what must be done to confront the
Solution: This quest dissapears after section 11 in the Walkthrough
Reward(s): N/A

24. Tancred's Assassin: An Orenian woman dressed in white poisoned
                        Tancred with the 'Tail of Rokhul,' a slow-acting
                        poison for which there is no cure.  The woman
                        known as Aoqi, leads the Society of the Jade
                        Temple in Orenia.
Solution: Completed when you talk to Aoqi during sub-section 13b.
Reward(s): The truth.

25. Novice Sama: Brother Eamon is searching for a novice named Sama.
                 She is late for her lesson with the Master of Keys.
                 Find Sama and inform Eamon of her whereabouts.
Solution: Sama can be found in the small garden to the left of the Great
          Library.  When you talk to Sama promise to keep her secret and
          help her.  She'll give you Sama's Book and asks you to return
          it to the Great library.  What it basically comes down to now
          is whether you want XP or GP.  If you give the book to Brother
          Morhan at the Great Library you get XP.  If you give it to
          Brother Eamon you get GP.  If you choose to give it to Morhan
          he'll ask you where you got the book.  It doesn't matter what
          you tell him so do what you want.
Reward(s): 200 XP (Morhan) or 200 GP (Eamon)

26. Miala of the Iomani: On Iona, Sister Miala asked you to find her
                         long-lost brother, Amas.  As children, Miala
                         and Amas were kidnapped by pirates and
                         separated on their journey.
Solution: Amas is a priest in the Temple of Urath.  You can find him in
          the outer circle (the rooms that go around the church, not the
          room with the stained-glass windows).  Talk to Amas and he'll
          give you the Iomani Necklace to take to Miala.  Return to Iona
          and give her the necklace.
Reward(s): 150 XP (Amas), 800 XP (Miala), Garnet

27. Qelah of the Muthavi: Sister Qelah wishes to return to Muthavi, an
                          an island in the Galadian Archipelago.  If
                          you happen to meet a Muthavi trader, tell him
                          the daughter of Tirasa waits for him on Iona.
Solution: You can find a Muthavi Captain in the Lenele Outskirts.  The
          Captain is on the docks in the eastern part of the Outskirts.
          Talk to the Captain and he'll set sail for Iona.  Return to
          Iona and talk to Sister Llio.  Llio is on the battlements
          behind the tower where you find Abbot Laurent.
Reward(s): 250 XP (Muthavi Captain), 900 XP (Llio), Ring of Proficiency

28. The Tome of Gahnis: On the island of Iona, a monk has given you the
     *HC*               Tome of Gahnis.  He explains that one day you
                        will meet a man searching for it.  He will come
                        to Iona, and you must be the one to give it to
                        him.  He will speak its name.

29. Tathal the Wanderer: The daughter of an Orenian holy man, Sister
                         Bilan has given you a scroll of her father's
                         teachings.  Give the scroll to Tathal the
                         Wanderer, a Medevan vagabond who had been his
                         disciple.  Bilan doesn't know where to find
Solution: Tathal can be found during an Encounter in the desrt areas of
Reward(s): 6,000 XP, Blue Dragon Scale

30. Wid the Terrified: Find the Axe of Ikus for Brother Wid the
                       Terrified, a monk who needs the weapon to
                       confront the phantoms that haunt him.  The blade
                       lies hidden in the Catacombs below the Crypt of
Solution: The Axe of Ikus is in the Iona Catacombs.  Refer to sub-
          section 3a for direction.  When you've retrieved the axe give
          it to Brother Wid.
Reward(s): 700 XP, Ring of Health

31. Torva's Magic Lute: Attacked by monsters while picking flowers for
                        his amour, Torva the Bard has lost his lute.
                        The monsters made off with the instrument,
                        without which Torva has no hope of wooing Lady
                        Isele.  Find the lute and return it to its
                        rightful owner.
Solution: I've found Torva's Lute in the hilly area just west of
          Lenele.  The only time you can get it though is at night and
          in an Encounter in a forest.  From where you start at the
          Encounter, the lute is to your right, next to a Bone Servant.
          When you've found the lute return it to Torva in the Lenele
Reward(s): 500 XP, 125,000 GP

32. The Lord Chamberlain's Men: Torvel, leader of the troupe of actors
                                on Lenele's Crown District, has asked
                                for your help.  The Master of Revels
                      banned the company from performing in the Palace,
                      but Torvel thinks you might be able to change his
Solution: The Master of Revels is in Lenele Palace.  You can find him to
          the right of the right flight of stairs next to the entrance.
          He'll tell you that the only way for Torval's troupe to make
          up with him would to find 6 Stonefire Lanterns.  Krys the
          Lantern Maker, in the Marketplace, is the only one who can
          make them.  When you talk to Krys, he'll tell you that the
          only way he can make the lanterns is with Gargoyle blood.
          Gargoyles can be found in the Ruins of Ikaemos.  When you've
          aquired 6 Gargoyles Blood, return to Lenele and give them to
          Krys.  Krys will make the Stonefire Lanterns for you.  Take
          the lanterns to the Master of Revels now.  Go talk to Torvel
          again and you'll complete the quest.
Reward(s): 2,000 XP (Krys), 500 XP (Master of Revels), 2,000 XP
           (Torvel), 5,000 GP

33. The Fate of Rhukha: The Khosani the fate of their hero, Rhukha, who
     *HC*               captured the Demons in the rings of summoning to
                        end the Chaos of Ten Thousand Years.  If you
                        learn what happened to Rhukha, tell the Keeper
                        of Lore.

34. Secrets of Dakhanim: The Khosani Priestess Ilaru desires the secret
     *HC*                of Nutengov's potion.  The mage belonged to a
                         secret society known as the Dakhanim, Masters
                         of Invisible Script.  Any page that contained
                         Nutengov's writing would appear to be blank.

35. The Ghost of Ikaemos: The ghost of Munorus, counselor of the Priest-
                          King Apaset, haunts the ruins of Ikaemos.  To
                          put his soul at rest, you must find and bring
                          to him the necklace of Queen Vaesura.
Solution: Vaesura's Necklace can be found in Ikaemos Swamp.  It's on the
          left side of the huge ruin where you can gain access to the
          Ikaemos Palace Upper Level.  Give the necklace to Munorus to
          complete the quest.
Reward(s): 1,000 XP

36. The Lord of Logaros: Avenge the Lord of Logaros, digraced by Sir
                         Horum of Roak, a supporter of Prince Sornehan.
                         Sir Horum guard's the Devil's Bridge across the
                         Royal Canal.
Solution: Sir Horum can be found next to the middle bridge to the Old
          City.  Slay the knight and tell the Lord of Logaros.
Reward(s): 2,000 XP, Logaros Longsword

37. Adeslani's Brother: Help Adeslani find her brother Hargolus.  She
                        believes he is hiding at the house of a friend
                        in the Crown District.  Adeslani will lead the
                        way, but she needs you help getting past the
                        sentries and patrols.
Solution: Just follow Adeslani and wipe out any enemies you encounter.
Reward(s): 4,000 XP

38. Find Joseph: Find Joseph and escape from the Tower of Eleh.
Solution: Follow section 12 in the Walkthrough.
Reward(s): Joseph

39. Heal Joseph's Hand: Find Rosalind in the village of Wolong, south of
                        the Tower of Eleh.  She is searching for The
                        Gatherers, a circle of healers who might have
                        the power to restore your hand.
Solution: Follow sections 13 and 13a in the Walkthrough.
Reward(s): Joseph's hand.

40. The Emperor's Dragon Scales: Find the four Dragon Scales of the
                                 Emperors of Orenia.  In the Tower of
                                 Eleh, a slave named Xueli gave you the
                                 Green Dragon Scale.  The others lie
                                 hidden throughout Orenia.
Solution: Xueli, who gives you the quest, gives you the Green Dragon
          Scale.  The Red Dragon Scale is located in the Wolong Caverns.
          Refer to sub-section 13a for location.  The Blue Dragon Scale
          is held by Tathal the Wanderer.  You can find Tathal in an
          Encounter in the desert region of Orenia.

41. Find the Ring of Water: The Ring of Water lies deep in the caverns
                            of Wolong, guarded by a ghost named Ngaru.
                            Zhimin the Fisherman has seen the Dragon of
                            the Lake.
Solution: Follow sub-section 13 and 13a in the Walkthrough.
Reward(s): Ring of Water

42. Find the Ring of Jade: The Ring of Jade is one of the four Dragon
                           Rings of Summoning.  In the chaos of ten
                           thousand years, the war between the Dragons
                           and Demons almost destroyed the world.
Reward(s): Ring of Jade

43. Find the Ring of Four Winds: The Ring of the Four Winds is one of
                                 the four Dragon Rings of Summoning.  In
                                 the chaos of ten thousand years, the
                                 war between the Dragons and Demons
                                 almost destroyed the world.
Solution: You get the Ring of the Four Winds when you get Jekhar during
          sub-section 13b.
Reward(s): Ring of the Four Winds

44. Find the Ring of the Forest: The Ring of the Forest is one if the
                                 four Dragon Rings of Summoning.  In the
                                 chaos of ten thousand years, the war
                                 between the Dragons and Demons almost
                                 destroyed the world.
Reward(s): Ring of the Forest

45. Defeat General Pijian: Help the Society of the Jade Temple free
                           Wolong and defeat General Pijian.
Solution: Follow sub-section 13b to complete this quest.
Reward(s): 1,000 XP (Jade Temple Priest)

46. The Heir of King Bellias: So that Flece may reclaim the throne of
     *HC*                     her father Bellias, defeat Sornehan and
                              the four Demons.

47. Child of the Spirits: A forest Oni named Piaobo has given you a
                          wooden box containing her immortal spirit.  To
                          help her reclaim her human form, throw the box
                          into the sacrificial pit of the Wolong
                          Caverns.  You must not open the box.
Solution: Go to the Wolong Caverns and approach the pit.  Talk to the
          Jade Temple Ghost on the bridge and choos to "throw the box."
          Leave the Caverns and go down to the town.  Behind one of the
          large buildings in the western part of town, you'll find
          Piaobo.  Talking to her will end the quest.
Reward(s): 1,000 XP (Jade Temple Ghost), 5,000 XP (Piaobo), Ring of


VIII. Puzzle Solutions

      Here is where I'll put all the more difficult puzzle solutions.
I'm ding this for two reasons: one) if you're just looking for a puzzle
solution you don't have to mill through the whole walkthrough, two) for
those people going through the walkthrough that want to figure out the
puzzles for themselves.

Puzzle #1 - Push the Kings Around - Iona Catacombs

This puzzle requires you to push in two statues in order to progress.
The statues are lined up in a circle around the room.  From the exit,
the statue on the left will be called 1.  Clockwise from 1 will be 2
through 12.  The statues you want to push are 8 (the one with the axe)
and 12.

Puzzle #2 - Mind Over Block - Labyrinth of the Knosani

For this puzzle you'll have to depress certain blocks in order to move
on.  From the entrance to the first room, the blocks are layed out as

    next room
l    1     7     i      You'll want to depress: 3, 4, 6, 8, 10, 11
e    2     8     g
f    3     9     h
t                t
     4     10
w    5     11    w
a    6     12    a
l                l
l                l


Puzzle #3 - How Good is Your Memory? - Labyrinth of the Khosani

For this one you need to activate 4 of the gold tiles in order to open
the gate.  From the entrance of the room, they are layed out like this:

    next room

               r     You can activate: 1, 6, 3, 4, 5
l    1     2   i
e              g
f    3     4   h
t              t
     5     6
w              w
a              a
l              l
l              l



VIX. Skills

Name: Sword Weapons
Description: Inc. % to hit with swords and daggers.
Character: Jo Lv.1
           Je Lv.8
           Fl Lv.4

Name: Axe Weapons
Description: Inc. % to hit with axes and polearms.
Character: Jo Lv.17
           Je Lv.8

Name: Blunt Weapons
Description: Inc % to hit with maces and hammers.
Character: Jo Lv.16
           Je Lv.8

Name: Staff Weapons
Description: Inc. % to hit with staves.
Character: Jo Lv.5
           Ro Lv.6

Name: Bow Weapons
Description: Inc. % to hit with bows and crossbows.
Character: Jo Lv.10
           Fl Lv.4
           Ro Lv.9

Name: Heavy Arms
Description: Can equip heavier weapons and armor.
Character: Jo Lv.8
           Je Lv.8
           Fl Lv.6

Name: Parry
Description: Inc. chance to deflect incominf blows.
Character: Jo Lv.6
           Je Lv.8
           Fl Lv.8
           Ro Lv.14

Name: Counter Attack
Description: Inc. chance to get free hit after parry.
Character: Jo Lv.17
           Je Lv.8
           Fl Lv.18

Name: Dodge
Description: Inc. chance to dodge attacks from all sides.
Character: Jo Lv.1
           Je Lv.8
           Fl Lv.4
           Ro Lv.6

Name: Critical Hit
Description: Inc. chance of doing double damage.
Character: Je Lv.10
           Ro Lv.16

Name: Double Attack
Description: Inc. chance of getting chain attacks.
Character: Jo Lv.14
           Je Lv.12

Name: Push
Description: (Active) Inc. chance chain attack for next attack.
Character: Jo Lv.1
           Je Lv.8

Name: Kick
Description: (Active) Inc % to hit with blunt melee attack.
Character: Je Lv.8
           Fl Lv.4

Name: Trip
Description: (Active) Inc. % to knock enemy to ground.
Character: Fl Lv.11
           Ro Lv.12

Name: Summon
Description: Speed at which summons gain power.
Character: Jo (Learned after "Find Yago" quest)

Name: Aimed Attack
Description: (Active) Inc. % chance causing status effect.
Character: Fl Lv.4

Name: Backstab
Description: (Active) Inc. to hit and damage of backstab.
Character: Fl Lv.5

Name: Appraise
Description: (Active) Inc. ability to identify better items.
Character: Fl Lv.7

Name: Pick Lock
Description: (Active) Pick locks of higher difficulty.
Character: Fl Lv.4

Name: Sneak
Description: (Active) Inc. duration of sneak.
Character: Fl (Learned after "Find Yago" quest)

Name: Hide
Description: (Active) Dec. recycle time on hide.
Character: Fl Lv.11

Name: Assess
Description: (Active) Inc. ability to assess stronger foes.
Character: Ro Lv.6

Name: Heal
Description: Gain access to higher level Heal spells.
Character: Jo Lv.1
           Je Lv.18
           Ro Lv.6

Name: Dark
Description: Gain access to higher level Dark spells
Character: Jo Lv.16 (or through Ring of Darkness)
           Fl Lv.14

Name: Energy
Description: Gain  access to higher level Energy spells.
Character: Ro Lv.6

Name: Holy
Description: Gain access to higher level Holy spells.
Character: Jo Lv.7
           Ro Lv.8

Name: Fire
Description: Gain access to higher level Fire spells.
Character: Jo Lv.9
           Ro Lv.7

Name: Ice
Description: Gain access to higher level Ice spells.
Character: Ro Lv.10

Name: Magic Resist
Description: Inc. resistance to all types of magic.
Character: Jo Lv.13
           Je Lv.14
           Fl Lv.16
           Ro Lv.6


X. Chain Attacks

Name: Chain Added Blow
Description: Standard secondary attack.
Character: All

Name: Chain Desperation
Description: + Damage with amount of damage taken.
Character: Jo, Fl, Je

Name: Chain Confusion
Description: Removes APs from target.
Character: Jo, Ro

Name: Chain Push
Description: (Active) Inc. chance chain attack for next attack.
Character: Jo

Name: Chain Mind Drain
Description: Target loses APs, recover APs.
Character: Jo

Name: Chain Life Leech
Description: Does damamge, recover hit points.
Character: Jo

Name: Chain Kick
Description: (Active) Inc. % to hit with blunt melee attack.
Character: Fl, Je

Name: Chain Leg Swipe
Description: Slows target.  Medium damage.
Character: Fl

Name: Chain Mug
Description: Damage to enemy and chance of stealing gold.
Character: Fl

Name: Chain Blindness Stab
Description: Blinds enemy.  Does minimal damage.
Character: Fl

Name: Chain Shock Grasp
Description: Does energy based damage.
Character: Ro

Name: Chain Bless
Description: Party takes less physical damage.
Character: Ro

Name: Chain Mend
Description: User recovers some hit points.
Character: Je

Name: Chain Sacrifice
Description: Double damage, lose own HP.
Character: Je

Name: Chain Revitalize
Description: Party regains HP.
Character: Jo

Name: Chain Stamina Attack
Description: + Damage with the amount of AP left.
Character: Jo, Fl

Name: Chain Axe Spin
Description: Damages nearby targets.  Axes only.
Character: Je

Name: Chain Arm Slice
Description: Cripples target.  Medium damage.
Character: Fl

XI. Spells

Class: Heal
Character: Jo, Je, Ro

Name: Heal
AP: 4
Skill Level: 1
Description: Restore HPs to target.

Name: Cure
AP: 2
Skill Level: 2
Description: Remove target's status effects.

Name: Regenerate
AP: 4
Skill Level: 4
Description: Target heals HP over time.

Name: Resurrect
AP: 10
Skill Level: 6
Description: Target is restored to life.

Name: Vitalize
AP: 10
Skill Level: 8
Description: Heals entire party a bit.

Name: Revive
AP: 20
Skill Level: 10
Description: Target is fully restored.

Class: Dark
Character: Jo, Fl, Ro

Name: Blind
AP: 2
Skill Level: 1
Description: Target cannot see.  Penalty to hit.

Name: Silence
AP: 3
Skill Level: 2
Description: Target cannot cast spells.

Name: Invisibility
AP: 20
Skill Level: 7
Description: Enemies can't see you, bonus to dodge.

Name: Death
AP: 20
Skill Level: ?
Description: Enemy dies.

Class: Energy
Character: Ro

Name: Light
AP: 1
Skill Level: 1
Description: Caster gains bonus to hit.

Name: Lightning
AP: 3
Skill Level: 2
Description: Does Energy damage to target.

Name: Empower
AP: 8
Skill Level: 7
Description: Target deals extra damage.

Class: Holy
Character: Jo, Ro

AP: 4
Skill Level: 1
Description: Target takes less physical damage.

Name: Protect
AP: 8
Skill Level: 2
Description: Party takes less physical damage.

Name: Faith
AP: 10
Skill Level: 7
Description: Party is resistant to magic.

Name: Curse
AP: 20
Skill Level: 8
Description: Nearby targets take extra damage.

Class: Fire
Character: Jo, Ro

Name: Fire Arrow
AP: 4
Skill Level: 1
Description: Does Fire damage to target.

Name: Fireball
AP: 6
Skill Level: 2
Description: Does persistent Fire damage to target.

Name: Meteor Storm
AP: 6
Skill Level: 4
Description: Does Fire damage to random targets.

Name: Wall of Fire
AP: 10
Skill Level: 7
Description: Creates a barrier of fire.

Name: Inferno
AP: 20
Skill Level: 10
Description: Does Fire damage to nearby enemies.

Class: Ice
Character: Ro

Name: Icicle
AP: 5
Skill Level: 1
Description: Does Ice damage to target.

Name: Icy Sleep
AP: 4
Skill Level: 3
Description: Sleeps target + damage.

Name: Freeze
Skill Level: 6
Description: Freezes target + damage.


XII. Summon Monsters

Name: Blackfire Elemental
Ring: Darkness
Ring Power: 0
AP: 10
Chain Attacks: Up- Blindness Stab
               Down- Leg Swipe
               Left- Burning Hands
               Right- Silence
Spells: Blind
        Fire Arrow
        Dark Wall

Name: Mist Elemental
Ring: Light
Ring Power: 0
AP: 10
Chain Attacks: Up- Shocking Grasp
               Down- Prayer
               Left- Mend
               Right- Blindness Stab
Spells: Light

Name: Wraith
Ring: Light
Ring Power: 60,000
AP: 30
Chain Attacks: Up- Life Leech
               Down- Mind Drain
               Left- Silence
               Right- Icy Touch
Spells: Blind
        Life Drain

Name: Red Minotaur
Ring: Fire
Ring Power: 0
AP: 15
Chain Attacks: Up- Burning Hands
               Down- Trip
               Left- Added Blow
               Right- Axe Spin
Spells: N/A

Name: Blood Elemental
Ring: Fire
Ring Power: 60,000
AP: 30
Chain Attacks: Up- Life Leech
               Down- Mind Drain
               Left- Desperation
               Right- Sacrifice
Spells: Fireball
        Wall of Fire

Name: Golem
Ring: Stone
Ring Power: 0
AP: 15
Chain Attacks: Up- Overpower
               Down- Earth Shaker
               Left- Desperation
               Right- Added Blow
Spells: N/A

Name: Blade of Urath
Ring: Stone
Ring Power: 60,000
AP: 25
Chain Attacks: Up- Added Blow
               Down- Life Leech
               Left- Desperation
               Right- Sacrifice
Spells: N/A

Name: Blue Imp
Ring: Water
Ring Power: 0
AP: 15
Chain Attacks: Up- Mend
               Down- Mug
               Left- Icy Touch
               Right- Revitalize
Spells: Heal
        Ice Coffin
        Blue Imp Sleep

Name: Dragon of Water
Ring: Water
Ring Power: 60,000
AP: 50

Name: Celestial Samurai
Ring: Four Winds
Ring Power: 0
AP: 30
Chain Attacks: Up- Added Blow
               Down- Overpower
               Left- Bless
               Right- Revitalize
Spells: N/A

Name: Dragon of the Four Winds
Ring: Four Winds
Ring Power: 60,000
AP: 30

Name: Poison Elemental
Ring: Forest
Ring Power: 0
AP: 20
Chain Attacks: Up- Life Leech
               Down- Trip
               Left- Mind Drain
               Right- Desperation
Spells: Poison

Name: Dragon of the Forest
Ring: Forest
Ring Power: 60,000
AP: 30

Name: Jade Golem
Ring: Jade
Ring Power: 0
AP: 14
Chain Attacks: Up- Added Blow
               Down- Steelskin
               Left- Overpower
               Right- Prayer
Spells: Jade Beam

Name: Jade Dragon
Ring: Jade
Ring Power: 60,000
AP: 30


XIII. Weapons

      There are only a few character specific weapons.  If the Character
column is empty that means the weapon can be equipped by everyone who
meets the skill requirements.  For weapons that have additional effects
I've put them underneath its name.

  Name              Value     Damage   Speed   Skill Req.     Character
  ----              -----     ------   -----   ----------     ---------


  War Axe           100       40       0.83		
  Medevan War Axe   300       45       0.83
  Battleaxe         500       50       0.59
  Woodsman's Axe    500       50       0.83    Heavy Arms 1
  Medevan Hatchet   5,000     60       0.83    Heavy Arms 2
  Halberd           1,000     65       0.67    Heavy Arms 2
  Medevan Battleaxe 1,000     65       0.71    Heavy Arms 2
  Pole Axe          5,000     65       0.53    Heavy Arms 3
  Heavy War Axe     5,000     75       0.71    Heavy Arms 4
  Yari              50,000    75       0.53    Heavy Arms 6
  Spineslicer       50,000    80       0.71    Heavy Arms 5
  Foecleaver        100,000   80       0.83    Heavy Arms 9
  Heavy Battleaxe   10,000    85       0.71    Heavy Arms 7
  Sabre Halberd     10,000    85       0.53    Heavy Arms 6

  Club              50        25       1.25
  War Club          500       30	   1.25    Heavy Arms 1
  Sledgehammer      1,000     45       0.77    Heavy Arms 4
  Impaler           50,000    55       1.00    Heavy Arms 5
    Effect: Power Leech
  Spiked Mace       5,000     55       1.00    Heavy Arms 4
  Flanged Mace      10,000    60       1.11    Heavy Arms 3
  Debasser          50,000    75       1.00    Heavy Arms 6
  Warhammer         100,000   90       0.51    Heavy Arms 5

  Crossbow          50,000    30       0.50    Heavy Arms 3
  Reflex Bow        1,000     30       1.43
  Short Bow         100       30       1.25
  Yew Bow           50        35       1.00
  Iron Bow          500       40       1.00    Heavy Arms 3
  Reinforced Bow    1,000     40       1.00    Heavy Arms 1
  Crossbow          1,000     45       0.67
  Long Bow          10,000    50       0.83
  Heavy Crossbow    200,000   70       0.50    Heavy Arms 3


  Ironwood Staff    10,000    20       1.25
    Effect: Power Leech
  Staff             100       25       0.67
  Hardwood Staff    1,000     35       1.00
  Quarterstaff      500       40       0.67
  Naginata          50,000    55       0.71
  Fellstaff         5,000     60       1.67


  Dagger            50        25       1.33                    Fl
  Worn Katana       20        25       0.63
  Fiery Falchion    200       30       0.95
    Effect: Fireball
  Icy Dagger        5,000     30       1.33
    Effect: Icicle
  Sharp Dagger      500       30       1.33
  Falchion          200       32       1.05
  Precise Falchion  500       32       1.25
    Aimed Attack +1
  Berserker Sword   1,000     35       1.00
    Effect: Empower
  Dirk              1,000     35       1.33

  Parrying Dagger   5,000     35       1.33
  Sabre             5,000     35       1.25    Heavy Arms 1
  Short Sword       100       35       1.00
  Wakasashi         10,000    38       0.67    Heavy Arms 2
  High Quality
  Knife             5,000     40       1.33
  Bastard Sword     200       45       0.67
  Katar             10,000    45       1.33                    Jo, Fl
    Effect: Poison
  Sword of Spirits  5,000     45       1.11    Heavy Arms 7
  Claymore          5,000     50       0.67    Heavy Arms 3    Je
  Kishin Imapler    80,000    50       1.25    Heavy Arms 4
    Effect: Death
  Long Sword        1,000     50       1.00    Heavy Arms 3
  Sword of Maiming  10,000    50       0.67    Heavy Arms 5
  Fine Bladed
  Katana            5,000     55       1.25    Heavy Arms 1
  Fine Katana       1,000     55       1.11    Heavy Arms 3
  Gutting Dirk      75,000    55       1.33
    Critical Hit +2
  Katana            3,000     55       1.00
  Katana of Skill   10,000    55       1.00    Heavy Arms 3
    Sword Weapons +1
  Razor Shortsword  7,000     55       1.00    Heavy Arms 3
  Spinesplitter     50,000    55       1.00                    Fl
    Backstab +3
  Eversharp Katana  80,000    70       1.00    Heavy Arms 6
  Nodachi           100,000   70       0.67    Heavy Arms 8
    Effect: Ice Coffin
  100-Fold Katana   500,000   75       1.00    Heavy Arms 7
  Logaros Longsword 100,000   75       0.83    Heavy Arms 5
  Shard Sword       500,000   75       0.74    Heavy Arms 7
  Dreadblade        500,000   80       0.67    Heavy Arms 8    Jo


XIV. Armor

      If a piece of armor has an additional effect it is listed
underneath its name.

  Name              Value    Defense  Speed   Skill Req.      Character
  ----              -----    -------  -----   ----------      ---------


  Servant's Boots	  5        1	  1.00                    Fl
  Leather Boots     20       3        1.00                    Jo
  High Leather
  Boots             50       5        1.00
  Dragon Boots      500      7        1.00                    Ro
    Magic Resist +1
  Heavy Boots       200      7        1.00    Heavy Arms 1    Jo, Je, Fl
  Steel Heeled
  Boots             20       7        1.00                    Fl
  Tough Boots       20       7        1.00                    Je
  Boots of Stealth  50,000   10       1.00                    Fl
    Sneak +2
  Reinforced Boots  500      10       1.00    Heavy Arms 2    Jo, Je, Fl
  Studded Boots     300      10       1.00    Heavy Arms 1    All
  Sabatons          1,000    13       1.00    Heavy Arms 3    Jo, Je
  Sprinsteel Boots  5,000    15       1.00    Heavy Arms 4    Jo, Je, Fl
  Warrior's Sabaton 25,000   15       1.00    Heavy Arms 6    Je
    Max HP +10


  Servant's Gloves  5        1        1.05                    Fl
  Silk Gloves       50       3        0.95                    All
    Magic Resist +1
  Cloth Gloves      100      5        0.95                    All
  Leather Gloves    250      7        0.95                    All
  Mellifluous Mite  500      8        0.95                    Ro
  Shadow Gauntlets  10,000   8        1.05    Heavy Arms 1    Fl
    Pick Lock +1
  Leather Armguards 20       9        1.05                    Fl
  Leather Gauntlets 500      9        0.95                    Jo, Je, Fl
  Iron Gauntlets    5,000    10       0.95                    All
  Thief's Gauntlets 5,000    10       1.05    Heavy Arms 0    Fl
    Appraise +1
  Gloves            3,000    13       0.95    Heavy Arms 3    Jo, Je, Fl
  Bough-Kote        10,000   15       1.05    Heavy Arms 5    Jo, Je, Fl
  Gauntlets         10,000   15       0.95    Heavy Arms 3    Jo, Je, Fl
  Steel Gauntlets   20,000   17       0.95    Heavy Arms 1    Jo, Je, Fl
  Plate Gauntlets   25,000   20       0.95    Heavy Arms 7    Jo, Je


  Leggings          5        1        1.00                    Fl
  Pantaloons        5,000    3        1.00                    Fl
    Sneak +1
  Silk Breeches     100      3        1.00                    Fl, Ro
  Blue Pants        20       4        1.00                    Jo
  Studded Leggings  20       5        1.00                    Fl
  Cloth Pants       20       7        1.00                    Je
  Leather Breeches  100      8        1.00                    All
  Studded Pants     500      10       1.00                    Fl
  Leggings          5,000    15       1.00    Heavy Arms 3    Jo, Je, Fl


  Servant's Blouse  5        1        1.00                    Fl
  Cloth Shirt       20       5        0.95                    Fl
  Quilted Robe      20       5        0.95                    Ro
  Quilted Holy Robe 200      6        0.95                    Ro
    Holy +1
  Tunic             20       7        1.00                    Jo
  Leather Armor     20       9        0.95                    Je
  Padded Surcoat    100      15       0.91                    Jo, Je, Fl
  Blessed Surcoat   250      16       0.87                    Jo, Je, Fl
    Resist Magic +1
  Robe of
  Restoration       600,000  20       1.05                    Ro
    Effect: Heal
  Leather Jerkin    500      20       0.91                    Jo, Je, Fl
  Studded Leather   1,000    25       0.91                    Jo, Je, Fl
  Shadow Haramaki   50,000   30       1.25    Heavy Arms 3
    Hide +1, Resist Piercing +2
  Haramaki          10,000   35       1.11    Heavy Arms 3    Jo, Je, Fl
    Resist Piercing +2
  Chainmail Tunic   10,000   40       0.91    Heavy Arms 3    Jo, Je, Fl

Full-Body Armor

  Boiled Leather    5,000    30       0.91                    Jo, Je, Fl
  Leather           10,000   30       0.91    Heavy Arms 1    Fl
    Resist Slashing +2
  Steelshod Leather 10,000   30       0.91    Heavy Arms 1    Jo
    Resist Slashing +3
  Bougu-Dou         10,000   35       1.11    Heavy Arms 4    Jo, Je, Fl
    Resist Piercing +2
  Steelcore Bougu-
  Dou               50,000   40       1.11    Heavy Arms 5    Jo
  Breastplate       100,000  45       0.91    Heavy Arms 5    Jo, Je, Fl
  Platemail         500,000  50       0.91    Heavy Arms 5    Jo, Je
  Platemail         800,000  55       1.00    Heavy Arms 5    Je


  Blinding Buckler  100      10       1.05    Heavy Arms 1    Jo, Je, Fl
    Charges: Blind (10)
  Buckler           100      10       1.05    Heavy Arms 1    Jo, Je, Fl
  Round Shield      500      15       1.00    Heavy Arms 2    Jo, Je, Fl
  Heater Shield     1,000    18       0.91    Heavy Arms 3    Jo, Je, Fl
  Defender Heater   5,000    18       0.91    Heavy Arms 3    Jo, Je, Fl
    Dodge +1
  Guardian Heater   5,000    18       0.91    Heavy Arms 3    Jo, Je, Fl
    Parry +1
  Scutum Shield     5,000    20       1.00    Heavy Arms 3    Jo, Je, Fl
  Kite Shield       10,000   22       0.83    Heavy Arms 4    Jo, Je, Fl

XV. Magic Items

Name                    Value             Charges
----                    -----             -------

Blizzard Scroll         75                Blizzard (1)
Cleansing Tonic         400               Cure (1)
Cleansing Elixir        800               Cure (5)
Curse Scroll            75                Curse (1)
Drithen's Brew          340               Empower (1)
Elixir of Recovery      500               Regenerate (1)
Food                    10                Cure (1)
Fire Arrow Book         200               Fire Arrorw (5)
Fire Arrow Rune         25                Fire Arrow (1)
Fire Arrow Scroll       50                Fire Arrow	(1)
Fire Arrow Tablet       100               Fire Arrow	(1)
Fire Arrow Tome         400               Fire Arrow (5)
Fire Arrow Tract        100               Fire Arrow (5)
Health Elixir           1,000             Heal (1)
Healing Draught         100               Heal (1)
Health Tonic            500               Heal (1)
Ice Coffin Scroll       75                Ice Coffin (1)
Icicle Book             200               Icicle (5)
Icicle Rune             25                Icicle (1)
Icicle Scroll           50                Icicle (1)
Icicle Tome             400               Icicle(5)
Icicle Tract            100               Icile (5)
Inferno Scroll          75                Inferno (1)
Invisibility Draught    500               Invisibility (1)
Invisibility Scroll     75                Invisibility (1)
Lightning Book          200               Lightning (5)
Lightning Rune          50                Lightning (1)
Lightning Scroll        50                Lightning (1)
Lightning Tablet        100               Lightning (1)
Lightning Tome          700               Lightning (5)
Lightning Tract         200               Lightning (5)
Meteor Scroll           75                Meteor Storm (1)
Panacea of Life         5,000             Heal (1)
Recovery Draught        50                Regenerate (1)
Recovery Tonic          100               Regenerate (1)
Revive Scroll           150               Resurrect (1)
Tears of Usaman         5,000             Invisibility (3)
Tome of Revive          600               Resurrect (5)
Tristan's Liberation    400               Bless (1)


XVI. Jewelry

Name                    Value       Effect
----                    -----       ------

Archer's Ring           1,000       Bow Weapons +1
Archer's Medallion      10,000      Bow Weapons +3
Bacite Medallion        7,500       Holy +1, Fire +1
Berserker Ring          5,000       Axe Weapons +3, Blunt Weapons +3
Battle Torque           300,000     Max AP +30, Max HP +60
Blessed Necklace        2,000       Speed +1
Blue Dragon Scale       50,000      Ice +2
Collar of Dexterity     7,500       Dodge +1, Parry +1
Collar of Health        50,000      Max HP +30
Collar of Precision     10,000      Critical Hit +2, Aimed Attack +2
Elemental Necklace      2,500       Fire +1, Ice +1
Farseeing Necklace      7,500       Bow Weapons +2
Frigidis Ring           5,000       Resist Ice +5
Green Dragon Scale      50,000      Holy +2
Gray Dragon Scale       50,000      Dark +2
Hellfire Necklace       100,000     Dark +3, Fire +3
Medallion of Night      2,500       Dark +1, Energy +1
Medallion of Vigor      80,000      Max HP +60
Necklace of Defense     7,500       Dodge +1, Parry +1
Necklace of Stealth     25,000      Sneak +2, Hide +2
Preservation Ring       50,000      Dodge +1, Parry +1, Max HP +20
Pyros Ring              5,000       Resist Fire +5
Pyrotechnic Ring        2,500       Fire +2
Ring of Aggression      10,000      Counter Attack +1, Critical Hit +1
Ring of Blessings	      2,500       Holy +2
Ring of Control         50,000      Push +2, Kick +2, Trip +2
Ring of Darkness        N/A         Dark +3
Ring of Dexterity       2,500       Dodge +2
Ring of Electrus        2,500       Energy +2
Ring of Fire            N/A         Fire +2, Resist Fire +3
Ring of Flames          2,500       Fire +1, Resist Ice +1
Ring of Forest          N/A         Dodge +1, Parry +2
Ring of Four Winds      N/A         Max AP +30
Ring of Health          5,000       Max HP +30
Ring of Ice             2,500       Ice +1, Resist Fire +1
Ring of Jade            N/A         Magic Resist +3
Ring of Light           N/A         Resist Energy +5
Ring of Might           50,000      Max AP +10, Max HP +30
Ring of Proficiency     5,000       Max AP +10
Ring of Protection      2,500       Parry +2
Ring of Repulsion       50,000      Parry +3, Counter Attack +3
Ring of Shadows         10,000      Hide +1, Sneak +1
Ring of Speed           5,000       Speed +2
Ring of Stone           N/A         Max HP +40
Ring of Storms          10,000      Energy +4
Ring of Talent          1,000       Max AP +10
Ring of Thieves         2,500       Picklock +34
Ring of Warding         25,000      Dodge +2, Parry +2
Ring of Water           N/A         Heal +2, Resist Ice +3
Shadow Medallion        100,000     Sneak +3, Hide +3
Swordsman's Ring        1,000       Sword Weapons +1
Swordsman's Torque      10,000      Sword Weapons +3
Torque of Bashing       7,500       Blunt Weapons +2
Torque of Celerity      7,500       Speed +2
Torque of Time          25,000      Speed +2, Double Attack +2


XVII. Miscellaneous Items

Name              Description
----              -----------

Amethyst          A common purple gemstone of average quality.

Aesik's Sword     This sword was crafted by Aesik's great-great-
                  grandfather, standard bearer to the legendary Lord
                  Falconeye of Masad.

Anzhi's Box       A box full of paints, brushes, papaer, and ink.

Argent Dagger     An ancient dagge covered in strange runes.

Auric Dagger      An ancient dagger covered in strange runes.

Axe of Ikus       The axe of King Ikus, one of the thirteen entombed in
                  the Crypt of Kings.

Bacite Tail       A Bacite's Tail

Blade of Tarun    The Ulsadana of the Khosani gave this blade to the
                  King of Medeva four centuries ago.  The Khosani will
                  know that whoever bears this dagger has been sent by
                  the King of Medeva.

Blue Glass Shard  A shard from the ancient Sudani cities of glass.  When
                  Laharah murdered Urath, the cities of our Sudani
                  ancestors shattered and became the Vaheomo, the "Sea
                  of Stars" that shine at night.

Bookcase Key      A key to the Crypt of Kings below the Iona Monastery.

Bottle With Eyes  A bottle containing the eyes of a beggar, the key
                  ingrediant in a potion of Medicant Vision.

Brazen Dagger     An ancient dagger covered in strange runes.

Citrine           An uncommon yellow gemstone of good quality.

Cupric Dagger     An ancient dagger covered in strange runes.

Durgan's Earring  The lucky charm of Durgan the Sailor, given to him by
                  spirits on the Sea of Khadim.

Gargoyle Blood    Adram of Gargoyle's blood.

Garnet            A rare red gemstone of very good quality.

Green Glass
Shard             A shard from the ancient Sudani cities of glass.  When
                  Laharah murdered Urath, the cities of our Sudani
                  ancestors shattered and became the Vaheomo, the "Sea
                  of Stars" that shine at night.

Gulan's Knife     A knife belonging to the widow Gulan.

Ikaemos Armory
Key               A key covered in archaic glyphs.

Ikaemos Master
Key               A key covered in archaic glyphs.

Ikaemos Swamp Map On this tattered parchment is a map of Ikaemos Swamp.
                  The map marks a route to the Palace of the Priest-

Iolite            A precious blue gemstone of exceptional quality.

Iomani Necklace   This neckalce once belonged to the mother of Amas and
                  Miala, exiles of the Iomani.  Their mother had been a
                  counselor in the court of Aaduk, the Blind Prince.

Jarl's Sword      A high-quality sword crafted by Jarl the weaponsmith.

Khosani Map       The tablet appears to be a fragment fo a map, covered
                  in intricate runes.  Three points on the map are
                  named: Umakil, Dehilos, and Muhul.  Under each name,
                  there is a flat, circular depression about the size
                  of a large coin.  The carvings that once had been
                  placed there are now missing.

Mangosteen        A fruit native to the Lake of Sorrows region.

Minhe's Bowl      A rice bowl belonging to the traitor Minhe.

Nahul Scroll      A scroll containing the teachings of Sister Bilan's
                  father, an Orenian holy man of Nahul.  Imperial
                  soldiers tortured and executed him for his opposition
                  to Murod's regime.

Onyx Carp         A rare fish found only in the Lake of Sorrows.  Its
                  entrails are believed to have magical properties.

Piaobo's Box      A simple wooden box containing the immortal soul of
                  Piaobo the Oni.

Rag Doll          A child's doll found in the Sewers of Lenele.

Red Glass Shard   A shard from the ancient Sudani cities of glass.  When
                  Laharah murdered Urath, the cities of our Sudani
                  ancestors shattered and became the Vaheomo, the "Sea
                  of Stars" that shine at night.

Salamanka Tongue  The tongue of a Fire Salmanka, an ingredient in many
                  fire-based potions.

Sama's Book       The Book of Ghurahas-Dah, a tome written in the
                  language of the gods.  Sama has asked you to return it
                  to the Great Library.

Sewer Grate Key   A key to the sewer grate.

Seeds of Aahur    These magical seeds will grow anywhere, even on bare

Signet Ring       A ring bearing the seal of the Lord of Dhuramil,
                  ancestor of the merchant Pomporo.

Slave Pit Key     A key to the slave pit in the Tower of Eleh.

Stick of Charcoal Charcoal belonging to Anzhi the painter.  Used for

Stonefire Lantern Magical lanterns made from Gargoyle's Blood.  Glowing
                  stones within the lantern's chamber emit a cool,
                  subdued glow.

Tancred's Key     A key to Tancred's house.

Tomb Key          A key to Joesph's cell in the Tower of Eleh.

Tome of Gahnis    A book written by Gahnis of Sidhar, whose unorthodox
                  beliefs inspired the Gahnic Heresy.

Torva's Lute      A lute of extraordinary quality belonging to the bard

Tourmaline        A very rare green gemstone of high quality.

Urath Feather     A feather from the wings of Urath, a relic from the
                  third Araenugeth.

Necklace          A wedding present for Vaesura, Queen of Ikaemos in the
                  ancient Dynasty of Nokh.

Volume 28         A volume from the Compleat Encyclopedia of Heresies,
                  Heterodoxies, and Apostasies.

Volume 67         A volume from the Compleat Encyclopedia of Heresies,
                  Heterodoxies, and Apostasies.

Yago's Key        A key to Yago's chambers.

Zane's Bow        A bow belonging to Zane, the leader of a band of


XVIII. Bestiary

      I would provide you with the stats. of the enemies but they seem
to vary from enemy-to-enemy.  All I can provide you with is a list of
the enemies in the game.

Baby Bacite                Bacite Shaman               Bandit

Barbarian Fighter          Blue Bacite               Blue Minotaur

Bone Knight                Bone Mage                 Bone Servant

Brass Golem                Broken Brass Golem        Brown Bacite

Burning Bone Knight        Carados                   Cerval

Crystal Rokhul             Female Oni                Fire Imp

Fire Salamanka             Frozen Bone Knight        Gargoyle

General Pijian             General Wentao            Ghost Rider

Giant Salamanka            Gorgonne                  Greater Gorgonne

Green Bacite               Green Imp                 Grey Stone Golem

Ice Witch                  Ikaemos Priest-King       Iron Golem

Khosani Heretic            Khosani Prisoner          Lord Korel

Medevan Thief              Normal Rokhul             Oni

Oni Mage                   Onyx Golem                Orenian Greater

Orenian Mage              Orenian Samurai            Orenian Scout

Orenian Soldier           Phoenix Rider              Red Bacite

Red Oni                   Rokhul                     Serpent Rider

Slave Driver              Steel Golem                Tiger Rider



XIX. Tips & Tricks

      Here I'll post any information I have that'll help in your quest.
If you have your own little tips e-mail me and I'll put 'em down.

-Spell Casting Shortcut: There's a quiker way to get your spells casted.
                         After you select a spell and your character's
                         hands start glowing, hit triangle to bring up
                         the main menu. Go into Inventory, Skills, or
                         Status and most of the time you'll hear the
                         sound of the spell being casted (even if you
                         didn't hear it, it most likely still worked).
                         This little trick can be very helpful when
                         fighting bosses and a character needs to be
                         healed quickly.  However, if you do this while
                         summoning the action will be cancelled.

-Cast Protect: Protect is a very helpful spell.  Make sure you ALWAYS
               cast it before a boss fight and recast it it when it
               runs out.

-The Credits Movie: At the main menu select Credits.  When the credits
                    start to roll press X or Triangle.  A hilarious
                    movie will then play with Joseph, Jekhar, Luminar,
                    and an Ultor Commando from Red Faction playing
                    Dungeons & Dragons.  If you know anything about D&D
                    this makes the movie even funnier.  After the movie
                    it'll also play 2 blooper segments.

-Fireball & Flame Arrow: If you use these two spells in combination,
                         along with the Spell Casting Shortcut, you
                         can seriously hurt an enemy before they can
                         get to you.  The only way this'll really work
                         though is if you surprise the enemy.  If the
                         enemy hasn't seen you yet, cast Fireball on
                         him.  After that, shoot a barrage of Flame
                         Arrows.  By the time the enemy gets up to you
                         close to half or more of its life'll be gone.
                         If the enemy is really slow, like the Broken
                         Brass Golems, you can pin them in the Fireball
                         blast where take damage for a couple seconds.

-Ranged Attack: Having someone equipped with a relatively fast bow/
                crossbow isn't such a bad idea.  A single person can
                kill a tough enemy all by him/herself, provided that the
                enemy is slow.  All you have to do is select the
                character with the ranged weapon and go into Solo Mode.
                After that, approach the enemy until you're at maximum
                range.  All you have to do now is attack.  When the
                enemy gets too close run away to maximum range and
                continue the assault.

-Healer w/Bow: I usually equip someone (usually Rosalind) with a bow
               and use her as a healer while everyone else goes and
               beats the crap out of the enemy.  It really works great
               because I don't have to concern myself with healing.  It
               works even better when you've got higher level Heal
               Submitted by: Mike Shafer 



      Here's where I'll be answering your questions(if I have the
answer).  If I don't have the answer, maybe some other reader can.  So
send me your questions.

- I'm looking for any or all Hero equipment for Jekhar, a God's Ring
  (or Ring of the Gods), a Draco Robe for Rosalind, and a Guardian Kite
  for Flece.
  Sent by: Joseph Sanford 


XXI. Requests to the Reader

      Now, here's where I ask you, the reader, for assistance.  Like I
said in the Introdution, this is our FAQ and I want you to contribute to
it.  If you do contribute, I want you to be as detailed as possible that
way I'll know exactly what you're talking about.  Also, if you
contribute I will give you credit in the Acknowledgments section.

Here's my list of requests for your assistance:

- First, if I've missed anything in what I've covered in the walkthrough
  such as items, shops, and quests, e-mail me and tell me what it is.

- If I've misspelled something or gotten a name of any kind wrong,
  correct me.

- As I said in the Tips & Tricks section, if you have any game tips or
  tricks be sure to send them to me.

- If you have more equipment, weapons, or items available in your game,
  send me what you have.  Follow the criteria I have in my sections.

- If you've encountered enemies that are not listed in the Bestiary,
  send me their names.  This includes bosses.

- Other chain attacks and spells that you have and I don't are welcome.
  Don't forget to follow the criteria that I have.

- In case you didn't notice, I haven't completed some of the quests that
  are listed.  If you have, tell me how you did it and be as detailed as
  possible, don't forget to include every reward that you get.

- Anybody know how to beat Azha the Archlich in the Caverns of Wolong?

- I read on the official Summoner website that you can combine summons
  to form different summon monsters.  Does anyone know how to do this?

- Does anybody know the purpose of the Ikaemos Master & Armory Keys?  I
  looked all over the place and couldn't find a door that needs them.

- Does anyone know where Likai is?  I looked all over Wolong and
  couldn't find the punk.


XXII. Acknowledgments

My thanks to:

-I'd especially like to thank TJC , TheUnasmurf
 @aol.com, and Seth Adams  for there help
 finding the Tomb Key in the Tower of Eleh.  I was stuck for over a day
 trying to find that %$#[email protected]* thing.

-Big thanks to Eduardo S. , Matt Keith
 , & Jeremy Wolfe  for
 telling me that I forgot to mention how to get the Cupric Dagger in the
 Ikaemos Swamp.

-I'd also like to thank [email protected]  Thanks to him I was
 able to correct an error with Puzzle #2 in the Puzzle Solutions
 section.  I also made Puzzles #2 & #3 less confsuing.

-Thanks to the following websites for posting this Walkthrough/FAQ:

      The rest is a list of the people who contributed, even the people
whose work didn't make it.  There are a few reasons why someone wouldn't
be in the "made it" section: Someone else beat you to it.  I don't post
anything that I haven't confirmed yet.  I had to get this update up fast
when it came to my attention that I made some BIG mistakes.  Because of
that I was not able to add everything I could this time.  If you
contributed but didn't make it you deserve a thank you because you
wanted to help.  Thank You!

The people that contributed (and made it):

[email protected] for the spells.

-Immortal Psylum  for the info. on the "Crazy Iven"

-J.R. Yanchak  also for the info. on the
 "Crazy Iven" and "The Lord Chamberlain's Men" quests.

-Adam  for 2 of Flece's Chain Attcks and the
 Celestial Samurai, Blue Imp, Poison Elemental, and Jade Golem summons.

-TJC  for the Curse spell.

-Joseph Sanford  for telling me that Luminare
 was the monster in the D&D movie.

-James Ansley  for informing me that I missed the Blue
 Pants in Masad Village.  Oops!  I'd also like to thank him for giving
 me detailed instructions on how to get to the sub-basement in the
 Lenele Sewers.

[email protected] for the location of the Blue Glass Shard and the
 solution to the "Ragneli's Robbers" quest.

-Kyle "Orange" Spahn  for telling me who the
 blue guy in the D&D movie was.

-Eddie V.  for the info. on "The Fate of Rhukha"
 & "Secrets of the Dakhanim" quests.

[email protected] for the Effect: Poison on the Katar.

[email protected] for the "Merchant of Orenia" solution.

-John Yein 

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