Batman Vengeance

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FAQ

                                                   
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Batman: Vengeance
Walkthrough by MeltMan
                                                                      
Version .1px
                                                   
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==============
Contents
==============

A.	Story
B.	Controls
C.	Character Guide
D.	Weapons and Items
E.	Walkthrough
F.	Contact Information
G.	Legal Information

===========
A.	Story
===========
	The game opens up with Batman trying to help a woman whose child 
has been kidnapped. As far as you can tell, the woman does not have 
the money to pay the ransom on the child, and at any rate, Batman 
wants to help her out to do his duty to justice. 

=============
B.	Controls
=============
Normal Mode:
        Move / Cycle Gadgets: Left Analog Stick or Digital Pad
        Punch: Square Button
        Duck/Block: Circle Button
        Action: Triangle Button
        Jump/Glide: X Button
        Bat Communicator: Select Button
        Pause Game, Select Gadget, or Enter First Person Mode: R2
        Reset Camera: R1
        Flash Bombs: L1
        Inventory: Start Button

First Person View Mode:
       Move / Cycle Gadgets: Left Analog Stick or Digital Pad
       Aim Weapon: Right Analog Stick
       Shoot Selected Gadget: Square or X Button
       Duck with Weapon: Circle Button
       Exit First Person View Mode: Triangle Button
       Shoot Selected Gadget/Scope Zoom In: R1
       Pause Game or Select Gadget: R2
      Cycle Through Gadgets: L2
      Scope Zoom Out: L1
      Inventory: Start Button
      Batcuffs (while behind or over enemies): Triangle Button
      Cancel (inside menus): Triangle Button
      Confirm (inside menus): X Button

Fighting Controls:
      Move: Left Analog Button
      Punch: Square Button
      Break Combat: Triangle Button
      Block: Circle Button
      Kick: X Button
      Flash Bombs: L1
      Activate Power Bombs: L2
      Inventory: Start Button

Power Moves:
    When Batman's power meter is full to different degrees, you can 
execute power moves. Below is a guide to how full the meter must be, 
and how to execute the move.
    The Hammer - 0 Points - Hold L2 and press the Square Button
    The Clean Sweep - 20 Points - Hold L2 and press the X Button
    Spin-Out - 40 Points - Hold the L2 button and press the Circle 
Button
    The Take Down - 80 Points - Hold the L2 button and press the X 
Button, then the Circle Button.
    Lights Out - 120 Points - Hold the L2 Button and press the Square 
Button, then the X Button. 

Free Falling:
     Accelerate: Triangle Button
     Slow Down: Square Button

	
Sneaking:
    Press the Triangle Button while facing a wall to lean up against 
it. Hold the Triangle Button while leaning against a wall to creep 
along it.

Climbing:
    Press the Triangle Button while facing a ladder, and Batman will 
automatically climb up it.

Sliding:
	On smooth surfaces like ice, or slanted surfaces, Batman will 
automatically slide to move. 

Gliding:
	To glide, jump (press the X Button), then press and hold the X 
Button again to spread the cape. You can control the direction that 
Batman is gliding by using the Left Analog stick.

Handcuffing:
	To handcuff a knocked-out enemy, just stand over him, and press 
the Triangle Button. To handcuff a conscious enemy, use a flash bomb 
(L1) to stun him, stand behind him, and press the Triangle Button. 
Batman should reach down and snap a pair of handcuffs onto the enemy, 
who will try to resist. Batman can ONLY handcuff an enemy if he has 
handcuffs in his inventory.

Grappling:
    To use Batman's grappling hook, use R2 to select it from your 
gadgets. You will now be in First Person View mode. Use the Right 
Analog stick to aim the grappling hook. The grappling hook can only 
attach itself to a Glowing Yellow Bat symbol. If you're having trouble 
finding this symbol, follow the green directional arrow, which appears 
next to the yellow aiming crosshair, in the middle of your screen, it 
will help to lead you to the symbol if you follow it.

Batmobile: 
    Steer: Left Analog Stick
    Hard Left Turn: L2
    Hard Right Turn: R2
    Accelerate: X Button
    Fire Spikes: Square Button

Batwing:
    Steer: Left Analog Stick
    Roll Left: L2
    Roll Right: R2
    Spin Left: Double Tap L2
    Spin Right: Double Tap R2
    Engine Boost: X Button
    Fire Electrical Spikes: Square Button
    Fire Electrical Pods: Triangle Button

======================
C. Character Guide 
======================
Batman - The Dark Knight, who protects Gotham City. With his arsenal of 
weapons, sharp mind, and allies to aide him, he is nearly unstoppable 
in his war on crime.

Batgirl - Always in the Batcave, waiting to help Batman with any 
information she can. Batgirl can be contacted by pressing Select to use 
the Bat Communicator.

The Joker - The Clown Prince of Crime is up to his old ways, trying to 
destroy Batman and take over the city. He holds a grudge against 
Batman, since he was the one who knocked him into the vat of acid, 
which made him who he is today.

Harley Quinn - Harley Quinn is back again as the Joker's main squeeze. 
She's here to help "Mistah J" in any way she can, so that the man she 
loves can finally achieve his goal of killing Batman and ruling Gotham.

Mr. Freeze - Mr. Freeze has taken the Gotham Industrial District under 
siege, and has frozen most of it. He's holding a scientist hostage, 
because he has information on how to reverse the freezing process that 
destroyed Mr. Freeze's body.

Poison Ivy - Poison Ivy is using her concoctions as usual. She's out to 
drug Gotham's wealthy and influential men and bring them to their 
knees. 

Commisioner Gordon - The police commissioner of Gotham City. He often 
finds Batman as his closest ally. Also, unknown to him, his daughter is 
Batgirl.

Isaac Evers - A scientist who invented a miracle drug called 
Promethium. He is being held hostage by Mr. Freeze. 

====================
D. Weapons and Items
====================
Batarangs - Batman's standard throwing weapons.

Electric Batarangs - Batarangs that pack an electric jolt. If a regular 
Batarang doesn't do the job, give these a try.

Batgrapple - Batman's grappling hook, which allows him to cross 
rooftops, or save himself while free falling.

Batlauncher - Throws nets at enemies, ensnaring them. Can also shoot 
electric charges at enemies.

Remote Charges - Placed one at a time, they will knock out one enemy at 
a time.

Flash Bombs - Momentarily stun enemies, so Batman can escape or cuff 
the stunned enemies.

Batscope - Basically, a pair of high powered binoculars.

Handcuffs - Use them to handcuff knocked out enemies for pickup by the 
Gotham Police Department. Can also be used on stunned enemies after 
using a flash grenade.

Batcommunicator - Use this to talk to Batgirl for helpful hints on what 
to do next.

===============
E. Walkthrough
===============
	First you'll need to set the game up. Insert the game into your 
Playstation 2, and make sure you have your memory card in Slot 1. Let 
the game set up a save file by pressing Yes when it prompts you to. Now 
you should get the main game screen. From here you can enter the game, 
change the options, view cinematics that you've unlocked, watch the 
credits, or quit the game. Press Enter Game to start up a new game.

===================
A Girl To Die For - Part 1
===================

	After the cutscene, you will have control of Batman. Head down 
the ramp, which is located at the gap in the chain link fence. In the 
room at the end of the ramp, head left and go down the next ramp, and 
head towards the gap in the wall. In the area below there is steam, 
which will injure you if it touches you. Jump down to the first set of 
three crates. Now jump and glide across to the next set, and then the 
next box. Now, jump down (use your cape to slow your descent so that 
you won't be injured.)  From where you landed, head left, then up the 
alleyway until you see a ladder on your right side (the game will tell 
you how to climb ladders, so this will be a good indication that you 
reached it.) At the top of the ladder, turn left and glide across to 
the next rooftop. Now turn and glide across to the rooftop to your 
right. Head upward till you reach the edge of this rooftop, and glide 
down. On the other side of a chain link fence will be a screaming woman 
and the bomb you saw in the cutscene. Move forward and open the gate in 
the fence (press the Triangle Button to open doors.) Move through the 
gate, and head towards the woman. There will be a cutscene, after which 
you will be carrying the woman. Run past the bomb (over the yellow 
striped area) and drop down. Head left and follow this path until you 
reach a sloped roof. At this point, another cutscene will take over, 
and Batman will slide down the roof on his own, with a massive 
explosion following him. After a cutscene of Batman setting the woman 
down on the ground, you'll see a sparkling yellow dot. This is a letter 
from the Joker (press Triangle to pick up objects when you see a 
sparkling spot.)
	
====================
A Girl To Die For - Part 2
====================

       You will now see a cutscene of Batman and Batgirl, and you'll be 
in the Batcave. When you regain control of Batman, head right, down a 
short ramp, then head down a little bit and find the next ramp. Follow 
it up to the large steel doors. Open them, pass through, then open the 
next set of steel doors. You will now be in the Batcave's training 
room. Alfred will be explaining what to do here. First, you'll need to 
activate your Batgrapple (you can use the grapple when you see the 
flashing yellow Batgrapple symbol next to your health bar.) With your 
Batgrapple active, aim up at the yellow Batgrapple symbol on the bridge 
overhead. When your aiming crosshair turns red, fire the Batgrapple, 
and you will find yourself up on the platform. Move forward to pick up 
some Batcuffs. Now, turn to your left on the platform (I'm facing the 
wall, and now turning left.) Jump off and glide down to the platform 
below, which has a box of Batarangs on it. Now, jump and glide down to 
the ground level. Now, switch to your Batarangs, aim, and throw them at 
the red targets on the posts in the training room. Now, punch and kick 
the next post until it is destroyed. The next lesson is a lesson in 
stealth. Head into the other training room, by going through the door 
behind you. Now, head straight across the room to the other wall. Face 
the wall, and press the Triangle Button. Batman will lean up against 
the wall, and you can maneuver him by pressing left and right. Hold 
left until he walks all the way around the circle created by the beam, 
from the post. When you reach the wall with the blinking button on it, 
press the Triangle Button again to move away from the wall. Now, 
activate the switch, and the training will move on. We're now going to 
learn how to free fall, so head to the other training room. From the 
doorway, walk forward on the left side of the room until you find a 
small platform. Batman will automatically run out and jump off of the 
platform.  While freefalling, use the left analog stick to move, the 
triangle button to speed up, and the square button to slow down. Your 
goal is to grab the item that is falling below you, before you hit the 
water. Once you grab the item, Batman will automatically shoot the 
Batgrapple and pull himself up. This will complete your training. There 
will now be a cutscene between Batman and Batgirl.

===================
A Girl To Die For - Part 3
===================

       There will be a cutscene with The Joker and Harley Quinn. When 
you regain control of Batman, head forward and glide over to the next 
rooftop. Head to the right, and follow the rooftop around. Now, beat up 
the thug and handcuff him. Now, use the Batgrapple to pull yourself up 
to the next roof. Throw a Batarang at the thug here to knock the gun 
out of his hand, then beat him up and handcuff him. Now, move forward 
across the roof, and there will be large pipes with wire platforms on 
top. Jump out on the first one, then jump down between the pipes and 
glide down. There will be an item here. Pick it up, and locate the 
ladder on the wall. Climb up and now make your way across the pipes to 
the other side. Head up the ramp and towards the edge of the roof, and 
a cutscene will play out. Now, use the Batgrapple to cross over to the 
next roof. Beat up the thug here, and use the Batgrapple to head up to 
the next roof. Now, follow the metal walkway, glide over to the other 
metal walkway, and go through the door. Head down the hallway, and 
through the door on the left. Now, on this platform, use the Batgrapple 
to pass over to the other rooftop. Beat up the thug here, and head left 
towards the edge of the roof. Locate the break in the fence, stand 
here, and use the Batgrapple to cross over to the next roof. From where 
you land, turn around, and glide over to the platform slightly to the 
right and in front of you (it has walls on both sides, but is quite 
easy to glide to.) Now, turn around, and glide to the platform in front 
of you. From here, glide to the next platform in front of you. Now, run 
forward, jump off the edge of the roof, and glide towards the next 
rooftop, located directly in front of you. It's a tough glide, but 
Batman should grab the edge of the roof and pull himself up. From here, 
use the Batgrapple to reach the next rooftop. Head forward, then glide 
over to the left (you should see a platform with a ladder on it, glide 
over to that. If you miss just use the ladder to climb on up.) Now, 
walk forward, then turn and walk out onto the rainspout that's sticking 
off the building. Jump off and glide down towards the rooftop in front 
of you. This will be a VERY hard glide, as you barely make it, and 
Batman has to pull himself up to the ledge. Now head to the right, and 
when the Bat Communicator symbol begins to blink, press Select. Batman 
will talk to Batgirl. Afterwards, drop down and Batman will slide down 
the roof. As you near the edge of the roof, be sure to JUMP to the next 
rooftop, otherwise you will fall to your death. Batman will pull 
himself up onto the roof, and there will be a cutscene. You will have 
to fight a strong thug. Just throw a flash grenade (L1) and then 
handcuff the thug. That will end the fight very quickly. There will be 
a cutscene between Batman and Mary afterwards.

===================
A Girl To Die For - Part 4
===================
	After the cutscene between Batman and Batgirl, you will be at the 
Gotham Bridge. Press select to talk to Batgirl, then disable the thug 
that is directly in front of you. Be sure to pick up the item box 
located next to where you entered the level. Head up the ladder, and 
drop down on the other side. Disable the two thugs here, and pick up 
the health box near the crane. Walk around the front of the truck, and 
locate the box of Batarangs. Notice that you can't just walk up and 
take them? Lean up against the truck, and slide along it to get the 
Batarangs and head into the next area. After the cutscene, disable the 
thug, pick up the handcuffs, and use the Batgrapple to pull yourself up 
to a platform on the bridge. Now just follow these platforms and 
ladders until you pass through a doorway. After the cutscene, use the 
Batgrapple to get up to the top of the bridge. Now you will have to 
fight The Joker.

================================
A Girl To Die For - Boss Battle - The Joker 
================================
	The Joker is riding around the bridge on a wrecking ball, and 
will try to smack you with it. Your goal here is to lure him into 
slamming into the metal support beams. While he's stunned from hitting 
the beam, use your Batarangs to smack him senseless. In this area there 
is a Heath Item and a Batarang Item that will come back infinitely, so 
don't worry about running out of health or Batarangs. The quickest 
strategy is just to stand by a pole. When you hear the Joker speaking, 
run away from the pole, turn around, and take aim in 3rd person mode. 
When the Joker talks, it means he has already taken aim, and will 
always hit where you were standing. After hitting The Joker nine or ten 
times with the Batarangs, there will be a cutscene and Batman will have 
to freefall to save Toby. After the next cutscene, you will have to 
fight the Joker in Hand to Hand Combat. He's not too hard to defeat, 
especially if you use your power move, The Hammer (L2 + Square). You 
can use The Hammer as soon as your power move bar begins to flash. If 
he pins you to the ground, you need to wiggle the left analog stick 
left and right really fast and really hard. After the cutscene, you 
will need to freefall to save Harley Quinn. As soon as the freefall 
starts, you need to move downward to avoid a beam that's right in front 
of where you start. After that just power dive and grab her, and Batman 
will pull himself up. There will now be a few cutscenes. 
Congratulations, you have now finished the mission, "A Girl To Die 
For."

================
In Cold Blood - Part 1
================
	After the cutscene, which describes a new drug called Promethuim, 
you will be in control of Batman. Apparently Mr. Freeze has taken the 
man who invented Promethium hostage. Time to save him. Head forward 
until you reach a door covered by a huge chunk of ice. To the right of 
this will be a guard, trapped in ice. You need to save these guards, so 
punch and kick the block of ice until it cracks, freeing the guard. 
Now, head back to the door, and punch and kick the ice until it cracks. 
Head through the doorway, and glide down to the floor below. There will 
be another guard trapped in ice in front of you. Free him, and head 
right. Defeat the henchwoman and handcuff her. Now, break the ice that 
is blocking the doorway. Head to the top of the stairs, and break the 
ice, which is blocking your path. Search this room to find two item 
boxes, then exit through the door near the desk.  Defeat the henchwoman 
here, and free the guard that is trapped in the ice. Pick up the item 
box here, then head out the door on the back wall. Head through the 
next door in front of you, and defeat the henchwoman to your right. 
Walk around the large glass pipe, and glide to the lower ledge on the 
pipe next to it (the next pipe is directly in front of you, from where 
you landed.) Head across the walkway to your right, and defeat the 
henchwoman here. Climb up the ladder to the next level of the pipe. 
Head around the pipe, and glide over to the next platform. It will be a 
pretty tough glide, since Batman can't reach it, and will have to pull 
himself up. Walk around this pipe, and climb up the ladder. Walk around 
this pipe, defeat the henchwoman, and cross the bridge. Head up the 
ladder, pick up the health item near it, and head across the bridge. 
Free the frozen security guard, and pick up Storage Area Key 1, which 
lands near him. Now, head to the middle of the bridge you just crossed. 
Turn around until you see a large, open doorway.  Glide down to the 
ledge. Proceed forward, and Batman will use the Storage Area Key.

================
In Cold Blood - Part 2
================
	From this doorway, head left, and up the ladder. Follow the 
walkway, and then jump on one of the moving platforms. When you're over 
the area with all the crates, glide down, pick up the Batarang Box, and 
head up the ramp. Free the guard here to receive Storage Area Key 2. 
Drop down to the lower level, and head to the left. There are two of 
Mr. Freeze's henchwomen here. Head around the right side of the large 
pile of ice, located in the middle of the room. Next, head behind the 
massive computer to free another guard. Next, run up the big pile of 
ice and jump onto the platform that's stuck in the middle of it. Walk 
up to the door at the end, and Batman will use the Storage Area Key 2, 
and pass through the door. After the cutscene with Mr. Freeze, there 
will be three henchwomen after you. Defeat them, and head up the large 
set of stairs in the back of the room. After the cutscene, you will 
notice that Mr. Freeze has frozen you to the ground. Wiggle your left 
analog stick left and right really fast to break free. Now, head 
through the large door in front of you for another cutscene. 

================
In Cold Blood - Part 3
================
	After the cutscene, you will find yourself flying the Batwing. 
Refer to the Controls section of this FAQ if you do not know how to 
control it.

<<< I'll pick the walkthrough up here once I update, it's late and I'm 
tired>>>
 
	


=======================
F. Contact Information
=======================
I can be reached by email at:
Wierdo@worldnet.att.net or MeltMan@detonate.net
Please DO NOT send email to MeltMan274@yahoo.com  .. A few people have 
done this I've noticed. I do NOT check my Yahoo! Email ever, so if you 
send it here, you'll never get a reply.

I can be reached on IRC on:

Server: irc.squeakyweasel.net 
Channel: #Beowulf

I can be contacted on:
AIM: MeltMan274
ICQ: 2958318
Yahoo!: MeltMan274

If you can't get a hold of me by one of those methods, I don't know 
what to tell you. 


==================
G. Legal Information
==================

This FAQ is copyright 2001 MeltMan (Chris Abramson) and may appear only 
on sites which I approve. The latest version of the FAQ will always be 
available on CheatCC.com and GameFAQs.com. If you know anyone using 
this FAQ without my permission, please let me know. I am not affiliated 
with Ubi Soft, DC Comics, or Warner Brothers in any way, so don't blame 
me if you don't like them.

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