FAQ - Guide for Dead Or Alive 2: Hardcore
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Dead or Alive 2: Hardcore for PlayStation2 FAQ Author: DAC Contact me at: E-mail: CatgirlsRule@otakumail.com IRC: espernet user DAC Version: 2b Date: Mar 1, 2001 Copyrights: DOA2: HARDCORE and Dead or Alive copyright Tecmo Inc. "PlayStation" and the "PS" family logo are registered trademarks of Sony Computer Entertainment Inc. This FAQ is copyrighted by me, DAC. This FAQ and all previous versions are not to be found anywhere other than at the places listed below. If you want to use part of this FAQ in your own FAQ, please notify me, tell me where it can be found, and be sure to give me credit for any of my information. If you want to post this FAQ on your site, contact me and tell me where your site is so that I can okay it. Available at: my computer (Duh! ;p ) http://www.gamefaqs.com/ http://www.cheatcodes.com/ Update Coming Soon!! ~~ Version 1 ~~ Initial version Jan 26, 01: I was looking a GameFAQs for any cool things in this game that I missed and I noticed one stategy guide that reguired registration at IGN and 3 FAQs. That's when I decided to put my Legend of Mana FAQ on hold and write one for this awesome game. So that makes this is my first FAQ and my LoM FAQ will hopefully come soon after. Please tell me what you do and don't like and I will try to keep it in mind in any future FAQs and strategy guides I write. Feb 14, 01: Sorry it took so long to write this. I blame two things: school and my laziness. I blame school more, but it's your choice which you blame more. ~~ Version 2 ~~ Now includes complete list of Bayman's moves Updated sections X and XI Feb 22, 01: I checked on Feb 15th and DoA2:H was the top PS2 FAQ page. And I must say that I'm disappointed with my e-mails. I only got just more than a dozen, over half from people who said I was wrong on a rumor that is false, 4 from places wanting permission to post my FAQ(this FAQ might appear on more sites in the future) and only 2 or 3 others. Come on! I want people to send things in(see section XII)! What I'm really sick of is that many people think that codes and moves are the same in the Arcade, Dreamcast, and PlayStation2 versions (PSXCodez is a great example)! They're not! Most codes that work on one won't work on the others! And new moves were introduced in the PS2 version! BTW... You! Yes, you! The drooling one! Go away! You bother me. Get some therapy. Mar 1, 01: I would have sent this in to be posted on Feb 22, but some things happened and I haven't been able to get online until today. I've recieved a few more e- mails and decided to send this FAQ to a few other sites as well. I haven't played the game in a few weeks, so I haven't updated my Against [Character] strategies (I'm borrowing Monster Rancher2 right now. Free tip: use Dead or Alive PSX game CD to get a "Kasumi" monster). Hopefully I'll have played by next version. ~~ Version 2b ~~ cheatcodes initial version deleted some stuff, update coming soon(I hope) July 29, 01: Between school, homework, chores, and other things, I'm working on a big update. I hope to be done soon. Table of Contents --------------------------------------------------- I. Prologue II. Controls II. Starting the Game IV. Basic Operations V. Modes VI. Option Settings VII. Basic Battle Know-how VIII. Characters IX. Straight from Tecmo! X. Tips, Tricks, and Strategies XI. Rumors XII. Closed(new section to be added in update) XIII. Thanks I. Prologue (Instuctions page 2) --------------------------------------------------- ~Disaster of Tengu at the end of the century~ A great leader was killed at the end of the 20th century. His name was Fame Douglas, and he was renowned as the sponsor of the legendary world battle championship "Dead or Alive." Since his death -- and in the absence of his charisma and leadership -- the world has become chaotic. Amid this chaos, it is announced that "DOA2: HARDCORE Championship" will be held. However, Douglas' passing has taken with it the purpose and significance of the tournament. Even worse, the promoter of "DOA2: HARDCORE Championship," who is fond of conflicts and jealous of the strong, is resonsible for Douglas' death. The new promoter is more than just a corrupt mastermind, but a man of pure evil. His involvement in the tournamenthas brought a sense of terror to the world, resulting in the infamous Tengu Disaster that occured at the end of the 20th century. The climax of the disaster is about to begin with a roaring battle. II. Controls (Instructions page 5) --------------------------------------------------- Menu Controls Analog mode switch: enables/disables analog mode Analog sticks: not used L3/R3: not used Directional buttons: move cursor Select: not used Start: start game, same as X button X button: execute menu commands O button: select character Triangle button: cancel menu Square button: not used L1/L2/R1/R2: change screens, displays, etc. Default Battle Controls Analog mode switch: enables/disables analog mode Analog sticks: free move L3/R3: not used Directional buttons: move character Select: not used Start: pause, unpause X button: (F+P) throw and evade throw O button: (K) kick Triangle button: (P) punch Square button: (F) free (holds, guarding, free steps(Square+Dpad), etc.) L1/L2: free steps(L1/L2+Dpad) R1/R2: (F+P+K) tag (Tag Battle only), used for taunts (all modes) note: I recommend setting the X, O, Triangle, Square, L1, L2, R1, and R2 as you want. Just make sure you have F, P, K, F+P+K(if Tag Battle), and F+P set. III. Starting the Game (Instructions page 6) --------------------------------------------------- A. Mode Select Press the Start button on the Title screen to display the Mode Select screen. Use the direction buttons to select a mode and press the start button or the "X" button. B. Character Select Use the left and right arrows on the direction buttons to select charaters. The character's costume can be selected using the Up arrow on the directional buttons when the cursor is on a character in the top row, or the Down arrow key when the cursor is on a character in the bottom row. After making your character and costume selection, press the "X" button. Press the triangle button to return to the Mode Select screen. C. Rules 1. Criteria for winning battles In battle, the conditions specified below are required for a set victory and the player that wins the predetermined number of sets wins the battle. KO: Opponents health falls to 0. Time Up: Your health is greater than your opponent's at Time Up 2. Draws and sudden deaths A draw occurs when both parties have the same amount of health remaining at time up, or in the event of a double KO. In the event of a draw, both parties earn points for that set. If both parties reach the number of sets required for a victory at the same time, a sudden-death match is held. If there is no clear winner even after a sudden-death combat, the defending champion is declared the winner. 3. Continue Press the Start button within the allotted time following the Game Over message to issue another challenge. D. Battle screen Time: Time up occurs when this counter reaches 0. The player with the most remaining on his or her life gauge wins located at the top of the screen in the middle Life Gauge: A player loses if his or her gauge drops to 0. each player has a life gauge located at the top of the screen on either side. (in Tag Battle mode, the one in front is for the current character.) a small picture of the current character is located directly below their life gauge, at the far sides of the screen. the character's name appears directly below their life gauge and to the side of their picture. Set Count: Displays the number of sets required for victory. One light will illuminate for each set victory. The battle is won when all lights are lit. located directly below the character's life gauge and to the side of the time. Victory Icons: Victory icons appear when a battle has been won (2P battles only). If you win several battles in succession, the number of icons will increase and the shape of the icons will change at one, five, and ten continuous victories. Different characters have different types of victory icons. located at the bottom of the screen on the side of the current "champion" About the menu during game pause: Pressing the Start button during a game pauses the game. A menu screen will be displayed. Exit: Exit closes the menu and returns to the game. Reset: Reset ends the Battle mode and returns to the Title screen note: those are the only two pause menu commands in all modes of play. different modes have different other menu commands. IV. Basic Operations (instructions page 10) --------------------------------------------------- This section explains the basic operations applicable to all characters. all commands are listed assuming the opponent is on the right and you're facing them unless otherwise noted u, d, l, or r: tap up, down, left, or right U, D, L, or R: hold up, down, left, or right ul, ur, dl, or dr: tap up-left, up-right, down-left, or down-right UL, UR, DL, or DR: hold up-left, up-right, down-left, or down-right P: punch button K: kick button F: free button ^: pause A. Character Movements r r: Forward dash r R: Run l l: Backward dash dr dr: Crouching dash B. Free Steps U+F: Background movement d D+F: Forground movement By using the directional button and F button together, you can execute free steps that allow characters to move freely. After entering free-step mode by entering one of the commands, then holding down the F button while operating directional button, you can move freely. If you release the F button or stop using the directional button, the game status will return to normal. The same operation may be carried using the left analog stick/right analog stick on the DUALSHOCK analog controller or using the directional button while holding down the L1/L2 buttons. note: i usually use the analog sticks for free-step. the choice is yours C. Strikes P: Punch K: Kick Each character has its own strike moves. Combining them with the use of the directional button, you can execute various attacks. Types of Attacks High attack: Hits standing opponents Middle attack: Hits both crouching and stacnding opponents Low attack: Hits both crouching and standing opponents Super High attack: Hits standing opponents, no guarding Critical Combos When your opponent staggers, you have an opportunity for a series of attacks. String your strikes together in the right combination to cause maximum damage. D. Guarding L+F: High and middle guard D D+F: Low guard Attacks can be made high, in the middle, or low. To guard against high and middle attacks, use left on the directional button. To guard against low attacks, use down. It is also possible to guard using the F button. You can guard against high attacks by crouching and low attacks by jumping. E. Throws F+P: Ordinary throw d+F+P: Low throw When too close to your opponent, you can use the F + P buttons to throw him or her. Different characters have their own special throws. Use the directional button in combination with the F + P buttons to execute more powerful throws. F. Evade Throw F+P: Evading Ordinary throws (Well timed) F+P: Evading a string of throws Ordinary throws can be evaded by pressing the F + P buttons the instant you're thrown. Some characters will throw again soon after the first throw. Well- timed use of the F + P buttons will enable you to evade that throw. G. Hold (Against a high attack) ul+F: High hold (Against a middle attack) l+F: High hold (Against a low attack) dl+F: Low hold By the properly timing entry of your command against the strikes of your opponent, you can fend off his or her attacks and launch a counterattack. Be aware, however, that the method of entering the Hold command differs depending on the type of strike. Critical Hold When you receive a hit as a counter, you may be forced into "critical status," during which time you'll be unable to guard yourself or attack. Critical Hold will relieve you from critical status, providing a chance to recover from an unwanted situation. H. Down Attacks u+P+K: Down attack d+P or d+k: Follow-up attack When a character goes down, you can execute a follow-up attack. Use the P or K button for the follow-up attack, depending on the character. Down attack causes the opponent a bigger damage, but it also give the opponent a bigger chance to attack while you are trying to use the attack. I. Getting Up 1. Press P button several times in succession: Get up quickly at your present location 2. UP + Press F button several times in succession: Side roll at back of screen 3. DOWN + F button several times in succession: Side roll at front of screen 4. Press the K button several times in succession while getting up: Middle kick while getting up 5. Press DOWN + K button several times in succession while getting up: Low kick attack while getting up Use the directional button to get up after being knocked down. Some characters also have special attacks that can be used while getting up V. Modes (Instructions page 15) --------------------------------------------------- There are eleven different game modes. Two players can play Versus mode or during a surprise attack. When two or more people play, additional controllers are required. A. Story Mode This mode allows you to follow a story involving the character you hace selected, and to attempt to complete the story. Battle in a tournament against the computer - if you knock out all of the enemies, the game will clear and you will be on your way toward completing it. If another player intrudes during play, you must engage in battle with him or her. If you are using 1P Controller, your opponent can press the Start button on the 2P Controller, and if you are using the 2P Controller, he or she can press the Start button on the 1P Controller, to launch a surprise attack. *At Game Over, the screen will switch to the Continue screen. Press the Start button while on this screen to resume play from Game Over. There is no limit to the number of times the game can be continued. B. Time Attack Mode This mode involves fighting in a race against the computer, in which you'll compete for the time remaining until Game Clear. Conduct a tournament of eight bouts; when Game Clear is displayed, the Result screen will appear. If your total time is in the top ten at Game Clear in Time Attack mode, you can record your name.(See Name Entry below) C. Versus Mode This is a special mode for two-player battles. After each bout, the display returns to the Character Select screen and fighting continues until players exit the mode. By using Options to change settings such as health and the number of sets, you can engage in combat under a variety of conditions. D. Tag Battle Mode This mode allows you to form a tag team of two characters and conduct a 2-on-2 tag battle. Single players can fight five tournaments against the computer, or engage in battles of up to four players simultaneously. Suprise attack combat OK Tag Battle mode uses the Danger Setup Stage only You can combine tag teams in any way you choose, but you cannot select the same character twice for a tag team 1. Play Modes Tag Battle mode consists of five Play modes. Select a Play mode from among those displayed on screen, in accordance with the number of players P1 vs COM One player The player uses two characters to battle the computer. (One player) P1 P2 vs COM Collaboration of two players Two players form a tag team to battle the computer. (Two players) P1 vs P2 Two-player battle Each player uses two characters to battle. (Two players) P1 P3 vs P2 (Two against one) Two players form a tag team to battle a third player. The player who uses Controller 2 will use two characters by him or herself. (Three players) P1 P3 vs P2 P4 (Two against two) Four players split into two tag teams to battle. (Four players) Four-Player Simultaneous Play Four players can enjoy tag-battles simultaneously. The combination of team members is the key to victory in four-player simultaneous play. *The number of potential players depends on the number of Controllers connected to the controller ports 2. Rules Knock out both opponents to win. Use Options to adjust the number of sets. 3. Tag Change F+P+K: Tag Change Press F + P + K during a bout to switch a character in battle with a tag partner. Characters not engaged in combat will gradually recover their health. When a character has already been knocked out, he or she cannot be used again Tag Combos When your opponent is floating or in critical status, you can perform a quick tag change. Practice this skill, and you team will function as a powerful unit. 4. Tag Combo (Move toward enemy) r r+F+P+K: Tag Combo (Move toward enemy) l+F+P+K: Tag Combo In Tag Battle mode only, two characters can execute tag combos together. These may be initiated by either character. The moves available depend on the character combination. However, tag combos cannot be employed, when one character has already been knocked out. *Some character combinations have their ownspecial tag combos. E. Survival Mode This mode is for one player, and involves fighting against the computer until all your health is used up. Points are accumulated in accordance with the clear time and various items that appear during the game, and the goal is to have the highest total score at Game Over. In this mode, your heatlh is partially at the end of each round. The key to earning points is to minimize damage while fighting, and to take advantage of any chances for points that come your way. If and when a Survival mode battle ends and your score is within the top ten, you can record your name. (See Name Entry below) *Surprise-attack combat OK *You cannot Continue in this mode. *The game will finish at Time up or in the event of a Draw. 1. Items Different health recovery item is assigned to each character. Items appear when you knock out an enemy or launch a follow-up attack on an opponent who is down. Obtain items to restore health and accumulate points. There are several types of items, each with their own effect. Items disappear after a fixed period of time. note: I listed all the items below, under Collection 2. Danger Reach If you set off a danger explosion during the game, in addition to earning 3,000 points, you will enter bonus time known as Danger Reach. During Danger Reach, you can increase your score significantly, such as by earning double the normal points for items or earning extra points for strikes and throws. Set off another danger explosion while you are in Danger Reach to continue Danger Reach Status. Your ability to maintain Danger Reach will be a major factor in achieving high scores. *There are many other ways to earn points, such as time bonuses and appeal bonuses. F. Team Battle Mode Players make up teams consisting of several characters and battle in taems. This mode can be between players or against the computer. *Numbers of team member is selectable from 1 to 5. *Matchs are in tournament format. G. Sparring Mode This mode allows you to learn the basic systems and techniques of the game, and to practice moves freely. Use it for training for real battles by practicing holds and developing original mid-air combos. *There are no KO's. You can continue training until you exit the mode. *Press the Start button on the practice screen for the "Menu" that allows you to change settings such as the behavior patterns of the COM. Use the directional button to move the cursor and to select and change settings 1. Sparring Mode Menu COM 1ST ACTION: This menu allows player to set the movement of COM (Computer). COM 2ND ACTION: This menu allows player to set the movement of COM's counterattack. COUNTER: This menu provides on/off of "Counter Hit" indication. MOVE LIST: changes to a menu of current character's moves RESET POSITION: This menu allows player to reset characters at their initial positions CHARACTER SELECT: This menu allows player to return to the "Character Select" screen. GO TO TITLE: This menu allows player to quit the "Sparring Mode" and return to the title screen EXIT: This allows player to exit from the Menu screen note: instuctions forgot to mention MOVE LIST, so I added it in H. Watch Mode This mode allows the user to watch a computer-operated battle, which will continue until the mode is turned off. *Physical strengh and battle time are unlimited. However, the specified options will not be reflected in this mode. *When you want to change the characters, pause the game by pressing the Start button and choose CHARACTER SELECT. *Select RESET to exit this mode I. UPS mode UPS (User Profile System) mode allows the user to save and view the players' battle records and various other records using the memory card. In the UPS mode, an "Individual ID" will be issued to each new file created and it will allow the user to save battle records with each opponent player. New File Creates a new file Enter a ring name after a file is created. Viewer Allows the user to view the battle record and other player records that have been saved in the UPS file. Edit Allows the user to edit the ring name. note1: once a UPS file is created, the player is automatically asked if he or she wants to use the file after the player has selected his or her character. the UPS file automatically saves after battles if it is used. note2: i know of no one that has been able to have more than one UPS file on the same memory card. J. Battle Rec. Mode This mode allows the user to save replays made during the game onto the memory card, and then to view them at any time. In addition to normal replay, player can also make reverse-replay, pause, and change the viewing angle. note1: Controls for watching the replays are as follows: O: Fast-forward Triangle: Pause Square: Rewind R1/R2: Change camera (game, roaming, follow "1P", follow "2P") L1/L2: Zoom(not possible during game cam mode) note2: beware! replay saves can use up more than 1000K of space (1/8th of memory card space). i reccomend either saving none, saving very few, or having several memory cards for this purpose alone. K. Option Mode This mode allows a player to change game settings to suit his or her preferences. (See Option Settings below) Name Entry If your score ranks in the top ten in the Time Attack or Survival modes, you can record your name. Use the directional Pad on the Name Entry screen to select letters and enter your name. Move the cursor to END on the screen and press the "X" button to record your entry. *You can view the rankings inside the REDORDS menu in Options. note: choosing END without entering any letters inputs the name NINJA L. Collection (not included in instructions) Collection mode shows all the items you have collected in Suvival Mode. It is unlocked by collecting any item in Survival mode. Unfortunately, because my DOA2:H files got deleted, page 2 of Collection mode won't be included until a future version. But I think it's just the special items of each character, so you're not missing out on much in this version. Item Name Collector Health Restored Points ------------------------------------------------------------------------------ --- Ice Lolly Zack 25% 20,000 Soft Ice Cream Zack 50% 30,000 Ice Cream (Double) Zack Full 50,000 Egg Tina 25% 20,000 Chick Tina 50% 30,000 Chicken Tina Full 50,000 French Fries Jann Lee 25% 20,000 Shake Jann Lee 50% 30,000 Hamburger Jann Lee Full 50,000 Shuriken Ein 25% 20,000 Kunai Ein 50% 30,000 Katana Ein Full 50,000 Sushi (Kappa Maki) Ryu Hayabusa 25% 20,000 Sushi (Tamago) Ryu Hayabusa 50% 30,000 Sushi (Toro) Ryu Hayabusa Full 50,000 Strawberry Kasumi 25% 20,000 Rice Ball Kasumi 50% 30,000 Cherry Blossom Kasumi Full 50,000 Mahjong Tile (Red) Gen Fu 25% 20,000 Mahjong Tile (Green) Gen Fu 50% 30,000 Mahjong Tile (White) Gen Fu Full 50,000 Tropical Juice 1 Helena 25% 20,000 Tropical Juice 2 Helena 50% 30,000 Tropical Juice 3 Helena Full 50,000 Knife Leon 25% 20,000 Gun Leon 50% 30,000 Tank Leon Full 50,000 Meat Bass 25% 20,000 Mixed Juice Bass 50% 30,000 The Stars And Stripes Bass Full 50,000 Cupcake Lei Fang 25% 20,000 Chocolate Cake Lei Fang 50% 30,000 Shortcake Lei Fang Full 50,000 Pudding Ayane 25% 20,000 Ribbon Ayane 50% 30,000 Ring Ayane Full 50,000 Tree Tengu 25% 20,000 Mountain Tengu 50% 30,000 Mt. Fuji Tengu Full 50,000 Bayman's Knife Bayman 25% 20,000 Bayman's Gun Bayman 50% 30,000 Bayman's Tank Bayman Full 50,000 Lipstick Anybody None 5,000 Carrot Anybody None 10,000 Moneybag Anybody None 20,000 Melon Anybody None 30,000 False Suezo Anybody None 1 (?) Suezo Anybody Full 10 (?) Star* Anybody None 5,000 Medal** Anybody None Unknown *must unlock Bayman before it appears **appears at 50 wins M. CG Gallery (not included in instructions) The CG Gallery is a collection of images made by Tecmo. It contains 3 pages of 12 images each. Contrary to popular belief, there are many ways to unlock it. It is unlocked by playing Story Mode 20 times, Time Attack, Versus, or Survival modes 10 times, Tag Battle mode 7 times, or Team Battle mode 5 times. (I play tested all this myself after unlocking it the first time.) Not only that, but you can combine playing different modes, like Tag Battle mode 4 times and Team mode 2 times, to unlock it. From that I have concluded that the game awards you points each time you play a mode. Story mode is worth 1 point, Time Attack, Versus, and Survival modes are worth 2 points each, Tag Battle mode is worth 3 points, and Team Battle mode is worth 4 points. (Much to my surprise, when looking at Prima's strategy guide, I discovered it says the same thing, just all the numbers are multiplied by 10.) Controls: Triangle: Back to mode select D-pad: Highlight image/Move picture(when veiwing) X: View image/Return to images(when viewing) O: Remove/Add image to slideshow list L1/L2: Zoom(when veiwing) Start: Start slideshow VI. Option Settings (Instructions page 22) --------------------------------------------------- Players can select OPTION MODE from the Mode Select screen to reconfigure the game to suit their preferences. A. Game Settings These settings control the difficulty of the game and rules. Settings can be adjusred for each mode CPU DIFFICULTY: [EASY/NORMAL/HARD/VERY HARD] Configures the strength (difficulty) of COM CPU MATCH POINT: [1/2/3/4/5] Sets the number of sets required for victory against COM VS MATCH POINT: [1/2/3/4/5] Sets the number of sets required for victory against other players CPU LIFE GAUGE: [SMALLEST/SMALL/NORMAL/LARGE/LARGEST/NO- LIMIT] Sets the stamina level of COM VS LIFE GAUGE: [SMALLEST/SMALL/NORMAL/LARGE/LARGEST/NO- LIMIT] Sets the stamina of VS matches ROUND TIME: [30/40/50/60/99/NO- LIMIT] Sets the time allotted for a single round VS STAGE SELECTOR: [OFF/1/2/3/4/5] Used to turn the Stage Select screen on/off QUICK SELECTOR: [ON/OFF] Sets the simple character select screen on and off WRITTEN LANGUAGE: [ENGLISH/FRENCH/GERMAN/SPANISH/ITALIAN] Selects the displayed language of the game SPOKEN LANGUAGE: [ENGLISH/JAPANESE] Selects the language in which the characters speak GAME SUBTITLES: [ON/OFF] Turns game subtitles (Opening threat/End fight comment(?)) on/off MOVIE SUBTITLES: [ON/OFF] Turns movie subtitles (Story mode only; during cinematic scenes(?)) on/off AGE: [12- 99] Sets your age. Does NOTHING!! (See rumors section) DEFAULT SETTING: Restores default settings EXIT: Returns to Option Mode screen *The items that can be configured differ by mode B. Audio Setting Settings for game sound SPEAKER: [STEREO/MONO] Switches between stereo and mono sound BGM VOLUME: Sets the volume of the background music during the game SE VOLUME: Sets the volume of SE (Sound Effects) during the game VOICE VOLUME: Sets the volume of character voices SOUND TEST: Sound test of BGM during the game C. Controller Settings Used to customize Controllers. Functions can be assigned freely for each button VIBRATION: [ON/OFF] Used to turn vibration on/off COMMAND TYPE: [PlayStation 2/ARCADE] Sets the way of the whole operation between "PlayStation 2" mode or "Arcade" mode BUTTON CONFIG.: Switch the setting with left or right directional button holding down the button you want to change the setting of. D. Records Displays the various rankings and player data stored in the memory card TIME ATTACK MODE RANKING: Displays the top ten clear times for Time Attack mode SURVIVAL MODE RANKING: Displays the top ten in terms of point/number of opponents beaten in Survival mode CHARACTER PERCENTAGE: Displays rankings for each character used in each mode VERSUS DATA: Displays battle data such as win/loss status and win ratios for each character used E. Memory Card Used to save/load data such as settings and match records SAVE DATA: Saves data on the memory card LOAD DATA: Loads saved data from the memory card. Use the Start button to load; all other button functions will be cancelled AUTO SAVE: [ON/OFF] *85KB in the memory card is required to save *Do not switch off the main unit unless the Title screen is displayed Do not remove/insert memory card when Autosave is "ON." Otherwise, data being saved may be damaged *Do not switch off the main unit or remove/insert memory card extension units, or Controllers during saving. F. Exit Exits the Option screen and returns to the Title screen note: I had to correct some things and add in some not included in the instructions VII. Basic Battle Know-how (Instructions page 25) --------------------------------------------------- The techniques and tips below will help you win DOA2:HARDCORE battles A. Defensive Postion When you are about to be knocked to the ground, press the P, K, or F button to adopt a defensive postion and avoid going down. *The defensive postion cannot be used against some types of attacks. B. Counters Use the same type of attack as you opponent - strike or throw - to execute a counterattack. A counter causes more damage to you opponent than a normal attack. In addition, when a strike is used to counter a throw or a throw is used to counter a hold, an even more powerful high counterattack is launched, doing massive damage to your opponent. C. Attacks and Defense by the Wall With some strike moves, if you strike near the wall you can send your opponent toward the wall. Proper use of this move, such as putting some distance between yourself and your opponent or forcing him or her toward the well, will help turn the fight in your favor. Some throws change if used near the wall *Escaping from the Wall If you are knocked against the wall, you will lean on the wall in a weakened state for a fixed period of time. In such an event, hold the directional button on UP or DOWN as you stand up. This will enable you to stand up while pivoting against the wall. D. Off the Edge Stages such as "The Great Opera" and "The Dragon Hills" feature multiple levels. You can send your opponent off the edge br striking or throwing him or her at the edges of these stages, or by the wall. Be aware that falling to the lower levels of these stages will result in damage. The key to winning is using free steps to position yourself in accordance with the layout of the Stage. *When you send an opponent off the edge, you character will jump down after him or her, but you will not receive any damage. *The tiered structure will differ depending on the stage. You cannot fall off the edge in some places. *Not all attacks allow you to send your opponent off the edge. VIII. Characters --------------------------------------------------- This section covers the characters names, who they are (taken from game. quote about them found in instructions), how to get all their costumes, and a complete moves list (taken from game and instructions). I hope to include opening threats, end fight comments, Story Mode scripts, and move damage in a future version. I definately will include a description of all the costumes in a future version. Costumes most be unlocked in order! Also, if a costume is unlocked by UPS, the next costume(s) can only be unlocked by UPS. for all characters excet Bayman and Tengu(with exception of With UPS, all are listed in Prima's stategy guide.): C3: defeat Story mode C3: play any mode 5+ times with UPS on C4: play any mode 10+ times with UPS on C4(C5 Kasumi): defeat Story mode(default or harder settings and no continues) C4 Kasumi and Lei Fang: defeat Story mode 3 times C4(C5 Kasumi and Lei Fang): defeat Story mode 5 times last costume: get character's special item in Survival mode(includes Bayman) 8 Costumes 7 Costumes 6 Costumes 5 Costumes Costume UPS/no UPS UPS/no UPS UPS/no UPS UPS/no UPS ---------------------------------------------------------------------------------- --- C5 23/25 27/30 45/50 45/50 C6 45/50 68/75 90/100 ------- --- C7 90/100 135/150 --------------------------- --- C8 180/200 ----------------------------------------------- --- halve the number of times without UPS to get the number of UPS (vs) wins needed. Commands of tag team attacks: l+F+P+K throws your opponent to your partner, who attacks r r+F+P+K either performs a tag team combo, or same as above d dr r+F+P+K(only if character has 2 tag team attacks with partner): same as above Tag Teams Here is a chart of how many tag team combos each pair has. On the left is the current character and the top is the partner. |--------------------------------------------------------------------------------- --- | | K | G | T | Z | J | A | R | H | B | | L | | | | a | e | i | a | a | y | y | e | a | L. | e | E | | | s | n | n | c | n | a | u | l | s | or | i | i | | | . | F | a | k | n | . | H | . | s | B. | F | n | ---------------------------------------------------------------------------------- --- | Kasumi | X | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | ---------------------------------------------------------------------------------- --- | Gen Fu | 1 | X | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | ---------------------------------------------------------------------------------- --- | Tina | 1 | 0 | X | 1 | 0 | 0 | 1 | 0 | 2 | 1 | 1 | 0 | ---------------------------------------------------------------------------------- --- | Zack | 0 | 0 | 1 | X | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | ---------------------------------------------------------------------------------- --- | Jann Lee | 0 | 1 | 0 | 0 | X | 0 | 1 | 0 | 0 | 1 | 1 | 2 | ---------------------------------------------------------------------------------- --- | Ayane | 1 | 0 | 0 | 0 | 1 | X | 1 | 0 | 0 | 0 | 0 | 1 | ---------------------------------------------------------------------------------- --- | Ryu Hayabusa | 1 | 1 | 1 | 0 | 1 | 1 | X | 0 | 1 | 1 | 0 | 1 | ---------------------------------------------------------------------------------- --- | Helena | 1 | 1 | 0 | 0 | 0 | 0 | 1 | X | 0 | 0 | 1 | 0 | ---------------------------------------------------------------------------------- --- | Bass | 0 | 1 | 2 | 2 | 1 | 1 | 0 | 0 | X | 1 | 0 | 0 | ---------------------------------------------------------------------------------- --- | Leon or Bayman | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 2 | 1 | 0 | 0 | ---------------------------------------------------------------------------------- --- | Lei Fang | 0 | 0 | 1 | 0 | 2 | 0 | 0 | 1 | 0 | 0 | X | 1 | ---------------------------------------------------------------------------------- --- | Ein | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | X | ---------------------------------------------------------------------------------- --- Leon and Bayman are interchangeable. They also have a tag team combo together, hence the "1" instead of an "X". Also note, Tengu has no tag team combos with anyone. note: special conditions for moves are in ()s after the move's name. symbols are listed here | next to wall _ crouching opponent ! back to opponent $ behind opponent ` getting up Kasumi ~ The Kunoichi of Destiny ~ Home: Japan Fighting Style: Ninjutsu (note: one of her end fight comments calls it "Mujen-tenshin style") Age: N/A (I don't understand that) Height: 5'2" Weight: 106 lbs. Occupation: Ninja Special Item: Cherry Costumes: 8 C4: defeat Story mode(default or harder settings) C6: earn 2 million+ points in Survival mode(default or harder settings) C7: 50+ wins in Survival mode(default or harder settings) SPECIALTY ATTACKS Tenshu ur+K Hiru u+K Getsurin ul+K Futen u+P Hiten l+P Rengou P P K K K Renjin P P K dr+K Renji P P K d+K Osen P P P P Gessai P P ul+K Rishu P P r+P K K Kyoshu P P r+P K d+K Tenshu P P r+P r+K Genraku P P r+P d+K Engetsu P P r+K K Getsuro P P r+K K T. Rengou P K K K T. Renjin P K dr+K T. Renji P K d+K S. Rishu r+P K K S. Kyosh r+P K d+K S. Tensyu r+P r+K S. Genraku r+P d+K K. Osen dr+P P K. Ogen dr+P d+K Goukyaku K K K Jinkyaku K dr+K Jikyaku K d+K Muei f f+P d+K Geshu r+K K Roshu r+K d+K Roga r r+K Sen P+K Shitten F+K ^ K Shitsuro F+K ^ d+K Fukasen d+F+K Senka dr+F+P Mugen dr dr+P Nagi l+F+K Busen dr dr+K Hakuro l+K K Tenbu ur+P K Riren(!) K K Getsuei(!) u+K Kiren(`) K r+K Kogetsu(`) F+K THROWS Kahen F+P Kegon r+F+P Youshi(|) r+F+P Tenryu2 l+F+P Adachi(|) l+F+P Oboro dr dr+F+P Hien u+F+P ^ l+F+P Ibara Otoshi r r+F+P ^ d+F+P Rogai d dl l+F+P Hakkato($) F+P Urahien($) u+F+P Hishu($) r+F+P Himatsu(_) d+F+P Enshu(_) dl+F+P HOLDS Kyoka(high punch) ul+F Kakinomi(high kick) ul+F Shiraha(middle punch) l+F Shigure(middle kick) l+F Momiji(low punch) dl+F Soken(low kick) dl+F Maiyoromo(jumping punch) l+F Madoi(high and middle) l ur+F Mayoi(low) l dr+F DOWN ATTACKS Takanotsume u+P+K Kawara d+P SPECIAL MOVES Appeal: Sakura Matoi l r l+F+P+K Uragake ul+P Tenbu ur+P TAG TEAM ATTACKS Oborofutae(Ryu Hayabusa) Oboro2(when partner throws opponent to Kasumi) Gen Fu ~ The Legendary Goken ~ Home: China Fighting Style: Xinyl Liuhe Quan Age: 65 Height: 5'7" Weight: 172 lbs. Occupation: Bookstore Owner Special Item: Mahjong Counter Costumes: 7 C5: earn 1 million+ points in Survival mode(default or harder settings) C6: 48+ wins in Survival mode(default or harder settings) SPECIALTY ATTACKS Tosho u+P Rensui P P P Tanhou dr+P P Kahou ur+P Banchu r+P P P Banhou r+P P P+K Osokuha l+P P Sosuiha l+P r+P^P+K Tonyo DR+P Tanpa r r+P Koson dr dr+P Senshippo d dr r+P P Koboku P+K Yosoku r l+P Ugyu dl r+P Soha r+P+K Yoshi-Saiken d+P+K ^ l r+P Toha l+P+K Rokugo-Riho-Sui dl+P+K Yokei dr+P+K Hakujya-Honsui dl+P Senryu-Ha dr+K P ^ l r+P Keitai R+K K Chisun dl+K r+P Hansen u+K Senpu ur+K d+K Tenshin ul+K Sokutan r+K Sohi F+K Zensotai d+F+K THROWS Juji F+P Shin-i l+F+P Ryuyo(|) l+F+P Shutai r+F+P Koukei r r+F+P ^ r+F+P Kokaisan d dl l+F+P Umpei d dr r+F+P ^ F+P Tora($) F+P Sokujin($) r+F+P Batetsu(_) d+F+P Ribyo(_) dl+F+P Juji($_) d+F+P HOLDS Taizan(high punch) ul+F Ten Ha(high kick) ul+F Ryukei(low kick) l+F Ryucho(middle kick) l+F Tensan(low punch) dl+F Daiso(low kick) dl+F Honshin(jumping punch) l+F Saishu/Roshu(high and middle) l ur+F Kasyu/Koga(low) l dr+F DOWN ATTACKS Rakushin u+P+K Jitosho d+P SPECIAL MOVES Appeal: Hanraku l r l+F+P+K Appeal(only C2 with hat): d d+F+P+K Senpo d dr r+P Sokuten ul+P TAG TEAM ATTACKS Soho(Helena) Yougeki(Kasumi or Ayane) Nichigetsu(when partner throws opponent to Gen Fu) Tina ~ Women's Wrestling Superstar ~ Home: USA Fighting Style: Pro-Wrestling Age: 22 Height: 5'9" Weight: 115 lbs. Occupation: Pro-Wrestler Special Item: Roast Chicken Costumes: 7 C5: earn 1.5 million+ points on Survival mode(default or harder settings) C6: defeat Time Attack mode in under 4:15(default settings) SPECIALTY ATTACKS Jab High Kick P K Machine Gun Middle P P K Machine Gun Elbow Knee P P P K Knuckle Arrow ul+P Blazing Chop u+P Back Elbow ur+P K Double Hammer l+P Low Spin Knuckle dl+P Infinity Combo r+P P P Ultimate Combo r+P P K Spin Knuckle Combo r+P P d+P Low Drop Combo r+P P d+K Combo Drop Kick r r+P P K Tina Special r r+P+K Vertical Hammer DR+P P Dolphin Upper dr dr+P Rolling Upper d dr r+P Ankle Spin Kick K K Double Middle Kick dr+K K Step Kick ur+K Back Brain Kick ul+K Drop Kick u+K Front Step Kick r r+K Knee Hammer r+K P Double Ai Kick D+K K K Crush Knee dr dr+K Dancing Doll Kick F+K Shoulder Tackle l r+P Short Range Lariat P+K Elbow Suicide r+P+K Rolling Sobat l+K Front Roll Kick r+F+K Low Drop Kick d+F+K Moonsault Press l+P+K Turn Sobat(!) F+K Moonsault Attack(!) P+K THROWS Death Valley Bomb F+P Texas Driver r+F+P ^ d+F+P Burst Cyclone(|) r+F+P Frankensteiner l+F+P Hammer Through ~ J.O.S. r r+F+P ^ F+P Burst J.O.S.(|) r r+F+P Giant Swing l r+F+P ^ l dl d dr r+F+P Sky Twister Press r l+F+P ^ d+F+P ^ d u+F+P J.O.S. d dl l+F+P ^ l r+F+P ^ d u+F+P Fisherman's Buster l dl d dr r+F+P J.O. Cyclone D r l+F+P Double Break($) F+P ^ d+F+P Throwing German Suplex($) r+F+P Burst Suplex(|$) f+F+P Dragon Suplex($) r l+F+P ^ r l+F+P Trance Four Leg Lock(_) d+F+P ^ d d+F+P Tiger Driver(_) dl+F+P ^ d+F+P Japanese Ocean Bomb(_) dr dr+F+P Neck Crusher($_) d+F+P HOLDS Locking Hammer(high punch) ul+F Spring Leg Lock(high kick) ul+F Arm Whip(middle punch) l+F 4 Leg Lock(middle kick) l+F ^ d d+F Pull-in Triangle Lock(low punch) dl+F Leg Split(low kick) dl+F Air Whip(jumping puch) l+F DOWN ATTACKS Hip Drop u+P+K Elbow Drop d+P SPECIAL MOVES Appeal: Come on! l r l+F+P+K Appeal: Guts pose d d+F+P+K Front Roll d+P+K TAG TEAM ATTACKS Double Armstrong Buster(Bass) Dual Bomber(Bass) Flying Cyclone(Zack) Arm Whip(when partner throws opponent to Tina) Zack ~ Funky Muay Thai Dude ~ Home: USA Fighting Style: Thai-Style Boxing Age: 25 Height: 5'11" Weight: 172 lbs. Occupation: DJ Special Item: Parfait Costumes: 6 C5: Earn 1 million+ points in Survival mode(default or harder settings) SPECIALTY ATTACKS Hell Needle u+P Tee Sork Bon dl+P Rising Heel Kick u+K Double Impact d dr r+P P Spinning Heel Kick d dr r+P K Double Sork r+P P Inferno Rush r+P K K K K Tea Sork Laan r r+P Half Spin Sork Rab l+K P Half Spin Heal Kick l+K K Gatling Knee r+K K Heat Sunrise ul+K Tumbling Heel l l+K K Sway Blow ul+P Boost Rush P K K K K Mobius Rush P P P K Mad Beast P P K K K K Mad Hound P P D+K K K K Vulcan Knee Kick P P r+K Genocide Rush P P r+P K Devil's Rush P P r+P P Fake Spinning Middle P P l+K Heaven Smash DR+P P P Slam Knuckle l+P Mephisto Rush K K K K Demon Rush dr+K K K K K Belial Rush D+K K K K K Tricky Beast d+K P K K K K Tricky Hound d+K P D+K K K K Zack Tornado d+F+K Spinning Middle Kick F+K Twister Upper dr+P+K Cow Roy r r+K Flying Knee Kick r+P+K Devil's Elbow dr dr+P r+P Vertical Axe P+K Airwalk r r+P+K Overhead Kick dr dr+K K Turn Bazooka l r+P Spinning Heel(`) F+K ^ K Turn Sork Rab(!) l+P Turn Spinning Heel Kick l+K THROWS Wild Throw F+P Stunner l+F+P Gokko Tee Cow r l+F+P Nightmare Stand(|) r l+F+P Hand Rush dr dr+F+P Splash Dunk d dr r+F+P Fly Boarding(|) d dr r+F+P Neck Hunting($) F+P Violence Beat($) l+F+P Beast Fang(_) d+F+P Heart Breaker(_) dl+F+P Reverse Beast Fang($_) d+F+P HOLDS Octopus Blow(high punch) ul+F Slash Elbow(high kick) ul+F Cross Bazooka(middle punch) l+F Heel Edge(middle kick) l+F Funky Elbow(low punch) dl+F Dust Stamp(low kick) dl+F Air Dunk(jumping punch) l+F DOWN ATTACKS Stepping Wave u+P+K ^ l r+P+K Wild Heel d+K SPECIAL MOVES Appeal: Wave l r l+F+P+K Appeal: "Nandeyanen(Why is that?)!" d d+F+P+K Fake Roll d dr r+F TAG TEAM ATTACKS Mad Shaking(Leon or Bayman) Funky Elbow(when partner throws opponent to Zack) Jann Lee ~ Passionate Fighter ~ Home: China Fighting Style: Jeet Kune Do Age: 20 Height: 5'8" Weight: 165 lbs. Occupation: Bouncer Special Item: Dragon Costumes: 6 C5: Earn 1 million+ points in Survival mode(Default or harder settings) SPECIALTY ATTACKS Knuckle Upper ur+P Back Hook u+P High Sinnee Kick ul+K Read High Kick u+K Nikikyaku ur+K K Sekkan Chop l+P Sway Jab ul+P Jab High Kick P K Sonic Spin Kick P r+P K Sonic Low Spin Kick P r+P d+K Sonic Upper P d+P P Combo Low Spin Kick P D+P K Dragon Rush P P P K Dragon Cannon P P P r+P Dragon Slicer P P P d+K Combo Knuckle Upper P P R+P Combo High Kick P P K Body Upper r+P P Body Low Spin Kick r+P d+K Flash Spin Kick r r+P K Flash Low Spin Kick r r+P d+K Low Dragon Hammer dl+P Dragon Hammer l r+P Sinnee High Kick F+K K Double Hook Kick l+K K Thrust Spike Kick d+K K Thrust Spin Kick D+K K Side Master Kick dr+K K Dragon Strike dr+K r+P Side Back Kick dr+K l+K Snap Spin Kick r+K K Snap Spike Kick r+K l r+K Dragon Low Kick dl+K Low Spin Kick d+F+K Dragon Blow d dr r+P Dragon Elbow P+K Dragon Knuckle D l r+P Dragon Kick d dr r+K Dragon Spike l r+K Flash Turn l l+P High Spin Kick K K Dragon Flare r r+K Dragon Step High r+F+K Blind Elbow(!) P+K Blind Knuckle(!) dl+P THROWS Hell Drive F+P Dragon Gunner r+F+P Shoulder Throw l+F+P The Way of the Dragon d dl l+F+P The Fall of the Dragon(|) d dl l+F+P Bull Docking Head Lock d dr r+F+P ^ l l+F+P Dragon Rave($) F+P Sekkan Punch($) d dr r+F+P Front Face Lock(_) d+F+P Side Buster(_) dl+F+P Punish Punch($_) d+F+P HOLDS Godless Short Knee(high punch) ul+F Trace Gunner(high kick) ul+F Double Blind(middle punch) l+F Leg Sweep(middle kick) l+F Deep the Dragon(low punch) dl+F Dragon Twist(low kick) dl+F Dragon's Roar(jumping punch) l+F DOWN ATTACKS Stomping u+P+K Enter the Dragon u+F+P+K Low Snap Kick d+K SPECIAL MOVES Appeal: Shout l r l+F+P+K TAG TEAM ATTACKS Double Dragon(Lei Fang) Deep the Dragon(when partner throws opponent to Jann Lee Ayane ~ Kunoichi with Murderous Intent ~ Home: Japan Fighting Style: Ninjutsu (note: one of her end fight comments calls it "Mugen-tenshin Hajinmon") Age: N/A (I don't understand that) Height: 5'2" Weight: 104 lbs. Occupation: Ninja Special Item: Tiara Costumes: 8 C5: Earn 1.5 million+ points in Survival mode(default or harder settings) C6: 50+ wins in Survival mode(default or harder settings) C7: defeat Time Attack mode in under 4:15(default settings) SPECIALTY ATTACKS Sosho P P P Renten P P K K Koei P P r+P P Hajin P K Koeiga r+P P Soha r r+P r+K Fuzan dr+P l+P Jirai dr dr+P D+K Rijin l+P K Hishu l+P ^ K Riji l+P d+K R. Hien l+P ^ d+K F. Sosho ur+P P P F. Renten ur+P K K Sajin DL+P K Renkyaku K K Ryuso r+K K Roso r+K d+K Soten u+K Ryubi ur+K Shugetsu ul+K Fujin l+K Retten F+K Rekku dr+F+K Roso d+F+K E. Hajin P+K P P E. Fujin P+K P K Hajinsai P+K P ul+K Hajin P+K P d+K Genmu d dr r+K Fujinsai d dr r+F+K Sho l+F+K Genwaku(`) F+K R. Sosho(!) P P P R. Eiko(!) P P l+P P P R. Fujinsai(!) P P l+P P K R. Eikosai(!) P P l+P P ul+K R. Eikogeri(!) P P l+P P d+K R. Rijin(!) P P r+P K R. Hishu(!) P P r+P ^ K R. Riji(!) P P r+P d+K Rahien(!) P P r+P ^ d+K Rasajin(!) P P DL+P K Fusai(!) u+K Shugetsu(!) ul+K Z. Rajin(!) l+P P P Z. Fujinsai(!) l+P P K Z. Hajinsai(!) l+P P ul+K Z. Hajingeri(!) l+P P d+K J. Sajin(!) DL+P K Embusho(!) ul+P Enshusen(!) d+F+K Kokuso(!) F+K THROWS Momiji F+P H. Embu r+F+P Hikari(|) r+F+P Kirimadoi l+F+P Tosenka l r+F+P Baisenka(|) l r+F+P Tsurara r r+F+P ^ u+F+P K. Gengi d dr r+F+P K. Ranmu d dl l+F+P Namigatana(!) F+P Yamigarasu(!) r+F+P Ryusa($) F+P Tsubaki($) r+F+P Urayami(!$) r+F+P Setsuna(_) d+F+P Kamiyo(_) dl+F+P Syusui(!_) d+F+P Muso($_) d+F+P Tenbujin($_) dl+F+P HOLDS Kamiyoi(high punch) ul+F Hyorio(high kick) ul+F Ayase(middle punch) l+F Fubujin(middle kick) l+F Kogarashi(low punch) dl+F Futenro(low kick) dl+F Shunrai(jumping punch) l+F DOWN ATTACKS Hyomu u+P+K Kawara d+P SPECIAL MOVES Appeal: "No kidding" l r l+F+P+K Appeal: "Silly" d d+F+P+K Haijin u+P Kazenmai ul+P Furo(!) r r Renpu 1(!) r R ^ R Oroshi(!) dl Shimo(!) DL Oroshiryu(!) dl L S. Oroshi(!) dl DL TAG TEAM ATTACKS M. Tensho(Ein) Ayase 2(when partner throws opponent to Ayane) Ryu Hayabusa ~ Solitary Super Ninja ~ Home: Japan Fighting Style: Ninjutsu Age: 23 Height: 5'10" Weight: 154 lbs. Occupation: Curio Shop Owner Special Item: Green Tea Costumes: 6 C5: Earn 1 million+ points in Survival mode(default or harder settings) SPECAILTY ATTACKS Rengeki P P P Kusen P P l+P r+P Mekki P P l+P K Renki P P K K K Jinpuren P P d+K Hatou P K K Hatotsu r+P K K Raishin r r+P Tentotsu u+P Kushin l+P r+P Hayou l+P K Eiuchi ul+P Jisen DL+P K Garyu d dr r+P Jaki K P Dansya K K Nichirin ur+K Hagen u+K K Tenrin ul+K Onibishi(when standing from crouch) K Rijiso dr+K d+K Jisuberi r r+K Jinpugeki dl+K D+K Jinpurengeki dl+K dl+K D+K Riei r l+K Korin l+K Maikiri d dr r+K Shoryu D l+K Soku P+K Gao l+P+K Rekku dr+P+K ^ K Kikoku F+K ^ K K Jisho l+F+K Jinkyaku d+F+K Zamma dr+F+K Rakushin(!) u+K Kouten Geri(during handstand) P Kouten Geri(during handstand) d+K Senba(during handstand) K K Teppo(during handstand) P+K Muso(during handstand) F+K THROWS Juji F+P Kubikiri r+F+P Shoro(|) r+F+P Yama l+F+P Hayabusa r r+F+P Genei l r+F+P Rakujinsho d dl l+F+P Izuna l dl d dr r+F+P ^ d dr r ur r+F+P ^ l ul u ur r dr d+F+P Uranage($) F+P Kandachi($) l+F+P Rakuryu($) r r+F+P Kirimomi(during handstand) F+P Kabuto(during handstand) l+F+P Zanshu(_) d+F+P Hane(_) dl+F+P Takitsubo($_) d+F+P HOLDS Sen Izuna(high punch) ul+F ^ d dl l ul u+F ^ r ur u ul l dl d+F Kagedoro(high kick) ul+F Rekko(middle punch) l+F ^ d dl l ul u+F ^ r ur u ul l dl d+F Shugeki(middle kick) l+F Yoko(low punch) dl+F ^ d dl l ul u+F ^ r ur u ul l dl d+F Koken(low kick) dl+F Gasai(jumping punch) l+F DOWN ATTACKS Naraku u+P+K Koga d+P SPECIAL MOVES Appeal: Nin l r l+F+P+K Appeal: Rin r l r+F+P+K Appeal: Rei d d+F+P+K Tenchi d+P+K Koten(during handstand) d Urakaze ur+P Korobi(during handstand) l l Asuka(| backwards jump) r TAG TEAM ATTACKS Kazaguruma(Kasumi) Sen Izuna(when partner throws opponent to Ryu Hayabusa) ^ d dl l ul u+F+P ^ r ur u ul l dl d+F+P Helena ~ The Prima donna of Revenge ~ Home: France Fighting Style: Pi Qua Quan Age: 21 Height: 5'7" Weight: 108 lbs. Occupation: Opera Singer Special Item: Rocket Costumes: 7 C5: earn 2 million+ points in Survival mode(default or harder settings) C6: defeat Time Attack mode in under 4:15(default settings) SPECIALTY ATTACKS Kasui r r+P R. Kasui P P P R. Kosen P P K R. Sen P P d+K Hekiro P P L+P P Gasho P K K K Teishitsu u+P Kyuho ul+P Dokuritsu dr+P P Tenshin l+P P P T. Kasui ur+P P T. Koren ur+P K T. Sen ur+P d+K R. Hoto l l+P P d+P Shimogiri r+P P Soho dl+P Soheki P+K ^ P+K Rekkai K K K S. Kasen r+K d+K S. Ryoin r+K P Rigo l+K K Miyoshu u+K Toku ul+K Hoken r r+K P P Senten dl+K P S. Ushiro d+K K Niki ur+K Bokuho D+F+K Toda DR+P P Uryo d dr r+P Rinpeki l+P+K Zenpeki d dl l+P Dakai r+P+K R. Kasessho(!) P P P P R. Tenshin(!) P P l+P P P K. Kasen(!) r+K d+K K. Ryoin(!) r+K P T. Dosho(!) r+P Seisyu(!) P+K Gosotai(!) r r+K BOKUHO ATTACKS Hanba P P P Sen Niki P P K Kyoda r+P P P Renken r+P P K H. Shinkasen l+P K d+K H. Shinryoin l+P K P Banchu DR+K D+K K. Gasui r r+P K. Tokyaku K K. Kikyaku r+K Zensotai D+F+K Sotakusho P+K THROWS 1, 2, 3 F+P Senpeki l+F+P Tenyoryo(|) l+F+P Shohen r r+F+P Yoto d dr r+F+P Tenbu($) F+P Shousen(_) d+F+P Fukanbu(_) dl+F+P Z. Kaou($_) d+F+P HOLDS Denpi(high punch) ul+F G. Ryugeki(| high punch) ul+F Fukenro(high kick) ul+F Tenban(middle punch) l+F Ishitsu(middle kick) l+F Hekizan(low punch) dl+F Koran(low kick) dl+F Nawan(jumping punch) l+F DOWN ATTACKS Rouho u+P+K Goben d+K SPECIAL MOVES Bokuho d+P+K Forward(during Bokuho) r Back(during Bokuho) l Stand(during Bokuho) u Turn(during Bokuho) ul Dash Forward(during Bokuho) r r Dash Back(during Bokuho) l l Teishitsu(during Bokuho) d d Turn Dash(!) r r Appeal: Token l r l+F+P+K TAG TEAM ATTACKS Sokanbu(Gen Fu) Tenshinban(when partner throws opponent to Helena) Bass Armstrong ~ Unhappy Father Pro-wrestler ~ Home: USA Fighting Style: Pro-Wrestling Age: 46 Height: 6'5" Weight: 346 lbs. Occupation: Pro-Wrestler Special Item: Championship Belt Costumes: 5 SPECIALTY ATTACKS Combo Gong P P P Combo Hammer P P d+P Combo High Kick P P K Combo Kick Crash P K K Wild Swing r+P P Hell Stab P+K Elbow Rush ur+P P Stun Gun Chop l+P P ^ P+K Power Gong dl+P P Knee Hammer r+K P Jumping High Kick u+K Smash Gong r r+P Bear Scissors dr+P+K P Kick Rush dr+K K One Hand Hammer u+P Buffalo Crush dr dr+P Drop Kick d dr r+K Flying Cross Chop r r+P+K Kenka Kick r r+K Hell Scissors ul+P P Rolling Axe l r+P Bass Lariat r+P+K Front Roll Kick r+F+K Leg Break dl+K Low Drop Kick d+F+K Muscle Elbow l+P+K Axe Bomber d+P+K ^ P+K Trass Kick(!) l+K Round Muscle Elbow(!) P+K Get Up Low Drop Kick(`) D+F+K THROWS Falcon Arrow F+P One Legged Head Butt dr+F+P Wild Bull Head Butt(|) dr+F+P Water Mill Drop l+F+P Bear Press(|) l+F+P Bass Tornado r+F+P Flying Body Scissors u+F+P Dynamite Lariat l r+F+P Atomic Hammer Crash(|) l r+F+P Oklahoma Stampede r r+F+P ^ r+F+P Manhattan Driver d dl l+F+P ^ d+F+P ^ d u+F+P Super Freak l dl d dr r+F+P T.F.B.B. D r l+F+P T.F.B.C.(|) D r l+F+P Escape Back(!) F+P Dangerous Back Drop($) F+P Locomotion Back Drop(|$) F+P Argentina Back Breaker($) l+F+P Reverse Power Bomb($) l r+F+P Face Crasher($) r r+F+P ^ r+F+P Grizzly Launcher($) l dl d dr r+F+P ^ d d+F+P Grizzly Crash(|$) l dl d dr r+F+P ^ d d+F+P Bass Bomb(_) d+F+P Spiral Bomb(_) dl+F+P Double Arm DDT(_) dr dr+F+P Calf Branding($_) d+F+P HOLDS Half Lock Suplex(high punch) ul+F Rolling Sentoon(high kick) ul+F Shoulder Through(middle punch) l+F Blast Through(| middle punch) l+F Jurassic Trailer(middle kick) l+F ^ l l+F Guillotine Drop(low punch) dl+F Giant Hammer Throw(low kick) dl+F Iron Hammer Press(jumping punch) l+F DOWN ATTACKS Double Knee Drop u+P+K Stomping d+K SPECIAL MOVES Appeal: I LOVE TINA l r l+F+P+K Appeal: Show Time d d+F+P+K TAG TEAM ATTACKS Docking Driver(Tina) Lock-on Sky Twister Press(Tina) Ally Oop(Zack) Two Platoon DDT(Ayane) Oklahoma Stampede(when partner throws opponent to Bass) ^ r+F+P Leon ~ The Warrior ~ Home: Italy Fighting Style: Russian Martial Arts Age: 42 Height: 6'4" Weight: 282 lbs. Occupation: Mercenary Special Item: Missle Costumes: 5 SPECIALTY ATTACKS Palm Arrow ul+P Tomahawk Elbow ur+P Smash Upper u+P P Trass Kick(when standing from crouch) K Rising Tomahawk ur+K Jabbering Kick u+K Body Sobat F+K Blust Trass l+P K Blast Drive Knee l+P r+K Knee Lift r+K Smash DR+P Heel Hammer l+K Head Butt P+K Arm Grenade r+P+K Flame Knuckle r r+P Shoulder Tackle l r+P Reverse Double Hammer l+P+K P Leg Spike dl+K Solid Crush r+P P P Crush Leg Spike r+P P d+K Stomach Break r+P K Rush Sobat P r+P K Rush Leg Spike P r+P d+K Jab High Kick P K Storm Hook P P P Storm Blast Knuckle P P l+P Storm Sobat P P K Storm Upper P P dl+P Trap Heel Hammer K K Trap Reverse Hammer K P P Giant Upper d dl l+P Side Scimitar r r+K Scimitar Lock Heel r r+K K Turn Low Jabbering d+F+K Smash Upper(!) P P P THROWS Victor Knee Cross Lock F+P Neck Hanging Tree l+F+P Neck Hanging Blow(|) l+F+P Arm Lock r+F+P Fire Storm Knee(|) r+F+P Reverse Shrimp Lock l r+F+P ^ r l+F+P ^ d+F+P STF dr dr+F+P ^ d d+F+P DDT d dl l+F+P ^ r l+F+P ^ d+F+P Windmill Back Breaker l dl d dr r+F+P Desert Bridge(|) l dl d dr r+F+P Jumping Arm Reverse Cross Lock($) F+P Hell Hazard Lock($) r+F+P Swing Sleeper($) l r+F+P ^ r l+F+P Swing Breath Fall(|$) l r+F+P ^ r l+F+P Crazy Crash(_) d+F+P ^ d+F+P ^ d d+F+P Reverse Arm Lock(_) dl+F+P ^ d+F+P Ground Submission(opponent on ground) d+F+P HOLDS Head Hunting Cross Lock(high punch) ul+F Reverse Achilles Hell Lock(high kick) ul+F Death Trap(middle punch) l+F Snake Bites(| middle punch) l+F Jumping Knee Cross Lock(middle kick) l+F Grabbing Cross Lock(low punch) dl+F Cobra Death Lock(low kick) dl+F Catching Arm Lock(jumping punch) l+F Heel Hold(jumping kick) l+F DOWN ATTACKS Knee Drop u+P+K Stomping d+K SPECIAL MOVES Appeal: GO TO HELL l r l+F+P+K TAG TEAM ATTACKS Heavy Sand(Zack) Guillotine Napalm(Bass) Death Trap(when partner throws opponent to Leon) Lei Fang ~ T'ai Chi Quan Genius ~ Home: China Fighting Style: T'ai Chi Quan Age: 19 Height: 5'4" Weight: 110 lbs. Occupation: College Student Special Item: Decoration Cake Costumes: 8 C5: earn 1 million+ points in Survival mode(default or harder settings) C6: complete Tag Battle mode using Lei Fang C5 and Jann Lee C5 C7: defeat Time Attack mode in under 4:15(default settings) SPECIALTY ATTACKS Zensyo ur+P Shahi u+P Niki ur+K K Tenshin ul+K Soan r r+P Sofu r l+P Chisun l r+P Kinkei P+K Tessa d d+K Renchu r+P K Anshu l l+P Hoto l+P P Shanpo dl+P P Shaorin d dr r+P G. Niki dr dr+P K K G. Hai dr dr+P P+K Sokutan r+K Bunkyaku r r+K Hikyaku u+K Sengu l+K K d+K Fujin DL+K K Tokyaku dr+K P+K Hoko r+P+K Honshin ul+P R. Shao P P P R. Kin P P r+P K R. Zen P P l+P P R. Renshu P P K K R. Sengu P P K d+K R. Tessa P P d+K S. Soan P DR+P P S. Hai P DR+P P+K Tanben P K K d+K Renshu K K Shu/Sen K d+K Paika l+P+K Tozu dl+P+K Haiseki d+P+K Senpu F+K Sentsu(!) P+K THROWS Toden F+P Noba l+F+P Kaishin(|) l+F+P Token dr+F+P Heishin l r+F+P Yoho r r+F+P Assin(|) r r+F+P Rentai d dr r+F+P ^ l+F+P ^ r r+F+P Kenpi d dr r+F+P ^ l+F+P ^ l r+F+P Rinei d dl l+F+P Haisui($) F+P Shanpo($) r r+F+P Chogo($) d dr r+F+P Toitsu(_) d+F+P Kindoku(_) dl+F+P Teishu($_) d+F+P HOLDS Tensen(high punch) ul+F Rotai(high kick) ul+F Shingeki(middle punch) l+F Shinhai(| middle punch) l+F Kaiso(middle kick) l+F Sohi(low punch) dl+F Hotai(low kick) dl+F Taishu(jumping punch) l+F Senshin(jumping kick) l+F Sairatsu/Hosei(high and middle) l ur+F Risei/Kasui(low attacks) l dr+F DOWN ATTACKS Rakuso u+P+K Shikyaku d+K SPECIAL MOVES Appeal: Geishin l r l+F+P+K Appeal: "No No!" d d+F+P+K Appeal: "Got it!" r l r+F+P+K Appeal: "No, No, No!" l l+F+P+K TAG TEAM ATTACKS Tengyo(Jann Lee) Heishin(when partner throws opponent to Lei Fang) Ein ~ The Iron Fist with a Lost Past ~ Home: Unidentified Fighting Style: Karate Age: 23 Height: 5'11" Weight: 165 lbs. Occupation: Karate Instructor Special Item: Scrolls Costumes: 5 SPECIALTY ATTACKS Tsubauchi r+P Azuma l r+P Morote r+P+K Fujin d dr r+P Kaida u+P Hyosai ul+P Burai ur+P K Renpujin P P P Renken P P r+P P Musho P P r+P K Rakusho P P r+P d+K Tsukigeri P P K K Suzuku P P d+K K Ryubi P P D+K K Tsukiren P K K Kengyu r r+P P K. Yokogeri r r+P K K. Suimen r r+P d+K Tengai l+P d+K P Shien l+P P P Fumon l+P P d+K Mawashi K K Nobori(when standing from crouch) K Mae l+K Zansei r r+K K K Tenso dr dr+K Kakato u+K Fuun l r+K Shiku d dr r+K Hanegeri F+K K Suimen F+K d+K Korin l+F+K Gyosho P+K ^ l+P Kishi R+K K Ressei r+K K K Tenro r+K K r+K Ginro dl+K K Jinmon dl+K P Raigyu dl+K r+P P Tenrai dl+K r+P K Kairai dl+K r+P d+K Hyoubi D+K K Shorin ur+K K Kofu r+F+K Maizuru ul+K Tenrin dr+K K K THROWS Suigetsu F+P Ryukotsu l+F+P Gankotsu(|) l+F+P Kaei dr dr+F+P Rekka(|) dr dr+F+P Futo r+F+P Guren d dl l+F+P Socho($) F+P Seiryo($) l+F+P Reigetsu(_) d+F+P Mozu(_) dl+F+P Kakushu($_) d+F+P Suirin($_) dl+F+P HOLDS Namioi(high punch) ul+F Tenga(high kick) ul+F Otoshiami(middle punch) l+F Metsumon(middle kick) l+F Ruten(low punch) dl+F Kobo(low kick) dl+F Suibo(jumping punch) l+F SPECIAL MOVES Appeal: "Come on!" l r l+F+P+K Appeal: "Easy!" d d+F+P+K TAG TEAM ATTACKS Kagura(Ayane) Kaei(when partner throws opponent to Ein) Bayman unlock 1: defeat Story mode with all characters unlock 2: defeat Story mode 30 times unlock 3: play as any character(s) 100 times with UPS on(does it have to be on?) Home: Russia Fighting Style: Russian Martial Arts Age: 31 Height: 6'0" Weight: 231 lbs. Occupation: Assassin Special Item: Bayman's Missle Costumes: 4 C3: play as Bayman 10 times (9 with UPS on) C4: play as Bayman 30 times (27 with UPS on) SPECIALTY ATTACKS Fist Bomb ul+P War Hammer ur+P Smash Upper u+P P Break Shot d dr r+K Rising Tomahawk ur+K Javelin Kick u+K Sidewinder F+K Rolling Sobat r+F+K Charging Bolt dl+P P Blast Trass l+P K Blast Stinger l+P r+K P Blast Low Javelin l+P d+K Flame Stinger r+K P Smash DR+P Bulk Uppercut d dr r+P Heel Axe l+K Side Edge Trass P+K P K Side Edge Javelin P+K P d+K Flame Knuckle r r+P Cannonball Shot l r+P Spike Shoulder dr dr+P Fire Bullet l+P+K Flame Hammer r+P+K Spike Sobat dl+K K Solid Crash r+P P P Crash Leg Spike r+P P d+K Stomach Break r+P K Rush Sobat P r+P K Rush Leg Spike P r+P d+K Combo Heel Hammer P K K Knuckle Shot P P P Rush Tomahawk P P K Storm Hammer P P l+P Charging Tiger P P d+P P Trap Heel Hammer K K Trap Reverse Hammer K P P Turn Blade d dl l+P Sliding Kick r r+K Double Spike D+K K Smash Upper(!) P P P THROWS Front Suplex F+P Neck Hold Swing l+F+P Jail Lock Knee dr dr+F+P Shoulder Breaker r+F+P Fire Storm Knee(|) r+F+P Scorpion Death Lock l r+F+P ^ d d+F+P Half Boston Crab l r+F+P ^ r l+F+P ^ d+F+P Dangerous Driver d dl l+F+P ^ r l+F+P ^ d+F+P Quebradora Congiro l dl d dr r+F+P Catching Arm Bar($) F+P Half Hazard Lock($) r+F+P Swing Neck Hold($) l r+F+P ^ r l+F+P Swing Breath Fall(|$) l r+F+P ^ r l+F+P Crazy Crash(_) d+F+P ^ d+F+P ^ d d+F+P Reverse Arm Lock(_) dl+F+P ^ d+F+P Ground Submission(opponent on ground) d+F+P HOLDS Head Hunting Cross Lock(high punch) ul+F Reverse Achilles Heel Lock(high kick) ul+F Death Trap(middle punch) l+F Snake Bites(| middle punch) l+F Catching Cross Hold(middle kick) l+F Rolling Cross Hold(low punch) dl+F Cobra Death Lock(low kick) dl+F Catching Arm Lock(jumping punch) l+F Heel Hold(jumping kick) l+F DOWN ATTACKS Knee Drop u+P+K Knee Press d+K SPECIAL MOVES Appeal: "You'll regret this!" l r l+F+P+K Appeal: "Bingo!" d d+F+P+K Tank Wheel(far) u+P+K Tank Wheel(near) d+P+K TAG TEAM ATTACKS Heavy Sand(Zack) Guillotine Napalm(Bass) Death Trap(when partner throws opponent to Bayman) Tengu To unlock Tengu, you must first unlock Bayman unlock 1: collect 10 Stars in Survival Mode unlock 2: play as any character(s) 200 times (454 times (with UPS on) if Bayman was unlocked by UPS) Home: Unknown Fighting Style: Tengu Do Age: 1500 Height: 7 foot 1 inch Weight: 500 lbs. Occupation: Unknown (I would say "none") Special Item: Fan Costumes: 2 SPECIALTY ATTACKS Wakuren-Bo P P P Karan-Bo P P l+P Kama-Kagura P P d+K Oni-Guma P P K d+K Dakkoka P K Zenki r r+P Goki l+P Kijin-No-Tachi r+P P Juzu-Kumade dl+P P P Mizu-Uchi u+K Tsuru-Guruna r+K Iwa-Kezuri l+K Tsuchi-Gumo d dr r+K d+K Kome-Tsuki K K Hiki-Mawari-Hami dr+K K K Koboshi-Inago ul+K P Yoroi-Uchi P+K Nowaki l+P+K ^ P (this is his whirlwind attack) Madoi-Nowaki l+P+K ^ F Hane-Ogama d+F+K K Midare-Goma D+F+K K K Ogama-No-Mai F+K Mawari-Nami(!) u+K Hiten-No-Justu(while jumping) P+K THROWS Yobi-Madoshi F+P Tonbi-Dako r+F+P Tengu-Tsubute(|) r+F+P ^ P Jodo-Okari l dl d dr r+F+P Tsuma-Dori($) F+P Tatsumaki-Kake-Otoshi($) r+F+P Tsukami-Naga(_) d+F+P Monomi-Yagura(_) dr dr+F+P Kiri-Kaeshi($_) d+F+P HOLDS Tsuna-Uchi(high punch) ul+F Shishi-Odoshi(high kick) ul+F Sato-Muso(middle punch) l+F Ito-Guruma(middle kick) l+F Tai-Otoshi(low punch) dl+F Ara-Habaki(low kick) dl+F DOWN ATTACKS Kui-Uchi u+P+K Kazafuki-Garasu u+F+P+K Shiko-Fumi d+K SPECIAL MOVES Appeal: "Rat!" l r l+F+P+K Appeal: "Energy!" d d+F+P+K Tonbo-Gaeri ul+P Karasu-Tobi ur+P P P TAG TEAM ATTACKS Tsuna-Uchi(when partner throws opponent to Tengu) IX. Straight from Tecmo! --------------------------------------------------- The following are tips & tricks taken directly from http://www.temcoinc.com and I have typed it word for word(including spelling and grammer mistakes). All of these first appeared at Tecmo's website, so anyone who doesn't give them credit for it is bad. :< #1 How do you get the last item in collection mode: (Gold Medal) The Gold Medal will appear in Survival Mode after defeating 50 opponents CONSECUTIVELY. For those who say "I can't defeat 50 guys !", here's a tip for you: When playing against the Computer in Survival mode, when your life gauge is down and about to be defeated, press the START button on Player 2 to make a character interfere your match against the computer and fight against you. Defeat that character (It'll be easy; just keep your opponent standing still and beat `em up !), then select "CPU MATCH". Your # of consecutive wins will stay as it was before the interference, and you'll be able to continue your challenge with your life gauge full ! Then keep doing this over and over and you'll get the Gold Medal, someday. #2 Different winning poses After defeating your opponent and before viewing the winning pose, press either the Square, Triangle or Circle button, then the player can select his/her winning pose depending on which button the player presses. #3 Different camera angles during the winning pose To change camera angle-- Use the Directional pad while pressing the Triangle button. Zoom in -- Press the Square button while pressing the Triangle button. Zoom out -- Press the Circle button while pressing the Triangle button. #4 Replay mode control Press down both Square and Circle buttons prior to viewing the Replay mode. This allows the player to replay backwards by pressing the Triangle button. #5 Extra Tag Mode By pressing the START button to select Tag Mode, the Computer's Tag team and their costumes will be randomly selected automatically. #6 On the "Stage Select" screen, by pressing the Square button to select the following stages, the player will be able to start at the lower bottom half of these stages The White Storm The Demon's Church The Crimson The Burai Zenin The Dragon Hills #7 Changing Hair Styles Kasumi Hair Style #1: Press O when selecting her as a character.(C7 & C8 Costumes do not work) Kasumi Hair Style #2: Press X when selecting her as a character. Helena Hair Style: #1 Only works with C3 costume, press O when selecting her. #8 Ayane Fatality (Well Almost) When fighting Kasumi on the Snow level try to knock her out with a Punch or Kick that will make her fly away from you and you will get the fatality sequence. #9 Zack Gets The Groove On and Steaming with Love. 1) Costume #5 Taunt someone and his eyes and chest will steam up 2) Special Taunt: When a opponent is knocked down, press Up + Punch-Kick, followed by Left-Right Punch+Kick #10 Chaning Time of Day You can change the Time of Day by pressing the O button when selecting a stage. Stages: Aerial Garden and Iron Hell. X. Tips, Tricks, and Strategies --------------------------------------------------- Here are some tips, tricks, and strategies of DoA2:H. Hopefully next version will have some sent in by people and the "Against..." strategies will be complete (Sorry that it's not done! ^_^; ) Don't just use one attack method(strike, throw, counter, or hold). The computer will catch on to this and counter it. On the same note, don't repeatedly attack the same height or use the same combos(same reason). Instead, mix-up the attack types, heights, and combos. This will make it harder for the computer to counter as long as you don't attack in a pattern. If you are going for points in Survival Mode, use down attacks to make more items appear. Also, be sure to activate Danger Reach as much as possible. In addition to the points for activating it and every time you hit your opponent, it multiplies the points for bonuses. Try to get it multiple times in a row, I've gotten 200,000 points for a Hamburger and 6,000 just for hitting them that way. ;) Also, you might want to use taunts(appeals). I always use one between "Ready..." and "Fight!" note: you can cheat by ejecting the disc tray during a battle. When the battle is over, your opponent will lie on the ground and you can get items(points here!) by using down attacks on him or her. Only 5 items can be on screen at 1 time, so a 6th item will instantly cause the 1st to disappear.(disc eject found at IGN.com) If you are going for wins in Survival Mode, only get items if they restore health and you need it. Use a down attack if your opponent is down and you really need health. A quick way to unlock all costumes is to do a 5 vs 5 (both sides human) Team Battle (after you have unlocked the first 2 costumes (so each has 4) for each of the characters you can use at the start). If you are using UPS, you can use this for the first costumes, and I recommend putting characters with 8 and 7 costumes on the side using UPS. Be warned, even this takes a few hours. I never use this because I like to open things (costumes and CG Gallery in this game) the hard way. Against Kasumi: She is one of the toughest, if not THE toughest, character to play against, unless you're playing as Kasumi in Story Mode(her clone's a wimp!). She is the only character to have given me problems as the first opponent in Survival Mode (Hardest settings). She is constantly blocking, countering, and using holds against your attacks. And when she attacks, she uses many combos and repeatedly changes attack heights. A couple of simple solutions are to use a throw if she keeps blocking your strikes, and to stay out of reach when she attacks(easier said than done). Seriously, if she keeps blocking even if you randomly change attack heights, try to hit her with an attack that can't be blocked. If she's attacking, try to either counter or anticipate the heighth of her next attack and use a hold. Against Gen Fu: Been awhile since I've played against him, so I forgot. He's not that hard to beat, so no special strategy needed. Against Tina: Tina and her father Bass both like to use throws, but Tina uses more strikes. She also likes to front roll under high attacks and then attack. Not too hard to beat. Against Zack: Zack likes to hit hard and quick(notice how 9 of his moves has 4 or more kicks at the end?). Don't give him the chance. If you're using a quick character, use quick combos to beat him. If you're using a slow character, block and use holds until you get a good opening and then hit him hard. Zack also likes to use holds, so be careful. Against Jann Lee: Jann Lee fights a lot like Zack except for three things: (1) he's slower in combos; (2) he likes to end his combos with hard hits that send you flying across the screen; and (3) he uses holds about 1/4 to 1/3 as often. Don't let him use combos and he won't be hard to beat. Against Ayane: Ayane loves multi-hit combos and to spin around during attacks. It is extremely hard to guess at what height her next attack will be when she's spinning, so I recommend ducking and hitting her when she starts spinning because most(all?) of her first hits when spinning connect at the high and middle zones. She will block if attacked, but she doesn't use holds that often. Against Ryu Hayabusa: Same as Gen Fu. Sorry! ^_^; Just try not to let him use throws, because his favorite is the Izuna, which is also his holds against punches. Also, he prefers to use holds over blocking. Against Helena: Helena prefers to hit fast and use a few combos. However, it is fairly easy to see where her hits will connect and block accordingly. If she goes into Bokuho stance, simply use a low attack. She doesn't block too often, and rarely uses holds. Against Bass: Bass and his daughter Tina both like to use throws, just Bass likes to use them more often than Tina. If he runs at you, be ready to use free steps, because he usually will lunge at you. Not too hard to beat. Against Leon: It's been awhile since I've played against him, but I remember (1) he's slow(use that to your advantage!); (2) doesn't block too often, but he uses holds about twice as often; and (3) I don't remember him attacking much(I think he prefers to use holds to do damage), but he's a hard hitter. Against Lei Fang: I've played as her much more resently than against her. All I remember is that Lei Fang likes to turn you around and then attack. Not too hard to beat. Against Ein: Ein's kinda like Kasumi, but easier. He doesn't block or counter as often, but he uses holds a bit more often. He doesn't hit as many times when using combos, but he likes to hit you across the screen. Probably fight him the same as you would Kasumi. Against Bayman: I've never played against Bayman, but he's probably the same as Leon. Against Tengu: I hate him. He blocks most of your attacks, and will use holds. I have never been able to block or use holds against his attacks even when I know what height it hits at and block accordingly. Also, when you're far away, he will use his whirlwind attack(use mid punch hold) and will keep using it until either you lose or you get close to him. The best way to counter this is when you're lying down, wait until the attack is almost to where you are, hit the punch button repeatedly to get up in the same place, and then run at him and hit him(good attacks to use here include Jann Lee's Dragon Kick and Ayane's Genmu). Overall, I recommend playing defensively against Tengu. Tag Teams(as far as tagging goes): Kasumi and Ryu Hayabusa: they're the easy ones, they don't tag much Gen Fu and Helena: they tag slightly more often than Zack and Leon Tina and Bass: they like to use tag team combos Zack and Leon: they tag slightly more than Kasmui and Ryu Hayabusa Jann Lee and Lei Fang: they tag like CRAZY!! Ayane and Ein: they tag a lot, but they're not as bad as Jann Lee and Lei Fang "When the computer is either Gen Fu or Helena, they almost always hit at medium- leveled height. That means as soon as you see them attack, you can almost always hit away and FREE to counter. PS. I haven't tried this on hard mode yet" -- GOGETA1761@aol.com Ryu Hayabusa 10-hit combo u+P P P P U+K P P K K K -- Michaelg291@aol.com XI. Rumors --------------------------------------------------- This section includes all rumors I've found and those that have been given to me. If known to be false, the reason will be listed. Real Demo... (all over internet) US DreamCast Dead or Alive 2 only! Extra Options (all over internet) Press X and Triangle at the same time when the game is paused. Doesn't work. Either it will unpause and you attack(triangle, X) or cancel itself out(X, triangle). Extra Ending Credits (all over internet) Defeat Story Mode with everybody on very hard to see the full credits. I have't tried yet. Probably have to set it to very hard, 30 seconds, CPU largest life gauge, and also not use any continues. Big Head Mode (several places) Defeat Story mode as any of the girls, then press and hold up, triangle, square, X, and O and hit start. It doesn't work. Maybe there's some other way to get big head mode... Unlimited Lives (neoseeker.com) From the main menu hold R2 and press Triangle+X. Start a new game, but save and exit. You can then load that game and find that you have unlimited lives. Unlimited lives? In this game it's continues & you already have an infinite amount. Also, you can't "start a new gamne, but save and exit" and then "load that game". Sounds to me like it's for some other game. What idiot sent them this code? What idiot allowed it to be posted? In the ads... (me! ^_^) In the ads, it shows what might be a button sequence as well as DOA2. It shows a triangle pointing right, a circle, a triangle pointing up, and a "2". There are four possible codes from this: right, O, up or trianlge, L2 or R2. The thing is: if it is a code, when and where do you enter it? And what does it do? (Don't e- mail me saying it stands for DOA2 because I know that! But it might be a code as well...) XII. Closed --------------------------------------------------- I've closed this section do to lack of entries. It will be a whole new section in version 3. XIII. Thanks --------------------------------------------------- Thanks to Sony for making the PlayStation2, the best system to date! Thanks to Tecmo for making Dead or Alive 2: Hardcore, the best and most realistic fighting game yet! Thanks to any site legally hosting my FAQ Thanks to my friend "Cronospherian" for telling me I should start writing FAQs and for looking at this FAQ and telling me what looks good and what should be changed Thanks to everyone that have sent something in for my FAQ And thanks to you for reading this FAQ