ECW: Hardcore Revolution

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FAQ

____________________   __      __                     		E-C-W!!!!!  E-C-W!!!!!  E-C-W!!!!!
\_   _____/\_   ___ \ /  \    /  \                    E-C-W!!!!!  E-C-W!!!!!  E-C-W!!!!!
 |    __)_ /    \  \/ \   \/\/   /                                E-C-W!!!!!  E-C-W!!!!!  E-C-W!!!!!
 |        \\     \____ \        /         E-C-W!!!!!  E-C-W!!!!!  E-C-W!!!!!  
/_______  / \______  /  \__/\  /          	      E-C-W!!!!!  E-C-W!!!!!  E-C-W!!!!!
        \/         \/        \/
  ___ ___                      .___
 /   |   \ _____   _______   __| _/  ____    ____  _______   ____
/    ~    \\__  \  \_  __ \ / __ | _/ ___\  /  _ \ \_  __ \_/ __ \
\    Y    / / __ \_ |  | \// /_/ | \  \___ (  <_> ) |  | \/\  ___/
 \___|_  / (____  / |__|   \____ |  \___  > \____/  |__|    \___  >
       \/       \/              \/      \/                      \/
__________                        .__            __   .__
\______   \  ____  ___  __  ____  |  |   __ __ _/  |_ |__|  ____    ____
 |       _/_/ __ \ \  \/ / /  _ \ |  |  |  |  \\   __\|  | /  _ \  /    \
 |    |   \\  ___/  \   / (  <_> )|  |__|  |  / |  |  |  |(  <_> )|   |  \
 |____|_  / \___  >  \_/   \____/ |____/|____/  |__|  |__| \____/ |___|  /
        \/      \/                                                     \/
__________                  ____   ____.__                 .__
\______   \ ___.__. /\      \   \ /   /|__|  ____    ____  |__|  ____
 |    |  _/<   |  | \/       \   Y   / |  | /    \  /    \ |  |_/ __ \
 |    |   \ \___  | /\        \     /  |  ||   |  \|   |  \|  |\  ___/
 |______  / / ____| \/         \___/   |__||___|  /|___|  /|__| \___  >
        \/  \/                                  \/      \/          \/
                             _________  .__                         .___
                             \_   ___ \ |  |__  _____     ____    __| _/
                             /    \  \/ |  |  \ \__  \   /    \  / __ |
                             \     \____|   Y  \ / __ \_|   |  \/ /_/ |
                              \______  /|___|  /(____  /|___|  /\____ |
                                     \/      \/      \/      \/      \/
                                        _____               .___
                                       /  _  \    ____    __| _/
                                      /  /_\  \  /    \  / __ |
                                     /    |    \|   |  \/ /_/ |
                                     \____|__  /|___|  /\____ |
                                             \/      \/      \/
                                   ____.                 __   .__
                                  |    | __ __   _______/  |_ |__|  ____
                                  |    ||  |  \ /  ___/\   __\|  | /    \
                              /\__|    ||  |  / \___ \  |  |  |  ||   |  \
                              \________||____/ /____  > |__|  |__||___|  /
                                                    \/                 \/



AUTHOR:
name:   vinnie chand
email:  xxstraightegdex@hotmail.com
aol im: undying533

ASSISTANT AUTHOR:
name:   Justin Telligent(last name kept hidden so this is the sub)
email:  thesimsrule@yahoo.com
aol im: figurefan


TABLE OF CONTENTS

1.  INTRODUCTION
2.  UPDATES AND VERSIONS OF THIS FAQ
3.  VINNIE'S REVIEW, JUSTIN'S REVIEW, AND READER REVIEWS OF THE GAME
4.  FEATURES ON THIS GAME
5.  CONTROLS,BASIC MOVES, GENERAL TIPS AND THE KEY
6.  BIOS FOR THE WRESTLERS *note some of these guys listed BELOW may NOT be in the game*
        A.  Mike Awesome
        B.  Rob Van Dam
        C.  Bill Alfonso
        D.  Angel
        E.  Chris Chetti
        F.  Steve Corino
        G.  Justin Credible
        H.  Cyrus the Virus
        I.  C.W. Anderson
        J.  Billy Wiles
        K.  Lou E. Dangerously
        L.  DeVito
        M.  Simon Diamond
        N.  Danny Doring
        O.  Tommy Dreamer
        P.  Little Spike Dudley
        Q.  Electra
        R.  FRANCINE
        S.  Joel Gertner
        T.  Sal E. Graziano
        U.  Grimes
        V.  Jason
        W.  Jazz
        X.  Judge Jeff Jones
        Y.  Little Guido
        Z.  Kid Kash
        AA. Jerry Lynn
        BB. Balls Mahoney
        CC. Dawn Marie
        DD. New Jack
        EE. Nova
        FF. Raven
        GG. Rhino
        HH. Dusty Rhodes
        II. Roadkill
        JJ. Sabu
        KK. The Sandman
        LL. Lance Storm
        MM. Joey Styles
        NN. Super Crazy
        OO. Yoshihiro Tajiri
        PP. Masato Tanaka
        QQ. Jack Victory
        RR. Mikey Whipwreck
        SS. Axl Rotten
        TT. Tracy Smothers
	  UU. Beulah
	  VV. Louie Spicolli
	  WW. Taz
	  XX. The Sheik
	  ZZ. Tommy Rich
7.  MOVES FOR THE WRESTLERS *note-all these guys listed BELOW WIll BE in the game, moves based on default controls*
        A. ROB VAN DAM
        B. MIKE AWESOME
        C. TOMMY DREAMER^
        D. SABU
        E. RAVEN*        
	  F. LANCE STORM^
        G. JUSTIN CREDIBLE^                    THE WRESTLERS WITH THE ^ IS THE WRESTLERS WE CANT DO. THE GUIDE
        H. JERRY LYNN^                         SHOWS ALL OF THOSE WRESTLERS WITH SABU'S MOVES. WHEN THE GAME
        I. NEW JACK*                           COMES OUT WE WILL TRY TO FIX IT! SEE VERSION 2.1 FOR DETAILS.
        J. RHINO*                              THE WRESTLERS WITH THE * IS THE WRESTLERS THAT JUSTIN DID. 
        K. ANGEL^                              EMAIL HIM IF ANY OF THE MOVES DONT WORK.        
	  L. AXL ROTTEN^
        M. BALLS MAHONEY^
        N. BIG SAL E. GRAZIANO^
        O. CW ANDERSON^
        P. CHRIS CHETTI
        Q. STEVE CORINO
        R. DANNY DORING
        S. DAWN MARIE
        T. FRANCIINE
        U. LITTLE GUIDO
        V. JACK VICTORY
        W. JASON
        X. JAZZ
        Y. NOVA
        Z. AMISH ROADKILL
        AA.SUPER CRAZY
        BB.SIMON DIAMOND
        CC.TRACY SMOTHERS
        DD.LITTLE SPIKE DUDLEY
        EE.TONY DEVITO
        FF.TAJIRI
        GG.WILD BILL WYLES
        ---------------------
        THE HIDDEN WRESTLERS
        HH.BILL ALFONSO
        II.BEULAH
        JJ.CYRUS THE VIRUS
        KK.JOEL GERTNER                               
        LL.JOEY STYLES                                
        MM.JUDGE JEFF JONES                           
        NN.LOUIE SPICOLLI                             	  
	  OO.TAZ
        PP.THE SHEIK
        QQ.TOMMY RICH
8.  THE CREATE A WRESTLER
        A. INTRODUCTION TO THE CREATE A WRESTLER
	  B. ACTUAL CREATED WRESTLERS
		B.1  CACTUS JACK
		B.2  TANAKA
		B.3  SANDMAN
		B.4  ULTIMO DRAGON IN RED
		B.5  REY JR(WITH MASK)
	      B.6  TRIPLE H                               JUSTIN IS DOING ALL THE CAW'S FOR OUR FAQ UNLESS
		B.7  BRADSHAW                               NOTED....THE CAW'S THAT JUSTIN IS NOT DOING WILL
	      B.8  BIGSHOW                                HAVE A * BY IT. JUSTIN IS REALLY GOOD AT MAKING
		B.9  ROCCO ROCK                             CAW'S...IF YOU HAVE ANY PLEASE SUBMIT THEM! AND	      
		B.10 JOHNNY GRUNGE                          IF YOU HAVE ANY REQUESTS EMAIL JUSTIN AND HE WILL
            B.11 DEVON DUDLEY                           PUT THEM ON THE FAQ!
            B.12 BUH BUH RAY DUDLEY
		B.13 THE ROCK
		B.14 STING
		B.15 HEADBANGER-MOSH                    
9.  THE CREATE A PAY-PER-VIEW
        A. ALL THE INFO ON CREATE-A-PPV
	  B. ACTUAL CREATED PAY-PER-VIEWS
10. WEAPONS, MODES AND OTHER STUFF
11. CODES AND GAMESHARK CODES
        A. REGULAR CODES
        B. GAMESHARK CODES
12. INTERVIEWS WITH THE WRESTLERS *note-the order is the same with chapter 7, and interviews came from the guide*
13. CREDITS

1. INTRODUCTION

        Ever since I met Jim Chamberlin (jjchamber4@aol.com) and did the wcw 
mayhem faq with him, I have been wanting to do more faq writing!  I am also 
doing a wwf smackdown faq with Jim so be sure to check that out.  ECW: HR, is 
the first ever game by ecw, and we like it alot.  It is a lot like attitude.  The 
caw is pretty cool, and i really like the barbed wire match and all those 
weapons.  It sucks it is rated M and u have to be 17 to buy it, but that's ok cuz 
my bro is 17 and he is buying it for me(so big thanks to him). Remember this faq
is for Nintendo 64 version only! NO ONE CAN USE THIS FAQ ANY WHERE WITHOUT MY 
PERMISSION! If u want to put this faq on your website email me first!   If u 
have any questions on ANYTHING about this faq email me or justin. 
 Do not email Jim anything about this faq because he is not 
helping me except in the ASCII art writing (big thanks to him).
WE HOPE YOU ENJOY THIS FAQ!

2. UPDATES AND VERSIONS OF THIS FAQ  *note-the latest version will be listed first*

        
        
        
	  Version 3.2, February 23, 2000-added some caw's and finising up the interviews

	  Version 3.1, February 22, 2000-working on caw info, all the interviews are mostly done

	  Version 3.0, February 21, 2000-working on info for caw

	  Version 2.9, February 20, 2000-working on moves, put it info for create a pay-per-view and info for caw

	  Version 2.8, February 19, 2000-working on moves, put in caw's  

	  Version 2.7, February 18, 2000-working on moves, put in a few caw's thanx to justin and ravens moves thanx
to justin.

	  Version 2.6, February 17, 2000-the game has come out, hopefully i will get it 2 morrow, and still working
on the moves.

	  Version 2.5, February 16, 2000-working on moves

        Version 2.4, February 15, 2000-working on moves

        Version 2.3, February 14, 2000-working on moves

        Version 2.2, February 13, 2000-working on the moves and general tips, added some cheats

        Version 2.1, February 12, 2000-THE GUIDE IS FINALLY OUT AND I AM STARTING ON THE MOVES! but there
is one problem.....12 wrestlers have sabu's moves and i think it is a misprint..so i will not be doing those wrestlers
moves unless you can email me those guys moves....i will list the wrestlers who i cant do in chapter 7! plus i am 
adding stuff to the general tips

        Version 2.0, February 11, 2000-see version 1.9

        Version 1.9, February 10, 2000-minor changes and waiting for the strategy guide

        Version 1.8, February 9, 2000-put a chart for my review, some minor changes and i am still waiting 
for the strategy guide

        Version 1.7, February 8, 2000-Minor Changes hopefully i can start the moves soon(whenever the strategy guide
comes out)

        Version 1.6, February 7, 2000-Added some ASCII art

        Version 1.5, February 6, 2000-Minor Changes

        Version 1.4, February 5, 2000-Changed the table of contents a little, added the bios for the wrestlers, 
put in some new people to thank.

        Version 1.3, February 4, 2000-Added some basic moves, added a create a ppv to table of contents, 
added more wrestlers, added some weapons, added the modes to the game.

        Version 1.2, February 3, 2000-Added some stuff to the table of contents, added some more stuff to 
the introduction, and added some stuff in the "features on this game" section.

        Version 1.1, February 2, 2000-Added things to table of contents and minor changes

        Version 1.0, February 1, 2000-Started on this faq, put the table of contents, the introduction.


3. VINNIE'S REVIEW, JUSTIN'S REVIEW, AND READER REVIEWS OF THE GAME
        
VINNIE'S REVIEW

        THE ITEM:                        SCORE:            SUMMARY OF "THE ITEMS":  
        ---------------------------------------------------------------------------------------------------------------
        Graphics                        | 7.0 | they are pretty good, some weak points here and there                        
        ---------------------------------------------------------------------------------------------------------------
        Gameplay                        | 8.0 | exactly like attitude, but i like attitude..so thats a good thing     
        ---------------------------------------------------------------------------------------------------------------
        Controls                        | 7.5 | a little confusing at first..but not if u own attitude      
        ---------------------------------------------------------------------------------------------------------------
        Create-A-Wrestler               | 8.5 | just like attitude..but the one in attitude is slighty better
        ---------------------------------------------------------------------------------------------------------------
        Create-A-Pay-Per-View           | 8.0 | again just like attitude, but with the ecw backgrounds and ecw chants
        ---------------------------------------------------------------------------------------------------------------
        The Arenas/Background           | 7.0 | the crowd doesnt move, but the arenas look really cool
        ---------------------------------------------------------------------------------------------------------------
        Sound/Music/CrowdChants         | 9.0 | sound is good, music is pretty decent, crowd chants are OK
        ---------------------------------------------------------------------------------------------------------------
        The Announcer                   | 9.5 | joey styles kicks @$$ in this game..uses every detail for every move
        ---------------------------------------------------------------------------------------------------------------
        Entrances                       | 5.5 |they are ok...the one's in attitude are better, music could of been better
        ---------------------------------------------------------------------------------------------------------------
        Modes Of Play                   | 9.5 | one of the best features in ecw, and i really like the barbed wire match  
        ---------------------------------------------------------------------------------------------------------------
        Carrer Mode                     | 6.0 | i dont like it too much..kind of gets annyoing...to long
        ---------------------------------------------------------------------------------------------------------------
        Weapons                         | 9.0 |a really good selection of weapons,i wish there would be a table more often
        ---------------------------------------------------------------------------------------------------------------
        Selection Of Wrestlers          |10.0 |lots of wrestlers to choose..my favs. are taz,RVD,raven,dreamer,and sabu 
        ---------------------------------------------------------------------------------------------------------------
        Fun Factor                      | 9.0 |really fun game..my fav. is a 4-way dance barbed wire or death match
        ---------------------------------------------------------------------------------------------------------------
        Overall/Average                 | 8.1 |just like attitude..it is a wrestling game worth buying if u like ecw
        ---------------------------------------------------------------------------------------------------------------
	  Best Feature:   the ecw cast, weapons, barbed wire, and the cussing.
	  ---------------------------------------------------------------------------------------------------------------
	  Worst Feature: caw has no custom alais name, entrances kind of lame, some parts are just to much like attitude.
	  ---------------------------------------------------------------------------------------------------------------

THE WRESTLING GAMES THAT ARE WORSE THAN ECW:
1.  all the ones for gameboy, super nintendo, regular nintendo, game gear, genesis and any other old system
2.  wcw nitro(for psx and 64)
3.  wcw thunder
4.  wwf warzone
5.  wcw revenge
6.  wwf wrestlemania the arcade game
7.  wwf in your house
8.  wcw vs the world
9.  wcw world tour
10. wcw mayhem

THE WRESTLING GAMES BETTER THAN ECW:
1. wwf wrestlemania 2000
2. maybe smackdown

THE WRESTLING GAMES EQUAL TO ECW:
1. wwf attitude

						ECW GETS A SILVER AWARD WITH AN AVERAGE OF AN 8.1 





JUSTIN'S REVIEW
			THE ITEM:              SCORE:                  SUMMARY OF "THE ITEMS":  
        ---------------------------------------------------------------------------------------------------------------
        Graphics                        | 6.5  |                         
        ---------------------------------------------------------------------------------------------------------------
        Gameplay                        | 7.5  |     
        ---------------------------------------------------------------------------------------------------------------
        Controls                        | 7.0  |       
        ---------------------------------------------------------------------------------------------------------------
        Create-A-Wrestler               | 7.5  |
        ---------------------------------------------------------------------------------------------------------------
        Create-A-Pay-Per-View           | 6.5  |
        ---------------------------------------------------------------------------------------------------------------
        The Arenas/Background           | 6.5  |
        ---------------------------------------------------------------------------------------------------------------
        Sound/Music/CrowdChants         | 9.0  |
        ---------------------------------------------------------------------------------------------------------------
        The Announcer                   | 10.0 |
        ---------------------------------------------------------------------------------------------------------------
        Entrances                       | 3.5  |
        ---------------------------------------------------------------------------------------------------------------
        Modes Of Play                   | 7.0  |
        ---------------------------------------------------------------------------------------------------------------
        Carrer Mode                     | 6.5  |
        ---------------------------------------------------------------------------------------------------------------
        Weapons                         |10.0  |
        ---------------------------------------------------------------------------------------------------------------
        Selection Of Wrestlers          |10.0  |
        ---------------------------------------------------------------------------------------------------------------
        Fun Factor                      | 8.0  |
        ---------------------------------------------------------------------------------------------------------------
        Overall/Average                 | 7.5  |
        ---------------------------------------------------------------------------------------------------------------
        Best Feature:  
	  ---------------------------------------------------------------------------------------------------------------
 	  Worst Feature: 
	  ---------------------------------------------------------------------------------------------------------------

WWW.IGN.COM REVIEW

Gameplay
The game itself still plays like last year's Warzone Attitude with the D-Pad (or analog stick, if you're confident 
in your skills) and button combinations used to execute the moves. The debate over the button sequencing versus the 
grappling method found in games like THQ's WCW Revenge rages on but the bottom line is that Attitude ECW: Hardcore 
Revolution's control system works just fine and doesn't take away anything from the enjoyment of the game. 
Some of more complicated moves like The Rock's Laying the Smackdown Mr. Awesome's bomb will require some 
dynamic digital dexterity, but like all the best moves in the game, it will be worth it. 
You will have to earn every victory since the power meters for the different wrestlers can rise and fall depending 
on the momentum of the match. You can have your opponent all the way down to no energy at all without even a sliver 
of red showing and if he gains the momentum and stays on the attack, you can find yourself pinned with a big upset loss. 
This happened to us in a match playing as Kane Awesome versus The Undertaker Ryo and we took the loss even though 
The UndertakerRyo was down to no health at all and we had a good 3/4 of red life left. Tough lessons like this will 
keep players going against the A.I. of Attitude ECW: Hardcore Revolution until they figure out what works and what 
doesn't. Reducing the meter of your opponent's health bar is definitely an art and it will take a nice complex set of 
moves to do it quickly, efficiently and without losing too much health. 
^ -- Despite all of this, the Attitude engine and accompanying gameplay mechanics have lost their edge. 
While the create-a-wrestler mode is still fun for Hardcore Revolution, the Attitude design the game employs is
 both too slow moving and totally ignorant of the ECW's real extras to make Revolution anything more than last year's 
offering with a new skin. Sure, barbwire and cage matches are included and there's definitely more blood than seen in 
previous Acclaim wrestlers, but even these additions feel sloppy and compromised in order to meet a deadline. The blood 
is nothing more than a crude texture placed on wrestler models; the speed of the game is only slightly faster and 
absolutely fails to capture the intensity of ECW; the barbwire and cage matches are nothing more than new backdrops 
for players to look at. And what of the brutal balcony brawls that separate ECW from the competition? Where are the 
table crashes? You won't find them here. 

Graphics
The characters in Attitude ECW: Hardcore Revolution look better than Warzone's so the motion captured animations 
seem even more realistic. The movements in individual moves are a lot more natural looking and the wrestlers seem to 
have actual mass to them as they move about. A running powerbomb looks great and you can almost see D-Lo Brown Raven 
straining to lift his opponent and run across the ring with him before slamming him to the canvas. This is a great 
element of realism that some fans find more appealing than the almost mechanical movements of the muscular wrestlers 
in THQ's games. All of the frames of animation are present and accounted for in Attitude ECW: Hardcore Revolution 
and the framerate is smooth. This is partly because there's never more than four guys on the screen at any time and the 
fact that the crowd is a collection of happily assembled sprites that don't ask for much more than a good show from the 
animated grapplers.Some parts of the wrestlers look a little strange at times since not everything can be detailed and 
visible. When you look at some of the tattoos available in the wrestler creation mode some of them look like wounds or 
other bad skin conditions. The scalp tattoos all pretty much look like wounds even when they're different colors other 
than red. They look like Vulcan wounds. Long hair looks strange as does the blood on injured wrestlers in the ring. 
Unnatural may be a better word than strange since anyone with hair that clings to the body like that or who bleeds 
giant red streaks from the side of their torso has a unique set of personal problems. These problems are all more 
or less forgivable since the models are so well done otherwise. 
^ --While the models generally look better than those found in a game like, say, WWF Wrestlemania 2000, and the 
animation is smooth, there is still an awkward side to it all &#8211; just like in Attitude. The collision detection 
is sometimes off and, wrestlers, which are now sped up considerably to convey that ECW action, move unnaturally 
quick. The background environments are all too static and the particle effects system is a joke. All the extra 
glitz of THQ's games is still noticeably absent here. 

Sound
The audio elements of Attitude ECW: Hardcore Revolution are outstanding from top to bottom. It's not necessarily 
the quality that got to us, but the variety of bits and depth of the samples that made us take notice. During 
matches the punches, kicks and slams all come with the appropriate sounds of impact and reactions from the assailed. 
The generic crowd noise is an interesting part of the game. When there's nothing going on in a little House match 
during a career mode, you can darn near hear the crickets outside the building. This is by design since it's the 
action in the ring that determines crowd noise and intensity. You're supposed to be putting on the show for the 
people so you've got to pull of the moves that dazzle them. This is a very good idea that will make players work 
to please the crowd. 

Attitude ECW: Hardcore Revolution can actually seem to lack a little pizazz during those times when you're trying to 
move into position while avoiding the opponent. The energy associated with the game seems to really go down unless 
you're close to the end of a match and trying to pull off a spectacular finishing move. The crowd reactions completely 
dictate the excitement you'll feel playing the game but, ironically, you're the one that's supposed to do the amazing 
things to keep the crowd buzzing the whole time. 

ECW: Hardcore Revolution is WWF Attitude with changed characters, new audio samples, more blood, and all unnaturally 
sped up. While Attitude wasn't a bad wrestling game, it had its share of flaws, from awkward animation to a real 
shortcoming of character compared to THQ's glitzy wrestling series, and none of these issues have been addressed for 
Revolution. The fact is, what worked as a WWF game doesn't as an ECW one. Where are the balcony battles and table 
smashing jumps? A rough texture of blood on a wrestler's back doesn't qualify, Acclaim. Real "hardcore" fans are 
going to see right through this cash-in update. This is truly a waste of Acclaim Salt Lake City's talents.

   --Matt Casamassina

Presentation
WWF Attitude with new textures and audio samples. This does not capture the feeling of the ECW at all.  1.0  
Graphics
Smooth models and animation. Decent texture work. Looks familiar though.  6.0  
Sound
Nice audio samples from wrestlers. The crowd noise is bland and there's no life compared to THQ's Wrestlemania 2000.  5.0  
Gameplay
Plays like Attitude. This itself isn't bad, but it just doesn't work under a supposed ECW environment.  5.0  
Lasting Appeal
Nice create-a-wrestler option and the four-player mode is a plus. Not exactly a new experience though.  5.0  
OVERALL SCORE (not an average)  5.0




WWW.VIDEOGAMES.COM REVIEW

Extreme Championship Wrestling is an east-coast-based wrestling organization that uses "extreme" wrestling matches 
as a way to distinguish itself from the slightly more kid-friendly WWF and WCW. Good ECW matches contain all sorts 
of mayhem that you'd never see on a more straitlaced wrestling program, from people being tossed through mountains 
of tables, to barbed-wire matches. Any rules you might be used to from watching safer wrestling shows have been thrown 
out the window. ECW may not have the big names or the big budgets of a WWF or a WCW, but it's got many talented 
wrestlers and a unique and interesting product. Acclaim's ECW Hardcore Revolution, however, contains none of this.
Remember Acclaim's last wrestling game, WWF Attitude? ECW Hardcore Revolution is, at its core, Attitude with 
different wrestlers and different sound effects, with a couple of new modes and moves (mostly finishers) tossed 
in to help make you forget that you've already played this game. But with the game playing nearly identically to 
Attitude, it's impossible to shake the feeling that you've played this game before. None of the "extreme" elements 
that made ECW as popular as it is are present. Any finisher that requires an object of any kind 
(Rob Van Dam's Vamdaminator, for instance) isn't in the game. You won't see anyone flying off the top rope out 
into the crowd area here. The only "extreme" differences between this game and Attitude is that this game plays
 slightly faster, it's easier to toss someone out of the ring, the language is a slightly dirtier, and there's a 
barbed wire match, which turns the ring ropes into some horrible-looking barbed wire. Trying to bounce off the wire 
makes you fall over in pain.For those of you unfamiliar with WWF Attitude, it uses a balanced gameplay system of 
grappling and reversals that keep players from relying on the same easy moves over and over again. Basically, 
you want to pull off a few easy moves, like punches, kicks, and other simple moves to swing the match's advantage 
in your favor. Once your advantage light is fully lit, it's significantly easier to execute grapple moves. 
If you don't have the advantage, harder moves will usually be blocked. As you wear your opponent's health bar down, 
you'll eventually be able to perform your wrestler's finishing move. ECW works in the exact same way, right down 
to identical life bars.Graphically, the game has been bumped a notch over Attitude. The characters are more colorful, 
as are the arenas. The sound is also good, though it's still chock-full of lame phrases from the crowd. The announcing 
seems more accurate, mostly because Joey Styles, the voice of ECW, works alone, so there's less speech to match up with 
the action.ECW Hardcore Revolution isn't a bad game, by itself. But it in no way represents the style of wrestling that 
the ECW uses, it has absolutely zero points going for it in the originality department, and the game comes off as a real 
slap in the face to the federation's hard-core fans. ECW and its fans deserve better than this. ECW's wrestling style 
isn't the same as the WWF's, and ECW's game shouldn't be like the WWF's, either. Plus, this is the third year that 
Acclaim has trotted out the same wrestling engine with a few slight tweaks. It's getting very old. Fans of ECW would 
be better served by waiting for Acclaim's next ECW game, which will use a new (and hopefully more accurate) engine. 

score 
4.2 
poor 
gameplay: 5 
graphics: 8 
sound: 6 
value: 4 
reviewer's tilt: 1 
difficulty: medium 
learning curve: 
from 0 to 15 minutes 
 
 


PLEASE SEND IN YOUR REVIEWS, WE WILL GIVE U CREDIT
                                
4. FEATURES ON THIS GAME

        ECW: HARDCORE REVOLUTION IS THE FIRST EVER ECW GAME!
AND HAD LOTS OF FEATURES TO IT:

                -First ever M rated wrestling video game, and you have to be 17
                 to buy it! (sucks)
                -Over 50 characters to choose from.
                -First wrestling game to have a barbed wire match.
                -Unique ECW arenas from across the country.
                -Refined Create-A-Wrestler feature.
                -Motion captured animations.
                -Photo realistic polygonal wrestlers with real life faces
                -Trademark finishing moves and wrestlers taunts.
                -Scores of different wrestler moves.
        Besides the new wrestlers, themes, and costumes from ECW, this will 
feature the all new barbed wire match.
The ring ropes are replaced by razor sharp barbed wire, perfect for get lots 
of blood and fast. Extra gory violence is a constant theme through out the 
whole game.  Lots and Lots of weapons to choose from (after all ECW is the king
of hardcore)  Lots and lots of cussing, swearing and trash talking.

                



5. CONTROLS, BASIC MOVES, GENERAL TIPS AND THE KEY



THE N64 CONTROLLER LAY OUT:

    L BUTTON                  R BUTTON

     up          start            up
left   right          B      left C right
    down                A        down

                 Z(on back of controller)
               Analog

THE CONTROLS (default controls)

B BUTTON-PUNCH
A BUTTON-KICK
C UP- CLIMB IN RING/CLIMB OUT OF RING/GO ON TOP ROPE
C RIGHT- RUN
C LEFT- TIE UP
C DOWN- BLOCK
L BUTTON- SIDESTEP LEFT
R BUTTON- SIDESTEP RIGHT


        THE KEY (default controls)

B=B BUTTON
A=A BUTTON
CU=C UP
CR=C RIGHT
CL=C LEFT
CD=C DOWN
LE=L BUTTON
RI=R BUTTON
AN=ANALOG
Z=Z BUTTON
U=UP ON THE D-PAD
L=LEFT ON THE D-PAD
R=RIGHT ON THE D-PAD
D=DOWN ON THE D-PAD
TU=TIE UP

        BASIC MOVES(default controls)

READY MOVES
Body Slam-L,L,B OR R,R, B
Hip Toss-L,L,A OR R,R,K
Vertical Suplex-L,L,CL OR R,R,CL

TIE-UP MOVES
Whip-L,L, CD OR R,R,CD
Arm Wrench-B
HammerlocK-A
Top Wristlock-CL
Move To Behind Tie-Up-D,D, CD

BEHIND MOVES
Atomic Whip-L,L,CD or R,R, CD
Full Nelson-A
Belly Back Suplex-B
Put opponent on shoulder-CL

GROUND MOVES
From head; pick-up-CL
From head; stomp-A
From head; rear chinlock-B

TURNBUCKLE MOVES
chop to chest-B
Climb turnbuckle and pummel-U,B
superplex-CL
On turnbuckle;opponent standing;axe handle smash-B
on turnbuckle;opponent on ground;elbow drop-B
        

	GENERAL TIPS

Here is a ALOT of general tips and strategy to get you in being the expert in ECW HARDCORE REVOLUTION:

1. Always keep an eye on your tie-up meter.  When it reaches white, you are in control and will have a greater
chance of pulling off an extremely devastating maneuver.
2. When down on the mat at the mercy of an opponent, repeatedly tap the punch button.  As you rise to your feet,
you will nail your unsuspecting opponent with a surprise uppercut or crotch slot.  Use this break in momentum
to turn the tide of the match.
3. When you health meter gets red, buy yourself some recovery time by climbing out of the ring.  Just be sure
not to fall victim to a big damage move or you might not make it back.
4. Pose for the crowd whenever you can.  Once they are behind you, move in for the kill.
5. Constantly be aware of your position in the ring.  Formulate you attack/defense accordingly.
6. Play to the strengths of your wrestler.  Don't take to the air with a big man(unless it is mike awesome)
Don't wrestle a scientific match with a brawler.

        THE VS MATCH
VS is ECW HR's most basic type of match.  You and an opponent will go at it, one-on-one for the 1-2-3 count.  
From the opening bell take it right to your opponent with a bevy of basic moves including punches, kicks, basic
slams and suplexed.  Save the big damage moves for later in the match.  In the meantime, concentrate on simple 
attacks to begin chipping away at hi energy. Avoid attacks by dodging left and right with the side-step buttons
or by using block.  If your opponent does manage to grab you in a hold, always go for the reversal.
Once you have knocked your opponent to the mat, hit him with 1 or 2 quick stomps.  After your opponents health has
been lowered to yellow/orange you should start attempting higher risk moves.  Hit your opponent with a few big 
damage moves.  Once your opponents health is red, put him away with a big finisher!

        THE TAG TEAM MATCH
in a tag team match, you double the danger.  you take on a partner and battle with 2 nasty opponents.  The most
effective strategy here is to cut the ring in half.  get your opponent over to the side of the ring and keep
him there at all cost.  make frequent and quick tags, always keeping the fresh man in the ring. Don't be afraid
to go for a double team move when you get the chance.  be sure to use your partner effectively, only calling
him to the ring when necessary...there are 4 situations that require calling your partner into the ring 
illegally:

1. attempting to execute a big damage double team moves
2. saving you from a double team attempt
3. trying up an opponents partner while you go for the pin
4. breaking up an opponents attempt to pin you.

when executed properly, this strategy will break down even the toughest opponent in a matter of minutes, allowing
you to blaze through the tag team competition

        THE TORNADO MATCH
a tornado match is like a tag team match, without the TAG part.  2 teams of 2 brawl it out at the same time, in 
order to get a victory, both members of the team must be pinned or forced to submit.  be sure not to hit your
partner, and vice versa. the fun starts when you pin 1 opponent and then it becomes a handicapped match, but
your partner can be pinned and be a handicapped match with you, should this happen adopt the best strategy for
a 1 on 2 match and hope for the best!

        THE 1-ON-2 MATCH
In a 1 on 2 match you take on the already daunting task of going nose to nose, then double it by taking on 2 of
them at the same time.  quickness is the key to victory.  stay near the ropes.  once you have knocked an opponent
down quickly focus on the other.  Don't get caught with double team moves.  once you have found yourself on the
receiving end in a 1 on 2 match, it is almost impossible to recover.

        THE 1-ON-3 MATCH
This match is one of the toughest matches in this game.  it is almost impossible to win this.  the best strategy
is a hit-and-run to approach the match.  strike quickly and move, be careful not to get tied-up by one of your
opponents.  if you do this you might win!

        THE 3 WAY DANCE MATCH
the 3 way dance is 3 wrestlers in the ring at the same time..first one to make a pin or to force a submit wins.
attacks come at you from all angles, and the person you just helped will not hesitate to turn right around and
slam you.  the safest strategy is to go somewhere neutral and let the other 2 opponents beat the crap out of
each other, be sure to defend yourself when you become a target.  when both of your opponents are in orange,
move in for the kill. do a big move on someone then quickly focus on another wrestler and do the same thing.
then go for the pin or submission

        THE BATTLE ROYAL MATCH
in a battle royal match, 4 ecw grapplers start off in the ring. it is your job to make sure that three of them don't stay
there for long.  in order to win a battle royal, you must be the last wrestler in the ring at the end of the match.  this
can only be accomplished by throwing your opponents over the top rope and make sure they hit the floor.  you have to be 
very cautious when wrestling in a battle royal since the slightest error in judgment can result in quick elimination
which does as much damage to the ego as to the body.  keep your opponents in front of you at all times and don't attempt
to many high risk moves.  if one of your opponents gets a behind tie up while you are stunned..it is all over.  once
you have managed to stun your opponent, tie him up from behind  and throw him over the top rope using the atomic
whip.  by this time, one of the other two combatants has probably been eliminated as well.

*note-if your wrestler has the overhead belly suplex, you can lure your opponent close to the ropes and immediately
throw him over your head and out of the ring using this move*

                        ELIMINATION STYLE MATCHES
        
         THE VS MATCH
in an elimination style VS match, you have to defeat four ecw stars, one at a time.  as soon as you beat one opponent, 
another will show up to take his play in the ring.  the secret to winning this type of match is to wrestle under control,
don't take too many unnecessary risks and always put an opponent away as soon as you get the chance. as soon as your 
opponents health hits orange, try to make him quit with a submission hold.  With each opponent you eliminate from the match
using this strategy, you will be able to take more and more chances since there are fewer challengers left to beat.

         THE TAG TEAM MATCH
the elimination style tag team match works on the same principle as the elimination style VS match.  The difference is
you and a partner will square off against two ecw tag teams, one at a time.  The strategy of simplicity reigns supreme
here; attempting too many flashy moves too early in the match will cost you big tim.  be sure to wrestle with some 
degree of caution.  try to cut the ring in half, keeping your opponent from tagging in a fresh partner, and use your
tag team partner effectively.

        THE 8-MAN TAG MATCH
an 8-man tag match puts 2 teams of 4 ecw stars against one another.  when a competitor is eliminated from the match,
another grappler will come down and take his place.  this will continue until all 4 members of 1 team have been
eliminated.  the best strategy is to treat the match like what it is-a tag  match done to the extreme.  remember don't
take big risk in the early part of the match, cut the ring in half, if you are the last member left and your opponent 
has 2 or more wrestlers left use basic moves to get him to yellow then do big moves.

        THE BATTLE ROYAL MATCH
this is just like the regular battle royal but with 30 wrestlers instead of 4.  rules are the same..a wrestler must be
thrown over the top rope to lose...last person in the ring at the end wins.  a wrestler comes in every 30 seconds with
a maximum of 4 wrestlers in the ring. this is a lot harder than the regular battle royal..and you have to be good to
do this...it is real tough. read the strategy for the regular battle royal match.

        THE 4-WAY DANCE MATCH
4 ecw stars square off at once in this insane hardcore match.  the objective is to be the only wrestler not to be 
pinned, counted out, or forced to submit.  From the opening bell , 2 of your 3 opponents will most likely square 
off..let them.  while they are beating the crap out of each other, invite your 3rd opponent, who is no doubt
feeling lonely now, to dance.  keep the focus of your attack on this same opponent until you can defeat him.
you might want to take an cheap shot now and then to another opponent.  once your opponent has been eliminated,
go some where neutral and let the other 2 opponents beat the crap out of each other. and then go for the kill to your
last opponent. if your health bar gets red, go somewhere neutral until health regains or do some cheap moves on another
wrestler.

        THE STABLE MATCH
16 wrestlers battle it out in 4 teams of 4.  this is very similar to a tag team match, except 4 teams compete at
once instead of 2.  the object of the stable match is to eliminate all 4 members of the other three teams. the stable
match is the most unpredictable match in ECW HR because any # of unique situations can occur. For example, the match
might turn into a 2-on-2-on-2-on-2, a 1-on-2-on-3, or even a 4-on 1.  the best strategy is to be ready for anything.
this is a battle for survival here. this match is for the pros!

        THE 3-WAY DANCE MATCH
this is exactly like a regular 3 way dance but u have to pin both opponents to win.  follow the strategy in the regular
3 way dance.


                                        MATCH OPTIONS

        THE DEATH MATCH
the death match is ECW HR's most dangerous match.  The entire area including the ring itself is loaded with some of
the most extreme weapons around.  BE AS HARDCORE AS YOU CAN...USE A WEAPON ANYTIME, ANYWHERE AT ANY COST.
this is where the bad boys play like raven and sabu! if your opponent has a weapon, quickly punch or kick him before
he knocks you out cold. most weapons should be good for 2 solid hits, blocking will not help here.

        THE CAGE MATCH
a cage match is the same as a VS match except you and your opponent are surrounded by 15 feet of steel fencing on all
sides of the ring.  the object is to get your opponent's health meter in red and climb over the cage and jump out of 
the ring for victory. Use the cage to your advantage...Irish whip your opponent into the cage..climb the cage and do
a high-flying move(make sure u don't miss)  if your energy hits red, do the best you can to not lose this match, try to
do basic moves on your opponent and u should have this match right down in the bag!

        THE LAST MAN STANDING MATCH
first person to be knocked out cold loses.  this match does involve weapons so use them to your advantage. every time
u hit someone with a weapon a clock starts counting to 10..if it reaches 10 then your opponent loses or vice versa.
do submission moves to weaken your opponent(it will help a lot) and when he is on the ground keep stomping him!

        THE STREET FIGHT MATCH
a street fight match is similar to a regular VS match in every way, except here you have the luxury of pinning your
opponent anywhere in any arena! follow the regular VS match strategy except for the count-outs.

        THE BARBED WIRE MATCH
the barbed wire match is the most dangerous match in pro wrestling today! the ring ropes are taken down and replaced
with razor sharp barbed wire.  the best strategy here is to try and whip your opponent into the barbed wire every
chance you get, and the results are absolutely devastating. on the other hand do not get whipped into the ropes. this
match gets really bloody really quick so adopt a good strategy.

                                        WIN MODIFIERS

        THE FINISHER ONLY MATCH
rules are simple here, who does there finisher first wins the match.
        
        THE 2 OUT OF 3 FALLS MATCH
again rules are simple here, who makes 2 pins first wins.

        THE I QUIT MATCH
first one to submit loses

        THE FIRST-BLOOD MATCH
first one to bleed loses

        THE IRON MAN MATCH
the wrestlers with the most pins in an amount of time wins.


                                        REVERSALS
if your wrestler has a high "mat skills" rating, you will be able to reverse many of the devastating moves that
your opponents throw your way.  the key to reversing a move is timing--just as your opponent is about to pull a
move off, press the block button.  with any luck you will be able to reverse his move into a more painful of
your own.   start by reversing simple moves like armbars and body slams, and eventually practice your way up to 
reversing big damage moves like powerbombs and piledrivers.  mastering the art of the reversal can be a huge
asset in your title run.

        





6. BIOS FOR THE WRESTLERS  * Note-Some of these guys listed BELOW may NOT be in the game*

        

A. Mike Awesome
Hometown: Tampa, FL
Height: 6' 6"
Weight: 292 lbs.
Turned Pro: 1992
Catch Phrase: "Awesome!"
Championships Held:

        ECW World Heavyweight Championship


B. Rob Van Dam
Hometown: Battle Creek, Michigan
Height: 6'
Weight: 237 lbs.
Year Turned Pro: 1991
Catch Phrase: "I'm the Whole F'n Show!"
Championships held:

ECW World Television championship
ECW World Tag Team championship (with Sabu)


C. Bill Alfonso
Hometown: Tampa, FL
Height: 5'10"
Weight: 161 lbs.
Year Turned Pro: 1981
Catch Phrase: "I'm the man who calls it right down the middle, daddy!"
Championships Held:

D. Angel
Hometown: Fordham Road in the Bronx, New York City
Height: 6'2""
Weight: 250 lbs.
Year Turned Pro: 1996
Catchphrase: "I'm Angel!"
Championships Held:

E. Chris Chetti
Hometown: Mount Climax
Height: 5'10"
Weight: 227 lbs.
Year Turned Pro: 1996
Catch Phrase: "I feel as good as I look"
Championships Held:

F. Steve Corino
Hometown: Sea Isle City, New Jersey
Height: 6'1"
Weight: 219 lbs.
Year Turned Pro: 1994
Catch Phrase: "I'm the King of Old School!"
Championships Held:

G. Justin Credible
Hometown: Ozone, New York
Height: 6'
Weight: 225 lbs.
Year Turned Pro: 1992
Catch Phrase: "That's Not Just the Coolest, That's Not Just the Best, That 
My Friends is Justin Credible!"
Championships Held:

H. Cyrus the Virus
Hometown: Winnipeg, Canada
Height: 6'2"
Weight: 180 lbs.
Year Turned Pro: 1993
Catch Phrase: "You've Got Heat...."
Championships Held:

I. "The Enforcer" C.W. Anderson
Hometown: Raleigh, North Carolina
Height: 6'2"
Weight: 230 lbs.
Year Turned Pro: 1999
Catchphrase:
Championships Held:

J. "Beautiful" Billy Wiles
Hometown: Bricktown, New Jersey
Height:6'1"
Weight:240 lbs.
Year Turned Pro: 1998
Catchphrase:
Championships Held:

K. Lou E. Dangerously
Hometown: Scarsdale, Philadelphia
Height: 5'7"
Weight: 200 lbs.
Year Turned Pro: 1995
Catch Phrase: "My name is Lou E. Dangerously!"
Championships Held:

L. DeVito
Hometown: Fordham Road in the Bronx, New York City
Height: 5'11"
Weight: 245 lbs.
Year Turned Pro: 1992
Catchphrase: "I'm DeVito!"
Championships Held:

M. Simon Diamond
Hometown: South Bend, Indiana
Height: 6'1"
Weight: 225 lbs.
Year Turned Pro: 1991
Catch Phrase: "Simon has a problem!"
Championships Held:

N. "Dastardly" Danny Doring
Hometown: Pepper Pike, Ohio
Height: 5' 10"
Weight: 201 3/4 lbs.
Year Turned Pro: 1998
Catch Phrase: "Every girl wants to ride the Danaconda."
Championships Held:

O. Tommy Dreamer
Hometown: Yonkers, New York
Height: 6'3"
Weight: 245 lbs.
Turned Pro: 1989
Catch Phrase: "E-C-F'N-W!"
Championships Held:

ECW World Tag Team championship (with Raven)


P. Little Spike Dudley
Hometown: Dudleyville
Height: 5'7"
Weight: 155 lbs.
Year Turned Pro: 1994
Catch Phrase: You try getting a quote out of this guy!
Championships Held:

ECW World Tag Team championship (with Balls Mahoney)

Q. Electra
Hometown:New York City
Height: Depends on the Boots!
Weight: You Want Your Eyes Scratched Out?
Year Turned Pro: 1999
Catch Phrase:"Don't you be looking at her!"
Championships Held:


R. FRANCINE
Hometown: Philadelphia, PA
Height: You ask her take off the heels!
Weight: It is not polite to ask a woman who will spear you her weight!
Year Turned Pro: 1995
Catch Phrase: "I'm going to show you how hardcore I can be."
Championships Held: N/A

S. Joel Gertner
Hometown: New York City
Height: 5'7"
Weight: 299.7 lbs.
Year Turned Pro: 1995
Catch Phrase: Too many to list!
Championships Held:

T. Sal E. Graziano
Hometown:Sicily, Italy
Height: 6'2""
Weight: 600 lbs.
Year Turned Pro: 1998
Catchphrase:
Championships Held:

U. Grimes
Hometown:Fordham Road in the Bronx, New York City
Height: 6'1
Weight: 388 lbs.
Year Turned Pro: 1998
Catch Phrase:
Championships Held:


V. Jason
Hometown: Europe (No city will lay claim to him)
Height: 5' 10"
Weight: 199 lbs.
Year Turned Pro: 1990
Catch Phrase: "He's Just Incredible!"
Championships Held:

ECW World Television Championship

W. Jazz
Hometown: New Orleans, Louisiana
Height: See Weight
Weight: Yeah right!
Year Turned Pro: 1999
Catch Phrase:
Championships Held:

X. Judge Jeff Jones
Hometown: Baltimore, Maryland
Height: 5'10"
Weight: 200 lbs.
Turned Pro: 1996
Catch Phrase: "Guilty as Charged!"
Championships Held:


Y. Little Guido
Hometown: Sicily, Italy
Height: 5'9"
Weight: 187 lbs.
Year Turned Pro: 1991
Catch Phrase: "Shut Up Au You Face!"
Championships Held:

ECW World Tag Team Championships (with Tracy Smothers)


Z. Kid Kash
Hometown: Johnson City, Tennessee
Height: 5' 9"
Weight: 202 lbs.
Year Turned Pro: 1996
Catch Phrase:
Championships Held:

AA. Jerry Lynn
Hometown: Minneapolis, Minnesota
Height: 5'9"
Weight: 212 lbs.
Year Turned Pro: 1988
Catchphrase:
Championships Held:

BB. Balls Mahoney
Hometown: Nutley, New Jersey
Height: 6'2"
Weight: 350 lbs.
Year Turned Pro: 1987
Championships Held:

ECW World Tag Team championship (with Masato Tanaka)
ECW World Tag Team championship (with Spike Dudley)


CC. DAWN MARIE

Height: 5' 7"
Weight: 120
Year Turned Pro: 1996
Catchphrase: "I'm a Star on TNN!"


DD. New Jack
Hometown: Atlanta, GA
Height: 6' 0"
Weight: 225 lbs.
Turned Pro: 1991
Catch Phrase: "Not Guilty!"
Championships Held:

ECW World Tag Team championship (with Mustafa)
ECW World Tag Team championship (with John Kronus)

EE. Nova
Hometown: Silicone Valley
Height: 5'10"
Weight: 220 lbs.
Year Turned Pro: 1991
Catch Phrase:
Championships Held:

FF. RAVEN

Hometown: The Bowery
Height: 6'1"
Weight: 230 lbs
Year Turned Pro: 12
Catch Phrase: "Quote the Raven, Nevermore."
Championships Held:

ECW World Heavyweight championship
ECW World Tag Team championship (with Stevie Richards)
ECW World Tag Team championship (with Tommy Dreamer)


GG. Rhino
Hometown: Detroit, Michigan
Height: 6'3"
Weight: 285 lbs.
Year Turned Pro: 1999
Catch Phrase:
Championships Held:

HH. Dusty Rhodes
Hometown: Atlanta, Georgia
Height: 6'2"
Weight: 297 lbs.
Year Turned Pro: 1969
Catch Phrase:
Championships Held:
NWA World Heavyweight championship

II. Roadkill
Hometown: Lancaster, PA
Height: 6'
Weight: 300 lbs.
Year Turned Pro: 1997
Catch Phrase: Doring: "Chickens!"
Championships Held:

JJ. Sabu
Hometown: Bombay, India
Height: 6'
Weight: 220 lbs.
Turned Pro: 1985
Catch Phrase: "Homicidal! Suicidal! Genocidal!"
Championships Held:

ECW World Heavyweight championship
ECW World Television Championship
ECW World Tag Team Championship (with Taz)
ECW World Tag Team Championship (with Rob Van Dam)
Unrecognized FTW World Heavyweight championship


KK. The Sandman
Hometown: Philadelphia, PA
Height: 6'3"
Weight: 240 lbs.
Year Turned Pro: 1989
Catch Phrase: "Politically Incorrect and Damn Proud of it!"
Championships Held:

ECW World Heavyweight championship
ECW World Tag Team championship (with 2 Cold Scorpio)

LL. Lance Storm
Hometown: Calgary, Alberta, Canada
Height: 5' 11"
Weight: 231 lbs.
Year Turned Pro: 1990
Catch Phrase: " ... because I'm from Calgary...Alberta...Canada!"
Championships Held:

ECW World Tag Team championship (with Chris Candido)
ECW World Tag Team championship (with Justin Credible)


MM. Joey Styles
Hometown: Stamford, CT
Height: 5'8"
Weight: 165 lbs.
Year Turned Pro: 1992
Catch Phrase: "Oh My God!"
Championships Held:

N/A


NN. Super Crazy
Hometown: Tulanlancingo, Hidalgo, Mexico
Height: 5'8"
Weight: 90 kilos
Year Turned Pro: 1991
Catch Phrase:
Championships Held:

OO. Yoshihiro Tajiri
Hometown: Japan
Height: 5'7"
Weight: 180 lbs.
Year Turned Pro: 1995
Catch Phrase:
Championships Held:

PP. Masato Tanaka
Hometown: Wakayama, Japan
Height: 6' 1"
Weight: 238 lbs.
Year Turned Pro: 1988
Catch Phrase:
Championships Held:

ECW World Heavyweight championship
ECW World Tag Team championship (with Balls Mahoney)
FMW World Independent Heavyweight championship

QQ. Jack Victory
Hometown: New Jersey
Height: 6'3"
Weight: 320 lbs.
Turned Pro: 1985
Catch Phrase:
Championships Held:

RR. Mikey Whipwreck
Hometown: Buffalo, New York
Height: 5'7"
Weight: 187 lbs.
Year Turned Pro: 1994
Championships Held:

ECW World Heavyweight championship
ECW World Television championship
ECW World Tag Team championship (with Cactus Jack)
European Junior Heavyweight championship

SS. Axl Rotten
Hometown: New Castle, England
Height-6'
Weight-310 lbs.
Year Turned Pro-1988
Catch Phrase-"Your Worst Nightmare is Back"
Finisher-Severe Skull Trauma

TT. Tracy Smothers
Hometown-Nashville,Italy
Height-6'1"
Weight-227 lbs.
Catch Phrase-"Whats amata you"
Finisher-Pumphandle Slam
Titles Held-ECW World Tag Team championshop(with little guido)

UU. Beulah
Hometown-Philly, PA
Year Turned Pro-1995
Finisher-Hurricanrana

VV. Louie Spicolli
Hometown-LA
Height-5'10"
Weight-248 lbs
Year Turned Pro-1988
Catch Phrase: "Louie got a clique"
Finisher-Death Valley Driver

WW. Taz
Hometown-Brooklyn Ny
Height-5"8"
Weight-248 lbs
Year Turned Pro-1987
Catch Phrase: "Beat me if u can, survive if i let u"
Finisher: Tazzmission
Championships held:
World HeavyWeight
Television
Tag Team with Sabu
Ftw world Champion

XX. The Sheik
Hometown-the Syrian Desert
Year Turned Pro-1960
Finisher-Camel Clutch
The Sheik was the U.S. Champion

YY. Tommy Rich
Hometown-Italy
Height-6'
Weight-248 lbs
Year Turned Pro-1978
Catch Phrase: "I am the big Don"
Finisher-Vertical Body Press-

7. MOVES FOR THE WRESTLERS  *note-all of these guys listed BELOW WILL BE in the game,moves based on default controls*
       
A.
 _____          _      __      __                _____  
|  __ \        | |     \ \    / /               |  __ \
| |__) |  ___  | |__    \ \  / /   __ _  _ __   | |  | |  __ _  _ __ ___
|  _  /  / _ \ | '_ \    \ \/ /   / _` || '_ \  | |  | | / _` || '_ ` _ \
| | \ \ | (_) || |_) |    \  /   | (_| || | | | | |__| || (_| || | | | | |
|_|  \_\ \___/ |_.__/      \/     \__,_||_| |_| |_____/  \__,_||_| |_| |_|


STRENGTH-7
TOUGHNESS-5
CHARISMA-7
SPEED-6
RECOVERY-5
MAT SKILLS-9


FINISHER
TURNBUCKLE MOVES, OPPONENT ON GROUND; 5 STAR FROG SPLASH-A+B

TRADEMARK
GROUND MOVE, WHILE RUNNING; ROLLING SENTON-CL

READY MOVES
TIGER DRIVER-L,R,D,A
HURRICANRANA-U,D,A
ENZIGURI-L,R,B
PUMPKICK-L,R,A
SUPERKICK-L,U,A

BEHIND MOVES
BRIDGING GERMAN-LEFT OR RIGHT, CL
TIGER SUPLEX-LEFT OR RIGHT, B
VICTORY ROLL-LEFT OR RIGHT, A

CORNER MOVES
MONKEY FLIP-CL
SPRINGBOARD DROPKICK-U,U,B
4 KICK COMBO-U,U,A

GROUND MOVES
FROM SIDE; SPINNING SPLASH-L,R,D,CL
FROM FEET; SURFBOARD-L,R,A

RUNNING OPPONENT MOVES
HIGH LEG CLOTHESLINE-A

TURNBUCKLE MOVES
OPPONENT ON GROUND; SOMERSAULT LEG DROP-CL+CD
OPPONENT ON GROUND; TURN AROUND MOONSAULT-B+CL

POSE
RVD-A+CL

DIZZY KICK
KICK COMBO-A

DIZZY PUNCH
FOREARM SHOTS-B


B. 
 __  __  _  _
|  \/  |(_)| |              /\
| \  / | _ | | __  ___     /  \   __      __  ___  ___   ___   _ __ ___    ___
| |\/| || || |/ / / _ \   / /\ \  \ \ /\ / / / _ \/ __| / _ \ | '_ ` _ \  / _ \
| |  | || ||   < |  __/  / ____ \  \ V  V / |  __/\__ \| (_) || | | | | ||  __/
|_|  |_||_||_|\_\ \___| /_/    \_\  \_/\_/   \___||___/ \___/ |_| |_| |_| \___|


STRENGTH-10
TOUGHNESS-10
CHARISMA-6
SPEED-3
RECOVERY-4
MAT SKILLS-6


FINISHER
READY MOVE; AWESOME BOMB-L,R,U,B

TRADEMARK
READY MOVE; GUTWRENCH SUPLEX TO BUTT-L,R,A

READY MOVES
GORRILA PRESS SLAM-U,D,U,B
OVERHEAD BELLY TO BELLY SUPLEX-L,R,B
SNAP SUPLEX-U,D,B

BEHIND MOVES
BRIDGING GERMAN SUPLEX-L OR R, CL
GERMAN SUPLEX-L OR R, B
PRAWN HOLD-L OR R, A

CORNER MOVES
BELLY TO BELLY SUPLEX-U,U,A
CHOKE WITH BOOT-L,R,A

GROUND MOVES
FROM HEAD; LEGLOCK CHOKE HOLD-L,R,A
FROM HEAD; CAMEL CLUTCH-L,R,B
WHILE RUNNING; LEG DROP-A

RUNNING PLAYER MOVES
CROSS BODY BLOCK-CL
SPEAR-A

RUNNING OPPONENT MOVES
POWERSLAM-CL

TURNBUCKLE MOVES
OPPONENT ON GROUND; SPLASH-B+CD

TIE-UP MOVES
SITOUT PILEDRIVER-L,U,CL
PINNING POWERBOMB-L OR R, CL
SIDE BELLY TO BELLY SUPLEX-L OR R, B
DOUBLE UNDERHOOK SUPLEX-L OR R, A

POSE
DOUBLE FLEXXY-A+CL

DIZZY KICK
PUSH KICK-A

DIZZY PUNCH
HAYMAKER-B

C.
 ______
/\__  _\
\/_/\ \/    ___     ___ ___      ___ ___     __  __
   \ \ \   / __`\ /' __` __`\  /' __` __`\  /\ \/\ \
    \ \ \ /\ \L\ \/\ \/\ \/\ \ /\ \/\ \/\ \ \ \ \_\ \
     \ \_\\ \____/\ \_\ \_\ \_\\ \_\ \_\ \_\ \/`____ \
      \/_/ \/___/  \/_/\/_/\/_/ \/_/\/_/\/_/  `/___/> \
                                                 /\___/
                                                 \/__/
 ____
/\  _`\
\ \ \/\ \   _ __     __      __       ___ ___       __    _ __
 \ \ \ \ \ /\`'__\ /'__`\  /'__`\   /' __` __`\   /'__`\ /\`'__\
  \ \ \_\ \\ \ \/ /\  __/ /\ \L\.\_ /\ \/\ \/\ \ /\  __/ \ \ \/
   \ \____/ \ \_\ \ \____\\ \__/.\_\\ \_\ \_\ \_\\ \____\ \ \_\
    \/___/   \/_/  \/____/ \/__/\/_/ \/_/\/_/\/_/ \/____/  \/_/

STRENGTH-8
TOUGHNESS-8
CHARISMA-8
SPEED-5
RECOVERY-5
MAT SKILLS-5


D.
  ______         _
 / _____)       | |
( (____   _____ | |__   _   _
 \____ \ (____ ||  _ \ | | | |
 _____) )/ ___ || |_) )| |_| |
(______/ \_____||____/ |____/

STRENGTH-5
TOUGHNESS-9
CHARISMA-8
SPEED-8
RECOVERY-5
MAT SKILLS-4

FINISHER
TURNBUCKLE MOVE, OPPONENT ON GROUND; ARABIAN SUILLOTINE-A+B

TRADEMARK
GROUND MOVE, FROM HEAD; CAMEL CLUTCH-U,D,D,B

READY MOVES
AXE KICK-U,D,L,CL
IMPLANT DDT-U,D,A
PUMP KICK-L,R,CL
SHORTARM CLOTHESLINE-U,D,B
REVERSE FUJIWARA-L,D,A

BEHIND MOVES
ROLLING GERMAN-L OR R, CL
FALL AWAY PUMPHANDLE SLAM-L OR R, B
VICTORY ROLL-L OR R, A

CORNER MOVES
SPIN KICK COMBO-U,U,B
MONKEY FLIP-A

GROUND MOVES
FROM SID; MOUNT PUNCHES-U,D,CL
BLATANT CHOKE-L,R,B

RUNNING PLAYER MOVES
TACKLE WITH PUNCHES-CL

RUNNING OPPONENT MOVES
HIGH LEG CLOTHESLINE-CL
SPIN HEEL KICK-A

TURNBUCKLE MOVES
HURRICANRANA-A+CD
OPPONENT ON GROUND; SENTON BOMB-B+CL

TIE-UP MOVES
NORTHEN LIGHTS SUPLEX-L OR R, B
FLOAROVER SUPLEX-L OR R, A

POSE
SKY POINT-A+CL

DIZZY KICK
LOW DROP KICK-A

DIZZY PUNCH
BIG WINDUP-B

E.
__________
\______   \_____   ___  __  ____    ____*
 |       _/\__  \  \  \/ /_/ __ \  /    \
 |    |   \ / __ \_ \   / \  ___/ |   |  \
 |____|_  /(____  /  \_/   \___  >|___|  /
        \/      \/             \/      \/

STRENGTH-6
TOUGHNESS-9
CHARISMA-6
SPEED-6
RECOVERY-8
MAT SKILLS-4

:Raven:

:READY:
Double arm DDT - U, U, D, C+L
Evenflow DDT* - L, R, D, C+L
X2 Underhook suplex - U, D, A
Running Knee hit - L, R, B
Snapmare - U, D, B
Chin Crusher - L, D, A
Small Package - L, R, A

:TIE-UP:
Inverted Atomic Drop - L, A
Big Head Punch - L, B
Bulldog - L, C+L
Piledriver - L, R, B

:GROUND MOVES AT FEET:
Fist to Groin - L, D, A
Headbutt to Groin - L, U, A


:GROUND MOVES AT HEAD:
Camel Clutch - L, R, L, B

:GROUND MOVES AT SIDE:
Mount punches - U, D, C+L

:CORNER MOVES:
Tree of Woe - U, D, A

:BEHIND:
Low Blow - L, A
Sleeper Hold - L, B
Russian Leg Sweep - L, C+L

:DIZZY PUNCH:
Boxer Jab Combo - B

:DIZZY KICK:
Mafia Kick - A

:POSE:
ECW - A+ C+L


F.
 _                                   _____  _
| |                                 / ____|| |
| |       __ _  _ __    ___   ___  | (___  | |_   ___   _ __  _ __ ___
| |      / _` || '_ \  / __| / _ \  \___ \ | __| / _ \ | '__|| '_ ` _ \
| |____ | (_| || | | || (__ |  __/  ____) || |_ | (_) || |   | | | | | |
|______| \__,_||_| |_| \___| \___| |_____/  \__| \___/ |_|   |_| |_| |_|


STRENGTH-7
TOUGHNESS-6
CHARISMA-4
SPEED-8
RECOVERY-6
MAT SKILLS-8

G.


                                   ___                     _    _
 /\                 o             / (_)             |  o  | |  | |
|  |         ,  _|_     _  _     |      ,_    _   __|     | |  | |  _
|  | |   |  / \_ |  |  / |/ |    |     /  |  |/  /  |  |  |/ \_|/  |/
 \_|/ \_/|_/ \/  |_/|_/  |  |_/   \___/   |_/|__/\_/|_/|_/ \_/ |__/|__/
  /|
  \|

STRENGTH-7
TOUGHNESS-7
CHARISMA-6
SPEED-5
RECOVERY-5
MAT SKILLS-9

H.
_________                                      ______
______  /_____ _____________________  __       ___  / _____  _________ _______
___ _  / _  _ \__  ___/__  ___/__  / / /       __  /  __  / / /__  __ \__  __ \
/ /_/ /  /  __/_  /    _  /    _  /_/ /        _  /____  /_/ / _  / / /_  / / /
\____/   \___/ /_/     /_/     _\__, /         /_____/_\__, /  /_/ /_/ /_/ /_/
                               /____/                 /____/

STRENGTH-7
TOUGHNESS-8
CHARISMA-6
SPEED-4
RECOVERY-6
MAT SKILLS-8

I.
 _______                  _______                _
(_______)                (_______)              | |
 _     _  _____  _ _ _        _    _____   ____ | |  _
| |   | || ___ || | | |   _  | |  (____ | / ___)| |_/ )
| |   | || ____|| | | |  | |_| |  / ___ |( (___ |  _ (
|_|   |_||_____) \___/    \___/   \_____| \____)|_| \_)

STRENGTH-6
TOUGHNESS-9
CHARISMA-8
SPEED-5
RECOVERY-6
MAT SKILLS-5

:READY:

Side Belly-to-Belly Suplex - U, D, C+L
Running Powerbomb - L, R, D, C+L
Snap Suplex - U, D, B
Choke - U, D, A
Armdrag - L, R, A
Knee to Face - L, D, A

:TIE-UP:

Piledriver - L, R, B
Powerbomb - L, R, A
Big Head Punch - L, C+L
Inverted Atomic Drop - L, B


:BEHIND:

Low Blow - L, A
Sleeping Neckbreaker - L, C+L

:RUNNING ATTACKER:

Flying Clothsline - A

:GROUND MOVES AT SIDE:

Knee Drop - U, D, C+L

:GROUND MOVES AT HEAD:
Blatant Choke - L, R, B
Scissored Armbar - U, D, B
Stranglehold Gamma - L, R, D, B

:GROUND MOVES AT FEET:
Headbutt to Groin - L, D, A

:CORNER MOVES:

Tope Rope Superplex - U, D, A

:ON TURNBUCKLE/APRON OPPONENT ON GROUND:

187* - B+ C+L
Flying Butt Bump - B+ C+L

:DIZZY PUNCH:

Hit to Groin - B

:DIZZY KICK:

Boot to Face - A

:POSE:

Gangsta X - A+ C+L

J.
 _____   _      _
|  __ \ | |    (_)
| |__) || |__   _  _ __    ___
|  _  / | '_ \ | || '_ \  / _ \
| | \ \ | | | || || | | || (_) |
|_|  \_\|_| |_||_||_| |_| \___/


STRENGTH-10
TOUGHNESS-10
CHARISMA-5
SPEED-3
RECOVERY-6
MAT SKILLS-5

READY:

DVD - L, R, U, C+L
Gorilla Press Slam - L, R, U, B
Running Powerbomb - L, D, C+L
Running Powerslam - L, U, C+L

:TIE-UP:

Sitout Piledriver* - U, D, C+L
Hanging Powerslam - L, R, B
Sitout Powerbomb - U, D, A
Bearhug Slam - L, C+L
Side Slam - L, B
Shortarm Clothsline - L, U, A
Spinning Neckbreaker - L, D, A

:BEHIND:

Roll up Pin - L, A
Rolling German Suplex - L, B
Fallaway Pump Slam - L, C+L

:RUNNING ATTACKER:

Tackle with Punches - A

:WHIPPED OPPONENT:

Boot to Face - A

:CORNER MOVES:

Overhead Press - U, U, A

:ON TURNBUCKLE/APRON OPPONENT ON GROUND:

Splash - A+ C+D

:DIZZY PUNCH:

European Uppercut - B

:DIZZY KICK:

Mafia Kick - A

:POSE:

Pump you Up - A+ C+L

K.

 ______                                 ___
/\  _  \                               /\_ \
\ \ \L\ \     ___       __        __   \//\ \
 \ \  __ \  /' _ `\   /'_ `\    /'__`\   \ \ \
  \ \ \/\ \ /\ \/\ \ /\ \L\ \  /\  __/    \_\ \_
   \ \_\ \_\\ \_\ \_\\ \____ \ \ \____\   /\____\
    \/_/\/_/ \/_/\/_/ \/___L\ \ \/____/   \/____/
                        /\____/
                        \_/__/
STRENGTH-6
TOUGHNESS-7
CHARISMA-6
SPEED-5
RECOVERY-7
MAT SKILLS-8

L. 
   _____           .__    __________           __     __
  /  _  \  ___  ___|  |   \______   \  ____  _/  |_ _/  |_   ____    ____
 /  /_\  \ \  \/  /|  |    |       _/ /  _ \ \   __\\   __\_/ __ \  /    \
/    |    \ >    < |  |__  |    |   \(  <_> ) |  |   |  |  \  ___/ |   |  \
\____|__  //__/\_ \|____/  |____|_  / \____/  |__|   |__|   \___  >|___|  /
        \/       \/               \/                            \/      \/

STRENGTH-8
TOUGHNESS-9
CHARISMA-5
SPEED-5
RECOVERY-6
MAT SKILLS-6


M.
   ___         _  _
  / __\  __ _ | || | ___
 /__\// / _` || || |/ __|
/ \/  \| (_| || || |\__ \
\_____/ \__,_||_||_||___/

                _
  /\/\    __ _ | |__    ___   _ __    ___  _   _
 /    \  / _` || '_ \  / _ \ | '_ \  / _ \| | | |
/ /\/\ \| (_| || | | || (_) || | | ||  __/| |_| |
\/    \/ \__,_||_| |_| \___/ |_| |_| \___| \__, |
                                           |___/

STRENGTH-8
TOUGHNESS-9
CHARISMA-8
SPEED-4
RECOVERY-6
MAT SKILLS-4

N.
 ____                  ___                  ____
/\  _`\               /\_ \                /\  _`\
\ \,\L\_\      __     \//\ \               \ \ \L\_\
 \/_\__ \    /'__`\     \ \ \               \ \  _\L
   /\ \L\ \ /\ \L\.\_    \_\ \_              \ \ \L\ \ __
   \ `\____\\ \__/.\_\   /\____\              \ \____//\_\
    \/_____/ \/__/\/_/   \/____/               \/___/ \/_/


 ____
/\  _`\                               __
\ \ \L\_\   _ __     __      ____    /\_\      __       ___      ___
 \ \ \L_L  /\`'__\ /'__`\   /\_ ,`\  \/\ \   /'__`\   /' _ `\   / __`\
  \ \ \/, \\ \ \/ /\ \L\.\_ \/_/  /_  \ \ \ /\ \L\.\_ /\ \/\ \ /\ \L\ \
   \ \____/ \ \_\ \ \__/.\_\  /\____\  \ \_\\ \__/.\_\\ \_\ \_\\ \____/
    \/___/   \/_/  \/__/\/_/  \/____/   \/_/ \/__/\/_/ \/_/\/_/ \/___/


STRENGTH-10
TOUGHNESS-9
CHARISMA-7
SPEED-4
RECOVERY-6
MAT SKILLS-3

O.
  ___   _                ___,
 / (_) (_|   |   |_/    /   |             |
|        |   |   |     |    |   _  _    __|   _   ,_    ,   __   _  _
|        |   |   |     |    |  / |/ |  /  |  |/  /  |  / \_/  \_/ |/ |
 \___/o   \_/ \_/   o   \__/\_/  |  |_/\_/|_/|__/   |_/ \/ \__/   |  |_/


STRENGTH-6
TOUGHNESS-6
CHARISMA-5
SPEED-7
RECOVERY-9
MAT SKILLS-6

P.
_______________          _____
__  ____/___  /_ ___________(_)________
_  /     __  __ \__  ___/__  / __  ___/
/ /___   _  / / /_  /    _  /  _(__  )
\____/   /_/ /_/ /_/     /_/   /____/

_______________        _____ _____ _____
__  ____/___  /_ _____ __  /___  /____(_)
_  /     __  __ \_  _ \_  __/_  __/__  /
/ /___   _  / / //  __// /_  / /_  _  /
\____/   /_/ /_/ \___/ \__/  \__/  /_/

STRENGTH-6
TOUGHNESS-5
CHARISMA-8
SPEED-8
RECOVERY-6
MAT SKILLS-6

FINISHER 
TURNBUCKLE MOVE; OPPONENT ON GROUND; TURN AROUND MOONSALT-A+CD

TRADEMARK
TIE-UP MOVE; AMITYVILLE HORROR-L,U,B

READY MOVES
AXE KICK-U,D,U,B
ENZIGURI-L,R,A
SUPERKICK-U,D,CL
FLYING HEAD SCISSORS-L,R,CL
HURRICANRANA-L,U,A
REVERSE FUJIWARA-L,D,A

BEHIND MOVES
ROLLING GERMAN SUPLEX-L OR R, CL
LOW BLOW-L OR R, B
ROLL UP PIN-L OR R, A

CORNER MOVES
SPRINGBOARD DROPKICK-L,R,A
SPIN KICK COMBO-U,U,B
4 KICK COMBO-L,R,B

GROUND MOVES
FROM SIDE; SENTON SPLASH-U,D,B
FROM HEAD; LA MAGISTRAL-U,D,CL

RUNNING OPPONENT MOVES
SPINNING HEEL KICK-A

TIE-UP MOVES
NORTHERN LIGHTS SUPLEX-L OR R, CL
FRONT SUPLEX-L OR R, B
ARM BAR-L OR R, A

TURNBUCKLE MOVES
MOONSAULT-CD

POSE
TOO PRETTY-A+CL

DIZZY KICK
KICK COMBO-A

DIZZY PUNCH
CHETTI PUNCH COMBO-B

Q.

 #####                                 #####
#     # ##### ###### #    # ######    #     #  ####  #####  # #    #  ####
#         #   #      #    # #         #       #    # #    # # ##   # #    #
 #####    #   #####  #    # #####     #       #    # #    # # # #  # #    #
      #   #   #      #    # #         #       #    # #####  # #  # # #    #
#     #   #   #       #  #  #         #     # #    # #   #  # #   ## #    #
 #####    #   ######   ##   ######     #####   ####  #    # # #    #  ####

STRENGTH-5
TOUGHNESS-4
CHARISMA-6
SPEED-9
RECOVERY-7
MAT SKILLS-8

FINISHER
TIE-UP MOVE; OLD SCHOOL PLEX-L OR R, B

TRADEMARK
SUPERKICK-U,D,A

READY MOVES
SPINAL TAP-L,R,A
DDT-U,D,B
SPINNING NECK BREAKER-L,R,B
FIREMANS CARRY-L,D,A

BEHIND MOVES
CORINO DRIVER-L,R,A
FULL NELSON SLAM-L OR R, CL
SLEEPER-L OR R, B
ABSTRETCH-L OR R, A

CORNER MOVES
CHARGING CLOTHESLINE-A

GROUND MOVES
WHILE RUNNING; QUICK LEG DROP-A
FROM HEAD; BLATANT CHOKE-U,D,B

RUNNING PLAYER MOVES
FLYING BACK ELBOW-CL

RUNNING OPPONENT MOVES
POWERSLAM-CL
HIGH LEG CLOTHESLINE-A

TURNBUCKLE MOVES
OPPONENT ON GROUND; TENESSEE JAM-CL+CD
OPPONENT STANDING; BODY PRESS-A+CD
OPPONENT ON GROUND; FIST DROP-B+CL

TIE-UP MOVES
HANGING VERITCAL SUPLEX-U,D,B
BULLDOG-L OR R, CL

POSE
NOT IN THE FACE-A+CL

DIZZY KICK
DROPKICK-A

DIZZY PUNCH
BIG WINDUP-B

R.
________
\______ \  _____     ____    ____   ___.__.
 |    |  \ \__  \   /    \  /    \ <   |  |
 |    `   \ / __ \_|   |  \|   |  \ \___  |
/_______  /(____  /|___|  /|___|  / / ____|
        \/      \/      \/      \/  \/
________                   .__
\______ \    ____  _______ |__|  ____     ____
 |    |  \  /  _ \ \_  __ \|  | /    \   / ___\
 |    `   \(  <_> ) |  | \/|  ||   |  \ / /_/  >
/_______  / \____/  |__|   |__||___|  / \___  /
        \/                          \/ /_____/

STRENGTH-6
TOUGHNESS-7
CHARISMA-7
SPEED-6
RECOVERY-5
MAT SKILLS-8

FINISHER
READY MOVE; WHAM BAM TAHNK YOU MA'AM-U,D,U,CL

TRADEMARK
BAREBACK-L,R,U,B

READY MOVES
FALLEN ANGEL-L,R,U,CL
FLYING HEAD SCISSORS-L,R,CL
CRUCIFIX-U,D,B
JAPANESE ARM DRAG-U,D,A

BEHIND MOVES
REVERSE DDT-L OR R, CL
FRONT RUSSIAN LEG SWEEP-L OR R, B
PRAWN HOLD-L OR R, A

CORNER MOVES
TURNPOST SLAM-U,U,CL
CHARGING CLOTHESLINE-A

GROUND MOVES
FROM HEAD; FUJIWARA ARM BAR-L,R,B

RUNNING PLAYER MOVES
DROP KICK-A

TURNBUCKLE MOVES
OPPONENT STANDING;DROP KICK-A+CD
OPPONENT ON GROUND; DRIVING ELBOW-A+CD
OPPONENT ON GROUND; TENNESSEE JAM-CL+CD


TIE-UP MOVES
PILEDRIVER-U,D,B
BRAINBUSTER-L,R,A
FRONT SUPLEX-L OR R, CL
EUROPEAN UPPERCUT-L OR R, B
INVERTED ATOMIC DROP-L OR R, A

POSE
TA DA LOOKIE ME-A+CL

DIZZY KICK
CRESCENT KICK-A

DIZZY PUNCH
HAYMAKER-B

S.

-_____                               /\\,/\\,
  ' | -,    _   ;                   /| || ||    _          '
 /| |  |`  < \, \\/\/\ \\/\\        || || ||   < \, ,._-_ \\  _-_
 || |==||  /-|| || | | || ||        ||=|= ||   /-||  ||   || || \\
~|| |  |, (( || || | | || ||       ~|| || ||  (( ||  ||   || ||/
 ~-____,   \/\\ \\/\\/ \\ \\        |, \\,\\,  \/\\  \\,  \\ \\,/
(                                  _-


STRENGTH-4
TOUGHNESS-5
CHARISMA-10
SPEED-9
RECOVERY-5
MAT SKILLS-6

FINISHER
TIE-UP MOVE; BYTCH SLAP-L OR R, CL

TRADEMARK
READY MOVES; THROAT TOSS-L,R,A

READY MOVES
DOUBLE ARM FACEBUSTER-U,D,U,CL
HAIRGRAB TAKEOVER-L,D,A
LEG SCISSORS STOMP-U,D,A

BEHIND MOVES
RUSSIAN LEG SWEEP-L OR R, B
LOW BLOW-L OR R, A

CORNER MOVES
4 KICK COMBO-U,U,B
CHOKE WITH BOOT-U,U,A

GROUND MOVES
FROM HEAD; FUJIWARA ARM BAR-L,R,D,B
BLATANT CHOKE-L,R,B
FROM FEET; HEADBUTT TO GROIN-U,D,A
FROM SIDE; LEG DROP-U,D,CL

RUNNING OPPONENT MOVES
TILT-A-WHIRL SLAM-A
ARMDRAG-CL

RUNNING PLAYER MOVES
DROPKICK-A

TURNBUCKLE MOVES
OPPONENT STANDING; BODY PRESS-A+CD
HOLLYWOOD STAR PRESS-CD
DRIVING ELBOW-B+CL

TIE-UP MOVES
EUROPEAN UPPERCUT-L OR R, B
NECKBREAKER-L OR R, A

POSE
HOOTCHIE DANCE-B+CL

DIZZY KICK
BACK HEEL-A

DIZZY PUNCH
HIT TO GROIN-B


T.

 _______                              _
(_______)                            (_)
 _____     ____  _____  ____    ____  _  ____   _____
|  ___)   / ___)(____ ||  _ \  / ___)| ||  _ \ | ___ |
| |      | |    / ___ || | | |( (___ | || | | || ____|
|_|      |_|    \_____||_| |_| \____)|_||_| |_||_____)

STRENGTH-4
TOUGHNESS-5
CHARISMA-10
SPEED-9
RECOVERY-5
MAT SKILLS-6


FINISHER
CORNER MOVE; BRONCO BUSTER-U,U,CL

TRADEMARK
DREAMER DDT-L,R,CL

READY MOVES
ACE CRUSHER-L,R,D,B
CHOKE-U,D,A
HAIRGRAB TAKEOVER-L,R,A
SMALL PACKAGE-L,D,A

BEHIND MOVES
SLEEPER-L OR R, B
LOW BLOW-L OR R, A

GROUND MOVES
FROM FEET; FIGURE 4 LEG LOCK-L,R,D,A
FROM SIDE; LEGDROP-U,D,CL
FROM FEET; ELBOW TO GROIN-U,D,A
FROM SIDE; LEG DROP-A
FROM HEAD; BLATANT CHOKE--U,D,B

RUNNING PLAYER MOVES
SPEAR-A

TURNBUCKLE MOVES
OPPONENT STANDING; BODY PRESS-A+B
OPPONENT ON GROUND; FRONT FLIP SENTON-CL+CD
OPPONENT ON GROUND; HOLLYWOOD STAR PRESS-CD

CORNER MOVES
SIDE BELLY TO BELLY SUPLEX-L OR R, CL
BULLDOG-L OR R, B
ARM BAR-L OR R, A

POSE
WIGGLE WIGGLE-A+CL

DIZZY KICK
BACK HEEL KICK-A

DIZZY PUNCH
HIT TO GROIN-B

U.
.____     .__   __     __   .__
|    |    |__|_/  |_ _/  |_ |  |    ____
|    |    |  |\   __\\   __\|  |  _/ __ \
|    |___ |  | |  |   |  |  |  |__\  ___/
|_______ \|__| |__|   |__|  |____/ \___  >
        \/                             \/
  ________        .__     .___
 /  _____/  __ __ |__|  __| _/  ____
/   \  ___ |  |  \|  | / __ |  /  _ \
\    \_\  \|  |  /|  |/ /_/ | (  <_> )
 \______  /|____/ |__|\____ |  \____/
        \/                 \/

STRENGTH-7
TOUGHNESS-6
CHARISMA-4
SPEED-7
RECOVERY-5
MAT SKILLS-10

FINISHER
GROUND MOVE; FROM FEET, SICILIAN CRAB-L,R,U,A

TRADEMARK
READY MOVE; SICILIAN DROP-L,R,L,CL

READY MOVES
FLYING HEAD SCISSORS-L,R,L,A
HURRICANRANA-U,D,B
SPINAL TAP-L,U,A
REVERSE FUJIWARA-L,R,A

BEHIND MOVES
GERMAN SUPLEX-L OR R, CL
REVERSE DDT-L OR R, B
LOW BLOW-L OR R, A

CORNER MOVES
TURNPOST SLAM-U,U,B
MONKEY FLIP-A

GROUND MOVES
FROM FEET; ANKLE LOCK-L,R,D,A
FROM HEAD; LEG GRAPEVINE-U,D,A
FROM HEAD;LEGLOCK CHOKEHOLD-U,D,B

RUNNING PLAYER MOVES
VERTICAL BODY PRESS-CL

RUNNING OPPONENT MOVE
ARM DRAG-CL

TURNBUCKLE MOVES
OPPONENT STANDING;BODY PRESS-A+CD
OPPONENT STANSDING;MISSILE DROP KICK-B+CL

TIE-UP MOVES
VERTICAL SUPLEX-L OR R, CL
POWERBOMB-L OR R, B
FLOATOVER SUPLEX-L OR R,A

POSE
FBI-A+CL

DIZZY KICK
SHUFFLE SIDE KICK-A

DIZZY PUNCH
EUROPEAN UPPERCUT-B

V. 
_________               ______
______  /______ ___________  /__
___ _  / _  __ `/_  ___/__  //_/
/ /_/ /  / /_/ / / /__  _  ,<
\____/   \__,_/  \___/  /_/|_|

___    _______        _____
__ |  / /___(_)_________  /_______ _____________  __
__ | / / __  / _  ___/_  __/_  __ \__  ___/__  / / /
__ |/ /  _  /  / /__  / /_  / /_/ /_  /    _  /_/ /
_____/   /_/   \___/  \__/  \____/ /_/     _\__, /
                                           /____/
STRENGTH-8
TOUGHNESS-8
CHARISMA-6
SPEED-4
RECOVERY-5
MAT SKILLS-5

FINISHER
TIE-UP MOVE; PILEDRIVER-U,D,B

TRADEMARK
TIE-UP MOVE; FRONT SUPLEX-L OR R, CL

READY MOVES
SHOULDERBREAKER-L,R,D,A
RUNNING POWERSLAM-L,R,A
PUMPKICK-L,D,CL
DDT-L,R,B
SHORTARM CLOTHESLINE-L,D,A
KNEE TO FACE-L,U,A

BEHIND MOVES
REVERSE POWERBOMB-L OR R,CL
LOW BLOW-L OR R,A

CORNER MOVES
VICTORY COMBO-U,D,A
OVERHEAD PRESS-U,U,A

GROUND MOVES
FROM SIDE;MOUNT PUNCHES-L,D,CL
PRETZEL-L,U,CL

RUNNING OPPONENT MOVES
SPINEBUSTER-CL
BOOT TO FACE-A

RUNNING PLAYER MOVES
FLYING BACK ELBOW-A

TURNBUCKLE MOVES
OPPONENT STANDING; BIONIC ELBOW-B+CL
OPPONENT ON GROUND; FIST DROP-B+CL

TIE-UP MOVES
HANGING VERTICAL SUPLEX-L,R,CL
BIG HEAD PUNCH-L OR R,B

POSE
BIG V-A+CL

DIZZY KICK
BOOT TO FACE-A

DIZZY PUNCH
VICTORY PUNCH COMBO-B

W.

 _____
/\___ \
\/__/\ \     __       ____    ___     ___
   _\ \ \  /'__`\    /',__\  / __`\ /' _ `\
  /\ \_\ \/\ \L\.\_ /\__, `\/\ \L\ \/\ \/\ \
  \ \____/\ \__/.\_\\/\____/\ \____/\ \_\ \_\
   \/___/  \/__/\/_/ \/___/  \/___/  \/_/\/_/


STRENGTH-7
TOUGHNESS-6
CHARISMA-4
SPEED-9
RECOVERY-5
MAT SKILLS-5

FINISHER
READY MOVE; NIGHT DRIVER-L,R,L,B

TRADEMARK
READY MOVE-ENZIGURI-L,R,A

READY MOVES
SNAP SUPLEX-U,D,CL
PUMPKICK-L,R,B
SNAPMARE-U,D,A
KNEEBREAKER-L,U,A

BEHIND MOVES
HIGH ANGLE BELLY BACK SUPLEX-L,D,A
RUSSIAN LEG SWEEP-L OR R,CL
FRONT RUSSIAN LEG SWEEP-L OR R,B
LOW BLOW-L OR R,A

CORNER MOVES
TREE OF WOE-U,U,CL

GROUND MOVES
FROM FEET;DEATHLOCK-L,R,A
FROM FEET;FIGURE 4-L,R,D,A

RUNNING PLAYER MOVES
FLYING BACK ELBOW-A

RUNNING OPPONENT MOVES
ARM DRAG-A

TURNBUCKLE MOVES
OPPONENT STANDING;BODY PRESS-A+CD
OPPONENT ON GROUND; DRIVING ELBOW-B+CL

TIE-UP MOVES
HANGING VERTICAL SUPLEX-L,U,B
TIGER DRIVER-L OR R,CL
INVERTED ATOMIC DROP-L OR R,B
BACKBREAKER-L OR R,A

POSE
TWO ARM FLEX-A+CL

DIZZYKICK
SWEEP-A

DIZZY PUNCH
THRUST TO THROAT-B

X.

 _______
(_______)
     _    _____  _____  _____
 _  | |  (____ |(___  )(___  )
| |_| |  / ___ | / __/  / __/
 \___/   \_____|(_____)(_____)


STRENGTH-5
TOUGHNESS-4
CHARISMA-6
SPEED-9
RECOVERY-7
MAT SKILLS-8

FINISHER
READY MOVE-JAZZ STINGER-U,D,CL

TRADEMARK
CORNER MOVE; FLYING SWINGING DDT-U,D,A

READY MOVES
ONE ARM SLAM-L,R,D,CL
DROP TOE HOLD-L,D,A
SNAPMARE-U,D,B
CRUCIFIX-L,U,A

BEHIND MOVES
BULL DOG-L OR R, CL
SLEEPER-L OR R,B
LOW BLOW-L OR R,A

CORNER MOVES
BRONCO BUSTER-U,U,CL
MONKEY FLIP-CL

GROUND MOVES
FROM FEET; FIST TO GROIN
U,D,A

RUNNING PLAYER MOVES
CROSS BODY BLOCK-CL

RUNNNING OPPONENT MOVES
BALL BREAKER-CL
DROP KICK-A

TURNBUCKLE MOVES
OPPONENT STANDING;BODY PRESS-A+CD
OPPONENT ON GROUND; SPLASH-A+CD

TIE-UP MOVES
SAMOAN DROP-L OR R,CL
BULLDOG-L OR R,B
ARM BAR-L OR R,A

POSE
SHIMMY DANCE-A+CL

DIZZY KICK
DROP KICK-A

DIZZY PUNCH
GRAB HEAD AND PUNCH-B

Y.


 _   _
| \ | |
|  \| |  ___  __   __  __ _
| . ` | / _ \ \ \ / / / _` |
| |\  || (_) | \ V / | (_| |
|_| \_| \___/   \_/   \__,_|

STRENGTH-6
TOUGHNESS-6
CHARISMA-6
SPEED-6
RECOVERY-7
MAT SKILLS-8

FINISHER
TIE-UP MOVE; KRYPTONITE KRUNCH-U,D,CL

TRADEMARK
READY MOVE; DEEP IMPACT-U,D,U,CL

READY MOVES
SITDOWN SLAM-L,R,L,B
NOVACAINE-U,D,A
FRONT BACK BREAKER-L,R,CL
SNAPMARE-L,R,A

BEHIND MOVES
REVERSE BRAIN BUSTER-U,D,CL
BULLDOG-L OR R,CL
FRONT RUSSIAN LEG SWEEP-L OR R,B
PRAWN HOLD-L OR R,A

CORNER MOVES
ROCKER DROPPER-U,U,B

GROUND MOVES
FROM SIDE; SENTON SPLASH-U,D,CL
WHILE RUNNING; LEGDROP-A
FROM FEET-LEAF-L,R,A
FROM SIDE;AXEHANDLE SMASH-L,R,CL

RUNNING OPPONENT MOVES
ARM DRAG-CL

TURNBUCKLE MOVES
OPPONENT ON GROUND; FROG SPLASH-CL+CD

TIE-UP MOVES
FLYING BACK ELBOW-CL
SIDE NECK BUSTER-L OR R,CL
FISHERMAN SUPLEX-L OR R,B
INVERTED ATOMIC DROP-L OR R,A

POSE
THATS ALL-A+CL

DIZZY KICK
JUMPKICK-A

DIZZY PUNCH
HAYMAKER-B

Z.

 ______                     _  _      _  _   _
(_____ \                   | || |    (_)| | | |
 _____) )  ___   _____   __| || |  _  _ | | | |
|  __  /  / _ \ (____ | / _  || |_/ )| || | | |
| |  \ \ | |_| |/ ___ |( (_| ||  _ ( | || | | |
|_|   |_| \___/ \_____| \____||_| \_)|_| \_) \_)


STRENGTH-7
TOUGHNESS-8
CHARISMA-7
SPEED-6
RECOVERY-4
MAT SKILLS-7

FINISHER
TURNBUCKLE MOVE;OPPONENT ON GROUND;SPLASH-A+CD

TRADEMARK
READY MOVE; RUNNING POWER BOMB-U,D,U,CL

READY MOVES
FALL FOWARD POWERBOMB-L,D,B
RUNNING POWER SLAM-U,D,A
SIDE BELLY TO BELLY SUPLEX-L,R,CL
TIGER DRIVE-L,U,B
CRUCIFIX DROP-L,U,A
HURRICANRANA-L,D,A

BEHIND MOVES
REVERSE POWERBOMB-L,R,B
PUMPHADLE SLAM-U,D,A
FULL NELSON SLAM-L OR R,B
HEADBUTT-L OR R,A

CORNER MOVES
TOP ROPE SUPERPLEX-U,U,CL
SPLASH-A

GROUND MOVES
FROM HEAD; CHICKEN CHOKE-U,D,B
FROM HEAD; STUMP PULLER-L,R,B

RUNNING OPPONENT MOVES
POWERSLAM-CL

TURNBUCKLE MOVES
OPPONENT ON GROUND; SENTON BOMB-B+CL

TIE-UP MOVES
BEARHUGSLAM-L OR R,CL
POWERBOMB-L OR R,B
SIDESLAM-L OR R,A

POSE
CHICKEN CHOKE-A+CL

DIZZY KICK
BOOT TO FACE-A

DIZZY PUNCH
GRAB HEAD AND PUNCH-B

AA.

  _________
 /   _____/ __ __ ______    ____  _______
 \_____  \ |  |  \\____ \ _/ __ \ \_  __ \
 /        \|  |  /|  |_> >\  ___/  |  | \/
/_______  /|____/ |   __/  \___  > |__|
        \/        |__|         \/
_________
\_   ___ \ _______ _____   ________ ___.__.
/    \  \/ \_  __ \\__  \  \___   /<   |  |
\     \____ |  | \/ / __ \_ /    /  \___  |
 \______  / |__|   (____  //_____ \ / ____|
        \/              \/       \/ \/

STRENGTH-6
TOUGHNESS-4
CHARISMA-7
SPEED-8
RECOVERY-6
MAT SKILLS-8

FINISHER
TURNBUCKLE MOVE; OPPONENT ON GROUND;MONNSAULT-CD

TRADEMARK
TIE-UP MOVE; POWERBOMB-L,R,A

READY MOVES
SIT DOWN SLAM-L,U,A
ENZIGUIRI-U,D,CL
FLYING HEAD SCISSORS-U,D,B
SMALL PACKAGE-L,R,CL
SINGLE ARM DDT-L,R,B
HURRICANRANA-L,D,A
CRUCIFIX-U,D,A

BEHIND MOVES
REVERSE DDT-L OR R,CL
VICTORY ROLL-L OR R,A

CORNER MOVES
SPRINGBOARD DROPKICK-L,L,B

GROUND MOVES
FROM FEET; PRAWN HOLD-L,R,B
FROM SIDE; BOW & ARROW BACKBREAKER-L,D,CL
FROM HEAD; LA MAGISTRAL-L,U,B

RUNNING PLAYER MOVES
RUNNING HEAD SCISSORS-CL

RUNNING OPPONENT MOVES
TILT-A-WHIRL SLAM-A

TURNBUCKLE MOVES
OPPONENT ON GROUND; SOMERSAULT LEGDROP-A+B
OPPONENT ON GROUND; TURN AROUND MOONSAULT-A+CD
OPPONENT STANDING; HURRICANRANA-B+CL

TIE-UP MOVES
REVERSAL DDT-L OR R,B

POSE
CRAZY UP-A+CL

DIZZY KICK
CRAZY SPIN KICK-A

DIZZY PUNCH
INSIDE FOREARM-B

BB.

  -_-/
 (_ /    '
(_ --_  \\ \\/\\/\\  /'\\ \\/\\
  --_ ) || || || || || || || ||
 _/  )) || || || || || || || ||
(_-_-   \\ \\ \\ \\ \\,/  \\ \\


-_____                                   |\
  ' | -,   '   _                          \\
 /| |  |` \\  < \, \\/\\/\\  /'\\ \\/\\  / \\
 || |==|| ||  /-|| || || || || || || || || ||
~|| |  |, || (( || || || || || || || || || ||
 ~-____,  \\  \/\\ \\ \\ \\ \\,/  \\ \\  \\/
(

STRENGTH-7
TOUGHNESS-6
CHARISMA-4
SPEED-7
RECOVERY-8
MAT SKILLS-7

FINISHER
TIE-UP MOVE-SIMONIZER-L,R,B

TRADEMARK
TIE-UP MOVE; SIMON SERIES-L,U,CL

READY MOVES
WRAP AROUND DDT-L,R,U,B
DOUBLE ARM DDT-U,D,U,B
SNAP SUPLEX-L,R,A
SPINNING NECK BREAKER-U,D,B
SMALL PACKAGE-L,D,A
CRUCIFIX-L,U,A
DROP TOE HOLD-U,D,A

BEHIND MOVES
RUSSIAN LEG SWEEP-L OR R, CL
ROLLING PRAWN-L OR R,B
OCTOPUS HOLD-L OR R,A

GROUND MOVES
WHILE RUNNING; LEG DROP-A
FROM HEAD;BLATANT CHOKE-L,R,B
FROM SIDE;LEG DROP-U,D,CL

RUNNING PLAYER MOVES
DROPKICK-A

RUNNING OPPONENT MOVES
SPINEBUSTER-A

TURNBUCKLE MOVES
OPPONENT STANDING; HURRICANRANA-A+CD
OPPONENT STANDING;MISSILE DROPKICK-B+CL

TIE-UP MOVES
STANDING DROPKICK-L OR R,CL
SAMOAN DROP-L OR R,B

POSE
THE THINKER-A+CL

DIZZY KICK
DROP KICK-A

DIZZY PUNCH
EUROPEAN UPPERCUT-B




CC.

___________
\__    ___/_______ _____     ____   ___.__.
  |    |   \_  __ \\__  \  _/ ___\ <   |  |
  |    |    |  | \/ / __ \_\  \___  \___  |
  |____|    |__|   (____  / \___  > / ____|
                        \/      \/  \/
  _________                   __   .__
 /   _____/  _____    ____  _/  |_ |  |__    ____  _______   ______
 \_____  \  /     \  /  _ \ \   __\|  |  \ _/ __ \ \_  __ \ /  ___/
 /        \|  Y Y  \(  <_> ) |  |  |   Y  \\  ___/  |  | \/ \___ \
/_______  /|__|_|  / \____/  |__|  |___|  / \___  > |__|   /____  >
        \/       \/                     \/      \/              \/


STRENGTH-7
TOUGHNESS-6
CHARISMA-4
SPEED-7
RECOVERY-7
MAT SKILLS-8

FINISHER
BEHIND MOVE; PUMPHANDLE SLAM-L,R,A

TRADEMARK
TURNBUCKLE MOVE; OPPONENT STANDING; TENNESSEE JAWBREAKER-CL+CD

READY MOVES
SHOULDER BREAKER-U,D,A
ENZIGURI-L,R,A
SPINAL TAP-L,R,B
FIREMANS CARRY-L,U,A
KNEEBREAKER-L,D,A

BEHIND MOVES
REVERSE BRAINBUSTER-U,D,CL
HIGH ANGLE BELLY TO BACK SUPLEX-L,R,B
ATOMIC DROP-L OR R,B
PRAWN HOLD-L OR R,A

CORNER MOVES
TURNPOST SLAM-U,U,B
QUICK LEG DROP-A
STF-U,D,A

RUNNING PLAYER MOVES
CROSS BODY BLOCK-CL

RUNNING OPPONENT MOVES
SIDEWALK SLAM-CL

TURNBUCKLE MOVES
OPPONENT ON GROUND; LEG DROP-A+CD

TIE-UP MOVES
HANGING VERTICAL SUPLEX-L,R,B
STANDING DROPKICK-L OR R,CL
THREE KNEE COMBO-L OR R,B
BACKBREAKER-L OR R,A

POSE
FBI DANCE-A+CL

DIZZY KICK
SHUFFLE SIDE KICK-A+CL

DIZZY PUNCH
TORNADO PUNCH-B

DD.
 ____                        __
/\  _`\               __    /\ \
\ \,\L\_\    _____   /\_\   \ \ \/'\       __
 \/_\__ \   /\ '__`\ \/\ \   \ \ , <     /'__`\
   /\ \L\ \ \ \ \L\ \ \ \ \   \ \ \\`\  /\  __/
   \ `\____\ \ \ ,__/  \ \_\   \ \_\ \_\\ \____\
    \/_____/  \ \ \/    \/_/    \/_/\/_/ \/____/
               \ \_\
                \/_/
 ____                 __      ___
/\  _`\              /\ \    /\_ \
\ \ \/\ \   __  __   \_\ \   \//\ \       __    __  __
 \ \ \ \ \ /\ \/\ \  /'_` \    \ \ \    /'__`\ /\ \/\ \
  \ \ \_\ \\ \ \_\ \/\ \L\ \    \_\ \_ /\  __/ \ \ \_\ \
   \ \____/ \ \____/\ \___,_\   /\____\\ \____\ \/`____ \
    \/___/   \/___/  \/__,_ /   \/____/ \/____/  `/___/> \
                                                    /\___/
                                                    \/__/

STRENGTH-5
TOUGHNESS-10
CHARISMA-6
SPEED-6
RECOVERY-9
MAT SKILLS-3

FINISHER
CORNER MOVE; ACID DROP-L,R,A

TRADEMARK
CORNER MOVE; SWINGING BULLDOG-U,D,A

READY MOVES
ROCKER DROPPER-L,R,U,B
HURRICANRANA-U,D,CL
DROP TOE HOLD-U,D,A
JAPANESE ARM DRAG-L,U,A
SMALL PACKAGE-L,D,A

BEHIND MOVES
FRONT RUSSIAN LEG SWEEP-L OR R,CL
RUSSIAN LEG SWEEP-L OR R,B
AB STRETCH-L OR R,A

CORNER MOVES
ROCKER DROPPER-L,D,A

GROUND MOVES
FROM SIDE; SPINNING SPLASH-U,D,CL
FROM FEET;STF-L,R,A

RUNNING PLAYER MOVES
TACKLE WITH PUNCHES-CL

RUNNING OPPONENT MOVES
ARM DRAG-CL

TURNBUCKLE MOVES
OPPONENT STANDING;HURRICANRANA-A+CD
OPPONENT ON GROUND;SPLASH-A+CD
OPPONENT STANDING; DROPKICK-B+CL

TIE-UP MOVES
BULLDOG-L OR R,CL
THREE KNEE COMBO-L OR R,B
NECK BREAKER-L OR R,A

POSE
GET THROUGH ME FIRST-A+CL

DIZZY KICK
MAFIA KICK-A

DIZZY PUNCH
FOREARM SHOTS-B

EE.

    ___                 _  _
   /   \  ___  /\   /\ (_)| |_   ___
  / /\ / / _ \ \ \ / / | || __| / _ \
 / /_// |  __/  \ V /  | || |_ | (_) |
/___,'   \___|   \_/   |_| \__| \___/


STRENGTH-7
TOUGHNESS-5
CHARISMA-4
SPEED-6
RECOVERY-7
MAT SKILLS-7

FINISHER
CORNER MOVE; OKLAHOMA STAMPEDE-U,D,A

TRADEMARK
TIE-UP MOVE; FRONT BRAINBUSTER-L,R,A

READY MOVES
1 ARM SLAM-U,D,U,B
DOUBLE ARM DDT-U,D,D,B
GUTWRENCH SUPLEX-U,D,A
RUNNING POWERSLAM-L,R,A
BALL BREAKER-L,R,B
HURRICANRANA-U,D,B
FLYING HEAD SCISSORS-L,D,A

BEHIND MOVES
REVERSE DDT-L OR R,CL
COBRA CLUTCH-L OR R,B
VICTORY ROLL-L OR R, A

GROUND MOVES
FROM HEAD; SHORT ARM SCISSOR-L,R,B
FROM SIDE; LEG DROP-U,D,CL

TURNBUCKLE MOVES
OPPONENT STANDING; MISSILE DROPKICK-B+CL
OPPONENT ON GROUND; KAMIKAZI HEADBUTT-B+CL

TIE-UP MOVES
HANGING VERTICAL SUPLEX-U,D,CL
FLOATOVER SUPLEX-L OR R, CL
POWERBOMB-L OR R,B
NORTHEN LIGHTS-L OR R,A

POSE
FLIP OFF-A+CL

DIZZY KICK
DROP KICK-A

DIZZY PUNCH
ALFONSO COMBO-B

FF.


__     __             _      _  _      _
\ \   / /            | |    (_)| |    (_)
 \ \_/ /   ___   ___ | |__   _ | |__   _  _ __   ___
  \   /   / _ \ / __|| '_ \ | || '_ \ | || '__| / _ \
   | |   | (_) |\__ \| | | || || | | || || |   | (_) |
   |_|    \___/ |___/|_| |_||_||_| |_||_||_|    \___/


 _______           _  _        _
|__   __|         (_)(_)      (_)
   | |     __ _    _  _  _ __  _
   | |    / _` |  | || || '__|| |
   | |   | (_| |  | || || |   | |
   |_|    \__,_|  | ||_||_|   |_|
                 _/ |
                |__/
STRENGTH-6
TOUGHNESS-8
CHARISMA-4
SPEED-9
RECOVERY-4
MAT SKILLS-8

FINISHER
TIE-UP MOVE-HANGING BRAINBUSTER-L,R,B

TRADEMARK
READY MOVE; DOUBLE FACE KICK-L,U,A

READY MOVES
REVERSE TIGER-L,D,A
SUPERKICK-L,D,CL
PUMPKICK-U,D,B
HURRICANRANA-L,R,B
ENZIGURI-L,U,B
JAPANESE ARM DRAG-U,D,A

BEHIND MOVES
DRAGON SUPLEX-U,D,B
GERMAN SUPLEX-L OR R,CL
OCTOPUS HOLD-L OR R,B
VICTORY ROLL-L OR R,A

CORNER MOVES
HURRICANRANA-U,D,A
BASEBALL SLIDE-U,U,CL
4 KICK COMBO-L,R,A

GROUND MOVES
FROM HEAD; STRANGLEHOLD GAMMA-U,D,U,CL
FROM SIDE; DOUBLE STOMP-U,D,CL

TURNBUCKLE MOVES
OPPONENT ON GROUND;MOONSAULT-CD

TIEUP MOVES
REVERSAL DDT-U,D,A
ROUNDHOUSE KICKS-L OR R,CL
DOUBLE UNDERHOOK SUPLEX-L OR R,A


POSE
KICK AND LOOK-A+CL

DIZZY KICK
SPIN KICK-A

DIZZY PUNCH
INSIDE FOREARM-B

GG.

__________ .__ .__   .__             __      __ .__ .__
\______   \|__||  |  |  |   ___.__. /  \    /  \|__||  |    ____    ______
 |    |  _/|  ||  |  |  |  <   |  | \   \/\/   /|  ||  |  _/ __ \  /  ___/
 |    |   \|  ||  |__|  |__ \___  |  \        / |  ||  |__\  ___/  \___ \
 |______  /|__||____/|____/ / ____|   \__/\  /  |__||____/ \___  >/____  >
        \/                  \/             \/                  \/      \/
STRENGTH-6
TOUGHNESS-8
CHARISMA-7
SPEED-8
RECOVERY-5
MAT SKILLS-5

FINISHER
RUNNING MOVE; TIME BOMB-A

TRADEMARK
TIE-UP MOVE; PILEDRIVER-L,R,B

READY MOVES
SITDOWN SLAM-L,R,U,CL
RUNNING POWERBOMB-L,R,U,B
REVERSE TIGER SUPLEX-L,R,A
RUNNING POWERSLAM-U,D,A
SUPERKICK-L,U,A
JAPANESE ARM DRAG-L,R,B
LEG DRAG-L,D,A

BEHIND MOVES
DRAGON SUPLEX-L OR R,CL
GERMAN SUPLEX-L OR R,B
REVERSE DDT-L OR R,A

CORNER MOVES
TURNPOST SLAM-U,U,B
CHOKE WITH BOOT-U,U,A

GROUND MOVES
FROM HEAD; CAMEL CLUTCH-L,R,D,B
FROM SIDE; KNEEDROP-U,D,CL
FROM FEET; FIST TO GROIN-U,D,A

TURNBUCKLE MOVES
OPPONENT STANDING; CLOTHESLINE-B+CL

TIE-UP MOVES
BIG HEAD PUNCH-L OR R,CL
EUROPEAN UPPERCUT-L OR R,B
SIDESLAM-L OR R,A

POSE
RUB HANDS-A+CL

DIZZY KICK
BOOT TO FACE-A

DIZZY PUNCH
THRUST TO THROAT-B

----------------------------
HIDDEN WRESTLERS

HH.

 , __     _   _      ___,   _   _
/|/  \o  | | | |    /   |  | | | |
 | __/   | | | |   |    |  | | | |  __   _  _    ,   __
 |   \|  |/  |/    |    |  |/  |/  /  \_/ |/ |  / \_/  \_
 |(__/|_/|__/|__/   \__/\_/|__/|__/\__/   |  |_/ \/ \__/
                               |\
                               |/


STRENGTH-5
TOUGHNESS-5
CHARISMA-5
SPEED-10
RECOVERY-10
MAT SKILLS-4

FINISHER
READY MOVE; ONE HANDED CHOKESLAM-U,D,U,B

TRADEMARK
READY MOVE; SUPERKICK-L,U,A

READY MOVES
HURRICANRANA-U,D,CL
SPINAL TAP-L,R,B
HAIRGRAB TAKEOVER-U,D,A

BEHIND MOVES
ROLLING GERMAN SUPLEX-U,D,B
TIGER SUPLEX-L OR R,CL
BEASTCHOKER-L OR R,B
LOW BLOW-L OR R,A


CORNER MOVES
FLYING SWINGING DDT-U,U,B

GROUND MOVES
CAMEL CLUTCH-L,R,U,B
HEADBUTT TO GROIN-U,D,A
BLATANT CHOKE-U,D,B

RUNNING PLAYER MOVES
SENTON SPLASH-A
CROSS BODY BLOCK-CL

TURNBUCKLE MOVES
OPPONENT STANDING; HURRICANRANA-A+CD
OPPONENT STANDING; MISSILE DROPKICK-B+CL
OPPONENT ON GROUND; SPLASH-A+CD

TIE-UP MOVES
UNDERHOOK HEADBUTTS-L OR R,CL
EUROPEAN UPPERCUT-L OR R,B
INVERTED ATOMIC DROP-L OR R,A

POSE
DOWN TO THE MIDDLE-A+CL

DIZZY KICK
BACK HEEL KICK-A

DIZZY PUNCH
WHISTLE SMACKS-B


II.

 ____                _         _
|  _ \              | |       | |
| |_) |  ___  _   _ | |  __ _ | |__
|  _ <  / _ \| | | || | / _` || '_ \
| |_) ||  __/| |_| || || (_| || | | |
|____/  \___| \__,_||_| \__,_||_| |_|


STRENGTH-5
TOUGHNESS-5
CHARISMA-10
SPEED-8
RECOVERY-4
MAT SKILLS-4

FINISHER
READY MOVE; HURRICANRANA-U,D,CL

TRADEMARK
DDT-L,R,B

READY MOVES
ACE CRUSHER-L,R,U,B
DOUBLE ARM DDT-L,R,D,B
HAIRGRAB TAKEOVER-L,R,A
LEG SCISSORS STOMP-L,U,A

BEHIND MOVES
BULLDOG-L OR R,CL
OCTOPUS HOLD-L OR R,B
LOW BLOW-L OR R,A

CORNER MOVES
BASEBALL SLIDE-U,U,CL
HEAD POUNDER-U,U,B

GROUND MOVES
FROM FEET; FIST TO GROIN-U,D,A
FROM FEET; SPINNING TOE HOLD-L,R,A

RUNNING OPPONENT MOVES
FLAPJACK-CL

RUNNING PLAYER MOVES
FLYING CLOTHESLINE-CL
CROSS BODY-A

TURNBUCKLE MOVES
OPPONENT STANDING; HURRICANRANA-A+CD
OPPONENT ON GROUND; SWIVEL SPLASH-A+B

TIE-UP MOVES
BIG HEAD PUNCH-L OR R,CL
FROM BEHIND; BULLDOG-L OR R,CL
EUROPEAN UPPERCUT-L OR R,A

POSE
ECW-A+CL

DIZZY KICK
SIDEKICK-A

DIZZY PUNCH
HIT TO GROIN-B

JJ.


 #####
#     # #   # #####  #    #  ####     ##### #    # ######
#        # #  #    # #    # #           #   #    # #
#         #   #    # #    #  ####       #   ###### #####
#         #   #####  #    #      #      #   #    # #
#     #   #   #   #  #    # #    #      #   #    # #
 #####    #   #    #  ####   ####       #   #    # ######

#     #
#     # # #####  #    #  ####
#     # # #    # #    # #
#     # # #    # #    #  ####
 #   #  # #####  #    #      #
  # #   # #   #  #    # #    #
   #    # #    #  ####   ####

STRENGTH-6
TOUGHNESS-5
CHARIMSA-4
SPEED-8
RECOVERY-6
MAT SKILLS-7

FINISHER
GROUND MOVE; FROM FEET; GROIN CLAW-U,D,A

TRADEMARK
TIE-UP MOVE; NORTHERN LIGHTS SUPLEX-L OR R,CL

READY MOVES
SICILIAN DROP-L,R,L,CL
CRUCIFIX DROP SEATED-L,R,U,B
REVERSE TIGER SUPLEX-U,D,CL
KNEE TO FACE-L,D,A
LEG DRAG-U,D,A

BEHIND MOVES
DRAGON SUPLEX-U,D,A
ROLLING GERMAN SUPLEX-L OR R,CL
OCTOPUS HOLD-L OR R, B
LOW BLOW-L OR R,A

CORNER MOVES
BELLY TO BELLY-U,U,A

GROUND MOVES
FROM FEET; ELBOW TO GROIN-L,R,A
FROM HEAD; LEG LOCK CHOKE HOLD-L,R,B

RUNNING PLAYER MOVES
OPPONENT ON GROUND; LEG DROP-A

RUNNING OPPONENT MOVES
FLAPJACK-A

TURNBUCKLE MOVES
OPPONENT ON GROUND; KNEEDROP-B+CL

TIE-UP MOVES
HANGING BRAINBUSTER-U,D,B
TIGER DRIVER-U,D,A
FLOATOVER SUPLEX-L OR R,B
FISHERMAN SUPLEX-L OR R,A

POSE
TAP HEAD-A+CL

DIZZY KICK
JUMP KICK-A

DIZZY PUNCH
THRUST TO THROAT-B

KK.


 _____                     ___
/\___ \                   /\_ \
\/__/\ \    ___      __   \//\ \
   _\ \ \  / __`\  /'__`\   \ \ \
  /\ \_\ \/\ \L\ \/\  __/    \_\ \_
  \ \____/\ \____/\ \____\   /\____\
   \/___/  \/___/  \/____/   \/____/


 ____                      __
/\  _`\                   /\ \__
\ \ \L\_\     __    _ __  \ \ ,_\    ___       __    _ __
 \ \ \L_L   /'__`\ /\`'__\ \ \ \/  /' _ `\   /'__`\ /\`'__\
  \ \ \/, \/\  __/ \ \ \/   \ \ \_ /\ \/\ \ /\  __/ \ \ \/
   \ \____/\ \____\ \ \_\    \ \__\\ \_\ \_\\ \____\ \ \_\
    \/___/  \/____/  \/_/     \/__/ \/_/\/_/ \/____/  \/_/

STRENGTH-8
TOUGNESS-7
CHARISMA-6
SPEED-5
RECOVERY-4
MAT SKILLS-6


LL.


_________
______  /______ _____ _____  __
___ _  / _  __ \_  _ \__  / / /
/ /_/ /  / /_/ //  __/_  /_/ /
\____/   \____/ \___/ _\__, /
                      /____/
_____________          ______
__  ___/__  /______  _____  /_____ ________
_____ \ _  __/__  / / /__  / _  _ \__  ___/
____/ / / /_  _  /_/ / _  /  /  __/_(__  )
/____/  \__/  _\__, /  /_/   \___/ /____/
              /____/
STRENGTH-4
TOUGHNESS-4
CHARIMSA-9
SPEED-8
RECOVERY-6
MAT SKILLS-5



MM.

     ____.           .___                       ____.          _____   _____
    |    | __ __   __| _/   ____    ____       |    |  ____  _/ ____\_/ ____\
    |    ||  |  \ / __ |   / ___\ _/ __ \      |    |_/ __ \ \   __\ \   __\
/\__|    ||  |  // /_/ |  / /_/  >\  ___/  /\__|    |\  ___/  |  |    |  |
\________||____/ \____ |  \___  /  \___  > \________| \___  > |__|    |__|
                      \/ /_____/       \/                 \/
     ____.
    |    |  ____    ____    ____    ______
    |    | /  _ \  /    \ _/ __ \  /  ___/
/\__|    |(  <_> )|   |  \\  ___/  \___ \
\________| \____/ |___|  / \___  >/____  >
                       \/      \/      \/
STRENGTH-6
TOUGHNESS-9
CHARISMA-5
SPEED-7
RECOVERY-5
MAT SKILLS-4

NN.


.____                    .__
|    |      ____   __ __ |__|  ____
|    |     /  _ \ |  |  \|  |_/ __ \
|    |___ (  <_> )|  |  /|  |\  ___/
|_______ \ \____/ |____/ |__| \___  >
        \/                        \/
  _________        .__                 .__   .__   .__
 /   _____/______  |__|  ____    ____  |  |  |  |  |__|
 \_____  \ \____ \ |  |_/ ___\  /  _ \ |  |  |  |  |  |
 /        \|  |_> >|  |\  \___ (  <_> )|  |__|  |__|  |
/_______  /|   __/ |__| \___  > \____/ |____/|____/|__|
        \/ |__|             \/
STRENGTH-8
TOUGHNESS-6
CHARIMSA-4
SPEED-6
RECOVERY-8
MAT SKILLS-7



OO.

 ______
/\__  _\
\/_/\ \/     __      ____
   \ \ \   /'__`\   /\_ ,`\
    \ \ \ /\ \L\.\_ \/_/  /_
     \ \_\\ \__/.\_\  /\____\
      \/_/ \/__/\/_/  \/____/

STRENGTH-8
TOUGHNESS-7
CHARISMA-7
SPEED-3
RECOVERY-5
MAT SKILLS-9


PP.


 _____  _                ___    _                _
(_   _)( )              (  _`\ ( )            _ ( )
  | |  | |__     __     | (_(_)| |__     __  (_)| |/')
  | |  |  _ `\ /'__`\   `\__ \ |  _ `\ /'__`\| || , <
  | |  | | | |(  ___/   ( )_) || | | |(  ___/| || |\`\
  (_)  (_) (_)`\____)   `\____)(_) (_)`\____)(_)(_) (_)

STRENGTH-7
TOUGHNESS-10
CHARISMA-3
SPEED-4
RECOVERY-9
MAT SKILLS-6

QQ.


___________                                   __________ .__         .__
\__    ___/  ____    _____    _____   ___.__. \______   \|__|  ____  |  |__
  |    |    /  _ \  /     \  /     \ <   |  |  |       _/|  |_/ ___\ |  |  \
  |    |   (  <_> )|  Y Y  \|  Y Y  \ \___  |  |    |   \|  |\  \___ |   Y  \
  |____|    \____/ |__|_|  /|__|_|  / / ____|  |____|_  /|__| \___  >|___|  /
                         \/       \/  \/              \/          \/      \/
STENGTH-7
TOUGHNESS07
CHARISMA-6
SPEED-5
RECOVERY-8
MAT SKILLS-6







8. THE CREATE A WRESTLER

        A. INTRODUCTION TO THE CREATE A WRESTLER
This is where u can create, edit and save custion wrestlers, Then you can take them in to the ring to prove
them to see how hardcore they can be.

CONTROLS
Hightlight Option/Cycle through settings-u/d control pad
increase/decrease sliders-l/r/ control pad
cancel/previous item-b
select/confirm item-a
toggle color/sleeve length-cd
turn wrestler right-cr
turn wrestler left-cl

CREATING YOUR WRESTLER
CREATE-Access the create menu, where you can alter all sorts of body settings, including adding text to costumes
ATTRIBUTES-Assign the desired mix of attributes like stamina, speed etc.
MOVES-Choose which moves your wrestler can pull off
PERSONALITY-Use this screen to select you theme music, run-in partner and whether the crowd cheers or boos your wrestler
CONTROLLER PACK-Access you Controller Pak to use save and load functions, or to delete.
RESET-erase the current creation

CREATE
highlight create and press A. a menu will appear with a number of options: body, head, upper, lower, text, random,
and clear. select random to have the computer create a wrestler with random elements.  clear will clear any unsaved 
current creations.  the remaining options each have several sub-categories of unwholesome options you can set.  get in
there and see what you can do.  press A when an option is highlighted. a sub menu will appear with all the settings you
can take.  scroll up or down to highlight and option, then press A to enter.

BODY-select your body type, skin type and color
HEAD-choose the eyes, nose, moth, hair, beard, mask and accessories.
UPPER-choose from an inventory or garments and accessories.
LOWER-chooese plenty of looks and some footwear

COLOR SETTINGS
you can set the color/tone on some selected items, press CD to activate the color area, press U or D on the D-Pad to
highlight a color option slider, then move the slider(L or R) to get the look u want.  when u are done press B to 
return to the menu area.  different options have different color adjustment options available. 
you can adjust:
HUE-all the colors of the rainbow
SATURATION-amount of color
BRIGHTNESs-makes the color dark or light.

LENGTH SETTINGS
From upper shirt or lower pants-you can adjust sleeve and pant lengths to get the look u want.  to access the 
length meter press CD twice, then press L or R on the D-pad to raise or lower the length.

TEXT
when text is highlighted on the create menu, press the A button to bring up the text editing screen.  Select a 
clothed area u wish text to appear on and press A. u will come to the next input screen, press A on a 
selected line to access the text input window, then use the d-pad to highlight desired characters and the A button
to input a character. when text is complete highlight NEXT LINE and press A u can set text color by moving the slider
press B to return the body area menu.

TEXT OPTIONS
press CD to access the options area then use the d-pad to highlight your choice, then press A to confirm.

ATTRIBUTES
u assign your creation varying degrees of 6 attributes (from 1 to 10), with the total equal to 36.

STRENGTH-affects damage you deliver
TOUGHNESS-makes you less vulnerable to low damage attacks like punches and kicks
SPEED-impacts walks, blocks, dodges, climbing the turnbuckle and cage
RECOVERY-Initial recovery value is lower, plus it lowers your chance of getting stunned
CHARISMA-affects your crowd support, which can have a big impact on the amount of damage you do
MAT SKILLS-affects your ability to pull off moves and reverse them

MOVES
choose the moves u wish to have for your caw. u can choose a wrestlers set of moves, or make your own.
Your move set can not exceed 100% Make your finisher and trademark the strongest moves.  Have lots of 
variety.

PERSONALITY
You can choose from crowd reaction(boo's or yea's) fighting style(which wrestler they can fight like) theme song,
entrance, and voice/grunts. 
 
	  
B. ACTUAL CREATED WRESTLERS

B.1 CACTUS JACK 

Alais: Cactus Jack

   Body
Body type-Male Muscle
Skin Type-Scarred
Skin color-1

   Head
Eyes-Determined eyes 24;52;40
Nose-Standard
Mouth-Standard
Hair-Long Hair 5 8;15;17(put hair on after you put the upper body
clothing)
Beard-Goatee 1-8;15;17

   Upper
Shirt-Plain-Plain 1-0;0;0-Sleeves-0
Jacket-Plaid-92;85;50-Sleeves-8
Gloves-Wraps

   Lower
Pants-Plain-0;0;0
Boots-Snake-15;47;50

Text: Legs(both right and left)-Cactus-99;99;99





B.2 TANAKA

First Name: Masato
Alias: Tanaka

Attributes: 6,9,4,10,2,5.

Moves: Start with Awesome, then modify
(note: his dizzy punch is the roaring elbow, and no
diamond dust, sorry)
Finisher: Flying Swinging DDT (corner move)
Dizzy Punch: Fore arm shots
Pose: Mr. Mr.

Personality:
cheer
awesome
victory
awesome
doesen't matter
tajiri

Body: Male Average Skin: Fat Color: 2,3.49,45
Face: Eyes: confident Nose: Wide 1 Mouth: Frown 2
Hair: Short 1,black

Upper: Elbowpads, right only
Lower: any, but the color must be black, length 14,
logo flame 14.
knee pads: wall black Boots: Hiking 13,50,11

Text Buttocks: Danga (Note: the 'n' dosen't fit)




B.3 SANDMAN

Name: Sandman
Alias: Sandman

Attributes: 5,9,4,8,10,0

(Start with Raven)
Moves Finisher: Rassian leg sweep (behind)
Trade mark: front flip senton (Top rope, oponent on ground)
Damage 9: Huricaranna (corner)
Damage 8: DDT (ready) pile driver (tie up)
Dizzy punch: grab head and punch
Pose:

Personality: Cheer, New Jack, Gertner, Credible, Dreamer, Dreamer

Body: Male average Skin: fat Color: 3

Head: Eyes: angry nose: thin 2 Mouth: smile 5 Hair: short 2 14 24 72

Lower: Pants: Jeans(61),50,5 Belt: Chain 2 14, 0, 49 Shoes: army





B.4 ULTIMO DRAGON IN RED

:BODY:

Body Type - Male Average
Skin Type - Plain
Color - Skin color 2(7, 22, 41)

:HEAD:

Mask: Masks - Ultro(15, 50, 50)

:UPPER:

Wristbands - Leather(0, 100, 50)
Chestgear - Shoulder Pads(6, 100, 50)
Elbow Pads - Generic 2(15, 0, 0)

:LOWER:

Pants: Designs - Axes(0, 50, 50)
Belts - Aztec(0, 49, 50)(Optional)
Boots - Executioner(0, 50, 50)
Kneepads - Bulk(51, 50, 0)

:NAME:

First: Ultimo
Last: Dragon
Alias: U Dragon

:ATTRIBUTES:

Strength - 7
Toughness - 6
Speed - 7
Recovery - 5
Charisma - 6
Mat Skills - 5

:MOVES:

Super Crazy(I Never really saw any of his matches)

:PERSONALITY:

Crowd - Cheer
Fighting style - S Crazy
Theme Song - Gertner or J Victory
Entrance - S Crazy
Run-in Partner - S Crazy
Voice/Grunts - S Crazy or Tajiri




B.5 REY JR(WITH MASK)
:BODY:

Body type: Male Average or Skinny
Skin Type: Ripped
Color: Skin Color 2(7, 39, 38)

:HEAD:

goto Mask,
Masks: Strange(61, 50, 50)
Designs: Greek(47, 50, 50)

:UPPER:

goto Accessories,
Tattoos: Sun 2(0, 0, 63)
Wristbands: Leather(10, 30, 100)

:LOWER:

Pants - Designs: Axes(51, 50, 50)
Pants - Add ons: Diamond(22, 50, 50)
Boots: Generic(55, 0, 0)

:TEXT:

Buttocks: Line 1(Large Font), Rey, Layer/Color(35, 100, 58) (Note: make
sure it goes on the pants, not the diamonds)

:NAME:

First: Rey
Last: Mysterio
Alias: Rey Jr

:ATTRIBUTES:

Strength - 6
Toughness - 6
Speed - 7
Recovery - 6
Charisma - 6
Mat Skills - 5

:MOVES:
(Use Super Crazys moves, Replace Finisher with Jazz Stinger)

:PERSONALITY:

Crowd - Cheer
Fighting Style - S Crazy
Theme Song - Jason
Entrance - You Choose
Run-in Partner - S Crazy
Voice/Grunts - S Crazy(Or you can choose)




B.6 TRIPLE H
 Body
Body Type-Average
Skin Type-Plain
Skin Color-1

Head
Eyes-Concerned Eyes
Nose-Wide Nose 3
Mouth-Standard
Hair-Long Bangs 2-13;23;39
Beard-Beard 2-13;23;29

Upper
Elbowpads-Bright 2-Black-0;0;0
Wristbands-Tape OR Gloves-Wraps

Lower Pants-Plain 1-Black-0;0;0 Lenght-0
Kneepads-Generic High-Black-0;0;0 OR
Plain w/Straps-Black-0;0;0
Boots-Dude-Black-0;0;0

Text
Buttocks-HHH-14;0;21

Finisher-x2 Underhook Facesmash(Something like that)
Trademark-Knee to Face
(Note:Both of these are in the ready position)

Enterance Music-Devito
Enterance-S. Corino




B.7 BRADSHAW
muscle
plain
1

head
eyes-angry eyes
nose-average nose 3
mouth-frown 2(90,30,54)
hair(medium length 1(0,0,0)
beard-goatee 4(0,0,0)

upper
elbowads-armbands(0,0,0)
wristbands-tape(0,0,0)
tatoos-symbol 1(0,0,0)

lower
pants-plain 1(0,0,0)
boots-dark(66,90,31)

name
bradshaw

attributes
9,8,4,6,4,5

moves
awesome

personality
cheer
balls
roadkill
big sal
taz
taz
        


B.8 BIGSHOW
overweight
fat
1

head
eyes-angry(27,70,42)
thin nose 4
frown 1
short hair 2(0,0,0)
goatee 4(0,0,0)

upper

lower
boots-wall

name
paul
wight
big show

10,10,4,6,1,5

moves-balls, but change fin to one handed chokeslam and trade to press slam

boo
balls
spike
big sal
taz
your choice




B.9 ROCCO ROCK
Body: muscle
fat
color 3


Head:confident eyes
standard nose
smile 5
short hair 3(black)
goatee 4(black)
accessories-headgear-wrap(65,100,21)


upperlain shirt 2(66,100,30)
add-ons:jeresy 1(white)
elbowpads:generic 2(black)
gloves:wraps


lowerantsesign:khakis(length 43)
kneepads:bulk(66,100,30)
boots:army(59,100,25)


text:back:small font:line 1-ROCCO(white)
name:first:rocco
last:rock
alias:rocco rock





B.10 JOHNNY GRUNGE

same as rocco rock exept:

head:standard mouth
hair:medium length 1(12,48,34)
goatee 1(12,48,41)
text:instead of ROCCO, make it GRUNGE
cheer, alfonzo, tommy rich,?,?,?





B.11 DEVON DUDLEY
Body... Body Type:male Muscle Skin Type: Plain Color:Skin Color 5 (0,33,31) Head... Eyes:Big Eyes Nose:Wide Nose 3 
Mouth:Closed Lips 8(0,18,28) Hair:Short Hair 2(11,0,4) Sunglasses:Eye Glasses(16,0,50) Upper... Plain Shirt: 
Plain Shirt 3(0,0,5) Sleeve length 13, Add On:Marble(80,100,50)Sleeve Length 7, Wristbands:Tiger(14,1,89) 
Lower.. Accesories..overalls(56,0,9)pant length(Optional..I use 100) Shoes:Wall(6,0,14)


B.12 BUH BUH RAY DUDLEY

                    Body...
                    Body:Male Muscle
                    Skin:Any
                    Color:Skin Color 1(3,50,50)(don't change really)
                    Head....
                    Eyes:Concerned Eyes
                    Nose:Wide Nose 2
                    Beard:Goatee 5(15,49,18)
                    Hair:None(Trust me on this will ya?)
                    Headgear:Freud(63,19,27)

                    Upper...
                    Elbow Pads:Generic 1(85,0,10)
                    Shirt: Plain Shirt 2 (50,0,0){Sleeve Length:54}
                    Add Ons:Marble (84,100,26){Sleeve Length 55..Yes 55)
                    Womans:Angelic 2(84,99,26)
                    Wristbands:Leather (10,0,9)

                    Lower....
                    Knee Pads:Generic High(17,0,4)
                    Pantsesign:Leather 2(16,50,22){Pants Length:43}
                    Boots:Angelic

                    Text...
                    Chest:
                    Line 1:
                    Line 2Dudley
                    Line 3:Boys
                    Line 4:
                    Line 5:
                    Put it on the Angelic 2 Layer and make it white




B.13 THE ROCK

:BODY:
Body Type - Male average
Skin type - Ripped or Plain
Color - Skin color 2(7, 49, 38)

:HEAD:

Eyes - Concerned Eyes
Nose - Wide Nose 1
Mouth - Standard Mouth
Hair - Flat Top 1(11, 50, 3) or Standard Hair

:UPPER:

Elbowpads - Generic(77, 50, 0)
Wristbands - Leather(10, 30, 100)

:LOWER:

Pants: Plain - Plain 1(58, 50, 0)(Length - 1)
Pants: Logos - Francine 2(80, 50, 50)
Kneepads - Generic High(17, 50, 0)
Boots - Dark(66, 37, 20)

:NAME:

First - The
Last - Rock
Alias - The Rock

:ATTRIBUTES:

Strength - 6
Toughness - 6
Speed - 4
Recovery - 6
Charisma - 8
Mat Skills - 6

:MOVES:

Start with Justin credible then use these:

Finisher - One Hand Slam(Ready)
Set up - Twitching Elbow(Running opponent on ground)
Wrap Around DDT(Ready)

:PERSONALITY:

Crowd - Cheer(Duh!)
Fighting Style - J Credible
Theme Song - Whatever you want
Entrance - Whatever you want
Run-in Partner - Whatever you want
Voice/Grunts - ???





B.14 STING

:BODY:

Body Type - Male Average
Skin Type - Ripped
Skin Color - Skin color 1

:HEAD:

Hair - Medium Length 1(12, 48, 4)
Accessories: Face Paint - Wasted(0, 0, 50)

:UPPER:

Shirt: Tanktops - Cupids Design(74, 61, 0)
Shirt: Logos - Scorpion 1(50, 0, 50)
Elbowpads - Striped Trim(11, 50, 6)
Gloves - Average(59, 14, 0)

:LOWER:

Pants: Designs - Leather 2(16, 50, 50)
Kneepads - Coil(13, 0, 16)
Boots - Eagle(95, 0, 18)

:NAME:

First - Sting
Alias - Sting

:ATTRIBUTES:

Strength - 6
Toughness - 6
Speed - 6
Recovery - 5
Charisma - 6
Mat Skills - 6

:MOVES:

Start with Mike Awesome and Use These:

Finisher - Death Lock(Not sure what they call the Scorpion Deathlock)
Trademark - Reverse DDT

:PERSONALITY:

Crowd - Cheer
Fighting Style - Mike Awesome
Theme Song - J Victory
Entrance - Dreamer
Run-in Partner - You Decide
Voice/Grunts - Big Sal






B.15 HEADBANGER-MOSH

:BODY:

Body type - Male Average
Skin Type - Plain
Skin Color - Skin Color 1

:HEAD:

Eyes - Raised Eyebrow
Nose - Average Nose 1
Mouth - Smile 4
Hair - None
Beard - Goatee 3(11, 35, 15)

:UPPER:

Shirt: Womens - Bikini(35, 50, 50)
Elbow Pads - Bright 2(50, 50, 0)

:LOWER:

Pants: Designs - Steel(15, 50, 50)(Length - 28)
Kneepads - Generic Low(58, 50, 0)
Boots - Balls(6, 50, 50)

:NAME:

First - Mosh
Alias - Mosh

:ATTRIBUTES:

Strength - 5
Toughness - 5
Speed - 6
Recovery - 6
Charisma - 4
Mat Skills - 5

:MOVES:

Start with Axl Rotten Then Use These:

Finisher - Arabian Guillotine(On TB-Apron Opp on ground)

:PERSONALITY:

Crowd - Boo
Fighting Style - Axl Rotten
Theme Song - Jason
Entrance - Angel
Run-in Partner - Justin Credible
Voice/Grunts - Axl Rotten



                
9.  THE CREATE A PPV

        A. ALL THE INFO ON CREATE-A-PPV
Match maximum: 8 matches

Name Event: up to 13 Letters.

Stadium: House, Brick, Elks.

Ring Lights: White, Off, Red, Blue, Gold, Purple, Orange, Green, Yellow.

Entrance lights: White, Off, Red, Blue, Gold, Purple, Orange, Green,
Yellow.

Ring Mat: ECW Blue, ECW Green, ECW Red, ECW Purple, Hardcore, ECW White,
ECW Logo, Hardcore Heaven, Anarchy Rulz, Guilty as Charged, November to
Remember, Heatwave, Living Dagerously.(No WrestlePalooza?)

Ring Apron: ECW Blue, ECW Green, ECW Red, ECW Purple, Hardcore, ECW
White, ECW Logo, Hardcore Heaven, Anarchy Rulz, Guilty as Charged,
November to Remember, Heatwave, Living Dagerously.

Pad Color: Grey, Black, Red, Blue, Gold, Purple, Orange, Green, Yellow.

Post Color: Grey, Black, Red, Blue, Gold, Purple, Orange, Green, Yellow.

Rope Color: Grey, Black, Red, Blue, Gold, Purple, Orange, Green, Yellow.

Banner 1: ECW Blue, ECW Green, ECW Red, ECW Purple, Hardcore, ECW White,
ECW Logo, Hardcore Heaven, Anarchy Rulz, Guilty as Charged, November to
Remember, Heatwave, Living Dagerously.

Banner 2: ECW Blue, ECW Green, ECW Red, ECW Purple, Hardcore, ECW White,
ECW Logo, Hardcore Heaven, Anarchy Rulz, Guilty as Charged, November to
Remember, Heatwave, Living Dagerously.

Banner 3: ECW Blue, ECW Green, ECW Red, ECW Purple, Hardcore, ECW White,
ECW Logo, Hardcore Heaven, Anarchy Rulz, Guilty as Charged, November to
Remember, Heatwave, Living Dagerously.

	  
B. ACTUAL CREATED PAY-PER-VIEWS



10. WEAPONS,THE MODES,AND DIALOGUE GUIDE


                        THE WEAPONS
				2x4
                        Scepter
                        Chair
                        Stop Sign With Pole
                        Hubcap
                        Suitcase
                        TV
                        Ladder
                        Camcorder
                        Bedpan
                        Microphone
                        Chalice
                        Staplegun
                        Gavel
                        Kendo Stick
                        Bat
                        Trash Can
                        Guitar Case
                        Sheets of Flat Metal
                        Cheese Grater
				Table
                        
				THE MODES
				SINGLE PLAYER
        			Career
        			Singles
        			Tag Team
        			Vs.
        			Tag Team
        			Tornado
        			One-On-Two
        			One-On-Three
        			Lumberjack
        			3 Way Dance
        			Four Man Battle Royal
        			Vs. Elimination
        			Tag Team Elimination
        			8-Man Tag
        			30-Man Battle Royal
        			4 Way Dance Elimination
        			Stable Match
        			3 Way Dance Elimination

       		 	TWO PLAYERS
        			Career
       		 	Single
        			Tag Team Coop
        			Tag Team Competitive
        			Vs.
        			Tag Team
        			Tornado
        			One-On-Two
        			One-On-Three
        			Lumberjack
        			3 Way Dance
        			Four Man Battle Royal
        			Vs. Elimination
        			Tag Team Elimination
        			8-Man Tag
        			30-Man Battle Royal
        			4 Way Dance Elimination
        			Stable Match
        			3 Way Dance Elimination
        			Coop Tag Team
        			Coop Two-On-One
        			Coop Three-On-One
        			Coop Tag Team Elimination
        			Coop 8-man Tag

        			THREE TO FOUR PLAYER
        			Career
        			Single
        			Tag Team Coop
        			Tag Team Competitive
        			Vs.
        			Tag Team
        			Tornado
        			One-On-Two
        			One-On-Three
        			Lumberjack
        			3 Way Dance
        			Four Man Battle Royal
        			Vs. Elimination
        			Tag Team Elimination
        			8-Man Tag
        			30-Man Battle Royal
        			4 Way Dance Elimination
        			Stable Match
        			3 Way Dance Elimination
        			Coop Tag Team
        			Coop Two-On-One
        			Coop Three-On-One
        			Coop Tag Team Elimination
        			Coop 8-Man Tag

                        THE ANNOUNCER
                        Joey Styles

                        THE ARENAS
                        ECW Arena in Philadelphia
                        Madhouse Of Extreme in NYC
                        Anarchy Rulz
                        Living Dangerously
                        Guilty As Charged
                        Heat Wave
                        November To Remember
                        Hardcore Heaven

				THE STADIUMS
				elk
				brick
				house


11. CODES AND GAMESHARK CODES
        
        A. REGULAR CODES

CARRER MODE CHEATS:

WIN ACCLAIM BELT-UNLOCK JOEY STYLES AND JOEL GERTNER.
WIN ECW TV BELT-UNLOCK TOMMY RICH AND CYRUS.
WIN ECW WORLD HEAVYWEIGHT BELT-UNLOCK TAZ AND LOUIE SPICOLLI
SUCCESSFULLY DEFEND THE ECW WORLD HEAVYWEIGHT 5 TIMES-UNLOCK ALL JOBBERS

TAG TEAM CARRER MODE CHEATS:
WIN ECW WORLD TAGTEAM BELTS-UNLOCK BEULAH AND THE SHIEK

SINGLE PLAYER TOURNAMENT MODE CHEATS:
WIN AS LOUIE SPICOLLI-UNLOCK RANDOM HEAD MODE
WIN AS TOMMY DREAMER-UNLOCK CUSTOM WRESTLER TEXTURES
WIN AS RHINO-UNLOCK BIG HEAD MODE
WIN AS CHRIS CHETTI-UNLOCK EGO MODE
WIN AS JASON-UNLOCK BIG HANDS MODE
WIN AS BALL MAHONEY-UNLOCK BIG FEET MODE
WIN AS LITTLE SPIKE DUDLEY-UNLOCK FAT MAN MODE
WIN AS TAZ-UNLOCK HEADLESS MODE
WIN AS ROADKILL-UNLOCK LITTLE HEAD MODE
WIN AS BIG SAL E. GRAZIANO-UNLOCK HANGMAN MODE
WIN AS ROB VAN DAM-UNLOCK BILL ALFONSO
WIN AS MIKE AWESOME-UNLOCK JUDGE JEFF JONES


12. INTERVIEWS WITH THE WRESTLERS*note-the order is the same with chapter 7, and interviews came from the guide*

THESE ARE THE QUESTIONS TO BE ASKED:
1. How does it feel like to be in a video game?
2. If you weren't a wrestler, what would you be doing now?
3. Who is your toughest opponent?
4. Why should someone play as your character?

RVD
1. it is very prestigious of course, i am impressed to see my likeness captured, because of course everybody wants to
see as much as RVD as they can.
2. pursue martial arts movies.
3. jerry lynn and sabu.
4. well I'm the whole F'N show!

MIKE AWESOME
1. it feels great. its gonna be great to play myself on a game and kick people's butt.
2. beating people up in bars.
3. nobody is. that is why i am the champ.
4. cuz i powerbomb everyone and cuz i am the champ

TOMMY DREAMER
1. it feels really cool, and i have dreamed of this since i was a child.
2. hit man for the mafia.
3. i dont have any.
4. i am indestreuctible in a video game

SABU
*note-bill alfonso(sabu's manager) will be speaking for sabu*
1. he feels nothing.
2. he would probably be a hitman
3. he is his own toughest opponent.
4. because he is the best

RAVEN
1. who cares? video games are for geeks.
2. drowning in my own sorrow.
3. tommy dreamer
4. because they have nothing better to do with their free time.  and if they play me, they will probably have a better
chance of winning than if they play as one of these other jobronis.

LANCE STORM
1. if feels pretty cool, i have never been into much video games
2. an accountant
3. RVD
4. N/A

JUSTIN CREDIBLE
1. it is phenomenal to be in a video game
2. a rock star
3. sabu
4.N/A

JERRY LYNN
1. it feels great.
2. music business
3. RVD
4. N/A

NEW JACK
1. it feels real good
2. bounty hunter
3. never had one
4. N/A

RHINO
1. it's cool
2. be in jail
3. sabu
4. because i am a bad dude and i kick @$$

ANGEL
1. i am very excited.
2. bartending
3. new jack
4. my character has alot of moves...mine is the best character in the game

AXL ROTTEN
1. it is a dream come true
2. some kind of entertainer
3. balls mahoney
4. my character is the most talented character in the game because he knows all the violent and best wrestling
moves

BALLS MAHONEY
1. WOW-one of the best feelings
2. chef, running a charter boat, or working for a fence company
3. RVD and Wild Bill
4. because i am the most hardcore..if you want blood and violence pick me and axl

BIG SAL E.GRAZIANO
1. awesome
2. making cheesy horror movies
3. spike dudley
4. i am the best person in it..no one in ecw is as strong as me

CW ANDERSON
1. it feels wonderful
2. land surveyor
3. N/A
4. because i am real intense..ive got good moves

CHRIS CHETTI
1. its cool
2. landing scraping
3. sabu and taz
4. N/A

STEVE CORINO
1. unbelievable!
2. milkman
3. taz
4. N/A

DANNY DORING
1. pretty cool
2. N/A
3. taz and sabu
4. i have alot of innovative moves

DAWN MARIE
1. i love it
2. still be in college
3. N/A
4. because i am really fun...look at me..dont u wanna play with me?

FRANCINE
1. cool
2. nursery school teacher
3. N/A
4. i am the best looking female in this sport

LITTLE GUIDO
1. exciting
2. police officer, or work in my family business
3. none
4. N/A

JACK VICTORY
1. awesome, not mike awesome, but awesome
2. sports
3. new jack, dreamer, and spike dudley
4. u will probably win

JASON
1. feels great
2. wishing i was a wrestler
3. Sabu
4. i am a really colorful character

JAZZ
1. very very very exciting
2. entertainment
3. Jason
4. N/A

NOVA
1. kind of feels weird
2. teacher or in reasearch
3. none
4. i am the most innovative wrestler on the planet 

AMISH ROADKILL
*note-Danny Doring will speak for roadkill*
1. he's amish nuff said
2. he's amish nuff said
3. sabu
4. he can do a bunch of power moves

SUPER CRAZY
1. feels great
2. studying
3. N/A
4. N/A

SIMON DIAMOND
1. quite exciting
2. bartending or a 9-5 job
3. none
4. N/A

TRACY SMOTHERS
1. i dont care but my son will like it
2. playing or coaching football
3. they all try to beat me to death
4. i am a wild-eyed southern boy and i kick @$$

LITTLE SPIKE DUDLEY
1. its cool its neat
2. school teacher
3. new jack
4. N/A

TONY DEVITO
1.really cool
2. nothing
3. new jack, RVD, balls
4. because i am bad @$$

TAJIRI
1. i am very happy
2. studying economics
3. N/A
4. N/A

WILD BILL WYLES
1. feels awesome
2. a band
3. balls mahoney
4. i am one of the toughest guys in this company

BILL ALFONSO
1. it feels cool
2. a gynecologist
3. N/A
4. because i am the most unique guy in ECW..also pick Sabu

BEULAH

Interview NOT avaible


CYRUS THE VIRUS
1. tremendous
2. prime minister of canada
3. N/A
4. because im good

JOEL GERTNER
1. feels great
2. on TV or radio
3. N/A
4. because my character is entertaining

JOEY STYLES
1. i think it is fun
2. sales and marketing
3. Paul Heyman 
4. i am the best dressed character in the game

JUDGE JEFF JONES
1. feels great
2. probably serving time
3. N/A
4. i have cool moves

LOUIE SPICOLLI

Interview NOT avaible


TAZ
Interview NOT avaible


THE SHEIK
Interview NOT avaible


TOMMY RICH
1. my babies are happy
2. in jail or a farmer drinking beer
3. Harley Race
4. i am the "big don"


13. CREDITS


                People and Websites We are thanking:
        - www.ign.com for the information in the "features of this game" section, and their review
        - 	BIG THANX TO JIM CHAMBERLIN (JJCHAMBER4@AOL.COM) FOR THE ASCII ART WRITING AND FOR PUTTING THIS
FAQ ON THE WEB!!
        - my brother for buying the game for me(he is 17!)
        - tazzmission for some of the modes, controls info (aol im realtazzmission) 
        - www.gamefaqs.com for putting my faq on their site
        - www.cheatcc.com for putting my faq on their site
        - http://vgstrategies.about.com for putting my faq on their site
        - www.ecwwrestling.com for the bios
        - official acclaim strategy guide for the moves, tips, and interviews
	  - BIG THANX TO JUSTIN FOR MOVES, AND JUSTIN DID ALL THE CAW'S, AND FOR EVERYTHING ELSE
	  - www.n64cc.com for using our faq
	  - www.videogames.com for their review
	  - the instruction manual for ecw for some info.





                           
ECW HARDCORE REVOLUTION FAQ, BY VINNIE CHAND AND JUSTIN, COPYRIGHTED 2000 ALL RIGHTS RESERVED

     

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