FAQ - Guide for Fire Pro Wrestling
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Version: 1.0
15/07/01
Janus Operative
[email protected]
AIM: Janus182
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Table of Contents
1. Introduction
2. Controls
3. Game Tips
4. Game Modes
5. Audience Mode
6. Questions
7. Extras
8. Conclusion
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1. Introduction
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Fire Pro Wrestling Ace for the GameBoy Advance is the second game in
the Fire Pro series to be released outside of Japan. And that's quite
monumental in itself; as the only other game was released a while ago
on a older console. The game is a great wrestling game with loads of
characters and an accurate game engine that depicts various different
wrestling styles from shootfighting to Japanese deathmatches. It also
features a more American style of wrestling, concentrating on showing
off and entertaining the fans. The game features around 200 wrestlers
from the various styles and organisations. Though the characters have
fictional names because the game doesn't have an official license.
This means that you have to fight as Steve Majors instead of the WWF
wrestler Steve Austin, etc. The differences between the real wrestler
and the fake version are easy to spot though and you can change them
to their real life personas in the games huge edit mode. Overall FPW
is a great wrestling/fighting game to own. An essential launch game
to get if you're a fan of the sport.
It can be very hard though, and the complex controls mean a gamer
with a short attention span is likely to get bored. Which is where my
FAQ comes in. It is designed to help you beat the wrestlers you come
across, whether they are big, small, brawlers or submission experts.
I'll help you knock them down for the count, or submission depending
on your preference. The FAQ also covers some of the modes and match
types that you come across in FPW. What this FAQ doesn't include is a
movelist as there are far too many wrestlers to list all their moves
in this guide. However, I am working on a zip file that contains this
guide and movelists for every wrestler - organised by federation. It
will work a bit like Ken Gifford's M.C Kids zip file, though not as
huge - if CJayC accepts it, that is.
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2. Controls
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Seeing as the manual for FPW is very accurate and helpful this part
is made up mostly of the instructions written in there. It isn't
completely copied though, I have written some addition comments where
needed. And this section _is_ needed because the controls can be hard
to grasp and not everyone reads the manual.
STANDING CONTROLS
Control Pad: Move the wrestler.
B Button: Weak attack.
A Button: Medium attack.
A&B Buttons: Strong attack.
R Button: Run; use with control pad.
L Button: Breathe.
Select: Taunt.
FRONT GRAPPLE
The wrestlers grapple automatically when they are close to each
other. However you must be quick to get your move in.
B Button: Weak moves.
A Button: Medium moves.
A&B Buttons: Strong moves.
NOTE: To perform different moves press one of the above button
combinations with a direction on the control pad.
R Button: Whip opponent into the ropes.
L Button: Headlock opponent.
BACK GRAPPLE
This works the same as the front grapple; just walk close to an
opponent and be quick to get the move in. The above NOTE also
applies to the back grapple.
B Button: Weak move.
A Button: Medium move.
A&B Buttons: Strong move.
R Button: Throw.
OPPONENT ON MAT
B Button - Near Head: Pull opponent to feet.
- Near Feet: Pull opponent to feet.
- In Middle: Roll opponent.
A Button - Near Head: Move on upper body.
- Near Feet: Move on lower torso.
A&B Buttons: Attack opponent with ground moves.
Select: Taunt.
L Button: Drags opponent around the ring.
RUNNING CONTROLS
Control Pad: Changing direction halts the wrestler.
B Button: Weak attack. When opponent has been thrown into
the corner by a hammer throw this is used as a
diagonal attack.
A Button: Strong attack.
These are the basic controls that should get you through most of the
game, though in the manual are some counter moves you may want to
look up - countering isn't too much of problem if you don't go for
the big moves right off the bat though. Bad timing can also lead to a
counter move. Most of the second part of the grappling sub section
(below) applies to counter moves too.
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3. Game Tips
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This is the meat of the guide - a collection of strategies and tips
that will help you in Fire Pro Wrestling. As with the previous
section, the manual helps out a great deal and some of this section
features tips that are also in the manual. Though I've tried to
explain them in greater detail and there are only a small number of
tips that I used from the book. The majority of this section is made
up of my own thoughts and opinions. This section is split up into the
following parts.
I. Grappling
II. Breathing
III. The Body
IV. Misc. Tips
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I. Grappling
---------------------------------------------------------------------
Pulling off grappling moves is heavily reliant on the timing of
your button presses. The wrestlers will lock arms when they get
close to each other. Then as soon as their arms meet press the
buttons. It helps to keep your fingers over the buttons you want –
so you have to know what move you are going to do then when the
arms touch each other press down. If you did it correctly you
should pull the move off, and have the advantage. But it only takes
the smallest of margins - either too early or too late to press the
buttons and your opponent will get the move. However, if you manage
to get the move in the opponent may still counter it. Which is why
it is best to start with weak attacks (B Button moves) and work
your way up to strong attacks (A&B Button moves) over the course of
the match. But don't go by the timer. Go by your control of the
match (e.g. if it is late into the match but your opponent has had
the advantage for ages don't try a strong move. Try weaker moves to
try and regain some control).
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II. Breathing
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One of the most important aspects in Fire Pro Wrestling is the
breathing of your wrestler. And although that sounds like common
sense it is surprisingly easy to forget timely breathing when you
are caught up the match. When this happens the bout effectively
becomes a handicap match because your lack of oxygen intake wears
you down and you'll start to weaken. So every now and then press
the L Button - and hold it down if you have the time. It's
obviously not a good idea to do this in the heat of the action. But
if you have a few seconds to spare - you are on your own outside of
the ring, you are on the opposite side of the ring, in between
attacks, etc. - it is advisable to breathe.
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III. The Body
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The body is a fairly strategic thing in FPW, and correctly planning
your moves so that you concentrate on one specific area can give
you an advantage. For instance if you work on the neck of an
opponent and hit him with several piledrivers his neck will weaken
and a knockout becomes more likely. The effect of multiple attacks
to certain body parts varies, and a detailed list of the effects is
listed on page 32 of the manual. While singling out a body part can
have its advantages don't get too predictable. And that applies for
any situation. Mix and match your moves so the opponent has less of
an idea about what you are going to do next.
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IV. Misc. Tips
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The following are some tips that don't really fall into to any
individual category or aren't big enough to warrant an entire
section. However there are a lot of general tips so this section is
quite large, well larger than the above sections anyway. Which is
why I bullet pointed the list and gave each point a subheading of
sorts.
o Play to your strengths
If you are a submissions expert and you are facing a highflying
wrestler then you are going to try to slow your opponent down
with lot of submissions attacks. What you won't do is try to
match style for style and go for highflying attacks. As the
opponent will be much quicker and more adept at the wrestling
style. This applies to all wrestlers. Use the abilities of your
fighter's style to counteract the abilities of your opponents
style, don't try to match them.
o Pinning
There is no outright pinning button in Fire Pro Wrestling.
Although the most common button press is A&B by the downed torso
of your opponent. To find out for sure what your pin is and how
to do it go to the edit menu and select wrestler models. Go to
your wrestler and press A. Now look at the moves of your
wrestler and find the pinning move. You'll now know what it is
and how to do it.
o Corner attacks
Although I don't tend to rely on corner attacks too much, they
can be useful of you want to inflict a greater amount of pain on
an opponent. The only downside, and quite a major one, is that
you leave yourself open to reversals and missing the target. If
you are playing with a quick wrestler it can be a good idea to
use highflying/quick corner post attacks. But a big lumbering
giant shouldn't climb the post too often.
o Too hard?
If you are finding Fire Pro Wrestling too hard set the computer
difficulty level to 1 on the "com level" option before starting
a match. This difficulty level is pathetically easy so once you
win a match move it up a notch. Carry on in this manner - moving
the level up one every time you master that level until you
reach 8, 9 or 10. You won't reach this level over night but with
a bit of practise you'll be a FPW master!
o Counters
In the manual are some counter moves you may want to look up -
countering isn't too much of problem if you don't go for the big
moves right off the bat though. Bad timing can also lead to a
counter move, especially when you perform a grapple from behind
and mess the timing up. Most of the second part of the grappling
sub section (above) applies to counter moves too. And yes, I did
write this in the last part of the control section but I'm sure
some of you missed that =)
o Test of strength
The test of strength sometimes occurs when you both are accurate
with the timing of your move in a grapple, I think. To win this
test and regain the advantage tap left and right as fast as
possible. You'll either snap out of the move and be back to a
neutral position opposite the opponent or pull off a move.
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4. Game Modes
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This section covers all of the main game modes in Fire Pro Wrestling
with the exception of the Audience Mode. The section is ordered like
the main menu with the exhibition modes coming first and survival
match last. If you have anything to add to my brief rundown of the
different modes – and remember the main tips re in the game tips
section – email me at or contact me on AIM –
Janus182.
Normal
From the main exhibition mode menu you can select four options:
normal, deathmatch, gruesome and battle royal. Normal is
essentially the option that covers all of them – it just takes you
a little longer to configure each setting. However it is also the
gateway to the tag and handicap modes and tips on those modes will
follow shortly. The only other option available nowhere else is
the "american" option setting. It is an option that allows you to
play in a conventional ring with no other gimmicks like cages. So
all the game tips should apply to this mode.
Deathmatch
Deathmatches are matches that take place in an electric cage with
explosives littered around the ring. After a set time the
explosives blow up. So what you are looking at is a regular ring
and match with an electric cage and a time limit added on.
Basically all the extra tips you should need is to stay away from
the cage, if you didn't know already... And try to end the match
before the whole thing goes up. However if this isn't possible
you'll have to try to pick yourself up and carry on. Don't restart
with the same plan you had before though – both of you will be
damaged. So it is best to start back with weaker/medium attacks
and work your way quickly to strong attacks. Don't rush it too
much though.
Gruesome
The gruesome style - submission only wins and octagon rings
(hehehe) is really shootfighting, and a damn good shootfighting
mode too. As well as a submission only wins a knockout can decide
the match. Which means that it is best to use the natural
shootfighters for this match rather than wrestlers from the
American federations and lightheavywieght ranks. Though there are
some exceptions though, most notably Ken Shamrock. However, it is
best to use the wrestlers from the BLADE division – the Fire Pro
equivalent to PRIDE. These wrestlers are natural shootfighters,
with lots of submissions, holds and knockout blows (I did it
again) and you'll rarely see them powerbombing a opponent.
Battle Royal
The battle royal is a four way fight where you must beat the
opponents either by the normal ways or by knocking them over the
ropes. Knocking them over the ropes is best achieved when the
opponent has been weakened and you are attacking them by the
ropes. The normal battle royal rules are somewhat easier to fight
under. And the double team tag moves apply to the mode. A list of
tag match controls are on page 27 of the manual. However here
isn't much point in interfering with any attempts by your
opponents to eliminate another opponent. It's best not to look out
for others and just look after yourself in battle royals.
Multiplayer
The two main multiplayer modes in the game aside from the battle
royal are the handicap and tag matches. There isn't a lot to say
about either of the multiplayer modes other than win. Okay, maybe
a bit more than that... Read page 27 in the manual and grasp all
of the moves as they come in handy in the match. Be especially
sure to use double team moves and cut plays. As they can be all
the difference in the pace of a tag match or handicap match.
Though if you're facing two opponents I think you know what to do.
Hit and run! Also watch out for when the enemies perform cut plays
as they can have a huge impact on turning a match around.
Survival
Fighting a continuous series of matches is quite hard. So it's
best to fight as strong wrestlers who can use their strength and
ability with more powerful attacks. As these wrestlers can try to
squash their way through as many of the first matches as possible
before they start to slow. However it is important to bide your
time and look for openings in your enemies defence if you're at
the end of the match when you're slow and tired. Having said that,
submission experts are also good for this mode. They can keep slow
you enemy down so you don't have to perform many big attacks to
down them.
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5: Audience Mode
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The Audience Mode in Fire Pro Wrestling is a unique feature in the
game that makes you think about playing to the audience. Whereas
other games want you to just win the matches Fire Pro Wrestling's
Audience Mode requires you to put on a great match. Showing all the
expected moves and performances of a particular style. The styles you
are able to play in are:
Strong Style
King's Road Style
Showman Style
Soic Style
Lucha Style
Hardcore Style
Free Style
Individual sub sections for each style are laid out in this section.
The goal of this part of the guide is to help you win each style. So
each sub section will go into as much detail as possible but you
should also remember the game tips as well as the specific tips for
each style. And at the end there is a section with general help that
I have picked up from message boards and stuff that didn't
specifically apply to any style sub section.
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Strong Style
---------------------------------------------------------------------
Correct me if I'm wrong... But Strong Style seems to be the mode
that requires the most physical involvement in a match. This means
you need a 30 minute fight with a lot of back and forth action.
Don't let the match get boring though, keep it interesting and
enjoyable to watch. Use a reversal to show your defensive ability
and then execute a strong powerful move to entertain the fans or
something like that. And keep it even until the end. There's
nothing the audience hates more than a five minute squash victory.
Too many criticals/knockout moves don't tend to impress either. I
like using a big knockout move for my finisher though!
You need to use a lot of powerful moves – to cover the offensive
abilties. So find a wrestler with some strong moves that will
please the fans. However, at the same time look for a wrestler that
is able to counter and take a lot of damage. He'll need to keep
going for a long period of time after all. You also need to make
sure the fight is fairly even throughout, which means being able to
absorb damage and then hand it out again is crucial. Then finishing
a match with a good knockout move or your finisher is a good idea.
Try to use a wide range of different strong powerful moves as well.
Varying your attacks will please the fans. And to do this you need
a range of attacks to choose from.
Without all the rambling:
- Have a long evenly matched fight
- Show good offensive moves
- But be good at defence too
- Don't get boring, vary your attacks
And when he breezed through Strong Style the skies opened, and down
came a flood of wrestlers...
APW: None
AWG: None
ECLIPSE: None
H-CLASS: None
BRAWLERS: None
BLADE: None
GRAPPLE: None
FREE: None
LEGEND: Commandant, Carlos Klauser
The Champ, R.J Faze
VJP: The Legend, Victory Musashi
The Patriot, Hurricane Rikimaru
Dr. Voodoo, Zombie Masa
The Master, Kazuki Yamamoto
Drill Sgt. Ittetu Wakamoto
Fantastic Hero, Mask De Panther
Mad Bomber, Dynamic Kid
Dark Hunter, Toshiaki Igarashi
BLACK: None
OJP: None
NOVA: None
IW: None
YUKIGUNI: None
DRAGON: None
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King's Road Style
---------------------------------------------------------------------
King's Road sets the clearest guidelines and yet executing these
guidelines is quite hard. Basically you must have a long (15
minutes or so) fight that switches back and forth with both
fighters being in control for parts of the match. So it is best to
pick a strong offensive and defensive wrestler. But you must make
sure you win the match. So it's quite like a normal exhibition
match with the added burden of making sure your opponent has an
even share of control over the match and then winning at the end.
It's good to end with a knockout move but don't use them all
through the match. Try to keep things evenly balanced for the most
of it.
In one small paragraph:
- Have an even fight
- Have a long even fight
- Win the long even fight
- Keep things balanced.
Pull through and live like a king by playing with these elite
wrestlers from the roster...
APW: None
AWG: None
ECLIPSE: None
H-CLASS: None
BRAWLERS: None
BLADE: None
GRAPPLE: None
FREE: None
LEGEND: Zeus the Moose, Rikiozan
The Brain, Big G.Bull
The Inventor, G.O Bright
VJP: None
BLACK: None
OJP: Super Giant, Great Shiba
The A-Bomb, Tommy Bomber
The 49er, Gold-Arm Yajima
Dr. Nuke, Kerry Boggy
The Peacemaker, John Peace
Lone Star, Harry Texan Jr.
NOVA: None
IW: None
YUKIGUNI: None
DRAGON: None
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Showman Style
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Showman Style is the mode that most accurately captures the WWF
type of wrestling. You need to play the crowd – use the taunt a
lot, use signature moves, etc. It's a very simple mode if you watch
WWF because you'll know exactly what to do. And when I say that
what I mean is 95% of the people reading this will find it easy.
Maybe more than that...
It's obviously best to pick someone who appeals to the fans as that
is the simplest way to get them cheering and enjoying the match.
The obvious choice is The Salesman from the APW stable – otherwise
known as The Rock. He has some great taunts and crowd pleasing
moves. If you can manage to copy his whole spinebuster-taunt-elbow
routine you're on for a high percentage.
But with virtually any wrestler from most organisations the
guidelines are the same. You must taunt a lot and play to the
crowd. Knock a wrestler down then taunt, through him out of the
ring then taunt, etc. However, let the other wrestler get some
chance to take control and don't rush to fight back. If you can
pull off some close falls (let the count get to 2 before kicking
out) the crowd will get even more excited. Also use your finisher
in the closing stages of the match – and if you do you need to win
or the other guy needs to kick out of a pin (as mentioned before).
Essentially copy what you've seen on T.V I suppose...
For those short on attention:
- Taunt a lot
- Play the crowd and get them excited
- Have a few near falls
- Only use finishers near the end
- Copy the typical WWF style matches
- Be entertaining!
And when the happy full-of-excitement fans go home you can play
around with these wrestlers...
APW: The Lastman, Omega
The Runner, Kleebo
Godfather, Madman Musci
AWG: Darkman, Killa Kalani
Slim Jim, Mr. Mann
ECLIPSE: None
H-CLASS: None
BRAWLERS: None
BLADE: None
GRAPPLE: None
FREE: None
LEGEND: The Mountain, Giant Rozhmov
Mad Dog, Dick Maverick
Shamrock, Moss McLand
VJP: None
BLACK: None
OJP: None
NOVA: None
IW: None
YUKIGUNI: None
DRAGON: None
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Soic Style
---------------------------------------------------------------------
Soic seems to meanthe same as shootfighting in this game. Beating
the mode is fairly simple. Pick someone from the BLADE group and
try to destroy your opponent as quickly and decisively as possible.
Use strong attacks and submissions – both are related to
shootfighting. Also, try to knockout your opponent and dominate
them. However it is best not to use wrestlers for this match or
wrestling moves. Use fighters that are shootfighters with good
submissions and striking moves. A pretty short explanation but
phrase "decisive and efficient victories" is fairly self
explanatory.
But I'll sum it up for you:
- Fight don't wrestle
- Strong submissions and strikes are the key
- Knockouts also help
- Quick and decisive wins are a must
When you beat the Soic Style the following wrestlers can be
selected from the roster...
APW: None
AWG: None
ECLIPSE: The Fight King, Akira Saeba
H-CLASS: The Clone, Makoto Higaki
BRAWLERS: The Killer, Bos Docken
BLADE: None
GRAPPLE: Mr. Perfect, Nick Stacy
The Titan, Hercules Alevin
The Stylist, Andre Fagg
FREE: None
LEGEND: The Lost Boy, Neverland Roche
VJP: None
BLACK: None
OJP: None
NOVA: None
IW: None
YUKIGUNI: None
DRAGON: None
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Lucha Style
---------------------------------------------------------------------
The Lucha Style gives perhaps the simplest guidelines for getting a
high percentage. But it is a style where achieving the guidelines
is considerably harder than working them out. Or, more simply,
Lucha is a style that requires you to employ lots of quick moves
and flying attacks into your matches. It's a mode that will likely
see a lot of back and forth action because of the unpredictability
of high flying and quick lucha moves. One minute you can have a
match sealed and then you get countered. Back and forth action is
loved by the fans though.
You should look through the wrestler's move lists until you locate
a wrestler with a great number of highflying and quick moves. This
wrestler should be someone you are comfortable with so that you can
use lots of quick moves with ease. Another important point is the
croner posts. You should use them to maximum effect. Jump off them
onto a wrestler standing outside the ring, use them for moves off
of, moonsault off them, etc. Just make sure you put on a great high
flying show. And let the other player get some high flying moves in
too. But don't forget the basics. Use quick grapple attacks you buy
yourself some time for the big moves.
A quick recap for those that care:
- Pick a wrestler with quick moves
- Use the quick moves
- Don't forget the game basics though
- And use the corner posts to maximum effect
- finish with a quick, lucha pin – hurricarana, etc.
Fly to a high percentage in each match and he following superstars
become available for flying around with...
APW: None
AWG: None
ECLIPSE: None
H-CLASS: None
BRAWLERS: None
BLADE: None
GRAPPLE: None
FREE: None
LEGEND: None
VJP: None
BLACK: None
OJP: None
NOVA: None
IW: None
YUKIGUNI: The Condor, Maschera Condor
The Eagle, Maschera Eagle
DRAGON: Shining Dragon, Azteca Dragon
---------------------------------------------------------------------
Hardcore Style
---------------------------------------------------------------------
Of all the styles in the game, I found Hardcore to be the simplest
style to get a high percentage in. The definition of a hardcore
fight is also the simplest of all the styles, in my opinion. And
you should go into a hardcore fight knowing exactly what the crowd
will expect of the match.
At the top of the agenda are illegal moves and weapon attacks. For
this you will need a wrestler with an arsenal of hardcore attacks.
The most obvious fighter to pick is Master "Crazyman" Tohgoh. He is
listed in the FREE organisation of wrestlers. And he has an
assortment of hardcore attacks. These attacks – such as the big
fire, biting, fork attack, etc. – are perfect for the style because
of their brutality. Make sure you use these moves a lot and the
crowd will be pleased – Togah isn't the only good wrestler though,
look at the wrestler moves in the edit mode and pick yourself a
fighter that you like with an assortment of hardcore moves. It _is_
also a good idea to get yourself a bit bruised and beaten though.
Especially if you are the victim to some hardcore attacks. As the
crowd enjoy both of you getting beaten more than you squashing an
opponent.
Another factor that must play a part in your match is fighting
outside of the ring. Not for a few minutes though, at least half of
the match should be played in and out of the ring – alternating
between both areas. It is slightly easier to play in he ring but
fighting outside of it will attract more interest from the crowd.
And that makes it essential. You should perform powerful moves
while outside – make use of the harder floor as the crowd will
enjoy it. A few whips into the rings and railings help as well.
So, the main factors are:
- Using brutal, hardcore attacks
- Having an even fight with both wrestlers getting beaten
- Fighting outside of the ring
And once you beat the mode, the following wrestlers become
available for general consumption...
APW: None
AWG: None
ECLIPSE: None
H-CLASS: None
BRAWLERS: None
BLADE: None
GRAPPLE: None
FREE: Kabukiman, The Kagura
The Arab, Abdullah Danger
The Untamed, Mad Tiger
LEGEND: The Mongolian, Mongol Kahn
VJP: None
BLACK: None
OJP: None
NOVA: None
IW: White Thunder, Haichi
Mad Bull, Ryoko Kishita
YUKIGUNI: None
DRAGON: None
---------------------------------------------------------------------
Free Style
---------------------------------------------------------------------
Free style is the strangest mode in the game. I think the game is
trying to get you to perform well with your wrestler. This means
you need to use his full range of moves to proper effect. A lucha
wrestler, for example should use a full arsenal of flying attacks
and quick moves. It is a strange mode though and it's odd that they
included it as it doesn’t appear to have any strict guidelines. Nor
can you win any wrestlers when you complete it. Just wrestle a good
match with your wrestlers abilities in mind and you'll get a high
score, I think. Nothing much else needs to be said here...
---------------------------------------------------------------------
General Help
---------------------------------------------------------------------
The general rule of thumb is to think about how would you as an
audience member would react to the match. If you saw two
prestigious Luchadores on a card, and the match consisted of single
domination by one of them using powerbombs, punches, and a ton of
rest-holds for about twenty-eight minutes without either
participant leaving the ground, would you be satisfied? I don't
think you would, neither would the rest of the audience. If you saw
a match that raised the expectation of both wrestlers taking big
bumps and being on the verge of collapse at the end, (Strong
Style), would you be happy if it ended three minutes into it with a
small package pin? Know what the audience wants, and give it to
them.
Also, as a general rule, the audience tends to love a few late two-
counts. Turn the volume up and listen. 1. 2. *ref shot shows him
holding up two fingers as the wrestler kicks out* A few big moves
later, some showboating, and a big off-the-turnbuckle move and
another pin attempt nets the same result, and then one hits a
pinning finisher. 1! 2! OH!!! You'll hear them scream as the
wrestler avoids the three-count. You can have a lot of fun playing
the audience. Just try to keep a wicked grin off your face as you
hear a female fan scream when they one of the wrestlers gets opened
up. Cackle in glee as the audience gasps after a big move on an
already mauled opponent. Hear them erupt when you land your
finisher. This is why we love Fire Pro, and it's what gets the big
scores for the most part.
In addition, remember what goes on the highlight reels. A CRITICAL!
(knockout move) is an amazingly effective move that the audience
will remember for some time to come, and you can bet that all of
your little virtual fans will download a clip of your CRITICAL!
Chokeslam that sent your opponent to the hospital off of the
internet when they get home. I rarely have a match that ends with a
CRITICAL! not get over 90% fan satisfaction.
In addition, the winning criteria in audience matches consists of a
certain amount of matches won, and a certain average percentage.
Both criteria must be met in order to advance. In addition, both
should be easily visible on screen in the match-ladder screen where
you have the option for Advice, Match, Save, and Exit if you hit B
or A, I believe.
There are many great specific guides for what fans want in each
category, but I urge you to remember this general advice as well.
- Written by Crimson Coyote
I hope you don't mind....
But I liked this post....
If you have any corrections or anything to add to this section email
me at or cantact me on AIM: Janus182. I
also welcome more good general tips so I can get a wide view of
opinions on the Audience Mode. Then if my methods don't work for
you, you can try alternative ones. Anyone who emails me with good
quality tips will be credited like Crimson Coyote above. If you want
me to remove your tips jut ask...
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6: Questions
=====================================================================
This section is currently empty! But if you have any questions email
me at [email protected] or contact me via AOL instant messenger,
my screen name is Janus182. I'll answer you with an email or an
instant message and include the question and answer in this guide for
the benefit of others. So get contacting!
=====================================================================
7. Extras
=====================================================================
This section is rather empty. But I'll update it with a few
interesting and helpful cheats and observations in the future. If you
have any cheats or observations about Fire Pro Wrestling contact me
via the methods listed in the first paragraph of the questions
section.
--- All Hidden Wrestlers
--> Choose the name edit option from the edit wrestler mode and enter
the nickname as ALL, then enter the first name as STYLE and CLEAR
for last name. Turn exchange off and leave middle blank. Now go
to the audience mode and start or load a game. Overwrite any data
if you have too, then exit the mode. All the secret wrestlers
should be saved and stored on the cart.
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8. Conclusion
=====================================================================
I have finished most of this guide now. All future additions will
likely be minor unless I decided to add a section. If you need to
email me for any reason you can at You can
also contact me on AIM. My screen name is Janus182.
Version 1.0
This is a fairly complete version of the guide. The Audience Mode
section is here and that is the main focus of the guide – and
probably the reason Fire Pro Wrestling is on the request list.
Future updates shall be minor compared to this one. They'll
probably include questions and extras. And, depending on reader
input, additions to the general tips sub-section of the Audience
Mode section. The CCS (below) will now end as well.
Current Completion Status (estimated) 100%
Version 0.5
The exhibition section has been changed to the game modes section.
And as far as I'm concerned everything up to and including that
mode is fairly complete. However I welcome contributions for the
sections past the game modes section. And the FAQ is now halfway
complete. The next update should feature a huge section on audience
mode and hopefully some more content to the Q and A and extras
section – bringing the guide up to a full dot.
Current Completion Status (estimated) – 50%
Version 0.2
I added a section on the exhibition mode – covering the types of
matches, rules and tips for each type of match. I also removed the
big ugly header and started the questions section. Next update
should feature a section about multiplayer matches (battle royals,
etc.) and some survival match tips, possibly...
Current Completion Status (estimated) – 40%
Version 0.1
A very incomplete version of the guide. But most of the game tips
section is present and that is the main focus of the guide. I will
update very shortly with the rest of the guide.
Current Completion Status (estimated) – 30%
Thanks to...
o Chained Angel for correcting an error
o CJayC for hosting my guides
o Crimson Coyote for a great tip
=====================================================================
Legal Information
=====================================================================
This document and everything in it is copyright 2001 Janus Operative.
It can be printed out and used for personal uses but it may not be
used for financial gain, this includes publishing it in a magazine,
on a website, etc. without prior consent from me. If you do take the
guide without my permission you will be open to legal action.
Likewise, if you take any information from my guide - e.g. take
chunks of the walkthrough and copy it into your guide - you will be
open to legal action.
=====================================================================



