FAQ/Guide - Guide for Ridge Racer V

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*******************************************************************
Ridge Racer V F.A.Q. >>>>> Version 1.0.4 >>>>> Dated: 5-3-2000
By: 		Ayumi "Vasteele" Ari
Contax: 	[email protected]                      
*******************************************************************

=|= Standard Disclaimer and Legalese =|=

This FAQ may be redistributed electronically, provided
it stays unaltered in text format. Please give credit where it's
due. Contact the author prior to use in a commercial purpose.
Ridge Racer is a trademark of the Namco Corporation.

© FAQ copyrighted work of Ayumi Ari, 2000.


*******************************************************************
In the F.A.Q. is…
*******************************************************************


1: Basics   		   1.1 Ridge Racer Synopsis
   		   1.2 The Courses
   1.3 The Vehicle Manufactory

2: Ridge Racer Revision    2.1 Taking the Driving Corners
   2.2 The Vehicle List
   2.3 Game Trick
   2.4 Nippon Translation Section

3: The Final Lap…		   3.1 Greets
   3.2 History of Version
   3.3 Other


*******************************************************************
Basics
*******************************************************************


Ridge Racer Synopsis
*******************************************************************

RR5 is similar to original RR or RRR than Rage or R4. 
Many gamefans in Tokyo say it is the "old-school" RR game.
The game is also termed "Version Hi-Spec" that runs at 60fps like the arcade RR (or Rave Racer). 
Also on the extras disc is a catalogue of all Namco's future 
Playstation 2 products, several playable demo's and movies.

Available are the game-play modes:- Grand Prix, Time Attack, Versus, 
Dual Mode, Free Run. I focus on Grand Prix mainly here.

Special Notes: RR5 Special Launch Premium pack features RR5 game, Bonus Disc, 
JogCon controller, T-Shirt, 'RR5: Direct Audio' soundtrack CD and stickers. 


The Courses
*******************************************************************

There are a total of seven courses running through Ridge City. 
Each course has used a different route through the 
city and each has varied difficulty levels. 
The first three tracks can be played from startup. Complete the
RR5 Racer Season once and all 7 tracks will be playable. Also,
reverse tracks are available in Time Attack mode. You can identify
between Normal and Reverse tracks by the N and R symbols beside
the logo of the track.


The Vehicle Manufactory
*******************************************************************

Difficulty		Team-name
***************************
Easy			Micro Machine Mappy
Normal		Pac Racing Team
Hard			Racing Team Solvalou
Expert 		Racing Team Dig

Please start with Mappy it is the control to easiest. When you are master use Dig!

Please select a car maker:

Drive-Aspect	Manufactory
*****************************
Drift-aspect	Rivelta
              	Himmel

Grip-aspect		Danver
              	Kamata

N.B.: Player 1 starts with 6 cars to choose from. 
Control differs among Drift and Grip-aspect. See later on in F.A.Q.


*******************************************************************
Ridge Racer Revision
*******************************************************************


Taking the Driving Corners
*******************************************************************

As in all RR games Drift-aspect cars have a small turn circle than Grip-aspect
cars. This isn't very obvious, since drift cars now share nearly
the same turning angle as grip cars.

Sharp cornering is achieved by you having to kick your car to
do some sliding. Both types of cars have different ways of doing
this, and they sound different too. By sliding, you'll definitely
have a loss of speed, but it is far better off than knocking into
the wall and having to catch up later.

Drift-aspect Cars
*****************

Method 1
  1. Release the accelerator button
  2. Turn
  3. Hit the accelerator just after pressing the direction button
  4. Tap left or right to align

Method 2
  1. Turn
  2. Release the accelerator button
  3. Hit the accelerator just after pressing the direction button
  4. Tap left or right to align

Drift-aspect cars can manage sharp corners this way.
You will have to guesstimate when to release the accelerator before
the turning point.

Grip-aspect Cars
****************
  1. Turn
  2. Press or tap the brake button without releasing the
     accelerator
  3. Keep pressing the brake button until you think it is enough
     to pass the corner.

Grip-aspect cars cannot slide as much as drift cars, due to their good
traction (Hence their name - grip). But they can do most blunt
corners without slowing down.

Loss of Traction
****************
Drift-aspect cars (mostly final stage vehicles), you tend to
slide too much than expected. You'll know you overslide when you
hear free-rev engine sound-effect.

To solve this, wait till the car to get its grip after the slide.
Shift the gear lower by one, so that the speed catches up and
continue as usual.


The Vehicle List
*******************************************************************

One can use the cars in the RR5 Season Grand Prix here. Hidden
cars are unlocked in this mode. In order to unlock the cars, you'll
have to win them. Doesn't sound that easy yet, but please try to
use easy level cars first, since it is the easiest team to play
with. Besides that, use final stage cars, because the speed of the
hidden com cars are constant and verified.

Danver
*******************************************************************
Toreador
Kestra
Falcon
Eagle
Osprey
Raptor
Griffon

Devil Car: BlackGriffon


Kamata
*******************************************************************
Fiaro
Fortune
Ocelot
Leopard
Panther
Lioness
Tiger

Devil Car: Sabre


Rivelta
*******************************************************************
Solare
Mercurio
Manta
Pirahna
Mako
Dolphin
Shark

Devil Car: Mariner


Himmel
*******************************************************************
E.O.
Sidewinder
Amazon
Viper
Python
Cobra E.X.
Diamondback

Devil Car: Tiamat


Hidden Cars
*******************************************************************

These are won in the Duel Mode.


Mako Mk.II, Rivelta
Drift-aspect
Top Speed: 376 mph

Hammerhead, Rivelta
Drift-aspect
Top Speed: 322 mph


There are at least 2 other more hidden cars. Look for future F.A.Q.

N.B.: Hidden car speeds based on top speed in Time Attack mode.


Game Trick
*******************************************************************

Manual transmission (MT) is always better option! 
MT is SUPERIOR control and acceleration than Automatic transmission (AT) cars.
AT is for new early, players.

Hold L2 & L2 before start in Time Attack to get Super-Turbo start at instant of second set of Red Lights is 
illuminated.

Fun Things
*******************************************************************
Pressing Select button during demonstration and replay scenes advances
 to next scenario race. Also available in the Music Player.

Hit L1 or R1 to steer the front wheels in Select screen.

BGM Player
*******************************************************************
Standard options
 Left/Right - Changes the song currently played.
 Triangle   - Toggles third person perspective and driver
              perspective, with and without motion blur.
 Circle     - Toggles the repeat function.
 X          - Quit to Options
 Select     - Toggle soundtrack name

When motion blur enabled, in third person perspective
 R2         - Adds Tint
 L2         - Removes Tint (when blur enabled)
 L1/R1      - Cycle Hue

In driver perspective
 L1/R1      - Turn camera to the sides

N.B. Dual Shock 2 Left Control changes pitch.

BGM Pattern
*******************************************************************
BGM for each race is fixed depending on the team you choose. Below
is a list.

t.01  Urban Fragments II
t.02  Pitlane Glow
t.03  Revvin On
t.04  Fluid Rhythms
t.05  Oil
t.06  Midnight Velocity
t.07  il Fonsi si Moroti
t.08  Challenger
t.09  Finishing First
t.10  Final Lap, Checker Flag
t.11  The Duel


Nippon Translation Section
*******************************************************************

Here are some translation:

(based on MagicGate card inserted mode)


Saving after completing a stage
*******************************************************************
Green screen
    "Would you like to save your game at this point?" Yes/No

      If yes,.....
Blue screen
    "Select an option from menu." Save/Exit

      If save,.....
    "Select a file" 1/2/3/4/5

      Choose,.....
    "All the game data will be saved in Slot 1's memory card. Is
     that all right?" Yes/No

      If yes,.....
    "Is it all right to write?" Yes/No

    Save completed.


Saving in Save and Load Option
*******************************************************************
Blue screen
    "Select an option from menu." Save/Load/MagicGate Card/PocketStation/Exit

      If save,.....
    "All the game data will be saved in Slot 1's memory card. Is
     that all right?" Yes/No

      If yes,.....
    "Is it all right to write?" Yes/No

    Save completed.


Saving if no empty blocks available
*******************************************************************
Grey screen
    "Select an option from menu." Save/Load/MagicGate Card/PocketStation/Exit

      If save,.....
    "All the game data will be saved in Slot 1's memory card. Is
     that all right?" Yes/No

      If yes,.....
    Insufficient empty blocks.


If data is corrupt
*******************************************************************
Red screen
    "Select an option from menu." Save/Load/PocketStation/Exit

      If load,.....
    "All the game data will be loaded from Slot 1's memory card.
     Is that all right?" Yes/No

      If yes,.....
    Load failed.


*******************************************************************
The Final Lap…
*******************************************************************


Greets
*******************************************************************

Tasio Minwanabi
General tips tricks, additions from his rough faq.

Kyoko Muneyuki
Letting us use the "duel-room" room. Orimas!!

Jacel Ong & Im Chaudhry
Driving Tips. Konichi-wa!

Very much a lot of other gamefans in Tokyo WonderPark district!

Namco @ [www.namco.co.jp]
Obvious no?


History of Version
*******************************************************************

0.6:		04/03/2000 AM
      	The rough version. Has among friends on Usenet.

1.0:		04/03/2000 AM
		General lots of additions.
		Added more to Tactic and trick section.

1.0.4:  	04/03/2000 PM
		Greatly enhanced vehicle list and stats.
		Extra tips information
Merged with Tasio Minwanabi RR5 FAQ.


Other
*******************************************************************

If you have the extra tricks or gamesecret then please email my email address.
Excuse the poor English if any !

^_^

Ja Mata Ne!


*******************************************************************
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