FAQ / Guide - Guide for The Unholy War
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The Unholy War Faq Version 1.0 Written by Kuno < firstname.lastname@example.org > Note: This FAQ is best viewed in Courier New font at a size of 10 Table of Contents ----------------- I. Introduction II. Controls III. Modes of play IV. Characters V. Power ups VI. Tips & Hints VII. Credits VIII. Disclaimer I. Introduction The unholy war is an action/stratgey game from Crystal Dynamics and Eidos interactive. At first glance it doesn't seem all that impressive, so I was reluctant to purchase it. But I was always taught never to judge a book by its cover. So I bought it. Well I must say that I like it. The Mayhem mode is fun if your not into that strategy thing, and the Strategy mode is fun if you want more of a challenge. If you haven't guessed already this is my first FAQ. Well on with the FAQ ^_^! II. Controls Well the controls for Mayhem mode aren't as complex as Strategy granted. Mayhem Mode ----------- Move...........................D-pad Attack/Magic...................Triangle/Square/Circle Buttons Jump/Fly.......................X Button Pause/Unpause..................Start Button Quit...........................Select Button (while the game is paused) Strategy Mode ------------- Move Action Pointer.......................D-pad Select Warrior............................X Button Move Warrior..............................D-pad Place Moving Warrior......................X Button Place Summoned Warrior....................X Button Select Fortress with Warrior in it........X Button Select Warrior standing on fortress.......Square Button Select next Warrior or fortress...........Triangle Button Use Special Power.........................Square Button Cancel Action.............................Triangle Button Access Hints..............................Circle Button Pause/unpause.............................Start Button End turn early............................Select + X button Save Game.................................Select + Square Button Load Game.................................Select + Circle Button Zoom map in/out...........................L1 Button Change map tilt...........................R1 Button Rotate map left/right.....................L2/R2 Buttons III. Modes Of Play The Unholy War is divided into two type of games. Mode one is Mayhem mode, which is just a one-on-one battle between you and the computer or another human player. Mode two is Strategy mode, which is a strategic battle where the two forces clash in campaigns to capture bases. During this mode Mayhem mode will come up when two warriors fight over the same hex. There are some different options in each mode. But good for you I have laid them all out for you! ( gee aren't I so nice ^_^ ) Mayhem Mode ----------- The First thing you do is select your team. Here are all the options. Note: Player 1 is always on the left and Player 2/Computer is always on the right. Player 1 Player 2/Easy AI/Normal AI/Hard AI -------- ---------------------------------- Teknos Arcane Arcane Teknos Teknos Teknos Arcane Arcane All All *this is both sides (Teknos and Arcane) Arcane All Teknos All All Arcane All Teknos Once that is done you'll Select your BattleField. Here are your choices: 1. Cycle Levels 2. Juicer 3. Toxic Dump 4. Proving Ground 5. The Hive 6. The Depths 7. Water Hole 8. High Temple 9. Random Level 10. The Lab 11. Factory 12. Steel Hallway 13. Cenotaph 14. Desert Ruins 15. The Volcano 16. Mysic Glen 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 That's how it looks like on the screen. Once your in the game you'll need to choose what warrior you want to use. Then the match will begin. In the Upper Left corner of the screen is a small picture of your warrior. The red bar is your health and the yellow bar is your energy for your special powers. Below your yellow bar are the buttons that corrospond to your powers (ie for the magus the triangle button is for his stalking birds power). Once the button is lit you can use the power. Strategy Mode ------------- The first thing you do here is SET WAR (ie choose the battlefield you want to fight on). There are 12 battlefields. 1. Crater Lake 2. Mount Altus 3. Great Desert 4. The Dead Lands 5. River Crossing 6. Twin Keeps 7. The Breeders 8. The Mine 9. The Siege 10. The Crater 11. The Great Void 12. Kenai Next you set the players. Teknos Arcane ------ ------ Player 1 Player 1 Easy AI Player 2 Normal AI Easy AI Hard AI Normal AI Hard AI Those are all the options that are available. Note: you can't have 2 player 1's (DUH!! ^_^) The Load War option let's you...you guessed it! Load a saved game!! The Accept War option...hmm I wonder what this does... IV. Characters Here's a complete list of all the characters in the game and all there special powers. This is for both Mayhem and Strategy Modes. Key --- s - square button t - triangle button c - circle button battle - commands used in Mayhem Mode strategy - info for Strategy Mode cost - cost of unit life - hit points move - how far the unit can move map power - special ability that can be used on overhead map cost - how much Aur the power costs (air) - can only be done in the air (ground) - can only be done on the ground TEKNOS WARRIORS --------------- Quicksilver - Evil Shapeshifting beauties whu abhor the soft flesh they can so readily display. Battle ------ s - Slice: Hefty chop does 20 Damage t - Orbs: Each metalloid does 5 damage c - Shield: Protects and reflects STRONG vs. Ecton, Magus, Angel WEAK vs. Mogalin, Brontu Strategy -------- Cost: 110 Life:60 Move:3 Map Power: Madness Cost:50 Adjacent enemy wanders randomly for 3 turns Home: Juicer Tesla - Raw power flows through a tesla, giving it great strength and driving it totally insane Battle ------ s - Zap: Bouncing bolt does 10 damage t - Teleport: Instant escape to random spot c - Crystal: Tracking electroids do 10 damage (max 3) STRONG vs. Fire Witch, Prana Devil WEAK vs. Magus, Brontu Strategy -------- Cost: 90 Life:60 Move:1 Map Power: Teleport Cost:10 per hex Tesla can istantly move to any open hex Home: The Lab Killcycle - These crude anarchist specialize in the pacification of the peaceful, primitive species Battle ------ s - Plasma: Energy burst delivers 10 damage t - Bombs: Detonations each do 10 damage c - Kamikaze: direct hit does 70 damage STRONG vs. Brontu WEAK vs. Magus, Angel, Mogalin Strategy -------- Cost: 80 Life:50 Move:Flies 3 Map Power: Destruct Cost:10 Explosion does 25 damage to 6 adjacent hexes Home: Toxic Dump Jaeger - Relic of a forgotten war, these huge killing machines cleanse the world of organic vermin Battle ------ s - Punch: Electro-wallop does 15 damage t - Laser: rapid beams each do 5 damage c - Rocket: Long range strike does 10 damage STRONG vs. Fire Witch, Prana Devil WEAK vs. Brontu, Ecton Strategy -------- Cost: 130 Life:100 Move:2 Map Power: Nuke Cost:40 Megatonnage does 15 damage. Range:5 hexes Home: Factory Mantis - An insidious evil from the galactic core whose treachery has doomed a hundred worlds Battle ------ s - Mandibles: Masticates enemy for 15 damage t - Bloodbots: Drains 10 life & heals on retrieval c - Gravwell: Pulls enemy towards center STRONG vs. Ecton WEAK vs. Brontu, Angel Strategy -------- Cost: 120 Life:75 Move:2 Map Power: Overload Cost:40 Gives ally 150% max life and energy, but ally dies from stress failure in 3 turns. Home: Proving Grounds RazorFane - A legacy of pain and misery belongs to the Razorfanes and they savor it. Battle ------ s - Buzzsaw: Flensing disks each do 10 damage t - Dervish: Mad torso twirl does 10 damage c - Bladewall: Barrier cuts for 10 damage STRONG vs. Prana Devil, Ecton WEAK vs. Brontu, Fire Witch Strategy -------- Cost: 100 Life:80 Move:2 Map Power: BladeWall Cost:15 Only Razorfanes may enter hex for next 2 turns Home: Steel Hallway Wasp - Her lightning speed and sharp sting put fear in the hearts of enemies twice her size Battle ------ s - Blaster: Rapid fire bolts each do 2 damage t - CyroBeam: Freezes enemy below (air) c - Life Drain: Transfers life to wasp (ground) STRONG vs. Brontu, Ecton WEAK vs. Angel, Fire Witch Strategy -------- Cost: 70 Life:40 Move:3 Map Power: Regen Cost:20 Heals self or adjacent ally 25 life Home: The Hive ARCANE WARRIORS --------------- Ecton - An undead slave master who feeds on the souls of the living as well as the dead Battle ------ s - Whip: minion does 10 damage, slows enemy t - Wail: Devours enemy's life, feeding ecton c - Trap: Hidden net ensnares the unwary STRONG vs. Jaegers, Killcycle WEAK vs. QuickSilver, Wasp Strategy -------- Cost: 80 Life:50 Move:2 Map Power: Eat Souls Cost:25 Ecton devours 25 life from adjacent enemy. Home: Cenotaph Prana Devil - A frantic, ravenious beast that desires only to eat, excrete, breed and speed. Battle ------ s - Spit: Acid globs each do 2 damage t - Bite: Prolonged bite damages enemy c - Egg: Hatched Prana chicken-baby attacks enemy STRONG vs. Wasp WEAK vs. Razorfane, Tesla Strategy -------- Cost: 70 Life:60 Move:3 Map Power: Spawn Cost:10 A chance to create a new Prana Home: Depths Magus Lizard - Anicent natives of Xsarra. These sorcerers command primevil magics. They say the world will end soon Battle ------ s - Sword: Obsidian blade inflicts 15 damage t - Raven: Homing death spirit does 10 damage c - StarFall: Given time the sky will rain down STRONG vs. Tesla, Killcycle WEAK vs. Quicksilver Strategy -------- Cost: 120 Life:100 Move:2 Map Power: Starfall Cost:40 Blasts enemy for 15 damage. Range:5 hexes Home: Desert Ruins Brontu - An almost unstoppable force whose courage is matched only by the size of its heart. Battle ------ s - Roar: Sonic blast cone does 15 damage t - Charge: Hold to ram enemy for 25 damage c - Gas: Lingering stench cloud corrodes enemy STRONG vs. Quicksilver, Jaeger, Mantis WEAK vs. Wasp, Killcycle Strategy -------- Cost: 110 Life:100 Move:2 Map Power: Thunder Roar Cost:10 Knocks adjacent enemies 1 hex away Home: Water Hole Fire Witch - Half woman, half flame, this vengeful creature leaves nothing but an inferno in her wake. Battle ------ s - Naplam: Flaming goo burns for 10 damage t - Slam: Damage highest at ground zero (air) c - Firewall: Incendiary barrier (ground) STRONG vs. Killcycle, Razorfane, Wasp WEAK vs. Jaeger, Tesla Strategy -------- Cost: 90 Life:50 Move:Flies 3 Map Power: Fireshroud Cost:15 Blocks hex to all but firewitches for 2 turns Home: Volcano Dark Angel - Aloof and mysterious, the angels fight when necessary, then vanish to there high abodes. Battle ------ s - Eyebeams: Bursts lance out for 5 damage t - Shockwaves: Force does 20 damage (ground) c - Obelisk: Emites rays which give 3 life STRONG vs. Tesla, Razorfane, Wasp, Killcycle WEAK vs. Quicksilver Strategy -------- Cost: 130 Life:75 Move:Flies 2 Map Power: Transport Cost:10+5 per hex Moves self or an adjacent ally up to 3 hexes away Home: High Temple Mongalin Rider - Noble warrior-maidens who bond at birth to their faithful mongalin mounts. Battle ------ s - Sparkler: Mystic jolt for 10 damage t - Tongue: 5 Damage, powerup ingestions c - Exchange: The old switcheroonie STRONG vs. Quicksilver, Killcycle, Jaeger WEAK vs. Wasp, Razorfane Strategy -------- Cost: 100 Life:50 Move:3 Map Power: Cure Cost:15+5 per hex Restores 25 points of life and cures madness Home: Mystic Glen V. Power ups What game would be complete without powerups. Just pick one up and super charge your warrior! When a power up is shows up and the battlefield an arrow with point to it. Not all the power ups will be battlefield at one time, what fun would that be ^_^! I'll do my best to describe them for ya... 1. Health - Raises Health - looks like an anhk 2. Speed - Increases Speed, temporaily - looks like a ball with a smaller ball rotating around it. 3. Super Jump - Increases jump altitude for a short time. Flying characters rise more quickly. - looks like a ball that moves vertically. 4. Engery Jolt - No energy loss when you use a weapon; lasts for a short time. - looks like a ball with an aura. 5. Invincibility - Warrior is indestructible for a short time. - Looks like a ball with a very bright aura. VI. Tips & Hints I have none as of yet. But if you want to submit some just Email them to me. My address is email@example.com VII. Credits Well I'd like to thank the following people in no particular order. Crystal Dynamics & Eidos - For making one kick ass game! WWW.GAMEFAQS.COM - For posting my FAQ and for helping me through alot of tough spots in many other games. VII. Disclaimer I used to skip this section of a FAQ before, but now that its me writing this one I see all the hard work that goes into making one. Even though this wasn't as tough as some of the other ones, there was alot of typing involved and many hours spend on this FAQ. So the rules are simple. You are free to use this FAQ to help you in your game. But please don't steal it and say that you wrote it. Yadda yadda yadda blah blah blah. (c) 1998 Kuno