FAQ / Guide - Guide for Tokimeki Memorial: Forever With You
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Tokimeki Memorial forever with you Mini-FAQ v1.2 December 13th/96 Table of Contents: 1) Introduction 2) Resources and Credits 3) Menu Translations: a) Options b) Command Table c) Clubs d) Movie/Concert/Stadium Schedule e) Date Locations 4) Playing the Game 5) Cast 6) Miscellaneous and Special Notes 7) Survival Guide by The Crow 8) Ending Translations *** SPOILERS!!! (Duh) *** -------------------------------------------------------------------------------------------------------------------------------- 1) INTRODUCTION Tokimeki Memorial forever with you (TokiMemo) is a sim game published by Konami of Japan for the PC Engine, Sony Playstation and most recently, the Sega Saturn. It was immensely popular for the PC Engine and Playstation and probably also for the Saturn (though I don't have any sources saying so). Basically, the game gives you 3 years in high school to try to win a love. Sounds simple and easy?, it is, and also a whole lot of fun too! However, the game requires quite a bit of knowledge of Japanese and so I decided to create this mini-faq to help non-Japnese players (like myself). Enjoy the game and hope that this faq will help you out. Some knowledge of Kanji will help of course (I should've listened to my dad when he told me to learn Chinese!). I figured out most of the things through my basic knowledge of Japnese and Kanji, trial and error and just plain guessing. Please note that some of the information comes from people playing the PSX version (I'm playing the Saturn version). No doubt there are subtle differences though it shouldn't be too hazardous for other system users. :) However, if you spot a difference, please feel free to let me know! - Quang Lai ([email protected]) ---------------------------------------------------------------------------- 2) RESOURCES AND CREDITS This faq is probably 75% a compilation of info I've gathered on the net; the rest being some of my own contributions. I'd like to give BIG BIG thanks to: David Van Clef ([email protected]) http://www.aeug.org/~dvc/tokimemo/ - Cast, endings The Crow ([email protected]) http://www.mcs.net/~syzygy/webdoc/tmguide.html - Survival guide Kent Keltner ([email protected]) http://www.tcp.com/~prisoner/tokimemo/ - Team TokiMemo Dave Z ([email protected]) http://www.sega-saturn.com/......? - Images - and to anyone who may have helped the people above! This faq will probably be quite incomplete and so, if you can help out, please email your info to me ([email protected]). If you are passable with Japnese and want to take over as the faq writer, please be my guest (and let me know) as my Japnese is pretty bad! An html version of this mini-faq is available at: http://www.interlog.com/~tripwire/tokifaq.html; and may be more up to date than this text version. Other TokiMemo pages: # Get a list......... ---------------------------------------------------------------------------- 3) MENU TRANSLATIONS a) OPTIONS:  Prompts you after entering your name; also accessible during game (it should be the system icon; ie. It's the Saturn/Playstation/PC Engine icon) Word Display Speed [slow | NORMAL | fast] Icon Arrangement [HORIZONTAL | vertical] ???????????? Limit Cursor Movement [YES | no] ?????????????? [various speeds] Voice [ON | off] Exit * Options in CAPS LOCK are the default  I'm playing the Saturn version and I'm assuming that the options are in the same order as the PC Engine's and Playstation's. b) COMMAND TABLE: Your point chart is displayed in this manner: Stamina | Humanities | Science Art | Athletics | General Knowledge (Gen Kdge) Appearance | Perseverance | Stress This table is an index of what actions affect what statistics: (from David Van Clef) Stamina Humanities Science Art Athletics Knowledge Appearance Perseverance Stress Humanities - ++ + + - + - - ++ Science - + ++ + - + - + ++ Art - + + ++ - + - - * Athletics -- - - - ++ + - ++ + Amusement - - - - + ++ ++ - * Fashion - - - - - ++ ++ - * Rest ++ none none none none - - - -- LEGEND Symbol Meaning ++ Stat goes up at least one + Stat may go up one none Stat is unaffected - Stat may go down one -- Stat goes down at least one * Unknown c) CLUBS: Literature | Brass Band | Basketball Drama | Baseball | Science | Soccer | Computer | Tennis | Arts | Swimming | Exit d) MOVIE/CONCERT/STADIUM SCHEDULES * MOVIE CONCERT Genre Title Genre Title Spring '95 C L O S E D Classical KNM Symphony Orchestra Summer '95 Comedy Oirayaateruyo Idol Chisa Morita/GIN GIN Autumn '95 Love Romance Forrest Gump Rock Chage-Asu Winter '95 Action Samasou New Music WIZARD Spring '96 Horror Hangaa Idol Riko Koudama Summer '96 Anime Kanpanman Rock XeXeX/Xippon Autumn '96 Action Suiken Tuu Classical KNM Symphony Orchestra Winter '96 Love Romance Ai no Melody New Music Bees Spring '97 Action Speed/King Idol SNACK Summer '97 Horror BANPO Classical KNM Symphony Orchestra Autumn '97 Comedy Omen New Music prf Winter '97 Love Romance Koi to seisyun Rock Rinsuu no tabidachi * Saturn/Playstation version varies in titles of movies and bandnames though the genre is the same STADIUM SCHEDULE  MONTH EVENT January Pro Wrestling February Closed March Pro Wrestling April Baseball May Baseball June Pro Wrestling July Baseball August Baseball September Baseball October Baseball November Pro Wrestling December Closed e) DATE LOCATIONS 1st Page: Playground/Park | Greenhouse Central Park | Planetarium Shopping Strip/Mall | Art Museum SeaWorld | Library Zoo | Arcade 2nd Page: Bowling | Concert Karaoke | WaterPark || Skating Amusement Park | Beach || Skiing Stadium | Summer Festival (name?) Movie Theater | ??? * The 2nd page can be accessed by the top left choice from the first page. The Concert, Movie and Stadium options will only appear if you check the news magazine for each season. NOTE: Not all locations are accessible - it depend on the year/season/gals you know; e.g. skating and skiing will replace WaterWorld and Beach during the winter season. ---------------------------------------------------------------------------- 4) PLAYING THE GAME STARTING OUT: Going by the Saturn version, you are prompted to enter your name (using Hiragana, Katakana, Kanji or Special symbols), and also your birthday and bloodtype. Next you are required to enter Shiori's birthdate and bloodtype (see her character profile in section 5 to find out why). When this is all set, the options menu is displayed. The last entry continues with the game. You get a short intro (which you can skip by pressing start). Now the game begins as you are brought to the command screen where you decide what you will do for the particular week. The icons are pretty self explanatory and so I won't bother explaining them. Checking the calendar will help you plan out your strategy. Days marked in red are of course free days/holidays when you can take a girl out for a date. Look out for test weeks, field trips, birthdays etc. At the beginning, you won't know any girls except for Shiori and you can call her up through the telephone icon (she's the 2nd one on the list - the girls are listed in the same order as in section 5 - Yoshi is first in your phone book). Once you meet a girl for the first time (bumping into them SHORTLY in the hallway doesn't count!), call up Yoshi and pick the 2nd option (see section 6g ) to her her stats and number. DATES: Dates are marked as hearts on the calendar (though hearts also represents days in which you met someone. To make a date, call her up and pick a location. If you see in the text box the date of the date repeatedly showing up, that mean it's set (or you can tell by her voice (thank goodness for CD! :) ). When the day arrives, the game will prompt you with the heart icon. After or during each date, you will be given a couple of ways to respond. For instance, if you took her out to the movies, you can respond by saying the movie was boring, so so or interesting. See the survival guide for some more info about all this. She will react correspondingly and then tell you how she felt about the date (interesting, pleasant, boring etc.). * If you make 2 or more dates which are close together, you will be asked where you want to go. There will be no bogus choices (ie. a place where you've never planned to go) though the choices will be mixed up! Also, the highlighted choice may NOT be the right choice. Of course, you could always jot down your dates on paper, but I find that that takes the fun away. :) If you happen to pick the wrong place, it's not big trouble yet - you get the choice of calling the girl up, or going to the other possible places. If you are sure that you've picked the right place, chose the first choice and she'll come and apologize. HOWEVER, if you are wrong and call her up, she'll be pissed! If you've picked the wrong location, pick the right one this time and it should be ok. If the girl isn't too hot about you though, she'll probably complain about your tardiness. If you've picked the wrong place again, she'll end up being piss at you naturally. Keep in mind that it's possible for the girl to have forgotten, or that the girl has stood you up. My personal strategy is to make a date every other week. Since you can only make one phone call a turn, this method gives me some leeway for emergency calls (say a girl is unhappy or about to set a bomb). This also gives me the freedom to call up Yoshi to check up on the gals and/or to get the number of someone I've just met. There are months where you get extra holidays though and so look out for them. -------------------- * I was hoping to include a section detailing the comments available for each date, however it's switched and somewhat different for each character. Most of them I was able to piece together by reading (parts of) the Kanji and Japnese. I also haven't played this game all that much (it's my friends and work is keeping me busy). And so, I'm not certain how I'll be able to set it up so that you'll recognize each sentence for what it is. I don't have a Kanji/Japnese editor nor would these characters be displayable in text format. Perhaps someone will be able to make/get some gifs and the html version of this faq would have this extra section. BOMBS: For general info about bombs, please read the survival guide. Here's some extra notes: - A girl doesn't need to be at the unhappiest state to bomb you! If she likes you and you ignore her, respond negatively too often and so forth, she WILL bomb you! - If Yoshi calls you up at night and there's a dramatic sound effect, that means a girl has set a bomb on you (he'll say who). SPECIAL EVENTS: During the course of school years, there will be school activity days, field trips etc. There's also the Christmas party and the New Year outing. School activity day is explained in section 6a. BIRTHDAYS - you will be prompted at the beginning of that day whether to get her a present (1st choice) or not (2nd choice). It's up to you of course. You have 3 choices of what to get each girl and I believe the selection changes each birthday. It'd be nice to see a complete list of all choices for every girl but hey, my Japnese is bad and I haven't played it enough to have seen 'em all. Also, if a girl likes you enough, she'll drop by yer house on your birthday. VALENTINES DAY - There's a truckload of chocolate outside the school. In Japan, it's customary for a girl to give chocolates to someone she likes. And so, throughout the day, girls who like you will give you chocolate. This helps you determine which girl has got good intentions towards you. FIELD TRIP - I don't know much about this event; the first menu asks you to pick where you'd like to go. Later in the week you can meet with the girl of your choice and go out together. There's some more info in the survival guide. XMAS PARTY - I don't know too much about this either. Basically, the girls who like you if any (and at most four I think) will give you a present. You get to pick which one you want and you later have a conversation with that girl. NEW YEARS - You can either go alone or call a girl up to go with you. OR, the girl who's madly in love with you can ask you out! Basically, you go out to get your fortune told (see section 6e). AFTER SCHOOL - now and then, a girl will ask you to walk her home or to follow her because she has something to say to you. If the girl ignores you, that's an indication that you better make her happy soon or she'll set a bomb on you. DURING SCHOOL - a good place to bump into girls. ^_^ Sometimes a girl will ask you to go out (see survival guide for some tips). There are occasional times when a girl and you make a date and you don't have a choice though. I've found this to happen after I've had very successful dates with a girl, and sometimes when I've just met them at school. DATES - there are times when at the start of your date, you'll get 'bumped' by a gang of thugs. You'll have to fight them via Final Fantasy style. It's quite hilarious. Obviously, if you win it's good, and if you lose, I'd guess that the girl won't think too highly of you. The girl on your date will even help you! Mio was very useless as all I saw her do was heal me a tiny bit. Yukari was hilarious as she calls out to her father for help, and he comes slashing at them!!!! :) :) How strong you are depends on your athletic and perseverance points. LAST YEAR - please read the survival guide regarding the 1st day of the last school year. FINAL EXAM - at the end of February 1998 you have to write the Entrance Exams. You get to choose which level of University you want to attend (pick the one which reflects your girlfriend-soon-to-be's choice). I'm not sure which choice is which though. :( LAST DAY - I'm very unclear about this so please correct me if I'm wrong. If all is successful, you receive a letter from the girl of your choice asking you to meet her by the tree. The first choice is to go ahead and you'll see the ending (which unfortunately, I think is pretty boring cuz I don't understand what they are saying! - that's why I need those ending translations somebody!!!!). I'm not clear what the other two options are about (hey like I said, I haven't played the game that much and at that point, I didn't want to try it out). ---------------------------------------------------------------------------- 5) CAST (from David Van Clef) - Shiori Fujisaki (red hair usually with a yellow or red hairband) - Mio Kisaragi (green hair w/ glasses) - Yuina Himoo (blue hair, assertive look and has a eerie music theme) - Ayako Katagiri (spiky black or blue hair) - Saki Nijino (short blue hair ) - Yukari Koshiki (pink hair, two braids) - Nozomi Kiyokawa (short light green hair) - Mira Kagami (purple hair) - Yuko Asahina (short red hair) - Megumi Mikihara (brown hair; very shy) - Yumi Saotome (yellow hair) - Miharu Tateyabashi (light green hair braided into loops) - Rei ?????? - Yoshi Saotome - yer pal -------------------------------------- Shiori Fujisaki Statistics: Birthdate Determined by player Bloodtype Determined by player Height 158 cm Measurements 1st. Year 83,56,84 2nd. Year 84,56,85 3rd. Year 85,57,86 Clubs Determined by the birthdate chosen Hobby Listening to classic music and orchestra Occurrences on dates: SPRING Flashbacks while sitting on the grass at the park SUMMER Going on the waterslide at the Water World FALL Looks for the growth notches on the tree at a nearby park WINTER The power stops while on a Ferris wheel Occurrences at school: * Going to school together in the morning * Sharing an umbrella in the rain Points to remember: Shiori awaits a long and romantic time, thus the ideal places for dates with her are the park, amusement park, or the swimming pool. Try to stay away from noisy places. She likes to listen to classical music, thus go to the concerts when classical performances are being offered.. Also go to the theaters with her when there's a love-theme type movie playing. She also likes to collect small jewelry, and hair ribbons. However, if you really want to be in her good note, you must constantly work on ALL your categories. EXTRA INFO: Here's a sample of what Shiori-chan's minimum requirements are: Stamina Above 50 Humanities Above 130 Science Above 130 Art Above 130 Athletics Above 130 Gen Kdge Above 120 Appearance Above 100 Perseverance Above 100 Stress Under 30 --------------------------------------------------------------------------- If you plan on going after Shiori, then set her birthday in March. * If you think that you can get Shiori to the happiest face by March '96, then set her birthday as 3, 10, 17, 20, 24, or 31 of March. Then you'll be treated to a party in her room with her alone. Of course you must also set your birthday to the same date too. * If you don't think you can do the above BEFORE '96, but you can do so BEFORE March '97, then set her birthday as 2, 9, 16, 21, 23 or 30 of March along with your own to get the same results. Another hint that Shiori is in the blushing stages (the happiest face), is when she starts calling you "Y-chan". Shiori's club is determined by a hashing function based on her birthday. On the PC-Engine the formula is ((3*m) + d) mod 11. On the Playstation the formula is (m + (3*d)) mod 11. Then compare the results to the following table: Result Club Result Club Result Club Result Club 0 Literature 3 Computer 6 Baseball 9 Swimming 1 Drama 4 Art 7 Soccer 10 Basketball 2 Science 5 Brass Band 8 Tennis ---------------------------------------- Mio Kisaragi Statistics: Birthdate February 3 Bloodtype A Height 156 cm Measurements 1st. year 80,59,82 2nd. year 80,59,83 3rd. Year 81,59,83 Clubs Literature club, Drama club Hobby Reading Occurrences on dates: SPRING Is thrown unconscious on a ride SUMMER Talks to you while under an huge umbrella (forgot the name) at the beach FALL Pays no attention to you while reading at the library WINTER Cries while watching a love-themed movie at the theater Occurrences at school: * Helps her in moving books Points to remember: Mio is a very quiet and reserved girl. She loves to read, thus the ideal place to meet her and go on dates with her, is the library, the park, the Art gallery, and other quiet places. Since she's not very athletic, it would be best to avoid any place with some relation to sports. Since Mio loves to read, try giving her some books or some material of that nature for her birthday present. She also seems to like quiet and soft music. If you want to meet her, the best way is to concentrate your efforts on your Humanities points, then you'll meet her at the library. However, if you want her to fall for you, then you must also work on your Appearance points too! EXTRA INFO: Mio-chan's minimum requirements are: Stamina Above 20 Humanities Above 120 Science Above 100 Art Above 60 Athletics Above 80 Gen Kdge Above 100 Appearance Above 100 Perseverance Above 50 Stress Under 20 In addition, you must also be accepted into a first or second rank university. Conditions to meet: * Raise your Humanities score to 55 or higher, then study your Humanities course and you should meet her. If you already have met or know more than three girls then your Humanities must be over 75. * Join the club that Mio is in. That's either the Literature Club or the Drama Club. Likes and Hobbies Music: Classical Movie: Love/Romance Dates: Library, Central Park, Theater Gift: Art Collection of some person(?) Miscellaneous Notes When you have reached the blushing stage with Mio, if you decide to participate in the 3-legged race, then Mio will ask you to be her partner. She'll say that her original partner is hurt, and cannot participate and wants you to be her partner. At this time, you can either refuse her, but then she'll be very sad, and then she'll set a bomb on you soon after, or you can accept her invitation. If you accept, then you partner will no longer be Shiori, and will now be Mio. ---------------------------------------- Yuina Himoo Statistics: Birthdate July 7 Bloodtype A Height 161 cm Measurements 1st. year 84,58,84 2nd. year 84,59,85 3rd. Year 85,59,86 Clubs Science club, and Computer club Hobby Experimenting Occurrences on dates: SPRING Attacked by a panda bear(?) at the park SUMMER Modifies the computer scoring at the bowling alley FALL Cheats on the gambling machines at the arcades WINTER Goes nuts at the computer store due to a huge sale ALL Disturbs the special effects crew Occurrences at the school: * During the sunset, sighs on the rooftop Points to remember: Yuina is the weirdest girl in the game...she's frequently experimenting or inventing some new gadget. Blessed with great intelligence, she's not very athletic..basically, if you chose the Aquarium, arcades, or the museum as your places for dates you'll do all right. She also likes old music and going to the computer parts store. If you want to meet her, it all depends on your Science points. If you chose her as your target, then your Science and your Arts points must be pretty high. The problem with her is that normal conversations with her might not work - you might have to sometimes say things to get her angry. ------------------------------------------------------ Ayako Katagiri Statistics: Birthdate September 30 Bloodtype B Height 159 cm Measurements 1st. year 86,60,86 2nd. year 86,59,86 3rd. year 86,60,87 Clubs Art Club, Brass Band Club Hobby Drawing Occurrences on dates: SPRING At the karaoke store, she doesn't want to put the mike down SUMMER At the beaches, she's afraid to go into the water FALL Loses herself (mentally) at the horror art show WINTER Falls asleep on your shoulders at the planetarium Occurrences at school: * Skips swimming classes at school (This event reportedly never happens due to a bug) Points to remember: Ayako is a girl who loves art. She's very open-minded, but absolute not made for sports. Quiet places don't seem to suit her, but she likes to go the park and the museum. Horror drawings and new music are things that she likes, but no so to the libraries, love-themed things, or classical music. These tend to make her feel uneasy, keep this in mind when choosing where to go with her. If you want to meet her, work on your art! ------------------------------------------------ Saki Nijino Statistics: Birthdate Jan. 13 Bloodtype A Height 156 cm Measurements 1st. year 81,59,82 2nd. year 82,59,83 3rd. year 82,60,84 Clubs Baseball club, Soccer club Hobbies Science Occurrences on dates: SPRING Both of you have a picnic on the grass at the park SUMMER Nearly drowns at the swimming pool, needing CPR FALL Watching a baseball game, she loses herself in the game (mentally) WINTER At the jewelry store, she takes care of a lost child Occurrences at school: * Eats her lunch at school Points to remember: The idol of the sports club at school, is in reality not very athletic. But she loves people who are good at sports (hint hint)...basically, she likes the perseverance of guys when they concentrate during the games. When going on dates with her, you could almost chose anywhere you want. But even though she likes action movies and rock music, try to chose places which she likes. If she's your final target, then you'll better work on those Perseverance points! EXTRA INFO: Saki-chan's minimum requirements are: Stamina Above 40 Humanities Above 100 Science Above 100 Art Above 100 Athletics Above 120 Gen Kdge Above 90 Appearance Above 100 Perseverance Above 110 Stress Under 30 Your college plans are irrelevant Conditions to meet: * When your Perseverance points have reached 30, then she will automatically come and ask you to join the clubs that she is currently in (Soccer and Baseball). If you have already meet 3 girls before reaching 30 for Perseverance, then you will need over 80 points for Perseverance before she will appear. * Join the Soccer club or the Baseball club. Likes and Hobbies Music: Rock Movie: Action Dates: The stadium to watch Baseball Gift: Anything related to sports or cooking Miscellaneous Notes If you can get Saki to blush before September of 96, then when you go on the field trip with Saki, she'll get sick on the fourth day of the trip. -------------------------------------------- Yukari Koshiki Statistics: Birthdate June 13 Bloodtype B Height 157 cm Measurements 1st. year 80,59,84 2nd. year 81,60,84 3rd. year 82,60,86 Club Tennis club Hobby Knitting Occurrences on dates: SPRING At the plant zoo, she thinks that the Venus fly trap is cute SUMMER Gets soaked when watching the seals perform at the sea world FALL Knits a sweater at the park WINTER Falls on the lift at the ski resort Occurrences at school: * Goes to the nurse's room after injuring herself * Gives you the knitted sweater as a present Points to remember: The eldest daughter in the family, she's fairly self-centered. Although she's a member of the tennis club, she's not very good at it. However, looking at her appearance, one can't be able to guess that she loves adventure and action, but not loud places. Thus the park, zoo, and the amusement park are places which seem to suit her fine. The only difference between her and Saki, is that Yukari loves winners. Thus if you want to meet her, start working on your Athletic points. She also likes her guy to be handsome....thus your Appearance is also important in advancing your relationship with her. ----------------------------------------- Nozomi Kiyokawa Statistics: Birthdate Dec. 3 Bloodtype A Height 163 cm Measurements 1st. year 82,58,83 2nd. year 83,58,83 3rd. year 83,59,84 Club Swimming club Hobby Long distance running(?) Occurrences on dates: SPRING Breaks the state in the Arts club SUMMER Storm breaks out on the island FALL Shows her knowledge of plants at the plant zoo WINTER Hits someone  with the bowling ball at the alley  I think it's you! - Quang Occurrence at school: * Helps to move books Points to remember: Nozomi is amazing at swimming. Her level has reached the point where she could participate in the boys swimming contests. Although she's like a tomboy, she's also has a quiet and soft side. On dates, you could choose any place you like. If you choose to challenge her to a race, she'll be very happy and excited, but you'll just disgrace yourself (i.e...you're gonna lose bigtime!). You'd much rather listen to rock music and love-romantic movies with her. The quickest way to meet her, is to join the swimming club. But if you exercise a lot and jog a lot , you'll meet her sometimes during morning jogs. Nozomi likes guys who are reliable. To her, looks aren't everything.  Playing the Saturn version, I had to get Perserverance at least 40 and Athletics at least 80 to meet her during my jog - she being one of the first few girls I met too. - Quang --------------------------------------------- Mira Kagami Statistics: Birthdate Nov. 15 Bloodtype O Height 167 cm Measurements 1st. year 90,60,88 2nd. year 92,61,89 3rd. year 93,61,89 Clubs None Hobby Shopping Occurrences on dates: SPRING Tries on clothes at the store SUMMER Puts on suntan oil at the beaches FALL Screams out of horror at the Haunted house WINTER Falls while skiing ALL Cancels date Occurrences at school: * Asks someone to help her carry her stuff Points to remember: It's tough to even meet her, never mind trying to impress her or to get her to like you...against this super-chested girl, your first move must be to improve your Appearance points to impress so that she makes the first move on you and wants to get to know you. Mira likes to go shopping, especially expensive items, but she thinks she's the most beautiful thing in this world. Thus when you go on dates with her, you'll better comment on her looks and how pretty she is. Also, she likes her boyfriend to have some artistic talents, thus if you want her to fall for you, you'd also better work on your Art points. EXTRA INFO Minimum requirements are: Stamina Above 30 Humanities Above 100 Science Above 100 Art Above 100 Athletics Above 110 Gen Kdge Above 110 Appearance Above 300 Perseverance Above ANY Stress Under 30 Your college plans are irrelevant Conditions to meet: * Select the make up command after you have reached 100 points in your Appearance category. If you have already met 3 or more girls prior to this, then your Appearance must be over 126 points in order for Mira to appear. Likes and Hobbies Music: Classical music and male idol singers Movie: Romance Dates: Skiiing resorts and the clothing store Gift: Gold hair ornaments, gold cross ------------------------------------- Yuko Asahina Statistics: Birthdate Oct. 17 Bloodtype B Height 159 cm Measurement 1st. year 83,59,85 2nd. year 83,60,86 3rd. year 85,60,86 Clubs None Hobby Playing Occurrences on dates: SPRING Wins lots of UFO catcher toys at the arcades SUMMER Pass a romantic summer afternoon with her FALL She gets excited while watching a music concert WINTER Falls while skating Occurrences at school: * Gets punished by the teacher when constantly arriving late Points to remember: Yuko can considered one of the easiest girl to meet in the game. Just walking around town, you'll usually get to meet her. Basically, Yuko loves to stroll around looking for things to do. She's very sensitive to the latest fad. On choosing places to go with her, just go to the hottest places in town...you also need to keep up to date with the news magazine to find out about these places before you can ask her out to those hottest places in town. Basically, with these points, and a high Appearance rank, she'll be your lover in no time. ----------------------------------------------- Megumi Mikihara Statistics: Birthdate Sept. 5 Bloodtype A Height 150 cm Measurement 1st. year 78,57,79 2nd. year 78,58,79 3rd. year 79,58,80 Club None Hobby Playing with her pets Occurrences on dates: SPRING A guest at the special effects theater SUMMER Comes to the park with her pet FALL Goes to the zoo to see the monkeys WINTER Hugs you while skating Occurrences at school: * Shares an umbrella with you during the rain Points to remember: Megumi is a very quiet person. If you want to meet her, then you'll have to either get good results in exams, or excel in inter-school competitions. While on dates with her, choose quiet locations...since she also likes animals, the zoo is a great choice, along with the park and the water world/aquarium...she likes places where there are living things (even the haunted house in the amusement park would work too!). Like you read above, go skating with her during winter for some good things to happen. Megumi likes her boyfriend to excel in everything. Thus, all your categories must be near or at the highest in order to chase her....Heheh...just like Shiori, picky as hell. No wonder they're friends. --------------------------------------------------------- Yumi Saotome Statistics: Birthdate May 16 Bloodtype O Height 155 cm Measurements 1st. year Not appeared in game yet 2nd. year 79,59,82 3rd. year 81,60,84 Clubs Basketball club Hobby Video games, and animes Occurrences on dates: Occurrences at school: * Gets jealous of Saki Nijino and makes lunch for you (This will only happen after Saki has made lunch for you) * Gives you a gift from her school trip Points to remember: Hey, would've think that Mr. Info man, Yoshio, would have such a cute sister? You'll automatically meet her when you are in 2nd. Year. Her hobbies are watching animes, wrestling, and video games - not exactly the type of things normal girls like. Thus, as long as you don't chose places like the library, you'll be okay (don't chose places where education is the theme). Although Yumi is Yoshio's cute sister, she hates people calling her a little girl. Therefore, avoid any mention of this while you're on dates with her, as well as saying that she's kawaii (cute)... Basically, she likes guys who're athletic and likes to go play, keeping these points in mind, and it'll be relatively easy to win her heart. EXTRA INFO Yumi-chan's minimum requirements are: Stamina Above 40 Humanities Above 100 Science Above 100 Art Above 100 Athletics Above 100 Gen Kdge Above 100 Appearance Above 100 Perseverance Above 100 Stress Under 30 Future plans - University or even just graduating Conditions to meet: * None - you automatically meet her at the start of the 2nd year Likes and Hobbies Music: Idol singers Movie: Anime Dates: Zoo, Stadium, Amusement Park, Skiiing, Beach, Pool Gift: Anything related to TV or anime ------------------------------------ Miharu Tatebayashi Statistics: Birthdate March 3rd Bloodtype A Height 153 cm Measurements 1st. year 81,58,82 2nd. year 82,58,82 3rd. year 82,58,83 Clubs Literature club Hobby Listening to music --------------------------------------------------------------------------- 6) MISCELLANEOUS AND SPECIAL TRANSLATIONS/NOTES a) School Activities: Balance ball on tennis racket Race, pick up a picture of a girl, pick girl from stands (Use L/R buttons) and both of you finish the race A, B, C button smashing (I think!) ) 3 Legged Race Normal race (A for tied leg (first step) (A, B, C button smashing) B for free leg (2nd step) ) b) Shopping Strip - 1) shoe store - 2) department store ? - 3) electronic parts store c) Arcade - 1) catcher toys? - 2) ??? d) Amusement Park: During summer season (?) - 1) go see a play - 2) normal options Normal options - 1) haunted house (starts with left square bracket w/ double quotes: Romanji "go" ) * - 2) Ferris wheel (lots of kanji) - 3) roller coaster * I'm not sure, but these three tends to switch around now and then. e) New Years - 1) school fortune - 2) health fortune (?) - 3) love fortune f) Festival - 1) a fun hoola hoop game (easy to figure out) - 2) ??? g) Yoshi - 1) what the girls you know thinks of you - 2) check the 'stats' of a particular girl (you've met) - 3) leave h) BUTTONS: (for the Saturn) L/R: not much use except for the ball balancing activity x: ...forgot y: change cursor z: ...forgot a: lets you know which screen/what place you are in b: "fast forward" text c: action i) You can only make one phone call per turn j) The last day of the game is March 1st, 1998 ---------------------------------------------------------------------------- 7) SURVIVAL GUIDE (The Crow) How to Win Friends, Influence People and Find Your Love Since the ultimate goal of Tokimeki Memorial forever with you (hereafter referred to as "TokiMemo") is to fall in love with a girl by the end of the three year high school timeline, care must be taken to keep only your desired girl enraptured while keeping the other girls at arm's length--though they are still friends. The first trap to avoid is trying too hard to please all of the girls all the time. By the middle of the second year you may have several girls blushing over the thought of you, but this has a high probability of getting you into trouble as the endgame nears. The more amicably you date/talk with/walk home with a girl, the more often she will expect you to pay attention to her. If you have a lot of girls (such as 6 or more) like this, then keeping them all happy is going to be hard. It gets hard for one reason (and the only real complaint I have with the game): you may only make one phone call per turn. In real life, if a casanova had several girls on his chain, then several phone calls in succession on the same day can get them all set up. In TokiMemo, you can't do this. Since you can only make one call per turn, then you must design a social strategy that works with this limitation. One such strategy; the one I used to win Shiori (the most difficult of the girls to win) I will list below. What makes a six-pack of giddy girls sighing at you so dangerous is that while you are concentrating on your desired girl, the necessary dating and interacting with the other girls, which becomes *very* high maintenance once they're blushing, breaks down. You cannot arrange dates and act out the other aspects of the game quickly enough to catch up to the girls' expectations. They'll set bombs on you, which you will try valiantly to defuse, but it becomes a losing battle: while defusing one bomb, another will go off, making the girls like you less and less, making their bombs go off sooner, making them angrier, setting more bombs...and pretty soon you have chart of furious red faces glaring at you--including your target girl--where just a few months before they all thought so highly of you. (I call this the "cascade failure"; once it starts, it won't stop until it is all over.) The second trap to avoid is what I call the "exclusion principle", where you pay little or no attention to anyone but your desired girl. While the culminating effect as in the "cascade failure" is similar, it happens much slower. Even so, it will lead to a lot of problems during the last third of the game. All of the girls have a measure of interaction with each other in the game's profile, each to a greater or lesser degree. This is why bombs can be aggravating; the girls will "hen together" and talk about your good and bad points. If they have good things to say about you among themselves, then at least one girl will have increased expectations just from the gossip. If they have bad things to say, then it affects their feelings (and their bomb timers) accordingly. Of course, not all the girls affect each other to the same degree; Shiori and Megumi have a high interaction factor (they are, after all, best friends), while Nozomi and Mio may rarely influence one another. Don't let the attitude or circumstances of any particular girl prompt you to take anything for granted. For instance, Yumi Saotome may be Yoshio's kid sister and thus an underclassman, but don't count on social protocols like the older girls not paying much attention to her sway you. The first bomb from Yumi may do little damage, but more than one, and the other girls will take notice. STAT BUIILDING The distribution of turns taken when improving your stats will greatly affect when and how many girls you will meet during the game. There are two ways to build stats; evenly or unevenly. Use the even method if your goal is Shiori or Megumi. Use the uneven method for the other girls. Even method "Even method" means that you are going to nudge your stats up/down in an even distribution of turns. For instance, you don't repeatedly boost one stat or choose a few stats more than others. The even method will reduce your chances of meeting the other girls as quickly versus the uneven method. The later in the game you meet a girl, the easier it is to manage her as endgame nears. Here is an example of the "even method," where each activity is selected on successive turns: Humanities, Science, Art, Athletics, Amusement, Fashion. Try to keep the sequence in order, even when other game actions merit your attention; things such as school events, meeting a girl, making a date, etc. The very nature of TokiMemo gameplay precludes smoothly repeating the stats cycle, but by remembering which one you did most recently, you can choose the next. Eventually, the girls who meet you because of a stat will appear, but much farther into the game than the uneven method. Uneven method This method is used to meet a particular girl quickly whom you desire to make your target. In this case, choose the activity that affects the stat your girl is interested in 3 to 4 times more frequently than the others. After you meet her, however, start evening out the stat building cycle. The girls and their stats of interest are: Mio -- Humanities Yuina -- Science Ayako -- Art Nozomi -- Athletics Mira -- Fashion Yukari -- Athletics & Fashion Note that the Amusement stat does not have a particular girl associated with it; this stat will affect those girls who are the most social, such as Shiori, Yuko and Saki. Other will be affected to a lesser degree. Don't forget the stress and perseverance stats are maintained chiefly by the "Rest" activity. Use this whenever your stress goes above 30. MEETING GIRLS There are four ways you will come to meet a girl in the game. By knowing of them already (such as Shiori), an outstanding stat (Mio, Yuina, Ayako, Nozomi, Mira, Yukari), by way of introduction (Yuko, Saki, Megumi, Yumi) and by random encounter (Miharu). There is some overlap; you might meet Saki by being in a sports club, for example. You will meet Yumi on the first day of the 2nd school term (4/4/96). Shiori will most probably introduce you to Megumi. Miharu is somewhat of a mystery. You don't really interact with her in the course of the game, though you can go on one date with her just before endgame under certain circumstances. Miharu is who I call the "consolation girl"; she is the one you end up with if you don't win any of the interactive girls. (It is possible to completely lose and win no girl, either!) DATING GIRLS This is the most crucial part of the whole game. In fact, it practically *is* the whole game. How you plan your dates and conduct yourself while on the dates is what will win or lose the game. First off, you will want to be at your best when dating your desired girl. Try to make every reply the one you think she will like best. In the case of Shiori, she likes references to romantic moods and matters of the heart. She prefers "cute" to "sexy." (see her character bio for more info). For instance, if you go on a date to the swimming pool, she will ask you how your like her swimsuit ("Kono mizugi wa doo ka na?") The responses are (not in order) "I think it is cute", "I think it is sexy", "It'll do." Well, obviously, you don't say "It'll do". She prefers cute to sexy as she doesn't want to be thought of as a sex object. On the other hand, there is Mira, who *does* like being ogled as a sex object, so your reply of "sexy" is a winner with her. Of course, it gets even less simple; Yumi is certainly cute and not sexy, but *hates* being called cute; calling her sexy makes her giggle and is the better answer. (And this is just *one* date interaction out of a hundred, times twelve girls! ...not to mention Rei, who is beyond the scope of this guide. :) The important thing here to note is that when dating your desired girl, give her the best answer. Of course, even if you do what you think is best it may not turn out to be the best, but that is what makes TokiMemo just a little more like life than a game. OK, now for the date responses to the other girls you want as friends, but not lovers. This is even harder than the responses for your desired girls. :) The trick here is to go on dates with the girlfriends, but usually give the "so-so" answer to the date interaction. Occasionally, however you can use the "best" and "worst" answers. If a girl is slowly growing to dislike you, improve your responses to her. If you think she likes you too much for your own good, downgrade your responses. Don't stop asking them out of dates, however. On those occasions when a girl asks if you want to walk home together ("Issho ni kaerimashoo ka?" or some other variant of this), always say yes to your desired girl. Occasionally turn down the other girls, unless they say they say "I want to talk to you about something; can we walk home together?" Go ahead and accept those invitations. Similarly, if a girl stops you in the school hallway and asks you out on a date, unless she is your desired girl, occasionally turn her down. HOWEVER, turn her down by answering "I'm busy that day" to the first question. It is more damaging to say "No, I'm not busy that day" (usually Sunday, "Nichiyoobi") and then answer her date proposal with a "no". This is a Japanese game after all, and choosing the more polite negative/refusal is the rule of the day. A DATING STRATEGY EXAMPLE This is the basic strategy I used to win Shiori without suffering any bombs while maintaining friendship with seven other girls (Rei and Miharu not withstanding.) This is not a move-by-move exposition, rather, it illustrates the basic model used to successfully play the game. To start off, I did not even call Shiori for the first three months of the game's timeline. Instead, I boosted my stats *evenly* until at least one of them was above 100. I asked Shiori out to the amusement park on the first date. Rode the Ferris Wheel and gave her the romantic answer. Off and running. Continued to build stats evenly; joined the same club as Shiori. Met Saki. Went on a date with Shiori at least once a month. As Christmas approached, called Rei several times; got into the Christmas party. Infrequently dated/walked home with other girls. Went to First Temple (New Year's tradition) with Shiori. She asked if her kimono was too awkward; told her it was fine, of course. By summer '96, I had 5 girls in the book. Dated them in the following manner: (*important*) Always dated Shiori at least once a month Dated other girls in an "even circle" (see below) Walked home with Shiori every time as it occurred Walked home with other girls 60%-70% of the time they asked Always accepted Shiori's date proposals Accepted 60-70% of the other girls' proposals Dated Shiori 3-5 times every 2 months during final year The "even circle": Say you have Yuina, Ayako, Saki, Yuko, Megumi and Yumi in your book, but you are after Shiori. (This from my game.) Date them each in order; Yuina, Ayako, Saki, etc. and repeat this over and over. Several things will change the order, however. If a girl asks you out or her birthday occurs (and you buy her a present) skip her in the list until next time. Use the "so-so" date answer about half the time (and the best answer the rest of the time), except when you need to improve/downgrade your replies to her for a short time. Try to buy her either the best gift or the good gift choice, in the case of birthdays. Every 2 to 2 1/2 months check the girls' attitudes toward you by calling Yoshio. If a girl confronts you at the school gate, but just glares at you then runs away, call her as soon as possible! (Check to see if her birthday is around the corner though--you might get "saved by the bell.") This is the "early warning bomb timer" occurrence. :) Using the even circle, potential bombs should not appear very often, and if they do, they can be dealt with without disturbing the balance of the other girls. Don't ignore your desired girl throughout all of this. Once she is one stage away from blushing, increase your dates with her to about 3 or 4 every 2 months. Get into Rei's Christmas parties, go with your girl to special functions (New Years, school trips, the summer festival, etc.), *keep your stats up* and by the end of February '98 you'll win her. ^^ (Shiori demands very high stats, by the way.) SPECIAL NOTES WHEN COURTING A GIRL On the school trip: when you meet or choose a girl to accompany from the hotel lobby, pay attention to the 4th trip day. You and your girl will come to a, uh, pregnant pause, (accentuated by music, even) where you can either choose to return to the hotel or investigate something nearby. *Don't go back to the hotel!* At Rei's Christmas '97 party: if your girl is blushing, you and she will have a romantic interlude (with Shiori, it is a walk home in the softly falling snow.) Always buy her the best-suited birthday gifts. Sometimes this is tricky. Make sure you know which college your girl plans to attend, if indeed she plans to attend one at all. You can find out on the first day of the 3rd school term (4/4/97), when, while in the classroom you are given a choice of applying for a transfer (which is rejected) or seeing what colleges the girls plan to attend. This is the third choice (bottom of window). Select your girl, then see what-rated school she will attend. If there is a note about going into some vocation and not college, it will say so. When college entrance exams roll around at endgame, choose the school your girl plans to attend, or pick one if she isn't going to college. (Shiori, of course, plans to enter the best college, so you pick the top choice in the window in her case.) If at endgame you have more than one girl in love with you, the college choice can be used to select the girl. If they are attending the same school, however, the girl you end up with is chosen by how much time you've spent with her. (I think ;) Final Notes There are many aspects of the game not covered here of course; such as special date reactions. Special occurrences aren't under your control too much, so they do not figure into strategy very much. Check out the other links on the web site for these other details. In closing, I might mention that all this is just a template to base your own experiences on. Just as in real life, dating the girls of TokiMemo is not a science, but an art. :) How *you* *feel* a girl would react to something is far more important than any technical data that can be gleaned from the game itself. The basic strategies serve only as a starting point; you will soon find out from your own intuition how to best handle the particular game and particular girl you hope to win. ============== * * * S P O I L E R S ! ! ! * * * ============ 8) ENDING TRANSLATIONS - Mio Kisaragi - Saki Nijino - Mira Kagami - Yumi Saotome --------------------------------------- MIO KISARAGI YOU: Mi..Mio.... MIO: Sorry for the inconvenience....but the reason I called you here is because there's something I must tell you today. YOU: That's okay. What did you want to tell me? MIO: I'm not sure if it's because of my weak athleticism and my liking of reading books that resulted in a lack of friends. I've always been jealous of all the female characters in the romance novels...I feel completely useless in comparison with them...I always get mad at myself for not having enough courage to express my true feelings......but, today, I wish to change this. YOU: Wh...why? MIO: Up till now, I've read a lot of books...I've always remembered each and every one of the stories, but, I didn't want to have our time in Senior High to just remain as a memory....I didn't want it to end up like a memory like those books...Thus, I summoned all the courage in me to tell you that-I like you, rather as a love or as a friend, as long as I can still see you after graduation... YOU: To tell the truth...I feel the same to Mio too. MIO: Re...Really? Even to a girl like me....? YOU: Of course. I like you, Mio. MIO: I'm so happy.... All of a sudden, Mio's knees buckles, and she starts to fall. You immediately grab her arm and hold on to her. YOU: Be careful, Mio. MIO: Heheh......maybe being weak has its advantages....see like how you're holding me now...... When you're dating Mio during the game, what you say after watching the movie "Melody of Love" showing from Dec. 96 till Feb. 97 can also affect what you see when you finish the game. If you answer that Mio looks cuter without glasses, then at the end of the game, you'll see Mio with contacts on instead of wearing glasses when she tells you of her love. ----------------------------------------------------------------------------- SAKI NIJINO YOU: Sa...Saki... SAKI: I'm sorry for calling you out here during such a hectic time... YOU: No...it's okay. I wasn't busy or anything. SAKI: I wrote that letter to you because there's something I must tell You.. Actually, I was going to explain this to you in the letter, but I decided to tell you in person... YOU: Re..Really? SAKI: You might not have noticed, but I've always been watching you closely. I was slowly attracted by how you deal with everything....any time I felt discourage by something, all I would need if your encouragement and I would be able to overcome any obstacles. Thus, today, I would also need to summon my courage... YOU: ... SAKI: Without the exception of cooking, I don't have any other skills...this might be a little shocking to you, but I can't lie to myself any longer, thus I decided to clear things up today... I like you. I want to be able to cheer you on forever... YOU: Actually, I feel the same to Saki too... SAKI: Oh, I'm so happy that I've been able to summon up my courage....just as everyone says, anything is possible if you give it your best. About tomorrow....I want to open a party just for the two of us to celebrate our graduation....will you come? YOU: Of course. SAKI: Then tell me what you would like to eat. I'll make everything for you for tomorrow's party. ----------------------------------------------------------------------------- MIRA KAGAMI You: Mir...Mira? MIRA: I'm sorry to call you out here at this time. YOU: Wh...why is Mira apologizing to me... MIRA: Hey, don't be so shocked... forget it. Just listen to me. YOU: ... MIRA: I've only been living here since Junior High, in my old hometown... I... was dumped numerous times by other boys. Thus, when I first arrived here, I decided to start over. I wanted to be famous in school, and I wanted all the boys to bow in front of me. Slowly but surely, the boys were starting to bow at my feet, then I gave them the cold shoulder as revenge against all the boys who treated me so bad before. YOU: So that's why... MIRA: At first, I was having fun... I felt happy to be loved by so many boys.. but soon that feeling began to slowly disappear. That's to be expected, I mean, how could you continue to lie to yourself and expect to be happy? I wouldn't have thought of this point if I did not meet you... after I met you, I began to think "Maybe he will change the old me". However, I was too scared and I didn't have the courage to say this to you. I didn't want to be dumped again....but I didn't want you to think that I was that kind of girl even after graduation. Out of my numerous boyfriends, you're the only one that I want to have at my side, because you helped heal the deep wound in my heart... I love you, please stay with me... I beg you... YOU: In that case... MIRA: I knew you wouldn't accept me... YOU: If I can have the honour of... MIRA: You really mean it? Oh, I'm so happy... I'm finally able to revert to the old me! YOU: But all the other guys will hate me. MIRA: That's okay. I was the one that choose you, no one will dare say anything about this. YOU: Yeah, but I'm still a little worried... ---------------------------------------------------------------------------- YUMI SAOTOME YOU: Yum...Yumi... YUMI: So..Sorry for calling you out here. YOU: That's okay. YUMI: Uhm...Yumi would really like to be in the same year as sempai, because then I would be able to graduate with you together, plus I can go on the school trip with you too, but....I've cried numerous times in the past everytime I think about how I'm not in sempai's year. Yumi thinks, the girls in sempai's year are so much more mature in comparison to Yumi. But, if you don't like my childish behaviour, I will try my best to act more like an adult. Thus, I don't want you to think of me as your sister, I hope that you can treat me just like any other girl when you go out with me, because sempai, you're the one that I love the most in this world.... YOU: To tell the truth, I feel the same about Yumi... YUMI: Really? Even though I'm a year younger than you? YOU: Of course, I like you, Yumi. YUMI: Then, can you give me the second button on your uniform? (This is a Japanese tradition among High School students for lovers when they graduate) YOU: Okay. Here. YUMI: Wai-----I'm going to use this as a good luck charm in the coming year! You have to come and visit me after graduation, but not to visit my brother, but to visit Yumi. If you don't come, Yumi will feel lonely and start crying. YOU: I will definitely come and visit you. YUMI: I'm so happy, I love you, sempai. =============================== E N D ==================================