FAQ - Guide for Illbleed

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========================
ILLBLEED ( Version 2.4 )
========================

A FAQ by RJ Streety ([email protected])

Last update - May 14, 2001

--------------------------------------------------------------
Current Updates  ( Current Versions here at www.GameFAQs.com )
--------------------------------------------------------------
* Yet more proofreading.
* Added requirements in Secret Section
    for Eriko losing her clothes.
* Added info on reaching the true final
    boss in Final Stage description.
* Small updates in Stage 4 descriptions.

----------------
CONTRIBUTOR LIST
----------------
Here's a list of all the folks who've contributed to the
  making of this FAQ.  Thanks a lot.

--------------------------------------
Mart Mathers ( [email protected] )
--------------------------------------
Special Thanks goes out for sending in tips on finding the
  secret office in Stage 4.

-----------------------------
Edward Ju ( [email protected] )
-----------------------------
Special Thanks goes out for finding the error I made for
  the Adrenaline section, and for giving me methods to
  get to the True Final Boss for the US version.

---------------------------------------------------
Adda Jérôme a.k.a ADK  ( [email protected] )
---------------------------------------------------
Special Thanks goes out for furnishing the secrets for the
  Japanese version of the game.

---------------------------------
KFRANK5759 ( [email protected] )
---------------------------------
Special Thanks goes out for adding info on billboards in
  Stage 2.

-----------------------------------
Homewardbd2 ( [email protected] )
-----------------------------------
Special Thanks for sending additional info on
  getting to the Final Boss.

---------------------------------------------
Bob Klorkowitz ( [email protected] )
---------------------------------------------
Special Thanks for catching the error I made in the
  Secrets section.

========
CONTENTS
========
1. Storyline

2. Controls
   * Camera Controls
   * Movement
     - Basic Operation
     - During Battle

3. Game Screen Displays
   * The Four Senses Meter
   * Pulse
   * Adrenaline
   * Strength
   * Bleeding
   * The Horror Monitor

4. Characters
   * Eriko Christy
   * Kevin Kertsman
   * Michel Waters
   * Randy Fairbanks

5. Shops and Stage Descriptions
   * Pre Stage
     - Bloody Mary's Drug Store
     - Dummyman's Photo Shop
     - Visitor Bank
     - Emergency Room
     - Cinema Zone
   * Stage 1 : Minnesota Hell Cinema - "The Homerun of Death"
   * Stage 2 : Cinepanic - "The Revenge of the Queen Worm"
   * Stage 3 : Boogie's Fun Movies - "Woodpuppets"
   * Stage 4 : Shock It To Me Theater - "Killer Department Store"
   * Stage 5 : Hall of Resentment - "Killerman"
   * Stage 6 : Child's Place - "Toy Hunter"
   * Stage 7 : Final Stage - Michael Reynolds' Horror Museum

6. Secrets

=========
STORYLINE
=========
"Illbleed" is the name of an amusement park created by the multi
  millionaire horror movie producer, Michael Reynolds.  He makes a bold
  offer that if anyone who can survive through all six worlds of his 
  park will receive a prize of a hundred million dollars.  No one has
  ever lived to claim the prize.

We now happen upon the Horror Movie Research Club, headed by Eriko
  Christy.  The club consists of herself, and three friends.  One of
  Eriko's fellow members manages to get invitations to Reynolds' theme
  park for everyone.  Everyone's pretty excited about going to Illbleed
  with the exception of Eriko, who is a little skeptical.  She decides
  not to join the rest of her club, and they go on to Illbleed without
  her.

A few days later, Eriko's friends turn up missing.  With nothing else
  to go on, Eriko decides to investigate Illbleed for herself.


========
CONTROLS
========
---------------
CAMERA CONTROLS
---------------
The camera can be switched anytime during the game with the Direction
  Pad.  The choices are : Auto Follow 1, Auto Follow 2, Semi-Auto
  Follow 1, and Semi-Follow 2.  Select each mode by pressing either
  up or down on the Direction Pad to cycle through the choices.

In Auto Follow mode, the camera will always be behind you.  In
  Semi-Auto Follow mode, the camera won't always be behind you while
  you're moving.  Use this to look around corners or to see the entire
  area.

In any camera mode, press the L trigger to swing the camera behind you.

--------
MOVEMENT
--------
The analog stick controls walking and running.  With the analog stick
  in a neutral position, lightly press the analog stick in the
  direction you want to go to walk.  When your character begins to
  walk, no matter how much pressure you put on the analog stick, your
  character will remain walking.

With the analog stick in a neutral position, firmly press the analog
  stick in the direction you want to go to start running.

If you want to run from a walking motion, release the analog stick
  briefly, then immediately press it firmly in the direction you want
  to quickly start running.

The following is a run down of the button functions for the situations
  you face in the game.

  BASIC OPERATIONS
  ----------------
  X button  - Jump
  Y button  - Bring up Area Map
  A button  - Investigate
  B button  - Cancel
  L trigger - Swing Camera Behind You 
  R trigger - First Person View / Use Horror Monitor
  Start     - Bring up Menu

  DURING BATTLE
  -------------
  X button  - Jump
  Y button  - Use Short Range Weapon (or Slap / Punch)
  A button  - Dodge (use with the analog stick to sidestep attacks)
  B button  - Call the Helicopter (when standing on Helipad)
  L trigger - Not Used
  R trigger - Use Long Range Weapon
  Start     - Pause


====================
GAME SCREEN DISPLAYS
====================
---------------------
THE FOUR SENSES METER
---------------------
In Illbleed, the character you control has a meter at the top of the
  screen showing four senses: Sight, Hearing, Smell and Sixth Sense.
  During play, you will see a flat line going through each section of
  the meter when there are no shock events, enemies, or items around.

A "Shock Event" happens when your character approaches any given area
  in a stage that triggers something to startle you, or possibly
  injure you.  This can range from a sudden noise, to an enemy jumping
  out and hitting you.

When there is enemy activity, shock events, or items near you, the
  meter will start to become active by a wave coming up on one or
  more senses. The closer you are to the enemy attack, shock event or
  item, the larger the wave in the meter becomes.

Sight reacts when your character sees something that looks suspicious.

Hearing reacts when your character hears something.

Smell reacts when your character smells something.

Sixth Sense reacts when you are close to an item.  Investigate when
  close to the item by pressing the A button.

Be careful if ANY of your senses starts reacting with a flashing blue
  background.  There may be an enemy waiting for you.

-----
PULSE
-----
The monitor in the lower right of the screen that looks like a heart is
  your heart meter / pulse rate.  If you are startled by a shock event,
  attacked by an enemy, or if you sidestep an attack, your pulse rate
  will increase.  If it gets too high, you can be shocked to death, or
  you may faint, causing you to become unable to do anything until you
  wake up, or an enemy attacks you.  You can lower your pulse rate by
  using items, or simply standing still.

----------
ADRENALINE
----------
The monitor in the lower left corner that looks like a brain is your
  adrenaline meter.  Everytime you use your Horror Monitor, the amount
  of adrenaline in your brain will go down.  Regain adrenaline by using
  items, or defeating enemies.

--------
STRENGTH
--------
The long green meter at the bottom of the screen is your strength
  meter.  When you are injured by an enemy, or you're hurt by a shock
  event, your strength meter goes down.  Regain strength by using
  items.

--------
BLEEDING
--------
When injured in an attack or shock event, a red meter shows up above
  your strength meter.  This is your bleeding meter.  It tells you how
  fast your character is losing blood.  If it fills up all the way,
  your character dies from loss of too much blood.  Slow the bleeding
  down by using items, or simply standing still.

Also, if your bleeding rate gets too high, anytime your character runs,
  jumps, or sidesteps, the bleeding rate steadily increases.  Your
  pulse rate gets lower as well.

------------------
THE HORROR MONITOR
------------------
This valuable device allows you to "warn" yourself of possible shock
  events, enemy attacks, and item locations.  The Horror Monitor is
  usually located near or at the very beginning of each stage.  You'll
  know when you are near it because it is the only thing that causes
  all your senses to react at the same time.  When all senses become
  active, slowly look around, and press the A button to investigate the
  area.

To use the Horror Monitor, press and hold the R trigger.  This will
  cost you 10 units of adrenaline.

Now, use the analog stick to move the sensor around.  When the Horror
  Monitor picks up on a shock event, attack, or item the sensor will
  zoom in on it.  Press the A button to warn yourself, and a small
  blue light will appear at the spot.  Everytime you warn yourself, it
  will cost you 40 units of adrenaline. 

After warning yourself, you can either approach the blue light, or
  avoid it entirely.  If the blue light was a shock event, when you
  approach it, the light will circle around you, and give you some
  adrenaline.

If the blue light remains still, it may be an item.

If the blue light represents an enemy attack, when you approach it, the
  enemy attacks.  However, because you warned yourself, the attack will
  not surprise you, allowing you to attack the enemy before it can
  fully react to you.  Your pulse rate won't go up as much either.

If you don't warn yourself for an enemy attack, your character will
  fall on their backside when the attack begins, and your pulse rate
  will go up in between 20 to 70 beats per minute.  Rapidly tap the
  B button to get back on your feet.  Use the analog stick to move
  around to avoid enemy attacks.

NOTE:  The Horror Monitor doesn't guarantee that you won't be attacked
  by enemies.  Some attacks just happen at random in all of the stages.


==========
CHARACTERS
==========
Below is a brief description of the characters in the game, and what
  attributes they have in relation to each other.  At the start, only
  Eriko is available.  To use other characters, you must first rescue
  them, then you must finish the stage where they were found.

-------------
ERIKO CHRISTY
-------------
She's the leader of the Horror Research Club at her high school.  Ever
  since she was 7 years old, she has been under constant exposure to
  horror films and attractions.

Eriko has the lowest increase in pulse rate when startled or attacked
  by an enemy or shock event.  She also gets up VERY fast when you fail
  to warn yourself of an enemy attack.  All other attributes are
  average.

--------------
KEVIN KERTSMAN
--------------
He's laid back, and has a love for classic horror films.  Any horror
  film labeled as a "splatter film" he instantly despises.  He has an
  extensive knowledge of ancient horror legends and myths.

Kevin is an all-around average character.

-------------
MICHEL WATERS
-------------
She's popular among the children of her community for her spiritual and
  telepathic skills.  She is known for driving away evil spirits from
  children suffering from strange illnesses.  Favors horror films that
  involve spirits and exorcisms.

Michel has the highest adrenaline count of the group due to her strong
  mental abilities.  However, her physical strength is the lowest.

---------------
RANDY FAIRBANKS
---------------
He's the newest member of the Horror Research Club, and favors the
  female roles in popular splatter films more than a plot.  He has a
  huge horror memorabilia collection, including a chainsaw that was
  actually used in a splatter film worth ten thousand dollars.

Randy has the highest physical strength of the group.  However, his
  adrenaline count is the lowest.


=========================
SHOP & STAGE DESCRIPTIONS
=========================
--------------
PRE STAGE AREA
--------------
This is the area you start in, and the area you go back to when you
  clear a stage.

------------------------
BLOODY MARY'S DRUG STORE
------------------------
This is the place where you can buy items before going to any area.

---------------------
DUMMYMAN'S PHOTO SHOP
---------------------
Take a photo of yourself to save your progress in the game.

------------
VISITOR BANK
------------
This is where dead characters that you have failed to rescue go.
  Pay money ( usually $375,000 each ) to revive them.

--------------
EMERGENCY ROOM
--------------
This is where to go to recovery your strength, pulse rate, adrenaline,
  and bleeding rate.  You can also have a revival operation to bring
  dead characters back.  There is also the option of "upgrading" your
  character to boost their stats.  You can do this by finding body
  parts during the stages.

-----------
CINEMA ZONE
-----------
This is the location of the entrances to each of the six theaters.

Each stage of Illbleed has a list of requirements for you to complete.
  The requirements are : Prize Offered, Time Limit, Clear Traps
  ( how many shock events you warn yourself of ), Heart Rate,
  Hit Points, Adrenaline and Bleeding.

NOTE:  During some stages, you can find an entrance to the Emergency
  Room, and a small photo booth to save your game.

------------------
STAGE DESCRIPTIONS
------------------
The manual says that there is a Random system changing the location of
  traps and shock events.  Items are in the same location though.

I'm going to try not to give out too much in terms of spoilers that
  would take the fun out of the game for you.  Besides, it's more fun
  to find these things out on your own.  I'll help you find the Horror
  Monitor first, key items, and tips on those really tricky areas of
  the stages I've been through.

---------------------------------------------------------
STAGE 1 : Minnesota Hell Cinema - "The Home Run of Death"
---------------------------------------------------------

Requirements : Prize Offered - 50,000 dollars
               Time Limit    - 50 minutes
               Clear Traps   - 25 or more
               Heart Rate    - 100 beats per minute or less
               Hit Points    - 150 or more
               Adrenaline    - 200 cc or more
               Bleeding      - 20 cc per minute or less

Before you start the level, head to Bloody Mary's Drug Store and pick
  up items.  I prefer blood slowing and adrenaline building items.

At the start of this level, go toward the gate.  Your four senses
  monitor should be going off.  Keep going forward through the
  hole in the boards in front of the gate.  You'll get hit, but it
  won't hurt much.

As soon as you are in the yard, go to the right.  Here, you'll see
  a picnic area.  Go through it, then face the house.  You should
  see a tree here.  Jump the fence to the picnic area, and
  move toward the tree.  The Four Senses meter should be going off
  with all four senses reacting.  Investigate the tree for your
  Horror Monitor.  Search the rest of the yard for items using the
  Horror Monitor, then go inside the house.

You're now in the lobby, check the area with your Horror Monitor,
  then head down the hallway.  Make your way down this path and
  eventually you'll reach the showers.  Do the same here as you
  did with the Lobby, check the area with the Horror Monitor as
  you explore.

After leaving the showers, you should be in the Courtyard.  Check
  the fountain for a key item, Jimmy's Baseball Bat.  Check out
  the rest of the area, then head through doorway at the end of
  the Courtyard.

You'll now be in the locker room. There's a Photo Booth here so
  you can save your progress.  Check the area, then head to the
  next one.  Follow the path out until you reach the kitchen.
  Check this area with the Horror Monitor, then head to the
  Lounge.

In the lounge, check around the area with the Horror Monitor.
  Check the wall in this area for the next key item, Jimmy's
  Testimonial Plaque.  After checking out the area, go on to the
  next area.

You're now in a bedroom, check the area carefully with the Horror
  Monitor, then head out of here to the next area.  You should be
  in the Living Room.  Follow the path of the Living Room to the
  second portion of this room.  Check the area for the second key
  item, Jimmy's Trophy, a V-shaped trophy with a baseball in the
  middle of it.  Afterwards, go down steps and follow path to the
  second bedroom.  Check this area with the Horror Monitor, and
  head to the next area.

The next area has an entrance to the Emergency Room and a save
  point.  Go down the steps to the basement.  Check around the
  area to find the places where Jimmy's Testimonial and Trophy
  go.  After placing the items, stand in the glowing batter's
  box to start a cinema.

After the cinema, you'll fight with Banballow.  He's invincible at
  this point, so there's no point in attacking him.  Just lead
  him away for the helipad, and when you do so, run back to the
  helipad, then call it down quickly.  Lead Banballow away if he
  gets too close to you while you're calling the chopper down.

After escaping, you'll notice that the area Banballow came out of
  is now open to you.  Go inside, then check the map.  You have
  to navigate your way through this maze to the restroom, a long
  rectangular area.  During this part, if at any time you hear the
  sound of metal grinding against concrete, that means Banballow
  is near, so be careful.  If you touch, or come near him, you'll
  go into a battle with him, and he's still invincible.  Use the
  helipad if you get caught.

When you reach the restroom, a cinema begins, and you'll find your
  first friend, Kevin.  After the cinema, go after Banballow.
  Check your map, and head for the large area on the map.  You'll
  still have to avoid Banballow like you did earlier until you
  reach it.

BOSS FIGHT
----------
Banballow approaches you with the blowtorch, just run around him
  until his back is exposed then attack with the bat.  If you
  get in front of him, he'll shoot you with the blowtorch.  Use
  the sidestep to avoid injury.  After the fight, approach Kevin,
  and he'll be officially rescued.  Now, check the area carefully
  before you go up the steps to the next area.

Head to the center of the room after checking around with the
  Horror Monitor.  A cinema starts, then the last form of
  Banballow appears.  Jump down into the water, then make your way
  to the shore.  Use the map so you won't go the wrong way.  Time
  your sidesteps to avoid Banballow’s swipes and strikes. Jump from
  plank to plank to make your way to the shore.

After reaching the shore, go inside the Banballow control room, and
  watch the cinema.  It should tell you what you have to do next.
  After taking out your frustrations on the controller, search the
  control panel for the last key item for the stage, the ID Card.

Go back outside, and use the map to locate the Goal entrance.  It
  should be off to the right of the shore.  Hop the planks, then
  get to the edge of the goal.  Use the ID Card on the reader,
  then go down the path.  The stage is clear after you get to the
  gate.

-----------------------------------------------------
STAGE 2 : Cinepanic - "The Revenge of the Queen Worm"
-----------------------------------------------------

Requirements : Prize Offered - 80,000 dollars
               Time Limit    - 30 minutes
               Clear Traps   - 0 or more
               Heart Rate    - 120 beats per minute or less
               Hit Points    - 90 or more
               Adrenaline    - 200 cc or more
               Bleeding      - 30 cc per minute or less

I suggest purchasing blood slowing and strength building items
  before you start this stage.

Find the row of lighted vending machines in the first part of this
  level.  Investigate them to get your Horror Monitor.

Unfortunately it's stolen by a Monkiller.  Don't panic.  Search
  the rest of the area for items, and then head for the fence with
  a hole in it.

Follow the path down the road, and you'll eventually see a cinema
  where the Monkiller who took your Horror Monitor has found a
  rather unique use for it.

Continue searching the area and you'll eventually see another
  cinema begin.  After this ends, keep looking for items.  Most of
  them are in the Dust Boxes strewn all around the area.  Be
  careful when you step on patches of dirt instead of asphalt.
  There are worms all around the area, and if you touch one of
  them, you'll get in a fight with them.

After searching, head to the next area. Use the map if necessary.
  The next area has a fenced dirt area, a gas station, and a
  garage.  Michel is in the garage.  To get her, you have to
  fight three Monkillers.  Before you go inside the garage, heal
  yourself with whatever you have.

After defeating the Monkillers, Michel is officially rescued.

Head to the gas station, then approach the door.  Cinema begins.
  After this, go to the fenced dirt area.  Above all else, DO NOT
  TOUCH THE GROUND.  If you do, you'll get in a pointless fight
  with the Queen Worm that boosts the Pulse Rate.  She's
  invincible to attacks so far.  Use your jump to hop on top of
  the wrecked car, then off of it to the concrete. Search the
  area for the first key item in this level, the Baby Bottle.

Go back to the gas station and use the Baby Bottle for another
  cinema.  After this, approach the picture on the wall for a
  cinema.  Check out the area to find the next key item in this
  stage, the Rusty Key.

Leave the gas station, then use the key on the gate of the gas
  station.  Make your way to the water tower to find David's
  note on the location of the next key item of the area, the
  Flamethrower.  Follow the path from the water tower to find
  the work hut.  Check the movie billboards closest to the
  hut to find the Flamethrower, then go inside.

Check around the hut to find the next key item, a Wrench.  Leave
  the hut, then head back to the fenced dirt area.  On your way,
  investigate all the billboards for any loose bolts.  When you
  find one, use the Wrench to loosen it so it will fall.  There
  should be three billboards that do this.  Look for the signs
  that have Dummyman on it.

After reaching the fenced dirt area, jump on the car, and off it
  to the concrete.  You should now notice the signs that were
  loosened.  They're making a path towards the back of the fenced
  dirt area.  Use well timed jumps to get to the back.  If you
  fall off and hit the ground, the Queen work attacks, and you'll
  have to start over.

Once you hit the concrete near the back, you'll notice the oil
  drums.  Investigate to find the place you can use to fill the
  Flamethower.  As soon as you fill it up, the Queen Worm fight
  begins.

BOSS FIGHT
----------

It's pretty straightforward here, Just keep moving, and when the
  Queen Worm comes up and sits still, use the Flamethrower.

After the fight is over, investigate the three gas cans to get the
  last key item for the level, a Can of Gas.  Go to the car parked
  next to the gas pump of the gas station, and use the Can of Gas.

After doing this, a cinema begins, clearing the stage.


---------------------------------------------
STAGE 3 : Boogie's Fun Movies - "Woodpuppets"
---------------------------------------------

Requirements : Prize Offered - $120,000
               Time Limit    - 50 minutes
               Clear Traps   - 18 or more
               Heart Rate    - 70 beats per minute or less
               Hit Points    - 130 or more
               Adrenaline    - 400 cc or more
               Bleeding      - 15 cc per minute or less

At this point you should have a good amount of cash on you.  I
  suggest going to the Emergency room, and having an upgrading
  operation done on Michel.  If you have found Biobody units,
  use them to upgrade Michel's physical strength.  Afterwards,
  go to Bloody Mary's for some blood slowing, adrenaline building,
  and strength building items.  I suggest you use Michel because
  at this point, she has the most adrenaline, and you'll be using
  the Horror Monitor quite a bit in this level.

At the very start of the level go to the left, and look for a door
  that says "Staff Only".  The Four Senses meter should be going
  off with all four senses reacting.  Investigate the area for the
  Horror Monitor.

Check the map, and navigate your way through the lumberyard using
  the Horror Monitor.  You'll make your way to the front door of
  MacLachlan Chainsaws.  Go inside.

Go through the lobby in this area, and make your way up the
  stairs.  You'll come to two statues on opposite sides of the
  stairway going down.  Investigate each of them for items.  The
  left statue has a key item, the Wood Memo.  Afterwards, go down
  the stairs.

Follow the path using your Horror Monitor checking for items and
  shock events.  Make your way to the next area, and you should
  see a lot of tall boxes stored inside.  Check the area out
  with the Horror Monitor, and you should see an empty box with
  Randy's name on it.  Continue onward, and you'll see a cinema
  showing you what condition Randy is in.

After the cinema continue following the path, and you'll go to the
  next area which contains an entrance to the Emergency Room.  Go
  inside if you have to then go down the stairway to view another
  cinema.  After the cinema, keep going downstairs to find a photo
  booth to save your progress.

In the next area, you should see a lot of body bags hanging on the
  wall.  Navigate your way through with the Horror Monitor, and
  another cinema will begin.  After the cinema, look for a
  Woodcutter monster at the top of a staircase.  Investigate him
  for another key item, a Piece of Wood.  Afterwards, go down the
  staircase, and through the black curtain.  Follow the path while
  using the Horror Monitor until another cinema starts.

After cinema, keep following the path out until you see a small
  room next to a staircase going up.  Check out the room using the
  Horror Monitor, then go inside to find another key item, Randy's
  Brain.  Now, go up the staircase and follow the path until you
  see a keypad with a funny shape in it.  Use the Piece of Wood to
  activate the keypad.  Now, check out the Wood Memo.  It has a
  work order on it for 3221 pieces of wood for 3 dollars apiece.
  The price for the wood order is the PIN number.  Input it in
  the keypad to open a hatch, and view the cinema.  After the
  cinema, jump down into the hole to start another cinema.

You are now a Woodpuppet.  You can use all your items in this
  form, but you cannot jump, you cannot sidestep, and you'll
  run slower than usual.  You have two attacks, a twirling kick
  done with the Y button, and a spinning attack with the R
  trigger.  Each attack can be modified by pressing the analog
  stick toward the enemy while pressing the buttons used to
  attack.

After the cinema, use your map to navigate your way through the
  area.  Use the Horror monitor to avoid shock events.  You'll
  eventually make your way to a yellow lighted hallway with a
  small room to the left.  Go inside the room to view a cinema.
  After the cinema, go to the right window to view another cinema.
  Investigate each window for guidelines to the Woodcutter
  contest.  Now, go through the right door to go to the hunting
  area.

Once in the hunting area, use your map, and navigate your way
  through the maze.  This is just like the first level maze with
  Banballow, only there are more enemies to face.  Make your way
  through the maze, and you'll eventually see a cinema with a
  Woodpuppet spinning its arms wildly speaking gibberish.  That's
  Randy.  Notice he's on a higher level than you.

After the cinema, go forward to see a stairway blocked by a huge,
  old root.  Investigate the root, then turn around and go
  straight ahead to find another key item, Wudolla Insects.  Go
  back to the root blocking the stairs and use the Wudolla on it.
  After seeing how effective the Wudolla are, go up the steps to
  the upper level.  Follow the path out, and you'll get to a room
  with a photo booth to save your progress.  Use your map, and
  check out the rest of the area, then go to the next area.

You'll see a doorway with a lot of vines on the walls and ceiling.
  Go inside, and use your map to navigate the area.  There are
  Woodcutter monsters in here as well, so be careful.  Check out
  the map, and go north.  Find a white Emergency Room sign buried
  in the wall with an arrow pointing to the right.  Go right at
  the sign, and follow the path out until you see two "doctors"
  working on a Woodpuppet.  Heal yourself before you approach
  them.  A cinema starts up, and afterwards, two Dummymen attack
  you.  Defeat them to officially rescue Randy.

Now, face the white ER sign, and head left.  Follow the path
  out using your map, and you'll see the goal marker for the
  Woodcutter contest.  After leaving the area, you'll be in a
  locker room.  Navigate the area with your map while checking
  out the area with the Horror Monitor.  There's a dark area on
  your map indicating an area that is below you.  Head for this
  area.  It is a stairway leading down.  Go down to view a cinema
  involving a strange machine.  Don't let it fool you, use the
  machine by investigating it.  Afterwards, you have now returned
  to human form.

Go back up the stairs, and you should see some boxes blocking your
  path.  Now that you're human again, jump over them to go to the
  next area.  Heal yourself as much as possible, then follow the
  path out to the next boss.

BOSS FIGHT
----------

A big tree with a face and four huge vines.  Attack the vines, and
  when you see the vines moving towards you, get ready to sidestep
  the incoming attack.  Look out for the tree to spit acid on you
  when you get close to his face.

After the fight is over, go out the door, and run forward until
  you reach the open gate clearing out the stage.


------------------------------------------------------------
STAGE 4 : Shock It To Me Theater - "Killer Department Store"
------------------------------------------------------------

Requirements : Prize Offered - $150,000 ( Paid )
               Time Limit    - 1 hour, 15 minutes
               Clear Traps   - 28 or more
               Heart Rate    - 80 beats per minute or less
               Hit Points    - 150 or more
               Adrenaline    - 250 cc or more
               Bleeding      - 40 cc per minute or less

To me, any character is okay to use here.  From Bloody Mary's, get
  some blood slowing, adrenaline building and strength building
  items.

Notice that the money has been given to you before hand.  There's
  a good reason for this, because you have to have a certain
  amount of cash on you to advance through the level.

At the start of the stage, head to the left through the orange
  door.  Check the bookcase for your Horror Monitor.  Check the
  rest of the area for items with the Horror Monitor.  Exit the
  room when done.

Check the area with the shopping buggies to find a key item, a
  Severed Head.  Afterwards, go through the store checking with
  the Horror Monitor.  You should come to a stairway leading up
  to the Bakery.  Go up to the Bakery, and check out the area
  for items, including a Hatchet.  It should register in your
  Horror Monitor when you use it here.  Leave the bakery when
  done, and continue onward to see a cake bouncing on the stage.

At this point you can go to the left for a large strawberry, but I
  don't see the point of getting it.  I usually ignore this area.
  Nothing here but a berry and a Dummyman anyway.  If you REALLY
  need adrenaline, then go here.  If not, just ignore it.

Check the area around the stage where the cake is with the Horror
  Monitor.  After checking the area.  Approach the left side of
  the stage to view a cinema.  After the cinema, use the Severed
  Head to give to the cake, and view second cinema.  Afterwards,
  jump on the stage and investigate the cake to add it to your
  inventory.  Now, jump off the other side of the stage, check
  out the area, then head down the stairs to the next area.

You should see a photo booth here.  Follow the path to go to the
  meat market.  Check out the area with the Horror Monitor.
  You'll see some items to pick up,  Chicken, Pork and Beef.
  Don't pick them up yet.  Follow the path out to see two giant
  cockroaches blocking the way.  They want meat, so you have to
  feed them.  Go back to the beef section, and get ONE piece of
  meat.  Go back to the cockroach, and feed him the beef.  Repeat
  until he leaves.  Do the same for the next cockroach.  After
  feeding the cockroach, you should have NO meat on you.  Go back
  and get ONE piece of meat from the market, then follow the path
  out to the steakhouse.

After viewing the cinema, you must defeat the meat that you
  brought with you.  That's right.  The more meat you carry with
  you when you step inside, the more enemies you face on the
  grill.  Remember that.

After taking out the meat, jump off the side of the grill with the
  large fork and spoon resting on the side.  Go up the steps to
  the next area.

You should now be in vegetable market.  Navigate your way through
  with the map and the Horror Monitor.  Be careful when you step
  on the patches of dirt instead of the tile.  The worms in the
  second level are back.  Navigate the rest of the way with the
  Horror Monitor and map, then head for the exit.

You should now be in a room filled with dirt.  Make your way to
  the door at the end of the room, but heal yourself before you
  approach it.  You'll have to defeat three worms before you can
  go inside.

You should now be inside a fancy hallway with a rather ugly
  elevator at the end.  Walk along the left wall, and you'll
  come across a gap in it.  Go through it, and head for the office
  at the end of the hall.  Go inside the office, and thoroughly
  check out the area with the Horror Monitor.  You should find a
  Blue Memo here.  Read the phrase to yourself. It's the PIN
  number for the safe.  Got it yet?  No?  Okay.  "I ate six trees"
  sounds similar to "I eight six three".  The PIN number is 1863.

Go to the splattered remains of the body on the wall and
  investigate the calculator in his hand to enter the PIN number.
  Investigate the safe after using the PIN number to get 100,000
  dollars.

Leave the office, and go back to the elevator.  Use it to go to
  the toy store.  You won't be let in if you have less than
  200,000 thousand dollars.  That shouldn't be a problem if you
  have the money from the hidden office.

Follow the path through the toy store using the Horror Monitor.
  Keep following the path, and you'll eventually reach a photo
  booth to save your progress.  Go down the steps, and check out
  the area with the Horror Monitor.  Go forward to meet Mary.

After cinema go through the door to play a game of Tag with Mary.
  It's just like the maze in the first level, only you can't hear
  Mary coming.  Look for your character to turn their head
  slightly to let you know Mary's near.  Look at your map.  There
  are four lightly colored areas on the map.  These are the places
  where Mary left her cards.  Go to each one on the map, and
  investigate the box to get the card.  Remember to look out for
  Mary.  Everytime you touch her, or get close to her, you'll get
  in a fight with her.  After getting all four pieces, check the
  map again to find the exit to the maze.  Use all four pieces at
  the exit to win the game.

Go through the door, and check the boxes here.  Now, you get to
  play a game of Hide and Seek with Mary.  Mary has disguised
  herself in the room as an object.  Investigate the right one,
  and you win.  Pick the wrong one, and you'll be shocked,
  injured, or both.  The first three times I beat this game,
  Mary was disguised as the refrigerator.  Ever since then, she
  has been disguised as something else.

At this point, Mary's pissed at you for finding her.  She will
  now attack you.  Defeat her, and look at the boxes in the area.
  One of these boxes should gives you a key item, Mary's Key.
  Use it on the locked gate, and go through it.

You should see a photo booth here.  Follow the path out to the
  second door, and go inside.  You'll see Mary at a gate.
  Approach her for your last game, Jump Rope.  In this game, you
  have to jump the thorn rope ten times in a row.  Use the A
  button to jump.  The rope gets faster as you get more jumps
  successfully.  Be very careful when you get to nine consecutive
  jumps.  The timing gets tricky.  If you get hit with the rope,
  you'll lose energy, and you'll have to start over.

After winning the game, Mary admits defeat, and lets you get the
  items from the boxes.  A key item here is Mary's Stick.  After
  getting the items, go through the door, and you should be in
  another fancy office hall with a circular picture on the wall.
  Use Mary's Stick when facing the picture to open a secret path.
  Go inside the path, and follow it to Cashman's Office.  Do the
  same thing you did in the previous office.  Check the area with
  the Horror Monitor thoroughly.  Look for a sign on the wall
  for another riddle to open the safe.  Investigate the sign to
  read a message : "Blackjack Sick! Swan".  In Blackjack the
  object of the game is to get a Blackjack or a pair of playing
  cards that total 21.  Say "Sick Swan" to yourself.  Sounds like
  "Six One" doesn't it?  The PIN number is 2161.

Go to the desk and investigate it to use the calculator to open
  the safe.  Investigate the safe to get 150,000 dollars.  Leave
  the office, and use the elevator to enter the last safe.  Go
  forward until cinema begins.  After cinema, boss fight starts.

BOSS "FIGHT"
------------

Notice how I have the word fight in quotations?

A huge spider with Cashman's face on its abdomen.

As soon as the fight starts, run to the upper left corner.  Go
  under the spider web, and jump on top of the stacks of money.
  Keep jumping until you reach the top, and follow the path out
  until you reach the control room.  You'll see a cinema with the
  operator distracted by a phone call.  When the cinema ends, 
  investigate the control panel for a key item, the Remote.

After taking the remote, go back to the Cashman Spider, and a
  cinema begins, showing that you are in control of the spider.
  Move the spider towards the wall, and make it jump into the
  gold colored sections of the wall to damage it.  After it is
  out of energy, a cinema starts showing that the spider is on
  fire, and everyone is evacuated from the level.  The stage is
  now cleared.


------------------------------------------
STAGE 5 : Hall of Resentment - "Killerman"
------------------------------------------

Requirements : Prize Offered - 50,000 dollars
               Time Limit    - 50 minutes
               Clear Traps   - 10 or more
               Heart Rate    - 80 beats per minute or less
               Hit Points    - 180 or more
               Adrenaline    - 200 cc or more
               Bleeding      - 10 cc per minute or less

I suggest you get the character with the most hit points for this
  one.  It has one of the hardest boss fights in this game.
  Probably making up for how simple the last boss fight was.  From
  Bloody Mary's get some blood slowing, adrenaline building, and
  strength building items.

At the start of this level, go to the bottom of the theater, and
  turn right at the movie screen, follow the path out until you
  get to a Staff Only door with an entrance to the Monitor Room
  to the left.  Go inside to watch a cinema.  After the cinema,
  check out the room to find your Horror Monitor.  Investigate
  the body to find his work number.  Use this number to open the
  Staff Only door. 

Check out the area, and follow the path out until a cinema begins.
  After the cinema, follow the path out until you reach the
  Control Room, and see another cinema involving the section
  manager Cunningham, and news reporter Jorg Baker.  After the
  cinema, go to the right, down the steps, and through the hall
  of the control room.  At the end of the hall go right to find
  the exit.  Unfortunately, it's only one way.  Turn around and
  go the other way through the Staff Only door.

You're now in the prop room. There's a photo booth here for you.
  Go through the area checking with the Horror Monitor and map.
  Find the exit, and head to Prop Room 2.  Do the same here,
  using your Horror Monitor, and checking for items.  Make your
  way to the exit.

You're now in the chemical storage room.  Check the area very
  thoroughly with the Horror Monitor to find a Shotgun.  Now,
  head for the exit, and investigate the card reader for a
  key item, an ID Card.  Use it in front of the exit door to open
  it, and go back to the Control Room.  Make your way to the
  Monitor Room ( where Horror Monitor was found ), and see a
  cinema.  From here, go back to the Control Room, and see another
  cinema involving Cunningham.  Inspect Cunningham's body for a
  code card.  Use stairs on the left, and face the keypad for the
  large metal door.  Read the Code Card for the PIN number to
  open the door.  Go inside.

Follow the path out using the Horror Monitor and you'll eventually
  see a cinema.  Keep going on the path, and you'll see an open
  area in a fence.  You can't jump up to it, so keep following the
  path to another cinema.  Keep following the path to the exit.

You should now be in the Power Room.  Follow the path out using
  the Horror Monitor.  Make your way through here, and another
  cinema begins.  Keep going on to reach the Coolant Room.  A
  second cinema begins.  After this ends, go down the stairs and
  check out the area.  Go back up the stairs, and go through the
  doorway.

Follow the path out to the Cold Storage Room.  Find Jason in this
  area while checking around with the Horror Monitor.  Approach
  Jason, and a cinema begins.  After the Cinema, follow after
  Killerman, and you'll see a ladder hanging from the ceiling.
  Investigate it, and climb up it.  You'll now be in the vents.
  Look at the map to navigate your way to the exit.

When you reach the exit, jump down to the floor.  Remember where
  you are?  You're at the place where you couldn't jump up to
  previously.  Run back to the Control Room for a cinema.

Notice that the door to the Morgue is now open.  After this, a
  cinema starts up asking you to pick who the murderer is.  Pick
  between Killerman, Jason, Jorg, Cunningham, and Yourself.  If
  you pick the right one, you get a BIG bonus if you clear the
  level.  

After the cinema is over, go to the morgue.  This place is HUGE.
  It's easy to get lost here, so you'll be looking at the map
  pretty often.

Follow the path of the catwalk you're on, and go right when the
  path forks off.  Follow this path, and then go left when the
  path forks again.  Continue going straight for a cinema.  After
  the cinema, you're attacked by a group of zombies.  Fight or
  escape, then another cinema begins where Jorg is taken.  Find
  him.

To find Jorg, follow this path.  From where you are, you should see
  a stairway going up.  Use it.  Now, follow it out to a large
  square area.  To the right, there should be another stairway
  going up.  Use it.  Follow this path out to drop down to the
  cart tracks.  Go left.  Follow the path out, and look at your
  map.  Start looking for two paths that go to your character's
  right.  Take the second right, then take the first left, then
  turn left again.  Follow this path, and start looking to the
  right.  There should be an area where you can drop off to the
  floor.  Drop off the tracks, and go up the stairs.  Follow
  this path until you see a large square area.  Go to the left.
  Follow the path until you see a section of the handrail broken
  off.  Drop down to the cart tracks.  Turn around, then follow
  the path out to find Jorg.  Cinema starts, and you have
  officially rescued Jorg to join you.

After finding Jorg, find a place to drop off of to get to the
  floor.  You should see a stairway heading up.  Use it.  You
  should be on the catwalk with a large square area.  Go straight,
  then left.  Drop off at the broken handrail.  Turn around and
  follow the path, and go to the left.  You should now be at an
  area with multiple rows of carts.  Before you approach, use the
  Horror Monitor.  Afterwards, go to the left.  Keep using the
  Horror Monitor.  You should see an area you can drop off of in
  front of stairway going up.  Use it, then follow the path out
  to find a photo booth to save your game.

Heal yourself, then follow the rest of the path out to start a
  cinema with Cunningham.  After the cinema, boss fight begins.

BOSS FIGHT
----------

This one's tough.  Killerman will attack you with some homing gold
  stars.  Use the sidestep to avoid them.  After he shoots them,
  use the shotgun on him.  The closer the better.  He will also
  teleport around the room.  Try to locate him as quick as you
  can, and get ready to sidestep, then attack.  If you see
  Killerman charging up for a big blast, try to get behind him
  and attack.  If you can't do this sidestep until the blast is
  finished.  If you stay too close to Killerman, he'll use this
  blast that will knock you back.  If you get too close, attack,
  then run away.  Takes patience, but it can be done.

After the fight is over, a cinema begins, and the stage is now
  cleared.

Who did you pick as the murderer?  If you picked Killerman, and
  you rescued Jorg, you'll get a whopping one million dollars.


--------------------------------------
STAGE 6 : Child's Place - "Toy Hunter"
--------------------------------------

Requirements : Prize Offered - 300,000 dollars
               Time Limit    - 1 hour
               Story         - 15 or more
               Heart Rate    - 60 beats per minute or less
               Hit Points    - 180 or more
               Adrenaline    - 250 cc or more
               Bleeding      - 10 cc per minute or less

I like Jorg here.  He has as much adrenaline as Michel, and he can
  take more abuse than her.  You just got a million dollars too.
  Use it to build him up some before going.  Get the usual items
  from Bloody Mary's blood slowing, adrenaline building, and
  strength building items.  Get some pulse slowing items too.

At the start of the level, check out the sign that says "Horror
  Monitor Rental".  Guess what you'll find here.  Check each sign.

Now go to the ticket window, and investigate it to buy a ticket.
  A Dummyman attacks.  Take him out, then get the ticket from the
  counter.  Now use the ticket at the entrance of the stage.  Go
  down the path, and you'll come across some ... thing that turns
  you into Cork the Toy Hunter.  Afterwards, Cork appears and
  tells you the rules of the game.  Listen carefully.

After the tutorial, follow the path out until you reach a drop off
  point.  Drop off, and look around for story elements.  Like Cork
  said, don't warn an event, or you won't get the story element.
  Find all the story elements, then hop the green pencil to go
  to the next area.

You should be on a bookcase now.  Follow the path out to find more
  story elements, then head to the next area.  You should be at
  Henry's casket now.  A cinema starts.  After the cinema, follow
  the path out and check for story elements.

You should now be in the baseboards of the house.  Check for story
  elements and shock events with the Horror Monitor.  You'll
  eventually come to the graveyard.  Do the same here, check the
  area for story elements and shock events.  Look on the map to
  find Henry's Tomb.  It's near the exit to the next area.

Afterwards head to Toy City.  Look for any story elements here,
  and make your way through the city.  You'll make your way to the
  Egg Bar.  Go inside for a cinema, and an attack by three Egg
  monsters.  Take them out from a distance with Cork's gun.

Afterwards, go out the back of the bar, and go down steps for a
  cinema.  After the cinema, the only place you can go is a place
  called "Alcatoyz".  Go inside.  You'll see a photo booth, and
  an entrance to the Emergency Room.  Follow the path out, and
  use the Horror Monitor for story elements, items and shock
  events.

The next area is the Felon Room.  Go to the desk for a cinema.
  After the cinema, check the area for story elements, and go to
  the rear of the desk and continue forward.  Find Potedon, the
  rocket stuck in the wall, for a story element.  Follow the path
  past Potedon, and look for a gas can that is moving about.
  Check it out with the Horror Monitor, then investigate it for
  gas.  Take gas back to Potedon, and use it on him.  A cinema
  starts up.

After the cinema, look at your map, and head for the large
  circular area on it.  There's a photo booth for you here.  Go
  down the stairs and follow the path out using the Horror Monitor
  on the way.  You'll see a guard at the gallows.  Use Horror
  Monitor to see if he's a story element.  Cinema starts.

After the cinema.  Check the map, and look for the lightly shaded
  area.  Head for that area.  Use the Horror Monitor as you go.
  When you reach the area, a cinema starts.  When it ends, check
  out Potedon for his chip.  Go through the door to the Human
  City.

Look around for items and story elements with the Horror Monitor.
  Check out the junkyard in the upper right corner of the map
  as well.  Check out the second floors of the apartments to find
  broken windows.  Inspect each one to find Jeremy's House.  Check
  the apartment near a sign that warns you about ghosts in town.
  Checking the wrong house will shock and injure you.  Be careful.

After finding Jeremy's place, view the cinema, then find the toy
  rocket that looks like Potedon.  Use Potedon's chip on it to
  view another cinema.  After the cinema, go up the glass stairway
  to go into Jeremy's casket room.  Follow the path to the photo
  booth to save.  Go back to Jeremy's casket and face it for a
  cinema.  After the cinema, you'll be in Toy Hell.

Follow the path out until you see a drop off point.  Drop off for
  another cinema.  You'll now face the boss of the level, Zodick.

BOSS FIGHT
----------

This thing must be a warped version of Sonic the Hedgehog.  It has
  a spinning attack just like Sonic that you have to avoid.  When
  you get far enough away from it, shoot it with Cork's gun.
  Gold rings will fall out of Zodick.  Shoot the rings to weaken
  him.  The weaker he gets, fewer rings fall out.  Be careful when
  you get close to him, as he'll go for a big stomp attack.

After the fight is over, view the cinema, and afterwards, the
  stage is now cleared.


-------------------------------------------------------
STAGE 7 : Final Stage - Michael Reynolds' Horror Museum
-------------------------------------------------------

Requirements : Live through it.

Welcome to the last stage of the game.  Go to the ER, and build up
  whatever character you used in Stage 6, because you can't change
  him / her for the last stage.  Build up physical strength,
  bleeding rate, and heart rate as much as you can.

Now that that's done, I suggest going to the Dummyman's photo shop
  to save your game. Just in case.

Now go to the cinema zone, and up the steps all the way to the
  Michael Reynolds Museum.  Go inside.

First of all, check the doors when your sixth sense meter goes
  off.  Check for a Scapegoat Mary, an Axe, and a Machine Gun.
  Go on to the platform in the center of the room.  A cinema
  begins where Reynolds himself appears ( sorta ) to tell you that
  if you can beat any of the three characters he has lined up, you
  will receive the one hundred million dollar prize.

Choose from the pictures on the wall.  The first choice is the
  Cashman Spider from Stage 4. The second choice is something
  called a "Bull Stinger".  The last choice is something called
  "Oh No Man".  Choose anyone you like.  You're in for a long
  battle.

BOSS FIGHT
----------

I'll describe each one for you in terms of difficulty.  From the
  easiest to the hardest.

BOSS - Oh No Man
----------------

This is a tall guy with no head that attacks with two sickles.  He
  dashes and attacks, then stops to rest.  Just avoid his dashing
  attacks, then attack when he stops.  Takes a while, but be
  patient, and you'll make it on top.

BOSS - Cashman Spider
---------------------

The Spider from Stage 4.  It moves around the screen looking for
  you.  Keep moving so it can't find you to jump on you.  After
  injuring it several times, it will jump to the ceiling and
  release little spiders to attack / distract you.  You will see
  the shadow of the spider as it goes across the ceiling.  If you
  are caught in the shadow of the spider, it will release poison
  on top of you.  The key here is to keep moving, and attack when
  you can.

BOSS - Bull Stinger
-------------------

If you recognize this monster from Crazy Games' first Dreamcast
  game, "Blue Stinger", congratulate yourself.  That's right, this
  monster comes directly from that game.  It was nowhere near as
  difficult in Blue Stinger as it is here, though.  This thing is
  fast.  It can track you down while you keep moving with its
  massive leaps.  If it lands on you, it really hurts.  It also
  charges at you from a distance.  When it does, sidestep or get
  out of the way, then attack.  This will be the longest battle
  you'll have, and your chances to attack will be very sparse.
  Patience is the key here.  Lot's of it.

After you beat your selected boss, watch the money fall from the
  sky as Michael Reynolds congratulates you.  Enjoy the ending.


TRUE FINAL BOSS FIGHT
---------------------

To face the true final boss of Illbleed, you have to meet the
  following requirements.

* You must have beat the game once, and are starting a new game with
    the saved data.

* You must go through the game and reach the final stage WITHOUT
    RESCUING ANYONE.

    - To leave Kevin behind, wait until the clock reaches at least
        one hour before facing Banballow in the boiler room.  I
        suggest waiting in the restroom where you first see Kevin
        being dragged away by Banballow.  Don't worry about Banballow
        attacking you there, as he only does so when you're in the
        maze leading to the boiler room.  When you reach Kevin after
        defeating Banballow, investigate him, and he should be dead.

    - To leave Michel behind, do not go into the garage where she is
        located.

    - To leave Randy behind, do not go into the area where the two
        Dummymen are holding him.

    - To leave Jorg behind, do not go to the area where he is located
        in the morgue.

If you've met the requirements, I suggest you get yourself a LOT of
  adrenaline building, pulse slowing, and strength building items
  from Bloody Mary's in the pre stage. 

When you get to the center of Reynolds' museum, a cinema begins with
  Eriko and Michael Reynolds.  Reynolds will ask you to be a part of
  his Special Shock Event involving the nine monoliths ( the gray
  rectangular statues circling the museum ).

To play in this event, you must first get the Special Horror Monitor.
  Investigate Michael Reynolds to get it.

Now, search the nine monoliths for three items from Eriko's childhood,
  a Rubber Snake, a Ribbon, and a pair of Eriko's shoes.  Each
  monolith has a shock event on it, so use the Horror Monitor to warn
  yourself of each one.  Upon using the Horror Monitor, you'll notice
  that it takes so much adrenaline that it only lets you use it three
  times.  After using the Horror Monitor, go to your items, and use
  whatever adrenaline building items you have before searching the
  remaining monoliths.  I prefer the Intravenous Drip.

The shock events here are pretty potent.  Use your pulse slowing items
  when your pulse rate gets too high.

Keep a steady lookout of your health as well, and heal yourself as much
  as possible if or when you are injured.

After getting the three items, another cinema starts with Eriko and
  Michael Reynolds, and your battle begins.

FINAL BOSS FIGHT
----------------

The man himself.  Michael Reynolds.

His first form is a large head that appears out of the puddle he has
  made in the center of his museum.  Locate it as soon as possible when
  he appears.  DO NOT stand in front of him at a distance as he will
  shoot you with a multi colored beam of light that does serious damage.
  If you're caught, sidestep constantly, or try to get out of its way.
  The blast is highly telegraphed, so you can easily see and hear it
  coming.

If you manage to get close to him, he will attempt to hit you with the
  limb at the top of his head.  Sidestep, or run around to either side,
  then attack with the Axe ( more powerful than the Machine Gun ).

After defeating him, Reynolds will attack you in his second form, a
  flying brain with tentacles.

First thing you'll want to do is get as far to the outside as you can,
  and then start running along the outer edge of the circle you're in.
  The creature will attack you with either red ghosts, or green energy
  pellets.  Each of these attacks will track you, so keep running to
  avoid either of them.

When the attack ends, you can either attack with the Machine Gun, or
  the Axe.  The Machine Gun is the safer weapon to use.  Even though
  the Axe does more damage, it's risky to get too close to the
  creature.  If you decide to use the Axe, be ready to run if you see
  the creature begin to fly backward because it is about to launch its
  third attack, a quick, expanding red whirlwind.

If you manage to lower the creature's energy below 50%, it will attack
  by charging into you.  Use the sidestep to avoid this.  When you take
  out this form of Reynolds, enjoy the ending.

=======
SECRETS
=======

This area is for the secrets found so far in this game.  These
  have been confirmed for the US and Japanese versions of the
  game.


* Press X + A when you highlight "Options" at the game menu
    to start a mini game.

* Rescue Randy WITHOUT finding his brain in Level 3.  After doing
    so, take a look at his ID Card for Illbleed.  His attacks and
    stats are pretty much the same, but since he has no brain, he
    has no adrenaline.  Therefore, he can't use the Horror Monitor
    at all.  If you decide to use him, carry a LOT of pulse
    lowering and health building items. 
 
* There are three endings in the game.  One for saving all of your
    friends, another for saving all but one, and another for saving
    all of your friends.

* To see Eriko lose her clothing, you must first beat the game once,
    then save the data.  Load this saved data to start a new game.
    Now, play through the game without saving anyone.  For every
    person you don't rescue, Eriko will lose more of her clothing.
    By the time you reach Stage 6, Eriko will have nothing on but
    tiny patches of her underwear, dirt and bloody bandages.

================================================================
That's the end of my FAQ.  Thanks again to all the folks out
  there who made contributions and sent encouragements to me
  to update it.  I appreciate it.  If there's anything else you
  feel should be in here, let me know, and I'll see about
  putting it in.

Thanks again, and thanks for reading,

RJ Streety
================================================================

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