James Bond 007: Agent Under Fire

Scroll down to read our guide named FAQ for James Bond 007: Agent Under Fire on PlayStation 2 (PS2), or click the above links for more cheats.

FAQ

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James Bond 007 in... Agent Under Fire FAQ. 	Ver. 007.1.6

Produced by (Rabbit...) Dead Rabbit 

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- any assistance you can give me is more than welcome, yet I
think im all done now, thank you all, hope ive saved a couple
of PS2's from 2nd Floor windows! Enjoy.



Email me at
deadrabbit@hotmail.com


The REAL James Bond is : 	Vispec, What a star !

(This space is open to the 1st person to email me with exactly how
to get the 4th forbidden depths token, your name will be immortalised 
forever (ish) !)


Special Thanks to : 

*	Neoseeker.com for inspriration
*	My brother for putting up with me using the PS2 far too much!
*	Phyphors for bond locations - He was the 1st
*	Alexis for multiplayer tips
*	All that are helping with Forbidden Depths 4th 007 Token
	which is the bane of my life (Grrr) These are - Zc003, Bplease,
	Alexbaut, Rcrosby35, Pinoytypr, Player55432, Unelexplained, Ageorge010
	Bluemonday1313, And especially Vispec
*	Other neo-helpers who offered assistance but weren't the fastest
	with the knowledge include - Godzila1981, AmadeusXII, Heythere1010,
	Travpie2624, Mazerick10, Rentzusue, Dviper548 and Alexis
*	Everyone else who has sent me emails with their problems and help so
	I knew what you need updating!


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Data Log
04-12-01 : 	Inception date, sorry quite basic at this stage, just wanted
		to get it out, hope it helps though
06-12-01 :	Found some more tokens, general update
09-12-01 :	Tokens again, checked bond moves and added MP Golden gun
		locations etc
12-12-01 :	Yet another small update, general tips and bond moves 
		(Thanks Phypors)
21-12-01 :	Just got back from the states so been a while. Inputed your
		emails etc and clarified some points / complete overhaul
08-01-02 :	Finallly got last token, so final update unless amazing
		info is sent my way. Thanks to EVERBODY that has helped
		Especially to Vispec - what a legend !
	

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Contents
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		1. Introduction
		2. Level Bonuses (Gold + Platinum)
		3. Bond Moves + 007 Token Locations
			3.1 Trouble In Paradise
			3.2 Precious Cargo	
			3.3 Dangerous Pursuit
			3.4 Bad Diplomacy
			3.5 Cold Reception
			3.6 Night Of The Jackal
			3.7 Streets Of Bucharest
			3.8 Fire & Water
			3.9 Forbidden Depths
			3.10 Poseidon
			3.11 Mediterranean Crisis
			3.12 Evil Summit
		4. Multiplayer

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1. Introduction
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No messing arround im going to get straight to the guts of it, you all
know the basics. Yet to score high and get the golds you need to take
a few things into account :

Time 		(the faster the better and more points), 
Health 		(try not to take too much damage - it might be better to die
		and use a life if you think it will be tight - last resort),
Accuracy	(especially for later levels, always go for the head shots
		and try not to use machine guns if you can, unless close),
Efficiency	(less bullets the better, if you do the whole level bare 
		handed not only will you get full points but they will
		also be doubled. If you	must use a gun go for head shots
		and rule out machine guns)
Kills		(the more the better try to take everyone out in a single pass)
Bond Moves	(Easiest of the bonuses as these are generally given away for
		mission objectives and/or best routes through the level)

If you find things are tight, up the difficulty - medium will add 50%
on top of your final score, were as hard will add 100% (or double) 
to your score. This can give you a bit of breathing room.

When you get Gold, and you will, the hardest is over as the 007 Tokens
will appear form then on giving you huge bonus scores for collecting them
all, this makes getting the same score again for Platinum easy,
so drop it to the easy difficulty and take your time.

Keep your eyes out for anything RED this seems to be the color for 
bonuses!

The golden gun although is the ppk is more powerful / accurate so it
is worth getting all the parts

Dont worry about bond moves too much although they give you points
they are more for you enjoyment, missing some is not a problem
getting them all doesn't do anything special

**** There are NO cheat codes for this game, despite the existance on
the net - dont waste your time. You might have better luck with
gameshark codes !? ***

After finishing the last level (must get bronze or better) you will
be treated to a showreel of many of the bond moves through out the
game. This is useful if my instructions aren't clear enough. This 
reel does not show them all mind



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2.Level Bonuses : 
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Trouble In Paradise	Gold 50'000		Platinum 50'000 + 4x 007 Tokens
			Golden Gun		MP Map - Rocket Manor

Precious Cargo		Gold 50'000		Platinum 50'000 + 6x 007 Tokens
			Golden CH-6		MP Game Mode - Golden Gun

Dangerous Pursuit	Gold 70'000		Platinum 70'000 + 5x 007 Tokens
			Unlimited Missiles	MP Model - Stealth Bond

Bad Diplomacy		Gold 70'000		Platinum 70'000 + 4x 007 Tokens
			Golden Accuracy		MP Powerup - Gravity Boots

Cold Reception		Gold 90'000		Platinum 90'000 + 7x 007 Tokens
			Golden Clip		MP Model - Guard

Night Of The Jackal	Gold 90'000		Platinum 90'000 + 4x 007 Tokens
			Gold Grenades		MP Weapon - Viper

Streets Of Bucharest	Gold 100'000		Platinum 100'000 + 6x 007 Tokens
			Lotus Esprit		MP Model - Alpine Guard

Fire & Water		Gold 100'000		Platinum 100'000 + 8x 007 Tokens
			Rapid Fire		Mp Weapon - Calypso

Forbidden Depths	Gold 110'000		Platinum 110'000 + 4x 007 Tokens
			Golden Armor		MP Modifier - Full Arsenal (zc003)

Poseidon		Gold 120'000		Platinum 120'000 + 5x 007 Tokens
			Golden Bullets		MP Model - Cyclops Oil Guard

Mediterranean Crisis	Gold 130'000		Platinum 130'000 + 9x 007 Tokens
			Regenerative Armor	Mp Model - Poseidon Guard

Evil Summit		Gold 130'000		Platinum 130'000 + 6x 007 Tokens
			Unlimited Ammo		Mp Model - Carrier Guard

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3. Bond Moves And 007 Token Locations. (Chronological Order)
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3.1 Trouble In Paradise

Bond Moves :
	
1. Open 1st decryption door before going to the roof
2. Q-claw to the roof at the start of the level
3. Open decryption near 1st bad guy
4. Open armory door (1st bad guy has keycard - you must punch him)
5. Open padlocked gate with laser
6. Shoot canister on back of forklift truck
7. Shoot rope holding up crate in the air straight after 6

007 Tokens :

1. Along walkway of entrance roof (start of level)
2. Jump onto crates near 2nd bad guy, near padlocked gate
3. Left hand side of cultivation area where lights are out
4. Before Gantry with sniper, left of the stairs at the start
   of section

Level Hints :

Crouch behind boxes near body armor when the 4 men come after you and they
will run straight past. Near forklift truck.
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3.2 Precious Cargo

Bond Moves :

1. Shoot man out of 1st chopper
2. Shoot wheels from bad car (Phyphors)
3. Shoot wheels from van
4. Shoot wheels from bad car (Phyphors)
5. Shoot wheels from bad car (Phyphors)
6. Shoot wheels from bad car (Phyphors)
7. At the 3 way blockade, shoot barrels to the right to kill the men
8. At the petrol pump blockade shoot the guy from the chopper...
9. ...Then shoot the pump in the background garage
10. Shoot barrels in between the 2 men on the left in the final building
11. Shoot the next 2 rocket launcher men on the gantry infront
12. Shoot barrels near forklift truck on the right in the last room
13. Drop container on generator

007 Tokens :

1. Shoot roadblock of 2 cars before you turn left
2. After 3 way blockade, shoot down chopper (fast)
3. Shoot down lone gunman on the right after driving through the
   park, before a right turn
4. Shoot man above entrance to final building
5. Shoot large pillar type structure in middle of stop with men
   on catwalks with rocket launcher
6. Shoot last 3 fans to the right in final building after 2 
   rocket launcher guys on gantry

Level Hints :


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3.3 Dangerous Pursuit

Bond Moves :

1. Shoot a rocket at barrels just left of first cars
2. Shoot lone barrel down on the far right of the warehouse 
   dock to kill the men
3. Destroy the petrol pump along the left roads to kill the man
4. Use Q-smoke on a bad guy car
5. Q-pulse the van 1st attempt, without van getting damage

007 Tokens :

1. Turn arround straight away and token is at end of alley
2. Shoot lone crate after first blockade - token inside
3. Keep to your left and keep going until you reach large 
   blue building with overhang, token is inside
4. Carry on left still and just after the blue building 
   you will see pump station you blew up earlier on the 
   right hand side, token is behind it
5. Keep left still and eventually you will see a token on
   the left, after a phone box

Level Hints :

Keep an eye out for shortcuts, they show up on your map as
wavy light blue lines.
If you are going for tokens make sure you pick up at least
one q-pulse, there is one at the blue building.

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3.4 Bad Diplomacy

Bond Moves :

1. Open wall hatch to 1st trip wire after kitchen, on the 
   left side (use glasses) and cut wires with laser
2. 2nd trip wire opposite open window, wall hatch is on
   the right (use glasses)
3. Open secret door (use glasses) in left wall near locked
   door
4. Use Q-claw to get to 2nd floor (not ladder)
5. Open 1st door to the right on the 2nd floor where 
   Malprave is and the keycard
6. Kill Griffin clone using your bare hands
7. 3rd trip wire (moving) you know the drill - right 
   hand side hatch

007 Tokens :

1. In the file room at the and of ground floor, near darts
2. On top of balcony 1st floor - turn left out of lift near flags
3. After 2nd trip wire open secret door in left wall (use glasses)
   near locked door
4. Behind glass showcases full of urns, after Griffin

Level hints :

You can use 1 dart to take out any guard but remember you can 
get double points if you use your bare hands, if you need the 
points.

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3.5 Cold Reception

Bond Moves :

1. Get keycard from the door behind in the main room
   (you can leave this until after no.2)
2. Laser padlocked grate through the right hand door of 
   the main room
3. Use keycard on data port switch to disable alarms
   (port in wall in mainframe room opposite way in)  
4. Photograph rig model in mainframe room
   (far side of room near exit)
5. Q-claw up into 2nd high duct
   (after lift, look above door for 1st, 2nd is just after)
6. Kill a bad guy by shooting a steam valve off
   (red circular handle)
7. Get security door program
8. Use Security door program

007 Tokens :

1. Through left hand door of main room
2. In circular room enter 2nd set of ducts through grate
3. Start of mainframe room just right of stairs
4. Q-claw up into 2nd high duct...
5. ...and carry on all the way and shoot the barrel out 
   the other side, drop down
6. After blast doors, jump from the second small level of 
   the stairs to the
   water container nearby (this is a bit tricky, use the 
   post of the railings)
7. Behind a water container near ladders on the ground floor

Level Hints :

The three buttons in the 1st room on by each computer open
the respective doors. When looking at the computers the left
one is a dead end but has the 007 token in, the central one
(behind) has the keycard and exit, yet you do not need to open 
this one. The right on is the only one you really need to venture
into 1st time round.

Open the doors at the beginning, one at a time ignoring 
the middle one, using the buttons on the desks. The quieter 
you do this part of the level (no alarms) using
fists or silencer the easier, Especially when working your 
way round the rooms. 

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3.6 Night Of The Jackal

Bond Moves :

1. Jump into balcony of 2nd sniper near safehouse
2. Enter Bonds safehouse
3. Q-claw to embassy
4. Save hostages
5. Open secret door (Union Jack)
6. Save Damescu
7. Knock Jackal into vat
8. Sniper chopper pilot

007 Tokens :

1. In shop window, use car to jump in, on the right past 
   the embassy from the start
2. 2nd Sniper balcony jump from Q-claw location
3. In room to right of 2nd lone hostage
4. Embassy roof near chopper, behind crates straight ahead

Level Hints :

Shoot the scenery behind the Jackal to get her to move 
faster, When its used up just shoot her as fast as you can, 
dont hide too long as she will grenade you, keep moving and
she wont be a problem. After doing enough damage she will end up
above the vat with a cranr arm behind her push the button to the
right of the room (ground floor) near the crates to push her into 
the vat. Asuming she is above it!

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3.7 Streets Of Bucharest

Bond Moves :

1. Shoot both choppers down at train station
2. Jump broken bridge
3. Use oil slick on 1 bad car
4. After getting chip hit sign and travel on 2 wheels
   in between cars
5. Complete jump stunt
6. (Tank) In open yard shoot barrels to the left
7. (Tank) Shoot down 1st chopper
8. (Tank) Shoot down 2nd chopper over bridge
9. (Tank - night vision) near end there is a stationary 
   car and 2 men, shoot barrels to the left, they are
   hard to see though

007 Tokens :

1. Where the road splits in two, inbetween roads near bridge
2. At the train station - go all the way right along the tracks
3. Take the shortcut to the left after jumping the broken bridge
4. After getting chip go fast to get the token in midair
5. (Tank) Shoot both red vans after 2nd chopper
6. (Tank) Next shoot both red choppers

Level Hints :

Having problems with the Q-boost ? Make sure you activate it before
the ramp / stairs and dont hit anything which could slow you down,
aim for the centre of the ramp and you should sail right over the
river and cue the cut scene. This isnt hard, double boosting
is not needed. As soon as you pick up the boost change your weapon
to it so your ready for the jump.
Stick to shells for vehicles and minigun for men, to keep your
ACC and EFF up. Just change your weapon as you do in 1st person
To take out the final train on the bridge above the tanks, 
change your weapon to tank shells and shoot the red canister 
car of the train.

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3.8 Fire & Water

Bond Moves :

1. Get crane program with remote 
2. Use crane program on crane 1, 1st meeting of Bloch
3. Unlock door from crane room
4. After 1st padlocked gate (2nd meeting of Bloch) open
   the grate to your left
5. There is also one on the right
6. Going through the left duct operate crane 2...
7. ...and crane 3
8. Sniper pilot from 1st chopper
9. Once in the pump room use Q-claw to get to the right hand gantry
10. Use Q-claw to get across to 2nd snipers platform near hook line
11. Use crane program to drop platform on other side of rig (Phyphors)
12. Sniper pilot from 2nd chopper
13. Climb last part of level using Q-claw instead of Q-jet

007 Tokens :

1. Shoot 1st barrel in front of you when you leave the padlocked crane room
2. Follow the left grate duct, its on a crate in the next room
3. After getting across crane crates the token is at the base of crane 2
4. From there go to the far left corner of the rig, underneath the door Bloch
   escapes from
5. Inside pump room, ground level far right side - behind ladder on crates
6. As you exit the top of the pump room the token is behind barrels on your right
7. Also on ahead and to the left, underneath far snipers platform  - crouch to
   get it
8. At the top of the lift near helicopter ambush, shoot barrels to the right, 
   token is behind crates

Level Hints :

Personally I think this one was the hardest to get gold, I put it on hardest
difficulty and using the golden gun only got head shots as much as i could,
skip the majority of the outside rig as detailed below then the only hard bit
is the pump room. Keep away from using machine guns if you can and as soon as you
can sniper do it. You can ignore the chopper at the end and just make a run for it
When getting across crane crates - lower crane 2 and run onto it, then raise it 
and
lower crane 3 and run onto that, then raise 3 and jump over barrier.
To skip a chunk of the level to get your time down go straight through the right
grate after the padlocked gate then up and around the gantry, just run and press 
the
button at the end to open the door to the pump room. Ignore any men that are not 
directly infront of you.
You dont need to shoot bloch ever, just try and get close to him and he will run 
away.
When you have activated the pumps in the orange room inside the rig, (by pressing
the button in the control room) you will see them going up and down like a see-
saw,
jet up to middle of one of the two and make you way to the end (either side) then 
as 
your end is lower jump onto the larger part on the tip, turn around and at the top
shoot the barrels / forklift truck / spare men through the hole in the ceiling.
At its highest you can jump over the railings to get to the top level.
Keep an eye out for crane program uses (green glow) to make snipers fall from
their perches.

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3.9 Forbidden Depths

Bond Moves :

1. At 1st stop, shoot the two men to your left in the control part, a panel opens
   shoot the red light / switch
2. At 2nd stop shoot barrels on right side to kill men
3. Destroy all 3 fans
4. Shoot both steam switches

007 Tokens :

1. Before 2nd entry into glass tunnel (water outside) shoot 2 men on level above -
   in a red room
2. After 2nd stop there are another 2 men above to shoot in a red room 
3. Shoot all mines Bloch puts down
4. I have been advised that if you kill all gun turrets you get this
   I have wiped out everything on the level and still no token, I am led
   to believe another variable is needed. I have used the CH6 to destroy all 
transport
   vehicles and caused asmuch damage to Bloch as possible to finally get it 
(aswell
   as destroying turrets) - the token will appear before the 1st fan. Just keep 
trying
   (Thanks again Vispec)
   A few of you have emailed me saying you have it but are not 100% how you did
   it. Thanks to everyone who has tried for me. You diamonds you.

Level hints :

To get the CH6 at the 1st stop shoot the blue screen facing you and the one 
behind - 
it will drop near the armour, At the 2nd shoot the 2 blue screens in front. This 
is 
great for destroying vehicles. (Vispec)
Make sure you destroy the fans / switches early to get your bonus
In the large circular room, shoot the three men surronding it, then shoot Bloch 
until
he retreats - the three men reappear with missile launchers, kill them and pinch 
their
weapons. Make sure you change your weapon to the remote missile launcher.
If you were like me and never bothered to read the instruction book ! just to let 
you
know you can control the missiles at the boss after firing them. I finished it 
just by
aiming at letting rip, it was tougher! 
Sorry some of you are still not sure how to handle this, You are aiming for the 
three
parts of the structure that support it to the roof, they have a red glow (lights) 
to 
them, when the cut scene shows the fan stop turning it will focus on the supports 
for 
a second.
You need to shoot your missile towards the fan but get inbetween to hit the 
structure
supports, (like red beacons) when you destroy the first one you will be treated
to a cut scene confirming your hitting the right spots. Just hurry to make sure
the heat doesn't kill you.
If you think you are going to miss with the remote missiles you can detonate
them mid flight by pressing fire again


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3.10 Poseidon

Bond Moves :

1. Padlocked grate at start
2. Get Chemical Regulator Program
3. Get System Pressure Program
4. Get Temperature Control Program
5. Activate autogun button to kill bad guys
6. Use Chemical Regulator Program
7. Use System Pressure Program
8. Use Temperature Control Program
9. Activate Sub bridge in pen

007 Tokens :

1. Open fan grate at start of level (not air duct)
2. When you enter program room, look to your right
3. In the reactor room with autoguns, it is just round the back of the stairs
4. At the beggining of the sub pen, open door to the right were armor is
5. On the left side of sub pen when you reach far end - go round left corner 
   behind barrels / or under stairs through grate

Level hints :

Rush into the autogun room and round into the control room to activate the
autoguns before they do, to get the bonus. People still having a problem with
this - so as soon as you enter the room run down the stairs and to the left, 
follow the corridor round to the right to get into the control room (with a 
single man in) and shoot him before he presses the button near the window.
Then press it yourself - this activates the trip lasers on the floor. The
two guards outside will then walk over these and get shot by the autoguns.
The button is on a timer so it will deactivate itself after a set period so
you can venture outside.

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3.11 Mediterranean Crisis

Bond Moves :

1. Unlock grate in 2nd cell
2. Use Q-claw to get above flight deck (back route)
3. Get harrier program
4. Stay along back route and open padlocked gate
5. Use Q-claw again along back route to get further along
6. Use harrier program
7. Use Q-claw to get into control room
8. Sniper chopper pilot
9. Get rocket program
10. Instead of shooting bad guys to save Zoe, drop down the hole near the crates,
    cut padlocked grate and press button (then shoot barrels)
11. Activate rocket program
12. Sniper end chopper pilot (dont have much time)

007 Tokens :

1. In front of you as you start
2. In the brig - 1st cell
3. In the duct from brig all the way down to briefing room
4. In the grate to the right, near 1st bio-suit bad guy - the way to back route
5. Near last Q-claw location, back route
6. Up 1st set of stairs, near 2nd harrier across from sniper
7. At bottom of stairway, where grenades are thrown down
8. Below hole, behind crates near Zoe
9. Behind barrels near Zoe

Level Hints :

Take the back route to skip most of the initial level and to make it easier.
Make full use of air ducts.

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3.12 Evil Summit

Bond Moves :

1. Open padlocked chest in control room to right (level start)
2. Get Hatch Program from left tower
3. Use hook line to get from left tower to right
4. Use hook line to get from right tower to control room
5. Use Hatch Program on hatch in middle gantry
6. Laser cut the ceiling support in the middle of the gantry surrounded room
7. Rescue French Prime Minister (Silo 1)
8. Rescue German Chancellor (Silo 2)
9. Rescue UK Prime Minister (Silo 3)
10. Rescue US President (Silo 4)

007 Tokens :

1. Behind left tower at the top
2. Behind right tower at the top
3. Top of gantry room middle (near ceiling support)
4. Bottom of Silo 1
5. Right hand path when you enter Silo 2
6. At bottom of Silo 4

Level Hints :

Make sure you shoot the man underneath the middle gantry from the side, get him 
through the window when at the bottom of one of the towers
Ignore as many men (the ones coming out the door at the beginning) as you can at 
the start of the level, just head straight for the floor hatch in the middle 
gantry and get down fast.
You can complete this whole level just using the sniper rifle, this makes it alot
easier and you can get scores of just under 300'000. 
In the Silos shoot once to get their attention if you dont want to climb over then
take them out with the sniper rifle. Also to kill Bloch only takes
3-4 good head shots. Just wait for him to reload or aim where he is going to land
shoot then get ready to move! You know hes done when he shoots the structure 
overhead
just Q-jet onto it at its lowest (carefully onto the square shape) then walk up it
on the straight part of the structure to get a bit more height. You then should be
able to turn 180 degrees and Q-claw to the top level (above the pipe slide). When 
you
emerge you will automatically pick up a rocket launcher from malpraves room. Be 
careful
as the floor is falling to pieces, just shoot Bloch with the rocket launcher and 
your 
done!

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4. Multiplayer
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===============

There are secrets on multiplayer levels like switches amd barrels to open walls
keep your eyes out. Here is the location of all the Golden guns / bullets for
the MP levels and any little secrets I have found.

Dungeon :

GG - 	Center of middle floor
GB - 	Head towards cells, right hand corridor
Level - To open the middle cell, when facing it before the pillars
	turn left and push the brick in the wall (use x).
	Along the right hand side of the level there are barrels
	in a hole in the wall, shoot them to get in.


Town :

GG - 	Near crates / ladder with access to rooves
GB - 	Opposite side of gap in floor for lower level, from the GG
Level - Access to roof, stay on ground level near the lower level
	slope, you will see some crates and a ladder - climb these
	and run all the way round to get to the balcony.


Wine Cellar :

GG - 	Corridor adjacent to trapped one, furthest away from compressor
GB - 	Near compressor edge
Level - There is a wheel switch you can turn, on the edge of the level
	at the highest point, this compresses the wine hole to the left
	killing anyone going inside for items. There is a 2nd wheel past
	the compressor, up the small stairs and to the left.
	You can activate the compressor and jump ontop to get access to
	a secret hole high in the wall. 
	Opposite the secret hole is a corridor with a weapon in, beware
	this is a trap, look at the ceiling! If you pick up this weapon
	make sure you run!


Red Sector :

GG - 	Near start of floor pipes, near dual valves on left
GB - 	Follow pipes after right turn look right
Level - Lifts are available to take you to top level, they are small
     	alcoves with 8x2 square tiles in.
     	Keep your eyes out for high ledges all over level for Q-claw / 
     	jet users.


Castle :	

GG - 	In courtyard
GB - 	Down steps near frontdoor of courtyard
Level - Powerup location on ledge in courtyard to right, many ledges
     	surround level.


Cooling Station:

GG - 	In central room surrounded by doors, bottom level
GB - 	x2 Bottom floor, far left and right rooms of Golden Gun
Level -	Elevators can be found at end of gantry's, half circle floor tile


Abbey :

GG - 	In underground area, in junction corridor
GB -	In large room without hole in the floor
Level -	Jump through windows for shortcuts.


Arsenal :

GG -	In straight blue underground pipe tunnel
GB - 	After Golden Gun, go straight up ladder, near 2nd ladder to gantry
Level - Powerup hidden under the stairs


Harbour :

GG - 	In corner of sloped dock / water section, near building side
GB - 	On a slope in dock / water section
Level - Powerup in room with slopes, behind crates
	Water is shallow and can be walked through.
	In building with ladder to roof there is a gap behind the crates
	to drop to the dock / water section.
	Use ladders to climb to rooves of buildings.


Blue Sector :

GG -	In lowest area, bottom of middle room, in between room with slope
	and corridor with slope
GB - 	Just near by in room with slope
Level -	Powerup on high ledge in middle room.
	Look out for secret vantage point higher in corner of middle room.


Manor :

GG - 	One end of low central corridor
GB - 	At the other end
Level - Pretty bare - just have fun!

Misc :

Q-Claw : This fantastic bit of kit gets better in MP not only can you hook onto
ANYTHING but you can also stay there holding on and shoot, its a bit fiddly on
the pad but attaching yourself to the ceiling and shooting someone whose looking 
for you is great! Try Gravity off and fight like Crouching Tiger, Hidden Dragon!

Full Arsenal : You can turn this on in the multiplayer options when you have it

Alexis (Thanks mate) informs me that In Mulit-player mode when you unlock 
a new character (Stealth Bond for instance) you can only access him by 
scrolling right through the list of characters.  When you scroll left, 
you uncover the opposite of your new character (Stealth Thug).  

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