FAQ - Guide for Mobile Suit Gundam: Giren's Greed - Blood Of Zeon
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+++++++++++++ 1. Copyright: +++++++++++++ This guide is protected under U.S. and international copywrite law. Any reproduction of this work, in part or whole, must give proper credit to the original author, me. This work may not be used for any commercial gains prior to finalizing a contractual agreement with the author, me, to which a portion of the gains shall be paid. Failure to give proper credit, or monetary compensation, can result in a copyright infringment lawsuit. Copyright 2001 Christopher "Herzon" Syvinski. ([email protected]) Mobile Suit Gundam: Giren's Greed Blood of Zeon is property of Bandai Inc. Mobile Suit Gundam and other related works are property of Sunrise Studios. Current version: V .55 Revision history: 2/22/01 V .1 Basic format laid out. 3/14/01 V .2 Tech section brought up to date, walkthrough and side events sections started. 3/15/01 V .25 Events sections expanded. 3/25/01 V .3 Tech section updated, walkthrough and side events expanded. 4/04/01 V .45 Tech section minor tweaks, walkthrough greatly expanded, side events clarified and expanded. 4/09/01 V .5 Tech section expanded, side events added, main walkthrough minor additions. 4/12/01 V .55 Tech section expanded, events winding down until I finish Part 1 of the game. Next update: Probably not a great deal until I can start over and explore some of the options I didn't do on this time through. +++++++++++ 2. Credits: +++++++++++ Thanks to JL Lee for an excellent walkthrough on the Earth Federation scenario and inspiring me to create one for the Zeon scenario. Please read the other faqs posted by Kain, DuoMaxwell, and DGreen on this amazing game at GameFaqs. Please note that many of the translated names, units and pilots, have come from DGreen's faq to keep some consistency. Also visit the web site www.boren.org/james/gundam.html, there you can find a menu guide complete with scans of all the entries, even explains all the items on the unit and pilot screens as well. Current location of this walkthrough: 3.5 inch floppy disk, soon to be found on GameFaqs.com. These should be the only places I can find this document, unless contacted about placing it somewhere else. ++++++++++++++++ 3. Introduction: ++++++++++++++++ Giren's Greed is a game where the entire events of the One Year War, and beyond to Zeta, are laid out for the player to toy with as they see fit. Don't like the Federation taking a big hit with Operation Stardust, stop it. Don't like Ranba Rall dying against the Gundam and Whitebase, don't send him. The game allows the player to construct a variety of what-if scenarios using different points in the storyline as a starting place. Unfortunately, the game can follow the storyline quite closely, which for Zeon spells a shortend game. I won't spoil the story at this point in the guide; that comes later. This guide will provide you with the branches of the plot and various side events so that you'll be able to craft the story the way you want it to be. Zeon will be led to victory the way it should have been. Zieg Zeon! Note: This is a work in progress. While I've tried to record the events as they have happened in the game, it is difficult to determine the exact cause of some events due to the number that were occurring in the game at that time. Therefore, this guide should be a very good record of how the game goes for the choices listed, but if it doesn't, then a more complex interaction of events is going on then what I have been able to figure out, and things should still happen, just at a different point in time. ++++++++++++++++++ Table of Contents: ++++++++++++++++++ 1. Copyright 2. Credits 3. Introduction 4. One Year War (OYW) walkthrough of events 5. Side events during the OYW 6. Events post-OYW 7. Zeon tech review 8. Zeon characters ++++++++++++++++++++++++++++++++++ 4. One Year War (OYW) walkthrough: ++++++++++++++++++++++++++++++++++ The biggest problem with trying to lay out the events of the Zeon campaign is that many of them are based solely on how far you have progressed in the war. The story doesn't get rolling until you have conquered Kilimonjaro (Africa), or Hawaii (if you develope subs early) so you might not see much story until you've gotten a pretty good grip on Earth. There appear to be basically 5 parts to the main story, progressing in the following order: Char inflitration/Garma's death | Ranba Ral's Whitebase assault | Federation counterattack at Odessa | Mad Angler/Hunting Whitebase | Federation attack at Solomn/Solar Ray finale *Side 7/V Project Infiltration: Kilamonjaro conquered (control >7 strategy points) | YES(1) | Side 7 infiltration(2) | 3 Turns | Report on Side 7 ______________|______________ | | YES(3) NO | | 2 Turns 2 Turns | | Char's update(4) Dozul's update(5) | | 1 Turn 1 Turn | | Update(6) Garma's update | | 3 Turns 3 Turns | | Garma's death Garma attacks(9) | | 1 Turn | | | Zabi's mourn(7) | | | 1 Turn | _______|_______ | | | | YES(8) NO 3 Turns | | | 1 Turn 1 Turn Garma returns(10) |_______________|_____________________| __________| | | Ranba's All-Stars ?? _________|______________ | | YES(11) NO(no apparent) | | (effect) 2 Turns | | 4 Turns Ranba update | _________|________ | | | | 1 Turn | | | | | Ranba's request(12) | | ________|________ 3 Turns | | | | | No YES(14) | | | | | | 2 Turns 2 Turns | | | |_________| | Ranba reports(13) | | | Dozul's update(15) | 1 Turn | | | 1 Turn | |______________________|____________________| | V Project report _________________ ______|______________________ | | | | 2 Turns 1 Turn | | | | Kishiria's request "Lt."'s request(16) 5 Turns(17) ________|________ | | | | YES(18) NO | | | | 2 Turns | | | 3 Turns | "Lt"'s Alert(19) | | | | | 1 Turn | |________|_________________| | Ma Kube's plan _______|_______ | | YES(20) NO |_______________| | 1 Turn | Report on nuke _____|_____ | | YES NO(21) |___________| | 1 Turn | Kishiria's subs ______|______ | | YES(22) NO | 2 Turns | Char reports | 1 Turn | 2nd Char report | 1 Turn | 3rd Char report _____|_____ | | YES(23) NO | 2 Turns | Char updates(24) | ?? (1) Must say YES to Dozul. He will simply ask you again. (2) Char Anzable, Dolen, Denim, Gene, and Slender [In Mission] (3) If YES Denim and Gene die, Gadem [In Mission]; if NO all but Char return. (4) Gadem dies. (5) Char's mission status changes. (6) Slender dies, Dolen returns from mission. Garma Zabi [In Mission]. (7) Funeral for Garma available, +20 morale. (8) If YES Char's mission status changed; if NO Char returns. (9) Garma Zabi [In Mission] (10) Garma returns, as does Char. (11) If YES Ranba Ral, Harmon Crowley, Klamp, Accoz, and Kozun Grahm [In Mission]; if NO, no one is sent. (12) Only available if Dom (RR) or Rick Dom researched. (13) Ranba captures WB, a Guntank, and a Guncannon. All 5 are given a full shield bar(rank promotion), and returned. (14) Ranba's request for Doms is denied, free Dom placed at Side 3. (15) Ranba and his all-stars die. (16) If Garma alive, +20 morale operation is available, "Ranba funeral". (17) Only if Ranba successfully captured the WB. (18) If YES Gaia, Ortega, and Mashu (3S) [In Mission]; if NO WB supports the attack on Odessa. 1 of each WB, Gundam, Guntank, and Guncannon are present in the battle. (19) (3S) die, told of impending attack on Odessa. (20) If Yes, Ma Kube [In Mission]. On phase 4 of the Odessa sneak attack 50% of the units in Odessa are destroyed by a nuclear missle. (21) Ma Kube returns. (22) Char and Flanagan Boon [In Mission] (23) Char and Boon mission status unchanged. (24) Boon dies. ++++++++++++++++++++++++++++++ 5. Side events during the OYW: ++++++++++++++++++++++++++++++ *California conquered -> Submarine research complete: Kishiria Zabi asks a YES/NO question at the beginning of the turn. YES Accept recommendation to attack Hawaii with subs, Hawaii Attack Plan is available. NO Decline to use the new subs. Must take Peking before attacking Hawaii. *Jabero Attack MS Development: Available 2-3 turns after starting Side 7/V Project Inflitration. Provides the following MS blueprints: Tech 7: MSM-04N Aggai Tech 8: MSM-04G Jyaag Tech 9: EMS-05 Ag Tech 10: MSM-08 Zogock Once all have been completed a special Jabero Attack Plan is available. This plan allows the assault of Jabero, but only with the 4 MS types gained from this project. *Flanagan Institute: Triggered once tech levels have reached 7. Kishiria Zabi asks a YES/NO question concerning NewTypes (NTs). YES Support her investigation of NT phenomenon. Flanagan Institute available for funding. NO Ignore her NT investigation. Will not get some NT units and pilots. Flanagan Institute startup(x1) | 3 Turns | Report on psycommu | 1 Turn ______________|______________ | | YES(x2) NO | 1 Turn | Report on NT pilots(x3) | 2 Turns | Flanagan report(x4) | 1 Turn | MS Upgrade Project(x5) | 3 Turns | Talk about NT's | 1 Turn | Report on NT pilot(x6) (x1) Available at tech level 7, must say YES to question. (x2) Get MAN-03 blueprints. (x3) Sharia Bull usable. (x4) Lala Sun usable. (x5) Gives blueprints for MS-06FZ Zaku II Kai and MS-09R2 Rick Dom II once activated and at tech 9. (x6) Kusco Al usable. *Side 3 Solar Ray: Get tech levels to 8. Start Solar Ray construction | 3 Turns | Construction complete | ??(s1) | Warning about Solomn | 3 Turns | Firing Solar Ray _______|_______ | | YES(s2) NO | 2 Turns | Deny reinforcement _____|_____ | | YES(s3) NO (s1) Gives the option to fire the ray at the battle of A.Baoa.Qu to destroy the ships of Degin Zabi and General Revil, who were trying for a peaceful settlement to the war. If the ships are destroyed Kishiria will attempt to kill Giren for patricide. (s2) Fires Solar Ray. Side 1 is attacked from Solomn direction. Unknown if firing actually cuts down their force by 30%. (s3) If Yes, Kishiria is unusable for the rest of Part 1. If NO, at end of turn Kishiria kills Giren, resulting in a game over. *Exam Project/Inflitration: Triggered once tech levels are 9. Exam project start | 2 Turns | Pilot request ______________|______________ | | YES NO | 3 Turns | Exam update(e1) | 4 Turns | Assistant's update | 1 Turn | Nimbus' request _______|_______ | | YES(e2) NO | 2 Turns | Special MS report _____|_____ | | YES(e3) NO | 2 Turns | Report on Nimbus(e4) (e1) Ifreet Kai blueprints received. (e2) Nimbus [In Mission] (e3) Enemy blueprints for BD's 1 and 2 received. BD-2(NS) available after research on BD-2 complete. Enemy tech level 8 required. (e4) Nimbus' mission status changed, unusable for rest of Part 1. *Pezun MS Project: Triggered at tech level 9. Start Pezun Project | Tech levels 10(p1) | MS-11 finished(p2) | ?? (p1) Blueprints for MS-10, MS-11, MS-12, and MS-13 received once project activated and tech 10. (p2) Blueprints for YMS-14 received. *Aparas MA Development: Triggered at tech level 9. Start Aparas Development(a1) | 3 Turns | Assistant's Update ______________|______________ | | YES(a2) NO | 3 Turns | Second Upate(a3) | 2 Turns | Report to Giren ________|________ | | YES(a4) NO | 3 Turns | Ginias' demise(a5) (a1) Ginias Saharin [In Mission] (a2) Aparas I blueprints received, Aina Saharin available, [In Mission] Norris Packard [In Mission] (a3) Aparas II mentioned, Aina's mission status changes. (a4) Aina's mission status changes back, Aparas II blueprints received. (a5) Ginias and Norris die. Blueprints for Aparas III received. Aina's mission status changes again, unusable for rest of Part 1. *Project Astroth: Triggered at tech level 10. Start Project Astroth | 4 Turns | "Lt's" Request ______________|______________ | | YES(t1) NO | 2 Turns | Report on Visch | 2 Turns | "Lt's" report(t2) | Employ bioweapon _______|_______ | | YES NO | 1 Turn | Deployed bioweapon(t3) (t1) Visch Donahue [In Mission] (t2) Receive blueprints for Rhinoceros MA; Visch mission status changed, unusable for rest of Part 1. Free Rhinoceros unit placed at Side 3. (t3) All ally relations lowered by about 1/4. *Gian Development Project: Available after research complete on Gian prototype. Provides the following MS blueprints at tech 10: MS-15S (AG) Anivel Gato Gian MS-15S (CA) Char Anzable Gian MS-15S (RR) Ranba Ral Gian Provides this blueprint at tech 11: MS-15A Gian +++++++++++++++++++ 6. Events Post-OYW: +++++++++++++++++++ Not there yet, but soon. Hopefully, there are events like the stealing of the GP-02A and Operation Stardust from 0083, now that would be cool. ++++++++++++++++++++ 7. Zeon tech review: ++++++++++++++++++++ Here-in resides a list of Zeon's military might, broken down by the tech level required to gain the blueprints for it. This may not be completely accurate, as I am assuming that each area of technology is researched at the same rate, but a good rule of thumb for units is that the level of general tech be the same as the MS or MA level for the respective unit. Two things of note: 1. I will be trying to give the connections between units. For example once you research the Gouf B.A, you get several new blueprints, like the Gouf B.B (variant 2) without having to increase the tech level. 2. Pilot custom units are a good part of Zeon's military, if the pilot is anybody, then they probably have at least one custom unit. Some, well many, pilots get killed during the course of the OYW, so you won't be able to get the blueprints for their unit if they are dead. As long as the pilot is listed on the pilot list, whether they are on a story mission, out fighting, or just sitting around you can get their custom unit. +++++++++++++++++++++++++++++++ Level "0": (Initial Blueprints) +++++++++++++++++++++++++++++++ 82. MS-05.A Zaku I 83. MS-05.B Zaku I (variant 2) <= 82 84. MS-05.B(3S) Black Trinary Zaku I <= 82 85. MS-05.B(RR) Ranba Ral Zaku I <= 82 86. MS-06C.A Zaku II <= 82 87. MS-06C.B Zaku II (variant 2) <= 86 89. MS-06C(CA) Char Anzable Zaku II <= 86 101. MS-06S(DZ) Dozul Zabi Zaku II S <= ?? 102. MS-06FS(GZ) Garma Zabi Zaku II <= ?? 251. Gatol space fighter 271. Papua space transport 272. Musai (270) 282. Chibe (420) 284. Gwazin (650) 291. HLV ++++++++ Level 1: ++++++++ 90. MS-06F.A Zaku II space type <= 86 91. MS-06F.B Zaku II space type (variant 2) <= 90 93. MS-06F(SM) Shin Matsunaga Zaku II F <= 90 94. MS-06F(JR) Johnny Raiden Zaku II F <= 90 95. MS-06J.A Zaku II ground type <= 90 96. MS-06J.B Zaku II ground type (variant 2) <= 95 98. MS-06S.A Zaku II officer type <= 90 99. MS-06S.B Zaku II officer type (variant 2) <= 98 100. MS-06S(CA) Char Anzable Zaku II officer type <= 98 245. Dopp fighter 246. Dopp-GZ Garma Zabi Dopp fighter <= 245 247. Dodai bomber ++++++++ Level 2: ++++++++ 112. MS-06D Zaku II desert type <= 95 113. MS-06K Zaku II cannon <= 95 114. MS-06M Zaku II marine type <= 90 189. MSM-03 Gog <= 114 219. Mazella tank 274. Falmel (290) <= 272 289. U-Con submarine <= capture California base (probably level 0) ++++++++ Level 3: ++++++++ 97. MS-06J.C Zaku II (variant 3) <= 95 115. MS-06E Zaku II recon type <= 86 116. MS-06V Zaku tank <= 113 222. Gallop land transport 250. Ruggen scout plane 254. Fat Uncle transport plane ++++++++ Level 4: ++++++++ 117. MS-06R-1.A Zaku II space type <= 90 118. MS-06R-1.B Zaku II space type (variant 2) <= 117 119. MS-06R-1(SM) Shin Matsunaga Zaku II space type <= 117 129. MS-07A Gouf <= 95 191. MSM-04 Aggai <= 114 201. MAX-03 Azzam 202. MA-04X Zakero <= 201 223. Dabuda mobile base ++++++++ Level 5: ++++++++ 120. MS-06R-1A.A Zaku II space type <= 117 121. MS-06R-1A.B Zaku II space type <= 120 122. MS-06R-1A(3S) Black Trinary Zaku II space type <= 120 130. MS-07B.A Gouf <= 129 131. MS-07B.B Gouf (variant 2) <= 130 132. MS-07B(MQ) Ma Qube Bouf <= 131 134. MS-07C Gouf <= 130 135. MS-07H "flying" Gouf <= 130 195. MSM-07 Zugock <= ?? (191) 253. Gau air transport 290. Mad Angler submarine <= 289 ++++++++ Level 6: ++++++++ 103. MS-06F2 Zaku II space type <= 90 123. MS-06R-2.A Zaku II space type <= 120 124. MS-06R-2.B Zaku II space type (variant 2) <= 123 125. MS-06R-2(JR) Johnny Raiden Zaku II space type <= 123 133. MS-07B3 Gouf custom <= 130 136. MS-08TX Ifreet <= ?? (C, H, or all Goufs) 203. MA-05 Bigaro <= 202 205. MAM-07 Grabro <= 203 ++++++++ Level 7: ++++++++ 126. MS-06RD4 Zaku II Rick Dom type <= 138 138. MS-09 Dom <= ?? 139. MS-09(3S) Black Trinary Dom <= 138 140. MS-09(RR) Ranba Ral Dom <= 138 144. MS-R09 Rick Dom <= 126 192. MSM-04N Acguy <= 191 (1st Jabero attack MS) 196. MSM-07S Zugock officer type <= 195 197. MSM-07S(CA) Char Aznable Zugock officer type <= 196 208. MAN-03 Brau Bulo (must start Flanagan Institute for NTs) 252. Jyaco space "bomber" 276. Armored Musai "K" (320) <= 272 280. Zanzibar (400) ++++++++ Level 8: ++++++++ 92. MS-06F.C Zaku II space type (variant 3) <= 90/203 127. MS-06Z Zaku II newtype test <= 86 (NT research) 193. MSM-04G Jyaag <= 191 (2nd Jabero attack MS) 200. MSM-10 Zok <= ?? 286. Dolos MS carrier ++++++++ Level 9: ++++++++ 104. MS-06FZ Zaku II Kai <= 90 (Must do MS Upgrade Project) 128. MSN-01 Zaku II Ziong test type <= 127 137. MS-08TX/EXAM Ifreet EXAM type <= 136 (Must do EXAM Project) 141. MS-09F Dom Tropen <= 138 146. MS-09R2 Rick Dom II <= 144 (Must do MS Upgrade Project) 194. EMS-05 Ag <= ?? (3rd Jabero attack MS) 206. MA-08 Big Zam <= ?? 211. Aparas I (must start Aparas project) +++++++++ Level 10: +++++++++ 147. MS-10 Pezun Dowage <= 138 (Pezun MS #1) 148. MS-11 Magnetic Coating Zaku II <= 86 (Pezun MS #2) 149. MS-12 Gigan <= ?? (Pezun MS #3) 150. MS-13 Gashu <= 195 (Pezun MS #4) 151. YMS-14 Gelgoog prototype <= 148 166. MS-15 Gian prototype 167. MS-15S(CA) Char Anzable Gian <= 166 (Must do Gian Development) 168. MS-15S(AG) Anavel Gato Gian <= 166 (Must do Gian Development) 169. MS-15S(RR) Ranba Ral Gian <= 166 (Must do Gian Development) 199. MSM-08 Zogock (4th Jabero attack MS) 209. MAN-08 Elmeth <= 208 211. Aparas II (continue Aparas project) +++++++++ Level 11: +++++++++ 46. RX-79BD-2(NS) Nimbus Blue Destiny 2 <= must complete BD-2 142. MS-09G Dowage <= 138 170. MS-15A Gian <= 166 190. MSM-03C Higog <= 189 212. Aparas III (continue Aparas project) 213. Rhinoceros (follow Astroth project, "Whiteting" events) 278. Musai "S" (360) <= 272 +++++++++ Level 12: +++++++++ 171. MS-15B Gian <= 170 172. MS-15B(JR) Johnny Raiden Gian <= 171 173. MS-15B(SM) Shin Matsunaga Gian <= 171 174. MS-15B(3S) Balck Trinary Gian <= 171 175. MS-15C Gian Cannon <= 170 176. YMS-16M Zammel <= ?? 198. MSM-7E Zugock <= 196 204. MA-06 Val Varo <= 203 +++++++++ Level 13: +++++++++ 177. MS-17 Galbaldy Alpha <= 151 (??) (Pezun MS #5) 179. MS-18E Kampfer <= ?? 181. MAN-02 Ziong <= 128 283. Thebe (540) <= 282 +++++++++ Level 14: +++++++++ 143. MS-09H Dowage Kai <= 142 182. MSN-02 Perfect Ziong <= 181 281. Zanzibar Kai (480) <= 280 +++++++++ Level 15: +++++++++ 180. MS-21C Dra-C <= 86 (??) +++++++++ Level 17: +++++++++ 285. Gwanzan (800) <= 284 +++++++++++++++++++ 8. Zeon Characters: +++++++++++++++++++ These are the men and women that can make or break a battle for you. Some of these people are nothing more than warm bodies (Denim, Gene, Slender come to mind), but they usually add a little more punch to the units they're piloting. I will try to cover how you get people that you don't start with, there aren't many, but this will be by no means complete. I won't start filling in this section until I beat the Zeon side once, so as to fill in the pilot gallery. Then I'll try to give you a little insight as to who are the duds, and who are the studs.