FAQ - Guide for Monster Rancher 3
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MONSTER RANCHER 3 FAQ for the playstation 2 version 1.1 created by Ultimategameplayer, archaven, someone, lightwarmth, and THORATIC. Emails are email@example.com, firstname.lastname@example.org Date: 10-11-01 M-O-N-S-T-E-R R-A-N-C-H-E-R 3 F-A-Q ========================================================= Intro Welcome to the long awaited faq for the long awaited game. if you have not ever played a monster rancher game then you are missing out. This is one of the best series of all time. Highly addictive gameplay and hundreds upon hundreds of play hours make for one hell of a classic. If you liked pokemon, digimon, or are just into sims like I am you should give monster rancher a chance. Best game in the series? Well yes. It has all the best features that the other monster ranchers did not have and they threw out the features of the old monster ranchers that no one wanted. I hope you enjoy the faq as much as I did writing it. What its about The game is about a persons rise to fame. You are that person and you must try and become a great trainer in the land of tochikan. Choose from over 400 monsters to raise, but beware, this game if very addictive and can cause you to lose massive amounts of sleep. ============================================================ version history ============================================================ version 1.0 original version version 1.1 new dvd list by thoratic and a few extras ============================================================= Table of contents ============================================================= *copywrite info *comments by the faq makers -zdnetgameplayer -greeble *new features by zdnetgameplayer *characters by zdnetgameplayer and greeble *game worlds by zdnetgameplayer *in town by zdnetgameplayer *calendar by greeble *tips/hints for raising and winning *training info by greeble *cd list by zdnetgameplayer ========================================================= Copywrite Info ========================================================= This faq is copywriten by ultimategameplayer (also know as zdnetgameplayer), achaven13, someone, and lightwarmth. Any distrubution of this faq/walkthrough is prohibited. If we catch you with the faq without promission then you will be subject to federal action. the Only website as of now that can have this faq is www.cheatcc.com, gamefaqs.com and http://www.geocities.com/zdnetgameplayer/gamingcathedral.html?1 001269225070. other than that is not allowed. You may download the faq for your personal use but anything other than that (i.e. selling, distributing, or publishing) is prohibited. If you want to use this faq on your web site then please email me at email@example.com or lightwarmth at firstname.lastname@example.org. We probably will let you use the faq, but we would like you to ask us first. ======================================================== comments ======================================================== Zdnetgameplayer- I really enjoyed making this faq. It was a really good experience and I got to work with great faq makers. I hope that everyone gets to view our faq because I think that it is very good. I hope the rest of this faq making team had fun as well. Greeble-(post comment here) ======================================================== NEW FEATURES by zdnetgameplayer ======================================================== This game is so much better than the first two. I love how you don't have to stay at your boring ranch the whole time, and rarely visit somewhere else. We now get 5, count em' 5 lush environments for our cute and cuddly, baddy bashin, monsters to live and breed in. Another great thing that has been added to the monster rancher universe is the inclusion (or should I say removal) of not having to train your monsters to earn new moves. I think that this is very good feature, because I can remember spending countless hours and your monsters dollars on training. Now you have to buy ran ran, which lets you search the area for certain things, it is a pretty cool thing, a lot better than the old training. Not only do you get to train but you can also find items saucer stone pieces and accessories. One of the coolest features that have been added to the game is the encyclopedia. The encyclopedia is great because it stores all info on the monsters you taken off of disks. Once you have taken a monster off a disk you don't ever need to search for that disk again. A small feature but certainly welcome. And last but certainly not least is the inclusion of being able to make monsters off of dvds. All around I think that the monster rancher formula has been improved upon greatly. ================================================== CHARACTERS by zdnetgameplayer and greeble ================================================== This is not a long section because you are sort of isolated in a small place. But I think that the characters are all heartwarming so I think that they disserve mention. But it that is only if you count the people at your ranch. If you count the rivals too. Then you are looking at a pretty good list of characters. Fleria: she is your monster assistant. Though not as memorable as the first monster rancher's assistant, I think that she fits the new graphical change to a tee. She is just a tad bit cocky but is ultimately a good person. She loves blackmailing people into giving her items. Grandpa Bragma : he is fleria's grandpa. He runs the shrine and is really helpful early in your quest. Later in the game he becomes extremely helpful, when he isn't moping about fleria blackmailing him! Gaddamon: your first rival, not to hard to beat though. She's Obnoxious and rude, and likes to play mean tricks. Later she Even causes some major trouble. Other rivals: for each area (5) there are around 3 rivals for you to face off against. Most are nice but some are not. I guess you will have to get all the areas to find out. Maya: a nice and peaceful young girl, but don't be fooled By her peaceful appearance, she can pack a punch in Battle and isn't afraid to play dirty. Taya: Maya's brother, he is shy at first, but later he Becomes rather obsessed with battling. He usually Trains dragons, and he is very powerful in battle. Mitia: a snooty self confident girl, her overall goal is To get your ranch. While looking peaceful, she is Actually rather conceited. Taz: This young breeder is first seen trying to steal Something. But later he actually appears to be Quite a nice boy, a bit naïve though. He is prone To training beaclons. Jimsey: A lazy thief who is only in the breeding buisiness For money. He is quite powerful when he wants to be But also steals money. Don't let him get to you, As he sometimes gives you free items. YOU! Of course. You are the person who controls the game, so you should be mentioned. Have fun! ========================================================= GAMEWORLDS by zdnetgameplayer ========================================================= Brillia: you better bring a jacket if you want to enjoy this place. This frigid area is one of the coldest places you'll send your monster. Aside from the fact that its covered in snow, its also home to the evil tempered zan. It is a dangerous place, and should be used only by adult monsters...though this is your own choice. Brillia training Snowball: life up Knockdown: pow up, spd down Bloom: int up, pow down Icicle: spd up, def dwon Avalanche def up, int down Kalagari: this area is a very secluded and lush landscape. It is dwarfed by a huge waterfall and is probably the most beautiful place to train in. it offers a good training area, and good venturing possibilities. This is a good starting place for your monster if you are sick of morx. Kalagari training: Repeat jump: life up Hippo: pow up, spd down Waterfall: int up, def down Lotus: spd up, def dwon Dive: def up, int down Takerama: this is an area that should be feared. It is a desert like area that has many perils. It is dangerous, though not dangerous to dangerous for a starting monster. It is home to desert monsters. Takerama training: Sand swim: life Rock push: power up, spd Down Balance: int. up, pow Down Slide: spd up, def down Cactus: def up, int down Morx: morx is a nice woodlands area that is a very serene area that all should enjoy. I really think this is the best area to raise your monster, but that is just my opinion. This area is home to the childlike mocchi, and the monolith golem. This is the first area you start in. it is a pretty good place to train. With tons of potential, you should like this place *This is going to be your learning area so you need to remember to learn everything. The first thing is to try out each raising tests at least once (I suggest two) the second thing is to purchase the second or third best ran ran, and then search for the training area (it is called noisy hall). Once you have found it, just keep walking around finding other items. Then continue to train till you raise your trainer level and get to go to other stages. Morx's training options (there are also hidden ones but you will have to find those for your self) Trampoline: life up a little Picking: power up a little Blocking: int up a little 3step: speed up a little Nut catch: defense up a little Goat: what a weird name for a weird place. This is an underwater area that is very dangerous. I don't think that you should train here unless your monster is strong. Plus it does not offer the same venture opportunities as the other places do. This is home to any monsters you would like, though it is best suited for water monsters. Goat training Hole: life up Starfish: pow up, spd down Bubbles: int up, pow down Moray: spd up, def down Fish: def up, int down ========================================================= IN Town by zdnetgameplayer ========================================================= The shrine: this is an old favorite and one of monster rancher's staples. This is where most of the excitement of the game lies. Just simply follow the easy steps and you will get a nice monster to raise. Step 1: take out the monster rancher 3 disk. Step 2: insert cd/game/dvd disk and press x Step 3: after the disk has been read, put the monster rancher 3 disk back in and press x. Step 4: the last step is to wait in excitement in anticipation of getting the monster you really want, and personally is my favorite. Also while you are at the shrine you can put together your saucer stone pieces you traded or found. It is a cool way to get monsters that you don't have a cd for. ====================================================== Calendar: (by greeble) ====================================================== April (month 1): Week 1: zip Week 2: Brillia grand prix Location: Brillia Type: tournament Entered: 4 (5) Prize: 10000$ Rank: major 5 (S) Week 3: wild waves cup Location: Goat Type: league Entered: 6 Prize: 4000$ and a mocchis hat (works on mocchi) Rank: B Week 4: Mushroom cup Location: morx Type: league Entered: 4 Prize: 2000$ moak soup Rank: D May (month 2): Week 1: ripples tyro match Location: Goat Type: league Entered: Prize: 1000$ Rank: E Tropical Rumble Location: kalagari Type: league Entered: 6 Prize: 4000$ and a large egg Rank: A Week 2:Zip Week 3: Mirage cup Location: takrama Type: league Entered: 4 Prize: 3000$ snake emblem (works on naga) Rank: C Week 4: Aurora Stone Location: Brillia Type: tournament Entered: 8 Prize: An Aurora Stone Rank: Free-for-all June (month 3): Week 1: zip Week 2: morx all-stars Location: Morx Type: tournament Entered: 4 (5) Prize: 10000$ Rank: Major 5 Week 3: zip Week 4: Tochikan festa Location: Shrine Type: league Entered: 6 Prize: 500-5000$ Rank: E-S July (month 4): Week 1: zip Week 2: red coral cup Location: Goat Type: league Entered: 6 Prize: 2500$ Rank: C Week 3: Yukiran memorial Location: Brillia Type: tournament Entered: 4 Prize: 2000$ white ribbon (works on suzurin) Rank: D Week 4: Umbagi fall festa Location: kalagari Type: league Entered: 6 Prize: 4000$ totem poll (works on jell) Rank: B ========================================================= TIPS/HINTS For raising and winning by zdnetgameplayer ========================================================= *When feeding your monster at the beginning of the month feed him the middle of the road meal. It saves money and really doesn't affect the monster too much. If you have played the game extensively and don't have a cash problem then feel free to buy the most expensive "good" meal. Though the best meal for your monster is bone n meat, beware of overfeeding. It can cause your monster to become overweight and in the long term cause him/her to die young. *Unlike before when you had to worry about your skill rating, it has been taken out. Now all you have to do is raise your speed, and you will hit better. It makes the game a little easier by not making you train another skill. *Don't take too long training. Training your monster a lot in the beginning is good, but don't over do it. A super strong athlete may go far, but only to a certain extent before it dies. *If you love your monster then save often. Especially towards the end of his\her life. Nothing is worse than your monster dieing or getting KO'd and then having to restart your game a year earlier. But dieing isn't always a bad thing. When your monster dies it gives you a monster heart that holds your old monsters stats. You then can give it to your new monster, and essentially raise his/her skills. *Set up a schedule. This is where you really have to work on. I always train my monster, let it rest, train some more and battle. This is really a good plan. It keeps your monster in shape and keeps them in good health. *LET YOUR MONSTER REST! So many players don't let their monsters rest enough, resulting in loss of life expectancy of their pet. It can also cause your monster to run away or get sick... another way to shorten your monsters life. But if you don't want your monster to live go ahead and let your monster not rest. *At the beginning of every season you get to go on a 'venture'. Ventures are a way of training your monster. But first you must buy ran ran. Once you have the ran ran you want you can then start exploring. Once you find the "light of earth" then press X and you will search that place. If you find "noisy hall" then you can train your monster. Noisy hall does not change position like other items so remember its location. You can also find saucer stone pieces, items, and ability raising items on ventures. *Give up if you have to. If you have to give up a tournament, that's ok. Sometimes if your monster looks as if it will be koed then you should quit Imidiatly this will help your monster stay alive longer. *Stay as far away from your opponent as possible. This will help you get more "guts" for your monster. Plus you can wait to see when the best possible attack time is. I find this one of my most coveted advice. Though if your monster has a strong distance attack, you should probably stay closer. *Fight your rivals every time that they come to you. It will help you to find their weaknesses and it will also add to your stats. Trade with your rivals too. It will help you get more monsters in your encyclopedia. *If you don't have enough money to get good ran ran then you just should get ran ran smell, it will at least let you build your skills up. *FIRST thing you do when you enter a new area is to find the noisy hall where you can level up. This won't move so you need to memorize this position. *another piece of good info is to do training with your last 100 ran rans. You should do this because it lets you get the most out of your ran rans by maximizing its worth. Try it and you should see what I mean. Ran ran types Best monsters in my opinion: Raiden: taken from cd: Kenny G duotunes Raidens are easily one of my favorites. I think that they look really cool and are very easy to train. You should get the kalragi one if possible since it is very cool looking. His attacks may not be the strongest, but he is very good at hitting his opponent. Zan: taken from cd: matrix Though he is not the best monster at the beginning because it is very stubborn and grumpy. I don't use this guy much because he makes me mad at the beginning. But if you are patient then go for it he is really powerful when in its prime. Dragon: taken from the sleepy hollow dvd Dragons are my favorite breed of monster. They are a little stubborn and pride full, but they are very worth it. I like then because they are a powerhouse. My 1 year old dragon could do 262 hit points worth of damage in one hit with his level five bite. He is very worth it. The only drawback is that they don't live exceptionally long. Other good monsters: Zoom Durahan pixie Types or ran ran: Leaf-small amount of time to search Fruit-longer time to search Extract- a long time to search Smell-free, and is really good for quick searches. ============================================================= Training methods (greeble) ============================================================= Okay, one of the toughest parts in the game is getting your Bundle of fluff (or spikes) ready for the next battle. Sometimes It can be boring and dull, but it pays off. This section is here To help you get your monster ready for all of the tough battles Ahead. Ready? I thought so! Spd: this stat puts up your ability to dodge, block and hit the other monster. It is wise to train any monster in a lot of speed, or else the other monster Will always hit it. This is one of the toughest things to train on some monsters. But it is so worth it! Lif: Another biggie, this is important because it relates to how long you can stay alive in battle. This is generally the first thing you should train. It is very important so you should train it in large amounts. Pwr: For some monsters, this is the biggest thing about training. See, for a lot of monsters, most of there attacks depend on power. You should usually train this or intelligence 3rd. Power attacks are usually yellow on the place in battle that shows the picture of the attack. Int: this stat also what helps your attacks in battle. Depending what you want to train, this should be 3rd. For instance, a suzurin has mostly intelligence attacks so you should train it in intelligence and then power. Intelligence attacks are in green. Dfc: This stat helps you have less damage done to you. It is Pretty important, but I always train it last. You decide whether you want it or not. ============================================================= Section *.* By Someone Battle Tips The extremely common battle, usually an easy task if you know what to do. Being through 273 battles, I've come up with several battle tactics, depending on the monster your facing and the stats your current monster possess. Aside from these, here are valid points you should use when battle a monster of this species. General Tips: High speed is usually something that everyone should think about before making a monster, even if you have a golem, at least 300 speed would be preferred. It will help in the future. Aside from that, status usually depends on the monster. EXAMPLES: Zan: High speed and strength can get you an instant championship. Durahan: High defense, power and average speed make this a good monster to start as. Dragon: On the other hand some monsters like this one can benefit from having all above average stats, although this is a challenge for most, if attainable, you can have a destructive monster on your side. Specific Tips: *Note: Regardless of any of these strategies, pushing your opponent against the wall, but making sure not to let him push you back, usually helps. Suezo: The mascot of monster rancher, this monster usually isn't much of a threat unless it attacks you within mid-range. It would then pull off an attack that swallows your monster then spits it out, causing major damage. The best defense against this is to stay in close, the worst he could do is use an attack that lowers your guts or his low level close range attack. Moochi: Relatively every Moochi I have encounter possessed only one close range attack, a head-butt attack which is easily avoided, and yet again weak. As with the Suezo's strategy, stay close, and push him against the wall, stay far enough that you'd stay in close range, but the opponent has room to move forward, just to be pushed back again. Jell: These guys usually are paired with a relatively high defense, and mid to high speed, yet weak defense and sometimes weak attack as well. The mid-range hammer attack can be strong so stay close or far from this one, but not in the middle. Octopee: These monsters are very weak, but usually carry high defense, stay in close and allow it to use its spin attack. A very weak attack and its usually dodged, this monster poses no serious threat. Momo: This monster relies on long range to midrange attacks, it sometimes has two close range attacks, both of which are usually nothing to worry about. Again, a relatively weak monster. Golem: Now we're getting somewhere this beast is usually paired with immense strength (duh ) and a strong defense, it usually has a low speed, so a monster with mid to high range speed (compared to your current rank) can easily dodge most of it's attacks. In the future levels however, It usually possesses MAX strength, and immense speed. This could be something to worry about, because the speed status is what determines how often you strike a blow, and how often you dodge one, this is very important to remember in the future, because most monsters have ridiculously high speed. Zoom: A fast, and sometimes strong opponent, this beast's life is not too high, nor is its defense, but it has incredibly high speeds, so make sure your guts are at max before releasing every attack you can muster. Usually one hit, and this monster goes down. Tiger: Oddly enough, Zoom and Tiger share very similar characteristics. Both usually major in speed and power, but the strategy is changed ever so slightly, for this monster, usually staying in the mid-range attack basis is your best option. Especially if it's a low level Tiger. The two mid range attacks (the beginning ones) They have terrible accuracy and low attack power, making this an easy kill. Hare: Their mid range attack (Umpa or something ) is usually quite strong, again this monster too majors in speed, so high speed would definitely benefit you. His close range attack does mid to low damage, so this monster is not as easy as it looks. The best option is to beat with outright force, since most hare's have incredibly low Life. One hit usually takes these guys out, but if their speed outmatches yours, expect every hit to be dodged with ease. Mew: The most important thing to remember is to stay away from the mid or long range attack. Hawaiian is a devastating attack (to Guts anyway) So always stay close. In close range the worst it can do is Scratch you. Besides this, it may have mid to high speed, but not high enough that it should pose a threat to your monster. Beaklon: This one can go one of two ways. Some of the Beaklons have high defense and incredibly high power. Which suits they're appearance best in my opinion. On the other hand the Mose form (which is common in the end of the game by the way.) Usually has high speed, and strong power. Again with most other monsters staying close is the best way to survive. Especially with this monster, its mid-range attack (that dash thing) is incredibly strong, but misses frequently. Close range, they use the Horn Sweep attack (now that I think about it, I was NEVER hit by this attack) and the Back Fist attack, which is another extremely powerful attack yet misses too much. Overall, try to kill this beast as fast as possible, that basically the best thing to do. Dragon: King of the monsters, these guys could easily kill any monster with one move. Usually fire breath (long range) or Inferno (mid range). Besides that, stay close and it will use either tail swipe or Bite, both strong moves. However with a monster with high speeds, this won't be a problem as both moves will be avoided. If this advice is followed, the Dragon shouldn't pose much of a threat. Dakkung: This monster is relatively weak, its average in all stats but somewhat lacking in defense, an easy kill for the trained monster there's really no advice to give on this one Baku: Huge dog is all I can say to describe this gargantuan beast, for some reason, even with 400 power, this thing can half the energy of a monster with high defense. So be careful. It usually has low defense, so attacking it fast is your best bet. Pixie: MAN THESE THINGS ARE ANNOYING! LIKE FLIES! *ahem* sorry, had to get that off my chest these things are the worst enemies u can face, not cause they're strong, its cause of they're annoyingly high speed. They can dodge all of your attacks for the entire fight and hit you for ten damage minimum and still win the battle. Best bet is to wait for 99 Guts and unleash everything at once (this goes for all high speed monsters). Durahan: another of the coolest monsters in the game, and a personal favorite of mine. They come in all status types, from high defense and power to high speed and life this is usually random however they are commonly in the high defense range. Too counter this, make sure u have high speed, to block the Durahan's strong attacks. Then slowly beat away at it, and the it will eventually fall. Nagas: Now that I think about it these guys are pretty rare I only sometimes see them in a desert tournament and rarely Gadamon has one be that as it may, not much strategy is needed for this monster. He has a high speed that the rest of his stats which are average to below average. Because of this, the same strategy that is used on the Pixie would work here. Colorpandoras: Hmm I've only fought one of these in my 200-and some battles anyway, they are pretty weak generally anything could take these down with ease. Plants: Weak monster, weak attacks, small defense and low speed I haven't been able to find one strong Plant monster, so there aren't any advanced techniques on this one. Hengar: Another personal favorite, these guys are extremely well trained for some reason. All of their stats are far above- average, and they usually posses one extremely powerful attack (ion cannon, and Omega Blade for example). In order to beat these guys, staying close is a must for many reasons. 1) far range attack: Ion cannon can you say insta-kill? 2) mid-range attack: (some) Omega Blade 3) Mid range attack: Core attack (usually level or 9) As for close range, the hengers have the weak mega blade attack, which is usually dodged and not worth much damage. Also they use a status attack which brings up their guard a lot. Stay close, and attack frequently. Lesione: Another form of the pixie but stronger. They have strong attacks and dodge just as much if not more so than the pixies. The strategy is mixed sometimes they have the attack which bounces you against their nose and launching u far away. This attack is powerful and it's a close range. Sometimes they have powerful mid-range attacks as well but they usually use the lesihorne attack, which brings your guts down somewhat. Suzurin: Yet another pixie, but exactly alike in many ways, they fight like pixies, being weak and with low level guts moves, and dodge just as much, use the same strategy on this monster as you did with the pixie. Psiroller:The guys are annoying, they have above average speed, they are pretty strong. Stay close, they're far and mid-range attacks are strong, but they're close range doesn't do as much damage, but still poses a threat. Luckily though, this move is dodged easily. Pancho: Stay close, trust me on this, up close, they seem to ALWAYS have the Magic Hand technique learned. A weak technique and dodged just as easily as the rest of his moves. Mogi: Stay mid range, its head bang attack is strong, as is its Dig attack from far-range. For Mid-range however it uses the scratch attack a lot, its weak and is meant to lower your Guts, but it doesn't do that well either. Raiden: No Info. Gitan: No info Ogyo: No info Zan: Normally, I would place Joker here since I fought it first, but I believe the Joker is far stronger than the Zan so here's how it works First things first, make sure no stories are currently activated. Next step, move on over to Brillia and wait a few weeks (sometimes it works immediately), Maya should appear, grief stricken and warning you of a strong monster that attacked her. Wait a few weeks, all of a sudden some really upbeat music will play, it is then that the Brillia Henger with two odd-looking accessories will attack you without warning. This monster is pathetic, just kill it with one attack. Be warned however, it has high speed. That's over with, moving on Wait a few weeks, Taya will come in and warn you as Maya did. After this, that same upbeat music appears again and that Brillia Henger strikes again defeat and it runs off a few more weeks later and the Henger arrives but this time Gadamon with it. So you know who this monster belongs to now. So you beat it as before done and done but before she leaves, she says a scientist named Nahze modified her monsters to defeat yours. She leaves before you can learn more about this. So after a few more weeks some wierdo shows up? Yes its an odd looking guy with a huge nose he goes a little crazy and lo and behold, he has a cool looking Zan with him. (that breast plate however looks questionable if you ask me ) He battles you immediately and you'd think his dark and evil looking monster would pose a challenge. Fortunately for you, he has the stats of an average B monster even worse he has no defense and relatively low life. One correct strike could bring this terror down. The fight is over, congratulations, you just completed the hardest part of the quest. All that's left is to give the Zan disk to Grandpa Braghma, and find a CD containing the Zan, good luck. Joker: Now this guy is definitely one of my favorite monsters. It's unfortunate that I have yet to attain this particular monster. Anyway here's his story. After completing Burn and Ms. Jenna's quick story-lines, your on to Kai's. His starts when Ms. Jenna and Burn warn you of his antics coincidentally enough, he arrives shortly after he offers you 2000G to lose to him in a tournament. Fleria is gets angry and talks back to Kai, which to say the least angers him. He starts a battle with you with a Rank A relatively strong Naga type monster. This thing is kinda strong, but has weak defense so hit it with a strong attack and it should go down in two to three turns. After this he leaves Few more weeks and he comes back apologizing, and as a friendly gesture, gives you an antique item, he then invites you to battle in the dead of night on the 2nd week of November. Fleria is reluctant to accept but he says he'll ask when the time comes. A week later, Ms. Jenna arrives and warns you not to accept anything from Kai, and to just ignore him. Burn does the same a few weeks later. Some advice for you, train all of your monsters stats to at least 400-550, and speed and power should both be extremely high. Why you ask? Because 2nd week of November, Kai asks you to go to the Luna Battle. You can allow this or deny his gesture, either way, you can always go to the tournament next year and for years to come. Should you accept his mission he will take you to the basic Goat arena, yet a lot darker, considering its around mid-night. Kai arrives with his Naga type monster and says he'll defeat your monster with a major handicap in his favor before he can do this though, the antique item he gives you will activate and float into the air. It explodes in a flash of light, and a shadow could be seen standing on one of the statues in the background. Upon closer inspection, the shadow is seen to be holding a rather large scythe. It is then that a new man arrives from who knows where I won't spoil it for you but soon he fights you tip of advice. DON"T LOSE! ALWAYS SAVE BEFORE THE 2nd WEEK OF NOVEMBER SO YOU CAN RESTART IF HE IS OVERPOWERING YOU! Now on to the battle, this guys stats are around 400-480 but his defense is considerably low, here's his weak spot, two strong attacks should kill him. For me, it took three from my Durahan. Try to stay close because his mid-range and far-range attacks are easily one hit kills but that's not saying much because his close-range attack does the same. Chaos Slash is extremely powerful (and cool looking at that) and if it connects, your dead, luckily it misses frequently, so high speed is a must. If your lucky or strong enough, the joker shall die, and he gives you an item that will allow you to regenerate this monster from any Saucer Stone that contains it. Give this item to Grandpa Bragma. Congratulations! You got the joker ============================================================= ============================================================== Cd List by zdnetgameplayer ============================================================== The beatles, white album disk 2===electrieel The coors, special edition===psiroller The beatles, sgt. Peppers lonely heart club band===dakkung The body guard soundtrack===bosco The beach boys summer in paridise===merman The badlees, river songs===momo The roots of rock and blues===pixie Better than fiction===marshmellow Bon appetit entertaining with style===gitan The big chill soundtrack===durahan Beaches soundtrack===psiroller The classic arron Neville===bosco Blues traveler,four===mew Crash test dummies, god shuffled his feat===plant The rolling stones, hot rock disk 1===marimbal The rolling stones, hot rock disk 2===avalanche Romantic gypsy guitar===baku R.E.M, green===konta Robert plant, now and zen===merman Ray charles, greatest hits volume 1===jell Queen, greatest hits===ogyo Paul Simon, graceland===electrieel Pearl jam, nothing as it seems===pixie The police, every breath you take===kakao Oingo boingo, alive===mew Oliver and company soundtrack===suezo Nature sings the blues===mew Madonna, you must love me===mew Horowitz plays Mozart===konta Robert plant, pictures at eleven===zan Red hot chili peppers, one hot minute===zoom R.E.M, new adventures in Hi Fi===mocchi Spice girls, spice world===xolorpandora Saturday night fever soundtrack===lapislatel Sound effects, transpertation===momo Sound effects, animals===colorpandora Sister hazel, fortress===yuppee Sheryl crow, Tuesday night music club===hare Sade, promise===strawberry Shaggy, hot shot===hotrod Tracy chapman===ogyo Titanic soundtrack===fukazo Ted Hawkins, happy hour===naga Tubes, the completed backward principle===kuririn DVD LIST BY THORATIC: EXAMPLE) DVD name - MONSTER TYPE LIF POW INT SPD DEF 1. Blue Velvet - MOGI 119 147 098 107 067 2. Romper Stomper (disc 1) - BREEZA 122 117 133 130 114 3. Romper Stomper (disc 2) - RYOZAN 139 168 119 133 150 4. Re-Animator - JIRO 096 141 091 113 097 5. Bride of Re-Animator (unrated side) - SANDLESSIE 151 141 116 108 122 6. Bride of Re-Animator (r-rated side) - WINDINE 125 102 160 135 092 7. Killer Klowns from Outer Space - TIGER 111 121 116 158 092 8. Meet the Feebles - GALUM 125 111 112 168 113 9. Pink Floyd - The Wall - ANGEL 111 095 170 157 112 10. Evil Dead (Elite version) - HOTROD 094 152 079 141 128 11. Evil Dead 2 (limited edition tin) - COCONUT 155 061 128 076 108 12. Army of Darkness (director's cut) - TIGER 097 146 093 137 105 13. Hellraiser (limited edition tin ) - SCISSORS 106 153 060 112 149 14. Hellraiser 2 (limited edition tin ) - ELECTRIEEL 142 138 110 086 104 15. Maniac (limited edition tin) - KONTA 111 118 126 164 105 16. Let Sleeping Corpses Lie (limited edition tin) - GRILIEF 161 121 122 100 115 17. The Beyond (limited edition tin) - FLEECE 101 157 129 093 111 18. City of the Living Dead (EC version) - MOGI 096 165 143 118 080 19. House by the Cemetery (Anchor Bay version) - LESIONE 138 120 121 106 110 20. New York Ripper (Anchor Bay version) - FUKAZO 107 158 144 124 100 21. Shock - LULU 084 123 084 153 95 22. The Texas Chainsaw Massacre - HENGAR 089 148 139 143 095 24. Clerks - DARK BRINGER 106 142 131 131 107 25. The Matrix - ZAN 090 150 100 180 090 26. Silence of the Lambs (Criterion version) - SHELLUNCHO 110 098 127 092 200 27. Hannibal (disc 1) - SPEARMINT 104 137 100 148 104 28. Hannibal (disc 2) - JELL 104 108 129 088 155 29. Beastie Boys Anthology (disc 1) - OCTOPEE 099 130 121 141 070 30. Beastie Boys Anthology (disc 2) - TORTBOY 102 145 119 084 133 31. Seven (disc 1) - FUKAZO 121 154 132 112 110 32. Seven (disc 2) - DAKKUNG 077 115 128 132 112 33. Hard Boiled - KAKAO 093 113 138 109 124 34. Phantasm - PSIROLLER 129 140 066 139 093 35. The Amityville Horror (ws side) - OCTOMEE 114 117 143 112 057 36. The Amityville Horror (ff side) - SENIORIN 113 115 131 131 140 37. Fright Night (ws side) - MOCCHI 098 100 126 146 135 38. Fright Night (ff side) - RYOZAN 123 150 126 136 140 39. Mountaintop Motel Massacre - RABBIROLLER 124 125 062 156 105 40. C.H.U.D. - MARIRIN 124 110 112 156 155 41. The Stuff - MARIRIN 135 127 120 140 137 42. House - FLEECE 090 137 138 123 116 43. House 2 - TIGER 095 127 108 173 101 44. Sleepaway Camp - OGYO 108 107 133 109 073 45. Alice Sweet Alice - KAIO 102 183 098 057 150 46. Hell Night - HENGAR 076 155 168 158 080 47. Prom Night - ZAZA 115 106 072 168 108 48. Halloween - FUKAZO 106 151 140 102 096 49. Halloween (extended cut) - LAPISLATEL 134 170 087 066 175 50. Halloween II - METANIX 106 151 140 102 096 51. Halloween III - JELL 091 115 158 103 140 52. Friday the 13th - DRAGON 129 165 142 121 155 53. Twitch of the Death Nerve - MOGI 114 150 107 116 105 54. Black Christmas - PSIROLLER 113 135 076 126 085 55. The Blair Witch Project - PANSY 080 100 050 155 100 56. Book of Shadows: Blair Witch 2 - CARAME 104 097 123 092 137 57. Book of Shadows (soundtrack side) - GOLEM 110 174 109 055 152 58. The Exorcist (version you've never seen) - TORTBOY 118 131 128 095 139 59. The Shining - LESIONE 148 135 123 111 108 60. Invasion of the Body Snatchers (ws side) - COCONUT 151 075 153 093 095 61. Invasion of the Body Snatchers (ff side) - SCISSORS 104 160 057 106 170 62. The Thing - LULU 074 127 085 143 099 63. Jaws - FUKAZO 105 150 130 100 100 64. Pirahna - ISOBE 104 112 131 136 123 65. Videodrome - ELECTRIEEL 148 137 108 064 083 66. Jacob's Ladder - PSIROLLER 129 148 076 128 088 67. Henry: Portrait of a Serial Killer - KAIO 113 182 088 054 158 68. Tetsuo: The Iron Man - GITAN 121 096 136 108 092 ======================================================= secret monsters by zdnetgameplayer ======================================================= There are a few secret monsters in monster rancher 3 which make you go through a certain event to get them. Here are the monsters and how to get them. Most are easy, though a few will take a few hours of training to get them. To get a dragon: you must first beat the offical A tournament this monster will be unlocked. to get a durahan: you must first beat the offical A tournament this monster will be unlocked. to get a joker: after you have gotten into the Goat area play until you meet Kai. He will later give you an item and invite you to a tournament in November. Now wait until you speak with Ms. Jenna and she will say something about Grandma Mosha. Go into Morx and speak with Grandma Mosha. When asked to fight say "yes". Now go back to Goat and fight in the November tournament. If you beat the Joker you will unlock the Joker breed. to get pancho: you must first beat the offical B tournament this monster will be unlocked. to get zan Oncyou must first beat the offical C tournament visit Brilla. Play there until you get to a storyline in which you have to fight a Zan. If you defeat it you will later recieve a sauser stone to bring to the shrine. When grandpa sees it he will research the item. Then you can take cd to the shrine and get zan. Item list contact info if you wish to give us info on our faq or suggestions, or even stuff you think we should add, please send an email to email@example.com, or firstname.lastname@example.org your feedback is appreciated as it will help make the faq the best it could be. You will be credited if you send info in.