Monster Rancher Battle Card Game

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FAQ

MONSTER RANCHER BATTLE CARD GB FAQ
Version 2.0 5/30/2000
Created by Ethan Gilchrist
           Syberus@hotmail.com

======================================================================
[CARD LIST:] ("C"= Card Type, "K"= Kind of Skill, "A"= Object of Attack
              "E"= Element)
Note: The cards are listed in order by number. Because of this the All
      Monster and Breeder cards have been separated into groups to keep
      the numerical order correct. Also some monster cards were not
      included in the game so there is no C-016 through C-020.
======================================================================

----------------------------------------------------------------------
TIGER CARDS
----------------------------------------------------------------------
[Power Attack Cards:]

Card Number: 001
  Card Name: Right Claw
          C: Skill
          K: Power
          A: Single
     Damage: 1
       Guts: 0
      Notes: Can use with Left Claw and Horn. 2 kinds cause Damage 3.
             3 kinds cause Damage 7.

Card Number: 002
  Card Name: Left Claw
          C: Skill
          K: Power
          A: Single
     Damage: 1
       Guts: 0
      Notes: Can use with Right Claw and Horn. 2 kinds cause Damage 3.
             3 kinds cause Damage 7.

Card Number: 003
  Card Name: Horn
          C: Skill
          K: Power
          A: Single
     Damage: 1
       Guts: 0
      Notes: Can use with Left and Right Claws. 2 kinds cause Damage 3.
             3 kinds cause Damage 7.

Card Number: 004
  Card Name: Charge
          C: Skill
          K: Power
          A: Single
     Damage: 4
       Guts: 2
      Notes: If this blow is not dodged, Damage 1 results.

Card Number: 005
  Card Name: Stab
          C: Skill
          K: Power
          A: Single
     Damage: 4
       Guts: 3

[Smart Attack Cards:]

Card Number: 006
  Card Name: Ice Bomb
          C: Skill
          K: Smart
          A: Single
     Damage: 2
       Guts: 3
      Notes: A monster hurt with this card can't attack next turn.

Card Number: 007
  Card Name: Bolt
          C: Skill
          K: Smart
          A: Single
     Damage: 3
       Guts: 2

Card Number: 008
  Card Name: Lightning
          C: Skill
          K: Smart
          A: Single
     Damage: 5
       Guts: 4

[Special Cards:]

Card Number: 009
  Card Name: Sonic Move
          C: Skill
          A: Special
       Guts: 0
      Notes: Can use with Power Skill. Cannot dodge that Skill.

Card Number: 010
  Card Name: Roar
          C: Skill
          A: Special
       Guts: 3
      Notes: Foe can't attack next turn.

[Defense/Dodge Cards:]

Card Number: 011
  Card Name: Back Roll
          C: Skill
          K: Dodge
       Guts: 1
      Notes: Dodges Power or Smart Skill.

Card Number: 012
  Card Name: Jump
          C: Skill
          K: Dodge
       Guts: 2
      Notes: Dodges Power Skill. Next turn own Power skill damage Doubles.
             And change own element to Air until next turn ends.
----------------------------------------------------------------------
GALI CARDS:
----------------------------------------------------------------------
[Power Attack Cards:]

Card Number: 013
  Card Name: Scratch
          C: Skill
          K: Power
          A: Single
     Damage: 1
       Guts: 1

Card Number: 014
  Card Name: Kick
          C: Skill
          K: Power
          A: Single
     Damage: 2
       Guts: 2

Card Number: 015
  Card Name: Spin Cut
          C: Skill
          K: Power
          A: Single
     Damage: 8
       Guts: 5

Card Number: 016
  Card Name: Evil Dance
          C: Skill
          K: Power
          A: Single
     Damage: 10
       Guts: 7
      Notes: Even if dodged, damages half.

[Smart Attack Cards:]

Card Number: 017
  Card Name: Holy Ray
          C: Skill
          K: Smart
          A: Single
     Damage: 2
       Guts: 3
      Notes: This Skill can't be dodged.

Card Number: 018
  Card Name: Thunder
          C: Skill
          K: Smart
          A: Single
     Damage: 4
       Guts: 3

Card Number: 019
  Card Name: Blaze Wall
          C: Skill
          K: Smart
          A: Total
     Damage: 2
       Guts: 4
      Notes: Skill damages all foes.

Card Number: 020
  Card Name: Evil Blow
          C: Skill
          K: Smart
          A: Single
     Damage: 6
       Guts: 4

Card Number: 021
  Card Name: Flame
          C: Skill
          K: Smart
          A: Single
     Damage: 8
       Guts: 5

[Special Cards:]

Card Number: 022
  Card Name: Tactics
          C: Skill
          A: Special
       Guts: 3
      Notes: Reclaim 1 from dumped cards.

[Defense/Dodge Cards:]

Card Number: 023
  Card Name: Reflect
          C: Skill
          K: Defense
       Guts: 3
      Notes: Reflects Wise Skill Damage.

Card Number: 024
  Card Name: Lie Down
          C: Skill
          K: Dodge
       Guts: 3
      Notes: Dodges Power or Smart Skill.

----------------------------------------------------------------------
GOLEM CARDS:
----------------------------------------------------------------------

[Power Attack Cards:]

Card Number: 025
  Card Name: Clutch
          C: Skill
          K: Power
          A: Single
     Damage: 3
       Guts: 3
      Notes: A monster hurt with this card can't attack next turn.

Card Number: 026
  Card Name: Brow Hit
          C: Skill
          K: Power
          A: Single
     Damage: 5
       Guts: 3

Card Number: 027
  Card Name: Kick
          C: Skill
          K: Power
          A: Single
     Damage: 7
       Guts: 4

Card Number: 028
  Card Name: Throw Away
          C: Skill
          K: Power
          A: Single
     Damage: 5
       Guts: 5
      Notes: A monster hurt with this card can't attack next turn.

Card Number: 029
  Card Name: Chop
          C: Skill
          K: Power
          A: Single
     Damage: 8
       Guts: 5

Card Number: 030
  Card Name: W-Chop
          C: Skill
          K: Power
          A: Single
     Damage: 10
       Guts: 6

Card Number: 031
  Card Name: Roller
          C: Skill
          K: Power
          A: Single
     Damage: 12
       Guts: 7

Card Number: 032
  Card Name: Cyclone
          C: Skill
          K: Power
          A: Total
     Damage: 4
       Guts: 8
      Notes: Skill damages all foes.

[Smart Attack Cards:]

Card Number: 033
  Card Name: Quake
          C: Skill
          K: Smart
          A: Total
     Damage: 3
       Guts: 6
      Notes: This damages all monsters on earth except myself.

[Special Cards:]

Card Number: 034
  Card Name: Recharge
          C: Skill
          A: Special
       Guts: 2
      Notes: Next Power Skill's damage will double for only once.

[Defense/Dodge Cards:]

Card Number: 035
  Card Name: Defense
          C: Skill
          K: Defense
       Guts: 2
      Notes: Reduces Power Skill damage by 5.

Card Number: 036
  Card Name: Protect
          C: Skill
          K: Defense
       Guts: 1
      Notes: Bears damage once.

----------------------------------------------------------------------
SUEZO CARDS:
----------------------------------------------------------------------

[Power Attack Cards:]

Card Number: 037
  Card Name: Spit
          C: Skill
          K: Power
          A: Single
     Damage: 2
       Guts: 1

Card Number: 038
  Card Name: Teleport
          C: Skill
          K: Power
          A: Single
     Damage: 2
       Guts: 2
      Notes: This skill can't be dodged.

Card Number: 039
  Card Name: Tail Lash
          C: Skill
          K: Power
          A: Single
     Damage: 2
       Guts: 2
      Notes: This Skill cuts enemy breeder's Guts by 1.

Card Number: 040
  Card Name: Bite
          C: Skill
          K: Power
          A: Single
     Damage: 6
       Guts: 4

Card Number: 041
  Card Name: Tongue
          C: Skill
          K: Power
          A: Single
     Damage: 6
       Guts: 5
      Notes: This Skill cuts enemy breeder's Guts by 3.

[Smart Attack Cards:]

Card Number: 042
  Card Name: Kiss
          C: Skill
          K: Smart
          A: Single
     Damage: 2
       Guts: 3
      Notes: This Skill cuts enemy breeder's Guts by 3.

Card Number: 043
  Card Name: Lick
          C: Skill
          K: Smart
          A: Single
     Damage: 2
       Guts: 4
      Notes: This Skill causes enemy breeder to lose all his Guts.

Card Number: 044
  Card Name: Eye Beam
          C: Skill
          K: Smart
          A: Single
     Damage: 5
       Guts: 4

[Special Cards:]

Card Number: 045
  Card Name: Scouting
          C: Skill
          A: Special
       Guts: 1
      Notes: View top cards and draw 1 card.

Card Number: 046
  Card Name: Provoke
          C: Skill
          A: Special
       Guts: 0
      Notes: Next turn enemy can attack only this monster.

Card Number: 047
  Card Name: Yodel
          C: Skill
          A: Special
       Guts: 4
      Notes: Suezo Defense card. Skips next enemy's turn.

[Defense/Dodge Cards:]

Card Number: 048
  Card Name: Side Roll
          C: Skill
          K: Dodge
       Guts: 1
      Notes: Dodges Power or Smart skill that consumes 2 or more Guts.

----------------------------------------------------------------------
PIXIE CARDS:
----------------------------------------------------------------------

[Power Attack Cards:]

Card Number: 049
  Card Name: Scratch
          C: Skill
          K: Power
          A: Single
     Damage: 1
       Guts: 0

Card Number: 050
  Card Name: Kick
          C: Skill
          K: Power
          A: Single
     Damage: 2
       Guts: 1

Card Number: 051
  Card Name: Charge
          C: Skill
          K: Power
          A: Single
     Damage: 4
       Guts: 2
      Notes: If this Skill isn't dodged, damage 1 results.

[Smart Attack Cards:]

Card Number: 052
  Card Name: Thunder
          C: Skill
          K: Smart
          A: Single
     Damage: 1
       Guts: 0
      Notes: Thunder and Bolt can be used same time in one turn.

Card Number: 053
  Card Name: Bolt
          C: Skill
          K: Smart
          A: Single
     Damage: 2
       Guts: 1
      Notes: Thunder and Bolt can be used same time in one turn.

Card Number: 054
  Card Name: Shotgun
          C: Skill
          K: Smart
          A: Total
     Damage: 3
       Guts: 3
      Notes: Can damage more than 1 monster.

Card Number: 055
  Card Name: Lightning
          C: Skill
          K: Smart
          A: Single
     Damage: 4
       Guts: 4
      Notes: This Skill can't be dodged.

Card Number: 056
  Card Name: Kiss
          C: Skill
          K: Smart
          A: Single
     Damage: 1
       Guts: 4
      Notes: This Skill causes enemy breeder to lose all his Guts.

[Special Cards:]

Card Number: 057
  Card Name: Enchant
          C: Skill
          A: Special
       Guts: 1
      Notes: Foe can't use damaging Skill on this monster next turn.

Card Number: 058
  Card Name: Recover
          C: Skill
          A: Special
       Guts: 2
      Notes: Restores 1 ally's life by 3.

[Defense/Dodge Cards:]

Card Number: 059
  Card Name: Step
          C: Skill
          K: Dodge
       Guts: 0
      Notes: Dodges Power or Smart Skill that consumes 1 or more Guts.

Card Number: 060
  Card Name: Soar
          C: Skill
          K: Dodge
       Guts: 1
      Notes: Dodges Power Skill. Next turn own Power skill damage
             Doubles. And change own element to Air until next turn
             ends.

----------------------------------------------------------------------
DINO CARDS:
----------------------------------------------------------------------

[Power Attack Cards:]

Card Number: 061
  Card Name: Punch
          C: Skill
          K: Power
          A: Single
     Damage: 3
       Guts: 2

Card Number: 062
  Card Name: Charge
          C: Skill
          K: Power
          A: Single
     Damage: 4
       Guts: 2
      Notes: If this Skill isn't dodged damage 1 results.

Card Number: 063
  Card Name: Tail Slap
          C: Skill
          K: Power
          A: Single
     Damage: 5
       Guts: 3
      Notes: This Skill can't inflict damage on monsters in midair.

Card Number: 064
  Card Name: Bite
          C: Skill
          K: Power
          A: Single
     Damage: 6
       Guts: 4

Card Number: 065
  Card Name: Bite Throw
          C: Skill
          K: Power
          A: Single
     Damage: 6
       Guts: 5
      Notes: A monster hurt with this can't attack next turn.

Card Number: 066
  Card Name: Knee Kick
          C: Skill
          K: Power
          A: Single
     Damage: 8
       Guts: 5

Card Number: 067
  Card Name: Fire Dash
          C: Skill
          K: Power
          A: Single
     Damage: 11
       Guts: 6
      Notes: If this Skill isn't dodged, damage 3 results.

[Smart Attack Cards:]

Card Number: 068
  Card Name: Dust Kick
          C: Skill
          K: Smart
          A: Single
     Damage: 3
       Guts: 3
      Notes: A monster hurt with this can't attack next turn.

Card Number: 069
  Card Name: Flame
          C: Skill
          K: Smart
          A: Single
     Damage: 4
       Guts: 3

[Special Cards:]

Card Number: 070
  Card Name: Leap
          C: Skill
          A: Special
       Guts: 1
      Notes: Can use with Power Skill. That Skill can't be dodged.

[Dodge/Defense Cards:]

Card Number: 071
  Card Name: Endure
          C: Skill
          K: Defense
       Guts: 1
      Notes: Reduces Power Skill damage by 2.

Card Number: 072
  Card Name: Jump Aside
          C: Skill
          K: Dodge
       Guts: 2
      Notes: Dodges Power or Smart Skill.

----------------------------------------------------------------------
NAGA CARDS:
----------------------------------------------------------------------

[Power Attack Cards:]

Card Number: 073
  Card Name: Belly Blow
          C: Skill
          K: Power
          A: Single
     Damage: 2
       Guts: 2
      Notes: Can't avoid the damage of this Skill by defense.

Card Number: 074
  Card Name: Stab
          C: Skill
          K: Power
          A: Single
     Damage: 3
       Guts: 2

Card Number: 075
  Card Name: Pierce
          C: Skill
          K: Power
          A: Single
     Damage: 2
       Guts: 3
      Notes: This Skill can't be dodged.

Card Number: 076
  Card Name: Thwack
          C: Skill
          K: Power
          A: Single
     Damage: 4
       Guts: 3

Card Number: 077
  Card Name: Whirl Blow
          C: Skill
          K: Power
          A: Single
     Damage: 9
       Guts: 6

[Smart Attack Cards:]

Card Number: 078
  Card Name: Poison Gas
          C: Skill
          K: Smart
          A: Single
     Damage: 4
       Guts: 4
      Notes: A monster hurt with this can't attack next turn.

Card Number: 079
  Card Name: Evil Shot
          C: Skill
          K: Smart
          A: Single
     Damage: 5
       Guts: 4

Card Number: 080
  Card Name: Life Steal
          C: Skill
          K: Smart
          A: Single
     Damage: 4
       Guts: 6
      Notes: Recoups life equal to damage.

Card Number: 081
  Card Name: Evil Shots
          C: Skill
          K: Smart
          A: Single
     Damage: 8
       Guts: 6
      Notes: Even if dodged damages half.

[Special Cards:]

Card Number: 082
  Card Name: Glare
          C: Skill
          A: Special
       Guts: 3
      Notes: Foe can't dodge in this turn.

Card Number: 083
  Card Name: Death Trap
          C: Skill
          A: Special
       Guts: 1
      Notes: Can attack repeatedly, only in this turn.

[Dodge/Defense Cards:]

Card Number: 084
  Card Name: Counter
          C: Skill
          K: Defense
       Guts: 3
      Notes: Reflects half damage caused by Power Skill except Special
             effects.

----------------------------------------------------------------------
HARE CARDS:
----------------------------------------------------------------------

[Power Attack Cards:]

Card Number: 085
  Card Name: Head Butt
          C: Skill
          K: Power
          A: Single
     Damage: 4
       Guts: 1
      Notes: If this Skill isn't dodged, damage 2 results.

Card Number: 086
  Card Name: Sobat
          C: Skill
          K: Power
          A: Single
     Damage: 3
       Guts: 2

Card Number: 087
  Card Name: 1-2 Punch
          C: Skill
          K: Power
          A: Single
     Damage: 4
       Guts: 3
      Notes: Even if dodged damages half.

Card Number: 088
  Card Name: Super Head
          C: Skill
          K: Power
          A: Single
     Damage: 6
       Guts: 3
      Notes: If this Skill isn't dodged, damage 2 results.

Card Number: 089
  Card Name: Windmill
          C: Skill
          K: Power
          A: Single
     Damage: 5
       Guts: 4
      Notes: A monster hurt with this can't attack next turn.

Card Number: 090
  Card Name: Spin Fist
          C: Skill
          K: Power
          A: Single
     Damage: 6
       Guts: 4

Card Number: 091
  Card Name: Charge
          C: Skill
          K: Power
          A: Single
     Damage: 8
       Guts: 4
      Notes: If this Skill isn't dodged, damage 2 results.

Card Number: 092
  Card Name: Rush Punch
          C: Skill
          K: Power
          A: Single
     Damage: 10
       Guts: 6

[Smart Attack Cards:]

Card Number: 093
  Card Name: Gas
          C: Skill
          K: Smart
          A: Total
     Damage: 2
       Guts: 3
      Notes: This Skill damages all foes.

[Special Cards:]

Card Number: 094
  Card Name: Computing
          C: Skill
          A: Special
       Guts: 0
      Notes: Discard 1 and take 2 anew.

Card Number: 095
  Card Name: Loud Voice
          C: Skill
          A: Special
       Guts: 0
      Notes: Makes foe discard 1.

[Dodge/Defense Cards:]

Card Number: 096
  Card Name: Footwork
          C: Skill
          K: Dodge
       Guts: 0
      Notes: Dodges Power or Smart Skill that consumes 2 or more Guts.

----------------------------------------------------------------------
MOCCHI CARDS:
----------------------------------------------------------------------

[Power Attack Cards:]

Card Number: 097
  Card Name: Slap
          C: Skill
          K: Power
          A: Single
     Damage: 1
       Guts: 0

Card Number: 098
  Card Name: Roll Attack
          C: Skill
          K: Power
          A: Single
     Damage: 2
       Guts: 1

Card Number: 099
  Card Name: Thrust
          C: Skill
          K: Power
          A: Single
     Damage: 2
       Guts: 2
      Notes: This Skill can't be dodged.

Card Number: 100
  Card Name: Head Butt
          C: Skill
          K: Power
          A: Single
     Damage: 3
       Guts: 2

Card Number: 101
  Card Name: Press
          C: Skill
          K: Power
          A: Single
     Damage: 5
       Guts: 3
      Notes: If this Skill isn't dodged, damage 1 results.

Card Number: 102
  Card Name: 1-2 Thrust
          C: Skill
          K: Power
          A: Single
     Damage: 4
       Guts: 4
      Notes: Even if dodged, damages half.

[Smart Attack Cards:]

Card Number: 103
  Card Name: Licking
          C: Skill
          K: Smart
          A: Single
     Damage: 2
       Guts: 2
      Notes: This Skill cuts enemy breeder's Guts by 1.

Card Number: 104
  Card Name: Petal Wind
          C: Skill
          K: Smart
          A: Total
     Damage: 2
       Guts: 3
      Notes: This Skill damages all foes.

Card Number: 105
  Card Name: Mocchi Ray
          C: Skill
          K: Smart
          A: Single
     Damage: 6
       Guts: 4

[Dodge/Defense Cards:]

Card Number: 106
  Card Name: Round
          C: Skill
          K: Defense
       Guts: 0
      Notes: Reduces Power or Smart Skill damage by 3.

Card Number: 107
  Card Name: Hide
          C: Skill
          K: Defense
       Guts: 1
      Notes: Changes aim of Power or Smart Skill to another ally
             monster.

Card Number: 108
  Card Name: Roll
          C: Skill
          K: Dodge
       Guts: 1
      Notes: Dodges Power or Smart Skill.

----------------------------------------------------------------------
ALL MONSTER CARDS GROUP 1:
----------------------------------------------------------------------

Card Number: 109
  Card Name: Dodge
          C: AllMon
          K: Dodge
      Notes: Makes own Guts to 0 and dodges Power or Smart Skill.

Card Number: 110
  Card Name: Will Power
          C: AllMon
          A: Special
       Guts: 1
      Notes: Use with Skill of monster under Life 2. Damage doubles.

Card Number: 111
  Card Name: Grit
          C: AllMon
          K: Defense
       Guts: 2
      Notes: Brings monster at Life 0 back up to Life 1.

----------------------------------------------------------------------
BREEDER CARDS GROUP 1:
----------------------------------------------------------------------

Card Number: 112
  Card Name: Help
          C: Breeder
          K: Power
          A: Single
     Damage: 1
       Guts: 1
      Notes: Can't cause monster's Life 0.

Card Number: 113
  Card Name: Mango
          C: Breeder
          A: Special
       Guts: 0
      Notes: Restores 1 ally's Life by 1.

Card Number: 114
  Card Name: Wild Rush
          C: Breeder
          A: Special
       Guts: 3
      Notes: Use at start of battle step. Use top 5 pile cards to Guts.
             Can't use any other cards this turn.

Card Number: 115
  Card Name: Cool Judge
          C: Breeder
          K: Total
       Guts: 1
      Notes: Take 1 card after using this.

Card Number: 116
  Card Name: Hot Battle
          C: Breeder
          K: Total
       Guts: 2
      Notes: Add 1 to final damage by Smart or Power Skill for entire
             battle. Affects both allies and foes.

Card Number: 117
  Card Name: Excited
          C: Breeder
          K: Total
       Guts: 2
      Notes: Subtract 2 from the damage by Smart Skill.

Card Number: 118
  Card Name: Encourage
          C: Breeder
          K: Total
       Guts: 3
      Notes: Reduce 1 Guts to use cards.

Card Number: 119
  Card Name: Nice Fight
          C: Breeder
          K: Total
       Guts: 3
      Notes: Can't use Smart or Power Skill of damage 3 or less.

Card Number: 120
  Card Name: Confusion
          C: Breeder
          K: Total
       Guts: 4
      Notes: Discards 2 from own pile at start of Guts step. Affects
             both you and enemy breeder.

----------------------------------------------------------------------
ALL MONSTER CARDS GROUP 2:
----------------------------------------------------------------------

Card Number: 121
  Card Name: Critical
          C: AllMon
          A: Special
       Guts: 2
      Notes: Can use with monster Skill. In this turn add 2 to damage.

----------------------------------------------------------------------
BREEDER CARDS GROUP 2:
----------------------------------------------------------------------

Card Number: 122
  Card Name: Last Trump
          C: Breeder
          A: Special
       Guts: 0
      Notes: Return 1 card to own pile, reshuffle, and draw 1 card from
             pile.

----------------------------------------------------------------------
ALL MONSTER CARDS GROUP 3:
----------------------------------------------------------------------

Card Number: 123
  Card Name: Retreat
          C: AllMon
          K: Dodge
       Guts: 1
      Notes: All ally monsters dodge a Skill aimed at them.
             Get this by trading a feather to Mac and typing the password
             BOMBJACK

Card Number: 124
  Card Name: Grand End
          C: AllMon
          A: Special
       Guts: 0
      Notes: Usable before Skill when your pile is 0. Damage triples.
             Get this by trading a feather to Mac and typing the password
             BADMOO

Card Number: 125
  Card Name: Take Over
          C: AllMon
          A: Special
       Guts: 0
      Notes: KOs monster. Turn cards into Guts equal to Life left. If
             no cards left, no Guts.
             Get this by trading a feather to Mac and typing the password
             TSBFTBLL

----------------------------------------------------------------------
BREEDER CARDS GROUP 3:
----------------------------------------------------------------------

Card Number: 126
  Card Name: Fainted
          C: Breeder
          A: Special
       Guts: 5
      Notes: Both sides' Guts becomes 0.
             Get this by trading a feather to Mac and typing the password
             KAGERO

Card Number: 127
  Card Name: Twinkling
          C: Breeder
          A: Special
       Guts: 4
      Notes: Can use when 1 ally remains. All pile cards become Guts.
             Get this by trading a feather to Mac and typing the password
             ASTARTE

Card Number: 128
  Card Name: Reborn
          C: Breeder
          A: Special
       Guts: 2
      Notes: KOed Phoenix perks to Life 4 but can't attack this turn.
             Get this by trading a feather to Mac and typing the password
             DRKDLSN

----------------------------------------------------------------------
PHEONIX CARDS:
----------------------------------------------------------------------

[Power Attack Cards:]

Card Number: 129
  Card Name: Beak
          C: Skill
          K: Power
          A: Single
     Damage: 2
       Guts: 2
      Notes: If dodged, half damage.
             Get this by trading a feather to Mac and typing the password
             STRFRCE

Card Number: 130
  Card Name: Talons
          C: Skill
          K: Power
          A: Single
     Damage: 3
       Guts: 2
             Get this by trading a feather to Mac and typing the password
             TIMENOID

[Smart Attack Cards:]

Card Number: 131
  Card Name: Flameshot
          C: Skill
          K: Smart
          A: Single
     Damage: 3
       Guts: 2
             Get this by trading a feather to Mac and typing the password
             HAYABUSA

Card Number: 132
  Card Name: Hurricane
          C: Skill
          K: Smart
          A: Single
     Damage: 4
       Guts: 3
      Notes: If dodged, half damage.
             Get this by trading a feather to Mac and typing the password
             SCRTSTR

Card Number: 133
  Card Name: Typhoon
          C: Skill
          K: Smart
          A: Single
     Damage: 6
       Guts: 4
      Notes: If dodged, half damage.
             Get this by trading a feather to Mac and typing the password
             GENKIBOY

Card Number: 134
  Card Name: Fire River
          C: Skill
          K: Smart
          A: Total
     Damage: 3
       Guts: 4
      Notes: This Skill damages all foe monsters on earth.
             Get this by trading a feather to Mac and typing the password
             GLDPEACH

Card Number: 135
  Card Name: Fire Beam
          C: Skill
          K: Smart
          A: Single
     Damage: 6
       Guts: 5
             Get this by trading a feather to Mac and typing the password
             DOAGIRLS

Card Number: 136
  Card Name: Fire Wave
          C: Skill
          K: Smart
          A: Total
     Damage: 4
       Guts: 6
      Notes: This Skill damages all foe monsters on earth.
             Get this by trading a feather to Mac and typing the password
             SOLOMON

[Special Cards:]

Card Number: 137
  Card Name: Mys Power
          C: Skill
          A: Special
       Guts: 1
      Notes: Pick 1 discarded card, and put it at bottom of pile.
             Get this by trading a feather to Mac and typing the password
             BTLCARD

[Defense\Dodge Cards:]

Card Number: 138
  Card Name: Hide Head
          C: Skill
          K: Defense
       Guts: 1
      Notes: Reduces damage of Power or Smart skills by 3.
             Get this by trading a feather to Mac and typing the password
             JCK YRCR

Card Number: 139
  Card Name: Insight
          C: Skill
          K: Dodge
       Guts: 0
      Notes: Dodges Power Skills.
             Get this by trading a feather to Mac and typing the password
             SUEZOEYE

Card Number: 140
  Card Name: Perceive
          C: Skill
          K: Dodge
       Guts: 0
      Notes: Dodges Wise Skills.
             Get this by trading a feather to Mac and typing the password
             POKEDEAD

----------------------------------------------------------------------
MONSTER CARDS:
----------------------------------------------------------------------

Card Number: C-001
  Card Name: Tiger
          C: Monster
          E: Ground
       Life: 6
      Notes: Good at swift attack.

Card Number: C-002
  Card Name: Gali
          C: Monster
          E: Air
       Life: 7
      Notes: Super developed brain.

Card Number: C-003
  Card Name: Golem
          C: Monster
          E: Ground
       Life: 9
      Notes: Powerful with great moves.

Card Number: C-004
  Card Name: Suezo
          C: Monster
          E: Ground
       Life: 7
      Notes: Good at Special attacks.

Card Number: C-005
  Card Name: Pixie
          C: Monster
          E: Air
       Life: 6
      Notes: Good at Smart Skills.

Card Number: C-006
  Card Name: Dino
          C: Monster
          E: Ground
       Life: 8
      Notes: Well balanced dinosaur.

Card Number: C-007
  Card Name: Naga
          C: Monster
          E: Ground
       Life: 8
      Notes: Eerie with versatile attacks.

Card Number: C-008
  Card Name: Hare
          C: Monster
          E: Ground
       Life: 6
      Notes: Good risky attacks.

Card Number: C-009
  Card Name: Mocchi
          C: Monster
          E: Ground
       Life: 7
      Notes: Cute with good defense.

Card Number: C-010
  Card Name: Hare Hound
          C: Monster
          E: Ground
       Life: 6
      Notes: Tiger's attack, Hare's defense.
             Win every license match without losing the second time you go
             through the game and you will be given this card instead of 
Allure.

Card Number: C-011
  Card Name: Big Blue
          C: Monster
          E: Ground
       Life: 7
      Notes: Golem's attack, Tiger's defense.
             To get this card complete the picture in the shrine by getting 
all
             the cards.

Card Number: C-012
  Card Name: Melonzo
          C: Monster
          E: Ground
       Life: 6
      Notes: Suezo's attack, Dino's defense.
             Give Milkstuffs to the Suezo in the arena (Goggle) until he 
learns
             all his techniques. Then give him one more and he will give you
             this card.

Card Number: C-013
  Card Name: Allure
          C: Monster
          E: Air
       Life: 7
      Notes: Pixie's attack, Naga's defense.
             Win every license match without losing and you will be given 
this
             card after you obtain Master Rank.

Card Number: C-014
  Card Name: Rock Dino
          C: Monster
          E: Ground
       Life: 7
      Notes: Dino's attack, Golem's defense.
             Given after you retrieve the shrine disc from Millie in Rihet 
ruin.

Card Number: C-015
  Card Name: Fairy Hare
          C: Monster
          E: Ground
       Life: 5
      Notes: Hare's attack, Pixie's defense.
             Given after you defeat the 3rd Brother.

Card Number: C-021
  Card Name: Phoenix
          C: Monster
          E: Air
       Life: 4
      Notes: Very unusual legendary monster.
             Get this by trading a feather to Mac and typing the password
             TECMOINC

======================================================================
[Item List:]
Note: If the location of the item is not listed then it can be found in the 
dungeon chests or by tossing a wondacoin in the fountain.
======================================================================

----------------------------------------------------------------------
Battle Items: (Items must be used before a battle. Can only use one item
               before a battle.)
----------------------------------------------------------------------

Downer
Use: Affects enemy. Decreases 1 life point from a monster.

Downer S
Use: Affects enemy. Decreases 2 life points from a monster.

Downer Ex
Use: Affects enemy. Decreases 3 life points from a monster.

Mo Downer
Use: Affects enemy. Decreases 1 life point from 2 monsters.

Mo Downer L
Use: Affects enemy. Decreases 2 life points from 2 monsters.

Aldowner
Use: Affects enemy. Decreases 1 life from all monsters.

AldownerG
Use: Affects enemy. Decreases 2 life points from all monsters.

Upper
Use: Benefits you. Adds 1 life point to a monster.

Upper S
Use: Benefits you. Adds 2 life points to a monster.

Upper Ex
Use: Benefits you. Adds 3 life points to a monster.

Mo Upper
Use: Benefits you. Adds 1 life point to 2 monsters.

Mo Upper L
Use: Benefits you. Adds 2 life points to 2 monsters.

Alupper
Use: Benefits you. Adds 1 life point to all monsters.

Alupper G
Use: Benefits you. Adds 2 life points to all monsters.

Mischief
Use: Shuffles the Life point value of all monsters

Launcher
Use: Turns top card of pile into Guts when battle begins!

Hypnosis
Use: Can't escape. 5 cards have to be dumped either from your or your 
enemy's
     pile.

Coinheads
Use: Will be heads every time.

Cointails
Use: Will be tails every time.

ItemEater
Use: Eats item of opponent and voids the effect.

Mirror
Use: Reflects the value of opponent's item.

----------------------------------------------------------------------
Shoes/Boots
----------------------------------------------------------------------
Fit-Shoes
Use: None.
Found: You start with these.

Skates
Use: Increases the speed you move. Makes it easier to avoid battles in
     dungeons.
Found: The first time you beat Holly, she will give you this.

Gumboots
Use: Pass the "zigzag" tiles to get treasures in the ruins.
Found: ??? (No one knows as of this update. Possibly has something to do 
with
            sandals.)

Airkicks
Use: Pass the "holes" tiles to get treasures in the ruins.
Found: Talk to your mother after rescuing Mickey from the ruins.

Dragosole
Use: Pass the "flames" tiles to get treasures in the ruins.
Found: Talk to the trainer of the Suezo in the arena after you get Melonzo.

Ironshoes
Use: Pass the "needles" tiles to get treasures in the ruins.
Found: Given after you fight one of the 3 brothers. Either the first or
       second one.

Sandals
Use: Seem to draw attention to you in the dungeons. Opponents challenge you
     more often.
Found: Given after rescuing Mocchi from Riost ruins.

Ringshoes
Use: Number of cards to gain or lose after battle are doubled.
Found: Given as prize for obtaining Master Rank.

Flyboots
Use: You won't lose bet cards or dungeon counters if you lose.

----------------------------------------------------------------------
Event Items
Note: These items can't be traded or bet.
----------------------------------------------------------------------
Shovel
Use: You can clear away dirt in certain rooms. Press the A button to use.
Found: Rescue Cox in the Frant ruins and go talk to Cox in his house, he 
will
       give you 30 shovels. After that, shovels will appear randomly in the
       ruins.

Milkstuff
Use: Give these to the Suezo in the arena to obtain Melonzo card. Give a lot
     of them to the Mocchi (Momo) in the house to the right of the fountain
     to get 3 mural pieces. Also when the Mocchi escapes and you must find 
it
     (in Riost Ruins) give it one and it will follow you around.

WondaCoin
Use: Drop in the fountain in the city and it will give you a random item. It
     can be used to summon the three brothers, when it tell you that there 
is
     someone watching you (or something similar to that), try to enter any
     ruin and one of the three brothers will fight you! This has to be done
     after you obtain silver rank.

Disc?
Found: Go to the 4th floor of the old ruin and then to the 5th floor of 
Rihet
       ruins. Fight Millie and win. Then take the shrine disc to town and 
the
       priest will give you this item.
Use: Place it on the altar of the Old Ruins and a new path will open.

Old-paint
Use: Give it to Knox after you rescued Cox in Frant ruins and you will be 
able
     to make a copy of one of your cards.

Coinsack
Use: Not sure it has any.
Found: Given to you by Tim/Grandfater when he is standing in front of the
       fountain.

Team Box
Found: The first one is given at the beginning of the game. The second one 
is
       given to you by your father after you rescued Mickey from Secai 
ruins.
       The third one is given to you when you beat one the 3 Brothers,
       (either the 1st or 2nd).

Feather
Found: Fight Holly and she will randomly give you this item if you win. Or
       get it from a wondacoin.
Use: Give it to Mac in the arena to get Phoenix cards, the 3 last cards of
     breeder and "all monster" cards.

----------------------------------------------------------------------
Dungeon Items
----------------------------------------------------------------------

Po's Nose
Use: Detects the number of unopened chests on current level.

Candarope
Use: Warps you out of a ruin. Can only use when alone.

Sis Lens
Use: Completes map of current level.

Fat Lens
Use: Makes Guardians on current level visible.

PureWater
Use: Gets rid of the Guardians on the screen.

DeepWater
Gets rid of all Guardians on the level.

RichBadge
Use: Gives you 1 extra dungeon counter.

LuxeBadge
Use: Gives you 2 extra dungeon counters.

Mirrorcle
Use: Turns into an item already in your inventory. Only items found in 
chests
     or with a wondacoin (including wondacoins) can be duplicated.

======================================================================
To be added later:
     A list of what you can get while betting/trading items/cards.
     Whatever other suggestions/ideas I get e-mailed to me (hint hint).
     A possible reorganization of this FAQ with a section listing all of the
     events.
======================================================================

======================================================================
A final note: The Gumboots were obtained with a Gameshark. To date no one 
has
              found them in the game legitimately. Help with this would be
              greatly appreciated.
======================================================================

======================================================================
Acknowledgements:

Tecmo:           for making the game
Gamefaqs:        for posting this
Fade:            for his great website [monster-rancher.com]
LoneWolf20:      for the passwords
Bluephoenix4000: for reminding me to get off my rear and get this update
                 finished!! :)
======================================================================

Copyright 5/12/2000 Ethan Gilchrist Syberus@hotmail.com


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