FAQ - Guide for Monster Rancher Battle Card Game
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MONSTER RANCHER BATTLE CARD GB FAQ Version 2.0 5/30/2000 Created by Ethan Gilchrist [email protected] ====================================================================== [CARD LIST:] ("C"= Card Type, "K"= Kind of Skill, "A"= Object of Attack "E"= Element) Note: The cards are listed in order by number. Because of this the All Monster and Breeder cards have been separated into groups to keep the numerical order correct. Also some monster cards were not included in the game so there is no C-016 through C-020. ====================================================================== ---------------------------------------------------------------------- TIGER CARDS ---------------------------------------------------------------------- [Power Attack Cards:] Card Number: 001 Card Name: Right Claw C: Skill K: Power A: Single Damage: 1 Guts: 0 Notes: Can use with Left Claw and Horn. 2 kinds cause Damage 3. 3 kinds cause Damage 7. Card Number: 002 Card Name: Left Claw C: Skill K: Power A: Single Damage: 1 Guts: 0 Notes: Can use with Right Claw and Horn. 2 kinds cause Damage 3. 3 kinds cause Damage 7. Card Number: 003 Card Name: Horn C: Skill K: Power A: Single Damage: 1 Guts: 0 Notes: Can use with Left and Right Claws. 2 kinds cause Damage 3. 3 kinds cause Damage 7. Card Number: 004 Card Name: Charge C: Skill K: Power A: Single Damage: 4 Guts: 2 Notes: If this blow is not dodged, Damage 1 results. Card Number: 005 Card Name: Stab C: Skill K: Power A: Single Damage: 4 Guts: 3 [Smart Attack Cards:] Card Number: 006 Card Name: Ice Bomb C: Skill K: Smart A: Single Damage: 2 Guts: 3 Notes: A monster hurt with this card can't attack next turn. Card Number: 007 Card Name: Bolt C: Skill K: Smart A: Single Damage: 3 Guts: 2 Card Number: 008 Card Name: Lightning C: Skill K: Smart A: Single Damage: 5 Guts: 4 [Special Cards:] Card Number: 009 Card Name: Sonic Move C: Skill A: Special Guts: 0 Notes: Can use with Power Skill. Cannot dodge that Skill. Card Number: 010 Card Name: Roar C: Skill A: Special Guts: 3 Notes: Foe can't attack next turn. [Defense/Dodge Cards:] Card Number: 011 Card Name: Back Roll C: Skill K: Dodge Guts: 1 Notes: Dodges Power or Smart Skill. Card Number: 012 Card Name: Jump C: Skill K: Dodge Guts: 2 Notes: Dodges Power Skill. Next turn own Power skill damage Doubles. And change own element to Air until next turn ends. ---------------------------------------------------------------------- GALI CARDS: ---------------------------------------------------------------------- [Power Attack Cards:] Card Number: 013 Card Name: Scratch C: Skill K: Power A: Single Damage: 1 Guts: 1 Card Number: 014 Card Name: Kick C: Skill K: Power A: Single Damage: 2 Guts: 2 Card Number: 015 Card Name: Spin Cut C: Skill K: Power A: Single Damage: 8 Guts: 5 Card Number: 016 Card Name: Evil Dance C: Skill K: Power A: Single Damage: 10 Guts: 7 Notes: Even if dodged, damages half. [Smart Attack Cards:] Card Number: 017 Card Name: Holy Ray C: Skill K: Smart A: Single Damage: 2 Guts: 3 Notes: This Skill can't be dodged. Card Number: 018 Card Name: Thunder C: Skill K: Smart A: Single Damage: 4 Guts: 3 Card Number: 019 Card Name: Blaze Wall C: Skill K: Smart A: Total Damage: 2 Guts: 4 Notes: Skill damages all foes. Card Number: 020 Card Name: Evil Blow C: Skill K: Smart A: Single Damage: 6 Guts: 4 Card Number: 021 Card Name: Flame C: Skill K: Smart A: Single Damage: 8 Guts: 5 [Special Cards:] Card Number: 022 Card Name: Tactics C: Skill A: Special Guts: 3 Notes: Reclaim 1 from dumped cards. [Defense/Dodge Cards:] Card Number: 023 Card Name: Reflect C: Skill K: Defense Guts: 3 Notes: Reflects Wise Skill Damage. Card Number: 024 Card Name: Lie Down C: Skill K: Dodge Guts: 3 Notes: Dodges Power or Smart Skill. ---------------------------------------------------------------------- GOLEM CARDS: ---------------------------------------------------------------------- [Power Attack Cards:] Card Number: 025 Card Name: Clutch C: Skill K: Power A: Single Damage: 3 Guts: 3 Notes: A monster hurt with this card can't attack next turn. Card Number: 026 Card Name: Brow Hit C: Skill K: Power A: Single Damage: 5 Guts: 3 Card Number: 027 Card Name: Kick C: Skill K: Power A: Single Damage: 7 Guts: 4 Card Number: 028 Card Name: Throw Away C: Skill K: Power A: Single Damage: 5 Guts: 5 Notes: A monster hurt with this card can't attack next turn. Card Number: 029 Card Name: Chop C: Skill K: Power A: Single Damage: 8 Guts: 5 Card Number: 030 Card Name: W-Chop C: Skill K: Power A: Single Damage: 10 Guts: 6 Card Number: 031 Card Name: Roller C: Skill K: Power A: Single Damage: 12 Guts: 7 Card Number: 032 Card Name: Cyclone C: Skill K: Power A: Total Damage: 4 Guts: 8 Notes: Skill damages all foes. [Smart Attack Cards:] Card Number: 033 Card Name: Quake C: Skill K: Smart A: Total Damage: 3 Guts: 6 Notes: This damages all monsters on earth except myself. [Special Cards:] Card Number: 034 Card Name: Recharge C: Skill A: Special Guts: 2 Notes: Next Power Skill's damage will double for only once. [Defense/Dodge Cards:] Card Number: 035 Card Name: Defense C: Skill K: Defense Guts: 2 Notes: Reduces Power Skill damage by 5. Card Number: 036 Card Name: Protect C: Skill K: Defense Guts: 1 Notes: Bears damage once. ---------------------------------------------------------------------- SUEZO CARDS: ---------------------------------------------------------------------- [Power Attack Cards:] Card Number: 037 Card Name: Spit C: Skill K: Power A: Single Damage: 2 Guts: 1 Card Number: 038 Card Name: Teleport C: Skill K: Power A: Single Damage: 2 Guts: 2 Notes: This skill can't be dodged. Card Number: 039 Card Name: Tail Lash C: Skill K: Power A: Single Damage: 2 Guts: 2 Notes: This Skill cuts enemy breeder's Guts by 1. Card Number: 040 Card Name: Bite C: Skill K: Power A: Single Damage: 6 Guts: 4 Card Number: 041 Card Name: Tongue C: Skill K: Power A: Single Damage: 6 Guts: 5 Notes: This Skill cuts enemy breeder's Guts by 3. [Smart Attack Cards:] Card Number: 042 Card Name: Kiss C: Skill K: Smart A: Single Damage: 2 Guts: 3 Notes: This Skill cuts enemy breeder's Guts by 3. Card Number: 043 Card Name: Lick C: Skill K: Smart A: Single Damage: 2 Guts: 4 Notes: This Skill causes enemy breeder to lose all his Guts. Card Number: 044 Card Name: Eye Beam C: Skill K: Smart A: Single Damage: 5 Guts: 4 [Special Cards:] Card Number: 045 Card Name: Scouting C: Skill A: Special Guts: 1 Notes: View top cards and draw 1 card. Card Number: 046 Card Name: Provoke C: Skill A: Special Guts: 0 Notes: Next turn enemy can attack only this monster. Card Number: 047 Card Name: Yodel C: Skill A: Special Guts: 4 Notes: Suezo Defense card. Skips next enemy's turn. [Defense/Dodge Cards:] Card Number: 048 Card Name: Side Roll C: Skill K: Dodge Guts: 1 Notes: Dodges Power or Smart skill that consumes 2 or more Guts. ---------------------------------------------------------------------- PIXIE CARDS: ---------------------------------------------------------------------- [Power Attack Cards:] Card Number: 049 Card Name: Scratch C: Skill K: Power A: Single Damage: 1 Guts: 0 Card Number: 050 Card Name: Kick C: Skill K: Power A: Single Damage: 2 Guts: 1 Card Number: 051 Card Name: Charge C: Skill K: Power A: Single Damage: 4 Guts: 2 Notes: If this Skill isn't dodged, damage 1 results. [Smart Attack Cards:] Card Number: 052 Card Name: Thunder C: Skill K: Smart A: Single Damage: 1 Guts: 0 Notes: Thunder and Bolt can be used same time in one turn. Card Number: 053 Card Name: Bolt C: Skill K: Smart A: Single Damage: 2 Guts: 1 Notes: Thunder and Bolt can be used same time in one turn. Card Number: 054 Card Name: Shotgun C: Skill K: Smart A: Total Damage: 3 Guts: 3 Notes: Can damage more than 1 monster. Card Number: 055 Card Name: Lightning C: Skill K: Smart A: Single Damage: 4 Guts: 4 Notes: This Skill can't be dodged. Card Number: 056 Card Name: Kiss C: Skill K: Smart A: Single Damage: 1 Guts: 4 Notes: This Skill causes enemy breeder to lose all his Guts. [Special Cards:] Card Number: 057 Card Name: Enchant C: Skill A: Special Guts: 1 Notes: Foe can't use damaging Skill on this monster next turn. Card Number: 058 Card Name: Recover C: Skill A: Special Guts: 2 Notes: Restores 1 ally's life by 3. [Defense/Dodge Cards:] Card Number: 059 Card Name: Step C: Skill K: Dodge Guts: 0 Notes: Dodges Power or Smart Skill that consumes 1 or more Guts. Card Number: 060 Card Name: Soar C: Skill K: Dodge Guts: 1 Notes: Dodges Power Skill. Next turn own Power skill damage Doubles. And change own element to Air until next turn ends. ---------------------------------------------------------------------- DINO CARDS: ---------------------------------------------------------------------- [Power Attack Cards:] Card Number: 061 Card Name: Punch C: Skill K: Power A: Single Damage: 3 Guts: 2 Card Number: 062 Card Name: Charge C: Skill K: Power A: Single Damage: 4 Guts: 2 Notes: If this Skill isn't dodged damage 1 results. Card Number: 063 Card Name: Tail Slap C: Skill K: Power A: Single Damage: 5 Guts: 3 Notes: This Skill can't inflict damage on monsters in midair. Card Number: 064 Card Name: Bite C: Skill K: Power A: Single Damage: 6 Guts: 4 Card Number: 065 Card Name: Bite Throw C: Skill K: Power A: Single Damage: 6 Guts: 5 Notes: A monster hurt with this can't attack next turn. Card Number: 066 Card Name: Knee Kick C: Skill K: Power A: Single Damage: 8 Guts: 5 Card Number: 067 Card Name: Fire Dash C: Skill K: Power A: Single Damage: 11 Guts: 6 Notes: If this Skill isn't dodged, damage 3 results. [Smart Attack Cards:] Card Number: 068 Card Name: Dust Kick C: Skill K: Smart A: Single Damage: 3 Guts: 3 Notes: A monster hurt with this can't attack next turn. Card Number: 069 Card Name: Flame C: Skill K: Smart A: Single Damage: 4 Guts: 3 [Special Cards:] Card Number: 070 Card Name: Leap C: Skill A: Special Guts: 1 Notes: Can use with Power Skill. That Skill can't be dodged. [Dodge/Defense Cards:] Card Number: 071 Card Name: Endure C: Skill K: Defense Guts: 1 Notes: Reduces Power Skill damage by 2. Card Number: 072 Card Name: Jump Aside C: Skill K: Dodge Guts: 2 Notes: Dodges Power or Smart Skill. ---------------------------------------------------------------------- NAGA CARDS: ---------------------------------------------------------------------- [Power Attack Cards:] Card Number: 073 Card Name: Belly Blow C: Skill K: Power A: Single Damage: 2 Guts: 2 Notes: Can't avoid the damage of this Skill by defense. Card Number: 074 Card Name: Stab C: Skill K: Power A: Single Damage: 3 Guts: 2 Card Number: 075 Card Name: Pierce C: Skill K: Power A: Single Damage: 2 Guts: 3 Notes: This Skill can't be dodged. Card Number: 076 Card Name: Thwack C: Skill K: Power A: Single Damage: 4 Guts: 3 Card Number: 077 Card Name: Whirl Blow C: Skill K: Power A: Single Damage: 9 Guts: 6 [Smart Attack Cards:] Card Number: 078 Card Name: Poison Gas C: Skill K: Smart A: Single Damage: 4 Guts: 4 Notes: A monster hurt with this can't attack next turn. Card Number: 079 Card Name: Evil Shot C: Skill K: Smart A: Single Damage: 5 Guts: 4 Card Number: 080 Card Name: Life Steal C: Skill K: Smart A: Single Damage: 4 Guts: 6 Notes: Recoups life equal to damage. Card Number: 081 Card Name: Evil Shots C: Skill K: Smart A: Single Damage: 8 Guts: 6 Notes: Even if dodged damages half. [Special Cards:] Card Number: 082 Card Name: Glare C: Skill A: Special Guts: 3 Notes: Foe can't dodge in this turn. Card Number: 083 Card Name: Death Trap C: Skill A: Special Guts: 1 Notes: Can attack repeatedly, only in this turn. [Dodge/Defense Cards:] Card Number: 084 Card Name: Counter C: Skill K: Defense Guts: 3 Notes: Reflects half damage caused by Power Skill except Special effects. ---------------------------------------------------------------------- HARE CARDS: ---------------------------------------------------------------------- [Power Attack Cards:] Card Number: 085 Card Name: Head Butt C: Skill K: Power A: Single Damage: 4 Guts: 1 Notes: If this Skill isn't dodged, damage 2 results. Card Number: 086 Card Name: Sobat C: Skill K: Power A: Single Damage: 3 Guts: 2 Card Number: 087 Card Name: 1-2 Punch C: Skill K: Power A: Single Damage: 4 Guts: 3 Notes: Even if dodged damages half. Card Number: 088 Card Name: Super Head C: Skill K: Power A: Single Damage: 6 Guts: 3 Notes: If this Skill isn't dodged, damage 2 results. Card Number: 089 Card Name: Windmill C: Skill K: Power A: Single Damage: 5 Guts: 4 Notes: A monster hurt with this can't attack next turn. Card Number: 090 Card Name: Spin Fist C: Skill K: Power A: Single Damage: 6 Guts: 4 Card Number: 091 Card Name: Charge C: Skill K: Power A: Single Damage: 8 Guts: 4 Notes: If this Skill isn't dodged, damage 2 results. Card Number: 092 Card Name: Rush Punch C: Skill K: Power A: Single Damage: 10 Guts: 6 [Smart Attack Cards:] Card Number: 093 Card Name: Gas C: Skill K: Smart A: Total Damage: 2 Guts: 3 Notes: This Skill damages all foes. [Special Cards:] Card Number: 094 Card Name: Computing C: Skill A: Special Guts: 0 Notes: Discard 1 and take 2 anew. Card Number: 095 Card Name: Loud Voice C: Skill A: Special Guts: 0 Notes: Makes foe discard 1. [Dodge/Defense Cards:] Card Number: 096 Card Name: Footwork C: Skill K: Dodge Guts: 0 Notes: Dodges Power or Smart Skill that consumes 2 or more Guts. ---------------------------------------------------------------------- MOCCHI CARDS: ---------------------------------------------------------------------- [Power Attack Cards:] Card Number: 097 Card Name: Slap C: Skill K: Power A: Single Damage: 1 Guts: 0 Card Number: 098 Card Name: Roll Attack C: Skill K: Power A: Single Damage: 2 Guts: 1 Card Number: 099 Card Name: Thrust C: Skill K: Power A: Single Damage: 2 Guts: 2 Notes: This Skill can't be dodged. Card Number: 100 Card Name: Head Butt C: Skill K: Power A: Single Damage: 3 Guts: 2 Card Number: 101 Card Name: Press C: Skill K: Power A: Single Damage: 5 Guts: 3 Notes: If this Skill isn't dodged, damage 1 results. Card Number: 102 Card Name: 1-2 Thrust C: Skill K: Power A: Single Damage: 4 Guts: 4 Notes: Even if dodged, damages half. [Smart Attack Cards:] Card Number: 103 Card Name: Licking C: Skill K: Smart A: Single Damage: 2 Guts: 2 Notes: This Skill cuts enemy breeder's Guts by 1. Card Number: 104 Card Name: Petal Wind C: Skill K: Smart A: Total Damage: 2 Guts: 3 Notes: This Skill damages all foes. Card Number: 105 Card Name: Mocchi Ray C: Skill K: Smart A: Single Damage: 6 Guts: 4 [Dodge/Defense Cards:] Card Number: 106 Card Name: Round C: Skill K: Defense Guts: 0 Notes: Reduces Power or Smart Skill damage by 3. Card Number: 107 Card Name: Hide C: Skill K: Defense Guts: 1 Notes: Changes aim of Power or Smart Skill to another ally monster. Card Number: 108 Card Name: Roll C: Skill K: Dodge Guts: 1 Notes: Dodges Power or Smart Skill. ---------------------------------------------------------------------- ALL MONSTER CARDS GROUP 1: ---------------------------------------------------------------------- Card Number: 109 Card Name: Dodge C: AllMon K: Dodge Notes: Makes own Guts to 0 and dodges Power or Smart Skill. Card Number: 110 Card Name: Will Power C: AllMon A: Special Guts: 1 Notes: Use with Skill of monster under Life 2. Damage doubles. Card Number: 111 Card Name: Grit C: AllMon K: Defense Guts: 2 Notes: Brings monster at Life 0 back up to Life 1. ---------------------------------------------------------------------- BREEDER CARDS GROUP 1: ---------------------------------------------------------------------- Card Number: 112 Card Name: Help C: Breeder K: Power A: Single Damage: 1 Guts: 1 Notes: Can't cause monster's Life 0. Card Number: 113 Card Name: Mango C: Breeder A: Special Guts: 0 Notes: Restores 1 ally's Life by 1. Card Number: 114 Card Name: Wild Rush C: Breeder A: Special Guts: 3 Notes: Use at start of battle step. Use top 5 pile cards to Guts. Can't use any other cards this turn. Card Number: 115 Card Name: Cool Judge C: Breeder K: Total Guts: 1 Notes: Take 1 card after using this. Card Number: 116 Card Name: Hot Battle C: Breeder K: Total Guts: 2 Notes: Add 1 to final damage by Smart or Power Skill for entire battle. Affects both allies and foes. Card Number: 117 Card Name: Excited C: Breeder K: Total Guts: 2 Notes: Subtract 2 from the damage by Smart Skill. Card Number: 118 Card Name: Encourage C: Breeder K: Total Guts: 3 Notes: Reduce 1 Guts to use cards. Card Number: 119 Card Name: Nice Fight C: Breeder K: Total Guts: 3 Notes: Can't use Smart or Power Skill of damage 3 or less. Card Number: 120 Card Name: Confusion C: Breeder K: Total Guts: 4 Notes: Discards 2 from own pile at start of Guts step. Affects both you and enemy breeder. ---------------------------------------------------------------------- ALL MONSTER CARDS GROUP 2: ---------------------------------------------------------------------- Card Number: 121 Card Name: Critical C: AllMon A: Special Guts: 2 Notes: Can use with monster Skill. In this turn add 2 to damage. ---------------------------------------------------------------------- BREEDER CARDS GROUP 2: ---------------------------------------------------------------------- Card Number: 122 Card Name: Last Trump C: Breeder A: Special Guts: 0 Notes: Return 1 card to own pile, reshuffle, and draw 1 card from pile. ---------------------------------------------------------------------- ALL MONSTER CARDS GROUP 3: ---------------------------------------------------------------------- Card Number: 123 Card Name: Retreat C: AllMon K: Dodge Guts: 1 Notes: All ally monsters dodge a Skill aimed at them. Get this by trading a feather to Mac and typing the password BOMBJACK Card Number: 124 Card Name: Grand End C: AllMon A: Special Guts: 0 Notes: Usable before Skill when your pile is 0. Damage triples. Get this by trading a feather to Mac and typing the password BADMOO Card Number: 125 Card Name: Take Over C: AllMon A: Special Guts: 0 Notes: KOs monster. Turn cards into Guts equal to Life left. If no cards left, no Guts. Get this by trading a feather to Mac and typing the password TSBFTBLL ---------------------------------------------------------------------- BREEDER CARDS GROUP 3: ---------------------------------------------------------------------- Card Number: 126 Card Name: Fainted C: Breeder A: Special Guts: 5 Notes: Both sides' Guts becomes 0. Get this by trading a feather to Mac and typing the password KAGERO Card Number: 127 Card Name: Twinkling C: Breeder A: Special Guts: 4 Notes: Can use when 1 ally remains. All pile cards become Guts. Get this by trading a feather to Mac and typing the password ASTARTE Card Number: 128 Card Name: Reborn C: Breeder A: Special Guts: 2 Notes: KOed Phoenix perks to Life 4 but can't attack this turn. Get this by trading a feather to Mac and typing the password DRKDLSN ---------------------------------------------------------------------- PHEONIX CARDS: ---------------------------------------------------------------------- [Power Attack Cards:] Card Number: 129 Card Name: Beak C: Skill K: Power A: Single Damage: 2 Guts: 2 Notes: If dodged, half damage. Get this by trading a feather to Mac and typing the password STRFRCE Card Number: 130 Card Name: Talons C: Skill K: Power A: Single Damage: 3 Guts: 2 Get this by trading a feather to Mac and typing the password TIMENOID [Smart Attack Cards:] Card Number: 131 Card Name: Flameshot C: Skill K: Smart A: Single Damage: 3 Guts: 2 Get this by trading a feather to Mac and typing the password HAYABUSA Card Number: 132 Card Name: Hurricane C: Skill K: Smart A: Single Damage: 4 Guts: 3 Notes: If dodged, half damage. Get this by trading a feather to Mac and typing the password SCRTSTR Card Number: 133 Card Name: Typhoon C: Skill K: Smart A: Single Damage: 6 Guts: 4 Notes: If dodged, half damage. Get this by trading a feather to Mac and typing the password GENKIBOY Card Number: 134 Card Name: Fire River C: Skill K: Smart A: Total Damage: 3 Guts: 4 Notes: This Skill damages all foe monsters on earth. Get this by trading a feather to Mac and typing the password GLDPEACH Card Number: 135 Card Name: Fire Beam C: Skill K: Smart A: Single Damage: 6 Guts: 5 Get this by trading a feather to Mac and typing the password DOAGIRLS Card Number: 136 Card Name: Fire Wave C: Skill K: Smart A: Total Damage: 4 Guts: 6 Notes: This Skill damages all foe monsters on earth. Get this by trading a feather to Mac and typing the password SOLOMON [Special Cards:] Card Number: 137 Card Name: Mys Power C: Skill A: Special Guts: 1 Notes: Pick 1 discarded card, and put it at bottom of pile. Get this by trading a feather to Mac and typing the password BTLCARD [Defense\Dodge Cards:] Card Number: 138 Card Name: Hide Head C: Skill K: Defense Guts: 1 Notes: Reduces damage of Power or Smart skills by 3. Get this by trading a feather to Mac and typing the password JCK YRCR Card Number: 139 Card Name: Insight C: Skill K: Dodge Guts: 0 Notes: Dodges Power Skills. Get this by trading a feather to Mac and typing the password SUEZOEYE Card Number: 140 Card Name: Perceive C: Skill K: Dodge Guts: 0 Notes: Dodges Wise Skills. Get this by trading a feather to Mac and typing the password POKEDEAD ---------------------------------------------------------------------- MONSTER CARDS: ---------------------------------------------------------------------- Card Number: C-001 Card Name: Tiger C: Monster E: Ground Life: 6 Notes: Good at swift attack. Card Number: C-002 Card Name: Gali C: Monster E: Air Life: 7 Notes: Super developed brain. Card Number: C-003 Card Name: Golem C: Monster E: Ground Life: 9 Notes: Powerful with great moves. Card Number: C-004 Card Name: Suezo C: Monster E: Ground Life: 7 Notes: Good at Special attacks. Card Number: C-005 Card Name: Pixie C: Monster E: Air Life: 6 Notes: Good at Smart Skills. Card Number: C-006 Card Name: Dino C: Monster E: Ground Life: 8 Notes: Well balanced dinosaur. Card Number: C-007 Card Name: Naga C: Monster E: Ground Life: 8 Notes: Eerie with versatile attacks. Card Number: C-008 Card Name: Hare C: Monster E: Ground Life: 6 Notes: Good risky attacks. Card Number: C-009 Card Name: Mocchi C: Monster E: Ground Life: 7 Notes: Cute with good defense. Card Number: C-010 Card Name: Hare Hound C: Monster E: Ground Life: 6 Notes: Tiger's attack, Hare's defense. Win every license match without losing the second time you go through the game and you will be given this card instead of Allure. Card Number: C-011 Card Name: Big Blue C: Monster E: Ground Life: 7 Notes: Golem's attack, Tiger's defense. To get this card complete the picture in the shrine by getting all the cards. Card Number: C-012 Card Name: Melonzo C: Monster E: Ground Life: 6 Notes: Suezo's attack, Dino's defense. Give Milkstuffs to the Suezo in the arena (Goggle) until he learns all his techniques. Then give him one more and he will give you this card. Card Number: C-013 Card Name: Allure C: Monster E: Air Life: 7 Notes: Pixie's attack, Naga's defense. Win every license match without losing and you will be given this card after you obtain Master Rank. Card Number: C-014 Card Name: Rock Dino C: Monster E: Ground Life: 7 Notes: Dino's attack, Golem's defense. Given after you retrieve the shrine disc from Millie in Rihet ruin. Card Number: C-015 Card Name: Fairy Hare C: Monster E: Ground Life: 5 Notes: Hare's attack, Pixie's defense. Given after you defeat the 3rd Brother. Card Number: C-021 Card Name: Phoenix C: Monster E: Air Life: 4 Notes: Very unusual legendary monster. Get this by trading a feather to Mac and typing the password TECMOINC ====================================================================== [Item List:] Note: If the location of the item is not listed then it can be found in the dungeon chests or by tossing a wondacoin in the fountain. ====================================================================== ---------------------------------------------------------------------- Battle Items: (Items must be used before a battle. Can only use one item before a battle.) ---------------------------------------------------------------------- Downer Use: Affects enemy. Decreases 1 life point from a monster. Downer S Use: Affects enemy. Decreases 2 life points from a monster. Downer Ex Use: Affects enemy. Decreases 3 life points from a monster. Mo Downer Use: Affects enemy. Decreases 1 life point from 2 monsters. Mo Downer L Use: Affects enemy. Decreases 2 life points from 2 monsters. Aldowner Use: Affects enemy. Decreases 1 life from all monsters. AldownerG Use: Affects enemy. Decreases 2 life points from all monsters. Upper Use: Benefits you. Adds 1 life point to a monster. Upper S Use: Benefits you. Adds 2 life points to a monster. Upper Ex Use: Benefits you. Adds 3 life points to a monster. Mo Upper Use: Benefits you. Adds 1 life point to 2 monsters. Mo Upper L Use: Benefits you. Adds 2 life points to 2 monsters. Alupper Use: Benefits you. Adds 1 life point to all monsters. Alupper G Use: Benefits you. Adds 2 life points to all monsters. Mischief Use: Shuffles the Life point value of all monsters Launcher Use: Turns top card of pile into Guts when battle begins! Hypnosis Use: Can't escape. 5 cards have to be dumped either from your or your enemy's pile. Coinheads Use: Will be heads every time. Cointails Use: Will be tails every time. ItemEater Use: Eats item of opponent and voids the effect. Mirror Use: Reflects the value of opponent's item. ---------------------------------------------------------------------- Shoes/Boots ---------------------------------------------------------------------- Fit-Shoes Use: None. Found: You start with these. Skates Use: Increases the speed you move. Makes it easier to avoid battles in dungeons. Found: The first time you beat Holly, she will give you this. Gumboots Use: Pass the "zigzag" tiles to get treasures in the ruins. Found: ??? (No one knows as of this update. Possibly has something to do with sandals.) Airkicks Use: Pass the "holes" tiles to get treasures in the ruins. Found: Talk to your mother after rescuing Mickey from the ruins. Dragosole Use: Pass the "flames" tiles to get treasures in the ruins. Found: Talk to the trainer of the Suezo in the arena after you get Melonzo. Ironshoes Use: Pass the "needles" tiles to get treasures in the ruins. Found: Given after you fight one of the 3 brothers. Either the first or second one. Sandals Use: Seem to draw attention to you in the dungeons. Opponents challenge you more often. Found: Given after rescuing Mocchi from Riost ruins. Ringshoes Use: Number of cards to gain or lose after battle are doubled. Found: Given as prize for obtaining Master Rank. Flyboots Use: You won't lose bet cards or dungeon counters if you lose. ---------------------------------------------------------------------- Event Items Note: These items can't be traded or bet. ---------------------------------------------------------------------- Shovel Use: You can clear away dirt in certain rooms. Press the A button to use. Found: Rescue Cox in the Frant ruins and go talk to Cox in his house, he will give you 30 shovels. After that, shovels will appear randomly in the ruins. Milkstuff Use: Give these to the Suezo in the arena to obtain Melonzo card. Give a lot of them to the Mocchi (Momo) in the house to the right of the fountain to get 3 mural pieces. Also when the Mocchi escapes and you must find it (in Riost Ruins) give it one and it will follow you around. WondaCoin Use: Drop in the fountain in the city and it will give you a random item. It can be used to summon the three brothers, when it tell you that there is someone watching you (or something similar to that), try to enter any ruin and one of the three brothers will fight you! This has to be done after you obtain silver rank. Disc? Found: Go to the 4th floor of the old ruin and then to the 5th floor of Rihet ruins. Fight Millie and win. Then take the shrine disc to town and the priest will give you this item. Use: Place it on the altar of the Old Ruins and a new path will open. Old-paint Use: Give it to Knox after you rescued Cox in Frant ruins and you will be able to make a copy of one of your cards. Coinsack Use: Not sure it has any. Found: Given to you by Tim/Grandfater when he is standing in front of the fountain. Team Box Found: The first one is given at the beginning of the game. The second one is given to you by your father after you rescued Mickey from Secai ruins. The third one is given to you when you beat one the 3 Brothers, (either the 1st or 2nd). Feather Found: Fight Holly and she will randomly give you this item if you win. Or get it from a wondacoin. Use: Give it to Mac in the arena to get Phoenix cards, the 3 last cards of breeder and "all monster" cards. ---------------------------------------------------------------------- Dungeon Items ---------------------------------------------------------------------- Po's Nose Use: Detects the number of unopened chests on current level. Candarope Use: Warps you out of a ruin. Can only use when alone. Sis Lens Use: Completes map of current level. Fat Lens Use: Makes Guardians on current level visible. PureWater Use: Gets rid of the Guardians on the screen. DeepWater Gets rid of all Guardians on the level. RichBadge Use: Gives you 1 extra dungeon counter. LuxeBadge Use: Gives you 2 extra dungeon counters. Mirrorcle Use: Turns into an item already in your inventory. Only items found in chests or with a wondacoin (including wondacoins) can be duplicated. ====================================================================== To be added later: A list of what you can get while betting/trading items/cards. Whatever other suggestions/ideas I get e-mailed to me (hint hint). A possible reorganization of this FAQ with a section listing all of the events. ====================================================================== ====================================================================== A final note: The Gumboots were obtained with a Gameshark. To date no one has found them in the game legitimately. Help with this would be greatly appreciated. ====================================================================== ====================================================================== Acknowledgements: Tecmo: for making the game Gamefaqs: for posting this Fade: for his great website [monster-rancher.com] LoneWolf20: for the passwords Bluephoenix4000: for reminding me to get off my rear and get this update finished!! :) ====================================================================== Copyright 5/12/2000 Ethan Gilchrist [email protected]