Psychic Force 2012

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FAQ / Move List

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            |    _    ||    _    ||       ||    _    |
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            |    /     |   | |   |    |   ||    /
            |   |_____ |   |_|   | ___|   ||   |_____ 
            |         ||         ||       ||         |
            |_________| \_______/ |_______||_________|
    ___   __       ___          ___     ___  ___  ___  ___  ___
   |   | /   |   ||    |   | | |       |    |   ||   ||    |
   |__/ |___  \__||    |___| | |       |___ |   ||__/ |    |___
   |        |    ||    |   | | |       |    |   || \  |    |
   |     __/  __/  \__ |   | |  \__    |    |___||  \  \__  \__
        ___      __    ___           ___      __        __
         | | | ||__|\ | | |__|   __   | | | ||__|  |  ||__
         | |_|_||__| \| |  __|        | |_|_||__|__ \/ |__


  THIS FAQ APPLIES TO ARCADE AND JAPANESE DREAMCAST VERSIONS ONLY


-------------------------------------------------------------------
|                       Psychic Force 2012                        |
|                   Psychic Force Twenty-Twelve                   |
|                        Arcade / Dreamcast                       |
|                   FAQ / Move List Version 1.2                   |
-------------------------------------------------------------------


General FAQ Information
   Last changed  : 04/11/99
   Platform      : Arcade / Dreamcast
   Author        : 'Jacel' Joseph Ong
   Email         : jacel@animefan.org


Game Details (Dreamcast)
   Players       : 1-2 Players
   Version       : NTSC J
   Media         : 1 GD-ROM
   VGA           : No
   Visual Memory : 9 Blocks
   VMS function  : Save only
   Compatibles   : Puru Puru Pack
                   Dreamcast Arcade Stick


This FAQ should not be used for commercial purposes (i.e.,
magazines). This FAQ may be redistributed electronically, provided
it stays unaltered in text format. Please give credit where it's
due.

Psychic Force 2012, produced by Taito Corp. Japan 1997, 1998.
Psychic Force is a trademark of Taito Corp. Japan.

FAQ copyrighted work of Jacel Ong 1998-99.


===================================================================
 CONTENTS
===================================================================

A. INTRODUCTION
    1 - Background of Psychic Force
    2 - Message from Author
    3 - Story of Psychic Force

B. CONTROLS AND GAME BASICS
    1 - Overview
    2 - Normal Attacks
    3 - Guarding
    4 - Movement
    5 - Charging
    6 - Other
    7 - Modes, Main Menu and In-game Options
    8 - Combination Moves

C. CHARACTERS
    1 - Might
    2 - Patty
    3 - Wendy
    4 - Genshin
    5 - Carlo
    6 - Regina
    7 - Gates
    8 - Emilio
    9 - Setsuna
    10- Gudeath
   (Hidden Characters)
    11- Keith
    12- Wong
    13- Burn

D. OTHER INFORMATION
    1 - Element - Character Table
    2 - Story Mode Opponent Table
    3 - Tips, Tricks and Other Notes
    4 - Q & A
    5 - PC Version PF2012

E. ENDING
    1 - Credits and Thanks
    2 - Version History



===================================================================
 A - INTRODUCTION
===================================================================

-------------------------------------------------------------------
    A.1 - Background of Psychic Force
-------------------------------------------------------------------

Psychic Force originated from Taito. This is one game remembered
by it's unique gameplay and originality. Psychic Force later
appeared on the Playstation. (Acclaim handled the US port.) That
was in 1996. They've created a sequel - Psychic Force 2012. In
this sequel, Taito added tons of new moves, and appearances of 7
new characters to the total 13. Being the first game to be
programmed on Taito's latest arcade board, Wolf, the graphics
proved to be one of the best among others. This game isn't often
seen outside Japan, but is pretty hot in Japan itself.


-------------------------------------------------------------------
    A.2 - Message from Author
-------------------------------------------------------------------

Sega's Dreamcast Controller is a little badly designed for
fighting games... at least Saturn's was very much better. If you
are going to use the controller, avoid using the L & R triggers,
they break easily.

Kanji translations are quoted in < >. Also note that most
storylines listed in this FAQ are somesort related to the Psychic
Force (1). So the storylines listed are assumptions from what I
played in the arcade.

I welcome any help on this FAQ, esp translations of dialogues.
Though I can understand a bit of Japanese (being a Chinese and
having studied a few japanese courses), but I'm not perfect. So
help in this area is appreciated. ^_^

                                                           Joseph


-------------------------------------------------------------------
    A.3 - Story of Psychic Force
-------------------------------------------------------------------

Story
------
2010, The immense power of Keith and Burn's final showdown, caused
the untimely destruction of the Old Noa underground Fortress,
where many Psychiccers lost their lives. Noa has been destroyed
officially. With the demise of Noa, the world's Psychiccers are
left without a leader.

2012, Keith Evans ressurrects Neo Noa and follows the path towards
a peaceful world for united Psychiccers. Richard Wong creates his
own Army of Psychiccers to destroy Neo Noa and humans alike.
There is also a "Third Force" of Psychiccers who seek thier
friends and family, and hunt down members of Neo Noa and Army to
find the truth.

Introduction to groups
-----------------------
   Noa
    -- Also known as Neo Noa (Shinsei Noa), led by Keith

   Army
    -- The millitary (Psychiccer Army), led by Wong

   The Third Force
    -- Psychiccers who belong to neither of the groups


===================================================================
 B - CONTROLS AND GAME BASICS
===================================================================

-------------------------------------------------------------------
    B.1 - Overview
-------------------------------------------------------------------

This game plays like no other fighting game. The commands for each
character works regardless of whichever side he or she is facing.
To make it simple: Imagine a character facing the right. If the
command require a semi-circular motion of the joystick, it can be
either from left to right, or right to left, or top to bottom,
etc...

Though this is a 3D game, but it plays in a 2D way. This means that
you won't be able to go into the background or foreground areas,
just like plain 2D fighting. The fighting area is limited to the
space within the large cube.

Joystick Control will be represented by the symbols below:

                              up
                upper left o   o   o upper right
                            \  |  /
                     left  o-- o --o   right
                            /  |  \
                lower left o   o   o lower right
                             down

Some movements not using the symbols above:
    360 Degrees - A complete circular motion of the joystick
    180 Degrees - Semi-circular motion of the joystick

Other 3 buttons are:

    Guard (G)          Light Attack (L)       Strong Attack (S)


Like any other fighting game, commands are entered through a swift
movement of the joystick followed by buttons. i.e. o-- --o + L

On the side of the screen are two bars (one for each player). Each
bar is seperated into 2 gauges - Life gauge and Psycho gauge. To
execute most moves, you will deplete your Psy gauge. As your Life
decreases, the space for Psy increases. Hence, your Psy can go
beyond 100% (max 200%) Above there's a Power indicator. This
indicator shows a number that represents the strength of the
character (default is 100, max 200). More basics explained below.

There are 4 walls of the cube (battle arena) that the characters
can contact with. Note that finishing off the opponent with
a special move during the last round will cause the opponent to be
smashed out of the arena (most of the time). It only applies to
left and right sides.


-------------------------------------------------------------------
    B.2 - Normal Attacks
-------------------------------------------------------------------

L will execute small projectiles from far. These projectiles will
not deplete your Psy gauge and are weak. S will fire a bigger
projectile, and depletes your Psy gauge by 30%. (i.e. the first
move of every character.) When both characters are close together,
L and S will execute punches and kicks. L can be pressed multiple
times for a combo. S will deliver a powerful blow. A combination
of both may be used (i.e. L, L, L, S). More below: Combination
Moves.

*Notes: As noted above, S will consume 30% Psy. So when the Psy
        gauge is depleted, the character will fire small
        projectiles just like pressing L.
        Another thing to note is the two commands that are
        available for the first move of every character. As S
        command will deliver a strong physical attack up close,
        the other will be used to fire a projectile.
        (i.e. --o --o + S)


-------------------------------------------------------------------
    B.3 - Guarding
-------------------------------------------------------------------

Here are a few ways of guarding. Please note that normal guarding
will not block everything.

Normal Guard
-------------
 Press G
    This guard will only block basic moves, mostly front and small
    projectile attacks.

Barrier Guard
--------------
 360 degree + G
    This guard blocks every move that comes from any direction.
    The Psy gauge will deplete at a constant rate when you use it.
    However the Psy gauge will not be depleted only when you're
    blocking an attack. If the opponent is right next to you, he
    or she will be knocked back.

Retreat Barrier
----------------
 o-- --o + G
    This barrier interrupts attacks from the opponent. However, it
    will not break combos, but just prevents the opponent from
    attacking you after being knocked away.
    Psy: 50%

*Notes: Retreat Barrier will function only if you do hold G button
        after being knocked away. It will turn into a Barrier
        Guard after a while.


-------------------------------------------------------------------
    B.4 - Movement
-------------------------------------------------------------------

Normal Dash
------------
 Any direction + L + S
    You can move around quickly around the screen with this.

Quick Dash
-----------
 L + S
    This version of dashing is faster, but use only when you're
    trying to get near your opponent. This dash will bounce off
    any small projectiles shot at you.

Slide Dash
-----------
 o-- --o + L + S
    This move allows you to side-step into the opponent's defense.


-------------------------------------------------------------------
    B.5 - Charging
-------------------------------------------------------------------

Psycho Charge
--------------
 G + L + S
    If you're not using the Auto option (Beginner), you must press
    and hold all buttons to refill your Psy gauge.

Hyper Charge
-------------
 360 Degree + G + L + S
    This move will increase your Psy gauge while depleting your
    Life gauge. This will increase your attack power, hence the
    purpose of the Power Indicator that appears at the top.


-------------------------------------------------------------------
    B.6 - Other
-------------------------------------------------------------------

Psy-Impluse
------------
 Press L or S repeatedly
    After being knocked into the wall a few times, you can keep
    pressing either L or S to repel your opponent. This will deal
    damage, a form of counter-attacking.
    Psy: 25%

Barrier Break
--------------
 --o + S
    This move has to be done when both characters are close. This
    move will break the opponent's barrier and cause damage.
    However, this move can be guarded by a Normal Guard.
    Psy: 50%

Catch
------
 Close, G + L
    Character will perform a catch. i.e., throwing, etc.


-------------------------------------------------------------------
    B.7 - Modes, Main Menu and In-game Options
-------------------------------------------------------------------

Modes (Arcade)
---------------
 Arcade Mode -
    The usual game. Let's you play against a series of random
    characters. The battles are timed (Elapsed, not countdown).

 Story Mode -
    Hold all 3 buttons and press Start. Play a preset of character
    battles. Story sequences happen in this Mode. There will be
    speeches, middle scenes and endings.


Main Menu (Dreamcast)
----------------------
 Arcade Mode -
    Arcade Mode let's you play against a series of random
    characters. The battles are timed (Elapsed, not countdown).

 Story Mode -
    Play a preset of of character battles. Story sequences happen
    in this Mode. Endings will appear after completing. Note that
    the second player cannot join in in this mode.

 Training Mode -
    Play against a dummy opponent. The Psy and Power can be
    adjusted.

 VS Human Mode -
    Play against another human. (duh, okay, friend or buddy. ^_^)

 VS Com Mode -
    A one match battle with the computer, after which you can
    select characters for both the player and computer.

 Watch Mode -
    A one match battle watching the computer battling out with
    itself (???), sort of like a demonstration. After which you
    can select characters for both the player and computer.

 Options Mode -
    Gives you a number of options that can be set.

 Records -
    Viewing of past records.


In-game Options
----------------
 Normal -
    Most projectile directions controllable. Charging of Psy gauge
    is done manually. However, the Psy gauge will still recover
    at a slow rate if character doesn't move.

 Beginner -
    Psy gauge is automatically charged when character is not
    moving. You may Auto-guard as many times (set in the options)
    throughout the game.

 Handicaps (Dreamcast only) -
    VS Human only, the number of stars indicates the offense.


-------------------------------------------------------------------
    B.8 - Combination Moves
-------------------------------------------------------------------

Combination moves are determined by type: light, middle and heavy
weight. Combos listed below can only be done close. Below are the
combinations you can execute:

Light weight
-------------
    L, L, L, L
    L, S, Special
    L, S, L, Special
    L, L, S, Special

Middle weight
--------------
    L, L, L
    L, S, Special
    L, L, S, Special

Heavy weight
-------------
    L, L
    S, Special
    L, S, Special
    L, S, S


===================================================================
 C - CHARACTERS
===================================================================

Format of Move List

|------------------------------------------------------------------
| [Name of attack]
| [Key press]
| Psy: [Psy required]
| Start up: [Frames to execution]
| Damage: [Damage dealt]
|
| [Follow up attack, if any]
| [Key press]
| Psy: [Psy required]
| Damage: [Damage dealt]
|
| [Description]
|------------------------------------------------------------------


-------------------------------------------------------------------
    C.1 - Might
-------------------------------------------------------------------
|
| Master of Lightning
| Name      : Might
| Group     : Nothing
| Type      : Light weight
| Gender    : Male
| Age       : 16
|
| Story     : Born as a Hunter, he seeks out other Psychiccers for
|             their lives. He is proud of what he does, but has
|             never thought why he started as a Hunter.
|
| Notes     : Most of Sonia's moves were faster than Might's,
|             especially when her Electrigger reaches the other
|             end of the arena almost instantaneously. Might is a
|             close range fighter, so he's kind of vulnerable.
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             12         2        40
| Dash L Attack        10         2        40
| S Attack             16         21       110
| Dash S Attack        12         21       110
| Combo L, L, L, L
| -- 2nd Hit           14         2        30
| -- 3rd Hit           14         2        40
| -- 4th Hit           14         2        40
| Combo L, S
| -- 2nd Hit           18         4        70
| Combo L, S, L
| -- 3rd Hit           12         12       70
| Combo L, L, S
| -- 3rd Hit           16         2        80
| L Projectile         17         -        100        ±45°
| Barrier Break        17         4        180
| Catch                12         1        180
| Psy Impulse
| -- L                 12         10       120
| -- S                 20         5        120
|
|------------------------------------------------------------------
| Electrigger
| S or --o --o + S
| Psy       : 30%
| Start up  : 28
| Damage    : 200
|
| Change Direction
| During Electrigger, hold down S and release
| Psy       : 0%
| Damage    : -
|
| Might fires a streak of lightning across the screen. Ability to
| change direction using following command.
|
|------------------------------------------------------------------
| Magnet Anchor
| 180 Degree + L
| Psy       : 30%
| Start up  : 27
| Damage    : 0
|
| Might fires a streak of lightning which pulls the opponent right
| before him.
|
|------------------------------------------------------------------
| Lightning Hound
| o-- --o + L
| Psy       : 40%
| Start up  : 26
| Damage    : 220
|
| Change Direction (During Lightning Hound, Maximum 2)
| Any Direction + L
| Psy       : 40%
| Start up  : 4
| Damage    : + 220
|
| Might flies in a field of lightning, hitting the opponent in
| his path.
|
|------------------------------------------------------------------
| Lightning Sword
| 180 Degree + S
| Psy       : 40%
| Start up  : 23
| Damage    : 300
|
| Might creates a sword with his lightning and slashs the opponent.
|
|------------------------------------------------------------------
| Thunder Break
| o-- --o --o + L
| Psy       : 45%
| Start up  : 74
| Damage    : 0
|
| Increases the power of Might's special attacks. Traces of
| electricity can be seen around his body. Effect disappears when
| Might gets hit.
|
|------------------------------------------------------------------
| Excursion
| o-- --o --o + S
| Psy       : 60%
| Start up  : 34
| Damage    : 340
|
| Might traps the opponent in a triangular lightning field, then
| explodes.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.2 - Patty
-------------------------------------------------------------------
|
| Master of Tone
| Name      : Patricia Myars
| Group     : Nothing
| Type      : Light weight
| Gender    : Female
| Age       : 15
|
| Story     : Patty is seeking for her mother ever since she
|             disappeared. She is a close friend of Might.
|
| Notes     : Patty element is a new addition to Psychic Force.
|             She normally does not attack opponent directly,
|             mostly by using Prelude Keys. Her long range
|             abilities allows her to catch opponents off guard.
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             13         3        40
| Dash L Attack        9          3        40
| S Attack             18         4        100
| Dash S Attack        11         4        100
| Combo L, L, L, L
| -- 2nd Hit           12         2        20
| -- 3rd Hit           23         2        30
| -- 4th Hit           25         2        30
| Combo L, S
| -- 2nd Hit           20         2        60
| Combo L, S, L
| -- 3rd Hit           19         2        70
| Combo L, L, S
| -- 3rd Hit           14         4        70
| L Projectile         17         -        100        ±45°
| Barrier Break        18         2        180
| Catch                12         1        180
| Psy Impulse
| -- L                 12         10       120
| -- S                 20         5        120
|
|------------------------------------------------------------------
| Holy Whisper
| S or --o --o + S
| Psy     : 30%
| Start up: 24
| Damage  : 160
|
| Patty sends a soundwave to her opponent.
|
|------------------------------------------------------------------
| Prelude Key (Maximum 8)
| o-- --o + L
| Psy       : 20%
| Start up  : 10
| Damage    : 0 (Deals 210 when explodes)
|
| Patty creates a stationary tone. Explodes when hit by any
| soundwave. (Except Holy Purge.)
|
|------------------------------------------------------------------
| Eternal Harp
| o-- --o --o + L
| Psy       : 50%
| Start up  : 40
| Damage    : 0
|
| Patty brings out a harp and strings it. All Prelude Keys will
| explode.
|
|------------------------------------------------------------------
| Sweet Tone
| 180 Degree + L
| Psy       : 0%
| Start up  : 18
| Damage    : 0
|
| Resonance
| 180 Degree + L
| Psy       : 20%
| Start up  : 26
| Damage    : 0
|
| Patty sends her weapon towards the opponent. The second command
| creates a harmless soundwave after weapon is sent. Used for
| Prelude Keys.
|
|------------------------------------------------------------------
| Sonic Rhapsody
| 180 Degree + S
| Psy       : 40%
| Start up  : 28
| Damage    : 200
|
| Patty throws a circular soundwave at her opponent. Ability to
| bounce off walls.
|
|------------------------------------------------------------------
| Reverse Noise
| o-- --o + S
| Psy       : 45%
| Start up  : 10 (+24 to hit)
| Damage    : 160
|
| Creates a sound barrier. Will counter attack when hit by
| projectile.
|
|------------------------------------------------------------------
| Holy Purge
| --o --o + L
| Psy       : 90%
| Start up  : 46
| Damage    : 0
|
| Patty creates a soundwaves that moves in a circular motion.
| Disappears when Patty gets hit.
|
|------------------------------------------------------------------
| Saint Requiem
| o-- --o --o + S
| Psy       : 80%
| Start up  : 40
| Damage    : 180 + 129
|
| Patty surrounds herself with a huge soundwave which attacks the
| opponent while protecting herself from projectiles at the same
| time.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.3 - Wendy
-------------------------------------------------------------------
|
| Master of Wind
| Name      : Wendy Ryan
| Group     : Nothing
| Type      : Light weight
| Gender    : Female
| Age       : 17
|
| Story     : Wendy seeks out Burn, after having went missing
|             since 2 years ago.
|
| Notes     : Wendy's has got some cool new additions, Air Slasher
|             and Tri-Crescent. Wendy is extremely powerful in
|             close range now, while her long range attacks remain
|             predictable. Her Air Crescent is still as cheap as
|             ever. ^_^
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             12         2        40
| Dash L Attack        8          1        40
| S Attack             16         10       100
| Dash S Attack        10         10       100
| Combo L, L, L, L
| -- 2nd Hit           16         3        20
| -- 3rd Hit           14         2        30
| -- 4th Hit           22         2        30
| Combo L, S
| -- 2nd Hit           14         5        60
| Combo L, S, L
| -- 3rd Hit           25         2        46
| Combo L, L, S
| -- 3rd Hit           22         12       70
| L Projectile         14         -        100        ±45°
| Barrier Break        17         6        180
| Catch                12         1        180
| Psy Impulse
| -- L                 12         10       120
| -- S                 20         5        120
|
|------------------------------------------------------------------
| Air Crescent
| S or --o --o + S
| Psy       : 30%
| Start up  : 26 or 28 in the other direction
| Damage    : 180
|
| Wendy shoots a wave at the opponent. The path of projectile
| resembles an arc.
|
|------------------------------------------------------------------
| Air Slasher
| o-- --o + L
| Psy       : 40%
| Start up  : 6
| Damage    : 170 + 119
|
| Wendy hits the opponent with 2 waves, each coming from one side.
|
|------------------------------------------------------------------
| Vortex Stream
| --o --o + L
| Psy       : 45%
| Start up  : 42
| Damage    : 300
|
| Wendy traps the opponent in a whirlwind, and swings him around.
|
|------------------------------------------------------------------
| Slipheed Dance
| o-- --o --o + L
| Psy       : 50%
| Start up  : 64
| Damage    : 0
|
| Increases the speed of Wendy. Effect disappears when Wendy gets
| hit.
|
|------------------------------------------------------------------
| Mirage Step
| 180 Degree + L
| Psy       : 50%
| Start up  : 24
| Damage    : 0
|
| Wendy teleports closer to the opponent.
|
|------------------------------------------------------------------
| Tri-Crescent
| 180 Degree + S
| Psy       : 50%
| Start up  : 46
| Damage    : 160 + 112 + 79
|
| Tri-Crescent Split (After Tri-Crescent)
| 180 Degree + S
| Psy       : 0%
| Start up  : 12
| Damage    : -
|
| Wendy fires 3 waves moving in circular motion towards the
| opponent. Ability to split apart using the following command.
|
|------------------------------------------------------------------
| Earth Gale
| o-- --o --o + S
| Psy       : 70%
| Start up  : 42
| Damage    : 140 +...
|
| Wendy calls a gale which hinders the movement of the opponent.
| Also attacks opponent with bits of debris.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.4 - Genshin
-------------------------------------------------------------------
|
| Magic User
| Name      : Genshin Kenjoh
| Group     : Nothing
| Type      : Light weight
| Gender    : Male
| Age       : 82
|
| Story     : A stubborn magic user who thinks that every
|             Psychiccer is evil. His practise is to get rid of
|             them.
|
| Notes     : Genshin plays the same way as Genma, but he's
|             slightly more flexible. The Soul Mines make perfect
|             ambushes when the opponent gets near them. Genshin
|             has extra moves for close range battles.
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             12         2        40
| Dash L Attack        10         2        40
| S Attack             16         4        110
| Dash S Attack        12         4        110
| Combo L, L, L, L
| -- 2nd Hit           14         2        20
| -- 3rd Hit           14         2        40
| -- 4th Hit           12         4        50
| Combo L, S
| -- 2nd Hit           18         6        70
| Combo L, S, L
| -- 3rd Hit           16         2        35
| Combo L, L, S
| -- 3rd Hit           2          2        80
| L Projectile         26         -        100        ±45°
| Barrier Break        17         6        180
| Catch                17         1        180
| Psy Impulse
| -- L                 12         10       120
| -- S                 30         5        120
|
|------------------------------------------------------------------
| Kikakon 
| S or --o --o + S
| Psy       : 30%
| Start up  : 32
| Damage    : 180
|
| Genshin summons a ghost which rushes toward the opponent.
|
|------------------------------------------------------------------
| Gouraishyu 
| 180 Degree + L
| Psy       : 40%
| Start up  : 33
| Damage    : 220
|
| Genshin throws his beads toward the opponent and hits him with
| a lightning bolt.
|
|------------------------------------------------------------------
| Ren-enhu  (Maximum 5)
| o-- --o + L
| Psy       : 30%
| Start up  : 21
| Damage    : 190
|
| Gohoukyaku  (after doing above)
| --o --o + L
| Psy       : 30%
| Start up  : 21
| Damage    : 260
|
| Genshin sets a flames around the area. A foot will appear
| kicking in the opponent's direction by executing the following
| command.
|
|------------------------------------------------------------------
| Hugoshyutsu 
| 180 Degree + L + S
| Psy       : 70%
| Start up  : 51
| Damage    : 120 + 84 +...
|
| Genshin counter attacks with talismans.
|
|------------------------------------------------------------------
| Kingourun 
| o-- --o + S
| Psy       : 40%
| Start up  : 16
| Damage    : 26x10
|
| Rings appear around Genshin and hits the opponent if he's near.
|
|------------------------------------------------------------------
| Jyuubakusatsu 
| o-- --o --o + S
| Psy       : 60%
| Start up  : 37
| Damage    : 50 (If failed)
|
| Extra-1 (Follow up)
| o  / --o o-- \  o + L + S, G + L, G + L + S
| | o           o |
| Psy       : 0%
| Damage    : 350
|
| Extra-2 (Follow up)
| |  o o-- --o o  | + G + L, L + S, G + L + S
| o /           \ o
| Psy       : 0%
| Damage    : 350
|
| Genshin shoots a talisman to the opponent. The curse has ten
| words, enter each direction and combination buttons to execute.
| Follow closely to the curse's pattern.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.5 - Carlo
-------------------------------------------------------------------
|
| Master of Water
| Name      : Carlo Belfrond
| Group     : Noa
| Type      : Middle weight
| Gender    : Male
| Age       : 24
|
| Story     : Carlo is a loyal subject to Keith.
|
| Notes     : Carlo is a pretty powerful character if properly
|             used. His projectiles are faster than average. Carlo
|             is able to deal loads of damage chaining moves in the
|             corner. He makes an excellent all range fighter.
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             14         2        40
| Dash L Attack        10         2        40
| S Attack             18         10       120
| Dash S Attack        13         10       120
| Combo L, L, L
| -- 2nd Hit           20         2        30
| -- 3rd Hit           22         2        60
| Combo L, S
| -- 2nd Hit           20         4        70
| Combo L, L, S
| -- 2nd Hit           15         2        35
| -- 3rd Hit           17         2        35
| L Projectile         16         -        100        ±45°
| Barrier Break        17         14       180
| Catch                12         1        180
| Psy Impulse
| -- L                 14         10       120
| -- S                 22         5        120
|
|------------------------------------------------------------------
| Hydro Spiral
| S or --o --o + S
| Psy       : 30%
| Start up  : 22
| Damage    : 180
|
| Carlo shoots a spiral of water towards the opponent.
|
|------------------------------------------------------------------
| Aqua Javelin
| 180 Degree + L
| Psy       : 40%
| Start up  : 32
| Damage    : 0
|
| Flow
| Press L or S
| Psy       : 0%
| Damage    : 220
|
| Carlo sends out a projectile. By pressing L or S will activate a
| water attack.
|
|------------------------------------------------------------------
| Aqua Gimlet
| 180 Degree + S
| Psy       : 50%
| Start up  : 27
| Damage    : 240 + 84 + 59
|
| Carlo forms a spear like structure with water which damages the
| opponent.
|
|------------------------------------------------------------------
| Hydro Blade
| o-- --o + S
| Psy       : 40%
| Start up  : 31
| Damage    : 140 + 99 + 68
|
| Carlo creates a barrier of water around him.
|
|------------------------------------------------------------------
| Bubble Mine (Maximum 1)
| o-- --o --o + Light
| Psy       : 50%
| Start up  : 30
| Damage    : 10 +...
|
| Carlo creates a water bubble which is capable of trapping the
| opponent. It damages the opponent while the opponent is in it.
| The bubble will explode if neutrilized with another projectile.
| Damages if hit. However, bubble will disappear if Carlo gets hit.
|
|------------------------------------------------------------------
| Hydro Trap
| o-- --o + L
| Psy       : 45%
| Start up  : 8
| Damage    : 350
|
| Counterattacks a physical attack.
|
|------------------------------------------------------------------
| Serpent Press
| o-- --o --o + S
| Psy       : 80%
| Start up  : 38
| Damage    : 10x9 + 290
|
| Carlo creates a mass of water in front of him. If hits the
| opponent, he sends a stream of water towards the opponent
| before he knocks him / her away.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.6 - Regina
-------------------------------------------------------------------
|
| Master of Fire
| Name      : Regina Belfrond
| Group     : Noa
| Type      : Middle weight
| Gender    : Female
| Age       : 22
|
| Story     : Sister to Carlo, and always wanted to prove herself
|             to impress him.
|
| Notes     : Her moves have slight similarities to her brother's,
|             Carlo. One of her interesting moves is Flame Chaser,
|             which prevents a persistant opponent from following
|             wherever she dashes to. Regina works well in long
|             ranges... but like her brother, she is also great in
|             close range.
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             16         3        40
| Dash L Attack        11         3        40
| S Attack           19 + 20    2 + 2    60 + 60
| Dash S Attack      14 + 12    2 + 2    60 + 60
| Combo L, L, L
| -- 2nd Hit           20         3        30
| -- 3rd Hit           14         2        70
| Combo L, S
| -- 2nd Hit           20         2        90
| Combo L, L, S
| -- 2nd Hit           15         5        40
| -- 3rd Hit           11         4        40
| L Projectile         18         -        100        ±45°
| Barrier Break        28         8        180
| Catch                12         1        180
| Psy Impulse
| -- L                 14         10       120
| -- S                 22         5        120
|
|------------------------------------------------------------------
| Blaze Shot
| S or --o --o + S
| Psy       : 30%
| Start up  : 24
| Damage    : 200
|
| Split
| During Blaze Shot, hold down S and release
| Psy       : 0%
| Damage    : 60 +...
|
| Regina shoots a fire ball at the opponent.
|
|------------------------------------------------------------------
| Spark Rain
| o-- --o + L
| Psy       : 40%
| Start up  : 26
| Damage    : 200 + 140 +...
|
| Regina shoots multiple shots of fire at the opponent.
|
|------------------------------------------------------------------
| Hyper Napalm
| 180 Degree + S
| Psy       : 40%
| Start up  : 40
| Damage    : 280
|
| Explode
| Press S
| Psy       : 0%
| Damage    : 220
|
| Regina fires an explosive fire ball. Press S to explode.
|
|------------------------------------------------------------------
| Flare Blast
| o-- --o + S
| Psy       : 40%
| Start up  : 14
| Damage    : 56x5 
|
| Regina creates a barrier around her. If the barrier hits the
| opponent, she fires 5 more fire balls that home towards him /
| her.
|
|------------------------------------------------------------------
| Burst Whip
| 180 Degree + L
| Psy       : 40%
| Start up  : 20
| Damage    : 160 +...
|
| Regina brings out a whip. The whip then leaves a trail of flames.
| The direction of whip can be controlled when executed.
|
|------------------------------------------------------------------
| Flame Chaser
| o-- --o --o + L
| Psy       : 45%
| Start up  : 62
| Damage    : 160 +...
|
| Regina creates a flame barrier which will circle around her. The
| barrier will leave behind a trail of flames when she dashes. The
| effect disappears if Regina gets hit.
|
|------------------------------------------------------------------
| Atomic Burner
| o-- --o --o + S
| Psy       : 80%
| Start up  : 33
| Damage    : 15x25
|
| Regina burns the opponent and attacks with a continuous stream
| of flames.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.7 - Gates
-------------------------------------------------------------------
|
| Cyborg
| Name      : Gates Oltman
| Group     : Noa
| Type      : Heavy weight
| Gender    : Male
| Age       : 39
|
| Story     : Reprogrammed by Neo Noa, he stands on the side of
|             Neo Noa. Little did he remember that Keith killed
|             his family...
|
| Notes     : Gates has cheap but slow projectiles that follow the
|             opponent. His All Range Missle takes too long to
|             start... However, he's new move, Plasma Cannon, is
|             able to hold the opponent and leave him / her
|             vulnerable to attacks. Gates is best used for close
|             range battles.
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             19         1        60
| Dash L Attack        12         1        60
| S Attack             19         2        140
| Dash S Attack        14         2        140
| Combo L, L
| -- 2nd Hit           21         4        80
| Combo L, S, S
| -- 2nd Hit           20         3        100
| -- 3rd Hit           35         12       56
| L Projectile         18         -        100        ±32°
| Barrier Break        18         18       200
| Catch                12         1        180
| Psy Impulse
| -- L                 16         10       120
| -- S                 24         5        120
|
|------------------------------------------------------------------
| TOW Missle
| S or --o --o + S
| Psy       : 30%
| Start up  : 24
| Damage    : 180
|
| Gates fires a missile. The missile will home towards the
| opponent.
|
|------------------------------------------------------------------
| Stun Spark
| o-- --o + L
| Psy       : 40%
| Start up  : 26
| Damage    : 160 + 112
|
| Gates shoots out sparks of electricty with his arm.
|
|------------------------------------------------------------------
| Plasma Cannon
| 180 Degree + L
| Psy       : 45%
| Start up  : 18
| Damage    : 0
|
| Gates shoots a plasma ball which leaves the opponent vulnerable.
|
|------------------------------------------------------------------
| G Cracker
| --o --o + L
| Psy       : 40%
| Start up  : 46
| Damage    : 260 (or 180 +... after explosion)
|
| Gates throws a metal ball with sparks to the opponent. It will
| split if it hits the wall, or just after a distance.
|
|------------------------------------------------------------------
| All Range Missile
| o-- --o --o + Strong
| Psy       : 50%
| Start up  : 59
| Damage    : 180 + 126 + 89 + 63 +...
|
| Gates fires a lot of bullets at the opponent.
|
|------------------------------------------------------------------
| Boost Arm
| 180 Degree + S
| Psy       : 30%
| Start up  : 23
| Damage    : 220
|
| Double Boost (Immediately after Boost Arm)
| 180 Degree + L
| Psy       : 30%
| Start up  : 32
| Damage    : 380
|
| Pile Banger (Immediately after Boost Arm)
| 180 Degree + S
| Psy       : 30%
| Damage    : + 126
|
| Gates fires his arm at his opponent. The other arm will follow up
| if Double Boost is executed. Pile Banger will instead bring the
| opponent back before giving the opponent a hard elbow blow.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.8 - Emilio
-------------------------------------------------------------------
|
| Master of Light
| Name      : Emilio Michaelov
| Group     : Army
| Type      : Light weight
| Gender    : Male
| Age       : 16
|
| Story     : Brainwashed to serve the Army. Ruthless and
|             merciless, but he soon finds out the truth.
|
| Notes     : Probably one of the best and my favorite. Emilio has
|             some of the best moves which is able to catch the
|             opponent off guard. His Arch Angel is back, best
|             chained with Shining Arrow. He's an excellent all
|             range fighter.
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             14         2        40
| Dash L Attack        12         2        40
| S Attack             15         11       110
| Dash S Attack        11         15       110
| Combo L, L, L, L
| -- 2nd Hit           12         2        30
| -- 3rd Hit           16         1        30
| -- 4th Hit           11         3        60
| Combo L, S
| -- 2nd Hit           12         4        60
| Combo L, S, L
| -- 3rd Hit           23         8        56
| Combo L, L, S
| -- 3rd Hit           21         2        60
| L Projectile         18         -        100        ±45°
| Barrier Break        25         5        180
| Catch                12         1        180
| Psy Impulse
| -- L                 12         10       120
| -- S                 20         5        120
|
|------------------------------------------------------------------
| Shining Arrow
| S or --o --o + S
| Psy       : 30%
| Start up  : 27
| Damage    : 160
|
| Emilio fires an arrow, stuns the opponent and explodes.
|
|------------------------------------------------------------------
| Prism Reflector (Maximum 5)
| o-- --o + L
| Psy       : 20%
| Start up  : 17
| Damage    : 0
|
| Emilio leaves behind a triangular prism.
|
|------------------------------------------------------------------
| Reflector Dash (Maximum 1)
| --o --o + L
| Psy       : 40%
| Start up  : 29
| Damage    : 0
|
| Emilio leaves behind a octogonal prism.
|
|------------------------------------------------------------------
| Seeker Ray
| 180 Degree + L
| Psy       : 40%
| Start up  : 30
| Damage    : 180 +... (Dependent of reflector)
|
| Direct Shooting (During Reflection)
| Press G
| Psy       :0%
| Damage    : -
|
| Emilio fires a light ray at the opponent. If reflectors prsims
| are present, it will go for the furthest one until there're no
| more reflectors left, or when second command is entered. It will
| then target the opponent.
|
|------------------------------------------------------------------
| Prism Seal
| 180 Degree + S
| Psy       : 40%
| Start up  : 20
| Damage    : 290
|
| Emilio traps the opponent in a prism, and then shatters it.
|
|------------------------------------------------------------------
| Angel Halo
| o-- --o + S
| Psy       : 50%
| Start up  : 32
| Damage    : 0
|
| Emilio locks the opponent with a halo and restricts his movement.
| Whenever he /she tries to Barrier Guard, the barrier will
| shatter.
|
|------------------------------------------------------------------
| Arch Angel
| o-- --o --o + S
| Psy       : 80%
| Start up  : 65
| Damage    : 30x13
|
| Emilio spreads his arms apart and shines a ray of light from his
| chest at the opponent. The direction of the ray can be adjusted.
|
|------------------------------------------------------------------
| Trinity Ray
| o-- --o --o + L
| Psy       : 90%
| Start up  : 39
| Damage    : 180 +... (Dependent of reflector)
|
| Direct Shooting (During Reflection)
| Press G
| Psy       : 0%
| Damage    : -
|
| Emilio fires three light rays in 3 directions. If reflectors
| prsims are present, it will go for the furthest one until
| there're no more reflectors left, or when second command is
| entered. It will then target the opponent.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.9 - Setsuna
-------------------------------------------------------------------
|
| Master of Darkness
| Name      : Setsuna
| Group     : Army
| Type      : Middle weight
| Gender    : Male
| Age       : 27
|
| Story     : Setsuna plans to defeat Wong and take over the Army.
|
| Notes     : Setsuna is also another great addition to this game.
|             His projectiles are fast, esp Dark Wedge and Daggers
|             Shadow. Some of Setsuna's attacks are predictable,
|             esp. Darkside Soul and Mirror's Coffin. He's best
|             used as a long range fighter.
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             15         1        30
| Dash L Attack        11         1        30
| S Attack             18         5        110
| Dash S Attack        13         5        110
| Combo L, L, L
| -- 2nd Hit           15         2        40
| -- 3rd Hit           17         2        70
| Combo L, S
| -- 2nd Hit           16         9        80
| Combo L, L, S
| -- 3rd Hit           22         9        80
| L Projectile         20         -        100        ±45°
| Barrier Break        16         4        180
| Catch                12         1        180
| Psy Impulse
| -- L                 14         10       120
| -- S                 22         5        120
|
|------------------------------------------------------------------
| Darkside Soul
| S or --o --o + S
| Psy       : 30%
| Start up  : 29
| Damage    : 40x4
|
| A 4-hit projectile which curves gently towards the opponent.
|
|------------------------------------------------------------------
| Dark Wedge
| o-- --o + L
| Psy       : 40%
| Start up  : 32
| Damage    : 210 + 147
|
| Setsuna summons two spear like objects on both sides and strikes
| the opponent.
|
|------------------------------------------------------------------
| Mirrors Coffin
| o-- --o + S
| Psy       : 50%
| Start up  : 38
| Damage    : 150 + 150
|
| Setsuna traps the opponent in the flat mirror like coffin and
| strikes it with a spear.
|
|------------------------------------------------------------------
| Negative Drain
| --o --o + L
| Psy       : 45%
| Start up  : 21
| Damage    : 240
|
| Setsuna grabs the opponent while draining life out of him.
| However, the life gained is less than the damage dealt.
|
|------------------------------------------------------------------
| Shady Cloud
| o-- --o --o + L
| Psy       : 40%
| Start up  : 24
| Damage    : 0
|
| Setsuna leaves behind a black cloud which follows the opponent.
| It drains the Psy gauge.
|
|------------------------------------------------------------------
| Daggers Shadow
| 180 Degree + L
| Psy       : 40%
| Start up  : 30
| Damage    : 180 +...
|
| Increase number of Daggers
| During Daggers' Shadow, hold L
| Psy       : 0%
| Damage    : -
|
| Setsuna summons a number of arrows and fling them towards the
| opponent. The number of arrows can be increased using the
| following command.
|
|------------------------------------------------------------------
| Black Sun
| 180 Degree + S
| Psy       : 70%
| Start up  : 34
| Damage    : 300
|
| Gigantic Sun
| During Black Sun, hold S
| Psy       : 0%
| Damage    : 301-359
|
| Setsuna summons a big energy ball of darkness before him and
| fires it towards the opponent. Any projectile from the opponent
| will be eliminated. The size can be increase using the following
| command. Damage is also increased.
|
|------------------------------------------------------------------
| The Darkness
| o-- --o --o + S
| Psy       : 100%
| Start up  : 57
| Damage    : 0
|
| Setsuna brings the whole arena into darkness. Opponent's Psy
| gauge cannot be increased. Setsuna disappears while dashing.
| However, if the opponent is Setsuna, will also have the
| advantage of The Darkness. (i.e. Psy gauge increment, no
| effect.)
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.10 - Gudeath
-------------------------------------------------------------------
|
| Master of Gravity
| Name      : Gudeath
| Group     : Army
| Type      : Heavy weight
| Gender    : Male
| Age       : 33
|
| Story     : Gudeath dislikes people who he thinks are weak,
|             esp the Psychiccers of Noa.
|
| Notes     : Gudeath, being a heavy class fighter, is very much
|             slower than Brad. Though with this disadvantage,
|             his moves deal much more damage than other
|             characters. He is able to grab opponents when up
|             close. Neat.
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             18         2        60
| Dash L Attack        12         2        60
| S Attack           21 + 20    2 + 2    75 + 75
| Dash S Attack      15 + 20    2 + 2    75 + 75
| Combo L, L
| -- 2nd Hit         24 + 20    4 + 3    50 + 50
| Combo L, S, S
| -- 2nd Hit           22         3        110
| -- 3rd Hit           23         11       70
| L Projectile         12         -        100        ±32°
| Barrier Break        16         7        200
| Catch                12         1        180
| Psy Impulse
| -- L                 16         10       120
| -- S                 24         5        120
|
|------------------------------------------------------------------
| Gravity Bullet
| S or --o --o + S
| Psy       : 30%
| Start up  : 27
| Damage    : 180
|
| To leave the projectile on the screen
| During Gravity Bullet, hold down S and release
| Psy       : 0%
| Damage    : -
|
| Gudeath fires a ball of energy at the opponent. It will stay in
| the screen if the following command is entered.
|
|------------------------------------------------------------------
| Meteor Hammer
| o-- --o + L
| Psy       : 30%
| Start up  : 36
| Damage    : 240
|
| Gudeath summons two meteors on both sides and knocks the
| opponent.
|
|------------------------------------------------------------------
| Asteroid Belt
| 180 Degree + S
| Psy       : 70%
| Start up  : 14
| Damage    : 50 each
|
| Satelite Fall - Single fire (After Asteroid Belt)
| 180 Degree + S
| Psy       : 0%
| Start up  : 28
| Damage    : 120
|
| Satelite Fall - Volley fire (After Asteroid Belt)
| 180 Degree + L + S
| Psy       : 0%
| Start up  : 28
| Damage    : 120 + 84 + 59 + 42 + 21
|
| Gudeath summons five pieces of deris as a barrier. They can be
| shot using the following commands.
|
|------------------------------------------------------------------
| Shaving Wall
| o-- --o --o + L
| Psy       : 60%
| Start up  : 20
| Damage    : 140 + 140
|
| Gudeath grabs the opponent and shaves the opponent along the
| wall.
|
|------------------------------------------------------------------
| Meteor Butcher
| 360 Degree + Light (Close)
| Psy       : 70%
| Start up  : 9
| Damage    : 120 + 120 + 120
|
| Gudeath throws the opponent onto the ground surface and throws
| 3 meteors onto him.
|
|------------------------------------------------------------------
| Gravity Infinity
| o-- --o --o + S
| Psy       : 90%
| Start up  : 42
| Damage    : 120 + 84 + 59 + 42 + 21 +...
|
| A black hole appears sucking the opponent to it. The opponent
| will get attacked by debris that are sucked in at the same time.
| Note that any Gravity Bullet that stays on the screen will be
| sucked into the black hole. So does the Asteroid Belt.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.11 - Keith
-------------------------------------------------------------------
|
| Master of Ice
| Name      : Keith Evans
| Group     : Noa
| Type      : Middle weight
| Gender    : Male
| Age       : 19
|
| Story     : The controller of Neo Noa... a cold character.
|             A good friend of Burn.
|
| Notes     : Keith has a great new move, Frigid Spear. However,
|             does take a while to start up the move. The best way
|             to is use Frigid Prison and combining with another
|             move. His Frigid Shell dissolves every projectile
|             shot at him. Keith is best used as a close range
|             fighter.
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             16         2        30
| Dash L Attack        10         2        30
| S Attack             18         6        130
| Dash S Attack        13         6        130
| Combo L, L, L
| -- 2nd Hit           9          1        40
| -- 3rd Hit           12         2        60
| Combo L, S
| -- 2nd Hit           16         2        70
| Combo L, L, S
| -- 3rd Hit         13 + 18    2 + 2    35 + 35
| L Projectile         18         -        100        ±45°
| Barrier Break        20         2        180
| Catch                12         1        180
| Psy Impulse
| -- L                 14         10       120
| -- S                 22         5        120
|
|------------------------------------------------------------------
| Frigid Lance
| S or --o --o + S
| Psy       : 30%
| Start up  : 28
| Damage    : 180
|
| Keith throws a frozen lance at the opponent.
|
|------------------------------------------------------------------
| Frigid Spear
| o-- --o + L
| Psy       : 40%
| Start up  : 39
| Damage    : 240
|
| Keith summons a frozen spear at the opponent. It locks the
| opponent to the wall before flinging him back to the center.
|
|------------------------------------------------------------------
| Frigid Spine
| o-- --o + S
| Psy       : 50%
| Start up  : 21
| Damage    : 280
|
| A barrier of spikes appear around Keith.
|
|------------------------------------------------------------------
| Frigid Prison
| 180 Degree + L
| Psy       : 45%
| Start up  : 17
| Damage    : 0
|
| Keith freezes the opponent in a prism of ice. Opponent is
| vulnerable at this moment.
|
|------------------------------------------------------------------
| Frigid Shell
| o-- --o --o + L
| Psy       : 60%
| Start up  : 33
| Damage    : 0
|
| Keith surrounds himself with an ice barrier. He is invincible to
| all projectile attacks. However, it will disappear if physically
| attacked.
|
|------------------------------------------------------------------
| Blizzard Tooth
| o-- --o --o + S
| Psy       : 50%
| Start up  : 13
| Damage    : 360
|
| Keith summons an ice dragon which flies towards the opponent.
| It locks the opponent then explodes.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.12 - Wong
-------------------------------------------------------------------
|
| Master of Time
| Name      : Richard Wong
| Group     : Army
| Type      : Middle weight
| Gender    : Male
| Age       : 36
|
| Story     : The controller of the Army. He never lets anything
|             get in his way to achieve his aim.
|
| Notes     : Wong is a cheap close range fighter. He is able to
|             teleport near and far from the opponent. In addition,
|             he is able to stop time and rush in for a 10-hit hit
|             and grab combo. His Batism of Warning is capable of
|             dealing up to half a life of damage.
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             14         4        40
| Dash L Attack        10         4        40
| S Attack             18         14       130
| Dash S Attack        12         14       130
| Combo L, L, L
| -- 2nd Hit           6          4        40
| -- 3rd Hit           12         12       60
| Combo L, S
| -- 2nd Hit           14         2        70
| Combo L, L, S
| -- 3rd Hit          8 + 20    4 + 4   35 + 35
| L Projectile         18         -        100        ±45°
| Barrier Break        18         14       180
| Catch                9          1        180
| Psy Impulse
| -- L                 14         10       120
| -- S                 22         5        120
|
|------------------------------------------------------------------
| Genwaku no Kiseki 
| S or --o --o + S
| Psy       : 30%
| Start up  : 22
| Damage    : 180
|
| Sword appears behind opponent
| During Tracks of Delusion, hold down S and release
| Psy       : 0%
|
| Wong throws a sword towards the opponent. It teleports to the
| opponent's rear if following command is done.
|
|------------------------------------------------------------------
| Kyokuu no Gen-ei 
| --o --o + L
| Psy       : 40%
| Start up  : 0
| Damage    : 0
|
| When being hit, he teleports away.
|
|------------------------------------------------------------------
| Imashime no Senrei 
| --o --o + L
| Psy       : 35%
| Start up  : 23
| Damage    : 240
|
| Add twelve swords (In middle of above move, to add 12 swords)
| o-- --o --o + L + S
| Psy       : 15%
| Damage    : 10x12 + 240
|
| Wong summons a huge sword before him that stuns and damages the
| opponent. 12 more smaller swords will appear if the following
| command is executed.
|
|------------------------------------------------------------------
| Jigen no Matataki 
| o-- --o + L or S
| Psy       : 40%
| Start up  : 28
| Damage    : 0
|
| Faint
| o-- --o + L or S
| Psy       : 15%
| Damage    : 0
|
| Wong teleports to another location. The second command allows
| him to teleport again.
|
|------------------------------------------------------------------
| Unmei no Sentaku 
| 180 Degree + L or S
| Psy       : 30%
| Start up  : 0
| Damage    : 0
|
| Wong splits into two. The button determines the real Wong. The
| other will then disappear.
|
|------------------------------------------------------------------
| Senritsu no Hukusen 
| o-- --o --o + S
| Psy       : 40%
| Start up  : 26
| Damage    : 240
|
| Wong summons a huge sword that stuns and damages the opponent.
| The path of the sword is determined by the previous time he
| executes Baptism of Warning. However, this move does not allow
| you to add the additional 12 swords.
|
|------------------------------------------------------------------
| Youkyuu no Sasoi 
| 360 Degree + L
| Psy       : 100%
| Start up  : 46
| Damage    : 0
|
| Wong slows down every action of the opponent for 3-4 seconds,
| including projectiles. This does not affect Wong, or if the
| opponent is Wong.
|
|------------------------------------------------------------------
| Kanzen na Sekai 
| 360 Degree + S
| Psy       : 100% - 200% (uses all Psy you have in gauge)
| Start up  : 57
| Damage    : 0
|
| Wong stops time for a period of 2-4 seconds, depending on how
| much Psy is used. This does not affect Wong, or if the opponent
| is Wong.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.13 - Burn
-------------------------------------------------------------------
|
| Grandmaster of Fire
| Name      : Burn Griffis
| Group     : Nothing
| Type      : Middle weight
| Gender    : Male
| Age       : 20
|
| Story     : Once a good friend of Keith, who tries to get Keith
|             back to the right path.
|
| Notes     : Burn has plenty of new moves since the last game. He
|             works well in all ranges. Triangle Heat's range has
|             shortened, however gives Burn a chance to dash in
|             and execute his short range moves. God Phoenix also
|             works well this way.
|
|------------------------------------------------------------------
|                   Start up   Duration   Damage   Direction
|                   (1/60fps)                       Command
|------------------------------------------------------------------
| L Attack             16         2        60
| Dash L Attack        10         2        60
| S Attack             17         10       120
| Dash S Attack        12         10       120
| Combo L, L, L
| -- 2nd Hit           16         2        30
| -- 3rd Hit           22         4        50
| Combo L, S
| -- 2nd Hit           18         2        70
| Combo L, L, S
| -- 3rd Hit           24         4        70
| L Projectile         16         -        100        ±45°
| Barrier Break        18         2        180
| Catch                12         1        180
| Psy Impulse
| -- L                 14         10       120
| -- S                 22         5        120
|
|------------------------------------------------------------------
| Flame Shoot
| S or --o --o + S
| Psy       : 30%
| Start up  : 23
| Damage    : 180
|
| Burn shoots a fire ball at the opponent.
|
|------------------------------------------------------------------
| Burning Trail
| --o --o + L
| Psy       : 40%
| Start up  : 18
| Damage    : 260
|
| Burn flies at the opponent in flames.
|
|------------------------------------------------------------------
| Exploder
| o-- --o + L
| Psy       : 40%
| Start up  : 23
| Damage    : 180 + 126 +..
|
| Regina shoots multiple shots of fire at the opponent.
|
|------------------------------------------------------------------
| Burst Hand
| 180 Degree + L
| Psy       : 50%
| Start up  : 27
| Damage    : 320
|
| Burn creates a hand in flames, which grabs the opponent and
| explodes.
|
|------------------------------------------------------------------
| Triangle Heat
| 180 Degree + S
| Psy       : 45%
| Start up  : 29
| Damage    : 0
|
| Explode (During Triangle Heat)
| 180 Degree + S
| Psy       : 0%
| Start up  : 22
| Damage    : 260
|
| Burn fires a trap at the opponent. No damage dealt. However, the
| second command or another attack can be executed to deal damage.
|
|------------------------------------------------------------------
| Nova Flare
| o-- --o --o + L
| Psy       : 0%
| Start up  : 74
| Damage    : 0
|
| Nova Flare Shot
| S or --o --o + S
| Psy       : 0%
| Start up  : 19
| Damage    : 210
|
| Burn puts his arm in flames. This move does not deal damage, but
| it consumes Psy through time. The second command can be entered
| to shoot a fire ball. It's similar to Flame Shoot, but it's
| faster and deals more damage.
|
|------------------------------------------------------------------
| God Phoenix
| o-- --o --o + S
| Psy       : 90%
| Start up  : 10
| Damage    : 360
|
| Burn summons a phoenix which embraces the opponent and explodes.
|
-------------------------------------------------------------------


===================================================================
 D - OTHER INFORMATION
===================================================================

Representation (Consists of characters from PF, PF2012 and PF2):

  Em - Emilio            We - Wendy             Wo - Wong
  Ke - Keith             Ga - Gates             Bu - Burn
  Re - Regina            So - Sonia             Mi - Might
  Gm - Genma             Gs - Genshin           Br - Brad
  Gu - Gudeath           Pa - Patty             Se - Setsuna
  Ca - Carlo


-------------------------------------------------------------------
    D.1 - Element - Character Table
-------------------------------------------------------------------

       Psy         |  PF  |  PF2012   |  PF2
      ----------------------------------------
       Wind        |  We  |   We      |  We
       Light       |  Em  |   Em      |  Em
       Time        |  Wo  |   Wo      |  Wo
       Ice         |  Ke  |   Ke      |  Ke
       Cyborg      |  Ga  |   Ga      |  Ga
       Fire        |  Bu  |   Bu, Re  |  Bu, Re
       Magic       |  Gm  |   Gs      |  Gm, Gs
       Gravity     |  Br  |   Gu      |  Br, Gu
       Electricity |  So  |           |  So
       Lightning   |      |   Mi      |  Mi
       Tone        |      |   Pa      |  Pa
       Darkness    |      |   Se      |  Se
       Water       |      |   Ca      |  Ca


-------------------------------------------------------------------
    D.2 - Story Mode Opponent Table
-------------------------------------------------------------------

       |  S1  |  S2  |  S3  |  S4  |  S5  |  S6  |  S7  |  S8
-------------------------------------------------------------------
  Mi   |  We  |  Em  |  Gu  |  Re  |  Ca  |  Ke  |  Pa  |  Wo
  Pa   |  Em  |  Gs  |  Ga  |  Re  |  Ca  |  Ke  |  Mi  |  Wo
  We   |  Gu  |  Re  |  Se  |  Ga  |  Ca  |  Em  |  Wo  |  Ke
  Gs   |  Re  |  Ca  |  Em  |  Mi  |  Gu  |  Ke  |  Se  |  Wo
  Em   |  Ca  |  Ga  |  Re  |  Pa  |  Ke  |  We  |  Wo  | S Em
  Se   |  Ga  |  Pa  |  Mi  |  Gs  |  Re  |  Ca  |  Gu  |  Wo
  Gu   |  Gs  |  We  |  Pa  |  Mi  |  Ga  |  Re  |  Ke  |  Ca
  Ca   |  Mi  |  Gs  |  We  |  Em  |  Se  |  Wo  |  Gu  |  Ke
  Re   |  Mi  |  Pa  |  Gs  |  Em  |  Wo  |  Se  |  Wo  |  Gu
  Ga   |  Se  |  Gu  |  Em  |  We  |  Wo  |  Ca  |  Re  |  Ke
  Ke   |  Se  |  Em  |  We  |  Gs  |  Gu  |  Mi  |  Wo  |  Bu
  Wo   |  Ca  |  Mi  |  Re  | G Em |  We  |  Ga  |  Se  |  Ke
  Bu   |  Re  |  Gs  |  Ga  |  Em  |  We  |  Wo  |  Mi  |  Ke

Burn has a dialogue only with Keith. He has no dialogue with other
characters.


-------------------------------------------------------------------
    D.3 - Tips, Tricks and Other Notes
-------------------------------------------------------------------

Hidden Characters (Arcade only)
--------------------------------
The hidden characters will appear after being installed for some
time. Burn appears last.

Hidden Characters (Dreamcast only)
-----------------------------------
Below lists the requirements to obtain the hidden characters.

  Wong, The Controller of Army
    -- Complete Story Mode with every character (exception of
       Keith), '1 round to win' minimum.
  OR
    -- Game operation elapsed 6 hours.

  Keith, The Controller of Neo Noa
    -- Complete Arcade Mode with every character (exception of
       Wong), '2 rounds to win' minimum.
  OR
    -- Game operation elapsed 12 hours.

  Burn, The Grandmaster of Fire
    -- Complete both Story Mode with Wong and Keith, '2 rounds to
       win' minimum.
  OR
    -- Game operation elapsed 14 hours.

  Silver Emilio, The devil within Emilio's consciousness
    -- Use Emilio 30 times.
  OR
    -- Game operation elapsed 16 hours.

  Golden Emilio, The true Master of Light
    -- Use Emilio 50 times.
  OR
    -- Game operation elapsed 18 hours.

*Notes: Any difficulty can be set while trying to obtain the
        characters. When you fulfill the conditions stated above,
        a screen will popup telling you that the character / color
        is available.
        Silver Emilio can be selected using the X button, while
        Golden Emilio using Y. These 2 versions of Emilio cannot
        be used in Story Mode.

Hidden Stages (Dreamcast only)
-------------------------------
The following stages will be unlocked for VS Modes after
obtaining the hidden characters.

  Palace, Wong's Stage
    -- Unlocked after Wong is playable.

  Noa, Keith's Stage
    -- Unlocked after Keith is playable.

  Midnight, Burn's Stage
    -- Unlocked after Burn is playable.

  Psychic Zone, Silver Emilio's Stage
    -- Unlocked after Silver Emilio is playable.

Another Intro
--------------
In Psychic Force 2012, there are 2 introduction sequences. One
shows Might exchanging blows with Emilio in the Colosseum. The
other being Burn and Keith under the red moon in the city. The
second will be unlocked after you get Burn and Keith playable.

Walls
------
It is important to note that walls have their uses when chaining
combos, because they will stun the opponent. Use walls whenever
you have the chance. Note that knocking into the wall doesn't
deal damage, unlike Psychic Force. (With exception of Gudeath's
catch.) Wall combos' damage will be reduced by 30%.

Barriers
---------
Barriers are useful, not just for blocking. If you find that you
have been cornered by the opponent or just being chased by a
persistant opponent, use the barrier to knock him off. Though it
doesn't deal damage, but it stuns the opponent, giving you a
opportunity to dash away from him.

Sudden Death
-------------
When a two player round ends up with a 'Time Over', Sudden Death
will occur. Sudden Death is a 10 second match, with both
characters at 200% Psy with minimal life. The winner will win the
round. However, if no one wins the round, both will be offered a
'Win' (Draw Game). If both players get their 'Wins' this way (i.e.
Draw Games all the way), the computer will offer a Game Over. :P
Note that the arena will be shrunk to the smallest size available
in the options during Sudden Death.

Post-battle Speeches (Japan Arcade and Dreamcast only)
-------------------------------------------------------
Characters with special relationships will say something
different after defeat or victory. This happens in the cases
below. I can't translate what they're talking about though.
-_-

  Might         : Patty
  Patty         : Might
  Wendy         : Emilio
                  Burn
                  Silver Emilio
                  Golden Emilio
  Genshin       : Setsuna
  Carlo         : Regina
  Regina        : Carlo
  Gates         : Keith
  Emilio        : Wendy
                  Keith
                  Burn
  Setsuna       : Gudeath
  Gudeath       : Setsuna
  Keith         : Burn
  Wong          : Keith
  Burn          : Keith
  Silver Emilio : Golden Emilio
  Golden Emilio : Wendy
                  Burn

Glitches
---------
In the arcade, when 2 Emilio's perform Arch Angel at each other,
there's a clear line between the light rays showing no cross-
transparency. This glitch is removed in the Dreamcast version.

On the Dreamcast, while having a battle between 2 Keith's, pausing
the game will have Keith saying "Kou-re!". It's an odd bug
and it doesn't affect the game... however it may be intentional.
^_^ Same applies to Wong who would say "Toki-yo!".


-------------------------------------------------------------------
    D.4 - Q & A
-------------------------------------------------------------------

Q. How do I get the hidden characters?

A. See D.3 regarding on how to get the characters.

Q. Why doesn't the Dreamcast version support VGA Output?

A. Someone wrote this in a Japanese BBS...
   "The Arcade version of Psychic Force 2012 runs at an odd
   resolution, possibly not supported by VGA. The Dreamcast
   version is a perfect port of it."
   This might be one reason why Taito decided not put have this
   feature... resolution incompatibilty. Taito has always been
   making games for consoles straight from what they have in the
   arcade.

Q. Is there a VMS mini-game for Psychic Force 2012?

A. Unfortunately not.


-------------------------------------------------------------------
    D.5 - PC Version PF2012
-------------------------------------------------------------------

---Software Info---
 Date Released : 12th March 1999
 Format        : Windows
 Media         : CD-ROM
 Price         : ¥8,800
 Developer     : Taito
 Publisher     : Unbalance (http://www.unbalance.co.jp)

---Requirements---      Minimum       |       Recommended
 O/S           :      Windows 95/98 (DirectX 6 required)
 CPU           :  Pentium MMX 166MHz  |     PentiumII 233MHz
                       K6 200MHz      |       Celeron 300A
                                      |       K6-2 233MHz
 Memory        :        32 MB         |         64 MB
 Video RAM     :                     8 MB
 Display       :   640 x 480 resolution in High Color (16-bit)
 CD-ROM        :                     4x
 Sound         : DirectSound compatible soundcard (DirectX 6.1)
 Hard Disk     :                    120 MB
 Input         :                   Keyboard
                       DirectInput compatible Joystick*
 Video         :   Direct3D or Glide compatible (DirectX 6.1)
                     3Dfx Voodoo2     |    nVidia Riva TNT
                     3Dfx Banshee     |     3Dfx Voodoo2
                                      |     3Dfx Banshee
                                      |    Matrox MGA-G200

 * 2 axis 4 buttons Gamepad (ASCII FighterStickW and Microsoft
   SideWinder Gamepad recommended)

PC version of Psychic Force 2012 is based on the Japan arcade
version.


===================================================================
 E - ENDING
===================================================================

-------------------------------------------------------------------
    E.1 - Credits and Thanks
-------------------------------------------------------------------

 Taito 
    -- For creating such a unique game. ^_^

 Haohmaru 
 Crono 
    -- For confirming the methods on getting hidden characters.

 Game Players Magazine HK (March 13th)
    -- Detailed info of basic attacks, also referred to a japanese
       site on PF2012 since there were loads of mistakes in the
       magazine.

 Herbert Quiong 
    -- Translation of story (Psychic Force 2012).

 Kenichiro Tanaka 
    -- The writer of the Psychic Force FAQ. I couldn't contact
       him, but his FAQ gave me a greater understanding of the
       story. Some translations were from his FAQ.


-------------------------------------------------------------------
    E.2 - Version History
-------------------------------------------------------------------

 Version 0.1 - 15/10/98
      -- Started this FAQ

 Version 0.2 - 25/10/98
      -- Added tons of moves

 Version 0.3 - 15/11/98
      -- Corrected some minor mistakes

 Version 0.4 - 15/12/98
      -- More readable layout and added some stuff

 Version 0.5 - 31/1/99
      -- Added Story Table
      -- Added most Kanji pronounciation
      -- Added descriptions for most characters
      -- Added descriptions for most characters' moves

 Version 0.6 - 26/2/99
      -- Added more info from original Psychic Force FAQ
      -- Dreamcast version FAQ added

 Version 0.7 - 11/3/99
      -- Completed most characters' moves descriptions
      -- Fixed that conflicting copyright message :P
      -- Added 'Tips, Tricks and Other Notes' Section

 Version 0.8 - 22/3/99
      -- Added Q & A
      -- Added loads of info in D.3
      -- Merged Arcade and Dreamcast FAQs

 Version 0.9 - 3/5/99
      -- Added detailed descriptions of attacks
      -- Fixed methods on hidden characters
      -- Removed loads of unnecessary info.

 Version 1.0 - 27/6/99
      -- Added detailed descriptions of attacks
      -- Fixed methods on hidden characters
      -- Removed loads of unnecessary info

 Version 1.1 - 27/10/99
      -- Corrected some minor mistakes
      -- Appended some info on PF2

 Version 1.2 - 04/11/99
      -- Corrected some more minor mistakes


===================================================================
This FAQ may be found at:

 GameFAQs
        http://www.gamefaqs.com

 Cheat Code Central
        http://www.cheatcc.com/

 Jacel's FAQ Page
        http://eva.virtualave.net/faqs/

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