FAQ: Move List (Vita) - Guide for BlazBlue: Continuum Shift Extend

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BlazBlue: Continuum Shift Extend: FAQ/Move List by KOH13
Version 1.00, Last Updated 2012-04-13 View/Download Original File Hosted by GameFAQs
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==============================================================================
			Blazblue: Continuum Shift Extend
==============================================================================
				   By: KOH13
			        Copyright: KOH13
==============================================================================
Table of Contents
==============================================================================

Version History			[VH]
0. Introduction			[000]
I. Disclaimer			[001]
II. Controls			[002]
III. Ragna the Bloodedge	[003]
IV. Jin Kisaragi		[004]
V. Noel Vermillion		[005]
VI. Rachael Alucard		[006]
VII. Carl Clover		[007]
VIII. Taokaka			[008]
IX. Litchi Faye-Ling		[009]
X. Arakune			[010]
XI. Iron Tager			[011]
XII. Bang-Shishigami		[012]
XIII. A-11 [Lambada]		[013]
XIV. Hakumen			[014]
XV. Hazama			[015]
XVI. Tsubaki Yayoi 		[016]
XVII. u-12 [Mu]			[017]
XVIII. Relius Clover		[018]
XIX. Makoto Nanaya		[019]
XX. Valkenhayn			[020]
XXI. Platinum the Trinity	[021]
XXII. Special Thanks		[022]
XXIII. Contact			[023]
 
==============================================================================
Version History								 [VH]
==============================================================================

April,12,2012

- Guide is created and posted on GAMEAFQS

==============================================================================
0. Introduction								[000]
==============================================================================

Hello guys and gals and welcome to my guide for Blazblue: Continuum Shift 
Extend. This focuses on the move set of each character, hope this helps you 
out.

==============================================================================
I. Disclaimer								[001]
==============================================================================

This guide is written by KOH13. This may be not be reproduced under any 
circumstances except for personal, private use. It may not be placed on any 
website or otherwise distributed publicly without advance written permission. 
Use of this guide on any other web site or as a part of any public display 
is strictly prohibited, and a violation of copyright.

==============================================================================
II. Controls								[002]
==============================================================================

I’m playing the VITA version of the game so forgive me for not knowing the 
PS3 or X-BOX 360 controls.

[]: Light Attack or A
/\: Medium Attack or B
O: Heavy Attack or C
X: Drive Attack or D
L Button: Function 1
R Button: Function 2
Select: N/A
Start: Pause Game
D-PAD/Left Analog: Move Character

Here is what my button layout for the game is going to look like;

789
4-6
123

As you can see they are numbers and if you look at the number pad on your
keyboard you’ll see why its done like that, also I know the button 
combinations will look funny so don’t be alarmed theres a legend for that;

7: Jump Backwards
8: Jump or Up
9: Jump Forward

4: Move Back
6: Move Forward

1: Crouch guard
2: Crouch or Down
3: Crouch Forward

Here are some terms players know already if they play fighting games a lot or
enough to know what this means;

236: Fireball
214: Backwards Fireball
623: Uppercut or Z
421: Backwards Uppercut or BZ
41236: 180
63214: Backwards 180
89632147: 360 or Zangief Bomb
87412369: Backwards 360 or Zangief Bomb
2 charge 8: Somersault Kick
4 charge 6: Sonic Boom

Here are some other moves in the game;

Knockback Barrier: This is done when blocking an attack you will knockback 
the opponent at the cost of 4 barrier gauges.
COMMAND: 4 + AB

Grab: It wouldn’t be a fighting game if you couldn’t grab, there are 3 types 
of grabs; forward, backward and air.
COMMAND: BC

Rapid Cancel: This is cancel any move or special at the cost of 50% of your 
Astral Heat.
COMMAND: ABC

==============================================================================
III. Ragna the Bloodedge						[003]
==============================================================================

=====
DRIVE
=====

Soul Eater: D [Drains the life of your opponent when hit is successful for 
not, little orbs will come to Ragna to heal him]

=========
MOVE LIST
=========

Hell’s Fang: 236 + A
 Additional Attack: 236 + D [After Hells Fang]
Inferno Divider: 623 + C/D [Also in air]
 Uppercut: 236 + C [During Inferno Divider]
 Staright Punch 236 + C [During Uppercut]
 Ax Kick: 214 + D [During Uppercut]
Gauntlet Hades: 214 + B [Also in Air]
 Spin Kick: 214 + D [During Gauntlet Hades] 
Not Over yet: 22 + C [Opponent is Down]
Belial Edge: 214 + C [Air Only]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Carnage Scissors: 63214, 6 + D [After first hit, press D to cancel second hit]
Blood Kain: 214, 214 + D
Devoured by Darkness: 214, 214 + D [Blood Kain must be Active to use] 

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]
 
Black Onslaught: 214, 41236 + C [This is close range attack that can be 
blocked but can be countered if attacked low]

==============================================================================
IV. Jin Kisaragi							[004]
==============================================================================

=====
DRIVE
=====

Reitou [Frostbite]: D [Freezes your opponent for a limited amount of time]

=========
MOVE LIST
=========

Hishouken [Ice Blade]: 236 + A/B/C [Also in Air]
Fubuki [Blizzard]: 623 + A/B
Rehhyou [Violent Ice]: 623 + C
Musou Senhouzan [Crystal Strike]: 214 + A/B/C [Also in Air]
Sekkjain [Snow Flower Strom]: C repeatly 
Hishougeki [Flying Ice Strike]: 236 + C [Uses 25% HG]
Hirensou: 623 + D [Uses 25% HG, also Delayble]
Musou Tosshougeki: [214 + D [Uses 25% HG]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Touga Hyoujin: 63214, 6 + C
Hiyouku Getsumei 63214 + D
Kokuujin: Yukiazke - 236, 236 + D [Counter]

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Rengoku Hyouya [Artic Dungeon]: 2 charge 8 + D [This attack hits the whole 
screen and is unblockable, the only way to avoid this is be close to this 
attack and counterattack or wait for it and jump to avoid your doom]

==============================================================================
V. Noel Vermillion							[005]
==============================================================================

=====
DRIVE
=====

Chain Revolver: D [This allows Noel to combo a lot of attacks but you cannot 
press the same button twice in a row]
 Additional Attack: A/B/C [During Chain Revolver, pressing 6 will do another 
attack]
 
=========
MOVE LIST
=========

Type XI: Optic Barrel - 236 + A/B/C [Short, Mid, Long range]
Type XIII: Revolver Blast - 236 + C [Air Only]
Type IX: Muzzle Flitter - 214 + A [Grab]
Type II: Bloom Trigger - 236 + D [During Chain Revolver]
Type V: Assault Through - 214 + D [During Chain Revolver]
Type VI: Spring Raid - 623 + D [During Chain Revolver]
Silencer: 22 + C/D [Opponent is Down]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Zero-gun: Fenrir - 63214, 6 + D [Extra hit if gun hits directly]
Bullet Storm => Zero-gun Thor: 236, 236 + D [Air Only]
===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Valkyrie Veil: 214, 214 + C [This attack must be really close and is pretty 
useless since you can block it, but if you hit enjoy the fireworks]

==============================================================================
VI. Rachael Alucard							[006]
==============================================================================

=====
DRIVE
=====

Slipheed: D [Rachael uses the wind to move herself]

=========
MOVE LIST
=========

Tiny Lobelia: 236 + A/B/C [Also in Air]
Geogre XIII: 214 + A [Also in Air]
Impish Gypsophila: 214 + B [Also in Air]
Sword Iris: 214 + C [Also in Air, uses the Tiny Lobelia rods]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Baden-Baden Lily: 63214, 6 + C [Casts lighting on herself as well as any rods 
out in the field]

Tempest Pahlia: 63214, 6 + B [Determines how much things come out with the 
Slipheed guage] 

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Clownish Calendula: 222 + B [This is an unblockable attack since Rachael emits 
a big aura around her, if caught your done for but can escape if out of 
range of the aura]

==============================================================================
VII. Carl Clover							 [007]
==============================================================================

=====
DRIVE
=====

Automaton: D [Carl summons Nirvana to help him out]

=========
MOVE LIST
=========

Vivace: 236 + A/B
Cantabile: 623 + C
Allegretto: 214 + C [Air only]
La Camplanella: 22 + D [While Nirvana is active, also in air]
Con Brio: 623 + D [While Nirvana is active, also in air]
Con Anima: 63214 + D [While Nirvana is active, also in air]
Con Fuoco: 41236 + D [While Nirvana is active, also in air]
Volonte: 421 + D [While Nirvana is active, also in air]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Laetabilis Cantata: 63214, 6 +C
Rhapsody of Memories: 236, 236 + D 
Fermata: 214, 214 + D

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Deus Ex Machina: 6,4,6, 41236 + D [Nirvana will start a countdown from 10 to 
0, when it hits zero she will explode and make a huge blast radius which is 
unblockable, the only way to avoid this is get out of the radius and wait for 
the explosion to end, if this attack misses then Nirvana will be useless for 
a long time] 

==============================================================================
VIII. Taokaka								[008]
==============================================================================

=====
DRIVE
=====

Dancing Edge: D [Tao will launch herself at the opponent at high speed]
 Stop/Turn Around/Bounce: A/B/C

=========
MOVE LIST
=========

Prowl: 3 [Tao will crouch low]
Cat Spirit One!: 236 + A repeatedly 
Cat Spirit Two!: 236 + B repeatedly [Air Only]
Cat Spirit Three!: 236 + C [delayable]
Kitty Litter Special!: 214 + A/B/C [Lob Attack, Straight Attack, bowling Ball]
Cat Jump!: 214 + D
Sticky Kitty: 214 + D [Air Only, must be at the edge of the screen]
Trick Edge!: 2 charge 8 + D [2/4 to change direction]
Slashy-Slashy: 22 + C [delayable]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Cat Person’s Secret Art: Hexa Edge: 236, 236 +D
I’mma beat the crap outta of you!: 214, 214 + C
Almost Becoming Two: 236, 236 + B
===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Attack Meow Pow!: 4 charge 3,2,8 + D [This attack will make Tao jump back and 
stick to the wall and then launch herself to the opponent, not only is this 
bad since of the range issue but also since you can block the attack to.

==============================================================================
IX. Litchi Faye-Ling							[009]
==============================================================================

=====
DRIVE
=====

Mantenbo (Place/Recall): D [This is allow her to use her staff in a variety 
of ways to attack her opponents] 

=========
MOVE LIST
=========

Straight Through: 41236 + D 
 Additional Attack: A/B/C [A=9,B=6,C=3 attacks]
 Interrupt/Feint: D [During Straight Through]
Tsubame Gaeshi: 623 + D [With Rod]
Three Dragons: White - 236 + A [Rod is Placed]
Three Dragons: Green - 236 + B [Also in Air, Rod is Placed]
Three Dragons: Red - 236 + C [Also in Air, Rod is Placed]
Reach: Last Chance - 63214 + A [Also in Air, Rod is Placed]
 One Shot: A [After Reach: Last Chance]
 Three Dragons: Green - B [After Reach: Last Chance]
 Three Dragons Red - C [After Reach: Last Chance]
Reach: Robbing the Kong - 63214 + B [Also in Air, Rod is Placed]
Reach: Kong on Kong - 63214 + C [Also in Air, Rod is Placed]
The Four Winds: 41236 + D [Also in Air, Rod is Placed]
Kote Gaeshi: 421/623 + D [Also in Air, Rod is Placed]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Thirteen Orphans: 63214, 6 + D [Rod is Placed]
All Green: 6,4,2,8 + C 
The Great Wheel: 63214, 6 + D [Also in Air, With Rod]

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Nine Gates of Heaven: Reach: Last Chance then D [She will do a kick which is 
comes down on a 45 degree angle to you but easy since it’s blockable]

==============================================================================
XI. Arakune								[011]
==============================================================================

=====
DRIVE
=====

Crimson: Summons insects to attack the opponent
 Crimson [Insect Swarm]: A/B/C/D

=========
MOVE LIST
=========

Zero Vector: 236 + D [Air Only] 
If p, then q: 214 + A/B/C [Also in Air]
Y, two-dash: 236 + C [Air only]
Equals 0: 236 + B

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

f of g: 214, 214 + D [Air Only]
f inverse: 236, 236 + C

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

n to infinity: 63214, 6 + D [Arakune will become a big ball which makes him 
invincible the whole time he is in this form, this attack is blockable but 
will guard crush you leaving you defenceless, if you get hit then its game 
over.  

==============================================================================
XII. Iron Tager								[012]
==============================================================================

=====
DRIVE
=====

Voltic Battler: D [This works when you either hit your opponent or your 
opponents blocks it, this is create a magnetic force which if you press D 
again will bring your opponent closer to you]

=========
MOVE LIST
=========

Gigantic Tager Driver: 87412369 + A/B
Atomic Collider: 623 + C
Sledge Hammer: 236 + A/B
 Additional Attack: 236 + A {After Sledge Hammer}
Spark Bolt: 41236 + D [Electric Gauge Max]
Voltic Charge: 214 + D [Delayable, charges Electric Gauge] 
Gadget Finger: 22 + D [Opponent is Down]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Manga-Tech Wheel: 236, 236 + B
 Tera-Break: 236, 236 + B [After Manga-Tech Wheel]
Genesic Emerald Tager Buster: 87412369, 87412369 + C

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORNAGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

King of Tager: 87412369[x3] + D [This is a unblockable grab but is easily 
avoided since its close quarters]

==============================================================================
XIII. Bang-Shishigami							[013]
==============================================================================

=====
DRIVE
=====

Burning Heart: D [This is a counter as well as a regular attack, each time you
hit with it you gain 1 of the four FU-RIN-KA-ZAN symbols]
 Secret Art: Bang's Shadowstep Jutsu: A/B/C [during autoblock]
 Secret Art: Bang's Aerial Shadowstep Jutsu: A/B/C [During Autoblock]

=========
MOVE LIST
=========

Bang's Void Tempest Kick: 623 + C
Bang's Void Tempest Kick EX: 623 + C [Air Only]
Bang's Unstoppable Double Palm Thrust: 623 + B
Bang's Heavenly Double Palm Thrust: 623 + B [Air Only]
Bang-Style Shuriken: 236 + A/B/C/D [Air only]
Set Nail (Grounded): 214 + A/B/C/D
Set Nail [Mid-Air]: 214 + A/B/C/D  [Air only]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Shishigami-style Secret Technique: "Fatal Eruption": 236, 63214 + C

Shishigami-style Forbidden Technique: Fu-Rin-Ka-Zan: 63214, 6 + D [All 4 
icons must be on to use]

Shishigami-style Ultimate Technique: "Steel Rain": 63214 + B

Shishigami-style Secret Technique: Bangs Infinite Chaos - Fist of the Void: 
236 , 236 + A

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Shishigami-style Forbidden Technique: "The Ultimate Bang": 63214, 63214 + D 
[Air Only] This attack is pretty useless unless you can get the opponent in 
the air to get it on

==============================================================================
XIV. A-11 [Lambada]							[014]
==============================================================================

=====
DRIVE
=====

Sword Summoner II: D [Lambada will summon sword depending on which direction 
you choose]

=========
MOVE LIST
=========

Spike Chaser: 214 + D
Sickle Storm: 214+ D
Crescent Saber: 214 + D [Air Only]
Gravity Seed: 214 + A/B/C
Act Parcer Zwei: 236 + A
Act Parcer Blade: 236 + B
Act Parcer Cavalier: 236+ C

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Legacy Edge: 236, 236 + D
Calamity Sword: 63214, 6 + D [Also in Air]

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Sword of Destruction: 222 + D [This is an unblockable grab but the downside 
is that it’s a grab attack which means being able to get in close and grab]

==============================================================================
XV. Hakumen								[015]
==============================================================================

Hakumen does not use the Heat Gauge but instead uses a magatamas which are 
used to perform his special attacks, distortions and astral heat moves. His 
MAGATAMAS will fill up by itself.

=====
DRIVE
=====

Zanshin [God Slash]: D [This is a counter attack]

=========
MOVE LIST
=========

Gurren [Crimson] 1 MAGATAMA: 214 + A 
Kishuu [Demoinc Leg] 1 MAGATAMA: 623 + A
 Enma [Hades] 1 MAGATAMA: A [After Kishuu]
Renka [Lotus] 2 MAGATAMAS: 236 + B
Hotaru [Firefly] 2 MAGATAMAS: 236 + B [Air Only]
Zantetso [Steel Slash] 3 MAGATAMAS: 41236 + C
Tsubaki 3 MAGATAMAS: 214 + C [Air Only]
Fumajin [Earthbind]: Attack projectiles so they don’t hurt you.

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Empty Sky Form: Summers Advance - 63214, 6 + C [4 MAGATAMAS]
Empty Sky Form: Winters Reposte - 236, 236 + D [4 MAGATAMAS]
Empty Sky True Form: Light of Judgement - 214, 214 + B [8 MAGATAMAS]

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Judgement of the Sword [8 MAGATAMAS]: 2 charge 8 + D [Counter] This attack is 
extremely useful if you can time an attack as this will 1 hit kill your 
opponent. 

==============================================================================
XVI. Hazama								[016]
==============================================================================

=====
DRIVE
=====

Ouroboros: D [Summons a snake that acts as a chain to move to places]

=========
MOVE LIST
=========

Venoms Sword: 236 + D
Serpents Benediction: 214 + D
 Falling Fang: A [During Serpents Benediction]
 Rising Fang: B [During Serpents Benediction]
 Devouring Fang: C [During Serpents Benediction]
 Serpents Haste: D [During Serpents Benediction]
Wind Serpents Fang: 214 + B [Air Only]
Hungry Coils: 623 + D 
Bloody Fangs:  236 + C

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Serpents Infernal Rapture: 236, 236 + B
Eternal Coils of the Dragon Serpent: 63214, 6 + C [Unblockable]

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Hungry Darkness of 1000 Souls: 1, 63214, 3 + D [This is blockable attack and 
has to be is close proximity to get it on] 

==============================================================================
XVII. Tsubaki Yayoi 							[017]
==============================================================================

=====
DRIVE
=====

Install: D [Charges up the bar for her drive attacks, can hold up to 5 
charges, also used in Distortion attacks to make it stronger]

=========
MOVE LIST
=========

Sanctus Aequum: 236 + A/B/C/D [D uses 1 charge]
Sanctus Veritas: 214 + A/B/C/D [D uses 1 charge]
Sanctus Decus: 22 + A/B/C/D [Delayable, D uses 1 charge] 
Benediction Rex: 623 + A/B/C/D [D uses 1 charge]
Awquum Eleison: 236 + A/B/C/D [Air Only, D uses 1 charge]
Lux Aeterna: 214 + A/B/C/D [Air Only, D uses 1 charge]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Macto Maledictis: 214,214 + D [5 charges will do 10 hits, anything lower than 
that will do 2 hits]

Confutatis Maledictis: 236,236 + C/D [Consumes all of the Install Gauge thus 
any drive attacks do use any charges since you have unlimited till the gauge 
runs out] 

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Requiem Aeternam: 63214,6 + C [This attack is blockable but has some range 
on it making it quite a surprise on unsuspecting opponents] 

==============================================================================
XVIII. u-12 [Mu]							[018]
==============================================================================

=====
DRIVE
=====

Steins Gunner: D [Summons little guns to aid her in battle]

=========
MOVE LIST
=========

Totsuka Blade: 236 + D [Also in Air]
Arrows of Heaven: 236 + A [Also in Air]
Origins: 623 + C
Sword of Decimation: 63214 + C
Divine Wrath of the Heavens: 214 + D [Steins Gunner must be placed]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Wisdom of the Divines: 63214, 6 + C
Blessed Mirror: 63214, 6 + D

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Sword of the Godslayer: 222 + D [This attack is blockable and has to be in 
close range to hit]

==============================================================================
XIX. Relius Clover							[019]
==============================================================================

=====
DRIVE
=====

Detonator: D [Summons Ignis to aid Relius in battle]

=========
MOVE LIST
=========

Id Lauger: 236 + C [Air Only]
 Id Haas: 214 + A [Air Only, During Id Lauger]
 Id Naiads: 214 + B [Also in Air, During Id Lauger]
Led Ley: 236 + A
Val LAnto: 214 + A
Val Lyra: 214 + B
Val Tus: 214 + C
Gerara Nase: 214 + D
 Gerara Act: 236 + D
Bel Lafino: 214 + B [Air Only]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Req Vinum: 63214, 6 + C
Vol Tedo: 63214, 6 + D
Duo Bios: 236, 236 + D

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

The Puppeteers Altar: 214, 214 + D [This attack is blockable but can catch 
by surprise since the attack comes from Ignis and not from Clover]

==============================================================================
XX. Makoto Nanaya							[020]
==============================================================================

=====
DRIVE
=====

Impact: D [Makoto will charge up a punch on 3 levels; 1 being weak, 2 being 
ok and 3 being insane knocking back the opponent back or doing a guard break 
[1 bar] while blocking.

=========
MOVE LIST
=========

Comet Canyon: 236 + A
 Break Shot: D [During Comet Canyon]
Corona Upper: 623 + C
 Meteor Drive: D [During Corona Upper]
Space Counter [Parry]: 4/6 under attack
 Space Counter: D [During Parry]
Asteroid Vision: 236 + A/B/C
 Break: A [During Asteroid Vision A]
 Eclipse Turn: B [During Asteroid Vision A]
 Lunatic Upper: C [During Asteroid Vision A]
 Shooting Star D [During Asteroid Vision A]
  Mars Chopper: A [During Lunatic Upper]
  Star Gazer: B [During Lunatic Upper]
  Infinite Rush: C [During Lunatic Upper]
  Lighting Arrow: D [During Asteroid Vision B/C]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Big Bang Smash: 63214, 6 + D [Delayable, charge up to lvl 3]
Particle Flare: 236, 236 + D [Delayable charge up to lvl 3]
 Particle Flare [Launch]: D [During Particle Flare, Delayable]
 Particle Flare [Finish]: D [During Particle Flare: Launch, Delayable]

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Planet Crusher: 236, 63214 + D [A blockable attack but can catch you off 
guard with the delay time when trying to counterattack]

==============================================================================
XXI. Valkenhayn								[021]
==============================================================================

=====
DRIVE
=====

Werewolf: Transform into a wolf

=========
MOVE LIST
=========

Nacht Jager: 236 + A
Nacht Rozen: 236 + C
Schwarz Jagd: 236 + B
 Weiss Jagd: 236 + B [During Schwarz Jagd] 
Mundlicht: 214 + B [Air only]
Rasen Wolf: Any direction + C [While in wolf form]
Geschwind Wolf: Any direction + D [During Special Attacks]
Konig Wolf: 236 + A/B [Wolf Form, Also in Air]
Eisen Wolf: 214 + A/B [Air Only, Wolf Form]
Himmel Wolf: 236 + D [Wolf Form, Also in Air]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Sturm Wolf: 63214, 6 + D 
Konig Wolf: 236, 236 + C

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Blut Voltmond: 214, 214 + C [This attack is blockable with a mid- close 
range capability]

==============================================================================
XXII. Platinum the Trinity						[022]
==============================================================================

=====
DRIVE
=====

Magical Symphony: D [Uses the magical staff equipped to throw at opponents]

=========
MOVE LIST
=========

Dream Sally: 214 + A/B/C
Swallow Moon: 236 + C [Air Only]
Mami Circular: 236 + B
Air Persia: 236 + A [Also in Air]
 Additional Attack: A/B/C [During Air Persia]
Mystic Momo: 214 + D
Dramatic Sammy: 41236 + D
Fallen Melody:  22 + C [Opponent is Down]

==========
DISTORTION
==========

[Costs 50% of your Heat Guage]

Miracle Jeanne: 236, 236 + D
Cure Dot Typhoon: 63214, 6 + C

===========
ASTRAL HEAT
===========

[Costs 100% of your Heat Guage, must have 1 Burst Icon, opponent must have 
less than 30% HP [ORANGE] for you to use and must be done in the deciding 
round of the match [LAST ROUND]

Shining Layered Force: 236, 236 + C [Also in Air] This attack can be used in 
the air but not as good as you want it to be

==============================================================================
XXIII. Special Thanks							[023]
==============================================================================

If you got any tips or information that is useful for the FAQ, please email 
me @ [email protected], you get credited for sharing this info 
with me but make sure you check the FAQ before emailing me, it might be 
covered in the FAQ.

==============================================================================
XXIV. Contact								[024]
==============================================================================

I would like to thank some people but I did this FAQ all by myself, so I will 
be waiting for people to me make this guide so I can credit them for the work 
as well, c ya  people ;P

==============================================================================


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