Scroll down to read our guide named FAQ for Mystic Heroes on GameCube (GameCube), or click the above links for more cheats.
Battle Houshin (GameCube FAQ) (A.K.A. "Mystic Heroes" in the U.S.) Produced By Koei By Paul Fidika (e-mail: Fidika@new.rr.com) Copyright 2002 by Paul Fidika. If you want to contribute to this FAQ or make a copy of it in whole or in part, e-mail me and ask! Thanks, and enjoy! Note: If anyone has this game and knows Japanese, e-mail me! Because I really need someone who knows Japanese to help me translate parts of this game! Outline I. Characters II. The Stuff on the Screen III. Basic Controls IV. Enemies V. Sub-Bosses VI. BIG-Bosses VII. The Magic System VIII. Weapons IX. Super-high Combo Tips X. Menu Translations XI. Game Background Info XII. FAQ Credits I. Characters Shiga Gender: Male Weapon: Sword Magic Type: Wind Description: Shiga is basically the main characer in this game, and his partner is Reiran. Also, he is the most well-rounded character in the game statistically, so he's a good choice for beginners. Attack: 3/4 Magic: 3/4 Jump / Speed: 2/4 Reiran Gender: Female Weapon: Magic Type: Ice Description: Innocent litle Reiran hangs around with Shiga for most of the storyline, and specializes in ice-type moves. She's not particularly powerful in physical attacks, but she makes up for that with her powerful magic. Attack: 1/4 Magic: 4/4 Jump / Speed: 3/4 Nata Gender: Female Weapon: Glaive Magic Type: Fire Description: Nata is Taikobou's partner, and she specializes in fire attacks. Apparantly, Nata once was a little boy who died as was later reincarnated using lotus segments. S/he's my favorite character, don't you think s/he's just so kawaii ^_- !! She has the best physical attacks in the game, and is a great jumper, but her magic is quite weak. Attack: 4/4 Magic: 1/4 Jump / Speed: 3/4 Taikobou Gender: Male Weapon: Bamboo Stick Magic Type: Thunder Description: Taikobou is Nata's partner, and specializes in Thunder, so he has some pretty sweet magic attacks. Comes highly recomended! Unfortunetly he's god-awful slow and couldn't jump his way out of a paper bag... Attack: 3/4 Magic: 4/4 Jump / Speed: 1/4 II. The Stuff on the screen -Red Meter: This is your remaining HP, once it is completely depleted, you will die. -Green Meter: This is your remaining MP, it will be depleted when you use magic attacks, but you will refill it every time you hit an enemy or if you charge up. -4 Spheres: You'll notice 4 spheres by your Magic and Life meters, these show what magic attacks you have equiped. Green - Wind, Red - Fire, Blue - Ice, Yellow - Thunder The spheres will flash when you use them as well, each of the 4 spheres corresponds to a different magic attack. -Area Meter: Look in the top right-hand corner of the screen, you'll see a meter which turns from red to blue. As you defeat more enemies, the red part will start to take over, and the blue part will come back as more enemies appear. This is basically an indicator as to how many enemies are in the area as in comparison to the number of friends you have in the area (you're red, enemies are blue). III. Basic Controls Basic Attacks: Mash the A button to use your weapon's basic attacks. Try pressing the A button with the control stick in different directions or while jumping to perform different attacks. Go easy on the GC controller, especially when I own it!!! Jumping: Press the B button to jump up, which is useful if you're climbing up a mountain or trying to avoid an enemy's attack. To do a long jump (which you will need to cross large gaps in later levels) release the control stick and all buttons, then press the B button and the control stick forward at the same time. Your character should then jump forward, easily clearing most gaps between platforms. Blocking: Hit the R Button to make your character block. Physical attacks will not harm you while you're blocking (well, MOST of them anyway), although it will not block attacks from the side or back. Rolling: Hit the R Button while pushing the control stick in any direction. Your character will then roll in that direction. While you're rolling, you cannot be harmed, so it is an excellent evasionary tactic. Or if you're trying to escape a horde of enemies this does wonders. Normal Magic: Press the Y Button to perform a normal magic attack. A blast will shoot out in front of you, dealing a little damage. Not that great of an attack if you ask me. It also only works in closer range. Lock-on Magic: Hold down the Y Button to enter first-person mode, where you'll get to target several enemies at once. Then release the button to shoot out several magic blasts at them (thunder is my favorite, since unlike the other 3, it teleports above them, and doesn't need to travel through the air, meaning it can't be obstructed by other things like trees or houses). First person mode will always appear whichever way the CAMERA is facing, not the way your character was facing, oddly enough. Weapon Magic: Press the X Button and your character will begin to twirl their staff around while it is "lit-up" with magic. You are invincible while you are doing this, and it will work until you run out of magic (if you have infinite magic, you can do this forever!). It's quite powerful and great for mowing down hordes of enemies at once. If your magic meter is full, press the X Button and your character will do a special "dancing move", in which you will lose control of your character as they spin around hitting everything in sight. This is a very powerful attack! Bombing Magic: Jump up in the air by pressing B, and then hit the X Button to perform a bombing magic attack. Magic will shoot down dealing damage to everyone in the area below you. It consumes lots of MP usually, but it is the most powerful and impressive magic attack in the game! Camera Control: You can rotate the camera around your character using the C- stick, and you can center the camera behind your character at anytime by mashing the L-button. IV. Enemies Blue Samurai: These are probably the weakest of all the enemies you will face. They bear swords, are rather slow, and have little HP. Black Samurai: You can usually tell them apart from their Blue Samurai counterparts by their darker armor color and plummed helmets. They usually bear swords, although I've seen them use Glaive's a few times as well. They have more HP than their Blue counterparts, and also attack faster. Their slightly more dangerous, but still, not to much to worry about. Archer: Archer's are basically the Blue and Black Samurai, only equiped with a Bow instead. They can attack from a distance, hurting you while you're fighting the other samurai with swords. Generally, you should take the Archers out first to save yourself a headache or two. Silver Wolf: Wolves are fast, but aren't particularly dangerous. They usually just jump at you once, whereas the Samurai will take a few swipes at you. You won't be attacked by more than 5 or 6 wolves at a time though, unlike the Samurai who attack in massive hordes. Black Wolf: Basically the same as the Silver Wolves, only they have a bit more HP, and look cooler too. Black wolves are fairly rare compared to their Silver counterparts though. Undead Samurai: You won't see these guys until a bit later in the game, but when you do, you'll learn to hate them. They have one evil red eye, and only have 1 arm, which carries a katana. When you hit them though, they won't get knocked back or around usually like the Samurai or wolves will. You hit them and hit them, but they still stand and slash their swords at you! Not only do they have lots of HP compared to normal Samurai, but they also have a really annoying spinning slash attack (sort of like Link's from Legend of Zelda). Even worse, after they die, they can be revived by Sorcerers! Undead Archer: These are basically the Undead Samurai, only they are equiped with bows instead. Also, if you get too close, they may attack you close range. Again, you should usually take these guys out first. Mongol Sorcerer: These sorcerers dress mostly in gray, and have the ability to shoot projectile magic at you as well as hit you with their rapier blades. However, I don't think they're as dangerous as the normal kind of sorcerer, just keep attacking them in close range, and they'll go down fast enough. Sorcerer: The sorcerers carry staffs, and shoot projectile magic (which isn't particularly dangerous). They will attack with their staffs physically every now and then, but they mostly just block your attacks. Use your magic attacks to rip right through their defenses though. They have quite a bit of HP, but they're weak against physical attacks. Also, watch out for their most dangerous power: they can revive Undead Samurais which you've already killed! How annoying is that? (Note: I've also seen Sorcerers be revived, but only in level 6- 3, I don't think it can be done in any other level.) Plant: The Plants are stuck in the ground, so they won't chase after you. However, they will shoot little bombs filled with purple, poisonous gas at you. They aren't that big of a threat, more an annoyance than anything. Bore: The Bore's are large, and cannot attack in close range, however, if you give them a little time, they'll charge themselves up and run at you (which knocks you down, does plenty of damage, and is pretty annoying). Don't give them the chance to charge at you, and take them out at close range. Canons: The canons are large, automatic firing, and mounted, so they can only shoot in one direction. However, they are usually placed strategically, so they get VERY annoying. For example, you might be fighting on one side of a valley, while they're on the other side, firing away at you! Their explosions are large, and knock you down if they hit. I'd recomend running ahead in a level and taking out the canons before you go on to take out the rest of the enemies. Specters: Specters always hang out in groups of 4, and they have the ability to teleport once they've been agitated. They usually just teleport around you and attack you, disappearing and reapparing. They're pretty easy to beat though, just hit the X Button to do a weapon-spinning magic attack, and that is that. Fighter: These are one of the most annoying and tenacious enemies you'll have to face. They don't have any weapons, they only attack with their fists. However, they're VERY fast, and love to dodge around a lot (making them hard to hit). Furthermore, they can be a real threat if they attack you in a large pack. I'd recomend avoiding close combat with them (unless you're using magic) and just hit them from long range using your magic projectile attacks. Jellyfish: Once these little guys get excited, they light themselves up with electricity and zap you. If you get surrounded by a few of them at once, they can really trap you and deal some damage. Either take them out long-range, or if they're not electrically charged yet, rush them and keep hitting them until they're dead. They aren't to common, and you'll usually only see them in groups of up to 4 or 5 at once, so don't worry about them (although they can really trap your friends if you aren't keeping watch over them). V. Sub-Bosses Bear: Well these guys are certainly stronger than the average bear! These evil Chinese bears are large, and have a powerful swiping attack, as well as a powerful charging attack (like the Bore's). They can also jump up into the air and come crashing down, dealing damage to a wide area. They'll be a boss in the first few levels, but in the later levels, you'll have to fight several of them at once. When facing them, keep hitting them quickly with your weapon so they don't have a chance to recover. When they get knocked down, hit them with your weapon using magic and continue to juggle them. If you can't juggle them anymore, be sure to jump or roll away from them while they're getting, because, like most sub-bosses, they like to swipe at you when they get up. Iron Giant: The Iron Giants, are well, Giant! They have plenty of armor, HP, and a very large sword to boot. They can also use an annoying tornado attack, where they spin around, hitting anything around them. You'll have to face up to 4 of them in certain levels. Sometimes they'll be invincible (protected by a force field) in which case you'll have to hit them with long range attacks or go after another Iron Giant who isn't invincible until their invincibility wears off (normal attacks will just bounce off). They have 3 sort of "eyes" on their chest, if they're red, that means you can hurt them, but if they're a dull purple, that means they're probably invincible. When you fight them, I'd recomend using the same strategy as the bear (only with a little more caution, because they're more dangerous). Golemn: The Golemns can be pretty tough at times. Their primary move is to tunnel under ground and then pop back up underneath you. When you see them doing this, run around so that they miss you. They also have the Iron Giant's tornado attack, and they can use a really cool-looking blaster attack where they shoot magic beams out of their chests. They don't have as much HP as the Iron Giants though. Block or roll around (dodge) until they're vulnerable to attack (such as when they're powering up their magic attacks or they've just finished with a tornado attack). Then attack them unmercifully, much like the Iron Giant or Bear before them. Demon Beast: These guys look sort of like a skinny Bear, but they have a more precise punch attack, unlike the Bears who just wildely swing their arms back and forth. These "Demon Beasts" can also use a thunder attack, where they surround themselves with beams of thunder (you can see them charging it up). When they're vulnerable, keep hitting them, unmercifully juggling them in the air (if you can get them up against a wall, it'll be a lot easier to juggle them). Also, when they get back up again, they'll take a swing at you, so be sure to stand your ground when they're getting up agian. Also, when you kill them, they don't just die, first they'll get up again and take a swing or two at you BEFORE finally dieing. And finally, they have a "body slam" attack, where the jump up in the air and come crashing down ontop of you if you're not careful! VI. BIG-Bosses Pheonix (3-3): The Pheonix will only appear in level 3-3 for Shiga and Reiran, Nata and Taikobou will have some other enemies at the end of this level instead. He's very large and frightening, but don't worry, he's pretty weak really. When you make it to him, hide behind something solid and target him with your projectile magic. When you run low on magic, just charge up again! He'll fire away at you with his fire-balls or fire-breath, but he won't be able to touch you. This won't work for all targeting projectile magic though, so I'd recomend equipping some lightning magic at the beginning of the level. Pheonix (8-1): This will be Nata and Taikobou's first time facing the Pheonix, but it will be Shiga and Reiran's second. The Pheonix has now become the "flaming Pheonix", and he certainly looks a lot cooler! Use the same tactics here as the first time you fought him. However, he's learned a new move this time which I call the "Apocolypse". After a while, he'll fly up into the sky, changing his location, and rain down hundreds of flaming meteors on top of you! Even with this new complication, the old strategy should do just fine. If you want to have a little fun with him though, run up under his feet and hack away! Chimera (1-3): Nata and Taikobou will have to fight this guy right off the bat, but Shiga and Reiran won't have to worry about this guy for a while. This enemy isn't particularly intelligent, the big undead tiger basically just runs around in circles. Stay in the middle of his circles, and he won't even touch you. Once there, charge up your magic and blast at him when he comes by. Or if you want, stand in front of his path, and when he comes by, he'll charge at you. At which time you should activate your magic weapon attack, which will make you temporarily invincible, and give you a few good shots at him while he's down. You'll get the hang of it eventually, don't worry about it. Chimera (8-2): All characters will have to face this guy, who is basically a souped-up version of the Chimera in level 1-3. He's larger, cooler-looking, and he now sports several new attacks. First you'll notice that he's a bit faster, and he has some new magical projectile attacks (most notebly his magic beam). The same old startegies apply here, even if he is a bit harder this time, you've become much more stronger and skilled as well, haven't you? Take him down! Shenlong: The Shenlong is the LARGEST and COOLEST looking boss in the whole game, but it is also the EASIEST boss of all, unfortunetly. The Shenlong is basically an enormous dragon which (obviously) breaths fire. The Shenlong only appears in Shiga and Reiran's storylines, so Nata and Taikobou don't need to worry about fighting him. You can shoot at him from a distance using your projectile magic, but I'd generally recomend spending most of your spare time charging up your magic meter. His first attack will be to stick his tail up through the ground at you (sort of like a Golemn). Dodge it, and then wack the heck out of his tail (you can deal 1/3 damage to him pretty fast this way), use your magic attacks on his tail if you want. His other attack is to bring his head down and strike at you. When he does this, use your physical magic so that you're invincible, and so that you hit him. He'll then be stunned for a few seconds, allowing you to deal enormous amounts of damage to him. Pretty easy, right? Final Boss (1): I'm going to call this guy "Final Boss", since he IS the final boss, after all. That's right, that one little demon child who transformed in 7-3, now transforms again using the magic orb in level 8-3. And as most final bosses are prone to do, he has multiple forms! Oddly enough, I think his first form is his hardest and they get easier from there! Rush in towards this scary fella', jump up in the air and wack him in the head. If you're not that great of a jumper, you can hit his brown stem. His head and the brown stem coming out if it are the most vulnerable parts. His "DNA Strand" thingy cannot be hurt, nor can his arms. When in close range, he'll usually just swing his arm around at you, which is easily dodged by rolling or jumping. Keep coming at him and hitting him close-up. He'll probably spin around, swinging his tail at you, which you can roll over or jump over. LONG RANGE ATTACKS DO NOT WORK, DON'T BOTHER! If you're going to use any magic at all, use it to power-up your weapon or use a bombing magic attack (the one where you jump up in the air) against him. Get his HP down to 3/4ths, and he'll transform. As far as his long-range attacks go, he can rush at you, dealing a little damage, or he can shoot some magic blasts at you, or he can do this weak water- sucking move... or at least that's what it looks like... Bah don't worry about those, if you keep in close range, he'll never even use them! Final Boss (2): In his second form, he's lost that really annoying spining tail- attack I'm sure you've all come to hate, and in it's place he has another annoying magic attack. First, he'll sit there and power up for a few seconds, and then he'll release it, shooting a bunch of little magical carrots (?!) your way. Just roll around these, jump over them, or hack your way through them. While he's powering up, if you get to close to him you'll be blown back (so wait close to him, but not TOO close to him while he's powering up). Once he's released his attack, he'll be VERY vulnerable to attacks. I beat him using Nata, and mostly what I did was jump up on his back or on top of his head (where he can't hit you) and wacked the CRAP OUT OF HIM. Not all characters are able to do this as well as Nata though (since Nata is an EXCELLENT jumper). Meanwhile, he'll also swing his arm around at you (like last time, just roll). Another one of his new attacks allows him to go underneath the platform you're on, then shoot up at you. Again, roll and run to evade this. Finally, he'll go under the platform and shoot ice up at you! Now, what do you think you do? Duh! Run and roll around like a maniac, as always! Beat him down until he has about 1/3 HP left, and he'll transform once again. Final Boss (3): His third form is a lot like his second form. His new magic-power up attack shoots out blades of energy across the ground. Keep a good distance away from him when he's using this attack. To evade it roll and.... ok, I've said THAT about a hundred times already, so I shouldn't have to say it again! Same weak points, and a lot of his attacks are the same as well. Finally, he has a new attack which lets him shoot blue blasts out his left-arm (which are homing). These are pretty annoying when you're in close range, but they fade quickly enough (you probably shouldn't attack him while he's using thse). Beat him to within an inch of his life to make him transform AGAIN. Final Boss (4): The Boss will now release his little DNA-ball things, which block your path to him and cast magic against you (although they aren't particularly dangerous). Light up your weapon using some of your magic to cut through his defenses then bludgeon is head a few times to take him down. Congratulations, you've beaten the game! VII. The Magic System All right, first off you should realize that every time you hit a character with a magic attack, you gain experience points for that type of magic attack. The higher the combo you get, the more experience points you'll receive, and the faster you'll level up that magic- attack. Every character starts out at level 1, and the maximum level is level 4. Different weapons have different level magic attacks, so if your bombing magic level is on at 3, and you try to equip a level 4 bombing magic attack, you won't be able to use it! However, when your character gets a level bonus for magic attacks which are in alignment with them. For example, if you're using Nata, and your bombing magic level is 3, and you try to equip a level 4 FIRE bombing attack, then you CAN USE IT! That is because Nata's element is fire! Get it? Now, when you're playing story mode, go to the middle of the the top 3 blue- selections. Here you can equip two different weapons. Select weapon 1 or 2, then a large menu of all the weapons which you've unlocked thus far will appear. To see what a move looks like, go to that weapon and the attack and press the Y Button. You'll get to see a demonstration of that move. Keep in mind that higher-level magic attacks will consume more MP, but will usually be a lot more powerful. Go to the move you want, and press A, so that the symbol is next to that move, so it will be selected when you combine your two weapons together. If both weapons have an empty slot in the same magic attack, you'll just get your character's default element's level 1 attack there. Once you've selected the weapons and magic attacks you want, press START to combine the two weapons, and the game will ask you to confirm your selections. Note that weapons will also alter your attributes, such as give you more HP, MP, Attack power, etc. Go to the TOP most blue option before you start any level (in expert or in storyline) to view your character's stats. You can see how much experience you have with each of the 4 magic attacks, what level your character is at, and all of your stats (Red is HP, Green is MP. The other 4 are Physical Attack, Physical Defense, Magic Attack, and Magic Defense). That concludes today's lesson on magic! VIII. Weapons Normal Weapons There are 66 Normal Weapons, which are unlocked after you beat an area in storyline mode with a character (each character has 8 areas). Try to beat storyline mode on medium or hard with different characters to unlock all of them. M-Class Weapons I've played this game for hours and hours, and I haven't unlocked one of the 10 M- class weapons yet! My guess is that you can unlock them by linking your GBA version of Magical Houshin to the Gamecube. Although since I don't have the GBA version of the game, I can't prove / disprove this theory. If anyone could help me out here, I'd really appreciate it! S-Class Weapons S-Class Weapons are some of the most powerful weapons available in the game, and they can all be unlocked by playing survival mode. Earning them can be a bit tricky, so I'd recomend going though the storyline mode at least once before you try out survival mode (so that you'll have all the game-playing-experience and weapons which you'll need). -S1: Beat Part 1 of Survival mode. Makes your magic meter regenerate when equipped. -S2: Beat Part 2 of Survival mode. Makes you run and move twice as fast when equipped. -S3: Beat Part 3 of Survival mode. makes your health meter regenerate slowly while equipped. -S4: ? -S5: ? -S6: Beat Bart 3 of Expert Survival mode. Gives you INFINITE MAGIC while equipped!!! IX. Super-high Combo Tips Getting Combos are very important in Battle Houshin. The higher the combo you get, the more experience you will recieve (so you'll level-up faster). Also, they're essential if you're trying to get a high-score. The combo meter will appear after you've made 4 hits consecutively. I've gotten a combo of over 300, and I've heard people can get it up to over 600. You'll need to be using some of the higher-level magic attacks if you want to get much further beyond the 100 combo mark. If you want a super-high combo, run through the entire level, so that all of the enemies see you (so they chase after you), or generate near you. Let them all chase after you, and then get into a nice wide-open space, so that they can all surround you. Then perform a magic attack, such as the magic-twirling stick move, the magic dancing-move, or a magic bombing move. As you get higher combos and kill more enemies, more items will be generated. Hopefully someone will leave behind for you a nut-item (which gives you a full magic meter), allowing you to continue with your magic- madness. One of my favorite methods is to first acquire the S6 weapon (beat the third part of Expert Survival mode), which will give you infinite magic, and then equip it. Also, equip the level-4 Lightning Bombing attack (when you jump up in the air). Get a bunch of guys around you, then use the move. The lightning-balls will keep hitting the enemies, while you can jump up in the air and use the attack again to keep the combo going. I can easily break the 150 mark with this technique! X. Menu Translations -Continue Game: This one is easy to find, because every time you turn on the game (after the first time) your cursor will start here. Pick it and you'll be able to continue one of 5 saved games. -Survival Mode: You'll get to select from 1 of 3 different sets of 4 stages in this mode. The stages are basically the same ones from the storyline mode, only with extra bosses added in and loads more enemies. Also, you cannot save in between stages, so you'll have to go all the way through all 4 levels at once. After you beat all 3 Survival mode areas, you'll be able to select "Expert Survival Mode". Just pick Survival mode from the menu, and then choose the lower of the two options for Expert mode (the top option will give you the regular survival stages). All your characters start out with maxed out levels, so you can use any weapon which you've picked up in storyline mode. However, your character's stats will start out pretty low (you'll have to raise them by collecting items on your way, or equiping special weapons). It takes about 30 minutes to an hour to beat an entire area, so get ready to be playing for a while. Expert Survival mode is pretty easily really once you your hands on some of those S-class weapons though! -Extras: Here you can view your high-scores, character biographies, and see everything which you've unlocked! If anyone can help me translate the character biographies I'd really appreciate it! -Highscores: Here you can view various highscores throughout the survival and storyline stages. The game records the top 5 scores, and what character earned that score. -Time: See the best records for time! -Points: See the best records for points! -Kills: See the highest number of kills. -Combo: See the highest number of combos in any given level. -Character Bio: You can view the various character's biographies here. It's interesting if you're into trivial little things like this, it sort of reminds me of a DVD extra! Again, can anyone help me translate these?! -Weapons: Here you can view a gallery of all the weapons which you've unlocked thus far. There are 66 normal weapons, 10 M-class weapons, and 6 S-class weapons. More about these in the "weapons" section of this FAQ. -GBA Link Up: I've never used this screen, but it lets you hook up to Magical Houshin through a GBA to Gamecube connector. If anyone has any more information on this, please forward it to me! -Secrets: Here you can view all of the secrets that you've unlocked thus far. Hmm... I seem to have a lot of empty slots... maybe there's much more yet to do? -EX Secrets: This shows another table just like the secrets option, only mine is COMPLETELY blank this time. I'm guessing it might have something to do with the GBA link again... or maybe secret characters that you've unlocked? -Options menu: Here you can mess around with Battle Houshin's various settings. -Brightness: Lets you view a screen where you can adjust your TV's brightness settings so that the image is visible. -Sound: Stereo or Mono, default at Stero. -Sound FX: You can change how loud the sound effects are in the game. -BGM: You can adjust how loud the background-music is in the game. -Rumble: Turn the controller's rumble feature on / off. -??????: Actually, I don't know what this last option does, does anyone know? -New Game: You can start a new storyline game here. The cursor will default itself over the "New Game" option if you don't have a saved game on your memory card. You'll be able to pick from Easy, Medium, and Hard versions of storyline mode (easy is the top, medium is the middle, and hard is the bottom). If you're like me, you'll start out at hard right away, but if you're not so adept, try medium or easy first to get a good feel for the game first. After a short intro, you'll be able select from 1 of 4 character. Have fun! Storyline Menus: Here are the translations for the menus when you're in storyline mode or survival mode. -Stats: View your character's stats, experience, etc. here. -Equip Weapon: You can equip different weapons here (see the Magic System section for more). -Save: Save your game in one of 5 slots here (not in survival mode). -Start Mission: Begin the next level! Press Y to see a map of the level you're about to enter. Pause Screen Menu: Not much, but I thought I should at least mention it. -Friends: You can see how your friends are doing here! -Quit: Yes / No, takes you back to the main menu. XI. Game Background Info In case you're wondering, Battle Houshin's storyline isn't really connected to the Japanese anime "Houshin Engi" at all (the series is currently being released in the U.S. by ADV on DVD under the name "Soul Hunter".). However, it is loosely based on the novel titled "Houshin Engi", a famous and ancient novel written during the era of the Ming Dynastry in China. Battle Houshin is also coming to the U.S. for Gamecube under the title "Mystic Heroes". Also, the game is being ported over to the Playstation 2. I've heard that Koei will also be adding multi-player elements to the game in these new re-releases of the game (a feature which should have definetly been included in the original), as well as several new secret characters. Also, Koei released in "Magical Houshin" for the GameBoy Advance in Japan in the Sring of 2002. This RPG can also be linked to the Gamecube version to unlock things in both games (I'll let you know what once I get the game. If anyone knows where I can find a ROM of the game, e-mail me!). "Battle Houshin" can also be translated as "Battle Fengshen", so if you see something like "Magical Fengshen" or "Battle Fengshen", know that it is the same as "Magical Houshin" and "Battle Houshin". Note: Houshin Engi 2 was just released in Japan for the PS2 on June 27th, 2002. Chinese History Lesson and Houshin Engi 2 Information The Shang Dynasty enjoyed a reign of over 500 years before it fell into disrepair. The last ruler of the Shang, Di Xin, tortured his people, murdered officials who opposed his views, and wrecked the legacy he inherited. The Zhou Dynasty eventually rose to replace the Shang, capped by a coordinated attack which forced Xin to set fire to his castle and die within it's confines. The novel "Fengshen Yanyi" takes the late history of the Shang Dynasty and reworks events by enhancing them with magic, gods, and superhuman alter-egos. Koei's Houshin Engi 2 follows Yanyi's lead by re-painting historic events with a magical brush. Basically in the game a dead diety and his followers seek to return to power and summon his mighty army once more. Man, while over in Europe we're doing unimportant things like "fighting the crusades" in the middle ages, those Chinese are fighting off hordes of demons and demi-gods! Why don't they ever teach you this stuff in school?! If any information on the U.S. / PS2 version of the game, the novel, or the anime, please feel free to contribute it to me at: Fidika@new.rr.com ! XII. FAQ Credits -Written by: Paul Fidika (Fidika@new.rr.com) -Special Thanks to: National Console Support (NCSX.com) aCidMoUSe c1l1t rongz GreatSage Koei, for making such a great game! And thanks to GameFAQs.com for posting the FAQ!