FAQ - Guide for Paper Mario
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Everything *but* the Walkthrough for Paper Mario - v.0.1 February 12th, 2001 By Quizmaster v.4.0 Hello lads and lasses and anyone else I may have missed! Yep, I'm writing yet another FAQ that skirts around completion of the actual game in question, instead choosing to take stock in details. In here I plan to note the locations of all the badges, Star Pieces, Quiz questions, and so forth, leaving the details of actually beating the darn game to the reader. And of course, I'll do it with a slightly cynical edge and perhaps a touch of funny. Finally, I'd like to give a special thank you to you, the reader. No, not you, you. Yeah, you. If it wasn't for you...well...um...I don't particularly know what would happen, but my guess is that it would be bad. OK, enough of this...it's FAQ time! (Note: I'm basically starting the game from scratch looking for all this stuff, so you get this FAQ piecemeal and the part you've probably already combed through first. Hooray!) ---------- I: Table of Contents ---------- O: Pithy Introduction (if you don't like it, then you can pith off!) I: Table of Contents (hmmm...will mentioning the TOC here cause an infinite loop?) II: Star Pieces (Star light, Star Bright, where are the other 159 I seek tonight?) II and I/II: Chuck Quizmo! (You know, I rather like that name for some reason...) III: Badges (We don't nee...nah, it's probably been done 5 billion times now...) IV: Enemies (With Enemies like these, who needs friends?) V: Shops (Where you can circulate your hard earned coins into the local economies instead of your index funds...) VI: Miscellany (All that stuff that doesn't relate to the game that you're contractually bound to read!) VII: Parting Shot (see O: Pithy Introduction, above) ---------- II: Star Pieces ---------- What are the Star Pieces good for, you didn't ask? Well, if you collect enough of them, you can trade them to Merylee (or however you spell it) for Badges! If the score sheet in Mario's flat is accurate, then there are a hundred and sixty about, which is just enough to get every last badge. Wwwwooowwweee. Now the somewhat innovative thing that I'm doing with this list here is listing the badges in the order that it's *possible* to recieve them. (And in the quite likely event that I miss a badge or two, then I urge the audience to chime in!) Goomba Village and the Environs... -------------- #1 - Near the beginning of the game, when you fall off the missing veranda. Get the hammer and go one screen right of where you fell. Climb the hill to the right, then go into the screen, and then left up the hills. The Star Piece is in plain sight. #2 - Bash the farthest right tree with the hammer one screen left of the fallen veranda, and you'll recieve the "Dolly". Give it to Gomaria and she'll reward you with a Star Piece! #3 - Bash the tree just to the left of the Goomba King's castle and guess what comes out? Toad Town - Land of the Free, home of the Whopper... --------------- #4 - Bash the tree just to the left of Merlow's house. Voila! Shooting Star Summit - Super Duper! --------------- #5 - Go into the screen when you enter Shooting Star Summit from the bridge from Peach's Castle (Well, where the castle used to be, anyway. Is it just me, or was the castle really less than I expected? I mean, in Mario 64 it was pretty dang big, and here...well...it's not much bigger than your average mansion. Oops, that's right, I'm writing an FAQ here. *Ahem*)...and you'll find another Star Piece in plain sight! Koopa Village - Home of Shelley, Shellster, Shellina, Ed... --------------- #6 - After you save Koopa Village from the Fuzzies, go to the east side of town (with the Elder's House.) Atop some bricks on the right side of town, there's a Star Piece! (Push the blue block under the bricks to reach it.) Koopa Bros. Fortress - It's Fort-riffic! --------------- #7 - Two screens east of the fork in the road at Pleasant Path, (in which you take the road that leads to the Koopa Bros. Fortress), bash the first tree you see with a hammer and marvel at what doth fall out. Toad Town - No, no, not Toady Town! --------------- #Something-or-other - When you get Sushie, go back to the west side of Toad Town (the part with the Main Gate.) Swim from the right end of the fountain (near the three chatting girls) to the left end to claim a Star Piece there. ------------- II and I/II: Chuck Quizmo! ------------- Chuck Quizmo is apparently some sort of slug with a top hat on, but I don't care because he gives out two of my favorite things - Quizzes and Star Pieces! (In about that order, too, unfortunately.) Where he could be - East Side of Koopa Village right below the Elder's House Questions: Who is Goombario's sister? Goomaria! -------------- III: Badges -------------- Badges are signs of power. To get the first Badge, first you need to find Gym Leader Brock and challenge him to a due...oh wait a sec, I got a little mixed up there. Badges allow you to defend yourself properly, alert you when things aren't right, give you something besides Jump and Hammer to do...just about any game mechanic they can alter, really. There's only one slight problem with the whole badge thing. Each Badge takes a certain number of points to put on, from 0 (which are usually wonderfully useful, as you can imagine. Oh yeah, you can't see me roll my eyes from here, that's right...) to 6 for rather nasty ones. And in your adventure you can get up to 30 Badge Points. However, there are 80 badges (once again, if the board in Mario's flat is to be believed.) Ouch. So, I'll list the badges here for now, and then provide some witty comentary when I have enough listed to make some useful combos. Power Jump - Badge Points - 1 What it does - Lets you perform a Power Jump (2 FP) Where you get it - You automatically recieve it after escorting Goompa back to his house after he falls off the veranda. Close Call - Badge Points - 1 What it does - Prevents enemies from attacking (sometimes) when Mario's in Danger (When Mario's HP is less than 5.) Where you get it - On the road from Goomba Village to Toad Town, there's a red question mark block on the first screen. Hit it to get the badge, OK? Hammer Throw - Badge Points - 2 What it does - Hits an enemy with the Hammer, no matter where it is. (Takes 2 FP.) Where you get it - One screen left of the main Toad Town gate, and one screen right of the Goomba King's fortress, bash the tree just left of the overhang on the right of the screen. A springboard will fall out - bounce on it to go on top of the overhang and open a chest with the badge in tow. Dizzy Attack - Badge Points - 2 What it does - Delivers an attack that leaves an enemy dizzy and unable to move. Where you get it - On the first screen of Pleasant Path, there's a red Question Block on the first screen (coming from Toad Town.) Punch it, baby! Attack FX A - Badge Points - 0 What it does - Changes the sounds the Mario makes when attacking. Where you get it - On Pleasant Path, just to the left of Koopa Village, there are three sets of brick blocks on the ground. Break them all, then a red Question Mark Block will appear. Break it to get the Badge! HP Plus - Badge Points - 3 What it does - Gives you 5 more to your Max HP. Where you get it - In the back woods of Koopa Village, jump on the tree stumps and use Kooper's shell toss to reach it. Power Bounce - Badge Points - 2 What it does - Lets you do a Power Bounce (3 FP) - which lets you jump on an enemy until you miss an action command. Where you get it - In the room with three cells in Koopa Bros. Fortress (two screens east of the entrance), in the middle cell. Either use Bombette to blow a hole in the wall or walk through the one already provided (on the right side of the cell near the back.) Refund - Badge Points - 1 What it does - Refunds some coins if you use an item in battle. Where you get it - Remember the room in the Koopa Bros. Fortress where you hit the Question block and fell in the prison cell? Yeah. Anyway, go there, but stay on the ground floor and go to the right. Smash Charge - Badge Points - 1 What it does - Increases the Attack Power of all Mario's Hammer attacks by 2. (Can be used concurrently, as well.) Where you get it - In the main foyer of the Koopa Bros. Fortress (the room you're in when you enter), climb up the staircase raised by the switch on the second floor, then take the ramp up to the fourth floor. The switch is guarded by a Bob-omb (oh no!) FP Plus - Badge Points - 3 What it does - Give you 5 more to your Max FP Where you get it - Go one screen west of the Koopa Bros. Fortress. Note the pipe on the other side of the cracked wall. Now wind up your portable Bob-omb-ette-equse-thing and then go through the pipe. Go a screen east and open the treasure chest! ------------- IV: Enemies, Bad guys, Used Car Salesmen, etc. ------------- Ah yes, what would a Mario game be without enemies? That's right, very boring. I personally am glad that Paper Mario included an innovative "Enemy" feature. The basic FAQ staple stuff is all here (that is, stuff plagarized straight from the mouth of Goombario) as well as some pieced together details on Star Points. I think that the amount of Star Points an enemy gives is set and goes down by one depending on your level, but I'm not really sure, so I'm just going list crazy. Troopa Jr. - Max HP: 5 Attack Power: 1 Defense Power: 0 Attack Restrictions: None Star Points: 20 (Level 1) Natural Habitat: Goomba Village Playground Turn-ons: Egg Salad Right, apparently this guy wants you dead for some reason. Not since Lex Luthor has had it in for Superman because the big S caused him to go bald (I'm not kidding - that's why Lex holds the vendetta) has such a misguided, persistent dueler took up the fight. Anyway, even without your precious Action Command, you can grind him into a fine paste. For now. Bwahahahahahahaha! Goomba - Max HP: 2 Attack Power: 1 Defense Power: 0 Attack Restrictions: None Star Points: 2 (Level 1-2) Natural Habitat: Goomba Road Turn-ons: Overdeveloped head muscles "These guys are old school...they've been around since Super Mario Bros.!" Ah, Goombario. You're so crazy! They're not too much of a threat, so stay cool. Paragoombas - Max HP: 2 Attack Power: 1 Defense Power: 0 Attack Restrictions: Airborne until first strike, then none Star Points: 3 (Level 1), 2 (Level 2) Natural Habitat: Goomba Road Turn-ons: Female Goombas that jump on them and take their wings Just like a Goomba, except with wings. Heck, they even *become* Goombas when you get their wings off. Still, not too much of a problem, even for Level-1'ers. Spiked Goomba - Max HP: 2 Attack Power: 2 Defense Power: 0 Attack Restrictions: Cannot use Jump without Spike Shield Star Points: 3 (Level 1), 2 (Level 2-3), 1 (Level 4) Natural Habitat: Goomba Road, Koopa Bros. Fortress and environs Turn-ons: Lightly applied spike in the foot Well, use the hammer on these guys. Not too much else to say. Yup. The Goomba Brothers: Blue Goomba - Max HP: 6 Attack Power: 1 Defense Power: 0 Attack Restrictions: None Star Points: 10 (Level 1) Natural Habitat: Goomba Road Turn-ons: Body Paint Wow, slightly bigger Goombas in different hues! Ah, I love the "different color = twice as strong" RPG cliche. Hit him one for me, will ya? Red Goomba - Max HP: 7 Attack Power: 1 Defense Power: 0 Attack Restrictions: None Star Points: 10 (Level 1) Natural Habitat: Goomba Road Turn-ons: Body Paint (See above, really...) The Goomba Brothers 2: Electric Boogaloo (with The King (Goomba)) Blue Goomba - Max HP: 2 Attack Power: 1 Defense Power: 0 Attack Restrictions: None Star Points: 2 (Level 1) Natural Habitat: Goomba Road Turn-ons: Body Paint Wow! You can KO him with 2 hits now! Red Goomba - Max HP: 2 Attack Power: 1 Defense Power: 0 Attack Restrictions: None Star Points: 2 (Level 1) Natural Habitat: Goomba Road Turn-ons: Body Paint (See above, really...heh heh, I love recycling!) Goomba King - Max HP: 10 Attack Power: 1 Defense Power: 0 Attack Restrictions: None Star Points: 26 (Level 1) Natural Habitat: Goomba Road Turn-ons: Striped Leather Pants OK, now this sucker is a threat. Well, not really a threat, but a potental threat. Since you still don't have your bleeding Action Command yet, restore your health and then kick him in the teeth. Magikoopa (The very first one) - Max HP: 8 Attack Power: 3 Defense Power: 0 Attack Restrictions: Airborne, after first strike, none Star Points: 16 (Level 1) Natural Habitat: Right outside Shooting Star Summit Turn-ons: Glasses I love these guys, I really do. They're just sooo cute, and yet deadly! Just like the Powerpuff Girls and Wendy (wendycomic.com)! Just use your finally acquired Action command to end this fight. Koopa Troopa - Max HP: 4 Attack Power: 1 Defense Power: 1 (becomes 0 if flipped) Attack Restrictions: None Star Points: 2 (Level 2-3), 1 (Level 4) Natural Habitat: Pleasant Path Turn-ons: Tawdry Shell magazine These guys (and all other shelled guys) become much much easier to defeat if you jump on them and flip them onto their shell. So do so, dummy! (They'll stay flipped over for two turns, the lazy bums.) Fuzzy - Max HP: 3 Attack Power: 1 Defense Power: 0 Attack Restrictions: None Star Points: 2 (Level 2) Natural Habitat: Koopa Village Back Woods Turn-ons: Polyester Aak! Death to any and all Fuzzy-types! Just try to beat them up enough so that their health-sucking attack won't help them enough for the next round. (Boy, that was one long sentence.) Then whack them good! Fuzzy Mk. II - Max HP: 3 Attack Power: 1 Defense Power: 0 Attack Restrictions: None Star Points: 3 (Level 2) Natural Habitat: Koopa Village Back Woods Turn-ons: Polyester Not really too different from the last ones, except that these give you three star points for some reason. Huh. Paratroopa - Max HP: 4 Attack Power: 1 Defense Power: 1 (becomes 0 if flipped) Attack Restrictions: Airborne until first strike, then none Star Points: 2 (Level 2-3), 1 (Level 4) Natural Habitat: Koopa Bros. Fortress and surroundings Turn-ons: Turtle Wax Get your Action Command skillz up to snuff and you can de-wing and flip them with a single jump. Like the Troopas, they'll also stay prone for two turns when ya flip 'em. Bob-omb - Max HP: 3 Attack Power: 1 Defense Power: 0 Attack Restrictions: Star Points: 2 (Level 2-3) Natural Habitat: Koopa Bros. Fortress Turn-ons: Long Fuses Somebody set up us the bomb. (Sorry, couldn't resist.) Anyway, once you whack 'em, they'll explode when either of you attack next. Use a Hammer or Shell so that you don't take colaterral damage. (Wow! I used a fancy word!) Bullet Bill - Max HP: 2 Attack Power: 2 Defense Power: 0 Attack Restrictions: Star Points: 1 (Level 3) Natural Habitat: Koopa Bros. Fortress Turn-ons: Silver Bullets Well, someone's going to get 2 HP damage (or 1 if you're Nice) in this turn, you or them. (Hint: Try making it them.) Bill Blaster - Max HP: 4 Attack Power: 0 Defensive Power: 1 Attack Restrictions: None Star Points: 4 (Level 3) Natural Habitat: Koopa Bros. Fortress Turn-ons: Bi-monthly cannon cleaning OK, these guys are a little dangerous. You can't use your jump here - you've got to use some power attacks - say the hammer, or Bombette's Bomb. Just remember not to waste your turn on weak attacks and you'll be fine. Bowser??? (hint: No.) - Max HP: 10 Attack Power: 1 Defense Power: 1 Attack Restrictions: None Star Points: None (Level 3...how cheap!) Natural Habitat: Koopa Bros. Fortress Turn-ons: Needle and thread Oh dear, your first real boss dressed as your third of fourth fake boss! Just keep plugging away using normal attacks (don't waste your flower points here) until it bursts into flame...I mean, bursts open. The Koopa Bros. - ----------------- R NinjaKoopa - Max HP: 5 Attack Power: 1 Defense Power: 1 (Becomes 0 if flipped) Attack Restrictions: None Star Points: 9 (Level 3) Natural Habitat: Koopa Bros. Fortress Turn-ons: Tight Bandanas The next four are all the same boss, so I'll describe it here. OK, they stack up into a tower at first. What you need to do is use a shell or hammer or somesuch to shake the stack, then, in the same turn, jump on the stack to bowl it over. (Be sure to use the Action command to get all the Koopas on their backs.) Then keep jumping on the lot to keep them flipped over, and you've got it! B NinjaKoopa - Max HP: 5 Attack Power: 1 Defense Power: 1 (Becomes 0 if flipped) Attack Restrictions: None Star Points: 9 (Level 3) Natural Habitat: Koopa Bros. Fortress Turn-ons: Loose-fitting bandanas Pretty much what I've said before still stands, really. Y NinjaKoopa - Max HP: 5 Attack Power: 1 Defense Power: 1 (Becomes 0 if flipped) Attack Restrictions: None Star Points: 8 (Level 3) Natural Habitat: Koopa Bros. Fortress Turn-ons: April O' Neil Yup. G NinjaKoopa - Max HP: 5 Attack Power: 1 Defense Power: 1 (Becomes 0 if flipped) Attack Restrictions: None Star Points: 8 (Level 3) Natural Habitat: Koopa Bros. Fortress Turn-ons: His elevated StaturI've e among the Koopa Bros. Oh wait! No, I mentioned that already, never mind. --------- V: Shops - --------- Yep, there are shops in this game, all right. Some are cheaper than others. Whoo-hoo! It's about time that a herb didn't cost 12 GP at EVERY SINGLE FREAKIN' SHOP IN THE DARN GAME!!! Whew. OK, I'm all right now. Just had to vent about a cliche. Shroom Grocery (In the west part of Toad Town, near the main gate) - Fright Jar - 5 coins Sleepy Sheep - 10 coins Pow Block - 5 coins Fire Flower - 10 coins Honey Syrup - 10 coins Mushroom - 5 coins Koopa's Shop (In the west part of Koopa Village, just off of Pleasant Path) - Dizzy Dial - 10 coins Pow Block - 4 coins Fire Flower - 8 coins Honey Syrup - 8 coins Volt Shroom - 15 coins Mushroom - 4 coins --------------- VI: Miscellany - --------------- "Y'know, your guide looks a little thin for some reason." - Well, I'm not all the way through the game yet, spanner! Give me a couple of weeks. (i.e. - the amount of time that you'll take to go through the game and grab everything yourself, therefore making the guide useless.) "You've got an error here." - Of course I don't! I'm perfect! Well, nearly. Anyway, e-mail it to [email protected] and I'll fix it right up and give you a plug and an ego boost. "I've found something you don't have! Nah nah nah nah nah!" - (See above, only I will be much more impressed.) Why the U.S. has more lawyers per capita then the rest of the world - -------------------------------------------------------------------- This guide is Copyright (c) 2001 Quizmaster v.4.0 (T.C. Chavez.) All characters mentioned in this guide are Copyright (c) 1980 - 2001 Nintendo, Intelligent Systems, or their respective owners. This guide is intended for non-commerical use and may only appear on GameFAQ's (www.gamefaqs.com) unless explicitly stated otherwise. (In short, ask first, OK?) Version History - ---------------- v.0.1 - Got this darned thing off the ground! Everything is new, and I've casually searched through Chapter 1. Cross-Promotional Gimmicks - --------------------------- If you enjoyed this FAQ, you may also enjoy: The Pokemon Puzzle League FAQ! Marvel as I teach you how to find combos and chains. The Perfect Dark Munitions Guide! Thrill as I describe how fast each gun empties and forget to update on how to actually use the darn things. The sexiest men and women in the known universe (i.e. Contributors) - -------------------------------------------------------------------- No one up here but me, yet. However, I'd like to take a little time to thank prolific Strategy Guide Author and general funny-man Zach Meston of Working Designs (now) for showing me that writing guides can be an art form when done correctly. I mean, just look at Working Designs' Strategy Guides! Sweet Mother Maria! Hardbound with three ribbons in there to hold you place and stickers and a free poster! I bought the Vanguard Bandits Strategy guide even though I never heard of the game just to look through the guide, the guide's that good! So he gets 2 free plugs: http://www.workingdesigns.com http://www.zachmeston.com (P.S.: Zach, if you're reading this, sorry about stealing the 'pith' joke, it was too good not to recycle.) ------------------ VII: Parting Shot - ------------------ "All your base are belong to us. You have no chance to survive make your time. Ha Ha Ha Ha ..." - CATS (Relavancy link: http://artists.mp3s.com/artists/190/the_laziest_men_on_mars.html)