FAQ - Guide for Pokemon Stadium 2

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=======================================================================
Pokemon Stadium (Nintendo 64) FAQ
Created By: MetroidMoo
Latest Version: 2.66
Created On: March 26, 2000
Last Updated: July 25, 2001
=======================================================================

Contents:
1)FAQ Updates
2)N64 Transfer Pak
3)Pika Cup
4)Petit Cup
5)Poke Cup
6)Prime Cup
7)Gym Leader Castle
8)Kids Club
9)Gallery
10)Frequently Asked Questions
11)Ability List
12)Pokedex
13)GameShark Codes
14)Tips/Tricks
15)Credits
16)Contact/Legal Information

=======================================================================
1)   FAQ UPDATES
=======================================================================

Version 2.66 - July 25, 2001
  Changed posting notice.

Version 2.65 - January 17, 2001
  Made some minor changes.

Version 2.63 - August 13, 2000
  Updated legal information.

Version 2.62 - August 2, 2000
  Changed the look of the FAQ a bit.

Version 2.61 - July 6, 2000
  Changed the copyright and legal information (again).

Version 2.6 - July 3, 2000
  I updated the copyright and legal information.

Version 2.4 - June 16, 2000
  This FAQ is completed (except for Round 2 and some other things). If you're 
wondering, I won't add information on Round 2.

Version 2.2 - June 11, 2000
  I finished all of the Poke Cup section. The Prime Cup section is done, 
except for the weaknesses, and I added recommended rental teams thanks to the 
player's guide made by Nintendo. I also fixed a bunch of grammar and spelling 
errors. This guide should be completed in another update or two.

Version 2.0 - May 28, 2000
  I decided on splitting up the Stadium section into 4 different sections. The 
Pika Cup and Petit Cup sections are already completed. 
  I also want to make this note again. Whenever you send in information for an 
ability, make sure the description of the ability is the exact wording from 
Stadium. 

Version 1.8 - May 21, 2000
  I finished the Gym Leaders Castle section! Now there's not that much left to 
complete. I also added some tips/tricks that were sent in and fixed some 
layout errors. I'm currently working a guide for the Pokemon TCG, and it 
should be done soon. 

Version 1.7 - May 15, 2000
  Pikachoo has told me that only the US version of Pokemon Stadium contains 
the Gallery. So that explains why that question was asked so much. I got the 
Pokemon TCG for Game Boy, so I'll probably make a guide for it over the 
summer.
  Anyway, I have most of the Gym Leader Castle completed. I only have to 
finish the Elite Four and Gary part of it. I also made a couple corrections 
here and there.

Version 1.6 - April 30, 2000
  I tried to send the last update in, but my e-mail wouldn't work for some 
reason. Now it works, and I can update! 
  I've noticed that a large number of people have been asking me this lately, 
"Where's the Gallery?" Go to the screen that let's you select between Battle 
Now!, Pokemon Stadium, Event Battle, and Options. There should be a box 
labeled "GALLERY" with a picture of a camera. And in case if you have no idea 
how to use the Gallery, I made a section for it. Besides adding the Gallery 
section, I made some corrections thanks to contributors. 

Version 1.4 - April 17, 2000 (Not Released)
  I added information to the Gym Leader Castle section up to Erika and some 
more questions to the Frequently Asked Questions section.

Version 1.25 - April 9, 2000
  Just some minor updates for today. I've been told by Nightwolf that the item 
with the green center in the Sushi-Go-Round mini-game is actually tea. I added 
more ability information sent in by Zer0Lit and Xcom50, and another trick sent 
in by Filpika182. I also added information to the Gym Leader Castle section up 
to Misty.

Version 1.2 - April 2, 2000
  I already received some e-mail about this game, which is very good (I know 
people are reading it). For now, I'm going to try to add updates on a weekly 
basis. 
  David Webb and Filpika182 have sent me information on some abilities, and a 
tip/trick correction was made by Robbie Goodman. I also put up four more 
tips/tricks (one for the mini-games), the rules for the Cups in Stadium, and 
some information on Gym Leader Castle. Remember when you send me ability info 
that the description is directly from Stadium, not something you made up.
  This is not really important, but I thought I'd make a note of it. I looked 
at Rareware's site, and it turns out that the Transfer Pak will not use the GB 
Camera in the multiplayer mode of Perfect Dark. What you could do with that 
feature was considered to be too controversial. 

Version 1.0 - March 26, 2000
  This will probably be my final attempt at actually finishing a guide. So I 
hope I can get this one done! If I can do it, I'll try to make more FAQs 
during the summer. A couple sections are not yet complete, but they will be 
soon. If you want to contribute something to this FAQ, go to the 
"Contact/Other Info" section for a list. Thanks!

=======================================================================
2)   N64 TRANSFER PAK
=======================================================================
This section contains information about the Transfer Pak and how to use it.

-------------------------
What is the Transfer Pak?
-------------------------
This neat accessory is used to transfer data from Game Boy cartridges to your 
N64 console. It can also be used to "emulate" games. For those of you 
unfamiliar with emulation, it mainly allows you to play games on other 
systems. So the Transfer Pak allows you to play your Pokemon Game Boy games on 
Pokemon Stadium. Remember only certain Game Boy and N64 carts let you use 
that.

----------------
How do I use it?
----------------
First, make sure that the N64 is not turned on. Then take the Game Boy 
cartridge and insert it (label facing out) in the slot on the Transfer Pak. 
Now take the controller you want to put the device in and insert it in the 
slot where you would normally put the Controller Pak, Rumble Pak, etc. Turn on 
the console, and you're ready to go!

--------------------------------
What games use the Transfer Pak?
--------------------------------
The only games I know of that use it are Pokemon Stadium and Mario Golf. 
Obviously, more games will probably make use of it in the future.

--------------------------------
Can I buy the device separately?
--------------------------------
Yes. The MSRP (Manufacturer's Suggested Retail Price) is about $19.95. That's 
the suggested price, so not every store may have that price. 
You can probably find the Transfer Pak at any store that sells N64 
accessories.

=======================================================================
3)   PIKA CUP
=======================================================================
This section provides information about the Pika Cup.

---------
Cup Rules
---------
1. Enter with six Pokemon.
Description: Choose six Pokemon before going to battle. You may not choose 
more than one of a certain kind of Pokemon.

2. Choose three out of six Pokemon.
Description: Out of the six Pokemon chosen, choose the three that are to be 
used in battle. Try to choose the three battle Pokemon that have advantages 
over the likely opponents.

3. Levels 15 to 20.
Description: Almost all Pokemon between levels 15 and 20 may be used. If you 
don't have six Pokemon, you may add Rental Pokemon.

4. Maximum three-Pokemon level total 50
Description: The combined levels of the three battle Pokemon may not exceed 
50.

5. No two Pokemon asleep or frozen: If one Pokemon falls asleep, none of the 
others can be put to sleep by an opponent. The same goes for freezing. It is 
possible to have one Pokemon asleep and another frozen.

6. Mew can't attend.
Description: Mew may be used only for the Gym Leader Castle, Prime Cup, and 
Free Battle.

7. Get a continue for a perfect match.
Description: You earn a continue for every battle won without a fainted 
Pokemon. If you have a continue, you may try again after losing a battle. 

8. No Selfdestruct move with last Pokemon.
Description: If your last remaining Pokemon uses Selfdestruct or Explosion, 
you lose, even if the opponent's last Pokemon faints.

-----------
Rental Team
-----------
#026 - Raichu
#062 - Poliwrath
#059 - Arcanine
#103 - Exeggutor
#096 - Drowzee
#147 - Dratini

--------
Battle 1
--------
Trainer - Bug Boy

Pokemon:
#030 - Nidorina (Nidory)
#023 - Ekans (Ekany)
#048 - Venonat (Venomy)
#012 - Butterfree (Buttery)
#014 - Kakuna (Kakuny)
#046 - Paras (Pary)

Recommended Types to Use:
Nidorina - Bug, Ground, & Psychic
Ekans - Bug, Ground, & Psychic
Venonat - Bug, Fire, Flying, Psychic, & Rock
Butterfree - Electric, Fire, Flying, Ice, & Poison
Kakuna - Bug, Fire, Flying, Psychic, & Rock
Paras - Bug, Fire, Flying, Ice, & Poison

--------
Battle 2
--------
Trainer - Lad

Pokemon:
#017 - Pidgeotto (Pidgeotty)
#083 - Farfetch'd (Farfety)
#069 - Bellsprout (Sprouty)
#002 - Ivysaur (Ivysaury)
#041 - Zubat (Zubaty)
#074 - Geodude (Geody)

Recommended Types to Use: 
Pidgeotto - Electric, Ice, & Rock
Farfetch'd - Electric, Ice, & Rock
Bellsprout - Bug, Fire, Flying, Ice, & Psychic 
Ivysaur - Bug, Fire, Flying, Ice, & Psychic 
Zubat - Bug, Electric, & Ice
Geodude - Grass, Ground, Ice, & Water

--------
Battle 3
--------
Trainer - Swimmer

Pokemon:
#061 - Poliwhirl (Polimer)
#008 - Wartortle (Tortmer)
#129 - Magikarp (Magimer)
#079 - Slowpoke (Slowmer)
#120 - Staryu (Staryumer)
#033 - Nidorino (Nidorimer)

Recommended Types to Use: 
Poliwhirl - Electric & Grass
Wartortle - Electric & Grass
Magikarp - Electric & Grass
Slowpoke - Bug, Electric, & Grass
Staryu - Electric & Grass
Nidorino - Bug, Ground, & Psychic

--------
Battle 4
--------
Trainer - Burglar

Pokemon:
#038 - Ninetales (Ninelar)
#058 - Growlithe (Growlar)
#027 - Sandshrew (Sandlar)
#096 - Drowzee (Drowlar)
#005 - Charmeleon (Charmelar)
#037 - Vulpix (Vular)

Recommended Types to Use:
Ninetales - Ground, Rock, & Water
Growlithe - Ground, Rock, & Water
Sandshrew - Grass, Ice, & Water
Drowzee - Bug
Charmeleon - Ground, Rock, & Water
Vulpix - Ground, Rock, & Water

--------
Battle 5
--------
Trainer - Mr. Fix

Pokemon:
#100 - Voltorb (Voltician)
#081 - Magnemite (Mitecian)
#137 - Porygon (Porycian)
#056 - Mankey (Mancian)
#099 - Kingler (Glercian)
#026 - Raichu (Raician)

Recommended Types to Use:
Voltorb - Ground
Magnemite - Ground
Porygon - Fighting
Mankey - Flying & Psychic
Kingler - Electric & Grass
Raichu - Ground

--------
Battle 6
--------
Trainer - Hiker

Pokemon:
#111 - Rhyhorn (Hihorn)
#040 - Wigglytuff (Higglytuff)
#064 - Kadabra (Hidabra)
#066 - Machop (Hichop)
#117 - Seadra (Hidra)
#092 - Gastly (Higast)

Recommended Types to Use:  
Rhyhorn - Grass, Ground, Ice, & Water
Wigglytuff - Fighting
Kadabra - Bug
Machop - Flying & Psychic
Seadra - Electric & Grass
Gastly - Ground & Psychic

---------
Semifinal
---------
Trainer - Lass

Pokemon:
#130 - Gyarados (Gyaradette)
#122 - Mr. Mime (Mimess)
#059 - Arcanine (Arcaness)
#073 - Tentacruel (Cruelette)
#087 - Dewgong (Dewgette)
#052 - Meowth (Meowette)

Recommended Types to Use:
Gyarados - Electric
Mr. Mime - Bug
Arcanine - Ground, Rock, & Water
Tentacruel - Bug, Electric, Ground, & Psychic
Dewgong - Electric, Fighting, Grass, & Rock
Meowth - Fighting

-----
Final
-----
Trainer - Fisher

Pokemon:
#148 - Dragonair (Nairish)
#080 - Slowbro (Broish)
#036 - Clefable (Fablish)
#072 - Tentacool (Coolish)
#020 - Raticate (Ticatish)
#055 - Golduck (Goldish)

Recommended Types to Use:  
Dragonair - Ice
Slowbro - Bug, Electric, & Grass- Fighting
Tentacool - Bug, Electric, Ground, & Psychic
Raticate - Fighting
Golduck - Electric, Rock, & Grass

=======================================================================
4)   PETIT CUP
=======================================================================
This section provides information about the Petit Cup.

---------
Cup Rules
---------
1. Blue Panels (Qualifying Pokemon): 45
Description: Press A when you highlight this rule, and it will bring
up a list of Pokemon. Pokemon in blue boxes can be used but ones in
red boxes cannot.

2. Enter with six Pokemon.
Description: Choose six Pokemon before going to battle. You may not choose 
more than one of a certain kind of Pokemon.

3. Choose three out of six Pokemon.
Description: Out of the six Pokemon chosen, choose the three that are to be 
used in battle. Try to choose the three battle Pokemon that have advantages 
over the likely opponents.

4. Levels 25 to 30.
Description: Pokemon of levels 25 to 30 may be used. If you don't have six 
Pokemon, you may add Rental Pokemon.

5. Maximum three-Pokemon level total 80
Description: The combined levels of the three battle Pokemon may not exceed 
80.

6. Max. HT 6' 8'' and max. WT 44 lbs.
Description: The height of Pokemon may not exceed 6' 8''. Likewise, the 
maximum allowable weight is 44 lbs.

7. Un-evolved Pokemon only.
Description: Only un-evolved Pokemon may be used.

8. No two Pokemon asleep or frozen.
Description: If one Pokemon falls asleep, none of the others can be put to 
sleep by an opponent. The same goes for freezing. It is possible to have one 
Pokemon asleep and another frozen.

9. Mew can't attend.
Description: Mew may be used only for the Gym Leader Castle, Prime Cup, and 
Free Battle.

10. Get a continue for a perfect match.
Description: You earn a continue for every battle won without a fainted 
Pokemon. If you have a continue, you may try again after losing a battle. 

11. No Selfdestruct move with last Pokemon.
Description: If your last remaining Pokemon uses Selfdestruct or Explosion, 
you lose, even if the opponent's last Pokemon faints.

-----------
Rental Team
-----------
#025 - Pikachu
#001 - Bulbasaur
#116 - Horsea
#027 - Sandshrew
#092 - Gastly
#147 - Dratini

--------
Battle 1
--------
Trainer - Bug Boy

Pokemon:
#010 - Caterpie (Caterpy)
#013 - Weedle (Weedly)
#046 - Paras (Pary)
#043 - Oddish (Oddy)
#069 - Bellsprout (Bellsy)
#102 - Exeggcute (Eggy)

Recommended Types to Use:
Caterpie - Fire, Flying, Poison, & Rock
Weedle - Bug, Fire, Ground, & Psychic
Paras - Bug, Fire, Flying, Ice, & Poison
Oddish - Bug, Fire, Flying, Ice, & Psychic 
Bellsprout - Bug, Fire, Flying, Ice, & Psychic 
Exeggcute - Bug, Fire, & Flying

--------
Battle 2
--------
Trainer - Lad

Pokemon:
#016 - Pidgey (Piddy)
#019 - Rattata (Ratty)
#132 - Ditto (Ditty)
#001 - Bulbasaur (Bulby)
#023 - Ekans (Ekansy)
#041 - Zubat (Zubaty)

Recommended Types to Use:
Pidgey - Electric, Ice, & Rock
Rattata - Fighting
Ditto - Fighting
Bulbasaur - Bug, Fire, Flying, Ice, & Psychic 
Ekans - Bug, Ground, & Psychic
Zubat - Bug, Electric, & Ice

--------
Battle 3
--------
Trainer - Nerd

Pokemon:
#074 - Geodude (Dudegeo)
#092 - Gastly (Lygast)
#100 - Voltorb (Orbvolt)
#090 - Shellder (Dershell)
#109 - Koffing (Fingkof)
#102 - Exeggcute (Cutegg)

Recommended Types to Use:
Geodude - Grass, Ground, Ice, & Water
Gastly - Ground & Psychic
Voltorb - Ground
Shellder - Electric & Grass
Koffing - Bug, Ground, & Psychic
Exeggcute - Bug, Fire, & Flying

--------
Battle 4
--------
Trainer - Sailor

Pokemon:
#098 - Krabby (Krablor)
#116 - Horsea (Sealor)
#129 - Magikarp (Magilor)
#066 - Machop (Choplor)
#118 - Goldeen (Goldor)
#021 - Spearow (Spealor)

Recommended Types to Use: 
Krabby - Electric & Grass
Horsea - Electric & Grass
Magikarp - Electric & Grass
Machop - Flying & Psychic
Goldeen - Electric & Grass
Spearow - Electric, Ice, & Rock

--------
Battle 5
--------
Trainer - Jr. (Female)

Pokemon:
#104 - Cubone (Cucu)
#058 - Growlithe (Growlgrowl)
#052 - Meowth (Meowmeow)
#063 - Abra (Abab)
#060 - Poliwag (Polipoli)
#039 - Jigglypuff (Jigjig)

Recommended Types to Use: 
Cubone - Grass, Ice, & Water
Growlithe - Ground, Rock, & Water
Meowth - Fighting
Abra - Bug
Poliwag - Electric & Grass- Fighting

--------
Battle 6
--------
Trainer - Jr. (Male)

Pokemon:
#050 - Diglett (Digster)
#081 - Magnemite (Magster)
#083 - Farfetch'd (Fetchant)
#041 - Zubat (Zuster)
#004 - Charmander (Charmant)
#007 - Squirtle (Squirtant)

Recommended Types to Use:
Diglett - Grass, Ice, & Water
Magnemite - Ground
Farfetch'd - Electric, Ice, & Rock
Zubat - Bug, Electric, & Ice
Charmander - Ground, Rock, & Water
Squirtle - Electric & Grass

---------
Semifinal
---------
Trainer - Lass

Pokemon:
#140 - Kabuto (Kabutess)
#025 - Pikachu (Pikette)
#037 - Vulpix (Vuless)
#035 - Clefairy (Clefairess)
#039 - Jigglypuff (Puffette)
#133 - Eevee (Eevette)

Recommended Types to Use:
Kabuto - Fighting, Grass, & Ground
Pikachu - Ground
Vulpix - Ground, Rock, & Ice
Clefairy - Fighting
Jigglypuff - Fighting
Eevee - Fighting

=======================================================================
5)   POKE CUP
=======================================================================
This section provides information about the Poke Cup.

---------
Cup Rules
---------
1. Blue Panels (Qualifying Pokemon): 149
Description: Press A when you highlight this rule, and it will bring
up a list of Pokemon. Pokemon in blue boxes can be used but ones in
red boxes cannot. Only Mewtwo and Mew are in red.

2. Enter with six Pokemon.
Description: Choose six Pokemon before going to battle. You may not choose 
more than one of a certain kind of Pokemon.

3. Choose three out of six Pokemon.
Description: Out of the six Pokemon chosen, choose the three that are to be 
used in battle. Try to choose the three battle Pokemon that have advantages 
over the likely opponents.

4. Levels 50 to 55.
Description: Pokemon of levels 50 to 55 may be used. If you don't have six 
Pokemon, you may add Rental Pokemon.

5. Maximum three-Pokemon level total 155
Description: The combined levels of the three battle Pokemon may not exceed 
155.

6. No two Pokemon asleep or frozen.
Description: If one Pokemon falls asleep, none of the others can be put to 
sleep by an opponent. The same goes for freezing. It is possible to have one 
Pokemon asleep and another frozen.

7. Mew can't attend.
Description: Mew may be used only for the Gym Leader Castle, Prime Cup, and 
Free Battle.

8. Get a continue for a perfect match.
Description: You earn a continue for every battle won without a fainted 
Pokemon. If you have a continue, you may try again after losing a battle. 

9. No Selfdestruct move with last Pokemon.
Description: If your last remaining Pokemon uses Selfdestruct or Explosion, 
you lose, even if the opponent's last Pokemon faints.

---------
Poke Ball
---------
Rental Team
-----------
#050 - Diglett
#063 - Abra
#120 - Staryu
#124 - Jynx
#126 - Magmar
#135 - Jolteon

Battle 1 - Hiker
----------------
Pokemon:
#029 - Nidoran - F (Ran-nido)
#032 - Nidoran - M (Ran-nido)
#023 - Ekans (Kans-e)
#106 - Hitmonlee (Monlee-hit)
#066 - Machop (Chop-ma)
#056 - Mankey (Key-man)

Recommended Types to Use:
Nidoran (F) - Bug, Ground, & Psychic
Nidoran (M) - Bug, Ground, & Psychic
Ekans - Bug, Ground, & Psychic
Hitmonlee - Flying & Psychic
Machop - Flying & Psychic
Mankey - Flying & Psychic

Battle 2 - Rocker
-----------------
Pokemon:
#100 - Voltorb (Voltace)
#081 - Magnemite (Magnemace)
#025 - Pikachu (Pikace)
#069 - Bellsprout (Sproutace)
#001 - Bulbasaur (Bulbace)
#043 - Oddish (Oddace)

Recommended Types to Use:
Voltorb - Ground
Magnemite - Ground
Pikachu - Ground
Bellsprout - Bug, Fire, Flying, Ice, & Psychic 
Bulbasaur - Bug, Fire, Flying, Ice, & Psychic 
Oddish - Bug, Fire, Flying, Ice, & Psychic 

Battle 3 - Juggler
------------------
Pokemon:
#096 - Drowzee (Drow-zee)
#092 - Gastly (Gast-ly)
#107 - Hitmonchan (Hitmo-chan)
#067 - Machoke (Ma-choke)
#074 - Geodude (Geo-dude)
#035 - Clefairy (Cle-fairy)

Recommended Types to Use:
Drowzee - Bug
Gastly - Ground & Psychic
Hitmonchan - Flying & Psychic
Machoke - Flying & Psychic
Geodude - Grass, Ground, Ice, & Water
Clefairy - Fighting

Battle 4 - Beauty
-----------------
Pokemon:
#116 - Horsea (Horsedy)
#120 - Staryu (Yudy)
#090 - Shellder (Shelldy)
#140 - Kabuto (Kabudy)
#104 - Cubone (Cubody)
#111 - Rhyhorn (Rhydy)

Recommended Types to Use:
Horsea - Electric & Grass
Staryu - Electric & Grass
Shellder - Electric & Grass
Kabuto - Electric, Fighting, Grass, Ground, & Water
Cubone - Grass, Ice, & Water
Rhyhorn - Grass, Ground, Ice, & Water

Battle 5 - Medium
-----------------
Pokemon:
#092 - Gastly (Gast-ly)
#037 - Vulpix (Vul-pix)
#041 - Zubat (Zu-bat)
#118 - Goldeen (Gol-deen)
#072 - Tentacool (Tenta-cool)
#012 - Butterfree (Butter-free)

Recommended Types to Use:
Gastly - Ground & Psychic
Vulpix - Ground, Rock, & Water
Zubat - Bug, Electric, & Ice
Goldeen - Electric & Grass
Tentacool - Bug, Electric, Ground, & Psychic
Butterfree - Electric, Fire, Flying, Ice, Poison, & Rock

Battle 6 - Tamer
----------------
Pokemon:
#019 - Rattata (Tatarat)
#058 - Growlithe (Lithegrowl)
#104 - Cubone (Bonecu)
#027 - Sandshrew (Shrewsand)
#004 - Charmander (Mander-cha)
#007 - Squirtle (Lesquirt)

Recommended Types to Use:
Rattata - Fighting
Growlithe - Ground, Rock, & Water
Cubone - Grass, Ice, & Water
Sandshrew - Grass, Ice, & Water
Charmander - Ground, Rock, & Water
Squirtle - Electric & Grass

Semifinal - Psychic
-------------------
Pokemon:
#063 - Abra (Abrenza)
#079 - Slowpoke (Slowpenza)
#102 - Exeggcute (Eggcutenza)
#084 - Doduo (Dodenza)
#083 - Farfetch'd (Farfenza)
#017 - Pidgeotto (Geottenza)

Recommended Types to Use:
Abra - Bug
Slowpoke - Bug, Electric, & Grass
Exeggcute - Bug, Fire, & Flying
Doduo - Electric, Ice, & Rock
Farfetch'd - Electric, Ice, & Rock
Pidgeotto - Electric, Ice, & Rock

Final - Old Man
---------------
Pokemon:
#147 - Dratini (Drani)
#006 - Seel (Sel)
#132 - Ditto (Dito)
#081 - Magnemite (Magmite)
#015 - Beedrill (Bedrill)
#137 - Porygon (Pogon)

Recommended Types to Use:
Dratini - Ice
Seel - Fighting & Rock
Ditto - Fighting
Magnemite - Ground
Beedrill - Flying, Fire, Ground, & Psychic 
Porygon - Fighting

----------
Great Ball
----------
Rental Team
-----------
#051 - Dugtrio
#053 - Persian
#063 - Abra
#120 - Staryu
#124 - Jynx
#135 - Jolteon

Battle 1 - Biker
----------------
Pokemon:
#030 - Nidorina (Rina-nido)
#033 - Nidorino (Rino-nido)
#088 - Grimer (Er-grim)
#109 - Koffing  (Ing-koff)
#067 - Machoke (Choke-ma)
#107 - Hitmonchan (Monchan-hit)

Recommended Types to Use:
Nidorina - Bug, Ground, & Psychic
Nidorino - Bug, Ground, & Psychic
Grimer - Bug, Ground, & Psychic
Koffing - Bug, Ground, & Psychic
Machoke - Flying & Psychic
Hitmonchan - Flying & Psychic

Battle 2  - Rocker
------------------
Pokemon:
#082 - Magneton (Magnetace)
#125 - Electabuzz (Buzzace)
#100 - Voltorb (Voltace)
#070 - Weepinbell (Weepinace)
#002 - Ivysaur (Ivysace)
#044 - Gloom (Gloomace)

Recommended Types to Use:
Magneton - Ground
Electabuzz - Ground
Voltorb - Ground
Weepinbell - Bug, Fire, Flying, Ice, & Psychic 
Ivysaur - Bug, Fire, Flying, Ice, & Psychic 
Gloom - Bug, Fire, Flying, Ice, & Psychic 

Battle 3 - Juggler
------------------
Pokemon:
#096 - Drowzee (Drow-zee)
#093 - Haunter (Haunt-er)
#061 - Poliwhirl (Poli-whirl)
#106 - Hitmonlee (Hitmon-lee)
#036 - Clefable (Cle-fable)
#075 - Graveler (Gravel-er)

Recommended Types to Use:
Drowzee - Bug
Haunter - Psychic
Poliwhirl - Electric & Grass
Hitmonlee - Flying & Psychic
Clefable - Fighting
Graveler - Grass, Ground, Ice, & Water

Battle 4 - Beauty
-----------------
Pokemon:
#098 - Krabby (Krabdy)
#008 - Wartortle (Wartody)
#138 - Omanyte (Omady)
#117 - Seadra (Drady)
#075 - Graveler (Gravedy)#095 - Onix (Onidy)

Recommended Types to Use:
Krabby - Electric & Grass
Wartortle - Electric & Grass
Omanyte - Electric, Fighting, Grass, Ground, & Water
Seadra - Electric & Grass
Graveler - Grass, Ground, Ice, & Water
Onix - Grass, Ground, Ice, & Water

Battle 5 - Medium
-----------------
Pokemon:
#093 - Haunter (Haunt-er)
#092 - Gastly (Gast-ly)
#119 - Seaking (Sea-king)
#042 - Golbat (Gol-bat)
#108 - Lickitung (Licki-tung)
#081 - Magnemite (Magne-mite)

Recommended Types to Use:
Haunter - Psychic
Gastly - Psychic
Seaking - Electric & Grass
Golbat - Bug, Electric, & Ice
Lickitung - Fighting
Magnemite - Ground

Battle 6 - Tamer
----------------
Pokemon:
#133 - Eevee (Vee)
#077 - Ponyta (Tapony)
#105 - Marowak (Wakmaro)
#050 - Diglett (Lettdig)
#108 - Lickitung (Tunglicki)
#020 - Raticate (Caterati)

Recommended Types to Use:
Eevee - Fighting
Ponyta - Ground, Rock, & Water
Marowak - Grass, Ice, & Water
Diglett - Grass, Ice, & Water
Lickitung - Fighting
Raticate - Fighting

Semifinal - Psychic
-------------------
Pokemon:
#064 - Kadabra (Dabrenza)
#063 - Abra (Abrenza)
#122 - Mr. Mime (Mimenza)
#124 - Jynx (Jynenza)
#018 - Pidgeot (Pidgenza)
#022 - Fearow (Fearenza)

Recommended Types to Use:
Kadabra - Bug
Abra - Bug
Mr. Mime - Bug
Jynx - Bug, Fire, & Rock
Pidgeot - Electric, Ice, & Rock
Fearow - Electric, Ice, & Rock

Final - Old Man
---------------
Pokemon:
#148 - Dragonair (Dragair)
#049 - Venomoth (Venoth)
#040 - Wigglytuff (Wigtuff)
#047 - Parasect (Pasect)
#061 - Poliwhirl (Whirl)
#005 - Charmeleon (Charleon)

Recommended Types to Use:
Dragonair - Ice
Venomoth - Flying, Fire, Ground, & Psychic 
Wigglytuff - Fighting
Parasect - Fire, Flying, Poison, & Rock
Poliwhirl - Electric & Grass
Charmeleon - Ground, Rock, & Water

----------
Ultra Ball
----------
Rental Team
-----------
#022 - Fearow
#051 - Dugtrio
#064 - Kadabra
#087 - Dewgong
#121 - Starmie
#135 - Jolteon

Battle 1 - Biker
----------------
Pokemon:
#024 - Arbok (Bok-ar)
#049 - Venomoth (Oth-venom)
#089 - Muk (K-mu)
#062 - Poliwrath (Rath-poliw)
#067 - Machoke (Choke-ma)
#057 - Primeape (Ape-prime)

Recommended Types to Use:
Arbok - Bug, Ground, & Psychic
Venomoth - Flying, Fire, Ground, & Psychic 
Muk - Bug, Ground, & Psychic
Poliwrath - Electric, Flying, Grass, & Psychic
Machoke - Flying & Psychic
Primeape - Flying & Psychic

Battle 2 - Rocker
-----------------
Pokemon:
#125 - Electabuzz (Buzzace)
#101 - Electrode (Electrace)
#026 - Raichu (Raichace)
#114 - Tangela (Tangelace)
#045 - Vileplume (Vileplace)
#071 - Victreebel (Victrace)

Recommended Types to Use:
Electabuzz - Ground
Electrode - Ground
Raichu - Ground
Tangela - Bug, Fire, Flying, Ice, & Poison
Vileplume - Bug, Fire, Flying, Ice, & Psychic 
Victreebel - Bug, Fire, Flying, Ice, & Psychic 

Battle 3 - Juggler
------------------
Pokemon:
#097 - Hypno (Hyp-no)
#094 - Gengar (Gen-gar)
#057 - Primeape (Prime-ape)
#122 - Mr. Mime (Mr.-Mime)
#076 - Golem (Go-lem)
#113 - Chansey (Chan-sey)

Recommended Types to Use:
Hypno - Bug
Gengar - Psychic
Primeape - Flying & Psychic
Mr. Mime - Bug
Golem - Fighting, Grass, Ground, & Water
Chansey - Fighting

Battle 4 - Beauty
-----------------
Pokemon:
#141 - Kabutops (Topdy)
#087 - Dewgong (Dewgody)
#009 - Blastoise (Blastody)
#121 - Starmie (Miedy)
#076 - Golem (Goledy)
#051 - Dugtrio (Dugdy)

Recommended Types to Use:
Kabutops - Electric, Fighting, Grass, Ground, & Water
Dewgong - Fighting & Rock
Blastoise - Electric & Grass
Starmie - Bug, Electric, & Grass
Golem - Fighting, Grass, Ground, & Water
Dugtrio - Grass, Ice, & Water

Battle 5 - Medium
-----------------
Pokemon:
#094 - Gengar (Gen-gar)
#082 - Magneton (Magne-ton)
#073 - Tentacruel (Tenta-crue)
#126 - Magmar (Mag-mar)
#042 - Golbat (Gol-bat)
#091 - Cloyster (Cloy-ster)

Recommended Types to Use:
Gengar - Psychic
Magneton - Ground
Tentacruel - Bug, Electric, Ground, & Psychic
Magmar - Ground, Rock, & Water
Golbat - Bug, Electric, & Ice
Cloyster - Fighting & Rock

Battle 6 - Tamer
----------------
Pokemon:
#053 - Persian (Seianper)
#028 - Sandslash (Slashsand)
#003 - Venusaur (Saurvenu)
#006 - Charizard (Zardchari)
#057 - Primeape (Apeprime)
#099 - Kingler (Lerking)

Recommended Types to Use:
Persian - Fighting
Sandslash - Grass, Ice, & Water
Venusaur - Bug, Fire, Flying, Ice, & Psychic 
Charizard - Electric, Ground, Ice, Rock, & Water
Primeape - Flying & Psychic
Kingler - Electric & Grass

Semifinal - Psychic
-------------------
Pokemon:
#065 - Alakazam (Zamenza)
#097 - Hypno (Hypnenza)
#080 - Slowbro (Broenza)
#142 - Aerodactyl (Aerodenza)
#123 - Scyther (Scythenza)
#085 - Dodrio (Dodrenza)

Recommended Types to Use:
Alakazam - Bug
Hypno - Bug
Slowbro - Bug, Electric, & Grass
Aerodactyl - Electric, Ice, Rock, & Water
Scyther - Electric, Fire, Flying, Ice, Poison, & Rock
Dodrio - Electric, Ice, & Rock

Final - Old Man
---------------
Pokemon:
#149 - Dragonite (Dragite)
#127 - Pinsir (Pinir)
#136 - Flareon (Flaron)
#034 - Nidoking (Niking)
#055 - Golduck (Goluck)
#101 - Electrode (Elerode)

Recommended Types to Use:
Dragonite - Ice
Pinsir - Fire, Flying, Poison, & Rock
Flareon - Ground, Rock, & Water
Nidoking - Bug, Ground, Ice, Psychic, & Water   
Golduck - Electric & Grass
Electrode - Ground

-----------
Master Ball
-----------
Rental Team
-----------
#028 - Sandslash
#064 - Kadabra
#094 - Gengar
#121 - Starmie
#101 - Electrode
#144 - Articuno

Battle 1 - Biker
----------------
Pokemon:
#110 - Weezing (Ing-weez)
#089 - Muk (K-mu)
#031 - Nidoqueen (Queen-nido)
#068 - Machamp (Champ-ma)
#057 - Primeape (Ape-prime)
#062 - Poliwrath (Rath-poliw)

Recommended Types to Use:
Weezing - Bug, Ground, & Psychic
Muk - Bug, Ground, & Psychic
Nidoqueen - Bug, Ground, Ice, Psychic, & Water
Machamp - Flying & Psychic
Primeape - Flying & Psychic
Poliwrath - Electric, Flying, Grass, & Psychic

Battle 2 - Rocker
-----------------
Pokemon:
#145 - Zapdos (Zapace)
#135 - Jolteon (Joltace)
#101 - Electrode (Electrace)
#103 - Exeggutor (Exeggutace)
#114 - Tangela (Tangelace)
#003 - Venusaur (Venusace)

Recommended Types to Use:
Zapdos - Ice & Rock
Jolteon - Ground
Electrode - Ground
Exeggutor - Bug, Fire, & Flying
Tangela - Bug, Fire, Flying, Ice, & Poison
Venusaur - Bug, Fire, Flying, Ice, & Psychic 

Battle 3 - Juggler
------------------
Pokemon:
#097 - Hypno (Hyp-no)
#094 - Gengar (Gen-gar)
#126 - Magmar (Mag-mar)
#068 - Machamp (Ma-champ)
#124 - Jynx (Jyn-x)
#143 - Snorlax (Snor-lax)

Recommended Types to Use:
Hypno - Bug
Gengar - Ground & Psychic
Magmar - Ground, Rock, & Water
Machamp - Flying & Psychic
Jynx - Bug, Fire, & Rock
Snorlax - Fighting

Battle 4 - Beauty
-----------------
Pokemon:
#130 - Gyarados (Gyarady)
#073 - Tentacruel (Crueldy)
#121 - Starmie (Miedy)
#139 - Omastar (Omastady)
#112 - Rhydon (Rhyddy)
#028 - Sandslash (Slady)

Recommended Types to Use:
Gyarados - Electric
Tentacruel - Bug, Electric, Ground, & Psychic
Starmie - Bug, Electric, & Grass
Omastar - Electric, Fighting, Grass, Ground, & Water
Rhydon - Grass, Ground, Ice, & Water
Sandslash - Grass, Ice, & Water

Battle 5 - Medium
-----------------
Pokemon:
#094 - Gengar (Gen-gar)
#093 - Haunter (Haunt-er)
#091 - Cloyster (Cloy-ster)
#038 - Ninetales (Nine-tales)
#142 - Aerodactyl (Aero-dact)
#131 - Lapras (La-pras)

Recommended Types to Use:
Gengar - Psychic
Haunter - Psychic
Cloyster - Fighting & Rock
Ninetales - Ground, Rock & Water
Aerodactyl - Electric, Ice, Rock, & Water
Lapras - Fighting & Rock

Battle 6 - Tamer
----------------
Pokemon:
#128 - Tauros (Rostau)
#143 - Snorlax (Laxsnor)
#078 - Rapidash (Dashrapi)
#115 - Kangaskhan (Khankangas)
#059 - Arcanine (Ninearca)
#134 - Vaporeon (Eonvapor)

Recommended Types to Use:
Tauros - Fighting
Snorlax - Fighting
Rapidash - Ground, Rock, & Water
Kangaskhan - Fighting
Arcanine - Ground, Rock & Water
Vaporeon - Electric & Grass

Semifinal - Psychic
-------------------
Pokemon:
#065 - Alakazam (Zamenza)
#064 - Kadabra (Dabrenza)
#103 - Exeggutor (Gutorenza)
#121 - Starmie (Mienza)
#006 - Charizard (Charienza)
#145 - Zapdos (Zapenza)

Recommended Types to Use:
Alakazam - Bug
Kadabra - Bug
Exeggutor - Bug, Fire, & Flying
Starmie - Bug, Electric, & Grass
Charizard - Electric, Ground, Ice, Rock, & Water
Zapdos - Ice & Rock

Final - Old Man
---------------
Pokemon:
#149 - Dragonite (Dragite)
#144 - Articuno (Artuno)
#146 - Moltres (Mores)
#135 - Jolteon (Jolon)
#128 - Tauros (Tas)
#131 - Lapras (Lapas)

Recommended Types to Use:
Dragonite - Ice & Rock
Articuno - Fire & Rock
Moltres - Electric, Rock, & Water
Jolteon - Ground
Tauros - Fighting
Lapras - Fighting & Rock

=======================================================================
6)   PRIME CUP
=======================================================================
This section provides information about the Prime Cup.

---------
Cup Rules
---------
1. Open to all Pokemon.
Description: All 151 Pokemon may enter.

2. Enter with six Pokemon.
Description: Choose six Pokemon before going to battle. You may not choose 
more than one of a certain kind of Pokemon.

3. Choose three out of six Pokemon.
Description: Out of the six Pokemon chosen, choose the three that are to be 
used in battle. Try to choose the three battle Pokemon that have advantages 
over the likely opponents.

4. No level restrictions.
Description: Any Pokemon up to level 100 may be used. The opposing trainers 
will all use level 100 Pokemon.

5. No two Pokemon asleep or frozen.
Description: If one Pokemon falls asleep, none of the others can be put to 
sleep by an opponent. The same goes for freezing. It is possible to have one 
Pokemon asleep and another frozen.

6. Get a continue for a perfect match.
Description: You earn a continue for every battle won without a fainted 
Pokemon. If you have a continue, you may try again after losing a battle. 

7. No Selfdestruct move with last Pokemon.
Description: If your last remaining Pokemon uses Selfdestruct or Explosion, 
you lose, even if the opponent's last Pokemon faints.

---------
Poke Ball
---------
Rental Team
-----------
#025 - Pikachu
#100 - Voltorb
#050 - Diglett
#063 - Abra
#061 - Poliwhirl
#070 - Weepinbell

Battle 1 - Cueball
------------------
Pokemon:
#046 - Paras (paras)
#010 - Caterpie (caterpie)
#013 - Weedle (weedle)
#129 - Magikarp (magikarp)
#058 - Growlithe (growlithe)
#004 - Charmander (charmander)

Recommended Types to Use:
Paras - Fire, Flying, Ice, Poison, & Rock
Caterpie - Fire, Flying, Poison, & Rock
Weedle - Flying, Fire, Ground, & Psychic 
Magikarp - Electric & Grass
Growlithe - Ground, Rock, & Water
Charmander - Ground, Rock, & Water

Battle 2 - Rocket
-----------------
Pokemon:
#023 - Ekans (Ekanact1)
#096 - Drowzee (Drowzact2)
#088 - Grimer (Grimact3)
#060 - Poliwag (Poliact4)
#138 - Omanyte (Omanact5)
#029 - Nidoran - F (Nidoact6)

Recommended Types to Use:
Ekans - Bug, Ground, & Psychic
Drowzee - Bug
Grimer - Bug, Ground, & Psychic
Poliwag - Electric & Grass
Omanyte - Fighting & Ground
Nidroan (F) - Bug, Ground, & Psychic

Battle 3 - Judoboy
------------------
Pokemon:
#056 - Mankey (Mank)
#066 - Machop (Chop)
#140 - Kabuto (Kab)
#025 - Pikachu (Pikang)
#019 - Rattata (Attata)
#104 - Cubone (Cubon)

Recommended Types to Use:
Mankey - Flying & Psychic
Machop - Flying & Psychic
Kabuto - Fighting & Ground
Pikachu - Ground
Rattata - Fighting
Cubone - Grass, Ice, & Water

Battle 4 - Gambler
------------------
Pokemon:
#074 - Geodude (Dugeo)
#126 - Magmar (Marmag)
#086 - Seel (Else)
#118 - Goldeen (Deengol)
#098 - Krabby (Bykrab)
#032 - Nidoran - M (Rannido)

Recommended Types to Use:
Geodude - Grass, Ground, Ice, & Water
Magmar - Ground, Rock, & Water
Seel - Electric & Grass
Goldeen - Electric & Grass
Krabby - Electric & Grass
Nidoran (M) - Bug, Ground, & Psychic

Battle 5 - Cool (F)
-------------------
Pokemon:
#043 - Oddish (Oddance)
#001 - Bulbasaur (Bulbance)
#007 - Squirtle (Squirtance)
#054 - Psyduck (Psydance)
#116 - Horsea (Horsance)
#133 - Eevee (Eevance)

Recommended Types to Use:
Oddish - Bug, Fire, Ice, & Psychic
Bulbasaur - Bug, Fire, Ice, & Psychic
Squirtle - Electric & Grass
Psyduck - Electric & Grass
Horsea - Electric & Grass
Eevee - Fighting

Battle 6 - Birdboy
------------------
Pokemon:#063 - Abra (Abrash)
#041 - Zubat (Zubash)
#016 - Pidgey (Pidgash)
#021 - Spearow (Spearash)
#084 - Doduo (Duodash)
#092 - Gastly (Gastash)

Recommended Types to Use:
Abra - Bug
Zubat - Bug, Electric, Ground, Ice, & Psychic
Pidgey - Electric, Ice, & Rock 
Spearow - Electric, Ice, & Rock 
Doduo - Electric, Ice, & Rock 
Gastly - Psychic

Semifinal - Lab Man
-------------------
Pokemon:
#090 - Shellder (Der-shell)
#037 - Vulpix (Pix-vul)
#114 - Tangela (Gela-tan)
#072 - Tentacool (Cool-tenta)
#069 - Bellsprout (Sprout-bel)
#147 - Dratini (Tini-dra)

Recommended Types to Use:
Shellder - Electric & Grass
Vulpix - Ground, Rock, & Water
Tangela - Bug, Fire, Flying, Ice, & Poison
Tentacool - Bug, Electric, Grass, Ground, & Psychic
Bellsprout - Bug, Fire, Ice, & Psychic
Dratini - Ice

Final - Cool (M)
----------------
Pokemon:
#136 - Flareon (Flarestor)
#079 - Slowpoke (Slowstor)
#050 - Diglett (Digstor)
#108 - Lickitung (Lickistor)
#052 - Meowth (Meowstor)
#081 - Magnemite (Magnestor)

Recommended Types to Use:
Flareon - Ground, Rock, & Water
Slowpoke - Bug, Electric, & Grass
Diglett - Grass, Ice, & Water
Lickitung - Fighting
Meowth - Fighting
Magnemite - Ground

----------
Great Ball
----------
Rental Team
-----------
#125 - Electabuzz
#025 - Pikachu
#064 - Kadabra
#126 - Magmar
#087 - Dewgong
#051 - Dugtrio

Battle 1 - Cueball
------------------
Pokemon:
#047 - Parasect (parasect)
#011 - Metapod (metapod)
#014 - Kakuna (kakuna)
#005 - Charmeleon (charmeleon)
#039 - Jigglypuff (jigglypuff)
#048 - Venonat (venonat)

Recommended Types to Use:
Parasect - Fire, Flying, Ice, Poison, & Rock
Metapod - Fire, Flying, Poison, & Rock
Kakuna - Flying, Fire, Ground, & Psychic 
Charmeleon - Ground, Rock, & Water
Jigglypuff - Fighting
Venonat - Bug, Fire, Flying, Psychic, & Rock

Battle 2 - Rocket
-----------------
Pokemon:
#097 - Hypno (Hypnoact1)
#061 - Poliwhirl (Poliact2)
#027 - Sandshrew (Sandact3)
#109 - Koffing (Koffact4)
#030 - Nidorina (Nidoact5)
#089 - Muk (Mukact6)

Recommended Types to Use:
Hypno - Bug
Poliwhirl - Electric & Grass
Sandshrew - Grass, Ice, & Water
Koffing - Bug, Ground, & Psychic
Nidorina - Bug, Ground, & Psychic
Muk - Bug, Ground, & Psychic

Battle 3 - Judoboy
------------------
Pokemon:
#100 - Voltorb (Volt)
#057 - Primeape (Prime)
#067 - Machoke (Choke)
#026 - Raichu (Rai)
#106 - Hitmonlee (Hitlee)
#105 - Marowak (Wak)

Recommended Types to Use:
Voltorb - Ground
Primeape - Flying & Psychic
Machoke - Flying & Psychic
Raichu - Ground
Hitmonlee - Flying & Psychic
Marowak - Grass, Ice, & Water

Battle 4 - Gambler
------------------
Pokemon:
#075 - Graveler (Lergrave)
#035 - Clefairy (Fairyclef)
#077 - Ponyta (Tapony)
#119 - Seaking (Kingsea)
#099 - Kingler (Glerkin)
#033 - Nidorino (Rinonido)

Recommended Types to Use:
Graveler - Grass, Ground, Ice, & Water
Clefairy - Fighting
Ponyta - Ground, Rock, & Water
Seaking - Electric & Grass
Kingler - Electric & Grass
Nidorino - Bug, Ground, & Psychic

Battle 5 - Cool (F)
-------------------
Pokemon:
#044 - Gloom (Gloomance)
#070 - Weepinbell (Weepance)
#002 - Ivysaur (Ivance)
#055 - Golduck (Goldance)
#008 - Wartortle (Wartance)
#117 - Seadra (Seadrance)

Recommended Types to Use:
Gloom - Bug, Fire, Ice, & Psychic
Weepinbell - Bug, Fire, Ice, & Psychic
Ivysaur - Bug, Fire, Ice, & Psychic
Golduck - Electric & Grass
Wartortle - Electric & Grass
Seadra - Electric & Grass

Battle 6 - Birdboy
------------------
Pokemon:
#083 - Farfetch'd (Farfash)
#130 - Gyarados (Gyaradash)
#017 - Pidgeotto (Pidgeotash)
#022 - Fearow (Fearash)
#015 - Beedrill (Beedrash)
#093 - Haunter (Hauntash)

Recommended Types to Use:
Farfetch'd - Electric, Ice, & Rock
Gyarados - Electric
Pidgeotto - Electric, Ice, & Rock 
Fearow - Electric, Ice, & Rock 
Beedrill - Flying, Fire, Ground, & Psychic 
Haunter - Psychic

Semifinal - Lab Man
-------------------
Pokemon:
#120 - Staryu (Yu-star)
#064 - Kadabra (Abra-kad)
#137 - Porygon (Gon-pory)
#113 - Chansey (Sey-chan)
#003 - Venusaur (Saur-venus)
#102 - Exeggcute (Cute-exegg)

Recommended Types to Use:
Staryu - Electric & Grass
Kadabra - Bug
Porygon - Fighting
Chansey - Fighting
Venusaur - Bug, Fire, Ice, & Psychic
Exeggcute - Bug, Fire, Flying, Ice, & Poison

Final - Cool (M)
----------------
Pokemon:
#111 - Rhyhorn (Rhystor)
#082 - Magneton (Tonstor)
#146 - Moltres (Moltrestor)
#091 - Cloyster (Cloystor)
#148 - Dragonair (Nairstor)
#115 - Kangaskhan (Kangastor)

Recommended Types to Use:
Rhyhorn - Grass, Ground, Ice, & Water
Magneton - Ground
Moltres - Electric, Ground, Ice, Rock, & Water
Cloyster - Fighting & Rock
Dragonair - Ice
Kangaskhan - Fighting

----------
Ultra Ball
----------
Rental Team
-----------
#006 - Charizard
#051 - Dugtrio
#064 - Kadabra
#087 - Dewgong
#101 - Electrode
#094 - Gengar

Battle 1 - Cueball
------------------
Pokemon:
#122 - Mr. Mime (mr. mime)
#012 - Butterfree (butterfree)
#059 - Arcanine (arcanine)
#132 - Ditto (ditto)
#040 - Wigglytuff (wigglytuff)
#049 - Venomoth (venomoth)

Recommended Types to Use:
Mr. Mime - Bug
Butterfree - Electric, Fire, Flying, Poison, & Rock 
Arcanine - Ground, Rock, & Water
Ditto - Fighting
Wigglytuff - Fighting
Venomoth - Bug, Fire, Flying, Psychic, & Rock

Battle 2 - Rocket
-----------------
Pokemon:
#110 - Weezing (Weezact1)
#031 - Nidoqueen (Nidoact2)
#024 - Arbok (Arbact3)
#095 - Onix (Onixact4)
#028 - Sandslash (Slashact5)
#139 - Omastar (Omasact6)

Recommended Types to Use:
Weezing - Bug, Ground, & Psychic
Nidoqueen - Bug, Ground, Ice, Psychic, & Water
Arbok - Bug, Ground, & Psychic
Onix - Grass, Ground, Ice, & Water
Sandslash - Grass, Ice, & Water
Omastar - Fighting & Ground

Battle 3 - Judoboy
------------------
Pokemon:
#107 - Hitmonchan (Hitchan)
#068 - Machamp (Champ)
#123 - Scyther (Scy)
#101 - Electrode (Rode)
#020 - Raticate (Cate)
#062 - Poliwrath (Wrath)

Recommended Types to Use:
Hitmonchan - Flying & Psychic
Machamp - Flying & Psychic
Scyther - Electric, Fire, Flying, Poison, & Rock 
Electrode - Ground
Raticate - Fighting
Poliwrath - Electric, Flying, Grass, & Psychic

Battle 4 - Gambler
------------------
Pokemon:
#076 - Golem (Lemgo)
#036 - Clefable (Fablecle)
#087 - Dewgong (Gongdew)
#078 - Rapidash (Pidashra)
#127 - Pinsir (Sirpin)
#034 - Nidoking (Kingnido)

Recommended Types to Use:
Golem - Grass, Ground, Ice, & Water
Clefable - Fighting
Dewgong - Fighting & Rock
Rapidash - Ground, Rock, & Water
Pinsir - Fire, Flying, Poison, & Rock
Nidoking - Bug, Ground, Ice, Psychic, & Water

Battle 5 - Cool (F)
-------------------
Pokemon:
#045 - Vileplume (Vileplance)
#071 - Victreebel (Victrance)
#112 - Rhydon (Rhydance)
#073 - Tentacruel (Tentcrance)
#009 - Blastoise (Blastance)
#131 - Lapras (Laprance)

Recommended Types to Use:
Vileplume - Bug, Fire, Ice, & Psychic
Victreebel - Bug, Fire, Ice, & Psychic
Rhydon - Grass, Ground, Ice, & Water
Tentacruel - Bug, Electric, Grass, Ground, & Psychic
Blastoise - Electric & Grass
Lapras - Fighting & Rock

Battle 6 - Birdboy
------------------
Pokemon:
#085 - Dodrio (Duodash)
#006 - Charizard (Charizash)
#018 - Pidgeot (Pidgeotash)
#042 - Golbat (Golbash)
#145 - Zapdos (Zapdash)
#094 - Gengar (Gengash)

Recommended Types to Use:
Dodrio - Electric, Ice, & Rock 
Charizard - Electric, Ground, Ice, Rock, & Water
Pidgeot - Electric, Ice, & Rock 
Golbat - Bug, Electric, Ground, Ice, & Psychic
Zapdos - Ice & Rock
Gengar - Psychic

Semifinal - Lab Man
-------------------
Pokemon:
#125 - Electabuzz (Buz-electa)
#134 - Vaporeon (Poreon-va)
#053 - Persian (An-persi)
#051 - Dugtrio (Trio-dug)
#141 - Kabutops (Tops-kabu)
#103 - Exeggutor (Utor-exegg)

Recommended Types to Use:
Electabuzz - Ground
Vaporeon - Electric & Grass
Persian - Fighting
Dugtrio - Grass, Ice, & Water
Kabutops - Fighting & Ground
Exeggutor - Bug, Fire, Flying, Ice, & Poison

Final - Cool (M)
----------------
Pokemon:
#135 - Jolteon (Joltestor)
#038 - Ninetales (Talestor)
#080 - Slowbro (Brostor)
#149 - Dragonite (Nitestor)
#142 - Aerodactyl (Dactylstor)
#143 - Snorlax (Snorstor)

Recommended Types to Use:
Jolteon - Ground
Ninetales - Ground, Rock, & Water
Slowbro - Bug, Electric, & Grass
Dragonite - Ice
Aerodactyl - Electric, Ice, Rock, & Water
Snorlax - Fighting

-----------
Master Ball
-----------
Rental Team
-----------
#051 - Dugtrio
#059 - Arcanine
#064 - Kadabra
#087 - Dewgong
#101 - Electrode
#103 - Exeggutor

Battle 1 - Cueball
------------------
Pokemon:
#127 - Pinsir (pinsir)
#015 - Beedrill (beedrill)
#136 - Flareon (flareon)
#126 - Magmar (magmar)
#020 - Raticate (raticate)
#115 - Kangaskhan (kangaskhan)

Recommended Types to Use:
Pinsir - Fire, Flying, Poison, & Rock
Beedrill - Flying, Fire, Ground, & Psychic 
Flareon - Ground, Rock, & Water
Magmar - Ground, Rock, & Water
Raticate - Fighting
Kangaskhan - Fighting

Battle 2 - Rocket
-----------------
Pokemon:
#124 - Jynx (Jynact1)
#076 - Golem (Golemact2)
#042 - Golbat (Golbact3)
#142 - Aerodactyl (Aerodact4)
#053 - Persian (Peract5)
#071 - Victreebel (Victract6)

Recommended Types to Use:
Jynx - Bug, Fire, & Rock
Golem - Grass, Ground, Ice, & Water
Golbat - Bug, Electric, Ground, Ice, & Psychic
Aerodactyl - Electric, Ice, Rock, & Water
Persian - Fighting
Victreebel - Bug, Fire, Ice, & Psychic

Battle 3 - Judoboy
------------------
Pokemon:
#068 - Machamp (Champ)
#123 - Scyther (Scy)
#106 - Hitmonlee (Hitlee)
#057 - Primeape (Prime)
#034 - Nidoking (Nido)
#135 - Jolteon (Jolt)

Recommended Types to Use:
Machamp - Flying & Psychic
Scyther - Electric, Fire, Flying, Poison, & Rock 
Hitmonlee - Flying & Psychic
Primeape - Flying & Psychic
Nidoking - Bug, Ground, Ice, Psychic, & Water
Jolteon - Ground

Battle 4 - Gambler
------------------
Pokemon:
#128 - Tauros (Urosta)
#080 - Slowbro (Broslow)
#051 - Dugtrio (Triodug)
#009 - Blastoise (Oiseblast)
#024 - Arbok (Bokar)
#149 - Dragonite (Nitedrago)

Recommended Types to Use:
Tauros - Fighting
Slowbro - Bug, Electric, & Grass
Dugtrio - Grass, Ice, & Water
Blastoise - Electric & Grass
Arbok - Bug, Ground, & Psychic
Dragonite - Ice

Battle 5 - Cool (F)
-------------------
Pokemon:
#121 - Starmie (Starmance)
#087 - Dewgong (Dewgance)
#139 - Omastar (Omastance)
#062 - Poliwrath (Poliwrance)
#003 - Venusaur (Venance)
#103 - Exeggutor (Eggustance)

Recommended Types to Use:
Starmie - Bug, Electric, & Grass
Dewgong - Fighting & Rock
Omastar - Fighting & Ground
Poliwrath - Electric, Flying, Grass, & Psychic
Venusaur - Bug, Fire, Ice, & Psychic
Exeggutor - Bug, Fire, Flying, Ice, & Poison

Battle 6 - Birdboy
------------------
Pokemon:
#144 - Articuno (Articash)
#146 - Moltres (Moltrash)
#145 - Zapdos (Zapdash)
#006 - Charizard (Charizash)
#018 - Pidgeot (Pidgeotash)
#022 - Fearow (Fearash)

Recommended Types to Use:
Articuno - Electric, Fire, & Rock
Moltres - Electric, Ground, Ice, Rock, & Water
Zapdos - Ice & Rock
Charizard - Electric, Ground, Ice, Rock, & Water
Pidgeot - Electric, Ice, & Rock 
Fearow - Electric, Ice, & Rock 

Semifinal - Lab Man
-------------------
Pokemon:
#065 - Alakazam (Kazam-ala)
#132 - Ditto (To-dit)
#094 - Gengar (Gar-gen)
#078 - Rapidash (Pidash-ra)
#131 - Lapras (Pras-la)
#026 - Raichu (Chu-rai)

Recommended Types to Use:
Alakazam - Bug
Ditto - Fighting
Gengar - Psychic
Rapidash - Ground, Rock, & Water
Lapras - Fighting & Rock
Raichu - Ground

Final - Cool (M)
----------------
Pokemon:
#151 - Mew (Mewstor)
#101 - Electrode (Rodestor)
#143 - Snorlax (Snorestor)
#091 - Cloyster (Cloystor)
#112 - Rhydon (Donstor)
#059 - Arcanine (Caninestor)

Recommended Types to Use:
Mew - Bug
Electrode - Ground
Snorlax - Fighting
Cloyster - Fighting & Rock
Rhydon - Grass, Ground, Ice, & Water
Arcanine - Ground, Rock, & Water

=======================================================================
7)   GYM LEADER CASTLE
=======================================================================
This section provides information on Gym Leader Castle.

------------
Introduction
------------
  In my opinion, this is the best mode in the game. If you have played the 
Game Boy version of Pokemon, you should remember the eight Gym Leaders. In 
this mode, you fight the Gym Leaders and their underlings in each of the Gyms. 
  In each Gym, you have to defeat three Trainers before going up against the 
leader of that Gym. Once all the eight leaders are down, you can battle the 
Elite Four and your Rival (Gary). Complete Gym Leader Castle, and you randomly 
get one of the following Pokemon:

#001 - Bulbasaur
#004 - Charmander
#007 - Squirtle
#106 - Hitmonlee
#107 - Hitmonchan
#133 - Eevee
#138 - Omanyte
#140 - Kabuto

-----
Rules
-----
1. Open to all Pokemon.
Description: All 151 Pokemon may enter.

2. Enter with six Pokemon.
Description: Choose six Pokemon before going to battle. You may not choose 
more than one of a certain kind of Pokemon.

3. Choose three out of six Pokemon.
Description: Out of the six Pokemon chosen, choose the three that are to be 
used in battle. Try to choose the three battle Pokemon that have advantages 
over the likely opponents.

4. No level restrictions.
Description: Any Pokemon up to level 100 may be used. 

5. Opponents' Pokemon levels.
Description: The Gym Leaders and their underlings will use level 50 Pokemon. 
However, if you use any Pokemon over level 50, their Pokemon will be of the 
same level as your highest level Pokemon.

6. No two Pokemon asleep or frozen.
Description: If one Pokemon falls asleep, none of the others can be put to 
sleep by an opponent. The same goes for freezing. It is possible to have one 
Pokemon asleep and another frozen.

7. No Selfdestruct move with last Pokemon.
Description: If your last remaining Pokemon uses Selfdestruct or Explosion, 
you lose, even if the opponent's last Pokemon faints.

----
Gyms
----
Here is information about the Gyms and what Pokemon you will fight there.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PEWTER GYM - BROCK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Bug Boy
--------------------
Pokemon:
#010 - Caterpie (Caterpy)
#013 - Weedle (Weedly) 
#011 - Metapod (Metapy)
#014 - Kakuna (Kakuny) 
#015 - Beedrill (Beedry) 
#012 - Butterfree (Buttery)

Recommended Types to Use: 
Caterpie - Fire, Flying, Poison, & Rock 
Weedle - Flying, Fire, Ground, & Psychic 
Metapod - Fire, Flying, Poison, & Rock 
Kakuny - Flying, Fire, Ground, & Psychic 
Beedrill - Flying, Fire, Ground, & Psychic 
Butterfree - Electric, Fire, Flying, Poison, & Rock 

Trainer #2 - Lad
----------------
Pokemon:
#001 - Bulbasaur (Bulby)
#023 - Ekans (Ekansy)
#041 - Zubat (Zubaty)
#043 - Oddish (Oddy)
#046 - Paras (Parasy)
#044 - Gloom (Gloomy) 

Recommended Types to Use:
Bulbasaur - Bug, Fire, Flying, & Psychic
Ekans - Bug, Ground, & Psychic 
Zubat - Bug, Electric, Ground, Ice, Psychic, & Rock
Oddish - Bug, Fire, Flying, & Psychic
Paras - Fire, Flying, Poison, & Rock
Gloom - Bug, Fire, Flying, & Psychic

Trainer #3 - JR. (Male)
-----------------------
Pokemon:
#083 - Farfetch'd (Fetchant)
#050 - Diglett (Digster)
#016 - Pidgey (Pidgant)
#051 - Dugtrio (Dugster)
#027 - Sandshrew (Shrant)
#074 - Geodude (Geoster) 

Recommended Types to Use: 
Farfetch'd - Electric, Ice, & Rock
Diglett - Grass, Ice, & Water
Pidgey - Electric, Ice, & Rock
Dugtrio - Grass, Ice, & Water
Sandshrew - Grass, Ice, & Water
Geodude - Fighting, Grass, Ground, & Water

Gym Leader - Brock
------------------
Pokemon:
#095 - Onix
#075 - Graveler
#104 - Cubone
#037 - Vulpix
#138 - Omanyte
#140 - Kabuto

Recommended Types to Use: 
Onix - Fighting, Grass, Ground, & Water
Graveler - Fighting, Grass, Ground, & Water
Cubone - Grass, Ice, & Water
Vulpix - Ground, Rock, & Water
Omanyte - Electric, Fighting, Grass, Ground, & Water
Kabuto - Electric, Fighting, Grass, Ground, & Water

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CERULEAN GYM - MISTY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Fisher
-------------------
Pokemon:
#007 - Squirtle (Squirtish)
#060 - Poliwag (Poliwish)
#129 - Magikarp (Karpish)
#008 - Wartortle (Wartortish)
#119 - Seaking (Seakish)
#072 - Tentacool (Coolish)

Recommended Types to Use:
Squirtle - Electric & Grass
Poliwag - Electric & Grass
Magikarp - Electric & Grass
Wartortle - Electric & Grass
Seaking - Electric & Grass
Tentacool - Bug, Electric, Grass, Ground, & Psychic

Trainer #2 - JR. (Female)
-------------------------
Pokemon:
#016 - Pidgey (PidPidPid)
#116 - Horsea (SeaSea)
#064 - Kadabra (KadaKada)
#100 - Voltorb (VoltVolt)
#050 - Diglett (DigDig)
#039 - Jigglypuff (JigJig)

Recommended Types to Use:
Pidgey - Electric, Ice, & Rock 
Horsea - Electric & Grass
Kadabra - Bug
Voltorb - Ground
Diglett - Grass, Ice, & Water
Jigglypuff - Fighting

Trainer #3 - Swimmer
--------------------
Pokemon:
#052 - Meowth (Meowmer)
#118 - Goldeen (Goldmer)
#056 - Mankey (Mankmer)
#138 - Omanyte (Nytemer)
#035 - Clefairy (Fairymer)
#061 - Poliwhirl (Polimer)

Recommended Types to Use:
Meowth - Fighting
Goldeen - Electric & Grass
Mankey - Flying & Psychic
Omanyte - Electric, Fighting, Grass, Ground, & Water
Clefairy - Fighting
Poliwhirl - Electric & Grass

Gym Leader - Misty
------------------
Pokemon:
#121 - Starmie
#116 - Horsea
#054 - Psyduck
#009 - Blastoise
#120 - Staryu
#086 - Seel

Recommended Types to Use:
Starmie - Bug, Electric, & Grass
Horsea - Electric & Grass
Psyduck - Electric & Grass
Blastoise - Electric & Grass
Staryu - Electric & Grass
Seel - Electric & Grass

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VERMILION GYM - SURGE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Sailor
-------------------
Pokemon:
#066 - Machop (Choplor)
#021 - Spearow (Spearlor)
#098 - Krabby (Krablor)
#079 - Slowpoke (Pokelor)
#090 - Shellder (Shellor)
#055 - Golduck (Ducklor)

Recommended Types to Use:
Machop - Flying & Psychic
Spearow - Electric, Ice, & Rock
Krabby - Electric & Grass
Slowpoke - Bug, Electric, & Grass
Shellder - Electric & Grass
Golduck - Electric & Grass

Trainer #2 - Rocker
-------------------
Pokemon:
#137 - Porygon (Poryace)
#100 - Voltorb (Voltace)
#101 - Electrode (Electrace)
#025 - Pikachu (Pikace)
#125 - Electabuzz (Buzzace)
#081 - Magnemite (Magnemace)

Recommended Types to Use:
Porygon - Fighting- Ground
Electrode - Ground
Pikachu - Ground
Electabuzz - Ground
Magnemite - Ground

Trainer #3 - Old Man
--------------------
Pokemon:
#058 - Growlithe (Grothe)
#032 - Nidoran (M) (Niran)
#029 - Nidoran (F) (Nidon)
#077 - Ponyta (Pota)
#005 - Charmeleon (Charleon)
#004 - Charmander (Charder)

Recommended Types to Use:
Growlithe - Ground, Rock, & Water
Nidoran (M) - Bug, Ground, & Psychic
Nidoran (F) - Bug, Ground, & Psychic
Ponyta - Ground, Rock, & Water
Charmeleon - Ground, Rock, & Water
Charmander - Ground, Rock, & Water

Gym Leader - Surge
------------------
Pokemon:
#026 - Raichu
#100 - Voltorb
#101 - Electrode
#025 - Pikachu
#081 - Magnemite
#082 - Magneton

Recommended Types to Use:
Riachu - Ground
Voltorb - Ground
Electrode - Ground
Pikachu - Ground
Magnemite - Ground
Magneton - Ground

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CELADON GYM - ERIKA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Lass
-----------------
Pokemon:
#039 - Jigglypuff (Puffete)
#040 - Wigglytuff (Tuffete)
#133 - Eevee (Eevette)
#104 - Cubone (Cuboness)
#046 - Paras (Parasess)
#019 - Rattata (Rattatess)

Recommended Types to Use:
Jigglypuff - Fighting
Wigglytuff - Fighting
Eevee - Fighting
Cubone - Grass, Ice, & Water
Paras - Fire, Flying, Ice, Poison, & Rock
Rattata - Fighting

Trainer #2 - Beauty
-------------------
Pokemon:
#120 - Staryu (Yudy)
#119 - Seaking (Seady)
#084 - Doduo (Duody)
#017 - Pidgeotto (Pidgeody)
#111 - Rhyhorn (Rhydy)
#147 - Dratini (Tinidy)

Recommended Types to Use:
Staryu - Electric & Grass
Seaking - Electric & Grass
Doduo - Electric, Ice, & Rock
Pidgeotto - Electric, Ice, & Rock
Rhyhorn - Fighting, Grass, Ground, & Water
Dratini - Ice

Trainer #3 - Cool (F)
---------------------
Pokemon:
#105 - Marowak (Marowance)
#113 - Chansey (Chanseance)
#047 - Parasect (Sectance)
#030 - Nidorina (Rinarance)
#033 - Nidorino (Rinorance)
#108 - Lickitung (Lickitance)

Recommended Types to Use:
Marowak - Fighting, Grass, Ground, & Water
Chansey - Fighting
Parasect - Fire, Flying, Ice, Poison, & Rock
Nidorina - Bug, Ground, & Psychic
Nidorino - Bug, Ground, & Psychic
Lickitung - Fighting

Gym Leader - Erika
------------------
Pokemon:
#044 - Gloom
#071 - Victreebel
#114 - Tangela
#045 - Vileplume
#070 - Weepinbell
#102 - Exeggcute

Recommended Types to Use:
Gloom - Bug, Fire, Flying, & Psychic
Victreebel - Bug, Fire, Flying, & Psychic
Tangela - Bug, Fire, Flying, Ice, & Poison
Vileplume - Bug, Fire, Flying, & Psychic
Weepinbell - Bug, Fire, Flying, & Psychic
Exeggcute - Bug, Fire, & Flying

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FUCHSIA GYM - KOGA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Biker
------------------
Pokemon:
#109 - Koffing (Fing-Kof)
#088 - Grimer (Er-Grim)
#132 - Ditto (Tod-It)
#110 - Weezing (Zing-Wee)
#048 - Venonat (At-Venon)
#072 - Tentacool (Acool-Tent)

Recommended Types to Use:
Koffing - Bug, Ground, & Psychic
Grimer - Bug, Ground, & Psychic
Ditto - Fighting
Weezing - Bug, Ground, & Psychic
Venonat - Bug, Fire, Flying, Psychic, & Rock
Tentacool - Bug, Electric, Ground, & Psychic

Trainer #2 - Tamer
------------------
Pokemon:
#099 - Kingler (Lerking)
#028 - Sandslash (Slashsand)
#123 - Scyther (Therscy)
#002 - Ivysaur (Saurivy)
#070 - Weepinbell (Belweepin)
#067 - Machoke (Chokema)

Recommended Types to Use:
Kingler - Electric & Grass
Sandslash - Grass, Ice, & Water
Scyther - Electric, Fire, Ice, Poison, & Rock
Ivysaur - Bug, Fire, Ice, & Psychic
Weepinbell - Bug, Fire, Ice, & Psychic
Machoke - Flying & Psychic

Trainer #3 - Juggler
--------------------
Pokemon:
#096 - Drowzee (Drow-zee)
#064 - Kadabra (Kad-abra)
#122 - Mr. Mime (Mr.-Mime)
#097 - Hypno (Hyp-no)
#063 - Abra (Ab-ra)
#080 - Slowbro (Slow-bro)

Recommended Types to Use:
Drowzee - Bug
Kadabra - Bug
Mr. Mime - Bug
Hypno - Bug
Abra - Bug
Slowbro - Bug, Electric, & Grass

Gym Leader - Koga
-----------------
Pokemon:
#049 - Venomoth
#089 - Muk
#110 - Weezing
#048 - Venonat
#030 - Nidorina
#033 - Nidorino

Recommended Types to Use:
Venomoth - Bug, Fire, Flying, Psychic, & Rock
Muk - Psychic
Weezing - Psychic
Venonat - Bug, Fire, Flying, Psychic, & Rock
Nidorina - Psychic
Nidorino - Psychic

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAFFRON GYM - SABRINA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Cueball
--------------------
Pokemon:
#148 - Dragonair (dragonair)
#057 - Primeape (primeape)
#087 - Dewgong (dewgong)
#056 - Mankey (mankey)
#066 - Machop (machop)
#111 - Rhyhorn (rhyhorn)

Recommended Types to Use:
Dragonair - Ice
Primeape - Flying & Psychic
Dewgong - Fighting & Rock
Mankey - Flying & Psychic
Machop - Flying & Psychic
Rhyhorn - Fighting, Rock, & Water

Trainer #2 - Burglar
--------------------
Pokemon:
#038 - Ninetales (Talar)
#037 - Vulpix (Vular)
#077 - Ponyta (Ponylar)
#058 - Growlithe (Growlar)
#005 - Charmeleon (Charmelar)
#078 - Rapidash (Dashlar)

Recommended Types to Use:
Ninetales - Ground, Rock, & Water
Vulpix - Ground, Rock, & Water
Ponyta - Ground, Rock, & Water
Growlithe - Ground, Rock, & Water
Charmeleon - Ground, Rock, & Water
Rapidash - Ground, Rock, & Water

Trainer #3 - Medium
-------------------
Pokemon:
#092 - Gastly (Gast-ly)
#093 - Haunter (Haunt-er)
#094 - Gengar (Gen-gar)
#042 - Golbat (Gol-bat)
#108 - Lickitung (Licki-tung)
#073 - Tentacruel (Tent-cruel)

Recommended Types to Use:
Gastly - Psychic
Haunter - Psychic
Gengar - Psychic
Golbat - Bug, Electric, Ground, Ice, & Psychic
Lickitung - Fighting
Tentacruel - Bug, Electric, Grass, Ground, & Psychic

Gym Leader - Sabrina
--------------------
Pokemon:
#065 - Alakazam
#064 - Kadabra
#122 - Mr. Mime
#097 - Hypno
#103 - Exeggutor
#124 - Jynx

Recommended Types to Use:
Alakazam - Bug
Kadabra - Bug
Mr. Mime - Bug
Hypno - Bug
Exeggutor - Bug, Fire, Flying, Ice, & Poison
Jynx - Bug, Fire, & Rock

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CINNABAR GYM - BLAINE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Judoboy
--------------------
Pokemon:
#020 - Raticate (Ticate)
#057 - Primeape (Prime)
#067 - Machoke (Choke)
#034 - Nidoking (Nido)
#106 - Hitmonlee (Hitlee)
#068 - Machamp (Champ)

Recommended Types to Use:
Raticate - Fighting
Primeape - Flying & Psychic
Machoke - Flying & Psychic
Nidoking - Bug, Ground, Ice, Psychic, & Water
Hitmonlee - Flying & Psychic
Machamp - Flying & Psychic

Trainer #2 - Psychic
--------------------
Pokemon:
#080 - Slowbro (Broenza)
#065 - Alakazam (Zamenza)
#062 - Poliwrath (Wrathenza)
#121 - Starmie (Mienza)
#124 - Jynx (Jynenza)
#097 - Hypno (Hypnenza)

Recommended Types to Use:
Slowbro - Bug, Electric, & Grass
Alakazam - Bug
Poliwrath - Electric, Flying, Grass, & Psychic
Starmie - Bug, Electric, & Grass
Jynx - Bug, Fire, & Rock
Hypno - Bug

Trainer #3 - Nerd
-----------------
Pokemon:
#101 - Electrode (Trodelect)
#143 - Snorlax (Laxsnor)
#076 - Golem (Lemgo)
#103 - Exeggutor (Utorexegg)
#089 - Muk (Umk)
#091 - Cloyster (Stercloy)

Recommended Types to Use:
Electrode - Ground
Snorlax - Fighting
Golem - Grass, Ground, Ice, & Water
Exeggutor - Bug, Fire, Flying, Ice, & Poison
Muk - Bug, Ground, & Psychic
Cloyster - Fighting & Rock

Gym Leader - Blaine
-------------------
Pokemon:
#006 - Charizard
#059 - Arcanine
#078 - Rapidash
#126 - Magmar
#036 - Clefable
#115 - Kangaskhan

Recommended Types to Use:
Charizard - Electric, Ground, Ice, Rock, & Water
Arcanine - Ground, Rock, & Water
Rapidash - Ground, Rock, & Water
Magmar - Ground, Rock, & Water
Clefable - Fighting
Kangaskhan - Fighting

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VIRIDIAN GYM - GIOVANI
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Rocket
-------------------
Pokemon:
#042 - Golbat (Golbact1)
#020 - Raticate (Catact2)
#053 - Persian (Peract3)
#146 - Moltres (Moltract4)
#085 - Dodrio (Drioact5)
#047 - Parasect (Sectact6)

Recommended Types to Use:
Golbat - Bug, Electric, Ground, Ice, & Psychic
Raticate - Fighting
Persian - Fighting
Moltres - Electric, Ground, Ice, Rock, & Water
Dodrio - Electric, Fighting, Ice, & Rock
Parasect - Fire, Flying, Ice, Poison, & Rock

Trainer #2 - Lab Man
--------------------
Pokemon:
#141 - Kabutops (Tops-kabu)
#082 - Magneton (Ton-magne)
#022 - Fearow (Ow-fear)
#107 - Hitmonchan (Chan-mon)
#062 - Poliwrath (Wrath-poli)
#108 - Lickitung (Tung-licki)

Recommended Types to Use:
Kabutops - Fighting & Ground
Magneton - Ground
Fearow - Electric, Fighting, Ice, & Rock
Hitmonchan - Flying & Psychic
Poliwrath - Electric, Flying, Grass, & Psychic
Lickitung - Fighting

Trainer #3 - Cool (M)
---------------------
Pokemon:
#139 - Omastar (Omstor)
#085 - Dodrio (Driostor)
#073 - Tentacruel (Cruelstor)
#036 - Clefable (Fablestor)
#145 - Zapdos (Zapstor)
#127 - Pinsir (Pinstor)

Recommended Types to Use:
Omastar - Fighting & Ground
Dodrio - Electric, Fighting, Ice, & Rock
Tentacruel - Bug, Electric, Grass, Ground, & Psychic
Clefable - Fighting
Zapdos - Ice & Rock
Pinsir - Fire, Flying, Poison, & Rock

Gym Leader - Giovani
--------------------
Pokemon:
#053 - Persian
#051 - Dugtrio
#031 - Nidoqueen
#034 - Nidoking
#112 - Rhydon
#128 - Tauros

Recommended Types to Use:
Persian - Fighting
Dugtrio - Grass, Ice, & Water
Nidoqueen - Bug, Ground, Ice, Psychic, & Water
Nidoking - Bug, Ground, Ice, Psychic, & Water
Rhydon - Grass, Ground, Ice, & Water
Tauros - Fighting

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ELITE FOUR / RIVAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lorelei------
Pokemon:
#087 - Dewgong
#091 - Cloyster
#080 - Slowbro
#124 - Jynx
#131 - Lapras
#144 - Articuno

Recommended Types to Use:
Dewgong - Fighting & Rock
Cloyster - Fighting & Rock
Slowbro - Bug, Electric, & Grass
Jynx - Bug, Fire, & Rock
Lapras - Fighting & Rock
Articuno - Electric, Fire, & Rock

Bruno
-----
Pokemon:
#095 - Onix
#107 - Hitmonchan
#106 - Hitmonlee
#068 - Machamp
#076 - Golem
#112 - Rhydon

Recommended Types to Use:
Onix - Grass, Ground, Ice, & Water
Hitmonchan - Flying & Psychic
Hitmonlee - Flying & Psychic
Machamp - Flying & Psychic
Golem - Grass, Ground, Ice, & Water
Rhydon - Grass, Ground, Ice, & Water

Agatha
------
Pokemon:
#093 - Haunter
#042 - Golbat
#024 - Arbok
#089 - Muk
#003 - Venusaur
#094 - Gengar

Recommended Types to Use:
Haunter - Psychic
Golbat - Bug, Electric, & Ice
Arbok - Bug, Ground, & Psychic
Muk - Bug, Ground, & Psychic
Venusaur - Bug, Fire, Ice, & Psychic
Gengar - Psychic

Lance
-----
Pokemon:
#130 - Gyarados
#148 - Dragonair
#142 - Aerodactyl
#131 - Lapras
#006 - Charizard
#115 - Kangaskhan

Recommended Types to Use:
Gyarados - Electric
Dragonair - Ice
Aerodactyl - Electric, Ice, Rock, & Water
Lapras - Fighting & Rock
Charizard - Electric, Ground, Ice, Rock, & Water
Kangaskhan - Fighting

Rival
-----
What you have to battle against here depends on what version you are using. To 
find out what types work best, look in "Tips & Techniques" in your Stadium 
manual for a type chart.

=======================================================================
8)   KIDS CLUB
=======================================================================
This section provides information about the Kids Club.

----------
Game Modes
----------
There are two different modes you can play the mini-games on.

Pick a Game: Choose one of the nine games you want to play.

Who's the Best: Here you can set the number of wins to win the match. The 
first game is chosen randomly. After that, the player that has the fewest 
points can pick the game. 

----------
Mini-Games
----------
This part tells about each of the mini-games and also gives some tips on some 
of the games.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #1 - MAGIKARP'S SPLASH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[A] - Jump

Description: 
  Four Magikarps are on the ground, and you are to make your Magikarp jump and 
hit the counter. Each time you hit the counter, a point is added. To make a 
quick splash, press A as soon as you touch the ground. The one with the most 
points wins.

Tips:
- Remember to hold down the A button so that Magikarp actually reaches the 
counter. Pressing it for a short time only makes a short jump.
- Learn the timing of the quick splashes. You'll have a better chance of 
winning if you do.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #2 - CLEFAIRY SAYS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[Control Pad] - Direction to point fingers

Description: 
  The Clefairy teacher will write arrows on the chalkboard. Remember them. 
When the small circles appear above everyone, enter the arrow combination with 
the Control Pad. Once the timer runs out, the four Clefairies will do their 
movements. Each time you make an error, you lose some health. The last one 
standing wins.

Tips:
- The arrows you have to remember are just added to the first pattern. So, 
just remember when you did last time and add the new arrows.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #3 - RUN, RATTATA, RUN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[Control Pad - Up] - Jump
[A] - Run

Description: 
  All four of Rattata have to run to the Goal line. Press A rapidly to make 
Rattata run faster. Along the way, there will be hurdles. Press Up on the 
Control Pad to make your Rattata jump over it. The first one to reach the Goal 
line wins.

Tips:
- Press Up almost as soon as the hurdle appears on your lane to avoid from 
running into it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #4 - SNORE WAR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[A] - Use Hypnosis

Description: 
  The four Drowzees are trying to put each other to sleep with their Hypnosis 
ability. When the swinging pendulum passes over the red arrow, press A. As the 
game continues, it will swing faster. The last one awake is the winner.

Tips:
(Submitted By: dturner857)
- Watch the string that is holding up the pendulum and not the pendulum 
itself.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #5 - THUNDERING DYNAMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[B] - Charge power
[A] - Charge power

Description:
  You play either as a Pikachu or a Voltorb (it doesn't matter which one you 
are). Press the B button rapidly when the lamp is green to charge up your 
electricity, and press A rapidly when it is blue. If you press the wrong 
button, you lose some power. The first one with a full meter wins.

Tips:
- If didn't know this already, the A and B buttons on the controller have the 
same colors as the lamp colors. So, press the green button when it's green and 
the blue one when it's blue.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #6 - SUSHI-GO-ROUND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[Analog Stick] - Move
[A] - Eat

Description:
  Move your Lickitung around and eat the food on the plates. Each food has its 
own money value. The one that eats the most expensive sushi wins. 

Tips:
- Don't get the green tea (or whatever the thing is called)! They make your 
Lickitung run around out of control for a few seconds.
- Eat the same food item repeatedly in a row to gain more points.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #7 - EKANS HOOP HURL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[Control Pad] - Aim
[Analog Stick] - Toss

Description:
  Your objective is to toss your Ekans onto one of the Digletts to gain 
points. The farther back you pull the joystick, the farther Ekans will be 
tossed. The one that gets the most points wins.

Tips:
- Try to aim for Digletts in the back row. Why? There is a "wall" in the back 
that prevents your snake from going off the screen. So, if you aim correctly 
and pull the whole way back, you will almost always get the Diglett.
- Remember that Ekans can bounce. If you're lucky, you might bounce off one 
Diglett and land on another one.
- Sometimes a Gold Diglett may appear during the game. If you can land on him, 
you will get two points instead of one.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #8 - ROCK HARDEN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[A] - Harden

Description:
  In this game, boulders will come flying at you. Press the A button to use 
Harden to prevent from being squashed. Getting hit loses health but using 
Harden also does the same. The last one standing wins.

Tips:
- Harden only works if you're holding the A button.
- The key to winning is to only press the A button for a short time and still 
avoid getting hit. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #9 - DIG! DIG! DIG!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[L] - Dig
[R] - Dig

Description:
  Press the L and R buttons back and forth to make your Sandshrew dig 
underground. If you press the same button two times in a row, Sandshrew will 
stop digging until you get the pattern right. The first Sandshrew to reach 
water will win.

Tips:
(Submitted By: Weedle Master)
- Instead of rapidly tapping the L and R buttons, keep a good, steady pace. 
Even if you may be going slowly, you will go faster downward than someone who 
just taps the buttons.

=======================================================================
9)   GALLERY
=======================================================================
This section tells you about the Gallery and how to use it.

------------
Introduction
------------
  This mode does pretty much the same thing you could do in Pokemon Snap. 
Here, you can take pictures of your favorite Pokemon and choose a background 
for the picture. If you're at a Snap Station, you print out the photos you 
took as stickers.

--------
Controls
--------
Control Pad - Rotate the view.
Control Stick - Zoom in or out.
Start - Go to Film Screen.
A Button - Snap a photo.
B Button - Return to Select Pokemon Screen.
C Buttons - Moves the position of the camera.
Z Button - Change Pokemon information on the bottom.
L Button - Change background.
R Button - Telephoto lens.

-----------
Snap Photo!
-----------
  Once you select this, you can choose the Pokemon you want to take pictures 
of. You can pick them from the Game Boy cartridge (if you have one in the 
Transfer Pak) or from the Rental Pokemon. You might as well use the Rentals 
because you can pick almost any Pokemon.
  Now that you have the Pokemon, you take pictures! When you first start out, 
you have the "Free Battle" background on. But if you want to change it, press 
L and pick another one. The farther you get into the game, the more 
backgrounds you can choose from!
  Once you have the background chosen, it's time to change the view. You can 
use the Control Pad, Control Stick, and the C buttons to change it around. 
Pokemon usually do a special animation after about 5 seconds. When you're 
ready to take a photo, press A. And when you're done, press Start.
  At the Film Screen, you can choose what photos to keep in your Album. 
To see a picture close-up, select it and press C-Down. Highlight a photo you 
want to keep with the Control Pad, and press A to put a mark on it. When you 
are done, select "Go To Gallery" in the lower-right corner.

----------
Move Photo
----------
  This let's you move the photos around in your Album. Press A to select a 
picture. Then move it over the place you want to put it, and press A again. To 
enlarge a photo, you can press C-Down. 
  Want to get rid of some pictures you don't want? Select a photo you don't 
want anymore with A. Meowth will pop out of the trashcan in lower-left corner 
of the screen. Place the photo over Meowth, and then press A to delete it.

----------
Pick Photo
----------
  Here you choose what pictures you want to make stickers out of. Press A to 
select a photo. Then you can pick where the photo should go when you print out 
a sticker sheet. 

--------
Stickers
--------
  Does the same thing as the Move Photo thing. This let's you rearrange the 
photos for the sticker sheet.
----------
4x4 or 16x1
-----------
  There are two different versions of the sticker sheet. You can pick 4x4, 
which makes 16 stickers of 4 different Pokemon (4 for each Pokemon), or 16x1, 
which makes 16 stickers of 16 different Pokemon (1 for each Pokemon).

-----
Print
-----
  Prints out the photo you selected for the sticker sheet. You can ONLY do 
this at a Snap Station! If you can't find a Snap Station, visit 
www.pokemon.com or call 1-800-859-4521 to find some locations.

=======================================================================
10)   FREQUENTLY ASKED QUESTIONS
=======================================================================
This section answers some common questions about Pokemon Stadium. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: Are the Rental Pokemon good to use?

A: Not really. If you train your own Pokemon from the Game Boy, the stats of 
it should be higher than its rental version. That's why this game encourages 
you to upload your own creatures. Obviously, if you can't get GB Pokemon, then 
just stick with rentals.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: What's a good way to make your Pokemon better in battle? 

A: There are a couple of methods to improve Pokemon:

1. Try to capture Pokemon at lower levels and train them instead of getting a 
high-level Pokemon in the wild.
2. Use the Vitamins (Protein, Iron, Carbos, and Calcium), HP Up, and 
PP Up. Even they might not increase stats by much (Sometimes the increase is 
only about 5 after using 10 Vitamins!), but it's better than nothing, right?
3. "Upgrade" the Pokemon's attacks. Use TMs/HMs to replace weaker 
moves (Tackle, Vine Whip, Confusion, etc.) with stronger ones (Body Slam, 
Solar Beam, Psychic, etc.). 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: I want to start a new game on my Game Boy, but I'll lose all of my
Pokemon. What do I do?

A: Remember you can store Pokemon in the boxes stored on the Stadium 
cartridge. Just put what you want on the cart, start your new game, 
and then send back the Pokemon to your Game Boy. You cannot save your items 
using this method.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: What happens if you attempt to upload MissingNo. to the game?

A: According to some e-mail I've received, MissingNo. won't damage your game 
in any way. But you can't use it in battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: I'm having trouble against Pokemon with one-hit KO attacks. They hardly 
ever miss! What can I do?

A: Obviously, those attacks cannot be blocked, so you can't really do 
a whole lot. Use attacks such as Thunder Wave and Flash to help decrease the 
chance of the attack ever hitting. Also try using Double Team and Minimize to 
boost your evasion of attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: This game is too hard! 

A: The Pokemon games were considered too easy, and many people complained 
about it. As you can see, they listened and improved the AI a bit. Look above 
for an answer on improving your Pokemon for battling. Also use strategy! Check 
out a type chart and plan out what types you should be using against the 
opponent.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: Do Pokemon from the Gold/Silver Versions work on Stadium?

A: They won't work on this game. I've read that a new version of 
Stadium is going to be made to include those Pokemon from Gold/Silver.
I haven't seen a release date for it though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: How do you change Pokemon names?

A: I don't know of a way you can do it on Stadium, but it's possible
to do it on the Game Boy game. Go to Lavender Town, and in one of the
buildings is a man who can change names of some Pokemon you have with
you.  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: What's a good way to defeat Psychic-type Pokemon?

A: Use Bug-type attacks. If you're going up against Mewtwo or Mew,
there might be a problem. Both of them can learn Fire Blast which is
super effective if your Pokemon is part Bug. The only Pokemon I know
that can learn Bug-type moves and is not part Bug is Jolteon. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: Where is the 'Gallery'?

A: When you reach the screen that let's you choose between Battle 
Now!, Pokemon Stadium, Event Battle, and Options, there's a box with a picture 
of a camera that says Gallery. There it is. If you're using a version of 
Pokemon Stadium that was not made in the US, then you probably won't have 
Gallery on your game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=======================================================================
11)   ABILITY LIST
=======================================================================
This section contains information about the abilities in the game. Unlike my 
other lists, this one lists Power, Accuracy, and a description.

Here's how each ability is listed: 
--------------------------------------------------------------------

Ability Name 
Type: What Type the ability is.
PP: How many PP this ability starts with.
Power: How effective the ability is.
Accuracy: The chance of the ability working (listed in %).
Description: Other information about the ability.

--------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*A*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Absorb 
Type: Grass 
PP: 20
Power: 20
Accuracy: 100%
Description: A Grass-type attack. It adds half the HP it drained from the 
target to the attacker's HP.

Acid 
Type: Poison 
PP: 30
Power: 40
Accuracy: 100%
Description: A Poison-type attack. Has a one-in-three chance of lowering the 
target's Defense.

Acid Armor
Type: Poison 
PP: 40
Power: -
Accuracy: 100%
Description: Melts the user's body for protection. A move that sharply raises 
Defense.

Agility
Type: Psychic 
PP: 30
Power: -
Accuracy: 100%
Description: A special technique that greatly boosts the user's Speed. Can 
normally be used up to three times.

Amnesia
Type: Psychic 
PP: 20
Power: -
Accuracy: 100%
Description: Sharply raises the user's Special stat. Also increases protection 
against special attacks.

Aurora Beam 
Type: Ice 
PP: 20
Power: 65
Accuracy: 100%
Description: An Ice-type attack. Has a one-in-three chance of reducing the 
target's Attack power.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*B*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Barrage 
Type: Normal 
PP: 20
Power: 15
Accuracy: 85%
Description: Several spheres are thrown consecutively at the target to inflict 
damage.

Barrier 
Type: Psychic 
PP: 30
Power: -
Accuracy: 100%
Description: Instantly forms a barrier between the user and the opponent. 
Defense is sharply increased.

Bide 
Type: Normal 
PP: 10
Power: -
Accuracy: 100%
Description: Your Pokemon waits a couple turns.  After your opponent attacks 
your Pokemon for a couple turns, your Pokemon unleashes the move which is 
twice the damage done by your opponent.

Bind 
Type: Normal 
PP: 20
Power: 15
Accuracy: 75%
Description: Traps and squeezes the target over several turns. The target 
cannot move while under attack.

Bite 
Type: Normal
PP: 25
Power: 60
Accuracy: 100%
Description: A bite mad using sharp fangs. This may cause the opponent to 
flinch and it might not attack.

Blizzard 
Type: Ice 
PP: 5
Power: 120
Accuracy: 90%
Description: The strongest Ice-type attack. Has a one-in-ten chance of 
freezing the target solid.

Body Slam 
Type: Normal 
PP: 15
Power: 85
Accuracy: 100%
Description: A Normal-type attack. Has a one-in-three chance of paralyzing the 
target if it connects.

Bone Club 
Type: Ground 
PP: 20 
Power: 65
Accuracy: 85%
Description: A physical attack using a bone as a club. If it connects, it may 
cause the target to flinch.

Bonemerang 
Type: Ground 
PP: 10 
Power: 50
Accuracy: 90%
Description: A boomerang made of bone is thrown to inflict damage twice -- on 
the way out and on its return.

Bubble 
Type: Water 
PP: 30
Power: 20
Accuracy: 100%
Description: A Water-type attack. Has a one-in-three chance of reducing the 
target's Speed.

Bubblebeam 
Type: Water 
PP: 20
Power: 65
Accuracy: 100%
Description: A Water-type attack. Has a one-in-three chance of reducing the 
target's HP.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*C*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Clamp 
Type: Water 
PP: 10
Power: 30
Accuracy: 70%
Description: A wrapping attack. It attacks the enemy for 2-5 turns.

Comet Punch 
Type: Normal 
PP: 15 
Power: 18
Accuracy: 85%
Description: Although each punch is weak, this attack hits the target two to 
five times in succession.

Confuse Ray  
Type: Ghost 
PP: 10
Power: -
Accuracy: 100%
Description: A sinister flash of light makes the target confused. A special 
Ghost-type technique.

Confusion 
Type: Psychic
PP: 25 
Power: 50
Accuracy: 100%
Description: A Psychic-type attack. Has a one-in-ten chance of leaving the 
target confused.

Constrict 
Type: Normal
PP: 25
Power: 10
Accuracy: 100%
Description: A Normal-type attack. Has a one-in-three chance of reducing the 
target's Speed.

Conversion 
Type: Normal 
PP: 30 
Power: -
Accuracy: 100%
Description: A special move that switches the user's elemental type to that of 
the target. 

Counter 
Type: Fighting 
PP: 20 
Power:
Accuracy:
Description: Counter hits opponent twice the damage that was received. It only 
works with "physical" attacks.

Crabhammer 
Type: Water 
PP: 10
Power:
Accuracy:
Description: Crabhammer has a chance of hitting the opponent with a critical 
hit.

Cut 
Type: Normal 
PP: 30
Power: 50
Accuracy: 95%
Description: A Normal-type attack. Also used for cutting small bushes to open 
new paths.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*D*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Defense Curl 
Type: Normal 
PP: 40
Power: -
Accuracy: 100%
Description: Raises the user's Defense. Can normally be used up to six times 
in a row.

Dig 
Type: Ground  
PP: 10
Power: 100
Accuracy: 100%
Description: The attacker digs underground in the first turn, then pops up in 
the next turn to attack.

Disable  
Type: Normal 
PP: 20
Power: -
Accuracy: 55%
Description: A technique that disables one of the target's moves. The disabled 
move can't be used until it wears off.

Dizzy Punch  
Type: Normal  
PP: 10
Power: 70
Accuracy: 100%
Description: A Normal-type attack. The punch is relatively strong and highly 
accurate.

Double Kick  
Type: Fighting  
PP: 30
Power: 30
Accuracy: 100%
Description: A Fighting-type attack. As the name implies, it is actually two 
quick kicks in succession.

Double Team 
Type: Normal  
PP: 15
Power: -
Accuracy: 100%
Description: Creates illusionary copies of the user. The copies disorient the 
enemy, reducing its accuracy,

Double-Edge  
Type: Normal  
PP: 15
Power:
Accuracy:
Description: Whatever damage Double-Edge deals to the opponent, your Pokemon 
will receive 25% of that damage.

Doubleslap  
Type: Normal  
PP: 10
Power: 15
Accuracy: 85%
Description: Although each slap is weak, this attack hits the target two to 
five times in succession.

Dragon Rage 
Type: Dragon  
PP: 10
Power: -
Accuracy: 100%
Description: A Dragon-type attack. It inflicts a set amount of damage 
regardless of the target's type.

Dream Eater 
Type: Psychic  
PP: 15
Power: 100
Accuracy: 100%
Description: Works only on sleeping Pokemon. This technique steals the 
target's HP and adds it to the user's HP.

Drill Peck  
Type: Flying  
PP: 20
Power: 80
Accuracy: 100%
Description: A standard Flying-type attack. It is strong and highly likely to 
hit the target.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*E*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Earthquake  
Type: Ground  
PP: 10
Power: 100
Accuracy: 100%
Description: An attack that inflicts damage by shaking the ground. It is 
useless against Flying-type Pokemon.

Egg Bomb  
Type: Normal  
PP: 10 
Power: 100
Accuracy: 100%
Description: A normal HP-damaging attack.

Ember 
Type: Fire  
PP: 25 
Power: 40
Accuracy: 100%
Description: A Fire-type attack. Has a one-in-ten chance of leaving the target 
with a damaging burn.

Explosion 
Type: Normal  
PP: 5
Power: 250
Accuracy: 100%
Description: Your Pokemon sacrifices itself to defeat the opponent's Pokemon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*F*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fire Blast 
Type: Fire  
PP: 5
Power: 120
Accuracy: 85%
Description: The strongest Fire-type attack. Has a one-in-three chance of 
inflicting a burn on the target.

Fire Punch  
Type: Fire  
PP: 15
Power:
Accuracy:
Description: A Fire-type attack that has a chance of burning the opponent's 
Pokemon.

Fire Spin  
Type: Fire  
PP: 15
Power: 15
Accuracy: 70%
Description: A Fire-type punch that lasts two to five turns. The target cannot 
move while surrounded by flames.

Fissure  
Type: Ground  
PP: 5
Power: -
Accuracy: 30%
Description: Causes a single-hit knockout if it hits. Useless against Flying-
type Pokemon.

Flamethrower  
Type: Fire  
PP: 15
Power: 95
Accuracy: 100%
Description: A powerful Fire-type attack. Has a one-in-ten chance of the 
target with a damaging burn.

Flash  
Type: Normal  
PP: 20
Power: -
Accuracy: 70%
Description: Creates a brilliant flash of light that blinds the target. This 
technique reduces the opponent's accuracy.

Fly  
Type: Flying  
PP: 15
Power: 70
Accuracy: 95%
Description: The Pokemon flies high, then strikes the next turn. Used for 
flying to places already visited.

Focus Energy  
Type: Normal  
PP: 30
Power: - 
Accuracy: 100%
Description: Raises the likelihood of nailing the opponent's weak spot for a 
critical hit.

Fury Attack  
Type: Normal  
PP: 20
Power: 15
Accuracy: 85%
Description: A Normal-type attack. The Pokemon rapidly jabs at its opponent 
several times.

Fury Swipes  
Type: Normal  
PP: 15
Power: 18
Accuracy: 80%
Description: The target is scratched by sharp claws two to five times in 
succession. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*G*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Glare  
Type: Normal  
PP: 30
Power: -
Accuracy: 75%
Description: The target is transfixed with terrifying sharp eyes. The target 
is frightened into paralysis. 

Growl  
Type: Normal  
PP: 40
Power: -
Accuracy: 100%
Description: A technique that lowers the target's Attack power. Can normally 
be used up to six times.

Growth  
Type: Normal  
PP: 40
Power: -
Accuracy: 100%
Description: Raises Special to make special attacks strong and enhance 
protection against special moves. 

Guillotine 
Type: Normal  
PP: 5
Power: -
Accuracy: 30%
Description: A single-hit knockout attack. Learned only by Pokemon that have 
large pincers.  

Gust 
Type: Normal  
PP: 35
Power: 40
Accuracy: 100%
Description: A Normal-type attack used by bird Pokemon. A powerful wind is 
generated by flapping wings. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*H*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Harden  
Type: Normal  
PP: 30
Power: -
Accuracy: 100%
Description: Raises the user's Defense. Useful when battling physically strong 
Pokemon.

Haze  
Type: Ice  
PP: 30
Power: -
Accuracy: 100%
Description: Eliminates all changes affecting status, such as Speed and 
accuracy, of both Pokemon in battle. 

Head Butt  
Type: Normal  
PP: 15
Power: 70
Accuracy: 100%
Description: A Normal-type attack. Has a one-in-three chance of making the 
target flinch if it connects. 

Hi Jump Kick  
Type: Fighting  
PP: 20
Power: 85
Accuracy: 90%
Description: Stronger than a Jump Kick. If it misses, the attacker sustains 
1/8 the damage it would've caused. 

Horn Attack  
Type: Normal  
PP: 25
Power: 65
Accuracy: 100%
Description: A Normal-type attack. A sharp horn is driven hard into the target 
to inflict damage. 

Horn Drill  
Type: Normal  
PP: 5
Power: -
Accuracy: 30% 
Description: A single-hit knockout attack. Learned only by Pokemon with a horn 
or horns. 

Hydro Pump  
Type: Water  
PP: 5
Power: 120
Accuracy: 80%
Description: The strongest Water-type attack. However, while it is powerful, 
it may miss the target.  

Hyper Beam  
Type: Normal  
PP: 5
Power: 150
Accuracy: 90%
Description: An extremely powerful attack. The attacker becomes so tired, it 
has to rest the next turn.

Hyper Fang  
Type: Normal  
PP: 15
Power: 80
Accuracy: 90%
Description: A Normal-type attack. Has a one-in-ten chance of making the 
target flinch. 

Hypnosis 
Type: Psychic  
PP: 20
Power: -
Accuracy: 60%
Description: A special Psychic-type move. The target is hypnotized into a deep 
sleep. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*I*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice Beam 
Type: Ice 
PP: 10
Power: 95
Accuracy: 100%
Description: An Ice-type attack. Has a one-in-ten chance of freezing the 
target solid. 

Ice Punch 
Type: Ice 
PP: 15
Power: 75
Accuracy: 100%
Description: A special Ice-type attack. Has a one-in-ten chance of freezing 
the target.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*J*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jump Kick 
Type: Fighting  
PP: 25
Power:
Accuracy:
Description: Your Pokemon will receive 1/8 the damage would have dealt to the 
opponent's Pokemon if Jump Kick misses.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*K*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Karate Chop 
Type: Normal  
PP: 25
Power: 50
Accuracy: 100%
Description: A Normal-type attack. Often turns into a critical hit and 
inflicts double the damage. 

Kinesis  
Type: Psychic  
PP: 15
Power: -
Accuracy: 80%
Description: A special move of bending spoons to confound the enemy. Makes the 
user harder to hit. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*L*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leech Life 
Type: Bug  
PP: 15
Power: 20
Accuracy: 100%
Description: An HP-draining attack. It adds half the HP drained from the 
target to the attacker's HP.  

Leech Seed 
Type: Grass  
PP: 10
Power: -
Accuracy: 90%
Description: Plants a seed on the target Pokemon. The seed slowly drains the 
target's HP for the attacker.  

Leer  
Type: Normal  
PP: 30
Power: -
Accuracy: 100%
Description: A technique that lowers the target's Defense. Useful against 
tough, armored Pokemon.  

Lick 
Type: Ghost  
PP: 30
Power: 20
Accuracy: 100%
Description: A Ghost-type attack. Has a one-in-three chance of leaving the 
target with paralysis.  

Light Screen  
Type: Psychic  
PP: 30
Power: -
Accuracy: 100%
Description: Reduces damage from special attacks by about half. A special 
Psychic-type technique.  

Lovely Kiss  
Type: Normal  
PP: 10
Power: -
Accuracy: 75%
Description: A special move that puts the target to sleep with a big kiss. 
(Actually, the victim passes out.)

Low Kick 
Type: Fighting  
PP: 20
Power: 50
Accuracy: 90%
Description: A Fighting-type attack. Has a one-in-three chance of making the 
target flinch if it connects.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*M*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Meditate 
Type: Psychic  
PP: 40
Power: -
Accuracy: 100%
Description: A special technique that boosts the user's Attack power. Can 
normally be used up to six times.  

Mega Drain  
Type: Grass  
PP: 10
Power: 40
Accuracy: 100%
Description: It adds half the HP it drained from the target to the attacker's 
HP.  

Mega Kick  
Type: Normal  
PP: 5 
Power: 120
Accuracy: 75%
Description: A Normal-type attack. Out of all the Pokemon kicking attacks, 
this is the strongest. 

Mega Punch  
Type: Normal  
PP: 20
Power: 80
Accuracy: 85%
Description:  A Normal-type attack move. It is highly accurate and relatively 
powerful.  

Metronome  
Type: Normal  
PP: 10
Power: -
Accuracy: 100%
Description: The user waggles a finger, triggering a move. There is no telling 
what will happen.  

Mimic  
Type: Normal  
PP: 10
Power: -
Accuracy: 85%
Description: Your Pokemon learns one of your opponent's attacks, which 
replaces Mimic for the remainder of the battle. 

Minimize  
Type: Normal  
PP: 20
Power: -
Accuracy: 100%
Description: Reduces the user's size and makes it harder to hit. Can normally 
be used up to six times.  

Mirror Move  
Type: Flying  
PP: 20
Power: -
Accuracy: 100%
Description: A move that strikes back with the opponent's last move. This move 
comes after the enemy's move.  

Mist  
Type: Ice  
PP: 30
Power: -
Accuracy: 100%
Description: Provides full protection against any enemy status attack, such as 
those that lower Defense.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*N*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Night Shade 
Type: Ghost  
PP: 15
Power: -
Accuracy: 100%
Description: A Ghost-type attack. Highly accurate, it inflicts damage 
regardless of the target's type. (My Note: The damage done is equal to your 
Pokemon's current level.)  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*P*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pay Day  
Type: Normal  
PP: 20
Power: 40
Accuracy: 100%
Description: A move that also nets money at the end of battle. How much 
depends on the attack frequency and level.  

Peck  
Type: Flying  
PP: 35
Power: 35
Accuracy: 100%
Description: A standard Flying-type attack. It is favored by Pokemon that have 
beaks and/or horns.  

Petal Dance  
Type: Grass  
PP: 20
Power: 70
Accuracy: 100%
Description: A dance-like attack that lasts two to three turns. Afterwards, 
the attacker becomes confused.  

Pin Missile  
Type: Bug  
PP: 20
Power: 14
Accuracy: 85%
Description: An attack that fires many needle-like projectiles from the body. 
Strikes several times.  

Poison Gas  
Type: Poison  
PP: 40
Power: -
Accuracy: 55%
Description: A poisonous cloud of gas is forcefully expelled to poison the 
target.  

Poison Sting  
Type: Poison  
PP: 35
Power: 15
Accuracy: 100%
Description: A Poison-type attack. Has a one-in-five chance of leaving the 
target with the lingering effects of poison.  

Poison Powder  
Type: Poison  
PP: 35
Power: -
Accuracy: 75%
Description: A technique that poisons the target. If poisoned, the victim 
loses HP steadily.  

Pound  
Type: Normal  
PP: 35
Power: 40
Accuracy: 100%
Description: A Normal-type attack. Slightly stronger than Tackle. Many Pokemon 
know this move.  

Psybeam  
Type: Psychic  
PP: 20
Power: 65
Accuracy: 100%
Description: A Psychic-type attack. Has a one-in-ten chance of making the 
target confused.  

Psychic  
Type: Psychic  
PP: 10
Power: 90
Accuracy: 100%
Description: A Psychic-type attack. Has a one-in-three chance of lowering the 
target's Special rating.  

Psywave  
Type: Psychic  
PP: 15
Power: -
Accuracy:
Description: Random damage attack that cannot exceed 1.5 times your 
Pokemon's level. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Q*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quick Attack 
Type: Normal 
PP: 30
Power: 40
Accuracy: 100%
Description: An attack that always strikes first. If both Pokemon use this, 
the one with higher Speed attacks first.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*R*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rage  
Type: Normal  
PP: 20
Power: 20
Accuracy: 100%
Description: A non-stop attack move. The user's Attack power increases every 
time it sustains damage.  

Razor Leaf  
Type: Grass  
PP: 25
Power: 55
Accuracy: 95%
Description: A Grass-type attack that sends sharp-edged leaves at the target. 
Likely to get a critical hit.  

Razor Wind  
Type: Normal  
PP: 10
Power:
Accuracy:
Description: Your Pokemon will build up power for Razor Wind on the first, and 
then it will attack on your second turn.

Recover  
Type: Normal  
PP: 20
Power: -
Accuracy: 100%
Description: Restores HP by 1/2 of the user's maximum HP. Few Pokemon learn 
this technique on their own.  

Reflect 
Type: Psychic  
PP: 20
Power: -
Accuracy: 100%: Reduces damage from physical attacks by about half. A special 
Psychic-type technique.  

Rest  
Type: Psychic  
PP: 10 
Power: -
Accuracy: 100%
Description: The user takes a nap to full restore its HP and recover from any 
status ailments. 

Roar  
Type: Normal  
PP: 20
Power: -
Accuracy: 100%
Description: A terrifying roar that drives wild Pokemon away. IT is useful 
only in the wild.  

Rock Slide 
Type: Rock  
PP: 10
Power: 75
Accuracy: 90%
Description: A Rock-type attack that hits the target with an avalanche of 
rocks and boulders.   

Rock Throw  
Type: Rock  
PP: 15
Power: 50
Accuracy: 65%
Description: A Rock-type attack. As the name implies, a huge boulder is 
dropped on the target.  

Rolling Kick  
Type: Fighting  
PP: 15
Power:
Accuracy:
Description: A Fighting-type attack that simply deals damage to the opponent's 
Pokemon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*S*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sand-Attack  
Type: Normal  
PP: 15
Power: -
Accuracy: 100%
Description: An attack in which sand is used to blind the target and reduce 
its attack accuracy.  

Scratch  
Type: Normal  
PP: 30
Power: 40
Accuracy: 100%
Description: A Normal-type attack. Sharp claws are used to inflict damage on 
the target.  

Screech  
Type: Normal  
PP: 40
Power: -
Accuracy: 85%
Description: A move that makes a horrible noise. It sharply reduces the 
target's Defense.  

Seismic Toss  
Type: Fighting  
PP: 20
Power: -
Accuracy: 100%
Description: A Fighting-type attack. Throws the target with enough force to 
flip the world upside down. (My Note: The damage done is equal to your 
Pokemon's current level.)  

Self Destruct 
Type: Normal  
PP: 5
Power: 260
Accuracy: 100%
Description: The user explodes, inflicting damage on the enemy, then faints. 
Useless against Ghost-type.  

Sharpen  
Type: Normal  
PP: 30
Power: -
Accuracy: 100%
Description: Raises the user's Attack power. The edges of the Pokemon are made 
harder for more impact.  

Sing 
Type: Normal  
PP: 15
Power: -
Accuracy: 55%
Description: A special Normal-type technique. A soothing melody lulls the 
target to sleep.  

Skull Bash  
Type: Normal  
PP: 15
Power: 100
Accuracy: 100%
Description: Your Pokemon ducks its head for one turn and attacks on the 
second.

Sky Attack  
Type: Flying  
PP: 5
Power: 140
Accuracy: 90%
Description: The strongest Flying-type attack. Energy is stored in the first 
turn, then fired the next turn.
  
Slam  
Type: Normal  
PP: 20
Power: 80
Accuracy: 75%
Description: A Normal-type attack move. The attack uses an appendage (e.g. 
tail) to slam the target hard.  

Slash 
Type: Normal  
PP: 20
Power: 70
Accuracy: 100%
Description: A Normal-type attack. It has a high probability of a critical hit 
for inflicting double the damage.  

Sleep Powder  
Type: Grass  
PP: 15
Power: -
Accuracy: 75%
Description: Induces sleep. A Pokemon will stay asleep for several turns if an 
item isn't used to wake it.  

Sludge  
Type: Poison  
PP: 20
Power: 65
Accuracy: 100%
Description: A Poison-type attack. Has a fifty-fifty chance of poisoning the 
target.   

Smog  
Type: Poison  
PP: 20
Power: 20
Accuracy: 70%
Description: Smog is spewed as a cloud. Has a fifty-fifty chance of poisoning 
the target.  

Smokescreen  
Type: Normal  
PP: 20
Power: -
Accuracy: 100%
Description: Creates an obscuring cloud of smoke that reduces the enemy's 
accuracy.  

Softboiled  
Type: Normal  
PP: 10
Power: -
Accuracy: 100%
Description: Recovers half of Pokemon's HP in battle.  May be used out of 
battle to recover other Pokemon's HP.  

Solar Beam  
Type: Grass  
PP: 10
Power: 120
Accuracy: 100%
Description: The strongest Grass-type attack. Energy is absorbed in the first 
turn, then fired the next turn.  

Sonicboom  
Type: Normal  
PP: 20
Power: -
Accuracy: 90%: A Normal-type attack. It inflicts a set amount of damage 
regardless of the target's type.

Spike Cannon  
Type: Normal 
PP: 15 
Power: 20
Accuracy: 100%
Description: A physical attack consisting of two to five consecutive hits. 
Highly accurate. 

Splash  
Type: Normal  
PP: 40
Power: -
Accuracy: 100%
Description: A move that involves only flopping and splashing around in front 
of the opponent. It has no effect.  

Spore  
Type: Grass  
PP: 15
Power: -
Accuracy: 100%
Description: Special spores are scattered from mushrooms. If the opponent 
inhales the spores, it will fall asleep.  

Stomp  
Type: Normal  
PP: 20
Power: 65
Accuracy: 100%
Description: A Normal-type attack. Has a one-in-chance of making the target 
flinch if it connects.  

Strength  
Type: Normal  
PP: 15
Power: 80
Accuracy: 100%
Description: A very powerful Normal-type attack. also used for moving 
obstacles like boulders.  

String Shot  
Type: Bug  
PP: 40
Power: -
Accuracy: 95%
Description: Strings are sprayed out and wrapped around the target to reduce 
its Speed.  

Struggle  
Type: Normal  
PP: 10
Power: -
Accuracy: -
Description: Struggle is only activated when a Pokemon runs out of PP for all 
of its abilities.  

Stun Spore  
Type: Grass  
PP: 30
Power: -
Accuracy: 75%
Description: A special move that causes paralysis. When paralyzed, the victim 
has a one-in-four chance of immobility.  

Submission  
Type: Fighting  
PP: 25
Power: 80
Accuracy: 80%
Description: The strongest Fighting attack. One quarter of the damage it 
inflicts comes back to hurt the attacker.  

Substitute  
Type: Normal  
PP: 10
Power:
Accuracy:
Description: Your Pokemon creates a doll by sacrificing part of its HP. This 
doll will act as a shield for your Pokemon.

Super Fang  
Type: Normal  
PP: 10
Power: -
Accuracy: 90%
Description: If it hits, this attack cuts the target's HP in half. Learned by 
Pokemon with developed fangs.  

Supersonic  
Type: Normal 
PP: 20
Power: -
Accuracy: 55%
Description: A special Normal-type technique. Supersonic sound waves are used 
to confuse the target.  

Surf  
Type: Water  
PP: 15
Power: 95
Accuracy: 100%
Description: A Water-type attack. The power of this technique is strong and 
highly accurate.  

Swift  
Type: Normal  
PP: 20 
Power: 60
Accuracy: 100%
Description: A Normal-type attack. It is highly accurate, so it can be counted 
on to inflict damage. (My Note: As far as I know, this attack never misses, 
even if the target is using Fly or Dig!) 

Swords Dance  
Type: Normal  
PP: 30
Power: -
Accuracy: 100%
Description: A special move that greatly boosts the user's Attack power. Can 
normally be used up to three times.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*T*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tackle  
Type: Normal  
PP: 35
Power: 35
Accuracy: 95%
Description: A Normal-type attack. Many Pokemon know this attack right from 
the start.  

Tail Whip  
Type: Normal  
PP: 30
Power: -
Accuracy: 100%
Description: A technique that lowers the target's Defense. Useful against 
tough, armor Pokemon,  

Take Down  
Type: Normal  
PP: 20
Power: 90
Accuracy: 85%
Description: A charging attack. One quarter of the damage it inflicts comes 
back to hurt the attacker.  

Teleport  
Type: Psychic  
PP: 20 
Power: -
Accuracy: 100%
Description: A special technique for instantly escaping from wild Pokemon. 
Useful in the wild only. 

Thrash  
Type: Normal  
PP: 20
Power: 
Accuracy: 
Description: Thrash will deal damage, but it will Confuse your Pokemon. 

Thunder  
Type: Electric  
PP: 10
Power: 120
Accuracy: 70%
Description: The strongest of all Electric-type attacks. Has a one-in-ten 
chance of paralyzing the target.  

Thunder Wave  
Type: Electric  
PP: 20
Power: -
Accuracy: 100%
Description: A special move that causes paralysis. When paralyzed, the victim 
has a one-in-four chance of immobility.  

Thunderbolt  
Type: Electric  
PP: 15
Power:
Accuracy:
Description: This Electric-type attack is slightly less powerful than 
Thunderbolt, but it is more accurate. Has a chance of Paralyzing opponent. 

Thunderpunch  
Type: Electric  
PP: 15
Power: 75
Accuracy: 100%
Description: A special Electric-type attack. Has a one-in-ten chance of 
paralyzing the target.  

Thundershock  
Type: Electric  
PP: 30
Power: 40
Accuracy: 100%
Description: An Electric-type attack. Has a one-in-ten chance of paralyzing 
the target.  

Toxic  
Type: Poison  
PP: 10
Power: -
Accuracy: 85%
Description: A technique that badly poisons the target. The amount of damage 
from the poison increases every turn.  

Transform  
Type: Normal  
PP: 10
Power: -
Accuracy: 100%
Description: Transforms the user into a copy of the target, including the 
type. All moves have only five PP each.  

Tri Attack  
Type: Normal  
PP: 10
Power: 80
Accuracy: 100%
Description: A Normal-type attack. A triangular field of energy is created and 
launched at the target.  

Twineedle  
Type: Bug  
PP: 20
Power: 25
Accuracy: 100%
Description: An attack that strikes twice. The target may occasionally become 
poisoned.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*V*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vicegrip  
Type: Normal  
PP: 30
Power: 55
Accuracy: 100%
Description: A Normal-type attack used only by Pokemon with pincers. The 
target is gripped and injured. 

Vine Whip  
Type: Grass  
PP: 10
Power: 35
Accuracy: 100%
Description: A Grass-type attack. The Pokemon uses its cruel whips to strike 
the opponent.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*W*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Water Gun  
Type: Water  
PP: 25
Power: 40
Accuracy: 100%
Description: A Water-type attack. Stronger than Bubble. Many Water-type 
Pokemon learn this move.  

Waterfall  
Type: Water  
PP: 15
Power: 80
Accuracy: 100%
Description: A Water-type attack. The target is hit with a blow packing the 
power of fish traveling up waterfalls.  

Whirlwind 
Type: Normal  
PP: 20
Power: -
Accuracy: 85%
Description: Generates a powerful wind that blows away wild Pokemon. Useful in 
the wild only.  

Wing Attack  
Type: Flying  
PP: 35
Power: 35
Accuracy: 100%
Description: A Flying-type attack. The attacking Pokemon spreads its wings and 
charges at the target.  

Withdraw 
Type: Water  
PP: 40
Power: -
Accuracy: 100%
Description: Used mainly by Pokemon with shells. By withdrawing into the 
shell, Defense is increased.  

Wrap  
Type: Normal  
PP: 20
Power: 15
Accuracy: 85%
Description: Traps and squeezes the target over two to five turns. The target 
cannot move while under attack. 

=======================================================================
12)   POKEDEX 
=======================================================================
This section gives information about each Pokemon. 

NOTE: I don't plan to add locations or what abilities they learn here because 
that depends on what Game Boy version you're using. 

-------------------------------------------------------------------

# - Name
Type: 1 or 2 of the 15 kinds.
Evolution: What the Pokemon can evolve into.
Height: Pokemon's height.
Weight: Pokemon's weight.
Pokedex: What the Pokedex says about the Pokemon.

-------------------------------------------------------------------

#1 - Bulbasaur
Seed
Type: Grass/Poison
Evolution: Ivysaur - L16
Height: 2' 4''
Weight: 15 lbs.
Pokedex: The bulb-like pouch on its back grows larger as it ages. The pouch is 
filled with numerous seeds.

#2 - Ivysaur
Seed
Type: Grass/Poison
Evolution: Venusaur - L32
Height: 3' 3''
Weight: 29 lbs.
Pokedex: The bud on its back apparently draws energy from its body. The bud is 
said to open into a large flower when fully grown.

#3 - Venusaur
Seed
Type: Grass/Poison
Evolution: -
Height: 6' 7''
Weight: 221 lbs.
Pokedex: Absorbs solar energy as nutrition. When it is catching the sun's 
rays, it often remains quiet and still.

#4 - Charmander
Lizard
Type: Fire
Evolution: Charmeleon - L16
Height: 2' 0''
Weight: 19 lbs.
Pokedex: Even the newborns have flaming tails. Unfamiliar with fire, babies 
are said to accidently burn themselves.

#5 - Charmeleon
Flame
Type: Fire
Evolution: Charizard - L36
Height: 3' 7''
Weight: 42 lbs.
Pokedex: It appears to be very vicious. It attacks with razor-sharp claws and 
won't stop until the enemy is defeated.

#6 - Charizard
Flame
Type: Fire/Flying
Evolution: -
Height: 5' 7''
Weight: 200 lbs.
Pokedex: Its fiery breath reaches incredible temperatures. It can quickly melt 
glaciers weighing 10,000 tons. 

#7 - Squirtle
Tinyturtle
Type: Water
Evolution: Wartortle - L16
Height: 1' 8''
Weight: 20 lbs.
Pokedex: It takes for the shell to form and harden after hatching. It sprays 
foam powerfully from its mouth.

#8 - Wartortle
Turtle
Type: Water
Evolution: Blastoise - L36
Height: 3' 3'' 
Weight: 50 lbs.
Pokedex: The tail is covered with a rich fur. It stores air in the fur before 
taking extended dives underwater. 

#9 - Blastoise
Shellfish
Type: Water
Evolution: -
Height: 5' 3''
Weight: 189 lbs.
Pokedex: It has spouts extending from its shell at the top. They spray water 
like cannons, hard enough to pierce concrete walls.

#10 - Caterpie
Worm
Type: Bug
Evolution: Metapod - L7
Height: 1' 0''
Weight: 6 lbs.
Pokedex: It has large, eye-like patterns on its head as protection. They are 
used to frighten off enemies. 

#11 - Metapod
Cocoon
Type: Bug
Evolution: Butterfree - L10
Height: 2' 4''
Weight: 22 lbs. 
Pokedex: When it hardens, only the external shell is transformed. The inside 
remains tender. 

#12 - Butterfree
Butterfly
Type: Bug/Flying
Evolution: -
Height: 3' 7''
Weight: 71 lbs.
Pokedex: Its wings are covered with poisonous dust. If you see one flapping 
its wings, be careful not to inhale the dust.

#13 - Weedle
Hairy Bug
Type: Bug/Poison
Evolution: Kakuna - L7
Height: 1' 0''
Weight: 7 lbs.
Pokedex: A common sight in forests and grassy areas. Has a poison stinger on 
its head that may be used if you step on it. 

#14 - Kakuna
Cocoon
Type: Bug/Poison
Evolution: Beedrill - L10
Height: 2' 0''
Weight: 22 lbs.
Pokedex: Because it is virtually motionless, it may appear dead. Inside, 
however, a new body is being made.

#15 - Beedrill
Poison Bee
Type: Bug/Poison
Evolution: -
Height: 3' 3''
Weight: 65 lbs.
Pokedex: Flies at high speeds and attacks with three stingers: one on its rear 
and one on each of its two forelegs. May appear in swarms.

#16 - Pidgey
Tiny Bird
Type: Normal/Flying
Evolution: Pidgeotto - L18
Height: 1' 0''
Weight: 4 lbs.
Pokedex: If at all possible, it will try to avoid battles. Small or weak 
enemies are blown away by Whirlwind.

#17 - Pidgeotto
Bird
Type: Normal/Flying
Evolution: Pidgeot - L36
Height: 3' 7''
Weight: 66 lbs.
Pokedex: It builds its nest in the center of its large territory. IT uses its 
powerfully, developed talons to swiftly snatch prey. 

#18 - Pidgeot
Bird
Type: Normal/Flying
Evolution: -
Height: 4' 11''
Weight: 87 lbs.
Pokedex: Capable of flying incredibly quickly. In full flight, by the time its 
flapping is heard, it is long gone. 

#19 - Rattata
Rat
Type: Normal
Evolution: Raticate - L20
Height: 1' 0''
Weight: 8 lbs.
Pokedex: Scurries around quickly, searching for hard objects to gnaw. It 
appears to be jittery and unable to remain still.

#20 - Raticate
Rat
Type: Normal
Evolution: -
Height: 2' 4''
Weight: 41 lbs.
Pokedex: If attacked, it stands up on its hind legs, bares its fangs and 
shrieks in an intimidating manner at its enemy.

#21 - Spearow
Tiny Bird
Type: Normal/Flying
Evolution: Fearow - L20
Height: 1' 0''
Weight: 4 lbs.
Pokedex: Its wings are short, so it can't fly a long distance. If it's not 
eating, it darts around in a hurry.

#22 - Fearow
Beak
Type: Normal/Flying
Evolution: -
Height: 3' 11''
Weight: 84 lbs.
Pokedex: A Pokemon that enjoys flying. It uses its broad wings to adroitly 
catch the wind to soar elegantly into the sky. 

#23 - Ekans
Snake
Type: Poison
Evolution: Arbok - L22
Height: 6' 7''
Weight: 15 lbs.
Pokedex: Slithers silently through grass, searching for its favorite food--
Pidgey and Spearow eggs.

#24 - Arbok
Cobra
Type: Poison
Evolution: -
Height: 11' 6''
Weight: 143 lbs.
Pokedex: If it encounters an enemy, it raises its head, intimidating the 
opponent with the frightening pattern on its body.

#25 - Pikachu
Mouse
Type: Electric
Evolution: Raichu - Thunder Stone
Height: 1' 4''
Weight: 13 lbs.
Pokedex: Lives in forests away from people. It stores electricity in its 
cheeks for zapping an enemy if it is attacked.

#26 - Raichu
Mouse
Type: Electric
Evolution: -
Height: 2' 7''
Weight: 66 lbs.
Pokedex: Its electrical attacks may reach 10,000 volts. It discharges 
electricity from its tail, so it is not harmed by its own power. 

#27 - Sandshrew
Mouse
Type: Ground
Evolution: Sandslash - L22
Height: 2' 0''
Weight: 26 lbs.
Pokedex: When hunting, it hides at the lip of its burrow. If prey comes close, 
it lunges out and drags in the prey instantly.

#28 - Sandslash
Mouse
Type: Ground
Evolution: -
Height: 3' 3''
Weight: 65 lbs.
Pokedex: Curls into a ball of sharp spikes and rolls into enemies. It is also 
adept at slashing with its sharp claws. 

#29 - Nidoran (Female)
Poison Pin
Type: Poison
Evolution: Nidorina - L16
Height: 1' 4''
Weight: 15 lbs.
Pokedex: Although small, it should be treated with caution because of its 
highly toxic thorns. The female has a small horn.

#30 - Nidorina
Poison Pin
Type: Poison
Evolution: Nidoqueen - Moon Stone
Height: 2' 7''
Weight: 44 lbs.
Pokedex: The female is usually docile. However, if it becomes enraged, it will 
attack wildly with bites and scratches.

#31 - Nidoqueen
Drill
Type: Poison/Ground
Evolution: -
Height: 4' 3''
Weight: 132 lbs.
Pokedex: Its super-hard, needle-like scales stand up when excited. It uses its 
hefty bulk for performing powerful moves. 

#32 - Nidoran (Male)
Poison Pin
Type: Poison
Evolution: Nidorino - L16
Height: 1' 8''
Weight: 20 lbs.
Pokedex: Its large ears sense danger. It extends its toxic spikes when angry. 
The size of its body thorns indicates its toxicity.

#33 - Nidorino
Poison Pin
Type: Poison
Evolution: Nidoking - Moon Stone
Height: 2' 11''
Weight: 43 lbs.
Pokedex: Its horn is harder than diamond. If it punctures an enemy, it pumps 
powerful venom into the wound.

#34 - Nidoking
Drill
Type: Poison/Ground
Evolution: -
Height: 4' 7''
Weight: 137 lbs.
Pokedex: Has a rock-hard hide that is worn like armor. The long horn on its 
head is sharp and highly venomous.

#35 - Clefairy
Fairy
Type: Normal
Evolution: Clefable - Moon Stone
Height: 2' 0''
Weight: 17 lbs.
Pokedex: Because of its adorable nature, it is in high demand as a pet. 
However, it is rare and found only in limited areas.

#36 - Clefable
Fairy
Type: Normal
Evolution: -
Height: 4' 3''
Weight: 88 lbs. 
Pokedex: Its ears are very sensitive, so it does not like loud noises or busy 
places. Will not come out in front of people. 

#37 - Vulpix
Fox
Type: Fire
Evolution: Ninetales - Fire Stone
Height: 2' 0''
Weight: 22 lbs.
Pokedex: A single, white-colored tail splits into six beautiful tails. As it 
grows older, it grows even more tails. 

#38 - Ninetales
Fox
Type: Fire
Evolution: -
Height: 3' 7''
Weight: 44 lbs.
Pokedex: It is extremely vindictive. It is said to lay a 1,000-year long curse 
if its tail is pulled as a joke.

#39 - Jigglypuff
Balloon
Type: Normal
Evolution: Wigglytuff - Moon Stone
Height: 1' 8''
Weight: 12 lbs.
Pokedex: It mesmerizes with its large, round eyes and sings a soothing melody. 
Pokemon hearing this song fall asleep. 

#40 - Wigglytuff
Balloon: Normal
Evolution: -
Height: 3' 3''
Weight: 26 lbs.
Pokedex: Its soft and supple skin allows it to expand like a balloon. If it 
gets angry, it inhales and inflates itself steadily. 

#41 - Zubat
Bat
Type: Poison/Flying
Evolution: Golbat - L22
Height: 2' 7''
Weight: 17 lbs.
Pokedex: It has neither eyes nor a nose. It emits ultrasonic cries that bounce 
back to its large ears, enabling it to fly safely. 

#42 - Golbat
Bat
Type: Poison/Flying
Evolution: -
Height: 5' 3'': 121 lbs.
Pokedex: Bites its prey and feeds on the victim's energy. Its own blood type 
changes to that of its victim. 

#43 - Oddish
Weed
Type: Grass/Poison
Evolution: Gloom - L21
Height: 1' 8''
Weight: 12 lbs.
Pokedex: Burrows underground in the day, exposing only its leaves. It is said 
to scream loudly if anyone tried to yank it out. 

#44 - Gloom
Weed
Type: Grass/Poison
Evolution: Vileplume - Leaf Stone
Height: 2' 7''
Weight: 19 lbs.
Pokedex: The horrible-smelling pistil of this flower stinks over a mile away. 
Unwittingly inhaled, it can cause fainting.

#45 - Vileplume
Flower
Type: Grass/Poison
Evolution: -
Height: 3' 11''
Weight: 41 lbs.
Pokedex: Scatters allergy-causing pollen from its broad petals. The larger the 
petals, the more pollen is scattered.

#46 - Paras
Mushroom
Type: Bug/Grass
Evolution: Parasect - L24
Height: 1' 0''
Weight: 12 lbs.
Pokedex: Grows by sucking nutrients from the roots of trees. The mushrooms on 
its back grow by drawing extracts from the bug host. 

#47 - Parasect
Mushroom
Type: Bug/Grass
Evolution: -
Height: 3' 3''
Weight: 65 lbs.
Pokedex: The bug host is controlled by the mushrooms that scatter poisonous 
spores. The spores are sometimes used as medicine in China. 

#48 - Venonat
Insect
Type: Bug/Poison
Evolution: Venomoth - L31
Height: 3' 3''
Weight: 66 lbs.
Pokedex: Uses its large, radar-like eyes to move around in darkness. It is 
instinctively attracted to light. 

#49 - Venomoth
Poisonmoth
Type: Bug/Poison
Evolution: -
Height: 4' 11''
Weight: 28 lbs.
Pokedex: The powder on its wings is poisonous. It scatters the powder with 
every flap, so you may be poisoned if you are downwind.

#50 - Diglett
Mole
Type: Ground
Evolution: Dugtrio - L26
Height: 0' 8''
Weight: 2 lbs.
Pokedex: Its head pokes up approximately eight inches out of the ground. 
However, its real size remains a mystery to this day. 

#51 - Dugtrio
Mole
Type: Ground
Evolution: -
Height: 2' 4''
Weight: 72 lbs.
Pokedex: Diglett triplets that always travel together. Known to burrow more 
than 60 miles underground and trigger quakes.

#52 - Meowth
Scratchcat
Type: Normal
Evolution: Persian - L28
Height: 1' 4''
Weight: 9 lbs.
Pokedex: Sleeps in the daytime. At night, its eyes glow as it happily collects 
coins, its favorite things.

#53 - Persian
Classy Cat
Type: Normal
Evolution: -
Height: 3' 3''
Weight: 71 lbs.
Pokedex: It is highly regarded as a pet for its beautiful fur. However, it is 
extremely temperamental and difficult to keep.

#54 - Psyduck
Duck
Type: Water
Evolution: Golduck - L33
Height: 2' 7''
Weight: 43 lbs.
Pokedex: Appears unaware and totally vacant. However, if its chronic headache 
worsens, it starts to exhibit peculiar powers.

#55 - Golduck
Duck
Type: Water
Evolution: -
Height: 5' 7''
Weight: 169 lbs.
Pokedex: Its webbed hands and feet make it a proficient swimmer. May be seen 
swimming elegantly at dusk in places like lakes.

#56 - Mankey
Pig Monkey
Type: Fighting
Evolution: Primeape - L28
Height: 1' 8''
Weight: 62 lbs.
Pokedex: Quick to anger, it will begin brawling on the slightest provocation. 
It is unsafe to approach, as it is very nimble.

#57 - Primeape
Pig Monkey
Type: Fighting
Evolution: -
Height: 3' 3''
Weight: 71 lbs.
Pokedex: When enraged, it gives chase endlessly. Because it is impossible to 
tell what made it angry, there is no soothing it.

#58 - Growlithe
Puppy
Type: Fire 
Evolution: Arcanine - Fire Stone
Height: 2' 4''
Weight: 42 lbs.
Pokedex: Friendly and loyal, but also jealously protective of its territory. 
Carelessly approaching it may result in a bite.

#59 - Arcanine
Legendary
Type: Fire
Evolution: -
Height: 6' 3''
Weight: 342 lbs.
Pokedex: A Pokemon whose beauty is legendary in China. It is said to run 
gracefully and lightly, as if it were flying.

#60 - Poliwag
Tadpole: Water
Evolution: Poliwhirl - L25
Height: 2' 4''
Weight: 27 lbs.
Pokedex: The spiral on its belly is its internal organs seen through its thin 
skin. It is better at swimming than walking. 

#61 - Poliwhirl
Tadpole
Type: Water
Evolution: Poliwrath - Water Stone
Height: 3' 3''
Weight: 44 lbs.
Pokedex: Capable of living on land, but prefers to stay in water. If it's out 
of water, it sweats to keep its skin moist.

#62 - Poliwrath
Tadpole
Type: Water/Fighting
Evolution: -
Height: 4' 3''
Weight: 119 lbs.
Pokedex: A strong swimmer, it is faster than a human champ in an individual 
medley. It can go far and fast with minimal breathing. 

#63 - Abra
Psi
Type: Psychic
Evolution: Kadabra - L16
Height: 2' 11''
Height: 43 lbs.
Pokedex: Even while asleep, it can sense enemies approaching. It teleports 
itself to a distant spot if there is any danger.

#64 - Kadabra
Psi
Type: Psychic
Evolution: Alakazam - Trade To Another Cartridge
Height: 4' 3''
Weight: 125 lbs.
Pokedex: When it uses psychic power, all its brain cells work in unison to 
generate powerful alpha waves. 

#65 - Alakazam
Psi
Type: Psychic
Evolution: -
Height: 4' 11''
Weight: 106 lbs.
Pokedex: A Pokemon that uses psychic power. It is highly intelligent and 
capable of instantly identifying its foe's weakness.

#66 - Machop
Superpower
Type: Fighting
Evolution: Machoke - L28
Height: 2' 7''
Weight: 43 lbs.
Pokedex: Its whole body is covered with muscles, so it can raise bulges 
anywhere. It can throw a hundred adults.

#67 - Machoke
Superpower
Type: Fighting
Evolution: Machamp - Trade To Another Cartridge
Height: 4' 11''
Weight: 155 lbs.
Pokedex: Although it is incredibly strong, it is always modest. It restrains 
its strength with a power-save belt.

#68 - Machamp
Superpower
Type: Fighting
Evolution: -
Height: 5' 3''
Weight: 287 lbs.
Pokedex: Among its fighting moves is a simultaneous volley of an uppercut, 
hook, straight, and karate chop from its four arms.

#69 - Bellsprout
Flower
Type: Grass/Poison
Evolution: Weepinbell - L21
Height: 2' 4''
Weight: 9 lbs.
Pokedex: A kind of bug-eating plant that hunts small insects. It uses its 
roots as feet for walking. 

#70 - Weepinbell 
Flycatcher
Type: Grass/Poison
Evolution: Victreebel - Leaf Stone
Height: 3' 3''
Weight: 14 lbs.
Pokedex: Armed with razor-sharp leaves, it uses toxic pollen to immobilize its 
enemy and melts the helpless foe with acid.

#71 - Victreebel
Flycatcher
Type: Grass/Poison
Evolution: -
Height: 5' 7''
Weight: 34 lbs.
Pokedex: Attracts prey with sweet-smelling honey. Its prey include bugs, 
naturally, and even large animals on occasion.

#72 - Tentacool
Jellyfish
Type: Water/Poison
Evolution: Tentacruel - L30
Height: 2' 11''
Weight: 100 lbs. 
Pokedex: Fires beams of light from its clear eyes. Floats around in shallow 
waters and may sting unwary anglers.

#73 - Tentacruel
Jellyfish
Type: Water/Poison
Evolution: -
Height: 5' 3''
Weight: 121 lbs.
Pokedex: It has 80 tentacles. Once they wrap around an enemy, the tentacles 
will not release, no matter what.

#74 - Geodude
Rock
Type: Rock/Ground
Evolution: Graveler - L25
Height: 1' 4''
Weight: 44 lbs.
Pokedex: When traveling uphill, if it encounters a raised step, it cleverly 
hoists itself up and over using its two arms.

#75 - Graveler 
Rock
Type: Rock/Ground
Evolution: Golem - Trade To Another Cartridge
Height: 3' 3''
Weight: 232 lbs.
Pokedex: Rolls on steep mountainous trails. Its plows through grass, trees and 
anything else that gets in its way.

#76 - Golem
Megaton
Type: Rock/Ground
Evolution: -
Height: 4' 7''
Weight: 662 lbs.
Pokedex: Its body, which weighs over 660 pounds, is as hard as stone. It grows 
bigger by shedding its skin once a year.

#77 - Ponyta
Fire Horse
Type: Fire
Evolution: Rapidash - L40 
Height: 3' 3''
Weight: 66 lbs.
Pokedex: Capable of jumping over the Eiffel Tower in a single giant leap. Its 
hooves are ten times harder than diamonds.

#78 - Rapidash
Fire Horse
Type: Fire
Evolution: -
Height: 5' 7''
Weight: 209 lbs.
Pokedex: Unable to restrain itself from running after fast trains or cars. 
Capable of reaching 150 mph at full speed.

#79 - Slowpoke
Dopey
Type: Water/Psychic
Evolution: Slowbro - L37
Height: 3' 11''
Weight: 79 lbs.
Pokedex: A dopey Pokemon that remains in a daze except when fishing with its 
tail. Awake or asleep, there is little difference. 

#80 - Slowbro
Hermitcrab
Type: Water/Psychic
Evolution: -
Height: 5' 3''
Weight: 173 lbs.
Pokedex: If its tail is bitten by a Shellder, Slowpoke evolves into Slowbro. 
The Shellder seems to like its crunchy tail.

#81 - Magnemite
Magnet
Type: Electric
Evolution: Magneton - L30
Height: 1' 0''
Weight: 13 lbs. 
Pokedex: Appears as if out of nowhere. If floats using anti-gravity and 
discharges electricity from two side-mounted units. 

#82 - Magneton
Magnet
Type: Electric
Evolution: -
Height: 3' 3''
Weight: 132 lbs.
Pokedex: Formed by Magnemite that link together when the number of black spots 
on the sun increases. Fires high-voltage power, etc. 

#83 - Farfetch'd
Wild Duck
Type: Normal/Flying
Evolution: -
Height: 2' 7''
Weight: 33 lbs.
Pokedex: Always carries the stalk of an unidentified plant. The stalk is said 
to be used for making a nest or as a weapon.

#84 - Doduo
Twin Bird
Type: Normal/Flying
Evolution: Dodrio - L31
Height: 4' 7''
Weight: 86 lbs.
Pokedex: A Pokemon with two heads. More skilled at running than flying, it is 
capable of racing at speeds over 60 mph.

#85 - Dodrio
Triplebird
Type: Normal/Flying
Evolution: -
Height: 5' 11''
Weight: 188 lbs.
Pokedex: The three heads express joy, sorrow, and anger as they plan strategy 
together. When it sleeps, one head remains awake.

#86 - Seel
Sea Lion
Type: Water
Evolution: Dewgong - L34
Height: 3' 7''
Weight: 198 lbs.
Pokedex: It boasts a thick hide covered with light blue fur. It plows through 
ice floes in water 40 degrees below 0. 

#87 - Dewgong
Sea Lion
Type: Water/Ice
Evolution: -
Height: 5' 7''
Weight: 265 lbs.
Pokedex: It stores thermal energy inside its pure white, fur-covered body. It 
swims in frigid water at eight knots. 

#88 - Grimer
Sludge
Type: Poison
Evolution: Muk - L38
Height: 2' 11''
Weight: 66 lbs.
Pokedex: Sludge that was transformed when exposed to X-rays from the moon. 
Loves sludge, industrial waste, and other refuse. 

#89 - Muk
Sludge
Type: Poison
Evolution: -
Height: 3' 11'' 
Weight: 66 lbs.
Pokedex: Becomes indistinguishable if it hides in dirt. Touching its sludge-
covered body causes horrible poisonings.

#90 - Shellder
Bivalve
Type: Water
Evolution: Cloyster - Water Stone
Height: 1' 0''
Weight: 9 lbs.
Pokedex: Its shell is harder than diamond. It hides in sand on the sea floor 
and catches prey with its soft tongue.

#91 - Cloyster
Bivalve
Type: Water/Ice
Evolution: -
Height: 4' 11''
Weight: 292 lbs.
Pokedex: Its shell is so hard, it can even withstand a bomb. No one has ever 
seen what is inside its shell. 

#92 - Gastly
Gas
Type: Ghost/Poison
Evolution: Haunter - L25
Height: 4' 3''
Weight: 0.2 lbs.
Pokedex: Made of a thing, gas-like substance that induces fainting if you get 
enshrouded in it. Will not appear if it is very windy.

#93 - Haunter
Gas
Type: Ghost/Poison
Evolution: Gengar - Trade To Another Cartridge
Height: 5' 3''
Weight: 0.2 lbs.
Pokedex: If you trip and fall for no apparent reason or hear a sound when no 
one is around, it may be a Haunter. 

#94 - Gengar
Shadow
Type: Ghost/Poison
Evolution: -
Height: 4' 11''
Weight: 89 lbs.
Pokedex: Appears to attack people who get lost in the mountains. Said to the 
culprit behind shadows that laugh in the moonlight. 

#95 - Onix
Rock Snake
Type: Rock/Ground
Evolution: -
Height: 28' 10''
Weight: 463 lbs.
Pokedex: Its large body is over 26 feet long. Despite its size, it can squirm 
its way through the ground at 50 mph.

#96 - Drowzee
Hypnosis
Type: Psychic
Evolution: Hypno - L26
Height: 3' 3''
Weight: 71 lbs.
Pokedex: It puts its enemy to sleep and eats the victim's dreams. Said to have 
descended from the legendary beast, Baku. 

#97 - Hypno
Hypnosis
Type: Psychic
Evolution: -
Height: 5' 3''
Weight: 167 lbs.
Pokedex: If you lock eyes with it, it will try to hypnotize you. It is best to 
close your eyes quickly before you get hypnotized. 

#98 - Krabby
River Crab
Type: Water
Evolution: Kingler - L28
Height: 1' 4''
Weight: 14 lbs.
Pokedex: Lives on beaches and seashores. If a pincer falls off, a new, 
stronger pincer grows back in its place.

#99 - Kingler
Pincer
Type: Water
Evolution: -
Height: 4' 3''
Weight: 132 lbs.
Pokedex: Said to be capable of prying open Shellder and Cloyster shells using 
its 10,000-horsepower pincer. 

#100 - Voltorb
Ball
Type: Electric
Evolution: Electrode - L30
Height: 1' 8''
Weight: 23 lbs.
Pokedex: Usually found in power plants. In some instances, they have been seen 
drawing power from the trolleys of electric trains.

#101 - Electrode
Ball
Type: Electric
Evolution: -
Height: 3' 11''
Weight: 147 lbs.
Pokedex: Stores enormous amounts of electricity within its body and explodes 
with the slightest provocation. Extremely dangerous. 

#102 - Exeggcute
Egg
Type: Grass
Evolution: Exeggutor - Leaf Stone
Height: 1' 4''
Weight: 6 lbs.
Pokedex: A Pokemon that is like the seeds of a plant. If you find one and 
chase it, other will join without you noticing.

#103 - Exeggutor
Coconut
Type: Grass/Psychic
Evolution: -
Height: 6' 7''
Weight: 265 lbs.
Pokedex: Each of the fruits is an independently-thinking head. It is said that 
if one drops off, it becomes an Exeggcute.

#104 - Cubone
Lonely
Type: Ground
Evolution: Marowak - L28
Height: 1' 4''
Weight: 14 lbs.
Pokedex: Always wears the skull of its deceased mother on its head and never 
shows its face. It cries mournfully in the moonlight.

#105 - Marowak
Bonekeeper
Type: Ground
Evolution: -
Height: 3' 3''
Weight: 99 lbs.
Pokedex: Originally a small and weak Pokemon, it became rough and aggressive 
when it began using bones as weapons.

#106 - Hitmonlee
Kicking
Type: Fighting
Evolution: -
Height: 4' 11''
Weight: 110 lbs.
Pokedex: Repeatedly kicks its enemy with legs that freely stretch and 
contract. Some people refer to it as the "kicking master."

#107 - Hitmonchan
Punching
Type: Fighting
Evolution: -
Height: 4' 7''
Weight: 111 lbs.
Pokedex: Adept at punching invisibly quick at bullet-train speed. It takes a 
break every three minutes as it moves around. 

#108 - Lickitung
Licking
Type: Normal
Evolution: -
Height: 3' 11''
Weight: 144 lbs.
Pokedex: Its tongue, twice its body's length, moves around freely to catch 
prey. Its licks cause a tingling sensation. 

#109 - Koffing
Poison Gas
Type: Poison
Evolution: Weezing - L35
Height: 2' 0''
Weight: 2 lbs.
Pokedex: A Pokemon that is like a thin-skinned balloon filled with a highly 
toxic gas. Known to occasionally explode.

#110 - Weezing
Poison Gas
Type: Poison
Evolution: -
Height: 3' 11''
Weight: 21 lbs.
Pokedex: A twinned Koffing that forms on rare occasions where poisonous gases 
pool. Its two toxic gases appear to be different.

#111 - Rhyhorn
Spikes
Type: Ground/Rock
Evolution: Rhydon - L42
Height: 3' 3''
Weight: 254 lbs.
Pokedex: Its bones are 1,000 times harder than human bones. Using its 
durability and strength, it can destroy tall buildings.

#112 - Rhydon
Drill
Type: Ground/Rock
Evolution: -
Height: 6' 3''
Weight: 265 lbs.
Pokedex: Protected by an armor-like hide, it can survive in lava over 3,600 
degrees. Its horn can bore holes through boulders.

#113 - Chansey
Egg
Type: Normal
Evolution: -
Height: 3' 7''
Weight: 76 lbs.
Pokedex: Lays very succulent eggs every day. If it is treated with love and 
care, its eggs appear to become even more delicious.

#114 - Tangela
Vine
Type: Grass
Evolution: - 
Height: 3' 3''
Weight: 77 lbs.
Pokedex: Its identity is obscured by countless blue vines that are similar to 
seaweed. Will become entangled with anything.

#115 - Kangaskhan 
Parent
Type: Normal
Evolution: -
Height: 7' 3''
Weight: 176 lbs.
Pokedex: The female raises its young in its belly pouch for around three 
years. The young is taken out once it learns to find food. 

#116 - Horsea
Dragon
Type: Water
Evolution: Seadra - L32
Height: 1' 4''
Weight: 18 lbs.
Pokedex: Uses its tail to keep its balance while spraying ink from its mouth. 
The ink appears to be for shooting down bugs.

#117 - Seadra
Dragon
Type: Water
Evolution: -
Height: 3' 11''
Weight: 55 lbs.
Pokedex: A clever Pokemon that can swim backwards while facing forward. 
Fainting may result from a jab of its sharp spikes.

#118 - Goldeen
Goldfish
Type: Water
Evolution: Seaking - L33
Height: 2' 0''
Weight: 33 lbs.
Pokedex: Its beautiful tail fin billows and flutters like an elegant dress. 
Swims at a speed of five knots. 

#119 - Seaking
Goldfish
Type: Water
Evolution: -
Height: 4' 3''
Weight: 86 lbs.
Pokedex: In the autumn, they travel up rivers to spawn. In other seasons, they 
make and live in their own nests. 

#120 - Staryu
Starshape
Type: Water
Evolution: Starmie - Water Stone
Height: 2' 7''
Weight: 76 lbs.
Pokedex: It is capable of growing back any portion of its body that is cut 
off. At night, the center core glows with a red light.

#121 - Starmie
Mysterious
Type: Water/Psychic
Evolution: -
Height: 3' 7''
Weight: 176 lbs.
Pokedex: When away from human eyes, its core is said to glow mysteriously in 
seven colors. This Pokemon may have come from outer space.

#122 - Mr. Mime
Barrier
Type: Psychic
Evolution: -
Height: 4' 3''
Weight: 120 lbs.
Pokedex: It is an expert at miming and loves to perform. It is said to slap 
around anyone who disturbs it with its broad hands. 

#123 - Scyther
Mantis
Type: Bug/Flying
Evolution: -
Height: 4' 11''
Weight: 123 lbs.
Pokedex: Moves incredibly quickly and shreds its enemy with its razor-sharp 
scythes. On rare occasions, it flies with its wings. 

#124 - Jynx
Humanshape
Type: Ice/Psychic
Evolution: -
Height: 4' 7''
Weight: 90 lbs.
Pokedex: Talks in a strange, incomprehensible language. It is known for its 
weird wiggling that causes people to dance.

#125 - Electabuzz
Electric
Type: Electric
Evolution: -
Height: 3' 7''
Weight: 66 lbs.
Pokedex: Appears in power plants in search of electricity. They are said to 
cause major blackouts if they disappear. 

#126 - Magmar
Spitfire
Type: Fire
Evolution: -
Height: 4' 3''
Weight: 98 lbs.
Pokedex: With a body temperature of close to 2,200 degrees, its body is always 
burning with orange flames. Lives near volcanoes. 

#127 - Pinsir
Stagbeetle
Type: Bug
Evolution: -
Height: 4' 11''
Weight: 121 lbs.
Pokedex: Grips and tears at its enemy with the two pincers on its head. 
Enemies with hard bodies are gripped and tossed.

#128 - Tauros
Wild Bull
Type: Normal
Evolution: -
Height: 4' 7'' 
Weight: 195 lbs.
Pokedex: Charges while whipping its hefty body with its tails. Although 
powerful, it can charge only in a straight line.

#129 - Magikarp
Fish
Type: Water
Evolution: Gyarados - L20
Height: 2' 11''
Weight: 22 lbs.
Pokedex: Whoever its opponent, and however horrible the attack it receives, 
all it does is splash around.

#130 - Gyarados
Atrocious
Type: Water/Flying
Evolution: -
Height: 21' 4''
Weight: 518 lbs.
Pokedex: Extremely vicious and horribly brutal. Has enough destructive power 
to totally annihilate even a major city.

#131 - Lapras
Transport
Type: Water/Ice
Evolution: -
Height: 8' 2''
Weight: 485 lbs.
Pokedex: Capable of understanding the languages of humans, it enjoys ferrying 
people on its back. It is on the verge of extinction.

#132 - Ditto
Transform
Type: Normal
Evolution: -
Height: 1' 0''
Weight: 9 lbs.
Pokedex: Capable of reorganizing its cells to transform into an exact 
duplicate of its enemy. It is usually shapeless blob.

#133 - Eevee
Evolution
Type: Normal
Evolution: Vaporeon, Jolteon, or Flareon (Use Evo. Stones)
Height: 1' 0''
Weight: 14 lbs.
Pokedex: Its genetic code is irregular. It evolves into three kinds of Pokemon 
when exposed to the radiation of elemental stones.

#134 - Vaporeon
Bubble Jet
Type: Water
Evolution: -
Height: 3' 3''
Weight: 64 lbs.
Pokedex: Found quietly resting by lake shores. Its cell structure is similar 
to water, so it can invisibly melt into water.

#135 - Jolteon
Lightning
Type: Electric
Evolution: -
Height: 2' 7''
Weight: 54 lbs.
Pokedex: Its weapons are its 10,000-volt electric attacks and its spiky fur. 
Its sharp hair can pierce enemies when it bristles.

#136 - Flareon
Flame
Type: Fire
Evolution: -
Height: 2' 11''
Weight: 55 lbs.
Pokedex: Its fiery breath reaches close to 3,000 degrees. Its body temperature 
exceeds 1,650 degrees when storing fire inside. 

#137 - Porygon
Virtual
Type: Normal
Evolution: -
Height: 2' 7''
Weight: 80 lbs.
Pokedex: A man-made Pokemon that consists entirely of programming code. It is 
capable of moving freely in cyberspace. 

#138 - Omanyte
Spiral
Type: Rock/Water
Evolution: Omastar - L40
Height: 1' 4''
Weight: 17 lbs.
Pokedex: A prehistoric and long-extinct Pokemon that was resurrected from a 
fossil. Swims by twisting its 10 tentacles about.

#139 - Omastar
Spiral
Type: Rock/Water
Evolution: -
Height: 3' 3''
Weight: 77 lbs.
Pokedex: Attacks by ensnaring its enemy with its tentacles and biting with 
sharp fangs. Its overly-large shell makes it sluggish.

#140 - Kabuto
Shellfish
Type: Rock/Water
Evolution: Kabutops - L40
Height: 1' 8''
Weight: 25 lbs.
Pokedex: A Pokemon that resurrected from a fossil found in an ancient seabed. 
Unable to right itself if it is flipped over.

#141 - Kabutops
Shellfish
Type: Rock/Water
Evolution: -
Height: 4' 3''
Weight: 89 lbs.
Pokedex: Swims very quickly. It tears at its foe with sickle-like forelegs and 
drains the foe's body fluids entirely. 

#142 - Aerodactyl
Fossil
Type: Rock/Flying
Evolution: - 
Height: 5' 11''
Weight: 130 lbs.
Pokedex: A Pokemon that was resurrected from the genes of an ancient dinosaur. 
With sharp fangs, it is very vicious.

#143 - Snorlax
Sleeping
Type: Normal
Evolution: -
Height: 6' 11''
Weight: 1014 lbs.
Pokedex: A lazy Pokemon that gets continually fatter by sticking to a cycle of 
eating and sleeping. Awake only when it eats. 

#144 - Articuno
Freeze
Type: Ice/Flying
Evolution: -
Height: 5' 7''
Weight: 122 lbs.
Pokedex: A legendary bird Pokemon with long and distinctive tail feathers. 
Said to appear if you are freezing on a snowy mountain.

#145 - Zapdos
Electric
Type: Electric/Flying
Evolution: -
Height: 5' 3''
Weight: 116 lbs.
Pokedex: A legendary bird Pokemon that appears in a gigantic thunder storm. It 
flies with the buzz and crack of electricity.

#146 - Moltres
Flame
Type: Fire/Flying
Evolution: -
Height: 6' 7''
Weight: 132 lbs.
Pokedex: A legendary bird Pokemon known as the "fire bird." Every time it 
flaps, its wings flare and burn brightly. 

#147 - Dratini
Dragon
Type: Dragon
Evolution: Dragonair
Height: 5' 11''
Weight: 7 lbs.
Pokedex: Even the young are known to exceed 6' 6''. It is rare and was long 
considered to exist only in myth.

#148 - Dragonair
Dragon
Type: Dragon
Evolution: Dragonite
Height: 13' 1''
Weight: 36 lbs.
Pokedex: Lives in large bodies of water like the sea and lakes. It is said to 
have the power to change the weather and fly.

#149 - Dragonite
Dragon
Type: Dragon/Flying
Evolution: -
Height: 7' 3''
Weight: 463 lbs.
Pokedex: Has intelligence on par with people. This "sea guardian" is said to 
be capable of flying around the globe in about 16 hours.

#150 - Mewtwo
Genetic
Type: Psychic
Evolution: -
Height: 6' 7'': 269 lbs.
Pokedex: A vicious psychic Pokemon created by genetic engineering. Its cold, 
glowing eyes strike fear into its enemy.

#151 - Mew
New Specie
Type: Psychic
Evolution: -
Height: 1' 04''
Weight: 9 lbs.
Pokedex: A mythical Pokemon of South America which had been though extinct. A 
growing number of people have seen it recently.

=======================================================================
13) GAMESHARK CODES
=======================================================================
The following codes are used for the GameShark cheating device.

NOTE: Requires Diddy Kong Racing Keycode to use with GameShark.

(Following Codes Created By: GSCCC)

-----------
Misc. Codes
-----------		
Enable Code (Must Be On) - DE000400 0000
Infinite Health P1 (All Pokemon) - 81285A18 007F
Infinite Health P2 (All Pokemon) - 81286438 007F

--------------
Player 1 Codes
--------------
First Pokemon Modifier:
Pokemon Modifier - 800AEDDC 00??
Max Health - 810AEDDE 03E7 + 810AEE02 03E7
Max Attack - 810AEE04 03E7
Max Defense - 810AEE06 03E7
Max Speed - 810AEE08 03E7
Max Special - 810AEE0A 03E7
Move Modifier #1 - 800AEDE5 00??
Move Modifier #2 - 800AEDE6 00??
Move Modifier #3 - 800AEDE7 00??
Move Modifier #4 - 800AEDE8 00??
Level 100 - 800AEE00 0064
Max PP: First Move - 800AEDFC 00FF
Max PP: Second Move - 800AEDFD 00FF
Max PP: Third Move - 800AEDFE 00FF
Max PP: Fourth Move - 800AEDFF 00FF
Type Modifier #1 - 800AEDE2 00??
Type Modifier #2 - 800AEDE3 00??

Second Pokemon Modifier:	
Pokemon Modifier - 800AEE30 00??
Max Health - 810AEE32 03E7 + 810AEE56 03E7
Max Attack - 810AEE58 03E7
Max Defense - 810AEE5A 03E7
Max Speed - 810AEE5C 03E7
Max Special - 810AEE5E 03E7
Move Modifier #1 - 800AEE39 00??
Move Modifier #2 - 800AEE3A 00??
Move Modifier #3 - 800AEE3B 00??
Move Modifier #4 - 800AEE3C 00??
Level 100 - 800AEE54 0064
Max PP: First Move - 800AEE50 00FF
Max PP: Second Move - 800AEE51 00FF
Max PP: Third Move - 800AEE52 00FF
Max PP: Fourth Move - 800AEE53 00FF
Type Modifier #1 - 800AEE36 00??
Type Modifier #2 - 800AEE37 00??

Third Pokemon Modifier:
Pokemon Modifier - 800AEE84 00??
Max Health - 810AEE86 03E7 + 810AEEAA 03E7
Max Attack - 810AEEAC 03E7
Max Defense - 810AEEAE 03E7
Max Speed - 810AEEB0 03E7
Max Special - 810AEEB2 03E7
Move Modifier #1 - 800AEE8D 00??
Move Modifier #2 - 800AEE8E 00??
Move Modifier #3 - 800AEE8F 00??
Move Modifier #4 - 800AEE90 00??
Level 100 - 800AEEA8 0064
Max PP: First Move - 800AEEA4 00FF
Max PP: Second Move - 800AEEA5 00FF
Max PP: Third Move - 800AEEA6 00FF
Max PP: Fourth Move - 800AEEA7 00FF
Type Modifier #1 - 800AEE8A 00??
Type Modifier #2 - 800AEE8B 00??

Fourth Pokemon Modifier:	
Pokemon Modifier - 800AEED8 00??
Max Health - 810AEEDA 03E7 + 810AEEFE 03E7
Max Attack - 810AEF00 03E7
Max Defense - 810AEF02 03E7
Max Speed - 810AEF04 03E7
Max Special - 810AEF06 03E7
Move Modifier #1 - 800AEEE1 00??
Move Modifier #2 - 800AEEE2 00??
Move Modifier #3 - 800AEEE3 00??
Move Modifier #4 - 800AEEE4 00??
Level 100 - 800AEEFC 0064
Max PP: First Move - 800AEEF8 00FF
Max PP: Second Move - 800AEEF9 00FF
Max PP: Third Move - 800AEEFA 00FF
Max PP: Fourth Move - 800AEEFB 00FF
Type Modifier #1	800AEEDE 00??
Type Modifier #2	800AEEDF 00??
	
Fifth Pokemon Modifier:		
Pokemon Modifier - 800AEF2C 00??
Max Health - 810AEF2E 03E7 + 810AEF52 03E7
Max Attack - 810AEF54 03E7
Max Defense - 810AEF56 03E7
Max Speed - 810AEF58 03E7
Max Special - 810AEF5A 03E7
Move Modifier #1 - 800AEF35 00??
Move Modifier #2 - 800AEF36 00??
Move Modifier #3 - 800AEF37 00??
Move Modifier #4 - 800AEF38 00??
Level 100 - 800AEF50 0064
Max PP: First Move - 800AEF4C 00FF
Max PP: Second Move - 800AEF4D 00FF
Max PP: Third Move - 800AEF4E 00FF
Max PP: Fourth Move - 800AEF4F 00FF
Type Modifier #1 - 800AEF32 00??
Type Modifier #2 - 800AEF33 00??

Sixth Pokemon Modifier:	
Pokemon Modifier - 800AEF80 00??
Max Health - 810AEF82 03E7 + 810AEFA6 03E7
Max Attack - 810AEFA8 03E7
Max Defense - 810AEFAA 03E7
Max Speed - 810AEFAC 03E7
Max Special - 810AEFAE 03E7
Move Modifier #1 - 800AEF89 00??
Move Modifier #2 - 800AEF8A 00??
Move Modifier #3 - 800AEF8B 00??
Move Modifier #4 - 800AEF8C 00??
Level 100 - 800AEFA4 0064
Max PP: First Move - 800AEFA0 00FF
Max PP: Second Move - 800AEFA1 00FF
Max PP: Third Move - 800AEFA2 00FF
Max PP: Fourth Move - 800AEFA3 00FF
Type Modifier #1 - 800AEF86 00??
Type Modifier #2 - 800AEF87 00??
	
All Pokemon Are Level 100 (GS 3.0 Or Higher Needed!):
50000654 0000 + 800AEE00 0064	

All Pokemon Have Max HP (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AEDDE 03E7 + 50000654 0000 + 810AEE02 03E7	

All Pokemon Have Max Attack (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AEE04 03E7	

All Pokemon Have Max Defense (GS 3.0 Or Higher Needed!): 
50000654 0000 + 810AEE06 03E7	

All Pokemon Have Max Speed (GS 3.0 Or Higher Needed!): 
50000654 0000 + 810AEE08 03E7	

All Pokemon Have Max Special (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AEE0A 03E7

--------------
Player 2 Codes
--------------
First Pokemon Modifier:
Pokemon Modifier - 800AF024 00??
Max Health - 810AF026 03E7 + 810AF04A 03E7
Max Attack - 810AF04C 03E7
Max Defense - 810AF04E 03E7
Max Speed - 810AF050 03E7
Max Special - 810AF052 03E7
Move Modifier #1 - 800AF02D 00??
Move Modifier #2 - 800AF02E 00??
Move Modifier #3 - 800AF02F 00??
Move Modifier #4 - 800AF030 00??
Level 100 - 800AF048 0064
Max PP: First Move - 800AF044 00FF
Max PP: Second Move - 800AF045 00FF
Max PP: Third Move - 800AF046 00FF
Max PP: Fourth Move - 800AF047 00FF
Type Modifier #1 - 800AF02A 00??
Type Modifier #2 - 800AF02B 00??

Second Pokemon Modifier:
Pokemon Modifier - 800AF078 00??
Max Health - 810AF07A 03E7 + 810AF09E 03E7
Max Attack - 810AF0A0 03E7
Max Defense - 810AF0A2 03E7
Max Speed - 810AF0A4 03E7
Max Special - 810AF0A6 03E7
Move Modifier #1 - 800AF081 00??
Move Modifier #2 - 800AF082 00??
Move Modifier #3 - 800AF083 00??
Move Modifier #4 - 800AF084 00??
Level 100 - 800AF09C 0064
Max PP: First Move - 800AF098 00FF
Max PP: Second Move - 800AF099 00FF
Max PP: Third Move - 800AF09A 00FF
Max PP: Fourth Move - 800AF09B 00FF
Type Modifier #1 - 800AF07E 00??
Type Modifier #2 - 800AF07F 00??

Third Pokemon Modifier:
Pokemon Modifier - 800AF0CC 00??
Max Health - 810AF0CE 03E7 + 810AF0F2 03E7
Max Attack - 810AF0F4 03E7
Max Defense - 810AF0F6 03E7
Max Speed - 810AF0F8 03E7
Max Special - 810AF0FA 03E7
Move Modifier #1 - 800AF0D5 00??
Move Modifier #2 - 800AF0D6 00??
Move Modifier #3 - 800AF0D7 00??
Move Modifier #4 - 800AF0D8 00??
Level 100 - 800AF0F0 0064
Max PP: First Move - 800AF0EC 00FF
Max PP: Second Move - 800AF0ED 00FF
Max PP: Third Move - 800AF0EE 00FF
Max PP: Fourth Move - 800AF0EF 00FF
Type Modifier #1 - 800AF0D2 00??
Type Modifier #2 - 800AF0D3 00??

Fourth Pokemon Modifier:
Pokemon Modifier - 800AF120 00??
Max Health - 810AF122 03E7 + 810AF146 03E7
Max Attack - 810AF148 03E7
Max Defense - 810AF14A 03E7
Max Speed - 810AF14C 03E7
Max Special - 810AF14E 03E7
Move Modifier #1 - 800AF129 00??
Move Modifier #2 - 800AF12A 00??
Move Modifier #3 - 800AF12B 00??
Move Modifier #4 - 800AF12C 00??
Level 100 - 800AF144 0064
Max PP: First Move - 800AF140 00FF
Max PP: Second Move - 800AF141 00FF
Max PP: Third Move - 800AF142 00FF
Max PP: Fourth Move - 800AF143 00FF
Type Modifier #1 - 800AF126 00??
Type Modifier #2 - 800AF127 00??

Fifth Pokemon Modifier:
Pokemon Modifier - 800AF174 00??
Max Health - 810AF176 03E7 + 810AF19A 03E7
Max Attack - 810AF19C 03E7
Max Defense - 810AF19E 03E7
Max Speed - 810AF1A0 03E7
Max Special - 810AF1A2 03E7
Move Modifier #1 - 800AF17D 00??
Move Modifier #2 - 800AF17E 00??
Move Modifier #3 - 800AF17F 00??
Move Modifier #4 - 800AF180 00??
Level 100 - 800AF198 0064
Max PP: First Move - 800AF194 00FF
Max PP: Second Move - 800AF195 00FF
Max PP: Third Move - 800AF196 00FF
Max PP: Fourth Move - 800AF197 00FF
Type Modifier #1	800AF17A 00??
Type Modifier #2	800AF17B 00??

Sixth Pokemon Modifier:
Pokemon Modifier - 800AF1C8 00??
Max Health - 810AF1CA 03E7 + 810AF1EE 03E7
Max Attack - 810AF1F0 03E7
Max Defense - 810AF1F2 03E7
Max Speed - 810AF1F4 03E7
Max Special - 810AF1F6 03E7
Move Modifier #1 - 800AF1D1 00??
Move Modifier #2 - 800AF1D2 00??
Move Modifier #3 - 800AF1D3 00??
Move Modifier #4 - 800AF1D4 00??
Level 100 - 800AF1EC 0064
Max PP: First Move - 800AF1E8 00FF
Max PP: Second Move - 800AF1E9 00FF
Max PP: Third Move - 800AF1EA 00FF
Max PP: Fourth Move - 800AF1EB 00FF
Type Modifier #1 - 800AF1CE 00??
Type Modifier #2 - 800AF1CE 00??

All Pokemon Are Level 100 (GS 3.0 Or Higher Needed!):
50000654 0000 + 800AF048 0064	

All Pokemon Have Max HP (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AF026 03E7 + 50000654 0000 + 810AF04A 03E7	

All Pokemon Have Max Attack (GS 3.0 Or Higher Needed!):	
50000654 0000 + 810AF04C 03E7	

All Pokemon Have Max Defense (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AF04E 03E7	

All Pokemon Have Max Speed (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AF050 03E7	

All Pokemon Have Max Special (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AF052 03E7	

------------------------------
Digits for Type Modifier Codes
------------------------------
00 - Normal
01 - Fighting
02 - Flying
03 - Poison
04 - Ground
05 - Rock
06 - Flying
07 - Bug
08 - Ghost
09 - Fire
0A - Water
0B - Grass
0C - Electric
0D - Psychic
0E - Ice

------------------------------
Digits for Move Modifier Codes
------------------------------	
00 - Nothing 
01 - Pound 
02 - Karate Chop 
03 - Double Slap 
04 - Comet Punch 
05 - Mega Punch 
06 - Pay Day 
07 - Fire Punch 
08 - Ice Punch 
09 - Thunder Punch 
0A - Scratch 
0B - Vice Grip 
0C - Guillotine 
0D - Razor Wind 
0E - Swords Dance 
0F - Cut 
10 - Gust 
11 - Wing Attack 
12 - Whirl Wind 
13 - Fly 
14 - Bird 
15 - Slam 
16 - Vine Whip 
17 - Stomp 
18 - Double Kick 
19 - Mega Kick 
1A - Jump Kick 
1B - Rolling Kick 
1C - Sand Attack 
1D - Head Butt 
1E - Horn Attack 
1F - Fury Attack 
20 - Horn Drill 
21 - Tackle 
22 - Body Slam 
23 - Wrap 
24 - Take Down 
25 - Thrash 
26 - Double Edge 
27 - Tail Whip 
28 - Poison Sting 
29 - Twineedle 
2A - Pin Missile 
2B - Leer 
2C - Bite 
2D - Growl 
2E - Roar 
2F - Sing 
30 - Supersonic 
31 - Sonicboom 
32 - Disable 
33 - Acid 
34 - Ember 
35 - Flamethrower 
36 - Mist 
37 - Water Gun 
38 - Hydro Pump 
39 - Surf 
3A - Ice Beam 
3B - Blizzard 
3C - Psybeam 
3D - Bubblebeam 
3E - Aurora Beam 
3F - Hyper Beam 
40 - Peck 
41 - Drill Peck 
42 - Submission 
43 - Low Kick 
44 - Counter 
45 - Seismic Toss 
46 - Strength 
47 - Absorb 
48 - Mega Drain 
49 - Leech Seed 
4A - Growth 
4B - Razor Leaf 
4C - Solar Beam 
4D - Poisonpowder 
4E - Stun Spore 
4F - Sleep Powder 
50 - Petal Dance 
51 - String Shot 
52 - Dragon Rage 
53 - Fire Spin 
54 - Thundershock 
55 - Thunderbolt 
56 - Thunder Wave 
57 - Thunder 
58 - Rock Throw 
59 - Earthquake 
5A - Fissure 
5B - Dig 
5C - Toxic 
5D - Confusion 
5E - Psychic 
5F - Hypnosis 
60 - Meditate 
61 - Agility 
62 - Quick Attack 
63 - Rage 
64 - Teleport 
65 - Night Shade 
66 - Mimic 
67 - Screech 
68 - Double Team 
69 - Recover 
6A - Harden 
6B - Minimize 
6C - Smoke Screen 
6D - Confuse Ray 
6E - Withdraw 
6F - Defense Curl 
70 - Barrier 
71 - Light Screen 
72 - Haze 
73 - Reflect 
74 - Focus Energy 
75 - Hide 
76 - Metronome 
77 - Mirror Move 
78 - Selfdestruct 
79 - Egg Bomb 
7A - Lick 
7B - Smog 
7C - Sludge 
7D - Bone Club 
7E - Fire Blast 
7F - Waterfall 
80 - Clamp 
81 - Swift 
82 - Skull Bash 
83 - Spike Cannon 
84 - Constrict 
85 - Amnesia 
86 - Kinesis 
87 - Softboiled 
88 - Hi Jump Kick 
89 - Glare 
8A - Dream Eater 
8B - Poison Gas 
8C - Barrage 
8D - Leech Life 
8E - Lovely Kiss 
8F - Sky Attack 
90 - Transform 
91 - Bubble 
92 - Dizzy Punch 
93 - Spore 
94 - Flash 
95 - Psywave 
96 - Splash 
97 - Acid Armor 
98 - Crabhammer 
99 - Explosion 
9A - Fury Swipes 
9B - Bonemerang 
9C - Rest 
9D - Rock Slide 
9E - Hyper Fang 
9F - Sharpen 
A0 - Conversion 
A1 - Tri Attack 
A2 - Super Fang 
A3 - Slash 
A4 - Substitute 
A5 - Struggle		

=======================================================================
14)   TIPS / TRICKS
=======================================================================
Here are some tips and tricks for the game.

New Title Screen
By: GameSages
Beat both the Gym Leader Castle and Stadium modes to change the title screen 
(in addition to the map mode). The new title shows depict Pikachu, Blastoise, 
Charizard, Venusaur and Mewtwo.

R-2 Mode
By: GameSages
To get the secret R-2 Mode (as well as a brand-new title screen) defeat Mewtwo 
after you have beaten the Stadium Mode and Gym Leader Castle Mode. You will 
now see the final credits sequence, which will unlock the harder R-2 Mode and 
all new battles. You can toggle between R-2 and Regular Mode at the start-up 
screen by pressing C-Right.

Hyper CPU (Kids Club)
By: GameSages
To unlock this hidden difficulty setting, select a single-player game against 
three CPU-controlled opponents. You need to win the "Who's the Best?" 
challenge five times in a row on HARD difficulty. This will open up the new 
HYPER difficulty setting for the CPU players.

Alternate Pokemon Colors
By: GameSages
Did you ever notice how some of the Pokemon that appear in Pokemon Stadium 
have different colors? The secret to the color variations lie in the names you 
give your Pokemon as well as your trainer ID number (assigned to you in 
Pokemon Blue, Red or Yellow, whenever you start a new game). While there are a 
few secret names that change only certain Pokemon's colors, there are a few 
naming tricks that result in different color variations. For example: 

- Use only lower caps (i.e.: poliwhirl) 
- Reverse the syllables (i.e.: DRILLBEE) 
- Abridge the names (i.e.: Pika) 

Emulation Speed Upgrades
By: GameSages
NOTE: I've been told that it doesn't matter which cup you win first to get the 
Doduo Mode.

There are two secret speed upgrades to the GB Tower Game Boy emulator that let 
you play Pokemon Red, Blue, and Yellow at much higher speeds: 

Doduo Mode: Beat the Poke Cup. Once you have won all the Poke Cup tournaments, 
the GB Tower changes into Doduo GB Tower and a Doduo sticker appears on the 
Game Boy. The Doduo upgrade doubles the speed of the game play when playing 
the Game Boy game on your N64. 

Dodrio Mode: Play the Game Boy games at hyper speed with this alternate speed 
settings. To get it, you need to beat the Prime Cup (after you have already 
beaten the Poke Cup).

You can switch between the different GB Tower speed settings during gameplay 
by pressing C-Right.

Rotate Pokemon in Pokedex
When you view a Pokemon entry in the Pokedex, you can use the Control Pad to 
rotate the Pokemon. Once you stop using the Control Pad, the Pokemon will 
begin to rotate on its own again.

Are Pokemon Really Asleep?
First, have a Pokemon fall asleep with Hypnosis, Sleep Powder, etc. Now try to 
switch the Pokemon with another one. Before the sleeping Pokemon leaves, its 
eyes will be open!

Toxic/Leech Seed Attack
Most people already know this, but I'll mention again. Get a Pokemon that 
knows Toxic and Leech Seed. When in battle, use Leech Seed and Toxic on the 
enemy. Now, you will receive more and more HP after each turn!

Train Lower Level Pokemon
Instead of going after that high-level Pokemon, try to catch the same one but 
at a much lower level. Now train the creature to what level you want it to be. 
The stats of the trained one will be higher than the high-level wild Pokemon.

Extra Stickers
By: Filpika182
If you beat Mewtwo in Round 2, you'll unlock some rare stickers. Go into the 
Gallery, then hold down the L and R buttons and move to the cursor to "Print". 
It'll switch to "Bonus", allowing you to print out the screen backgrounds from 
the game at a Pokemon Snap Station.

Different Pikachu Animation (Gallery)
By: Shuriken-Zero
If you try to take a picture of the Pikachu you received in the Yellow 
version, he'll smile and wave at you instead of doing the generic lightning 
shock animation.

=======================================================================
15)   CREDITS
=======================================================================
This section is to recognize sites, people, etc. who have contributed to 
this FAQ. 

Corrections: 
Robbie Goodman
Nightwolf
Pikachoo

Tips/Tricks:
GameSages (http://sages.ign.com)
Filpika182
Weedle Master
dturner857
Shuriken-Zero

GameShark Codes:
GSCCC (www.cmgsccc.com)

Other Information:
David Webb
Filpika182
Xcom50
Zer0Lit
Nintendo Player's Guide

=======================================================================
16)   CONTACT / LEGAL INFORMATION
=======================================================================
---------------------
Copyright Information
--------------------- 
(c) Copyright 2000-2001 MetroidMoo 
  This FAQ cannot be distributed in books, magazines, etc. or in any 
other form of printed or electronic media in any way. It may not be 
given away as some sort of prize or bonus with a purchase, and it may 
not be used for promotional or profitable purposes.
  Any characters, names, or other objects are copyright their 
respective companies. This document and its author are in no way 
affiliated with any company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: metroidmoo@earthlink.net

  Before you e-mail me a question, make sure you've looked through 
the FAQ to see if your question is answered. If you send me a question 
that is answered in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
  If you wish to use this guide on your site, you may post it without
my permission AS LONG AS this document is NOT changed in any way, 
shape, or form. The latest version of this guide can always be found 
at GameFAQs (www.gamefaqs.com) or Video Game Strategies 
(http://vgstrategies.about.com).

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