FAQ - Guide for Railroad Tycoon 2
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RT2 FAQ 1. Introduction 1.1 Forward Railroad Tycoon II is a complex strategy game with a lot of diverse, interlocking systems. The way these elements work together and off each other deeply affects how the game plays. Understanding some of these elements will help the player enjoy the game more. There have been a lot of people clamoring for some sort of FAQ, particularly since the European version of the game was initially sold with a misprinted manual. I waited for a while to see if some one would start one, and then having some free time one morning decided to at least get one started. 1.2 About this FAQ This is version 0.2 of the Unofficial Railroad Tycoon II FAQ (RT2 FAQ). Version 0.1 was scrapped when I realized that I had just reproduced the manual, and then the document could be used as a proxy for those who had obtained their copy of the game illegally. I think it is a fairly complete outline of the game, however, and so included its index in the Misc. section of this FAQ. This FAQ is not written or supported by PopTop, Gathering of Developers, or any other person or company connected to the publishing of RT2. It is an unofficial document written by a third-party user. This FAQ deals exclusively with game play issues, and does not address any technical problems, bugs or patches, except where patches may contain features that affect gameplay. This FAQ also does not, in this version, deal with the editor. 1.3 Obtaining this FAQ Of course, if you're reading this, you've already found it . . . Via Usenet: This FAQ will be posted on comp.sys.ibm.pc.games.strategic on the first of every month. The subject heading will be "RT2FAQ v*.*" with the * indicating the current version number. Via the World Wide Web: The latest version of this FAQ should be obtainable at The Surveyors' Office website, at http://hompage.davesworld.net/~kiyote23/tso/faq.html. Versions of this FAQ may also be found at different RT2 fan websites. 1.4 Adding to the FAQ Several sections of the FAQ maybe marked with [blank], indicating an area where information is needed. To help improve the FAQ, send your addition to firstname.lastname@example.org. Please include your name and email for inclusion in the acknowledgement list. All submissions become the property of the FAQ. Right now, the FAQ desperately needs filling in. If you have any questions and/or answers that you feel should be in the FAQ, please email them in. Also, this is my first FAQ. If you have any comments/suggestions/criticisms about the format, structure or content, feel free to send those in as well. 1.5 Acknowledgements The original Railroad Tycoon was written by Sid Meier and Bruce Shelley, and was published by Microprose. Railroad Tycoon II was written by PopTop Software and published by Gathering of Developers. This FAQ was written by Peter Birk, email@example.com 1.6 Accurate Information While a concerted effort has been made in respect to veracity and accuracy, no guarantee is made regarding the data contained in this document. If an error is found, please contact the FAQ maintainer, listed in section 1.4. 1.7 The format of this FAQ This FAQ uses a format pretty much standard to FAQs across the net. Right now, I'm cribbing it from the Unofficial Civ2 FAQ, written by Edward Kenworthy, who acknowledges he was cribbing his from Hank Leukart's Doom FAQ. This FAQ should be available in ASCII text, HTML, and MS-Word formats. 2. Game Elements 2.1 System Requirements To play Railroad Tycoon II, you will need at least: * Pentium 133 or greater * 16 MB RAM * 4x CD-ROM * 1024 x 768 capable video card and monitor * 130 MB free hard disk space * 28.8 modem (for Internet multiplay) The game only runs at a 1024 x 768 resolution, and can't be run at any lower resolution. 2.2 Infrastructure 2.2.1 Track 220.127.116.11 Rail Placement-- To lay track, select the appropriate button on the main screen or use the hotkey "T". The pointer icon will change, as will the list box. Select the type track desired in the list box, then move the pointer to where you would like the section of track to begin. Press the left button and hold it down as you drag the track. 18.104.22.168 Auto leveling-As you drag the track through hilly or mountainous areas, you will notice the grade indicators giving various readings in red and yellow. As you move the line of track through, the track will automatically "level" certain sections of the grade slightly to gradually even the grade of the entire length. 22.214.171.124 Canceling track laying-Press the Esc key once while holding down the left button to cancel that line of rail. Be sure to let up on the button after pressing Esc, not while you press it, or else the track will be laid. 126.96.36.199 Electric track-The entire length, from station to station must be electrified for an electric train to make its route. The train will check this before it leaves the station, and if there is a break, it will not leave, displaying "Cannot reach station" in its status in the list box. Often, when you are upgrading a section of track to electric track, and you pass over a bridge and also upgrade that bridge, only the bridge will be upgraded, not the track. You'll need to upgrade the section of track on the bridge to electric separately. 2.2.2 Stations 188.8.131.52 Connecting cities-As of patch version 1.02, when a station will connect a city, the cities name will read "connected" underneath when either a new station highlighted circle passes over it, or when a the pointer is over an existing station to highlight its effective area. A "connected" city meets certain scenario conditions, and has no other real effect on gameplay. 184.108.40.206 Selling station improvements-You cannot sell back station improvements once you've purchased them. 2.2.3 Engines [blank] 2.3 Industries 2.3.1.Supply/Demand [blank] 2.3.2 Distance/Time [blank] 2.3.3 Purchasing Industries [blank] 2.3.4 Cargo types [blank] 2.4 Consumer Base 2.4.1 Goodwill [blank] 2.4.2 Track/Train Rights [blank] 2.5 Financial 2.5.1 Personal Finances [blank] 220.127.116.11 Cash [blank] 18.104.22.168 Stock [blank] 22.214.171.124 Purchasing Power [blank] 2.5.2 Company Finances [blank] 2.5.3 Stock Market [blank] 126.96.36.199 Buying on margin [blank] 188.8.131.52 Short selling [blank] 3. Strategies [blank] 4. Multiplayer [blank] 5. Misc. 5.1 Index of RT2 FAQ v0.1 Railroad Tycoon II FAQ 1. Introduction 1.1 Forward 1.2 About this document 1.3 Acknowledgements 1.4 Caveat Imperator 1.5 The format of this FAQ 1.6 Adding to the FAQ 2. Interface 2.1 Shared elements 2.1.1 Hotkeys 2.1.2 Mouse interface 2.1.3 Main screen 184.108.40.206 Buttons 220.127.116.11 Windows 18.104.22.168.1 Map/Radar Window 22.214.171.124.2 List box 126.96.36.199.3 Display box 2.2 Game specific elements 2.2.1 Game buttons 2.2.2 Game screens 188.8.131.52 List/Detail 184.108.40.206.1 List box tabs 220.127.116.11 Station 18.104.22.168 Train 22.214.171.124 Player 126.96.36.199 Company 188.8.131.52 Stock Market 2.3 Editor specific elements 2.3.1 Buttons 2.3.2 List box features 2.3.3 Game elements carry-over 3. Game Elements 3.1 Infrastructure 3.1.1 Rail lines 3.1.2 Stations 3.1.3 Engines 3.2 Cargo 3.2.1 Supply/Demand 3.2.2 Time/Distance Sensitivity 184.108.40.206 Days to Delivery 3.2.3 Cargo Types 3.3 Industry 3.3.1 Industry production 220.127.116.11 Industrial dependencies 3.3.2 Industry value 3.3.3 Purchasing Industries 3.3.4 Industry buildings 3.4 Consumer base 3.4.1 Goodwill 3.4.2 Territory rights 3.5 Finances 3.5.1 Personal 3.5.2 Company 3.5.3 Stock Market 18.104.22.168 Buying on Margin 22.214.171.124 Selling Short 4. Multiplayer 4.1 Set Up 4.2 Protocols 4.2.1 TCP/IP 4.2.2 IPX 4.2.3 Modem 4.2.4 Serial 4.2.5 Misc. 5. Strategies 5.1 Please submit strategies 6. Map editing/Creation 6.1 Base map creation 6.1.1 From Scratch 6.1.2 Importing images 126.96.36.199 Image file format 188.8.131.52.1 Obtaining grey-scale images 184.108.40.206.2 Creating grey-scale images 220.127.116.11.2.1 Known utility programs 18.104.22.168.2.2 Known locations of resources 22.214.171.124.2.3 How-tos 6.2 Editing maps 6.2.1 Main screen buttons 126.96.36.199 Raise/Lower Ground 188.8.131.52.1 Raise or Lower ground 184.108.40.206.2 Smooth out an area 220.127.116.11.3 Lower an area to sea level 18.104.22.168 Paint Terrain 22.214.171.124.1 Palette 126.96.36.199.2 Solid 188.8.131.52.3 Mix 184.108.40.206 Fill Terrain 220.127.116.11.1 Palette 18.104.22.168.2 All 22.214.171.124.3 Adj 126.96.36.199.4 Match 188.8.131.52.5 Above 184.108.40.206.6 Below 220.127.116.11 Add Trees 18.104.22.168 Territories 22.214.171.124.1 Territory set up 126.96.36.199.1.1 Name 188.8.131.52.1.2 Default goodwill 184.108.40.206.1.3 Border visible 220.127.116.11.1.4 Allow separate rights purchases 18.104.22.168.1.5 Buyable 22.214.171.124.2 Territory creation 126.96.36.199.3 Territory removal 188.8.131.52 Build new building 184.108.40.206.1 Add city 220.127.116.11.1.1 General 18.104.22.168.1.2 Industry 22.214.171.124.1.2.1 Industry weighing 126.96.36.199.2 Add region 188.8.131.52.2.1 defining area of a region 184.108.40.206.3 Add label 220.127.116.11.4 Lay river 18.104.22.168.4.1 Bridgeable water 22.214.171.124.5 Reserve cells 126.96.36.199.6 Buildings 188.8.131.52 Undo 184.108.40.206 Game buttons 220.127.116.11 Map options 18.104.22.168.1 General 22.214.171.124.2 Events 126.96.36.199.2.1 Scripting 188.8.131.52.2.2 Trigger/Effect list 184.108.40.206.3 Map properties 220.127.116.11.3.1 Players 18.104.22.168.3.2 Player pool 22.214.171.124.3.3 Managers 126.96.36.199.3.4 Economy 188.8.131.52.3.5 Engines 184.108.40.206.3.6 Industries 220.127.116.11.3.7 Restrictions 18.104.22.168.3.8 Ports 6.3 Scenarios 6.3.1 Events 22.214.171.124 Win/loss criteria 126.96.36.199 Occurrences 188.8.131.52 Display 184.108.40.206.1 Dialog 220.127.116.11.2 Newspaper 18.104.22.168.3 Choice 6.3.2 Briefing 6.4 How-tos 7. Misc. 7.1 Other sources of information 7.2 Other sources of information on the Internet 7.3 Publisher info 7.4 Clans/Corporations -- k23@TSO The Surveyors' Office == http://homepage.davesworld.net/~kiyote23/tso/