FAQ - Guide for Railroad Tycoon 2
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RT2 FAQ 1. Introduction 1.1 Forward Railroad Tycoon II is a complex strategy game with a lot of diverse, interlocking systems. The way these elements work together and off each other deeply affects how the game plays. Understanding some of these elements will help the player enjoy the game more. There have been a lot of people clamoring for some sort of FAQ, particularly since the European version of the game was initially sold with a misprinted manual. I waited for a while to see if some one would start one, and then having some free time one morning decided to at least get one started. 1.2 About this FAQ This is version 0.2 of the Unofficial Railroad Tycoon II FAQ (RT2 FAQ). Version 0.1 was scrapped when I realized that I had just reproduced the manual, and then the document could be used as a proxy for those who had obtained their copy of the game illegally. I think it is a fairly complete outline of the game, however, and so included its index in the Misc. section of this FAQ. This FAQ is not written or supported by PopTop, Gathering of Developers, or any other person or company connected to the publishing of RT2. It is an unofficial document written by a third-party user. This FAQ deals exclusively with game play issues, and does not address any technical problems, bugs or patches, except where patches may contain features that affect gameplay. This FAQ also does not, in this version, deal with the editor. 1.3 Obtaining this FAQ Of course, if you're reading this, you've already found it . . . Via Usenet: This FAQ will be posted on comp.sys.ibm.pc.games.strategic on the first of every month. The subject heading will be "RT2FAQ v*.*" with the * indicating the current version number. Via the World Wide Web: The latest version of this FAQ should be obtainable at The Surveyors' Office website, at http://hompage.davesworld.net/~kiyote23/tso/faq.html. Versions of this FAQ may also be found at different RT2 fan websites. 1.4 Adding to the FAQ Several sections of the FAQ maybe marked with [blank], indicating an area where information is needed. To help improve the FAQ, send your addition to [email protected] Please include your name and email for inclusion in the acknowledgement list. All submissions become the property of the FAQ. Right now, the FAQ desperately needs filling in. If you have any questions and/or answers that you feel should be in the FAQ, please email them in. Also, this is my first FAQ. If you have any comments/suggestions/criticisms about the format, structure or content, feel free to send those in as well. 1.5 Acknowledgements The original Railroad Tycoon was written by Sid Meier and Bruce Shelley, and was published by Microprose. Railroad Tycoon II was written by PopTop Software and published by Gathering of Developers. This FAQ was written by Peter Birk, [email protected] 1.6 Accurate Information While a concerted effort has been made in respect to veracity and accuracy, no guarantee is made regarding the data contained in this document. If an error is found, please contact the FAQ maintainer, listed in section 1.4. 1.7 The format of this FAQ This FAQ uses a format pretty much standard to FAQs across the net. Right now, I'm cribbing it from the Unofficial Civ2 FAQ, written by Edward Kenworthy, who acknowledges he was cribbing his from Hank Leukart's Doom FAQ. This FAQ should be available in ASCII text, HTML, and MS-Word formats. 2. Game Elements 2.1 System Requirements To play Railroad Tycoon II, you will need at least: * Pentium 133 or greater * 16 MB RAM * 4x CD-ROM * 1024 x 768 capable video card and monitor * 130 MB free hard disk space * 28.8 modem (for Internet multiplay) The game only runs at a 1024 x 768 resolution, and can't be run at any lower resolution. 2.2 Infrastructure 2.2.1 Track 188.8.131.52 Rail Placement-- To lay track, select the appropriate button on the main screen or use the hotkey "T". The pointer icon will change, as will the list box. Select the type track desired in the list box, then move the pointer to where you would like the section of track to begin. Press the left button and hold it down as you drag the track. 184.108.40.206 Auto leveling-As you drag the track through hilly or mountainous areas, you will notice the grade indicators giving various readings in red and yellow. As you move the line of track through, the track will automatically "level" certain sections of the grade slightly to gradually even the grade of the entire length. 220.127.116.11 Canceling track laying-Press the Esc key once while holding down the left button to cancel that line of rail. Be sure to let up on the button after pressing Esc, not while you press it, or else the track will be laid. 18.104.22.168 Electric track-The entire length, from station to station must be electrified for an electric train to make its route. The train will check this before it leaves the station, and if there is a break, it will not leave, displaying "Cannot reach station" in its status in the list box. Often, when you are upgrading a section of track to electric track, and you pass over a bridge and also upgrade that bridge, only the bridge will be upgraded, not the track. You'll need to upgrade the section of track on the bridge to electric separately. 2.2.2 Stations 22.214.171.124 Connecting cities-As of patch version 1.02, when a station will connect a city, the cities name will read "connected" underneath when either a new station highlighted circle passes over it, or when a the pointer is over an existing station to highlight its effective area. A "connected" city meets certain scenario conditions, and has no other real effect on gameplay. 126.96.36.199 Selling station improvements-You cannot sell back station improvements once you've purchased them. 2.2.3 Engines [blank] 2.3 Industries 2.3.1.Supply/Demand [blank] 2.3.2 Distance/Time [blank] 2.3.3 Purchasing Industries [blank] 2.3.4 Cargo types [blank] 2.4 Consumer Base 2.4.1 Goodwill [blank] 2.4.2 Track/Train Rights [blank] 2.5 Financial 2.5.1 Personal Finances [blank] 188.8.131.52 Cash [blank] 184.108.40.206 Stock [blank] 220.127.116.11 Purchasing Power [blank] 2.5.2 Company Finances [blank] 2.5.3 Stock Market [blank] 18.104.22.168 Buying on margin [blank] 22.214.171.124 Short selling [blank] 3. Strategies [blank] 4. Multiplayer [blank] 5. Misc. 5.1 Index of RT2 FAQ v0.1 Railroad Tycoon II FAQ 1. Introduction 1.1 Forward 1.2 About this document 1.3 Acknowledgements 1.4 Caveat Imperator 1.5 The format of this FAQ 1.6 Adding to the FAQ 2. Interface 2.1 Shared elements 2.1.1 Hotkeys 2.1.2 Mouse interface 2.1.3 Main screen 126.96.36.199 Buttons 188.8.131.52 Windows 184.108.40.206.1 Map/Radar Window 220.127.116.11.2 List box 18.104.22.168.3 Display box 2.2 Game specific elements 2.2.1 Game buttons 2.2.2 Game screens 22.214.171.124 List/Detail 126.96.36.199.1 List box tabs 188.8.131.52 Station 184.108.40.206 Train 220.127.116.11 Player 18.104.22.168 Company 22.214.171.124 Stock Market 2.3 Editor specific elements 2.3.1 Buttons 2.3.2 List box features 2.3.3 Game elements carry-over 3. Game Elements 3.1 Infrastructure 3.1.1 Rail lines 3.1.2 Stations 3.1.3 Engines 3.2 Cargo 3.2.1 Supply/Demand 3.2.2 Time/Distance Sensitivity 126.96.36.199 Days to Delivery 3.2.3 Cargo Types 3.3 Industry 3.3.1 Industry production 188.8.131.52 Industrial dependencies 3.3.2 Industry value 3.3.3 Purchasing Industries 3.3.4 Industry buildings 3.4 Consumer base 3.4.1 Goodwill 3.4.2 Territory rights 3.5 Finances 3.5.1 Personal 3.5.2 Company 3.5.3 Stock Market 184.108.40.206 Buying on Margin 220.127.116.11 Selling Short 4. Multiplayer 4.1 Set Up 4.2 Protocols 4.2.1 TCP/IP 4.2.2 IPX 4.2.3 Modem 4.2.4 Serial 4.2.5 Misc. 5. Strategies 5.1 Please submit strategies 6. Map editing/Creation 6.1 Base map creation 6.1.1 From Scratch 6.1.2 Importing images 18.104.22.168 Image file format 22.214.171.124.1 Obtaining grey-scale images 126.96.36.199.2 Creating grey-scale images 188.8.131.52.2.1 Known utility programs 184.108.40.206.2.2 Known locations of resources 220.127.116.11.2.3 How-tos 6.2 Editing maps 6.2.1 Main screen buttons 18.104.22.168 Raise/Lower Ground 22.214.171.124.1 Raise or Lower ground 126.96.36.199.2 Smooth out an area 188.8.131.52.3 Lower an area to sea level 184.108.40.206 Paint Terrain 220.127.116.11.1 Palette 18.104.22.168.2 Solid 22.214.171.124.3 Mix 126.96.36.199 Fill Terrain 188.8.131.52.1 Palette 184.108.40.206.2 All 220.127.116.11.3 Adj 18.104.22.168.4 Match 22.214.171.124.5 Above 126.96.36.199.6 Below 188.8.131.52 Add Trees 184.108.40.206 Territories 220.127.116.11.1 Territory set up 18.104.22.168.1.1 Name 22.214.171.124.1.2 Default goodwill 126.96.36.199.1.3 Border visible 188.8.131.52.1.4 Allow separate rights purchases 184.108.40.206.1.5 Buyable 220.127.116.11.2 Territory creation 18.104.22.168.3 Territory removal 22.214.171.124 Build new building 126.96.36.199.1 Add city 188.8.131.52.1.1 General 184.108.40.206.1.2 Industry 220.127.116.11.1.2.1 Industry weighing 18.104.22.168.2 Add region 22.214.171.124.2.1 defining area of a region 126.96.36.199.3 Add label 188.8.131.52.4 Lay river 184.108.40.206.4.1 Bridgeable water 220.127.116.11.5 Reserve cells 18.104.22.168.6 Buildings 22.214.171.124 Undo 126.96.36.199 Game buttons 188.8.131.52 Map options 184.108.40.206.1 General 220.127.116.11.2 Events 18.104.22.168.2.1 Scripting 22.214.171.124.2.2 Trigger/Effect list 126.96.36.199.3 Map properties 188.8.131.52.3.1 Players 184.108.40.206.3.2 Player pool 220.127.116.11.3.3 Managers 18.104.22.168.3.4 Economy 22.214.171.124.3.5 Engines 126.96.36.199.3.6 Industries 188.8.131.52.3.7 Restrictions 184.108.40.206.3.8 Ports 6.3 Scenarios 6.3.1 Events 220.127.116.11 Win/loss criteria 18.104.22.168 Occurrences 22.214.171.124 Display 126.96.36.199.1 Dialog 188.8.131.52.2 Newspaper 184.108.40.206.3 Choice 6.3.2 Briefing 6.4 How-tos 7. Misc. 7.1 Other sources of information 7.2 Other sources of information on the Internet 7.3 Publisher info 7.4 Clans/Corporations -- [email protected] The Surveyors' Office == http://homepage.davesworld.net/~kiyote23/tso/