FAQ - Guide for Robo Pit
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Robo-Pit FAQ (PSX) version 1.0 Copyright 2001 Roman Kalinoski (Armored Core Expert) email@example.com Operator... RRRRRR OOOOOO BBBBBB OOOOOO PPPPPP III TTTTTT FFFFFF AA QQQQQQ RR RR OO OO BB BB OO OO PP PP III TT FF AAAA QQ QQ RR RR OO OO BB BB OO OO 000 PP PP III TT 000 FF AA AA QQ QQ RRRRRR OO OO BBBBB OO OO 00000 PPPPPP III TT 00000 FFFFFF AA AA QQ QQ RR RR OO OO BB BB OO OO 000 PP III TT 000 FF AAAAAA QQ QQ RR RR OO OO BB BB OO OO PP III TT FF AA AA QQ QQQ RR RR OOOOOO BBBBBB OOOOOO PP III TT FF AA AA QQQQQQ QQ Contents 1. Introduction 2. Robot Creation 3. Tactics 4. Beating Zio Gigas 5. Trivial Stuff 6. Next Update 7. Disclaimer 1. Introduction Robo-Pit is a widely overlooked, unique fighting game which could have revolutionized the genre, but failed to do so. It spawned a Japan-only sequel, but its populatity never reached any heights here in the states. The premise of the game is simple: You build a robot, and then you use it to destroy opposing robots in your quest to be number one in a massive tournament. There are more opponents in this game than most other fighting games, and they all are unique. 2. Robot Creation Building a robot is easy! All you have to do is select a body, then a face, then legs, and finally arms. However, your success depends on what parts you select. Here are the body parts, a brief rundown of their looks, and their stats. Body 1: Looks like a head with something sticking out of the back. POWER=500 WEIGHT=590 DEFENSE=015 Body 2: Looks like a diamond with slicked-back hair. POWER: 480 WEIGHT: 750 DEFENSE: 025 Body 3: Looks like a whale. POWER: 400 WEIGHT: 485 DEFENSE: 015 Body 4: It's a sphere. POWER: 350 WEIGHT: 375 DEFENSE: 010 Body 5: It's the sphere, with the back chopped off and a hand-looking thing put in its place. POWER: 800 WEIGHT: 820 DEFENSE: 020 Body 6: Looks like a vertical watermelon with a tail. POWER: 330 WEIGHT: 335 DEFENSE: 010 Body 7: Looks like either a guy with a mohawk or a stegosaurus. POWER: 450 WEIGHT: 545 DEFENSE: 015 Body 8: It's an oval with the top replaced with a lip, like on a mug. POWER: 550 WEIGHT: 595 DEFENSE: 010 Body 9: Looks like the head on a Gundam(R). POWER: 520 WEIGHT: 635 DEFENSE: 010 Body 10: Looks like the head of a demon. POWER: 460 WEIGHT: 620 DEFENSE: 015 Body 11: Looks like an insect head. POWER: 550 WEIGHT: 600 DEFENSE: 015 Body 12: Looks like a horizontal sea anenomae. POWER: 720 WEIGHT: 680 DEFENSE: 010 Body 13: It looks like a bomb. Cool. POWER: 630 WEIGHT: 495 DEFENSE: 005 Body 14: A rabbit head. POWER: 430 WEIGHT: 580 DEFENSE: 020 Body 15: A pineapple head. POWER: 620 WEIGHT: 460 DEFENSE: 005 Power: Determines special attack. >500 = beam, <500 = shockwave. Weight: Determines special attack 2. >500 = flying somersault, <500 = spinning attack. Choosing a face is easy. Just choose one that looks cool. Legs are a different matter. Here's a rundown of the legs. Legs 1: Light humanoid legs. SPEED: 080 TURN: 056 JUMP: 290 Legs 2: Heavy humanoid legs with toes. SPEED: 090 TURN: 040 JUMP: 290 Legs 3: Spider legs. SPEED: 100 TURN: 056 JUMP: 300 Legs 4: Crab legs. SPEED: 090 TURN: 064 JUMP: 300 Legs 5: A spring. SPEED: 120 TURN: 048 JUMP: 400 Legs 6: A human foot. SPEED: 100 TURN: 056 JUMP: 400 Legs 7: A single propeller blade. SPEED: 120 TURN: 056 JUMP: 200 Legs 8: 4 propeller blades. SPEED: 110 TURN: 064 JUMP: 200 Legs 9: A big tank. SPEED: 070 TURN: 064 JUMP: 250 Legs 10: A mini-tank. SPEED: 080 TURN: 056 JUMP: 290 Legs 11: A 3-wheeled motorcycle. SPEED: 150 TURN: 048 JUMP: 270 Legs 12: A stripy car. SPEED: 200 TURN: 040 JUMP: 270 Speed: How fast the legs move. Turn: How quickly the legs can turn. Jump: How high the legs can jump. Arms will be covered in a later version. 3: Tactics Since there really is no actual order that you have to fight in, I will simply give some tips. -Don't fight bosses until you have 100% on both weapons. -Avoid fighting enemies with 2 shields of any type, because not only can you hardly hit them, but they can easily knock you out of the ring. -Do fight enemies with two of the same weapons other than shields. -Equip two of the same weapon to bring up the % faster. -To defeat TekeTeke, just avoid his 20-some shots, then move in for the kill. Stay away from the edge of the arena, though. -Your first robot will probably become your champion. When you first start out, the enemy robots are much easier to beat than later on in the game. -Enemy skill increases as you raise your rank. They are more accurate with everything, and they go right for the attack. -Your ranking is dependant on the number of points you have. You get more points for KO-ing an enemy than you get for simply getting a ring-out. -There are 6 ways to attack with a non-shooting weapon. If you hold [up] when you attack, the attack will take longer, but will be more powerful. If you hold [down], then you will do an uppercut. [left] and [right] are hooks. Press attack without pressing any other buttons to do just a regular strike. Finally, holding block will weaken the strike. -You can train in 2P mode. Make two robots, set player 2's bot on auto-battle, and fight it. Note that you need a second controller for this. The AI in the 2P mode is much harder than it is in 1P mode. -When using punch weapons, you can grab objects in the arena and throw them at the enemy. 4: Beating Zio Gigas Zio Gigas is the final boss of Robo-Pit. It is very tough to beat. Here's a few ways to beat it. WAY 1) Equip your bot with 2 Punch1 arms, and throw the objects in the arena at Zio. WAY 2) Equip your best weapons and try and beat it in melee combat. (Not recommended). WAY 3) Your robot has to be a spring-legged type. Again, equip your 2 best melee weapons, but this time jump above him, land behind him and attack, jump, land behind, attack, rince and repeat. WAY 4) Equip a Teke Gun and a powerful melee weapon, make sure that every teke shot hits, and hit the weakened Zio with the melee weapon. (Not recommended.) ***If I think of any more, they'll be in the next version.*** 5: Trivial Stuff There are a few pieces of trivia in this game. Use these to impress your friends!!! *The game's designer, Kokopeli, is the name of an Indian goddess of fertility. *In the FMV, the word "Sortie" appears above the exit. Sortie is Exit in French. *The little robots shot out of TekeTeke's gun are replicas of what TekeTeke looks like in the Sega Saturn version of Robo-Pit. *In the Saturn Version, there was an extra weapon called the Dagger. *In the Saturn Version, the default view is first-person. *In the Saturn Version, bosses are HUGE and there are only three of them. *In the Saturn Version, TekeTeke is the easiest robot to beat in the game, and you can get little, wimpy claws by beating him. *In the Saturn Version, there is no Bigfoot leg. *In the Saturn Version, there is a training mode where you compete against 3 enemy robots at once. I think that's it. If anyone has anything they'd like to add to this list of trivia, please post it on the Robo Pit (PSX) message board and I'll add it. 6: Next Update Things planned for the next update of this FAQ are: ***A list of all the arm weapons ***Passwords to get my champion robots ***(hopefully) more trivia ***Possibly some other cool stuff. 7: Disclaimer This guide should only be at gamefaqs.com. If you see it anywhere else, e-mail me and I'll get on their case. You cannot reproduce this guide in any way, except maybe printing it out. That's all that's allowed. Once you print it, you cannot sell it. If you sell it, then you are breaking copyright laws, and that can get you sued by me if I catch you. This FAQ cannot be printed in any magazines, linked to by any sites, put on any sites other than GameFAQS or anything else like that except with my permission. If you want to use this guide on your site, or you want it to be in your WELL-KNOWN gaming magazine, then e-mail me and ask for permission. I'll probably say yes. I think that's it. See you next version!!!