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================================================================== RRRRRR RR RR RR RR UU UU NNNN NN NNNN NN II NNNN NN GGGGGG RRRRR UU UU NN NN NN NN NN NN II NN NN NN GG G RR RR UU UU NN NN NN NN NN NN II NN NN NN GG GG RR RR UUUUUU NN NNNN NN NNNN II NN NNNN GGGGGG WWW WWW WWW WWW WWW W WWW II LL DDDD WWW WWW WWW II LL DD DD WWWWWWWWWWWWW II LL DD DD WWWW WWWW II LLLLLL DDDD ================================================================== Running Wild FAQ Version 1.0 - by Michael Koenig <email@example.com> 7/20/01 ================= Table Of Contents ================= 1. Introduction to the Game 2. Legal Information 3. The Characters 3.1 Regular Characters 3.2 Hidden Characters 4. Controlling Your Animal 4.1 Controls 4.2 Power-Ups 5. The Courses 6. Secrets 6.1 Cheat Codes 6.2 Unlocking the Game 7. Credits =========================== 1. Introduction to the Game =========================== Running Wild is a wacky racing game that was published by 989 Studios. It can be likened to a kart racer that uses bi-pedal animals to compete against each other in fast-paced, zany racing action. The game was released in October 1998 and can support up to 4 players via multitap. The game is aimed more towards children but adults can find as much, if more fun in the multiplayer modes and by unlocking everything the game has to offer. It is rated "E" for "Everyone" by the Entertainment Software Rating Board <www.esrb.com>. The game has no violence or objectionable content (I told you it was aimed towards kids!) and is a safe, fun, family game. ==================== 2. Legal Information ==================== This FAQ belongs and is Copyrighted to Michael Koenig <firstname.lastname@example.org> under the international Copyright law. You may not in any way shape or form change the content of this FAQ or distribute it without permission of the author. Any information taken from this FAQ must be credited to me. This FAQ cannot appear in any magazine/website/guide without my permission. The only site that this FAQ can appear on is GameFAQs <www.gamefaqs.com>. Running Wild is a trademark and copyright of Universal Studios Inc. 1998, and 989 Studios is a trademark of Sony Computer Entertainment America Inc. All rights reserved. ================= 3. The Characters ================= <3.1> Regular Characters: These are characters that are available at the start of the game. My character of choice is Boris. He has so much power that once he gets going fast, nothing stops him. Mei-Ling the Panda Speed: OOOO Power: OO Jumping: OO Agility: OOOOO Turning: OO Gwynne the Bunny Speed: OOOOO Power: O Jumping: OOOOO Agility: OO Turning: OO Brazz the Zebra Speed: OOO Power: OOO Jumping: OOO Agility: OOO Turning: OOO Coronado the Bull Speed: OO Power: OOOO Jumping: OOO Agility: O Turning: OOOOO General the Ram Speed: OOO Power: OOO Jumping: OOOO Agility: OOOO Turning: O Boris the Elephant Speed: O Power: OOOOO Jumping: OO Agility: OOO Turning: OOOO <3.2> Hidden Characters: These are characters that you must unlock (The character in brackets is the character that you must beat hard mode with to unlock the character): Blizzaro (Brazz) Speed: OOOOO Power: OOO Jumping: OOO Agility: OOOOO Turning: OOOO Kostra (Coronado) Speed: OOO Power: OOOOO Jumping: OOOO Agility: OOOOO Turning: OOO Lunarr (Mei-Ling) Speed: OOOO Power: OOOO Jumping: OOOO Agility: OOOO Turning: OOOO Pyro (Gwynne) Speed: OOOO Power: OOOO Jumping: OOOOO Agility: OOO Turning: OOOO Rex (Boris) Speed: OOO Power: OOOOO Jumping: OOO Agility: OOOO Turning: OOOOO Tox (General) Speed: OOOOO Power: OOO Jumping: OOOOO Agility: OOOO Turning: OOO ========================== 4. Controlling Your Animal ========================== <4.1> Controls The controls are pretty straightforward: ______ ______ ( L2 ) Not Used Not Used ( R2 ) ------ ------ ______ ______ ( L1 ) Hard turn left Hard turn right ( R1 ) ------ ------ _ Not Used / \ Not Used (/\) __|_|__ _ Turn Left <__|_|__> Turn Right Jump (|_|) (O) Use Powerup | | \_/ Brake (x) Accelerate <4.2> Power-Ups Speed Boost - Double green arrow - Increases your speed for a short amount of time. Giant - Lightning bolt - Doubles your size and makes stepping on other characters and bouncing off of objects easier (and you won't lose speed!) Ghost - Ghost - You are immune from attacks and hazards on the racecourse and can run through competing players and obstacles. Flight - Pair of Wings - Fly in the sky and go faster than normal and avoid all those pesky ground obstacles. Attack - Crosshairs - Selects one of the following attacks to affect other players: Mud Bomb - Opponents have to run through mud and it slows them down. Ice Bomb - Makes your contenders slide on ice and lose speed as well. Get Small - Other players shrink to miniscule sizes and lose speed. Multi-Collect - Upside-down triangle - A series of these will appear and if you grab them all then a cool power-up appears, just for you! ============== 5. The Courses ============== There are 4 regular courses in Running Wild and 2 that you open up as you progress in the game. Each of the courses are different depending on the difficulty. More shortcuts will open up in medium mode (with more obstacles as well) and the medium tracks will me mirrored in hard mode. All the strategies are for medium mode and up tracks since these modes open up all of the shortcuts. <Desert> Strategy: After the first turn, get the purple multi-collect to activate the ghost powerup. Grab that and hit the green speed arrows on the raised ledges. Once you enter the place with the platforms go straight down the middle and grab the next ghost powerup. Hit all the double green speed arrows going up by zig-zagging with L1 and R1. Avoid the tumbleweeds and grab the speed powerup. Once you come to the canyon, leap onto the pillar with the attack powerup. After this, leap to the ledge below the shortcut and grab the flight powerup. Don't take the shortcut since the vines will not affect you while flying. Navigate yourself throught the cave and come out at the finishline. This is one of the more difficult problems due to the fact that there are so many obstacles and sharp turns. <Arctic> Strategy: Hit the first speed powerup and then take the lower path to the side of the trees. Jump over the puddles and dodge the icicles in the tunnel. At the exit of the tunnel leap up to the high road. Stay on the high road and hit the speed pads and the multi-collects if you can. At the end leap off of the end ramp and into the hole in the wall. Go through the cave and then jump onto the raised platforms in the space ahead. Go to the side of the ship with the giant power-up and drop off the front to grab the attack and speed power-ups. Head up the hill and across the finish. This track is a cinch if you can stay on the high road and make the shortcut. If you happen to fall off at either of these locations, just hit as many powerups as you can. <City> Strategy: Right off of the starting line, jump through the window and grab the speed powerup. This is much quicker than going around the building. Jump over the barriers and take the path to the side of the tunnel. Grab the multi-collects and speed powerup if the computer doesn't first. Follow the tunnel into the slime and drop off the "slimefall". Head up the thin ramp and leap into the shortcut in the wall and follow the path into the larger room. Stay on the ledges on the sides and at the last minute, jump to the raised path in the middle. If you happen to not go through the shortcut, take the red tunnel and grab the flight powerup outside the exit. Head forward after the finishline. This track is easy and shouldn't give you any problems. <Volcano> Strategy: Start by grabbing the multi-collect and then the speed powerup that appears. Jump on the raised platforms, one after the other, and then to the shortcut in the wall. Use the attack powerup if you grabbed it along the way and hit the jump just past the exit of the tunnel. If you can leap to the ledges and get a nice shortcut. Since this is difficult, I usually just take the bottom path by grabbing the flight powerup to the side right after the jump. Fly across the islands in the lava and nab the ghost powerup. With the ghost on you can run through the fireballs and grab all the powerup goodies. Head on to the finish line. This is also a fairly easy track and shouldn't be much more difficult than the city. The tracks that must be unlocked are: <Jungle> Strategy: This track has tons of powerups that the computer uses so expect mud, ice, and miniscule sizes to occur often. Head through the tunnel in the beginning and grab the multi-collects on the logs and the speed powerup on the end. If a computer player is ahead of you, they will grab and use the attack powerup to the side, so go for the ghost powerup to nullify it's effects. If there is no player ahead of you, get the powerup and use it to your liking. Proceed forward and get on the raised ramp with another attack powerup on it. Jump down and head into the cave. Go the way of the log and hit the powerup on the way. You can jump through the waterfall on the side but it doesn't affect your time (and can slow you down if you mess up). Go throught the waterwall at the end and jump high in the air to get the giant powerup. You should land almost on the finish line. This track can be slightly difficult because of the computer's attacks. <Moon> Strategy: Grab the powerups next to the pillars at the beginning and head towards the ramp in the middle. Instead of taking the ramp to a shortcut that will slow you down, just go the same way as the computer characters and follow the canal. Jump across (but don't land in the middle) to grab the speed powerups and go off the edge at the end. Jump over the beam and make your way to the side to grab the ghost powerup. When you get to the islands, jump on the middle one and then to the far left ramp. Use this to grab another ghost. Jump off and land on the electrified jump pad. Bounce through the space ship and head to the finish line. Alot of times, your character will be going too fast and will not land on the jump pad, just go around the space ship. It will not affect your time too greatly. This track can be hard because there are tons of moving obstacles and lots of hazards. ========== 6. Secrets ========== <6.1> Cheat Codes When the race starts, hit X just before the word "GO!" appears and you will get a speed boost off the starting line. From Gamesages: <www.gamesages.com> Change Uniform To change the color of your characters uniform press L1 or R1 while on the character select screen. At the options screen: Play as Blizzaro: Up, Down, L1, Circle, Circle, R1, R2, L1 Play as Kostra: Up, Up, Square, L2, R2, L2, R2, Down Play as Lunarr: Down, Down, L1, Up, Square, R2 Play as Pyro: Up, Down, Circle, Down, L2, Down, R1, L2 Play as Rex: L2, R2, R1, Up, Square, R2 Play as Tox: Circle, Up, Square, Circle, Square, R1, L1 From Gamewinners <www.gamewinners.com> At the difficulty select screen: Medium Difficulty: Up, Square, R1, L2, L2, Up Hard Difficulty: L2, Down, L1, R1 Expert Difficulty: Square, Down, L2, Down, Circle, L2 <6.2> Unlocking the Game: The two tracks that you need to unlock are Jungle and Moon. To unlock Jungle, play the Challenge mode and beat the easy difficulty setting. The Jungle will then be playable in the medium difficulty setting. To get Moon, beat the Challenge mode on the medium difficulty setting. The Moon will then be playable in the hard difficulty setting. To unlock the extra players, beat the hard mode once with each character. Each time you beat it you will unlock a new character totaling 6 after all is completed. After beating the easy difficulty setting, the option to have the computer players always be small. This is available in the Secret Options menu but you can't advance in challenge mode with this option on. By beating the medium difficulty mode, you unlock an option to make the players faster. This will let you race at unbelieveable speeds. To unlock the insanely hard expert mode, beat the game on hard mode with one character. It can take a while to beat this mode. ========== 7. Credits ========== I would like to take the opportunity to thank several of the people and institutions that made this FAQ possible. For background information on the game, I thank Sony Computer Entertainment America. <www.scea.com> For cheats used in the FAQ, I thank Gamewinners <www.gamewinners.com> and Gamesages <www.gamesages.com> I thank GameFAQs <www.gamefaqs.com> for giving the opportunity to post this on the web. I thank 989 Studios <www.989studios.com> for publishing this fun and exciting game. If you have any questions that are not covered in the FAQ/suggestions/things to add to the FAQ etc... please send them to me at email@example.com. If you suggest something or something is added to the FAQ because of your e-mail you will be credited. =========================================== This document Copyright 2001 Michael Koenig