FAQ - Guide for Street Fighter Alpha: Warriors Dreams

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======================================================================

                   S T R E E T F I G H T E R

                                        A L P H A

                         GameBoy Color FAQ v1.7

                                        by Jxt

======================================================================

Contents;
1; The FAQ, who what when why how where?
2; The game, a basic intro
3; Main section, Character moves and combos
4; Tricks
5; Known bugs, screw-ups and differences
6; Credits

     **************************************
    *                                    *
   *   1; Who what when why how where?  *
  *                                    *
 **************************************

ALL possible questions answered here! (Almost)

Who? - The author
-----------------
This FAQ was written by Jxt ([email protected]).
I am a videogame addict, and love all StreetFighter games, and 
fighting
games in general.

What? - What is this document?
------------------------------
This is an FAQ designed for people who have just bought StreetFighter
Alpha for the GameBoy Color, and want to know the moves, etc.

When? - Versions
----------------
v1.00 - 1/21/2000 FAQ Started, and rushed out to be the first one in
        www.gamefaqs.com - that makes three out of three of my FAQs!

v1.01 - 1/24/2000 Added moves I forgotten plus a few bugs concerning
        Rose,and a couple more Chun-Li combos. Also covered the small 
        throw bug, and Alpha Counters.

v1.02 - 2/3/2000 Resisting temptation to skip versions to generate a
        more interesting version number:). Dan, Sagat and Akuma 
combos 
        now in. Added a Ryu combo, and a Birdie combo, and added more 
to 
        the glitches section, mainly about the ending screwup. VERY 
subtle
        changes to layout. Hey, did anyone notice that I forgot to 
change 
        the version number at the top? Whoops!

v1.03 - 2/10/2000 Another bug, and ANOTHER move that I forgot!
        Whoops! Resisting temptation to skip versions...

v1.04 - 2/17/2000 Nearly covered everything I possibly can.
        Added copyright section, to *try* and counter plagiarism.
        I keep forgetting things. This time it was how to roll.

v1.05 - 6/3/2000 Added changes from arcade version, as _so_ many 
        people have asked. Well, not me (Why not?) but people on the 
        GameFAQs message boards. Corrected a mistake. One of Ken's
        combos had somehow crept into Akuma's list.

v1.666- 6/22/2000 Completely removed those CjayC-unfriendly TABs ;)
        Added a minor change about Guy's combos, a trick to fight 
        Akuma, and changed the version number: Whoops, I did it again!
        (Sorry Britney ;) I left v1.05 stating it was v1.04!
        I also corrected the above date (I had it in European 
notation)

v1.7  - 6/29/2000 Made the transformation to a better version number 
        system. Corrected some BAD spelling mistakes, and layout 
flaws,
        since it was left a mess when I removed the TABs.

As a point of interest, previous versions of this FAQ are available, 
should you (For some silly reason) want them. Just mail me 
([email protected]).

Why? - Why do this FAQ in the first place?
------------------------------------------
Because the GBC version of SFA is cool, although a little different 
from, say, the arcade version.

How? - Was it done?
-------------------
Pointless question, in MS Notepad, when I should be doing college 
work.

Where? - Another pointless question
-----------------------------------
In the UK. I believe we got GBC SFA first.
The US finally got it. Nice. As far as I can tell, it's the same as 
Our version, but if not (Tell from reading this FAQ) then please let
me know, so my FAQ has not suffered in any way..

And what's with the Britney Spears reference?
---------------------------------------------
Sorry, but I think she's cute. For the record, I watch her videos
In 'Mute;... :) Or with NIN playing! ;) AND, I think her mate
Christina Aguilera is cuter. 

Copyright
---------
***This is a fairly long section, but given the FAQ plagiarism that 
happens often on the internet, I find it fully justified. ***

This document and all information contained therein are copyrights of
Jay Townsend, 2000. This FAQ may not be used in any of the following
manner;

        o; Posting up on any web domain without permission from the
           author.
        o; Transmitting, printing of any other kind of reproduction,
           electronic or otherwise without permission from the author.
        o; Reproducing only part of this document. It must remain in
           it's full form at all times, including this section. This
           includes editing the form to include HTML tags.
        o; Using this document for any financial gain. This includes
           being linked to from a page with an advertising banner.
        o; Paraphrasing or rewording the entire document, and calling
           it your own. Short quotes are allowed, as long as they are
           SHORT QUOTES, and the source and author are acknowledged.

However, I don't mind the following;

        o; This FAQ may be host on a web-domain as long as the 
following
           criteria are fully met:
                It is not for financial gain.
                I ([email protected]) have been contacted first, and
                 given full permission for it's use.
                It is in it's original format.
                My name (Jxt) can be found directly next to the link
                 to this file.
        o; This Copyright message may be used in an FAQ, providing
           that I have been asked by E-Mail ([email protected]). 
           I don't bite.
        o; Short quotes from this FAQ are fully allowed, providing 
           that they are SHORT QUOTES, and the source has been 
           acknowledged, along with the author, myself.
        o; I don't mind blatant copying of my FAQs FORMAT (And the 
           format ONLY), just as long as you E-Mail me 
           ([email protected])
           and tell me, as I'd like to see your FAQ that uses my 
           format.

By reading further into this document you are therefore accepting 
these
terms and conditions. If you do not accept, read no further.
        
     **************************************
    *                                    *
   *   2; A basic intro to the game     *
  *                                    *
 **************************************

Plot
----
M.Bison, druglord and boss of international syndicate Shadaloo 
(Shadowlaw in the anime, upon which this game was roughly based) 
is holding a tournament to find the strongest fighters in the world,
presumably to recruit them as heavies for his syndicate, to become 
more powerful.

Game
----
This is the conversion of arcade hit StreetFighter Alpha, which was
a progression from Super SF2 Turbo, but a prequel to SF2.

History
-------
Previous SF games were;
StreetFighter (or Fighting Street)
StreetFighter 2 The World Warrior
StreetFighter 2 Champion Edition
StreetFighter 2 Hyper Fighting
Super StreetFighter 2 The New Challengers
Super StreetFighter 2 Turbo (or X) The Ultimate Championship
StreetFighter: The Movie (BTW Which should be avoided at all costs)

Game Descritpion
----------------
If you have never played a SF before, then here is a brief summary of
how the game is played;

o; Leave your cave, it's sunny outside.
o; You pick a fighter and fight against eight opponents, in best-of-
   three fights.
o; In order to win the fight you must hit your opponent until their
   energy bar is razed to nothing.

Controls
--------
Here are the controls for GBC SFA;

                 Menu Up
                   Jump
                     ^                                 (A) 
Kick/Selection
Change Setting              Change Setting         (B)Punch
          Walk <          > Walk
         Block       
                     V
                 Menu Down
                   Crouch          [SELECT]              [START]
                                 Taunt/Chouhatsu        Pause Menu


     **************************************
    *                                    *
   *   3; Characters, Combos, Moves     *
  *                                    *
 **************************************

Legend
------
First here is a list of my terminology for this FAQ;

*****NOTE: EVEN SFA VETERANS READ THIS AS SOME GBC MOTIONS DIFFER*****
This is because, the programmers of GBC SFA decided that the pad was
unresponsive for the motions, so went about to simplify them. If, like
myself, you are extremely accurate anyway you may find trying to pull
off the unsimplified motion a pain here, so I have listed the motions
as there are, as they are pulled off.

Key U=Up,D=Down,F=Forward and B=Back. 2 letters is a combination, 
    or a diagonal of two directions.

FB  - Basically a half fireball motion  D,DF
FB! - The PROPER Fireball motion        D,DF,F
DP  - Simplified Dragon Punch Motion    F,D
RDP - Reverse Dragon Punch              B,D
SB  - Sonic Boom Motion                 Hold B,2sec,F
FK  - Flash Kick motion                 Hold D,2sec,U
PCF - Partial Circle Forward            B,BD,D,DF
PCB - Partial Circle Back               F,DF,D,BD
HK  - Half a hurricane Kick Motion      D,DB
SFB - Super Fireball Motion             D,DF,F,D,DF,F *
SHK - Super Hurricane Kick              D,DB,B,D,DB,B *
SSB - Super Sonic Boom                  Hold B,2sec,F,B,F **
SFK - Super Flash Kick                  Hold DB,2sec,DF,DB,U ***
360 - Full circular, 360 motion         F,UF,U,UB,B,BD,D,DF,F
720 - Double circular motion            Double the above
p   - lightly tap B
P   - PRESS B
k   - lightly tap A
K   - PRESS A
Pp  - B, doesn't matter how
Kk  - A, doesn't matter how
(?) - Bracketed buttons means HOLD the button.
J   - means you have to be jumping
KkKk- Mixed case means rapidly tap the button.

*   Has to be pulled of slower then usual (IE in Arcade SFA)
**  The last part (F,B,F) has to be done REALLY fast
*** This is a bitch to do, make sure you don't leave the crouch
    position until the UF. Sorry, but you can no longer do the
    simpler variants of this. It has to be done *FAST*, too!

ALL COMBOS HAVE BEEN PERFORMED/VERIFIED ON GBC VERSION OF SFA


Alpha Counters
--------------
An Alpha Counter (AC) is where you block an assailant's attack and 
send one
right back. To AC your opponent, BLOCK your opponent's strike, and 
simply
tap the required button whilst still blocking. NOTE: This cannot be 
done 
without at least one level of your SC gauge, as it uses up a level.
The required button? Depends on your character;

Ryu:        P     Dragon Punch
Chun-Li:    K     The (Missing) D+MK
Charlie:    P     F+HP
Ken:        P     Dragon Punch
Guy:        K     The (Missing) D+MK
Birdie:     P     Bull Horn
Sodom:      P     The (Missing) Medium JitteStrike
Adon:       K     RisingJaguar
Rose:       P     'Exchange Throw'
Sagat:      K     A kick
Dan:        K     D+HK
Akuma:      K     D+HK
Bison:      P     HP

Rolling
-------
Rolling is fairly useless, IMO, but to roll past an opponent, after 
getting hit, and knocked down, press B,BD,D+P.
Note that the original arcade bug of being able to roll when KO'ed
is fully intact.

Characters
----------

**Ryu**

Ryu has entered the tournament because he is just a lone warrior who 
wants to perfect his martial art.

MOVES:
Hadoken:          FB,Pp
Shoryuken:        DP,Pp
Hurricane Kick:   HK,Kk (Can Be Done in mid-air)
SUPER COMBOS:
ShinkuuHadoken:   SFB,P
SuperHurricane:   SHK,K

COMBOS:
JP,D+P,Hadoken
JP,D+P,Hurricane Kick
JK,D+P,Hadoken
JK,D+P,Hadoken
JP,D+p,D+k,Hadoken
JK,D+k,D+K
JK,D+p,D+k,ShinkuuHadoken
L1SuperHurricane,L1ShikuuHadoken (Corner)
Air Hurricane,SuperHurricane
Air Hurricane,ShinkuuHadoken
JK,D+K,ShinkuuHadoken

**Chun-Li**

Chun-Li, of Interpol is in the tournament to investigate the 
disappearance of another agent, her father.

MOVES:
Kioken:           SB,Pp
RisingBirdKick:   FK,Kk
AxeKickTopDown:   PCB,Kk
FlipKick:         DF+K
SUPER COMBO:
Kikoushou!:       SFB+P
DancingNailStab:  SSB+K
HazanTenShoKyak:  SFK+K

COMBOS:
JK,D+K
JP,p,Kioken
JP,p,k,DancingNailStab
JP,p,k,DancingNailStab,RisingBird
JP,p,k,L1DancingNailStab,Kikoushou
JK,p,k,DancingNailStab
JK,p,k,DancingNailStab,RisingBird (Somebody let me know if replacing
                                   this with HazanTenShoKyaku works!
                                   I can do it on the other versions,
                                   but haven't so far on this one.)
JK,p,k,L1DancingNailStab,Kikoushou
DF+K,RisingBird
DF+K,Kikoushou!

**Charlie**

Charlie is some military grunt, wanting to take down Shadowlaw.

MOVES:
SonicBoom:       SB+Pp
FlashKick:       FK+Kk
SUPER COMBO:
SonicBarrage:    SSB+P
KickAssault:     SSB+K
SomersaultShell: SFK+K

COMBOS:
JK,D+K
JP,p,SonicBoom
JP,p,k,KickAssault
JK,p,k,KickAssault

**Ken**

Ken is Ryu's rival. Yadda yadda blah blah Zzzzz....

MOVES:
Hadoken:         FB,Pp
Shoryuken:       DP,Pp
Hurricane Kick:  HK,Kk (Can Be Done in mid-air)
Roll:            HK,Pp
SUPER COMBOS:
Shoryureppa:     SFB+P
Shinryuken:      SFB+KkKkKk...

COMBOS:
JP,D+P,Hadoken
JP,D+P,Hurricane Kick
JK,D+P,Hadoken
JK,D+P,Hadoken
JP,D+p,D+k,Hadoken
JK,D+k,D+K
JK,D+p,D+k,Shoryureppa
JK,D+p,D+k,Shinryuken
D+K,Shoryureppa
D+K,Shinryuken
Air Hurricane,Hurricane
Air Hurricane,Shoryken
Air Hurricane,D+p,D+k,Shoryureppa

**Guy**

Guy, having just helped rid 'Metro City' of crime syndicate 'MAD 
GEAR' looks to do the same with Shadowlaw.

MOVES:
Air throw:       FB+Pp
Running Kick:    FB+K,Kk to kick
Running Fake:    FB+k,Kk to stop
HurricaneKick:   HK+Kk
SUPER COMBO:
BushinRushIn:    SFB+K
AerialFury:      SFB+P

COMBOS:
p,P
p,D+k,P
p,D+k,D+K
p,K,D+K (No, seriously!)
JP,D+P,HurricaneKick
JP,D+P,Bushin Rush In (BTW What do you think of my name for it?)

**Birdie**

Some big oath who wants to join Bison. Heh heh, the manual says 
he 'uses his strength and style to avoid the law' HA HA HAAAAA! 
STYLE! He he hehehehe.

MOVES:
BullCharge:      SB+Pp
ChainSlam:       360+Pp
Bull Horn:       (P) or (K)
SUPER COMBO:
BullRevenger:    SSB+P
Chain Slam Fury: SFB+P/K (P/K Controls range of initial leap)

COMBOS:
JP,D+P,BullCharge

**Sodom**

Ex-MAD GEAR heavy, he's looking to reform the gang, this time with 
Himself as the leader. 

MOVES:
JitteStrike:      DP+P
PowerBomb:        360+Pp
RugBurn 8^) :     360+Kk
LastDitch:        B,DB,D+K after being knocked down
SUPER COMBO:
Pummeler:         SFB+P
POWERPowerBomb:   720+P (Easier than you may think with the GBC pad)

COMBOS:
p,P
JK,D+K
JP,D+P,Jitte
JP,D+P,PowerBomb (NOT a combo, but hard to be escaped from)

**Adon**

Adon is sick and tired of Sagat getting all the thunder, so he's here 
With his own brand of MuayThai.

MOVES:
JaguarKick:       RDP+Kk (K controls angle)
RisingJaguar:     FB!+Kk
DragonTooth:      PCB+Kk (K controls descent)
SUPER COMBO:
Jaguar Assault:   SFB+P
Jaguar Revolver:  SHK+K

COMBOS:
JK,k,D+K
JK,k,RisingJaguar
JK,D+p,JaguarAssault

**Rose**

Rose is some kind of psychic weirdo (Or DarkStalkers reject ;) with 
an understandable vendetta vs Bison.

MOVES:
SoulSpark:        PCF+Pp
SoulThrow:        DP+Pp
SoulReflect:      HK+P (Only reflects upward. WTF?)
SoulAbsorb:       HK+p
SUPER COMBO:
Turn Blue:        SFB+K (See for yourself)
Fury/Throw:       SFB+P
AuraSoulSpark     SHK+P (1st part of Lv3 no longer reflects)

COMBOS:
p,D+k,D+K
JK,d+P,SoulSpark
JK,p,D+P,AuraSoulSpark

**Sagat**

Sagat is a little miffed that Ryu whipped his ass. And rightly so, I 
mean  WHAT did Sagat do to Ryu? Nothing, bar doing his job and being 
the 
last boss of SF. AND THEN Ryu has to burn him with a move he *STOLE* 
from Ken. Ask yourself- WHO's the villain here...?

MOVES:
TigerUpper:       DP+Pp
TigerShot:        FB+Pp
LowTigerShot:     FB+Kk
TigerCrush:       DP+Kk
SUPER COMBO:
Tiger shot:	SFB+P (Note: Bug in the game: L1 only)
TigerGenocide:    SFB+K
TigerKneeFlash:   SHK+K

COMBOS:
JK,k,TigerCrush
JK,D+p,TgerShot (Either)
TigerKnee,TigerUpper
TigerKnee,TigerShot

     **************************************
    *                                    *
   *  4; Trickery, of a general nature  *
  *                                    *
 **************************************

Extra Characters (Can't say hidden. Everyone knows about them)
--------------------------------------------------------------

NOTE: I have not found the codes yet, but I will update when I do.
     The characters ARE selectable, from the random select, should you
     get lucky, that is.

**Dan**

Sagat killed his dad. Capcom decided to joke at SNK's expense.

MOVES:
"Gadoken":        FB+Pp
"Koryuken":       DP+Pp
"DanKuKyaku":     HK+Kk (Weak version very useful!)
SUPER COMBO:
SC Koryuken:      SFB+K
SC Gadoken:       SFB+P
SNK? Who?:        SHK+K

COMBOS:
JP,D+P,Gadoken
JK,D+p,D+k,Gadoken
JK,D+P,DanKuKyaku
JK,D+P,SNK Super
JK,D+K,Taunt (Just to be able to taunt safely, it cancels a sweep!
          NB: Works with other guys, too!)

**Akuma**

Just there for scrubs who can't play... :P

MOVES:
Hadoken:          FB,Pp
BurningHadoken:   PCB+Pp
AirHadoken:       J,FB+P
Shoryuken:        DP,Pp
Hurricane Kick:   HK,Kk (Can Be Done in mid-air)
Roll:             HK,Pp
Roll 2:           D,DF,F,FU+Pp       >Leave for slide
                                     >K for fall/kick
                                     >P for palm strike
Teleport:         DP+K or RDP+K
SUPER COMBOS:
Shoryureppa:      SFB+P (Can only be done at L3. WTF?)
SC Hadoken:       PCB x2 +P
Air SC Hadoken:   J,SFB+P
ShunGokuSatsu:    p,p,F+K -L3 ONLY (FAR too easy to perform!)

COMBOS:
JP,D+P,Hadoken
JP,D+P,Hurricane Kick
JK,D+P,Hadoken
JK,D+P,Hadoken
JP,D+p,D+k,Hadoken
JK,D+k,D+K
JK,D+p,D+k,Shoryureppa
D+K,Shoryureppa
Air Hurricane,Hurricane
Air Hurricane,Shoryken
Air Hurricane,D+p,D+k,Shoryureppa
Air Hadoken,P,Hadoken
Air Hadoken,p,ShunGokuSatsu (Not a combo, but impossible to escape 
from!)
Air Hadoken, [LAND HERE] JP,Air Hadoken (A real pad-buster to do!)
Air Hadoken, [LAND HERE] JP,SC Air Hadoken (Same here!)
Weak Hurricane, DragonPunch

++++++++ TO FIGHT AKUMA +++++++
Hold A+B after selecting whilst the 'VS' screen is shown, up until the
match starts. Thanx John "FireHawke" Peasley for this.

**Bison**

Yeah, you know the story.

MOVES:
Psycho Shot:      SB+Pp
ScissorKick:      SB+Kk
HeadStomp:        FK+Kk
          Dive:   P after headstomp
Dive (2):         FK+P,P
Teleport:         dp+K or rdp+K
SUPER COMBO:
PsychoCrusher:    SSB+P
KneeNightmare:    SSB+K

COMBOS:
Huh? You're kidding me?

++++++++ TO FIGHT BISON ++++++++
...Is the same as fighting Akuma, but hold SELECT as well.

     **************************************
    *                                    *
   * 5; Known bugs/screw-ups/changes    *
  *                                    *
 **************************************

All bugs and screw-ups were found by myself, Jxt unless noted.

AKUMA: Note his air Hurricane Kick, and the fact that Weak/Fierce are
       swapped around, so you TAP A for FIERCE and PRESS it for WEAK.
       Actually, sometimes he _only_ has either his LK or HK one and
       won't do the other.

SAGAT: His SC TigerShot can only be done at L1

DANCING SAGAT: Play the game, but don't finish it. Instead, keep 
        losing and continuing so that you eliminate all possible 
        characters. Play as Charlie (vs Bison) and lose. Now 
        continue as Adon, and Sagat acts just a little freaky.

??? WIERDNESS: Occasionally on the next match screen, foes you have 
        already defeated will still have the ? over them.

ENDINGS: For some reason, if you can fluke the following you will get 
       the WRONG ending.
       From the RANDOM SELECT;
       o; Play as Anyone with Sagat as boss
       o; Get to Sagat
       o; Lose and continue
       o; Pick Sodom, and Sagat be your next character (Not the last)
          (NB: Pick him from random select again)
       o; Win, and be presented with Ryu's ending. WTF?
       I can only hypothesise, that, the game wasn't programmed to 
      Alter which ending its going to show correctly with regards the 
      Random Select function.

ROSE:	Rose's PERFECT win pose is screwed up.
     Finish a bout with any of the SC Soul Throws, and the screen 
     Does NOT starburst, how it should when finishing with SC.

THROWING: Throws are now performed WITHOUT a direction. I.e just the 
          Punch or Kick buttons. You *can* direct the throw, but they 
          work as just the button.

DRAW!:    You can't. A double K.O will always have you, the player 
win.

OPTION?:  The speed settings have no effect.

9:9:8:    For some reason, you can jump straight up, whilst going 
          through the forward jump animation. Not all the time, but 
often,
          when jumping after landing from any special that leaps you 
in the 
          air, such as Shoryuken.

(As a side-note, I'd just like to say that CrawFish interactive can't 
really have good testers. There are a lot of bugs in this game, I 
found 
five of these within the first DAY of play. Very 'extreme' testers 
there, 
if they couldn't find these. Or was the game rushed for the UK 
release?)
Hey, I'm UK-based and cheap! Hire me! :D Or tell me the character 
codes :)

Changes
-------
Changes from the arcade to this version;

o; Obviously the lack of buttons. See above.
o; Simpler motions. See above.
o; Characters are only 3 colors. Here is a list of the colors;

RYU-    As usual
KEN-    As usual
GUY-    As usual
ADON-   Now has black hair, black stripe on shorts.
BIRDIE- Again, the black hair.
CHUNLI- No yellow stripe. Vs color is all green.
CHARLIE-All green or blue.
ROSE-   Black hair.
SAGAT-  Black stripe on shorts. He just wears white or grey.
SODOM-  Black helmet and pants.
BISON-  Doesn't wear his cape.
AKUMA-  Black hair. Looks cool, actually.
DAN-    Black hair.

o; Flaming moves turn opponent red, but there is no flame.
o; There are no impact effects
o; Super Combos have no shadows
o; Secret Character codes are different. Still not found them.
o; There is no combo counter
o; Sodom's Alpha counter slides about two screens across
o; There are no win quotes
o; Chun-Li's HK TehnShoKyaku is only 2 hits, it's just a MK one.
o; There is no music on the select screen
o; Characters who had similar stages now share stages, and music. The 
   only change between character stages is Ken and Charlie's.
o; Charlie's stage has no betting people, instead it is now just a 
   different color from Ken's.
o; Music is also shared.
o; Music seems to be remixed versions of the themes
o; M.Bison has no cape
o; There is no juggling after a K.O, I.e. A shoryureppa would usually 
   continue to hit whilst the background is a starburst. Here it does 
not.
o; Guy's air somersault throw seems to have double it's previous 
   range.
o; Charge times (Chun-Li, Charlie, Birdie, Bison) are longer
o; If you select from random select, lose and continue, the random 
   select does not 'hold' your previous character.
o; The introduction is missing. Instead there is a list of credits
o; The endings are just text
o; There are no moving particles in the starburst background when 
   finishing with a L3 SC.
o; Sodom's Alpha Counter goes about two screens distance now. Cool.
o; You can no longer batter the buttons to add to the end of a L3 
   Jaguar Assault with Adon. Boo.
o; The animation for Dan's Koryuken is strange. The last 'standing' 
   frame of animation (2nd frame) is shown for longer, but this is 
cool. 
   It makes it look like it 'sweeps' off the floor. Nice.
o; Characters have no shadows on the floor.
o; Rose only flames (Read: Turn blue) opponents with throws, not 
   other moves, that should.
o; Roses 'Soul Illusions' now just turns her blue, and extra hits are 
   now substituted for extra damage.
o; Akuma's Messatsu-Gou-Shoryu can only be done at L3.
o; Sodom's L3 SC PowerBomb doesn't end with the rug-burn. Waaah.
o; Birdie's chain throw range is terrible. Even if you are next to 
   them now, there is no guarantee that it will connect.
o; Chun-Li's Kikoushou doesn't _always_ knockdown, meaning that my 
   terrific Kikousho to Hazan-TehnShoKyaku corner juggle is now 
mostly 
   obsolete, which is why it's not in the listing. You can try, 
though.
o; No vs mode in *ANY* way, shape or form. Boo.
o; Guy's Special air throw has unlimited range, provided you press P 
   on the way downward. Makes it very easy with Guy. D'oh!
o; Guy's Final Fight combo (LP,LP,MP,HK,HK) is missing, purely because
   all the MEDIUM attacks are missing, albeit in Alpha Counters.
   Thanx to Marco Sainte Jr. for this.

If anyone has any more differences, please mail them to me, and get 
your name in print. Please, I'm lonely :)

     **************************************
    *                                    *
   *   6; Credits & Acknowledgements    *
  *                                    *
 **************************************

Thanx to;

Jxt (Myself);   Writing this FAQ.
John "Firehawke" Pealsey: For the 'Fight Akuma Code'. Cheers.
                          E-Mail [email protected]
Marco Sainte Jr;He points out that another difference is that Guy's 
                Final Fight combo (LP,LP,MP,HP,HK) is missing. This I
                already knew, and guessed it was common sense, as the
                MP is missing - which I mentioned. However, I thank 
                him for mentioning this, as maybe this was a little 
                short-sighted of me not to mention it anyway.
                E-Mail him at [email protected]
Kao Megura/Chris MacDonald; His site inspired my copyright message.
                            His FAQs inspire all.
                            Kao, please mail me, so I can make friends
                            jealous (We're all big fans!)
                            Do you think my FAQ needs work?

Big respect to;

NSmoke/ShinStarmie (John Evans, [email protected])

And that's all. Feel free to contribute (Send to [email protected], and 
make  sure you let me know what the contribution is for in the 
subject).

----------------------------EnD tRaNsMiSsIoN--------------------------

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