FAQ/Tips Guide - Guide for NBA 2K1
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NBA2K1: FAQ/TIPS GUIDE by Greg Colombo (GJ) 7/14/01 v2.7 copyright Greg Colombo, 2000-2001. All rights reserved. You can't distribute this outside of personal use without asking me first. AUTHOR'S NOTE: My all-purpose FAQ handling e-mail address is [email protected]. Before you send mail to that address to ask a question about the game, please read section 9 so that I'm not answering the same question over and over again. ================= TABLE OF CONTENTS ================= 1. Introduction 2. Version History 3. Basic Gameplay 3.1 Offensive Controls 3.2 Defensive Controls 4. General Strategies 4.1 Offensive Strategies 4.2 Defensive Strategies 5. Teams Table 5.1 - Team/Player Ratings 5.2 Team-Specific Franchise Strategies 6. Modes 6.1 Exhibition 6.2 Season/Playoffs 6.3 Franchise 6.4 Tourney 6.5 Street 6.6 Network 7. Franchise Guide 8. Created Player Templates 9. Cheats 10. FAQs 11. Submissions 12. Credits & Copyright ----------------------------------------------------------------------- 1. INTRODUCTION This game was #13 on the GameFAQs request list and I got the game for Christmas, so I thought, "How about a nice chunky FAQ that everyone can enjoy?" Have fun, kids. a little info about the author: he currently takes up shack in Central Illinois and is currently in high school. he has both played basketball and coached basketball and has a strong background in video games. ----------------------------------------------------------------------- 2. VERSION HISTORY version 2.7 - getting there. section update: the franchise teams are getting close to done, with the addition of 6 teams. however, the project is starting to lose its luster...I'll update once more on Tuesday before I leave and finish what I've started when I get back. miscellanea: added a defense tip. author's note: it's true - I'm going more for quantity than quality with the franchise teams section. so many people have requested that this section be completed that I feel obligated to do it and fix it all later. I'll try to put as much info in as I can, but right now my goal is to get that section done. version 2.6 - the updates continue. section update: 3 more teams in the franchise teams section. we're definitely getting there. tomorrow (Saturday, 7/14) I might be able to get a dozen teams done. Wouldn't that be great? that leaves ten for Sunday... request for info: anyone else had a glitch in practice mode where players won't catch passes? and keep watch: my WSB2K1 FAQ is in development. coming soon to GameFAQs. version 2.5 - here we go...update extravanganza! addition: table 5.1, the team ratings table, now is the updated table available in all other FAQs that includes a list of each team's players. section update: added some (3) teams to the franchise teams section. it is my goal to have updated this section to the max before I leave on vacation next Wednesday. also added some tips from a fellow player. miscellanea: added tips in the offensive strategies section. in the future: a slightly easier task - the influence of stats on player performance. update notes: as I said above, my major goal is to update as much as humanly possible before next Wednesday (7/18) when I go off on vacation and relax and enjoy myself. I will have an internet connection, so feel free to send e-mail (as long as it's not SPAM) but don't expect any updates during that time. version 2.1 - expect slightly more frequent updates now. Rearrangements: the Franchise mode tips have gotten so detailed that I've moved sections 5.2 and 6.3 into the new section 7 - the Franchise Guide. Section update: added two more teams to this section. In the future: I'm working on a more scientific study of exactly what makes player development tick. I should win some championships in the process... Miscellanea: Added a few more tips in various places. version 2.0 - once again, another update after much tardiness. Major section update: Philadelphia's franchise strategy has been fleshed out and Portland's has been added. I also threw in some general tips for running a franchise. Major NOTICE: A very high number of people e-mail me week to week and ask me to tell them how to alley-oop. This is in two places: the game manual and the guide. Only one person asked me an intuitive question about it (why are my players running away from the ball, which is now in the FAQs section). READ THE FAQS (SECTION 9) BEFORE YOU SEND ME AN E-MAIL! It's annoying having to deal with it all. Thank you. A request onto that: if you have friends that use this FAQ, be sure they're reading the GameFAQs edition as it is always the most up-to-date. The other sites are lagging at 1.25. Miscellanea: I added a few tips here and there. See what you can find. version 1.5 - the e-mail quit coming and I thought, "Maybe I should update the FAQ?" Duh. Major section change: the college teams section has been removed because nobody was sending much of anything and I didn't have time to keep up the updates. Besides I was getting sick of being force-fed the names of Duke's starting five anyway. I replaced it with the created players section, with various ideas and notes on creating players. Major section update: the teams section will slowly start to feature franchise mode guides for individual teams. It will take a while to complete them all. The 76ers are available in this update. Major section addition: added the FAQs section. Please, BEFORE you e-mail me with a question, READ THAT SECTION! It might very well contain the answer before you waste time typing out an e-mail. (If my ploy works, I won't see very much e-mail asking how to get created players into franchise mode.) Other updates: I threw in the idea of running plays into the offensive strategies. I might get listy soon and list out a team's "best" plays. More to come on this if I actually decide to do it. version 1.26 - there won't be any updates for a while. I apologize for not sticking in those college teams, but I've been swamped lately with a handful of exams and an uncle in the ICU with all kinds of disorders. I'm fighting the tide as best I can and I'll get updates whenever I can. In an unfortunate loss I accidentially deleted all of my e-mail :) a resend of college team submissions would be helpful. currently only one person has sent the stat numbers so I can put them right into the guide, and his team was NOT Duke. if any Dukie would like me to put that team in, send me the numbers, because this guy from UNC just raised my standards. (OK, I lied. He wanted St. John's. But that might make you e-mail me!) version 1.25 - added further information about my copyright given a near-legal-battle I had. see the bottom of the document if you'd like to know exactly how to get permission to use this file. I still need to work on the Duke and Connecticut college teams; nobody has sent me any basic numbers on Duke, so that'd be appreciated. version 1.2 - added the college teams section. version 1.15 - somebody from California wrote to inform me that my comments weren't particularly funny. so I took them out, but it wasn't worth the upgrade to 1.2, which should be out somewhat soon. version 1.1 - alllmost an update major enough to go straight to version 2 but I decided against it. threw in a table of contents and the Game Modes section. version 1.0 - constructed the entire guide from scratch. ----------------------------------------------------------------------- 3. BASIC GAMEPLAY The goal of basketball is simple: score more points than your opponent does. You do this, obviously, by scoring points - and containing your opponent's scoring capability. Here, then, is an overview of the tools at your command to do this. 3.1 - OFFENSIVE CONTROLS: A button - Passes the ball. If you do it with no pressure on the analog pad, the ball is passed to the closest player. If you specify a direction on the analog pad, the ball is passed to the closest player in that direction. Of course, if you are looking for a specific player it is easier to use the direct passing system (see Y button). When direct passing this passes to the point guard. Without the ball this switches you to the player with it. B button - Does a crossover dribbling move. This switches the hand that the ball is in and is most useful for getting a pesky defender off your back. Unfortunately, trying to take it right to the D with this move is costly as you will see the ball stripped away and returned for a layup :) Instead, you must drive at an angle, almost laterally, and pass your opponent's outstretched arm. Try calling for a screen to help with this. If you hold down the turbo button (R button) and do a dribble move, you will do a spin move instead. The spin move is very effective at burning defenders and getting an easy layup or dunk. The skill of the player is taken into account with these moves; for example, a center will appear to have a much clumsier crossover than a point guard. When direct passing this passes to the shooting guard. Without the ball this sets a screen. X button - Shoots the ball. This is the most useful thing you can do on offense :) Shooting has all kinds of mechanics which I will overview here. Tapping the X button produces a pump fake. Faking out a defender allows you to shoot over him (go up as he comes back down) or do a 'show and go' where you fake out a defender and run past him to get a better look. This doesn't work as well on computer players as it did in NBA2K; most of them won't be fazed by your mad X-button-tapping skills. Holding the X button has your player (I originally wrote 'character', ha ha) go up for a shot. When you release the X button, the player releases the ball. You want to release the ball at the crest of the player's jump to get the best possible shot. Sometimes it is critical that you get the timing right; sometimes it is not. Factors that affect the need for timing are the player's shooting ability and the range from which he is shooting. You can figure out how you're doing in Practice mode - when you shoot in Practice you'll see a pop-up informing you of how well the shot was timed. The analog pad tweaks your player's motion in the shot. If you are running towards the basket and shoot, your player will do a running shot. This isn't always a great idea because the game likes to call charging fouls if you bump into somebody, so be careful with its use. If you pull back away from the basket when you shoot, your player will do a fadeaway shot, which was formerly MJ's trademark. Fadeaways require better timing than normal shots, but they provide extra separation from the defender and seem to go in more often than other shots. Holding a direction parallel to the basket causes your player to lean left/right relative to the basket. These shots look kinda neat and also offer separation from the defense but the fadeaway is all-around a better deal. You can pass out of a shot by holding X to go up for a shot and tapping A while in the jumping motion. Letting go of X to hit A causes a shot to go up, so watch it :) When direct passing this passes to the small forward. Without the ball this jumps for a rebound. Y button - Direct passing button. Hitting this button and then A, B, X, Y, or R passes to a specific position. A is for point guards, B for shooting guards, X for small forwards, Y for power forwards, and R to centers. As was just mentioned, this button passes to power forwards when direct passing. R button - Turbo button. Hold it down and get some extra speed. Holding it down and pressing B results in a spin move. You only get a certain amount of turbo - it refills when you're not using it. L button - Back to basket. If you hold it down, your player (I keep writing 'character, #$*@ it) will back up slowly to the basket. He'll post up on his defender if his defender is nearby. The player will either back closer to the basket or be held off - this is determined by the skills and heights/weights of the players. Shooting while holding the L button results in a hookshot. Releasing the L button while still holding the direction of the basket has your player spin 180 degrees out of his position for a shot or layup or dunk. Directional pad - Playcalling screen. A, B, X, and Y select plays from this screen. Pressing R after the directional pad calls for an alley-oop; the player with the ball throws it up and someone will try his darndest to get to it. If no one's in the area, then the ball will dramatically sail out of bounds. Pressing L calls for a screen. One of your players will come and set a pick for the player with the ball; this is of some assistance when trying to drive on your man. If you lose the man effectively, you can do all kinds of stuff - drive for a layup, for example, or kick back out to the guy who set the pick. This is called the pick and roll, and it is why the Utah Jazz were so successful a few years back. 3.2 - DEFENSIVE CONTROLS: A button - Switches players to the player nearest the ball. This does some pretty funky stuff when your defense isn't in order and the ball is being brought upcourt :) By default, an option is set that after a made basket, your player is automatically switched to the man covering the primary ballhandler for the upcourt play. Did you get all that? A helpful diagram: | Z | X - inbounder | Y | Y - primary ballhandler | | Z - secondary ballhandler, used in a press ---------------- situation X Thus, the auto-switch selects Y's man, unless you've turned it off. B button - Tries to steal the ball. If you get a piece of the player's arm, a reaching foul is called. There are a number of factors that affect your player's success rate/foul rate: the dribbling skill of the player with the ball, the stealing skill of the defender, whether the player with the ball is dribbling (if they're not, it's easier to steal), and whether the player with the ball just got it off a rebound (a number of steals happen under the basket because of this.) X button - Jump for a block or a rebound. If you hold turbo while jumping for a block, you do a swat block, which has a higher success rate but is also more likely to swat the offensive player instead. Swat blocking causes the ball to go out of bounds, yes, but this is advantageous as the shot clock isn't reset, so the offense has to set itself back up. (Sometimes the replay on a swat block will have the ball sailing into the camera[man], shaking the view and turning it at an angle - a very nice touch.) Y button - Last man back. Selects the player closest to the opposing basket. This is useful when the opponent is breaking down the court as you can instantly take control of the defensive player who has to deal with him. R button - Turbo again. L button - Wing-spread defensive stance. If you hold this down and a player is backing into the basket you will automatically try to defend him against posting up. This also changes your player's stealing motion and makes him harder to drive by. Directional pad - Playcalling screen from which you can call a half-court standard, a half-court trap, a full-court trap, or a full-court press. Pressing R after the D-pad calls for an intentional foul to stop the clock. ----------------------------------------------------------------------- 4. GENERAL STRATEGIES 4.1 - OFFENSIVE STRATEGIES: 1. Get the ball to the big men. If you feed the ball to a big man you have a number of options - go up for the score, get fouled, or kick the ball back out to a guard on the three-point line. 2. Alley-oops are your friends, but be careful when you use them. If the receiving player bowls someone over, it's a charging foul. 3. Sometimes a post player will call for the ball by putting his hand in the air. Usually, big men will do this only when they have a man at their back; it's a sign that they want the ball for a post play. The announcers will sometimes point this out for you, but don't count on it. If they are waving it's also a sign that they want an alley-oop pass. 4. If you're playing a season, your playbook stays with you the whole way through. Therefore, the first thing you should do in your first game is get into the Coaching menu and pick four effective plays. Playcalling leads to points. 5. But the game is intelligent, like NFL2K and 2K1. If it picks up on patterns in your offense and playcalling it will start to exploit the patterns. 6. A combination of #1 and #5 can lead to a great offense. Hammer inside until the defense starts to collapse on the big men, then let your shooters handle the scoring. 7. It's not a bad idea to use the two custom lineups in a season. I like two lineups: the #6 lineup, which is a group of players designed to hammer inside first and shoot second, and the anybody's-game lineup, which is a group of players who are good free throw shooters and passers, as well as a center who's decent on the inside. This combination allows me to score points if I'm ahead by 2 or 3 and intentionally fouled, and it allows me to score without fouling if I'm down by 1 or 2 and need a quick basket. If you have any lineups that you like, send them to me at [email protected]. Note that I don't want lineups for a specific team; I want general concept lineups (one player with these abilities, etc.) 8. Don't overdo the three-point shot! Pure shooters that aren't created players are hard to come by; don't jack up threes all the time, especially early on in a game. Later after you've established that you need to be guarded under the basket, you can kick the ball out to a capable shooter and get some serious points. 9. Drawing fouls is a great way to take command of the game. The easiest way to do this is to hammer inside (again!) and draw fouls on all your shots. On the other hand, if you're playing, say, the 76ers, you'll want to get their best player (Allen Iverson, in the hypothetical example) out of the game. To do that, you'll need to be creative. He plays shooting guard, so get a driving guard in there and start trying to drive on him. Also, you can kick to a shooter-type shooting guard and start immediately. If the defender is playing back away from the man, then he's likely to come leaping in and foul on the shot. Another good way to draw fouls is through screens. In many cases, calling for a screen (HINT: Read the Offensive Controls) and then driving off that screen will draw a foul from the original defender. 10. RUN PLAYS! Especially on the higher levels, running plays gives you the kind of offensive structure you'll need to consistently put points on the board. Each team has its own individual playbook. To CALL a play: Press a direction on the digital pad. A menu will appear with a list of 4 plays. Press the button corresponding to the play you want. A play listed in white is currently being executed; you can break out of a play if you picked the wrong one but it takes time off the shot clock. To SELECT plays for the menu: From the pause menu, Coach.Playbook will let you pick the four selectable plays. Each play will be mapped out for you so that you can pick according to your needs. A position after a play's name represents who that play is designed for. Be sure that you watch the entire play when you are selecting; if something goes awry with the first part of the play, you'll still be set in a position to score, but what good does that do if you don't know what your players are doing? Note that by default the computer will select a play for you as you run up the court. You can change this in the Coach menu to auto (default), auto w/display, manual, or manual w/display. You'll only have time to successfully execute one play before the shot clock runs out (unless it gets reset during your possession, which happens on a foul or a rebound). Be sure you mix your plays. The computer is bright enough to know what player you like, what play you'll call to use him, and on All-Star, it will identify situations where you use certain plays. Fear the computer, for it knows all...fortunately, the computer will not remember your habits in between games - there is no advanced scouting in NBA2K1. If you deviate from a play, your teammates will notice and go into "street ball" mode, where they do whatever fits the situation. 11. An insatiable urge to shoot the three-pointer usually isn't a good thing. However, you can make it work. To shoot threes effectively, you need to call a lot of screens - being open is the first step to making the shot. A perfect release point helps a lot too, but you knew that, and you also knew the uses of Practice Mode to help you perfect it, didn't you? One advantage of shooting the trey is that if you miss, the center or power forward will sometimes stuff the ball off the rebound. You can do this too - get the rebound close to the basket and it'll happen automatically. 4.2 - DEFENSIVE STRATEGIES: 1. The full-court press can take a few precious seconds off the shot clock, and every so often you get a ten-second call. Use it often. 2. Even if you can't block a shot, get in the player's face! A hand in the face is quite valuable, especially against your shooting types (I play SG, so I know this too :) If a player can't see what he's doing it's rather hard to make baskets. 3. Never commit stupid fouls. The easiest way to avoid this is to steal only in favorable conditions - read about stealing in section 3 to learn just what "favorable conditions" are. 4. Switch players often to make sure that you're guarding the one with the ball. This keeps you from being tacked with illegal defense calls and is just generally a good policy. 5. Here's a nasty little trick you can try: the computer AI does not like being pressed one-on-one. If you don't call a full-court press, then all the players except the ballcarrier will drop back into the other half of the court after the inbounding. Pressurize the ball-handler and he will try to throw a long pass to one of his comrades on the other end of the floor. You now have two opportunities to steal. The first one is on the throwing end: jump in front of this pass, and you will either knock it out of bounds or knock it up/down where it is easily recovered. (This does not count as a steal; it's considered a turnover only.) You can also find the player who was targeted for the pass and jump up in front of him. He can't pass a jumping player and the pass will sail out of bounds, also for a turnover - a creative one at that. 6. Additionally, if you press the ballhandler with someone other than his regular defender, he won't throw a pass at all, giving you an easy ten-second violation and the ball. ----------------------------------------------------------------------- 5. TEAMS Here's an overview of all the teams and their team scores. I'll add stuff like plays and situational players in future updates. Table 5.1: Team Ratings w/o Trades /------------------------------\ |TEAM |OFF.|DEF.|OVERALL| -------------------------------- |76ers | 74 | 83 | 80 | |Blazers | 90 | 95 | 93 | |Bucks | 83 | 72 | 80 | |Bulls | 68 | 70 | 69 | |Cavaliers | 65 | 60 | 62 | |Celtics | 86 | 66 | 72 | |Clippers | 61 | 63 | 62 | |Grizzlies | 76 | 71 | 73 | |Hawks | 68 | 70 | 69 | |Heat | 89 | 90 | 90 | |Hornets | 82 | 80 | 81 | |Jazz | 82 | 82 | 82 | |Kings | 88 | 66 | 75 | |Knicks | 78 | 81 | 80 | |Lakers | 95 | 89 | 91 | |Magic | 93 | 76 | 83 | |Mavericks | 84 | 68 | 74 | |Nets | 78 | 75 | 76 | |Nuggets | 83 | 73 | 77 | |Pacers | 91 | 75 | 81 | |Pistons | 80 | 67 | 72 | |Raptors | 79 | 71 | 74 | |Rockets | 83 | 67 | 73 | |Sonics | 82 | 80 | 81 | |Spurs | 90 | 87 | 88 | |Suns | 85 | 84 | 84 | |Timberwolves| 80 | 76 | 78 | |Warriors | 77 | 66 | 70 | |Wizards | 60 | 60 | 60 | \------------------------------/ Some notes on these overall ratings: -The computer places more emphasis on defense when deciding on a team's overall rating. -Teams all have a third rating, "Rebounding", which can be seen when selecting a team to play in Season mode but is not available in Exhibition (or anywhere else, for that matter). The following is the extended list of teams with their player abilities. The starters are listed first. This list was extracted from guides by BCherone and DreThug. No original author was listed. Since both are identical, this list is assumed to be in the public domain, and since it is little more than a table, to say that it is anything more is silly. Further, I feel that my use of this list is protect under Title 17, Chapter 1, Section 107, governing Fair Use. A copy of the United States Code can be found at www4.law.cornell.edu. Without further ado: --------------------------------- 76ers Stadium: First Union Center City : Philadelphia, Pennsylvania Offense: 74 Defense: 83 Overall: 80 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 20 E. Snow PG 76 78 68 81 29 03 A. Iverson SG 97 97 80 99 50 09 G. Lynch SF 72 80 81 70 95 40 T. Hill PF 75 76 82 57 5 42 T. Ratliff C 82 88 78 53 5 07 T. Kukoc SF 81 76 76 67 40 52 M. Geiger C 76 77 76 40 5 50 T. MacCulloch C 62 67 71 76 5 08 A. McKie SG 74 70 67 74 37 14 N. Mohammed C 59 62 68 40 5 12 C. Claxton PG 79 73 60 86 40 33 J. Jones SF 65 71 72 74 20 --------------------------------- Blazers Stadium: Rose Garden City : Portland, Oregon Offense: 90 Defense: 95 Overall: 93 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 03 D. Stoudamire PG 85 82 64 94 42 08 S. Smith SG 86 82 86 77 43 33 S. Pippen SF 90 100 81 83 45 30 R. Wallace PF 89 94 79 78 10 11 A. Sabonis C 71 75 77 16 10 40 S. Kemp PF 81 83 82 64 20 02 S. Augmon SF 66 81 75 63 5 34 D. Davis PF 78 89 91 47 5 06 B. Wells SG 78 85 89 80 38 55 W. Perdue C 59 66 69 19 5 21 E. Barkley PG 74 74 60 81 30 50 G. Anthony PG 72 71 62 80 40 --------------------------------- Bucks Stadium: Bradley Center City : Milwaukee, Winsconsin Offense: 93 Defense: 72 Overall: 80 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 10 S. Cassel PG 86 80 69 88 50 34 R. Allen SG 97 81 70 85 62 13 G. Robinson SF 87 80 83 71 55 35 J. Caffey PF 83 74 76 74 5 40 E. Johnson C 72 81 81 25 5 21 D. Ham SF 72 82 83 75 5 05 T. Thomas SF 82 77 75 77 42 42 S. Williams C 68 66 75 25 5 06 J. Przybilla C 67 73 68 85 5 11 L. Hunter PG 82 81 61 89 63 24 R. Alston PG 65 67 55 81 30 00 M. Turkcan PF 62 55 67 32 5 --------------------------------- Bulls Stadium: United Center City : Chicago, Illinois Offense: 68 Defense: 70 Overall: 69 ---------------------------------- ## Name Pos Off Def Reb Spd 3pt 01 J. Crawford PG 74 73 81 80 40 05 R. Mercer SG 84 79 82 81 45 21 M. Fizer SF 75 80 81 70 5 42 E. Brand PF 90 87 95 60 5 40 B. Miller C 72 76 75 40 5 15 R. Artest SF 75 79 71 75 35 02 K. El-Amin PG 72 71 58 80 35 43 J. Voskuhl C 64 69 70 45 5 51 M. Ruffin SF 58 70 79 64 5 24 B. Drew PG 73 59 61 72 45 25 C. Benjamin SG 71 69 63 79 35 20 F. Hoiberg SG 69 67 67 73 40 --------------------------------- Cavaliers Stadium: Gund Arena City : Cleveland Offense: 65 Defense: 60 Overall: 62 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 24 A. Miller PG 83 83 74 85 35 01 W. Person SG 74 64 74 70 52 30 L. Murray SF 83 80 78 71 40 54 R. Traylor PF 71 70 71 36 5 11 Z. Ilgauskas C 79 76 79 21 5 32 C. Gatling PF 77 69 72 53 50 12 B. Knight PG 75 80 62 89 25 45 C. Henderson SF 64 71 74 65 15 35 C. Weatherspoon SF 71 78 82 68 5 15 M. Harpring SF 77 70 77 69 35 04 C. Mihm C 72 73 74 21 5 02 M. Bryant C 64 63 71 35 5 --------------------------------- Celtics Stadium: Celtic Arena City : Boston, Massachusetts Offense: 82 Defense: 66 Overall: 72 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 07 K. Anderson PG 80 76 62 82 42 34 P. Pierce SG 86 77 82 67 45 44 A. Griffin SF 80 82 79 76 43 08 A. Walker PF 91 80 86 73 40 52 V. Potapenko C 76 72 78 35 5 05 J. Moiso PF 69 73 72 52 5 04 T. Battie PF 70 73 71 58 5 24 C. Herren PG 71 65 61 78 40 43 C. Carr SG 73 64 70 75 35 00 W. McCarty PF 63 66 65 60 5 23 B. Stith SG 68 66 62 74 40 55 E. Williams SF 72 65 71 58 35 --------------------------------- Clippers Stadium: Staples Center City : Los Angeles, California Offense: 61 Defense: 63 Overall: 62 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 05 J. McInnis PG 69 66 62 80 33 50 C. Maggette SG 75 75 90 84 25 07 L. Odom SF 91 87 82 77 45 30 D. Strong PF 73 71 71 44 5 34 W. Olowokandi C 73 81 80 43 5 03 Q. Richardson SG 77 70 90 73 35 01 K. Dooling PG 73 68 65 77 30 21 D. Miles SF 75 70 77 73 25 33 K. Closs C 67 70 64 38 5 08 T. Nesby SF 72 78 77 75 35 32 B. Skinner C 77 75 72 50 5 52 E. Piatkowski SG 74 64 61 76 45 --------------------------------- Grizzlies Stadium: General Motors Place City : Vancouver, British Columbia Offense: 76 Defense: 71 Overall: 73 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 10 M. Bibby PG 85 81 62 90 45 08 M. Dickerson SG 81 82 64 84 40 03 S. Abdur-Rahim SF 86 87 92 74 35 24 O. Harrington PF 77 75 76 50 5 50 B. Reeves C 72 71 70 19 5 04 S. Swift PF 79 85 78 70 5 09 I. Austin C 71 74 68 35 5 44 T. Massenburg PF 70 72 68 55 5 11 D. Jones PG 69 72 71 84 40 01 M. Abdul-Rauf PG 78 76 74 81 45 20 B. Price PG 73 65 61 75 48 --------------------------------- Hawks Stadium: Philips Arena City : Atlanta, Georgia Offense: 68 Defense: 70 Overall: 69 ---------------------------------- ## Name Pos Off Def Reb Spd 3pt 31 J. Terry PG 77 77 60 87 50 01 D. Johnson SG 77 75 80 79 35 22 J. Jackson SG 83 74 83 79 45 44 A. Henderson PF 76 79 84 51 15 55 D. Mutombo C 83 93 100 25 5 04 C. Crawford SF 73 63 71 65 38 05 D. Glover SG 67 67 60 79 25 42 L. Wright C 72 77 78 45 5 07 R. McLeod SF 59 61 70 62 10 13 H. Mottola PF 62 62 55 68 15 34 A. Miller C 75 76 70 57 5 10 A. Johnson PG 68 69 62 81 30 --------------------------------- Heat Stadium: American Airlines Arena City : Miami, Florida Offense: 89 Defense: 90 Overall: 90 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 10 T. Hardaway PG 84 75 59 80 52 06 E. Jones SG 92 100 79 85 52 14 A. Mason SF 75 74 85 49 5 44 B. Grant PF 79 90 85 70 5 33 A. Mourning C 96 98 91 69 5 25 A. Carter PG 71 75 64 84 5 09 D. Majerle SF 77 76 70 70 52 04 D. Causwell C 61 67 75 19 5 21 R. Davis SG 70 77 79 81 5 12 B. Bowen SF 71 70 68 74 40 25 T. Fuller C 65 57 66 25 5 52 E. Brown C 65 67 69 37 5 --------------------------------- Hornets Stadium: Charlotte Coliseum City : Charlotte, North Carolina Offense: 82 Defense: 80 Overall: 81 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 04 D. Wesley PG 76 78 61 84 44 24 J. Mashburn SG 86 77 73 72 54 42 P. Brown PF 80 88 80 65 5 44 D. Coleman PF 85 85 83 58 46 05 C. Campbell C 85 86 80 60 5 01 B. Davis PG 79 67 67 85 40 32 E. Robinson SF 73 87 75 79 5 21 J. Magloire C 69 76 68 51 5 25 T. James SF 66 63 68 58 5 52 O. Thorpe PF 64 70 68 43 5 33 H. Hawkins SG 68 67 62 72 46 --------------------------------- Jazz Stadium: Delta Center City : Salt Lake City, Utah Offense: 82 Defense: 82 Overall: 82 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 12 J. Stockton PG 84 78 65 76 42 09 J. Starks SG 81 84 84 80 43 03 B. Russell SF 85 82 76 80 50 32 K. Malone PF 95 94 99 69 15 00 O. Polynice C 67 78 76 30 5 42 D. Marshall SF 73 79 91 69 25 15 D. Manning PF 74 74 68 52 25 20 Q. Lewis SF 68 65 67 70 30 39 G. Ostertag C 63 78 73 25 5 11 J. Vaughn PG 72 69 60 83 43 02 D. Stevenson SG 74 70 57 80 38 22 J. Crotty PG 72 57 61 73 44 --------------------------------- Kings Stadium: Arco Arena City : Sacramento, California Offense: 88 Defense: 66 Overall: 75 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 55 J. Williams PG 86 77 60 90 40 13 D. Christie SG 81 76 76 79 48 16 P. Stojakovic SF 75 67 70 71 53 04 C. Webber PF 98 89 93 74 33 21 V. Divac C 82 78 79 45 15 31 S. Pollard C 70 75 75 37 5 51 L. Funderburke PF 70 68 68 51 5 25 N. Anderson SG 75 70 76 70 47 52 J. Smith C 65 67 61 35 5 20 J. Barry SG 75 75 63 77 50 24 B. Jackson PG 75 73 71 81 40 15 D. Martin PG 74 70 59 81 38 --------------------------------- Knicks Stadium: Madison Square Garden City : New York, New York Offense: 78 Defense: 81 Overall: 80 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 21 C. Ward PG 80 79 65 85 40 20 A. Houston SG 90 75 67 84 57 08 L. Sprewell SF 92 94 70 88 42 23 M. Camby PF 77 93 85 75 5 13 L. Longley C 66 75 75 23 5 41 G. Rice SF 82 71 70 70 50 02 L. Johnson PF 82 72 71 57 35 40 K. Thomas PF 69 76 75 57 5 25 E. Strickland SG 77 79 80 80 43 00 T. Knight C 66 69 68 35 5 07 L. Postell SG 68 62 75 70 30 01 C. Childs PG 75 64 61 80 40 --------------------------------- Lakers Stadium: Staples Center City : Los Angeles, California Offense: 95 Defense: 89 Overall: 91 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 04 R. Harper PG 73 73 78 77 43 08 K. Bryant SG 100 98 87 88 40 17 R. Fox SF 77 78 70 75 43 54 H. Grant PF 79 87 81 65 5 34 S. O'Neal C 100 98 95 67 5 07 I. Rider SG 89 70 65 80 44 05 R. Horry PF 75 78 65 67 40 40 G. Foster C 59 68 62 38 5 35 M. Madsen PF 61 60 63 51 5 20 B. Shaw SG 75 64 79 70 42 10 T. Lue PG 68 62 70 74 30 03 D. George SG 68 62 70 74 30 --------------------------------- Magic Stadium: Waterhouse Center City : Orlando, Florida Offense: 93 Defense: 76 Overall: 83 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 10 D. Armstrong PG 84 82 58 90 50 01 T. McGrady SG 91 81 88 83 40 33 G. Hill SF 97 85 71 86 47 45 C. Outlaw PF 78 85 78 78 5 13 J. Amaechi C 73 70 57 64 5 50 M. Miller SF 77 71 72 70 40 55 A. DeClencq PF 70 76 71 58 5 08 P. Garrity SF 77 76 73 69 49 03 M. Williams SF 76 75 74 80 30 07 D. Brown SG 77 71 56 80 42 51 M. Doleac C 68 73 69 38 30 11 T. Hudson PG 72 71 64 81 25 --------------------------------- Mavericks Stadium: Reunion Arena City : Dallas, Texas Offense: 84 Defense: 68 Overall: 74 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 13 S. Nash PG 79 65 61 78 45 04 M. Finley SG 99 91 87 85 52 41 D. Nowitzki SF 89 78 81 69 52 33 G. Trent PF 80 81 82 68 5 44 S. Bradley C 66 77 67 21 5 09 H. Eisley PG 76 68 62 80 42 08 C. Alexander SG 77 66 55 78 25 36 E. Thomas PF 70 77 71 55 5 01 D. Harvey PF 72 67 63 75 5 32 C. Laettner PF 74 73 76 45 20 24 H. Davis SG 75 57 55 73 57 11 D. Barros PG 78 69 60 84 48 --------------------------------- Nets Stadium: Continental Airlines Arena City : East Rutherford, New Jersey Offense: 78 Defense: 75 Overall: 76 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 33 S. Marbury PG 92 86 65 94 44 13 K. Gill SG 85 85 85 80 40 44 K. Van Horn SF 86 81 86 71 30 06 K. Martin PF 82 88 87 69 5 22 J. McIlvaine C 65 70 69 25 5 34 A. Williams PF 72 75 74 56 5 14 J. Feick PF 69 67 86 35 5 20 J. Newman SF 69 61 62 58 38 01 E. Perry PG 71 63 61 77 40 42 E. Eshmeyer C 63 67 68 28 5 12 L. Harris SG 59 64 67 72 5 02 K. Ollie SG 68 61 73 75 5 --------------------------------- Nuggets Stadium: Denver Arena City : Denver, Colorado Offense: 83 Defense: 73 Overall: 77 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 31 N. Van Exel PG 87 75 61 88 46 09 T. Abdul-Wahad SG 77 78 90 73 36 41 J. Posey SF 82 79 72 75 30 24 A. McDyess PF 87 87 82 73 5 45 R. LaFrentz C 82 85 79 58 10 15 K. Clark C 79 76 75 44 5 21 G. McCloud SF 60 58 70 53 42 14 R. Pack PG 71 71 61 80 37 30 M. Strickland PF 71 66 68 53 5 40 C. Cheaney SG 67 68 74 73 38 3 T. Murray SF 72 60 68 60 50 5 V. Lenard SG 68 65 59 74 47 --------------------------------- Pacers Stadium: Conseco Fieldhouse City : Indianapolis, Indiana Offense: 91 Defense: 75 Overall: 81 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 05 J. Rose PG 91 88 77 88 50 31 R. Miller SG 95 80 64 84 60 44 A. Croshere SF 89 85 82 74 40 07 J. O'Neal PF 80 85 80 69 5 14 S. Perkins C 71 69 65 32 45 24 J. Bender SF 68 70 75 74 5 3 A. Harrington SF 68 69 73 70 5 9 D. McKey SF 70 71 68 59 40 10 J. Foster C 63 55 62 23 5 4 T. Best PG 79 75 60 87 37 23 R. Walters PG 74 57 61 73 37 6 T. Mills PF 70 69 57 40 40 --------------------------------- Pistons Stadium: Palace Of Auburn Hills City : Auburn Hills, Michigan Offense: 80 Defense: 67 Overall: 72 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 07 C. Atkins PG 78 78 64 88 40 42 J. Stackhouse SG 93 81 77 85 44 23 C. Ceballos SF 83 73 82 70 42 13 J. Williams PF 80 75 86 54 5 03 B. Wallace PF 78 85 80 70 5 31 M. Moore C 78 71 65 56 5 44 J. Wallace SF 66 74 74 68 5 05 B. Owens SF 74 66 77 63 35 30 J. Buechler SG 59 60 62 68 36 00 E. Montross C 56 67 65 21 5 24 M. Cleaves PG 77 73 60 85 35 12 M. Curry SF 69 64 67 61 34 --------------------------------- Raptors Stadium: Raptors Arena City : Toronto, Ontario Offense: 79 Defense: 71 Overall: 74 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 13 M. Jackson PG 82 74 74 75 41 15 V. Carter SG 99 92 84 88 50 35 C. Williamson SF 72 70 78 63 5 34 C. Oakley PF 73 79 74 52 10 33 A. Davis C 83 83 82 59 5 24 M. Peterson SF 73 67 55 75 30 42 K. Willis C 73 73 76 44 5 04 M. Stewart C 68 76 72 49 5 14 M. Bogues PG 76 72 60 85 33 30 D. Curry SG 67 58 56 70 50 20 A. Williams SG 72 69 59 78 31 10 A. Radojevic C 56 67 64 28 5 --------------------------------- Rockets Stadium: Rockets Arena City : Houston, Texas Offense: 83 Defense: 67 Overall: 73 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 03 S. Francis PG 91 88 77 94 46 40 S. Anderson SG 83 77 83 77 45 42 W. Williams SF 72 68 69 67 40 02 M. Taylor PF 81 76 68 72 5 34 H. Olajuwon C 83 79 75 35 5 21 K. Thomas PF 76 69 74 55 5 13 K. Cato C 73 78 70 51 5 05 C. Mobley SG 86 81 67 89 40 52 J. Collier C 73 68 69 60 5 50 M. Bullard SF 75 74 69 67 53 12 M. Norris PG 68 63 61 79 25 6 C. Rogers PF 66 64 69 65 5 --------------------------------- Sonics Stadium: Key Arena City : Seattle, Washington Offense: 72 Defense: 80 Overall: 81 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 20 G. Payton PG 96 98 89 89 50 24 D. Mason SG 77 72 84 80 30 07 R. Lewis SF 71 77 77 77 20 42 V. Baker PF 82 82 82 59 5 33 P. Ewing C 86 85 88 29 5 21 R. Patterson SF 76 78 82 72 40 31 B. Barry SG 82 74 78 77 45 34 J. McCoy C 62 69 67 47 5 0 O. Oyedeji C 69 74 74 30 5 26 P. Ellison C 62 64 66 30 5 1 S. Williams PG 74 78 58 87 38 8 D. Simpkins PF 67 64 71 40 5 --------------------------------- Spurs Stadium: Alamodome City : San Antonio, Texas Offense: 80 Defense: 87 Overall: 88 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 06 A. Johnson PG 77 77 60 85 35 01 D. Anderson SG 83 81 63 85 37 32 S. Elliott SF 78 78 71 73 42 21 T. Duncan PF 97 99 96 70 5 50 D. Robinson C 87 96 89 69 5 33 A. Daniels PG 72 71 63 80 38 31 M. Rose PF 70 74 74 55 25 52 S. Walker PF 72 74 68 58 5 02 J. Jackson SF 71 65 62 68 36 30 T. Porter PG 77 64 63 75 47 35 D. Ferry SF 66 55 65 50 33 04 S. Kerr SG 70 57 55 70 50 --------------------------------- Suns Stadium: America West Arena City : Phoenix, Arizona Offense: 85 Defense: 84 Overall: 84 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 32 J. Kidd PG 93 100 91 92 40 01 A. Hardaway SG 93 88 76 84 42 30 C. Robinson SF 83 83 74 77 45 24 T. Gugliotta PF 83 79 74 73 39 14 C. Dudley C 60 71 72 25 5 31 S. Marion SF 77 83 82 80 5 40 C. Blount PF 71 65 71 45 5 54 R. Rogers SF 85 79 77 72 55 17 M. Elie SG 74 70 83 70 40 00 T. Delk PG 75 72 68 83 40 12 I. Tsakalidis C 62 64 63 25 5 03 R. Chapman SG 79 64 56 72 45 --------------------------------- TimberWolves Stadium: Target Center City : Minneapolis, Minnesota Offense: 80 Defense: 76 Overall: 78 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 07 T. Brandon PG 88 86 63 90 43 04 C. Billups SG 69 75 67 83 36 10 W. Szczerbiak SF 85 74 78 72 46 21 K. Garnett PF 100 100 95 75 30 08 R. Nesterovc C 68 73 69 25 5 31 J. Smith PF 81 79 76 74 38 44 A. Peeler SG 77 68 58 79 40 22 D. Garrett C 68 74 68 42 5 20 L. Ellis SF 71 71 79 61 20 33 A. Patterson SF 56 57 70 57 5 05 W. Avery PG 70 66 59 79 40 11 T. Day SG 75 75 81 74 38 --------------------------------- Warriors Stadium: Oakland Arena City : Oakland, California Offense: 77 Defense: 66 Overall: 70 ---------------------------------- ## Name Pos Off Def Reb Spd 3pt 10 M. Blaylock PG 78 76 73 80 47 20 L. Hughes SG 90 83 85 87 44 33 A. Jamison SF 79 79 87 75 5 21 D. Fortson PF 79 69 84 53 5 25 E. Dampier C 76 79 80 48 5 31 A. Foyle C 72 81 77 50 5 34 C. Mills SF 81 74 84 66 40 05 W. Cummings PG 77 76 68 84 41 03 B. Sura SG 83 77 78 82 47 32 A. Keefe PF 62 56 61 30 10 17 C. Mullin SF 68 60 66 50 45 15 V. Del Negro SG 71 58 55 70 44 --------------------------------- Wizards Stadium: Wizards Arena City : Washington, DC Offense: 60 Defense: 60 Overall: 60 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 01 R. Strickland PG 81 78 76 80 50 02 M. Richmond SG 78 73 65 74 52 34 M. Smith SF 61 69 83 53 5 05 J. Howard PF 82 81 76 70 30 55 J. White C 79 78 80 40 5 32 R. Hamilton SG 79 65 67 80 45 03 L. Profit SG 69 58 63 72 35 12 C. Whitney PG 71 71 60 84 45 13 F. Lopez SG 72 77 67 86 30 51 G. King PF 69 72 70 54 5 50 P. Jones PF 70 59 73 35 30 44 C. Parks C 67 70 67 25 5 --------------------------------- East All-Stars Stadium: Wizards Arena City : Washington, DC Offense: 100 Defense: 100 Overall: 100 --------------------------------- Roster ~~~~~~ ## Name Pos Off Def Reb Spd 3pt 03 A. Iverson SG 97 97 80 99 50 06 E. Jones SG 92 100 79 85 52 15 V. Carter SG 99 92 84 88 50 33 G. Hill SF 97 85 71 86 47 33 A. Mourning C 96 98 91 69 5 34 R. Allen SG 97 81 70 85 62 20 A. Houston SG 90 75 67 84 57 31 R. Miller SG 95 80 64 84 60 55 D. Mutombo C 83 93 100 25 5 13 G. Robinson SF 87 80 83 71 55 42 J. Stackhouse SG 93 81 77 85 44 34 D. Davis PF 78 89 91 47 5 --------------------------------- West All-Stars Stadium: Wizards Arena City : Washington, DC Offense: 100 Defense: 100 Overall: 100 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 32 J. Kidd PG 93 100 91 92 40 08 K. Bryant SG 100 98 87 88 40 21 K. Garnett PF 100 100 95 75 30 21 T. Duncan PF 97 99 96 70 5 34 S. O'Neal C 100 98 95 67 5 04 M. Finley SG 99 91 87 85 52 20 G. Payton PG 96 98 89 89 50 50 D. Robinson C 87 96 89 69 5 12 J. Stockton PG 84 78 65 76 42 30 R. Wallace PF 89 94 79 78 10 04 C. Webber PF 98 89 93 74 33 32 K. Malone PF 95 94 99 69 15 --------------------------------- 80s East Stadium: Legends Arena City : Springfield, Massachusetts Offense: 100 Defense: 100 Overall: 100 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 11 I. Thomas PG 94 93 80 92 45 06 J. Erving SG 98 99 100 87 43 33 L. Bird SF 97 94 92 75 70 32 K. McHale PF 94 95 94 70 5 02 M. Malone C 91 94 97 70 5 34 C. Barkley PF 98 94 95 77 40 00 R. Parish C 89 91 88 60 5 21 D. Wilkins SF 100 95 84 84 50 30 B. King SF 89 83 80 80 15 10 M. Cheeks PG 91 92 73 90 43 04 J. Dumars SG 83 85 76 88 55 44 D. Ainge SG 82 85 92 82 58 --------------------------------- 80s West Stadium: Legends Arena City : Springfield, Massachusetts Offense: 100 Defense: 100 Overall: 100 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 32 E. Johnson PG 97 96 94 85 45 22 C. Drexler SG 98 94 95 88 49 42 J. Worthy SF 93 87 77 75 50 24 T. Chambers PF 83 88 75 72 40 43 J. Sikma C 88 92 91 70 5 11 B. McAdoo PF 89 90 91 80 50 02 A. English SF 78 75 72 75 50 04 A. Dantley SF 77 71 72 75 45 10 N. Nixon PG 91 97 78 90 46 24 M. Aguirre SF 84 74 72 75 48 24 R. Theus SG 90 80 83 85 40 06 W. Davis SG 93 79 94 80 54 --------------------------------- 70s East Stadium: Legends Arena City : Springfield, Massachusetts Offense: 100 Defense: 89 Overall: 93 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 10 W. Frazier PG 89 94 79 82 48 44 G. Gervin SG 96 80 94 80 50 32 B. Cunningham SF 80 82 94 72 20 11 E. Hayes PF 91 91 98 60 5 18 D. Cowens C 84 76 90 64 5 44 P. Maravich PG 100 77 60 87 62 15 E. Monroe SG 84 77 56 85 40 16 B. Lanier C 83 80 89 25 5 19 W. Reed C 84 74 93 40 5 07 N. Archibald PG 92 83 64 97 38 21 D. Bing SG 77 72 65 80 38 41 W. Unseld C 85 78 96 53 5 --------------------------------- 70s West Stadium: Legends Arena City : Springfield, Massachusetts Offense: 100 Defense: 97 Overall: 98 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 44 J. West PG 93 97 79 85 53 22 D. Thompson SG 96 84 87 85 45 24 R. Barry SF 89 76 76 67 54 32 B. Walton PF 72 78 72 35 5 13 W. Chamberlain C 97 96 95 60 5 25 G. Goodrich SG 81 71 60 76 47 42 C. Hawkins SF 92 90 73 87 20 24 S. Haywood PF 92 91 91 70 5 32 L. Wilkens PG 86 77 63 76 34 44 P. Westphal SG 88 82 84 80 38 23 C. Murphy PG 98 89 77 99 45 20 M. Lucas PF 90 89 92 65 5 --------------------------------- 50s/70s Stadium: Legends Arena City : Springfield, Massachusetts Offense: 100 Defense: 100 Overall: 100 ## Name Pos Off Def Reb Spd 3pt 14 B. Cousy PG 94 79 63 82 47 14 O. Robertson PG 94 86 100 85 45 22 E. Baylor SF 98 88 100 80 49 42 N. Thurmond C 98 97 91 70 5 06 B. Russell C 93 100 99 69 5 17 J. Havlicek PG 89 91 78 79 44 09 B. Petit PF 89 90 100 69 39 04 D. Schayes SF 78 76 89 67 42 16 J. Lucas PF 89 86 96 60 49 15 H. Greer SG 83 75 57 84 50 99 G. Mikan C 89 86 94 53 5 21 B. Sharan SG 83 75 60 78 50 --------------------------------- Sega Sports Stadium: Playground City : San Rafael, California Offense: 100 Defense: 100 Overall: 100 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 39 A. Marrinson PG 95 80 60 85 70 69 W. Dobson SG 99 94 84 88 59 21 K. Lai-Fatt SF 100 100 99 95 99 11 J. Yang PF 88 89 96 50 24 05 T. Stricker C 89 80 60 80 74 10 M. Stribling C 100 100 98 80 80 23 D. Aynaga PG 90 98 68 95 75 33 B. Luzietti SG 93 83 50 81 90 42 J. Tiner PF 100 100 100 70 10 16 C. Fogel SG 100 96 100 85 80 53 E. Apel SF 84 77 19 88 52 20 D. Dame PF 97 90 99 80 49 --------------------------------- SegaNet Stadium: Playground City : San Rafael, California Offense: 100 Defense: 100 Overall: 100 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 13 M. Horsley PG 94 100 76 95 68 10 G. Arnold SG 83 89 49 89 77 34 D. Chanhdara SF 100 88 66 80 69 43 M. Crysdale PF 100 100 93 95 85 12 R. Wong C 100 91 98 75 50 19 M. Hamre SF 88 76 76 66 84 42 C. Larson PF 80 90 98 54 39 91 C. Batson PG 92 77 55 76 55 23 T. Walter PF 88 85 98 54 40 33 N. Jones SF 100 95 58 97 71 10 L. Peacock SG 94 86 60 81 86 03 D. Northcutt PG 100 100 92 95 90 --------------------------------- MoCap Stadium: Playground City : San Rafael, California Offense: 100 Defense: 100 Overall: 100 --------------------------------- ## Name Pos Off Def Reb Spd 3pt 12 S. Fuller PG 100 100 98 95 99 31 R. Byrd SG 100 100 100 95 99 45 B. Outlaw SF 81 96 86 79 15 44 B. Grant PF 82 87 80 70 50 55 T. Young C 57 57 55 35 32 01 Redman PG 100 100 95 92 90 15 M. Karnes C 32 53 30 50 10 03 D. Williams SG 100 100 100 99 90 44 K. Swift SF 95 88 39 98 78 02 S. Lewis PG 100 100 98 95 90 44 J. Gora SF 100 100 100 99 99 13 M. Smith SG 100 100 100 90 99 ----------------------------------------------------------------------- 6. GAME MODES 6.1 - EXHIBITION: Just a standard game of basketball between two teams of your choosing. On the team select screen, the team on the left is the away team, and the team on the right is the home team. "With Trade" changes the ratings and rosters to reflect any trades or customizations you might have made. The Options menu takes you to the regular options screen. The Quick Start option plays an exhibition game with two randomly selected teams. 6.2 - SEASON: Play a season with your favorite team, game by game. You don't have any GM functions in this mode; instead you must use the Customize menu to edit rosters/players/teams/etc. You can pick a season length and quarter length and do a fantasy draft. Also available from the season menu is a playoffs function. You can pick the number of games in each round and the game will simulate a season to determine the playoff teams. Then you can pick as many teams as you want and go at it on the road to the championship. 6.3 - FRANCHISE: And we now move this section to #7, because it was getting so massive. 6.4 - TOURNEY: Set up your own little tournament. The Help menu will explain how to do it. You can have four, eight, or sixteen teams. 6.5 - STREET: "No rules" basketball. You can play 2v2, 3v3, 4v4, or 5v5 on any of four courts on this mode. The only rule is out-of-bounds - there are no fouls to be had. The best strategy in this mode is to pound inside like the devil. Drive with spin moves for guards, post up for big men. The more dunks and layups you get, the better. Of course the comp will be doing this too, so you'll have to steal the ball from him or get the occasional three-pointer to take a lead for any significant amount of time. 6.6 - NETWORK: I don't have enough experience with this mode to tell you much... but you should be able to set it up for yourself just fine. ----------------------------------------------------------------------- 7. FRANCHISE MODE IN DEPTH Beginning with the basics: Franchise mode is a special mode of play that allows you to assume the role of General Manager (GM) for one of the regular NBA teams. You can still play your games, but you also have to run team operations, signing, cutting, drafting, and trading players to try to build a perennial contender. The rules of Franchise Mode are a little different from those of Season Mode. Here're some of the key points: 1) You may only use one of the regular NBA teams. No created teams are allowed. 2) You may only use the players currently on the NBA rosters, plus a certain number of free agents that are generated at the beginning of the season, plus any draft picks that enter the league after the first year. Created players are not allowed. 3) The maximum roster size is 15 players. Only 12 of them may be active at any time. The other three can be activated after one of the active 12 is deactivated (due to poor performance or injury). You can have no fewer than 12 players on the roster at any time during the season. (You may have fewer than 12 during signing/drafting periods, but most functions will be disabled until you have 12 players, by free agency or the draft.) 4) Instead of offering money deals, you offer points. A team has a maximum of 950 points to spend on all of its players. This limit may not be exceeded; no exceptions. 5) Players may be signed for up to 7 years. At the end of their contract, they must be resigned during the subsequent signing period, or they will become free agents. You can still trade a player whose contract has expired, however. 6) Negotiations start with a player offering a certain price and contract length. You can make a counter-offer, at which point the player will do any of the following: accept and praise your generosity, accept normally, make a counter-offer of his own, or declare your offer to be too low and remove himself from the signings list. Normally you may only tender one offer a week to a player, but removing him from the signings list in any way (manually or through making a bad offer) allows you to tender a second offer to the same player. 7) Trades may be made between any two teams, but only two teams can partake in one trade. Any player can be traded for any other player, regardless of position; however, after the trade, both teams must have the minimum 12 players and be below the salary cap of 950 points. Draft picks may also be traded. Each team has six draft picks to offer: a first-round and second-round pick, each in one of three years (this year's draft, the next year's draft, or the year after next's draft.) If a team has multiple picks in one round, then the pick they are offering is the one that they acquire 'naturally' (i.e. the one they would have had they not traded for any other picks.) 8) A player may be cut from the roster at any time provided that the roster has more than 12 players both before and after the cut. Cutting a player removes him from your roster. You no longer have to pay his salary, and he enters the free agent pool. 9) A player may retire at the end of the season. Players usually do this after 14-18 years of play in the league. You will be alerted through a notice window of who has retired at the end of every year. Retired players are exactly like cut players, except that they do not reenter the free agent pool. 10) Players will develop as the season progresses. Those who play well will rise in ability; those who do not play often or play poorly when they do play will fall in ability. If you are simulating most of a season, be sure to track your players' development. Young players tend to develop upwards instead of downwards and will usually do so more quickly. Each player will tend to plateau at a certain rating depending on his ability. After that, he will decline until he feels it is time for him to retire (see rule 9). With the basic rules of Franchise mode covered, here is my guide to team-specific franchises. Playing with regular rosters, these mini-guides will explain how to make the best possible contender out of a certain team. Suppose you want to take your favorite team to the championship. How are you going to go about doing it? Some teams need rebuilding right away; other teams will be ready to go with just a couple more pieces. This part of the guide will feature step-by-step team breakdowns to make a three-peatable dynasty. Take note! I usually didn't play through most of these strategies; they're just off the top of my head. Any and all feedback (minus flames, people) to [email protected] would be GREATLY appreciated. If I haven't gotten to your team yet, just hang tight. I have time to do this now :) First, here are a few general franchise strategies: 1) The absolute best way to build a dynasty is to take advantage of the fact that drafted players can be signed for a low cost for six or seven years. By trading away franchise players, you lose reams of talent in the short-term, but gain it back in the long term through high draft choices. Try to trade with the Bulls, Cavaliers, Hawks, and Wizards for first- and second-round draft picks. The Bulls also have Marcus Fizer/Elton Brand/Jamal Crawford who will develop into very effective players as they mature. 2) Play a game every once in a while to ensure that your young players are developing properly. It's safe to sim most of the season, however. 3) If you are going to play large numbers of games, make use of the Scouting function to keep track of the specific abilities of your players. Scouting college players for role players is also an excellent idea. 4) Keep a very close eye on your lineups. If a backup has a higher rating than a starter, switch them. Additionally, the CPU has a nasty habit of switching your lineups after you make a trade. Be sure you change them back when you're done. When it comes to trading, there's one strategy that was sent in that I like. Here's the e-mail, paraphrased because cut/paste wouldn't work right: "Here's an easy way to pull off trades: 1. Sign many free agents in the position you're trying to trade for. If you want a power forward, sign 4's and 5's [centers and power forwards]. Signing these players allows you to fool the trading system, by padding your trade with extra players. 2. Trade a back-up and the free agents and you should get a much better player than you would get with the backup alone. You might also be able to weasel a pick out of a team. This will only work for teams that have empty spaces in their rosters. It will only work early in the season, because other teams fill their rosters very quickly after the first week, leaving no free agents or space on other teams. Also, be careful of cap room. And remember, rookies are your friends :)" A GIANT THANK YOU to Ben Bowmanfor the tip. If you are going to fantasy draft, your strategy should be entirely different. Take a superstar with your first pick (assuming you can get ahold of one), then an above average player, then young players who will develop, like Marcus Fizer and Kenyon Martin. In my draft as the Bulls, for example, I picked up Shaq in round one, then Ray Allen, then Martin, Fizer, and Cleaves to fill out the lineup. Then I signed them all to long-term deals and began to play basketball. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Philadelphia 76ers | /////////////////////////////////////////////////////////////////////// The Sixers start out with a definite franchise player, but weaker support. Iverson is quite good, and you have Toni Kukoc, but he will age and decline as the season continues. It might be a good idea to trade him for a young player right at the start of the season. Your best young talent is Craig "Speedy" Claxton, a first-year point guard out of Hofstra. Claxton will develop into an above-average point if he gets enough minutes in his first season. The Claxton/Iverson tandem will give you a very good backcourt, allowing you to trade off Eric Snow. If you look at the Needs menu you'll find you're short a PF. Don't sweat it; just sub in a center if you need to. Trading away Iverson will net you a young star and a great draft pick. Don't totally exclude this as an option in the early going, as it will help you build a dynasty - but then you can always develop a player and trade for a pick. FRANCHISE PLAYER: Allen Iverson BEST YOUNG TALENT: Speedy Claxton \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Portland Trailblazers | /////////////////////////////////////////////////////////////////////// Portland is good enough to win a championship - maybe two - right off the bat with the players it has. Your main difficulty from the beginning will be with player age. Scottie Pippen and Steve Smith are both aging, and Shawn Kemp and Dale Davis don't have a lot of years left. Kemp will decline quickly; get him off your hands at the start of the campaign. The team's main weakness is at center, which is stocked by Ardyvas Sabonis (73) and Will Perdue (64 and 12 years, likely to retire). A center, therefore, will be your first priority in the draft - or a trade if you can get one. The team is thin at 12 players; a free agent signing might pay dividends if you can find a young center who currently isn't signed. The development of young players can also come off the free agent list, and that's important to remember. Your franchise player is the 91-rated Rasheed Wallace. He's simply a good player from the beginning: big, strong, reasonably fast. This is why he's trade bait after the first year. If he plays well, his value might rise to 97 or 98 - Shaqdom, if you will. O'Neal shouldn't be out of reach if Wallace develops. Trade for him, take Erick Barkley, and start building your team, choosing to draft a small forward instead of a center. Damon Stoudamire might turn out to be problematic at your first signing period, because he'll demand a good amount of cash. If you have retirement problems and have less than 12 players on your roster, you'll need to sign a couple of players cheap to trade away players. FRANCHISE PLAYER: Rasheed Wallace BEST YOUNG TALENT: Bonzi Wells. Erick Barkley is rough around the edges and will not improve into a franchise point - but he should be able to capably pass the ball to Shaq if you can acquire him. Wells, meanwhile, is a prolific medium-range shooter from the beginning and only carries one disadvantage - his need to be resigned after the first year. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Milwaukee Bucks | /////////////////////////////////////////////////////////////////////// The Bucks' best player is by far Ray Allen. He comes with a rating of 89, which will only rise as the team's star player, and a contract of 150 points for 2 years. Immediately cut him a 7-year deal before you play a game. I got his salary down to 130 - a definite bonus, something you should try. Sam Cassell is a better point guard than his overall rating would suggest. His 83 is due to a weak 69 in rebounding - but who cares if the point guard can't rebound? His other stats are mid-80's. He's quite skilled, and a vet at 7 years, and should probably be resigned for 6 or 7 more at the beginning of the year. Center is the team's glaring weakness. Mr. Johnson has only lukewarm skills; however, Eric Campbell of the Hornets would be a good trade target with the trick described above. For an 85 player, he's also overpaid at 105 for 3 years; give him a small cut and resign him for 4 or 5 years. Jason Caffey is better than he looks. Give him time. On the young side you've got Joel Pryzbilla, who should either be kept to develop or packaged in a trade for Campbell with some free agents. If you trade him, draft a center; if you don't, get a small forward instead. FRANCHISE PLAYER: Ray Allen BEST YOUNG TALENT: Tim Thomas. So he's been in the league three years. He's still better than Pryzbilla - who, as I've said, is not a keeper - and FAR better than the first-year Alston at the bottom of the roster. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Chicago Bulls | /////////////////////////////////////////////////////////////////////// The Bulls are awful, if only at first glance. They have Elton Brand, the co-rookie of the year, who should be resigned for the same amount of money for seven years. So should the rest of the lineup - except Brad Miller, who should improve enough to be tradable after the first year. Obvious draft priority is a center. Strength at C (I found it with this team once upon a time) means won championships. Marcus Fizer, while only a 78 now, will become phenomenal, and should be signed to an extended deal. Jamal Crawford will be above average; Ron Mercer tends to be high 80's, which may not be good enough for a championship bid. Packaging him in a deal after he develops a bit for a Kobe Bryant (!) with a couple free agents would be great strategy. Keep Brand, Fizer, and Crawford, then save Ron Artest and Khalid El-Amin. Draft to fill the rest. Another small forward to replace the god-awful Michael Ruffin is a good second-round plan. Renegotiate as if your life depended on it and sign your young talented players to extended deals. That's what wins championships. FRANCHISE PLAYER: Elton Brand BEST YOUNG TALENT: Marcus Fizer will be high 90's. Jamal Crawford will be low 90's. 'Nuff said. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Cleveland Cavaliers | /////////////////////////////////////////////////////////////////////// Start crying now, folks. This team is bad. Very, very bad. First of all, you start with a nice 69-rated shooting guard, with no improvement to be found in his backup. There is almost CERTAINLY a free agent point who has a better rating - and he's probably young, too. Sign him, then cut Trajan Langdon. Lamond Murray is worth a quick resign, as is Andre Miller. Robert Traylor, however, is near worthless - a free agent might be better - and Zydrunas Ilgauskas is not much of an improvement at center. Draft a PF/SG in round one of year one, then draft the other in round two. Sign these picks to 7 year deals and play them immediately. That leaves center, where you have Chris Mihm, who should play immediately to beef that rating up. By the end of Year 1, I had improved to: PG - 96 SG - 78 - rookie SF - 83 PF - 71 - rookie C - 83 That's a marked improvement. Stick to that kind of play, and sign more draft picks to fill holes. You'll win a championship eventually. FRANCHISE PLAYER: Andre Miller BEST YOUNG TALENT: Andre Miller. He'll be a 96-rated PG before you know it. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Boston Celtics | /////////////////////////////////////////////////////////////////////// For the uninitiated, Celtics is pronounced sell-ticks, but the Celtic civilization is pronounced kell-tick. Remember: Celts in kilts. Anyway... As we all know, the game is won on the inside, and the Celtics begin the franchise with Antoine Walker. Walker, while a little weak on the defensive side of the ball, is a dominant offensive player (not too bad from medium range if he gets shots there) who will be your first offensive option. Unfortunately, we also know that the computer has a nasty habit of double-teaming big men on the inside. Walker will instantly become a victim of this. More importantly, his cohort is Vitaly Potapenko, who simply needs help on the inside. He's a mere 6'10", can't hit layups worth crap, and is an AWFUL defender. He's also not particularly fast. Jettisoning Potapenko for a draft pick would be a good idea. In the backcourt, you have Paul Pierce. The Pierce/Walker duo defines an era in Celtics basketball, so it's only fair to discuss Pierce's performance here. He's quite young (2 years in the NBA! Woo!) and is already quite talented, if slightly weak in straight-up defense. He's very good at stealing. Unfortunately, he might be a little slow for the two-guard position, and he's definitely not a point guard. Thus, you might want to try a little experiment. The starting small forward is Adrian Griffin. He's smaller and faster than Pierce. Try making Pierce the SF, and Griffin the SG. You'll go far with Griffin's stronger defensive skills and better quickness on the outside. At the point the Celtics have Kenny Anderson. Anderson is not as woeful as his rating of 78 might originally suggest. In fact, his only real weaknesses are rebounding ability (which, for a point guard, is unimportant) and his lack of size (he's a mere 6'1"). But he's played nine years, which means his attributes won't change as much, and he's a steal at 75 points for 5 years. My advice? Keep him. He can play the game. So Griffin and Pierce will develop, Walker's already good and will get better. Potapenko is awful, and Anderson is slightly above average. Since Potapenko is a center who should be a power forward, you have no center to speak of on the squad, which means you need to trade for one quickly as the season begins. The backup Tony Battie would be a suitable replacement at the beginning, because he's an inch taller and more suited to the position. He's also a year younger, which is nice since he'll develop a little more (for the better, we'd hope!) The rest of the bench is nobodies hanging around 70 in the ratings. Nobodies don't cost very much, so the sign-and-trade trick would probably work to your advantage here, since you have plenty of cap room. Chris Mihm is a very good player for this situation, since he's a rookie who will develop naturally, and already has good skills. He's also (again) bigger than Potapenko, and his rating is low enough at season's beginning that you can send away for him and not have to give much up in return. This will foil the Cavs' development while bolstering yours, as well. Trading shooting guards helps in this situation because that's the Cavaliers' weakest area. FRANCHISE PLAYER: Antoine Walker BEST YOUNG TALENT: Paul Pierce \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Los Angeles Clippers | /////////////////////////////////////////////////////////////////////// The Clips are touted as a team that is young, but will become strong and talented as the years progress. Looking at their lineup, they might do just that, but point guard is their primary weakness. Begin by resigning Lamar Odom to a 7-year deal. You should be able to do this for exactly the same amount of money you were paying him before - 130 - and keep him for much longer. Then put Keyon Dooling in as the starting point guard. He has a far larger offensive upside to Jeff McInnis, and he'll develop into a stronger player. Be sure you sign him to a long-term deal first so you don't have to worry about it later. The real dark horse of this team is Darius Miles, who can't play SF while Odom is around, but could almost certainly play power forward instead. Michael Olowokandi's stock is questionable. I've seen him go both ways. Keep him; if he doesn't bother to pan out by the end of year one, get a draft pick - your record will be awful. Just let the team develop, replacing the players who don't work out in trades, using draft picks to get the fresh young talent in the league. Who knows - you might be .500 in a year, and that's good enough for the playoffs. FRANCHISE PLAYER: Lamar Odom BEST YOUNG TALENT: Darius Miles \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Vancouver [Memphis] Grizzlies | /////////////////////////////////////////////////////////////////////// Prepare for the move to Memphis! Get some big men! Enjoy the glamour of the playoffs! Or don't. The choice is yours. The Grizzlies start off notably weak at center and power forward. Bryant "Big Country" Reeves is only a 71, and Othella Harrington is not likely to improve significantly above 80 from his 76. Immediately switch Stromile Swift in for Othella Harrington. Rookie. Will develop. See how you win championships? A little luck, and a watchful eye will take you many places. One intangible weakness of the Grizz is that all of their players (except a few at the bottom of the roster) are all signed for short periods of time. Fortunately, their salaries are pretty accurate for their ability level, and you might even be able to give a player or two a pay cut AND sign them for a longer deal. Retirement might cut your roster size very quickly. Draft in the positions that are highlighted on the needs menu. The Grizzlies are a classic case of develop now, trade later - only if they don't work out - and start improving that record with the help of long-term deals. Unfortunately, that means there's very little to say. At least I said it, huh? FRANCHISE PLAYER: Shareef Abdur-Rahim BEST YOUNG TALENT: Mike Bibby \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Atlanta Hawks | /////////////////////////////////////////////////////////////////////// Atlanta's big Starting Asset is Dikembe Mutombo. He's rated 89 and was instrumental in the Sixers' run to the NBA Finals this past year. He's a keeper, but he might retire after his three years are up. Fortunately this means that center is low on your list of draft priorities (at least in the very beginning.) In the backcourt, Jason Terry and Dermarr Johnson are young players who could probably stand to have some high-quality development time. If they don't pan out, you can trade them before their ratings get too low. The real reason the Hawks' overall rating is dismal is because their bench is awful. Cut Roshown McLeod and Cal Bowdler at the beginning. That brings your roster down to twelve players, so you can sign and trade. If you don't feel like it, be prepared to have a pretty bad team. Fortunately there's always the draft to bring ratings up. Since the Hawks are so young, you can't really tell how their players are going to develop (up or down). Thus, draft logically. If you have no definite starter in a position (nobody above at least 75 - 80 is probably a better cutoff), draft in that position. If your players develop well, then definitely get a small forward (as the Hawks lack a natural SF), then draft in the next logical position. An example of a good sign-and-trade after the cuts suggested above is two small forwards plus Crawford to the Hornets for Jamal Mashburn. Start Mashburn and note the immediate improvement. FRANCHISE PLAYER: Dikembe Mutombo BEST YOUNG TALENT: Dermarr Johnson \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Miami Heat | /////////////////////////////////////////////////////////////////////// The Heat begin with Eddie Jones and Alonzo Mourning, a nice inside-outside combination. Both are signed to short-term deals; while Mourning will ask for a large raise, Eddie Jones might actually take a pay cut to continue playing for seven years. Do the deed if you can. You won't regret it later. A good trade to make at the beginning is Mason and Majerle for Marcus Fizer. Sign Fizer to a long-term deal and watch him grow. This will also cut your roster size and total salary, useful for signing and trading people later. That leaves Tim Hardaway to work on at the point guard position. Try trading Ellis and Bronson for Mike Miller (backup SG) of the Magic. Miller, like Fizer, will develop very quickly, and can be signed early to a seven-year deal. He makes a good point guard as well as shooting guard. If Hardaway weakens, draft a point guard. You might also need a power forward; fulfill what's on the Needs screen. Again, keep careful watch over your lineups, making sure the best players are playing, and you'll do quite well quickly. FRANCHISE PLAYER: Alonzo Mourning BEST YOUNG TALENT: Eddie House \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Charlotte Hornets | /////////////////////////////////////////////////////////////////////// The Hornets begin the franchise above average in every position but point guard. Their weak rating, like so many other teams, is due to a weak pench, with four players below 70. However, there are two second-years (Baron Davis and Eddie Robinson) who should work out quite nicely as they grow and develop. Another problem the Hornets face is that they have no shooting guard in their lineup. Instead, they use two power forwards. Jamal Mashburn won't last forever in the off-guard spot. Ship him off with a free agent for Tracy McGrady. T-Mac alone, combined with Baron Davis' development, should be good enough to get you to the playoffs (I was in the Finals first-year). After that, deal with Eddie Campbell having one year left on his contract by signing a free agent center and trading him for the best available young center. This should be another playoff year. Subsequent years will depend on smart drafting and a watchful eye. Most franchises can be reduced to that. How do you win a championship, then? Get the right players at the right times, then play your games in the Finals. That's the best advice I can give. FRANCHISE PLAYER: P.J. Brown (in the absence of any real superstars, which is one identifiable weakness of the Hornets) BEST YOUNG TALENT: Baron Davis \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Utah Jazz | /////////////////////////////////////////////////////////////////////// The Jazz are the retirement home of the NBA (apologies in advance to Jazz fans) because of their old players, most of whom will retire after the first season. Have an immediate fire sale to get younger fast. And believe me, fire sale is the way to go. Dumping these players will allow you to get far better players, as I will detail below. Stockton and Malone will retire in a year's time. Ship Stockton and Jacque Vaughn to the Rockets for Steve Francis, then renegotiate with Francis to make it worthwhile. Now trade Malone for Shaq. See how much better you've gotten? :) This leaves you with one power forward, three centers, and four small forwards. You can now cut a deal with a small forward. Try trading Bryon Russell and Olden Polynice for Latrell Sprewell. Take a remaining extra small forward (the 77-rated one, perhaps - his name slips my mind) and sign Greg Carter, a free agent. Now trade for Kenyon Martin. ...and with that starting five, either trade for a shooting guard, or live with mediocrity in John Starks, hoping to draft one. There you go. 4 90-rated players. Quick championship. Not too bad, is it? One thing to remember is that player ratings are constantly in flux. If you see a player go down, don't sack him - instead, renegotiate with him, and add years to his contract for cheap. This is why I have 99/84/97/99/98 as my starters and only 806/950 points spent! FRANCHISE PLAYER: Shaquille O'Neal, after you get him. :) BEST YOUNG TALENT: Steve Francis, after you get him. :) again. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |Sacramento Kings | /////////////////////////////////////////////////////////////////////// The Kings have Chris Webber at the beginning of the franchise, but not much else. They do have Jayson Williams, but for a second-year player, an 81 could stand to be much better. Unfortunately, the Kings lack trading material, which can prove to be a problem in the early going. First order of business is to extend Webber's deal to 7 years at the same price. You can do the same to Jayson Williams (even with a pay cut :) and trade him later if he doesn't pan out. Lawrence Funderburke and Nick Anderson are going nowhere fast. Trade the two of them for Tracy McGrady. That leaves small forward as the position to shore up. Draft there, or look for a trade; then replace Vlade Divac when you get the chance. This is the end of this strategy. It seems short, but it's definitive...the Kings will rely on the draft in their first year, after Divac and Stojakovic trail off into the sunset and become players rated less than 70. Replace them, then just shore up the bench...kinda simple. If Williams doesn't pan out, draft a point guard in two years. FRANCHISE PLAYER: Chris Webber BEST YOUNG TALENT: Jayson Williams \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |New York Knicks | /////////////////////////////////////////////////////////////////////// I feel the Knicks' overall rating, assigned by the game, is just a tad bit low. However, it can be brought up rather quickly. You'll start with Latrell Sprewell. I don't like renegotiating with him at the beginning of the year, because you'll have to raise his salary 30 points. Instead, wait for him to hit a cold streak (should happen once in four years :) and resign him then. Marcus Camby, on the other hand, is a keeper who will take a pay cut and still sign a seven-year deal. I don't have to tell you what to do with him. Likewise, Allan Houston will sign for 7 years and the same number of points, so do that deed too. Now trade Luc Longley and two backup centers to the Sixers for Theo Ratliff, and fill holes with the draft after reaching the playoffs. FRANCHISE PLAYER: Latrell Sprewell BEST YOUNG TALENT: Vladimir Stepania is the only person who even qualifies for this position (maximum 2 years pro) ----------------------------------------------------------------------- 8. CREATED PLAYERS The college teams section is no more. I'm sick of seeing Duke's names. :) Instead I've put in this section. It will feature various ideas, concepts, tips, and the like for creating players and using them on a team. -A note on height: while it's certainly possible to make a 7'2" point guard, it's impractical. No matter what your player's speed rating is, his speed is also directly affected by his weight, which is in turn directly affected by his height. Keep your players' heights within the practical ranges for their position (or maybe a couple inches taller.) Good heights to use are: PG - 6'5" SG - 6'7" SF - 6'9" PF - 6'11" C - 7'2" -Created players in franchise mode: IT'S NOT POSSIBLE. End story. There was a glitch in NFL2K1 that made it possible to insert created players with a fantasy draft, but no such feature can be found in NBA2K1. -More to follow as things are submitted. ----------------------------------------------------------------------- 9. CHEATS -Enter "vc" at the cheat prompt to get some special Sega Sports teams. -Franchise mode: If you feel a rookie is demanding too much you can get him to change his offer. Lower your bargain to the point where he feels it's ludicrous and says "We don't think this is a serious offer." Then offer to him again and see what the new deal is. Repeat as desired. -Street mode: Telling your players to intentionally foul (digital pad, right trigger) will have them do so, but because there are no fouls, they'll get away with it. It's essentially a cheap-shot steal. ----------------------------------------------------------------------- 10. FAQs Q: Can I put created players into Franchise mode? A: No. While possible via a glitch in NFL2K1, it can't be done in NBA2K1. Q: How do I do an alley-oop? A: Press any direction on the directional pad, then press the right trigger button. Q: Why do my players run away from the ball on an alley-oop? Q: Why do my players stand out of bounds and not come back in? Q: Why don't my players act without the ball? A: Oh boy, a question about game mechanics. :) My best guess is this: the AI controls all the players that humans don't control. It does this by processing the game situation, then issuing an order of some kind - move, post up, call for ball, set pick, and so on. When the AI issues an order, the player will see to it that the order is carried out before any other AI function can occur. Under this theory, when a player is told to move, he'll be incapacitated until his move order finishes. To answer the alley-oop question: if a player is moving without the ball, then he is not a prime candidate for an alley-oop, because often he will not receive the pass on the move (receiving an alley-oop is, you guessed it, an AI function, and one that does not seem to run interference with movement). Thus your prime alley-oop candidates are the ones who aren't moving. To answer the players-out-of-bounds question: The player got forced out of bounds trying to cut through the defense to complete his 'move' directive and is trapped to the point where he won't come back in. (The AI gets screwed up, it seems, when a player stands out of bounds, and it does nothing with that player.) The only way out is for possession to change in any way. (I think.) To answer the act-without-the-ball question: The AI needs a stimulus from the ballhandler. AI action (I'm speculating all of this, mind you) is based on situation. When the situation isn't changing, the AI finds a position that it deems optimal, and then it sits there waiting for a new situation. Just pass the ball or try to drive and you will find good things happen. ----------------------------------------------------------------------- 11. SUBMISSIONS Submissions of anything can go to [email protected]. I would also gladly talk about other Sega Sports titles. I like polite submissions more than anything. The guy who precipitated v1.15 made some rather crude assumptions about my race but tried to take the edge off it by using a synonym. People, don't use "n-----" or any reincarnation with the same intent. Thanks. ----------------------------------------------------------------------- 12. CREDITS & COPYRIGHT Me - for the writing Ben Bowman - for the trade secret in Franchise Mode this document is copyright Greg Colombo, 2000. you may not distribute it without my permission which can be obtained at [email protected]. you may not use parts of it in another document with my permission with the exception of extended table 5.1, the teams list with attributes. as it has no copyright it is considered public domain by this document's author. all rights reserved. FURTHER INFORMATION ABOUT COPYRIGHT: After giving and receiving a legal threat I decided to add this section. Realize, if you will, that this FAQ is written by a one-man operation who has no legal department working under him. There is obviously infringement if you take the guide without my permission. I will be suspicious if I get a poorly-explained and poorly-worded e-mail in my inbox, which happened in this first case. The threat isn't empty, but it's not likely to be used. Remember, though, that I might just decide to pull the sword off the wall and take a few slashes if you do some thievery, so be careful :) When asking permission to use my FAQ please add the following: 1. The name of your website 2. The domain or base directory of your website (if you're really that small) 3. The general audience you get, such as number of visitors 4. Whether or not ads will be placed on or near my FAQ, and if so, their content. 5. Good grammar and spelling are greatly appreciated. Thanks in advance for following my guidelines. Apologies in advance if I'm edgy in my reply; I've been under a good bit of stress lately. -GJC -----------------------------------------------------------------------



