FAQ/Walkthrough - Guide for Aidyn Chronicles: The First Mage
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Aidyn Chronicles 64 - The First Mage A FAQ/Walk-through by LoneSoldier Version 1.12 (last update 05-01-01) E-mail: firstname.lastname@example.org ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Table of Contents: 1. Introduction/Dedication 2. Preliminary FAQ 3. Directions from City to City 4. The Shops 5. Items Lists Etc. A. Spells B. Potions C. Weapons D. Armor E. Shields F. Everything Else 6. Enemies 7. Portals 8. Legal 9. Credits 10. Version History 11. The Last Word. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Introduction/Dedication Hi! Welcome to my first ever (published) FAQ. This FAQ is for the latest RPG for the Nintendo 64: Aidyn Chronicles - The First Mage. This FAQ/walk-through is dedicated to all the game player's out there who got lost looking for Shamsuk's Tower or couldn't figure out how to use the Lighthouse Scroll. One more thing... ...if you want to ask me a question I'll give you a hint... ...I check the Aidyn Chronicles discussion board on GameFAQs more often than I check my E-mail. (so if you want an answer fast, create a topic like "Hey LoneSoldier!" & you might get a faster response) Just make sure that the answer is NOT in this (or any other) FAQ first! (If you send me information for use in this FAQ via e-mail, you will NOT get a reply; but I WILL give you credit for it;-) Now let's get down to business.... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. Preliminary FAQ Q. What kind of Walk-through is this anyway???????? A. Like it says in brackets in section 3 it's a "half-ass" walk-through Q. So what the h*** is a "half-ass" walk-through? A. A stripped down bare-bones guide to a game that tells you how to get to where you need to be but doesn't hold your hand & take you through the whole game step by step. Q. I followed your directions to (insert city name) but I got killed by a (insert enemy name) why didn't you warn me? A. The directions given in part 3 of this FAQ simply show you one possible route to take you from one place to another. I am not going to list EVERY enemy encounter that you MIGHT run into. (see next Q.) Q. Why didn't you list the encounter with (enemy name) in your directions to (city name)? A. 1. I'm a jerk who thinks it's funny to surprise people.(kidding ;-) 2. Most enemy encounters are somewhat randomized; the group you fight can change size depending on whether or not you sneak up to them/ they attack you from behind, time of day, etc. ... 3. I can only show you the way, you have to take the time to build up your own party so that they are strong enough to survive. Q. Why doesn't this FAQ include a full walk-through for the game. A. Sorry, but that would be far to large of a project to undertake; there are too many pathways to properly document in a text-only document. (That, and you might not like the way that I played through the game) Q. I can't find (item name) listed in your FAQ! How am I supposed to know what it is for? (see next Q.) A. 1. If I missed something, let me know and I'll correct it in the next version update (I'll even give you credit for it IF you are nice about it ;-) 2. Go to the INVENTORY screen, highlight the name of the item, and press C-Down on the controller to see the in-game description. Q. You didn't list (spell name) Scroll in your Items List; Why? A. I thought it was pretty obvious what they did, so I didn't bother Listing them. (I might add them in a later version though) Q. The manual says that the Merchant skill lets you know if you are getting a good deal or not, but it isn't working; why? A. When you are buying an item, press C-up while the item is highlighted & then you will see if it is a good deal or not. Q. Where can I get Life Gems? A. You can't get what doesn't exist. (see next Q.) Q. What do you mean Life Gems don't exist; the web-site says you can get them! A. I sent an e-mail to THQ & H2O and they responded by saying that the Life Gems were removed from the game at the last minute due to a "fatal" error (instead of saving a character's life, they would randomly kill a member of your party while walking around in the game) They also apologized for not updating the web-site. Q. What does a Sapphire Gem do? A. Nothing, but you could sell it if you're short on gold. (Some gamers [including myself] think that this is all that remains of the Life Gems) Q. OK, so how do I use the Lighthouse Scroll? It says you need a Wizard rank of 11; but 10 is the max I can get. A. 1. It only says that you need Wizard rank 11 because you CAN'T learn this spell. Just press "A" next to the unlit lamp and you will automatically use the scroll. (provided that you have it ;-) (see next section for directions) 2. Actually in MY game it says you need a Wizard skill of 0! (so I don't really know why people ask this Q) Q. Who should I take with me when I'm forming my first party? A. I really don't care who YOU take; But I usually take Abrecan, Rheda & Brenna. (It really depends on your playing style) Q. Help! The enemy is beating the crap out of me! what can I do? A. 1.Try increasing the following: Dexterity; gives more turns, improves chance of dodging/hitting Strength; lets you dish out more damage Endurance/Stamina; lets you take more damage Warrior Skill; improves ability with ALL weapons & enables critical hits. 2.RUN AWAY! Q. Why do I STILL have Crawdawgh's body in my inventory after I talk to Ardra? A. You have to BURY HIM!!! (go to the mansion in South-West Talewok, you'll see a cutscene with Sheridan, then another cutscene of the funeral will play) **unless, of course you like having dead bodies just lying around** Q. Where can I learn the "Wall of Bones" spell? A. See Section 3 of this FAQ under the directions from Talewok to Terminor for directions to a scroll for this spell. Q. I give up! What's the answer to the riddle of the desert gate? A. If Pandara gave you her amulet you can ask her for help. (if not see next Q.) Q. I don't have Pandara's Amulet! What is the proper answer the riddle? A. 1."Then say your riddle." 2."I need some time to think, Great Jundar spirit..." 3."There is one gift that's yours and yours alone." 4."Something else..." 5."I know my greatest gift." Q. How do I make armor & shields from Hides? A. Select your Mechanic Skill, then pick which armor/shield you want to make. Q. Why didn't you list what the shops charge for what they sell? A. Simple, as you increase your Merchant Skill, they charge you less gold for the product. Q. What is the maximum level I can raise my character's stats to? A. Intellegence = 30 Willpower = 30 Dexterity = 30 Endurance = 40 Strength = 30 Stamina = 90 All Skills = 10 All Spells = 10 *NOTE* some items can raise certain stats above the maximum level ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Directions From City to City (The Half-ass walk-through) (I love to tell people where to go & how to get there! ;-) Oriana's House to Castle Gwernia If you just woke up in her house then it's easy. Follow the glowing balls of light until you get to the path & then just follow the path to the stone bridge. Cross the bridge & you are in the city of Gwernia. The castle is on the North side of town across another bridge. If you didn't just wake up, then there aren't any glowing balls of light to follow. From her house, take the East passage (there are 6 ways out of this clearing: South-West, West, North-West, North, North-East & East) the East passage is dirt floored. Keep heading East until you get to a grassy area with a raised section along the East side, then head South-west. Continue heading South-West through the next open area. After going through the clearing take the next passage heading east (if you find the portal you've gone too far South) Keep going East until you come to the path (it will take you the rest of the way) Gwernia to Erromon Path one: Backtrack to Oriana's House; Leave her clearing via the South-West passage, follow that passage until you see a road (it runs from the South heading North, then curves Westward) take the road north (the South has more powerful enemies on it) and follow it as it winds it's way Westward. When you come to the crossroads take the North branch & follow that into Erromon. Path two: (harder enemies) Go to the beach due south of Gwernia, you will find a narrow passage heading uphill to the South-West. Follow along the raised area to the West until you get into the forest. Then head South; after a short distance you must turn West, do so and continue West through the clearing until you find a road (it's just behind two large mounds of dirt) Follow that road west across the river. When you reach the crossroads you have a choice: North is easier, West is harder. (if you go West, then you have to go North-West at the next crossroads) either way follow the road until you reach ANOTHER intersection & take the north branch to reach Erromon. Erromon to Kitarak's Tent (Shortest path) From the Palace of King Txomin, head north along the river, FOLLOW the river as it turns North-West (keep the water to your left) When you reach what appears to be the end of the river (it's not) there are two paths (the left one has a cave bear on it & on the right one the road disappears under the snow) The two passages meet after a short distance (the road reappears as well) Follow the road North-West until you get to 3 trees; then look for a narrow passage going uphill to the West. Follow that passage to the bridge, cross the bridge & immediately turn right (South-East). That path will curve around the mountain to the North-West (stick to the right side) eventually you should end up at the top of another hill beside a tent. Go counter-clockwise around this tent. Stop when you get to the door on it's north side. Kitarak's tent is just up the next hill (north) & you can see it to the North-West (it's got torches around it) *Quick Hint* You have to talk to Kitarak to start the fight, but if you walk behind him, you can open his chest first to get the Acid Wand! Erromon to Talewok From the Inn (Erromon), take the road south out of town & follow it back to the crossroads where you met the paranoid traveler. Take the South branch (follow the sign). Follow the road until you come to the next crossroads. Again, take the South branch. Follow that LONG road until you reach Talewok. *Quick Hint*(If you see the Spirit tell him to get away from you) Talewok to Wizard's School You shouldn't need this but... Go back to the Knight's roll in Talewok, then head west; When you come to the dirt path, Follow it to the school. Wizard's School to Dryad Forest Leave the school & walk behind it (a cutscene will play) then head North-West (You'll know when you've arrived when you come to a Dryad). **Quick tip** The group of wolves/ spirit wolves regenerates! Talewok to Port Saiid Leave Talewok via the Southern entrance (just West of the inn). Follow the road to the crossroads & take the West branch. After quite a while you will cross a bridge; keep going along the road to the next crossroads. This time take the South-East branch which will take you to... ...Port Saiid! Port Saiid to Lighthouse Scroll When you first enter Port Saiid; the first building you come to (along the stone path) is a shop. Look around (north of the shop) to find a narrow passage down to the beach.) There is a cave that opens onto that beach. The scroll is somewhere in the cave. (happy hunting! you can also find Shamsuk's Amulet in there.) Port Saiid to Lighthouse Leave Port Saiid (North) & go along the path to the crossroads. Take the unmarked path (South-West) & follow it all the way up to the lighthouse (it will change from dirt to stone). Port Saiid to Chaos Island After lighting the lighthouse (no pun intended) return to Port Saiid & talk to Captain Amann (he's on the dock) to set sail. **Quick Tip** If Amann tells you to come back before the next tide, just walk past him along the dock (towards the ship) to set sail. Chaos Island to Cradawgh's Island To leave Chaos Island you have to enter the temple & then make it back (alive) to where you landed. (sounds simple doesn't it? ;-) (Kill a Marquis, get a scroll of teleportation, play with some portals & get completely turned around... ...lots of fun!) Cradawgh's Island (Namer's Isle) to Port Saiid Once you've found Cradawgh, return to where you first arrived on his island & Amann will take you back to Port Saiid. Port Saiid to Talewok (Just back-track, see "Talewok to Port Saiid" for details) Talewok to Terminor Leave Talewok via the Southern bridge and follow the road to the crossroads. Take the South branch and follow that road until it ends abruptly at the edge of Darkling Bog. (That paranoid idiot is here) [if you want a Wall of Bones Scroll... ..stop at the end of the path, face due North then turn the camera SLOWLY to the left (West) until you see the closest raised section of land. On top of this hill is a chest. (the scroll is inside)] If you follow the idiot's directions this time you WILL get lost. Instead head West until you reach the cliffs, then head SOUTH along the coast until you reach a stone bridge. Cross the bridge & continue South along the coast until you come to another road. Follow that road to Terminor. Terminor to Shamsuk's Tower From Terminor: Leave through front gate, follow the stone path, when it meets the dirt path head north, follow dirt path to the stone bridge, then take a sharp right (south-east) & follow the river until you see a flat grassy hill to the northeast & the river chasm stops. Walk northeast around the flat hill until you come to a Zombie standing in some sand, (talk to it & then kill it) after killing the Zombies go through the narrow passageway to the north. Follow it until you see the dark green grass of the Darkling bog. Head southeast, keeping to the flat part of the swampland. Continue southeast for quite a while until you come to a broad flat clearing in the swamp with a few murky streams & several weeping willows. There is a large hill with a flat top in the distance. Approach the hill & circle around it to find the Tower of Shamsuk the Necromancer. Elisheva's Tomb (side quest) The tomb lies in the Darkling Bog to the North-West of Shamsuk's Tower. (That all the help you get from me though) Shamsuk's Tower to Terminor (again; Just back-track) Head west until you reach the cliffs, then head south along the coast to the bridge... Terminor to The Jundar Gate Leave Terminor through the front gate & follow the coast South-East until you come to a deep river chasm. Cross the bridge to the East (It's guarded by TROLLS
) Kill the trolls and continue going South-East. Eventually (long walk isn't it!) the scenery will change to that of a desert. Keep heading South until you come to a magical blue barrier: The Jundar Gate. Jundar Gate to Ugarit Once you get through the gate (wasn't that fun?) head South-East across the desert. You should cross a long land-bridge, after which you will see an enormous black & purple structure. This is Ugarit. Run towards it and enter through the front gate (the black pulsating doorway) Ugarit to Maxxen (via Fyrsil the hermit) From the main gate of Ugarit, head North-West until you come to the skeleton of a large beast, then head North (slightly North-West) until you come to a gap in the Northern rock wall. The gap opens into a downward passage. Follow this passage down & around to the South-West until you get to the bottom. Head basically South from here but take the first right (west) available. After the first fork head South again but stay to the East side (Fyrsil is sitting on a ledge a short distance away) [When you're finished talking to him he will train you (see sect.4)] After training with Fyrsil, continue South-West until you come to a deep pit with a narrow path going down. Follow that path to the bottom of the pit & there should be a locked door (Min. Thief=8). This is the entrance to Maxxen: Lodin's Tomb. Maxxen to The Barrow Backtrack to the skeleton of the large beast in the desert. From the skeleton head due west until you come to a land bridge heading north. Cross the bridge & head north through the path between two large hills. Once you pass the hills head due West until you come to a stony rock wall. Follow the wall South & continue following it as it curves to the West. When you see the blackened land with the goblet shaped mesa, head North-West & a cutscene will play as you reach the Barrow. *Quick Tip* The game tells you to do the Barrow at night, but I always complete it during the DAY! (the guardians are lunar-aspected, so they are weaker during daytime) Return to Erromon You have almost finished the game. You should be able to find your own path from this point (You can find all the cities now). Good Luck & Good Hunting! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. The Shops Oriana's House (only BEFORE you form your party) Trains Skills: Healer(4); Stealth(2); Wizard(4); Sword(3); Thrown(2) Trains Spells: Strength(4); Air Shield(4) Gwernia: To get to the shops; cross the bridge into town, follow the path towards the castle, but turn right (up the hill) before you get to the archway of the second bridge. at the top of the hill, shop A is to your left, shop B is straight ahead. Shop A: Sells: Healing Potion, Club, Dagger, Hatchet, Hunter's Bow, Javelin Trains Skills: Alchemist(1), Diplomat(1), Healer(1), Loremaster(1), Mechanic(1), Merchant(3), Ranger(1), Stealth(1), Thief(1), Troubadour (1), Warrior (1), Wizard (1), Hafted (1), Missile (1), Pole (1), Sword (1) Shop B: Sells: Healing Potion, Gemstone, Herb, Spice Trains Skills: Alchemist(1), Diplomat(1), Healer(1), Loremaster(1), Mechanic(5), Merchant(2), Ranger(1), Stealth(1), Thief(1), Troubadour (1), Warrior (1), Wizard (1), Hafted (1), Missile (1), Pole (1), Sword (1), Thrown (1), Shield (1) Erromon: To get to the shops: From the South entrance along the East side of the town; the order of buildings is: Inn, Library, Shop A, Shop B, Shop C, Shop D, Txomin's Palace. Shop E is directly across the bridge (to the south). & Shop F is in the caves under the city. Shop A: Male Sells: Antidote Potion, Dexterity Potion, Fire Flask, Inferno Flask Sleep Gas Flask, Stealth Potion, Strength Potion Trains Skills: Loremaster (6), Merchant (3) Female Sells: Gemstones Trains Skills: Merchant (4) Shop B: Human (Becan) Sells: Fire Flask, Healing Potion, Restore Potion, Battle Axe, Broadsword, Club, Dagger, Gladius, Great Axe, Great Bow, Great Sword, Hatchet, Hunter's Bow, Longbow, Longsword, Poleaxe, Sabre, Short Sword, Throwing Iron Trains Skills: Ranger (4), Stealth (3), Warrior (5), Hafted (5), Missile (3), Shield (3) Male Mirari Sells: Leather Cloaks, Phantom Cloaks Trains Skills: Merchant (3), Stealth (5) Female Mirari Sells: Air Shield Scroll, Remove Poison Scroll, Wind Scroll, Herb Trains Skills: Merchant (2), Wizard (5) Trains Spells: Air Shield (5), Remove Poison (5), Wind (5) Shop C: First Female Sells: Air Shield Scroll, Debilitation Scroll, Dispel Naming Scroll Stupidity Scroll, Bardic Gloves Train Skills: Merchant (2), Troubadour (5) Second Female Sells: Mirari Cloak Trains Skills: Diplomat (4), Merchant (1) Third Female Sells: Curing Potions, Healing Potions, Stamina Potions, Gem of Sensing Trains Skills: Healer (6), Merchant (3) Fourth Female Sells: Hunter's Bow, Short Bow, Throwing Iron, Boots of Adamant, Leather Boots, Woodsman's Boots Trains Skills: Merchant (2), Ranger (6) Shop D: Female Sells: Cloth Armor, Iden Scale, Leather Armor, Scale Armor, Talewok Mail, Bronze Shield, Buckler, Heater Shield, Large Shield, Small Shield, Gemstone Train Skills: Merchant (1), Shield (4) Male Sells: Herb Trains Skills: Loremaster (5), Merchant (1) Shop E: Female Sells: Herb, Spice Trains Skills: Merchant (2), Wizard (4) Male Sells: Cloth Armor, Dragon Armor, Leather Armor Trains Skills: Merchant (2), Shield (3) Shop F: Female Sells: Light Wand, Shield Wand, Acid Bolt Scroll, Darkness Scroll Sense Aura Scroll, Spirit Shield Scroll, Stamina Scroll, Stupidity Scroll, Gemstone, Sapphire Gem, Spice Trains Skills: Merchant (5), Wizard (8) Trains Spells: Dispell Elemental (8), Fireball (8), Strength (8), vs. Elemental (8) Male Sells: Leather Cloaks, Mirari Cloaks, Phantom Cloaks, Jundar Gauntlets, Plate Gauntlets, Belt of Life, Mercenary Belt, Chainmail, Leather Armor, Partial Platemail, Talewok Mail, Buckler, Hoplite Shield, Kite Shield Trains Skills: Merchant (7), Stealth (6), Shield (6) Talewok To get to the shops: From the North entrance (Knight's Roll), head South-West until you come to an L-shaped building, Shop A is the door on the south half without a red lantern, Shop B is north of Shop A & also has no lantern. Head north from Shop B & follow the path to the fountain, then head south to the main crossroads. Turn West & you will find another L-shaped building. Shop C is on the South half & Shop D is on the West half (exact same layout as the building for shops A&B) Return to the main crossroads & head East, the Inn is the large building on the right, Shop F is located behind the Inn & Shop E is in the South-Eastern corner of town (you can't miss it; there is a guard in front of the door) Shop A: Male Sells: Healing Potion, Club, Hatchet, Javelin, Mace, Staff, Throwing Iron, Leather Cloak, Mirari Cloak, Phantom Cloak, Chainmail, Cloth Armor, Leather Armor, Scale Armor Trains Skills: Diplomat (3), Merchant (5) Female Sells: Ironwood Staff, Boots of Adamant, Leather Boots, Woodsman's Boots Trains Skills: Merchant (2), Ranger (2), Troubadour (4) Shop B: Sells: Chainmail, Cloth Armor, Leather Armor, Scale Armor, Talewok Mail, Bronze Shield, Buckler, Heater Shield, Large Shield, Small Shield Trains Skills: Merchant (3), Shield (3) Shop C: Sells: Curing Potion, Fire Flask, Healing Potion, Gemstone, Herb Trains Skills: Alchemist (3), Merchant (2) Shop D: Sells: Battle Axe, Broadsword, Great Bow, Hunter's Bow, Long Bow, Longsword, Maul, Morningstar, Pike, Poleaxe, Scythe, Spear, War Hammer Trains Skills: Merchant (4), Warrior (1), Hafted (1), Sword (3), Shield (2) Shop E: Sells: Earth Smite Scroll, Exhaustion Scroll, Mirror Scroll, Remove Poison Scroll, Map7 Trains Skills: Loremaster (5), Merchant (4) Shop F: Sells: Beast Hide, Chitin Plates, Darkenbat hide Trains Skills: Mechanic (5), Merchant (3) Wizard's School (after you talk to Ardra) Prof. #1 is on the main floor (usually near the stairs up to floor 2) Prof. #2 is in the small room to the right of the main entrance Prof. #3 is on the second floor in the other small room (not Ardra's) Professor #1: Trains Skills: Alchemist (8), Merchant (5), Wizard (8) Trains Spells: vs. Elemental (8), vs. Naming (8), vs. Necromancy (8), vs. Star (8), Mirror (8) Professor #2: Trains Skills: Healer (8), Merchant (5), Wizard (8) Trains Spells: Brilliance (8), Stupidity (8), Teleportation (8), Endurance (8), Weakness (8) Professor #3: Trains Skills: Loremaster (8), Merchant (5), Wizard (8) Trains Spells: Immolation (10), Dragon Flames (10), Earth Smite (10), Lightning (10), Wind (10) Dryad Forest (if Pandara didn't like your performance) Dryad (some may vary slightly) Trains Skills: Loremaster (10), Stealth (10), Troubadour (10), Wizard (10), Shield (10) Trains Spells: Debilitation (10), Wind (10), Lightning (10) Port Saiid To get to the shops: Follow the main path from the gate into town. The first building on the right that you see is Shop A, then 2 houses, then the Inn, 1 house, Shop B, 2 more houses, the path now dips down into the lower section of town. At the bottom of the hill Shop F is the first building on your right (South-West) & Shop C is the first building on the left (North-East), Shop D is North of Shop C & has 2 houses beside it. Shop E is across from (South of) those houses. Shop A Female (upstairs) Sells: Acid Flask, Sleep Gas Flask, Dagger, Hatchet, Poison Dart, Stealthblade, Throwing Knife Trains Skills: Merchant (3), Thief (5), Missile (3), Thrown (4) Bandit (downstairs) Sells: Dexterity Potion, Stealth Potion, Strength Potion, Bow of Shielding, Dragon Fang, Great Bow, Throwing Iron, Phantom Cloak, Enchanted Hide, Leather Armor Trains Skills: Mechanic (5), Merchant (8), Stealth (8), Thief (8), Warrior (5), Missile (5), Thrown (5) Shop B Sells: Brilliance Scroll, Endurance Scroll, Stupidity Scroll, Gemstone, Herb, Spice Trains Skills: Loremaster (5), Merchant (1), Wizard (3) Trains Spells: Brilliance (3), Stupidity (3), Endurance (3), Weakness (3) Shop C: Sells: Plate Gauntlets Trains Skills: Mechanic (6), Merchant (5) Shop D: Sells: Battle Axe, Broadsword, Great Bow, Great Sword, Heartseeker Bow, Ironwood Staff, Javelin, Longsword, Maul, Pike, Poleaxe, Scythe, Spear, Staff Trains Skills: Merchant (4), Warrior (3), Hafted (3), Pole (3) Sword (5) Shop E: Sells: Chainmail, Enchanted Hide, Partial Platemail, Scale Armor, Talewok Mail, Kite Shield, Large Shield, Small Shield, Tower Shield Trains Skills: Merchant (3), Shield (5) Shop F: Female Sells: Stealth Potion Trains Skills: Merchant (3), Troubadour (7) Terminor To get to the Shops: From the main gate walk West to the crossroads, at the south end is the Inn & at the North end is Shop A and the stairs to the second level of town. On the second level if we follow the West wall we will find: empty house, empty armory, empty house, Shop B, Shop C, Stairs to level 3 of town, empty Tavern, Shop D, empty house, Shop F (open at night only), empty house. The third level of town has two shops on it; Shop E along the west wall & Mago's House (follow the path north, then turn west up the hill) Staggering Ogre Inn: Tamberlain Sells: Charisma Potion, Strength Potion, Defense Potion, Fire Flask, Pike, Poleaxe, Spear, Spike, Ring of Healing, Boots of Adamant, Boots of Speed, Jundar Shield, Spirit Shield, Gemstone Shop A: Sells: Fire Flask, Strength Potion, Great Sword, Heartseeker Bow, Scythe, Amulet of Pork, Phantom Cloak, Plate Gauntlets, Gemstone Trains Skills: Mechanic (7), Merchant (7) Shop B: Sells: Antidote Potion, Curing Potion, Healing Potion, Restore Potion, Stamina Potion, Gemstone, Herb, Sapphire Gem, Spice Trains Skills: Alchemist (10), Healer (10), Merchant (10) Shop C: Sells: Bow of Accuracy, Dragon Fang, Great Bow, Heartseeker Bow, Long Bow, Tinker's Gloves Trains Skills: Mechanic (9), Merchant (8), Ranger (5) Shop D: Sells: Charisma Potion, Harp of Igone Trains Skills: Diplomat (7), Loremaster (5), Merchant (4) Troubadour (10) Shop E: Sells: Acid Flask, Sleep Gas Flask, Sense Aura Scroll Trains Skills: Loremaster (10), Merchant (3) *There are some books in this shop that you may want to read* Shop F: (ONLY OPEN AT NIGHT) Sells: Battle Axe, Chaos Sword, Dart of Distance, Enchanted Blade, Great Axe, Javelin, Longsword, Maul, Morningstar, Pike, Scythe, Helm of Defense Trains Skills: Merchant (6), Warrior (8), Missile (6), Sword (10) Mago' House (middle floor) Sells: Aura of Death Scroll, Darkness Scroll, Stamina Scroll, vs. Necromancy Scroll, Spice Trains Skills: Merchant (5), Wizard (9) Trains Spells: Immolation (9), Control Elemental (9), vs. Star (9) Ugarit To get to the Shops: From the Main Gate (upper level of town) head North along the path, the last building is Shop A. Follow the path South (the last building is the Inn) & just before the Inn there is are stairs going North-East, at the bottom of the stairs, Shop B is the door to the East, Shop C is North-West, & Shop G is North-East. Cross the bridge in the middle of this level & following the right wall it goes: Stairs to lower level, Shop F, Library, Shop D, Shop H. Go down to the lower level & to the North you will see a building with 4 doors (pick a door, any door; they all go to the same room) go inside & then go into the rearmost room to find Shop E. *NOTE Shops A,B,C,D & E are open during the DAY, Shops F,G & H are open at NIGHT* Shop A: Sells: Fire Flask, Stealth Potion, Poison Dart, Tantos, Cloth Armor, Leather Armor Trains Skills: Merchant (9), Stealth (5), Thief (10) Shop B: Sells: Bow of Accuracy, Dragon Fang, Great Bow, Heartseeker Bow, Hunter's Bow, Long Bow, Short Bow Trains Skills: Merchant (6), Warrior (10), Missile (10) Shop C: Sells: Battle Axes, Broadswords, Enchanted Blade, Great Axe, Great Sword, Ice Stiletto, Mace, Maul, Poleaxe, Sabre, Scythe, Staff, Sword of Might Trains Skills: Merchant (8), Hafted (10), Pole (10), Sword (10), Shield (7) Shop D: Sells: Leather Cloak, Jundar Gauntlets, Plate Gauntlets, Boots of Adamant, Leather Boots, Woodsman's Boots, Mercenary Belt, Cloth Armor, Jundar Leather, Leather Armor, Beast Hide, Hellhound Hide Trains Skills: Diplomat (10), Merchant (8), Ranger (8) Shop E: Sells: Web of Starlight Wand, Dispel Elemental Scroll, Frozen Doom Scroll, Stellar Gravity Scroll, vs. Elemental Scroll, Web of Starlight Scroll Trains Skills: Merchant (7), Wizard (10) Trains Spells: vs. Elemental (10), Dispel Elemental (10), Web of Starlight (10), Stellar Gravity (10), Frozen Doom (10) Shop F: Sells: Darkness Scroll, Haste Scroll, Wind Scroll, Leather Cloak, Belt of Teleport, Chaos Robes, Sapphire Gem Trains Skills: Mechanic (8), Merchant (10) Shop G: Sells: Acid Flask, Defense Potion, Dexterity Potion, Fire Flask, Inferno Flask, Sleep Gas Flask, Strength Potion Trains Skills: Alchemist (10), Merchant (7) Shop H: Sells: Charming Scroll, Dexterity Scroll, Teleportation Scroll, Bardic Gloves Trains Skills: Loremaster (8), Merchant (6), Troubadour (10) Library (Other end of Purple Portal) Sells: Acid Bolt Scroll, Brilliance Scroll, Control Zombie Scroll, Solar Wrath Scroll, Helm of Wisdom Trains Skills: Loremaster (10), Merchant (8), Wizard (3) Fyrsil (on route to Maxxen) Trains Skills: Merchant (7), Shield (10) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Items Lists Etc. ---------------------------------------------------------------------- A. Spells Abbreviations used in chart: Sch (School): name = naming necro = necromancy N = neutral ele. = elemental Comp. (component): gemst = gemstone ST (Stamina cost) As. (Aspect): L = Lunar N = Neutral S = Solar - - - - - - - - - - - - - - - - - - - Name Sch Min. Comp. ST As. Description Rank Acid Bolt necro 4 spice 8 L fires a spurt of acid that burns for 1d6 per round until spell expires Air Shield ele. 1 spice 6 S all friends within range add 1/rank to Armor value Aura of Death necro 4 spice 5 L causes some solar- aspected enemies to flee Aura of Solar Wrath star 4 gemst 5 S causes some lunar- aspected enemies to flee Banishing Elementals name 4 gemst 15 N banishes any 1 elemental within range Brilliance name 2 gemst 6 L target gains 2 IN per rank of spell Charming name 3 gemst 6 S turns target to fight on your side (must have a true name) Cheat Death necro 6 gemst 10 S cast on the living, if they die; they come back. works once, target must have a true name. Clumsiness star 2 spice 6 L target loses 2 DX per rank of spell Control Elementals ele. 4 spice 10 S one elemental within range can be controlled. Control Marquis name 3 gemst 10 L one Marquis within range can be controlled Control Zombies necro 3 herb 10 L one zombie within range can be controlled Crushing Death necro 7 spice 15 N inflicts 7 damage. target must human-size or smaller Darkness necro 2 gemst 6 L changes the aspect of the combat arena to night time Debilitation ele. 2 herb 6 S target loses 2 PS value for each rank of the spell Dexterity star 2 herb 7 N target gains 2 DX per rank of the spell Dispell Elemental Magic N 1 herb 7 N chance of dispelling any active elemental spell in area of effect Dispell Naming N 2 spice 6 N chance of dispelling any active Naming spell in area of effect Dispell Necromancy N 2 gemst 6 N chance of dispelling any active Necromancy spell in area of effect Dispell Star N 2 herb 6 N chance of dispelling any active Star spell in area of effect Dragon Flames ele. 2 spice 10 S inflicts 2 damage. target(s) are attacked by flames Earth Smite ele. 6 gemst 10 S inflicts 4 damage. target must be human-size or smaller Endurance name 2 spice 6 S target gains 2 EN per rank of spell Exhaustion necro 2 gemst 6 S target loses 2 ST per rank of spell Fireball ele. 5 gemst 15 S inflicts 1 damage, caster throws a fireball Frozen Doom star 6 herb 10 L inflicts 3 damage, target is frozen solid for spells duration (must be human- size or smaller) Haste necro 4 spice 5 N all targets within range gain +2 movement per rank of spell Immolation ele. 4 spice 8 S inflicts 1 damage. target catches fire & takes 1d6 damage per round for life of spell Light star 2 spice 5 S changes the combat arena's aspect to daytime Lightning ele. 3 gemst 3 L inflicts 1 damage. target hit by lightning Mirror N 6 gemst 10 N effectively reflects the next few spells cast on the target Neutralize Poison ele. 2 herb 4 S neutralizes the effects of poison. Photosynthesis star 3 herb 8 S targets regenerate some ST each round for the duration of the spell (must by daytime) Sense Aura name 3 herb 7 L target reveals it's stats. information increases with rank of spell Shield of starlight star 3 gemst 8 S all friends within range add 1/rank to their Armor value Spirit Shield necro 3 herb 6 L all friends within range add 1/rank to their Armor value Stamina necro 2 gemst 6 L target gains 2 ST per rank of spell Stellar Gravity star 2 spice 6 L target loses 2 movement per rank of spell. (if movment is reduced to 0 target can't move) Strength ele. 1 herb 7 S target gains 2 PS value per rank of spell Stupidity name 2 herb 6 L target loses 2 IN per rank of spell Tap Stamina necro 3 spice 5 L drains 2 ST /rank and adds it to the caster's total for the duration of combat Teleportation name 8 gemst 10 N castor teleports to a chosen point on battlefield within range of the spell vs. Elemental N 1 gemst 5 N increases resistance to any Elemental spell by 6% per rank vs. Naming N 1 spice 5 N increases resistance to any Naming spell by 6% per rank vs. Necromancy N 1 herb 3 N increases resistance to any Necromancy spell by 6% per rank vs. Star N 1 gemst 5 N increases resistance to any Star spell by 6% per rank Wall of Bones necro 5 herb 15 L prevents target from acting for the duration of the spell (target must have a true name) Weakness name 2 herb 6 L target loses 2 EN per rank of spell Web of Starlight star 3 gemst 10 L inflicts 2 damage + additional damage until target breaks free (target must be human-sized or smaller) Whitefire star 6 spice 15 S inflicts 4 damage. target must be human-sized or smaller Wind ele. 4 herb 7 S inflicts 2 damage to one target & dispells any fog in the combat arena Wraith Touch necro 8 gemst 2 L drains 2D6 points from one random characteristic of target ---------------------------------------------------------------------- B. Potions Name Effect Min. Herbs Spices Gemstones Rank Needed Needed Needed Acid Flask continuous damage to 5 2 3 target in combat Antidote Potion Prevents HP loss due 3 2 3 to poison Charisma Potion Temporary bonus to 2 1 2 1 Diplomat skill Clarity Potion Temporary bonus to 3 3 Loremaster skill Curing Potion Recovers many HP 3 3 2 Defense Potion Temporary bonus to 2 2 Armor Dexterity Potion Temporary bonus to DX 2 2 2 Fire Flask Damages targets in 1 1 2 combat Healing Potion Recovers a few HP 1 2 Inferno Flask More powerful Fire 1 1 2 Flask Restore Potion Restores any stats 3 2 2 affected by enemy magic spells Sleep Gas Potion Drains target's ST in 5 3 3 combat Stamina Potion Recovers all ST 5 2 Stealth Potion Temporary bonus to 2 3 2 Stealth skill Strength Potion Temporary bonus to PS 2 2 2 ---------------------------------------------------------------------- C. Weapons Name Skill Min. Base Damage Other Abilities PS Hit /Effects Battle Axe hafted 14 65 3 Blood Axe hafted 20 50 5 Chaos Maul hafted 25 30 7 Chaos Scythe hafted 8 50 3 Debilitation Club hafted 10 55 2 Cyclops Club hafted 25 40 5 Elisheva's Scythe hafted 18 40 4 Wraith Touch, -5 DX Giant Axe hafted 28 30 6 Great Axe hafted 19 65 4 Jester's Mace hafted 10 65 3 Lunar-Aspect, Stupidity, Resist Necromancy 50%, +15 DX Lizard King's Axe hafted 22 75 5 EN +5 Mace hafted 16 55 3 Mace of Glory hafted 20 75 5 Solar-Aspect, Light, Lightning Maul hafted 19 45 5 Morningstar hafted 18 55 4 Poleaxe hafted 18 45 4 Scythe hafted 18 45 4 Spellbreaker Axe hafted 20 75 5 Mirror, Resist Magic 50%, +5 WL War Hammer hafted 15 60 3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bow of Accuracy missile 15 100 3 DX+5 Bow of Shielding missile 10 45 3 Air Shield Bow of Thunder missile 20 55 4 Lightning Great Bow missile 18 30 5 Heartseeker Bow missile 10 50 5 Hunter's Bow missile 16 35 3 Long Bow missile 16 30 4 Short Bow missile 14 35 2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archmage's Staff pole 8 70 5 Spell Battery +10 Breklor's Firestaff pole 8 55 3 Dragon Flames, Resist Fire 50%, Spell Battery +20 Chaos Staff pole 8 50 2 Dispel Elemental, Spell Battery +15 Ironwood Staff pole 10 50 3 Pike pole 18 50 3 Spear pole 15 50 3 Staff pole 8 45 2 Staff of Lugash pole 5 100 2 Lunar-Aspect, Web of Starlight, Stellar Gravity, Spell Battery +30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broadsword sword 15 40 3 Chaos Sword sword 25 20 5 poison Dagger sword 7 35 1 Dagger of Night sword 5 55 2 Lunar-Aspect, Darkness, Resist Lunar 100%, Stealth +3, DX +2 Enchanted Blade sword 10 55 4 Firedrake Fang sword 20 65 6 Dragon Flames, Resist Fire 50% Gladius sword 8 40 1 Great Sword sword 22 40 4 Ice Stiletto sword 10 45 2 Frozen Doom, Resist Fire -50% Lodin's Sword sword 15 75 5 Solar-Aspect, Whitefire, Resist Necromancy 100%, Warrior +3, PS +5 Longsword sword 17 45 3 Sabre sword 10 45 2 Sheridan's Sword sword 20 80 5 Poison Short Sword sword 10 40 2 Stealthblade sword 5 55 2 +2 DX, +3 Stealth, Darkness, Resist Lunar 50% Sword of Might sword 18 50 4 PS +5 Tanto sword 7 70 1 Trahern's Sword sword 15 55 3 Warfang sword 20 55 4 Darkness, Tap Stamina, Spell Battery +15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cyclops Hurlstar thrown 20 45 5 Dart of Distance thrown 5 75 2 Dragon Fang thrown 8 60 4 Hatchet thrown 12 30 3 Javelin thrown 14 35 4 Poison Darts thrown 8 20 1 Poison Spikes thrown 30 3 Throwing Iron thrown 7 30 4 Throwing Knife thrown 7 35 2 ---------------------------------------------------------------------- D. Armor Name Protection DX Stealth Special Modifier Modifier Beast Hide 2 -2 Chainmail 5 -2 -5 Chaos Armor 12 Chaos Robes 10 -1 Cloth Armor 1 5 Darkenbat Hide 3 20 Dragon Leather 6 10 Enchanted Hide 4 -1 5 Enchanted Plate 9 -2 -15 Full Platemail 7 -3 -20 Hellhound Hide 4 -2 Resist Fire 50% Iden Scale 5 -2 -10 Improved Plate Mail 8 -3 -20 Irondrake Plate Mail 10 EN+5 Jundar Leather 7 15 Leather Armor 2 -1 Partial Platemail 6 -3 -15 Pome Scale 6 -2 -5 Royal Platemail 10 -5 -15 Scale Armor 4 -3 -5 Scorpion Scale 7 -1 Sheridan's Armor 10 -1 Talewok Mail 6 -1 ---------------------------------------------------------------------- E. Shields Name Prot. Def. DX Stealth Other Mod. Mod. Bronze Shield 4 4 -3 Buckler 1 2 Chaos Shield 8 8 Heater Shield 1 2 Hoplite Shield 5 5 -7 Jundar Shield 4 6 -5 Kite Shield 4 5 -4 Large Shield 3 4 -3 Moon Shield 3 6 -3 10 Must be Lunar- aspected to use Scorpion Shield 5 5 -2 Sheridan's Shield 4 7 Small Shield 2 3 -2 Stardrake Aegis 6 8 Resist Star 100% Sun Shield 4 6 -3 -10 Must be Solar- aspected to use Tower Shield 5 6 -6 Turtleshell Shield 3 5 -4 ---------------------------------------------------------------------- F. Everything Else Name Effects/ Spells Requirements Amaranth Root Fulfills Dryad Forest Quest, used by Ardra to heal Alaron Amulet of Pork Resist Physical -100%, -5 EN, -2 Warrior Banner of Gwernia +2 Diplomat Must have Becan in Party Bardic Gloves +2 Troubadour Beast Hide Used to make armor Belt of Escape Escape, +1 Armor Belt of Life Cheat Death, Resist Necromancy 100%, +1 Armor Solar-aspected Belt of Teleport Teleportation, +1 Armor Black Key Opens Doors in Shamsuk's Tower Blood Key Opens Doors in Shamsuk's Tower Bone Key Opens Doors in Shamsuk's Tower Boots of Adamant +2 Armor Boots of Speed Haste, +1 Armor, +3 DX Boots of Striding +5 DX Bowden's Key Unlock's storage room with Trahern's Sword Chitin Plates Used to make armor & shields Cradawgh's Body Fulfills quest to find Cradawgh Darkenbat Hide Used to make armor Enchanted Hide Used to make armor Ethereal Ring +5 Armor Solar-aspected Gem of Sensing Sense Aura Min. 15 IN Gloves of Healing Endurance, +2 Healer Harp of Igone +3 Troubadour Min. 20 IN Heart of Elisheva Crushing Death, Resist Solar, -5 EN Lunar-aspected Hellhound Hide Used to make armor Helm of Charisma Charming, +2 Diplomat Helm of Defense +5 Armor, Resist Physical 100% Helm of Tempests Lightning, Resist Air 100%, +1 Damage, +1 Armor, +2 Warrior Helm of Wisdom +1 Armor, +5 WL Herb Used to make potions/ cast spells Horn of Kynon +6 Troubadour Min. 18 IN Gemstones Used to make potions/ cast spells Jundar Gauntlets +1 Damage Kendall's Hat +1 Armor, -1 Stealth Leather Boots +1 Armor Leather Cloak +1 Armor Letter to Kitarak Gives information about Rabisat's plot against Alaron Letter to Txomin Required to get Goblin Quest in Erromon Lighthouse Scroll Relights Port Saiid Lighthouse flame Lodin's Key Unlock's door to room with Lodin's Sword (& his ghost) Lunar Ring +5 Armor Magedrake Ring +17 Spell Battery, +3 Wizard Map2 Fills in part of the overworld map Marquis' Amulet Control Marquis Mercenary Belt +1 Armor Mirari Cloak +2 Armor Moon Gem Detect Moon Phase Min. 15 IN Namers Ring +10 Spell Battery Nightdrake Mantle Darkness, +2 Armor, +2 Stealth, +5 DX Oriana's Letter Directions to Gotzone & Zurene's House (in Erromon) Oriana's Scroll Strength Scroll Min. 2 Wizard Pandara's Amulet Teleports Pandara to Desert Gate if you can't figure out the riddle Solar-aspected Phantom Cloak +3 Stealth Plate Gauntlets +2 Armor Rabisat's Asp ????? Ring of Healing Photosynthesis, +5 EN Rope +2 Thief Must have a Thief in party Sapphire Gem Rare & expensive stone Shamsuk Amulet +10 Spell Battery Shield Amulet Protection vs. Magic, +10 Armor, -3 EN Spice Used to make potions/ cast spells Spiritdrake Helm Resist Magic 100%, +1 Armor, +5 WL Stormbreaker Dispel Elemental (storms) Min. 20 IN Stormdrake Claws Lightning, +1 Armor Tinker's Gloves +1 DX, +2 Mechanician Witch Ring +2 Wizard Min. 17 IN Wizard Hat +15 Spell Battery, +1 Wizard Wizard's Wand +20 Spell Battery, +1 Wizard Min. 15 IN Woodsman's Boots +2 Ranger ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6. Enemies Abbreviations used in chart: Apct = Aspect S = Solar L = Lunar Attack: (Attack Type) H = Hand-Hand (Melee) M = Missile / Thrown S = Spells (Magic) *NOTE* if more than one strength of a particular enemy can be encountered in the game, the lowest-highest values are listed. If an attack type appears in brackets, then only the stronger version of that enemy can use that attack method. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name Level Apct Attack Resistance(%) HP XP Value Air Elemental 20 S H Physical (100), 110 3300 Air (100) Assim 15 L H, S Physical (100) 65 6900 Bandit Boss 8-20 L/S H, M, S 68- 1575- 108 6075 Bandit Woodsman 5-13 S H, M 44-80 450-3075 Bear 10 L H 85 750 Behrooz 15 L H, S Physical (100), 60 4125 Magic (50) Boar 3 S H 54 450 Cave Bear 6 L H 89 1200 Chaos Lieutenant 25 L H, S Physical (25), 165 7500 Magic (25) Chaos Major 30 L H, S Solar (50) 200 6000 Chaos Scout 5 S H, M, S 55 675 Chaos Slayer 20 L H, S Physical (75) 120 3075 Chaos Sorceror 12 S H, S Magic (25) 102 1200 Chaos Spellweaver 12 S H, S Magic (25) 87 1200 Chaos Stormer 12 S H, S 87 1650 Chaos Trooper 12 S H, S 87 1725 Chaos Warrior 10 S H 90 1500 Chaos Mauler 20 L H, S Physical (75) 130 3225 Cyclops 12 S H, M Lunar (25) 87 2250 Darkenbat 8 L H Solar (-50) 68 1350 Dire Wolf 10 L H Lunar (25) 75 1200 Dracovern 17 S H Lunar (-50) 107 2700 Dryad 8 S S Physical (50), 43 - Magic (50) Dust Devil 20 S S Physical (75), 65 1350 Air (100) Earth Elemental 20 S H Physical (100), 140 4050 Earth (100) Fire Elemental 22 S H Physical (100), 112 3300 Fire (100) Firelord 25 S H, S Physical (100), 175 7500 Magic (50) Giant Bat 2 L H Solar (-25) 17 75 Giant Boar 8 S H 81 900 Giant Golem 20 S H Physical (75), 200 5175 Magic (50) Giant Rat 1 L H 31 150 Giant Scorpion 15 S H 100 2250 Giant Skeleton 15 L H Cutting (75), 105 2700 Smashing (-50) Goblin 1-6 S H,(M) 43-64 225-825 Goblin Poisoner 5-9 S H, M 50-71 450-2625 Goblin Scout 3-6 S H, M 33-61 225-1575 Goblin Sergeant 3-10 S H, M 48-85 450-2025 Golnar 15 L H, S Physical (100), 60 4350 Fire (50) Gorgon 10 L H, S Physical (50) 70 2025 Gryphon 15 S H 90 1500 Harpy 10 L H, S 66 1050 Hellhound 18 S H, M, S Physical (25), 78 1200 Fire (100) Hobgoblin 5-15 S H, S Naming (-25) 65-94 1200- 4875 Human Bandit 4-17 S H, M 52-93 450-3975 Kitarak 10 S H, S Naming (-25) 91 1500 Ksathra 15 L H, S Physical (100) 65 6750 Large Scorpion 4 S H 39 750 Lava Hound 12 S H, M, S Fire (100), 97 2175 Water (-100) Lizard Man 14-20 S H,(S) 79-145 975-3450 Lizard Man 17 S H, M Water (25) 96 1200 Sergeant Lugash 25 L H, S Physical (100), 165 7500 Magic (100) Manticore 16 S H, M 91 1425 Marquis 30 S H, M, S Magic (75), 210 7500 Physical (75) Mehrdad 15 L H, S Physical (100), 60 4425 Star (50) Minotaur 5 L H 50 525 Minotaur Lord 15 L H Magic (50) 145 5250 Nasim 15 L H, S Physical (100) 60 4350 Ogre 8-10 S H 74-85 900-1200 Ogre Boss 12 S H, M 102 1800 Plague Zombie 20 L H Physical (50), 160 1950 Magic (50) Pochangarat 30 S H, S Physical (75), 210 7500 Magic (75) Prince Sheridan 20 L H Magic (75), 170 7500 Physical (75) Salamander 17 S H, M Fire (100) 77 975 Sand Worm 20 S H, M Fire (50), 160 2250 Earth (50) Shadow 25 L S Physical (100), 0 175 Magic (100) Shamsuk 25 L H, S Physical (50), 115 3750 Magic (50) Shatrevar 15 L H, S Physical (100) 90 5850 Skeleton 8-12 L (H) Cutting (75), 58-77 975-1200 Smashing (-50) Skeleton Archer 12 L H, M Cutting (75), 77 1350 Smashing (-50) Spirit Wolf 12 L H, S Physical (100), 72 2925 Lunar (50) Stone Golem 15 S H Physical (50), 105 3075 Magic (50) Tomb Rat 4 L H Fire (-50) 44 300 Troll 15 L H Fire (-50) 135 2700 Water Elemental 20 L H, S Physical (100), 125 3750 Water (100) Wight 22 L H, S Physical (100), 132 3900 Magic (50) Wolf 2 L H Lunar (25) 56 675 Wraith 20 L H, S Physical (100), 80 3525 Magic (50) Wyvern 11 S H, S Air (-50), 51 525 Magic (50) Zombie 15 L H Physical (50), 105 1650 Magic (25) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7. Portals (I'll fill this in as I figure it out ;-) First Portal Matching Portal Basement, Castle Gwernia Caves of Erromon Osin Forest (outside Gwernia) Shamsuk's Tower (ruins) Chaos Island (peninsula) Chaos Island (temple bsmt 1) Chaos Island (temple bsmt 2) Chaos Island (temple next floor) Crawdawgh's Island (1) ?????????? Crawdawgh's Island (2) Wizard's School Bsmt Shamsuk's Tower (1) Oriana's Hut (one-way/one time) Shamsuk's Tower (2) ?????????? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 8. Legal This FAQ was created by LoneSoldier, you may not copy, edit, link to, or post this document in whole or in part, without my permission (& even then you MUST give me FULL credit). Currently the only web-sites that are authorized to post this FAQ are: GameFAQs (www.gamefaqs.com) www.cheatcc.com www.cheatplanet.com www.neoseeker.com If you see this guide posted on any other sites, please inform me so that an appropriate action may be taken. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9. Credits (thanks ;-) CJayC; For allowing this to be posted in the first place. CyricZ; For writing the FAQ for OB64, and giving me some ideas. (I still don't know how you ever finished it though) viciousglacialbear & The Shadow Man; For sending me some Portal info. Darth Mom; For some Item list corrections.(see version 1.11) Evilmage; For helping me fix a small problem. (version 1.12) PrimaGames; even though the prima-guide was missing lots of information, it was still worth the $$$. (the maps helped a LOT with directions) My Friends; Even though you didn't want credit; You still made the largest contribution to this FAQ. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 10. Version History 1.01 Finished the game for the first time, made a list of "all" the items etc. (that I found. Pretty pathetic actually) 1.02 Tried to create a full walk-through (but kept falling asleep) Added more weapons to the list. 1.03 Decided to scrap the full walk-through, opted for brief? directions instead. (the half-ass walk-through) 1.04 Found another item & some more armor that I'd missed 1.05 Started a section on shops & added more directions Added an old joke (see section 11) 1.06 Started a section on portals, corrected a minor error in directions & added the shops of Erromon. 1.07 Finished a section on enemies (I hope I got them all) & added more items to the list. 1.08 Added the shops of Talewok & The Dryad Forest. & yet another Item that I'd missed 1.09 Finished the Directions (section 3), added to the preliminary FAQ, added more shops (Port Saiid & Terminor) & A few MORE items etc. that I'd missed (this will never be complete, will it?) 1.10 Finished the Shops, Corrected an item description, added more Q. & A. to the Preliminary FAQ. 1.11 Found MORE Shops in Ugarit (only open at night), corrected a HUGE error in the weapon list (too bad someone noticed before I did), & added some Portal info. 1.12 Found ANOTHER shop in Ugarit (I think I found them all now), Fixed a small error (I wish I'd seen it before I posted version 1.11), added another Q&A to the preliminary FAQ & explained the enemy list a little more clearly (I hope). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 11. The Last Word (small joke) END.