FAQ/Walkthrough - Guide for Assassin's Creed: Revelations
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ASSASSIN CREED: REVELATIONS FAQ/Walkthrough ---------------------------------------------------- Version 3.0 - Nov. 27, 2011 - Desmonds Journey Part 4-5 - Sequence 7-9 ========================================================================= Author: Krystal K. (krystalnexus [at] yahoo [dot] com) ========================================================================= If you like this guide please recommend it at the top of this screen. This will help fellow players know that this is a good guide. ========================================================================= ========================================================================= Table of Contents ========================================================================= 1. INTRODUCTION [INTRO] 2. GAMEPLAY [GAMPL] CONTROLS [CNTLS] GAME OBJECTIVES [GMOBJ] HEALTH & DESYNCH [HEALT] RANDOM ENCOUNTERS & EVENTS [RANDM] 3. WALKTHROUGH [WLKTH] SEQUENCE 01 [WLK01] SEQUENCE 02 [WLK02] SEQUENCE 03 [WLK03] SEQUENCE 04 [WLK04] SEQUENCE 05 [WLK05] SEQUENCE 06 [WLK06] SEQUENCE 07 [WLK07] SEQUENCE 08 [WLK08] SEQUENCE 09 [WLK09] 4. REBUILDING CONSTANTINOPLE [REBLD] RENOVATION BONUSES [RBONS] LANDMARK RESTORATIONS [LMARK] SHOP & BUILDING RESTORATIONS [SPRES] 5. TEMPLAR DENS [TEMPL] 6. DEN DEFENSE [DNDEF] ASSASSIN UNITS [ASUNT] ASSASSIN BARRICADES [ASBAR] TEMPLAR UNITS [TPUNT] TEMPLAR SIEGE ENGINES [SIEGE] 7. MEDITERRANEAN DEFENSE [MDEFE] ASSASSIN RANKS [ARNKS] ASSASSIN UPGRADES [AUPGD] 8. RECRUITING ASSASSINS [RASSN] MASTER ASSASSIN MISSIONS [MSASN] 9. OTHER MISSIONS [OTHMI] FACTION HQ MISSIONS [FCNHQ] BOOK QUESTS [BKQST] PIRI REIS MISSIONS [PIRIM] 10. CHALLENGES [CHLEG] ASSASSINS GUILD [ASCHL] ROMANIES GUILD [RMCHL] THIEVES GUILD [TVCHL] MERCENARIES GUILD [MCCHL] BOMBS [BMCHL] 11. SECRET LOCATIONS [SCRTL] HAGIA SOPHIA'S SECRET [SOPHA] THE IMPALER'S TOMB [ITOMB] 12. DESMOND'S JOURNEY [DESMO] PART 1: DOUBTS [PART1] PART 2: TRAINING [PART2] PART 3: ESCAPE [PART3] PART 4: METROPOLIS [PART4] PART 5: REGRET [PART5] 13. WEAPONS [WEAPN] WEAPON ATTRIBUTES [WPNAT] SPECIAL ATTACKS [SPATK] BOMBS [BOMBS] RANGED WEAPONS & CONSUMABLES [RNGCS] 14. OUTFITS & ARMOR [ARMOR] 15. SHOPS [SHOPS] BLACKSMITH [BLKSM] TAILORS [TALOR] BOOK SHOPS [BKSHP] PIRI REIS [PREIS] BLACK MARKET DEALERS [BLKMK] DOCTORS [DOCTS] 16. ACHIEVEMENTS/TROPHIES [ACHPY] 17. MULTIPLAYER [MULTI] GAME MODES [MLTMD] SIMULATION CATEGORIES [MLTCA] SCORE [MLTSC] PROGRESSION [MLTPR] ABILITIES [MLTAB] CRAFTING ABILITES [MLTCR] KILL STREAKS & LOSS BONUSES [MLTST] PERKS [MLTPK] ACCOLADES [MLTAC] CHALLENGES [MLTCH] 18. CONTACT [CONTA] 19. VERSION HISTORY AND UPDATES [VERSO] 20. DISCLAIMER [DISCL] ========================================================================= 1. INTRODUCTION [INTRO] ========================================================================= - Coming Soon ========================================================================= 2. GAMEPLAY [GAMPL] ========================================================================= CONTROLS [CNTLS] -------------------------------------------- If you have played previous Assassin Creed games you should have no problem with the controls, but as a refresh: L Analog - Movement and Directional Attacks R Analog - Camera Directional Pad - Quick Inventory A/X - Jumping/Sprinting B/O - Release in climbing Y/Triangle - Secondary weapons attack X/Square - Primary attack RT/R1 - High Profile actions Sprinting Combat Climbing Blocking in combat RB/R2 - Weapon Selection Menu LT/L1 - Activates combat and lock on L/L3 - Eagle Sense R/R3 - Center camera Start - Pause Select - Map GAME OBJECTIVES [GMOBJ] -------------------------------------------- As with the previous games in the series, Revelations begins with some linear events that will introduce you to gameplay concepts and teach you all the abilities. STORY CHAPTERS ---------------------- Like the previous games, there are chapters to Revelations. Each chapter consists of Memories that you much complete to progress the story. These memories are the core of the game, but there is a lot of side events you can do. CORE MEMORIES ---------------------- Core Memories are the sequences' that progress the story. While you can do these and go straight through the game, you will be missing a bunch of the fun part of the game. SECONDARY MEMORIES ---------------------- Secondary Memories are events that are optional to the main story. They will flesh out the gameplay and make your experience that much more enjoyable. OTHER OPTIONAL ---------------------- Like the previous games, you will eventually unlock the ability to invest in the society you interact with by restoring and unlocking bonuses. FULL SYNCH & MEMORY REPLAY ------------------------------ All Memories have Full Synchronization conditions that you must fulfill in order to get 100%. If you do not complete the memory's condition you will only get 50%. You can always replay a memory to try and get 100% though. Ezio will then be transported back to that event, with all his current weapons. This means that previously hard missions may be easier later on. HEALTH & DESYNCH [HEALT] -------------------------------------------- Ezio's health is indicated by the horizontal gauge at the top left corner of the screen. Pure white blocks are represent health, while grey ones are damaged health. Damaged health will regenerate. Empty blocks are health that is gone, these can only be recovered by a doctor or drinking medicine. Red filled blocks indicated damaged armor slots that need to be repaired at a blacksmith. In order to gain more health bars you will need to buy armor and equip it. Aside from enemies, you can lose health from falling damage. 8 meters or more = 30% of your health 12 meters or more = 50% of your health 16 meters or more = 75% of your health 20 meters or more = Desync Desynch occurs under certain conditions and will cause you to have to replay the sequence you are on. The following will cause a desyn: Death Fail an objective Running out of bounds Acting against Ezio's normal behavior, such as killing allies, etc. RANDOM ENCOUNTERS & EVENTS [RANDM] -------------------------------------------- There are a bunch of random of events in Revelations that can occur at any given time. Some are good and some are bad. STALKERS ---------------------- Stalkers are marked on the mini-map by a dagger. These guys run behind Ezio and try to kill him. You have a brief moment to attack him before he stabs you. You should always chase the fleeing Stalkers, since letting them go increases the Templar Awareness 25%. TEMPLAR COURIERS ---------------------- Templar Couriers are carried over from the previous games and will run at the sight of you. Be sure to tackle or leg sweep them, but do not kill them. Killing them will increase the Templar Awareness meter. CIVILIAN ENCOUNTERS ---------------------- Sometimes you will notice a black dot on your mini-map. These are civilian events that Ezio can do for money and ingredients. They can be anything from beating up a guy, to helping them carry supplies to the docks. ========================================================================= 3. WALKTHROUGH [WLKTH] ========================================================================= SEQUENCE 01: A SORT OF HOMECOMING [WLK01] -------------------------------------------- Run along the shore until you see Subject 16 and then follow him. After a short scene he will disappear. Step into the portal nearby to begin your first memory. ----------------------------------------------------------------------- NOTE: If you listen, you can hear some of the dialogue in the real world. ----------------------------------------------------------------------- |======================================================================| | MEMORY 1 - THE HANGMAN | |======================================================================| This is your introductory tutorial of the game. Follow the instructions and you should be done in no time. |======================================================================| | MEMORY 2 - A NARROW ESCAPE | | | | 100% Synch Requirement: Kill a Byzantine Templar with a | | counter kill. | | | |======================================================================| Time to learn about free running and climbing. Follow Altair to reach the roof to perform a Leap of Faith to reach the foot of Masyaf's keep. Counter kill the Byzantine Templar and run along to kill some more before talking to the man by the door. ----------------------------------------------------------------------- NOTE: Make sure you loot the guards as you will get items used to make bombs later. Masyaf's Keep is the Assassin stronghold from game 1, in case you all forgot. ----------------------------------------------------------------------- |======================================================================| | MEMORY 3 - A JOURNAL OF SOME KIND | | | | 100% Synch Requirement: Do not fail a single tail. | | | |======================================================================| Follow the man to the nearby door and interact with it. Follow the waypoints, killing enemies that get in your way and when you reach the roof jump and deploy your parachute to reach the town. Simply follow any one of the yellow cursors to it location without being seen for the 100%. ----------------------------------------------------------------------- NOTE: Take a moment to go upstairs into Al Mualim's study and view familiar objects from the previous games. ----------------------------------------------------------------------- |======================================================================| | MEMORY 4 - A HARD RIDE | |======================================================================| For the first part of this memory you need to avoid the dangers by using the left analog to avoid dangers. When the rope frays you will need to get above the damaged spot by holding up on the analog. The second half of the memory will require you to destroy a carriage and then stay alive against the captain's carriage. In order to do this, you need to ram the enemy carriage into the rough terrain on the ground to cause damage, while avoiding the rough terrain yourself. |======================================================================| | MEMORY 5 - THE WOUNDED EAGLE | | | | 100% Synch Requirement: Kill at least 5 guards from a haystack. | | | |======================================================================| After a short fight with some guards, infilrate the village. Ezio is wounded, and can't climb now, so you will need to use blend and other ways to hide, but you can also just kill the enemies. Look for haystacks to use to kill guards to try and get the 5 kills as you follow the captain's path, using Eagle Sense. ----------------------------------------------------------------------- NOTE: There are only three guards that walk near haystacks, so you will need to lure more nearby to a haystack by letting their indicator blink red and then jump into a haystack so they will investigate. ----------------------------------------------------------------------- Haystack suggestions: The first guard after stealth killing the guard once you reach the village can be killed by waiting for him to walk to the right and running to the left of the carriage. There is a haystack behind this. If you have not got your five kills by the time you reach the fight past the gate, you should run right along the wall to a haystack (after killing the initial group of enemies). Lure more guys to this haystack to get the 5 kills. When you have all 5 kills in a haystack you can head to the waypoint. Climb the wall, while avoiding fire and kill tha captain. SEQUENCE 02: THE CROSSROADS OF THE WORLD [WLK02] -------------------------------------------- Head into the portal for a scene with Ezio writing to Claudie as to why he must head to Constantinople. |======================================================================| | MEMORY 1 - A WARM WELCOME | | | | 100% Synch Requirement: Do not wander far from Yusuf. | | | |======================================================================| Talk to Yusuf to start this memory and then follow him. Stick close even when you run into trouble. When you reach your location, interact with the door. |======================================================================| | MEMORY 2 - UPGRADE AND EXPLORE | |======================================================================| You can now run around to an extent. I suggest getting the nearby viewpoints to start filling in the city. Once you are ready, head to the blue marker on the map to buy new armor. |======================================================================| | MEMORY 3 - THE HOOKBLADE | | | | 100% Synch Requirement: Perform every hookblade move | | successfully at least once. | | | |======================================================================| This shouldn't reaquire much instruction, just use O to get off the lamps as you swing on them to perform the jumps and make sure to HOLD O for the Hook and Run move. |======================================================================| | MEMORY 4 - THE VIEW FROM GALATA | | | | 100% Synch Requirement: Climb the tower in under 60 secs. | | | |======================================================================| In order to get the 100% synch you will need to move quickly. Follow Yusuf and keep moving. Use the UP and X to up higher and O to grab with the hookblade for areas that Ezio won't ascend on his own. |======================================================================| | MEMORY 5 - ADVANCED TACTICS | | | | 100% Synch Requirement: Perform a zipline assassination. | | | |======================================================================| Follow Yusuf and when he performs a zipline assassination it will be your turn. Wait for the guard to reach the downed guard and head down the zipline. When you get close, press SQUARE to perform an attack. |======================================================================| | MEMORY 6 - ON THE DEFENSE | |======================================================================| Time to learn about Den Defense. This is the best opportunity to get the achievment/trophy for not using a cannon attack that accompanies Den Defense. Since the action will pause, allowing you to learn the controls, but the morale will continue to increase, you have a great opportunity to amass a huge income to buy troops. Simply let the morale increase to 50 each round and you should have plenty of troops to take out your enemy. At the start of the defense, use the R analog to direct Ezio's view and the L analog to move the cursor. Place the Leader and two crossbowmen on for the first wave. Wait for the morale to reach 50 and then place a barricade to the left of the archway across from Ezio and three more archers. Now place a leader to the left of Ezio's location and place three gunmen at the furthest distance from the entrance on that rooftop. Whatever you do, DO NOT FIRE THE CANNON. Let your assasins take them all out. When the wave is done, upgrade your barricade to the max level, place another behind it, and fill the roofs with riflemen. The siege engine should only make it through two barricades at the most. ----------------------------------------------------------------------- NOTE: Templar Awareness will now be in effect. Similar to Noteriety in the previous games, this will fill up based on Ezio's actions. When it is full, you have a chance to have your Den attacked again. ----------------------------------------------------------------------- |======================================================================| | MEMORY 7 - ON THE ATTACK | | | | 100% Synch Requirement: Do not create any conflict in the | | Imperial North District. | | | |======================================================================| After the initial battle, follow Yusuf. Eventually, you will be asked to throw a Cherry Bomb. Follow the on-screen instructions and then continue to follow Yusuf. When you get control again use the zipline for an assassination and head to Yusuf. Use Eagle Sense to identify the captain. When he walks off, head to the left building and take out the gunman. Use the Throwing Knife to kill the gunman across the way. Jump down to where the second gunman was and select the poison darts. Hit the captain and then move out of sight. Climb up the tower and light the signal. SEQUENCE 03: LAST AND FOUND [WLK03] -------------------------------------------- Back at Animus Island you can listen to more dialogue before heading back inside. You now have free reign or Imperial North District. Take some time to do optional quests before moving the story along. If you wish to skip ahead to the story, please scroll down to Memory 1. ------------------------------------------------------------------------- OPTIONAL SIDE QUESTS If you want to do some optional stuff, head to the Thieves HQ. |======================================================================| | FACTION HQ MISSION - LOOSE LIPS | | | | 100% Synch Requirement: Using a Theif group, lure the | | benefactor from his secuirty zone | | before killing him. | | | |======================================================================| Head to the waypoint and hire the Thief group. Use them to lure the nearby guards away. Use Eagle Sense to identify the snitch and then follow via the rooftops. When he finally stops, you should get a scene. Hire the thieves nearby and have them lure the benefactor away. As soon as he leaves the ristricted area, kill him however you want. Nearby there should be a marker for a Hidden Tomb, this is part of the special edition content. Head inside the building and interact with the book. It will mark the Vald the Impaler Tomb on the main map. I went ahead and cleared the viewpoints out before I continued on and made my way to the Mercenary HQ. |======================================================================| | FACTION HQ MISSION - UNFORTUNATE SON | | | | 100% Synch Requirement: Free the captured Mercenaries without | | being detected. | | | |======================================================================| Follow the mercenaries until you reach the green search area and then hit O to make them hold their position. Climb to the top of the buildings and use Eagle Sense to locate who you need to save. There are many ways to get this 100%, but a fun one is to stand on the roof where the south road slits north and when you see an Ottoman patrol stop at the corner, throw a bomb in the north alley between the two groups and they will fight. Kill off the enemies with ranged attacks and then have the mercenaries finish off the rest. Pick up the kid and head for the waypoint. Keep near the kid and make sure no one bothers the doctor. |======================================================================| | SECRET LOCATION - THE IMPALER'S TOMB | | | | 100% Synch Requirement: Complete the level within 7 minutes. | | | |======================================================================| Once inside, free run on the short course directly ahead and to the left. When you reach the upper level, take a right and then left. Swing down to the lower level and continue west until you reach an opening on the south wall (by climbing on a box). Follow the route and bypass the locked gate and perform a side jump from the ledge to reach the platform to the right and ride the zipline down. In the next area, follow the path to reach an opening in a wall (by using the boxes to get higher and making your way around and back jumping to a platform) and swing via the pole to reach the lower level. Use the boxes to get on the upper area and follow the path and excute a long jump (hit O after jumping) when you get to the hanging fixture to reach a balcony. Perform a Leap of Faith from the perch and swim to a ledge to follow the tunnel (watching out for pits) until you come to a room and past it, a staircase. Climb over the gate and then head west to reach a large room. Climb the north wall and use the ledges and platforms to get to the large arch to the south. Side jump to the ledge nearby and then to the platform. Follow the path and jump onto the suspended cage and move to the left, around a corner, and climb to the top via the door. Next, climb the shaft via the drain and jump over the sewer opening to the south and climb on the wooden beam above. Now, jump over the north and ascend until the camera angle changes to show you where to go. Use the wooden framework to the south to begin the last part of the climb to reach an opening to the north. Back jump from the chain to get to the balcony and run down the steps. Loot the stone container to get Vlad Tepe's Sword. ------------------------------------------------------------------------- ----------------------------------------------------------------------- NOTE: If you see any plain black dots on your mini-map, these are the new random civilian events. They can be as easy as carrying supplies to the docks and get you some decent cash. You should probably check out Piri Rei's. You will be going here in a while to do his tutorials. ----------------------------------------------------------------------- |======================================================================| | MEMORY 1 - THE PRISONER | | | | 100% Synch Requirement: Pickpocket the guard to retrieve the | | key. | | | |======================================================================| The guard you are looking for is a short distance to the east. When you reach the area, hop into the water and approach from the side. Check the stairs to the right and if it is clear, climb the wall in front of you. Use Eagle Sense to spot the guy you need to pickpocket. You can either rush up to him by holding Fast Walk or hide in the group nearby and wait for him to start walking away before trying this. Run back to the water and make your way back to the prisoner now. |======================================================================| | MEMORY 2 - THE SENTINEL, PART 1 | | | | 100% Synch Requirement: Use your Assassin Signal at least 1 | | time. | | | |======================================================================| After your apprentice tells you what is going on, head for the waypoint. Kill the guards however you see fit, but make sure that you use your Assassin Signal (L2). Go to the haystack and talk to your apprentice. Head to the man on the bench the game indicated and use Eagle Sense. Go to the next green area with Eagle Sense to see the massive bloodstain. Run after the guy and then fight alongside your apprentice. ----------------------------------------------------------------------- NOTE: You can now send assassins on missions, but first you need more. You should spend some time liberating all the Templar Dens so you can get the max assassin recruits. You can check the recruit assassins section of this guide for info and Master Assassin Missions. ----------------------------------------------------------------------- |======================================================================| | MEMORY 3 - GUILD CONTRACTS | | | |======================================================================| The second part of this is as simple as heading to a pidgeon coop and being introduced to the Mediterranean Defense. |======================================================================| | MEMORY 4 - BOMB CRAFTING | | | |======================================================================| Do as the tutorial instructs for this chapter and you should be okay. After the scene, leave the den and head for Piri Reis. ----------------------------------------------------------------------- NOTE: You now have access to Piri Reis' bomb tutorials by looking at the pictures on the wall near him. ----------------------------------------------------------------------- |======================================================================| | MEMORY 5 - A FAMILIAR FACE | | | |======================================================================| Head inside and meet Sofia and then use Eagle Sense to find the hidden passage. |======================================================================| | MEMORY 6 - THE YEREBATAN CISTERN | | | | 100% Synch Requirement: Do not be detected. | | | |======================================================================| Once your reach the first area with Templar's you need to be careful. If you head left and kill the two guards, the captain should patrol over to check the corpse of the guard who was sitting. Kill him and you will get the cistern key. Head up the rafters via the boxes to carefully tak out the rest of the guards. In the next area with guards, kill the two nearby guards before dropping down. Killing the pacing guard in the middle should make the far guard come examine. Kill the two guards on the right by the gate carefully and run past them to kill the mining guard (watching out for the guard on the upper level to the left). Next you should take out that upper guard by hiding to the left of the boxes. The captain can't see you, but you also can't target him. Go up the stairs to get to the upper level. When he isn't looking, target and kill him. The guard blocking the gate shouldn't pose much of a problem, so kill him and make your way to the waypoint. Stay on the upper level as long as possible to take out as many guards as you can before dropping down in a safe place. Use Eagle Sense to find the hidden door and recieve the Masayf Key. |======================================================================| | MEMORY 7 - QUID PRO QUO | | | |======================================================================| This will happen when you leave the cistern and talk to Sofia. Leave her shop afterwards. |======================================================================| | MEMORY 8 - THE MENTOR'S KEEPER | | | | 100% Synch Requirement: Save all citizens under attack. | | | |======================================================================| Returning to the Assassin HQ and heading to the marker will trigger a memory of Altair. In order to get the 100% you much kill all the guards marked with a black dot on the mini-map (they will only appear when you are anonymous). Make your way to the target without being detected by climbing the wall to the right of the gate. Kill the guard at the top and then head right instead of down. Kill the guard and climb the wall at the dead end and continue along the path. Use the pole at the end to swing down and target the captain and kill him. |======================================================================| | MEMORY 9 - CURSE OF THE ROMANI | | | | 100% Synch Requirement: Poison all of your targets while | | blending with the Romanies. | | | |======================================================================| Firstly, make sure you have enough poison. Head to the waypoint and hire the Romanies. Use the Romanies to blend as you walk around. When you reach your destination, line up a Poison Dart and hit the target. When the guard picks up the chest, follow him until he stops and then shoot him. Do the same for the last guard and then grab the chest and head back to the Romani HQ. |======================================================================| | MEMORY 10 - THE SENTINEL, PART 2 | | | | 100% Synch Requirement: Do not be detected while you search | | for the prisoners. | | | |======================================================================| In order to get the 100% in this you will need to be tricky. Hire the Thieves on the rooftops and use them you lure the guards outside the first assassin. After this, I suggest you use bombs to lure guards together and then kill them. Afterwards, head back to the Assassin HQ. Chase the sentinel around until your apprentice kills him. SEQUENCE 04: THE UNCIVIL WAR [WLK04] -------------------------------------------- You can actually do Memory 1 or 3 in any order, but I will be listing them in the DNA order. |======================================================================| | MEMORY 1 - THE PRINCE'S BANQUET | | | | 100% Synch Requirement: Beat Yusuf to Topkapi Palace. | | | |======================================================================| Yusuf is pretty slow, so just keep up with the other assassins and you should beat him there. Once there, jump down and bunch the annoying and "oh so familiar" minstrels. Dump them in the hay and head to the next group. If you stick to the left wall you should have no problem taking out all three groups. I can't get over Ezio's outfit. Follow the games on-screen instructions to get inside and head for the waypoint. Use Eagle Sense to spot your target and then move to the designated spot and perform to catch the crowd attention, allowing your assassins to take out the target. Do this again for the second target. In the next area, do the same as you did before three more times. Once you do, you will see a cutscene. Rush forward and kill the assassin before he kills the prince. |======================================================================| | MEMORY 2 - AN UNEASY MEETING | | | | 100% Synch Requirement: Do not be detected. | | | |======================================================================| Instead of heading straight for the target area, turn around and head through the archway to climb to the roof. You should easily be able to get around without being detected. |======================================================================| | MEMORY 3 - THE FOURTH PART OF THE WORLD | | | | 100% Synch Requirement: Get in and out of the port without | | being detected. | | | |======================================================================| The easiest way to get in and out is to hug the right wall and take the small alleyway toward the water. Don't worry if the indicators start to flash, just run for the water and jump in. Swim around to the far side of the boat and climb the bow. From here you should be able to take out the two guards onboard without being detected. Search for the scroll with Eagle Sense and then pick it up with O. Go back the same way you came and you should be fine. |======================================================================| | MEMORY 4 - SIGNS AND SYMBOLS, PART I | | | |======================================================================| Getting to this memory is most of the fun. Once you are at the top, use Eagle Sense to identify your target. Do a Leap of Faith to get down and head for the waypoint. |======================================================================| | MEMORY 5 - GALATA TOWER | | | | 100% Synch Requirement: Complete the level within 6 minutes. | | | |======================================================================| Beating thisin six minutes is really hard on your first try, but if you want to, follow this. Descend the staircase and leap over to the platform. Guide Ezio as he falls and when you get control switch sides of the mechanism and climb up the back side. Continue to climb and then perform a back jump to one of the ledges. Head to the right and jump to the platform. Take the nearby zipline and head through the open doorway. At the end of the tunnel, climb the wooden surface to your left (marked by a wheelbarrel of sorts) and then perform a long jump via the lamp. Cross the wooden beams and then right around the corner to back jump to a pole and swing. Head across the beams to the zipline. The next part is pretty linear and the camera will show you where to go. Keep going for two more ziplines and then climb the wooden planks on the wall. Climb up until you can't anymore and then turn right and jump. After the cool little Unchartedesque scene, ride the zipline down. Do a Leap of Faith and then get out of the water and follow the obvious path to your right, making sure to do a long jump from the lamp. Just keep climbing up and then to one side or the other when you can't go up anymore. You will eventually reach another zipline or three. When you reach the bottom, use Eagle Sense of the far right door. |======================================================================| | MEMORY 6 - THE MENTOR'S WAKE | | | | 100% Synch Requirement: Do not lose more than 3 synchronization | | points. | | | |======================================================================| Head for the waypoint and enjoy the conversation. After the scene you must disarm seven assassin. Altair will automatically drop it, so don't hit any directional keys and kill someone on accident. After another scene, you must make it to Abbas before the Apple kills him. Use the wooden platforms to reach a ladder and then climb the tower. Be careful, the Apple can cause you to fall when the pulse goes off. SEQUENCE 05: HEIR TO THE EMPIRE [WLK05] -------------------------------------------- |======================================================================| | MEMORY 1 - THE JANISSARIES | | | | 100% Synch Requirement: Distract 2 guards with bombs. | | | |======================================================================| Once you use Eagle Sense to identify Tarik, use the crowds to blend in and follow him. When he reaches his first destination outside the bazaar, hide in the nearby hay cart because he is going to turn around. Continue to follow him. When a scene mentions making sure he's not followed, use some Cherry Bombs from a blend spot to distract the guards. Keep following him and when you see a set of Romanies, hire them. At the first guard position, send the Romani to distract them. Continue to follow and when you see the Thieves, use them on the nearby guard station as well. When Tarik walks through the arch, head for the rooftops. Make sure to kill any sentries up there as you follow. Eventually, you will get a scene. |======================================================================| | MEMORY 2 - THE ARSENAL GATES | | | | 100% Synch Requirement: Make sure 40 or more rioters survive. | | | |======================================================================| Bribe the Heralds, as the game instructs and then head for Yusuf. When you have control again you will face two waves of soldier. I suggest you have all 3 assassin signals ready and a Crossbow or Throwing Knives full. When the first wave comes, call an assassin signal and shoot guards from a distance. On the second wave, make sure you call an assassin on the Janissary since he will kill civilians extremely fast. You should have no problem, if you call assassins and use ranged attacks. |======================================================================| | MEMORY 3 - ARSENAL INFILTRATION | | | | 100% Synch Requirement: Perform an Air Assassination from a | | zipline. | | | |======================================================================| Use Eagle Sense to follow Manuel's trail through the conflicted area. When you reach a building with a large archway, away from the main fighting, take to the roofs. Head for the wall and follow it towards the waypoint. If you keep moving, the guards attention you get at the gate should leave you alone when you run out of view. Head back down to ground level when you reach the green zone. After the scene run straight ahead across the poles in the water. Use Hook and Run to bypass the guard and then climb the tower. Use the zipline to do an air assassination on the boat and continue on. ----------------------------------------------------------------------- NOTE: You now have access to this area that was blocked off. You should have treasures in here to get and a waypoint. ----------------------------------------------------------------------- |======================================================================| | MEMORY 4 - PORTRAIT OF A LADY | | | | 100% Synch Requirement: Steal the painting without the merchant | | spotting you. | | | |======================================================================| This is an easy memory to complete with 100%. Simply head to the waypoint and use Eagle Sense to identify the thief and beat him up. Next, head to the shop owner. You can steal this many ways without being caught. You can draw him away from the shop by pickpocking him and then beating him up or you could use a Smoke Screen bomb. The choice is really yours, but afterwards head to Sofia. |======================================================================| | MEMORY 5 - SIGNS AND SYMBOLS, PART II | | | |======================================================================| Do the same thing you have been doing for all the other Polo SYmbols. |======================================================================| | MEMORY 6 - THE FORUM OF OX | | | | 100% Synch Requirement: Do not take any damage. | | | |======================================================================| This area is mostly a free running challenge and is fairly straight forward. Head across the poles to get to the dock and head to the left, toward the flaming torches. From there, free run ahead and across some broken archways. Keep going and make a long jump at the lamp. When you have control, keep going. Follow the path, making long jumps when needed. When the camera turns to show you a way, follow it to a zipline. Make another long jump and continue. After the scene where they blow up the bridge, head across the burning poles and continue. Luckily, these guys are horrible shots. Keep going to another zipline and air assassinate them. When you get control, draw your sword and guard. Use counter kills to take out the guards so you take no damage. Now use Eagle Sense on the wall behind you to locate the hidden door. |======================================================================| | MEMORY 7 - A NEW REGIME | | | |======================================================================| Follow Maria to meet with Abbas. When you have control, you can fight or run. Head for the upstairs part of the library to the large shining window to jump through it. Head for the next waypoint and meet Darim. Now make your way through the village, using Throwing Knives to kill anyone who gets in your way. SEQUENCE 06: FORTUNE'S DISFAVOR [WLK06] -------------------------------------------- ---------------------------------------------------------------------- NOTE: Sequence 06 should start you near Duccio. Find and beat him up for a achievment/trophy. ---------------------------------------------------------------------- |======================================================================| | MEMORY 1 - INTO THE SHADOWS | | | | 100% Synch Requirement: Assassinate a target from a hiding spot.| | | |======================================================================| The Janissary you seek is in the south of the search area. The key to getting the 100% sync is a cherry bomb and the haystack the is on the ground to the north of the target. The ottomans will not detect you if you don't do anything bad, so stand next to the haystack and when the patrols pass, use the cherry bomb on the haystack and hop in. Hopefully, the target is within range and will walk over. Grab him for the 100% and memory end. If other patrols come with him, target him and grab him before they catch you and you will be okay. Detection after the kill is okay. |======================================================================| | MEMORY 2 - HONOR, LOST AND WON | | | | 100% Synch Requirement: Perform an Air Assassination on Tarik. | | | |======================================================================| Follow the Janissaries and punch out the civilian who throws rocks at you. Once you reach the camp, you must stealth your way to the north section of the camp. While Janissaries will leave you alone, the Elites will not. Use blend spots and tents to make your way north undetected. Head into the tent on your left and out the back. Use the walking Janissaries to get to get past the guard post. On the other side, head for the tent on the right. Use the well, the haystack and the tent to kill all the guards over here. Now head for the tents on the left, going back the way you came. You should kill the guard near the scaffolding before trying to kill the one that walks by the first tent. You should easily be able to climb the scaffolding without being detected now. In the third area, wait for the coast to be clear and head for the waypoint asap. When play resumes, use the walking Janissaries to head toward the wall on your left. You will need to time a trip across open area to get to the group next to the wall. When all guards are facing away from Ezio, free run up the boxes against the wall to the end and head right. You should eventually be directly above your target. When he walks close, air assassinate him. |======================================================================| | MEMORY 3 - BEARER OF MIXED THINGS | | | | 100% Synch Requirement: Do not kill anyone. | | | |======================================================================| This will activate as soon as you enter the restricted area around the palace. Getting to Suleiman is actually easy, since there are plenty of Romanies around. Get out the same way you came in or another way, if you wish. |======================================================================| | MEMORY 4 - A LITTLE ERRAND | | | |======================================================================| Head to the waypoint and then follow the florist. Staying out of his sight is easy. When you reach the location, pick three tulips and head for Sofia. |======================================================================| | MEMORY 5 - SIGNS AND SYMBOLS, PART III | | | |======================================================================| Do what you have done for all the previous signs and symbols. |======================================================================| | MEMORY 6 - THE MAIDEN'S TOWER | | | | 100% Synch Requirement: Obtain the Masyaf Key without falling | | into water. | | | |======================================================================| Head to the waypoint and interact with the sewage drain and then head to the next drain to get into the lower chambers. Most of the puzzles down here are timed levers. Pull the lever near you and head up the wall to your left and to the next switch. After the cutscene, jump to the ledges on the block and head down, back jumping to the ledges below and shimmy around the corner to back jump again. Take the obvious path to another lever. Pull the lever and climb the wall to Ezio's right and back jump to a pole and swing to a ledge. Perform a long jump and follow the path to activate the next lever and another cutscene. Head to the next waypoint and another lever. Climb the wall that Ezio is facing and swing down to the next level to take a right. Take another right and use the stone arches to get to the ledges on the column. When you climb to the top, perform a back jump and shimmy around the corner to do another back jump. Now head to the other lever and another scene. The next lever is right in front of you now. Use it and jump to the ledge on the hanging black. Shimmy around the side and when the camera indicates, back jump to a ledge. Run along it and swing to a ledge and shimmy right to perform a side jump to a beam. Head across the beams and then swing to the mechanism in the middle. Now use the obvious path, look for ledges in the black weights, to make your way to the key. |======================================================================| | MEMORY 7 - THE MENTOR'S RETURN | | | | 100% Synch Requirement: Do not kill anyone except Abbas and his | | captains. | | | |======================================================================| Follow the assassin and when you have a chance, walk between the two captains for a double assassination. Follow the next captain and avoid killing anyone except him. The next captain will not bother you so simply walk past him and into the courtyard. After the scene, you can use assassin signals to attack anyone who comes after him. This will cause you to fail, so disarm or punch out anyone who comes looking for trouble as you head for Abbas. When you have control again, shoot him. ---------------------------------------------------------------------- NOTE: You can use Eagle Sense to see some of Altair's past when you see imagine of Maria, but these are just for fun. ---------------------------------------------------------------------- |======================================================================| | MEMORY 8 - SETTING SAIL | | | | 100% Synch Requirement: Do not kill anyone with blades. | | | |======================================================================| ---------------------------------------------------------------------- NOTE: Before going after this memory I suggest you finish up any secondary memories in Constantinople. You will also not have access to your assassins for a while so send them out on Defense missions. Because you will be gone for a long time, I suggest you invest in any buildings you haven't as the revenue will build up while you are gone. ---------------------------------------------------------------------- After a conversation with Yusuf, head for the waypoint and hire the Romani group nearby to distract the guards. Run straight for the chain and interact with it before you get detected. After a cool scene, run past the guards and head straight for the canon waypoint. Use this to burn all the ships in the area to proceed. Follow the waypoints and you should make it through the memory just fine. Ignore any guards on your way to the ship. SEQUENCE 07: UNDERWORLD [WLK07] -------------------------------------------- After a quick conversation at Animus Island, head back into the portal for sequence 07. ---------------------------------------------------------------------- NOTE: Cappadocia is an underground city that you can only visit in sequence 07. There are a few things to note about the city while you are here: - Templar Tax is in place with a 10% tax on everything except Black Market purchases. - The following items can only be obtained in Cappadocia Afghani Khyber Blade Byzantine Arming Sword Byzantine Mace Prussian Long Sword Digenes Akritas Cronica Tirant Lo Blanch Bibliotheca - There are also 12 Animus Data Fragments and Treasures. - Luckily, Memory 1 has an open-ended start that you can replay at a later date to get the above items. ---------------------------------------------------------------------- |======================================================================| | MEMORY 1 - THE HIDDEN CITY | | | | 100% Synch Requirement: Do not get detected. | | | |======================================================================| Head up the hill to the waypoint. The enemies in the area will only be aggressive if you do something to provoke them, like being on the rooftops or attacking them. In order to get the 100%, simply be careful. Your objective is to climb the large column structure in the middle of the city. When you reach the top, sync the viewpoint and perform a leap of faith to get down. Use Eagle Sense to identify Tarik's spy and then follow her. |======================================================================| | MEMORY 2 - THE SPY WHO SHUNNED ME | | | | 100% Synch Requirement: Do not kill anyone. | | | |======================================================================| The steps to the prison are restricted area, so wait until there are no soldiers around and run up. After the scene, use the upper beams to leave the area the same way you came in. Head to the green zone and locate your target. Walk up behind him and lock onto him and then pick his pocket. Quickly run away so you aren't caught and head for the next waypoint. There are now guards outside the restricted area, so you can either take the upper path we left on earlier or use a bomb to get past. Once inside, head for the waypoint to free the woman. |======================================================================| | MEMORY 3 - THE RENEGADE | | | | 100% Synch Requirement: Do not let Janos lose more than half | | his health. | | | |======================================================================| The first thing you need to do is kill the four gunmen around the area. Free run across the tops of the broken pillars to hang on the one above the nearest gunman to air assassinate him. Then follow the path onward, killing the gunmen as you pass. Walk out onto the cross to air assassinate Shahkulu below. In the following fight, fight the guards and Shahkulu like you would any normal fight with a Janissary type enemy. |======================================================================| | MEMORY 4 - DECOMMISSIONED | | | | 100% Synch Requirement: Do not take any damage. | | | |======================================================================| ---------------------------------------------------------------------- NOTE: Starting from this memory onward, you will not be able to explore the city anymore. Make sure you have finished everything you want before starting this. ---------------------------------------------------------------------- Follow the waypoints up the central column and across to the restricted area. This is where it gets dangerous. You should use bombs to take out the groups of enemies (I personally like sticky bombs in case the templars move). If you find yourself in a fight, use Caltrops or Smoke Bombs to incapacitate the guards and kill them that way. Loot the chest for the grenades and continue to the next waypoint. |======================================================================| | MEMORY 5 - LAST OF THE PALAIOLOGI | | | | 100% Synch Requirement: Do not take any damage. | | | |======================================================================| Getting 100% in this section can be easier than it sounds depending on the AI and enemies that are attacking you. As a general rule, you want to avoid the henchmen and follow Manuel. If you get unlucky and get shot, restart the memory. Eventually, you should get to the part where a scene shows the gate being shut behind Manuel. Ignore the guards and head for the gate, climbing it and continuing on. When you take on Manuel, a simple counter attack will kill him. |======================================================================| | MEMORY 6 - ESCAPE | | | | 100% Synch Requirement: Do not lose more than half your health. | | | |======================================================================| The 100% should be no problem for those who are good at counter kills, but the trick is that it says Ezio's meter must not drop below 50%. This means you can heal yourself with medicine as much as you want, as long as the meter is never below 50%. As you run through the city, Ezio will gradually lose health and the smoke will become dense. You will need to use Eagle Sense to see where you are going and heal yourself reguarly. |======================================================================| | MEMORY 7 - PASSING THE TORCH | | | |======================================================================| This is an easy chapter, simply escort your men to the gates and kill any enemies by holding down the attack button to unleash the power of the apple. SEQUENCE 08: THE END OF AN ERA [WLK08] -------------------------------------------- ---------------------------------------------------------------------- NOTE: This is your last opportunity to do secondary memories until the end of the game. ---------------------------------------------------------------------- |======================================================================| | MEMORY 1 - DISCOVERY | | | | 100% Synch Requirement: If attacked, kill 5 guards in close | | combat without getting hit. | | | |======================================================================| Head to the back of the building and examine Yusuf's body. After the scene, drop down to street level and head inside the arsenal. You have infinite Assassin Signals, so use them whenever you want. To get the 100% can be a pain due to the other assassins, but there will be plenty of fight opportunities to get it. Head for Ahmet for a scene. ---------------------------------------------------------------------- NOTE: The Ottomans are on high alert and will attack you without warning. Try to avoid them or take the tunnel entrance to your next memory. ---------------------------------------------------------------------- |======================================================================| | MEMORY 2 - THE EXCHANGE | | | | 100% Synch Requirement: Rescue Sofia before she loses 50% | | health. | | | |======================================================================| Travel to Galata graveyard and watch the scene. Head to the waypoint to meet up with Ahmet. When you have control again you will need to climb Galata Tower in the given time. Experienced climbers should have no problem climbing it in half that. After the scene, jump off the ledge and head for the next waypoint. Avoid the bullets by veering left and right and when you get to Sofia save her. |======================================================================| | MEMORY 3 - END OF THE ROAD | | | | 100% Synch Requirement: Kill 20 guards. | | | |======================================================================| You have already done a carriage section before, so take the same principles and apply them here. When you reach the areas where only one carriage can pass safely, time your hits to occur just before you reach them. When a scene occurs, pay attention to the screen and when prompted open your parachute. Now you must use the directions to avoid buildings while you guard Sofia by killing Templars on horseback. You can attack them all individually or grab and throw them into other Templars to kill two. Keep doing this until you reach the next scene. In the unconventional fight that follows, follow the on screen prompts to defend and attack Ahmet. SEQUENCE 09: REVELATIONS [WLK09] -------------------------------------------- Enjoy the scenes as you load into sequence 09. |======================================================================| | MEMORY 1 - A HOMECOMING | | | |======================================================================| Walk with Sofia to the entrance of the underground. Continue on until you reach the library entrance. When you reach the door, interact with it to bring up the entrance puzzle. Use Eagle Sense to see the puzzle in its true form and solve it. The constellation you must complete is the top right one. Use the keys and rotate them to follow the lines already there. Head into the library, automatically lighting the torches as you walk by. Approach the shining chair in the middle to trigger the next memory. |======================================================================| | MEMORY 2 - LOST LEGACY | | | |======================================================================| Follow the same path you just walked, but as Altair. If you wish, you can stop and listen to the dialogue. Head for the waypoint to hide the apple and then head to the chair and sit down. |======================================================================| | MEMORY 3 - THE MESSAGE | | | |======================================================================| Head to the back wall and find the apple. Watch the scenes and enjoy the credits. Afterwards, you will be in a pre-sequence 08 state where you can finish any missions you need. ========================================================================= 4. REBUILDING CONSTANTINOPLE [REBLD] ========================================================================= Though you can make it through the whole game without taking part in these side story quests, they will endow you with the money for your equipment and upgrades. The ability to renovate buildings and businesses is unlocked as early as Sequence 02, when Ezio recieves his first payment. Although you start the game with once building of each type, it will quickly become a hassel to go all the way back to the same one. ----------------------------------------------------------------------- TIPS: The sooner you invest, the better. Only buildings in areas free of Templar control can be invested in. Banks cost more, but they will also increase the maximum vault capacity. Shops provide the best cost to reward ratio for opening them, but each succession costs more. The other bonus is having a vendor nearby. Restoring Empty Faction Buildings has a bonus of letting you choose a faction to inhabit it. Once you choose one, you will then be able to hire that faction in the nearby area. Landmarks have the worst cost to reward ratio, leave these for last. ----------------------------------------------------------------------- RENOVATION BONUSES [RBONS] -------------------------------------- Each building gives you a certain bonus in money for restoring it. The following table will show you the exact bonus you get per building type. |===============================================| | RENOVATION TYPE | INCOME BONUS | |-----------------------------------------------| | | | Blacksmiths | 275 | | Doctor | 250 | | Book Shop | 275 | | Tailor | 250 | | Bank | 300 | | Faction Buildings | 150 | | Landmarks | See Below | | | |===============================================| LANDMARK RESTORATIONS [LMARK] -------------------------------------- |=======================================================| | RENOVATION | COST | INCOME BONUS | |-------------------------------------------------------| | | | Gul Mosque | 38,100 | +600 | | Myrelaion Church | 45,600 | +600 | | Hagia Eirene | 40,000 | +600 | | Hagia Sofia | 60,000 | +1,100 | | Hippodrome | 46,200 | +900 | | Grand Bazaar | 42,350 | +800 | | Galata Tower | 27,000 | +350 | | Column of Marcian | 28,700 | +350 | | Valens Aqueduct | 49,750 | +1,100 | | Forum of Constantine | 29,750 | +450 | | Forum of OX | 32,300 | +450 | | Fatih Mosque | 35,000 | +450 | | Zeyrek Mosque | 33,450 | +600 | | Little Hagia Sophia | 44,400 | +800 | | Bayazid Mosque | 37,250 | +800 | |-------------------------------------------------------| | | 589,850 | +9,950 | |=======================================================| SHOP & BUILDING RESTORATIONS [SPRES] -------------------------------------- |=======================================================| | Shop/Building | Renovation # | Cost | |-------------------------------------------------------| | | | Blacksmiths | 1 | 800 | | | 2 | 936 | | | 3 | 1,095 | | | 4 | 1,281 | | | 5 | 1,499 | | | 6 | 1,754 | | | 7 | 2,052 | | | 8 | 2,401 | | | 9 | 2,809 | | | 10 | 3,287 | | | 11 | 3,845 | | | 12 | 4,499 | | | 13 | 5,264 | | | 14 | 6,159 | | | 15 | 7,206 | |-------------------------------------------------------| | | | 44,888 | |_______________________________________________________| | | | Doctors | 1 | - | | | 2 | 600 | | | 3 | 672 | | | 4 | 753 | | | 5 | 843 | | | 6 | 944 | | | 7 | 1,057 | | | 8 | 1,184 | | | 9 | 1,326 | | | 10 | 1,486 | | | 11 | 1,664 | | | 12 | 1,864 | | | 13 | 2,087 | | | 14 | 2,338 | | | | 44,888 | |-------------------------------------------------------| | | | 16,817 | |_______________________________________________________| | | | Tailors | 1 | - | | | 2 | 900 | | | 3 | 995 | | | 4 | 1,099 | | | 5 | 1,214 | | | 6 | 1,342 | | | 7 | 1,483 | | | 8 | 1,638 | | | 9 | 1,810 | | | 10 | 2,001 | | | 11 | 2,211 | | | 12 | 2,443 | | | 13 | 2,699 | | | 14 | 2,983 | | | 15 | 3,296 | |-------------------------------------------------------| | | | 26,112 | |_______________________________________________________| | | | Book Shops | 1 | - | | | 2 | 800 | | | 3 | 896 | | | 4 | 1,004 | | | 5 | 1,124 | | | 6 | 1,259 | | | 7 | 1,410 | | | 8 | 1,579 | | | 9 | 1,769 | | | 10 | 1,981 | | | 11 | 2,218 | | | 12 | 2,485 | | | 13 | 2,783 | | | 14 | 3,117 | | | 15 | 3,491 | |-------------------------------------------------------| | | | 25,914 | |_______________________________________________________| | | | Banks | 1 | - | | | 2 | 900 | | | 3 | 1,080 | | | 4 | 1,296 | | | 5 | 1,555 | | | 6 | 1,866 | | | 7 | 2,239 | | | 8 | 2,687 | | | 9 | 3,225 | | | 10 | 3,870 | | | 11 | 4,644 | | | 12 | 5,573 | | | 13 | 6,687 | | | 14 | 8,024 | |-------------------------------------------------------| | | | 43,647 | |_______________________________________________________| | | | Faction Buildings | 1 | 1,200 | | | 2 | 1,200 | | | 3 | 1,200 | | | 4 | 1,200 | | | 5 | 1,200 | | | 6 | 1,200 | | | 7 | 1,200 | |-------------------------------------------------------| | | | 8,400 | |=======================================================| ========================================================================= 5. TEMPLAR DENS [TEMPL] ========================================================================= Liberating Templar Dens is the only way to enjoy some of the best parts of Revelations, including the 12 Master Assassin Missions. As with the previous games, you must kill the Templar Captain in a restricted area surrounding a Den and then light the signal flare before you can conquer an area. Now not all captains are the same, some are cowards and will run at the sight of Ezio. Other captain types are bold and will fight Ezio to the end. Some captains are marked when you enter a restricted area, but some will remain unmarked and must be identified with Eagle Sight. |==============================================================| | IMPERIAL NORTH DEN | |--------------------------------------------------------------| | Captain Type: Bold, Marked | | | | Strategy: This is automatically taken over at the end of | | Sequence 02. This does not mean you can keep it | | forever, as the Templars can take it over at any | | time after Memory 4 in Sequence 03. | | | |==============================================================| |==============================================================| | IMPERIAL SOUTH DEN | |--------------------------------------------------------------| | Captain Type: Bold, Unmarked (there are 2) | | | | Strategy: The Marksman booths make it hard to approach the | | Den head on. A good plan is to use the tunnel | | entrance to reach the South Port destination and | | approach from the southwest. Climb the building | | nearby and kill the sentry on the rooftop. Take | | the ropes and use Eagle Sense to watch the path to | | the north. The hidden captains will pass by this | | position. Kill them with Poison Darts. | | | |==============================================================| |==============================================================| | BAYEZID NORTH DEN | |--------------------------------------------------------------| | Captain Type: Coward, Unmarked | | | | Strategy: Approach the Den from the south and stand on a | | rooftop. There may be a gunman up there. The | | captain will pass below you with a bodyguard. | | Identify him with Eagle Sense and then drop down | | and take him out before he can get away. | | | |==============================================================| |==============================================================| | BAYEZID SOUTH DEN | |--------------------------------------------------------------| | Captain Type: Coward, Marked | | | | Strategy: Approach from the southeast corner of the area and | | climb a building nearby. There is a group of four | | Templars nearby that you may need to distract or | | go further north. Kill the gunman without getting | | sighted and then wait for the captain. Another | | option is to take a Leap of Faith and hide in the | | hay and wait. | |==============================================================| |==============================================================| | CONSTANTINE NORTH DEN | |--------------------------------------------------------------| | Captain Type: Coward, Marked | | | | Strategy: The captain can be found on the rooftop in the | | south and he walks around a lot, making him hard | | to catch unaware. For this reason a direct attack | | is probably your best option. Your best option is | | to wait for assassins to be able to perform an | | Arrow Shower. | | | |==============================================================| |==============================================================| | CONSTANTINE SOUTH DEN | |--------------------------------------------------------------| | Captain Type: Bold, Unmarked | | | | Strategy: Approach from the east and kill the sentry and | | Templar to reach a zipline. Ride it at full speed | | and assassin the individuals at the end. One of | | these is the captain. There is a possibility that | | some other enemies may walk nearby and Ezio will | | target them instead. | | | |==============================================================| ========================================================================= 6. DEN DEFENSE [DNDEF] ========================================================================= Whenever the Templar Awareness meter is in the Aware status, doing certain things to increase the meter may provoke a Templar attack on an Assassin Den. This will shift the Den status to contested. This will cause enemies to spawn around the area of the den and you must infiltrate it and interact with the front door to trigger a Den Defense. Why defend a den? If you succeed in defending a den you get monetary rewards, crafting ingredients, XP for Ezio's assassins, and unlocks more units for future defenses. If you fail, you will need to recapture the den all over again. What if you want to participate in more Den Defenses? The quickest way to get another conflict is to fill up the awareness in any way you want and then enter a Templar Den and kill a few Templars in open combat. If all dens are in your control, pick on any Ottoman soldiers. I hate Den Defense, how do I prevent one? Assign an assassin to the den and complete both parts of his/her Master Assassin training to lock the den. Preparations ------------------------- Before the battle, study the variety and number of enemies you will have to face. This will enable you to choose what units to defend. You can change your defense by using the Edit function. Opening Tactics ------------------------- When the battle begins, a risky opening strategy may help pay off for the rest of the fight. Depending on how many Morale points you start with, place two leaders on the rooftops asap. Quickly position a handful of crossbowmen on rooftops close to the first wave. Your aim is to have all available rooftops occupied by leaders to maximize Morale generation. This strategy will leave you with few units defending at the start, so make sure to use Ezio's gun a lot and support the crossbowmen. If an early way have a large number of units, use a Cannon burst to destroy them all. At the first chance, you should put up your best barricade to create a choke point close to your troops. Also make sure you don't upgrade the barricade until it is almost destroyed to maximize it's health usage. Midpoint Tactics ------------------------- Whenever you are not positioning units, use Ezio's pitol or loot enemies. Make sure to use the indicator to see upcoming units and watch out for stalkers or bombmen. Make sure you place the stronger units where the Templar forces arrive and the cheaper ones on the rooftops nearby. If you will be facing a siege engine, be careful with your cannon usage in the second part of the battle. Let it recharge and use it in short bursts. Endgame ------------------------- If you have a good build you should have plenty of Morale to upgrade some of your weaker units. When the siege engine appears, blast it with Cannon fire. While it recharges put up barricades to slow it's progress. ASSASSIN UNITS [ASUNT] ------------------------------------------ |================| | Damage | |===============================|----------------|============================| | Name | Cost | Health | Melee | Ranged | Notes | |______________|_______|________|_______|________|____________________________| | | | | | | | | Leader | 10 | 150 | 50 | - | Generates Morale every 10 | | | | | | | secs | |-----------------------------------------------------------------------------| | Crossbowmen | 10 | 150 | 50 | 34 | Place near enemy arrival as| | | | | | | they be attacked first and | | | | | | | are cheap. | |-----------------------------------------------------------------------------| | Riflemen | 15 | 150 | 50 | 90 | Great against armored | | | | | | | units. They are powerful, | | | | | | | but slow. | |-----------------------------------------------------------------------------| | Splinter | 25 | 150 | 50 | 50 | Good against large groups | | Bomber | | | | | and great against siege | | | | | | | engines. | |-----------------------------------------------------------------------------| | Caltrop | 15 | 150 | 50 | 25 | Best when used at a | | Bomber | | | | | barricade choke point and | | | | | | | with Splinters. | |-----------------------------------------------------------------------------| | Bruiser | 10 | 150 | 150 | - | Best behind barricades | | | | | | | since they have 25% | | | | | | | resistance to damage. Sell | | | | | | | before siege engines. | |-----------------------------------------------------------------------------| | Air Assassin | 10 | 150 | 50 | Kill | Only good against human | | | | | | | enemies, but kill 2 | | | | | | | instantly. | |=============================================================================| ASSASSIN BARRICADES [ASBAR] ------------------------------------------ Barricades have 2 costs, one for building and another for upgrades. |=======================| | Health | |======================|-----------------------|==============================| | Name | Cost | Lvl 1 | Lvl 2 | Lvl 3 | Damage | Notes | |______________|_______|_______|_______|_______|________|_____________________| | | | | | | | | | Barricade | 10/15 | 750 | 1,500 | 2,250 | - | Useless once you get| | | | | | | | ones with weapons, | | | | | | | | but are good to | | | | | | | | slow down siege | | | | | | | | engines if funds | | | | | | | | are low. | |-----------------------------------------------------------------------------| | Greek Fire | 20/20 | 500 | 1,000 | 1,500 | 30 per | Poor range and | | Barricade | | | | | sec | damage, but cheap. | | | | | | | | Good against groups | | | | | | | | of weak enemies. | |-----------------------------------------------------------------------------| | Multi-Barrel | 30/20 | 500 | 1,000 | 1,500 | 100 per| Better range and | | Gun Barricade| | | | | shot | damage than above, | | | | | | | | but less effective | | | | | | | | against groups. | |-----------------------------------------------------------------------------| | Cannon | 40/25 | 750 | 1,500 | 2,250 | 200 per| Place it where it | | Barricade | | | | | shot | gets the most | | | | | | | | enemies and it will | | | | | | | | be like a free | | | | | | | | cannon shot. | |=============================================================================| TEMPLAR UNITS [TPUNT] ------------------------------------------ |========================| | Damage | |=======================|------------------------|============================| | Name | Health | Assassins | Barricades | Notes | |______________|________|___________|____________|____________________________| | | | | | | | Militia | 34 | 35 | 7 | Weak to Crossbowmen. | |-----------------------------------------------------------------------------| | Almogavar | 100 | 75 | 7 | Weak to Riflemen. | |-----------------------------------------------------------------------------| | Scout | 80 | 75 | - | Can climb barricades and | | | | | | attack units behind them. | |-----------------------------------------------------------------------------| | Infiltrator | 68 | 50 | - | Can climb barricades and | | | | | | will go straight for the | | | | | | den. | |-----------------------------------------------------------------------------| | Rifleman | 68 | 50 Range | 10 | Weak to Air Assasins. | | | | 25 Melee | | | |-----------------------------------------------------------------------------| | Bombman | 100 | 25 | 250 | Make sure to take these out| | | | | | before they destroy your | | | | | | barricades. | |-----------------------------------------------------------------------------| | Stalker | 80 | 75 | - | These are a top priority | | | | | | since they destroy your | | | | | | assassins. | |=============================================================================| TEMPLAR SIEGE ENGINES [SIEGE] ------------------------------------------ |=============================================================================| | Name | Health | Damage | Notes | |_______________|________|________________|___________________________________| | | | | | | Battering Ram | 5,000 | 500 per attack | Can easily destroy any barricade. | |-----------------------------------------------------------------------------| | Greek Fire | 4,000 | 250 per sec | Inflicts heavy damage to | | | | | everything. | |-----------------------------------------------------------------------------| | Machine Gun | 4,500 | 25 per shot | Provides covering fire for troops.| |-----------------------------------------------------------------------------| | Cannon | 4,500 | 800 per attack | Attacks from a distance at the | | | | | den. You can distract them with | |-----------------------------------------| armed barricades. I suggest you | | place two barricades back to back and upgrade them both once so when they | | are attacked you can upgrade it to heal it. When the front one is destroyed | | the engine shouldn't move as it attacks the back one. Replace the front one | | and upgrade it once and fix the back one. Keep doing this until it dies. | |=============================================================================| ========================================================================= 7. MEDITERRANEAN DEFENSE [MDEFE] ========================================================================= Unlocked in Sequence 03, the Mediterranean Defense is a huge source of income and needed in order to access the Master Assassin Missions: twelve episodes with some great rewards. Once you acquire your first assassin, you can liberate more areas and get more assassins. To access the Mediterranean Defense interface, either visit a pigeon coop throughout Constantinople of talk to one of the maps in the Assassin's Dens/HQ or Piri Reis's shop in Grand Bazaar. When you open the interface you will have two options: Assassins and Mediteranean Defense. The Assassins menu enables you to look at your current list of assassins and spend Skill Points on armor and weapon upgrades. Assassins recieve Skill Points every time they rank up by getting XP from Den Defenses or contracts. The contracts are what the Mediteranean Defense menu leads to. These contracts are missions you can send your assassins on. ----------------------------------------------------------------------------- NOTE: You can only get 7 assassins to Master Assassin by assigning them to a den and doing the quests. All other assassins max at level 10. You can always assign an assassin to a city in the Meditteranean Defense to recruit more later. ----------------------------------------------------------------------------- Every potential mission has six primary characteristics: Requirement: Some require a cash investment. Difficulty: The difficulty is expressed through Odds of Success rating once you assign an assassin. There are two varieties of missions: Generic (marked with diamonds) are always replaced, and Unique (markes with stars) which you can only undertake once. The assassins rank will determine there success, but you can always assign more than one assassin on a mission. Money: The money you recieve upon succes. XP: The XP earned. This will be split between multiple assassins, if you assign more than one. Synch Duration: The number of minutes of active play before the contract is completed. Templar Control: Indicates the effect on Templar hegemony in the city. If you fail a mission, the assassin will be killed (unless they are a Den leader) and must be replaced with a new recruit. Each assassin comes with a specific weapon (ranomdly choosen when recruited) that is displayed below their picture. Some missions can only be undertaken if the assassin has a certain weapon. ASSASSIN RANKS [ARNKS] -------------------------------------- |========================================| | Level | Rank | XP | |----------------------------------------| | 1 | Recruit | 0 | | 2 | Initiate | 10 | | 3 | Apprentice | 30 | | 4 | Novice | 80 | | 5 | Footpad | 180 | | 6 | Disciple | 350 | | 7 | Mercenary | 600 | | 8 | Warrior | 1,000 | | 9 | Veteran | 1,500 | | 10 | Assassin | 2,500 | | 11 | Assassin, 2nd Rank | 3,800 | | 12 | Assassin, 3rd Rank | 5,600 | | 13 | Assassin, 4th Rank | 8,000 | | 14 | Assassin, 5th Rank | 11,000 | | 15 | Master Assassin | 15,500 | |========================================| ASSASSIN UPGRADES [AUPGD] -------------------------------------- |======================================================================| | Type | Level | Upgrade | |----------------------------------------------------------------------| | Armor | Default | Health = 60 | | | 1 | Health +15 | | | 2 | Health +30 | | | 3 | Health +45 | | | 4 | Health +60 | | | 5 | Health +75 | |----------------------------------------------------------------------| | Combat | 1 | Damage x1.5 | | | | Unlocks the Combo and Kick moves | | | 2 | Damage x2 | | | | Unlcoks Special Attack and Combo Kill moves | | | | Kill moves | | | 3 | Damage x2.5 | | | | Unlock Counter Dodge move | | | 4 | Damage x3 | | | | Unlocks Counter Kills | | | 5 | Damage x4 | | | | Improves Counter Kills | |======================================================================| ========================================================================= 8. RECRUITING ASSASSINS [RASSN] ========================================================================= When you liberate Templar Dens and have free space in your roster, you will see assassin recruit markers in Assassin control areas. There are two types of recuit assassin scenarios: six short Secondary Memories and tell the short stories of individual recruits. These count toward the 100% synch rating. There is also generic recruit opportunities, much like the ones in Brotherhood, that appear on the map. Save them from the Templars and they will pledge themselves to you. In order to get the generic recruitments you will need to complete a nearby Assassin Memory. Unlike the Assassin Memories, which only increase the Templar awareness depending on your actions in combat, the generic recruitments will raise Templar awareness. |==============================================================| | Memory Name | Availability | |--------------------------------------------------------------| | | | | The Brawler | Capture Constantine North Den | |--------------------------------------------------------------| | The Pupil | Capture Constantine South Den | |--------------------------------------------------------------| | The Avenger | From Sequence 03, Memory 3 | |--------------------------------------------------------------| | The Acrobat | Capture Bayezid South Den | |--------------------------------------------------------------| | The Beggars | Capture Imperial South Den | |--------------------------------------------------------------| | The Pickpocket | Capture Bayezid North Den | |==============================================================| MASTER ASSASSIN MISSIONS [MSASN] -------------------------------------- |======================================================================| | Mission | Availability | Reward | |_______________________|________________________|_____________________| | | | | | The Deacon, Part 1 | Assign a Leader to the | Unlocks Yusuf's | | | Bayezid North Den | Turkish Kijil at | | | | the Assassin HQ | |----------------------------------------------------------------------| | Head to the waypoint and then run up the steps. Scan the | | individual standing opposite a tree on the upper level to complete | | the 100%. Speak to him to advance the story. Head to the next | | waypoint. Use Eagle Sense to identify the target to the right of the | | Tunnel Entrance and then escort your Den Leader to the docks. | |----------------------------------------------------------------------| | The Deacon, Part 2 | Train the Bayezid | - | | | North Den Leader to | | | | Lvl 14, with a full XP | | | | gauge | | |----------------------------------------------------------------------| | Head up the steps to the left of a Romani group, a short walk | | south from the memory start position. Scan the corpse with Eagle | | Sense, then follow the Deacon's trail until you reach a waypoint. | | When your Den Leader lures the target away, chase him. Leave some | | room and when you reach the ambush area, equip the Hidden Blade. | | Assassinate the mand before the fight can begin for 100%. | |----------------------------------------------------------------------| | The Trickster, Part 1 | Assign a Leader to the | Unlocks Mehmet's | | | Constantine North Den | Dagger at the | | | | Assassin HQ | |----------------------------------------------------------------------| | Walk with the Den Leader and then follow the marked Romani. | | Kill any incoming enemies until you get the cutscene. When you start | | the fight, you will need to disarm the guards by having the fist | | activated and then counter them. Hit down again to drop the weapon. | |----------------------------------------------------------------------| | The Trickster, Part 2 | Train the Constantine | - | | | North Den Leader to | | | | Lvl 14, with a full XP | | | | gauge | | |----------------------------------------------------------------------| | Make sure you have Poison Darts ready before heading out on | | this mission. Use Eagle Sense to follow the girls trail, ignoring | | the guards trails. When you catch up to her, use a Poison Dart to | | kill her and you will satisfy the 100% and complete the memory. | |----------------------------------------------------------------------| | The Champion, Part 1 | Assign a Leader to the | Unlocks the | | | Bayezid South Den | Almogavar Axe at | | | | the Assassin HQ | |----------------------------------------------------------------------| | Walk with your Den Leader and then ascend to the rooftop. | | Follow from above, making sure you don't touch the ground. Use | | ranged attacks to kill guards. When you get the scene, chase after | | the Printer and defend him from the Templar attacks. | |----------------------------------------------------------------------| | The Champion, Part 2 | Train the Bayezid | - | | | South Den Leader to | | | | Lvl 14, with a full XP | | | | gauge | | |----------------------------------------------------------------------| | Make sure you have bombs with Impact Shells and Stink Bombs. | | Walk with your Den Leader, to watch a scene with the Herald. When | | the Templars come attack, throw a Stink Bomb next to the Herald and | | kill the attackers. Keep tossing bombs, making more in the weapon | | menu if needed, until the Champion appears. Move into the marked | | position to distract him and then tap the Assassin Signal to make | | your apprentice take the kill. | |----------------------------------------------------------------------| | The Guardian, Part 1 | Assign a Leader to the | - | | | Constantine South Den | | | | | | |----------------------------------------------------------------------| | Kill any Templars that attack you while you escort the Den | | Leader to the market. Approach the waypoint marker and then scan | | the chests in the area. Speak to the highlighted merchant and then | | follow your Den Leader to the next area. When you reach the rich | | man's house, be careful not to be detected. Stay on the roofts and | | use your Assassin Signals, Throwing Knives, and Crossbow to take | | out enemies. When you clear the way, drop down and talk to the man. | |----------------------------------------------------------------------| | The Guardian, Part 2 | Train the Constantine | - | | | South Den Leader to | | | | Lvl 14, with a full XP | | | | gauge | | |----------------------------------------------------------------------| | Once the cutscene ends, follow the rich man from a safe | | distance. After the meeting, tail the man and the Byzantine soldier | | and when they approach a guard post climb the building. Once the | | game indicates for you to chase the soldier, do so and kill him. | | Sprint to the waypoint and assassinate the Templar as he runs away. | |----------------------------------------------------------------------| | The Vizier, Part 1 | Assign a Leader to the | - | | | Imperial North Den | | | | | | |----------------------------------------------------------------------| | Walk with the Den Leader until you head out in a race. After | | the scene, don't rush after the courier and follow from a safe | | distance. Join the Den Leader to observe the events and then chase | | the courier. Killing him yourself will get you a full Templar | | Awareness meter, but you can sweep his legs and your Den Leader will | | inflict the death kill. Head to the waypoint and speak to the man. | |----------------------------------------------------------------------| | The vizier, Part 2 | Train the Imperial | - | | | North Den Leader to | | | | Lvl 14, with a full XP | | | | gauge | | |----------------------------------------------------------------------| | This starts with a race to find your Den Leader. For the 100% | | you will need to find him in a minute with no conflict. Use Eagle | | Sense to follow the gold trail and hire the Thieves near the Grand | | Bazaar to distract the guards. Run down the first corridor heading | | south then take the first right. Blend with the civilians to pass | | the next set of guards and take the next left, then right. You are | | headed for the open courtyard east of the Blacksmith. | |----------------------------------------------------------------------| | The Thespian, Part 1 | Assign a Leader to the | - | | | Imperial South Den | | | | | | |----------------------------------------------------------------------| | While your Den Leader suggests that you cover from the roofs, | | getting the 100% is easier at street level. Stay out of sight when | | the woman turns around, but ahead of your assassin. Kill any guard | | along the path before they attack. When your assassin leaves the | | streets, you are out of danger. Follow you Den Leader into the | | Hippodrome for a scene. When the girl disappears, drop down, head | | through the arch and down the left wall. | |----------------------------------------------------------------------| | The Thespian, Part 2 | Train the Imperial | - | | | South Den Leader to | | | | Lvl 14, with a full XP | | | | gauge | | |----------------------------------------------------------------------| | Follow your Den Leader. After the cutscene you will need to | | hurry to reach the target first. You can use the zipline when your | | Leader uses a Parachute. Jump down and you can rush in and get the | | kill openly in front of the other Templars. Fight off your enemies | | or use Arrow Shower. Run to the docks afterwards. | |======================================================================| ========================================================================= 9. OTHER MISSIONS [OTHMI] ========================================================================= FACTION HQ MISSIONS [FCNHQ] ----------------------------------------- |=======================================================| | Unfortunate Son | From the start of Sequence 03 | |-------------------------------------------------------| | Loose Lips | From the start of Sequence 03 | |=======================================================| When you defeat the Unfortunate Son Faction HQ Mission, you can visit the dock south of the Mercenary HQ to participate in the Fight Clubs. There are five tiers of combat engagements to unlock, each with its own Award Multiplier that governs the return on your wager. BOOK QUESTS [BKQST] ----------------------------------------- Six Book Quests become available from Sequence 04, Memory 4, with the seventh unlocked when the Arsenal district becomes available in Sequence 05. All Book Quests work in the same way: Ezio must locate a glowing Polo Symbol, with Eagle Sense. When you reach the waypoint, hold the Empty Hand button to receieve a book. You can study notes on the books you have acquired by going to the Assassin HQ. By completing all these quests and buying all the books from vendors, you can unlock the Sage Achievement/Trophy. This includes the four books available in Cappadocia which cost a combined price of 352,303. |=======================================================================| | Quest | Book | Reward | |_______________________________|______________________________|________| | | | | | The Polo Symbols: Hippodrome | The Travels of Marco Polo | 400 | | The Polo Symbols: Galata | One Thousand and One Nights | 400 | | The Polo Symbols: Arsenal | The Book of Kings | 400 | | The Polo Symbols: Forum of OX | Nibelungenlied | 400 | | The Polo Symbols: Aqueduct | Iliad | 400 | | The Polo Symbols: Church I | The Canterbury Tales | 400 | | The Polo Symbols: Church II | The Flute Girl | 400 | |=======================================================================| PIRI REIS MISSIONS [PIRIM] ----------------------------------------- All Piri Reis Missions are available from the end of the Bomb Crafting Memory in Sequence 03. Each is a tutorial in the use of different bombs. Interact with the boards to the right of his desk in the shop to begin these short missions. |========================================================================| | Mission | Availability | Unlocks | |______________________|_______________________|_________________________| | | | | | Piri Reis: Smoke | After Sequence 03, | Phosphorous available | | Screen | Memory 4 | at Piri Reis' Shop | |------------------------------------------------------------------------| | Piri Reis: Smoke | After Sequence 03, | Salt of Petra available | | Decoy | Memory 4 | at Piri Reis' Shop | |------------------------------------------------------------------------| | Piri Reis: Sticky | After Sequence 03, | Sticky Pouch available | | Situations | Memory 4 | at Piri Reis' Shop | |------------------------------------------------------------------------| | Piri Reis: Datura | After Sequence 03, | Datura available | | | Memory 4 | at Piri Reis' Shop | |------------------------------------------------------------------------| | Piri Reis: Cherry | Complete Piri Reis' | Sulfur available | | | Smoke Decoy | at Piri Reis' Shop | |------------------------------------------------------------------------| | Piri Reis: Thunder | Complete Piri Reis' | Coal Dust available | | | Datura | at Piri Reis' Shop | |------------------------------------------------------------------------| | Piri Reis: Caltrops | Complete Piri Reis' | Caltrops available | | | Smoke Screen | at Piri Reis' Shop | |------------------------------------------------------------------------| | Piri Reis: Tripewire | Complete Piri Reis' | Trip Wires available | | | Sticky Situations | at Piri Reis' Shop | |========================================================================| ========================================================================= 10. CHALLENGES [CHLEG] ========================================================================= These side quests not only contribute to your overall synch rating, but can offer up some great rewards. They can be completed at any time, once you have access to that guild. ASSASSINS GUILD [ASCHL] -------------------------------------- |======================================================================| | | Requirement | Total | Reward | |___|__________________________________|_______|_______________________| | | | | | | 1 | Call Assassins during a fight | x25 | Increases the Odds of | | |------------------------------------------| Success rating for | | | Call Assassins on a target | x20 | the first assassin | | | | | assigned to a Med. | | | | | Def. contract by 10%. | |----------------------------------------------------------------------| | 2 | Use Arrow Storm | x15 | Increase the rate in | | |------------------------------------------| which the Assassin | | | Call your Assassins within a | x5 | Signal Meter | | | story Mission | | recharges. | |----------------------------------------------------------------------| | 3 | Train recruits to the rank of | x7 | | | | Master Assassin | | Unlocks Altair's | | |------------------------------------------| Sword at the | | | Successfully perform a Den | x3 | Assassin HQ. | | | Defense | | | |======================================================================| TIPS: - The Set 1 reward increases the profitability of the Mediterranean Defense if you get it early enough. - Once you have at least 6 assassins at your disposal, use Arrow Storm on a random guard patrol prior to every visit to the Mediterranean Defense. - According to the official guide, you MUST complete 3 den defenses of you can fail to get 100% sync. DO NOT BELIEVE WHAT YOU READ ON FORUMS. ROMANIES GUILD [RMCHL] -------------------------------------- |======================================================================| | | Requirement | Total | Reward | |___|__________________________________|_______|_______________________| | | | | | | 1 | Use Romanies on guards. | x10 | Cost of hiring | | |------------------------------------------| Romanies decreases. | | | Evade using stealth | x10 | | | | (crowd/hiding spots) | | | | |------------------------------------------| | | | Kill guards using the crossbow | x20 | | | | without being detected | | | |----------------------------------------------------------------------| | 2 | Use Tactical Bombs to escape | x10 | Unlocks the Romani | | | guards | | Faction Ability (any | | |------------------------------------------| Romani that distracts | | | Kill a Stalker without getting | x5 | guards will poison | | | stabbed | | them). Also unlocks | | |------------------------------------------| the Romanies Guild | | | Kill guards with poison | x15 | Crest at Assassin HQ. | |----------------------------------------------------------------------| | 3 | Kill guards using bombs without | x20 | | | | being spotted | | | | |------------------------------------------| | | | Assassinate a guard from behind | x10 | Unlocks the Romani | | |------------------------------------------| Stiletto. | | | Assassinate a guard from a blend | x5 | | | | spot | | | | |------------------------------------------| | | | Kill three enemies dazed by a | x1 | | | | single smoke bomb before it | | | | | dissipates | | | |======================================================================| THIEVES GUILD [TVCHL] -------------------------------------- |======================================================================| | | Requirement | Total | Reward | |___|__________________________________|_______|_______________________| | | | | | | 1 | Use thieves on guards | x10 | | | |------------------------------------------| Cost of hiring | | | Sprint uninterrupted for 300 | x1 | thieves decreases. | | | meters | | | | |------------------------------------------| | | | Perform a Hook and Run | x15 | | |----------------------------------------------------------------------| | 2 | Perform a Leap of Faith | x40 | Unlocks the Thief | | |------------------------------------------| Faction Ability (any | | | Climb a total distance of 1km | x1 | group with Ezio will | | |------------------------------------------| pickpocket civilians) | | | Steal money with a Counter Steal | 250 | Also unlocks the | | | | | Thieves Guild Crest | | | | | at the Assassin HQ. | |----------------------------------------------------------------------| | 3 | Perform a dive of at least 30 | x1 | | | | meters | | | | |------------------------------------------| | | | Kill a guard using throwing | x25 | | | | knives | | Unlocks the Ottoman | | |------------------------------------------| Mace. | | | Perform an air assassination on | x5 | | | | guards from a beam | | | | |------------------------------------------| | | | Perform a zipline assassination | x10 | | |======================================================================| TIPS: - The easiest way to get the sprint uninterrupted challenge is to run around the gardens around Bayezid Mosque (Bayezid South district) and the ruins to the south of the Constantine district. - To perform the dive, travel to the final tower on the north wall of Topkapi Palace, then jump towards the Golden Horn waterway. MERCENARIES GUILD [MCCHL] -------------------------------------- |======================================================================| | | Requirement | Total | Reward | |___|__________________________________|_______|_______________________| | | | | | | 1 | Use Mercenaries on guards | x10 | | | |------------------------------------------| | | | Destroy a scaffold by throwing | x5 | Cost of hiring | | | someone into it | | Mercenaries decreases.| | |------------------------------------------| | | | Kill an enemy using a thrown | x5 | | | | weapon | | | |----------------------------------------------------------------------| | 2 | Disarm and kill a guard with his | x5 | Unlocks the Mercenary | | | own weapon | | Faction Ability (any | | |------------------------------------------| group with Ezio will | | | Kill a Byzantine Almogavar | x25 | bodyguard). Also un- | | |------------------------------------------| locks the Mercenaries | | | Perform a Hook and Throw | x10 | Guild Crest at the | | | | | Assassin HQ. | |----------------------------------------------------------------------| | 3 | Perform a double assassination | x10 | | | |------------------------------------------| | | | Kill five guards in under 10 | x1 | | | | seconds in melee | | Unlocks the | | |------------------------------------------| Broadsword at the | | | Perform a Kill Streak of at | x10 | Assassin HQ. | | | least five kills | | | | |------------------------------------------| | | | Kill an Ottoman Janissary | x25 | | |======================================================================| TIPS: - Thrown weapon means either Heavy or Long weapon types hurled forcefully into opponents bodies with a special attack move (NOT throwing knives). Polearms require you to NOT be locked to throw it. - Almogavar are really rare. However the Piri Reis: Datura mission is short and features several of these targets. - Topkapi Palace is the best place to hunt Janissaries from Sequence 04. Travel to the main courtyard to encounter a bunch of them. - The kill streak requires you to get get a full streak of five kills without being interrupted by a counter kill. This makes it really hard to get at later dates when you fight mostly Janissaries. You best option if to replay Sequence 04 Memory 1 and run around the city. BOMBS [BMCHL] -------------------------------------- |======================================================================| | | Requirement | Total | Reward | |___|__________________________________|_______|_______________________| | | | | | | 1 | Stick a bomb on a guard | x10 | | | |------------------------------------------| | | | Kill a mission target with a | x1 | | | | bomb | | Extra bomb | | |------------------------------------------| ingredients found | | | Distract a guard using bombs | x20 | within Dens. | | |------------------------------------------| | | | Kill five guards with a single | x1 | | | | bomb | | | | |------------------------------------------| | | | Kill guards with Tripwird bombs | x20 | | |----------------------------------------------------------------------| | 2 | Craft a bomb with every shell | x1 | | | | type | | | | |------------------------------------------| | | | Use a bomb | x50 | | | |------------------------------------------| Bomb Capacity | | | Kill a guard incapacitated by | x25 | Upgrade. Also unlocks | | | a bomb | | the Bomb Faction | | |------------------------------------------| Crest at the | | | Craft one bomb of each effect | x1 | Assassin HQ. | | | type | | | | |------------------------------------------| | | | Use every bomb effect at least | x1 | | | | twice | | | |======================================================================| ========================================================================= 11. SECRET LOCATIONS [SCRTL] ========================================================================= HAGIA SOPHIA'S SECRET [SOPHA] --------------------------------------- Requirement: Collect all 10 Memoir Pages 100% Synch Requirement: Complete the level within 6 minutes. After you collect all 10 pages, you can reach this location via a door to the right of the main Hagia Sofia entrance, found on the northeast side of the building. From the starting point, climb over the obstacle in front of you and then up the west wall. Shimmy around the corner and back jump to the next ledge. Shimmy around it and back jump to another ledge. Shimmy left until the camera changes and back jump to the chandelier. From there go across the wooden beam into another room. After the scene, use the boxes to climb the wall and back jump to the chandelier. Head from chandelier to chandelier until you reach a ledge. Follow the path to a zipline. Scale the scaffold and head to the left to reach an opening in the railing and climb up. If you have time there is a Bomb Stash to open in the northwest corner. Run through the archway to the east and perform a long jump on the hanging fixture to reach the opposite balcony. There is another Bomb Stash close to the east wall here. Climb up the boxes to a ledge at the south and follow the route to back jump to a chandelier and take a zipline to reach the west balcony. Use the wooden beams to cross the hole in the floor to the south and perform a long jump to swing over another. Head through the archway and climb over the obstruction to the left. Jump over to the beam to the north via the barrels and head up the left wall. Back jump, making sure to use the hookblade, onto a platform behind you. Follow the cameras line of view to go up the wooden planks to the ceiling. Shimmy left and back jump to another chandelier and take the zipline. After you land, head to the very top of the scaffold and make your way to the right until you reach the high ledge. Climb to the top and perform a back jump to another chandelier and across to the waypoint. Perform a Leap of Faith into the pool after a cutscene and open the treasure chests before interacting with the sarcophagus to claim Ishak Pasha's Armor. THE IMPALER'S TOMB [ITOMB] --------------------------------------- Requirement: Only available as a preorder bonus in some editions. 100% Synch Requirement: Complete the level within 6 minutes. Once you have unlocked this location, interact with the book in Sofia's Bookshop. Once you do this, head to the cemetery in the south of the Constantine district and enter the door at the Hidden Tomb marker. Once inside, free run on the short course directly ahead and to the left. When you reach the upper level, take a right and then left. Swing down to the lower level and continue west until you reach an opening on the south wall (by climbing on a box). Follow the route and bypass the locked gate and perform a side jump from the ledge to reach the platform to the right and ride the zipline down. In the next area, follow the path to reach an opening in a wall (by using the boxes to get higher and making your way around and back jumping to a platform) and swing via the pole to reach the lower level. Use the boxes to get on the upper area and follow the path and excute a long jump (hit O after jumping) when you get to the hanging fixture to reach a balcony. Perform a Leap of Faith from the perch and swim to a ledge to follow the tunnel (watching out for pits) until you come to a room and past it, a staircase. Climb over the gate and then head west to reach a large room. Climb the north wall and use the ledges and platforms to get to the large arch to the south. Side jump to the ledge nearby and then to the platform. Follow the path and jump onto the suspended cage and move to the left, around a corner, and climb to the top via the door. Next, climb the shaft via the drain and jump over the sewer opening to the south and climb on the wooden beam above. Now, jump over the north and ascend until the camera angle changes to show you where to go. Use the wooden framework to the south to begin the last part of the climb to reach an opening to the north. Back jump from the chain to get to the balcony and run down the steps. Loot the stone container to get Vlad Tepe's Sword. ========================================================================= 12. DESMOND'S JOURNEY [DESMO] ========================================================================= This set of optional adventures will reveal elements of Desmond's life via a first-person perspective, with a focus on action-oriented puzzles. They are unlocked by collecting Animus Data Fragments as Ezio and can be accessed by the giant portals on Animus Island. You can enter Animus Island by using the Pause menu and select "Return to Animus Island". PART 1: DOUBTS [PART1] ---------------------------------------- Head straight ahead and when you reach the bottom turn left into a room with a hand pointing up. Interact with this to open a nearby shining door and head inside. Listen to Desmond talk about his childhood and then take a right up a ramp to the upper level. Interact with the hand to open another door. Continue on, down a column to some moving platforms. Ride these up to another level and continue. Drop down in the next room and follow the highlighted platforms to ride one up and activate another hand. Drop down and follow the newly formed path. When you reach a platform moving up and down, jump across to activate the shiny hand. Ride the platform up and take the ramp to the portal. Now use the spawn blocks to make your way across the gap. Drop down as far as you can and then use the flat block to make your way to the other side, you will probably need to aim the camera low to place blocks far below you and drop down. Pick up the MULTIPLAYER EMBLEM 1 and the use the ramp blocks to head up. This will lead you back to chamber 1. Now head back to the room just past the one with the farm. At the top of the column, next to the door you should find the MULTIPLAYER EMBLEM 2. Now head back to chamber 1 and through the portal. PART 2: TRAINING [PART2] ---------------------------------------- Walk along the corridor and then use ramps to get to the beam in the middle of this room. You will now need to head for the exit in the middle top of this room, but you will be moving against a particle stream, so go fast. Use the next particale stream to ascend to the next area. Use the ramps to ascend the next room to the opening at the top and continue on. In the next area you will need to avoid the data cubes and make it to ther other side. I suggest you go low first and then across. When you reach the data section that is running down, wait for the largest section to pass and then make your way across to an opening at the bottom of the room. The next area has containment field, which basically act as gravity for blocks. Head to the end of the room and drop down the hole. As you get close to the ledge below, place a block to halt your fall and continue on. The particle field here will push down, but no biggy. Simply use them to get to the platform already in place and walk to the next particle field. Here you can place ramps going up and just go back and forth until you reach the top. If you look above the particle field you will notice the MULTIPLAYER EMBLEM 3. The next major room will mix particle fields and containment fields. Instead of going across, you need to go up and over the containment field and drop down into another particle field to get across. Then you will need to get up the wall on your left as you ascend and are forced away from the exit. Head into the room and immediately start making ramps behind you to get up there. In the next area the trick again is to go up and over. Do what you did before when you went across and dropped back into a particle field. The next particle field will veer left and right as it ascends. If you get luckily, you can place a block in the right spot and ride it all the way up. Try not to over correct, as the stream may shift and put you into some data cubes. In the next chamber, grab the MULTIPLaYER EMBLEM 4 behind the pictures of Desmond's childhood before heading down the particle field. This part can be rough, but just remember that only parts of your blocks that hit the data cubes are erased. PART 3: ESCAPE [PART3] ---------------------------------------- Use a platform or two to get across the gap to a containment field. Drop through it and as soon as you pass it place a block. You should hear/see the MULTIPLAYER EMBLEM 5 on top of the beams nearby. Now make your way to the shiny hand on the other side of the room. Head up to the beams so you can pass the containment field and get to the new doorway. Use some platforms to get to the opening on the left wall and into a new room. This room has a moving containment grid. Wait for it to move away to get across to the solid ground. The next room has even more moving containment grids. It isn't nearly as complicated as it looks by the way. Since the containment grids are only a cell wide and move past you, you can power your way through by making blocks for the ones that are destroyed. The next area is pretty straight forward, just follow the field as you avoid walls and the data cube stream below. When you reach the end, start making platforms to your right until you are out of the data stream and head for the exit. Before you leave, head over to the crissbrossed beams for MULTIPLAYER EMBLEM 6. The next area isn't hard at all, just place the ramps as the containment grid heads down and you can make it across easy. The next few passages are not so bad either, just drop when you down on the other side of a containment field and head back up. In one of the areas you can use the grey data cubes as safe ground. PART 4: METROPOLIS [PART4] ---------------------------------------- Head straight and when the containment array opens, head on through quickly. Head up and at the next set of rays, wait until all all aiming at the walls instead of the set that runs down the middle. On the third set just make sure you are as close to the beams as possible before rushing though at an opening. As soon as you enter the room with the static arrays, look left to see the MULTIPLAYER EMBLEM 7. Make your way through the maze, going up and over when needed, until you reach the end. Rush past the on and off array and then look down. You need to time your drops so you can drop through the arrays field when it's off and make a platform. Do this a few times to get to the bottom. In the next area, walk across the light bridge until you get blocked. Now you must make your way around the chamber in a counter- clockwise way using the particle fields and avoiding the containment ones. Interact with the shiny hand to remake the light bridge. The trick to the next area is to stick to the right wall and go forward as to array moves away to the left. Make sure you start low so you can grab the MULTIPLAYER EMBLEM 8 and then use ramps to get to the exit. PART 5: REGRET [PART5] ---------------------------------------- Head straight into the elevator and hit the shiny hand button. Ride the particle field up and then make your way through the maze using platforms and ramps. When you are walking across the data cube walkway, look to your left for MULTIPLAYE EMBLEM 9 and continue. In the new area with the moving containment fields, use platforms while moving left and right to avoid the fields and activate the shiny button on the other side. In the downward particle field, use platforms and a few ramps to get to the other side while avoiding the data blocks. The final area here is a large section of containment fields that move back and forth. What you have to do is wait until it gets close and then follow it. When it starts to head back, duck into an alcove on the right. Wait for it to go past again and then run away from it to the end. Head left and hop in the elevator and hit the button. Ride the particle field up and head right out of the elevator and then left. To get past the next area, just create you path along one wall. The next set of fields mimics slamming gate and you will need to time your moved to rush past during its opening and then head left out of the field. Now you must make your way forward against the particle stream, but this should be easy by now. In the last room, hug the left wall and look up to see the MULTIPLAYER EMBLEM 10. Get it and then jump into the final portal out. ========================================================================= 13. WEAPONS [WEAPN] ========================================================================= Every melee weapon is rated by three things: Damage, Speed and Deflect. These define the effectiveness of the weapon in combat. The higher the rating in each category, the better the weapon is overall. Damage: Determines the strength of each successful hit Speed: Let's Ezio attack faster and more often Deflect: Determines the weapons ability to block enemies attacks when they attack Special attacks and the number of blows required to kill an opponent with a combo assault are also important factors to take into account when choosing a weapons. FINISHING BLOWS: COMBO REQUIREMENTS |=======================================| | Fists | 5 | | Hidden Blade/Hookblade | 4 | | Small Weapons | 3 | | Medium Weapons | 3 | | Heavy Weapons | 2 | | Long Weapons | 2 | |=======================================| Special Attacks: These "charge-up" techniques are unique to certain weapon classes. Heavy and Long weapons share the Throw move, with Long weapons also offering the Sweep attack. Fists offer you to Throw Sand. Combo Efficiency: Weapon classes differ in the number of hits required for a finishing blow. While size of a weapon will also have a bearing on its efficiency in both combos and streaks. WEAPON ATTRIBUTES [WPNAT] --------------------------------------- |==============================================================================| | Name | Damage | Speed | Deflect | Price | Availability | |_______________________|________|_______|_________|________|__________________| | | | | | | | | Fists | X | XXXXX | X | - | N/A | |-----------------------|--------|-------|---------|--------|------------------| | Hidden Blade | - | - | - | - | N/A | |-----------------------|--------|-------|---------|--------|------------------| | Poison Blade | - | - | - | - | N/A | |-----------------------|--------|-------|---------|--------|------------------| | Hookblade | - | - | - | - | Seq. 02, Mem. 3 | |-----------------------|--------|-------|---------|--------|------------------| | Macedonian Dagger | XX | XX | XX | 518 | Sequence 02 | |-----------------------|--------|-------|---------|--------|------------------| | Kurdish Jambiya | X | XX | XX | 345 | Sequence 02 | |-----------------------|--------|-------|---------|--------|------------------| | Standard Stiletto | X | XXX | XX | 805 | Sequence 03 | |-----------------------|--------|-------|---------|--------|------------------| | Arabian Dagger | XX | XXXX | X | 2,185 | Sequence 04 | |-----------------------|--------|-------|---------|--------|------------------| | Butcher's Knife | XXX | XXXXX | XXX | 5,750 | Sequence 05 | |-----------------------|--------|-------|---------|--------|------------------| | Bayezid's Knife | XXXXX | XXX | XXXX | 13,248 | Sequence 06 | |-----------------------|--------|-------|---------|--------|------------------| | Afghani Khyber Blade | XXXX | XXXX | XX | 11,040 | Sequence 07 | |-----------------------|--------|-------|---------|--------|------------------| | Romani Stiletto | XXXXX | XXX | XXXX | - | Complete all | | | | | | | Romani Challenges| |-----------------------|--------|-------|---------|--------|------------------| | Mehmet's Dagger | XXXXX | XXXXX | XXXXX | - | Complete The | | | | | | | Trickster, Pt. 1 | |-----------------------|--------|-------|---------|--------|------------------| | Assassin Yataghan | X | XX | X | - | N/A | | Sword | | | | | | |-----------------------|--------|-------|---------|--------|------------------| | Prussian War Hammer | X | XXX | XXX | 2,990 | Sequence 02 | |-----------------------|--------|-------|---------|--------|------------------| | Persian Shamshir | X | XXXX | XXX | 3,163 | Seq. 02, Mem. 5 | |-----------------------|--------|-------|---------|--------|------------------| | Florentine Falchion | X | XXX | XXXXX | 6,555 | Sequence 03 | |-----------------------|--------|-------|---------|--------|------------------| | Merovingian Axe | X | XXXXX | XXXXX | 7,326 | Seq. 03, Mem. 4 | |-----------------------|--------|-------|---------|--------|------------------| | Mercenario War Hammer | XX | X | XX | 7,360 | Sequence 04 | |-----------------------|--------|-------|---------|--------|------------------| | Condottiero Mace | XX | XX | XX | 10,120 | Seq. 04, Mem. 4 | |-----------------------|--------|-------|---------|--------|------------------| | Syrian Sabre | XX | XXXX | XXX | 11,960 | Sequence 05 | |-----------------------|--------|-------|---------|--------|------------------| | Sledgehammer | XXX | XXXX | X | 13,340 | Seq. 05, Mem. 3 | |-----------------------|--------|-------|---------|--------|------------------| | Sicilian Rapier | XXX | XXXXX | XXXXX | 23,736 | Sequence 06 | |-----------------------|--------|-------|---------|--------|------------------| | Janissary's Kijil | XXXX | XX | XX | 28,290 | Seq. 06, Mem. 4 | |-----------------------|--------|-------|---------|--------|------------------| | Byzantine Arming | X | XX | X | 1,610 | Sequence 07 | | Sword | | | | | | |-----------------------|--------|-------|---------|--------|------------------| | Byzantine Mace | XXX | XXXXX | XXX | 18,055 | Sequence 07 | |-----------------------|--------|-------|---------|--------|------------------| | Ottoman Mace | XXXX | XXXX | XX | - | Complete all | | | | | | | Thief Challenges | |-----------------------|--------|-------|---------|--------|------------------| | Altair's Sword | XXXXX | XXX | XXXX | - | Complete all | | | | | | | Assassin | | | | | | | Challenges | |-----------------------|--------|-------|---------|--------|------------------| | Yusuf's Turkish Kijil | XXXXX | XXXXX | XXXXX | - | Complete The | | | | | | | Deacon, Pt. 1 | |-----------------------|--------|-------|---------|--------|------------------| | Vlad Tepe's Sword | XXXX | XXXX | XXXX | - | Complete the | | | | | | | Impaler's Prison | |-----------------------|--------|-------|---------|--------|------------------| | Captain's Sword | XX | XXX | XXX | - | Unlock through | | | | | | | UPlay | |-----------------------|--------|-------|---------|--------|------------------| | Milanese Sword | XXX | XXX | XX | - | Unlock through | | | | | | | UPlay | |-----------------------|--------|-------|---------|--------|------------------| | Schiavona | XXX | XX | XXX | - | Unlock through | | | | | | | UPlay | |-----------------------|--------|-------|---------|--------|------------------| | Bearded Axe | XX | XXX | XXXX | 8,050 | Sequence 02 | |-----------------------|--------|-------|---------|--------|------------------| | French Bastard Sword | XXX | XXXX | XXX | 14,260 | Sequence 04 | |-----------------------|--------|-------|---------|--------|------------------| | Condittiero Axe | XXX | XX | XXXXX | 23,460 | Sequence 06 | |-----------------------|--------|-------|---------|--------|------------------| | Prussian Long Sword | XXX | XXXX | XXXXX | 30,015 | Sequence 07 | |-----------------------|--------|-------|---------|--------|------------------| | Broadsword | XXXXX | XXXX | XXXX | - | Complete all | | | | | | | Mercenary Guild | | | | | | | Challenges | |-----------------------|--------|-------|---------|--------|------------------| | Almogavar Axe | XXXXX | XXXXX | XXXXX | - | Complete The | | | | | | | Champion, Pt.1 | |-----------------------|--------|-------|---------|--------|------------------| | Spear | XXX | XXXXX | XXX | - | | |-----------------------|--------|-------|---------|--------| Obtained from | | Halberd | XXXX | XXXX | XXX | - | Varangians only | |==============================================================================| SPECIAL ATTACKS [SPATK] --------------------------------------- |=======================================================================| | | | | | Fists | Throw Sand | While unarmed, hold the | |---------------------------------------| primary attack button to grab | | the dirt and let go to throw it. Has no effect on Janissries and | | Almogavar. It also leaves Ezio vulnerable to attack. | |_______________________________________________________________________| | | | | | Heavy Weapons | Throw | With a Heavy Weapon hold and | |---------------------------------------| release the primary attack | | button to throw it. If the item is owned by Ezio, rather than picked | | up, make sure to grab it again or go back to the HQ or Blacksmith to | | replace it. | |_______________________________________________________________________| | | | | | Long Weapons | Sweep & Throw | With a polearm, hold and | |---------------------------------------| release the primary attack | | button to kill all surrounding enemies with a sweep attack. When not | | in combat mode, Sweep is replaced with Throw. | |=======================================================================| BOMBS [BOMBS] --------------------------------------- Bombs can be created by interacting with crafting tables at the Assassin HQ, any Den, or other locations throughout Constantinople. There are three types of bombs: Lethal: Designed to kill Tactical: Designed to give an advantage in a fight or escaping Diversion: Designed to distract or misdirect guards BOMB EFFECTS ---------------------------- |=======================================================| | Ingredient | Bomb | Description | |_______________|_______________|_______________________| | | | | | Caltrop | Caltrop Bomb | Stops enemy movement | | | (Tactical) | | |-------------------------------------------------------| | Lamb's Blood | Blood Bomb | Stuns enemies | | | (Tactical) | | |-------------------------------------------------------| | Shrapnel | Splinter Bomb | Kills or injures | | | (Lethal) | nearby enemies | |-------------------------------------------------------| | Salt of Petra | Smoke Decoy | Lures enemies away | | | (Diversion) | with a smoke signal | |-------------------------------------------------------| | Phosphorous | Smoke Screen | Blinds enemies and | | | (Tactical) | breaks line of sight | |-------------------------------------------------------| | Datura | Datura Bomb | Creates a poisonous | | | (Lethal) | cloud | |-------------------------------------------------------| | Coal Dust | Thunder Bomb | Injures enemies with | | | (Lethal) | an explosive force | |-------------------------------------------------------| | Skunk Oil | Stink Bomb | Causes an enemy to | | | (Diversion) | flee the area | |-------------------------------------------------------| | Sulfur | Cherry Bomb | Makes a loud noise to | | | (Diversion) | lures enemies away | |-------------------------------------------------------| | Pyrite Coins | Gold Bomb | Disperses coins so | | | (Diversion) | citizens swarm around | |=======================================================| BOMB CASTING ---------------------------- |=======================================================| | Casting | Description | |_______________|_______________________________________| | | | | Fuse Shell | Rebounds off surfaces and explodes | | | after 3 seconds. | |-------------------------------------------------------| | Impact Shell | Explodes on impact. | |-------------------------------------------------------| | Trip Wire | Detonates when enemies walk near it. | |-------------------------------------------------------| | Sticky Pouch | Sticks to enemies and surfaces and | | | explodes after five secons. | |=======================================================| BOMB GUNPOWDER ---------------------------- |=======================================================| | Gunpowder | Blast Radius | |_______________________________|_______________________| | | | | Indian Gunpowder | 2 meters | |-------------------------------------------------------| | Arabic Gunpowder | 3 meters | |-------------------------------------------------------| | British Gunpowder | 4 meters | |=======================================================| BOMB POUCHES ---------------------------- |==========| |===================| Capacity |========================| | Name | /Upgrade | Availability | |___________________|__________|________________________| | | | | | Small Bomb Pouch | 3 | Seq. 02, Mem. 6 | |-------------------------------------------------------| | Medium Bomb Pouch | +1 | Complete all Bomb | | | | Challenges | |-------------------------------------------------------| | Large Bomb Pouch | +1 | Only available in | | | | some preorder editions | |=======================================================| RANGED WEAPONS & CONSUMABLES [RNGCS] --------------------------------------- When the odds are against you in close quarters combat, ranged weapons provide the means to strike from a distance. In some cases you may find that ranged weapons are the easiest way to 100% synch some missions. Consumables can be purchased at many vendors, but a lot of times you can find the items off of corpses (with the exception of Parachutes). CROSSBOWS & UPGRADES ---------------------------- |==========| |=====================| Capacity |=======================================| | Name | /Upgrade | Price | Availability | |_____________________|__________|________|______________________________| | | | | | | Crossbow | 15 | 22,080 | Sequence 02 | |------------------------------------------------------------------------| | Crossbow Bolt | - | 242 | Once you bought the Crossbow | |------------------------------------------------------------------------| | Medium Quiver | +5 | 7,705 | Once you bought the Crossbow | |------------------------------------------------------------------------| | Large Quiver | +5 | 14,950 | Sequence 05 | |------------------------------------------------------------------------| | Extra-Large Quiver | +5 | - | Only available in some | | | | | preorder editions | |========================================================================| PISTOLS & UPGRADES ---------------------------- |=====================================================================| | Name | Capacity | Price | Availability | |_____________________|__________|________|___________________________| | | | | | | Pistol | 6 | - | N/A | |---------------------------------------------------------------------| | Bullets | - | 242 | Blacksmith shops at the | | | | | start of Sequence 02 | |---------------------------------------------------------------------| | Capacity Upgrade | +2 | - | Only available in some | | | | | preorder editions | |=====================================================================| THROWING KNIVES & UPGARDES ---------------------------- |==========| |=====================| Capacity |====================================| | Name | /Upgrade | Price | Availability | |_____________________|__________|________|___________________________| | | | | | | Initial Knife Belt | 5 | - | N/A | |---------------------------------------------------------------------| | Throwing Knife | - | 86 | Sequence 02 | |---------------------------------------------------------------------| | Knife Belt Upgrade | +5 | 2,185 | Sequence 02 | |---------------------------------------------------------------------| | Knife Belt Upgrade | +5 | 3,565 | Sequence 04 | |---------------------------------------------------------------------| | Knife Belt Upgrade | +5 | 7,015 | Sequence 06 | |---------------------------------------------------------------------| | Knife Belt Upgrade | +5 | 11,845 | Sequence 08 | |=====================================================================| POISON DARTS ---------------------------- |==========| |=====================| Capacity |====================================| | Name | /Upgrade | Price | Availability | |_____________________|__________|________|___________________________| | | | | | | Small Poison Vial | 5 | - | N/A | |---------------------------------------------------------------------| | Poison Dose | - | 201 | Sequence 02 | |---------------------------------------------------------------------| | Fast Poison | - | 8,625 | Sequence 02 | |---------------------------------------------------------------------| | Medium Poison Vial | +5 | 3,220 | Sequence 05 | |---------------------------------------------------------------------| | Large Poison Vial | +5 | 9,315 | Sequence 08 | |=====================================================================| MEDICINE & UPGARDES ---------------------------- |==========| |=======================| Capacity |==================================| | Name | /Upgrade | Price | Availability | |_______________________|__________|_______|__________________________| | | | | | | Medicine | - | 86 | Sequence 01, Memory 5 | |---------------------------------------------------------------------| | Small Medicine Pouch | 5 | - | N/A | |---------------------------------------------------------------------| | Medium Medicine Pouch | +5 | 2,875 | Sequence 03 | |---------------------------------------------------------------------| | Large Medicine Pouch | +5 | 7,130 | Sequence 07 | |=====================================================================| PARACHUTE & UPGARDES ---------------------------- |==========| |=======================| Capacity |==================================| | Name | /Upgrade | Price | Availability | |_______________________|__________|_______|__________________________| | | | | | | Small Parachute Bag | 5 | - | Sequence 01, Memory 4 | |---------------------------------------------------------------------| | Parachute Refill | - | 230 | Sequence 02 | |---------------------------------------------------------------------| | Medium Parachute Bag | +5 | 5,990 | Sequence 04 | |---------------------------------------------------------------------| | Large Parachute Bag | +5 | 9,718 | Sequence 06 | |=====================================================================| ========================================================================= 14. OUTFITS & ARMOR [ARMOR] ========================================================================= From the menu you can find outfits under Inventory > Outfits. There you can select skins unlocked through gameplay or pre-order bonuses. These have no effect on Ezio's capability and are purely visual. OUTFITS ------------------------- |======================================================================| | Desmond Outfit | Unlocked by completing Desmond's Journey #5 | |----------------------------------------------------------------------| | Old Eagle | Activate the Old Eagle cheat | |----------------------------------------------------------------------| | Armor of Brutus | Only available in certain pre-order editions | |----------------------------------------------------------------------| | Turkish Assasin Armor | Only available in certain pre-order editions | |======================================================================| ARMS ARMOR ------------------------- |========================================================================| | Name | Health | Res. | HP | Price | Availability | |_______________________|________|______|_____|________|_________________| | | | | | | | | Azap Leather Bracers | X | XX | 200 | 1,150 | Sequence 03 | |------------------------------------------------------------------------| | Mamluk Metal Bracers | X | XXX | 300 | 4,002 | Sequence 05 | |------------------------------------------------------------------------| | Sepahi Riding Bracers | XX | XXXX | 400 | 12,696 | Seq. 06, Mem. 5 | |========================================================================| LEGS ARMOR ------------------------- |========================================================================| | Name | Health | Res. | HP | Price | Availability | |_______________________|________|______|_____|________|_________________| | | | | | | | | Azap Leather Greaves | X | XX | 250 | 1,265 | Sequence 04 | |------------------------------------------------------------------------| | Mamluk Metal Greaves | XX | XXX | 300 | 4,416 | Sequence 05 | |------------------------------------------------------------------------| | Sepahi Riding Greaves | XX | XXXX | 400 | 13,662 | Seq. 06, Mem. 5 | |========================================================================| SHOULDER ARMOR ------------------------- |========================================================================| | Name | Health | Res. | HP | Price | Availability | |_________________________|________|_______|_____|________|______________| | | | | | | | | Azap Leather Spaulders | X | XXX | 300 | 1,675 | Sequence 02 | |------------------------------------------------------------------------| | Mamluk Metal Spaulders | XX | XXXX | 450 | 7,038 | Sequence 06 | |------------------------------------------------------------------------| | Sepahi Riding Spaulders | XXX | XXXXX | 550 | 15,456 | Sequence 07 | |========================================================================| CHEST ARMOR ------------------------- |===========================================================================| | Name | Health | Res. | HP | Price | Availability | |_______________________|________|________|_____|________|__________________| | | | | | | | | Azap Leather Guard | XX | XXXX | 400 | 2,875 | Seq. 04, Mem. 04 | |---------------------------------------------------------------------------| | Mamluk Chest Plate | XXX | XXXXX | 500 | 7,866 | Sequence 06 | |---------------------------------------------------------------------------| | Sepahi Riding Guard | XXXX | XXXXXX | 600 | 16,560 | Sequence 07 | |===========================================================================| MASTER ASSASSIN'S ARMOR SET ----------------------------- |======================================================================| | Name | Health | Availability | |_______________________________|________|_____________________________| | | | | | Master Assassin's Bracers | XXX | | |----------------------------------------| | | Master Assassin's Greaves | XXX | Train seven Assassin | |----------------------------------------| recruits to level 11 | | Master Assassin's Spaulders | XXXX | | |----------------------------------------| | | Master Assassin's Chest Guard | XXXXX | | |----------------------------------------------------------------------| | Special: Makes Ezio so silent that enemies son't turn around when | | performing High Profile moves on rooftops. | |======================================================================| ISHAK PASHA'S ARMOR SET ----------------------------- |======================================================================| | Name | Health | Availability | |_______________________________|________|_____________________________| | | | | | Ishak Pasha's Bracers | XXX | | |----------------------------------------| | | Ishak Pasha's Greaves | XXX | Complete the Hagia Sophia | |----------------------------------------| Secret Location | | Ishak Pasha's Spaulders | XXXX | | |----------------------------------------| | | Ishak Pasha's Chest Guard | XXXXX | | |----------------------------------------------------------------------| | Special: Has a chance to deflect bullets and reduce the damage from | | enemy bombs. | |======================================================================| ========================================================================= 15. SHOPS [SHOPS] ========================================================================= BLACKSMITH [BLKSM] ---------------------------------------- |=======================================================================| | Category | Name | Price | Availability | |__________________|____________________________|________|______________| | | | | | | Small Weapons | Kurdish Jambiya | 345 | Sequence 02 | | | Macedonian Dagger | 518 | Sequence 03 | | | Standard Stiletto | 805 | Sequence 04 | | | Arabian Dagger | 2,185 | Sequence 05 | | | Butcher's Knife | 5,750 | Sequence 06 | | | Afghani Khyber Blade | 11,040 | Sequence 07 | | | Bayezid's Knife | 13,248 | Sequence 06 | |-----------------------------------------------------------------------| | Medium Weapons | Assassin Yataghan Sword | - | Seq 01 Mem 2 | | | Byzantine Arming Sword | 1,610 | Sequence 07 | | | Prussian War Hammer | 2,990 | Sequence 02 | | | Persian Shamshir | 3,163 | Seq 02 Mem 5 | | | Florentine Falchion | 6,555 | Sequence 03 | | | Merovingian Axe | 7,326 | Seq 03 Mem 4 | | | Mercenario War Hammer | 7,360 | Sequence 04 | | | Condottiero Mace | 10,120 | Seq 04 Mem 4 | | | Syrian Sabre | 11,960 | Sequence 05 | | | Sledgehammer | 13,340 | Seq 05 Mem 3 | | | Byzantine Mace | 18,055 | Sequence 07 | | | Sicilian Rapier | 23,736 | Sequence 06 | | | Janissary's Kijil | 28,290 | Seq 06 Mem 4 | |-----------------------------------------------------------------------| | Heavy Weapons | Bearded Axe | 8,050 | Sequence 02 | | | French Bastard Sword | 14,260 | Sequence 04 | | | Condottiero Axe | 23,460 | Sequence 06 | | | Prussian Long Sword | 30,015 | Sequence 07 | |-----------------------------------------------------------------------| | Ranged Weapons | Crossbow | 22,080 | Sequence 02 | |-----------------------------------------------------------------------| | Armor | Azap Leather Bracers | 1,150 | Sequence 03 | | | Azap Leather Greaves | 1,265 | Sequence 04 | | | Azap Leather Spaulders | 403 | Sequence 02 | | | Azap Chest Guard | 2,875 | Seq 04 Mem 4 | | | Mamluk Metal Bracers | 4,002 | Sequence 05 | | | Mamluk Metal Greaves | 4,416 | Sequence 05 | | | Mamluk Metal Spaulders | 7,038 | Sequence 06 | | | Mamluk Chest Plate | 7,866 | Sequence 06 | | | Sepahi Riding Bracers | 12,696 | Seq 06 Mem 5 | | | Sepahi Riding Greaves | 13,662 | Seq 06 Mem 5 | | | Sepahi Riding Spaulders | 15,456 | Sequence 07 | | | Sepahi Chest Guard | 16,560 | Sequence 07 | |-----------------------------------------------------------------------| | Bomb Ingredients | Fuse Shell | 115 | Sequence 03 | | | Indian Gunpowder | 288 | Sequence 03 | | | Pyrite Coins | 144 | Sequence 03 | |-----------------------------------------------------------------------| | Ammunition | Pistol Bullet | 242 | Sequence 02 | | | Throwing Knife | 86 | Sequence 02 | | | Crossbow Bolt | 242 | Have C. Bow | |-----------------------------------------------------------------------| | Repairs | Azap Leather Armor | 30 | - | | | Mamluk Metal Armor | 60 | - | | | Sepahi Riding Armor | 100 | - | |=======================================================================| TAILORS [TALOR] ---------------------------------------- |=======================================================================| | Category | Name | Price | Availability | |__________________|____________________________|________|______________| | | | | | | Dye Clothes | Original Grey | - | Sequence 02 | | | Byzantine Red | 184 | Sequence 02 | | | Algerian Silver | 196 | Sequence 02 | | | Jannisary Green | 196 | Sequence 02 | | | Egyptian Blue | 322 | Sequence 02 | | | Mediterranean Cobalt | 460 | Sequence 02 | | | Aegean Marble | 575 | Sequence 02 | | | Topkapi Gold | 817 | Sequence 02 | | | Syrian Ash | 943 | Sequence 02 | | | Caspian Teal | 1,116 | Sequence 02 | | | Cappadocian Amber | 1,173 | Sequence 02 | | | Yemen Copper | 1,725 | Sequence 02 | | | Royal Violet | 2,496 | Sequence 02 | | | Masyal White | 2,703 | Sequence 02 | | | Bosnian Indigo | 3,301 | Sequence 02 | |-----------------------------------------------------------------------| | Capacity | Medium Parachute Bag | 5,980 | Sequence 04 | | Upgrades | Large Parachute Bag | 9,718 | Sequence 06 | | | Medium Medicine Pouch | 2,875 | Sequence 03 | | | Large Medicine Pouch | 7,130 | Sequence 07 | | | Medium Poison Vial | 3,220 | Sequence 05 | | | Large Poison Vial | 9,315 | Sequence 08 | | | Medium Quiver | 7,705 | Have C. Bow | | | Large Quiver | 14,950 | Sequence 05 | | | Knife Belt Upgrade 1 | 2,185 | Sequence 02 | | | Knife Belt Upgrade 2 | 3,565 | Sequence 04 | | | Knife Belt Upgrade 3 | 7,015 | Sequence 06 | | | Knife Belt Upgrade 4 | 11,845 | Sequence 08 | |-----------------------------------------------------------------------| | Misc | Heavy Stealth | 9,488 | Sequence 02 | | | Parachute Refill | 230 | Sequence 02 | |=======================================================================| BOOK SHOPS [BKSHP] ---------------------------------------- |=======================================================================| | Category | Name | Price | Availability | |__________________|____________________________|________|______________| | | | | | | Constantinople | The Odyssey | 201 | Sequence 02 | | Books | Aeneid | 242 | Sequence 02 | | | Mu'allaqat | 334 | Sequence 02 | | | Geography | 483 | Sequence 02 | | | The History of the Kings | 529 | Sequence 02 | | | Heimskringla | 1,840 | Seq 03 Mem 2 | | | The Book of Prophicies | 3,220 | Seq 03 Mem 2 | | | The Golden Ass | 3,588 | Seq 03 Mem 2 | | | Parallel Lives | 9,085 | Seq 03 Mem 2 | | | Metamorphoses | 9,315 | Seq 03 Mem 2 | | | Opus Majus | 9,775 | Sequence 05 | | | Secret History of Mongols | 24,725 | Sequence 05 | | | Anabasis Alexandri | 27,600 | Sequence 05 | | | Record of Grand Historian | 44,505 | Sequence 05 | |-----------------------------------------------------------------------| | Cappadocia Books | Digenes Akritas | 59,800 | Sequence 07 | | | Cronica | 76,475 | Sequence 07 | | | Tirant Lo Blanch | 86,250 | Sequence 07 | | | Bibliotheca | 97,750 | Sequence 07 | |-----------------------------------------------------------------------| | Treasure Maps | Imperial District Map 1 | 949 | Sequence 03 | | | Imperial District Map 2 | 1,380 | Sequence 03 | | | Galata Map 1 | 828 | Sequence 02 | | | Galata Map 2 | 1,323 | Sequence 02 | | | Beyazid District Map 1 | 874 | Sequence 03 | | | Beyazid District Map 2 | 1,495 | Sequence 03 | | | Constantine District Map 1 | 897 | Sequence 03 | | | Constantine District Map 2 | 1,633 | Sequence 03 | | | Arsenal Map | 1,415 | Sequence 03 | | | Cappadocia Map 1 | 1,104 | Sequence 07 | | | Cappadocia Map 2 | 1,760 | Sequence 07 | | | Ishak Pasha's Memoir Map | 12,075 | 25 Ani. Frag.| |=======================================================================| PIRI REIS [PREIS] ---------------------------------------- |=======================================================================| | Ingredient | Price | Availability | |_______________________|_______|_______________________________________| | | | | | Indian Gunpowder | 200 | Sequence 03 | | Arabic Gunpowder | 315 | Sequence 03 | | Sticky Pouch | 300 | Complete Sticky Pouch Bomb Mission | | Trip Wire | 200 | Complete Trip Wire Bomb Mission | | Sulfur | 100 | Complete Cherry Bomb Bomb Mission | | Salt of Petra | 80 | Complete Smoke Decoy Bomb Mission | | Phosphorous | 150 | Complete Smoke Screen Bomb Mission | | Clatrop | 165 | Complete Caltrop Bomb Mission | | Datura | 210 | Complete Thunder Bomb Mission | | Coal Dust | 185 | Complete Thunder Bomb Mission | | Impact Shell | 150 | Complete survey mission in Marseille | | Fuse Shell | 80 | Complete survey mission in Tunis | | British Gunpowder | 420 | Complete survey mission in Alexandria | | Lambs Blood | 125 | Complete survey mission in Tripoli | | Skunk Oil | 55 | Complete survey mission in Madrid | | Shrapnel | 235 | Complete survey mission in Genoa | | Pyrite Coin | 105 | Complete survey mission in Lisbon | |=======================================================================| BLACK MARKET DEALERS [BLKMK] ---------------------------------------- |=======================================================================| | Bomb | Price | Availability | |_______________________|_______|_______________________________________| | | | | | Fuse Cherry Bomb | 250 | Sequence 03 | | Tripwire Datura Bomb | 1,000 | Sequence 03 | | Sticky Splinter Bomb | 750 | Sequence 03 | | Impact Splinter Bomb | 500 | Sequence 03 | | Impact Caltrop Bomb | 400 | Sequence 03 | |=======================================================================| DOCTORS [DOCTS] ---------------------------------------- |=======================================================================| | Category | Name | Price | Availability | |_______________|_______________|_______|_______________________________| | | | | | | Consumables | Medicine | 86 | Sequence 02 | | | Poison | 201 | Sequence 02 | |-----------------------------------------------------------------------| | Upgrades | Fast Poison | 8,625 | Sequence 02 | |-----------------------------------------------------------------------| | Ingredients | Skunk Oil | 86 | Sequence 03 | | | Salt of Petra | 115 | Sequence 03 | |=======================================================================| ========================================================================= 16. ACHIEVEMENTS/TROPHIES [ACHPY] ========================================================================= MAIN STORY MILESTONES --------------------------------------- |=======================================================================| | Best Served Cold | 20 | Silver | Complete Sequence 01 | |-----------------------------------------------------------------------| | Istanbul and Constantinople | 20 | Silver | Complete Sequence 02 | |-----------------------------------------------------------------------| | Seal the Deal | 20 | Silver | Complete Sequence 03 | |-----------------------------------------------------------------------| | The Prince | 20 | Silver | Complete Sequence 04 | |-----------------------------------------------------------------------| | The Plot Thickens | 20 | Silver | Complete Sequence 05 | |-----------------------------------------------------------------------| | Successes and Failures | 20 | Silver | Complete Sequence 06 | |-----------------------------------------------------------------------| | Old Boss, New Boss | 20 | Silver | Complete Sequence 07 | |-----------------------------------------------------------------------| | Priorities | 20 | Silver | Complete Sequence 08 | |-----------------------------------------------------------------------| | Revelations | 50 | Gold | Complete Sequence 09 | |=======================================================================| SECONDARY MEMORIES & OPTIONAL --------------------------------------- |==============================================================================| | Fond Memories | 20 | Silver | Achieve 100% Synch in all | | | | | Sequences. | |------------------------------------------------------------------------------| | Holy Wisdom | 20 | Bronze | Complete the Hagia Sophia | | | | | Secret Location | |------------------------------------------------------------------------------| | Capped | 20 | Bronze | Collect all Animus Data | | | | | Fragments | |------------------------------------------------------------------------------| | Worth a Thousand Words | 20 | Bronze | Collect all Ishak Pasha's | | | | | Memoir Pages | |------------------------------------------------------------------------------| | Pyromaniac | 20 | Bronze | Complete all Piri Reis | | | | | missions | |------------------------------------------------------------------------------| | Armchair General | 20 | Bronze | Control all cities | | | | | (except Rhodes) simultaneously | |------------------------------------------------------------------------------| | A Friend Indeed | 20 | Bronze | Complete all Challenges from a | | | | | single faction | |------------------------------------------------------------------------------| | My Protege | 20 | Bronze | Have a trainee reach the rank | | | | | of Master Assassin | |------------------------------------------------------------------------------| | The Mentor | 20 | Silver | Have seven trainees reach the | | | | | rank of Master Assassin | |------------------------------------------------------------------------------| | Sage | 20 | Bronze | Complete all Book Quests | |------------------------------------------------------------------------------| | The Early Years | 20 | Bronze | Complete Desmon's Journey, | | | | | Part 1: Doubts | |------------------------------------------------------------------------------| | The Reluctant Assassin | 20 | Bronze | Complete Desmon's Journey, | | | | | Part 2: Training | |------------------------------------------------------------------------------| | Escape to New York | 20 | Bronze | Complete Desmon's Journey, | | | | | Part 3: Escape | |------------------------------------------------------------------------------| | The Rotten Apple | 20 | Bronze | Complete Desmon's Journey, | | | | | Part 4: Metropolis | |------------------------------------------------------------------------------| | Are You Desmond Miles? | 20 | Bronze | Complete Desmon's Journey, | | | | | Part 5: Regret | |==============================================================================| MULTIPLAYER --------------------------------------- |==============================================================================| | Mastering the Art | 30 | Silver | Earn the Incognito bonus | |------------------------------------------------------------------------------| | Tools of the Templar | 10 | Bronze | Purchase your first Ability | |------------------------------------------------------------------------------| | Achiever | 10 | Bronze | Complete a challenge | |------------------------------------------------------------------------------| | True Templar | 20 | Silver | Reach level 20 | |------------------------------------------------------------------------------| | Looking Good | 10 | Bronze | Customize a Persona | |------------------------------------------------------------------------------| | There Is No "I" in Team | 20 | Bronze | Win a session of a team mode | |------------------------------------------------------------------------------| | Make the Headlines | 30 | Silver | Obtain 13 different Accolades | |------------------------------------------------------------------------------| | The Way I Like It | 20 | Bronze | Edit your Templar Profile | |------------------------------------------------------------------------------| | Explorer | 20 | Silver | Finish a session of each mode | |------------------------------------------------------------------------------| | Tactician | 30 | Silver | Score at least 2,505 | |==============================================================================| UNIQUE FEATS --------------------------------------- |==============================================================================| | Iron Curtain | 20 | Bronze | Perform a perfect Den Defense without | | | | | using the Cannon attack. | |------------------------------------------------------------------------------| | Spider Assassin | 20 | Bronze | Climb Hagia Sofia from the ground to | | | | | the pinnacle in under 25 secs. | |------------------------------------------------------------------------------| | Tax Evasion | 10 | Bronze | Tackle or Leg Sweep a Templar Courier | |------------------------------------------------------------------------------| | Lightning Strikes | 20 | Bronze | Kill five guards in 5 secs using only | | | | | your Hidden Blade. | |------------------------------------------------------------------------------| | Overkiller | 20 | Bronze | Assassinate 50 guards with the Hidden | | | | | Blade. | |------------------------------------------------------------------------------| | Show-Off | 20 | Bronze | Parachute onyo a zipline. | |------------------------------------------------------------------------------| | Fast Fingers | 20 | Bronze | Have Thieves loot the bodies of 50 | | | | | guards for you with the Thief Faction | | | | | Ability. | |------------------------------------------------------------------------------| | Mosh Pit | 20 | Bronze | Have 10 guards poisoned at the same | | | | | time. | |------------------------------------------------------------------------------| | Mouse Trap | 20 | Bronze | Kill five guards with a scaffold after | | | | | they have been stunned by caltrop Bombs| |------------------------------------------------------------------------------| | Craft Maniac | 20 | Bronze | Craft 30 bombs. | |------------------------------------------------------------------------------| | Almost Flying | 20 | Bronze | Parachute direcly from the top of | | | | | Galata Tower to the Golden Horn | | | | | waterway. | |------------------------------------------------------------------------------| | Silent but Deadly | 20 | Bronze | Kill three guards simultaneously with | | | | | Throwing Knives. | |------------------------------------------------------------------------------| | I Can See You | 20 | Bronze | Kill five guards while under the cover | | | | | of a Smoke Screen bomb. | |------------------------------------------------------------------------------| | Monster's Dance | 20 | Bronze | Have a guard incapacitate three | | | | | civilians while he's poisoned. | |------------------------------------------------------------------------------| | Bully | 20 | Bronze | Find and beat up Duccio. | |------------------------------------------------------------------------------| | The Conquerer | - | Plat. | Awarded for completing everything else.| |==============================================================================| ========================================================================= 17. MULTIPLAYER [MULTI] ========================================================================= Because the game makes you go though a turtorial already, and the controls are the same as the story ones, I will skip into information that is new to Revelations and was not in Brotherhood, while highlighting information the you should take into account. GAME MODES [MLTMD] ----------------------------------- |=======================================| | Introductory Session 1 & 2 | |---------------------------------------|===============================| | Players: 1 | Duration: Infinite | |_______________________________________|_______________________________| | | | Objective: Practice kills, stuns, and escapes. | | | |_______________________________________________________________________| | | | Notes and Tips | |-----------------------------------------------------------------------| | These are simple tutorials that you need to finish before playing. | | Although you only need to do them once, you can do them multiple | | times to try out different methods. | |=======================================================================| |=======================================| | Training Goround | |---------------------------------------|===============================| | Players: 1-8 | Duration: Infinite | |_______________________________________|_______________________________| | | | Objective: Find and kill assigned targets in any way you see fit. | | | |_______________________________________________________________________| | | | Notes and Tips | |-----------------------------------------------------------------------| | Non-competitive mode, you can use this to learn the lay of the land | | and how to use your abilities. | |=======================================================================| |=======================================| | Wanted | |---------------------------------------|===============================| | Players: 4-8 | Duration: 10 minutes | |_______________________________________|_______________________________| | | | Objective: Achieve the highest score by killing assigned targets | | while avoiding death yourself. | | | |_______________________________________________________________________| | | | Notes and Tips | |-----------------------------------------------------------------------| | The higher you are ranked, the more pursuers will be on you. | | | | Use the compass to determine where your enemy is going to be going | | and cut him off with death. | | | | Blend into crowds with persona of the same type as you to lure your | | pursuers to kill them instead of you. | | | |=======================================================================| |=======================================| | Manhunt | |---------------------------------------|===============================| | Players: 4-8 (2 groups) | Duration: 2 rounds / 5 mins | |_______________________________________|_______________________________| | | | Objective: Achieve the highest team score, hiding together as targets | | and performing valuable kills as hunters. | | | |_______________________________________________________________________| | | | Notes and Tips | |-----------------------------------------------------------------------| | Hide with personas like yours or allies to blend in. | | | | Hiding near your team will grant a bonus for each person in the | | group. It will also help by having you and your teammates stun | | incoming groups of enemies. | | | | Morph is a great tool for hiding, while Firecrackers will help you | | identify your targets from civilians. Throwing Knives are great for | | stopping targets that decide to run. | | | |=======================================================================| |=======================================| | Assassinate | |---------------------------------------|===============================| | Players: 4-8 | Duration: 10 minutes | |_______________________________________|_______________________________| | | | Objective: Identify, aquire and assassinate the target of your choice | | to achieve the highest score. | | | |_______________________________________________________________________| | | | Notes and Tips | |-----------------------------------------------------------------------| | As soon as you identify a target, use L1 to lock onto and hunt them. | | | | When you lock on an enemy you will no longer be seen on their compass | | but you will also not see any other Templars. Making you an easy | | target for them and not even knowing it. | | | | You can identify your pursuer by locking onto them and explose them. | | | |=======================================================================| |=======================================| | Corruption | |---------------------------------------|===============================| | Players: 4-8 | Duration: 3 rounds / 5 mins | |_______________________________________|_______________________________| | | | Objective: Achieve the highest score. | | | |_______________________________________________________________________| | | | Notes and Tips | |-----------------------------------------------------------------------| | When Corrupted, kill your enemies as fast as you can so they don't | | score. | | | | When Uncorrupted, hide and survive as long as possible. | | | | Defense Abilities such as Decoy, Morph and Bodyguard are great for | | hiding. | | | |=======================================================================| |=======================================| | Deathmatch | |---------------------------------------|===============================| | Players: 4-8 | Duration: 10 minutes | |_______________________________________|_______________________________| | | | Objective: Achieve the highest score by killing assigned targets. | | | |_______________________________________________________________________| | | | Notes and Tips | |-----------------------------------------------------------------------| | Exactly like Wanted, but with no compass and no duplicate Personas. | | | | Abilities that change your persona or make more of your persona are | | the key to surviving longer. | | | |=======================================================================| |=======================================| | Easy Deathmatch | |---------------------------------------|===============================| | Players: 4-8 | Duration: 10 minutes | |_______________________________________|_______________________________| | | | Objective: Achieve the highest score by killing assigned targets. | | | |_______________________________________________________________________| | | | Notes and Tips | |-----------------------------------------------------------------------| | This is the same as normal deathmatch, but you can't use abilities. | | | |=======================================================================| |=======================================| | Artifact Assault | |---------------------------------------|===============================| | Players: 4-8 (2 groups) | Duration: 10 minutes | |_______________________________________|_______________________________| | | | Objective: The team with the highest number of captured artifacts | | wins. | | | |_______________________________________________________________________| | | | Notes and Tips | |-----------------------------------------------------------------------| | This is like the traditional capture the flag. | | | | Inside your territory you are a pursuer, but in theirs you are a | | target. | | | | Getting too close to your base will cause your compass to blur. | | | |=======================================================================| |=======================================| | Steal the Artifact | |---------------------------------------|===============================| | Players: 4-8 | Duration: 10 minutes | |_______________________________________|_______________________________| | | | Objective: Steal the artifact and keep it for as long as you can to | | achieve the highest score. | | | |_______________________________________________________________________| | | | Notes and Tips | |-----------------------------------------------------------------------| | Once you get the artifact you will remain a target until you are | | killed and lose the artifact. | | | | If you run with the artifact, a cursor will appear above you for your | | pursuers. | | | | Hiding gives you a much better bonus than running. | | | |=======================================================================| |=======================================| | Escort | |---------------------------------------|===============================| | Players: 4-8 (2 groups) | Duration: 2 rounds / 5 mins | |_______________________________________|_______________________________| | | | Objective: Achieve the highest score by killing VIPs or by escorting | | them to checkpoints. | | | |_______________________________________________________________________| | | | Notes and Tips | |-----------------------------------------------------------------------| | Using ranged attacks will help you kill VIPs without being killed. | | | | Communication is key. Coordinate your attacks and defense of the VIPs | | by spreading out. | | | | You have no Approach Meter when you defend, so don't worry. | | | |=======================================================================| |=======================================| | Chest Capture | |---------------------------------------|===============================| | Players: 4-8 (2 groups) | Duration: 2 rounds / 5 mins | |_______________________________________|_______________________________| | | | Objective: Achieve the highest score by capturing the enemy team's | | chests, and killing members of the opposing team before | | they reach yours. | | | |_______________________________________________________________________| | | | Notes and Tips | |-----------------------------------------------------------------------| | This is similar to Domination in Call of Duty. It takes less time | | to capture together than alone. | | | |=======================================================================| SIMULATION CATEGORIES [MLTCA] ----------------------------------- Games are grouped into similar mode types. Within each group is a set number of game modes that the players can vote on. |=========================================================================| | Name | Theme | Game Modes | Limitations | |_________________|__________________|____________________|_______________| | | | | | | Easy Deathmatch | Learn the Basics | Easy Deathmatch | No abilities | |-------------------------------------------------------------------------| | Free For All | Solo Play | Wanted | | | | | Assassinate | | | | | Deathmatch | | | | | Steal the Artifact | | | | | Corruption | | |-------------------------------------------------------------------------| | Team Objectives | Team Play | Manhunt | | | | | Chest Capture | | | | | Escort | | | | | Artifact Assault | | |-------------------------------------------------------------------------| | Private | Friends Only | All | No XP | |=========================================================================| SCORING [MLTSC] ----------------------------------- Although getting kills is what gets you points, the way you get the kills is the real way to score. If you kill a player by openly running up to them you will probably only score 100 pts, but if you stalk them or kill them from cover you will get a bonus for being so clever. Kill & Approach Bonuses --------------------------------- |=======================================================================| | Name | Condition | PTS | |________________|______________________________________________|_______| | | | | | Kill | Generic value for basic kill. | +100 | |-----------------------------------------------------------------------| | Aerial Kill | Kill from above. | +100 | |-----------------------------------------------------------------------| | Contested Kill | Kill while they simultaneously stun you. | +100 | |-----------------------------------------------------------------------| | Acrobatic Kill | Kill while climbing or crouching. | +200 | |-----------------------------------------------------------------------| | Grab Kill | Kill from below while they are on a ledge. | +450 | |-----------------------------------------------------------------------| | Hidden Kill | Kill while hidden. | +300 | |-----------------------------------------------------------------------| | Ground Finish | Perform a finishing move on anothers kill. | +50 | |-----------------------------------------------------------------------| | Execution | Use the Hidden Gun to kill a running target. | +100 | |-----------------------------------------------------------------------| | Reckless | Kill when the Approach Meter is Reckless. | +50 | |-----------------------------------------------------------------------| | Discreet | Kill when the Approach Meter is Discreet. | +150 | |-----------------------------------------------------------------------| | Silent | Kill when the Approach Meter is Silent. | +250 | |-----------------------------------------------------------------------| | Incognito | Kill when the Approach Meter is maxed out. | +350 | |-----------------------------------------------------------------------| | Focus | Kill after stalking for 3 secs while the | +150 | | | Assassinate button is over their head. | | |-----------------------------------------------------------------------| | Poison | Kill using poison. | +200 | |-----------------------------------------------------------------------| | Intercepted | Kill another Templar's poisoned target. | +50 | |-----------------------------------------------------------------------| | Mid-Air | Perform a kill with the Hidden Gun while | +100 | | | they are in the air. | | |=======================================================================| Action & Session Bonuses --------------------------------- |=======================================================================| | Name | Condition | PTS | |________________|______________________________________________|_______| | | | | | First Blood | Perform the first kill of the session. | +50 | |-----------------------------------------------------------------------| | Revenge | Kill the Templar who killed you last before | +50 | | | someone else does. | | |-----------------------------------------------------------------------| | Poacher | Kill while another pursuer is within 10m | +50 | |-----------------------------------------------------------------------| | Savior | Kill a target that is within 10m of theirs. | +50 | |-----------------------------------------------------------------------| | Honorable Death| Stun your pursuer while they kill you. | +100 | |-----------------------------------------------------------------------| | Stun | Stun your pursuer. | +200 | |-----------------------------------------------------------------------| | Escape | Escape your pursuer. | +100 | |-----------------------------------------------------------------------| | Brutal Escape | Stun your pursuer to escape. | +200 | |-----------------------------------------------------------------------| | Hidden Escape | Hide to escape your pursuer. | +100 | |-----------------------------------------------------------------------| | Out of Sight | Break your pursuers line of sight to escape. | +150 | | Escape | | | |-----------------------------------------------------------------------| | Grounded | Kill while they are stunned. | +50 | |-----------------------------------------------------------------------| | Multi-Escape | Escape two or more pursuers at once. | +100 | |-----------------------------------------------------------------------| | Close Call | Escape a pursuer within 10m of you. | +50 | |-----------------------------------------------------------------------| | Lure | Your pursuer kills a decoy/lookalike. | +100 | |-----------------------------------------------------------------------| | Chain | Perform a kill 10 secs after an escape/stun. | +50 | |-----------------------------------------------------------------------| | Variety | Earn 5 different bonuses in a session. | +200 | |-----------------------------------------------------------------------| | Greater Variety| Earn 10 different bonuses in a session. | +400 | |-----------------------------------------------------------------------| | Extreme Variety| Earn 15 different bonuses in a session. | +600 | |=======================================================================| Game Mode Bonuses --------------------------------- |==========================================================================| | Name | Condition | PTS | |_________________|_____________________________________________|__________| | | | | | Hidden Alone | Hide at least 20m away from another ally in | +10 | | | Manhunt. | | |--------------------------------------------------------------------------| | Team Hidden | Hide withing 20m of an ally in a Manhunt. | +20-50 | |--------------------------------------------------------------------------| | Team Capture | Team captured a chest. | +50 | |--------------------------------------------------------------------------| | Last Chest | Team capture a third chest. | +50 | |--------------------------------------------------------------------------| | Secured Chest | In the zone when a chest is captured. | +50 | |--------------------------------------------------------------------------| | Checkpoint | Given when a vIP reaches a checkpoint. | +100-500 | |--------------------------------------------------------------------------| | Possession | When in possession of the artifact. | +25 | |--------------------------------------------------------------------------| | Hidden | When in possession of the artifact and | +50 | | Possession | hidden. | | |--------------------------------------------------------------------------| | Proximity | Given when a pursuer is within 20m. | +20-80 | |--------------------------------------------------------------------------| | Low/Medium | Given as long as you remain uncorrupted. | +20-60 | | High Proximity | | | |--------------------------------------------------------------------------| | Sudden Death | Given when only one uncorrupted is alive. | +120 | |--------------------------------------------------------------------------| | Artifact Stolen | Steal the artifact. | +150 | |--------------------------------------------------------------------------| | Artifact Score | Bring the enemies pursuer to your base. | +500 | |--------------------------------------------------------------------------| | Support | Kill within 20m of your ally with artifact. | +50 | |--------------------------------------------------------------------------| | Recovery | Return your artifact to your base. | +50 | |--------------------------------------------------------------------------| | Last Carrier | In possession of the artifact at game end. | +200 | |--------------------------------------------------------------------------| | Best Streak | Beat the previous best score streak. | +200 | |--------------------------------------------------------------------------| | Steal the | Carry the artifact for 2 minutes in a Steal | +400 | | Artifact | the Artifact session. | | |==========================================================================| Action & Session Bonuses --------------------------------- |=======================================================================| | Name | Condition | PTS | |_______________|_______________________________________________|_______| | | | | | Assist | An ally kills/stuns your locked target. | +50 | |-----------------------------------------------------------------------| | Assist Kill | Kill a target locked on by a teammate. | +50 | |-----------------------------------------------------------------------| | Assist Stun | Stun a pursuer locked by a teammate. | +50 | |-----------------------------------------------------------------------| | Rescued | One or your allies kills your pursuer. | +50 | |-----------------------------------------------------------------------| | Rescuer | Stun a pursuer who is chasing your allies. | +50 | |-----------------------------------------------------------------------| | Knock Out | Team stuns two pursuers within three secs. | +100 | |-----------------------------------------------------------------------| | Revive | Help a stunned ally stand up. | +50 | |-----------------------------------------------------------------------| | Multi Kill | Team kills two targets within ten secs. | +100 | |-----------------------------------------------------------------------| | Diversion | Kill a target being chased by your teammate | +50 | | | or have your target killed while chasing. | | |=======================================================================| PROGRESSION [MLTPR] ----------------------------------- Every point you earn in a game will translate over into experience to level up your rank. You can level up to 50 and beyond via Prestige mode. Upon rank up you can recieve any of the following: - New Abilities, Perks, Kill Streaks or Loss Bonuses - A new custom Ability Set - An Abilities Crafting point - Templar Profile elements such as emblems, titles, picture, etc. - Abstergo Dossiers and Videos Sometimes rewards and items are not automatically awarded, but unlocked, and must be purchased with Abstergo Credits. You earn credits the following ways: - Completing each session - Finishing in the first three ranks of a session - Being the best player of your team - Leveling up - Obtaining accolades |=======================================================| | Rank | Awarded / Unlockables | |-------------------------------------------------------| | 1 | | |-------------------------------------------------------| | 2 | | |-------------------------------------------------------| | 3 | | |-------------------------------------------------------| | 4 | | |-------------------------------------------------------| | 5 | Custom Set #1 | | | Ability: Disguise | | | Ability: Decoy | |-------------------------------------------------------| | 6 | Loss Bonus: Tracker | | | Loss Bonus: Vision | |-------------------------------------------------------| | 7 | Perk: Enhanced Ambush | | | Perk: Sentry | |-------------------------------------------------------| | 8 | Kill Streak: 3 Silent Kills Streak | | | Kill Streak: 5 Kill Streak | |-------------------------------------------------------| | 9 | Ability: Closure | | | Ability: Tripwire Bomb | |-------------------------------------------------------| | 10 | Custom Set #2 | |-------------------------------------------------------| | 11 | Ability: Firecrackers | | | Ability: Templar Vision | |-------------------------------------------------------| | 12 | Perk: Hot Pursuit | | | Perk: Fast Getaway | |-------------------------------------------------------| | 13 | Loss Bonus: Revelation | | | Loss Bonus: Boost Cooldown | |-------------------------------------------------------| | 14 | Kill Streak: 5 Silent Kills Streak | | | Kill Streak: 7 Kills Streak | |-------------------------------------------------------| | 15 | Ability: Morph | | | Ability: Bodyguard | |-------------------------------------------------------| | 16 | Custom Set #3 | | | Perk: Resistance | | | Perk: Overall Cooldowns | |-------------------------------------------------------| | 17 | Ability: Throwing Knives | | | Ability: Hidden Gun | |-------------------------------------------------------| | 18 | Perk: Blender | | | Perk: Kill Buffer | |-------------------------------------------------------| | 19 | Custom Set #4 | | | Loss Bonus: Minor Hack | | | Loss Bonus: Score x2 | |-------------------------------------------------------| | 20 | Ability: Smoke Bomb | | | Ability: Mute | | | Ability: Charge | |-------------------------------------------------------| | 21 | Perk: Easy Chase Breaker | | | Perk: Resilience | |-------------------------------------------------------| | 22 | Ability: Poison | | | Ability: Teleport | |-------------------------------------------------------| | 23 | Kill Streak: Silent Animus Hack | | | Kill Streak: Animus Hack | |-------------------------------------------------------| | 24 | | |-------------------------------------------------------| | 25 | Custom Set #5 | |-------------------------------------------------------| | 26 | | |-------------------------------------------------------| | 27 | | |-------------------------------------------------------| | 28 | | |-------------------------------------------------------| | 29 | | |-------------------------------------------------------| | 30 | 2 Ability Crafting Points | |-------------------------------------------------------| | 31 | | |-------------------------------------------------------| | 32 | | |-------------------------------------------------------| | 33 | | |-------------------------------------------------------| | 34 | | |-------------------------------------------------------| | 35 | | |-------------------------------------------------------| | 36 | | |-------------------------------------------------------| | 37 | | |-------------------------------------------------------| | 38 | | |-------------------------------------------------------| | 39 | | |-------------------------------------------------------| | 40 | | |-------------------------------------------------------| | 41 | | |-------------------------------------------------------| | 42 | | |-------------------------------------------------------| | 43 | | |-------------------------------------------------------| | 44 | | |-------------------------------------------------------| | 45 | | |-------------------------------------------------------| | 46 | | |-------------------------------------------------------| | 47 | | |-------------------------------------------------------| | 48 | | |-------------------------------------------------------| | 49 | | |-------------------------------------------------------| | 50 | | |=======================================================| ABILITIES [MLTAB] ----------------------------------- These abilities can be used at anytime as long as the cooldown time has been reached. These can be improved through crafting, which enables you to improve up to two parameters of the chosen ability. |=======================================================================| | Name | | Effect | |_________________|____|________________________________________________| | | | | | Diguise | 5 | Change your appearance to look like another | | | | Persona and surprise opponents. | |-----------------------------------------------------------------------| | Decoy | 5 | Change the appearance of a civilian to mimic | | | | yours and run away, tricking pursuers. | |-----------------------------------------------------------------------| | Tripwire Bomb | 9 | Explodes when a target or pursuer steps on it | | | | preventing them from moving or performing any | | | | actions for a short time. | |-----------------------------------------------------------------------| | Closure | 9 | Triggers all Chase Breakers around you. | |-----------------------------------------------------------------------| | Templar Vision | 11 | Reveal the identities of other Templars within | | | | your line of sight. | |-----------------------------------------------------------------------| | Firecrackers | 11 | Drop fircrackers that blinds opponents and | | | | scares civilians. Civilians drop to reveal | | | | opponents. | |-----------------------------------------------------------------------| | Bodyguard | 15 | Create a duplicate or you that will protect | | | | you from pursuers. | |-----------------------------------------------------------------------| | Morph | 15 | Transform civilians near you into duplicates. | |-----------------------------------------------------------------------| | Throwing Knives | 17 | Throw knives to slow down your opponent. | |-----------------------------------------------------------------------| | Hidden Gun | 17 | Shoot down an opponent once you lock on. | |-----------------------------------------------------------------------| | Smoke Bomb | 20 | Throw a Smoke Bomb to confuse the civilians | | | | and opponents. | |-----------------------------------------------------------------------| | Mute | 20 | Prevents Templars around you from using moves. | |-----------------------------------------------------------------------| | Charge | 20 | Rush straight ahead to scatter the crowd and | | | | pounce your target. | |-----------------------------------------------------------------------| | Teleport | 22 | Instantly changes your location on the map. | |-----------------------------------------------------------------------| | Poison | 22 | Poison a target to slowly kill them. | |=======================================================================| CRAFTING ABILITES [MLTCR] ----------------------------------- Crafting is the process by which you can customize every ability by modifying and tweaking its parameters. This means you can upgrade an ability in the best way that suits you. Every crafting requires you to pay crafting points (obtained after rank 30) and some Abstergo credits. You can upgrade the following things: - Range: The range of the ability, such as the area effect of a Smoke Bomb or the distance of Charge. - Duration: How long the effect will last. - Delay: The time the ability takes to engage. - Cooldown: The time you must wait before being able to activate the ability again. Ability upgrades, perks, and streaks can all decrease a cooldown. - Execution Time: The time it takes to perform the ability. - Various Effects: Some abilities may alter the personal attributes of you or your target, or exert special effects on the arena. |=======================================================================| | Ability | Parameters | Default | Lvl 1 | Lvl 2 | |_________________|_____________________|_________|_________|___________| | | | | | | | Tripwire Bomb | Range | 2 m | 2.1 m | 2.2 m | | | Execution Time | 5 sec | 4.2 sec | 3.5 sec | | | Cooldown | 90 sec | 80 sec | 75 sec | |-----------------------------------------------------------------------| | Throwing Knives | Speed Decrease | 20% | 25% | 30% | | | Duration | 2.8 sec | 3.2 sec | 3.5 sec | | | Cooldown | 50 sec | 45 sec | 40 sec | |-----------------------------------------------------------------------| | Closure | Range | 20 m | 25 m | 30 m | | | Duration | 5 sec | 5.8 sec | 6.5 sec | | | Cooldown | 50 sec | 45 sec | 40 sec | |-----------------------------------------------------------------------| | Smoke Bomb | Range | 3.2 m | 3.4 m | 3.6 m | | | Duration | 3 sec | 3.5 sec | 3.8 sec | | | Cooldown | 60 sec | 55 sec | 45 sec | |-----------------------------------------------------------------------| | Teleport | Execution Time | 2.5 sec | 2 sec | 1.5 sec | | | Range | 35 m | 40 m | 45 m | | | Cooldown | 90 sec | 80 sec | 75 sec | |-----------------------------------------------------------------------| | Poison | Delay | 3.5 sec | 5 sec | 3.5 sec | | | Bonus | 200 | 250 | 300 | | | Cooldown | 90 sec | 80 sec | 75 sec | |-----------------------------------------------------------------------| | Bodyguard | Range | 8 m | 10 m | 12 m | | | Duration | 8 sec | 10 sec | 12 sec | | | Cooldown | 50 sec | 45 sec | 40 sec | |-----------------------------------------------------------------------| | Morph | Range | 3.2 m | 3.6 m | 4 m | | | Civilians Morphed | 4 | 5 | 6 | | | Cooldown | 60 sec | 55 sec | 45 sec | |-----------------------------------------------------------------------| | Mute | Range | 6 m | 6.5 m | 7 m | | | Duration | 1.5 sec | 1.8 sec | 2.1 sec | | | Cooldown | 90 sec | 80 sec | 75 sec | |-----------------------------------------------------------------------| | Charge | Angle | 25 deg | 25 deg | 30 deg | | | Duration | 2 sec | 2.5 sec | 3 sec | | | Cooldown | 90 sec | 80 sec | 75 sec | |-----------------------------------------------------------------------| | Templar Vision | Duration | 3 sec | 3.5 sec | 4 sec | | | Distance | 25 m | 30 m | 40 m | | | Cooldown | 75 sec | 70 sec | 60 sec | |-----------------------------------------------------------------------| | Disguise | Duration | 15 sec | 18 sec | 20 sec | | | Cooldown | 60 sec | 55 sec | 45 sec | | | Effect | Stand. | Improv. | Elite | |-----------------------------------------------------------------------| | Firecrackers | Range | 5 m | 5.5 m | 6 m | | | Duration | 4 sec | 4.5 sec | 5 sec | | | Cooldown | 75 sec | 70 sec | 60 sec | |-----------------------------------------------------------------------| | Hidden Blade | Focus Time | 2 sec | 1.5 sec | 1 sec | | | Minimum Hit Chance | 30% | 45% | 60% | | | Cooldown | 90 sec | 80 sec | 75 sec | |-----------------------------------------------------------------------| | Decoy | Duration | 10 sec | 12 sec | 15 sec | | | Cooldown | 59 sec | 45 sec | 40 sec | | | Effect | Stand. | Improv. | Elite | |=======================================================================| KILL STREAKS & LOSS BONUSES [MLTST] ----------------------------------- Streaks are performance-based bonuses earned through cumulative accomplishments or successive failures. A Kill Streak will reward a player with bonuses for success, while Loss Bonuses are rewarded if a player is failing to mount a success. Kill Streaks ----------------------- |=======================================================================| | Name | Description | Rank | |_______________|_______________________________________________|_______| | | | | | 3 Silent | Recieve 250 pts when you silently kill/stun | 8 | | Kill Streak | three targets without being stun/killed. | | |-----------------------------------------------------------------------| | 5 Kills | Recieve 250 pts when you kill/stun | 8 | | Streak | five targets without being stun/killed. | | |-----------------------------------------------------------------------| | 5 Silent | Recieve 550 pts when you silently kill/stun | 14 | | Kill Streak | five targets without being stun/killed. | | |-----------------------------------------------------------------------| | 7 Kills | Recieve 550 pts when you kill/stun | 14 | | Streak | seven targets without being stun/killed. | | |-----------------------------------------------------------------------| | Silent | If you perform a seven Silent Kills Streak, | 23 | | Animus Hack | this enables you to kill whomever you wish | | | | from a distance. You earn 100 pts when you | | | | kill a non-target Templar. | | |-----------------------------------------------------------------------| | Animus Hack | If you perform a nine Kills Streak, this | 23 | | | enables you to kill whomever you want froma | | | | distance. You earn 100 pts when you kill a | | | | non-target Templar. | | |=======================================================================| Loss Bonuses ----------------------- |=======================================================================| | Name | Description | Rank | |_______________|_______________________________________________|_______| | | | | | Vision | Reveals the location of out-of-sight targets | 6 | | | until you perform a kill. Occurs after five | | | | deaths or stuns in a row. | | |-----------------------------------------------------------------------| | Tracker | Reveals a target in your sight until you | 6 | | | perform a kill. Occurs after five contract | | | | losses in a row. | | |-----------------------------------------------------------------------| | Revelation | Reveals all pursuers in your sight until you | 13 | | | perform a kill. Occurs after five deaths or | | | | stuns in a row. | | |-----------------------------------------------------------------------| | Boost | Ability cooldowns are reduced until you | 13 | | Cooldown | perform a kill. Occurs after five contract | | | | losses in a row. | | |-----------------------------------------------------------------------| | Score x2 | Doubles the points earned by your next | 19 | | | successful assassination. Occurs after five | | | | deaths or stuns in a row. | | |-----------------------------------------------------------------------| | Minor Hack | Enables you to kill your next target from a | 19 | | | distance. Occurs after five contract losses | | | | in a row. | | |=======================================================================| PERKS [MLTPK] ----------------------------------- |=======================================================================| | Name | Description | Rank | |_______________|_______________________________________________|_______| | | | | | Enhanced | Increases the number of civilians you can | 7 | | Auto-Bash | barge aside before loosing your footing. | | |-----------------------------------------------------------------------| | Sentry | Increases the time a target will remain | 7 | | | locked when you lose sight of them. | | |-----------------------------------------------------------------------| | Fast | Decreases the time required to escape a | 12 | | Getaway | pursuer during a chase. | | |-----------------------------------------------------------------------| | Hot Pursuit | Increases your speed when chasing a target | 12 | | | and slows down the depletion of your Approach | | | | Meter. | | |-----------------------------------------------------------------------| | Resistance | Reduces your stunned time. | 16 | |-----------------------------------------------------------------------| | Overall | Reduces all ability cooldowns. | 16 | | Cooldowns | | | |-----------------------------------------------------------------------| | Blender | When you blend with a crowd, one of them is | 18 | | | automatically morphed to your persona. | | |-----------------------------------------------------------------------| | Kill Buffer | Decreases your Kill Streak by one instead | 18 | | | of resetting it when you die. | | |-----------------------------------------------------------------------| | Easy Chase | Automatically opens a recently closed Chase | 21 | | Breaker | Breaker when you approach. | | |-----------------------------------------------------------------------| | Resilience | Decreases the duration of abilities used | 21 | | | against you. | | |=======================================================================| ACCOLADES [MLTAC] ----------------------------------- Accolades are rewards given at the end of a session for completing certain conditions in the game. By claiming serveral accolades you can earn additional Abstergo credits. The first time you recieve an accolade you will also unlock the Title that corressponds with it. Abilities Accolades ------------------------------- |=======================================================================| | Name | Condition | |_______________________|_______________________________________________| | | | | The Hacker | Performed the most Animus Hacks. | |-----------------------------------------------------------------------| | The Improviser | Used the greatest variety of abilities. | |-----------------------------------------------------------------------| | The Poisoner | Poisoned the most targets. | |-----------------------------------------------------------------------| | The Undercover | Remained Morphed or Diguised longer than any | | | other participant. | |-----------------------------------------------------------------------| | The Victim | Spent the most time afflicted by abilities. | |-----------------------------------------------------------------------| | The Sniper | Had the most Hidden Gun kills. | |=======================================================================| Assassination Accolades ------------------------------- |=======================================================================| | Name | Condition | |_______________________|_______________________________________________| | | | | The Professional | Had the best kills/death ratio. | |-----------------------------------------------------------------------| | The Savage | Had the most contested kills. | |-----------------------------------------------------------------------| | The Expert | Had the best single kill score. | |-----------------------------------------------------------------------| | The Sacrifical Lamb | The first to die. | |-----------------------------------------------------------------------| | The Survivor | Died the least. | |-----------------------------------------------------------------------| | The Target | Died the most. | |-----------------------------------------------------------------------| | The Champion | Had the highest score. | |-----------------------------------------------------------------------| | The Slayer | Had the most kills. | |-----------------------------------------------------------------------| | The Untouchable | Was never killed. | |=======================================================================| Style Accolades ------------------------------- |=======================================================================| | Name | Condition | |_______________________|_______________________________________________| | | | | The Immortal | Stayed alive the longest. | |-----------------------------------------------------------------------| | The Wanderer | Spent the most time walking. | |-----------------------------------------------------------------------| | The Stalker | Earned the most Focus bonuses. | |-----------------------------------------------------------------------| | The Wingman | Earned the most Assist bonuses. | |-----------------------------------------------------------------------| | The Master | Earned the most Incognito bonuses. | |-----------------------------------------------------------------------| | The Vicious | Had the most Ground Finishes. | |-----------------------------------------------------------------------| | The Gargoyle | Spent the most time on rooftops. | |-----------------------------------------------------------------------| | The Invisible | Had the greatest Approach bonuses. | |-----------------------------------------------------------------------| | The Escape Artist | Made the most escapes. | |-----------------------------------------------------------------------| | The Achiever | Finished first, second or third. | |-----------------------------------------------------------------------| | The Drunkard | Was Stunned the most. | |-----------------------------------------------------------------------| | The Stunner | Performed the most Stuns. | |=======================================================================| Modes Accolades ------------------------------- |=======================================================================| | Name | Condition | |_______________________|_______________________________________________| | | | | The Savior | Revived the most allies. | |-----------------------------------------------------------------------| | The Dependable | Played on the winning team. | |-----------------------------------------------------------------------| | The Lone Wolf | Won a Free-For-All session. | |-----------------------------------------------------------------------| | The Elusive | Was acquired in a lock less than any other | | | participant. | |-----------------------------------------------------------------------| | The Wise | Killed the least civilians. | |-----------------------------------------------------------------------| | The Saint | Survived longest as Uncorrupted. | |-----------------------------------------------------------------------| | The Thief | Stole the most Artifacts. | |-----------------------------------------------------------------------| | The Machine | Had the longest streak. | |-----------------------------------------------------------------------| | The Watchdog | Killed the most targets near chests. | |-----------------------------------------------------------------------| | The Robber | Captured the most chests. | |-----------------------------------------------------------------------| | The Protector | Killed the most pursuers near VIP's. | |-----------------------------------------------------------------------| | The Agitator | Killed the most VIP's. | |-----------------------------------------------------------------------| | The Clumsy | Dropped the most Artifacts. | |-----------------------------------------------------------------------| | The Glutton | Scored the most Artifacts. | |-----------------------------------------------------------------------| | The Stalwart | Killed the most Artifact theives. | |-----------------------------------------------------------------------| | The Practiced | Made the most kills without being Stunned. | |-----------------------------------------------------------------------| | The Lurker | Spent the most time blended with an ally. | |=======================================================================| CHALLENGES [MLTCH] ----------------------------------- Four types of challenges are recorded in the Progression menu, unlocked by repeating the corresponding feat a certain number of times. You also recieve the corresponding Title. Abilities Challenges ------------------------------- |=============================================================================| | Name | Condition | Total | XP | |_______________________|_______________________________________|_______|_____| | | | | | | The Deciever | Stun a pursuer while Disguised. | x5 | 500 | |-----------------------------------------------------------------------------| | The Liar | Kill a target while Disguised. | x5 | 500 | |-----------------------------------------------------------------------------| | The Pyrotchnician | Use Firecrackers to kill a blended | x10 | 500 | | | target. | | | |-----------------------------------------------------------------------------| | The Vanquisher | Use Firecrackers and stun your | x1 | 500 | | | pursuer. | | | |-----------------------------------------------------------------------------| | The Sly | Use a Tripwire Bomb to stop your | x10 | 500 | | | pursuer. | | | |-----------------------------------------------------------------------------| | The Master Hunter | Use a Tripwire Bomb to stop and kill | x1 | 500 | | | your target. | | | |-----------------------------------------------------------------------------| | The Knife Thrower | Use Knives to slow then kill a target.| x10 | 500 | |-----------------------------------------------------------------------------| | The Artful | Use Knives to knock down a climbing | x5 | 500 | | | Templar. | | | |-----------------------------------------------------------------------------| | The Puppet Master | Make your pursuer kill a Decoy. | x10 | 500 | |-----------------------------------------------------------------------------| | The Manipulator | Earn a Lure bonus when your target | x5 | 500 | | | Stuns a Decoy. | | | |-----------------------------------------------------------------------------| | The Trapper | Use Closure to block and kill your | x5 | 500 | | | target. | | | |-----------------------------------------------------------------------------| | The Clever | Use Closure to block your pursuer. | x5 | 500 | |-----------------------------------------------------------------------------| | The Psychic | Use Templar Vision to find and kill | x10 | 500 | | | your target. | | | |-----------------------------------------------------------------------------| | The Evanescent | Use Templar Vision to find and stun | x5 | 500 | | | a pursuer. | | | |-----------------------------------------------------------------------------| | The Observant | Use Morph to reveal and kill your | x3 | 500 | | | target. | | | |-----------------------------------------------------------------------------| | The Chameleon | Perform a stun from a Morphed crowd. | x5 | 500 | |-----------------------------------------------------------------------------| | The Boss | Make your pursuer kill your Bodyguard.| x5 | 500 | |-----------------------------------------------------------------------------| | The Sharpshooter | Use the Hidden Gun to kill a jumping | x5 | 500 | | | or running target. | | | |-----------------------------------------------------------------------------| | The Huntsman | Kill three targets using the Hidden | x3 | 500 | | | Gun in a session. | | | |-----------------------------------------------------------------------------| | The Magician | Use a Smoke Bomb to stop and stun | x15 | 500 | | | your pursuer. | | | |-----------------------------------------------------------------------------| | The Marauder | Stop two Templars with one Smoke Bomb.| x5 | 500 | |-----------------------------------------------------------------------------| | The Relentless | Mute and kill your target. | x10 | 500 | |-----------------------------------------------------------------------------| | The Quick-Witted | Mute and stun your pursuer. | x10 | 500 | |-----------------------------------------------------------------------------| | The Brute | Use Charge to stun your pursuer. | x10 | 500 | |-----------------------------------------------------------------------------| | The Aggressor | Charge a target in a crowd. | x10 | 500 | |-----------------------------------------------------------------------------| | The Sandman | Use Poison on a stunned Templar. | x3 | 500 | |-----------------------------------------------------------------------------| | The Apothecary | Use Poison after focusing on a target.| x1 | 500 | |-----------------------------------------------------------------------------| | The Evader | Use Teleport and earn an escape bonus.| x3 | 500 | |-----------------------------------------------------------------------------| | The Unstoppable | Activate a Kill Streak | x5 | 750 | |=============================================================================| Style Challenges ------------------------------- |=============================================================================| | Name | Condition | Total | XP | |_______________________|_______________________________________|_______|_____| | | | | | | The Elite Templar | Score at least 6,000 pts in a single | x1 | 500 | | | session. | | | |-----------------------------------------------------------------------------| | The Artist | Perform a kill worth at least 700 pts.| x5 | 500 | |-----------------------------------------------------------------------------| | The Versatile | Earn a Variety bonus. | x20 | 500 | |-----------------------------------------------------------------------------| | The Perfectionist | Earn a Greater Variety bonus. | x5 | 1000| |-----------------------------------------------------------------------------| | The Mass Murderer | Kill ten targets in a single session. | x3 | 750 | |-----------------------------------------------------------------------------| | The Usurper | Take the lead in the last ten seconds | x1 | 500 | | | of a session. | | | |-----------------------------------------------------------------------------| | The Good Samaritan | Revive an ally. | x15 | 500 | |-----------------------------------------------------------------------------| | The Trespasser | Taunt a target you've just killed. | x3 | 500 | |-----------------------------------------------------------------------------| | The Provoker | Taunt a Templar you've just stunned. | x3 | 500 | |-----------------------------------------------------------------------------| | The Vengeful | Earn a Ground Finish bonus. | x50 | 500 | |-----------------------------------------------------------------------------| | The Fighter | Perform four stuns without dying. | x1 | 500 | |-----------------------------------------------------------------------------| | The Omnipotent | Perform a nine-kill Streak. | x1 | 750 | |=============================================================================| Assassination Challenges ------------------------------- |=============================================================================| | Name | Condition | Total | XP | |_______________________|_______________________________________|_______|_____| | | | | | | The Ambitious | Earn the First Blood bonus. | x5 | 500 | |-----------------------------------------------------------------------------| | The Unseen | Earn a Hidden Kill bonus. | x5 | 750 | |-----------------------------------------------------------------------------| | The Silent Master | Earn a Focus bonus. | x5 | 500 | |-----------------------------------------------------------------------------| | The Flying Templar | Earn an Aerial Kill bonus. | x25 | 500 | |-----------------------------------------------------------------------------| | The Killing Machine | Perform two kills in less than seven | x1 | 500 | | | seconds. | | | |-----------------------------------------------------------------------------| | The Wrestler | Stun your pursuer. | x50 | 500 | |-----------------------------------------------------------------------------| | The Sagacious | Stun your pursuer and kill your | x1 | 500 | | | target within ten seconds. | | | |-----------------------------------------------------------------------------| | The Crafty | Perform two stuns in less than seven | x5 | 500 | | | seconds. | | | |-----------------------------------------------------------------------------| | The Gatekeeper | Use a Chase Breaker to escape. | x10 | 750 | |-----------------------------------------------------------------------------| | The Runaway | Earn the Multiple Escape bonus. | x1 | 500 | |-----------------------------------------------------------------------------| | The Escapee | Escape your pursuer in a chase. | x30 | 500 | |=============================================================================| Modes Challenges ------------------------------- |=============================================================================| | Name | Condition | Total | XP | |_______________________|_______________________________________|_______|_____| | | | | | | The Deathless | Stay alive for 60 seconds in | x15 | 500 | | | Deatmatch. | | | |-----------------------------------------------------------------------------| | The Conqueror | Earn a 7-kill streak in Deathmatch. | x3 | 1000| |-----------------------------------------------------------------------------| | The Competitor | Earn a streak of five in Wanted. | x10 | 1000| |-----------------------------------------------------------------------------| | The Stealth Master | Earn five Incognito bonuses in Wanted.| x5 | 500 | |-----------------------------------------------------------------------------| | The Vulture | Kill an enemy who has just performed | x10 | 500 | | | a kill in Assassinate. | | | |-----------------------------------------------------------------------------| | The Punisher | Stun, acquire and kill a pursuer in | x5 | 500 | | | Assassinate. | | | |-----------------------------------------------------------------------------| | The Brawler | Perform two stuns without dying in | x3 | 1000| | | Steal the Artifact. | | | |-----------------------------------------------------------------------------| | The Audacious | Hide with three pursuers in close | x10 | 500 | | | proximity in Steal the Artifact. | | | |-----------------------------------------------------------------------------| | The Finisher | Be in possession of the artifact at | x5 | 500 | | | the end of a Steal the Artifact. | | | |-----------------------------------------------------------------------------| | The Escapist | Survive Sudden Death while | x1 | 750 | | | Uncorrupted in Corruption. | | | |-----------------------------------------------------------------------------| | The Pure | As Uncorrupted, perform three stuns | x1 | 750 | | | in one round of Corruption. | | | |-----------------------------------------------------------------------------| | The Vector | Kill an Uncorrupted during Sudden | x5 | 500 | | | Death in Corruption. | | | |-----------------------------------------------------------------------------| | The Enduring | Earn the Multi-Kill bonus in Manhunt. | x10 | 500 | |-----------------------------------------------------------------------------| | The Medium | Kill a target near two Templars with | x5 | 350 | | | the same Persona in Manhunt. | | | |-----------------------------------------------------------------------------| | The Master Thief | Capture a chest in Chest Capture. | x15 | 500 | |-----------------------------------------------------------------------------| | The Burglar | Capture a chest while hidden in | x5 | 750 | | | Chest Capture. | | | |-----------------------------------------------------------------------------| | The Warden | Kill a pursuer near a VIP in Escort. | x10 | 500 | |-----------------------------------------------------------------------------| | The Swift | Stun an enemy and kill a VIP within | x5 | 750 | | | five seconds un Escort. | | | |-----------------------------------------------------------------------------| | The Highwayman | Score with an Artifact in Artifact | x5 | 1000| | | Assault. | | | |-----------------------------------------------------------------------------| | The Eradicator | Kill the target holding the Artifact | x5 | 500 | | | Artifact Assault. | | | |-----------------------------------------------------------------------------| | The Vigilant | Stun a pursuer near an ally. | x50 | 500 | |-----------------------------------------------------------------------------| | The Serial Killer | Play a session with every Persona. | x1 | 500 | |=============================================================================| ========================================================================= 18. CONTACT [CONTA] ========================================================================= Firstly, do not contact me about something that can be answered in this guide. Please read the following FAQ before emailing me. Q) Can you tell me how to get past [fill in the blank]? A) Almost everything that is not straight forward is in this guide, so try and find it first or figure it out yourself. Q) Can you explain [fill in the blank] better? A) Sure, just let me know what is unclear and I will updated this walkthrough. Q) Your walkthrough is incorrect [fill in the blank]! A) Let me know what is wrong and I will fix it. Thank You! If you still have a question please contact me at: krystalnexus [at] yahoo [dot] com ========================================================================= 19. VERSION HISTORY AND UPDATES [VERSO] ========================================================================= Version 3.0 - Nov. 27, 2011 - Desmonds Journey Part 4-5 - Sequence 7-9 Version 2.0 - Nov. 24, 2011 - Desmonds Journey Part 1-5 - Sequence 4-9 Version 1.0 - Nov. 22, 2011 - Layout - General Information - Sequence 1-3 - Side Quests - Weapons ========================================================================= 20. DISCLAIMER [DISCL] ========================================================================= Now for the legal stuff. This FAQ is copyrighted (c) 2011 Krystal K. (krystalnexus [at] yahoo [dot] com) and may not be reproduced, in whole or in part, under any circumstances except for personal private use. It was written specifically for the following website(s): WWW.GAMEFAQS.COM These are the only Internet sites that have permission to post this guide. It may not be placed on any web site or otherwise distributed publicly without advance written permission. In another words, this document may not be redistributed in any form unless you have obtained permission from me. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you find any mistakes or see any information that may be wrong or missing, contact me at krystalnexus [at] yahoo [dot] com