Scroll down to read our guide named FAQ/Walkthrough for Batman Vengeance on Game Boy Advance (GBA), or click the above links for more cheats.
____ ___ _____ __ __ ___ __ _ | __ \ / _ \ |_ _| | \/ | / _ \ | \| | | __ < | _ | | | | | | _ | | | |____/ |_| |_| |_| |_|\/|_| |_| |_| |_|\__| BATMAN: VENGEANCE--GAMEBOY ADVANCE Batman Vengeance FAQ/Walkthrough by Kevin Zhu (nucleargamer12) This page is best viewed in Courier font, size 10. ============== ***Contents*** ============== 1) Introduction--About Me 2) Version History 3) Legal Information 4) What is this Game? 4.1) Why Use this Guide? 5) Types of Levels 5.1) Side-scroller Stages 5.2) Puzzle Stages 5.3) Batmobile Stages 5.4) Batplane Stages 5.5) Boss Encounters 5.6) Advance Mode 6) The Characters 6.1) Heroes 6.2) Villains 7) Equipment/Items 7.1) Batman's Items 7.2) Robin's Items 7.3) Batplane Equipment 7.4) Batmobile Equipment 7.5) Collectables* 8) Enemy List* 8.1) Side-scroller Stages* 8.2) Puzzle Stages* 8.3) Batmobile Stages* 8.4) Batplane Stages* 9) Walkthrough* 10) FAQ--Frequently Asked Questions* 10.1) Tips and Tricks* 11) Credits 12) End Partly finished or unfinished sections are marked with an asterisk (*). ============================ ***Introduction--About Me*** ============================ Hey everyone, nucleargamer12 here, with my first FAQ/walkthrough hot off the press! I feel that this game really needed a walkthrough or two, so that's why this FAQ was created. As always, my Email address is firstname.lastname@example.org, and my AOL screen name is nucleargamer12. Pleasegive me feedback, questions, and anything else related to this FAQ. Suggestions and/or contributions would be very much appreciated! I've noticed that Batman: Vengeance is actually a decent game, despite all the jokes made about the Batman franchise. Since there are no other guides about this game, I've decided to write a FAQ for the few of you that DO own this game, like me. I hope this is helpful! ===================== ***Version History*** ===================== V. 1.0 4/30/03 Initial release: Content almost done Walkthrough is halfway finished. Please Email suggestions or comments so this FAQ can become better. ======================= ***Legal Information*** ======================= The text you're reading is my own work. Therefore, it is copyrighted (c) 2003 by nucleargamer12. It may not be reproduced in any way without my permission. This FAQ is designed for personal use only. However... The FAQ may appear on the following sites without my permission: ~ www.gamefaqs.com ~ www.angelfire.com/games3/kevinsm64page Also, it may only be in unmodified .TXT format, except for the following site: ~ www.angelfire.com/games3/kevinsm64page If, for some reason, you'd like to put my FAQ on your site, please send an Email to me regarding the use of this document. Please include the URL of your site so that I can view it. Consent will be given at my leisure. If permission is given, do not make any changes to my FAQ; paste it onto your site as it is, WITH the legal information included. Failure to use any of the above procedures may result in legal action. If you wish to print these pages, please do so, but only for your private enjoyment and leisure. Please note that I should not be held responsible to any problems of your own resulting in the reading, following, or downloading of this guide. Thank you in advance. Now that the Legal stuff is taken care of, it's time for the FUN!!! ======================== ***What is this Game?*** ======================== Batman: Vengeance was released by Ubi Soft in November 2001 for the Gameboy Advance portable. The game combines factors from many genres and puts it together in 21 levels of solid gameplay. These genres include Racing, Action, Adventure, Flight Simulation, and others. Overall, this game represents these genres pretty well. This game's save system is represented by a password option. If you want to skip a level you've already beat (or can't beat), just type the appropriate password on the menu screen. See chapter 9.1 for a full list of all the passwords. And now, the story behind Batman Vengeance (from the instruction manual): Danger was stirring in the shadows of the quiet GOTHAM CITY night. BATMAN was no stranger to the night-shrouded streets of Gotham...Nor to the dangers they hid. But on this particular night, he knew the hazards he was about to face were greater than usual. He would sum up the trouble in two very deadly words: THE JOKER! The CLOWN PRINCE OF CRIME was on another mad rampage, beginning with a raid on the GOTHAM CITY MUSEUM. Though The Joker had made good his escape, the Dark Knight was hot on his trail. He might have even caught the mad criminal genius before went to ground if not for the woman The Joker had left bound to a ticking bomb on the roof of the Museum! Batman freed her...mere seconds before the bomb blasted the Museum to a pile of flaming ruins! But the woman was a witness...and she had all the information Batman needed, directing him to The Joker's current location: the GOTHAM CITY BRIDGE. There, the Joker had prepared a trap for the CAPED CRUSADER. Maybe The Joker just got too cocky, but the trap he sprung for Batman backfired and the criminal clown wound up falling from the bridge. Batman tried to save him but The Joker chose death over dishonor and plummeted to the watery abyss far below. Then things really got crazy as the rest of Gotham City's criminals rushed in to fill the void left by The Joker's death! Now, utilizing every weapon and supercharged machine at his disposal, Batman must combat the criminal hordes threatening Gotham's peace...all the while trying to discover the identity of the unseen enemy plotting to plunge Gotham City to a fiery death! Also, ports of this game have been made in the Gamecube, Playstation 2, and Xbox. Please note the differences between this game and the others. ------------------- Why Use this Guide? ------------------- Heh heh... the answer is pretty simple: there are NO other guides for this game! search in any search engine you want, a guide for Batman: Vengeance is pretty much nonexistant. So, you'll have to either beat this surprisingly hard title on your own, or consult my guide to do so. This guide has just about every piece of information about the game. Item lists, enemy descriptions, character biographies, walkthroughs... Why would you even want to look esewhere? ===================== ***Types of Levels*** ===================== There are several types of levels throughout the game, and they all fit into the plot surprisingly well. There are side-scroller levels to get to another area, puzzle levels to open up a passage, Batplane levels to destroy aerial objects, etc. Here is a description of all the types of levels in Batman Vengeance: -------------------- Side-scroller stages -------------------- Levels: 1, 2, 9, 12, 15, 17, 18 Characters: Batman Description: The Side-scroller stages are the action-type stages where you move around in a 2-dimensional level from a side view. Batman himself stars in the Side-scroller, and he is armed with up to 9 Batarangs, up to 9 Smoke Balls, and up to 3 Health Bottles. He also has a grapple hook that can cling to metal surfaces. Batman can perform a handful of attacks that will help dispose of his enemies. Below is a list/description of all of Batman's attacks, along with other moves he can execute: *Move Name* *Buttons* *Description* Walk D-pad Pressing left/right makes Batman walk. You really can't get anywhere in a level without walking, eh? Crouch D-pad Press down on the D-pad to crouch. Use this to avoid high enemy fire, or combine it with other buttons. Look Up D-pad Press up on the D-pad to scroll the screen upwards. Do this to search for secrets in the level. Jump A, D-pad Batman can jump with the A button. This can get him up to higher surfaces. Use the D-pad to control the direction of his jump. Hang automatic When a ledge is in reach, Batman will automatically hang from it in mid-jump. This will be used a lot. Drop D-pad When hanging, press down on the D-pad to drop. Climb Up D-pad While hanging, push up on the D-pad to climb up. Glide A, A, D-pad When Batman is in the air, press and hold A. He will glide for a few seconds. You can control the way he glides with the D-pad. VERY useful. Punch B Press B for Batman to punch. This will kill most foes when used repeatedly. Low Kick D-pad, B Push down on the pad, and press B to kick on the ground. This is useful when breaking barrels or hitting enemies. Jump Kick A, B Press A to jump, and B to kick. This does twice the damage than a normal attack. Slide D-pad, A When on a sloped surface, Batman will slide down. You can press A to jump while sliding. Elevator D-pad While on a lift, push up on the pad to go upwards. Push down to go downwards. Hook Ride A If a hook is in sight, jump onto it with A. Batman will ride along the hook and jump off automatically. Ladders A, D-pad If a horizontal ladder is hanging above, press A to jump on it. Move yourself by pressing left/right on the D-pad. jump off by pushing down on the pad. Toggle Items L Press L to toggle between your items. Use Items R Press R to use the Item you've selected with L. ------------- Puzzle Stages ------------- Levels: 6, 7, 14 Characters: Robin Description: The Puzzle Stages star Robin, Batman's famous sidekick. These levels challenge your thinking skills, and are displayed in an overhead view. Robin is armed with Batarangs, Health Bottles, and a Batcrawler. He needs to collect Card Keys and passwords to gain access to other places. Robin really has just one attack. But, here is a move list for Robin's levels anyway: *Move Name* *Buttons* *Description* Walk D-pad Self-explanitory. Walking is needed, don't you think? Push the D-pad in the direction you want to go. Punch A Push the A button to throw a jab. This will kill the few enemies Robin has to deal with. Move Boxes B, D-pad Press and hold B to grab a Box. Then, push the D-pad in the desired direction to push/pull the box. This will clear paths for Robin to advance forward. Toggle Items L To toggle between items, push L until the desired item appears. Use Items R Push R to use the item you've selected with L. Password D-pad, A, B When you walk into certain locked doors, you'll be taken to a screen where you type the password to open the door. Push the D-pad in the right directions and press A to confirm. You can press B to exit. Batcrawler D-pad As you activate the Batcrawler function inside a hole in the level, you can use the D-pad to navigate where the Batcrawler is going. ---------------- Batmobile Stages ---------------- Levels: 3, 8, 11 Characters: Batman Description: The Batmovile Stages simulate a racing level. You can speed up, slow down, and fire missiles from your Batmobile. You have to reach a destination within a set time limit in order to succeed. Beware of roadblocks and other hazards that might slow you down! Here is the move list for the Batmobile stages: *Move Name* *Buttons* *Description* Accelerate A Press and Hold the A button to go at top speed. This should be held throughout the level. Steer D-pad To turn while driving, push the D-pad left or right to steer to that direction. Shoot R YAY! The Batmobile has an infinite supply of electric charges you can fire by pressing R. This will freeze some cars and break some obstacles. --------------- Batplane Stages --------------- Levels: 5, 13, 21 Characters: Robin, Batgirl Description: You get to ride a Batplane in these flight simulation levels of the game. Your plane is very vulnerable to enemy fire, so be cautious on where to go. The screen moves forward automatically in these stages, but you can control your position on the screen. You also have electric charges and shields to help fend off your many enemies. Your somewhat limited array of moves while on the Batplane are listed below. *Move Name* *Buttons* *Description* Move D-pad Since the screen automatically moves forward, you can adjust your position on the screen with the D-pad. Use Shield R You can use the shield to protect yourself from enemy fire for a few seconds using R. After your shield is used, a meter charges up so you can use it again. Shoot A Press the A button to fire a charge. This will kill many enemies/projectiles. --------------- Boss Encounters --------------- Levels: 4, 10, 16, 19, 20 Characters: Batman Description: There are four bosses in this game: Harley Quinn, Poison Ivy, Mr. Freeze, and, of course, The Joker himself. Each boss requires a different strategy to beat, ranging from using Batarangs to tossing Promethium bottles at your foe. Batman has all of his standard moves, but his items may be toggled around somewhat. Here are the items Batman can have at each boss: *Boss* *Items* The Joker (1) Batarang (5), Health Bottle (3) Mr. Freeze Promethium Bottle (1), Health Bottle (3) Poison Ivy Batarang (5), Health Bottle (3) Harley Quinn Health Bottle (3) The Joker (2) Batarang (5), Grapple Hook, Health Bottle (3) ------------ Advance Mode ------------ The Advance Mode is a password-protected mode awarded to you only after you beat the game. Here, you will replay all the levels again, but with a different goal: to find the 3 hidden data disks in the level before the timer elapses. You will need to do this on all the non-boss and non-flying levels. On the Batplane levels (levels 5, 13, 21), you need to destroy all of The Joker's Pyro Toys and complete the level within the time limit. The controls/items for Advance Mode work exactly like the controls/items for normal mode, so consult that secton of the guide for the information. ==================== ***The Characters*** ==================== There are various characters from the Batman franchise in this game. Below are all the characters and the levels they appear at. ------ Heroes ------ Name: Batman Levels Featured: 1, 2, 3, 4, 8, 9, 10, 11, 16, 17, 18, 19, 20 After witnessing the brutal murder of his parents, young Bruce Wayne dedicated his life and fortune to turning himself into a human weapon aimed at the heart of crime. As Batman, he is called upon to save Gotham City from the deadly schemes of a host of super villains. *** Name: Robin Levels Featured: 5, 6, 7, 13, 14, 21 Learning that Bruce Wayne was the true face behind Batman's cowl, Tim Drake became the Dark Knight's sidekick. Though still in training, Robin is an invaluable aide to Batman's war against crime. *** Name: Batgirl Levels Featured: 5, 13, 21 Barbara Gordon, Daughter of Gotham City Polick Commissioner James Gordon, took on the costumed identity of Batgirl to save her father. Now Batgirl fights alongside the Dark Knight, utilizing both her knowledge of computers and her surperior gymnastic skills. *** Name: Nightwing Levels Featured: none The original Robin, Dick Grayson soon outgrew his role as Batman's sidekick and adapted the identity of Nightwing. While usually a loner, Nightwing is always available to assist his mentor. *** Name: Alfred Levels Featured: 1, 2, 3, 5, 6, 7 Alfred Pennyworth, former agent in the British intelligence service, is both Bruce Wayne's Butler and an invaluable ally in Batman's war against crime. -------- Villains -------- Name: The Joker Levels Featured: 4, 20 The Joker was a small-time crook who plunged into a chemical bath while trying to escape from Batman. He emerged from the chemicals with is features forever distorted into a hideous clown-face...and his mind warped beyond repair! Now the Clown Prince of Crime lives for but one thing: to use his madness to bedevil his arch-enemy Batman. *** Name: Harley Quinn Levels Featured: 19 A prisoner psychiatrist who fell under The Joker's mad influence, Harley Quinn is madly in love with her partner in crime. She will follow the Joker anywhere and do anything he asks...especially if it involves any scheme calling for the death of Batman. *** Name: Poison Ivy Levels Featured: 16 Pamela Isley was a well-known botanist who discovered that she possessed a unique body chemistry that renders here immune to all known poisons and toxins. Now, as Poison Ivy, she turned that power to the cause of ecological terrorism... and a running battle with Batman! *** Name: Mr. Freeze Levels Featured: 10 Rendered unable to live outside of sub-freezing tempreatures by exposure to cryogenic chemicals, the scientist Victor Fries lost his mind...but found a career as the criminal king of cold, Mr. Freeze. ===================== ***Equipment/Items*** ===================== Here is a description of all the equipment/items that the characters can obtain. These are essential to your quest! -------------- Batman's Items -------------- Health Meter: Batman's Health Meter displays Batman's remaining energy. The Meter goes down if Batman is hit, and goes up when a Health Bottle is used. When it is empty, you die. Maintain your health at a safe level! Batarang: The Batarang is a disk that will fly across the screen when used. It will do the same damage to an enemy as a regular punch would, but the range aspect makes it a great weapon. Batman can collect up to 9 of these goodies in barrels, and he starts off with 5. Batgrapple: This is called the Grapple Hook in my walkthrough. This hook can be stretched onto metal surfaces on higher platforms. Usually, a Grapple icon appears on the bottom right of the screen when the hook can be used. This useful item can be used infinitely. Smoke Pellets: These are called Smoke Bombs in my guide. These will be thrown when used, and result in a big cloud of smoke when it lands. A smoke Bomb will kill all enemies that touch the smoke instantly. Use this powerful gadget sparingly, as it's very rare to find in barrels. Batman only starts with one Smoke Bomb. Only one bomb can be on the screen at a time. First Aid: First Aid, referred as Health Bottles in my FAQ, will instantly completely refill Batman's Health Meter. Since these bottles can't be found in barrels, use them only when Batman's health is low. The Dark Knight starts out with 3 of these in each level. ------------- Robin's Items ------------- Health Meter: Robin's Health Meter displays Robin's remaining energy. The Meter goes down if Robin is hit, and goes up when a Health Bottle is used. Maintain your health at a safe level, because Robin will die if the Meter's empty! Batarang: The Batarang is a disk that will fly across the screen when used. It will do the same damage to an enemy as a regular punch would, but the range aspect makes it a decent weapon. Robin can collect up to 9 of these goodies in barrels, and he starts off with 5. The uses for the Batarang are limited in the puzzle stages, because Robin has less enemies to deal with. Card Key: Robin needs a Card Key to open all doors locked with green rays. These keys are found in barrels hidden throughout the level. First Aid: First Aid, referred as Health Bottles in my FAQ, will instantly completely refill Robin's Health Meter. Since these bottles can't be found in barrels, use them only when Robin's health is low. The Dark Knight's sidekick starts out with 3 of these in each level. Batcrawler: The Batcrawler is a unique item that can work only inside mazes in some little holes in the wall. Control these to the end of the maze, and you will get a hidden password (made up from arrows) from a computer. Type the password into the locked door, and the door will open, gaining you access to a further section of the level. This can be used infinitely. ------------------ Batplane Equipment ------------------ Health Meter: The Health Meter displays the Batplane's remaining energy. The Meter goes down if the Batplane is hit by enemy fire or a wall of a building. Unfortunately, the plane's health cannot go up because you can't use Health Bottles in Batplane stages. Maintain your health at a safe level, or you will crash and burn! Electric Charge: An infinite amount of Electric Charges can be fired from the Batplane. These charges will kill many enemies/projectiles in a number of hits. Use these to kill those pesky enemies. These charges are great weapons, since there isn't an ammunition limit. Shield: The Shield, when activated, will protect the Batplane from enemy fire for about three seconds. After the shield is used, a small meter located under your Health Meter will start charging. When the meter is full, you can use the Shield again. This should be used smartly when you're surrounded by enemies, because the charging of the meter will take a long time. ------------------- Batmobile Equipment ------------------- Electric Charge: An infinite amount of Electric Charges can be fired from the Batmobile. These charges will kill many obstacles, like small cars or Electric Charge: An infinite amount of Electric Charges can be fired from the Batplane. These charges will kill many enemies/projectiles in a number of hits. Use these to kill those pesky enemies/Boxes. It's a good weapon, since there's no ammunition limit. ------------ Collectables ------------ Coming soon in the next update. ================= ***Walkthrough*** ================= All right... Here's the bulk of the guide--the part you've all been waiting for: THE WALKTHROUGH!!! *** Level 1 Enemies: Running Enemies, Missile Enemies, Crouching Missile Enemies, Pits Difficulty: Very Easy Password: N/A Type: Side-scroller The first level should be used as a training place if you're a beginner. Learn how to dodge the enemy's missiles/punches by jumping or crouching, and master the gliding technique (Chapter 5.1). Use the Jump Kick a lot; it will kill off the missile guys in one hit and the running guys in two hits. The Crouching Missile Enemies should be finished off quickly, since you can't evade their missiles by crouching. Attack the Running Enimies from behind, so they can't get the first strike. *** Level 2 Enemies: Running Enemies, Missile Enemies, Crouching Missile Enemies, Pits Difficulty: Easy Password: Gotham Type: Side-scroller This level contains many more Missile Enemies. These foes are arranged smartly: sometimes a ghost missile will come from a guy who is off the screen. Glide over the missiles, and Jump Kick the guys into oblivion. The missile guys will sometimes be placed like this: Batman << Standing << Crouching --------------------------------------------------- ^Missiles^ This can kill you fast, especially if you don't know how to get throgh it. Jump over the two missiles, and Jump Kick the crouching guy fast to kill him. Then, crouch when the standing guy shoots another missle, and kick him, too. Additionally, your Grapple Hook needs to be used in this level. When it can be used, a Grapple icon will show up on the bottom right of the screen. *** Level 3 Enemies: Cars, Trucks, Boxes, Dirt Pits, Road Splits Difficulty: Medium Password: Batman Type: Batmobile The game's first Batmobile level requires you to complete the track in under 2 minutes. Hold down the acceleration button to go at top speed, and avoid the big trucks and dirt pits. Steer left/right when the road splits into two roads, and shoot the Boxes/Cars with your electric charge. You'll beat this level with little difficulty, hopefully... *** Level 4 Enemies: The Joker, Barrels Difficulty: Medium Password: Barbara Type: Boss Encounter Here, you'll meet with The Joker himself...and he has set a trap just for you! There is a way to thwack his plan, though. Just scroll your weapons until the Batarang icon is selected, jump onto the conveyor belt, and jump-shoot your Batarangs, trying to hit the Box that the Joker stands on. If you hit, you will hear a sound of the box breaking apart. Hit the box about 4 times, and it will fall, causing The Joker to lose some energy. Now, you'll probably be out of Batarangs, so refill your supply from the Batarangs that the barrels will drop. Be careful not to get hit by them! The Joker will now attempt to kill you with bomb pellets. Just avoid them and repeat the process for the second box. When the second box is down, the Joker will get mad and drop mines like crazy. Glide a lot to keep afloat, and keep shooting Batarangs at that last box. The Joker will soon fall off the bridge and die...or will he? Anyways, you won't have to worry about him for now; you've beaten this boss, fair and square! *** Level 5 Enemies: Missiles, Space-Shooter Aliens, Guns, Bullets, Walls of Buildings Difficulty: Easy Password: Grayson Type: Batplane This level is your first Batplane stage--and a pretty easy one at that. You'll have to fend off those Space-Shooter Aliens, Guns, and other obstacles with just your electric charge and your shield. It's a good idea to rapidly press the A button throughout the level; if an enemy surprises you, you'll still get the first shot. Beware of the walls on the building, because they will instantly kill you if you happen to bump into them. Keep your energy at a healthy level, and you'll get past this level easily. *** Level 6 Enemies: Ice Machines, Missile Enemies, Robots, Laser Beams Difficulty: Easy Password: Robin Type: Puzzle Robin gets off the Batplane and into a world of boxes and puzzles. You'll have to get past these levels in order to fight Mr. Freeze later on. Move the Boxes to empty spaces by pushing or pulling, and proceed through the level. Use your Batarangs for the few Missile Enemies that you'll have to face. Zigzag through the Robots, and ebb over the Ice Shooter Machines. The Laser Beams are deadly (they will kill you in one hit) if you pass through them. The solution? Push a Box onto the beam to cover up the Laser's ray, and pass through the free spot. If you had trouble in passing this level, just wait till you get to the next puzzle... *** Level 7 Enemies: Ice Machines, Ice-Beam Enemies, Laser Beams, Robots Difficulty: Medium Password: Tim Type: Puzzle Boy... This level can get on your nerves. The Box puzzles are much harder, and it takes some amount of patience to get through them. Robots are very plentiful in this level. They can't be killed, and they will do a lot of damage if you get hit. The Ice-Beam Enemies won't do much damage with their missiles, but they fire very rapidly, making them annoying. The end of the level requires a Card Key to access. The key can be gotten by going through the upper path at the place with the two Laser Beams. Practice makes perfect...try over and over, and you're bound to succeed. There are holes in the wall where you can place your Batcrawler inside. They are indicated by a Batcrawler symbol on your screen's bottom right. Use the Batcrawler inside these holes, navigate the mazes within the hole, and collect the password found at the computer at the end of the maze. *** Level 8 Enemies: Boxes, Cars, Missiles, Trucks, Dirt Pits, Road Splits Difficulty: Medium Password: Batgirl Type: Batmobile This is a pretty straightforward Batmobile level, with WAY more Pits than the previous Batmobile course, especially at the level's end. Watch out for the Pits that come in your way, because they will slow you down and shorten your timer by a couple of seconds. There are less boxes, which is a good thing, but more trucks and cars will be in your way, which is a bad thing. Also in this level are big gray cars that shoot missiles. These missiles will slow your vehicle down majorly, so avoid them as much as possible. It is advised to shoot down the missile-shooting cars before it has a chance to fire any projectiles at the Batmobile. Memorize the approximate locations of the pits and obstacles in the course, and you'll do well. *** Level 9 Enemies: Ice Machines, Ice-Beam Enemies, Kicking Men, Shield Men, Ice Crystals Difficulty: Easy Password: Fries Type: Side-scroller This level should be a breeze, after what you've been through... It's a moderately easy level with moderately easy enemies. Jump onto the Ice Shooter Machine for extra height in your next jump. The enemies you'll face here have strong projectiles, but are very weak defensively. A single Jump Kick will take care of most these enemies. You'll need the Grapple Hook in a few places, so watch for the Grapple icon on your screen! The level involves a lot of jumping, so be quick on your feet! *** Level 10 Enemies: Promethium Bottles, Missiles, Mr. Freeze Difficulty: Easy Password: Victor Type: Boss Encounter Mr. Freeze will drop Promethium Bottles at you in this Boss Encounter. The bottles will do A LOT of damage. I'm talking 3/4 of your full energy! Well, to avoid this from happening, you'll have to catch these bottles by standing below them. Once you have a bottle, throw it back up at Mr. Freeze using the R button! The explosion will take a chunk out of his life, and you'll start the process over again. If you get too much damage, heal up by scrolling to the Health Bottle icon. When Mr. Freeze has taken decent damage, Missiles will start to appear from the sides of the screen. Avoid them by crouching or jumping/gliding. Sometimes, multiple amounts of Missiles will zoom at you at once. Jump out of the mess, and try to catch Mr. Freeze's next bottle. Also, be aware if you throw the bottle at your own platform, you'll still receive the damage. Build up enough hits on the villain, and he will be eliminated! *** More coming in the next update! ===================================== ***FAQ--Frequently Asked Questions*** ===================================== Q. Where can I get this game? A. Most large retailers have it in stock, but a relatively unpopular game like this one probably isn't on the shelves. More to come... --------------- Tips and Tricks --------------- * Learn to master gliding. Not only is gliding an essential tactic in getting to higher platforms, it also gives more safety to your jumps. If you don't glide when jumping over a pit, there is a chance that you might fall in. More to come... ============= ***Credits*** ============= Contributors to this FAQ will be listed here. ~ Nucleargamer12--hey, that's me! I created this FAQ. ~ Gamefaqs.com--for creating such a wonderful, comprehensive site! ~ Nintendo--if it weren't for them, this FAQ would be nonexistent! ========= ***End*** ========= Thanks for reading this document, and have a nice day. ~~nucleargamer12~~ The world revolves around gaming...