FAQ/Walkthrough - Guide for Batman Vengeance

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Batman Vengeance FAQ/Walkthrough by Kevin Zhu (nucleargamer12)

This page is best viewed in Courier font, size 10.


1) Introduction--About Me

2) Version History

3) Legal Information

4) What is this Game?
 4.1) Why Use this Guide?

5) Types of Levels
 5.1) Side-scroller Stages
 5.2) Puzzle Stages
 5.3) Batmobile Stages
 5.4) Batplane Stages
 5.5) Boss Encounters
 5.6) Advance Mode

6) The Characters
 6.1) Heroes
 6.2) Villains

7) Equipment/Items
 7.1) Batman's Items
 7.2) Robin's Items
 7.3) Batplane Equipment
 7.4) Batmobile Equipment
 7.5) Collectables*

8) Enemy List*
 8.1) Side-scroller Stages*
 8.2) Puzzle Stages*
 8.3) Batmobile Stages*
 8.4) Batplane Stages*

9) Walkthrough*

10) FAQ--Frequently Asked Questions*
 10.1) Tips and Tricks*

11) Credits

12) End

Partly finished or unfinished sections are marked with an asterisk (*).

***Introduction--About Me***

Hey everyone, nucleargamer12 here, with my first FAQ/walkthrough hot off the
press! I feel that this game really needed a walkthrough or two, so that's why
this FAQ was created. As always, my Email address is [email protected], and my
AOL screen name is nucleargamer12. Pleasegive me feedback, questions, and
anything else related to this FAQ. Suggestions and/or contributions would be
very much appreciated!

I've noticed that Batman: Vengeance is actually a decent game, despite all the
jokes made about the Batman franchise. Since there are no other guides about
this game, I've decided to write a FAQ for the few of you that DO own this
game, like me. I hope this is helpful!

***Version History***

V. 1.0 4/30/03 Initial release: Content almost done Walkthrough is halfway
finished. Please Email suggestions or comments so this FAQ can become better.

***Legal Information***

The text you're reading is my own work. Therefore, it is copyrighted (c) 2003
by nucleargamer12. It may not be reproduced in any way without my permission.
This FAQ is designed for personal use only. However...

The FAQ may appear on the following sites without my permission:

~ www.gamefaqs.com
~ www.angelfire.com/games3/kevinsm64page

Also, it may only be in unmodified .TXT format, except for the following site:

~ www.angelfire.com/games3/kevinsm64page

If, for some reason, you'd like to put my FAQ on your site, please send an
Email to me regarding the use of this document. Please include the URL of your
site so that I can view it. Consent will be given at my leisure. If permission
is given, do not make any changes to my FAQ; paste it onto your site as it is,
WITH the legal information included. Failure to use any of the above procedures
may result in legal action. If you wish to print these pages, please do so, but
only for your private enjoyment and leisure.

Please note that I should not be held responsible to any problems of your own
resulting in the reading, following, or downloading of this guide. Thank you in

Now that the Legal stuff is taken care of, it's time for the FUN!!!

***What is this Game?***

Batman: Vengeance was released by Ubi Soft in November 2001 for the Gameboy
Advance portable. The game combines factors from many genres and puts it
together in 21 levels of solid gameplay. These genres include Racing, Action,
Adventure, Flight Simulation, and others. Overall, this game represents these
genres pretty well.

This game's save system is represented by a password option. If you want to
skip a level you've already beat (or can't beat), just type the appropriate
password on the menu screen. See chapter 9.1 for a full list of all the

And now, the story behind Batman Vengeance (from the instruction manual):

Danger was stirring in the shadows of the quiet GOTHAM CITY night.

 BATMAN was no stranger to the night-shrouded streets of Gotham...Nor to the
 dangers they hid. But on this particular night, he knew the hazards he was
 about to face were greater than usual. He would sum up the trouble in two very
 deadly words: THE JOKER!

 The CLOWN PRINCE OF CRIME was on another mad rampage, beginning with a raid on
 the GOTHAM CITY MUSEUM. Though The Joker had made good his escape, the Dark
 Knight was hot on his trail. He might have even caught the mad criminal genius
 before went to ground if not for the woman The Joker had left bound to a
 ticking bomb on the roof of the Museum! Batman freed her...mere seconds before
 the bomb blasted the Museum to a pile of flaming ruins!

 But the woman was a witness...and she had all the information Batman needed,
 directing him to The Joker's current location: the GOTHAM CITY BRIDGE.

 There, the Joker had prepared a trap for the CAPED CRUSADER. Maybe The Joker
 just got too cocky, but the trap he sprung for Batman backfired and the
 criminal clown wound up falling from the bridge. Batman tried to save him but
 The Joker chose death over dishonor and plummeted to the watery abyss far

 Then things really got crazy as the rest of Gotham City's criminals rushed in
 to fill the void left by The Joker's death!

 Now, utilizing every weapon and supercharged machine at his disposal, Batman
 must combat the criminal hordes threatening Gotham's peace...all the while
 trying to discover the identity of the unseen enemy plotting to plunge Gotham
 City to a fiery death!

Also, ports of this game have been made in the Gamecube, Playstation 2, and
Xbox. Please note the differences between this game and the others.

Why Use this Guide?

Heh heh... the answer is pretty simple: there are NO other guides for this
game! search in any search engine you want, a guide for Batman: Vengeance is
pretty much nonexistant. So, you'll have to either beat this surprisingly hard
title on your own, or consult my guide to do so.

This guide has just about every piece of information about the game. Item
lists, enemy descriptions, character biographies, walkthroughs... Why would you
even want to look esewhere?

***Types of Levels***

There are several types of levels throughout the game, and they all fit into
the plot surprisingly well. There are side-scroller levels to get to another
area, puzzle levels to open up a passage, Batplane levels to destroy aerial
objects, etc. Here is a description of all the types of levels in Batman

Side-scroller stages

Levels: 1, 2, 9, 12, 15, 17, 18
Characters: Batman
Description: The Side-scroller stages are the action-type stages where you move
around in a 2-dimensional level from a side view. Batman himself stars in the
Side-scroller, and he is armed with up to 9 Batarangs, up to 9 Smoke Balls, and
up to 3 Health Bottles. He also has a grapple hook that can cling to metal

Batman can perform a handful of attacks that will help dispose of his enemies.
Below is a list/description of all of Batman's attacks, along with other moves
he can execute:

*Move Name*   *Buttons*   *Description*

Walk          D-pad       Pressing left/right makes Batman walk. You really    
                         can't get anywhere in a level without walking, eh?

Crouch        D-pad       Press down on the D-pad to crouch. Use this to avoid
                          high enemy fire, or combine it with other buttons.

Look Up       D-pad       Press up on the D-pad to scroll the screen upwards.
                          Do this to search for secrets in the level.

Jump          A, D-pad    Batman can jump with the A button. This can get
                          him up to higher surfaces. Use the D-pad to control
                          the direction of his jump.

Hang          automatic   When a ledge is in reach, Batman will automatically
                          hang from it in mid-jump. This will be used a lot.

Drop          D-pad       When hanging, press down on the D-pad to drop.

Climb Up      D-pad       While hanging, push up on the D-pad to climb up.

Glide         A, A, D-pad When Batman is in the air, press and hold A. He will
                          glide for a few seconds. You can control the way he
                          glides with the D-pad. VERY useful.

Punch         B           Press B for Batman to punch. This will kill most foes
                          when used repeatedly.

Low Kick      D-pad, B    Push down on the pad, and press B to kick on the
                          ground. This is useful when breaking barrels or
                          hitting enemies.

Jump Kick     A, B        Press A to jump, and B to kick. This does twice the
                          damage than a normal attack.

Slide         D-pad, A    When on a sloped surface, Batman will slide down. You
                          can press A to jump while sliding.

Elevator      D-pad       While on a lift, push up on the pad to go upwards.
                          Push down to go downwards.

Hook Ride     A           If a hook is in sight, jump onto it with A. Batman
                          will ride along the hook and jump off automatically.

Ladders       A, D-pad    If a horizontal ladder is hanging above, press A to
                          jump on it. Move yourself by pressing left/right on
                          the D-pad. jump off by pushing down on the pad.

Toggle Items  L           Press L to toggle between your items.

Use Items     R           Press R to use the Item you've selected with L.

Puzzle Stages

Levels: 6, 7, 14
Characters: Robin
Description: The Puzzle Stages star Robin, Batman's famous sidekick. These
levels challenge your thinking skills, and are displayed in an overhead view.
Robin is armed with Batarangs, Health Bottles, and a Batcrawler. He needs to
collect Card Keys and passwords to gain access to other places.

Robin really has just one attack. But, here is a move list for Robin's levels

*Move Name*   *Buttons*   *Description*

Walk          D-pad       Self-explanitory. Walking is needed, don't you think?
                          Push the D-pad in the direction you want to go.

Punch         A           Push the A button to throw a jab. This will kill the
                          few enemies Robin has to deal with.

Move Boxes    B, D-pad    Press and hold B to grab a Box. Then, push the D-pad
                          in the desired direction to push/pull the box. This
                          will clear paths for Robin to advance forward.

Toggle Items  L           To toggle between items, push L until the desired
                          item appears.

Use Items     R           Push R to use the item you've selected with L.

Password      D-pad, A, B When you walk into certain locked doors, you'll be
                          taken to a screen where you type the password to open
                          the door. Push the D-pad in the right directions and
                          press A to confirm. You can press B to exit.

Batcrawler    D-pad       As you activate the Batcrawler function inside a
                          hole in the level, you can use the D-pad to navigate
                          where the Batcrawler is going.
Batmobile Stages

Levels: 3, 8, 11
Characters: Batman
Description: The Batmovile Stages simulate a racing level. You can speed up,
slow down, and fire missiles from your Batmobile. You have to reach a
destination within a set time limit in order to succeed. Beware of roadblocks
and other hazards that might slow you down!

Here is the move list for the Batmobile stages:

*Move Name*   *Buttons*   *Description*

Accelerate    A           Press and Hold the A button to go at top speed. This
                          should be held throughout the level.

Steer         D-pad       To turn while driving, push the D-pad left or right
                          to steer to that direction.

Shoot         R           YAY! The Batmobile has an infinite supply of electric
                          charges you can fire by pressing R. This will freeze
                          some cars and break some obstacles.

Batplane Stages

Levels: 5, 13, 21
Characters: Robin, Batgirl
Description: You get to ride a Batplane in these flight simulation levels of
the game. Your plane is very vulnerable to enemy fire, so be cautious on where
to go. The screen moves forward automatically in these stages, but you can
control your position on the screen. You also have electric charges and shields
to help fend off your many enemies.

Your somewhat limited array of moves while on the Batplane are listed below.

*Move Name*   *Buttons*   *Description*

Move          D-pad       Since the screen automatically moves forward, you can
                          adjust your position on the screen with the D-pad.

Use Shield    R           You can use the shield to protect yourself from enemy
                          fire for a few seconds using R. After your shield is
                          used, a meter charges up so you can use it again.

Shoot         A           Press the A button to fire a charge. This will kill
                          many enemies/projectiles.

Boss Encounters

Levels: 4, 10, 16, 19, 20
Characters: Batman
Description: There are four bosses in this game: Harley Quinn, Poison Ivy, Mr.
Freeze, and, of course, The Joker himself. Each boss requires a different
strategy to beat, ranging from using Batarangs to tossing Promethium bottles at
your foe.

Batman has all of his standard moves, but his items may be toggled around
somewhat. Here are the items Batman can have at each boss:

*Boss*            *Items*

The Joker (1)     Batarang (5), Health Bottle (3)

Mr. Freeze        Promethium Bottle (1), Health Bottle (3)

Poison Ivy        Batarang (5), Health Bottle (3)

Harley Quinn      Health Bottle (3)

The Joker (2)     Batarang (5), Grapple Hook, Health Bottle (3)

Advance Mode

The Advance Mode is a password-protected mode awarded to you only after you
beat the game. Here, you will replay all the levels again, but with a different
goal: to find the 3 hidden data disks in the level before the timer elapses.
You will need to do this on all the non-boss and non-flying levels. On the
Batplane levels (levels 5, 13, 21), you need to destroy all of The Joker's Pyro
Toys and complete the level within the time limit.

The controls/items for Advance Mode work exactly like the controls/items for
normal mode, so consult that secton of the guide for the information.

***The Characters***

There are various characters from the Batman franchise in this game. Below are
all the characters and the levels they appear at.


Name: Batman
Levels Featured: 1, 2, 3, 4, 8, 9, 10, 11, 16, 17, 18, 19, 20

After witnessing the brutal murder of his parents, young Bruce Wayne dedicated
his life and fortune to turning himself into a human weapon aimed at the heart
of crime. As Batman, he is called upon to save Gotham City from the deadly
schemes of a host of super villains.


Name: Robin
Levels Featured: 5, 6, 7, 13, 14, 21

Learning that Bruce Wayne was the true face behind Batman's cowl, Tim Drake
became the Dark Knight's sidekick. Though still in training, Robin is an
invaluable aide to Batman's war against crime.


Name: Batgirl
Levels Featured: 5, 13, 21

Barbara Gordon, Daughter of Gotham City Polick Commissioner James Gordon, took
on the costumed identity of Batgirl to save her father. Now Batgirl fights
alongside the Dark Knight, utilizing both her knowledge of computers and her
surperior gymnastic skills.


Name: Nightwing
Levels Featured: none

The original Robin, Dick Grayson soon outgrew his role as Batman's sidekick and
adapted the identity of Nightwing. While usually a loner, Nightwing is always
available to assist his mentor.


Name: Alfred
Levels Featured: 1, 2, 3, 5, 6, 7

Alfred Pennyworth, former agent in the British intelligence service, is both
Bruce Wayne's Butler and an invaluable ally in Batman's war against crime.


Name: The Joker
Levels Featured: 4, 20

The Joker was a small-time crook who plunged into a chemical bath while trying
to escape from Batman. He emerged from the chemicals with is features forever
distorted into a hideous clown-face...and his mind warped beyond repair! Now
the Clown Prince of Crime lives for but one thing: to use his madness to
bedevil his arch-enemy Batman.


Name: Harley Quinn
Levels Featured: 19

A prisoner psychiatrist who fell under The Joker's mad influence, Harley Quinn
is madly in love with her partner in crime. She will follow the Joker anywhere
and do anything he asks...especially if it involves any scheme calling for the
death of Batman.


Name: Poison Ivy
Levels Featured: 16

Pamela Isley was a well-known botanist who discovered that she possessed a
unique body chemistry that renders here immune to all known poisons and toxins.
Now, as Poison Ivy, she turned that power to the cause of ecological
terrorism... and a running battle with Batman!


Name: Mr. Freeze
Levels Featured: 10

Rendered unable to live outside of sub-freezing tempreatures by exposure to
cryogenic chemicals, the scientist Victor Fries lost his mind...but found a
career as the criminal king of cold, Mr. Freeze.


Here is a description of all the equipment/items that the characters can
obtain. These are essential to your quest!

Batman's Items

Health Meter: Batman's Health Meter displays Batman's remaining energy. The
Meter goes down if Batman is hit, and goes up when a Health Bottle is used.
When it is empty, you die. Maintain your health at a safe level!

Batarang: The Batarang is a disk that will fly across the screen when used. It
will do the same damage to an enemy as a regular punch would, but the range
aspect makes it a great weapon. Batman can collect up to 9 of these goodies in
barrels, and he starts off with 5.

Batgrapple: This is called the Grapple Hook in my walkthrough. This hook can be
stretched onto metal surfaces on higher platforms. Usually, a Grapple icon
appears on the bottom right of the screen when the hook can be used. This
useful item can be used infinitely.

Smoke Pellets: These are called Smoke Bombs in my guide. These will be thrown
when used, and result in a big cloud of smoke when it lands. A smoke Bomb will
kill all enemies that touch the smoke instantly. Use this powerful gadget
sparingly, as it's very rare to find in barrels. Batman only starts with one
Smoke Bomb. Only one bomb can be on the screen at a time.

First Aid: First Aid, referred as Health Bottles in my FAQ, will instantly
completely refill Batman's Health Meter. Since these bottles can't be found in
barrels, use them only when Batman's health is low. The Dark Knight starts out
with 3 of these in each level.

Robin's Items

Health Meter: Robin's Health Meter displays Robin's remaining energy. The Meter
goes down if Robin is hit, and goes up when a Health Bottle is used. Maintain
your health at a safe level, because Robin will die if the Meter's empty!

Batarang: The Batarang is a disk that will fly across the screen when used. It
will do the same damage to an enemy as a regular punch would, but the range
aspect makes it a decent weapon. Robin can collect up to 9 of these goodies in
barrels, and he starts off with 5. The uses for the Batarang are limited in the
puzzle stages, because Robin has less enemies to deal with.

Card Key: Robin needs a Card Key to open all doors locked with green rays.
These keys are found in barrels hidden throughout the level.

First Aid: First Aid, referred as Health Bottles in my FAQ, will instantly
completely refill Robin's Health Meter. Since these bottles can't be found in
barrels, use them only when Robin's health is low. The Dark Knight's sidekick
starts out with 3 of these in each level.

Batcrawler: The Batcrawler is a unique item that can work only inside mazes in
some little holes in the wall. Control these to the end of the maze, and you
will get a hidden password (made up from arrows) from a computer. Type the
password into the locked door, and the door will open, gaining you access to a
further section of the level. This can be used infinitely.

Batplane Equipment

Health Meter: The Health Meter displays the Batplane's remaining energy. The
Meter goes down if the Batplane is hit by enemy fire or a wall of a building.
Unfortunately, the plane's health cannot go up because you can't use Health
Bottles in Batplane stages. Maintain your health at a safe level, or you will
crash and burn!

Electric Charge: An infinite amount of Electric Charges can be fired from the
Batplane. These charges will kill many enemies/projectiles in a number of hits.
Use these to kill those pesky enemies. These charges are great weapons, since
there isn't an ammunition limit.

Shield: The Shield, when activated, will protect the Batplane from enemy fire
for about three seconds. After the shield is used, a small meter located under
your Health Meter will start charging. When the meter is full, you can use the
Shield again. This should be used smartly when you're surrounded by enemies,
because the charging of the meter will take a long time.

Batmobile Equipment

Electric Charge: An infinite amount of Electric Charges can be fired from the
Batmobile. These charges will kill many obstacles, like small cars or Electric
Charge: An infinite amount of Electric Charges can be fired from the Batplane.
These charges will kill many enemies/projectiles in a number of hits. Use these
to kill those pesky enemies/Boxes. It's a good weapon, since there's no
ammunition limit.


Coming soon in the next update.


All right... Here's the bulk of the guide--the part you've all been waiting


Level 1
Enemies: Running Enemies, Missile Enemies, Crouching Missile Enemies, Pits
Difficulty: Very Easy
Password: N/A
Type: Side-scroller

The first level should be used as a training place if you're a beginner. Learn
how to dodge the enemy's missiles/punches by jumping or crouching, and master
the gliding technique (Chapter 5.1). Use the Jump Kick a lot; it will kill off
the missile guys in one hit and the running guys in two hits. The Crouching
Missile Enemies should be finished off quickly, since you can't evade their
missiles by crouching. Attack the Running Enimies from behind, so they can't
get the first strike.


Level 2
Enemies: Running Enemies, Missile Enemies, Crouching Missile Enemies, Pits
Difficulty: Easy
Password: Gotham
Type: Side-scroller

This level contains many more Missile Enemies. These foes are arranged smartly:
sometimes a ghost missile will come from a guy who is off the screen. Glide
over the missiles, and Jump Kick the guys into oblivion. The missile guys will
sometimes be placed like this:

   Batman             <<                Standing
                 <<       Crouching

This can kill you fast, especially if you don't know how to get throgh it. Jump
over the two missiles, and Jump Kick the crouching guy fast to kill him. Then,
crouch when the standing guy shoots another missle, and kick him, too.
Additionally, your Grapple Hook needs to be used in this level. When it can be
used, a Grapple icon will show up on the bottom right of the screen.


Level 3
Enemies: Cars, Trucks, Boxes, Dirt Pits, Road Splits
Difficulty: Medium
Password: Batman
Type: Batmobile

The game's first Batmobile level requires you to complete the track in under 2
minutes. Hold down the acceleration button to go at top speed, and avoid the
big trucks and dirt pits. Steer left/right when the road splits into two roads,
and shoot the Boxes/Cars with your electric charge. You'll beat this level with
little difficulty, hopefully...


Level 4
Enemies: The Joker, Barrels
Difficulty: Medium
Password: Barbara
Type: Boss Encounter

Here, you'll meet with The Joker himself...and he has set a trap just for you!
There is a way to thwack his plan, though. Just scroll your weapons until the
Batarang icon is selected, jump onto the conveyor belt, and jump-shoot your
Batarangs, trying to hit the Box that the Joker stands on. If you hit, you will
hear a sound of the box breaking apart. Hit the box about 4 times, and it will
fall, causing The Joker to lose some energy. Now, you'll probably be out of
Batarangs, so refill your supply from the Batarangs that the barrels will drop.
Be careful not to get hit by them!

The Joker will now attempt to kill you with bomb pellets. Just avoid them and
repeat the process for the second box. When the second box is down, the Joker
will get mad and drop mines like crazy. Glide a lot to keep afloat, and keep
shooting Batarangs at that last box. The Joker will soon fall off the bridge
and die...or will he? Anyways, you won't have to worry about him for now;
you've beaten this boss, fair and square!


Level 5
Enemies: Missiles, Space-Shooter Aliens, Guns, Bullets, Walls of Buildings
Difficulty: Easy
Password: Grayson
Type: Batplane

This level is your first Batplane stage--and a pretty easy one at that. You'll
have to fend off those Space-Shooter Aliens, Guns, and other obstacles with
just your electric charge and your shield. It's a good idea to rapidly press
the A button throughout the level; if an enemy surprises you, you'll still get
the first shot. Beware of the walls on the building, because they will
instantly kill you if you happen to bump into them. Keep your energy at a
healthy level, and you'll get past this level easily.


Level 6
Enemies: Ice Machines, Missile Enemies, Robots, Laser Beams
Difficulty: Easy
Password: Robin
Type: Puzzle

Robin gets off the Batplane and into a world of boxes and puzzles. You'll have
to get past these levels in order to fight Mr. Freeze later on. Move the Boxes
to empty spaces by pushing or pulling, and proceed through the level. Use your
Batarangs for the few Missile Enemies that you'll have to face. Zigzag through
the Robots, and ebb over the Ice Shooter Machines.

The Laser Beams are deadly (they will kill you in one hit) if you pass through
them. The solution? Push a Box onto the beam to cover up the Laser's ray, and
pass through the free spot. If you had trouble in passing this level, just wait
till you get to the next puzzle...


Level 7
Enemies: Ice Machines, Ice-Beam Enemies, Laser Beams, Robots
Difficulty: Medium
Password: Tim
Type: Puzzle

Boy... This level can get on your nerves. The Box puzzles are much harder, and
it takes some amount of patience to get through them. Robots are very plentiful
in this level. They can't be killed, and they will do a lot of damage if you
get hit. The Ice-Beam Enemies won't do much damage with their missiles, but
they fire very rapidly, making them annoying. The end of the level requires a
Card Key to access. The key can be gotten by going through the upper path at
the place with the two Laser Beams. Practice makes perfect...try over and over,
and you're bound to succeed.

There are holes in the wall where you can place your Batcrawler inside. They
are indicated by a Batcrawler symbol on your screen's bottom right. Use the
Batcrawler inside these holes, navigate the mazes within the hole, and collect
the password found at the computer at the end of the maze.


Level 8
Enemies: Boxes, Cars, Missiles, Trucks, Dirt Pits, Road Splits
Difficulty: Medium
Password: Batgirl
Type: Batmobile

This is a pretty straightforward Batmobile level, with WAY more Pits than the
previous Batmobile course, especially at the level's end. Watch out for the
Pits that come in your way, because they will slow you down and shorten your
timer by a couple of seconds. There are less boxes, which is a good thing, but
more trucks and cars will be in your way, which is a bad thing.

Also in this level are big gray cars that shoot missiles. These missiles will
slow your vehicle down majorly, so avoid them as much as possible. It is
advised to shoot down the missile-shooting cars before it has a chance to fire
any projectiles at the Batmobile. Memorize the approximate locations of the
pits and obstacles in the course, and you'll do well.


Level 9
Enemies: Ice Machines, Ice-Beam Enemies, Kicking Men, Shield Men, Ice Crystals
Difficulty: Easy
Password: Fries
Type: Side-scroller

This level should be a breeze, after what you've been through... It's a
moderately easy level with moderately easy enemies. Jump onto the Ice Shooter
Machine for extra height in your next jump. The enemies you'll face here have
strong projectiles, but are very weak defensively. A single Jump Kick will take
care of most these enemies. You'll need the Grapple Hook in a few places, so
watch for the Grapple icon on your screen! The level involves a lot of jumping,
so be quick on your feet!


Level 10
Enemies: Promethium Bottles, Missiles, Mr. Freeze
Difficulty: Easy
Password: Victor
Type: Boss Encounter

Mr. Freeze will drop Promethium Bottles at you in this Boss Encounter. The
bottles will do A LOT of damage. I'm talking 3/4 of your full energy! Well, to
avoid this from happening, you'll have to catch these bottles by standing below
them. Once you have a bottle, throw it back up at Mr. Freeze using the R
button! The explosion will take a chunk out of his life, and you'll start the
process over again. If you get too much damage, heal up by scrolling to the
Health Bottle icon.

When Mr. Freeze has taken decent damage, Missiles will start to appear from the
sides of the screen. Avoid them by crouching or jumping/gliding. Sometimes,
multiple amounts of Missiles will zoom at you at once. Jump out of the mess,
and try to catch Mr. Freeze's next bottle. Also, be aware if you throw the
bottle at your own platform, you'll still receive the damage. Build up enough
hits on the villain, and he will be eliminated!


More coming in the next update!

***FAQ--Frequently Asked Questions***

Q. Where can I get this game?
A. Most large retailers have it in stock, but a relatively unpopular game like
this one probably isn't on the shelves.

More to come...

Tips and Tricks

* Learn to master gliding. Not only is gliding an essential tactic in getting
  to higher platforms, it also gives more safety to your jumps. If you don't
  glide when jumping over a pit, there is a chance that you might fall in.

More to come...


Contributors to this FAQ will be listed here.

~ Nucleargamer12--hey, that's me! I created this FAQ.

~ Gamefaqs.com--for creating such a wonderful, comprehensive site!

~ Nintendo--if it weren't for them, this FAQ would be nonexistent!


Thanks for reading this document, and have a nice day.

  ~~nucleargamer12~~          The world revolves around gaming...

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