FAQ/Walkthrough - Guide for Bound by Flame
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12345678.1.2345678.2.2345678.3.2345678.4.2345678.5.2345678.6.2345678.7.23456789 _ ) | | __| | _ \ _ \ | | \ _` | _ \ | | _| | _` | ` \ -_) ___/ \___/ \_,_| _| _| \__,_| _.__/ \_, | _| _| \__,_| _|_|_| \___| ___/ Bound by Flame FAQ/Walkthrough May 15, 2014 version 0.5 This currently a work in progress A more complete walkthrough will be submitted on Monday, May 19, 2014. /===========================================================================\ | [TOC] | | TABLE OF CONTENTS | | | \===========================================================================/ [bbf-intro] Introduction Walkthrough [bbf-00] Prologue [bbf-11] Act 1 - Chapter 1 [bbf-12] Act 1 - Chapter 2 [bbf-13] Act 1 - Chapter 3 [bbf-21] Act 2 - Chapter 1 [bbf-22] Act 2 - Chapter 2 [bbf-23] Act 2 - Chapter 3 [bbf-31] Act 3 - Chapter 1 [bbf-41] Act 4 - Chapter 1 [bbf-eq] Equipment Lists /===========================================================================\ | [bbf-intro] | | INTRODUCTION | | | \===========================================================================/ ---------- NOTE on version 0.5 ---------- This is a complete walkthrough following the Demon Path. The walkthrough may not hit upon all the possible side quests. A future revision will have information on following either path through the game --------- TIPS ---------- Welcome to Spider's new EuroRPG Bound By Flame. This is a much more polished effort after Spider's Mars: War Logs. This is not a hack-and-slash! Combat is much more strategic. Learn to time your attacks, blocks, dodges, and parries. There's going to be a lot of awkward English and voice acting. It's part of the charm! There's going to be a lot of climbing up and down tiny ledges and going through doors. These are disguised loading screens. Lootable containers are sparse, but can contain valuable items. Crafting. It starts out slow with sparse materials, but it pretty soon snowballs into a massive quantity of crafting materials. You have traps and the crossbow for a reason. The crossbow starts out as your highest damage weapon. Using daggers is more hack-and-slash friendly because you can dodge all attacks, even ranged attacks. You can romance two of your companions in one play through. If you're the male Vulcan, you can romance the two female companions. The female Vulcan can romance the two male companions. There's no same gender romances available. Romances may depend more on completing Companion side quests than actual dialog choices, but this would need to be verified by comparing multiple play throughs. There are missable side quests. /===========================================================================\ | [bbf-00] | | Prologue - The Temple at the Top of the World | | | \===========================================================================/ ---------- THE ESPLANADE Main Quest: At the Service of the Red Scribes [ ] Meet up with the Captain in front of the temple Go straight and loot the ROCK PILE for some crafting materials. Follow the turn in the path and search another ROCK PILE. The Captain calls out to you. Loot a third ROCK PILE near the top of the path. [ ] Talk to the Captain of the Freeborn Blades Run up to the top of the Esplanade to speak with the Captain. [ ] Pick up some equipment There's another ROCK PILE by the stone torch pillar and the tree across from the Captain in the southwest area of the Esplanade. Stay to the right and move up near the temple. You can find a ROCK PILE and a BARREL to the south. You can talk to Buffalo by the main gate for some background. Head over to the camp and kick open another BARREL. Loot the CHEST for the equipment. [ ] Create 10 Explosive Traps Press [I] to open the Bag Menu. Craft 10 Exploding Traps. [ ] Give the traps to Peeler Peeler is the guy standing on the left side of the main gate. Talk to Peeler to give him the traps. [ ] Trap the accesses to the temple (0/4) Head back out near the captain. There are four marked areas on the ground. Move to a marked area, press [TAB] to open the Tactics menu, and click on the explosive trap. Placing the fourth trap triggers the first fight. [ ] Defeat the Deadwalkers The first Deadwalker is easy. Just use LMOUSE for a quick attack, RMOUSE for an area attack, or hold down RMOUSE for a charged attack. Press SPACE to parry or hold SPACE to block. If you time your parry so it activates just prior to getting hit, you do an automatic counterattack. The second Deadwalker has a shield. Press [Q] to do a guard break. The third type of Deadwalker is an archer. You won't be able to one-hit kill the archers with your crossbow, so get in close an do a melee attack then press  to finish it off with the crossbow. Now that the combat basics have been introduced, a second wave attacks. Use the middle mouse button or [R] to lock onto a target. Use the [LEFT] and [RIGHT] keys or the scroll wheel to switch targets. Kill all the Deadwalkers. The third wave is lead by a Juggernaut. Everyone falls back to the Temple. [ ] Defend the front entry Kill the two ice Specters. More Specters will spawn, but you can ignore them as you'll get no experience for killing additional Specters. [ ] Check the East Wing Before going up the steps, head south for some loot. There's a ROCK PILE in the small alcove. The larger room to the southwest has a CHEST with some gold in it. Go up the steps and go to the left for a ROCK PILE. Go up the stairs on the right to the upper level of the Temple. Go into the small chamber. Loot the CHEST on the left. SIDE QUEST: None shall pass ------------------------------------------ [ ] Find Buffalo in front of the invoking chamber Talk to Buffalo to complete the side quest. ---------------------------------------------------------------------- Exit the small chamber and take a right. You find a dead mercenary and get attacked by a Deadwalker. The Ranger style of combat is unlocked. Use your daggers to kill the Deadwalkers. Enemies will now drop a tiny loot bag so be sure to pick those up. Look by the right wall for a ROCK PILE. At the next encounter, you are prompted to use [X] to activate stealth. Sneak up and attack one of the enemies. Loot the CHEST to get new weapons: the sword CLEAVER and BITING daggers. Press [I] to equip the new weapons. You should also level up. Press [Z] to spend your Skill Points and select a Feat. Probably the best Feat to get is Practical, which gives you 10% more experience earned. Continue through the Temple. Duck into the side passage on the right. Loot the CHEST on the right. You can also pick up the Exploding Trap. SIDE QUEST: A brother in danger -------------------------------------- [ ] Find Peeler Go down the stairs and help Peeler kill the Deadwalkers. Pick up any monster loot and kick open the CHEST. ---------------------------------------------------------------------- Exit the side passage and take a right. There's a ROCK PILE by the top of the stairs. Go down the stairs. [ ] Defend the East Wing Kill the Deadwalkers. A new Deadwalker shows up, the Spewer. The best way to kill the Spewer is with daggers and using [Q] to dodge its attacks. Grab the monster loot and loot the CHEST after you evade the Juggernaut. [ ] Get to the Red Scribe in the invoking chamber Head up the stairs and fight your way back to the small chamber where you meet up with Buffalo earlier. This is a good time to SAVE YOUR GAME. Enter the Invoking Chamber. [ ] Protect the Red Scribes Kill the Hobblers. You get fused with a Demon. [ ] Defeat the Juggernaut The Juggernaut is pretty easy. It has a simple attack pattern: a ground slam followed by a ground sweep. Use Orbs of Fire and/or Burning Weapon for extra damage. Attack the armored wrists and ankles. While you're doing this, deal with the Skeletons and Hobbler archers. You can hide underneath the Juggernaut and not take too much damage. Trying to fight at medium range will get you swatted and stomped on. Open wide for some Plot. Dialog choice --> Keeping watch on me, Sergeant? --> Fine with me, let's go Dialog choice --> He didn't get to be Captain by accident --> Keep that up and you'll never judge anyone again --> What are you doing in these swamplands? Decision --> Interesting venom, huh? Comae along with me then, Sybil --> Rhelmar, you know the way You can choose to take the Fire Mage Sybil or the Ranger Rhelmar with you. Sybil has heals and a side quest in the Swamps. You won't be able to complete Sybil's side quest on the way to Valvenor. Rhelmar is primarily a ranged attacker so more of a combat support role. You unlock the Pyromancer Skill Tree. /===========================================================================\ | [bbf-11] | | Act 1 - TWISTS AND TURNS IN VALVENOR | | Chapter 1 - A Village of Refugees | | | \===========================================================================/ ---------- THE PATH TO VALVENOR Side Quest: On Safari with Sybil ------------------------------------- [ ] Show Sybil the local fauna Take Sybil through the Swamps and fight a Chrysalid, an Impaler, and a Ripper. ---------------------------------------------------------------------- [ ] Drive back the hostile creatures of the swamp As soon as you start down the path you get attacked. The floating spider-like creatures are called Chrysalids, the most common monster encountered in the swamps. There are smaller Chyrsalids and larger Chyrsalids. Both use their claws, but the larger ones also have a projectile attack. Ask Sybil about the Chrysalids after the fight to work on completing her Safari side quest. Continue along the path. There's a ROCK PILE in the dead end on the right with a Chrysalid. When you get to the three-way intersection, take the middle path. Kill the Whip Vine. Loot the ROCK PILE on the end of the wooden bridge. The Whip Vine doesn't count toward Sybil's side quest as Whip Vines are flora, not fauna. Return to the three-way intersection. The path that goes south has some Chrysalids. If you stay on that path you'll run across some Parasites. The clearing in front of the Southern Delta exit has Chrysalids and a Parasite. Search close by the exit for a TREE STUMP. On the southwest path that's between the Southern Delta clearing and the broken bridge clearing there's a TREE STUMP. The clearing that's below the broken bridge has Chrysalids. The northeast clearing that leads to the Path of Ruins has Chrysalids and Parasites. Climb up to the west for a ROCK PILE. Climb up to the Path of Exile. Loot the skeleton to get a new sword, Fate. Let's grab the sword by climbing down and heading east toward the Path of the Ruins. Search the ROCK PILE. There are some Chrysalids and Parasites in the clearing. Parasites are also considered flora and not fauna. Climb up to the northeast and loot the skeleton for the FATE sword. Climb up the short path to head toward the village. Search the TREE STUMP. Climb up to the path. There's a new monster, the Impaler or Sickle, to the east. Ask Sybil about the Impaler. Go west to the end of the broken bridge and loot the skeleton to find a new weapon, the axe SLICER. [ ] Get to the village of Valvenor [ ] Secure the village entranceway When you're done exploring the swamp, head to the village. Kill the Chrysalids attacking the man fighting by the village gate. His name is Randval. After the fight, go back and loot the TREE STUMP and pick up any monster loot. [ ] Get to the Captain and the Steward in the village hall Enter Valvenor. You can converse with Randval to get some information on the village and on The Knight Who Speaks in Third Person. ---------- THE REFUGEE CAMP Cross the bridge. There's a ROCK PILE to the west. Go through the door at the end of the bridge for a BARREL. Go down the wooden ramp. Look under the bridge for a CRATE. Look for a narrow path near the smoky campfire and go east to the other side of the village. Look to the south by the tents for a BARREL. Look for another campfire in the northwest. Cross the short bridge to get a ROCK PILE. There's a TREE STUMP at the start of the path to the Southern Delta. There's a CRATE at the Mercenary Camp by the Southern Delta door. The east exit to the Center of the Village by Buffalo has a ROCK PILE. ---------- THE CENTER OF THE VILLAGE One CRATE behind a wagon near the west exit. TREE STUMP on the dead end near NPC Mason. CHEST on the wooden platform by NPC Miranda. CRATE inside the small building between the west and east sides of the Center of the Village. CRATE and BARREL by the stables on the west side. ASSAEL, a BLACKSMITH, is located on the west side. Go up the wooden steps to the Village Hall. There's a TREE STUMP down by the west door. To the east is a BARREL by a tent. To the west of the east door there's a BARREL hidden behind a stack of crates. Go up the east steps and loot the CHEST on left for the ELVEN GREAVES. Here's a good place to make a SAVE. Enter the Village Hall using the middle door. Dialog choice --> Whatever. It's no big deal --> Everyone' gonna be afraid of me --> It means that you'll leave me the hell alone ---------- THE VILLAGE HALL There's a CHEST upstairs in the Guest Room. There's a BARREL tucked away behind the bar by the Steward. In the Cellar is a CRATE under the stairs with the hammer STUNNER. In the east half of the Village Hall you find the Mercs in the Dormitories. Open up the small CHEST on the table to grab the MERCENARY HELMET. Talk to the elf, Rhelmar, in the Dormitories for a side quest. Side Quest: A cure for the Prince ------------------------------------ [ ] Talk to Silban [ ] Collect the components during the night (0/2) [ ] Give the components to Silban Go to the Path to Valvenor at night. There are two clearings with a large number of Chrysalids and a purple Chrysalid queen. The Chrysalid Queens have a ranged poison projectile. Kill all the enemies in each clearing to get the Chrysalid Queen Poison for the quest. Return to the Village Hall with both poisons and talk to Silban to complete the side quest. ---------------------------------------------------------------------- Approaching Randval automatically triggers his side quest. When you're ready, accept Randval's challenge to a duel. You'll automatically move to the Center of the Village for the fight. Side Quest: The Duel ------------------------------------------------- [ ] Fight Randval in single combat [ ] Win the duel against Randval Randval uses a sword. He has a kick guard break that always knocks you down and leaves you open for an additional attack. His normal attacks are blockable. Get Randval down to about 10% health and he yields. You also get the GUARDIAN sword and a new side quest. ---------------------------------------------------------------------- Side Quest: The recruitment of Randval ------------------------------- [ ] Suggest to the Captain of the Freeborn Blades that he recruit Randval [ ] Introduce Randval to the Captain Recruit Randval at the Village Hall. The captain can be found by the door to the Southern Delta. Tell the Captain about the new recruit to complete the side quest. Randval then leaves the party. ---------------------------------------------------------------------- Talk to the Steward and ask about the Healing House, the Guards, and the beast. Side Quest: Problems of stewardship ---------------------------------- [ ] Talk to the Steward about Valvenor's problems (0/2) [ ] Talk to Mirana, the dispensary healer [ ] Talk to Mason, the guard chief Talk to Mirana and Mason and start their side quests to complete the Steward's side quest. ---------------------------------------------------------------------- Exit the Village Hall. Both Mirana and Mason can be found in the eastern half of the Center of the Village. [ ] Talk to Mason, the guard chief Side quest: The greenhorn's training ----------------------------- [ ] Talk to Mason to train the greenhorns [ ] Train the new recruits [ ] Fight the new recruits again [ ] Give the new guard recruits a last combat lesson Defeat the two Rangers and two Archers three times. You get the LIFE REDUCER Axe as a reward. ------------------------------------------------------------------ Side quest: The disappeared guards ------------------------------- [ ] Find Mason's men who disappeared in the Swamp You'll complete this quest by following the Main Quest ------------------------------------------------------------------ Side Quest: The guard's equipment -------------------------------- [ ] Find a smith [ ] Complete Assael's raw materials OR [ ] Complete Something to beat iron with [ ] Inform Mason that a blacksmith is ready to repair the Watch's equipment You get the SWORDSMAN'S HELMET for completing the side quest. ------------------------------------------------------------------ There are two ways to finish the Guard's Equipment side quest. The obvious way is to talk to Assael, the blacksmith located on the west side of the Center of the Village. The other way is to talk to Renko in the western area of the Refugee Camp. Side quest: Assael's raw materials ------------------------------- [ ] Collect ten pieces of Raw metal for Assael [ ] Collect ten hides of Leather for Assael [ ] Collect five pieces of Refined metal for Assael [ ] Bring Assael the materials he needs Talk to Assael once you've gathered all the materials. Assael says he can start once he has twice as much. So bring Assael another set of materials. [ ] Collect ten more pieces of Raw metal for Assael [ ] Collect ten more hides of Leather for Assael [ ] Collect five more pieces of Refined metal for Assael [ ] Take more components to Assael ------------------------------------------------------------------ Side quest: Something to beat iron with -------------------------- [ ] Collect ten pieces of Raw metal for Renko [ ] Collect ten hides of Leather for Renko [ ] Collect five pieces of Refined metal for Renko [ ] Collect the materials Renko needs for his forge Side quest: A forge for Renko [ ] Find Renko's cart and forge You'll find Renko's cart and forge in the Swamps. ------------------------------------------------------------------ [ ] Talk to Mirana, the dispensary healer Dialog choices --> I do pretty well with my tools --> I could possibly prove to be useful, you never know --> I know how to concoct potions --> I don't want to spend all night on this You get the hammer GUARD BREAKER for talking with Mirana. Side quest: The dispensary resources ----------------------------- [ ] Collect food for the dispensary (0/4) [ ] Take the provisions to Mirana [ ] Take five healing potions to Mirana Side Quest: Humanitarian services -------------------------------- [ ] Collect food for the refugees [ ] Find Mirana's assistant, who disappeared in the Swamp Go to the Cellar of the Village Hall. Kick open the BARRELS to get three of the four rations for the Dispensary. The fourth ration can be found at the small camp near the door to the Southern Delta. After bringing Mirana the provisions and the healing potions, you get the axe ALGANDRIAN. Complete the Lost Assistant side quest to complete Humanitarian Services. Side quest: The lost assistant ----------------------------------- [ ] Take Heymon to Mirana You can find Heymon in the Southern Delta. ------------------------------------------------------------------ Complete Randval's side quests. Start the side quests A Cure for a Prince, The Lost Assistant, The Disappeared Guards, and select a Blacksmith. Recruit a companion at the Village Hall: Sybil, Randval, or Rhelmar. You can finish Sybil's Safari side quest in the Southern Delta. ---------- THE SOUTHERN DELTA Fight your way through the Whip Vine and Chrysalids. Look for a pair of barrels on the south side of a wooden wall. One is a Ripper or Mimic. Killing this Mimic completes the side quest On Safari with Sybil if you have Sybil as your companion. You get the SWORDSMAN'S BREASTPLATE armor as a reward. You find the daggers STEALTHY inside the BARREL. There's a corpse by the door to the Path of Valvenor. Look for a corpse and a barrel in the southeast area of the western clearing. The barrel is a Mimic. Loot the corpse for the sword ELVEN SCIMITAR. The north has some Chyrsalids and Impalers. There's a ROCK PILE by the base of the waterfall behind a large stone. If you talked to Renko, you'll find Renko's Cart in this clearing. Go to the front of Renko's Cart and bring it back to the village. This completes Renko's side quests and unlocks Renko as a Blacksmith. Go up the natural southeast ramps to the upper part of the Swamp. Look for a TREE STUMP in the dead end at the top of the first pair of ramps. In the large eastern clearing you spot some Chrysalids that are not attacking. Kill the nearby Impalers. Look for a CHEST hidden behind some green bushes and loot the COMMANDO HELMET. Climb up a small ledge to the north to loot a TREE STUMP. You can climb up to get on a path that leads back to Valvenor. There's a BARREL and a Mimic along this path. On the path to the Eastern Zone there's a corpse to the north behind a tree with the LEGIONARY'S CUIRASS. Just beyond the corpse are a couple of Impalers. Kill the Chyrsalids on the wooden platform in the eastern clearing. Talk to Heymon, the dazed man on the platform, when you're ready to take him back to the Village. Mirana gives you the LEGIONARY'S GREAVES as a reward for completing the Lost Assistant and Humanitarian Services side quests. Go through the Path of Valvenor and enter the Path of Ruins. ---------- PATH OF THE RUINS [ ] Find the lair of the "Werebeast" Along the north path is a TREE STUMP and a ROCK PILE. In the south clearing with the Chrysalids and Whip Vines there's a TREE STUMP. The south path has a couple of Mimics and a ROCK PILE. Continue along the south path to find the disappeared guards. [ ] Collect the guards' equipment (0/3) [ ] Take the guard's equipment to Mason Just beyond the guards there's a TREE STUMP. Continue north to the next clearing. Before you climb up, turn around and loot the body to the southeast. You gain the sword IMPERIAL BLADE and the ARABESQUE daggers. This is a good point to SAVE YOUR GAME. Climb up to the lair of the Werebeast. You can't block the Werebeast's melee attacks with a weapon. The Werebeast also stands and summons roots behind him. At long distance, the Werebeast will send its tendril through the ground and attack you. The Werebeast is vulnerable to fire, so use Flaming Weapon, Orb of Fire, or whatever Pyromancer skills you've unlocked against the Werebeast. I killed the Werebeast using the Flaming Weapon, daggers, and [Q] to dodge its attacks. Decision --> Who are you? --> What you doing here anyway, Eolas? --> [free her] --> [don't free her] Dialog --> Vulcan, powder [master/woman] of the Freeborn Blades --> I don't owe you anything... --> I'm your new jailer... There's a dramatic little scene here concerning the witch Edwen and Eolas. Sybil runs off and Edwen joins the party. /===========================================================================\ | [bbf-12] | | Act 1 - TWISTS AND TURNS IN VALVENOR | | Chapter 2 - The Evil Eye | | | \===========================================================================/ [ ] Report the facts to the Steward Climb up the ledge to the southwest and grab the ROCK PILE. Cross the bridge to return to the Path to Valvenor. Return to Valvenor. Talk to Mason. You can return the equipment or tell Mason none of it was salvageable. Either way you get a pair of COMMANDO GAUNTLETS. Return to the Village Hall. Edwen waits outside. Go inside and talk to the Steward. Dialog --> The Red Scribes are manipulating you --> Your "good man" had a few things to answer for. Dialog --> (don't mention Edwen) --> He wanted to kill his captive... Dialog --> I have no idea --> She seems...suspicious [ ] Investigate the villagers who are behaving strangely. Go over to the Dormitories. If you have the two Chrysalid Queen Poisons, talk to Silban to complete A Cure for The Prince side quest. Talk to Sybil to complete a quick side quest. Side quest: Orphan --------------------------------------------------- [ ] Talk to Sybil [ ] Cheer Sybil up Talk to Sybil about what happened with Edwen and Eolas. You must tell Sybil that you're sorry about her dad to successfully complete the side quest Dialog: --> We have to talk... ---> I'm Sorry about Your Dad ---------------------------------------------------------------------- Exit the Town Hall. Approach Edwen. Side Quest: Edwen's request ------------------------------------------ [ ] Accept Edwen's request [ ] Investigate the villagers who are behaving strangely with Edwen Allow her to join you to complete Edwen's request. ---------------------------------------------------------------------- Go to the Mercenary camp by the Southern Delta door. Talk to the Captain. Ask him about the villagers. Ask about Hawk to start the Missing In Action side quest. Go and ask Buffalo about the villagers. The suspicious villagers are typically found sitting on the ground gazing at their navels. The suspicious villagers can only be found from dawn to dusk. Henriot is at the Mercenary Camp by the Southern Delta door. Melieve and Nigella are in the southwest part on the western half of the Refugee Camp. Talk to Nigella to learn that the strange villagers are sneaking away at night. Go over to the eastern half of the Refugee Camp. Under north end of the bridge you'll find Agartha and Hugbert. Talk to Hugbert and he tells you about an expedition into the swamp lead by one of the guards. Edwen prompts you to ask Mason about the expedition. Go and talk to Mason. [ ] Inform chief Mason of your discoveries [ ] Find the suspicious villagers at nigthfall [ ] Defeat the possessed villagers Go to the Refugee Camp during the night. The possessed villagers are hanging around in the south part of the western half of the Refugee Camp. Kill all the possessed villagers. Mason runs in to tell you some Plot. [ ] Investigate the phenomena to the East of the Swamp [ ] Look into what's happening to the East of the Swamp with Edwen Before heading to the Eastern Zone, complete any side quests that are still pending. All side quests must be completed before entering the Lair of Whispers. Make sure Edwen is in the party. Head to the Southern Delta. You can tell the Captain about the Deadwalkers. Enter the Southern Delta. Head south to the Path of Valvenor door where you'll find the elusive Hawk. Side quest: Missing in action ---------------------------------------- [ ] Find Hawk [ ] Defeat the creature [ ] Report to the Captain On your way to the Eastern Zone, talk to Hawk. Agree to help him kill a huge creature he spotted in the swamp. He joins the party. Kill the big Impaler to complete the side quest. Hawk leaves the party. ---------------------------------------------------------------------- Go back to Valvenor and talk to the Captain to complete the side quest. Go through the Southern Delta and enter the Eastern Zone. ---------- SWAMP: EASTERN ZONE The first clearing has a BARREL and Chrysalids. Right before you climb down into the second clearing there's a ROCK PILE. The second clearing has Impalers. Look for a ledge to the southwest. Climb up and Loot the CHEST for the hammer ANVIL. The submerged clearing is full of Parasites and a Whip Vine. Search the submerged corpse for the SWORDSMAN'S GAUNTLETS. North from the first clearing and the east from submerged clearing there are two paths that go up. There's a ROCK PILE at the base of the tree between the two paths. The eastern path leads to a CHEST with the COMMANDO GREAVES guarded by some Chrysalids. The north path leads to some Impalers. The northwest clearing has Deadwalkers. Kill the Deadwalkers. Here's a good time to SAVE YOUR GAME. Make sure you've explored everywhere, completed all the side quests, and bought everything you want at the merchants at Valvenor. [ ] Find the lair of the creature that has apparently been corrupting the villagers Enter the Lair of Whispers. You are given a choice to either follow the Demon or find an alternate way. If you choose to follow the Demon, you become more powerful and more corrupted. Following the Demon Path gives you the Demonic Spark Feat which makes you 20% less ice resistant while granting you +20 maximum magic. Dialog choice --> All right. Do what you gotta do. [Demon Path] --> Let's turn back around... [Human Path] [ ] Confront the cave creature If you choose the Human Path, you get a new objective. The Lair of Torments ------------------------------------------------- [ ] Find a safe way to enter the creature's lair Return to Valvenor by going through the Southern Delta. Talk to Silban in the Valvenor Hall Dormitories and ask Silban for something to protect your spirit. He gives you two Mental Protection Potions. Make sure Edwen in in the party. Return to the Eastern Zone. ---------------------------------------------------------------------- Enter the Lair of Whispers. Before you go under the stone bridge, climb up a ledge on the right. Loot the CHEST. Go under the bridges. Loot the corpse on the right for the CLEAVER daggers. Continue along the path and go up into the Depths. Kill the Deadwalkers. Over by the Mouth there's a CHEST with COMMANDO ARMOR and a body with the LEGIONARY'S HELMET. Head west toward the Sanctuary and search the ROCK PILE. [ ] Kill the Tormentor [ ] Kill the Tormentor with Edwen Hop down into the Sanctuary. Fight the Tormentor and the Deadwalker adds. The Tormentor flies around and uses melee attacks. The Tormentor has a projectile attack. When the Tormentor forms a magical pentagram, it attacks with a magical beam. Any purple attack curses you if it hits you. The Tormentor also has a purple Curse aura. The Curse slowly drains your health and mana. Use potions to counteract the effects of being Cursed. Defeating the Tormentor ends Chapter 2 and starts Chapter 3. /===========================================================================\ | [bbf-13] | | Act 1 - TWISTS AND TURNS IN VALVENOR | | Chapter 3 - The Funeral March | | | \===========================================================================/ [ ] Return to Valvenor Exit to the Southern Delta. The Swamp is now full of Deadwalkers. Go to Valvenor. Kill the Deadwalkers. Buffalo orders you to the Village Center. [ ] Get to the village hall Side Quest: The defense of the village [ ] Defend the west barricade [ ] Defend the east barricade The west barricade is located near Private Bumpkin. Kill all the Deadwalkers in that area to secure the barricade. Go back to the east. Do not go into the village center from the bridge as you'll miss defending the east barricade. The east barricade is by Mason and the House of Healing. So go up the wooden ramps and enter the village center from the east side. Kill the Deadwalkers fighting Mason to complete the side quest. Now enter the west side of the village center. [ ] Defeat the Deadwalker General Prince Arandil is going one-on-one with the Deadwalker General and the Deadwalker General starts the fight concentrating on the Elven Prince. The Deadwalker General has some special ice attacks. The General is surrounded by an ice aura. This slows you down. The General can concentrate and surround itself with ice that does massive damage if you're caught in the area of effect. The General also uses his axe for the typical melee attacks. Once you get the General down to about half health, it turns its attention to you. Prince Arandil and your companion will still attack, but the Deadwalker General will start running after you almost exclusively. Use Pyromancer attacks to do the most damage. Don't try to stand toe-to-toe with the Deadwalker General because of the ice aura and ice AOE attacks. [ ] Swear allegiance to Prince Arandil or follow the Demon's advice This is a major decision. Talk to Prince Arandil and let him know if you plan on following him or following the Demon. /===========================================================================\ | [bbf-21] | | Act 2 - BATTLE IN THE ICY GRIP | | Chapter 1 - The Dead City | | | \===========================================================================/ [ ] Investigate what happened to the Freeborn Blades deployed in Caraldthas Rhelmar joins the party. Loot the CHEST to get the Ranger's Helmet. Speak to Rhelmar to start a side quest. Side Quest: The souls of the Elves [ ] Collect as many Elf souls as possible (0/20) Blacksmith, BARREL by the Blacksmith. Silban sells potions and some components. Renko sells weapons, explosive traps, and crossbow bolts. When you're ready to set out, talk to the Sentinel. [ ] Look for a way to enter the city Talk to High Commander Vahlen and ask him about the perimeter of the city. If you offer to take the watchtowers you get a new side quest. Side Quest: The watchtowers [ ] Recapture the two watchtowers Talk to Sybil and agree to help her locate some books for a side quest. Side quest: The icy library [ ] Find the library Talk Randval and let him reconnoiter to start a Side Quest. Side Quest: Randval the loner [ ] Let Randval reconnoiter When you're ready, go to the Frozen Waterway. FROZEN WATERWAY One corpse in the southeast dead end. The north watchtower is guarded by some Deadwalkers lead by a double shield Deadwalker. Some Deadwalkers now have Icy Auras or use Ice magic. Make sure to retrieve the Elf Souls from the two dead elves. There's an ICE BLOCK by the door to Upper Caraldthas with the crossbow Ringer. The door to Upper Caraldthas is not openable from the Frozen Waterway. The first small clearing has some Deadwalkers lead by a Deadwalker with an Icy axe and a couple of Icy archers. There's also a BARREL. The southern watchtower is located on an upper level. Look underneath the bridge for a CHEST with the Serpent Tongue daggers. West from the southern blockade you'll encounter a group of Deadwalkers. Kill them to begin a Side Quest. Recover the three ELF SOULS. Side Quest: The Blockade [ ] Defeat the blockading patrol [ ] Inform the commander of the Elf army A Spewer patrols along the bridge leading to the southern watchtower.There's another double-shield Deadwalker by the watchtower. Gather up the three ELF SOULS and loot the CRATE. The northern clearing has a Spewer with some supporting Deadwalkers. Break open the ICE BLOCK to get the Protector sword. There's an ICE BLOCK in the small northwest clearing The large clearing just south of the Caraldthas Gates just has a ROCK PILE. The southwest path has a bridge with a BARREL at one end and three ELF SOULS at the other end. Head north to the Caraldthas Gates. Just in front of the gates you'll find a Deadwalker fighting other Deadwalkers. The odd Deadwalker is Mathras. Duel Mathras. He uses Ice Magic. He has an Icy Wave AOE attack. His favorite spell sends out huge ice blocks in an arc in front of him, so stay to his sides or back. Once you get Mathras down to around 50% health he yields. You can have Mathras join as your companion. [ ] Enter Caraldthas Climb up to the CARALDTHAS GATES. There's an ICE BLOCK with the Ranger's Vest on the easternmost path. There's a BARREL along the north path just before the large clearing. The gates are guarded by a pair of Spewers. Go through the door to Lower Caraldthas. LOWER CARALDTHAS [ ] Find and free the Deadwalker's prisoner's in the city Directly south from the door is a body with an ELF SOUL. You can enter the building just to the west of the door. Along the northwest path there's an ICE BLOCK with the axe Devourer. The building on the west side has a frozen CHEST with the Reapers daggers. Climb over the southwest wall. The room to the east has a BARREL guarded by a Specter. Another Spectra guards the stairs. Go up the stairs and loot the CHEST for the Ranger's gloves. There's a group of Icy Deadwalkers outside in the northwest corner. Get on the northeast path. Go up the stairs and loot the BODY. In the northeast corner is an ELF SOUL. There's another ELF SOUL just outside, but watch out for the Spewer and the two Icy archers at the top of the stairs. The Ranger's Boots can be retrieved from the ICE BLOCK in the short east dead end path. Go up the stairs and get the ELF SOUL and loot the CHEST. Inside the chest is the hammer Morning Star. Go through the broken wall by the cart. Open the door and enter a courtyard. Kill the Deadwalkers. Go to the west and go through the door to the north. Speak to Velannis. Kill the Deadwalkers that drop from the ceiling. Talk to Velannis again. [ ] Look for King Arandil IV in uptown Caraldthas Enter the Commoners' Quarters. This is the famous library. Exit the first room and go the left. Loot the frozen CHEST under the stairs for the Royal Guard's Helm. Go up the stairs and climb down into a courtyard. You get attacked by a four armed Ice Spirit with four blades. Fight it off. You'll hear Prince Arandil calling to you. Together, you find King Arandil IV. If you have chosen the Demon Path, you absorb the energies from King Arandil IV and gain two new Demonic Feats. Demonic Inspiration prevents you from wearing helmets because of your new horns and gives you +2.00 magic regeneration. [ ] Go back to the Elf camp Before you leave, break open the ICE BLOCK for the sword Royal Cleaver. Head south to the door. Loot the CRATE by the wagons for some materials. Continue south. The only available exit goes back to the Steppes of Caraldthas. Get back to camp. Mathras automatically leaves the group. Chapter 1 ends when you walk into the part of Camp where Prince Arandil is located. /===========================================================================\ | [bbf-22] | | Act 2 - BATTLE IN THE ICY GRIP | | Chapter 2 - Reconquest | | | \===========================================================================/ You get a bunch of new main quests. Main quest: No one left behind [ ] Find the group of Freeborn Blades held prison in Caraldthas Main Quest: The legendary forge of Caraldthas [ ] Find the forge Main Quest: Water of life or death [ ] Gather the plants needed for Randval's preparation (0/5) The High Commander tells you about a traitor. ----- Side Quest: A Traitor in the Camp [ ] Investigate the traitor Talk to your companions and the other people around the camp. Confront the traitor. Tell High Commander Vahlen about the traitor and get the Cuirass of the Royal Guard as a reward. ----- Talk to High Commander to complete the Blockade and the Watchtowers side quests and get the Tracker's Gloves. Talk to Sybil and ask her about Mathras for a side quest. Side Quest: Timid Request [ ] Ask Mathras for details about his sex life Have Mathras join your party and you can ask him about his love lies. [ ] Talk to Sybil about Mathras' past Now go talk to Sybil to complete the side quest. Head over to the Mercenaries' Camp. You find them with a Deadwalker that Edwen is interrogating. Side quest: The Interrogation of a Deadwalker [ ] Participate in the interrogation Edwen picks up some information from the Deadwalker, but at perhaps too high a price. The side quest completes once the interrogation ends. Talk to Randval at the Mercenary Camp to follow-up on his reconnaissance. Agree to help him attack a Deadwalker Convoy. If you don't agree or try to put off the attack, you fail the side quest. [ ] Attack the convoy with Randval. Go to the Steppes of Caraldthas and gather the five plants for Randval. Look for the bushy tree stumps. [ ] Take the gathered ingredients to Randval Enter Upper Caraldthas, go to Lower Cara;dthas, and show Sybil the Icy Library. [ ] Collect the books (0/3) Search the bookcases for the books. After you get two books, some Deadwalkers attack. One of the books can be found among the fallen bookcases. Let's go back to Upper Caraldthas. UPPER CARALDTHAS - Uptown Market Inside the first building is a BARREL. Up on the Balcony there's a CHEST guarded by Deadwalkers. On the west side there's an ELF SOUL and an ICE BLOCK with the Officer's Cuirass. Go up the northwest stairs and go out on the roof. Loot the body for the Honors daggers. Theres a Spewer on patrol in the large courtyard to the west. There are also three ELF SOULS to be found. [ ] Free the Freeborn Blades held by the Deadwalkers Northwest from the large courtyard you find Seawolf and some Freeborn Blades. Talk to Seawolf to free them. Seawolf tells you about another group of prisoners. Side quest: The last prisoners [ ] Find the last group of prisoners Check the ruins to the southeast, Behind some boxes is a CHEST. Check along the west path for a broken wall where you can cross to the Residential Quarter. RESIDENTIAL QUARTER The first courtyard is full of Deadwalkers including a couple of Specters. Search the body under the rubble to the northwest for an ELF SOUL. You have to climb over a wall to get to the south path. The prisoners are in the first building. Kill the Deadwalker and surprise Specters. Talk to the Prisoner to tell them how to escape the city. Exit the building and head west for a CRATE. The north path has an ICE BLOCK with the hammer Lightning. Closer to the northwest corner is a BARREL. On the west side is an ICE BLOCK with some materials. The door in the southwest corner is locked for now. Go up to the Square of Arandil SQUARE OF ARANDIL There's a BARREL by the south stairs. [ ] Neutralize the Deadwalker smith The Square is guarded by a Cursed Spewer, the Deadwalker smith. All attacks by the Cursed Spewer cause you lose health and mana. Instead of spitting poison, the Cursed Spewer has a cursed projectile attack. When the Cursed Spewer surrounds itself in purple energy, stay away. Any attacks you do will damage you. Wait for the purple aura to disappear before attacking again. [ ] Take the Caraldthas forge equipment (0/3) Loot the CHEST and two BARRELS to gather the forge equipment [ ] Give the forge equipment to Castianor or Renko The gates of Caraldthas is still locked, so we have to go back to the Uptown Market and return to camp that way. You can just run through the Upper Market and exit back to the Steppes. From there it's a short trip back to Camp. Talk to Thelmar once you have 20 Elf Souls to complete the Souls of the Elves side quest. Talk to Rhelmar after giving him the Elf Souls for a new side quest. Side Quest: Camp security [ ] Give traps to Rhelmar (0/10) Talk to Rhelmar when you have 10 traps to complete the side quest. Talk to Randval once you have his ingredients. You automatically drink the potion to get the Blood of Algandar Feat which permanently grants you +10 to both Max Health and Max Magic. You can give the forge equipment to Renko or return it to Castianor. If you give the forge equipment to Renko... Once you complete the No one left behind, Water of life or death, the legendary forge of Caraldthas, and the side quests, you have completed the preparations for a Freeborn Blades assault on Caraldthas. [ ] Report on the situation to the Freeborn Blades Captain [ ] Defeat the Freeborn Blades Captain in single combat If you took the Demon Path, you have to kill the Captain to take over the Freeborn Blades. [ ] Talk to Prince Arandil When your ready to take part in the assault, speak to Prince Arandil. Two companions will automatically volunteer to go with you. /===========================================================================\ | [bbf-23] | | Act 2 - BATTLE IN THE ICY GRIP | | Chapter 3 - The Assault | | | \===========================================================================/ [ ] Get to the city drawbridge Go to Upper Caraldthas via the Frozen Waterway. Go through the Market to the Residential Quarter. The Caraldthas Gate is in the southwest corner. CARALDTHAS GATE Inside the building just to the west is a BARREL. South of the main courtyard is a BARREL tucked away in a dead end. On the north side of the courtyard is an ICE BLOCK with the Greaves of the Royal Guard. There's a Spewer that walks around the courtyard and Deadwalkers up the stairs. Go up the stairs and through the doorway. Loot the CHEST for some items. Go northeast to the Caraldthas Bridge. CARALDTHAS BRIDGE The central courtyard has some Deadwalkers and a four-armed Ice Spirit. Go through the arch to the east and look immediately to the right for a frozen CHEST. Inside the chest are the Daggers of Thorn. You can check the roof. Hop over the wall to continue to the west. There's a ROCK PILE in the northwest corner. Head toward the Gate. You spot a Concubine. You can either fight the Concubine or save the men. If you choose to fight the Concubine, Rhelmar runs off in a rage. [ ] Defeat the Concubine The torso and the legs act independently of each other. The legs will kick you if you stand directly in front or directly behind the Concubine so attack from the sides. At long range, the Concubine shoots ice projectiles. Most of the Concubine's attacks are ice-based magic such as an ice aura, ice spikes from the ground, and an icy wave. [ ] Fight Lord Blackfrost Get Lord Blackfrost down to about 75% health and he decides to run off. /===========================================================================\ | [bbf-31] | | Act 3 - ASSAULT ON BLACKFROST'S PALACE | | Chapter 1 - The Lion's Den | | | \===========================================================================/ [ ] Get to Blackfrost's domain So after the cutscenes you end up with Edwen in the Sewers. [ ] Go back up through the sewers of the old city The first part of the Sewer is guarded by a Bone Golem and skeletons. The Bone Golem mainly attacks using dark magic so you get cursed. It has a Curse Wave it uses periodically. It can also drop to the ground to recover some of its health. Defeat the Bone Golem and the Skeletons to continue. Check out the body on the right for the Tracker's Helm. Enter the large chamber that's full of Deadwalkers and hidden Bone Golems. There's a BODY in the northeast with the axe Equalizer. Inside the east chamber is an extra large Bone Golem and a CHEST with the Sabertooth sword. Go through the hole in the wall to the north. Get the Icy Hearts daggers from the BODY. Go up the passage to the Upper Waterway. UPPER WATERWAY The northeast area has some Skeletons, a Bone Golem, and Double-Shield Hobbler all guarding a BARREL. Follow the long narrow passage to an upper level of the large chamber. Check out the dead end in the southeast for a BODY with the Officer's Gauntlets. Climb up the ladder to the next level of the chamber. Side Quest: Edwen's artifact [ ] Locate the source of power There's a BARREL in the northeast part. Go to the south doorway where Edwen detects the artifact. [ ] Unblock the accessway For now just go north and kill the Deadwalkers in the chamber. Just inside the doorway to the east is a CHEST. Continue north and climb up the ladder to the Makeshift Camp. If you follow the Demon Path, you'll find Lyestas, Silban, and Renko. Mathras is off scouting. SILBAN Health Potion, 40g Mana Potion, 150g Gemstone, 40g Tainted Blood, 5g Heart Dust, 100g Tainted Steel, 2000g Tainted Bones, 1200g Tainted Gemstone, 4000g Tainted Leather 800g RENKO Lioness Fatality Judgment Reaper Iron Grip Dragon's Tear Agony Peeler Minotaur Eye of the Dragon Deadly Breaths daggers, 10dmg, 1104g, 3wt, 12% crit, 7 interrupt, 60 Stealth Deception (crossbow) Elite Soldier's Gauntlets, 5 defense, 1056g, 5 wt, 5% vs magic, +1 interrupt resist Officer's Helm, 6 defense, 856 gold, 4 wt, +2 interrupt resist Exploding Trap, 150g Crossbow Bolts, 20g Raw Metal, 5g Leather, 8g Refined Metal, 20g Steel, 200g [ ] Find the entrance to Blackfrost's palace In the next room to the east there's a CRATE behind the short north wall. The large central courtyard has a big Ice Spirit, a small Ice Spirit, and some Deadwalkers. There's a CHEST near the south door. The next room to the east has a Tormentor and a BARREL. The northeast room has a mini Ice Spirit and more Deadwalkers. The south door goes outside. Go due south and you'll hear cries for help. Side Quest: Save the Elf soldiers [ ] Find the Elf soldiers The door south is locked. Turn around and go up the west passage where there's an ICE BLOCK. The east path is empty. Enter Blackfrost's Domain. BLACKFROST'S DOMAIN - GREAT SQUARE By the north west door is an Deadwalker General. By the northeast door is an Ice Spirit. On the upper path between the two doors is an ICE BLOCK. Go down the steps by the northwest door and going east. There's a Tormentor inside and a small Ice Spirit outside. Further to the east is a ROCK PILE. Down the stairs from the northeast door is a big Ice Spirit floating around outside. There's an ICE BLOCK on the lowest path to the west. From the westernmost path go east toward the center. A Deadwalker General guards the central door. There's also an ICE BLOCK in the southwest corner with the hammer Cross of the North. [ ] Free the Elf soldiers (0/2) Go through the door to find the Elf soldiers. Kill the Bone Golem. Loot the CHEST for the Elite Soldier's Armor. Remove the barricade and open each door. The Elves are to the west. The Freeborn Blades are to the east.You get the Elite Soldier Greaves for rescuing both sets of prisoners. Side Quest: The Blades enslaved [ ] Find the missing Freeborn Blades Remove the barricade from the north door. Now you have a quicker path back to the Makeshift Camp. East from the central door is a CHEST. In the southeast corner you find Mathras. He tells you about the Guardian and her three Concubine sisters. The sisters must be defeated in order to defeat the Guardian. Just north from the climb down is a CHEST with the Elite Soldier's Helm. There's a north-south path to the southeast that has a frozen CHEST holding the Dragon Bone daggers. [ ] Go back to the Red Scribes' camp You can explore the East Wing, but most of the doors are blocked by corruption. Return to the Makeshift Camp. [ ] Ask Lyestas' help to develop a strategy Talk to Lyestas. He wants you to gather crystals. [ ] Collect crystals to protect the camp (0/6). You can also ask him about Renko, who is missing. Side Quest: Save Renko [ ] Find Renko in the Sewers Talk to Buffalo and ask him about the other Blades. This unlocks some additional side quests. Side Quest: A Damsel in distress [ ] Find Sybil Side Quest: A Knight in distress [ ] Find Randval Side Quest: Improve the camp's defenses [ ] Collect the artifacts (0/4) SEWERS Go to the Sewers and climb down. You find Renko cowering in the southeast alcove. Speak to him. [ ] Escort Renko back to the Makeshift Camp Climb up the ladder and go back to the Makeshift Camp to complete the side quest. Now, for the crystals. The first crystal is in the northeast room. Run over there, kill the mobs, and gather the crystal. You can click on each crystal twice. You need to click 6 times to get the crystals for the talisman and four more times to collect 4 artifacts to improve the camp's defenses. Now go south through the door and run up the east ramp. Enter Blackfrost's Domain. The next crystal is in the small courtyard just south from the door. Kill the big Ice Spirit ad Deadwalkers. Gather the crystal. The fastest way to the southwest corner is to go back to the Makeshift Camp and use the middle door. Go to the southwest courtyard. You'll see Sybil. [ ] Help Sybil Check on Sybil once the area is secured. Give Sybil a health potion. You can let her join or send her back to camp. Continue south to the East Wing. ---- EAST WING Along the west half of the north path there's a ROCK PILE. The north central area has a Deadwalker General. You can get the Tracker's Boots from a frozen CHEST in the east section of the north path. There's an ICE BLOCK in the northeast corner. Go up one level. The east courtyard has a Tormentor and a small Ice Spirit. There's a FROZEN BLOCK by the west courtyard. Outside is a large Ice Spirit. The upper west courtyard has a large Ice Spirit. In the middle of the upper path there's a ROCK PILE> The upper east courtyard has a . a large Ice Spirit. The upper path that goes south has an ICE BLOCK with the axe Pelts. ----- Finish collecting the 6 crystals. Now you can collect the 4 artifacts from the crystals. Head over to the northeast area. Go up the ramps to the top courtyard. [ ] Give Randval a hand You find Randval fighting a big Ice Spirit. Kill the monsters to save Randval. You get the axe Precious for saving Randval and completing the side quest. Head back to the Makeshift Camp once you have all the crystals, saved Sybil, and rescued Randval. THE DEMON PATH You encounter Rhelmar and Prince Arandil in the central courtyard. [ ] Make an example of those who betray you Kill either Rhelmar or Prince Arandil and you automatically finish off the other one. [ ] Convince Lyestas to get back to work on the crystals Talk to Lyestras to give him the crystals. Convince him to make the talisman for you. [ ] Develop a plan of attack with Mathras and the others Go to the campfire in the other room where your companions are hanging around. You can choose to take Sybil, Randval, or Edwen. If you turn down all three, then you get to go with Mathras. After you make your choice, Lyestras delivers the anti-corruption talisman. /===========================================================================\ | [bbf-32] | | Act 3 - ASSAULT ON BLACKFROST'S PALACE | | Chapter 2 - Witch Hunt | | | \===========================================================================/ [ ] Kill the Stalker [ ] Kill the Watcher [ ] Kill the Creator Talk to Lyestras again and give him the crystals for the camp to complete that side quest. Take the middle door to Blackfrost's Domain. The Concubine in the southeast is the Guardian. She's last. There are three Concubines that buff the Guardian. Kill the Stalker in the southwest first. If you don't, the Stalker will join the other Concubines until the Stalker is killed. You do not want to fight two Concubines with adds. The Southwest Concubine Go to the southwest area where you rescued Sybil. Go through the west door. Hop down and meet the Stalker. She's a basic Concubine and the easiest of the three you have to kill. Watch out for her Ice AOE attack, her ice projectiles, and melee attacks. She is alone so the fight should be pretty easy. The South Concubine Go toward the southeast East Wing Door. Go west and go through the door. As soon as you drop down, this Concubine summons Deadwalkers. I'm guessing that's why she's called the Creator. Try to kill the archers first. Don't get knocked off your feet. Getting knocked down is pretty much a death sentence with all the mobs and projectiles flying around. Also, you can only use potions when you're on your feet. Don't step into the ice trap that the Concubines spam onto the ground. This does massive damage and knocks you down. Traps, the crossbow and Orb of Fire are great for whittling away the health of all the enemies. Once you kill the Creator, you can take Edwen to the Sewers to complete her side quest about the artifact of power. The East Wing Concubine Go to the east wing and head south. Go up the ramps and go through one of the doors. You find the Freeborn Blades. [ ] Some Freeborn Blades were killed during the fight against the Concubine (0/3) [ ] Defeat the Watcher while sparing the Freeborn Blades under her control The Watcher uses dark magic attacks that curse you if you get hit. See has the Pentagram Beam and a Projectile attack. She has the front and back leg kicks if you get in too close. Meanwhile, the Freeborn Blades attack you during the fight. In order to successfully complete the Blades enslaved side quest you need to kill 3 or fewer of the Blades or spare all of the Blades. [ ] Take Edwen on the team [ ] Free the power of the artifact Before fighting the Guardian, go back to the Makeshift Camp and recruit Edwen. Go into the Sewers. Go to the south side. You can now enter the alcove. Use the Tablet. Combine your fire magic with Edwen's ice magic. Nothing else appears to happen. Return to the Makeshift Camp. Pick out your companion for the Guardian fight. Go to the southeast corner of the Great Square and climb down. Despite her posturing, the Guardian is not that tough. She relies on her ice magic with the rare Pentagram Curse Beam. Defeat her and your companions join you by the gates. You also go full Demon. You get a new Demonic Feat: Puissance Demoniaque which gives you +20% fire damage but at the cost of 20% less physical resistance. [ ] Besiege Blackfrost's palace Enter the Royal Chamber. [ ] Defeat the Lord of Frozen Shadows There are three Blackfrosts. One is armed with a bow. Another uses a dark magic weapon and fires a really powerful ice bolt. The third uses ice magic. Defeat all three Blackfrosts. [ ] Enter the rift Enter the rift to go to the Worldheart. /===========================================================================\ | [bbf-41] | | Act 4 - THE WORLDHEART | | Chapter 1 - Battle of Egos | | | \===========================================================================/ [ ] Get to the Worldheart [ ] Deal with failure A ghostly Eolas admonishes you. Kill him and the ghostly Sybil, then kill the ghostly Blades. [ ] Deal with responsibilities At the next clearing you find the Captain and Randval. Strike down the ghosts and kill the another group of ghostly Blades. [ ] Deal with treason Your next encounter is with Rhelmar. Climb up to the last area. [ ] Defeat the corrupted spirit of the Worldheart Here's a huge tip to make this long fight much easier. Load up on crossbow bolts and use your crossbow. The fight starts out with the Corrupted Spirit in humanoid form. Block or dodge the charge attacks. When the Corrupted Spirit surrounds itself with white energy, it is about to spam projectile attacks. The white energy projectiles do massive amounts of damage. Best bet is to run away and run out of the path of the projectiles. Get the Corrupted Spirit down to about half life. The Corrupted Spirit summons a massive Dragon. The Dragon has white energy projectiles and a white energy breath attack. The vulnerable points of the Dragon are its feet and head. Dodge its attacks. Damage both feet and the head to drive off the Dragon. The Corrupted Spirit starts attacking again. This time the Dragon flies around and shoots projectiles around the battlefield. Whittle down the Corrupted Spirit's health until the Dragon shows up again. Drive off the Dragon a second time. Switch your attacks to the Corrupted Spirit. At about 10% health, the Dragon shows up again. Finish off the Dragon and defeat the Corrupted Spirit. [ ] Decided what to do with the Worldheart and Veritel SAVE HERE. You have three choices: - Purify the world with fire - Rule the world - Ask your companions for advice Roll credits. /===========================================================================\ | [bbf-eq] | | EQUIPMENT LISTS | | | \===========================================================================/ INCOMPLETE as of 5/15/2014 SWORDS |Dmg | Wt |Speed |Crit |Interrupt | Cost | Value Default Sword | 10 | 2 | 75% | +00% | 8 | 0g | 0g Cleaver | 12 | 4 | 50% | +00% | 10 | 0g | 17g Fate | 12 | 2 | 75% | +00% | 9 | 0g | 17g Elven Scimitar| 13 | 5 | 50% | +00% | 10 | 0g | 26g Imperial Blade| 15 | 4 | 75% | +3% | 8 | 0g | 51g Guardian | 13 | 3 | 75% | +3% | 8 | 0g | 26g Pain | 14 | 2 | 75% | +00% | 9 | 179g | 44g AX |Dmg | Wt |Speed |Crit |Interrupt | Cost | Value Slicer | 11 | 7 | 25% | +10% | 13 | 0g | 17g Life Reducer | 14 | 6 | 25% | +12% | 12 | 0g | 51g Algandrian | 12 | 4 | 25% | +12% | 12 | 0g | 26g Impaler | 13 | 5 | 25% | +10% | 13 | 179g | 44g HAMMER |Dmg | Wt |Speed |Crit |Interrupt | Cost | Value Stunner | 12 | 8 | 0% | +8% | 14 | 0g | 26g Guard Breaker | 11 | 6 | 0% | +5% | 15 | 0g | 17g Anvil | 14 | 9 | 0% | +8% | 14 | 0g | 51g Iron Grip | 13 | 7 | 0% | +5% | 15 | 179g | 44g DAGGERS |Dmg | Wt | Crit |Stealth | Interrupt | Cost | Value Spare Daggers | 6 | 1 | +4% | 30 | 4 | 0g | 0g Biting | 6 | 2 | +6% | 40 | 6 | 0g | 17g Stealthy | 8 | 4 | +4% | 40 | 6 | 0g | 44g Arabesque | 6 | 4 | +4% | 35 | 7 | 0g | 26g Crafty | 7 | 3 | +10% | 50 | 6 | 204g | 51g CROSSBOWS |Dmg | Wt | Crit | Interrupt | Cost | Value Spare Crossbow| 25 | 2 | +5% | 20 | 0g | 0g TORSO | Armor | Wt | Cost | Value | Resists Mercenary's | 10% | 8 | 0g | 22g | +12 Interrupt, +8& Poison Swordsman's | 12% | 7 | 0g | 57g | +12 Interrupt, +10% Poison Legionary's | 13% | 9 | 0g | 82g | +14 Interrupt Elven | 11% | 8 | 129g | 32g | +12 Interrupt, +8% Magic GLOVES | Armor | Wt | Cost | Value | Resists Mercenary's | 1% | 1 | 0g | 6g | +4% Poison Commando's | 3% | 4 | 0g | 64g | +4% Magic Swordsman's | 3% | 2 | 0g | 14g | +5% Poison Legionary's | 4% | 3 | 156g | 39g | BOOTS | Armor | Wt | Cost | Value | Resists Mercenary's | 1% | 1 | 0g | 6g | +4% Poison Elven Greaves | 2% | 4 | 0g | 11g | +4% Magic Legionary's | 4% | 3 | 0g | 39g | Commando's | 3% | 4 | 0g | 64g | +4% Magic Swordsman's | 3% | 2 | 56g | 14g | +5% Poison HELMET | Armor | Wt | Cost | Value | Resists Mercenary's | 1% | 1 | 0g | 6g | +4% Poison Swordsman's | 3% | 2 | 0g | 14g | +5% Poison Elven Helm | 2% | 4 | 46g | 11g | +4% Magic ============================================================================== LEGAL STUFF ============================================================================== All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. 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Any site found to be hosting this written work is in violation of the Digital Millennium Copyright Act (DMCA) and every reasonable effort will be made to have the work removed through a DMCA takedown notice or by pursing the site's hosting company for being in violation of the Online Copyright Infringement Liability Limitation Act ("OCILLA"). E-Mail Address: nyiaor AT yahoo DOT com Copyright: (c) Copyright 2014 Matthew Y Brown. This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.