FAQ/Walkthrough - Guide for Chocobo's Dungeon 2

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                                       FAQ/Walkthrough v1.0

                                  *---------------------------*
                                  |                           |
                                  | -Created by Chocobo Clyde |
                                  | Email: clydemcbob@aol.com |
                                  |                           |
                                  *---------------------------*

Table of Contents

1.0     Introduction
 1.1    Story
 1.2    Controls
2.0     Characters
3.0     Basics of a Dungeon
4.0     Tips and Tricks
5.0     Walkthrough
 5.1    The Ending (Contains Spoilers!)
 5.2    The Second Adventure (Contains Spoilers!)
6.0     How to Get Omega Essence
7.0     Item List
 7.1    Spell Books
 7.2    Potions and Tonics
 7.3    Essences
 7.4    Cards
 7.5    Nuts
 7.6    Misc. Items
 7.7    Magic Stones
8.0     Equipment
 8.1    Claws
 8.2    Saddles
 8.3    Collars
 8.4    Stones, Bottles
9.0     Mog's Stealing List
10.0    Equipment Break List for Feathers
11.0    Game Shark Codes
12.0    Frequently Asked Questions

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Section 1.0 - Introduction
-----------------------------------------------------------------------------------------

Chocobo's Dungeon 2 is a very addictive game once you get use to it.  It's very much like
Secret of Mana.  However, the battles are turn based.  What also makes this game cool is
how two players can play.  Chocobo's Dungeon 2 is definitely worth it.  There's millions
of items to obtain, thousands of possible weapon/armor combinations to make, and a huge
group of feathers to collect.  Without a guide, it would be almost impossible to beat the
game alone (that's why I wrote this guide).

The first time I played Chocobo's Dungeon 2, it seemed like the easiest thing ever until
an hour later.  Everything requires patience, skill, and a bunch of items!!!  I think that
even with a guide, it would still be hard since all the dungeons are randomly made (yep,
all of them).  What's good is there's always a new challenge!  Also don't expect me to
write how to get through a dungeon especially since all dungeons are random!

It took me quite a while to beat Chocobo's Dungeon 2 (around 2 weeks but I played almost
12 hours a day).  What's also fun is how you can have your partner help you through 2P.
I've nearly played until I had the largest radiation bath ever so I risked this all for
you guys.  (Feel proud)

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Section 1.1 - Story
-----------------------------------------------------------------------------------------

This story has been ripped off the pages from the instruction manual.

Once again, Chocobo has decided to embark on a journey with Mog.

Passing through the forests and moving up the coastline, they find an entrance to a
dungeon on a cape with a spectacular view.  On the bank across the cove, the companions
see a small, beautiful village.

Although peaceful in appearance, it has been said that there are many impernetrable
buildings, indecipherable ruins, and mysterious dungeons within the Village.

What adventure aways.

-----------------------------------------------------------------------------------------
Section 1.2 - Controls
-----------------------------------------------------------------------------------------

The controls are different from what I expected.  However, it's not that bad once you get
used to them.

Button               Action
-------------------  --------------------------------------------------------------------
D-Pad                Moves Chocobo in that direction.

X Button             Attack/Speak with characters or examine area one step ahead.
                     On the menus screen, press to execute.

Circle Button        Dash (hold it down and press the D-Pad)
                     On menus, press to cancel.
Square Button        Change facing direction (Hold down and press D-Pad)

Triangle Button      Display menu screen.

Start Button         Display status screen.

Select Button        Magnify floor map (hold down Select Button)

L1                   Kick equipped stones or bottles.

L2                   Speed through messages.

R2                   Speed up cursor (hold down and press UP/DOWN.)

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Section 2.0 - Characters
-----------------------------------------------------------------------------------------

Name: Chocobo
Specialty: Kick stones and/or bottles.
Quote: "Wark!"

     The courageous main character.

     Inquisitive by nature, Chocobo can be reckless.  Though claiming to be tough and 
     unafraid of failure, Chocobo has been known to cry at times.

     Chocobo can kick equipped stones or empty bottles.  When items are kicked at a
     target, they receive the effects of the item or take damage.  For example, you kick
     a stone at a target, they receive damage.  If you kick a Sleep Card at a target,
     they fall asleep.

Name: Mog
Specialty: Steal
Quote: "If it's about money, just ask me me!"

     Chocobo's closest (?) companion.

     Mog joins Chocobo in order to travel around the world.  Although he may be selfish
     at times, Chocobo can usually rely on him.

     Mog has the ability to steal items from enemies (YES!).  However, you don't know
     what you are going to get (DOH!).  Even so, Mog can help you get enough treasures
     and such.  Mog's also a very powerful fighter.  I noticed one thing, in the begin-
     ning of the game, Mog stole quite a lot.  At the end, he didn't steal as much.  I
     don't know why though.

Name: Shiroma
Specialty: Heal
Quote: "You can count on me for white magic!"

     A kindhearted White Mage.

     This young girl is known to use holy power for healing.  Being human, she is
     generally distrusted by non-humans.

     Shiroma only heals Chocobo if Chocobo's HP is low and when it's coloured yellow.
     Don't expect too much healing from her.  However, Shiroma's very powerful and can
     be an awesome partner.  Shiroma's also very important in the plot of the game.

Name: Cid
Specialty: Landmine
Quote: "I don't wanna hear none o'yer complaints about my machines!"

     A passionate engineer with dreams of greatness.

     A talented, well-known creator, he and his vehicle inventions may assist Chocobo
     during the journey.

     Cid's slow but powerful.  His landmine ability is really good if you use it in a
     hallway (heh heh heh).  Just make sure that you don't step on it yourself.  If
     you want Cid to plant a landmine, just turn around and talk to him.  He'll place
     one right where he is.  This is great if an enemy is tailing behind you.

Name: Black Magician
Specialty: Magic
Quote: "Stop by my lab sometime."

     An expert in magic attacks who is proud of the quality spells he crafts.

     A powerful sorcerer, the Black Magician can wipe out a large number of enemies with
     a single stroke.

     Although the description above sounds like he joins you, he doesn't.  I just took
     that right off the manual book.  However, you'll be fighting against millions of
     Black Mages.  However, listen to his quote.  The Black Mages in the village are
     willing to help you.  Give them whatever they need and they'll repay you back with
     no harm.

Name: Chubby Chocobo
Specialty: Sell Items
Quote: "I'm hungry!" (I'm not surprised)

     A pudgy Chocobo who loves to eat.

     He's been called Chubby Chocobo for as long as he can remember.  He loves to eat and
     hates any form of exercise.

     The Chubby Chocobo doesn't join you but does help you out every now and then.  For
     example, he gives you the key to Cid's tower, sells you items, and breaks the fall
     for Chocobo and Cid in a battle with a big dungeon.  Like said in his description,
     he HATES exercise and that means walking.

Name: Golem
Specialty: Water Trees
Quote: "Small attacks no hurt me.  Nope, not at all."

     A stone giant created by magic.

     A giant monster brought to life in order to protect his party.  Since Golem's body
     is made of stone, he is extremely strong.

     Golem doesn't join you which makes me wonder why Squaresoft placed all these
     characters into the manual and stating (or sounding like) they'll join you.  The
     Golem does protect some tree.  Help him out and give up a couple of feathers.  The
     tree can live and the Golems can give you some items and possibly more feathers.
     Golems are also enemies that you'll have to fight against.  Don't worry.  Even if
     they have a huge defense, it usually takes them around two turns to attack.

Name: Behemoth
Specialty: Carve Sculptures
Quote: "You'll regret talking back to ME!"

     A giant creature who boasts amazing powers.

     Behemoth has a body the size of a mountain with mighty arms full of destructive
     power.

     There aren't that many good Behemoths in the game.  However, there is one that can
     make scultptures and you can get feathers from them.  This is the only useful known
     purpose.  However, when you fight Behemoths, prepare for quite a fight.  They pack
     a lot of HP and can kill!

Name: Goblin
Specialty: Annoy people
Quote: " 'Ere, I'm not like them dungeon geezers!"

     Really a lonely monster?

     The Goblin loves to play tricks, but when he returns to the Village, he behaves
     himself - or so they say.

     The Goblin (his name is really Gobly) doesn't play much in the role of the plot but
     does get you cool items (like Dragon Essence).  However, you'll fight against so
     many of these things that it becomes annoying!

Name: Bahamut
Specialty: Breath Weapon
Quote: "......"

     The King of the Dragons

     A mystical dragon with great powers and fortitude.  He only provides aid to those
     who have his approval.  His presence is shrouded in mystery.

     Bahamut (a.k.a. the Keeper of Time) plays a major role in the plot.  When you get a
     Bahamut summon feather, feel lucky.  This guy can "POW" and "BOOM" everywhere.  You
     don't get Bahamut normally if you go through the game but you do get him as a
     feather under certain conditions (there are many).

Name: Mrs. Bomb
Specialty: Self Destruct
Quote: ???

     Mrs. Bomb doesn't have any kind of descriptin given from the book.  However, she is
     really important.  Thanks to Mog, you are able to rest and save at her house as
     well as Shiroma's.  Mrs. Bomb use to raise Shiroma but all the sudden had a change
     in attitude.

Name: Kuz
Specialty: Laser Thingy
Quote: ???

     Kuz doesn't appear until you've beaten the game through once.  When you get the 2nd
     adventure, you will be able to use Kuz.  He's a freaky doll who has a laser shooting
     head (cool!).  He's rather weak unless you pair him up with Chocobo.

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Section 3.0 - Basics of a Dungeon
-----------------------------------------------------------------------------------------

One thing you should know is that each time you enter a dungeon, it's randomly made.  If
you think that's a bad thing, think again.  It's fun traveling new dungeons each time.  A
hard-core RPG player will definitely love it (I do).  And in the dungeons, there are many
things and devices.

Saving - How you save depends where you are.  When you are in the village, visit either
     Mrs. Bomb or Shiroma's house.  Just walk up to the bed and you'll be asked if you 
     want to save or not.  However, when you are inside of a dungeon, you'll need an item
     called a Memory Tag in order to save.  when you save inside a dungeon, you must go
     to the next floor in order to receive that option of saving.

Fighting - Fighting in Chocobo's Dungeon 2 is different than any other RPG that most of
     you have played.  There is a turn based game.  You'll have to get use to it.  If
     you move, enemies move.  If you don't move, nothing happens.  Also, when you attack,
     you attack the direction you are currently facing unless you have some kind of claw.

Magic - Magic in this game is used through books, feathers, and stones.  Whenever you
     use a magic book, one gets used up.  Whenever you use a magic stone, you summon
     some kind of creature to attack.  Whenever you use some summon feather, you'll get
     a magical ally who will help you out.

Traps - Traps get really annoying sometime.  They never happen when you expect them to
     happen.  There are many kinds of traps which I listed out below.

     Trap                  What it does
     --------------------  ------------------------------------------------------
     Level UP Trap         Levels up Chocobo by one level.*
     Lost-Child Trap       Forgets the map.
     Spinning Trap         Unequips all equipment and may throw some around.*
     Warp Trap             Warps Chocobo somewhere else.*
     Landmine              Landmines blow up and cause damage.
     Nest Trap             Drops your character to a lower floor.
     Spike Trap            Causes damage whenever you step on it.*
     Sleep Trap            Puts you to sleep.*
     Frog Trap             Makes Chocobo into a frog.
     Invisible Trap        Makes you invisible.
     Confusion Trap        Cause temporary confusion.
     Poison Trap           Poisons Chocobo.*
     Attribute Traps       Raises or cancels certain attributes (haste or slow).

     Note: The ones with * don't disappear after you step on them.

Geysers - You can fill up empty bottles or exchange tonics for others.  What you get
     is random (I think).  When you exchange or fill up a couple of times, the geyser
     will run out of water.  You can always refill with the geyser with a Geyser Card.

Stoves - You can combine weapons and saddles with this thing!  You can either make a
     claw or saddle stronger or weaker depending on what you do.  All you need to com-
     bine a claw or saddle is to have two claws or saddles and have either a fire or
     lightning magic book.  However, if you certain nuts or essences, you can make a
     claw or saddle more powerful and advanced.

Dying - When you die (or faint) in a dungeon, you lose all your items (that's right,
     even equipped ones).  However, you won't lose Gil, your partner, or your feathers.
     Even so, dying can get really annoying.

-----------------------------------------------------------------------------------------
Section 4.0 - Tips and Tricks
-----------------------------------------------------------------------------------------

* Kick cards at enemies to see various effects.  For example, Poison cards poison enemies
  and you might have known that.  However, did you know if you kicked an Identify card at
  an enemy, it will show its name and current HP?  A Rust Card will reduce mechangical
  monster's HP by 1/4.  A Lost-Child Card makes an enemy scared to fight.
* Warp Stones, Teleport Tags, Warp Cards, and Teleport Boxes may be kicked at enemies to
  make them warp somewhere else.
* Divide cards can split Claws and Saddles into two but their stats will be halved.
* Use Rust Cards when you want a Claw or Saddle to break faster so you can get the rare
  feather inside.
* When you are in the frog condition, you can attack organic enemies and change them into
  frogs as well!  And if you are in a watery dungeon, you can move around in the water.
  Sometimes you'll find an alternative exit as well!
* When you morph into a monster, you can use that monster's abilities by pressing L1.
  Unlike the monster, you don't have to charge up so many turns.  Instead, the action
  happens immediately.
* Sometimes items and powerful equipment can be found in walls!  Make sure you have a map
  card to find out where and some Digging claws.  Don't use Crash Stones or Nitro since
  they have a good chance of blowing up the item (that's right, you can blow up items).
* When you morph into enemies, your movement type will be the same as theirs.  If the
  enemy could walk in water, you can walk in water.  If the enemy can fly, you can fly.
  If the enemy hovers, you can hover over traps.
* Amnesia Tonics paralyze targets so they are actually useful for something.
* Empty Bottles always do 4 damage.  Power Stones and etc. are random and weak.

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Section 5.0 - Walkthrough
-----------------------------------------------------------------------------------------

Location: Cape Dungeon
Party: Chocobo, Mog
Floors: 6
Enemies: Goblin, Guz, Dark Goblin, Wild Rat, Hedgehog, Nut Eater, Black Mage
Where you go when you die: Outside the dungeon

1F - On the first floor, Mog will introduce to you what a mysterious dungeon is.  However,
     don't expect the first floor to be a cakewalk.  Search around and look for items and
     the stairs going down.  I would try to get to level 2 by the time I find the stairs
     so I think you should, too.  Also, try to save up on spells and such.

2F - On the second floor, Mog will notice a Goblin beating the lights out of a Guz and
     then level up into a Dark Goblin.  Mog suggests that you run away.  However, if you
     want to duke this guy out, launch some spells at it from a distance.  I'd try to get
     up to level 3 by now.

4F - When you reach the fourth floor, Chocobo thinks that they're stuck.  Mog tells him
     that you can move diagonally.  Just press down and left at the same time and you'll
     move diagonally (Whoa!  Really HARD!).  Afterwards, I'd try to level up by level 4.

6F - You can't do much here.  Chocobo and Mog are automatically controlled.  Mog finds a
     switch but is too nervous to pull it.  Chocobo wanders off and disappears.  After
     Mog hits the switch, Chocobo goes flying out of the dungeon, and Shiroma will nurse
     Chocobo back to health.

Location: Shiroma's House
Party: Chocobo

After Shiroma introduces herself and leaves, you are free to do whatever you want.  Make
contact with the bed in order to save.  If you examine the bookshelf, you'll get a tonic
which you should name a Nitro Tonic when you get into the dungeon.  That's just to give
you and idea what the Tonic is.

Location: Cape Dungeon
Party: Chocobo, Shiroma (but later)
Floors: 10
Enemies: Black Mage, Skeleton, Goblin, Guz, Kuz, Nut Eater, Hedgehog
Where you go when you die: Shiroma's House
Boss: Skullhammer

If you get killed, you can get some items in Shiroma's bookshelf.  That's just to let you
know so you don't reenter the dungeon empty handed.

While you are in the dungeon, you might stumble across some bookshelves and such.  Go up
to the bookshelves and you'll pick up a spell book.  If you find a junk shelf, you can
get some random items.

1F - On the first couple of floors, you'll find yourself pretty familiar with the place.
     Just explore around.  i'd get up to level 5 by now.

2F - Start saving up on Fire books.  Get up to level 6.

3F to 4F - Start collecting some claws and saddles and level up to 7.

5F - When you reach the fifth floor, you'll see a small scene of Shiroma and the Chubby
     Chocobo.  Shiroma wants to go on while the Chubby Chocobo chickens out (no pun
     intended).

6F - You'll meet Shiroma here.  If you've gotten any claws or saddles (at least two of
     either) and a fire or thunder spell book, Shiroma can teach you how to combine claws
     or saddles.  Afterwards, she'll join you.  If you have a Teleport Tag and you're low
     on HP, teleport out now.  It's always good to go back out of the dungeon and come
     back more leveled up than ever.  Level up to 8.

     Note: Shiroma has the ability to heal.  Whenever you are low on HP (when it's 
     yellow), Shiroma will heal you.  However, don't expect her to do it every time.

10F - On the last floor, you'll meet Skullhammer, the boss of this dungeon.  This is a
     pretty hard fight.  If you've gotten some good claws and saddles, don't worry.  If
     you have some Fire Books, it's time to use time.

-----------------------
Boss Fight: Skullhammer
-----------------------

Note: Skullhammer is weak against fire.

Skullhammer is quite a tough boss for a first boss.  I died three times from this guy so
don't feel bad if you got killed quite a couple of times.  Keep attacking him when he's
in his first form.  Shiroma will heal you when you lose a lot of HP.  Keep using those
Potions on yourself and blasting away with fire spells.  When Skullhammer splits into
four parts: the skull, the 2 arms, and the heart, chase after the heart because that's
where Skullhammer will pull himself back together.  However, you might receive a lot of
damage if you go around the skull and two arms.  When Skullhammer pulls himself back
together, it's time to start attacking again.

Skullhammer can cast Quakara.  When you see his ATB is long as heck, pound away while you
still can.  When he casts Quakara, it's not a nice thing.  Do around 250+ damage and
Skullhammer bites the dust.

11F - You'll see Mog here.  He tries to open up the door to the treasure room.  Inside,
     Mog chases away the Guz and tries to get the treasure.  However, the dungeon sinks
     and the group is thrown out of the dungeon onto a beach.  Oh great, there's goes
     Shiroma's house!

Location: Beach
Party: Chocobo, Shiroma, Mog

This is just a short scene.  Not much happens here.  You learn that everybody's fine and
Mog hasn't gotten the treasure.  After that chat is over, leave the beach and head to the
village.  You'll be confronted by Mrs. Bomb and her kids.

Location: Village
Party: Chocobo, Shiroma (she leaves though), Mog (he leaves though)
Areas of Interest: Item Shop, Black Mage Lab, Chef le Tonberry's Restaurant, Gamedon's
     Storage Shack, Mrs. Bomb's House, The Tree of Life, Beach, Shiroma's House, Ben's
     House, Ben's Titan Sculpture

Mog agrees to stay with Mrs. Bomb for a while.  When you go to speak with them, you'll
learn that Mog will want to get the treasure but puts the mission into the hands of our
hero.  Mrs. Bomb mentions something about Cid and a submarine.  However, the gate to
the man's tower is locked.

Go to Shiroma's house after the talking is over.  Shiroma will tell you that only one
person has the key: Chubby Chocobo.  Well, let's pay Chubby Chocobo in the item shop a
visit.

In the item shop, you'll see that Chubby Chocobo is working in the back.  Talk to him
and he'll tell you why he has the key: to get deliver stuff to Cid's tower.  He goes to
unlock the gate and becomes exhausted from walking a few feet.  Walk diagonally out of
the item shop and explore the village.

 --- Black Magic Lab: Talk to everybody here and you'll learn that they each need 
     something.  If you talk to the head magician, he'll give you a feather out of 
     three: Fireball, Blizzard Storm, or Thunder Cross.  If you want to get the feathers
     you will have to reply yes to his question.

     When you come back with a Cantrip Book, he'll offer some more feathers for the
     Cantrip book.  Like before, you can only choose one out of the selection: Slow,
     Sleep, or Confusion.  I would go for Sleep.

     When you have a Spell Book, come back and he'll give you one out among five of some
     feathers: Gravity, Meteorite, Doom, Flare, or Bio.  I took Flare but whatever you
     choose should be up to you.

     In the magic lab, give Jesse any kind of Essence and give Biggs either a Fire or
     Thunder Book.  Man, Biggs should of just learned from Shiroma.

 --- When you visit the basement of the magic shop, you'll find statues of all the
     enemies you've fought.

 --- If you visit Chef le Tonberry's restaurant, you'll learn that a drunk Malboro is
     keeping all the customers away.  Give the Malboro seven Thunder Books to shock it
     in order for the Malboro to remember it's real form.  Once you use the seven
     Thunder Books (whew), you'll get the Ramuh feather!  WOO HOO!

     Later, Chef le Tonberry will have two new customers: Gobly and Gobbie.  Talk to
     them both a couple of items.  Enter and reenter a couple of times also.  When
     Gobly is thinking about what he should give Gobbie, give him a summon stone.  When
     you come back, you learn that it hasn't worked.  Chef le Tonberry is going to make
     them a dish which can help them out.  Give him either a Worm Essence or Octopus
     Essence.  Come back and Gobly and Gobbie will eat it.  A dramatic scene occurs.
     When you return, you'll have access to the Juice Bar which is in the upper left
     corner of the restaurant.

     In the Juice Bar, you'll find Lamy, a Lamia.  She's looking for a Plant Essence.
     Help her out and give her a Plant Essence.  She'll give you a Dragon Essence and
     access to the Juke Box which plays all the music in the game.

 --- If you visit Ben the sculptor, he'll ask what you think is missing.  Say an earthy
     smell.  Visit some time later and he'll ask for a Quake Book.  Give it to him.
     When you come back after you visit a dungeon, you'll meet Titan and get the Titan
     feather!

     When he returns home, he'll need some Crash stones.  Give him a Crash Stone or a
     Nitro tonic.

     Later, Ben will be looking at another sculpture.  Give him a Bahamut magic stone
     and come back later.  You'll get the Asura feather and meet Asura face to face!

 --- The Tree of Life needs feathers to continue living.  You can give up some or not.
     I wouldn't since most of the items you get are nuts and stuff.

 --- Buy some space in Gamedon's storage if you have enough.  Once you do have enough
     and has gone through the sixth floor in Cid's Tower, buy two Teleport Tags.  Go
     through the shortcut in the item shop and you'll meet Chip.  Give him a Telpeort
     Tag and when you return to Gamedon's storage, he'll increase the amount of space
     to 20 items.  Now, Gamedon can repair your claws or saddles for 1500 Gil or 2000.

 --- In the item shop, you buy items (Gee).  And whenever you reach a certain point in
     the current dungeon you're in, a shortcut may appear.  You can use the shortcut
     to your will.

 --- When you collect some items washed up on the beach, there is a counter.  When you
     have got the last one, a small little friend will meet you.  The Sylph will now
     join you and give you the Sylph feather!

Location: Cid's Tower
Party: Chocobo, Cid (he joins you later)
Floors: 15
Enemies: Cactus, Clay Golem, Imp, Onion, Roller, Floating Eye, Imp Robo #1, Thug, Thief,
     Land Turtle, Gnome, Bomb, Hedgehog, Puppeter, MiniMage, Tonberry Jr.
Where you go when you die: Mrs. Bomb's House
Boss: Imp Robo #55

Unlike the other dungeons, you go up a floor instead of going down a floor in Cid's
Tower.  The floors get harder and more confusing.  You'll probably want some Crash Stones
and such.

There are strange machines in Cid's Tower.  If you light them up with a Thunder Book and
they act as a torch.  However, you can only activate them with Thunder Books.

If you run into Bombs (big red fireballs), don't use Nitro or Crash Stones on them or
they will divide into two.  No, they can't fuse back.

Since you are able to get Gil now, you can finally buy stuff in dungeon shops which are
managed by Doom.

There are new treasure chests in Cid's Tower and going on.  They are the Magic Sealed
Chests and the Thief Chests.  To open a Magic Chest, you can either cast the Drain spell
or a specific time of spell.  If the spell you choose (other than drain) is used and
you see a reaction like a small fireball, cast fire on the chest and you'll open it.
You'll need to get used to the reactions.  However, there are some magic chestst that
can only be opened by Drain spells.  Thief Chests requires a Thief Key which is dropped
from a Thief or Thug.  In either one of these chests, you get awesome items.

1F to 2F - Level up to 9.  Kill as many Cacti as you can to get more Gil.

3F - You'll meet up with Cid.  He tells you what happened to his tower.  When you see
     an Imp climb into a robot vehicle, destroy it before they fuse.  Help Cid get rid
     of the Imps in the castle.  Level up to 10.

4F to 9F - Collect as many items, equipment, etc. as you can.  Save up on Thunder Books.
     Level up to 15.  It's worth it.

10F - There's an exit to the side of this dungeon.  You'll appear in a peaceful stop
     where you'll meet Bahamut for the first time.  He mumbles something about time and
     junk.  Afterwards, he disappears.  Also, you can buy Octopus Essence here for 3000
     Gil which you might have gotten fron the cacti.  You can give it to Jesse later.
     Level up to 16.

11F to 13F - Collect and save up on Thunder Books and Ramuh stones if you have any.  Go
     and level up to 19.

14F - Cid will introduce you to his tank, the Cidtank.  That's what he's going to use
     against the boss on the next floor.  Save and go up.

15F - You'll see two Imp Robo #1, and a boss robo.  Here's the boss battle of the tower.
     If you've gotten the Ramuh feather, you're fine.  Just let Cid pound away until he's
     wasted and then call out Ramuh.

------------------------
Boss Fight: Imp Robo #55
------------------------

Imp Robo #55 and Imp Robos #1 have weakness to lightning so that's why you should've
saved up on those Thunder Books!

Cid should be attacking from the very start.  These guys shouldn't be too hard if you
are at level 19.  If you are planning to cast spells, stay away from the Imp Robos.
Imp Robo #55 can attack from a long distance so becareful.  I'd try to defeat Imp Robo
#55 first and then go after the two #1's.  Imp Robo #55 has around 500+ HP meanwhile
his two sidekicks have 400+ each.  Don't worry, if things get nasty, pull out Ramuh
and let him beat the nuts and bolts out of the three.

Once you win, Cid will reclaim his tower and the two start heading back to the village
since Chocobo forgot why it was supposed to find Cid.  Shiroma reminds it and that
they need a submarine to reach the dungeon.  Cid is pleased to use the submarine but
Chocobo makes such a big deal out of it.

Location: Sea Floor Dungeon
Party: Chocobo, Shiroma
Floors: 27
Enemies: Sahagin, Bomb, Puppeteer, Octopus, Land Turtle, Gatlinghog, Lamia, Pudding,
     Magic Pot, Mudman, Ogre, Neon Magman, Necromancer, Blood Skeleton, Mummy,
     Zombie, Gargoyle, Margoyle
Where you go when you die: Mrs. Bomb's House

1F to 3F - The area is mostly covered with water.  Using a Waterwalk Collar will make
     traveling easier for you.  However, just because you can walk on water doesn't
     mean Shiroma can.  Level up to 22.
4F to 14F - Gather as many Thunder Books and Drain Books as possible.  Level up to 
     Level 25.
15F - You will be at the stove of the dungeon.  Here, you'll find Bahamut waiting for
     Shiroma.  He warns her that she should go back into her own time.  After the
     chatting is over, go down to the next floor.
16F to 21F - Start saving up on spells.  Make sure you've got some Magic Stones as
     well.  Anything that is powerful should be saved.  Level up to 30.  Gather as
     many Thunder Books and Drain Books as possible.
22F - You'll meet Bahamut for the second time in this dungeon.  You'll learn about
     Shiroma's past a little bit more.  She was brought from the future in the machine
     but monsters took over.  This all happened when Shiroma was a baby.  Afterwards,
     Bahamut leaves Chocobo and Shiroma and it's time to continue on.
23F to 24F - Gather as many Thunder and Drain Books as possible.  Level up to 32.
25F - Shiroma takes a while to get a breath.  She looks at the ocean view.  She talks
     about Mog and why Chocobo travels with him.
26F - Level up to 33.  Gather as many books as possible.  Save and go on.
27F - Meet Ultros!  The guy I hated so much in Final Fantasy 6!  He's back, thankfully
     without Chupon.  This is a rather tough fight so prepare yourselves!

------------------
Boss Fight: Ultros
------------------

Ultros has a weakness to Thunder.  Be sure that you have anything that hits them hard!

Ultros has three attackable parts: the head and two arms... er, tentacles.  Focus all
your attention onto the head.  Once the head dies, the tentacles die.  The main reason
why you had to stock up on Drain Books is because Ultros loves to cast Drain.  By
countering with your Drain attack, Ultros is more likely to lose HP than recover it.
When Ultros is filling up on Drain, hit him with a couple of Thunders.  If you can, get
Shiroma close enough to attack.  If you need to, summon Ramuh and let him attack.

Magic Stones are also very useful in this battle.  They do around 250-300 damage at the
suggested level which is 33.  Pound away Ultros and you'll be find.  If you have a
Carbuncle Stone, use it on yourself.  You'll be shielded from many attacks.  Once the
head is gone, you win.

As you procede into the next room, Shiroma gets kidnapped.  However, they can't access
the future yet.  When you find Shiroma's pendant, you exit.

You go back to the village and Cid decides to help out Chocobo look for Shiroma.  He
reveals that Bahamut had the time to tell him but not the time to help prevent Shiroma's
kidnapping.  Either way, Bahamut directed the group to go to the Snow Mountains.
Before you go, stock up on items, save, and then go.

Location: Snow Mountain
Party: Chocobo, Cid
Floors: 23
Enemies: Malboro, Mamon, Toad, Rock Slug, Worm, Giant Bat, Behemoth, Mole, Dark Titan,
     Mousse, Elephant, Vulture, Gremlin
Where you go when you die: Mrs. Bomb's House

Try to get the Holy feather if you can.  In order to cast Holy, you'll need a MegaSpell
Book.  If you can, stock up on them.  When you find a Holy Claw, use Polish cards on it
until it is +6 or higher.  Then break the claw.  You'll have a chance of getting the
Holy Feather.  You'll need this feather.  Also, save up on Fire Books and Spell Books
(if you have the Flare Feather).

1F to 3F - Fill up your empty bottles in the spring and use a Verify Card to see what
     all those items are.  You don't want to drink a Nitro Tonic on accident.  The
     Mamons in the forest occasionally drop Gil when defeated.  Always kill them when
     you can.  You can fatten your wallet this way.
4F to 11F - You'll notice that the terrain and background changes a bit.  Don't worry.
     This doesn't really mean anything.  By the way, the higher the dungeon floor, the
     more likely you'll find items hidden in walls.  Use your Map Card to figure it
     out.  Sometimes, you'll see little grey dots outside the dungeon floors.  Use a
     Diggin Claw or Crash Stone to get near them.  If you are using a Crash Stone, be
     sure not to blow it up.
12F - You'll learn that Mrs. Bomb was following you.  She decides to help clear away
     the block of ice that prevents you from continuing.  After she tells why she wants
     to help Shiroma, he'll blow up the ice and split into two.  Now, it's time to go
     on.  By this floor, you should be level 38.
13F to 16F - Continue collecting spells.  You'll notice that the terrain shifts into
     ice.  The Fire Books work wonders here but save them.  That's not why you started
     saving in the first place.  Level up to 40.
17F - You'll find a small hut here.  Inside is a Feast Nut which can refill your Energy
     and life.
18F to 22F - You're probably all out of energy by now.  Use a couple of Peanuts and
     restore that energy!  Make sure you've packed plenty of Hi-Potions too!  If you
     have any Summon Stones at this point, save them too!  Level up to 42 at least.
23F - Meet the Glass Goth!  He's the big, bad boss of this dungeon.  He's pretty hard
     to defeat, too!  He asks for something you have but you don't know exactly what
     it is.

----------------------
Boss Fight: Glass Goth
----------------------

Glass Goth is weak against Fire and Holy.  If you are capable of casting those, you're
definitely prepared.  It's time to go for it and dish it out!

Let Cid be the head on attacker.  If you have a couple of Summon Stones, use it on the
Glass Goth.  It will hinder his HP greatly.  Afterwards, dish out with Fire, Flare, or
Holy.  The Glass Goth has quite a number of strong attacks.  If Cid dies and fails you,
summon Ramuh or Asura.  Both of these are great powerful attackers.  The Glass Goth
has many status spells so be sure to plan your strategies carefully!  The Glass Goth
has around 2200+ HP.

Once the Glass Goth disappears, you'll head back into the maze.  You receive another
visit from Bahamut and become more clear on Shiroma's background.  Bahamut reveals that
the item which the Glass Goth needed was Shiroma's pendant.  Chocobo wanders off and
finds Shiroma's image.  Shiroma gets from Chocobo her pendant and leaves for the future.
When she disappears, you'll return to the future and get some visits inside Shiroma's
house.  Chubby Chocobo comes in.  Afterwards, you'll rush to the window and learn that
the sea dungeon is lifted into the air.  Chocobo says that it recognizes it.  Cid
decides that they should go back to Cid's Tower and get the Cidwind to battle the
dungeon!

Location: Cid's Tower
Party: Chocobo, Cid
Floors: 15
Enemies: Cactuar, Cactus, Golem, Toy Soldier, Gremlin, Drum Roller, Malboro,
     Thief, Tonberry, Mini Druid, Imp Robo #55 (not the boss)
Where you go when you die: Mrs. Bomb's House

The good thing about Cid's tower is that it's relatively easy.  It's also easy to gain
levels in.  Once again, stock up on Thunder Books and have a couple of Ramuh Stones.
By now, the Chubby Chocobo should be selling some Hi-Potions for 200 Gil!  Make sure
you have the Asura feather by now.  Otherwise, scroll back up and look at the village
events with Ben.

Note: There's a new kind of trap: the nest trap.  Whenever you step on it, you go down
a floor.  This is advantageous in other dungeons but not in Cid's Tower since you go
up floors.

1F to 3F - Kill the Cactuars to fatten your wallet.  If you want, teleport out and buy
     some Hi-Potions to aid you on your journey.  You might run into a bunch of blue
     Imps that are called Gremlins.  Don't let them teleport you elsewhere in a dungeon
     since it gets really annoying.  Level up to 41.
4F to 9F - There's not much here that's new.  However, beef up your experience points
     and kill some enemies.  You'll need it but not for this dungeon.  Keep those
     Thunder Books rolling and you'll be fine.  Level up to 45.
10F - You'll meet Bahamut (again) and you'll talk about Shiroma and the villagers.
     After some weird talking, go on.
11F to 13F - Go kill as many things as you can.  Once you've saved on the 13th floor,
     get ready to rumble!  Make sure you are level 47 by now.
14F - You'll see Cid climbing onto his Cidtank again.
15F - You'll meet Imp Robo #99 and two Imp Robo #55's.  Like before, the robos are all
     weak against thunder so Thunder Books, Ramuh Stones, and Ramuh himself makes good
     pancake out of them.

------------------------
Boss Fight: Imp Robo #99
------------------------

Th Imp Robos have weakness to thunder.  You'll want to whip their butts this time!

Pack flenty of Thunder Books.  If you have the Thunder-Cross feather and the Imp Robos
are lined up, make it a chance to use it.  Try to take out #99 first and then go for
#55's.  The #99 can attack from a long distance so becareful.  #55's can lay bombs on
the ground so go around them.  You'll want to get out of a bomb's way before it's ATB
bar is completely red.  You can also toast the bombs but I suggest saving the trouble.
Ramuh Stones can damage all the robos if you are positioned correctly.  Dealing around
300-400 damage, using the Ramuh Stone is definitely worth it.

If Cid dies, replace him with Ramuh and continue pounding away.  Once Robo #99 is gone
go take out the two sidekicks.  #99 should have around 2500+ HP and the two sidekicks
should each have around 1000+ HP.

Once you win, you'll see an awesome cinema which I won't mind watching again.  The Sea
Floor Dungeon has crashed near the forest and you'll have to go in there yourself to
save Shiroma.  When you return to the village, Mog will ask to aid you in the finding
of Shiroma.

Location: Final Dungeon
Party: Chocobo, Mog
Floors: 26
Enemies: Mask, Stone Mask, Mudman, Butcher, Hill Gigas, Badger, King Behemoth, Demon,
     Vampire, Malboro Ghoul, Wood Eyes, Garden Slug, Blood Worm, Poison Toad, Mist
     Dragon, Shadow Dragon, Spirit Dragon, Grand Mummy, Metal Hitman, Holy Dragon,
     Dark Bahamut, Red Dragon, Slimy Slug

Note: You'll meet the powerful dragons of this dungeon above the twenty-second floor.
The best way to defeat them is to stay in a distance and cast magic.

1F to 13F - In the first couple of floors, you'll go through the forest.  Unlike some
     of the other dungeons, you don't go down stairs in the first couple of floors.
     Instead, you go up some entrances (you'll see what I mean).  Also, the Wood Eyes
     can drop Gil so grab and kill them.  Level up to 55.  Stock on up as many spells
     of any kind as you can.
14F - You'll see the doors to the treasure here.  Also, check the left side to get the
     treasure chest with a saddle in in.  Afterwards, use the stairs on the right side
     to go up.
15F to 17F - You'll need to pound your way through these enemies.  When you encounter
     the slug like things, don't step on the puddles that they made.  They'll cast slow
     on you which isn't very good in this dungeon.  By the way, break through some walls
     and look for items.  I've found a Gengi's Saddle once.  Hopefully, you'll find it
     too!  By now, you should have high level claws and saddles.  I had an Order Claw+25
     with every element inside it and I think you should try to get one, too!  It really
     helps!  Once again, get as many spells as you can and level up to 56.
18F - You'll see Bahamut again (again).  This time, he adds Mog into the story.  You'll
     learn that in the beginning, the Guz that Mog chased away in the first dungeon had
     became the Glass Goth.  When Mog and Chocobo are thrown out of the dungeon, the
     Guz returned and was asked a wish.  The Guz immediately asked for power.  Over the
     years, the Guz became the powerful Glass Goth.
19F to 20F - Make sure you have a Memory Tag when you reach the 20F.  However, don't
     save there yet!  Also, avoid the Masks for they can make you forget the names of
     the items you had.  Also level up to 57!
21F - You'll find the stove again!  There should be a chest with a nut.  Also, be sure
     to save 'cause you'll be fighting some awefully hard enemies!
22F to 25F - You'll find lots of dragons here!  Stay away from them or they'll blast
     you with their breath.  The dragons are best dealt with using magic.  However,
     don't waste all your magic!  Save before you go to the 26th floor.  I'd go to level
     60 and be prepared as heck!
26F - He's the Glass Goth X!  This guy's a nasty boss so prepare yourselves!

------------------------
Boss Fight: Glass Goth X
------------------------

The Glass Goth X is weak against fire and holy.  Make sure you've got tons of Fire Books,
Spell Books for Flare, Ifrit Stones, Bahamut Stones, Hi-Potions, X-Potions, and even
other spell books!

Glass Goth X puts a hard battle into place!  Becareful of his Jump attack!  It's really
powerful and can do 80-100 damage unless you have a good saddle.  Let Mog dish out the
attacks while you stay back and unload the Fire and Flare spells one right after the
other.  Don't use the Ifrit and Bahamut Stones yet.  Use Hi-Potions when you're low on
HP and use X-Potins when you really need them!  If you ran out of Thunder books which I
did, use your strongest spells.  You'll have to do 4500+ damage in order to kill Glass
Goth X.  However, dealing that much doesn't mean you won yet!

------------------------
Boss Fight: Glass Goth Z
------------------------

Glass Goth Z has the same weakness as Glass Goth X so use the same attacking strategy.
However, Glass Goth Z has a Mouth Beam which shoots in a straight line.  Well, when you
see his ATB bar go up, get away from the straight line.  Continue hitting away with
Fire, Flare, Holy, etc.  This time, use Ifrit and Bahamut as much as you can in the
beginning.  If you have Carbuncle, use it on yourself to shield yourself from receiving
too much damage.

If Mog bites the dust, summon Ramuh, Asura, Ifrit, or anybody that has high attack
power.  It's very important to have a partner in any boss battle.  Suummon Bahamut and
Ifrit when you can and let him have it.  Don't let Glass Goth Z move around too much or
he'll aim the Mouth Beam at you and your partner.  Keep an eye on your HP and if you're
low, run off and heal.  If you stand in the same place and heal, the Glass Goth Z will
start charging the Mouth Beam or get close enough to attack.

The Glass Goth Z has around 4000+ HP so it's a pretty long fight.  Once you win, you
beat the game!  Once you do beat the game and finished watching the ending, don't turn
it off yet!  Read the following after you've watched the ending.

-----------------------------------------------------------------------------------------
Section 5.1 - The Ending
-----------------------------------------------------------------------------------------

Warning: Contains spoilers!

Chocobo finds Shiroma in the room where Mog was trying to get the treasure.  Shiroma hops
onto Chocobo's back and they both make a run for it to get out of the dungeon!  Shiroma
falls off Chocobo's back and Chocobo goes tumbling down.

Chocobo then finds itself in Shiroma's house.  Cid appears and says he found a little
critter.  It's the Guz that Mog chased away!  Shiroma appears and tells the Guz that
there's always another chance to start over.  The Guz then transfers itself into the doll
that Shiroma has made earlier.

Later that day, Mog is leaving.  Shiroma goes running over.  Mog tells Shiroma that
Chocobo should stay behind.  As Mog starts heading in his own direction, something stops
him.  He turns around to see Chocobo behind.  The two then start going away.  Later that
night, the Guz inside the doll goes looking for Chocobo and Mog.  This is the scene where
Chocobo and Mog was sleeping.  The doll notices that both of them are asleep so it rests
itself by a tree.  This is before the intro in Chocobo's Dungeon 2.  Have fun waiting
through the credits!

Believe me, you'll want to wait after the credits are over.  That's because there's more
to the game who think Chocobo's Dungeon 2 is so short!  Welcome to the hardest part of
the game!

-----------------------------------------------------------------------------------------
Section 5.2 - The Second Adventure
-----------------------------------------------------------------------------------------

Now, you can replay each of the dungeons that you've finished before!  Each one is harder
than the ones you've played since there are new rules and new stuff.  There's even a
secret dungeon!

Before you start, you get to name the doll that was once the Guz.  His default name is
Kuz so that's what I'll call him in this FAQ/Walkthrough.

All the dungeons that you've played in the game are accessable now except for the Cape
Dungeon.  However, when you enter a certain dungeon, you'll only enter as either Shiroma,
Cid, Mog, or Kuz.  And when you enter a dungeon, you'll lose the items you had in hand
and the character you entered the dungeon with has its level dropped to 1.  However, this
doesn't affect Chocobo in the secret dungeon.

Dungeon               Who goes             Difficulty (out of 5)
--------------------- -------------------- ---------------------
Sea Floor Dungeon     Shiroma              3/5 - Medium
Cid's Tower           Cid (duh)            2/5 - Easy
Snow Mountain         Kuz                  4/5 - Difficult
Final Dungeon         Mog                  5/5 - Insane!
Secret Dungeon        Chocobo + Partner    3/5 - Medium

The secret dungeon's entrance is said to be in the village.  Take some time to explore.
When you give up, look below.

Secret Dungeon Entrance: Chubby Chocobo's Workshop (It's what you used as shortcuts
before).

Location: Secret Dungeon
Party: Chocobo, Partner (either Mog, Shiroma, Cid, or Kuz)
Floors: 30
Enemies: Enough
Where you go when you die: Mrs. Bomb's House

10F - You'll run across two Skullhammers here.  They're easier to kill than before.  A
     lot easier!  However, you don't have to kill them.  The exit is already open.
24F - You'll find Omega on this floor!  I suggest running away from it.  It can deal
     200+ damage in one hit!  Also, if you kill it with Empty Bottles, you get the Omega
     Essence.  However, I'll explain how to do it later.
30F - You'll find Leviathan here who doesn't want to be a boss.  Just kill it off and
     get the experience points.

---------------------
Boss Fight: Leviathan
---------------------

Don't bother casting ice spells on Leviathan.  He's strong against it.  Instead, cast
a rarity of Fire attacks including Ifrit.

Leviathan can cast Blizzard and Drain.  Becareful!  Have some Drain books to counter
Leviathan's Drain.  If you decide to engage into physical combat, make sure you have the
Waterwalk Collar plus a good amount of Hi-Potions.  Leviathan has a Gnaw attack that
pretty much "hurts" you.  Also, Leviathan has two parts, a head and the tail.  Don't
worry too much about the tail.  If the head goes, so does the tail.

Leviathan can put up a pretty good fight.  Make sure you have enough HP to begin with.
After that, make sure you have a good saddle and a good claw if you decide to be physical
about the fight.  I suggest turning your partner into Ifrit if you have it.  Otherwise,
get your partner close enough to attack Leviathan.

I believe Leviathan has around 6000+ HP for the head (!) and 2000+ HP for the tail (!).
If you have the Fireball feather, use it.  Leviathan and its tail is likely to be close
enough to each other so you'll be able to hit two targets at once.  I came with around
10 Fire Books the first time and realized that it wasn't enough.  The second time, I
came around with 50 and it still wasn't enough!  I suggest you pump out those Bahamut,
Asura, and Ifrit Stones at the very start.  Then pump out Flare and Fire.  This is a
darn hard battle!

If you've beaten all the other dungeons and this one, you'll receive a secret ending
plus a prize in town which I won't spoil for you.

-----------------------------------------------------------------------------------------
Section 6.0 - How to Get Omega Essence
-----------------------------------------------------------------------------------------

This is no laughing matter!  Trying to get the Omega Essence is really hard!  Here's a
list of items you should have before you come.

Shiroma as a partner.
30+ Thunder Books
20+ Hi-Potions
10+ X-Potions
10+ Haste Tonics
10+ Bahamut Stones
5+ Carbuncle Stones
80+ Empty Bottles
30+ Warp Stones

You're probably thinking WOW once you've looked through the list.  However, you shouldn't
need to kill Omega.  Having Shiroma as a partner can benefit you since she'll heal.

Here's what you do.  As soon as you see Omega, use the Haste Tonic.  Afterwards, use
Carbuncle on yourself.  Use up your Bahamut Stones.  They should do around 5000+ damage
to Omega which leaves around 3000 left.  Afterwards, pound away with Thunder Books.
When Haste runs off, use another Haste Tonic.  Once Carbuncle is gone, use Carbuncle
again.  Shiroma should heal you when you are low on HP.  If the Komega's get too annoying,
use the Warp Stones and send them somewhere else.  Once Omega has around 50 or less HP
left, start kicking empty bottles.  If you are unsure, use Identify Cards and kick them
at Omega to see how much HP is left.  Once Omega dies from the Empty Bottle, you'll get
your own Omega Essence which is necessary to get the Titan Claw or Titan Saddle!  Whew!

This took over fifteen tries for me!  I hope it's better for you!

-----------------------------------------------------------------------------------------
Section 7.0 - Item List
-----------------------------------------------------------------------------------------

Note: I may be missing some items on this list.  If you find any, tell e-mail me.

-----------------------------------------------------------------------------------------
Section 7.1 - Spell Books
-----------------------------------------------------------------------------------------

You'll find a rarity of spell books in the game.  They each do different things.  Here's
a small list of them.

Book               Color             Element???         Description
------------------ ----------------- ------------------ ---------------------------------
Fire Book          Red               Fire               Book of Fire Magic.
Blizzard Book      Light Blue        Ice                Book of Ice Magic.
Thunder Book       Yellow            Lightning          Book of Lightning Magic.
Aero Book          Green             Wind               Book of Wind Magic.
Quake Book         Brown             Earth              Book of Earth Magic.
Drain Book         Purple            (none)             Book of Life Magic.
Cantrip Book       Light Grey        (none)             Book of Tricks. (statuses)
Spell Book         Dark Grey         (varies)           Book of Spells.
MegaSpell Book     Peach             (varies)           Book of Hard Spells.

-----------------------------------------------------------------------------------------
Section 7.2 - Potions and Tonics
-----------------------------------------------------------------------------------------

There are a number of Potions and Tonics out there.  You'll have to see through the list
to make sure you've seen them all.

Item              Description
----------------- -----------------------------------------------------------------------
Potion            Restores some HP. (around 30)
Hi-Potion         Restores lots of HP. (around 100)
Elixir            Restores all HP, Energy.
Antidote          Removes Poison.
Remedy            Cures all physical ailments.
Nitro             Cause explosive damage.
Invis             Causes invisibility. (temporary)
Damage            Reduces HP by half. (current)
Poison            Poisons target. (temporary)
Slow              Slows down target. (temporary)
Haste             Speeds up target. (temporary)
Silence           Can't use magic (temporary)
Eye-Drops         Traps become visible.
Dispel            Removes curses.
Spell             Equipment becomes cursed.
Amnesia           Forget all item names.
Blind             Can't see around you. (temporary)
X-Potion          Restores all HP.
Morph             Turns you into a monster. (temporary)

-----------------------------------------------------------------------------------------
Section 7.3 - Essences
-----------------------------------------------------------------------------------------

Essences are captured when you kill a monster with an Empty Bottle.  Empty Bottles only
do 4 damage each hit, just to let you know.

Name: Bomb Essence
Description: Cause explosive damage.
Effect on Claw: Adds Fire
Effect on Saddles: Resists Fire

Name: Creature Essence
Description: Increases Max HP
Effect on Claw: Durability to 50
Effect on Saddles: Durability to 50

Name: Critter Essence
Description: Restores some energy.
Effect on Claw: Reduces chance of missing.
Effect on Saddles: Raises Dodge.

Name: Demon Essence
Description: Raises one magic level.
Effect on Claw: None
Effect on Saddles: None

Name: Dragon Essence
Description: Useful for combining.
Effect on Claw: Fire Element
Effect on Saddles: Acts as a superior and merge seed.

Name: Floateye Essence
Description: Puts target to sleep.
Effect on Claw: Adds Sleep.
Effect on Saddles: Resists Sleep.

Name: Giant Essence
Description: Restores lots of HP.
Effect on Claw: Raises toughness.
Effect on Saddles: Raises toughness.

Name: Goblin Essence
Description: Restores lots of Energy
Effect on Claw: None
Effect on Saddles: None

Name: Iceman Essence
Description: Adds Ice element
Effect on Claw: Adds Ice
Effect on Saddles: Resists Ice

Name: Imp Essence
Description: Restores lots of Energy
Effect on Claw: Raises Critical
Effect on Saddles: Raises SPDEF.

Name: Jelly Essence
Description: Adds Wind element.
Effect on Claw: Adds Wind.
Effect on Saddles: Resists Wind.

Name: Lamia Essence
Description: Causes Confusion
Effect on Claw: None
Effect on Saddles: None

Name: Mage Essence
Description: Can't use any magic.
Effect on Claw: Adds Silence.
Effect on Saddles: Resists Silence.

Name: Magman Essence
Description: Adds Fire element
Effect on Claw: Adds Fire
Effect on Saddles: Resists Fire

Name: Mask Essence
Description: Adds Reflect ability.
Effect on Claw: Raises toughness.
Effect on Saddles: Raises toughness.

Name: Merman Essence
Description: Adds Ice element.
Effect on Claw: Adds Ice.
Effect on Saddles: Resists Ice.

Name: MiniMage Essence
Description: Shrinks target.
Effect on Claw: Adds Mini
Effect on Saddles: Resists Mini.

Name: Mole Essence
Description: Can't see around you.
Effect on Claw: Adds Earth/Digging.
Effect on Saddles: Resists Earth.

Name: Mousse Essence
Description: Adds Ice element.
Effect on Claw: Adds Ice.
Effect on Saddles: Resists Ice.

Name: Mudman Essence
Description: Slows down target
Effect on Claw: Adds Slow
Effect on Saddles: Resists Slow

Name: Octopus Essnece
Description: Restores some HP, Energy.
Effect on Claw: Adds Confuse
Effect on Saddles: Same as using Set and Fusion seeds.

Name: Omega Essence
Description: Restores all HP, Energy
Effect on Claw: Makes it a Titan Claw.
Effect on Saddles: Makes it a Titan Saddle.

Name: Plant Essence
Description: Restores lots of HP, Energy.
Effect on Claw: Adds Poison.
Effect on Saddles: Resists Poison.

Name: Pudding Essence
Description: Adds Fire element.
Effect on Claw: Adds Fire.
Effect on Saddles: Resists Fire.

Name: Slug Essence
Description: Slows down target.
Effect on Claw: Adds Slow.
Effect on Saddles: Resists Slow.

Name: Thief Essence
Description: Speeds up target.
Effect on Claw: Steals Gil when attack.
Effect on Saddles: Raises Dodge

Name: Toad Essence
Description: Turns target into frog.
Effect on Claw: None
Effect on Saddles: None

Name: Tonberry Essence
Description: Restores lots of Energy.
Effect on Claw: Raises Critical.
Effect on Saddles: Raises SP Defense.

Name: Turtle Essence
Description: Slows down target.
Effect on Claw: Raises toughness.
Effect on Saddles: Raises toughness.

Name: Undead Essence
Description: Causes Confusion.
Effect on Claw: Adds Confuse.
Effect on Saddles: Resists Confuse.

Name: Vampire Essence
Description: Restores all HP, Energy
Effect on Claw: Adds Drain
Effect on Saddles: Resists Drain

Name: Wing Essence
Description: Adds Wind element.
Effect on Claw: Adds Wind.
Effect on Saddles: Resists Wind.

Name: Worm Essence
Description: Restores some HP, Energy
Effect on Claw: Reduces chance of missing.
Effect on Saddles: Same as Level UP and Merge seed.

Whew!  That's over with!  Have fun looking!

-----------------------------------------------------------------------------------------
Section 7.4 - Cards
-----------------------------------------------------------------------------------------

There are a varity of cards found in Chocobo's Dungeon 2.  And most of the time, they
don't seem like good things.  However, use this list to figure out what they do.

Card Name              Description
---------------------- ------------------------------------------------------------------
Identify               Identifies one item.
Verify                 Identifies all items.
Confusion              Causes Confusion. (temporary)
Sleep                  Puts target to sleep. (temporary)
Frog                   Turns target into a frog. (temporary)
Mini                   Shrinks target. (temporary)
Doom                   Calls Doom. (not good)
Geyser                 Refills springs. (you must be in front of an empty geyser)
Map                    Displays level map.
Warp                   Warps target somewhere.
LostChild              Makes you forget map. (kick to make target not want to fight)
Divide                 Causes item to divide.
Polish                 Improves equipment. (kick to increase monster's level)
Dull                   Degrades equipment. (kick to decrease monster's level)
Repair                 Raises DUR.
Rust                   Lowers DUR. (useful for breaking equipment)
Reflect                Adds Reflect ability.
Morph                  Causes item to change. (risky)

You can also kick cards at targets too.  For example, a Sleep Card can cause a monster to
fall asleep.  A Warp Card can send a target elsewhere.  An Identify Card will see what's
the target's name and it's remaining HP.

-----------------------------------------------------------------------------------------
Section 7.5 - Nuts
-----------------------------------------------------------------------------------------

There are a whole bunch of nuts in the game.  Most of the time, they're advantageous in
both battle and equipment making.  However, there are exceptions.

Nut                    Description
---------------------- ------------------------------------------------------------------
Peanut                 Restores some Energy. (around 30)
Lasan                  Restores lots of Energy. (around 100)
Tired                  Reduces Energy. (around 40)
Energy                 Raises MAX Energy. (by 10)
Lethargy               Reduces MAX Energy. (by 10)
Tasty                  Restores some HP, Energy. (around 30)
Feast                  Restores lots of HP, Energy. (around 100)
Rotten                 Reduces some HP. (10)
Life                   Raises MAX HP.
LevelUp                Raises level by one.
LevelDown              Reduces level by one.
Wisdom                 Raises magic level by one. (only one magic level)
Speed                  Speeds up target.
Slowpoke               Slows down target.
Fire Seed              Adds Fire Power. (for equipment making)
Ice Seed               Adds Ice Power. (for equipment making)
Wind Seed              Adds Wind Power. (for equipment making)
Lightning Seed         Adds Lightning Power. (for equipment making)
Holy Seed              Adds Holy Power. (for equipment making)
Earth Seed             Adds Earth Power. (for equipment making)
Merge Seed             Can merge elements. (for equipment making)
Remove Seed            Removes special effects. (for equipment making)
Fusion Seed            Fuses two special effects. (for equipment making)
Level Seed             Useful for combining. (for equipment making)
Superior Seed          Useful for combining. (for equipment making)
Set Seed               Useful for combining. (for equipment making)

Whew!  There goes another list!  You can also kick some of the nuts around such as the
Slowpoke seed.  Save most of the Merge Seeds and Fusion Seeds.  Those tend to be really
useful in the process of making equipment.

-----------------------------------------------------------------------------------------
Section 7.6 - Misc. Items
-----------------------------------------------------------------------------------------

There are also items that don't go into really any category so I just placed them into
the Misc. section.

Name                   Description
---------------------- ------------------------------------------------------------------
Whistle                Get item from storage. (you don't choose)
Teleport Box           Send item to storage.
Thief Key              Opens Thief Chest.
Mystery Tag            Raises all magic levels.
Teleport Tag           Exit the dungeon. (or kick at enemies to make them warp)
Carry Tag              Increases inventory. (by 1)
Memory Tag             Save at stairs. (only)

-----------------------------------------------------------------------------------------
Section 7.7 - Magic Stones
-----------------------------------------------------------------------------------------

Magic Stones are also known as Summon Stones.  They contain great power and all.  Use
them only when you need to or if you want to place a statue in the Black Mage's basement.

Esper                  Description
---------------------- ------------------------------------------------------------------
Ramuh                  Lightning summon magic.
Shiva                  Ice summon magic.
Ifrit                  Fire summon magic.
Titan                  Earth summon magic.
Sylph                  Wind summon magic.
Carbuncle              Invincible summon magic.
Unicorn                Restores all summon magic.
Odin                   Powerful ally summon.
Bahamut                Breath attack summon.
Asura                  Elemental/heal summon.

-----------------------------------------------------------------------------------------
Section 8.0 - Equipment
-----------------------------------------------------------------------------------------

There's a huge number of equipment on the list.  However, I fear that I may be missing
some.  If you do find any that I don't, I'll put them in.

-----------------------------------------------------------------------------------------
Section 8.1 - Claws
-----------------------------------------------------------------------------------------

Claw Name: Absolute
Description: Strong, but no level up

Claw Name: Arc
Description: Perm a forward sweep

Claw Name: Blitz
Description: Contains Lightning power

Claw Name: Brandname
Description: Strong with brandname set

Claw Name: Chaos Magic
Description: Contains Confusion magic

Claw Name: Critical
Description: Easier to get critical

Claw Name: Cross
Description: Perform a cross-shape attack

Claw Name: Crystal
Description: Made of crystal

Claw Name: Digging
Description: Can dig through walls

Claw Name: Dwarf
Description: Contains Shrink magic

Claw Name: Flame
Description: Contains Fire power

Claw Name: Frog
Description: Contains frog magic

Claw Name: Genji's
Description: Pretty good claws

Claw Name: Gil
Description: Get more Gil

Claw Name: Gambling
Description: See what happens (I never tried but I lost it... sorry)

Claw Name: Grudge
Description: Cursed powerful item

Claw Name: Healing
Description: Attack enemy and heal HP

Claw Name: Holy
Description: Contains Holy power

Claw Name: Hurricane
Description: Contains Wind power

Claw Name: Iron
Description: Made of iron

Claw Name: Kiai (in Cantonese, that means idiot)
Description:  Gets you tired fast

Claw Name: King's
Description: High MAX level

Claw Name: Lite
Description: Lightweight, easy to use

Claw Name: Multi
Description: Perform a 5-way attack

Claw Name: Mythril
Description: Made of Mythril

Claw Name: Order
Description: Attacks forward and back

Claw Name: Poison
Description: Contains Poison magic

Claw Name: Silent
Description: Cancels Spell casting

Claw Name: Sleep
Description: Contains Sleep magic

Claw Name: Slowpoke
Description: Contains Slow magic

Claw Name: Spin-Kick
Description: Attack in all directions

Claw Name: Titan
Description: Made of titanium

Claw Name: Vampire
Description: Sucks out Essence

Claw Name: Vibro
Description: Strong but misses a lot

Claw Name: Weak
Description: As HP are lost, ATK increases

Claw Name: Wood
Description: Made of wood

A large list right?  I definitely agree!  That makes me wonder why I even bothered to
try and get the claws.  Oh yeah!  The FAQ!

-----------------------------------------------------------------------------------------
Section 8.2 - Saddles
-----------------------------------------------------------------------------------------

Saddle: Absolute
Description: Strong but no level up

Saddle: Brandname
Description: One of the Brandname set

Saddle: Calm
Description: Hard to be confused

Saddle: Counter
Description: Returns 1/4 damage

Saddle: Crystal
Description: Made of crystal

Saddle: Earth
Description: Strong against Earth

Saddle: Flame
Description: Strong against Fire

Saddle: Genji's
Description: Pretty good saddle

Saddle: Grudge
Description: Cursed but strong item

Saddle: Holy
Description: Strong against Holy

Saddle: Ice
Description: Strong against Ice

Saddle: Iron
Description: Made of iron

Saddle: Lightning
Description: Strong against Lightning

Saddle: Mirage
Description: Causes enemy to miss

Saddle: Mythril
Description: Made of Mythril

Saddle: No-Dwarf
Description: Hard to be shrunk

Saddle: No-Frog
Description: Hard to be turned into a frog

Saddle: No-Poison
Description: Hard to be poisoned

Saddle: No-Silence
Description: Hard to be silenced

Saddle: No-Sleep
Description: Hard to be put to sleep

Saddle: No-Slow
Description: Hard to be slowed

Saddle: Reflect
Description: Reflects 1/4 magic

Saddle: Ribbon
Description: Helps avoid bad effects

Saddle: Titan
Description: Made of titanium

Saddle: Weak
Description: As HP are lost, DEF decreases

Saddle: Wind
Description: Strong against Wind

Saddle: Wood
Description: Made of wood

Yep!  There's also a huge list for the equipment list also!  It's a shame that your
partner cannot equipment these.  However, it makes sense.

-----------------------------------------------------------------------------------------
Section 8.3 - Collars
-----------------------------------------------------------------------------------------

The various collars do various things.  They could be either advantageous or deadly.  It
is hard to find out what a collar does.  Because if you equip it, it doesn't say what the
Collar is unless you identify it.

Collar: Bargain
Description: Buy items cheaper

Collar: Burden
Description: Easy to get tired

Collar: Brandname
Description: One of the Brandname set

Collar: CrazyClaw
Description: Freezes DUR

Collar: CrazySaddle
Description: Freezes DUR

Collar: Cursed
Description: Cures all equipment

Collar: Demon
Description: Know monsters' locations

Collar: Endure
Description: Freezes HP and Energy (this is awesome!)

Collar: Energy
Description: Tire slowly, heas quicly

Collar: Guard
Description: Protects against theft

Collar: Life
Description: Nulls level Drain

Collar: Magic
Description: Improves magic

Collar: Memory
Description: Won't forget map

Collar: No-Magic
Description: Strong against magic

Collar: No-Traps
Description: Never get caught in traps

Collar: Penalty
Description: Always get caught in traps

Collar: Recover
Description: Easy to recover HP

Collar: Stamina
Description: Hard to get tired

Collar: Strikeout
Description: Misses more often

Collar: Unlucky
Description: Hard to recover HP

Collar: Waterwalk
Description: Can walk on water

-----------------------------------------------------------------------------------------
Section 8.4 - Stones, Bottles
-----------------------------------------------------------------------------------------

You can also equip Stones and Bottles too.  Press L1 to kick the equipped Stone or Bottle
that you have.

Item Name: Crash Stone
Description: Kick to break walls

Item Name: Empty Bottle
Description: For water and Essence

Item Name: Power Stone
Description: Hurts when it hits

Item Name: Stone
Description: Kick at monsters

Item Name: Warp
Description: Go to new location

That's about it for the equipment!  There's quite a lot of equipment.  You just got to
learn how to use it wisely.  You don't want to use a Waterwalk Collar in a lava filled
area.  That doesn't work!

-----------------------------------------------------------------------------------------
Section 9.0 - Mog's Stealing List
-----------------------------------------------------------------------------------------

Mog can steal a varity of things.  However, some items can only be stolen from certain
enemies.  Take not that you can't steal everything.  When Mog steals, he only has a 1/4
chance to stealing.  Plus, the less items you have, the better the chance also!

This list is for the Final Dungeon which Mog goes to.

Monster: Badger
Items: Earth Seed, Energy Nut, Lethargy Nut, Digging Claws

Monster: Blood Worm
Items: Poison, Slow Tonic, Remedy, Hi-Potion

Monster: Butcher
Items: Confusion Card, Repair Card, Rust Card, Genji's Claws

Monster: Dark Bahamut
Items: Fire Book, MegaSpell Book, Teleport Tag, Absolute Claws

Monster: Demon
Items: Tired Nut, Tasty Nut, Lasan Nut, Chaos Claws

Monster: Doom Mask
Items: Spell Book, MegaSpell Book, Cursed Collar, Magic Collar

Monster: Evil Behemoth
Items: Slow Tonic, Haste Tonic, X-Potion, King's Claws

Monster: Giant Bat
Items: Blind Tonic, Slow Tonic, Haste Tonic, Endure Collar

Monster: Grand Mummy
Items: Drain Book, Doom Card, Warp Card, No-Silence Saddle

Monster: Holy Dragon
Items: Thunder Book, MegaSpell Book, Crash Stone, Digging Claws

Monster: Jet Mole
Items: Earth Seed, Lasan Nut, Rotten Nut, Holy Claws

Monster: King Behemoth
Items: Nitro, Remedy, X-Potion, King's Saddle, (map Card, Aero Book

Monster: Lich
Items: Level Seed, Level Up Nut, Level Down Nut, Healing Claws

Monster: Malboro Ghoul
Items: Poison, Remedy, Hi-Potion, Calm Saddle

Monster: Magic Pot
Items: Poison, Hi-Potion, Unlucky Collar, Recover

Monster: Mask
Items: Doom Card, Reflect Card, Memory Collar, Cursed Collar

Monster: Mist Dragon
Items: Blizzard Book, Tasty Nut, Rotten Nut, Crystal Saddle, Lost-Child Card, Map Card,
       Geyser Card

Monster: Mudman
Items: Doom Card, Map Card, Geyser Card, Earth Seed, Sleep Card

Monster: Pharoh Mummy
Items: Drain Book, Morph Card, Reflect Card, No-Silence Saddle

Monster: Poison Toad
Items: Poison, Frog Card, Polish Card, Frog Claws

Monster: Shadow Dragon
Items: Aero Book, Invis Tonic, Blind Tonic, Reflect Saddle

Monster: Slug
Items: Damage Tonic, Slow Tonic, Remedy, No-Slow Saddle

Monster: Sorcero Pot
Items: Spell Tonic, X-Potion, Unlucky Collar, Recover Collar

Monster: Spirit Dragon
Items: Drain Book, Amnesia Tonic, Elixir, Absolute Saddle, Rotten Nut

Monster: Steel Bat
Items: Spell Tonic, Remedy, Amnesia Tonic, Endure Collar

Monster: Stone Mask
Items: Cantrip Book, MegaSpell Book, Strickout Collar, No-Magic Collar

Monster: Summoner Hag
Items: Aero Book, Quake Book, Reflect Saddle, CrazySaddle Collar, Thunder Book, Memory Tag

Monster: Vampire
Items: Level Seed, LevelUP Seed, Level Down Seed, Healing Claws, Hi-Potion

Monster: Wizard Pot
Items: Damage Tonic, Potion, Unlucky Collar, Recover Collar

Monster: Wood Eyes
Items: Hi-Potion, Warp Card, Lost-Child Card, Memory Collar

-----------------------------------------------------------------------------------------
Section 1.0 - Equipment Break List for Feathers
-----------------------------------------------------------------------------------------

Whenever you break a Claw or Saddle, you have a chance of getting a really cool feather.
However, sometimes you just don't know what kind of feather you are going to get.  If you
break a Claw or Saddle and don't receive any feather, that Claw or Saddle might not be
over level +1 or may be a result of a combination.  However, don't rely on the list below
for complete accuracy.  To ensure that you get the feather you want, always go a level or
two higher to get a better chance.

Note: This list applies for both claws and saddles.  For example, you can the same thing
from a Holy Claw and a Holy Saddle so why bother putting it twice?

Name: Arc
LV+1: -
LV+2: -
LV+3: -
LV+4: -
LV+5: -
LV+6: Summon UP
LV+7: Summon UP
LV+8: Summon UP
LV+9: Summon UP
Over: Summon UP

Name: Blitz
LV+1: Thunder Cross
LV+2: Thunder cross
LV+3: Thunder Cross
LV+4: Thunder Cross
LV+5: Thunder Cross
LV+6: Ramuh
LV+7: 
LV+8: 
LV+9: 
Over: 

Name: Brandname (Claw)
LV+1: -
LV+2: -
LV+3: -
LV+4: -
LV+5: -
LV+6: Meteorite
LV+7: Meteorite
LV+8: Meteorite
LV+9: Meteorite
Over: Meteor

Name: Brandname (Saddle)
LV+1: -
LV+2: -
LV+3: -
LV+4: -
LV+5: -
LV+6: Meteorite
LV+7: -
LV+8: -
LV+9: -
OVER: Bahamut

Name: Calm
LV+1: Confusion
LV+2: Confusion
LV+3: Confusion
LV+4: Confusion
LV+5: Confusion
LV+6: Ramuh
LV+7: Ramuh
LV+8: Ramuh
LV+9: Ramuh
OVER: 

Name: Chaos
LV+1: Confusion
LV+2: Confusion
LV+3: Confusion
LV+4: Confusion
LV+5: Confusion
LV+6: Ramuh
LV+7: Ramuh
LV+8: Ramuh
LV+9: Ramuh
Over: 

Name: Counter
LV+1: Bio
LV+2: Bio
LV+3: Bio
LV+4: Bio
LV+5: Bio
LV+6: Odin
LV+7: Odin
LV+8: Odin
LV+9: Odin
OVER: 

Name: Critical
LV+1: Critical UP
LV+2: Critical UP
LV+3: Critical UP
LV+4: Critical UP
LV+5: Critical UP
LV+6: Gravity
LV+7: 
LV+8: 
LV+9: 
Over: 

Name: Cross
LV+1: Remove
LV+2: Remove
LV+3: Remove
LV+4: Remove
LV+5: Remove
LV+6: Holy
LV+7: Holy
LV+8: Holy
LV+9: Holy
Over: 

Name: Crystal
LV+1: Flare
LV+2: Flare
LV+3: Flare
LV+4: Flare
LV+5: Flare
LV+6: Carbuncle
LV+7: Carbuncle
LV+8: Carbuncle
LV+9: Carbuncle
Over: 

Name: Digging
LV+1: Quake All
LV+2: Quake All
LV+3: Quake All
LV+4: Quake All
LV+5: Quake All
LV+6: Titan
LV+7: 
LV+8: 
LV+9: 
Over: 

Name: Dwarf
LV+1: Mini
LV+2: Mini
LV+3: Mini
LV+4: Mini
LV+5: Mini
LV+6: Sylph
LV+7: Sylph
LV+8: Sylph
LV+9: Sylph
Over: 

Name: Earth
LV+1: Quake All
LV+2: Quake All
LV+3: Quake All
LV+4: Quake All
LV+5: Quake All
LV+6: Titan
LV+7: Titan
LV+8: Titan
LV+9: Titan
OVER: 

Name: Flame
LV+1: Fireball
LV+2: Fireball
LV+3: Fireball
LV+4: Fireball
LV+5: Fireball
LV+6: Ifrit
LV+7: Ifrit
LV+8: Ifrit
LV+9: Ifrit
Over: 

Name: Frog
LV+1: Frog
LV+2: Frog
LV+3: Frog
LV+4: Frog
LV+5: Frog
LV+6: Super Shoot
LV+7: Super Shoot
LV+8: Super Shoot
LV+9: Super Shoot
Over: 

Name: Frozen
LV+1: Blizzard Storm
LV+2: Blizzard Storm
LV+3: Blizzard Storm
LV+4: Blizzard Storm
LV+5: Blizzard Storm
LV+6: Shiva
LV+7: Shiva
LV+8: Shiva
LV+9: Shiva
Over: 

Name: Gambling
LV+1: Critical UP
LV+2: Critical UP
LV+3: Critical UP
LV+4: Critical UP
LV+5: Critical UP
LV+6: Random Summon
LV+7: Random Summon
LV+8: Random Summon
LV+9: 
Over: 

Name: Genji's (Claw)
LV+1: -
LV+2: -
LV+3: -
LV+4: -
LV+5: -
LV+6: Ultima
LV+7: Ultima
LV+8: Ultima
LV+9: Ultima
Over: 

Name: Genji's (Saddle)
LV+1: Def UP
LV+2: Def UP
LV+3: Def UP
LV+4: Def UP
LV+5: Def UP
LV+6: Def UP
LV+7: Def UP
LV+8: Def UP
LV+9: Def UP
OVER: Def UP

Name: Grudge (Claw)
LV+1: Atk UP
LV+2: Atk UP
LV+3: Atk UP
LV+4: Atk UP
LV+5: Atk UP
LV+6: Bio
LV+7: Bio
LV+8: Bio
LV+9: Bio
Over: 

Name: Grudge (Saddle)
LV+1: SPDEF UP
LV+2: SPDEF UP
LV+3: SPDEF UP
LV+4: SPDEF UP
LV+5: SPDEF UP
LV+6: 
LV+7: 
LV+8: 
LV+9: 
OVER: 

Name: Healing
LV+1: Drain UP
LV+2: Drain UP
LV+3: Drain UP
LV+4: Drain UP
LV+5: Drain UP
LV+6: Unicorn
LV+7: Unicorn
LV+8: Unicorn
LV+9: Unicorn
Over: Unicorn

Name: Holy
LV+1: Magic UP
LV+2: Magic UP
LV+3: Magic UP
LV+4: Magic UP
LV+5: Magic UP
LV+6: Holy
LV+7: Holy
LV+8: Holy
LV+9: Holy
Over: Holy

Name: Hurricane
LV+1: Aero All
LV+2: Aero All
LV+3: Aero All
LV+4: Aero All
LV+5: Aero All
LV+6: Sylph
LV+7: Sylph
LV+8: Sylph
LV+9: Sylph
Over: 

Name: Iron
LV+1: Max HP UP
LV+2: Max HP UP
LV+3: Max HP UP
LV+4: Max HP UP
LV+5: Max HP UP
LV+6: Exp UP
LV+7: Exp UP
LV+8: Exp UP
LV+9: Exp UP
Over: 

Name: Kiai
LV+1: Atk UP
LV+2: Atk UP
LV+3: Atk UP
LV+4: Atk UP
LV+5: Atk UP
LV+6: Doom
LV+7: Doom
LV+8: Doom
LV+9: Doom
Over: Doom

Name: King's
LV+1: Max HP UP
LV+2: Max HP UP
LV+3: Max HP UP
LV+4: Max HP UP
LV+5: Max HP UP
LV+6: Holy
LV+7: Holy
LV+8: Holy
LV+9: Holy
Over: Holy

Name: Lite (Claw)
LV+1: Haste
LV+2: Haste
LV+3: Haste
LV+4: Haste
LV+5: Haste
LV+6: Phoenix
LV+7: Phoenix
LV+8: Phoenix
LV+9: Phoenix
Over: 

Name: Lite (Saddle)
LV+1: Haste
LV+2: Haste
LV+3: Haste
LV+4: Haste
LV+5: Haste
LV+6: Random Summon
LV+7: Random Summon
LV+8: Random Summon
LV+9: Random Summon
OVER: 

Name: Mirage
LV+1: Remove
LV+2: Remove
LV+3: Remove
LV+4: Remove
LV+5: Remove
LV+6: Meteor
LV+7: Meteor
LV+8: Meteor
LV+9: 
OVER: 

Name: Multi
LV+1: Recover UP
LV+2: Recover UP
LV+3: Recover UP
LV+4: Recover UP
LV+5: Recover UP
LV+6: Odin
LV+7: Odin
LV+8: Odin
LV+9: Odin
Over: 

Name: Mythril (Claw)
LV+1: Critical UP
LV+2: Critical UP
LV+3: Critical UP
LV+4: Critical UP
LV+5: Critical UP
LV+6: Atk UP
LV+7: Atk UP
LV+8: Atk UP
LV+9: Atk UP
Over: 

Name: Mythril (Saddle)
LV+1: Critical UP
LV+2: Critical UP
LV+3: Critical UP
LV+4: Critical UP
LV+5: Critical UP
LV+6: Defense UP
LV+7: Defense UP
LV+8: Defense UP
LV+9: Defense UP
OVER: 

Name: No-Dwarf
LV+1: Mini
LV+2: Mini
LV+3: Mini
LV+4: Mini
LV+5: Mini
LV+6: Sylph
LV+7: Sylph
LV+8: Sylph
LV+9: Sylph
OVER: 

Name: No-Silence
LV+1: Silence
LV+2: Silence
LV+3: Silence
LV+4: Silence
LV+5: Silence
LV+6: Ifrit
LV+7: Ifrit
LV+8: Ifrit
LV+9: Ifrit
OVER: 

Name: No-Sleep
LV+1: Sleep
LV+2: Sleep
LV+3: Sleep
LV+4: Sleep
LV+5: Unicorn
LV+6: Unicorn
LV+7: Unicorn
LV+8: 
LV+9: Unicorn
OVER: 

Name: Order
LV+1: Miss Down
LV+2: Miss Down
LV+3: Miss Down
LV+4: Miss Down
LV+5: Miss Down
LV+6: Shiva
LV+7: Shiva
LV+8: Shiva
LV+9: Shiva
Over: Shiva

Name: Poison
LV+1: Poison
LV+2: Poison
LV+3: Poison
LV+4: Poison
LV+5: Poison
LV+6: Power UP
LV+7: 
LV+8: Power UP
LV+9: Power UP
Over: Power UP

Name: Reflect
LV+1: Gravity
LV+2: Gravity
LV+3: Gravity
LV+4: Gravity
LV+5: Gravity
LV+6: Phoenix
LV+7: Phoenix
LV+8: 
LV+9: Phoenix
OVER: Phoenix

Name: Ribbon
LV+1: Ultima
LV+2: Ultima
LV+3: Ultima
LV+4: Ultima
LV+5: Ultima
LV+6: Bahamut
LV+7: Bahamut
LV+8: Bahamut
LV+9: Bahamut
OVER: 

Name: Silent
LV+1: Silence
LV+2: Silence
LV+3: Silence
LV+4: Silence
LV+5: Silence
LV+6: Ifrit
LV+7: Ifrit
LV+8: Ifrit
LV+9: Ifrit
Over: 

Name: Sleep
LV+1: Sleep
LV+2: Sleep
LV+3: Sleep
LV+4: Sleep
LV+5: Sleep
LV+6: 
LV+7: 
LV+8: 
LV+9: 
Over: 

Name: Slowpoke
LV+1: Slow
LV+2: Slow
LV+3: Slow
LV+4: Slow
LV+5: Slow
LV+6: Titan
LV+7: Titan
LV+8: Titan
LV+9: Titan
Over: 

Name: Spin-Kick
LV+1: Meteor
LV+2: Meteor
LV+3: Meteor
LV+4: Meteor
LV+5: Meteor
LV+6: Bahamut
LV+7: Bahamut
LV+8: Bahamut
LV+9: Bahamut
Over: Bahamut

Name: Titan
LV+1: Ultima
LV+2: Ultima
LV+3: Ultima
LV+4: Ultima
LV+5: Ultima
LV+6: Asura
LV+7: Asura
LV+8: Asura
LV+9: Asura
Over: 

Name: Vibro
LV+1: Max HP UP
LV+2: Max HP UP
LV+3: Max HP UP
LV+4: Max HP UP
LV+5: Max HP UP
LV+6: Drill Shoot
LV+7: Drill Shoot
LV+8: Drill Shoot
LV+9: Drill Shoot
Over: Drill Shoot

Name: Weak (Claw)
LV+1: Power Shoot
LV+2: Power Shoot
LV+3: Power Shoot
LV+4: Power Shoot
LV+5: Power Shoot
LV+6: Phoenix
LV+7: Phoenix
LV+8: Phoenix
LV+9: Phoenix
Over: 

Name: Weak (Saddle)
LV+1: Slow
LV+2: Slow
LV+3: Slow
LV+4: Slow
LV+5: Slow
LV+6: Phoenix
LV+7: Phoenix
LV+8: Phoenix
LV+9: Phoenix
OVER: 

Name: Wind
LV+1: Aero All
LV+2: Aero All
LV+3: Aero All
LV+4: Aero All
LV+5: Aero All
LV+6: Sylph
LV+7: Sylph
LV+8: Sylph
LV+9: Sylph
OVER: 

Name: Wood
LV+1: Dodge UP
LV+2: Dodge UP
LV+3: Dodge UP
LV+4: Dodge UP
LV+5: Dodge UP
LV+6: Recover HP UP
LV+7: Recover HP UP
LV+8: Recover HP UP
LV+9: Recover HP UP
Over: Recover HP UP

-----------------------------------------------------------------------------------------
Section 11.0 - Game Shark Codes
-----------------------------------------------------------------------------------------

Chocobo Codes
-------------
Infinite HP..................................801026B8 03E7
Max HP.......................................80102FB2 03E7
Quick Level gain.............................801026D6 0000
Infinite energy..............................80103FAE 6464
Max Attack...................................801055FA 0063
Max Defense..................................801055FC 0063
Max SpellDefense.............................801055FE 0063
Max Stats (GS 2.2 Or higher).................50000302 0000
                                             801055FA 0063
Max Level                                    301026BB 0063
Quick Level Up all Spells (GS 2.2 Or higher).50000302 0000     
                                             80104022 0000
Quick level Up Fire Spell....................30104022 0000
Quick level Up Blizzard Spell................30104023 0000
Quick level Up Aero Spell....................30104024 0000
Quick level Up Thunder Spell.................30104025 0000
Quick level Up Quake Spell...................30104026 0000
Quick level Up Drain Spell...................30104027 0000
Max Level All Spells(GS 2.2 Or higher).......50000302 0000       
                                             8010401C 6262
Max Level Fire Spell.........................3010401C 0062
Max level Up Blizzard Spell..................3010401D 0062
Max level Up Aero Spell......................3010401E 0062
Max level Up Thunder Spell...................3010401F 0062
Max level Up Quake Spell.....................30104020 0062
Max level Up Drain Spell.....................30104021 0062
                 
Partner Codes
-------------
Infinite HP..................................80102844 03E7
Max HP.......................................80102860 03E7

Misc Codes
----------
Max Gil......................................80103FA8 967F   
                                             80103FAA 0098
Infinite Spell Books/Stones( On pickup)......800282D2 2400
                                             800282E6 2400

-----------------------------------------------------------------------------------------
Section 12.0 - Frequently Asked Questions
-----------------------------------------------------------------------------------------

(under construction)

-----------------------------------------------------------------------------------------
end of file for Chocobo's Dungeon 2 FAQ/Walkthrough (2/3/2000)

(c) 2000 by GAMEPL7559@aol.com
Chocobo's Dungeon 2 and all else related (c) 1999, 2000 Squaresoft, Ltd.
GameShark (c) 1999 InterAct

If you got questions, just e-mail me.  But don't expect too much...

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