FAQ/Walkthrough - Guide for Killzone 3
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KILLZONE 3 WALKTHROUGH 1.0 FFADDICT01 Pages: 53 (approx) =============================================================================== +-+ Table of Contents +-+ =============================================================================== [A1] | Introduction [A2] | Controls [B1] | Chapters List [B2-10] | Individual Chapters [C1] | Characters [C2] | Weapons [C3] | Vehicles [C4] | Enemies [D1] | Multiplayer [D2] | Botzone [D3] | Co-Op [E1] | Trophies [E2] | DLC Trophies [F1] | Final Words =============================================================================== +-+ [A1] Introduction +-+ =============================================================================== This guide has been written while I played through on Elite difficulty and as such is designed to get you through it although I will try to provide the best methods to deal with each situation elite difficulty is challenging and will require a lot of skill. Anyone who has beaten Killzone 2 on Elite difficulty should be able to beat killzone 3, larelgy thanks to not having to face Radec. I will be playing with a wireless controller using the Alternate button configuration but you should play using which ever setup you are comfortable with. +--+ Ending Notes From Killzone 2 +--+ [ KILLZONE 2 SPOILERS BELOW ] Killzone 3 follows on from the events of Killzone 2, after defeating colonel Radec and finally confronting Scolar Visari who is killed by Rico in cold blood. The unplanned death of Visari leads to evacuation of ISA troops from Helghan while an internal conflict begins for control of Helghan. [ END KILLZONE 2 SPOILERS ] =============================================================================== +-+ [A2] Controls +-+ =============================================================================== Killzone 3 features 3 control choices: Standard, Alternate and Motion. Standard and alternate are pretty much the same except alternate may be preferred by some for it's similarities to the Call of Duty series. Standard controls use [L2] as cover, [L1] as melee/Jetpack and [R3] as zoom. Alternate uses [L2] as cover/Jetpack, [L1] as Zoom and [R3] as melee. Choosing which one you feel comfortable with is important on harder difficulties. Motion controls take time to get used to but they work pretty well, I don't recommend it for playing on elite difficulty but they are pretty good when you get used to it. Motion controls require experimentation to find the set-up which suits you best. When you finally feel comfortable using the PlayStation move with this game aiming can be very easy and offer an advantage to players. I wouldn't recommend anyone buy PlayStation Move just to play this game but if you already own it or are interested in other move games it's worth trying. +--+ Motion Control Settings +--+ +| Deadzone Width The width of the deadzone represents the area you can move the controller without turning, when it's set low you will turn much quicker but it may not be beneficial when trying to target enemies while stationary. +| Deadzone Height The same as above but this controls the height of the deadzone, having it set low makes you look up and down more frequently and can be a problem when try to look at something. +| Crosshair Sensitivity This controls how quickly the crosshair moves across the screen, you may prefer to have it higher than default for faster aiming and turning. You'll definitely need it higher for multiplayer where enemies are much faster and less predictable. +| Turn Speed This is for controlling how fast you turn, I recommend increasing Crosshair Sensitivity and decreasing the Deadzone width instead of tinkering with this but you should go with what you find best. +| Lock Assist Lock assist is activated by holding the zoom button, there are three possible settings for it which are: *Camera - the default option, it snaps the camera view to an enemy and allows you to move the crosshair around to shoot them. *Crosshair - Snaps both your camera and crosshair to the enemy for easy shooting, it's not available for multiplayer or the harder difficulties but for an easy play through it's useful. *None - Provides no help for aiming, for the hardcore move fans. You can check/change the controls any time by pressing start and selecting options and then wireless controller or motion controller. =============================================================================== +-+ [B1] Chapters +-+ =============================================================================== -A New Beginning [B2] --Stahl Arms Compound --Factory - Sub Section --LithReich Labs -Evacuation Orders [B3] --Escaping Visari's Palace --Roodtop Showdown --Dead End --Bilgarsk Museum --Broken Highway -Pyrrhus Evac [B4] --Senlin Beach --Salach District --Ground Zero -Six Months on [B5] --Jungle Valley --Behind the Vale --Cruiser Wreckage --Kaznan Deep --ISA Camp Seige -Icy Incursion [B6] --Frozen Shores --Shipwreck --Akmir Rig --Nilfrost Rig --Providence Bay --Providence Station -Stahl Arms Infiltration [B7] --Stahl Arms east block --Ward 5 --Assembly Line #17 --Sharp Pursuit -Scrapyard Shortcut [B8] --Scrapyard Perimeter --Fenced In --Blind Yards --Mobile Factory --Belly of the Beast -The Reckoning [B9] --Trenches --Mawlr --Freight Elevator --Ashen Skies -Interception [B10] --Outer Tunnels --Power Vacuum --Inner Sanctum --Fleet Battle =============================================================================== +-+ [B2] A New Beginning +-+ =============================================================================== +--+ Stahl Arms Compound +--+ This is just the introduction chapter, it shouldn't pose any problems as it's very linear and has no enemies. Leave the cable-car and head towards the check-in booth in front of you then wait to be let in. When you are cleared head through and follow the path forward, you will notice some ISA being brought in from a ship to your left. Head through the door way in front of you and follow the hall the way to a door, press circle on the nearby control panel to open it. +--+ Factory - Sub Section +--+ Continue to follow your buddy to the weapons testing room. Head to the left in the firing range to see the guy who is going to give you some weapons training. After the guy says a few words, grab some ammo [circle] from the shinig weapons crate at the side of you. It's time for some basic training, If you're on elite difficulty you won't have any cross-hair onscreen unless you press the zoom button. Wave 1: Shoot all four targets, the shoot button will be either [R1] on controller or [T] on Move. Wave 2: Grab the pistol from the armorer [square], this time there is a friendly amongst the targets, to the top-left is a helghast (wearing black) who you must NOT shoot. Wave 3: Switch to the Assault rifle [d-pad left], take out the bottom-left and top-right targets. Wave 4: This time you only need to take out the top-left target but it's far away and hidden behind a metal panel. It's harder than the others but still simple, just don't take too long otherwise the targets disappear (only to return within seconds any way). Wave 5: Press the cover button to take cover behind the metal plate in front of you, and press up on the left analog stick to peek up. Peek up and take out the bottom two targets. Wave 6: Take cover and press the zoom button, take out the bottom-right target. Training Complete! +--+ Lithreich Labs +--+ Leave the shooting range and follow your fellow helghast to the next location, if you get lost press [d-pad up] to find your way. After heading down several flights of stairs a cutscene will trigger ending the chapter. =============================================================================== +-+ [B3] Evacuation Orders +-+ =============================================================================== +--+ Escaping Visari's Palace +--+ The chapter starts on a rooftop, follow your team mate along the route to reach the ground. When you finally run in to the first enemy sneak up behind them and use a melee attack to kill them and net your first brutal kill. proceed forward a little and take out the next helghast in the same fashion. Head down the slope and over the rubble, navigate through the cars to join up with some of your fellow ISA troops. Take cover behind one of the nearby pieces of stone and take out the enemy with your assault rifle, even on elite diffiulty the shouldn't pose a threat. Head up the stairs but immediately take cover to avoid incoming bullets on the left, if any grenades come your way run down the stairs to avoid the blast radius. Fortunately if you die your team mates can resurrect you although this isn't guaranteed so if you sustain damage take cover to give yourself time to heal. As you dispatch the enemies in the top area move forward and take out the ones in the area a small drop below, there's quite a few here so take cover and be patient. There are two rocket troopers towards the back of this area, keep some distance and try to take them out, one is to the left and one is to the right. I got the one on the left with the assault rifle but the one on the right was the last enemy so I ran in for a brutal melee. With the area clear pick up the VC-9 rocket launcher which fills your heavy weapon slot [d-pad right] and re-stock your ammo at the shining ammo crate where the left rocket trooper was. Walk towards Rico to trigger a cutscene. +--+ Rooftop Showdown +--+ Head down the stairs and through the doors [circle], sprint towards the helghast and perform a brutal melee. On the other side of the pile of rubble is a group of helghast, pop up and shoot taking time to heal as needed. Watchout for them throwing grenades. An easy way to take out the group of helghast is to cook a grenade (hold the grenade button and release just before it detonates) and throw it in to the middle of them. They may scatter as you throw the grenade but you can pick off any stragglers with your gun. Follow the path round and you will enter quite an open area, try not to head down the stairs yet, pick off as many helghast hiding behind pillars as you can using the corner for cover. You will probably be able to clear the room from this vantage point. After all enemies are dead head down and through the doors at the opposite side of the room. +--+ Dead End +--+ Head forwards a little and take cover by the sand bags, take out as many helghast as possible moving closer to the other ISA if you need to although the helghast seem to avoid you if you remain at the sand bags. I recommend you use the VC-9 you picked up earlier to help dispatch of groups of enemies. When you've cleared enough enemies to head up the stairs, run up but becareful of enemies from the right. At the top of the stairs is an ammo crate which you can use to top up your ammo. Walk up to the valve and turn it, jump down to the now open door way and join up with the rest of the team. Head through the hole in the building and follow the path until you have to interact with Rico to climb the ledge which triggers a cutscene. +--+ Bilgarsk Museum +--+ Walk towards the minigun and interact with it [circle] to start wiping out helghast. The minigun makes short work of the helghast but on higher difficulties you may want to leave it to take cover and heal. When you have taken them all out Rico will blow the doors open, use the minigun to take out any helghast near the door. Pick up the minigun [triangle] and walk over to your team at the door, using the door for cover take out as many helghast as possible then sowly move in with your minigun ready to take out the helghast which run in. Watchout for enemies on the balcony, they're the ones most likely to take you out. Grenades will be regularly coming for you so listen for there beeping as a warning to run. After clearing the room and heading through the doors at the end, head up the stairs where more enemies await on the balcony. Use the big metal object for cover and peek out to shoot the enemies. Follow the balcony round and up more stairs, cook a grenade at the top of the stairs to throw at the helghast waiting on the roof. Stay in the door way for cover and shoot any helghast you can see, when you feel safe to do so, run towards the ammo crate opposite to stock up. You now have your minigun back up to full ammo to take out the rest of the enemies. After you've cleared the roof a drop ship comes in with more helghast which shouldn't be an issue as you have a minigun with all the ammo you need thanks to the ammo crate. When you've cleared the area head towards the door to lay a D-Charge and blow your way through. Just around the corner from the door is a helghast waiting for you, take him out how ever you like, just over the pile of rubble is another helghast who is no match for the minigun. After dealing with these helghast stock-up on ammo again at the nearby ammo crate and smash through the door. +--+ Broken Highway +--+ Head across the bridge with Rico, smash the next door and drop down to the room below. Take the door to the left or smash the door infront of you to end up in a bedroom which you should exit through leading to a door which will trigger a cutscene. Re-fill your ammo if needed then follow the other troops across the highway. Keep back and try to shoot any helghast you see from a distance using smashed cars and rock for cover. As you reach the bridge you try to stick to the APC until you've taken out any nearby threats, when it's clear head to the left and restock your ammo. Pass under the bridge and enemies will emerge to the left, take cover and kill them all, watch out for enemies on the right too. The wreckage by the ammo crate here provides good cover. When the enemies on the left are defeated your team will start to move forward and you will notice several drop ships in the distance. Continue across the bridge taking out the last few enemies until a cutscene triggers. =============================================================================== +-+ [B4] Pyrrhus Evac +-+ =============================================================================== +--+ Senlin Beach +--+ You start this chapter in control of the gun on one of the ISA vehicles. It's kind of difficult to give advice for this section because you're stuck at a gun turret, the only thing you need to remember is to take out major threats first: AA guns, Armored vehicles and Drop ships all pose threats larger threats than regular infantry. During the scene where you are chased by the APCs, use both [R1] and [R2] to take them out as quickly as possible. There are several trophies to get on this little section: * Mopping Up - Kill 40 foot soldiers * Sawn-Off - Destroy all APCs * Smoking Wrecks - Destroy all Tanks +--+ Salach District +--+ You won't have a team mate to heal you in this section, so be careful. Run up the stairs and smash the wooden door at the top with a melee attack. Continue through the rooms and break the next wooden door and the one following it, this room contains a helghast at a mounted machine gun. Use the mounted machine gun to provide support to your fellow ISA. When the ISA move forward head toward the next wooden door and break through. In the next room you will be greeted by a helghast sniper opposite you which can be easily taken out with your machine gun. When the sniper is down, head left and turn right at the end where you will find another two snipers. After defeating the enemies be wary of enemies on the opposite building. When all snipers are dead head across the bridge and up the ladder on the other side. After the cutscene head up the stairs and follow the route around until you reach the conveniently placed VC32 Sniper Rifle. Pick up the sniper rifle and take out the helghast as Rico directs you to. First take out the machine guns on the ground and the one on the first floor of the building opposite. Next you need to take out the snipers in the building. The third sniper (building to the left) will require you to head up the stairs from where you came and so will the next. Continue clearing out snipers as directed and when they are all gone help finish off the ground troops. +--+ Ground Zero +--+ You are now in an Exo, Follow Rico forward until you reach some destroyed buildinga with enemies to take out. You will encounter a tank which shouldn't be to much trouble with a few rockets. if you press up you will see two targets for you to take out. After the targets are destroyed, follow Rico in to the trench. The next area has a lot of enemies in different areas so try to keep moving and avoid being hit as you take them out. If you need cover use the broken bridge to recover health. After taking out the enemies at the front head around the left side of the building and take out the rest of the enemies using the corner for cover. There is a tank at the back of the building too, take care of it with your rockets. You are now without your Exo or Rico, in this section you need to be wary of pyro troopers. The first pyro trooper is an easy kill so move forward when he's dead. Stay near the corner for cover and pop out to take out the helghast as you can, there's a few heavily armored enemies to face now. When they are dead, head up the ramp and walk along the route until you get to the corner where you will come across two pyro troopers which can easily be finished with a cooked grenade. After dealing with the pyro troopers, progress forward a little and shoot the helghast just after where the pyro troopers were. Kill the enemies below and drop to where they were, you need to clear the next area of enemies which can be made a little easier if you look out for explosive containers. When the area is clear move into it, you're at a checkpoint which is useful because you're about to get stormed by some tough enemies with shotguns and an enemy vehicle. If you have some grenades spare, now is a useful time to use them, it's the end of the chapter anyway. =============================================================================== +-+ [B5] Six Months On +-+ =============================================================================== +--+ Jungle Valley +--+ Gameplay takes a strange twist now as it becomes stealth based. There is a new threat in the form of plants and insects which will attack you if you get close, there easy to take care of with your M66 so no need to worry. This is where you earn the "Never There" trophy for getting through unseen, if you get spotted you can pause the game and restart the checkpoint. You can also get a trophy for melee killing one of the capture troopers. From the start of the mission move forward and out of the cave, shoot the scorpion plants to avoid getting attacked by them, it only takes two shots on elite difficulty and you have unlimited ammo. Follow the path up and round to Kowalski who will tell you about the plants. Shoot the plants by the cave entrance and head through. On the other side Kowalski will be attacked by bugs which can be cleared easily with a shot to the stinger plant just past him. Follow kowalski in to the next cave which triggers a cutscene at the other end. When action resumes shoot the nearby Helghast in the head followed by the one on the ledge. It is important to make sure all attacks are headshots to kill them without them alerting others or brutal melees for instant-kill. Throughout this mission you should stick to dark caves and tall grass and use use crouched movement to avoid detection. When the Helghast are dealt with follow Kowalski to the tall grass and crouch to stay hidden from sight while the Helghast walks towards you, when he reaches you he will turn around and give you the perfect oppertunity to perform a brutal melee. Follow Kowalski in to the caves to stay hidden from sight, you will see two helghast at the other side of the cave, when they are in range shoot the stinger plant to take them both out. Follow Kowalski again and press circle when prompted to climb up the ledge. Follow Kowalski again until you reach the end of the cave where you will be warned of the troop carrier. To take out the guards you will have to wait for them to split-up and then pick them off. Your first move should be to move left in to the cave and brutal melee the nearby Helghast. After the soldier falls, aim across where you will see another who can be taken out with a simple headshot. Stick to the left to move in to another cave, you will see another two helghast which are best taken out using the stinger plants. Follow Kowalski, staying to the left until you reach another group and some tall grass to crouch down in. First take out the guard up on the walkway, then when there is space between the two guards on the ground, shoot the one who is furthest away in the head followed by a quick headshot to the nearer one. Head forward and follow the cave through to the other side until a cutscene triggers. +--+ Behind the Vale +--+ Follow the path round and you should see two guards in the next area, wait for one to start leave and shoot the one left behind in the head and wait for the other to get near the stinger plant to the right of the entrance of the distant cave. Shoot the nearby Helghast and quickly shoot the stinger plant whilst the other is close to it. Head through the cave to a new area with guards. As you enter the new area you will see several guards patrolling, First kill the guard who stops below the ledge directly infront of you then quickly take out the guard above him. Move to the left without leaving the cave so you can see the other two guards, take out the one in the distance, by the cave and then the nearer guard who is at the edge of the cliff. Taking out the distant guard can be difficult but if you don't kill him just pause and restart last checkpoint. Move through to the next area, there's nothing to worry about so progress through the area crossing the bridges and dropping down ledges until you reach an area with metal plates on the floor. Stay hidden in the darkness while three of the guards leave. When there is only two guards left shoot the one on the ground while the other is facing you then take out the one on the ledge while he is facing away. Move towards the next area but becareful because there is a guard in the cave although if you stay crouched he shouldn't see you. This is a very busy area so stay crouched and slowly move to the right through the tall grass until you reach the dark cave at the end. Stay stay crouched in the darknes and keep moving through and you will see another tall path of grass to follow which will lead you to another cave and the next area. In this area the only threat is a group of spiders which can be taken out using the nearby stinger plants, walk through the area being careful not to fall and when you reach the cave at the end another cutscene will trigger. +--+ Cruiser Wreckage +--+ First take out the one in front of you then wait for the one on the left to stop and shoot him. When the coast is clear head right in to the nearby cave. At the end of this cave take out the nearby guard followed by a quick headshot to take out the one to the right. Head out the cave and head to the comms system to complete the current objective although on elite I recommend you pick up the nearby LMG before completing the objective. Cook a grenade to take out the helghast on the bridge who are coming towards you, there's several ammo crates in this area so you don't need to worry about running out of grenades and ammo. Focus primarily on taking out the troops and dodging the troop carriers fire. When most of the enemies are dead use grenades and your LMG to destroy the troop carrier. A second troop carrier will appear in the distance, move a little closer to it, over the bridge near the other ammo crate. When the area is clear press the d-pad up to find your way out of the area. +--+ Kaznan Deep +--+ After progressing through the jungle you will reach another open area where you will be attacked by the helghast. There will be pyro troopers and various assault infantry in the area but nothing as bad as before. After killing the enemies progress forward and you will be hit by another wave, the cover isn't as good for this part but there isn't as much of a threat. After killing them all, move forward and follow the path until you drop to the area below. Turn left and through the cave where you will be greeted by yet more helghast. There isn't many enemies in this section so move slowly in while crouched and aim for a quick kill with the LMG, moving back if you need to recover health. When the four enemies are dead move forward and two more will emerge from the cave if you use your LMG you should be able to take them both out before they can either fire a shot. Progress through the cave and you will find more helghast, take them out but be prepared for capture troopers to dash towards you and don't let the plant at the exit of the cave explode while you are near it. When the helghast are dead replenish your ammo and move on to the next area, which will take you on a long walk through multiple caves, you will eventually meet up with your ISA team mates who need assistance. There will be a helghast below you, to the left side. Jump down to the area below, follow your team mate and take out any helghast that appear, make sure you keep an eye on the left and right side. Watch out for the exploding plants in this area, they can be a serious hazard. After clearing the area with the exploding plants you will head up to a raised area where there will be multiple infantry as well as a capture trooper. Work your way around the raised section and eventually you will meet up with another ISA, follow him and you will eventually meet up with the rest of the ISA at their camp. There is an ammo crate here so you can top your ammo supplies up. Continue to follow your team mate until a cut scene triggers. +--+ ISA Camp Siege +--+ Follow the path down to where the other ISA are, the helghast are coming from the back of this area, help to take them out but watch out for troop carriers. If you need cover head to the back of the area for safety, I recommend you use the LMG if you still have it to take out troop carriers. Eventually a smoke will come over the area and a cutscene will trigger. =============================================================================== +-+ [B6] Icy Incursion +-+ =============================================================================== +--+ Frozen Shores +--+ The start of this chapter is fairly easy, it's mostly just holding down the fire button and destroying anything you see. Keep following orders, destroying fuel line and when they appear takout the dropships. Soon enough a cutscene will trigger and combat will return to land. +--+ Shipwreck +--+ Follow Rico and take cover ahead while you take out the helghast. When the helghast are dead progress forward and prepare for more helghast, these are best to take out from a distance as one of them has a shotgun and is deadly up close. When they are dead keep moving forward (d-pad up to see where to go) until you reach a building, watch out as there is a helghast above. I recommend you cook a grenade before you enter the building as there are helghast waiting in there. When the room is cleared head up stairs and prepare for a similar fight to what you have just done. When the room is cleared head inside and drop out of the room which will trigger a cutscene. A dropship flies in and drop off some jetpack troops, they move a lot and on elite difficulty can kill you very quick. I managed to keep covered and Rico took them out for me, When the jetpack troopers are dead you will have to take out the helghast in the distance, I used the VC-9 to take them out. When the area is clear head to the end and use Rico to climb the ledge. A cutscene will trigger and you will now have a jetpack. +--+ Akmir Rig +--+ Use the jetpack to jump across the icy platforms and reach the tanker. Jump across the gap in the tanker and head through the door. Head up the stairs and shoot the wooden beams off of the door. Continue through the tanker until you reach the end of it and jump over the gap to reach the rig. Jump up on to the rig and prepare for battle. Press the d-pad left to equip your rifle so you're not relying on your jetpack. Keep taking out the helghast and press d-pad up to make sure you're heading the right way. When you eventually reach the AA gun cook a grenade and throw it in to the room where there will be two helghast waiting. When it's clear plant a D-Charge, get clear and detonate it. After the cutscene equip your jetpack and jump over to the ice platforms. When you reach the area for the next rig equip your rifle and run to the nearby hole, head through to the other side and takeout the helghast waiting for you. Try not to expose your self for too long as a jetpack trooper will appear. After the jetpack trooper is defeated two more will appear from a dropship, finish them off use the same methods you used to defeat the other, stay in the hole and top up your ammo when you need to. A well timed grenade is good for taking out jetpack troopers and with an unlimited supply of ammo it's definitely the best course of action. When the area is clear, shoot the glowing targets and use the jetpack to fly up to the part which fell down and a cutscene will trigger. +--+ Nilfrost Rig +--+ Equip your rifle and start to take out the helghast from the cover of the starting position. When you've taken out the enemies move forward and replenish your ammo at the ammo crate on the left. Just after the ammo crate, on the right is a flight of stairs with a helghast waiting for you. Progress down the stairs and be ready for another helghast. Equip the jetpack and jump around the platforms, if you get killed by the enemy try equipping your M82 rifle for better accuracy. Plant a D-Charge on the first pipe and you will get attacked by two jetpack troopers here, it can be a difficult fight but use the pipe for cover and try to time your grenade throws for an easy fight. When you reach the next pipe I find rushing them is the best method, fly over to them and unleash your jetpack gunup close and it should work out for you. Plant the D-Charge and a timer will start, go through the door, take out the jetpack trooper and make your way upwards. Take out any helghast you see and give yourself chance to recover, don't worry too much about the time as you have plenty. When you finally get outside switch to your rifle and take cover. Takeout the ground troops and then the jetpack trooper, it can be very difficult, grenades help if you have any. When you've killed them all follow the path and eventually a cutscene will trigger. +--+ Providence Bay +--+ Follow Rico, watch out for enemy fire although Rico can revive you if you fall. continue past the containers and up the stairs, watch out for the helghast waiting for you on the stairs. Turn right and head up the next set of stairs with a cooked grenade, head back down the stairs and make sure all helghast in this area are dead. When all helghast in the upper and lower area are dead, head in to the room on the right at the top of the stairs. There will be a helghast in the room but he is easy to beat head in to the next room and replenish your ammo then head up the stairs. There will be a helghast on the stairs, and more outside when you reach the top make use of the explosive barrel to when fighting the one on the raised section. When they are all dead use the WASP to give support to the ground troops. When you've done as much as you can take the WASP and leave the way you came. Follow Rico and head to the opposite side, take out any helghast you see as you head up the stairs. Continue up the stairs and into the room similar to how you did previously, take out the guy waiting inside then head back out and on to the roof of te room and take out the two helghast waiting for you. Destroy everything you see as before and head down the stairs after Rico. When you reach the ground head through the door in to the room. When you're inside a cutscene will trigger and the next section will begin. +--+ Providence Station +--+ Replenish your ammo if you need to and head outside, use the WASP to take out the tank and replenish your ammo again. Head towards the hill taking out the helghast on the way up. For an easy time make use of the WASP and the nearby supply of ammo to quickly destroy anything in sight. A checkpoint will be reached on the hill when another tank arrives and there is also an ammo crate nearby to top up your WASP. Just after the tank you will reach another group of enemies to defeat, the easiest way to do this is to keep using your WASP and running back to replenish your ammo. When you've cleared out some of the enemies there is an ammo crate in the first building on the right which you can utilise for an easier time. Enter the building and follow the path up the stairs (d-pad up if you need to find where to go). When you reach the top of the stairs take out the helghast on the right and enter the door way near where the helghast was to trigger a cutscene and end the chapter. =============================================================================== +-+ [B7] Stahl Arms Infiltration +-+ =============================================================================== +--+ Stahl Arms East Block +--+ This should look familiar to you as the start of the game, when you regain control head forward and through the security gate. On your left you will once again see your ISA buddies being brought in by the helghast. Continue forward as before, open the door and head through in to the factory. Head down the stairs and through the big open doorway and turn right and follow the route until you reach the valve you need to turn. When you're outside follow Rico to the door and wait for it to open and head inside, after a conversation with the guard head in to the body scanner and wait to be scanned. After being scanned continue through the door and through the next two, head down the stairs and walk towards the guard. After speaking to the guard follow Rico through the rooms until a cutscene starts. +--+ Ward 5 +--+ You start this section with one of the most powerful guns in the game, one charged shot from the StA5X can take out many enemies. After clearing the first room replenish your ammo and move on to the next room fire a few charged shots in to the next room and replenish ammo supplies before you move in to the room. After clearing the room progress forward and head up the stairs which will trigger another cutscene. Head through the doors and charge a shot with the StA5X to take out the helghast waiting for you. After taking him out take cover because several helghast will come out and start shooting. If you need more ammo there is a crate waiting for you in the area wher you killed the first helghast. when you think you've got them all head to the back of the room and follow the stairs round where you will find more helghast above you, there is also an ammo crate here to top up stock if you need to. When all the enemies are dead the door nearby will open and you can head through which will trigger the final cutscene of this section. +--+ Assembly Line #17 +--+ Head down the stairs and through the door. Take out all the helghast in the room, after a while three jetpack troopers will appear, take these guys out and head up the stairs at the end of the room. Going across the walk way you will see an ammo crate so make use of it because grenades and StA5X ammo are very useful. Continue to follow Rico up to the next floor and follow it around until you are attacked by a group of helghast. As soon as the helghast opposite are killed, stock up on ammo and continue on your way and jump on the elevator. When you exit the elevator kill the helghast on your left and use this area for cover while you take out the other helghast. When all the helghast are gone, head through the door at the back of the room and stock up on some extra ammo for the next section. Jump in the elevator with Rico and hit the button to go up. In this next room you will be with some of your ISA team mates. Take out the helghast making sure to get the guys carrying a VC9 because they hit hard. When the room is cleared head outside where a lot of helghast will be waiting. I recommend the StA5X for this section and if you run out of ammo you can head inside to top up, if you would prefer to use a jetpack then grab one on the left as you exit the building. When all the helghast are defeated an ATAC will fly in, the safest place is the garage near the ramp. The easiest way to win this battle is non-charged shots from the StA5X but if you run out there are VC9's available in the garage. If you want to do this with the StA5X you can stay near the doorway at the top of the ramp and keep running back to top up the ammo. When the ATAC goes down a cutscene will play starting the next section. +--+ Sharp Pursuit +--+ This is difficult especially on elite, you are piloting an Ice-Saw on the bright side, it's nearly impossible to do this part on elite with out getting the "Iced" trophy. You need to steer the Ice-Saw avoiding obstacles and shooting enemies, obstacles can be taken out with the chain gun while the homing missles should be reserved for enemy vehicles. The dropships can be especially annoying on this section but practice makes perfect! When you're finally done a cutscene will transition you in to the next chapter. =============================================================================== +-+ [B8] Scrapyard Shortcut +-+ =============================================================================== +--+ Scrapyard Perimeter +--+ Follow Rico down the hill and with Rico's help vault over the obstacles and continue the path through the scrapyard. When you reach a dead end Rico will point out that he has gone the wrong way, look around for a group of red barrels to shoot and blow a hole in the wall. Continue the path until you reach a bridge, just over this bridge you will find an ammo crate and then a weapons rack. Use the weapon rack to pick up the Bolt Gun. Follow Rico up the hill and after the cutscene head back down. When you reach the bridge destroy the drones that fly in using your boltgun. When the drones stop flying in helghast troops will start coming in on the other side of the bridge. When the helghast are done re-stock your ammo and follow Rico over the bridge. On the other side of the bridge take out the helghast waiting for you and follow Rico along the path, a drone will be waiting for you around one of the corners along with helghast on a raised section. Plant a charge on the door and detonate it. On the other side of the door will be several helghast waiting for you. After you take out the enemies carry on and pick up some more ammo along the way and eventually a cutscene will trigger. +--+ Fenced In +--+ This area has snipers, drones and regular troops, first take out the drones with the bolt gun and then grab the sniper rifle which is not far from the ammo crate. Try to take out the sniper before the other troops because snipers can do more damage. When all helghast are dead follow Rico to the crane and climb up with him. At the top an enemy dropship will fly in with reinforcements, take out all the troops from the safety of the crane, several waves will come at you and they may also come from the ladders at either side of the crane. You will know you're at the end of the assault when two drones appear. Climb down the ladder and follow Rico. +--+ Blind Yards +--+ There is a lot of tough enemies in this area so becareful and don't stray too far from Rico. Keep progressing forward taking out the helghast, I find the boltgun works great here, eventually a cutscene will trigger introducing a heavy. I recommend using the bolt gun to take out some of the helghast then a grenade at the heavy to turn him around followed by a shot to his tanks from the bolt gun. When all the helghast are dead head to the back wall and with help from Rico climb the wall. +--+ Mobile Factory +--+ Grab the bolt gun from the weapon rack and follow Rico in to the room to take out the enemies and then down the ladder. Down the ladder you will confonted by more enemies which shouldn't pose too much of a threat. When the helghast are dead, continue following Rico until multiple drones attack you, quickly take cover and try to take them out with the bolt gun. Follow Rico who will take you up a ladder where more helghast will appear opposite you. I recommend your assault rifle to take them out because it will provide good accuracy over a distance. Rico can take any that get close while you focus on the ones in the distance. When they're all gone follow Rico across and in to the room where you can replenish your ammo reserves. Head out the room and around the side, three jetpack troopers will attack you so take them out with your rifle. Continue to follow Rico, you will run in to a helghast with a VC9 near an ammo crate, he can be dealt with quite easily with a shot to the head from your rifle. Keep following the route around until you run in to more helghast. They're not too much of a challenge but be careful and they shouldn't pose a threat. When the helghast are dead head up the stairs and to the nearby door, cook a grenade for the helghast inside. Rico will open the door so you can join up with your fellow ISA. +--+ Belly of the Beast +--+ Head up the stairs and take cover by the container while you take out the helghast. When they're gone, head a little further up, take cover and use your rifle to take out the jetpackers from behind cover. Take one of the miniguns and head on a little, some helghast will appear but they're no match for the minigun. Head a little further up and replenish ammo stocks. Use the minigun to destroy the guns ahead using the ammo crates if you need them. When the guns are destroyed head forwards where you will encounter more helghast finish them off with the minigun and keep moving forward killing any helghast you see until you reach the door to plant the D-Charge. When the door blows use the minigun to clear the room of helghast and finish the chapter. =============================================================================== +-+ [B9] The Reckoning +-+ =============================================================================== +--+ Trenches +--+ Run forward to join up with your team, watch out for the helghast snipers. I recommend using the small hill to the left, near your team. After taking out all the enemies head up the hill and follow the tanks through the chainlink fence. After the cutscene, head to the end of the trench, around the corner is a helghast waiting on a bridge with another below him. After defeating them, head further down and two pyro troopers will appear just ahead of you, take them out and head a little further forward, another helghast will be waiting around the corner. After taking out the helghast move to where he was and around this corner several helghast will be waiting to take you out. Keep moving down and take out the helghast that pop out from the sides. Eventually you will head through a gate at the bottom and trigger a cutscene. Keep following the path until you reach the MAWLR. +--+ MAWLR +--+ Grab a WASP from inside the building, you're going to need it. Use artillery mode to take out the cooling vents on the MAWLR, they will be glowing so you can see them easily. After taking out the first vent take cover and wait for the attacks to finish before you strike again, this time aiming for the machine guns, when they are gone take another shot on the next cooling vent. If the building you're taking cover in is in bad shape then move across to the next. Take out the next set of machine guns and when you can shoot the cooling vents again. A dropship will fly in with some ground troops and a tank will appear with some troops, take them out with the WASP. After taking out the troops run out of the bunkers as the MAWLR will target them with it's canon. When the cooling vents are open target it and fire to finish it off. +--+ Freight Elevator +--+ Run forward and head down the stays on the left, continue on over the bridge to meet with some members of your team. Use the building near your team to take out the enemy, I used the M82 for better accuracy. When most enemies are dead move forward to get a better shot at the more distant enemies. There is a mingun available from the center platform near an ammo crate if you want an easier challenge. When you've cleared the enemies, head to the back of the area and up the stairs to the freight elevator. Push the button to hed up and trigger a cutscene for the next section. +--+ Ashen Skies +--+ This part can be quite difficult but be quick and it is simple enough. Take out the turrets that pop up to shoot you. Eventually you'll fly in near it's arm, shoot the capsules around it's arm until it falls off. Keeping shooting at it, there won't be much of a threat now. If you want the MAWLR Completionist trophy you should be really quick to take out the turrets because some aren't visible for long. =============================================================================== +-+ [B10] Interception +-+ =============================================================================== +--+ Outer Tunnels +--+ Move forward and through the door, take cover by the nearby crate, watch out for the little exploding spiders. Take out the helghast running toward you and keep moving forward on the lower section using the crates for cover. Head forward with your team until you reach the next group of enemies near a bridge. Stay on one side of the bridge and shoot them with your M82. Grenades are very useful here too. When you finally clear them and get over the bridge replenish your ammo supply. Progress on a little and you will reach another fire fight at a corridor with lots of crates. Head down the left side for cover and shoot them from there where you are safe. When they are dead, head in to the air lock and hit the button to trigger a cutscene. +--+ Power Vacuum +--+ Use your revolver to shoot the spider just outside the doorway, and the ones that comes after it. Head towards the stairs and take out the spiders around the area. At the top of the stairs switch to the StA3 LMG if you have it and prepare for a battle. Drones will fly in infront of you and the LMG will take them out quickly and easily. If you don't have the LMG there is a weapon rack on the left side of the corridor. Gravity will be disabled so keep this in mind as you progress towards the helghast. After taking out a few helghast more drones will fly in, take them out with the LMG. Head up to the higher level to take out the helghast up here. At the back of the area there is helghast with a VC9 who can be a threat unless you take him out quick. When all the helghast are dead head to the platform at the back and turn the valve to turn the gravity on. Head to the door where Rico is and take out the two soldiers with VC9's and prepare for more helghast to come in on the left elevator followed by drones on the right elevator. Take out the drones quick with the LMG and then focus on the heavy. This bit can use quite a lot of ammo so use the ammo crate to the left of the door way if you need to. When the heavy goes down jump on the elevator with your Narville and Rico and head up. +--+ Inner Sanctum +--+ Head forward from the elevator and shoot the spiders that you run in to on the broken platforms. Head left and go through the container, head left on the other side and follow the path route until you run in to some helghast on the right. Take out the helghast with the LMG and head in to the air lock to trigger a cutscene. Quickly run forward and jump down to the area below. Use the cover in this lower area to carefully take out the helghast above you using the M82. Watch out for the sniper at the back of the area. When all the enemies are dead move forward through the area until you reach the backm climb one of the ladders at either side. At the top of the ladder grab the weapon of your choice, the're all pretty good but I recommend the StA5X. Move forward taking out each enemy as you can, not a problem if you went with the StA5X. If you run out of ammo feel free to run back to the ammo crate to replenish your ammo. Keep moving down the corridor until a cutscene triggers for the next section. +--+ Fleet Battle +--+ This bit can be a real pain, the best advice is to practice until you know the pattern. Use your rockets to take out groups and machine gun when not using rockets. You'll probably die a lot on this section, listen to any of the advice that may be shouted at you by your team. Eventually you will reach stahl's ship and trigger a cutscene. After the cutscene start working on the cruiser, fire at anything you can, when you reach the warp coil make sure to take it out quickly, it shouldn't be difficult as there are no other threats to worry about. After attacking the warp coil twice the cruiser will begin to fall. As the cruiser is falling it will launch missiles at you, keep the crosshair mostly around the middle of the screen and make the most of the machine gun and missles for this final part. As soon as you are prompted, hit circle to fire the nuke and end the game. =============================================================================== +-+ [C1] Characters +-+ =============================================================================== +--+ ISA +--+ +| Tomas Sevchenko Tomas 'Sev' Sevchenko is the main protagonist of both Killzone 2 and Killzone 3. You will play as Sev during the single player campaign. +| Ricardo Velasquez Ricardo 'Rico' velasquez has been in every Killzone game, his reckless actions in Killzone 2 are what lead to the events of Killzone 3. Rico will regularly acompany you throughout many missions of Killzone 3 and will be invaluable on harder difficulties because he can revive you when you die. +| Jason Narville Narville is the captain who relays orders to Sev and Rico, the orders from narville drive the story of the game as you try to escape Helghan with all the ISA troops alive. +| Shawn Natko Natko fought alongside Sev and the rest of alpha team in Killzone 2, His appearance in Killzone 3 is as the secondary player for the Co-Op Campaign. +--+ Helghast +--+ +| Scolar Visari In Killzone 1 and 2 Visari was the Autarch for the Helghast, at the end of Killzone 2 Sev reaches him and attempts to arrest him for war crimes but Rico appears and kills him which leaves space for some one new to take over rule of the Helghast. +| Orlock In killzone 2 Orlock was an Admiral but after the death of Scolar Visari he took it upon himself to take over as leader of the Helghast. Orlock controls the Helghast armies to find and eliminate any ISA on Helghan. +| Jorhan Stahl Head of Stahl Arms, Jorhan Stahl is responsible for developing weapons for the Helghast to use against the ISA. Stahl plans to take control of the Helghan army using his position as the weapons developer. =============================================================================== +-+ [C2] Weapons +-+ =============================================================================== *Information provided is for shots fired when zoomed in. +--+ ISA +--+ +| M4 Revolver Damage: |---- | Rate of Fire: |-- | Accuracy: |---- | Range: |--- | Ammo Capacity: Infinite Reload Time: 2.6 seconds +| M66 Machine Pistol Damage: |---- | Rate of Fire: |- | Accuracy: |----- | Range: |--- | Ammo Capacity: Infinite Reload Time: 2.2 seconds +| M82 Assault Rifle Damage: |--- | Rate of Fire: |--- | Accuracy: |----- | Range: |----- | Ammo Capacity: 256 Reload Time: 3.0 seconds +| M82SE Damage: |--- | Rate of Fire: |-- | Accuracy: |----- | Range: |----- | Ammo Capacity: 256 Reload Time: 3.0 seconds +| LS57 Sub-Machine Gun Damage: |--- | Rate of Fire: |----- | Accuracy: |--- | Range: |--- | Ammo Capacity: 256 Reload Time: 2.4 seconds +| M224-1A Light Machine Gun Damage: |---- | Rate of Fire: |--- | Accuracy: |---- | Range: |----- | Ammo Capacity: 288 Reload Time: 5.9 seconds +| Minigun Damage: |------| Rate of Fire: |------| Accuracy: |---- | Range: |------| Ammo Capacity: 300 Reload Time: 0 seconds +--+ Helghast +--+ +| StA18 Pistol Damage: |--- | Rate of Fire: |--- | Accuracy: |---- | Range: |--- | Ammo Capacity: Infinite Reload Time: 2.6 seconds +| VC8 Shotgun Pistol Damage: |---- | Rate of Fire: |--- | Accuracy: |--- | Range: |- | Ammo Capacity: Infinite Reload Time: 2.6 seconds +| StA2 Battle Pistol Damage: |---- | Rate of Fire: |- | Accuracy: |---- | Range: |--- | Ammo Capacity: 4 Reload Time: 2.4 seconds +| StA52 Assault Rifle Damage: |--- | Rate of Fire: |---- | Accuracy: |----- | Range: |----- | Ammo Capacity: 320 Reload Time: 3.3 seconds +| StA52SE Damage: |--- | Rate of Fire: |-- | Accuracy: |---- | Range: |---- | Ammo Capacity: 320 Reload Time: 3.3 seconds +| StA14 Rifle Damage: |----- | Rate of Fire: |--- | Accuracy: |------| Range: |----- | Ammo Capacity: 60 Reload Time: 3.6 seconds +| VC32 Sniper Rifle Damage: |------| Rate of Fire: |- | Accuracy: |------| Range: |------| Ammo Capacity: 24 Reload Time: 3.8 seconds +| LS13 Shotgun Damage: |------| Rate of Fire: |-- | Accuracy: |-- | Range: |-- | Ammo Capacity: 32 Reload Time: 5.5 seconds +| StA11 Sub-Machine Gun Damage: |--- | Rate of Fire: |----- | Accuracy: |---- | Range: |-- | Ammo Capacity: 384 Reload Time: 2.4 seconds +| VC1 Flame Thrower Damage: |---- | Rate of Fire: |--- | Accuracy: |-- | Range: |-- | Ammo Capacity: 200 Reload Time: 3.2 seconds +| StA3 Light Machine Gun Damage: |---- | Rate of Fire: |----- | Accuracy: |--- | Range: |----- | Ammo Capacity: 256 Reload Time: 3.7 seconds +| VC9 Rocket Launcher Damage: |------| Rate of Fire: |- | Accuracy: |----- | Range: |------| Ammo Capacity: 3 Reload Time: 2.7 seconds +| WASP Damage: |---- | Rate of Fire: |---- | Accuracy: |----- | Range: |----- | Ammo Capacity: 27 Reload Time: 5.2 seconds +| VC21 Bolt Gun Damage: |----- | Rate of Fire: |-- | Accuracy: |---- | Range: |----- | Ammo Capacity: 20 Reload Time: 3.7 seconds +| StA5X Arc Cannon Damage: |------| Rate of Fire: |---- | Accuracy: |----- | Range: |--- | Ammo Capacity: 100 Reload Time: 0 seconds =============================================================================== +-+ [C3] Vehicles +-+ =============================================================================== +| Hammer This vehicle is used on senlin beach, it is equipped with a machine gun and a canon. You should use it's machine gun mainly for infantry and the canon to take down groups and large targets. The canon has better range and damge than the machine gun but has lower accuracy. +| Exo-Skeleton This is like a powerful extension to your character, you maintain the ability to run and jump but you now carry a heavy machine gun and rockets. When you hear the warning sounds it means you've taken far to much damage and need to take cover to recover health. The EXO is available in both the campaign and multiplayer. +| Ice Saw The Ice Saw is armed with a chaingun and missles, you can only control weapons and steering in this vehicle, it's powerful but can be a pain to use. Co-op controls has player 1 control steering and the chaingun while player 2 controls the missiles. +| Space Fighter Armed with a heavy machine gun and missiles, it's similar to the ice saw except you have no control over it as it is piloted by Rico. It doesn't make an appearance until the section "Fleet Battle". =============================================================================== +-+ [C4] Enemies +-+ =============================================================================== +|Assault Infantry Your standard Helghast, Armed with an StA52 and Frag Grenades. These guys appear from the start of the game and are easy to kill. They appear on Icy Incursion in a snow outfit. +|Advanced Assault Infantry These are almost identical to the standard assault infantry, the only difference is these guy take a few more hits. +|Patrol Trooper Once again they are the same as the standard assault infantry, they patrol the jungle in the Six Months on chapter. +|LMG Trooper These guys carry a StA3 LMG, they take more hits than the standard infantry and carry a better weapon. They won't appear until you reach the scrapyard. +|Mounted Gunner Same as the standard Helghast except these also use emplaced weapons like the minigun. +|Pyro Trooper They can take quite a few hits and are armed with the VC1 Flamethrower. They start to appear at the Pyrrhus Evac chapter. They don't take cover and they have limited range so they shouldn't prove a problem. +|Shock Trooper These fast movers appear early in the game, they carry an StA11, Knife and Smoke grenades. They can cause problems because they like to get close but you can take them out with a few well placed bullets. +|Elite Shock Trooper They look different to the regular Shock Trooper and take a lot more to kill, they carry teslite grenades in place of smoke grenades. Luckily you don't have to deal with these guys until the last parts of the game. +|Commando They like to get close to utilise their LS13 shotgun on you, they have a lot of health so you should avoid letting them get to close. They make an appearance from Pyrrhus Evac onwards. +|Hazmat Trooper Massive amounts of health, and a seriously powerful weapon, these should be taken out with headshots to dispatch of them quickly. Their weapon of choice is the VC5 Arc rifle, you will run in to them at Stahl Arms. +|Capture Trooper They are the very fast moving troops which appear in the jungle, they are easy enough to kill if your reactions are quick but if they get close to you, you're dead. +|Rifleman They carry an StA14 rifle which is powerful but they have low health so you can take them out pretty easily. They're similar to the standard infantry but with a rifle instead of an assault rifle. +|Sniper Cloaked helghast with a VC21 sniper rifle an StA18 pistol, you first run in to them on Pyrrhus Evac when you have to take them out to progress. The best way to take these out is to counter with a VC21. +|Support Trooper They don't have much health but they carry some heavy weapons, armed with a rocket launcher and the shotgun pistol they can be a serrious problem up close and from a distance. They appear from the early stages of the game. +|Jetpack Trooper These appear on Icy Incursion and can be a real pain, they have a mounted machine gun and use their jetpack to fly around. They never use cover so an accurate shooter shouldn't have too much problem. +|Heavy These are a mini-boss which are quite easy to deal with if you know how, they carry an StA6 which is very powerful so you need to take cover. To beat these you need to shoot them until they turn around and show their tanks, when you can see their tanks shoot them to blow them up. The first heavy appear at the scrapyard. +|ATAC The ATAC first appears at Stahl Arms, it has a machine gun and missles combined with the ability to take a lot of damage which makes it a very mean adversary. Rocket launchers and miniguns make light work of these guys but they can be taken out with a standard assault rifle with careful shooting and covering. =============================================================================== +-+ [D1] Multiplayer +-+ =============================================================================== +-=-=-=-=-=-=+ | Game Modes | +-=-=-=-=-=-=+ Multiplayer comprises of 3 game modes: +| Warzone +| Operations +| Guerilla Warfare - TDM Each game is different so I will explain what each game mode is and which maps are available. Warzone - This mode is the same as Killzone 2, it is the main multiplayer mode, it offers varied gameplay with several objective to complete. The objectives you will have to do are things such as capturing positions, planting explosive charges and killing as many opponents as possible. It is a good mode for people who don't want to just run around shooting everything because of the way the missions break it up. The maps available for this mode are: -Corinth Highway -Pyrrhus Crater -Bilgarsk Boulevard -Turbine Concourse SE-6 -Frozen Dam -Akmir Snowdrift -MAWLR Graveyard Operations - This is a purely objective game mode, it features cut-scenes as you progress through the mission. The ISA team play the attacking team and the Helghast are defending, as the ISA break through the Helghast defences new areas of the map become unlocked. The maps available for this mode are: -Frozen Dam -Akmir Snowdrift -MAWLR Graveyard Guerilla Warfare - This is your standard team deathmatch mode, you run around and kill anyone of the opposite faction. The maps are made a little smaller for this mode so you will never be far from the action when playing. There are no tactical spawn points in Guerilla Warfare so tacticians are of less use in this game mode. The maps available for this mode are: -Corinth Highway -Bilgarsk Boulevard -Frozen Dam -Akmir Snowdrift -Kaznan Jungle +-=-=-=-=-+ | Classes | +-=-=-=-=-+ +--[Engineer] Engineers are able to repair objects and place sentry turrets, the most effective way to use an engineer is to learn the maps well so you can place your sentry turrets in the most effective areas. -Primary Wepaons ================ +| M224-1A LMG - Cost: 0 +| StA11 SMG - Cost: 2 UP +| StA3 LMG - Cost: 3 UP -Secondary Weapons ================== +| StA18 Pistol - Cost: 1 UP +| VC8 Shotgun Pistol - Cost: 2 UP +| StA2 Battle Pistol - Cost: 3 UP -Primary Ability ================ +| Repair tool Cost: 0 Allows you to repair ammo boxes, mounted weapons and EXOs +| Repair Tool+ Cost: 2 UP provides the ability to repair objects twice as fast. +| Repair Tool++ Cost: 3 UP Repair objects three times faster than normal, you can also hack enemy turrets -Secondary Ability ================== +| Sentry Turret Cost: 1 UP Allows you to deploy a sentry turret, you may only have one active turret, deploying a second will destroy the first. +| Sentry Turret+ Cost: 2 UP Halves the sentry turret deployment time and increases it's rate of fire. +| Sentry Turret++ Cost: 3 UP Adds rockets to your sentry turret and gives it much better accuracy. +--[Field Medic] Field medics are there to revive team mates but they also are equipped with a pretty good set of weapons so they can survive aagainst enemies easy enough. -Primary Wepaons ================ +| LS57 SMG - Cost: 0 +| M-224 1A LMG - Cost: 2 UP +| M82SE Assault Rifle - Cost: 3 UP -Secondary Weapons ================== +| StA18 Pistol - Cost: 1 UP +| M4 Revolver - Cost: 2 UP +| M66 Machine Pistol - Cost: 3 UP -Primary Ability ================ +| Revive Cost: 0 Allows you to revive fallen team mates, really useful when trying to plant charges as you need as much help as possible. +| Revive+ Cost: 2 UP Revive team mates and provide ammo and an explosive to them. +| Revive++ Cost: 3 UP Provide more ammo and 2 explosives, you will also 25% extra health making them better than when they initially spawned. -Secondary Ability ================== +| Triage Cost: 1 UP Provides an aura which heals your team mates who are within range. +| Triage+ Cost: 2 UP Gives you a Medi-Droid which will attack any enemies and provide covering fire for you. +| Triage++ Cost: 3 UP Allows you to revive instantly after being downed with full health and ammo with the ability to continue your kill streaks. +--[Infiltrator] Infiltrators are fast and able to disguise them self as the enemy, speed is important as an infiltrator as you don't want to get spotted by enemies when disguised. -Primary Wepaons ================ +| LS13 Shotgun - Cost: 0 +| StA11 SMG - Cost: 2 UP +| StA52SE Assault Rifle - Cost: 3 UP -Secondary Weapons ================== +| StA18 Pistol - Cost: 1 UP +| StA2 Battle Pistol - Cost: 2 UP +| VC9 Missile Launcher - Cost: 3 UP -Primary Ability ================ +| Disguise Cost: 0 Allows you to disguise yourself as an enemy team member, shooting an enemy or being targeted by an enemy will revel your identity. Disguise only lasts 60 seconds. +| Disguise+ Cost: 2 UP Disguise will be revealed only when you are targeted from 30m or less, you are also undetectable by machines such as drones and turrets. Disguise has no time limit. +| Disguise++ Cost: 3 UP Disguise is revealed when target from 15m or less, you can also use melee attacks without losing your disguise. -Secondary Ability ================== +| Survivalist Cost: 1 UP Let's you run faster and have more stamina. +| Survivalist+ Cost: 2 UP Gives unlimited stamina with the speed increase. +| Survivalist++ Cost: 3 UP "Use" actions are quicker for things like placing explosives. +--[Marksman] Marksman are ideal for long range combat with abilities which strongly compliment their weapons. -Primary Wepaons ================ +| StA14 Rifle - Cost: 0 +| StA52 Assault Rifle - Cost: 2 UP +| VC32 Sniper Rifle - Cost: 3 UP -Secondary Weapons ================== +| StA18 Pistol - Cost: 1 UP +| VC8 Shotgun Pistol - Cost: 2 UP +| M66 Machine Pistol - Cost: 3 UP -Primary Ability ================ +| Cloak Suit Cost: 0 Makes a marksman almost invisible, it will last 60 seconds or until you fire. movement will make you more visible but slow movement while crouched will only make you slightly visible. +| Cloak Suit+ Cost: 2 UP There is no longer a time limit to the cloak. +| Cloak Suit++ Cost: 3 UP Hitting an enemy with a shot will briefly show you but kills will disable the cloak unless you're using a silenced weapon. -Secondary Ability ================== +| Scramble Cost: 1 UP Hides your position from enemy radars within 15m. +| Scramble+ Cost: 2 UP Hides your team from enemy radars within 15m of you. +| Survivalist++ Cost: 3 UP Completely disables enemy radars within a 15m radius. +--[Tactician] Tacticians are pretty good all-round class who can handle most situations. -Primary Wepaons ================ +| StA11SE SMG - Cost: 0 +| LS13 Shotgun - Cost: 2 UP +| M82 Assault Rifle - Cost: 3 UP -Secondary Weapons ================== +| StA18 Pistol - Cost: 1 UP +| M4 Revolver - Cost: 2 UP +| VC9 Missile Launcher - Cost: 3 UP -Primary Ability ================ +| Tactics Cost: 0 Capture Spawn Points, neutralize in 7 seconds and capture in 13 seconds +| Tactics+ Cost: 2 UP Neutralize in 5 seconds and capture in 10 seconds. +| Tactics++ Cost: 3 UP Neutralize in 3 seconds capture in 7 seconds. Also provides faster speeds for Capture and Hold mission. -Secondary Ability ================== +| Recon Cost: 1 UP Marks the position of enemies for 30 seconds. +| Recon+ Cost: 2 UP Summons a sentry drone to the battle field attacking anyone near the beacon. +| Recon++ Cost: 3 UP Sentry drone becomes faster moving with a higher rate of fire. +-=-=-=-=-=-=+ | Experience | +-=-=-=-=-=-=+ Earning experience points in Killzone 3 is no challenge, most actions will reward XP as long as you stick to your objective and kill anyone who gets in your way. Below you will find a list of actions and their associated XP value. +-------------+------------------------------------------------------+-----+ | Name | Detail | XP | +-------------+------------------------------------------------------+-----+ | Kill | Kill an enemy soldier. | 100 | +-------------+------------------------------------------------------+-----+ | Assist | Shoot a player which is then killed by a team mate | 25 | | | within ten seconds. | | +-------------+------------------------------------------------------+-----+ | Bot Kill | Enemy killed by your Medi-Drone. | 100 | +-------------+------------------------------------------------------+-----+ | Turret Kill | Enemy killed by your Sentry Turret. | 100 | +-------------+------------------------------------------------------+-----+ | Sentry Kill | Enemy killed by your Sentry Drone. | 100 | +-------------+------------------------------------------------------+-----+ | Bot | Destroy an enemy Medi-Drone. | 50 | | Destroyed | | | +-------------+------------------------------------------------------+-----+ | Turret | Destroy an enemy Sentry Turret. | 50 | | Destroyed | | | +-------------+------------------------------------------------------+-----+ | Sentry | Destroy an enemy Sentry Drone. | 50 | | Destroyed | | | +-------------+------------------------------------------------------+-----+ | Exo | Destroy the EXO while it is in the control of the | 200 | | Destroyed | enemy. | | +-------------+------------------------------------------------------+-----+ | First Blood | Get the first kill of the match. | 100 | +-------------+------------------------------------------------------+-----+ | Double Kill | Two kills within four seconds. | 50 | +-------------+------------------------------------------------------+-----+ | Triple Kill | Three kills within four seconds. | 100 | +-------------+------------------------------------------------------+-----+ | Multi Kill | More than three kills in four seconds. | 150 | +-------------+------------------------------------------------------+-----+ | Headshot | Get a head shot kill. | 50 | +-------------+------------------------------------------------------+-----+ | Jetpack | Kill a jetpack soldier while they are in the air. | 50 | +-------------+------------------------------------------------------+-----+ | Melee | Kill an enemy with a melee attack. | 50 | +-------------+------------------------------------------------------+-----+ | 3 Kill | Kill three enemies without dying. | 50 | | Streak | | | +-------------+------------------------------------------------------+-----+ | 5 Kill | Kill five enemies without dying. | 100 | | Streak | | | +-------------+------------------------------------------------------+-----+ | 10 Kill | Kill ten enemies without dying. | 150 | | Streak | | | +-------------+------------------------------------------------------+-----+ | Repair | Repair an ammo box or mounted weapon. (Engineer) | 50 | +-------------+------------------------------------------------------+-----+ | Hack | Hack an enemy turret. (Engineer) | 50 | +-------------+------------------------------------------------------+-----+ | Revive | Revive a team mate. (Medic) | 50 | +-------------+------------------------------------------------------+-----+ | Area | Capture a tactical spawn point. (Tactician) | 50 | | Captured | | | +-------------+------------------------------------------------------+-----+ | Assassin | Assassination target downed. | 250 | +-------------+------------------------------------------------------+-----+ | Executioner | Kill the assassination target. | 250 | +-------------+------------------------------------------------------+-----+ | Deadly | Assassination target downed and killed. | 500 | | Assassin | | | +-------------+------------------------------------------------------+-----+ | Survivor | Survived as the assassination target. | 250 | +-------------+------------------------------------------------------+-----+ | Bodyguard | Defend the assassination target from enemy attack. | 100 | +-------------+------------------------------------------------------+-----+ | Charge | Plant a D-Charge. | 250 | | Placed | | | +-------------+------------------------------------------------------+-----+ | Demolition | Plant a D-Charge which destroys the objective. | 250 | | Man | | | +-------------+------------------------------------------------------+-----+ | Demolition | Plant both D-Charges and destroy the objective. | 500 | | Expert | | | +-------------+------------------------------------------------------+-----+ | D-Charge | Disarm an enemy D-Charge. | 250 | | Disarmed | | | +-------------+------------------------------------------------------+-----+ | Red/Green | Kill a player attempting to disarm a D-Charge. | 50 | | Wire | | | +-------------+------------------------------------------------------+-----+ | Defuse | Kill a player attempting to place a D-Charge. | 50 | +-------------+------------------------------------------------------+-----+ | Area | In Capture & Hold, Neutralize a captured enemy area. | 50 | | Neutralized | | | +-------------+------------------------------------------------------+-----+ | Area | Be within a capture area when it is captured. | 200 | | Captured | | | +-------------+------------------------------------------------------+-----+ | Scavenger | Capture the scavenge area. | 250 | +-------------+------------------------------------------------------+-----+ | Speaker | Pickup the propaganda speaker. | 50 | | Pickup | | | +-------------+------------------------------------------------------+-----+ | Speaker | Speaker dropped off at target location. | 500 | | Returned | | | +-------------+------------------------------------------------------+-----+ | Carrier Kill| Kill the player carrying the speaker. | 50 | +-------------+------------------------------------------------------+-----+ | ##The following are post match awards## | +-------------+------------------------------------------------------+-----+ | Best K/D | Have the best Kill/Death Ratio of the match. | 100 | +-------------+------------------------------------------------------+-----+ | Zero Deaths | Achieve more than 30 kills without a single death. | 250 | | 30 kills | | | +-------------+------------------------------------------------------+-----+ | Runner-up | Finished in second place. | 75 | +-------------+------------------------------------------------------+-----+ | Chapion | Finish as the number one player. | 100 | +-------------+------------------------------------------------------+-----+ | Most | Get the most kills and complete the most mission | 100 | | Valuable | objectives. | | | Player | | | +-------------+------------------------------------------------------+-----+ | Most Mission| Complete the most mission objectives. | 100 | | Points | | | +-------------+------------------------------------------------------+-----+ | Longest Kill| Kill the most players without dying. | 100 | | Streak | | | +-------------+------------------------------------------------------+-----+ | Flawless | Your team wins without losing a mission objective. | 250 | | Vicotry | | | +-------------+------------------------------------------------------+-----+ +-=-=-=-+ | Ranks | +-=-=-=-+ The experience points you gain will level you up through many different ranks, These ranks occaisonally unlock a new ability or weapon for you to use. +| Private I | 750 xp +| Private II | 2000 xp +| Private III | 3750 xp ---------------------------------------------------------- +| Lance Corporal I | 6000 xp +| Lance Corporal II | 8750 xp | Armor Unlock +| Lance Corporal III | 12000 xp ---------------------------------------------------------- +| Corporal I | 15750xp +| Corporal II | 20000xp +| Corporal III | 24750xp ---------------------------------------------------------- +| Sergeant I | 30250xp | Unlock Proximity Mines | and Silent Footsteps +| Sergeant II | 36500xp +| Sergeant III | 43500xp ---------------------------------------------------------- +| Sergeant-Major I | 51500xp +| Sergeant-Major II | 60500xp +| Sergeant-Major III | 70500xp | Extra ammo ---------------------------------------------------------- +| Lieutenant I | 81000xp +| Lieutenant II | 92750xp +| Lieutenant III | 107000xp ---------------------------------------------------------- +| Captain I | 123750xp |Extra Primary Weapon +| Captain II | 143000xp +| Captain III | 164750xp ---------------------------------------------------------- +| Major I | 189000xp +| Major II | 215750xp +| Major III | 247500xp ---------------------------------------------------------- +| Lieutenant-Colonel I | 284250xp +| Lieutenant-Colonel II | 326000xp +| Lieutenant-Colonel III | 372750xp ---------------------------------------------------------- +| Colonel I | 424500xp +| Colonel II | 481250xp +| Colonel III | 548000xp ---------------------------------------------------------- +| Brigade-General I | 624750xp +| Brigade-General II | 711500xp +| Brigade-General III | 808250xp ---------------------------------------------------------- +| Lieutenant-General I | 915000xp +| Lieutenant-General II | 1031750xp +| Lieutenant-General III | 1168500xp ---------------------------------------------------------- +| Major-General I | 1325250xp +| Major-General II | 1502000xp +| Major-General III | 1698750xp ---------------------------------------------------------- +| General I | 1925850xp +| General II | 2192950xp +| General III | 2500050xp ---------------------------------------------------------- +| Commander I | 2957150xp +| Commander II | 3714250xp +| Commander-in-chief | 5000000xp =============================================================================== +-+ [D2] Botzone +-+ =============================================================================== Botzone is like practice mode for online multiplayer, it allows you to get the multiplayer experience without playing online. You play against computer controlled bots with variable difficulty, for a more authentic experience you should play this mode on Elite or Veteran difficulty. Botzone offers no chance to unlock new abilities and weapons as they are all available from the start, this means both you and your opponents are equally matched for equipment. When creating a game in Botzone you can decide the game mode which you play, the map which you play on, the number of Bots playing and the difficulty of the AI. This level of control allows you to practice and get to know the maps and game modes in a way which multiplayer will not allow. For information about classes, game modes and anything gameplay related read the Multiplayer section. =============================================================================== +-+ [D3] Co-Op +-+ =============================================================================== Co-Op mode allows two players to play through the game on the same TV, this offers new strategic options throughout the game but not enough to write a extra guide for. Playing Co-Op mode is essential for getting the platinum trophy and at this point in the PS3's release you should either have two controllers or know someone who can provide a second. If you want to play Co-Op on your own for the trophy you will need to set crouch to toggle so you can leave player 2 behind cover while you take out the enemies. The two Co-Op trophies are: Double Trouble - Reach the river in Co-Op Stranded Together - Reach the extraction point in Co-Op You don't get to jump to any chapter you completed in single player so just play through the game until you have got both trophies. An important note if you're trying to do this on your own is that only one player needs to reach a point where you trigger a cutscene but you but the chapter won't end until both players reach the end. =============================================================================== +-+ [E1] Trophies +-+ =============================================================================== All trophies are listed in XMB order with the name of the trophy and the best way to obtain it. Story progression trophies will just have the trophy description as they are unmissable. +-Platinum Collect all Killzone 3 trophies +-Ready For Battle - Complete weapons training [Bronze] Story related, Complete weapons Training in Prologue. +-In Your Face - First Brutal Melee [Bronze] Follow Ricos prompts at the start of the game to stealthily take out the unaware Helghast. +-Time For A Dip - Reach the river[Bronze] Story related, reach the corinth river. +-No witnesses - Destroy all dropships on the Highway[Bronze] On chapterthere are four drop ships to take out, the best way by far is to use the minigun but if you are attempting this from the chapter select screen that won't be an option so instead play on recruit difficulty and each dropship can be taken out with one shot off of the VC-9 Rocket Launcher. The dropship locations are: (1) Above the bridge with the VC-9 Equipped Helghast, after the ISA soldier in the EXO clears a path run towards the nearby ammo crate and pick up the VC-9 to take out the first dropship. (2) At the second ammo crate another dropship will appear while you are being attacked by Helghast soldiers. (3) Just after the last section, when the APC breaks through the destroyed cars they will be taking off ahead of you. (4) Same as above. If you have trouble taking out the dropships try to aim for the back of them with the VC-9. +-Mopping Up - Kill 40 Helghast foot soldiers[Bronze] On chapter Kill 40 Helghast soldiers on Senlin beach, If the trophy has popped up by the time you've destroyed the two dropships you've failed and have to try again. This requires killing pretty much all Helghast you see, learn where they are and keep trying until you get them all. +-Sawn-Off - Destroy all chasing APCs[Bronze] On chapter Destroy every APC you see, the only one eaily missable is the first one which is parked under a bridge, the rest will be chasing you. +-Smoking Wrecks - Destroy all tanks on Senlin beach[Bronze] Also on chapter you must destroy the four tanks you come across after destroying the APCs, they are much more heavily armored and take longer to destroy but as long as you are accurate you should get this with out much trouble. +-Save The Intruders - Arc APCs destroyed[Bronze] Story related, Successfully assisted in defeating the ARC APCs. +-Turn The Tables - Melee kill a Capture Trooper[Bronze] On , as soon as the section begins the first enemy you come across is a Capture Trooper, Shoot him in the body to stun him then perform a brutal melee with [R3]. +-Spiky Personality - Kill a Helghast using a Burster[Bronze] On , during the sneaking section use one of the plants to kill a Helghast. For more information follow the walkthrough. +-Never There - Sneak past the Helghast[Bronze] On , you must get through the entire section without being spotted by the Helghast, you should try to be seen as little as possible anyway but if you have trouble play on Recruit difficulty so the Helghast die easier and you will be more certain of a 1-hit kill. See the walkthrough for a guide to sneak your way through the mission. +-ISA TV - Establish communications[Bronze] Story related, Make contact with earth. +-Minigunned - Destroy all targets[Bronze] On , you must destroy all the destructable parts of the oil rigs. The things you need to destroy are blue fuel crates, the fuel pipes and the small silo's on the rig. If you stay alert you should be able to get everything. +-Aerial Superiority - Kill 5 Helghast while in the air[Bronze] On , all you need to do is use the jet pack to fly up and before you hit the ground kill a Helghast. I recommend doing this on Recruit becuase Helghast are easier to defeat and you can take more damage while exposed in the air. +-Quick Exit - Escape the Oil Rig quickly[Bronze] By no means difficult, on after planting the explosives, you must escape within 2 minutes. This is very simple just keep using your objective marker [d-pad up] to make sure you're going the right way, utilise your jetpacks abilities and watch out for any threats. Most people will probably get this with out trying. +-Into The Lair - Reach the cable car[Bronze] Story related, reach the cable car to Stahl Arms South. +-Jail Break - Liberate Narville[Bronze] Story related, Liberate Narville from Stahl Arms South. +-Go Down And Stay Down - Destroy the ATAC[Bronze] Story related, Destroy the ATAC outside Stahl Arms. +-Shattered - Destroy all glass in the Labs[Bronze] When in the labs you must destroy all the glass panes which have the Stahl Arms Logo on them. Look around carefully and you shouldn't miss any, just use your gun to smash them. +-Iced - Destroy all Ice-saws and Dropships[Bronze] This is done on Use your homing missiles and machine gun to wipe them out, the missiles only fire when they are locked on so don't worry too much about wasting missiles. +-Pinpoint - Kill the Heavy with an StA-14[Bronze] On , Get the StA-14 from the ammo crate at the start of the section. Shoot him in the head with the rifle and he will turn around exposing the fuel tanks on his back, as soon as he turns line up your shot and shoot the fuel tanks. It will take several shots to his tanks to beat him but it's not a problem, play on recruit for an easy time. +-You Drive - Drive the Mobile Factory[Bronze] Story related, you get it during the cutscene where you take control of the mobile factory. +-Bring It Down - Defeat the MAWLR[Bronze] Story related, defeat the MAWLR at the space elevator. +-Completist - Destroy everything on the MAWLR[Bronze] You have destroy everything during both parts, on foot and on the intruder. There's a lot to take out on the MAWLR but pay attention to where you're shooting and you can get this trophy. +-Let's Go Home - Destroy Stahl's Cruiser[Gold] Story related, beat the game on any difficulty. +-Victory - Complete Campaign on elite[Gold] Complete every section of every level on Elite difficulty. +-Evening The Odds - Kill 500 Helghast[Bronze] You will likely get this during your first play-through. +-Now It's Personal - Kill 1000 Helghast[Silver] You will probably get it while trying to get the other trophies. +-Fight To The Last - Kill 1500 Helghast[Silver] If you don't get this while trying to get the trophies then just keep playing the campaign until you get it. +-Cagefighter - Kill 10 Helghast using Brutal Melee[Bronze] Use your brutal melee a lot and you should get it. +-Close Quarters Killer - Kill 25 Helghast using Brutal Melee[Silver] Use your brutal melee a lot and you should get it. +-Hand To Hand Master - Kill 50 Helghast using Brutal Melee[Silver] Use your brutal melee a lot and you should get it. +-Frag out - Kill 3 Helghast with 1 Frag Grenade[Bronze] There are plenty of chances to get this, Bilgarsk museum has 3 Helghast close together as you descend the stairs or you could just cook a grenade and throw it at APC just as a group of Helghast exit it. +-One Each - Kill 3 Helghast with Shotgun Pistol, no reloads[Bronze] Play on recruit and this is simple, you first get the Shotgun Pistol on the Stahl Arms Infiltration chapter so any point after this will provide oppertunities to get this. +-Eagle Eye - Every Sniper Rifle bullet is a kill[Bronze] On , when you have to wipeout all the snipers grab the sniper rifle, make sure your clip is full and take them out without missing a single time. If you need to you can also target the ground troops to use up ammo. +-Frazzle Dazzle - Kill 3 Helghast with one shot from the StA5X Arc Cannon [Bronze] As soon as you get it, charge a shot and release, you should easily get it while still at Stahl Arms. +-Power Spike - Nail a Helghast to an exploding object[Bronze] This is pretty easy, on the Scrapyard shortcuts chapter use the VC21 Boltgun against a Helghast with an explosive barrel behind him which should stick him to it. +-Excessive Force - Kill a lone Helghast with the WASP secondary fire [Bronze] This is simple to get, when you have the WASP, kill all enemies but one and use the secondary fire to take him out. +-Spread The Love - Kill 5 Helghast at once with the WASP secondary fire [Bronze] I got this on , It's very rare for 5 Helghast to be together while you have the WASP. I may have gotten lucky but keep trying and you will get it eventually. +-Double Trouble - Reach the river in Co-Op[Bronze] Do this with a friend or just use a second controller on recruit difficulty. +-Stranded Together - Reach the extraction point in Co-Op[Bronze] Do this with a friend or just use a second controller on recruit difficulty. +-Up Close & Personal - Brutal Melee another player[Bronze] You get this during online multiplayer, Using the disguise or coak abilities will allow you to sneak up on an enemy easier and take them out that way or try hiding behind door ways. +-Team Player - Play a match as part of a squad[Bronze] Invite a friend from your friends list to join your squad and when you start the match you (and your friend) will get the trophy. +-Grand Slam - Win a match in 3 multiplayer modes[Gold] Win a game of Warzone, Operations and Guerrilla Warfare playing online multiplayer. This should come over time if you play enough. Make sure to play each game type until you win. +-Pilot's Wings - Mid-air kill[Bronze] You find the jet pack on the turbine concourse map, jump in and while in the air kill some one with it's gun. It can be difficult because you're an easy target but keep trying, you will get it eventually. +-Iron Man - Get a kill with the Exo[Bronze] The Exo is on the Corinth Highway map, get in it and take out an enemy soldier, other team members may get there first so you may have to wait until you can get it. +-Medic! - Revive another player[Bronze] Play as a medic and as soon as a team member falls, revive them with the medic special ability [d-pad left]. +-Handy Man - Repair an object[Bronze] Play as an engineer and repair one of the broken ammo crates scattered across the map. +-Now You See Me -Kill using Cloak[Bronze] Play as a marksman and kill an enemy soldier while cloaked [d-pad left], find a vantage point and take someone out with a headshot. It's easiest to get this with the VC32 Sniper Rifle. +-Spy Game - Kill using Disguise[Bronze] Play as an infiltrator and use the disguise ability to get close for an easy kill, don't get in their line of site otherwise they're crosshair will turn red. I find the best way is to brutal melee someone as they come around a corner. +-Turf War - Capture a tactical spawn point[Bronze] Play as a tactician and find one of the gray spawn points to capture. You can also capture the red ones but they are harder to capture. =============================================================================== +-+ [E2] DLC Trophies +-+ =============================================================================== These trophies are NOT required for the platinum trophy. -------------------------------------------------------- +- Demolitionist - Destroy Objectives[Silver] Demolish both buildings by wining Search & Destroy as ISA and Helghast in salamun Market. +- Tactical Mastery - Help Capture Tactical Spawn Area[Silver] Be playing at the moment your faction secures all four tactical spawn areas simultaneously in Salamun market. +- Death By Proxies - Proximity Mine Kills[Silver] Using Proximity Mines, kill two enemies within one minute in Blood Gracht. +- Blood Streak - Kill Streak[Silver] Get a 5 kill streak in Blood Gracht. +- Brutal Footsteps - Silent Killing[Bronze] With the Silent Footsteps skill active, Brutal Melee an enemy player. +- Little Big Weapons - Kill With Secondary Weapons[Silver] Get 15 kills using secondary weapons in a single match. +- Automata For The People - Automata Destruction[Silver] Destroy an enemy Sentry Turret, Sentry Drone and Medi-Droid in the same match. +- Jetpack on Exo Action - Destroy Exoskeleton[Silver] Destroy an enemy Exoskeleton with yout Jetpack while in flight in the junkyard. +- Exo on Jetpack Action - Kill a Jetpack[Silver] Kill a flying enemy Jetpack with an Exoskeleton in the junkyard. +- Deadly Threesome - Triple Kill[Silver] Get a triple kill while playing in Stahl Arms. +- I See You - Minigun a Marksman[Silver] Kill a Marksman with the Mounted Minigun in Stahl Arms. +- Highly Decorated - Unlock Ribbons[Bronze] Unlock all Ribbons in a single match while playing Operations or Warzone. +- 5 for 5 - Lots of Guns[Silver] Kill 5 enemies with 5 different primary, secondary or explosive weapons in a single match. +- Jack of All Trades - Kill all careers[Silver] Kill one enemy of each career type in a single match. =============================================================================== +-+ [F1] Final Words +-+ =============================================================================== That's the guide over, I may update as needed but for now it's finished, congratulations if you've got the platinum trophy, it can be quite challenging. I tried to include all the inforamtion I could but if you would like something expanding or adding please get in contact at (FFADDICT01[at]hotmail[.]co[.]uk). This document is copyright 2011, I do not give permission for it to be sold or reproduced for any reason except personal use, you may not modify this guide. To request permission to host this guide please email me and I will try to reply within a few days. Thanks for reading, I hope it's been of help. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-