Mega Man Xtreme
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FAQ / Walkthrough
The Complete Megaman Xtreme FAQ / Walkthrough Written by Bolt Kraken firstname.lastname@example.org Version 2.07, 2/9/2001 The latest version of this FAQ can always be found at: GameFAQs - http://www.gamefaqs.com Megaman Outpost - http://mmoutpost.cjb.net Please note, if you see anything missing or out of date, please check the version at Megaman Outpost first before e-mailing me with suggestions! Thanks! Table of Contents ----------------- - 1. Version History - 2. Introduction - 3. Story - 4. Characters - 5. Controls - 6. Normal Mode (Level Walkthroughs) - 7. Hard Mode (Level Walkthroughs) - 8. Xtreme Mode - 9. Item Descriptions - 10. Capsule Upgrades (Now with Final Capsule info!) - 11. Zero Capsules - 12. Heart Tank Locations - 13. Sub Tank Locations - 14. Teleporter Room - 15. Unexplained - 16. Legal Stuff - 17. Thanks 1. Version History ------------------ 2/9/2001 v2.07 Clarified prerequisites for the Final Capsule... again. 1/27/2001 v2.06 FIXED a number of things. 1/21/2001 v2.05 Again, altered Final Capsule prerequisites. 1/21/2001 v2.04 Clarified prerequisites for the Final Capsule. 1/19/2001 v2.03 ADDED Final Capsule! Fourth Zero Upgrade. Other additions. 1/17/2001 v2.02 ADDED Location of final Heart Tank, other things fixed 1/16/2001 v2.01 FIXED Description of Cannon Upgrade Location 1/16/2001 v2.0 public release of FAQ file 1/14/2001 v1.0 first incarnation of this FAQ file, limited release 2. Introduction --------------- Megaman Xtreme is a fun Game Boy game that features bosses and levels from the Super Nintendo classics Megaman X and Megaman X2. Xtreme functions on all Game Boy units, including the original Game Boy, the Super Game Boy peripheral, and the Game Boy Color. However, the game is best played on the Game Boy Color system, as there are frequent slowdowns with any other system. 3. Story -------- (From the game manual) In the year 21XX, humans co-existed with Reploids. These amazing cyborgs have the same ability to think and reason that humans do. But they're not human - they're machines. World peace had been achieved. Hunters started to forget the days of constant battle. But one day, a saboteur hacked into the Mother Computer at the Hunter Base. The data in the computer was rewritten, changing the way the Reploids operated. The world was gripped by chaos and confusion as a result of this dangerous hack. In a desperate attempt to stop the chaos, the Hunter Base called in Megaman X to take on the dangerous mission. Who hacked the Mother Computer? What is this invisible enemy's purpose? Now Megaman X prepares for battle, ready to protect world peace and save the planet! 4. Characters ------------- (From the game manual) Megaman X The leader of the Hunter Unit 17, Megaman X has sworn to fight for world peace, though an inner hatred of violence sometimes holds him back. Middy Middy is a computer genius Reploid. Together, he and Dr. Cain support X. Techno Techno used his superior intelligence to hack the Mother Computer and rewrite data. He joins with Zain and Geemel to hassle Megaman X. Zain Zain is a "Shadow Hunter," a Reploid specialized in combat. He makes big trouble for X with his gigantic sword. Geemel Zain's partner Shadow Hunter, Geemel is cunning and mean. He gets his kicks harassing Megaman X. 5. Controls ----------- ATTACK (B button) - If you tap B, X will fire a single shot. Three shots can be on screen at any given time. - If you hold B, X will charge his X-Buster. Releasing B will then let loose a more powerful, charged shot. JUMP (A button) - Tapping A will cause X to jump. How long he stays aloft corresponds to how long the button is pushed. - If you hold the direction pad towards a wall and jump, X can climb up the wall. DASH (Down + A button OR Double tap left or right) - This will propel X ahead for a few moments at a speed faster than walking. - Dash can be used in tandem with jumping; this is called a Dash Jump. There are also options for Auto-Charge and Auto-Fire. These are self-explanatory, but highly useful! 6. Normal Mode (Level Walkthroughs) ----------------------------------- - INTRO LEVEL Ah, yes. It's the familiar highway level from the first X game. This level will give you good practice for getting used to this game. As you walk along, you will encounter two Bee Helicopters. These will take multiple hits before they are destroyed. Also of note are the obnoxious purple robots that fly in from above and plague X from all angles. Try to destroy these things as they appear on the screen so they don't get into their attack formation. Segments of the highway will fall beneath you where you see jagged cracks in the concrete. BOSS: Vava Vava (or as we Americans more commonly know him, Vile) comes charging at you in his assault mech. He has only got half an energy bar though, so let him have it with your X-Buster. Leap over him when he charges. In this game, you can actually destroy him at this point. Doesn't that feel good? - CHILL PENGUIN This stage, like the others, is a replica of the Maverick's original level in the SNES game. You can use the Ride Armor. Be sure to get the Dash Upgrade from Dr. Light's Capsule (you can't miss it - literally). Chill Penguin will attack using Shotgun Ice as well as by creating ice statues of himself. It would seem that he only slides and does the blizzard attack when he's energy is halfway depleted. Your shots won't go through the Shotgun Ice. They will, however, cause Penguin to recoil whenever he is hit. Try to keep him on either the far right or left of the chamber. He is vulnerable to Flame Stag's weapon, also. - STORM EAGLE Although Spark Mandrill is technically the next in order, you might actually want to challenge Storm Eagle before going there. This level is a heavily truncated version of the SNES game's version - meaning that there's a lot less platform jumping! Storm Eagle isn't too difficult. Constantly dash while firing at him when he tries to blow you away. Take out the smaller birds when they hatch (or better yet, the egg that produces them). Eagle's dive bomb attack is the hardest to evade - particularly the first time he does it. Always dash to get out of his way. Because you can score so much damage when he's not doing this attack, it's not really worth trying to attack him as he dive bombs. - SPARK MANDRILL It helps to have an E-Tank going into this level. Unfortunately, unlike in the SNES game, you can't beat Storm Eagle and expect the power to go out. The sparks will run across the floor at equal intervals. The large blue robots will fire either two missiles or two spark shots. When it gets dark, move slowly and constantly shoot ahead in order to prevent the fireflies from hitting you. Avoid touching the bubble sub-boss and pelt him with normal shots. If you get stuck in the goop, move back and forth quickly to escape. The motorcycle-like robots come fast - if you happen to have Flame Stag's weapon, I'd use it (larger damage radius). Spark Mandrill is tough, even with Shotgun Ice. Just keep firing at him, but always be ready to leap. Often times when he unthaws, he won't get frozen right away by the next shot. - FLAME STAG Okay, this level ought to be kind of easy now that you've gone through everything else - it's short at least. The Dash Upgrade helps immensely in outrunning the volcano eruption. Step on the thin columns and hop to the next one before they melt into the lava. The beetle excavation robots will bash certain walls, one leading to an area where you can fight Zain (See section below for tips on fighting Zain). Use Storm Tornado on Flame Stag. You'll probably take some damage. - SHADOW HUNTER BASE: Station I This is a replica of the first level in Sigma's fortress in the first X game. There are fewer platform jumps, however. There really isn't anything here you haven't encountered before. BOSS: Zain Zain is kind of tricky. You'll encounter this little punk in a secret area of Flame Stag's level and again in the Shadow Hunter Base, Station 1. Equip yourself with Shotgun Ice. Zain will leap high and swing his sword and this will do some serious damage. After doing this twice, he'll leap in the air and execute a spinning attack on the ground when he lands. You can tell he's about to do this because he goes into a blocking stance. The trick is to dash under him when he jumps in order to shoot him in the back (sort of like the strategy used to beat Toad Man). Then, when he spins, climb onto the wall. When he stops spinning, immediately dash behind him and begin doing the shooting / dash maneuvers prescribed above. Now, there's a challenging vertical segment. This really got me because, in the original game, you could use Chameleon Sting to make yourself invulnerable. No such luck here. If you take it cautiously and slowly, though, you'll get by. Charging up Armored Armadillo's weapon can also help as it will act as a temporary shield. BOSS: Spider The Spider robot is back from the first X game and it is still a tricky thing to defeat. The Spider will follow the path its webbing, which randomly appears, takes it. Only when it touches the ground (and opens its eye) can you hit it. Shotgun Ice works best against it. Be careful - the Spider can feign a descent, only to drop four smaller spiders instead. If you're still having trouble against this machine, try staying against the left wall. As the Spider appears on the right, climb the wall quickly, fall down, and shoot at it when you land (time this so his eye will be open at this point). This is kind of a tricky strategy, but if you can get the Spider going in this pattern, it will make the battle much easier. - SHADOW HUNTER BASE: Station II This level is based off of the third X-Hunter level in Megaman X2. BOSS: Serges This X-Hunter comes from X2 in that strange and powerful machine of his. Use Mandrill's Electric Spark to destroy the four gun pods, and then use Flame Stag's weapon to hit Serge in the head. Each of the four gun pods sends out a different attack. Serge's pod will fire shots that go out in crossed patterns. - SHADOW HUNTER BASE: Station III Ah, now you have to fight those virtual Mavericks all over again! Going clockwise from the upper left, the order is Storm Eagle, Flame Stag, Spark Mandrill, and Chill Penguin. The order is really up to you. BOSS: Sigma Seriously - did the thought ever cross your mind that Sigma /wasn't/ behind all of this? Shame on you! Sigma is pretty easy to defeat here, although it will surely wear out your thumb. When the fight starts, climb up the wall and wait for Sigma to begin bounding from wall to wall. Right when he touches the opposite wall for the second wall, drop down and shoot him with either the X-Buster or the Electric Spark. Immediately rush back up the same wall and stay there until Sigma returns to that target position. Ignore him if he mindlessly slashes his lightsabre down below - he'll jump eventually. - SHADOW HUNTER BASE: Station IV BOSS: Sigma It's the living head of Sigma! And it has plugged itself into a giant battle body! Big trouble? Nah, it's nothing you shouldn't be too worried about. When the battle starts, climb up the wall behind you and leap onto the left hand. Now, listen up, this part gets complicated. Fire at his head... over and over again. Think you can handle that, hotshot? I thought so. Seriously though, just be on the lookout for when the right hand comes over to slap you, or when Sigma shoots those spark shots. He does a lot of damage when he actually hits you. 7. Hard Mode (Level Walkthroughs) --------------------------------- At this point, if you haven't already read the manual, you're probably thinking, "That's it? That's the end of the game?" Well, thankfully, the answer is no. You've only gone through a quarter of the game. Happy, now? After the credits roll, Middy (who I guess is just back from the dead) activates Hard Mode. Now, you have four more Mavericks to face, once you get through the Intro Stage again. The adventure has only begun! - MORPH MOTH Return to the robot junkyard of Megaman X2 as you go after this robotic bug. The androids with the shields can be shot with a charged blast in order for them to lose their shields and become vulnerable. The blue junk robots that hang from the ceiling should be hit in the head to be destroyed completely. The green bug-like robots are very pesky, so dispatch them as soon as you see them. Twice in the level you will have to fight a large junk bot controlled by a pink bug. Hit the junk bot in the head (if its parts fly off, keep firing at it!). It is only vulnerable if it faces you. When you destroy the junk bot, hit the pink bug with all you've got. Likely, the bug will survive and find another junk bot. Repeat the strategy until the pink bug is destroyed. Morph Moth has a cocoon form and a robot form (he switches when his energy is half depleted). For both, use Speed Burner to fry the Maverick. His homing laser, which he only uses in Moth form, is pretty powerful, so keep moving. - ARMORED ARMADILLO It's back into the mines again. Some points of interest - the Armadillo Excavators won't immediately kill you (you can run through them and take the hit). Also, because the level is shorter than in the SNES version, don't expect get off the mine carts at the normal points. In fact, if you're used to the SNES game, you might want to forego the carts altogether (except for the third one, which is a necessity). Armored Armadillo is a bit trickier this time around - he will actually block the Electric Spark attack. One thing you can do to counter this is to activate rapid fire and then use the Spark. Once it connects, he'll get electrocuted and lose his armor defenses. Then, he'll just roll up and careen aimlessly around the room. Continue to use Mandrill's weapon. - MAGNA CENTIPEDE Evade the circular lights to avoid setting off the security system. You'll eventually get to a section of large, shifting blocks. Don't get crushed by these! There aren't enemies around at this point, so take this part slowly and methodically. You'll have to face a mid- boss that is easily disposed of using the X-Buster. Just dash under him when he jumps and leap his projectiles. Right after this, you'll be thrown into a room of falling blocks and a moving square. For each time the square hits you, the mid-boss clone will be more powerful. Following this room, you'll face the clone. And after the clone, beware of the falling blocks that comprise the floor and be ready to evade more large shifting blocks. Truthfully, though, there aren't many robotic enemies to be had in this level. As for Centipede, use Silk Shot to rip away his tail. This battle is fast and frantic, so keep dashing around and randomly firing the Silk Shot. - WHEEL GATOR You're back on the Dinosaur Tank from X2 in this stage. Be on the lookout for an arm cannon upgrade to be had beyond a ceiling passageway. There isn't much else to mention about the stage itself. Use Magnet Mines against Wheel Gator. If he jumps up and bites you, wiggle the directional pad to escape. Wheel Gator is a surprisingly difficult boss (compared to how he was in X2). - SHADOW HUNTER BASE Now you have the option to go to the Shadow Hunter Base again. These levels will progress as before, but now you'll have to fight Geemel instead of Zain. BOSS: Geemel Equip X with the Speed Burner and fire it at Geemel. Get over his boomerang-like weapon by climbing up the wall or by jumping. When Geemel teleports, keep moving to avoid hitting him when he reappears. Continue the previous strategy. When his energy is halfway depleted, Geemel calls in a chair-like machine. Climb the walls to hit him with the Speed Burner. If you keep the pressure on him, Geemel is actually easier than Zain. OTHER BOSSES Now that you have Silk Shot, I recommend that you use this weapon against Serges' tank. It fires downwards, so you don't have to get on the same level with a turret to destroy it. 8. Xtreme Mode -------------- After you go through the Shadow stages again, you'll unlock Xtreme Mode. There are a handful of changes between this mode and the others. - You have to take down all eight Mavericks. - You no longer have any adaptors, enhancements, Heart Tanks, or Sub Tanks. You have to find them all over again. - There is no story to speak of. - You have to fight both Zain and Geemel in succession. - When you fight Zain, he seems to move slightly faster. - You have to fight all eight Mavericks in the capsule room. - Sigma's final form has a new, electrical bolt attack. The claws will also teleport in and out of the room. - Sigma has a nasty little trick (see "15: Unexplained" below). 9. Item Descriptions -------------------- SHOTGUN ICE Won from Chill Penguin. Normally, this shoots a small cube of ice. If it hits a wall, it bursts into three pieces that radiate outwards. ELECTRIC SPARK Won from Spark Mandrill. This weapon fires straight ahead. If it hits a wall or an enemy, it will break into two pieces - one ascending, one descending. STORM TORNADO You get this from Storm Eagle. Powerful wind blast that reaches halfway across the screen and is capable of hitting enemies repeatedly as it flies across. SPEED BURNER This is Flame Stag's weapon of choice. Shoots a blast of fire straight ahead. It has a hit radius that is taller than X. If charged up, it turns X into a fireball that speeds horizontally. Useful. ROLLING SHIELD Gained from defeating Armored Armadillo. This item sends a sphere along the ground that decimates anything in its path. If charged up, you will become invincible and can even walk on spikes. SPIN WHEEL You get this from defeating Wheel Gator. It is a buzzsaw-like weapon that rolls along the ground. Can be used to cut through walls and expose secret passages. MAGNET MINE Gained from Magna Centipede. This weapon attaches itself to a foe by means of a magnet before detonating, neutralizing the threat. SILK SHOT This is your prize for defeating Morph Moth. The Silk Shot fires downwards and, upon hitting the ground, separates into four smaller projectiles that go out at 45 degree angles. 10. Capsule Upgrades -------------------- LEG UPGRADE The Leg Upgrade can be found in Chill Penguin's icy domain. You can't miss it - literally. This will give X the ability to automatically Dash Jump from wall to wall. ARMOR UPGRADE The Armor Upgrade can be found in Flame Stag's fiery lair. It will increase the amount of damage X can take before he perishes. HELMET UPGRADE Found in Storm Eagle's stage, the Helmet Upgrade will allow you to break certain blocks. CANNON UPGRADE Make sure you have the Helmet Upgrade. Then go into Spark Mandrill's area. In the second darkened portion of the level, look for some bricks you can break out of the ceiling. The Cannon Upgrade is up there. FINAL CAPSULE (SECRET STREET FIGHTER II MOVES) NOTE: You have to have all Heart Tanks, Sub Tanks, and Capsule Upgrades before you can even attempt this, along with all weapons end all eight Mavericks defeated. From Chris Call: "It's in the 2nd sigma stage. If you remember, the stage is the same as the Agile Stage in MMX2. And as such, the secret capsule is in the same place as in the SNES version. So find the ladder at the top of the screen as with the SNES version, except, this time, Charge up your round shield and jump off the spikes to get up the ladder. Then enter the auto-save and continue through the room using charged R. Shields to get over the spikes. After clearing the last of the spikes, slide down the left wall until you reach a transparent wall you can walk through. Then get the Capsule. I'll give you the secret abilities from MMX AND MMX2!! Both of which you can use as many time as you want, even if your energy bar isn't at maximum!" It has also been brought to my attention, though many writers, that it is possible to get this capsule on Normal Mode ("easy mode") as well. Tamamo Nube reports: "Yes, you CAN get the capsule in normal mode. You just have to have all the items from that mode. Notice the red platform in the area before the spike wall? yes, you have to navigate by jumping and changing the direction of the platform every so often. It takes a while, but it's worth it. One more thing, you do not, I repeat NOT need full life or full subtanks, (seeing as you only have 2 in Normal Mode) for the capsule to appear. You can charge up flame, or just dash jump to aviod all the spikes. Yes, even the 2nd set. Slide down the left wall until you have fallen into the fourth screen, where the side seems thinner than usual. I assume that you know how to use the hadoken (charge, down, release) and shoryuken (charge, up, release) and that they only do 4 bars of damage to a boss. If you continue into hard mode from the save file (Yes, these can be saved) you do not have to get them again. Hope this helps." 11. Zero Capsules ----------------- These capsules let you call in Zero to do some heavy damage to the enemies on the screen. They all feed off a single energy bar that refills itself completely at the end of missions. Z1 - ZERO SCRAMBLE: DASH You can find this after the final mine cart ride in Armored Armadillo's level (where you'd find the Hadoken in the SNES game). Z2 - ZERO SCRAMBLE: RISING In Wheel Gator's level, once you enter the Dinosaur Tank's interior, look for a gaping hole in the ceiling. Dash up here and across to find this capsule. Z3 - ZERO SCRAMBLE: EARTH GAIZER When you enter the factory in Morph Moth's stage, look for a segment of the floor that is completely beige and right before a step. Use Wheel Gator's weapon to expose a passageway in the ground. Z4 - ZERO SCRAMBLE: FINAL From Chris Call: "The Dr. Light blurb says it's the strongest attack in the game, which is a good thing of course ^_^. You can find it in the Magna Centipede Stage, at the part where the blocks are falling down and the Radar thingy's chasing you and trying to read you. Basically right before the second Sub-Boss. Well, you just climb up the left, (or right, it doesn't matter) wall up to the top. The jump off the wall and unleash a charged flame attack for an extra dash, and land on a small platform. Then proceed to break the blocks on the roof and climb up to the capsule. 12. Heart Tank Locations ------------------------ CHILL PENGUIN Come here after you defeat Flame Stag. When you get to the part where you have to get out of the mobile armor, go up and to the left to find a long stretch of terrain. At the second dome-like structure you encounter, fire the Speed Burner at it three times to expose a Heart Tank. STORM EAGLE When you encounter the first lift with a flamethrower on it, destroy the flamethrower and ride the lift up. When it reaches its peak, jump to the left and run behind the blue glass. You can't see it, but there is a Heart Tank here. SPARK MANDRILL You'll eventually come to a part with a ladder that goes down and a motorcycle robot waiting below. There is a great big hole in the ceiling. Dash jump from wall-to-wall to reach the Heart Tank on top. This is in the area right after the long stretch with many turtle robots. FLAME STAG As you scale the volcano, where the lava rises beneath you, look to the left for a Heart Tank. You will have to destroy a robot to get over there. You should be able to get the Tank and still be able to escape the volcano. MORPH MOTH Thanks to The Kris: "When, in the junkyard, you get to the factory building, look at the overhang above the entrance. It's within reach. Dash to it and jump up. You'll find a one-up, a shieldbot, and this level's heart tank." MAGNA CENTIPEDE With care, avoid setting off the security system. Eventually you'll see a gap in the ceiling and, since you didn't set off the system, you'll also see one of the box lasers still mounted to the ceiling beside the hole. Go over to the right and up the small step, turn and dash to the left, aiming to cling to the side of the box laser. Once you finally are able to do this, continue your ascent to find a Heart Tank. ARMORED ARMADILLO On the second chase with the Armadillo Excavator, get ahead of it and climb the hole in the ceiling to find a Heart Tank. You must get there before the robot does. WHEEL GATOR After the outdoor segment where you ride in the mobile armor, climb up the ladder. You'll see some spikes on the left wall. Go over to the right and destroy the shield robot there. Stand where this robot was and charge up the Speed Burner. Dash jump to the left and let loose the charged Speed Burner. You should be able to get the tank this way. 13. Sub Tank Locations ---------------------- STORM EAGLE When you get to the highest point of those moving lifts at the beginning of the stage, dash jump to the left. With any luck, you'll land on top of a building and score a Sub Tank. SPARK MANDRILL Right before you leave the large chamber you start in, there is a ladder that leads down (this is all before the first continue point). Follow the chain of ladders down and eventually you'll get to a small area with a Sub Tank. You'll have to bash some blocks to get there. MAGNA CENTIPEDE After the area with all of the shifting steel boxes, you'll cross a long chasm. At the other end, there is a hole in the ceiling. Jump up and cling to the edge and continue to ascend the narrow corridor to find the Sub Tank. You might have to jump more than once to get the initial grip. ARMORED ARMADILLO When you go down the first shaftway, where the Armadillo Excavator emerges, go behind where it originated from to get a Sub Tank. 14. Teleporter Room ------------------- In Normal Mode, clockwise from where you enter the room: Chill Penguin, Storm Eagle, Flame Stag, Spark Mandrill In Hard Mode, clockwise from where you enter the room: Armored Armadillo, Wheel Gator, Magna Centipede, Morph Moth In Xtreme Mode, clockwise from where you enter the room: Chill Penguin, Storm Eagle, Armored Armadillo, Wheel Gator, Magna Centipede, Morph Moth, Flame Stag, Spark Mandrill. 15. Unexplained --------------- There are a few unexplained things in the game. Most of these have been identified by various readers to be merely remnants of the Super Nintendo levels. It is highly probable that they are nothing more than artifacts. - If you get on top of the first beetle robot in Flame Stag's stage and ride it until it stops, dashing jumping to the left will get you to a floating platform. Is there a point to this platform? - In the second Shadow Hunter stage, there is a narrow corridor right before the area with the directional platform. The corridor has spikes on the ceiling and floor and it just seems to wrap around on itself. Is there a reason for this corridor? (Note, I do not speak of the Street Fighter II weapon also hidden in this level). - When you are given the option by Sigma to save your game following the end of Xtreme Mode, it clears all progress made in Xtreme Mode. Is this a bug, or is it intentional? - In the intro level, you can encounter a pit between support columns that has two segments of highway that will fall when stepped upon. However, stepping on the segment mounted to the column will cause only that segment to fall, leaving the other one floating in mid-air. - (From XLord007) "I found an interesting glitch in the game that you may be interested in. I was playing the game on Normal Mode, and I got to the boss selection room (right before the first form of Sigma). I did that for a little while and then decided that I wanted to go back and collect the stuff I missed (a heart tank and the weapon upgrade) with the help of a FAQ (I found yours at GameFAQs). While doing this, I went through Storm Eagle's stage and went to the boss room. Instead of warping me back to the countinue screen, it warped me to Storm Eagle's teleporter chamber on the top left side of the teleporter room in the Sigma stage. On the right side of the room, there is a weird looking fire-eye thing. Moving around in this room caused the sprites to start getting funky and then it kicked me back to the continue screen after a short time. Weird, huh?" 16. Legal Stuff --------------- This FAQ was written by Bolt Kraken. You must freely distribute this document as long as it is for non-commercial purposes and intact in its original form. I would, however, appreciate you notifying me of your doing this. My e-mail address is email@example.com. Portions of this text, character names, and related Megaman indica are the property of Capcom (http://www.capcom.com). The rest is (c) 2001, Megaman Outpost (http://mmoutpost.cjb.net). 17. Thanks ---------- Thanks to the many people who e-mailed me with suggestions! The Kris, Chris Call, Graham, Jared, FC, Jae, Stew, Liquid Cross, Ryouga, Dr. Cossack, Qohip, Archlich, Tamamo Nube, and Crimson Star. Be sure to visit Megaman Outpost at http://mmoutpost.cjb.net. I have covered all of the original series and X series titles with in- depth strategies for each. Peace. Bolt Kraken E-mail: firstname.lastname@example.org Web: http://mmoutpost.cjb.net