FAQ/Walkthrough (PS3 Version) - Guide for LEGO Star Wars III: The Clone Wars

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                         = T H E   C L O N E   W A R S =
LEGO Star Wars III: The Clone Wars (PS3 Version)
A FAQ/Walkthrough by CyricZ
Version 1.1
E-mail: cyricz42 at yahoo.com

1. Introduction
2. FAQ
3. Basics
   3A. Controls
   3B. Menus/Displays
   3C. Hints/Tips
4. Large-Scale Battles
   4A. Overview
   4B. Buildings
   4C. Units/Vehicles
   4D. Assault Missions Overview
   4E. Republic Assault Missions
   4F. Separatist Assault Missions
   4G. Arcade Mode
5. Command Ship Hub
   5A. Exploring the Hub
   5B. Space Missions
6. Story Walkthroughs
    6A. Prologue - Geonosian Arena
   Asajj Ventress Missions
    6B. The Hidden Enemy
    6C. Ambush!
    6D. Blue Shadow Virus
    6E. Storm Over Ryloth
    6F. Innocents of Ryloth
    6G. Liberty on Ryloth 
   Count Dooku Missions
    6H. Battle of Geonosis
    6I. Gungan General
    6J. Jedi Crash
    6K. Defenders of Peace
    6L. Weapons Factory
    6M. Legacy of Terror
   General Grievous Missions
    6N. Duel of the Droids
    6O. Shadow of Malevolence
    6P. Destroy Malevolence
    6Q. Lair of Grievous
    6R. Rookies
    6S. Grievous Intrigue
   Extra Missions
    6T. The Zillo Beast
    6U. Hostage Crisis
    6V. Castle of Doom
7. Free Play Minikit Runthroughs
    7A. Prologue - Geonosian Arena
   Asajj Ventress Missions
    7B. The Hidden Enemy
    7C. Ambush!
    7D. Blue Shadow Virus
    7E. Storm Over Ryloth
    7F. Innocents of Ryloth
    7G. Liberty on Ryloth 
   Count Dooku Missions
    7H. Battle of Geonosis
    7I. Gungan General
    7J. Jedi Crash
    7K. Defenders of Peace
    7L. Weapons Factory
    7M. Legacy of Terror
   General Grievous Missions
    7N. Duel of the Droids
    7O. Shadow of Malevolence
    7P. Destroy Malevolence
    7Q. Lair of Grievous
    7R. Rookies
    7S. Grievous Intrigue
   Extra Missions
    7T. The Zillo Beast
    7U. Hostage Crisis
    7V. Castle of Doom
8. Bounty Hunter Missions
   8A. R2-D2
   8B. Yoda
   8C. Padmé Amidala
   8D. Anakin Skywalker
   8E. Captain Rex
   8F. Plo Koon
   8G. Aayla Secura
   8H. Obi-Wan Kenobi
   8I. Ahsoka
   8J. Kit Fisto
   8K. Bail Organa
   8L. Waxer
   8M. Commander Cody
   8N. Commander Ponds
   8O. Luminara Unduli
   8P. Eeth Koth
9. Characters and Craft
   9A. Story Characters
   9B. Extra Characters
   9C. Flight Vehicles
   9D. Ground Vehicles
   9E. Silly Vehicles
10. Secrets/Unlockables
   10A. Main Unlocks
   10B. Red Bricks
   10C. Secret Codes
11. Trophies/Achievements
12. Standard Guide Stuff
   12A. Legal
   12B. E-mail Guidelines
   12C. Credits
   12D. Version Updates
   12E. The Final Word


Welcome, Star Wars fans, LEGO fans, LEGO Star Wars fans, video game fans, 
and last, but certainly not least, fans of my previous works.  Thank you so 
much for all your continued support.  Your feedback, whether it be positive, 
negative, or constructive, is what keeps me writing these guides.

So again, welcome to my FAQ/Walkthrough for LEGO Star Wars 3: The Clone 
Wars, specifically the version for the PS3, although this FAQ should suffice 
for the console and PC versions.  The PSP, 3DS, and DS versions are stripped 
down variations.  Within, you'll find details on how to complete each of the 
story missions, how to find all the ever-elusive minikit canisters, and how 
to access all the nifty secret stuff.

2. FAQ

Q: What is LEGO Star Wars 3?

A: This is an action adventure game by Lucasarts and Traveller's Tales, 
 released in 2011, using LEGO characters and with the setting of the 
 Star Wars: The Clone Wars CGI animated TV series.

Q: Wait, there's a Star Wars TV series?

A: Yeah, where have you been?  It airs on Cartoon Network in the US.  
 They're just about wrapping up their third season as of the time of this 

Q: What parts of the series does this game cover?

A: The game covers elements of Season 1 and Season 2 of the series, as well 
 as the tail end of the Attack of the Clones movie.

Q: What's the heck's going on?  I was chasing after Dooku and suddenly I'm 
 at another planet helping some other Jedi?

A: The Clone Wars series is largely episodic in nature.  Most missions are 
 based off one episode of the series, many of which are self-contained.  
 I'll do my best at the outset of each Story Walkthrough to get you up to 
 speed on what happens in that episode.

Q: What is the ESRB rating of this game?

A: This game is rated E10+, with the added descriptors of Cartoon Violence 
 and Crude Humor.

Q: Would this game be good for my kids?

A: Absolutely so.  There's almost no objectionable material during gameplay.  
 All violence is done to LEGO bricks, not real people.  The game is very 
 forgiving in the sense of difficulty, encourages exploration and critical 
 thinking, as well as working together with a friend.  However, there are 
 certain situations that mirror the movies, such as the LEGO characters 
 dying or being dismembered (ie. Jango Fett's death) which are kinda played 
 down given the goofy nature of the LEGOs.  

Q: How many people can play at once?

A: Two.  Drop-in/drop-out co-op is available at any time during the main 
 game.  There's also a specialized two player Arcade Mode.  There is, sadly, 
 no online play.

Q: What's new in this game compared to the old LEGO Star Wars games?

A: Plenty.  Even if you've been keeping up with the Traveller's Tales 
 LEGO games, there's still new stuff to find in his game to keep you 

 - Presentation in general has been improved.  Use of graphics has been 
  refined to the point where colors and lighting are used far more 
  effectively.  Also, the idea of the wars is exemplified when you see 
  a good hundred battle droids on the screen at once.
 - The hub area for this game is the command ship "Resolute" and serves as 
  a level in itself.  Once Gold Bricks are collected, more areas of the 
  ship can be explored.  Power Bricks are now found only in this area.
 - The control system has been adjusted.  Once Jedi grasp an object with 
  the Force, they can move it with the Control Stick.  They can also target 
  a lightsaber throw.
 - Vehicle combat is improved.  Vehicles now may have multiple combat 
  functions including different weapons, boosts, and a target strafing 
  system.  Also, most story missions with vehicles will allow you to 
  dock and leave your vehicle.
 - A new gameplay setup is introduced in the form of large-scale battles.  
  Quite simply, it turns the game into a light real-time strategy where you 
  have to build up buildings and manage units.  It's *very* light compared 
  to other RTS, so parents don't have to worry about it being too 
 - For the first time, certain Story Missions will actually split up the 
  players.  Using split-screen, characters will operate in different areas 
  of the mission in order to help each other out.

Q: I freed a bad guy from the brig on the Resolute, but he disappeared!  
 Where did he go?

A: Onto the Invisible Hand.  All those imprisoned bad guys have a "normal" 
 stomping ground on some part of the enemy's ship.  You can easily find them 
 there, as you find others.

3A. Controls =

General Controls -

Left Analog Stick: Move your character.
Right Analog Stick: Adjusts the camera view.
X Button: Jump or hover (not available for all characters)
Square Button: Attack or use primary ability.
Circle Button: Use special ability.  Also used to bulid piles of LEGOs and 
 pull levers (non-droids only).
Triangle and L2/R2 Buttons: Shift focus.  Use when facing another character 
 to transfer control to them.  Also used to mount and dismount vehicles.
L1 and R1 Buttons: Only used during Free Play.  Switch between characters you 
 selected for this mission.
Start Button: Brings up Pause Menu.


Blaster Characters -

X Button: Jump.  Some characters have a second diving jump if you press A 
Square Button: Fire blaster.  At close range, this is a melee attack.
Circle Button: Use grappling hook on orange hook targets.


Jedi/Sith -

X Button: Jump.  Press again for a double jump.
Square Button: Swing lightsaber.  Hold down button to prepare a targeted 
 lightsaber throw.  Use the analog stick to aim at your target and release 
 to throw.  Pressing Square also automatically reflects blaster bolts.
Circle Button: Use the Force.  Using the Force will have different results 
 depending on the character and target.  Using the Force on any simple 
 pile of bricks will assemble them automatically.  Certain small objects 
 can also be moved by using the left analog stick while holding down Circle.


Vehicles -

X Button: Sometimes applies a speed boost to your craft.  Mostly reserved 
 for spacecraft and speeders.
Square Button: Main attack, generally laser cannons.
Circle Button: Sometimes an alternate attack, like proton torpedoes.
 Certain turret based vehicles use this as a "lock-on" button, allowing you 
 to fire at your target and move without breaking your aim.  Press X to 
 cancel out of this.
Triangle Button: Disembark Vehicle

3B. Menus/Displays =

Main Menu -

New Game: Begin a new game file.  You'll be prompted to create a save file 
 in the PS3 version.
Load Game: Pick any of your save files to start up from.
View Trailer: View a trailer for LEGO Harry Potter.  Why they didn't decide 
 to use Pirates of the Carribean when it's a couple months from this game's 
 release is beyond me.


Pause Menu -

Resume: Return to the action.
Options: Go to the Options menu to tweak the game.
Extras: Access any of your available red bricks or input a secret code.
Quit: When in a mission, this option will return you to the hub.  When in 
 the hub, you will return to the title screen.  If in the hub or in Free Play 
 mode, you'll be given the option to save your progress or not


Options Menu -

Audio Volume: Adjust general volume of the audio.
Music: Turn on or off.
Split Screen Mode: "Dynamic" is the default, where it moves around depending 
 on where your two characters are.  Fixed, either horizontal or vertical, 
 maintains those perspectives at all times during co-op play.
Brightness: Adjust how bright the game is on your TV.
Motion Blur: Set whether or not blur occurs when things move fast.


Main Game Display -

Most of the display action during gameplay is at the top of the screen.  
The upper corners show your current characters in portrait form, and their 
health in heart form.  The hearts are red if you're just walking around, and 
gray if you're on a vehicle or animal.  Each player has a stud count, 
and the running total for True Jedi is kept at the top middle of the screen.  
Also, the map is displayed at the top of the screen during large battles, 
which I'll describe more in the next section.

3C. Hints/Tips =

Get into a habit of using the "Save & Exit" function to save out of the 
hub on the Resolute, just to make sure all your progress is recorded.  Note 
that you CANNOT save exactly as you are in the middle of a mission to pick 
up later.  You must complete the mission in one sitting for it to count.

Although the concept isn't as prominent as it has been in past games, make 
sure you try to saber or blast everything you see.  Collecting studs will 
let you buy more stuff, and will also count towards attaining "True Jedi" 
status, which you'll have to do once per mission.

Explore everywhere.  Run into walls and behind them to look for any areas 
you might be missing.

If you die, you'll drop 2,000 studs.  You can die as many times as you want 
and you can still finish the mission.  However, losing too many studs means 
you'll have a harder time getting True Jedi status, so be sure to recollect 
those lost studs when you croak.

Sparklies on an object means that you can use the Force on them, so take that 
opportunity whenever it presents itself.  Red sparklies means that ONLY a 
Sith can use the Force on those objects.


It's a war, baby, and you're a Jedi general, or at least a Clone commander, 
so you're going to have to learn how to defeat your enemies on the field 
of battle using all the resources you have at hand.

4A. Overview =

Large-scale battles are set up where the opposing sides (usually the 
Republic versus the Separatists) are given "bases".  The objective is 
usually to destroy the opposing force's buildings and cripple their means 
of production.  Sometimes a mission will require you to destroy something 
specific like a shield generator.

"Bases" are circular areas that are really little more than a central 
object, let's call it a "power generator", and an area around it that may 
contain buildings.  Power generators are neutral, which is to say that 
they exist in fixed locations and the first side to build on that base 
becomes its owner, and they lose ownership when all buildings on it are 

Power generators themselves cannot be destroyed... most of the time.  There 
are certain missions where the central structure is not a normal power 
generator, and destroying it will destroy all the buildings attached to it.

Also of note in this overview is the battle map you'll see at the top of 
the screen.  The map is oriented with the back of the screen being north 
on the map.  Typically, Republic forces will be on the left (west) side, 
with Separatist forces on the right (east side).

The map has several symbols on it which are:

Long White Vertical and Horizontal Lines - They meet at your current position
Large Blue/Red Circle - An established base, either Republic or Separatist
 If the base is colored in, then there's a shield generator over it
Small Blue/Red Circle - Other Player Characters
White Squares - Buildings
Light Blue/Orange Triangles - Vehicles
Light Blue/Orange Empty Squares - Troops
White Lines - Ray Shields

4B. Buildings =

On any unclaimed or allied base, you can place up to eight buildings.  
Simply walk near the generator and a platform will appear.  Press the 
Circle Button and you'll be given a menu of what you can build.  There are 
certain "levels" to what you can build and it's all based on how many 
bases you currently control, including the one you're currently building on 
if it's new.  So, if you already have three bases and you go to build on a 
fourth, building there will allow you access to Level 4 structures.  You 
do not necessarily need to build a Level 4 structure, though, in order to 
advance further.

Buildings all cost studs, so you'll need to make an effort to collect them 
by destroying rocks and debris on the ground, and enemy units and buildings.  
The more expensive and advanced a unit/building that you destroy, the more 
studs it will give up, so the only way to make money is to blow stuff up.

You can only build certain structures and only so many, depending on the 
mission.  Once you open the build menu, you'll see what you can build.  
Once you select an object (say, a cannon), then that object will be 
constructed at that location.  Your build menu will tell you how many of 
each structure you can have: for instance, three regular cannons, one 
silver, and one gold.

Also, you can only build up to three structures on any one base.


Silver and Gold Armor

Armored buildings are a more expensive variant of the standard building.  
You are usually afforded one of each per armor and per type of building 
(certain buildings do not allow silver/gold armor).  Both kinds of armor 
regenerate, so if your foe wears down the building and leaves, the armor 
will slowly crawl back to full strength.

Silver Armor - Invulnerable to normal blaster fire and lightsabers.  
 Heavy blaster cannons, rockets, and missiles will all pierce silver armor.

Gold Armor - Invulnerable to everything except *sustained* blaster fire.  
 What this means is that you must either bring blaster troops or a vehicle 
 the fires a constant beam (like an RX-200) to level this structure.

Also, no armor protects against proton torpedoes.


Level 1 - Cannons (CAN)
 The base level allows you to build defense cannons.  Cheap, and good for 
 point defense, but not very useful for attacking.  That said, they are the 
 ONLY buildings that can directly defend themselves, so you may want to 
 consider having some guarding essential buildings.  The standard type of 
 cannon can be manned, and more info is available in the "units" section 
 below.  The latter type is a special "arc energy" emplacement that sends 
 out lightning strikes in a small radius around it.  It's seriously 
 effective against all units, but it doesn't have much range.
  Cost: 5,000 - Normal 
       10,000 - Silver 
       15,000 - Gold 
       20,000 - Arc Energy Cannon (ARC)
       40,000 - Silver Arc Energy Cannon
       60,000 - Gold Arc Energy Cannon

Level 2 - Small Air Support (SAS)
 At this level, you can build landing pads which can call in vehicle drops.  
 These drops are scout-type vehicles that offer greater firepower than 
 speeder bikes, but shouldn't be relied upon for levelling buildings.  Each 
 pad will only call in one vehicle at a time, but will immediately call in 
 again should the vehicle be destroyed.
  Cost: 2,000 - AT-RT or Dwarf Spider Droid

Level 3 - Barracks (BAR)
 Creating a Barracks will deploy a squadron of clone soldiers or battle 
 droids.  Only one squadron will be deployed at a time per Barracks, but once 
 that squadron is wiped out, a new one will immediately deploy.  In this 
 sense, a Barracks can sort of defend itself through its troops.  There are 
 two "types" of Barracks in that they produce one of two types of troops, 
 either a basic blaster group or a more high-powered (and expensive) 
 explosive group.
  Cost: 4,000 - Blaster Clones/Droids
        7,500 - Rocket Clones/Droids

Level 4 - Air Support (specific to craft)
 Now we're bringing in the heavy hitters.  Similar to Level 2, in this 
 level you can build landing pads, only now you're calling down tanks and 
 heavy assault vehicles, which will seriously tear up buildings, but tend to 
 be a bigger target for enemy fire.
  Cost: 12,000 - Hailfire Droid, AT-AP or AAT
        20,000 - RX-200 or Spider Droid
        50,000 - AT-TE or Super Tank

Level 5 - Shield Generator (SG)
 Once you build a shield generator on a base, that particular base will be 
 enveloped in a colored cocoon of light.  The shield cannot be penetrated 
 by enemy fire nor enemy vehicles.  Enemy characters and troops, however, can 
 walk through the shield and attack from the inside, or simply step up to the 
 generator and turn the shield off.  Of course, the shield can just as 
 easily be turned back on, so making the generator a priority target is 
  Cost: 10,000 - Normal
        20,000 - Silver
        30,000 - Gold

Level 6 - Ray Shield Generators (RSG)
 These generators, rather than having an area effect, offer a focused 
 beam of protection on a specific building.  That building will be 
 effectively invulnerable while protected.  The only way to damage the 
 protected building is to destroy the RSG itself, or fire a torpedo at the 
 power generator that has the shielded object.  Now, building an RSG can 
 be a tricky matter.  Once it's completed, you can jump in and move the 
 beam, but you can only turn in about a 90 degree angle outwards from the 
 base, and the beam only reaches so far.  So, if you have a particular 
 building you want to shield, make sure you place the generator at a nearby 
 base pointed towards it.  You can ray shield any buildings OR power 
 generators if you want to protect them from torps.
  Cost: 15,000 - Normal
        30,000 - Silver

Level 7 - Proton Torpedo Generators (PTG)
 Now that we have all the good vehicles and all the good protection, it's 
 time to lay down some heavy fire.  Steer a hovering vehicle over the 
 generator and you'll pick up torpedoes that you can fire with the Circle 
 Button.  Torpedoes will target base generators, instead of single units 
 or buildings.  When the generator is hit, one random building connected 
 to it will be destroyed.  If there's more than one building, you'll need 
 more than one torpedo.  Now, there's a very serious and interesting 
 drawback to torps.  ANYONE can use them once they're built, so if you build 
 one, the bad guys can cruise in and start levelling the playing field just 
 as fast as you can.  The CPU won't do this, but I make no guarantee for 
 opposing human players.  May want to consider building a shield generator 
 in the same base.
  Cost: 20,000 - Normal
        40,000 - Silver
        60,000 - Gold

Level 8 - Extra (EX)
 Once you reach the top tier, you can open this menu, which, if in a Story
 Mission, will have a Minikit Dispenser.  This will be one of the ten 
 canisters you're required to collect to get the full minikit in the 
 mission.  If in Arcade Mode (or a couple of Assault Missions), you can 
 build a Stud Fountain which will continually chuck out studs.  If in a 
 mission that requires you to build an Escape Pod, this is where you'll 
 find it.
  Cost: 25,000 - Minikit Dispenser (Story Missions only)
        50,000 - Escape Pod (certain Assault Missions only)
        50,000 - Stud Fountain (Arcade/certain Assault Missions only)

4C. Units/Vehicles =

With the exception of troop squadrons, you can take personal command of 
anything listed here.  You can only give troops orders to follow you and 
attack certain targets if you're a high-ranking trooper with a radio (ie. a 
Clone Commander).  If the unit is allied, simply press Triangle next to it 
and you'll hop right on it.

If the unit is NOT allied, then you can STILL take command of it, but what 
you need to do is fire on the vehicle until the guy driving it is forced out.  
This will weaken it, but hey, free vehicle.  Unfortunately, you cannot 
hijack an enemy vehicle forever.  After about a minute, you'll be forced out 
as the vehicle is reclaimed by the enemy from orbit.  This is most likely to 
prevent all vehicles from being commandeered by one side for too long.

By the way, all vehicles here are also listed down in the lower Vehicles 
section, where their history is given as well.


Player Character - 
 Seems silly to count it, but there really is no more important unit on the 
 field.  Your character is by far the most useful thing out there.  Given the 
 AI is basic at best, anything that's not controlled by you will most likely 
 be simply taking potshots in the general direction of the enemy or just 
 wandering around, so you WILL be doing just about all the work out there.  
 Also worth noting is ENEMY player characters, who, while not advancing or 
 anything, will turn shield generators back on if you turn them off.

BARC Speeder -
Starhawk Speeder Bike -
 Scout vehicles can be found just about everywhere.  In fact, it sometimes 
 seems like they follow you.  Spooky.  Anyway, the point of placing these 
 things nearby is so you can quickly jet from one of the battle to the 
 other.  As an actual weapon, they're pretty low on the heap.  The Starhawk 
 is a neutral pirate variant, but it operates pretty much the same way.
  Primary Weapon: Dual Blaster Cannons
  Boost Capable
  Can carry one Torpedo

AV-7 Cannon -
Proton Cannon -
 The only stationary object you can mount.  The cannon's obvious drawback is 
 that you SORT OF can't move it.  That said, if you have the time to 
 backtrack, you can always destroy the one you have sitting there and build 
 a new one in a closer location.  As far as firepower is concerned, the 
 cannon can easily bring the pain, although it is slow to fire.
  Primary Weapon: Long-range Shell
  Secondary Weapon: Point Defense Lasers

AT-RT - 
 The light walkers have slightly more power than a basic speeder and at a 
 little less speed.  I wouldn't rely on them to really clear multiple bases, 
 but it can certainly chase down troops like nobody's business, and a 
 building or two won't stand up to sustained fire.  Early in a mission, 
 you'll likely have little better.
  Primary Weapon: Dual Blaster Cannons

Dwarf Spider Droid -
 The Separatist equivalent to the AT-RT is slower, and its blaster cannon 
 is lower to the ground, meaning you'll be more likely to be shooting the 
 dirt instead of a target.  I wouldn't rely on it nearly as much as the 
  Primary Weapon: Blaster Cannon

Blaster Clones -
Blaster Droids -
 The grunts of the respective armies.  After being deployed out of a 
 Barracks, troops will pretty much wander around on their own, shooting 
 random things.  They only truly become a proper fighting force once you 
 have a "commander" character take control of them with their radio.  This 
 can either be done in the midst of the group OR at the group's Barracks.  
 Press Circle and the troop will follow you anywhere.  Hold down Square to 
 bring up the target reticule.  Pass it over an enemy target and release 
 and the troops will start firing until it's either destroyed or they're 
 scattered.  Speaking of which, destroying over half of the troops in 
 formation will cause them to break off and run away, effectively destroying 
 the unit.  With their concentrated fire, troops can destroy Gold armored 
 targets.  They're also not too shabby at disabling enemy vehicles, as you 
 might find yourself on the receiving end of more than once.

Rocket Clones -
Rocket Droids -
 These bad boys are packing the heavy artillery.  They can make short work 
 of buildings, enemy vehicles, and Silver armor.  The major drawback to 
 them is their relatively slow movements and light defense compared to 

Hailfire Droid -
 This is the bottom rung of heavy artillery for the Separatists, but hey, 
 they get four types.  The Hailfire Droid has two big wheels for moving 
 pretty quickly around the battlefield.  Its main weapon is a series of 
 missiles.  The missiles cause some decent damage, and a full well-aimed 
 volley can knock about half of the health off a building.  The downside 
 is that these missiles take time to "reload", and you can fire while 
 reloading, but it will be a reduced volley.  Good if there's a building, 
 or perhaps an enemy vehicle, that you really want to move to and take 
 down quick, but for sustained reliable damage, you may want a heavier 
  Primary Weapon: Concussion Missiles

 The lowest end of heavy artillery on the Republic side is actually probably 
 the most powerful in terms of offensive.  With a heavy laser cannon and 
 smaller blaster cannons, you'll pound down enemy buildings pretty quick, 
 even ones with Silver armor.  This offensive capability comes at the cost of 
 durability, as it is the weakest in terms of durability and slightly below 
 moderate in terms of speed, although that lack of speed is offset by its 
 ability to target, allowing you to try to dodge incoming fire.
  Primary Weapon: Heavy Laser Cannon
  Secondary Weapon: Dual Blaster Cannons
  Targeting Capable

 The Separatist answer to the AT-AP is slightly faster due to it being 
 a repuslor craft.  It too has the targeting capabilities of the AT-AP and 
 pretty much the same weapons and armor.  It can also pick up proton 
  Primary Weapon: Heavy Laser Cannon
  Secondary Weapon: Dual Blaster Cannons
  Targeting Capable
  Can carry three Torpedoes

RX-200 Tank -
 This mid-ranged artillery's main selling point is its focused turbolaser.  
 Supplying constant fire on a single target, this craft will wear down any 
 building, albeit at a somewhat slower rate than the craft above.  It is 
 also a great weapon against Gold armored buildings, chopping through them 
 much faster than it even does a regular building.  As for speed and 
 durability, it ranks mid-range, and is certainly the fastest of the 
 heavies.  It even comes with targeting abilities.
  Primary Weapon: Focused Turbolaser
  Targeting Capable
  Can carry three Torpedoes

OG-9 Homing Spider Droid
 Compared to the RX-200, the big Spider Droid isn't quite as hot.  It 
 has the same focused turbolaser and can fix a target, but it seems to have 
 trouble keeping that target as you strafe around.  It also seems to be a 
 bit slower, and it can't pick up torpedoes.  That said, it does have some 
 backup blaster cannons.
  Primary Weapon: Focused Turbolaser
  Secondary Weapon: Dual Blaster Cannons
  Targeting Capable

 The heavy of the heavies.  This plodding death machine is nigh 
 indestructible.  If you're looking to stomp all over your enemies 
 without worrying about getting knocked out of the saddle, this thing is 
 for you.  With a heavy laser cannon and several anti-personnel blasters, 
 this machine is bringing the pain as well.  The only problems are that it's 
 slow as molasses, has a slightly lower offense, and targeting its laser 
 can be somewhat problematic.
  Primary Weapon: Heavy Laser Cannon
  Secondary Weapon: Anti-personnel Blasters

Super Tank -
 Like the AT-TE, this craft is meant for durability first.  It's a bit 
 easier to handle, being a repulsor craft instead of a walker, but it's 
 not much faster.  Its primary weapon is concussion missiles, which are 
 easier to target than the AT-TE's heavy cannon, but doesn't seem to cause 
 as much damage.  It also has anti-personnel blasters.
  Primary Weapon: Concussion Missiles
  Secondary Weapon: Anti-personnel Blasters
  Can carry three Torpedoes

Pirate Speeder Tank -
 Y'know, all the Rep and Sep machines talk a big game, but really, this 
 baby is the true killer of the battlefield.  Boasting an explosive turret 
 cannon as its PRIMARY weapon (and only weapon), the Speeder Tank pounds, 
 pounds, and pounds some more.  It's also targeting capable and boasts as 
 much armor as the other heavy vehicles, which is good because it's only real 
 drawback is being a bit slow.  Oh, and it's neutral, so either side can use 
  Primary Weapon: Heavy Explosive Cannon
  Targeting Capable
  Can carry three Torpedoes

4D. Assault Missions Overview =

Once you gain access to the areas of each part of the Command Ships that 
store the Ground Vehicles (I call it "Assault Hangar" on the Resolute and 
"Landing Craft" on the Invisible Hand), you need to use a craft that can 
destroy silver armor and blow away the back wall.  This gives you access 
to a new holoprojector and unlocks the "Republic Assault" and "Separatist 
Assault" missions, respectively.  Take a look at the Command Ship Hub section 
below to find exactly how to get these going.

Anyway, once unlocked, select either Republic Assault or Separatist Assault.  
You'll see a galaxy map and will be asked to pick which planet you wish 
to attack.  Note that you'll only be allowed a limited number of planets 
at the outset.  This is largely due to the conditions of planets after 
certain Story Missions.  Once you complete an Assault Mission, usually you 
will be able to access it for the opposing side, and can access it whenever 
you want on the winning side, no matter its current allegiance.  Also, 
certain Assault Missions require specific characters to be purchased 
(mostly on the Separatist side), so keep battling and buying characters and 
you should have them all unlocked quick enough.

Once you select your battle, you'll then select a vehicle to take into it.  
This vehicle must be one that you have purchased by the vehicle panel 
nearby, although unlocking them for purchase is usually as simple as playing 
missions that feature them and hitching a ride on one.  Note that this 
vehicle will respawn at the starting location every time you lose it.

So, the point of this set of missions is generally simple: destroy all the 
enemy buildings or destroy a specific enemy building.  The trick is that 
you're given a limited amount of time to complete the mission, and sometimes 
limited resources.

First and foremost is picking the proper vehicle, and I'll tell you right 
now that the tried and true method is the Pirate Speeder Tank.  Decent 
speed, MASSIVE firepower, and if you use the targeting well, you can dodge 
most incoming fire before it becomes a problem.  Certain missions may call 
for different vehicles, but you usually cannot go wrong with the PST.

Second is resources.  Everything costs studs, and you may not always have 
time to tool about to pick up more.  I suggest buying at least one score 
multiplier, as they apply to these missions and make building that much 
less of a worry.

Lastly, know your opposition and stick to the mission.  If you only have one 
target to destroy, zero in on it and try to ignore distractions, because 
you only have so much time to complete the mission.  If you're to destroy 
all buildings, don't cruise around randomly.  Work methodically towards 
wiping them out in the most efficient order possible.  Build quickly on 
conquered bases so you can advance more effectively.


The two sections below are all the missions described in a compact format.  
Here's the breakdown of that:

Objective = Why you're here.  There are several set types of objectives:
 1. Destroy all enemy buildings.  Self-explanatory.  Vehicles and characters 
  don't matter.  Just level all the buildings.
 2. Destroy the Command Center.  This is a special building, usually heavily 
  protected, that has a rather huge resistance to damage AND self-repairs 
  it, so you'll need constant heavy firepower to lay waste to it.
 3. Destroy three enemy statues.  Instead of one target, you now have three.  
  The good news is that they're not special super buildings, just one that's 
  normal, one silver, and one gold.  The bad news is that they're usually 
  just as well-protected as a Command Center.
 4. Build an Escape Pod.  This requires you to claim eight bases and open 
  up the "Extra" menu.  Once you build it, hop inside and it will launch 
  in ten seconds unless your foes have anything to say about it.

Time = The amount of time given to complete the mission.

Characters = The characters you'll be playing as.  Take proper note, because 
 it may mean the difference between being able to control your troop 
 squadrons and not.

Start = What you're given at the beginning of the mission.  Usually not 
 very much.  In addition to what's listed, you also have both player 
 characters, speeder bikes, and the vehicle you chose to take with you.

Resources = What you can potentially build.  Many times you're given a 
 "standard" allotment, which you'll probably become familiar with as you 
 fight battles.  Sometimes your resources are limited, and you'll have to 
 plan accordingly.  Also, I've put a number of Bases under Resources, 
 counting the maximum number possible you can create, including the ones you 
 start with.  Take note, because not all missions will allow you to take 
 all enemy bases.

Opposition = The enemy forces.  Enemies will not build nor capture, so you 
 really don't have to worry about that.  That said, enemies can have 
 building types that you don't, such as Silver and Gold Barracks, for 

CAN = Cannons
ARC = Arc Energy Cannon
SAS = Small Air Support
BAR = Barracks
AS = Air Support
SG = Shield Generator
RSG = Ray Shield Generator
PTG = Proton Torpedo Generator
EX = Extras
S = Silver
G = Gold
R = Rocket (for troops)
RX = RX-200
HF = Hailfire
SP = Spider Droid
ST = Super Tank
EP = Escape Pod
SF = Stud Fountain

I've abbreviated in some places to save space.  For instance, if you see 
"3+S+G", then that means you can build three normal versions of that 
structure, one silver version, and one gold version, or the enemy has that 
many, or whatever.  If you see "S-RX", then that's an Air Support pad that 
brings down an RX-200, and has Silver Armor, something you can't normally 
have on your own, but the enemies in Assault Missions love to throw at you.

4E. Republic Assault Missions =

Geonosis -
 Objective: Build an Escape Pod
 Time: 15 minutes
 Characters: Commander Cody, Ki-Adi-Mundi
 Units:   Start   Resources     Opposition
  BASE    1       18            15
  CAN     1       3+S+G         8+3S+G
  ARC             1             2
  SAS             3             1
  BAR             6+2R          4+R+S
   AS             AP RX TE      HF AA
   SG             3+S+G         5
  RSG             2+S           
  PTG             2+S+G         
   EX             EP SF

Christophsis -
 Objective: Destroy all enemy buildings
 Time: 15 minutes
 Characters: Anakin Skywalker, Ahsoka
 Units:   Start   Resources     Opposition
  BASE    1       18            12
  CAN     S       3+S+G         3+2S
  ARC             1             1
  SAS             3             2
  BAR             1             6+G  
   AS             AP RX         S-AA
   SG     1       3+S+G         1+G
  RSG             2+S           1+2S
  PTG             2+S+G

Rugosa -
 Objective: Destroy three statues of Grievous
 Time: 6 minutes
 Characters: Lieutenant Thire, Jek
 Units:   Start   Resources     Opposition
  BASE            NOTHING       15
  CAN                           3+S+G
  ARC                           1
  BAR                           3+R+S+2G
   AS                           S-AA S-SP 2G-AA G-SP
   SG                           1+S
  RSG                           2+S
  Notes: Whoa.  Definitely no time to mess around so aim straight for the 
   throat on this one, specifically the shield generators and RSGs.  You 
   can't build, so make sure you use your initial vehicle to cause some 
   good damage, or hijack the multitude of enemy vehicles in the area.

Naboo -
 Objective: Destroy all enemy buildings
 Time: 15 minutes
 Characters: Anakin Skywalker, Padmé Amidala
 Units:   Start   Resources     Opposition
  BASE    2       18            14
  CAN     2       3+S+G         1+3S+G
  ARC             1             
  SAS             3             
  BAR             1             4+2S+2G
   AS     AP RX   AP RX TE      HF G-HF 2AA
   SG     2       3+S+G         2
  RSG             2+S           S
  PTG             2+S+G

Ryloth -
 Objective: Destroy all enemy buildings
 Time: 8 minutes
 Characters: Anakin Skywalker, Obi-Wan Kenobi
 Units:   Start   Resources     Opposition
  BASE    2       NOTHING       10
  CAN                           4+S
  BAR                           6+3S
   AS     2AP                   2S-AA
   SG     2                  
  RSG                           S
  Notes: Nothing to be built, so either take your initial vehicle or the 
   AT-APs and go hogwild.

Florrum -
 Objective: Build an Escape Pod
 Time: 15 minutes
 Characters: Anakin Skywalker, Obi-Wan Kenobi
 Units:   Start   Resources     Opposition
  BASE            10            9
  CAN             3+S+G         1+S
  ARC             1             3+S+2G
  SAS             3             
  BAR                           4+2S
   AS             AP RX TE      S-SP G-AA
   SG             3+S+G         2+S 
  RSG             2+S           1+S+G
  PTG             2+S+G
   EX             EP
  Notes: Given the number of gold objects, it'll be tough getting up to 
   Air Support to pull down an RX-200, so you may want to consider hijacking 
   the Spider Droid quick before you blow its landing pad.

Quell -
 Objective: Build an Escape Pod
 Time: 16 minutes
 Characters: Commander Bly, Clone Trooper
 Units:   Start   Resources     Opposition
  BASE    1       10            9
  CAN             3+S+G         2+2S
  ARC             1             2S
  SAS             3             1+G
  BAR     1       6+2R          4+2G  
   AS             AP RX TE      
   SG             3+S+G         1
  RSG             2+S           S+G
  PTG             2+S+G
   EX             EP
 Notes: The only bugaboo about this setup is the two Silver Arc Cannons in 
  the middle of the causeway, which are tough to "see" from a vehicle.  I 
  suggest an AV-7 Cannon against them.

Maridun -
 Objective: Destroy three statues of Grievous
 Time: 15 minutes
 Characters: Commander Bly, Ahsoka
 Units:   Start   Resources     Opposition
  BASE            18            15
  CAN             3+S+G         3+3S
  ARC             1             1+S
  SAS             3             
  BAR             6+2R          3+2R+2G
   AS             AP RX TE      2AA S-AA
   SG             3+S+G         3
  RSG             2+S           2+2S+G
  PTG             2+S+G

Ruusan Moon -
 Objective: Destroy all enemy buildings
 Time: 12 minutes
 Characters: Commander Cody, Captain Rex
 Units:   Start   Resources     Opposition
  BASE            10            9
  CAN             3+S+G         
  ARC             1             
  SAS             3             
  BAR             6+2R          4+5S+3G  
   AS             AP RX TE     
   SG             3+S+G         1
  RSG             2+S           1+S
  PTG             2+S+G
 Notes: Hope you brought a good vehicle to start with, because you're 
  starting bare.  That said, once you get rolling, this should be quick, 
  given the enemy doesn't have much to defend with.

Dead Moon of Antar -
 Objective: Destroy all enemy buildings
 Time: 9 minutes
 Characters: Plo Koon, Ahsoka
 Units:   Start   Resources     Opposition
  BASE    1       NOTHING       11
  ARC                           2
  BAR                           21  
   AS     2RX                  
  RSG                           3+2G
 Notes: Despite the GIANT number of Barracks...es, only eight will ever 
  spit out Battle Droids, because that's the maximum allotment.  So, you 
  better get to work, because all the help you have is some RX-200s for 
  those Gold RSGs, AND you're strapped for time.

Vassek -
 Objective: Destroy the Command Center
 Time: 10 minutes
 Characters: Commander Cody, Captain Rex
 Units:   Start   Resources     Opposition
  BASE            14            12
  CAN             1             4+S+G
  ARC                           3+2S+G
  SAS             1             
  BAR             6+2R          3+S+2G
   AS             RX            SP  
   SG             1             2
  RSG                           1
 Notes: This is probably the least guarded Command Center, but it requires 
  some serious travel through enemy territory to get to.

Rishi Moon -
 Objective: Destroy three statues of Grievous
 Time: 6 minutes
 Characters: Captain Rex, Clone Trooper
 Units:   Start   Resources     Opposition
  BASE    2       NOTHING       10
  CAN                           3+2G
  BAR     2                     2+S+G
   AS     AP RX                 AA SP
   SG     1                
  RSG                           S+G
  Notes: Despite the short amount of time, this is a rather light mission.  
   Just walk around blowing stuff up, ignore the gold stuff until you 
   reach the other side and can grab an RX-200.  Some of the statues aren't 
   even protected.

Saleucami -
 Objective: Destroy all the buildings
 Time: 17 minutes
 Characters: Captain Rex, Clone Trooper
 Units:   Start   Resources     Opposition
  BASE            18            14
  CAN             2             4+2S
  SAS             3             
  BAR             6+2R          4+5S+3G
   AS             AP RX TE      HF S-AA
   SG             3+S+G         2+S
  RSG             2+S           1+3G
  PTG             1 

Malastare -
 Objective: Destroy three statues of Grievous
 Time: 14 minutes
 Characters: Mace Windu, Commander Ponds
 Units:   Start   Resources     Opposition
  BASE            12            11
  CAN             3+S+G         G
  ARC             1            
  SAS             3             
  BAR             2             4
   AS             AP RX TE      S-AA G-AA
   SG             3+S+G         4
  RSG             2+S           2+2G
  PTG             1            

Coruscant -
 Objective: Destroy all enemy buildings
 Time: 11 minutes
 Characters: Yoda, Mace Windu
 Units:   Start   Resources     Opposition
  BASE    1       18            14
  CAN             3+S+G         3+G
  ARC             1             S+G
  SAS             3             1
  BAR     1+R     6+2R          3+S+2G  
   AS             AP RX TE      HF 2AA
   SG             3+S+G         2+G
  RSG             2+S           2S+G
  PTG             2+S+G         1

Tatooine -
 Objective: Build an Escape Pod
 Time: 15 minutes
 Characters: Anakin Skywalker, Ahsoka
 Units:   Start   Resources     Opposition
  BASE    1       18            14
  CAN             3+S+G         1+2S+G
  ARC             1             2
  SAS     1       3             
  BAR             1             6+2S+2G  
   AS             AP RX TE      S-HF AA
   SG             3+S+G         2
  RSG             2+S           1+G
  PTG             2+S+G
   EX             EP

4F. Separatist Assault Missions =

Geonosis -
 Objective: Destroy the Command Center
 Time: 15 minutes
 Characters: Poggle the Lesser, Commando Droid
 Units:   Start   Resources     Opposition
  BASE    2       4             14
  CAN                           6
  ARC                           1+S+2G 
  SAS             1            
  BAR     1       6             7+G
   AS     ST      HF AA SP ST              
   SG                           2
  RSG                           1+3S+G
  Notes: Four RSGs on the thing, and here's a problem: bases are at a 
   serious premium.  The only enemy areas you can build on are the top 
   left and top right RSG spots, so make sure you get your Spider Droid out 
   so you can take down the Gold armored stuff.

Christophsis -
 Objective: Destroy the Command Center
 Time: 10 minutes
 Characters: Whorm Loathsom, Asajj Ventress
 Units:   Start   Resources     Opposition
  BASE            5             10
  CAN             3+S+G         2+G
  ARC             1             1 
  SAS             1            
  BAR             6+2R          1+2S+G
   AS             HF AA SP ST   G-AP TE G-TE
   SG             3+S+G         2+S+G
  RSG                           1+S
  Notes: Note that you only have access to a few bases.  One is in the upper 
   right corner, and the others are on the left side and below the command 
   center.  Get yourself to a Spider Droid as quick as you can so you can 
   level the Gold stuff.

Rugosa -
 Objective: Destroy the Command Center
 Time: 10 minutes
 Characters: Asajj Ventress, TX-20
 Units:   Start   Resources     Opposition
  BASE    2       NOTHING       14
  CAN                           3+2S+G
  BAR     2+2R                  4+3S+SR
   AS                           S-AP, TE
   SG                           1
  RSG                           1+G
  Notes: This one gets tough when you realize that, since you can't build, 
   you MUST use the Battle Droids to take out the Gold armored stuff, 
   especially the RSG and SG around the Command Center.

Naboo -
 Objective: Destroy the Command Center
 Time: 12 minutes
 Characters: Nute Gunray, TX-20
 Units:   Start   Resources     Opposition
  BASE    2       18            13
  CAN             3+S+G         3
  ARC             1             
  SAS             1             G
  BAR     2       6+2R          3+2S+G
   AS             HF AA SP ST   TE S-TE
   SG             3+S+G         3
  RSG             2+S           3+2S+2G
  PTG             2+S+G         
 Notes: Geez.  Think they have enough shields on that thing?  So yeah, 
  you're pretty much blowing up everything else on your way to the 
  Command Center.

Ryloth -
 Objective: Destroy the Command Center
 Time: 10 minutes
 Characters: Wat Tambor, TX-20
 Units:   Start   Resources     Opposition
  BASE            12            9
  CAN             3+S+G         2+G
  ARC             1             1+S
  SAS             1             1
  BAR             1             5+S 
   AS             HF AA SP ST   G-AP
   SG             3+S+G         G 
  RSG             2+S           2+G
  PTG             2+S+G
  Notes: You're going to have to waste those Arc Energy Cannons to cross 
   the bridge, of course.

Florrum -
 Objective: Build an Escape Pod
 Time: 15 minutes
 Characters: Count Dooku, MagnaGuard
 Units:   Start   Resources     Opposition
  BASE            10            9
  CAN             3+S+G         1
  ARC             1             
  SAS             1             
  BAR             1             4+G
   AS             HF AA SP ST   2AP
   SG             3+S+G         2
  RSG             2+S           1+2S+G
  PTG             2+S+G         2
   EX             EP
  Notes: Heck, all you really need is the torpedoes to make this as easy 
   as pie.

Quell -
 Objective: Destroy three statues of Yoda
 Time: 15 minutes
 Characters: TX-20, Super Battle Droid
 Units:   Start   Resources     Opposition
  BASE    1       10            9
  CAN             3+S+G         4+S
  ARC             1             
  BAR             6+2R          2+2S
   AS     AA      AA SP ST   
   SG     1       3+S+G         1+G
  RSG             2+S           1+2S
  PTG             2+S+G         

Maridun -
 Objective: Destroy the Command Center
 Time: 15 minutes
 Characters: Lok Durd, TX-20
 Units:   Start   Resources     Opposition
  BASE    2       17            14
  CAN                           3+S
  ARC                           6+3S+2G
  SAS             1             G
  BAR     2       6+2R          2+2G
   AS             2AA ST              
   SG             3+S+G         2
  RSG             2+S           S
  Notes: First demolish all you can on the east side.  There's a big wall 
   of Arc Energy Cannons down the middle of the field, and since you have no 
   Spider Droid, nor torps, and droids will get zapped as soon as they get 
   close, your only recourse is to punch a hole where there's a normal and 
   Silver ARC close to each other, then drive through and start blowing up 
   the west side.  Set up some Barracks on the west side and blow away the 
   RSG covering the Command Center, then mop up.

Ruusan Moon -
 Objective: Build an Escape Pod
 Time: 15 minutes
 Characters: General Grievous, MagnaGuard
 Units:   Start   Resources     Opposition
  BASE    1       10            9
  CAN             3+S+G         3+G
  ARC             1             S+G
  SAS             1             1
  BAR                           4+S+G
   AS             HF AA SP ST   S-AP G-TE
   SG     1       3+S+G         2
  RSG             2+S           S
  PTG             2+S+G         
   EX             EP

Dead Moon of Antar -
 Objective: Build an Escape Pod
 Time: 15 minutes
 Characters: TX-20, Commando Droid
 Units:   Start   Resources     Opposition
  BASE    1       12            10
  CAN             2             2+S
  ARC                           2S
  SAS             1             
  BAR     1       1+R           2+S
   AS             AA SP         G-TX S-TE
   SG             1             2
  RSG             1             1+S+2G
  PTG             1         
   EX             EP
 Notes: My favorite part of this mission is the Shield Generator in the 
  back right that's not shielding anything. >_>

Vassek -
 Objective: Destroy three statues of Yoda
 Time: 10 minutes
 Characters: General Grievous, MagnaGuard
 Units:   Start   Resources     Opposition
  BASE    2       14            10
  CAN             3             1+2S+G
  ARC                           G
  SAS             1             
  BAR             R             4+S+G
   AS     AA SP   HF AA SP ST   S-AP G-RX
   SG             3+S+G         2S+G   
  RSG             2+S           S
  PTG             2+S+G         
 Notes: Regardless of what vehicle you pick, grab the free Homing Spider 
  Droid so you can sweep through the gold objects quickly.

Rishi Moon -
 Objective: Destroy the Command Center
 Time: 15 minutes
 Characters: General Grievous, Commando Droid
 Units:   Start   Resources     Opposition
  BASE            10            9
  CAN             3+S+G         2+S
  ARC             1             
  SAS             1             
  BAR             6+2R          3+3S+2G
   AS             SP ST      
   SG             3+S+G         2+G
  RSG             2+S           3S+G
  PTG             2+S+G         
 Notes: You're put in front of the Command Center, so naturally, it's 
  shielded more than the second Death Star.  This area is basically one 
  long strip of land that curves.  I would suggest building your Homing 
  Spider Droid as close to the Command Center as possible, because 
  it's a loooong walk otherwise and you don't have any radio to command 
  troops to bring down Gold buildings.

Saleucami -
 Objective: Build an Escape Pod
 Time: 15 minutes
 Characters: General Grievous, TX-20
 Units:   Start   Resources     Opposition
  BASE            18            16
  CAN             3             5+S+G
  ARC                           4+3S
  SAS             1             G
  BAR             3+2R          7+S+2G
   AS             AA SP         S-AP
   SG             3+S+G         3
  RSG             2+S           1+2G
  PTG             2+S+G         
   EX             EP

Malastare -
 Objective: Destroy the Command Center
 Time: 17 minutes
 Characters: Count Dooku, Asajj Ventress
 Units:   Start   Resources     Opposition
  BASE            12            11
  CAN             3+S+G         6+S
  ARC             1             2S
  SAS             1             
  BAR             R             4+2S
   AS             HF AA SP ST   
   SG             3+S+G         3
  RSG             2+S           2S+G
  PTG             1             S

Coruscant -
 Objective: Destroy three statues of Yoda
 Time: 11 minutes
 Characters: Count Dooku, General Grievous
 Units:   Start   Resources     Opposition
  BASE            18            18
  CAN             3+S+G         7+S+G
  ARC             1             1+S
  SAS             1             
  BAR             1+R           4+3S+3G
   AS             SP ST      
   SG             3+S+G         2
  RSG             2+S           1+3S+G
  PTG             2+S+G         
 Notes: In this iteration on the theme, all statues are on one base, but 
  it is ridiculously well-protected.  Ray shields, half of those have shield 
  generators, and more ray shields besides, all with differing armors.  So, 
  short story is that you'll be blowing up most of the stuff in the area 
  anyway to win.

Tatooine -
 Objective: Destroy three statues of Yoda
 Time: 15 minutes
 Characters: Count Dooku, MagnaGuard
 Units:   Start   Resources     Opposition
  BASE    1       18            15
  CAN             3+S+G         4
  ARC             1             2
  SAS             1             S
  BAR     2       R             2+S+G
   AS             HF AA SP ST   G-TE
   SG             3+S+G         2 
  RSG             2+S           2
  PTG             2+S+G
 Notes: Those Barracks you start with can't be replaced.  All you can 
  create is one Rocket Droid Barracks.  Not that you're seriously going 
  to run the risk of losing them, but I just thought I'd mention it.

4G. Arcade Mode =

Arcade Mode allows two players to go head to head in a battle to determine 
who's top dog in the Clone Wars.  After you choose Arcade Mode, you'll be 
asked to choose a system to fight in.  Following that, you'll be asked to 
tweak several options:

1. Objective - Destroy Command Center, Destroy Enemy Buildings, Collect 
 Studs, Destroy Statues, Escape the Planet
2. Time Limt - 3, 5, 10, 20, 30 minutes, or no time limit.
3. Sides - Which side is Republic and which is Separatist.
4. Republic Studs - How many studs the Republic starts with: 10,000, 25,000, 
 50,000, 100,000, or none.
5. Separatist Studs - Same deal for the Seps.

After that, you'll select your character.  Note that if you don't select a 
"commander" character, one will be picked for you as your partner.

After that, you enter the battle.  You'll both start with no buildings, 
UNLESS the objective is to destroy all buildings, in which case you'll 
start with a Silver Shield Generator.  Complete the objective to win.

Each side can build the same buildings, and what you can build is a lot more 
that what you get in Assault Missions.  Here's the list:

Cannons: 3 Normal, 1 Silver, 1 Gold
Arc Energy Cannons: 1 Normal, 1 Silver, 1 Gold
Small Air Support: Republic - 3 AT-RTs
                   Separatists - 3 Dwarf Spider Droids
Barracks: 6 Blaster Troops, 2 Rocket Troops
Air Support: Republic - 3 AT-APs, 3 RX-200s, 2 AT-TEs
             Separatists - 2 Hailfire Droids, 2 AATs, 2 Spider Droids
              2 Super Tanks
Shield Generators: 2 Normal, 2 Silver, 2 Gold
Ray Shield Generators: 2 Normal, 2 Silver
Proton Torpedo Generators: 1 Normal, 1 Silver, 1 Gold
Extras: Escape Pod (Escape Only), Stud Fountain


The main hub in the game is the "Resolute", a Venator-class Star Destroyer 
and the flagship of the Open Circle Fleet, which Anakin and Obi-Wan often 
find themselves serving with.  It serves as your base of operations for the 
duration of the game and is where you access the game's missions.  It also 
serves as its own "mission" itself, since you can explore it and find many 

A secondary hub also exists in the form of the "Invisible Hand", General 
Grievous' flagship during the war, a modified Providence-class carrier/
destroyer.  Part of the exploration of the hub areas includes finding a 
way over to the Invisible Hand.

You'll begin the hub with very little to explore.  Once you begin earning 
Gold Bricks and unlocking particular characters, more will open up to you.  
In addition, characters you've unlocked will walk around the ship, allowing 
you to switch to them whenever you wish.  Furthermore, once you complete 
certain story missions, additional characters will wander around.  Walk up 
to them and press Circle to open the menu for buying them.  You may have to 
first subdue the character if they're on the opposing side.

It's worth noting in general that you're still at war here, so Republic 
characters walking around on a Separatist ship (or vice versa) will 
provoke fire not only from the characters wandering around, but also gun 
emplacements, so be careful.

5A. Exploring the Hub =

Resolute Command Bridge -

The very first area you'll find yourself in (after the prologue, of course) 
is this prominent position.  When you first arrive, you'll be prompted to 
assemble the holoprojector in the center.  Once that's done, you can step 
on the green panel in front of it and access the menu:

 Mission Select: You'll visit this often.  From here, you can select a 
  galaxy map that will allow you go to any mission you've unlocked.  After 
  completing the Prologue, you'll be able to access three separate "paths", 
  each tied to a specific Separatist villain.  As you complete a mission, 
  the next mission on that path will open.

 Systems: After travelling to a place besides Geonosis, you'll unlock this 
  option.  This will mostly be used for the purpose of Space Missions, 
  which is the section below.  Select a system and you'll hyper to it.  
  Note that you won't have to do this if you're going to play a mission; 
  selecting it will automatically move you there.

 Characters: You'll see a grid of all the characters you've unlocked so 
  far.  Select a character to transform into that person.  Note that your 
  "Create-A-Characters" are on the bottom row.

 Republic Assault: This unlocks once you uncover the holoprojector in the 
  Resolute's Assault Hangar (need 15 Gold Bricks to access).  Select this 
  and you'll be prompted to select a system to attack.  Note that initially 
  you can only select systems under Separatist rule.  After you select the 
  system, you can select a vehicle to take with you down to the surface.  
  Once on the surface, you'll begin a ground battle.  More info is 
  available in the previous section "Large-Scale Battles".

 Separatist Assault: This unlocks once you uncover the holoprojector in 
  the Invisible Hand's Landing Craft (need 25 Gold Bricks to access).  It 
  works the same way as Republic Assault, only you're playing as the other 
  side.  Note that certain Assault Missions will remain locked until you 
  purchase the characters that participate in the battle.

 Arcade Mode: This is for two players only.  I'll have more info on this 

So, that's all for the holoprojector.  You'll find more in other parts of 
the hub that serve the same purpose, so don't think you'll always have to 
come back here.  Anyway, there's still stuff to do on the bridge.

There's one exit from the bridge.  To the left of the holoprojector is an 
elevator.  You need to earn three Gold Bricks in order to unlock it.  Once 
you assemble it, you'll be able to go down to the Access Catwalks.

 Admiral Yularen (15,000) 
 Clone Pilot (15,000)
  Needed: Complete Rookies (GG-5)
 Senate Commando (Captain) (25,000)
  Needed: Complete Hostage Crisis
 Onaconda Farr (25,000)
  Needed: Complete Hostage Crisis

Red Bricks: 
 Red Brick Detector (125,000) 
  From the glass floor in the back, go to the left-hand alcove and smash 
  and assemble a vent.  Crawl through it with a small character to 
  reach the brick.


Resolute Access Catwalks (3 Gold Bricks)

This compact area would never pass OSHA regulations.  No railings around 
these paths.  Exits include the elevator back to the Bridge in the upper 
left, as well as a passage to the Brig on the right.  A passage to the 
Medical Bay on the left requires six Gold Bricks, while the door to the 
Hangar Catwalks at the back requires ten Gold Bricks.

 Workout Clone Trooper (25,000)
  Needed: Complete Weapons Factory (CD-5)
 R6-H5 (25,000)
  Needed: Complete Lair of Grievous (GG-4)
 Sionver Boll (25,000)
  Needed: Complete The Zillo Beast
 Bail Organa (25,000)
  Needed: Complete Hostage Crisis

Red Bricks: 
 Score x6 (10,000,000)
  Take a Jedi and a Gunner with you.  To the left of the elevator to the 
  bridge is a wall socket.  Plug it in and you'll move a grapple point into 
  position.  Grapple up and move around to the left to find the brick.
 Stud Magnet (500,000)
  You need someone with Rapid Fire to blast four circular things along 
  the walls of this room, two on the lower floor, and two that you need to 
  use the grapple that leads to the Score x6 brick.  One of them is just 
  to the left of the brick on the wall.  The second is off to the right, 
  near the moving platform.  The third is to the left of the elevator to 
  the Bridge, and the last is to the right of the door to the Hangar 
 Score x10 (40,000,000)
  You need explosives, an electric character, and a Sith.  Just outside 
  the lift to the Bridge is a... thing on the floor in front of you.  Bust 
  the blocks nearby and Force the "electric" panel together.  Next, use 
  explosives to blow up the silver armor.  Use the electric panel to reveal a 
  red sparkly object.  Use Sith Force on it to find the brick.


Resolute Brig (3 Gold Bricks)

Although it's empty when you first walk in, you'll soon populate this 
place with your captured foes.  Note that every foe requires some kind of 
Separatist character to release, so don't bother springing the bad guys 
until you have more bad guys.  Exits include the passage back to the 
Access Catwalks on the left and an elevator on the right leading down to 
the Vehicle Hangar.

NOTE: If you free bad guys and they "disappear", it doesn't mean they're 
gone forever, just that they've moved to their normal spots on the Invisible 
Hand.  Explore there to find them and purchase them.

 Dr. Nuvo Vindi (50,000)
  Needed: Complete Blue Shadow Virus (AV-3), TX-20
 Lok Durd (50,000)
  Needed: Complete Defenders of Peace (CD-4), Electric Character
 Poggle the Lesser (50,000)
  Needed: Complete Legacy of Terror (CD-6), Bounty Hunter
 Wat Tambor (50,000)
  Needed: Complete Liberty on Ryloth (AV-6), Sith
 Nute Gunray (50,000)
  Needed: Complete Republic Assault on Naboo, Sith and TX-20
 Whorm Loathsom (50,000)
  Needed: Complete Republic Assault on Christophsis, Electric Character and 
  Bounty Hunter

Red Bricks:
 Character Studs (100,000)
  You need to open all of the cells.  Blast the back of each cell to find a 
  valve to Force away.  Once all are turned, the last cell on the right 
  will open its window to the brick.


Resolute Vehicle Hangar (3 Gold Bricks)

This wide-open space is reserved not for the vehicles you use during 
battle, but silly vehicles that are fun to tool around with, like the 
Ice Cream Van.  Also, the 130 Gold Brick reward is assembled here.  Exits 
include the elevator on the right leading up to the Brig, and an elevator 
on the far left leading down to the Gunnery Station.

Red Bricks:
 Score x4 (2,000,000)
  Go to the back left and use the Force to place the three garbage bins 
  onto the purple platform.


Resolute Gunnery Station (3 Gold Bricks)

In this area, as advertised, are a pair of turbolaser cannons you can use 
to mess around and blast Vulture Droids with, but to no real point.  Also 
in this room is a small rec area.  The only exit is back up to the Vehicle 
Hangar on the left.

Red Bricks:
 Fast Build (500,000)
  Bop the punching bag in the lower right corner five times.


Resolute Medical Bay (6 Gold Bricks)

This area houses the famed Create-a-Character mode.  Pick either of the 
bacta tanks on the back wall and you'll be able to create fully customizable 
characters that you can pull out at any time at the hub from holoprojectors 
or select them going into Free Play.  Exits include the passage back to the 
Access Catwalks on the right, and an elevator to the Character Storage 
Room on the left.

 MSE-6 (6,000)
  Needed: Complete Grievous Intrigue (GG-6)
 Luxury Droid (15,000)
  Needed: Complete Hostage Crisis

Red Bricks: 
 Glow in the Dark (25,000)
  Slash the left-hand bed on the back wall to raise it up.


Resolute Character Storage Room (6 Gold Bricks)

This large room houses all characters created via Minikits found in the 
missions.  The only exit here is on the back wall up to the Medical Bay.  
Once you complete a minikit, simply stand in front of the tank and select 
it to release the character.  You'll then have to buy it.  I suggest using 
a character on the same side to do this so they don't attack you.

Red Bricks: 
 Minikit Detector (750,000)
  Take an astromech into the front left corner and use the panel.
 Super Speeders (40,000,000)
  You need Jar Jar Binks and someone with explosives.  Jump on top of one of 
  the tanks and onto the back catwalk with Jar Jar.  Go to the far right and 
  smash up a box to find pieces for a grapple point.  Use the explosive 
  guy to grapple up and blow up the silver box.


Resolute Hangar Catwalks (10 Gold Bricks)

This small area is meant mostly as a connector between the Access Catwalks 
and the hangars.  The main exit is at the front leading back to the Access 
Catwalks.  The elevator on the left leads to the Flight Deck, and the 
elevator on the right leads to the Assault Hangar, for which you'll need 
15 Gold Bricks.

 Captain Typho (10,000)
  Needed: Complete Blue Shadow Virus (AV-3)
 Queen Neeyutnee (30,000)
  Needed: Complete Blue Shadow Virus (AV-3)
 Senate Commando (25,000)
  Needed: Complete Hostage Crisis
 Senator Philo (30,000)
  Needed: Complete Hostage Crisis

Red Bricks:
 Super Saber Cut (300,000)
  You need Aurra Sing or a bounty hunter droid for their sniper rifle.  Snipe 
  the three green targets way out in the back to make this appear.


Resolute Flight Deck (10 Gold Bricks)

This area houses all the Republic's (but ONLY the Republic's) flight 
vehicles.  Step up to either of the panels and the vehicle menu will open.  
Some vehicles you are given for free.  Others you'll need to purchase after 
completing certain missions.  Once you select a vehicle, it will be 
lowered onto the hangar floor where you can purchase it if you haven't yet, 
or hop in and take it for a spin if you have, which will immediately move 
you out into space.  The only other exit is the elevator on the left back 
up to the Hangar Catwalks.  There's also a holoprojector in this room, for 
your convenience.

 R4-P17 (35,000)

Red Bricks: 
 Score x2 (500,000)
  Use a gunner to open the back left box in the hangar.


Space (10 Gold Bricks)

The final frontier.  These are-- wait, sorry, wrong script.  The cold, 
unforgiving blackness of space can get quite crowded with all the debris 
and laser bolts flashing about.  You can access Space Missions out here.  
Which one you get is dependent on where your ships currently are in the 
galaxy (see the pertinent section below).  You can dock with the Resolute 
on the far left and the Invisible Hand on the far right.


Invisible Hand Hangar (10 Gold Bricks)

The Separatist flagship hangar contains both Flight Vehicles for the 
Separatists as well as a "silly" vehicle panel (on the far left).  There's 
also a holoprojector in the center.  There's an exit into the Landing 
Craft in the back once you get 25 Gold Bricks, an elevator on the far right 
to the Observation Room (30 Gold Bricks), and an elevator on the far left to 
the Bridge (20 Gold Bricks).  A door on the left will take you to Ziro's 
Room if you have a Bounty Hunter.

 Battle Droid (6,500)
  Needed: Complete The Hidden Enemy (AV-1)
 Super Battle Droid (25,000)
  Needed: Complete Ambush! (AV-2)
 Destroyer Droid (40,000)
  Needed: Complete Duel of the Droids (GG-1)
 Count Dooku (250,000 or FREE after Castle of Doom)
 Cad Bane (250,000 or FREE after Hostage Crisis)

Red Bricks:
 Perfect Deflect (100,000)
  Either use the Force on the right side of the hangar to raise a platform, 
  or use an astromech on the panel to do the same thing, then bring a silly 
  vehicle (like the Ice Cream Van) onto the platform to open the door, then 
  use explosives on the silver trophy to find this inside.
 Dual Wield (250,000)
  Use the Force on the panel below the very visible brick on the left side 
  of the hangar.


Resolute Assault Hangar (15 Gold Bricks)

We're back in the Resolute at this point so try to keep up.  This area is 
accessed from the Hangar Catwalks.  It's a hangar housing all the Republic's 
ground assault vehicles.  The panels allow you to drop down vehicles and 
take them for a spin in that area.  Make sure that you purchase a vehicle 
with heavy lasers or explosives and blast away the back wall.  It only leads 
to a holoprojector, but unlocking it will let you select "Republic Assault" 
as missions.

 Senator Kharrus (20,000)
  Needed: Complete Gungan General (CD-2)
 Tee Watt Kaa (15,000)
  Needed: Complete Defenders of Peace (CD-4)
 Lurmen Villager (10,000)
  Needed: Complete Defenders of Peace (CD-4)


Invisible Hand Bridge (20 Gold Bricks)

This area is accessed from the left-hand elevator in the hangar.  The bridge 
of Grievous' ship is kinda dark and foreboding.  It's a wonder anyone can 
see where they're going.  Anyway, there's a holoprojector here.  The only 
exit is back to the hangar.

 Gonk Droid (3,000)
  Needed: Complete Blue Shadow Virus (AV-3)
 Battle Droid Commander (10,000)
  Needed: Complete Liberty on Ryloth (AV-6)
 General Grievous (250,000)
  Needed: Complete Grievous Intrigue (GG-6)

Red Bricks: 
 Dark Side (150,000)
  Use Sith Force on the structure above the holoprojector.


Invisible Hand Landing Craft (25 Gold Bricks)

This area is opened by putting together the pile of Gold Bricks in the back 
of the Invisible Hand Hangar, which opens up the craft.  Inside is the 
place to buy and use Ground Vehicles for the Separatists.  Like in the 
Resolute's Assault Hangar, blast the back wall to open up a holoprojector 
so you can access "Separatist Assault".

 Neimoidian (20,000)
 LEP Servant Droid (6,000)
  Needed: Complete Blue Shadow Virus (AV-3)
 Gold Super Battle Droid (30,000)
  Needed: Complete Blue Shadow Virus (AV-3)
 TX-20 (50,000)
  Needed: Weapons Factory (CD-5)
 Heavy Super Battle Droid (25,000)
  Needed: Destroy Malevolence (GG-3)

Red Bricks: 
 Invincibility (1,000,000)
  Take any Clone into the craft and go to the panel on the far right side.


Invisible Hand Observation Room (30 Gold Bricks)

You may remember this room from the third movie as where Anakin, Obi-Wan, 
and Dooku had their big throwdown.  You access it from the Hangar by either 
using an astromech on the panel to the right or using the Force on the 
recessed panel further back to cross the gap.  This room contains a special 
holoprojector that allows you access to the extra mission "Castle of Doom".

 Asajj Ventress (250,000)
  Needed: Complete Liberty on Ryloth (AV-6)

Red Bricks:
 Score x8 (20,000,000)
  Use explosives to blast the table in the center of the room.


Ziro's Room (10 Gold Bricks, Bounty Hunter)

This area is to the left of the Hangar in the Invisible Hand.  At first, 
there's just a holoprojector here that will give you access to the extra 
mission "Hostage Crisis".  Once you complete that mission, Ziro will be in 
here jamming to the tunes.  Go up to him to initiate Bounty Hunter Missions.
The only other exit is the elevator on the left up to the Gunnery Station.

 Jango Fett (70,000)
 Hondo Ohnaka (45,000)
  Needed: Complete Gungan General (CD-2)
 Turk Falso (45,000)
  Needed: Complete Gungan General (CD-2)
 Pirate Ruffian (10,000)
  Needed: Complete Gungan General (CD-2)
 Geonosian Guard (15,000)
  Needed: Complete Weapons Factory (CD-5)
 Gamorrean Guard (40,000)
  Needed: Complete Castle of Doom
 Bib Fortuna (30,000)
  Needed: Complete Castle of Doom

Red Brick:
 Regenerate Hearts (400,000)
  Smash the four modules in the ceiling (it may be easiest just to target 
  them with a saber throw), then smash what falls off them.


Invisible Hand Gunnery Station

This room is accessed from Ziro's Room.  There's not much here apart from 
the guns for shooting outside.

 Probe Droid (6,000)
  Needed: Complete Jedi Crash (CD-3)

5B. Space Missions =

As described in the above section, earning ten Gold Bricks allows you 
access to the Resolute's Flight Deck, where you can pilot ships into 
space.  Halfway between the Resolute and the Invisible Hand is a sphere 
with a Gold Brick inside.  Repeatedly blast it and you will engage in a 
Space Mission, where you have to destroy multiple targets in a certain 
amount of time.  Completing the mission earns you a Gold Brick and studs 
based on your time left.

In general, you will have to destroy only one kind of target for the 
mission.  Fly around randomly and they'll appear.  Note that some missions 
require specialized craft to complete.

Missions are specific to the planet your ships are currently at.  If you 
wish to access a particular mission, you'll first need to go to a 
holoprojector and select "Systems", then select that particular planet.

Note that despite the fact that you're obviously collecting studs for 
blowing up the targets, multipliers have no effect on how quickly you get 
through the mission.


 Target: Golden Debris
 Time: 1 minute, 30 seconds
 Needed: Rapid Fire

 Target: Silver Debris
 Time: 2 minutes
 Needed: Missiles

 Target: Silver Neebrays
 Time: 2 minutes, 30 seconds
 Needed: Missiles

 Target: Large Asteroids
 Time: 2 minutes
 Needed: Torpedoes, the asteroids have multiple torpedo targets on them, 
  and then they break apart into little chunks, so focus on one at a time 
  instead of flying around willy nilly.

 Target: Space Debris
 Time: 2 minutes
 Needed: You have to "unlock" the Space Mission, and you do that by going to 
  the Resolute's gunnery station and shooting away a piece of debris that's 
  floating in front of the guns.

 Target: Pirate Saucers
 Time: 1 minute

 Target: Falling Debris
 Time: 1 minute

 Target: Republic Gunships and Jedi Starfighters
 Time: 2 minutes
 Needed: You have to "unlock" the Space Mission, and you do that by going to 
  the Invisible Hand's gunnery station and shooting away the ship that's 
  floating in front of the guns.

Ruusan Moon
 Target: Neimoidian Shuttles
 Time: 1 minute, 30 seconds

Dead Moon of Antar
 Target: Neebrays
 Time: 2 minutes

 Target: MagnaGuard Starfighters
 Time: 2 minutes

Rishi Moon
 Target: Gold Neebrays
 Time: 3 minutes
 Needed: Rapid Fire, this one is TOUGH because, unlike gold debris, these 
  guys move around, which causes you to switch targets a lot.  I suggest 
  using the Soulless One, flying as far from a group as possible (towards 
  the screen), and shooting in the direction of the group.  If you can 
  isolate one, you have a better chance of taking it down.  You need to 
  destroy about thirteen of them.

 Target: Small Asteroids
 Time: 2 minutes
 Needed: Torpedoes

 Target: Black Asteroids
 Time: 2 minutes
 Needed: Separatist craft with Torpedoes (ie. Trident Assault Craft)

 Target: Small Containers and Vulture Droids
 Time: 1 minute, 30 seconds

 Target: Trident Assault Craft
 Time: 2 minutes, 30 seconds


When you begin a new game, you'll be thrust straight into the prologue.  
After which, you'll be given a choice of three "paths" of missions.  Each 
one deals with a particular Separatist villain.

Oh, by the way.  I know I used to list tips on getting True Jedi, but 
given how easy it is to get studs and multipliers in this game, it hardly 
seems worth it, so I'll just give you the amount required.

6A. Prologue: Geonosian Arena =

Overview: Obi-Wan Kenobi has tracked bounty hunter Jango Fett to the 
 harsh world of Geonosis, but found himself captured.  During a rescue 
 attempt, Anakin Skywalker and Padmé Amidala were also captured.  They're 
 now set to be publically executed in a gruesome arena.  This is straight 
 up from Attack of the Clones.

Obi-Wan Kenobi
Padmé Amidala
Anakin Skywalker

True Jedi at 85,000

The Main Event: The game will mostly walk you through this part.  First, 
 use the Force (Circle button) to make the Acklay's claw break your chains, 
 then use the Force again on your pillar.  Jump up the steps you've made.  
 At the top, use the Force while facing off to the left to uncover what's 
 called a "grapple point", an important thing for Gunner characters.  Press 
 Triangle to switch characters to Padmé.  Press Circle and she'll climb up 
 to the top of her pillar.  Press Circle while facing to the right and 
 you'll pull Anakin up.  Whip the Nexu with Square as it gets close, then 
 grapple again with Circle.

On Top of Things: Now the three of you are free, but by no means out of 
 trouble.  With Padmé, press Circle as the Reek moves around to grab it 
 with your chain, then while holding it, switch to Anakin and use the Force 
 on the Reek to subdue it.  You can now mount it with Triangle.  You'll 
 see an arrow point to the Nexu.  You need to ride the Reek into it four 

Backup: You've now got a bunch of Jedi on your side.  The Acklay is still 
 looking pretty nasty, though.  Use a Jedi to saber its front two legs up.  
 Next, you'll need Padmé to restrain it.  Once she's yanking on it, a 
 Jedi Panel will appear in front of it.  This allows you to perform cool 
 moves by standing on it and pressing Square.  Do this three times.

Accept Only the Original: Jango Fett has arrived on the scene.  You need to 
 throw your lightsaber at him, and you do this by holding down Square and 
 moving the target over him, then releasing Square.  He'll fall to the 
 ground and you can saber him.  Do this three times.  In addition to 
 throwing your saber, you can also bat his lasers back at him.

Send in the Clones: Three Gunships have arrived to carry the Jedi out of 
 the arena.  You need to head over to each ship and open them with the 
 Force, then wait for the Jedi to load up and close the ship so they can 
 take off.  Do this for all three and the mission will be complete.

New Characters:
Obi-Wan Kenobi
Anakin Skywalker
Padmé Amidala

6B. Ventress 1 - The Hidden Enemy =

Overview: Episode 16 of the series.  This actually serves as a prequel to 
 the feature film.  The entire episode mostly focuses around the 
 realization of a traitor in the midst of Obi-Wan and Anakin's battalion of 
 troops, given how Separatist forces have outmanuevered their strategy, 
 but most of that is pushed aside for this mission, mostly focusing on the 
 part where the two Jedi chase Asajj Ventress around the city.

Anakin Skywalker
Clone Trooper
Obi-Wan Kenobi
Commander Cody

True Jedi at 100,000

Skyscraper: Begin by using the Jedi Panel to break the window.  Switch to 
 the Clone and use him to grapple across the gap.  Switch back to Anakin so 
 he can jump on the moving platform, then use the Jedi Panel to break this 
 next set of windows.  Once inside, dispose of the droids and use the Force 
 on the door to pull it down.  Now that you have some breathing room, go to 
 the left.  Force the plug out of the wall and attach it to the door on the 
 left.  This next room has two doors.  You can Force the left one, but the 
 right will require something else.  Pull the plug out of the big gun in 
 the middle of the room, then Force the gun to block the door.  Now, you can 
 hop in the elevator.

Rooftop: That gunship wants to land, but it can't while the guns are firing.  
 Smash all the objects you can near the center of the area so you can 
 uncover pieces to make a gun of your own, then hop in and blast the guns 
 firing on your ship.  Now, you need a TX-20 droid's head.  Simply smack 
 the droid and its head will come off.  Quickly pick it up and run over 
 to the gunship and press Circle to use the panel.  If, at any time, you're 
 feeling crowded by all the droids, you can push the buttons near their 
 doors to shut them for a while.

Lobby: You're now chasing after Ventress.  See those purple panels on the 
 back wall?  You need to move the blue panels on top of them.  Once they're 
 all in place, you can go through the door.

Library: Ventress will face you here.  For the first round, use a jump 
 attack and she'll drop one of her sabers.  Force it to pick it up and use 
 it yourself.  Smack her with two sabers and she'll lose a heart.  Continue 
 to do this until she switches tactics.  She'll stand at the top of the 
 stairs and toss things down at you.  Use the Force as they fly towards you 
 so you can send them back.  Continue this as she bounces around and she'll 
 eventually run off.  Cut your way through the door and she'll start 
 throwing books at you.  Fight her as you did at first, taking her saber.  
 After you drain her hearts, she'll run off again.  Chase her and she'll 
 cut away the floor.  Now, instead of throwing things back at her, you can 
 use the panels she tosses on the wall in front of you to make steps.  Do 
 this and climb up to the balcony.  Ventress will hop onto a giant tri-
 droid.  Throw your lightsaber at the droid's laser three times, then 
 avoid its legs until you can slice them up using a Jedi Panel.  Do this 
 for two of its legs.

Falling: Oh my, this is scary.  The object here is to first toss a flying 
 object at Ventress, then jump over and saber her.  Jumping will be 
 difficult and she'll jump around herself, so be careful.

New Characters:
Commander Cody
Clone Trooper
Battle Droid (6,500)

6C. Ventress 2 - Ambush! =

Overview: Episode 1 of the series.  This mission mostly follows the episode.  
 On a mission to treat with the king of the Toydarians, Yoda finds himself 
 trapped and surrounded only with a few clones for help.  The episode 
 also contains things done in this mission, such as Yoda using a Battle 
 Droid's weapons with the Force, and soloing an AAT.  Even Lieutenant Thire's 
 injury is noted here.

Lieutenant Thire

True Jedi at 68,000

Rocky Path: The cool thing about using clones in this game is that some 
 come with special weapons.  For instance, you have one with a chaingun, 
 one with a bazooka, and one with grenades and a blaster rifle.  Anyway, 
 push on to the right and you'll discover two caves with droids spilling 
 out.  To stop them, you need to use those shiny plants to block the 
 caves.  In the case of the silver one, use either Jek's bazooka or 
 Rys' grenades.  In the case of the gold one, use Thire's chaingun 
 repeatedly until it blows up.  When the coral wall breaks down, continue 
 up the path and use the chaingun again on the gold plants at the end.  
 At this point you'll get a cutscene and Thire will lose his gun.  Instead 
 of the gun, Yoda can Force grab a Super Battle Droid, which will fire 
 rapidly and can be used in its place.  Blow away the gold plants and 
 move through the cave.

Canyon: The task in this area is to get past the three AATs in the canyon.  
 For the first, you need to use Jek's bazooka to blast off the guns, then 
 you can use the Jedi Panel.  For the second, you'll need to have Yoda use 
 a Super Battle Droid on the guns.  For the third, grapple the guns.  Once 
 all tanks are down, the objective is Droidekas.  These are special ones 
 with red shields that make them mostly invulnerable.  For any Droideka 
 that goes to the right, Force push it into the hole.  For any on the left, 
 have Jek shoot the rocks above to drop on it.  On the far left, you'll have 
 to push the droideka under the rocks first, then drop them.

New Characters:
Lieutenant Thire
Super Battle Droid (25,000)

6D. Ventress 3 - Blue Shadow Virus =

Overview: Episode 17 of the series.  Padmé and Jar Jar head to the Naboo 
 swamps to investigate rumors of a Separatist force stationed there.  They 
 find Dr. Nuvo Vindi, a Separatist scientist attempting to recreate the 
 deadly Blue Shadow Virus.  The two are captured and it's up to Anakin, 
 Obi-Wan, and Ahsoka to save them.

Captain Rex
Obi-Wan Kenobi
Anakin Skywalker
Clone Trooper
Padmé Amidala
Jar Jar Binks

True Jedi at 210,000

Swamp: Your objective is to head to the right and have a clone use the 
 clone panel at the end.  You don't really have to worry about all the 
 droids and alarms unless you really want to.

Tunnel 1:
 (Ahsoka and Rex): So this is a new feature of the game.  Ahsoka 
 and Rex are in one area and Obi-Wan is in another.  Holding down Triangle 
 at any time will allow you to switch between teams.  Let's stay with Ahsoka 
 for now, though.  Head up the tunnel, fighting droids.  Eventually, you'll 
 reach some Droidekas and will be prompted to switch to the other team.

 (Obi-Wan): Hop into the gunnery chair and blast away the shield generators 
 and the cap on the tunnel.  Once it's all blown up, hop into the hole.  
 Make your way down the tunnel to the end and Force away the two purple 
 parts on either side of the thing hanging from the ceiling.  Drop down 
 the hole.

 *Meet Up*: Assemble the clone panel and have Rex use it to open the door.  
 Head to the back left part of the room and have Rex grapple off the orange 
 grapple point.  Have one of the Jedi hop on the platform, then switch to 
 the other and Force raise it up.  Switch back to the first Jedi and cut open 
 the back wall.

Tunnel 2: We've now switched to Anakin and a Clone Trooper.  Head down the 
 tunnel.  You can fight the Droidekas if you wish, but you'll need to toss 
 something into them to lower their shields.  Anyway, head to the back of 
 the tunnel, bear right and cut open the wall.

Central Room: Now it's time to fight Dr. Nuvo Vindi.  All you need to do is 
 toss those silver things lying around into him.  Hit him with five and 
 you get Padmé and Jar Jar back, as well as Obi-Wan.  Use Jar Jar to jump 
 up to the upper right platform and throw the lever.

Tunnel 3: Head to the back and Vindi will take off one way, while his LEP 
 will take off the other.  Have Padmé and Jar Jar go up to the buttons on 
 the left.  This will separate the two.

 (Padmé and Jar Jar): The LEP is hiding in one of the bushes.  It's the 
 rustling one, so shoot it, then shoot the droid.  Keep this up until it 
 runs off.  Chase it to the next room, where you're basically running 
 around shooting it while dodging droids.  Once the LEP is dusted, 
 assemble the parts and throw the switch.

 (Anakin and Obi-Wan): Chase Vindi and cut open the wall.

Shuttle Platform: This fight is basically catching bombs Vindi throws at 
 you and Forcing them back to him while dodging droids.  Drain his hearts 
 to complete the mission.

New Characters:
Captain Rex
Jar Jar Binks
Gonk Droid (3,000)
Gold Super Battle Droid (30,000)
Captain Typho (10,000)
Queen Neeyutnee (30,000)
LEP Servant Droid (6,000)
Dr. Nuvo Vindi (50,000)

6E. Ventress 4 - Storm Over Ryloth =

Overview: Episode 19 of the series.  In an attempt to wrest control of 
 Ryloth from Techno Union Emir Wat Tambor, the Republic launches an attack 
 on the orbiting blockade.  The main focus of this episode is Ahsoka 
 learning to deal with heavier responsibility after most of her squadron is 
 wiped out in the attack.  Most of that is removed in the game for the 
 purpose of focusing on the latter half of the episode, Anakin's gambit of 
 using the Star Destroyer "Defender" as a ram against the Separatist flagship.

Anakin Skywalker
Anakin's Jedi Starfighter
Y-Wing Starfigther

True Jedi at 70,000

Space, Lower: So here's the deal about space missions.  There come times 
 when you're able to land your bird, and also there are some space missions 
 (like this one), where you can use a "sublight booster" to switch between 
 "upper" and "lower" levels of space.  We'll stay on the lower level for 
 the moment, though.  Fly towards the starboard side landing pad near you 
 and press Triangle to land.

Starboard Landing Pad: 
 Good thing there's so much gravity out in space, eh?  Watch out for Super 
 Battle Droids and move towards the back.  Cut open the wall and Force the 
 plug from the right to the left to open the door.

Starboard Gunnery Station:
 Hop aboard either of the guns and aim for the turrets on the ship 
 opposite you.  They're not the easiest things to see, but they're on the 
 right and you'll see targeting brackets when you've got a good shot.  
 Once all three are down, leave and get back on your ship.

Space, Lower: Fly towards the port side landing pad on the other side of 
 the ship.

Port Landing Pad;
 If you like, you can slash up the Vulture Droid walking around and use it 
 as a ride to fire missiles everywhere, but you should be focusing on the 
 door in back.  Blast up the boxes and assemble the switch.  Pull it, then 
 switch the plug to the outlet you just opened.  Head inside.

Port Gunnery Station:
 More shooting.  Same deal.  Blast the turrets on the ship opposite.

Space, Lower: All that shooting made a nice big hole in the bridge tower.  
 Hop into the sublight booster (press Triangle) and fly to the upper area.

Space, Upper: Set down on top of the bridge tower.

Bridge: Run into the gaping hole and all the way up to the front of the 
 bridge.  Flip the active switch, then head back out.  Hop back in your 
 ship and head back to lower Space.

Space, Lower: We're basically going to do the same thing we just did.  
 Hop into each gunnery station and blast all the guns on the ships.  Once 
 you're done with that, head towards the front of your ship and land on 
 the pad we haven't landed on yet.

Forward Landing Pad: Quite simply, throw the switch in the back.  This 
 will start up the torpedo generator.

Space, Lower: Grab torpedoes and toss three at the targets on each ship.  
 With the ships destroyed, you're free to go back to upper space, then 
 back to the bridge and throw the other switch to finish up.

New Ships:
Anakin's Jedi Starfighter
V-19 Torrent Starfighter

6F. Ventress 5 - Innocents of Ryloth =

Overview: Episode 20 of the series, and obviously meant as a continuation 
 of the last one.  This focuses around a commando team called Ghost Company 
 led by Obi-Wan to infiltrate Separatist forces on Ryloth before the main 
 invasion force.  They discover the local Twi'leks being used as living 
 shields.  The story ends up being a humanitarian piece given a couple of 
 clones' encounter with a young Twi'lek girl, so it's not so much 
 humanitarian as it "Twi'lek-itarian".

Obi-Wan Kenobi
Commander Cody

True Jedi at 100,000

Canyon Village: All righty.  First up is to get that wall down.  It has 
 silver and gold supports.  Use Waxer to blow up the silver side, and then 
 take Cody and use the radio to command clones to shoot the gold side.  
 Note you've now created two "causeways" up the wall.  Shoot all the rocks 
 that are in the way.  Now, take Obi-Wan and note that some clones are 
 tossing EMP grenades at the wall.  Grab those grenades with the Force and 
 move them up the trench before they blow.  They'll destroy the guns 
 firing on you if they hit the top.  Once both are down, use your clones 
 to destroy the gold box next to you.  Assemble the cannon and use it to 
 bust down the wall, as well as any droids behind it.

 Okay, move your crew further into the village.  About halfway in, you'll 
 come across a blue marker on the ground.  Build the stuff on it, then use 
 the Force to move the nearby dish onto the top.  This will summon an 
 AT-AP.  Hop in and take down any bad guys in your path.  Blast the silver 
 barrier in the back and you'll reach the back end of the village.

 There's a big gate in the back of this open area.  To open it, first go 
 to the left and start smashing up doors on the houses.  One will release a 
 Probe Droid.  Blast it, then assemble the pieces it leaves behind.  
 There's a second door just to the right of the gate itself with another 
 Probe Droid.  Do the same.  Have two clones pull on the grapple points 
 you just built.  This will open the gate and release some gutkurrs.  Use 
 Obi-Wan to use the Force on them to subdue them (or just smack them in the 
 face), then hop on each one and move them into their respective pens 
 (they're covered with silver armor).  Once all five are in place, the door 

Prison Camp: Go straight ahead and pull the second switch on your left.  
 Enter the cell and use two clones to grapple down the wall.  Head all the 
 way through the next cell and cut down the wall at the end with Obi-Wan.  
 Pull out the box.  Now, to make a path for it.  Have Waxer blast the 
 rocks under the cell gate (from the left side, where they're silver), 
 then have Obi-Wan grab the two panels on the right wall and Force them into 
 the slots on the track.  Move the box all the way along the track, then 
 have a clone use the Clone Panel.

 Now that you're back outside, it's time to free some prisoners.  There are 
 three silver Proton Cannons high up on the walls, and two normal ones 
 near you.  Getting any ideas, yet?  Hijack one of the normal ones by 
 sabering and shooting it, then hop in and start shelling the silver 
 cannons until they're busted.  After that, a shiny silver AAT will blast 
 through the far wall, protected by a shield generator.  Run past it and 
 throw the switch on the generator to turn it off, then head back to one 
 of the cannons and blast the tank's armor off, then finish it with the 
 Jedi Panel.

New Characters:

6G. Ventress 6 - Liberty on Ryloth =

Overview: Episode 21 of the series, and the conclusion of a three-part arc 
 on Ryloth.  With Anakin fighting in orbit and Obi-Wan fighting behind 
 enemy lines, it's up to Mace Windu to lead the main assault on the capital 
 city of Lessu.

Mace Windu
Commander Ponds

True Jedi at 195,000

This mission consists entirely of the battle.  See the Large-Scale Battles 
section for info on how to fight those, and for the rules on how to 
interpret all the crazy letters and numbers I'm throwing at you down below.
Also, consider going the Dooku path up to "Defenders of Peace".  It gives 
you a nice tutorial on how to get set up for these battles.

Objective: Destroy the silver gate to Lessu and enter the city.
 Units:   Start   Resources     Opposition
  BASE    3       11            7
  CAN     3       3+S+G         2+2S
  ARC                           2S
  SAS             1             1
  BAR             3+R           2
   AS             AP RX TE      AA
   SG             3+S+G         1
  RSG             2+S           1
  PTG             2+S+G
   EX             MD

First, you have to get to the east side.  Go to the northernmost cannon and 
use it to shell the Silver Arc Energy Cannon blocking your way along the 
ledge.  Move east.  You can either smash up the Cannon at the next base 
or head down south and use the free base at the bottom left.  Dismantle 
all enemy buildings.  The one on the island in the northeast will require 
you to hop over and turn off the generator before you can finish mopping 
it up.  Build on the two yellow squares to recreate the bridge leading to 
the gate, then shell it open with some heavy vehicle and head on inside.

New Characters/Ships:
Mace Windu
Commander Ponds
Wat Tambor (50,000)
Republic Dropship (50,000)
Battle Droid Commander (10,000)
Trident Assault Craft (200,000)
Asajj Ventress (250,000)

6H. Dooku 1 - Battle of Geonosis =

Overview: With the arena cleared out, the Grand Army of the Republic 
 marches from its staging area to assault the amassed droid armies of the 
 Federation, focusing on their escaping capital ships.  This is another 
 continuation from Attack of the Clones.

Mace Windu
Kit Fisto

True Jedi at 80,000

This is a straight up Large-Scale Battle, only there's no building, so you 
don't have to worry about anything but delivering the pain.

Objective: Destroy all five Techno Union ships.
 Units:   Start   Resources     Opposition
  BASE    6       NOTHING       5
  CAN     3                     2+S+G
  SAS     1                     
  BAR     6+R                   1+R+S+G
   AS     AP 2RX 3TE            2HF 2SP
   SG                           2
  PTG     1       

So, obviously this battle is stacked HEAVILY in your favor.  Use this 
opportunity to test out craft if this is your first mission after the 
Arena.  Note how the AT-AP is good against normal and silver buildings, 
how the RX-200 tears into gold buildings, and how the AT-TE doesn't do as 
well offensively but cannot be stopped.  When dealing with the shields, 
simply hop off your craft, walk inside the shield, and throw the switch on 
it to shut it down.  Destroying a Techno Union ship at the center of each 
enemy base will destroy everything attached to it, so make those your 

New Characters:
Mace Windu
Kit Fisto

6I. Dooku 2 - Gungan General =

Overview: Episode 12 of the series.  This actually follows on from Episode 
 11.  Dooku was captured by a group of pirates, who negotiated with the 
 Republic for his custody.  Obi-Wan and Anakin arrive to negotiate, and 
 are betrayed and captured by the pirates.  When a transport holding the 
 ransom team's senator is shot down, Jar Jar Binks finds himself 
 unwittingly in charge of the detachment of clones sent to rescue the 
 Jedi.  The mission focuses entirely on Jar Jar's effort to fight a way 
 to the Jedi.

Jar Jar Binks
Commander Stone
Clone Trooper

True Jedi at 180,000

An interesting spin on the standard large-scale battles, in that you can't 
build anything, and you don't start with anything besides the local 
Skalders to help you out.

Objective: Destroy the three power grid towers.
 Units:   Opposition
  BASE    8
  CAN     8+S
  SAS     2+G
   AS     2PST G-PST
   SG     2S
  RSG     1+2S
  PTG     2G

So, the idea is to use the Skalders roaming around.  Ram them into any 
enemy vehicle and you'll be able to hijack it.  I suggest focusing on the 
larger Pirate Speeder Tanks, simply because it has massive firepower.  You'll 
learn the hard way that you can't hijack an enemy vehicle for more than about 
a minute before the bad guys reclaim it via orbit.

First, make your way to the buildings with shield generators and turn them 
off.  They won't get turned back on.  Once you've done that, you need to 
destroy the three towers with little purple targets on them, and to do that, 
you need to use proton torpedoes.  Fortunately, your enemy has two 
generators set right up for you.  Drive over the generator with either 
the enemy's bike or the tank and you'll pick up one or three torps 
respectively.  Fire them once you've got a solution (a purple arrow at the 
edge of the screen or a purple bracket).  Hitting one of the towers will 
cause one of the buildings connected to it to be destroyed, unless there's 
nothing left but the tower, in which case the tower goes down.  Destroy 
all three towers in this way to complete the mission.

New Characters/Ships:
Jar Jar Binks
Commander Stone
Clone Trooper
Senator Kharrus (20,000)
Hondo Ohnaka (45,000)
Turk Falso (45,000)
Pirate Ruffian (10,000)
Pirate Speeder Tank (75,000)
Starhawk Speeder Bike (50,000)

6J. Dooku 3 - Jedi Crash =

Overview: Episode 13 of the series.  The focus of this episode is actually 
 Anakin being put out of action during the resuce attempt on Aayla Secura's 
 fleet and their subsequent crash on Maridun, but the game will instead 
 only focus this mission on the rescue attempt over the planet Quell.

Anakin Skywalker
Republic Gunship
Commander Bly
Aayla Secura

True Jedi at 75,000

Sky Battle: Aayla's cruiser has seen better days.  Those three markers at 
 the top of your screen represent fire suppression systems, and you have to 
 activate one at each of three landing pads on the cruiser.  The first 
 landing pad is near you as you travel to the right.  The next is closer 
 to the top of the ship and further to the right.  The last is WAY far to 
 the right, almost near the front of the ship.

Left-Hand Landing Pad: Watch out for Super Battle Droids.  Go to the back 
 to find an interesting checkered floor and walls.  Jedi can climb up these 
 by leaping from the left to right side.  Use double jumps to help you gain 
 height.  At the top, head to the back and throw the switch to uncover a 
 box on the track.  Push it all the way towards the front and to the left.

Top Landing Pad: Head down to the front and down the steps to the lower 
 area.  Head left.  Use the Force at the far left to put together pieces 
 of the electric conduit, then use the Jedi Panel to cut open the wall and 
 throw the switch.

Right-Hand Landing Pad: Follow the studs to the right and inside the 
 passage.  At the hole, use the Force to move the blue pieces so you can 
 cross, then throw the switch at the end.

Sky Battle: Once you hop back onto your ship, you'll notice a Separatist 
 cruiser get a small Republic Cruiser in its tractor beam.  There's also 
 a landing pad near there.

Separatist Landing Pad: Move towards the back and use the Force to put 
 together the GIANT Proton Torpedo Generator.  Flip the switch near it to 
 get it working.  Now, hop back in your ship, get torps and use them to 
 blast all three purple markers on the Separatist ship.  You can now enter 
 the hangar of Aayla's ship.

Cruiser Hangar: Take out nine Super Battle Droids and Aayla and Commander 
 Bly will join your team.  Have Bly grapple the grapple point to the left of 
 the back door, then head straight back and press Triangle to get in the 

Sky Battle: Head back to the left.  Your Cruiser comes with missiles and 
 torpedoes standard, so use your torps to sink the Separatist ship off to 
 the far left.  Finally, enter the hangar underneath the Republic ship 
 on the left.

New Characters/Ships:
Aayla Secura
Commander Bly
Republic Gunship
Probe Droid (6,000)
Republic Cruiser (50,000)

6K. Dooku 4 - Defenders of Peace =

Overview: Episode 14 of the series.  Having crashed on Maridun, Anakin, 
 Ahsoka, and Aayla find themselves facing a Neimoidian general and his 
 new weapon, the Defoliator.  They have to enlist the help of the pacifist 
 Lurmen tribes in order to destroy it.  Much of the story has been set 
 aside of this mission, mostly focusing on the battle itself.

Anakin Skywalker
Aayla Secura
Wag Too
Commander Bly

True Jedi at 100,000

While it appears that you're in a normal exploration mission, this is 
actually a large-scale battle mission, and indeed can be used as a tutorial 
for the concept.

Begin by using the Force off to the right so you can free poor Commander 
Bly.  Now, use both Bly and Wag Too to grapple both parts of the Cruiser 
so you can open it.  Use the Force about five more times to assemble 
another speeder and pull a large sphere out of the cruiser.

With your first "base" put together, walk into the circle until you see a 
platform appear beneath your feet.  This denotes an area you can build 
upon.  Press Circle, then select Cannons, then one of the AV-7 Cannons.  
Once built, hop in with Triangle and hold Square to aim.  Release Square 
when your crosshair is over that big silver barrier, then start tapping 
Square to shell it.  Once it's blown to pieces, the Separatists will 
start advancing on you, and the battle proper will be joined.

Objective: Destroy the Defoliator tank.
 Units:   Start   Resources     Opposition
  BASE            7             
  CAN             3+S+G         3+S
  SAS             2             1
  BAR             3+R           6
   AS             AP            2AA
   SG             3+S+G         1
  RSG             2+S           2+S
  PTG             2+S+G
   EX             MD

The Defoliator sits in the back right corner of the map.  Naturally, it's 
well-protected by Ray Shield Generators.  I would begin by taking out the 
Barracks nearest you.  You may find it easier to level if you hijack an 
AAT by knocking its pilot out.  From here on, follow generic battle 
instructions as I give you in the Large-Scale Battles section

New Characters:
Wag Too
Tee Watt Kaa (15,000)
Lurmen Villager (10,000)
Lok Durd (50,000)

6L. Dooku 5 - Weapons Factory =

Overview: Episode 28 of the series (and the sixth episode of Season Two).  
 This episode is the third in a five-part storyline, which began with 
 Padmé discovering an old friend of hers is working for the Separatists and 
 manages to get intelligence that a new weapons factory has been built on 
 Geonosis.  This mission covers the attempt to destroy the factory, which 
 is producing new "super tanks" with very strong armor.  Anakin and 
 Luminara engage the troops on the ground, while Ahsoka and Barriss 
 attempt to sneak in and blow up the factory.

Anakin Skywalker
Luminara Unduli
Captain Rex
Barriss Offee

True Jedi at 100,000

This is actually a pretty long mission.  You'll begin with three large-
scale battles, one right after the other (although the first couple are 
almost jokingly simple), and then an exploration phase, culminating in a 
boss fight.  Quite simply, this mission has it all.

Objective: Destroy all enemy buildings.
 Units:   Start   Resources   Opposition 1    2    3
  BASE    2       12                     1    4    6
  CAN             3+S+G                       1+S  2+S+G
  BAR     2       6+2                    3    3+S  1+2S+G
   AS     AP      2AP 2RX TE                  AA   AA G-AA
   SG             3+S+G                            2
  RSG             2+S                              S+G
  PTG             2+S+G
   EX             MD

There's not much to say here except blow up everything.  Remember that 
you need powerful laser cannons or explosives for silver armor and constant 
fire from Blaster Clones or an RX-200 for gold armor.

Caverns: You're now in command of Barriss and Ahsoka.  Cut open the back 
 wall and enter the cave.  Head to the back until you reach two doors.  
 Slash the right-hand door to knock three triangles off it.  Force these 
 triangles onto the left-hand door to open both.  Continue on past some 
 Geonosians and you'll find another pair of doors.  This time, one of the 
 triangles is on the right-hand door, a second is behind the Jedi Panel, 
 and the third is off to the left tangled up in a web.  Once you place 
 all three triangles, head further back in the cave.  At the end, you'll 
 need to bust up just about everything in this room, but especially the 
 hammocks along the walls.  They all release pieces that you'll need to 
 put together to create a trampoline.

Inner Base: In addition to facing a whole bunch of bad guys, you're also 
 facing a Super Tank.  Now, you can take control of this death machine by 
 first slashing the guns on either side of it, then throwing your saber at 
 the gun on top of it once it opens up.  The objective is to use the Super 
 Tank on the generator in the center of the room to blow the place up.  
 Unfortunately, you don't yet have access to all the vents you need to 
 blow up.  That's where the blue droid with the square head (TX-20) comes 
 in.  Swat him to knock his head off, then grab it and use the droid 
 panels on either side of the room.  Using each of these panels opens up 
 the remaining vents so you can blow this taco stand.

New Characters:
Luminara Unduli
Barriss Offee
Captain Rex
Workout Clone Trooper (25,000)
Geonosis Guard (25,000)
TX-20 (50,000)

6M. Dooku 6 - Legacy of Terror =

Overview: Episode 29 of the series (and the seventh episode of Season Two).  
 Despite the destruction of the weapons factory, Geonosian leader Poggle 
 the Lesser has escaped.  He flees into an ancient Geonosian Temple and 
 is pursued by Luminara Unduli.  When communications with Luminara 
 abruptly cease, Kenobi mounts a rescue operation.

Obi-Wan Kenobi
Anakin Skywalker
Commander Cody
Clone Trooper

True Jedi at 130,000

Outer Door: First things first.  Gotta get that door open.  You'll need to 
 attach two piles of bricks to it, and each is up one side of the room.  
 On the left side, smack the multi-colored wall and stack the colored bricks 
 so you can reach the upper ledge.  Take Cody up to the ledge and have him 
 grapple down the pillar.  Cross to the statue and it will fall down.  For 
 the right side, you'll need to use the troopers.  Press Circle near them 
 to command the lot, then hold down Square, move the crosshair onto the 
 gold rocks, and release and they'll start shooting.  Have them shoot up 
 all the rocks, then have one of the Jedi climb up the walls.  At the 
 top, smash the rock on the track, then Force the remaining pieces into 
 place.  Push the statue off the edge.  Now, assemble both sides of the 
 back door and enter.

Main Passage: Head straight back.  Use the studs in this dark area to follow 
 the path.  At the wall of boulders, repeatedly smash it to knock it down, 
 then continue until you find a wall you need to grapple down.  Continue 
 down to your next roadblock, a Jedi Panel.  When you reach the very end, 
 you'll see a statue on the left, and a bunch of stuff encased in crystal 
 on the right.  Smash up all six crystals, including those hanging from 
 the ceiling, then use the Force to assemble all the parts to make a 
 duplicate statue.  Start with the legs, and so on up.

Catacombs: Yikes!  Zombies!  Your objective here is to stop them coming out 
 of the walls.  Head to the right and use the Force to push a pillar to 
 the left in front of the hole the zombies are coming out of, then head all 
 the way to the right and use a Gunner to grapple down another pillar.  
 This will cause the back wall to crash down.  Head down the path.  At a 
 certain point, a wall will fall in your way.  Use the Jedi Panel to loosen 
 it up, then the Force to knock it down.  This will lead you to the boss 

Queen Karina the Great: Well, Geonosians are insectile.  Makes sense that 
 their queen looks like... that.  Anyway, a couple of those zombies stole 
 your lightsabers, so the first step is to get them back.  First, use the 
 Force on the pillar in the back to tick off the queen.  She'll start 
 flinging eggs at you.  Most of them will bust on impact, but every once 
 in a while, she'll fire a purple one that won't break.  Force that onto 
 the right-hand wall.  You'll need to do this for three eggs, so you can 
 make stepping stones to the ledge with the zombies that have your sabers.

 With your saber back, use the Jedi Panel next to the pillar to uncover its 
 bricky center, then Force it away.  The queen will get even more mad and 
 start throwing bomb eggs, because why not?  Stand near the silver wall on 
 the left so the bomb egg falls near you and blows up the wall.  Once the 
 wall is down, climb up the walls using your saber and use the Jedi Panel 
 at the top so you uncover another pillar.  Force it down, and this will 
 create a Jedi Panel down on a rock in front of the queen.  Use it.

Escape: Not much to say here except RUUUUUN!

New Characters/Ships:
Commander Cody
Undead Geonosian (10,000)
Poggle the Lesser (50,000)
Count Dooku (250,000)
Geonosian Solar Sailer (200,000)

6N. Grievous 1 - Duel of the Droids =

Overview: Episode 7 of the series, which continues from the previous episode 
 where, after a heated battle, R2-D2 becomes separated from Anakin.  He 
 ultimately ends up in the hands of General Grievous.  Grievous intends 
 to use Artoo's memory to steal valuable Republic intel.  Anakin gets a 
 replacement droid in the form of R3-S6 and they set out for Skytop Station 
 on a moon of Ruusan to recover Artoo.

Captain Rex
Anakin Skywalker

True Jedi at 110,000

Generators: Your first task is to take Ahsoka and Rex and have them place 
 bombs in the area.  Head straight down the path.  
 Bomb 1: At the end, smash the box to the right of the hole in the floor and 
  assemble the pieces into a grapple point.  Grapple it off and have Rex use 
  the panel to place the first bomb.  
 Bomb 2: Have R3 go to the back and use the astromech panel.  This will 
  uncover the next clone panel for the second bomb.  With both bombs in 
  place, the force field in back will be shut down.

 NOTE: If you search the hatches on the path, you may come across gold 
 droids.  These will fight for you and cannot be destroyed.  It's not 
 necessary to have them, but they are useful.

 Now for the second set of bombs further down the path:
 Bomb 1: Use the Jedi Panel to cut open the box and grapple off the point.  
  This will raise up the lower platform with a clone panel.
 Bomb 2: Use the astromech panel near the hole, then use the Force to move 
  the plug inside from the right to the left.  Use the clone panel.
 Bomb 3: Move further up the path and use another astromech panel.  Use 
  the grapple point above the auto-gun to destroy it and use the clone 
  panel behind it.

 One more set of bombs:
 Bomb 1: Use the Force just to the right of the hole, then use the grapple 
  point to raise up the lower platform with a clone panel.
 Bomb 2: Use the nearby astromech panel.  Use the Force inside to smash 
  the weird tentacles, then use the clone panel.
 Bombs 3 and 4: Head to the back and use the astromech panel, which will 
  open two more doors.  Head to the back of each corridor to place the bombs 
  on clone panels.

Storage Room: (Ahsoka) Grievous is a little more than you can handle 
 straight up fighting.  Use the Force to throw boxes at him, then when his 
 hearts appear, swat him with your saber.  Once you knock him down to one 
 heart, he'll hop up to a high ledge.  Put together the gold droid in the 
 middle of the room and it will walk over and start blasting the gold box 
 on the right.  Use the Jedi Panel and you'll make stairs up to Grievous, 
 who will run off.  Use the Force to place the bomb nearby on the door.  You 
 can switch to Anakin now (hold down Triangle).

Hallway: (Anakin Skywalker) Taking down MagnaGuards requires you to 
 repeatedly tap Square as you duel with them.  Once you knock their heads 
 off, just swat them a few more times or just Force toss them.  Anyway, 
 head straight back and use the Jedi Panel, and you'll reach the room where 
 Artoo was disassembled.  Place the second bomb on the wall to the left, 
 then use the Force to put Artoo together.  Use Artoo on the astromech panel.

*Meet Up* Hangar: It seems kinda silly, but you have to pit Artoo against 
 R3.  Head to the lower right corner and use the astromech panel.  Hover 
 to the left after you ride up the lift and press Square repeatedly to zap 
 R3.  After it moves away, zap it a second time, then use the panel behind 
 it.  You've now got Vulture Droids on the floor and the Twilight has been 
 brought up from the pit it was in.  Go back to your other troops.  You 
 need to get a proton torpedo up on that purple target.  First, slash up a 
 Vulture Droid and hijack it.  Go nuts with the missiles.  You need to blow 
 up the boxes near the middle of the room to uncover parts for a proton 
 torpedo generator.  Assemble and place it, then go to the Twilight and 
 Force open its hatch.  Assemble Anakin's Starfighter and fly over the 
 torpedoes to grab them.  Shoot at the target.  Now you can switch back to 
 Artoo and zap R3 again.  Chase after it and use the astromech panel.  
 Lastly, get back in the Starfighter, grab torpedoes, and toss them at the 
 three purple targets.  Fly out to Artoo to finish the mission.

New Characters:
Captain Rex
Destroyer Droid (40,000)

6O. Grievous 2 - Shadow of Malevolence =

Overview: Episode 3 of the series.  Grievous' personal cruiser "Malevolence" 
 has been a thorn in the side of the Republic ever since the last episode.  
 Anakin designs a bold plan to bring the Malevolence down after hearing that 
 it will be launching an assault on a medical station.  Taking Plo Koon as 
 fighter escort, he'll personally lead a squadron of Y-Wing bombers to 
 destroy the giant crusier.

Plo Koon
Plo Koon's Jedi Starfighter
Anakin Skywalker
Y-Wing Starfighter

True Jedi at 190,000

Upper Space: At the moment, you can't do anything up here, so find the 
 nearby sublight booster, enter with Triangle, and boost with X.

Lower Space: Land on the nearby landing pad.

Lower Landing Pad: Head to the back and throw the switch for the proton 
 torpedo generator.  Hop back on your ship.

Lower Space: Get some torps and blast the two purple targets.  Head for 
 the sublight booster.

Upper Space: You can use three torps either on the right side or the left 
 side.  Let's do the three right ones just for the sake of argument.  You'll 
 blow a hole in the Malevolence.  You now need to blast the shield 
 generators over the landing pad.  Once all three are down, land.

Upper Right Landing Pad: Follow the stud path to the switch to fire up 
 more proton torpedoes.  Now you won't have to fly all the way to lower 
 space to get them.

Upper Space: Torpedo away all the targets in the ship and on the outside on 
 the left to blow another hole in the ship.  Blast the shield generator 
 to uncover another torpedo generator, then use torps on the remaining 
 purple targets.  For the last target near the ion cannon, you'll need to 
 fly back down to Lower Space.

New Characters/Ships:
Plo Koon
Plo Koon's Jedi Starfighter
Y-Wing Starfighter (50,000)

6P. Grievous 3 - Destroy Malevolence =

Overview: Episode 4 of the series, continuing from the previous one.  
 Padmé is coerced into travelling towards the system, believing she's 
 entering negotiations with a Banking Clan executive, but she discoveres 
 it's a trap to lure her towards the near-derelict Malevolence.  She ends 
 up captured, and it's up to Anakin and Obi-Wan to infiltrate the dying 
 cruiser, rescue Padmé, and complete the destruction of the warship.

Anakin Skywalker
Obi-Wan Kenobi
Padmé Amidala

True Jedi at 80,000

Entry: Head straight back along the passage.

Trams: Drop down.  Have Artoo hover to the back and use the astromech panel, 
 which will stop a tram near you.  Cross it, then lift up Artoo with the 
 Force and move him to the back so he can roll over the button, then use 
 the next astromech panel.  After you cross the second tram, use the Force 
 to move the platform in the back onto the sparking pedestal.  Cross the 
 platform, then throw your lightsaber at the droids and platform in the back 
 to knock it down.  Again, Force Artoo across and have him push the button 
 and use the panel.  Force the tram that shows up into a crane, then hop in.  
 Move the crane to the left until you see electric sparks.  Press Circle to 
 pick up the tram car, then move around to the left more until more sparks 
 appear, meaning you can drop it.  Cross the tram and climb up the ramps 
 to the left side.

 (Obi-Wan and R2) There are three purple pipes at the end of this passage 
 that need to be put in the left, top, and right sides of the white pipes.  
 Once all are in place, use the astromech panel.  Switch up to Anakin.

 (Anakin, Padmé, Threepio) Smash up some boxes to find a grapple point.  
 Force it onto the purple panel on the right, then grapple it down with 
 Padmé.  You now have to use Threepio on it.  The idea is to note the four 
 green lights that come up, then repeat the sequence they make.  Once the 
 door is open, head through and you'll get a cutscene that will 
 automatically switch you back to Obi-Wan.

 (Obi-Wan and R2) Use the Jedi Panel on the Vulture Droid, then assemble the 
 pieces left behind and have Artoo use the panel.  This will both open the 
 door ahead of you and allow Anakin to proceed, but let's stay with Obi-Wan 
 for the moment.  Force the nearby plug into the socket, then have Artoo 
 use each astromech panel twice.  This will line up the door so it opens.

Torpedo Room: (Obi-Wan and R2) Drop down and head to the right.  Note those 
 proton torpedo generators in the back.  Throw your saber to take out the 
 droids working on them and the box covering the astromech panel on the 
 right.  Have Artoo use the panels on both generators, then have Obi-Wan 
 use the Force to move the torps to the targets.  You can now use the 
 astromech panel in the middle of the room, which unleashes Grievous.

 The fight against Grievous requires you to throw stuff at him, either 
 boxes or droids.  Note that after you do so, he jumps around.  When he's 
 in front of the doors on either side of the room, throwing something will 
 knock him through the gate.  The whole point of this fight is to throw 
 the two switches behind both gates, which will allow you to leave by the 
 back door.  Don't worry about fighting Grievous.

Passage: (Anakin, Padmé, Threepio) Use the grapple point next to the door, 
 then force all three colored discs onto the wall to the right.  The 
 protocol panel activates when they're all in place, so use Threepio to open 

Bridge: (Anakin, Padmé, Threepio) Time to sink this boat.  First, use both 
 Jedi Panels and both grapple points at the back.  Put both plugs in their 
 sockets.  This will uncover the windows.  Now, use the protocol panel.  
 This will activate the "joystick" for the ship.  Use the Force on it to 
 point the ship directly at the planet off in the distance.  Once that's 
 done, simply clean up the remaining droids (you'll have to fight a few 
 waves), then leave by the elevator to the left.

New Characters/Ships:
Heavy Super Battle Droid (25,000)
Medical Frigate (Torpedoes) (50,000)
H-Type Nubian Yacht (50,000)

6Q. Grievous 4 - Lair of Grievous =

Overview: Episode 10 of the series.  Trade Federation Viceroy Nute Gunray, 
 having escaped capture in the previous episode (a capture that happened two 
 episodes previous) is being tracked by Jedi Master Kit Fisto.  He and 
 his former Padawan Nahdar Vebb track Gunray's ship to Vassek.  What they 
 find is not Gunray, but the retreat of General Grievous, who is being given 
 a test to prove he can kill Jedi.

Kit Fisto
Nahdar Vebb
Commander Fil
Heavy Weapons Clone Trooper

True Jedi at 125,000

Entry: Ooo, it's foggy out.  Head to the back along the path and you'll 
 eventually see the main door.  Gold on the left, silver on the right.  
 Use your Heavy Weapons Guy to blast the silver stuff (helps if you yell 
 "CRY SOME MORE!"), and use Fil to command clones to shoot the gold side.  
 When the MagnaGuards show up, simply use the HW Guy to blast them.  Use the 
 grapple points on either side of the door, then use one of the Jedi to 
 put all the pieces on the door.

Corridors: Foggy outside, dark inside.  This place is a visibility 
 nightmare.  Head to the right and back.  It's hard to see, but there are 
 platforms on the walls that you'll have to place in the gap in front of 
 you.  You'll do that twice as you move on back.  Head up to the chair to 
 see a cutscene, then head further back.

Storage: Head to the back of the passage, then Force both plugs into the 
 wall sockets.  In the next room, watch out for MagnaGuards.  You need to 
 assemble a replica of Grievous' armor and put it on the back wall.  The 
 pieces are in the canisters with grapple points and the silver boxes.  
 Put all the pieces on the wall.

 Now for a Grievous fight.  Smack him with your saber, then Force Throw the 
 box of grapple points at him and one will stick.  Use a clone to pull the 
 grapple point (and a leg) off.  Do the same thing once more.  Grievous 
 will hang from the ceiling.  What you want to do here is throw your saber 
 at him three times.  Then he'll drop down to the floor and scurry around.  
 Swat him three times and he'll run off.  Chase after him.

Trap: Step on all the buttons and whoops!  Now, you need to use the Force 
 to assemble the blocks in the back to some form of staircase so you can 
 get out.  Doesn't have to be perfect, just enough to get a Jedi out and 
 head to the right.

Arena: Time for a boss fight!  You're facing Grievous' roggwart, Gor.  
 First, you need to use clones to grapple him in his legs, then use the 
 Jedi Panel to damage Gor.  You need to do this a total of four times 
 altogether.  He changes up his attacks a little each time, but it's nothing 
 that should change how you fight.

Landing Platform: Head to the back and go outside.  Unplug the the generator 
 and push it along the track.  Don't push it all the way back, because it 
 needs to be in range of the plugs.  Now, Force the circular object off 
 the left-hand stand, then assemble the pieces behind it and Force that 
 onto the stand in its place.  Off to the right is a dish, so place that 
 on top.  Plug it into the generator, then basically hold off Grievous 
 until your ship lands.

New Characters/Ships:
Kit Fisto
Nahdar Vebb
Commander Fil
Heavy Weapons Clone Trooper
R6-H5 (25,000)
Kit Fisto's Jedi Starfighter (50,000)
Republic Attack Shuttle (50,000)

6R. Grievous 5 - Rookies =

Overview: Episode 5 of the series.  A group of rookie clones maintain an 
 outpost on a moon of Rishi.  Bored and restless, they soon find plenty 
 to occupy them as Commander Cody and Captain Rex arrive for inspection.  
 Also arriving are drop ships carrying commando droids, intent on taking 
 over the station in order to allow Separatist forces to bypass the 
 outpost and sneak into Republic space.

Commander Cody
Captain Rex

True Jedi at 80,000

Landing Platform: After you shoot up the first set of Commando Droids, more 
 will show up and bust your shuttle.  Use the pieces from the shuttle to 
 assemble a grapple line.  Lower yourself down to the bottom area.  Now, 
 you need to fight against a Rishi Eel.  Watch out when it pokes its head 
 out of its holes.  Only fire on it when you see hearts appear above its 
 head, otherwise just keep your distance.  After you knock three hearts off 
 its health, it will slither to the left side.  Assemble the pieces into a 
 bridge and cross.  Now, switch to Echo, the guy with the rocket launcher.  
 Use that to knock the creature's silver armor off for the last two hearts.

 Now that it's dead, assemble the ramp on the Eel and climb up.  Step on 
 the button to open a nearby hatch, and blast the controls behind it.  
 Now, switch to Hevy and use him to blast away the gold plate to the right.  
 That uncovers a grapple point.  Use it to hop over to the right (it can 
 be kinda tough to make the jump, you don't want to be pulled all the way 
 up on your rope, but keep trying).  On the right end of the platforms are 
 more gold rocks blocking a passage.  Blow them away with Hevy, then enter 
 the cave to be moved back up to the landing platform.

 Blast the droids and the silver boxes.  Assemble the pieces to make a 
 TX-20 panel, then blast the head off the TX-20 droid, pick it up, and use 
 it on the panel to enter.

Control Room: As you enter, your crew will split up.  Hevy will take the 
 droids that are landing, while everyone else works on the control room.

 (Hevy) Aw YEEEEEAHHH!  Get some, ladies!  Ahem.  Well, your objective 
 here is not just to mow down droid after droid.  There's a large golden 
 box outside.  You need to wear that down to find a "plunk droid" inside.  
 Ride it as you would a vehicle back inside and over to the left.  If you 
 have trouble shooting up the box without dying, try standing behind the box 
 as you do so, out of sight of the droids.  Switch up once you hit the 
 switch inside.

 (Other Clones) So that was one plunk droid.  Now to find the other two.  
 Go to the left and shoot up some boxes.  Put the blue pieces into the 
 wall to power up a switch, which will open the door to your left.  Head 
 through and blast the silver box on the back wall.  Grapple the point to 
 open the gate.  Now, shoot the droid to knock it off the plunk, then 
 ride it back.

 For the last plunk, head up the stairs in the control room and blast all 
 the junk on the track.  Push the blue-lit thing to the left along the 
 track and throw the switch, which will open the back-left door.  Inside, 
 blast the gate with Echo and take the last plunk.  Put them all on the 
 orange buttons near the center of the room to end the mission.

New Characters:
Commander Cody
Clone Pilot (15,000)

6S. Grievous 6 - Grievous Intrigue =

Overview: Episode 31 of the series and the ninth episode of Season Two.  
 In a raid on a Republic ship, General Grievous manages to capture Jedi 
 Master Eeth Koth, and intends to use him to lure more Jedi into a trap.  
 Obi-Wan and Anakin take that bait and devise a daring rescue, all the 
 while knowing that Grievous is fully expecting their arrival.

Eeth Koth
Clone Trooper
Anakin Skywalker
Adi Gallia
Obi-Wan Kenobi

True Jedi at 60,000

Bridge: Head to the back to engage Grievous.  First, you need to destroy 
 a wave of Commandos, then a wave of MagnaGuards.  After a few of them are 
 destroyed, you can start throwing stuff at Grievous.  Once you hit him, 
 he loses a gray heart, then you can smack him so he loses a red heart.  
 Keep at this until he's down to one.

Destroyer Passages: (Anakin and Adi) Head up the ramps.  At the force 
 field, go to the left and use the Jedi Panel to uncover a blue power node.  
 You need to destroy three of these in a short amount of time.  The other 
 two are off to the right.  I suggest using a saber throw for at least one 
 of them.

 Once the force field is down, head up the ramps to the next field.  On 
 the left, push the box to the right to uncover the node.  On the right, 
 grab a Super Battle Droid with the Force so it shoots up the gold cage 
 around another node.  Destroy all three again, then head up the ramps.

 On the bridge, knock the TX-20's head off and use it on the nearby panel 
 to free Eeth Koth.

Cruiser Bridge: (Obi-Wan and Clone) This fight with Grievous is similar to 
 the first one.  Throw stuff and slash.  Once he's knocked down this time, 
 he'll start chasing you to the front of the ship.  In this phase of the 
 fight, after you hit him with an object, you'll have to use the Force on 
 him and toss him into the wall.  Do that a few times and he'll run off, 
 yet again.  Chase after him by cutting through the walls.

*Split-Up 2*
Access and Hangar: (Obi-Wan) In a few moments, Adi will show up.  The 
 trick to this part of the fight is to hit Grievous in the back.  Simply 
 switch characters and hit him when he turns.  After you wear down his 
 hearts, you'll get a cutscene and be prompted to switch to Anakin.

Space: (Anakin) Land on top of Obi-Wan's cruiser.  Head to the back and 
 slash open first the window, then the wall behind it, then the circuits 
 behind it, which will open panels for the other crew.  Switch back.

Access and Hangar: (Obi-Wan, Adi, Clone) Assemble the nearby platform, 
 then hop up.  On the fourth platform is a box.  Force it down.  Also, 
 throw your saber at the yellow panel on the wall to drop another one.  
 Switch to the clone and keep climbing until you reach a grapple point.  
 Pull that down, then hop all the way up to the top.  At the right end of 
 the corridor, use the Jedi Panel to enter the hangar.  Go to the back 
 right of the hangar and smash boxes to find pieces to put on the module 
 behind them.  Throw the switch and proton torpedoes will appear.  Switch 
 back to Anakin.

Space: (Anakin) Hop back on your shuttle and get some torps.  Fire them 
 at all the purple targets, then land in the hangar to finish the mission.

New Characters/Ships:
Eeth Koth
Adi Gallia
Jedi Shuttle
MSE-6 (6,000)

Soulless One (200,000)
General Grievous (250,000)

6T. Epilogue - The Zillo Beast =

To unlock this mission, complete all of the previous missions.

Overview: Episode 40 of the series, and the eighteenth episode of Season 
 Two.  In an effort to earn the good graces of the Dugs of Malastare, 
 Chancellor Palpatine has offered to test their new weapon, the electro-
 proton bomb, on the amassed droid armies of the Separatists.  The mission 
 in this game adds a skirmish to the beginning of the whole thing, then 
 the fight with the eponymous Zillo Beast, awakened by the bomb's explosion.

Anakin Skywalker
Mace Windu
Captain Rex
Commander Ponds

True Jedi at 300,000

This first part is a straight large-scale battle.  You should be familiar 
with these by now.

Objective: Build on the marked platform.
 Units:   Start   Resources     Opposition
  BASE    3       12             9
  CAN             3+S+G         2+S
  ARC                           S+G
  SAS             2             
  BAR     2       3+R           4+S
   AS     TE      2AP 2RX TE    AA S-AA
   SG             3+S+G         1+G
  RSG             2+S           S+2G
  PTG             2+S+G
   EX             MD

Once you clear away all the shields and buildings, build on the marked 
platform and you'll let the bomb go, unfortunately, releasing the eponymous 
Zillo Beast in the process.

The fight against the beast is also set up like a large-scale battle.  The 
difference is that you need to build RX-200s, so go to as many bases as 
you can in the area and build up as many RX-200s as you can.  Take one of 
them and target the beast's neck.  With concentrated fire from the others, 
you'll wear it down quickly.  

New Characters/Ships:
Sionver Boll (25,000)
ARC-170 Starfighter (50,000)

6U. Extra 1 - Hostage Crisis =

To unlock this mission, you need a bounty hunter like Cad Bane.  In the 
Invisible Hand Hangar go to the left end and use the bounty hunter panel.  
The holoprojector to this one is in the next room.

Overview: Episode 22 of the series, the finale of Season One.  Working for 
 an unknown third party, bounty hunter Cad Bane has assembled a team of 
 mercenaries for the purpose of taking several senators hostage on 
 Coruscant, intending to broker the release of Ziro the Hutt.  There's also 
 a subplot involving Anakin and Padmé and their relationship as it stands, 
 but who cares about that, let's hunt bounties, baby!

Cad Bane
Aurra Sing
Shahan Alama
Commando Droid

True Jedi at 70,000

Landing Pad: First, you'll be in control of Aurra and HELIOS.  You'll need 
 to use sniper rifles to zap all the commandos in blue attacking your 
 crew.  There are six in the main area, three on the left side, and two 
 on the right.  You can move the speeder by hopping into the driver's seat.

 Once all the boys in blue are out, you'll all regroup.  Head to the back 
 of the area.  Use thermal detonators (press Circle) on the silver pipes on 
 either side of the door.  Assemble both panels.  Use Robonino on the left 
 panel, then take a Commando's helmet and use the right panel.  Head inside.

Senate Halls: Grab a helmet from one of the commandos and use the nearest 
 panel on the back wall.  Head into the room and start blasting up 
 everything.  Also, bounce on each of the bunk beds on either side of the 
 room.  This should release a whole bunch of pieces.  Assemble them all, 
 and you should have power running all the way to the right.  Head back 
 outside and to the right.

 Use the commando panel to the right with a helmet on and enter the next 
 room.  Again, blast everything and assemble all the pieces.  Once they're 
 all in place, you can push on each of the four panels in the back.  Be 
 quick about it, because they disengage quickly.  Once all four are up, 
 you can leave the room and go further to the right.

 Get another commando helmet and use the last panel in the back of the room.  
 Enter the room and use Robonino on the panel on the right side.  Push the 
 box along the track, then use Robonino on the panel that lights up.  Once 
 the doors open, enter the back room to finish the mission.

New Characters:
Cad Bane
Aurra Sing
Shahan Alama
Commando Droid
Senate Commando (25,000)
Senate Commando (Captain) (25,000)
Bail Organa (25,000)
Senator Philo (25,000)
Onaconda Farr (25,000)
Luxury Droid (15,000)
Xanadu Blood (200,000)
The Halo (200,000)

6V. Extra 2 - Castle of Doom =

Overview: This mission is based on a section of the feature film, only 
 told through the perspective of the antagonists.  The name "Castle of 
 Doom" is the name of what was originally supposed to be an episode of 
 the series, but was consolidated with two others to make the feature 
 film.  It covers the portion where Rotta the Hutt, Huttlet of Jabba, is 
 under the care of Anakin and Ahsoka and where Dooku attempts to intercept 
 them and kill the infant Hutt.

Count Dooku

True Jedi at 85,000

Palace: Head to the right from Jabba's throne.  You'll see a gate trying 
 to close.  Smash the objects on either side of the gate and assemble them 
 into an electric panel that the MagnaGuard needs to charge.  In the next 
 room, you need to create a burger on the purple platform so that the 
 MagnaGuard can reach the electric panel.  First, deal with the Gamorreans, 
 because they won't like you moving their food.  Move the bun onto the 
 panel and the next part will come out.  Keep doing this for all three 
 parts of the burger, then use the panel.

Inner Gate: What you need to do here is put the sail barge together.  It 
 needs a few extra pieces to be working again.  First, plug it into the 
 nearby generator.  Second, smash the nearby pieces.  Third, use a saber 
 throw to lower the cage hanging over the track, then push it next to the 
 barge.  Fourth, throw the switch on the right and charge up the electric 
 panel to send a skiff into the barge.  Put all the pieces together and 
 charge up the electric panel.  You can now hop on the barge and blast your 
 way out.

Cliffs: Hop up to the rock ledge and use the Jedi Panel to uncover parts to 
 make a speeder.  Head to the right and note the pile of pieces on some 
 rocks in the background.  Throw your saber at those pieces and you'll be 
 able to put together a skiff.  Ride both to the right.  You should see a 
 purple panel in front of a structure soon.  Knock the rocks down nearby 
 and Force them into steps so you can reach the top.  Charge the electric 
 panel and you'll uncover two orange buttons.  Park your speeders on each 
 button to open the big gate in the back.

Desert: Head out to the Twilight parked off to the right.  Smash the door 
 and charge up the electric panel.  Force down the hatch and you'll fight 
 Anakin and Ahsoka.  Smack Ahsoka around and take her lightsaber, then use 
 both against Anakin.  This is how you lower their collective hearts.  
 Sometimes Ahsoka runs off and you have to chase her.  Once you drain both 
 their hearts, the mission is complete.

New Characters/Ships:
Count Dooku
MagnaGuard Starfighter
Gamorrean Guard (40,000)
Bib Fortuna (30,000)


This section is devoted to finding and assembling the Minikits hidden in each 
mission.  In order to do that, you'll have to access each mission in Free 
Play, available after you beat the mission once on Story.  Once you select 
Free Play, you'll be given your list of characters to select from.  Select 
whichever one (or two) you like.  Once you make your choice, you will 
also be given several more characters.  This set of characters is meant to 
represent all the different character archetypes you currently have, as 
you'll need to use their individual abilities to find all the minikit 

While in the mission, you'll only have the two characters walking around, 
but you can switch to any others that have been selected for you by pressing 
L1 or R1.

Before most entries, you'll see one or more of the following in parentheses.  
That's what you'll have to bring in to the mission in order to get that 

Free Play -
 Quite simply, you'll need the freedom to switch characters on the fly.  
 You'll have the skills you need, but they're in two different people.  For 
 example, you need a Jedi jumping ability to get to a ledge, but then a 
 gunner to use a grapple point.

Jedi -
 You need the Force, or the ability to hit a Jedi Panel.

Gunner -
 You need someone who can shoot a grapple, like Padmé.

Clone -
 You need one of your clones to access a Clone Panel.  Just about any 
 clone will do.

Small - 
 You need someone of small stature to fit through a vent, like Yoda or 
 Wag Too.

Astromech -
 You need an astromech droid like R2-D2 to use an astromech panel.  It's 
 also possible you might need the astromech for long-distance floating.

Protocol -
 You need a protocol droid like C-3PO to use a protocol panel.

Explosives -
 You need someone with explosives, like Jek, Echo, or other Clone Troopers 
 with bazookas, or any bounty hunter and their thermal detonators.  
 Their weapons will bust silver armor.

Rapid Fire -
 You need a clone with a rotary cannon, like Lieutenant Thire or Hevy, or 
 you need a Super Battle Droid.  Their rapid fire blasters will wear down 
 gold armor.

High Jump -
 You need to grab a high object or reach a high ledge, and Jar Jar's the 
 only Gungan for the job.

Sith -
 You need someone with a command of the dark side of the Force to 
 manipulate objects with red sparkles.  Dooku or Ventress can be used for 

Electric -
 You need someone who can apply electricity to an electric panel.  Two 
 characters can be used for this: Robonino and the MagnaGuard.

TX-20 -
 The TX-20 panels are made with this droid in mind.  In some missions, it's 
 possible to find him and appropriate his head to use these, but not in 
 others.  Other droids will work on this panel, such as the MagnaGuard.

Bounty Hunter -
 You need one of "their scum" to operate a bounty hunter panel.  Cad Bane, 
 any of his cohorts, Hondo Ohnaka, and Jango Fett all will work, among 

Jetpack -
 You need a bounty hunter that can float across vast expanses.  Cad Bane 
 has jet boots, and Jango Fett has a jetpack.

Sniper Rifle -
 You need a bounty hunter with a weapon that can snipe far off targets.  
 Aurra Sing, HELIOS-3D and IG-86 all have this ability.

Missiles -
 You need a spacecraft that can fire missiles to destroy silver armor.  
 A craft that can use them is labelled as such in the vehicles menu.

Separatist Craft -
 You need a spacecraft that is purchased in the hangar of the Invisible 
 Hand.  It doesn't necessarily need to be *specifically* Separatist, as 
 the Slave I will still work, for instance.

Rapid Fire Ship -
 You need a spacecraft that is labelled as being "rapid fire" for taking 
 down gold armor.

7A. Prologue: Geonosian Arena =

#1 - Smash five refreshment stands at the south end of the arena.  Drive the 
 Reek into them.

#2 - (Sith) Use Sith Force on the two parts of the left-hand pillar and 
 use the grapple points.

#3 - Pile the pillar pieces on the purple platform and double jump high to 
 reach this one.

#4 - (Sniper Rifle) Snipe ten ducks in the stands of the arena.

#5 - (Electric) Use the electric panel on the right side of the arena, then 

 Force push five Droidekas into the corral.
#6 - (Small) Crawl into the vent in the back of the arena.

#7 - (Rapid Fire) Blast gold objects on the right wall of the arena.  One 
 will release parts for C-3PO.  Put him together.

#8 - (Bounty Hunter, Rapid Fire) There are five gold items in the arena.  
 Four are along the walls (two left, two right) and the fifth is behind the 
 Bounty Hunter panel.

#9 - (Bounty Hunter) Use the Bounty Hunter panel.  Run on all three 

#10 - (Sith) Around the walls are five little gardens.  Walk on the seed in 
 the dirt to plant it, then Sith Force each one onto the pot.

Reward: Darth Sidious (Classic)

7B. Ventress 1 - The Hidden Enemy =

#1 - (Small, Protocol) There are ten viewing screens that you have to 
 activate and destroy.
  #1: The very first room on the right.
  #2, #3: Go through the vent with a small character in the first room.
  #4: The next room after you grapple over.
  #5: The next room through the door.
  #6: In the room after getting on the Gunship.
  #7: In the room behind the Protocol Droid panel.
  #8, #9: In room where you first fight Ventress.
  #10: In the next room where you fight Ventress.

#2 - (Small) Go through the vent in the first room with a small character.  
 Use the Force to move the plug into the bottom-most socket.

#3 - (Jetpack/Astromech) Before going into the elevator after closing all the 
 droid doors, jump out to the platform to the left and hover over to the 

#4 - (Sith) On the open platform with all the droids, use Sith Force on 
 fan systems in the four corners of the platform.

#5 - (Bounty Hunter) On the open platform, use the Bounty Hunter panel.

#6 - (Sniper Rifle) On the open platform, there are three green targets in 
 the distance.  Snipe all three.

#7 - (Protocol) In the first room after the Gunship, use the droid panel 
 on the right.  On the far right of the room, Force the hose onto the middle 
 panel and throw your saber at the balloon that inflates.

#8 - (Sith) In the second room where you fight Ventress, restack the purple 
 books on the back shelves using Sith Force.

#9 - (Sith) Once you chase Ventress out of the library and out to the open 
 platform, don't follow her yet.  Instead, use Sith Force on the two red 
 cranks on the walls to open garages.  Ride the cars back into the library 
 and put them on the buttons to see a surprise guest character.

#10 - While falling down on the tri-droid, destroy ten Super Battle Droids.

Reward: Greedo (Classic) 

7C. Ventress 2 - Ambush! =

#1 - Blast all the engines off the escape pod, have Yoda uncover the 
 hook and grapple it with one of the clones.

#2 - Find five "rock crabs" and smash them.
  #1: To the right of the first coral wall.
  #2: Just down the ledges in the beginning of the canyon.
  #3, #4, #5: In the back of the canyon, one on the left, two on the right.

#3 - (Astromech/Jetpack) Just before the end of the first area, there are 
 a couple of purple plants on the left that you can use the Force on.  Ride 
 up their wind currents to the ledge, then jet across to the right.  Push 
 the box off, then assemble the pieces of the big crab.  Ride it around this 
 area, finding all five small purple crabs.

#4 - (Sith) At the end of the first area, use Sith Force on the back wall 
 to make steps up to a cave.  The crab in this room will sing three notes.  
 Jump on the mushrooms in the back in the same order, following the colors.

#5 - (Sith) Find and smash five ground worm things.
  #1: In the cave of Minikit Canister #4.
  #2: In the cave of Minikit Canister #7.
  #3, #4, #5: In the cave of Minikit Canister #9.

#6 - (Astromech/Jetpack) From the highest ledge as you enter the canyon, 
 jump and float across to the right side and use the astromech panel (you'll 
 probably need a jetpack as the astromech rockets may not reach).  In the 
 cave, use grapples on both claws of this giant crab.

#7 - (Rapid Fire, High Jump) Blast open the golden growths on the left wall 
 of the canyon just after the first AAT.  Inside, use the Force on the light 
 pods to make the tentacles retract, then use Jar Jar to jump up to the 
 canister.  Anyone know what that switch is supposed to do?

#8 - (Electric) Charge up the panel on the right side of the canyon near 
 the second AAT.  Assemble the pieces of the platform, then hop one 
 character on and switch to the other so it can Force the platform upwards 
 to the ledge.

#9 - (Sith) Near the electric panel is a growth of plants that need Sith 
 Force.  Go inside the cave behind them.  Inside, Force and smash 
 everything.  You'll have to climb up the left wall, blow the silver and 
 gold plants on the walls, and place three objects on the pedestals on 
 the back.  This will raise the Lost Ark.  Use a grapple on it to open it.  
 Just... don't look at it.

#10 - At the end of the last canyon, on the right are several purple 
 plant pods bunched together.  Bust them all down and assemble the pieces.

Reward: Darth Vader (Battle Damaged)

7D. Ventress 3 - Blue Shadow Virus =

#1 - (Sith) Pull six objects out of the swamp in the first area, then 
 smash them.

#2 - In the course of the first area, you'll find five alarms that summon 
 battle droids.  Smash all the alarms as they poke their heads out.

#3 - Find five carrots buried in the ground in the first area, Force them 
 out of the ground, and smash them.

#4 - (Rapid Fire) There's a gold statue head in an alcove about halfway 
 along the first path.  Blast it down, then assemble the tractor and hop in.
 Several tufts of grass will pop up nearby.  Drive over all of them.  Note 
 that there are other tufts of grass in the area that you do not need to 
 drive over.  Just close by ones.

#5 - (Astromech) When in the gunship orbiting over the hatch, use the 
 Astromech panel.

#6 - There are four gates that need to be closed and locked with the Force.  
 The first two are right at the beginning of the first tunnel.  The other 
 two are in the third tunnel.  You need to pull the gates down, then move 
 the purple lock to the top of the gate.

#7 - (TX-20) After the party-split meets up, use both TX-20 panels twice.  
 Note that you can use droid bounty hunters for this, too.

#8 - (Protocol) At the end of the third tunnel, use the Protocol Droid panel 
 and you'll enter a bar.  Force the drink dispense behind the bar onto the 
 wall, then slide the glass along the bar over to it.  Throw the lever to 
 fill the glass, then slide it back to the MagnaGuard.

#9 - (Small) After you chase the LEP droid out of the bushes, you'll find 
 a vent in the next room, crawl through, then climb up the saber walls.

#10 - In the platform with the shuttle, use two grapple characters to pull 
 on the shuttle.

Reward: Clone Shadow Trooper

7E. Ventress 4 - Storm Over Ryloth =

#1 - (Rapid Fire Ship) Blast the ten gold objects on the top of the 
 Republic ship.

#2 - (Small) Land on the frontmost landing pad and take a short character 
 through the vent.

#3 - (Free Play) Find and destroy five Geonosian Starfighters in space.  
 They are marked by green arrows and pop up on both "levels" of space.

#4 - (Electric) On the port side landing pad (left), go to the bottom and 
 charge up the panel, then take the Vulture Droid and walk over the four 
 buttons quickly.

#5 - (Astromech) Go into the starboard side gunnery room and blow up the 
 silver box.  Assemble the panel, push it forward, and use an astromech 
 on it.  Now, go outside and fly into the canister.

#6 - From either gunnery room, shoot up ten Vulture Droids flying around.

#7 - (High Jump) On top of the bridge tower, jump up to the canister hovering 
 high in the back.

#8 - (Rapid Fire) Inside the bridge, blast the gold door on the elevator.

#9 - (Sith) Inside the bridge, grapple the orange thing off to the right 
 of the holoprojector, then Sith Force the pieces onto the pad.  Step on 

#10 - (Separatist Craft) On the upper space area, blast the red box on top 
 of the bridge tower.

Reward: Qui-Gon Jinn (Classic)

7F. Ventress 5 - Innocents of Ryloth =

#1 - Smash five purple flowers.
 #1: The very first area.
 #2: Along the street in the first part of the village.
 #3: On the left just after the silver barrier.
 #4: In the far left of the canyon before the tunnel.
 #5: In the far right of the canyon before the tunnel.

#2 - Open five ryll shipping crates.
 #1: On the left as you enter the village.
 #2: On the left-hand roofs some ways before the silver barrier.
 #3: On the left-hand roofs just before the silver barrier.
 #4: In the far left of the canyon before the tunnel.
 #5: In the far right of the canyon before the tunnel.

#3 - (Sith) Use Sith Force on five chimneys in the village.
 #1: On the right as you first enter.
 #2: On the left about halfway down.
 #3: On the left just before the silver barrier.
 #4: On the right not long before the silver barrier.
 #5: On the right just after the silver barrier.

#4 - (Protocol) Near the landing pad for the AT-AP, use the Protocol panel 
 to enter the school.  Inside, place the pegs on the board, putting the six 
 on the far right.

#5 - (Bounty Hunter) Behind the Bounty Hunter Panel in the upper right part 
 of the end of the canyon.

#6 - Early in the underground tunnel, enter the first cell on the left, 
 then Force all three pipe valves so the water flows out.

#7 - Once you break your way into the cell and pull out the box, you'll find 
 this canister right behind the box.

#8 - (Small) As you push the box around, it will stop in front of a vent.  
 Climb into the vent.

#9 - (Rapid Fire) In the final area, blast away the gold rocks on the left 

#10 - (Sith) Once you take control of a cannon, just to the right of the 
 left-hand silver cannon is a target to blow up.  Sith Force the resulting 
 parts together.

Reward: Captain Antilles (Classic)

7G. Ventress 6 - Liberty on Ryloth =

#1 - Build up to Level 8 and build a Minikit Dispenser.

#2 - At the left side of the battlefield, just left of your starting point.

#3 - Destroy three AATs by any means.

#4 - (Small) Destroy ten gray rocks.
  #1: Just west of the northwest Republic base.
  #2: West of the middle Republic base.
  #3: West of the causeway near the Arc Energy Cannon.
  #4: On the northwest side of the eastern gorge near the island.
  #5: On the island in the northeast corner.
  #6: In between the upper-left four Separatist bases.
  #7: Southwest of the southernmost Separatist base.
  #8: Southwest corner of the Separatist bases.
  #9: Right next to the eastern gate.
  #10: Near the upper left Separatist base, climb up the vent.

#5 - Destroy five palm fronds.
  #1: Southwest corner of battlefield.
  #2: East of the middle Republic base.
  #3: Northeast of the northern Repbulic base.
  #4: Back wall near the upper-middle Separatist base.
  #5: Southeast corner of the battlefield.

#6 - (Astromech) In the northwest corner, assemble all the pieces and 
 activate the panel.  Ride the elephant and collect all the studs.

#7 - (Bounty Hunter) Near the northeast island is a Bounty Hunter panel.  
 Use it and destroy fifty battle droids before time runs out.

#8 - (Sith) In the southeast corner of the battlefield, Sith Force the 
 red sparkly rock.

#9 - (Protocol) In the south on the Separatist side is a Protocol panel.  
 Use it and take a speeder over all the buttons and lights.

#10 - (Small, Sith) In the north, on the Separatist side, climb up the 
 vent, then use Sith Force on the Darth Vader helmet.

Reward: Stormtrooper (Classic)

7H. Dooku 1 - Battle of Geonosis =

#1 - (Small) Blast ten special rocks.
  #1: Just to the right of your starting point.
  #2: West of the southwestern most Separatist base.
  #3: South of the southwestern Republic base.
  #4: West of the southwestern Republic base.
  #5: West of the northwest Republic base.
  #6: North of the northwest Republic base.
  #7: Northeast of the northeast Republic base.
  #8: Mid-north point of the battlefield.
  #9: East of southeast Separatist base.
  #10: Climb through the vent at the north end of the battlefield.

#2 - Blast five brown plants.
  #1: Southwest corner of the battlefield.
  #2: East of southeast Separatist base.
  #3: South edge of battlefield, south of the Separatist base (near a 
   Protocol panel)
  #4: Way south on the middle of the battlefield, down on a ledge.
  #5: Northwest of the northernmost Separatist base.

#3 - Blast three Hailfire Droids.

#4 - Sitting just west of the midwestern Republic base.

#5 - (Sith) North of the northeast Republic base is a rock that needs to 
 be Sith Forced.

#6 - (TX-20) In the southeast corner of the battlefield is a building 
 with a Separatist droid panel.

#7 - (Protocol) Far south of the southeast Separatist base is a Protocol 
 panel.  Use it, then ride a speeder following the buttons and the lights.

#8 - (Astromech) At the north end of the battlefield is a pile of bricks.  
 Assemble them into a building with an astromech panel.  Take the car that 
 drops and pick up the nearby blue studs.

#9 - (Small) Climb through the vent at the north end of the battlefield.  
 Slide down the slope, landing on all five buttons.

#10 - (Bounty Hunter) In the southwest corner of the battlefield is a 
 Bounty Hunter Panel.  Use it, then blast 50 battle droids any way you can.

Reward: Princess Leia (Classic)

7I. Dooku 2 - Gungan General =

#1 - Blast ten brown plants.
  #1: To the right of your starting spot.
  #2: Northwest corner of the battlefield.
  #3: In the left of the bottom two pirate bases.
  #4, #5, #6, #7: All south and east of the southeastern pirate base.
  #8, #9: East of the eastern pirate bases.
  #10: North of the northeastern pirate base. 

#2 - Blast five Starhawk Speeder Bikes.

#3 - Just south of the southeast pirate base.

#4 - (TX-20) In the southwest corner is a building that has a Separatist 
 droid panel.

#5 - (Sith) In the southwest corner is a rock with red sparkles that needs 
 to be Sith Forced.

#6 - (Bounty Hunter) Use the Bounty Hunter panel in the northwest corner.  
 Normally, this would require fifty battle droids, but there are none, so 
 this is a freebie.

#7 - (Astromech) In the southeast corner of the battlefield, assemble the 
 building with an astromech panel.  Take the UFO inside and pick up all 
 the studs to the north.

#8 - (Electric) In the southeast corner of the battlefield, charge up the 
 panel and ride a Skalder over all the buttons following the lights.

#9 - (Jedi) In the north are three rocks and three geysers.  Place all rocks 
 on a geyser quickly.

#10 - (Rapid Fire) It's going to be boring as heck, but there's a canister 
 under the southern proton torpedo generator, so blast it away.

Reward: Admiral Ackbar (Classic)

7J. Dooku 3 - Jedi Crash =

#1 - (Free Play) Blast five Pirate Saucers.

#2 - (Free Play) Blast five floating probes.  They look like red dots with 
 legs.  NOTE: I sometimes have a tough time finding all of them.  If you 
 can't find your last one, restart the mission and see if it will be more 

#3 - (Rapid Fire Ship) On the far left is a Venator-class with gold caps 
 on either side of its hangar.  Blast them.

#4 - (Separatist Craft) At the back end of the left Venator-class (near its 
 engines) is a red sparkly part of its hull.  Blast it away.

#5 - (Rapid Fire, Explosives) Destroy five Probe Droids.
  #1: On the left-hand flaming landing pad, underneath some silver boxes.
  #2: On the right-hand flaming landing pad.
  #3: On the top flaming landing pad, beneath a gold box.
  #4: On top of the Separatist cruiser, to the left near the torp 
  #5: In the hangar with the Republic Cruiser.

#6 - (Explosives) On the left-hand flaming landing pad, near where you grab 
 the box to push into the fire suppression system is a canister behind some 
 flaming pipes.  Blast the silver parts of the pipe above it to douse the 

#7 - (Rapid Fire, Small) On the right-hand flaming landing pad, near the 
 lever for the fire suppression system is a gold gate.  Blast it away, then 
 crawl through the vent behind it.

#8 - (Rapid Fire) Blast away the bridge tower of the flaming ship, then 
 land in the wreckage.  Blast the three toilet stalls.

#9 - (Rapid Fire) When landing on the Separatist ship that tractors the 
 Republic Cruiser, blast the gold box in the lower right.  Assemble the 
 pieces and use the crane to grapple down to the lower ledge.

#10 - (High Jump) Once you land in the hangar with the Republic Cruiser, 
 use Jar Jar to jump up to the upper left corner.

Reward: Obi-Wan Kenobi (Classic)

7K. Dooku 4 - Defenders of Peace =

#1 - Build up to Level 8 and build a Minikit Dispenser.

#2 - Blast ten palm trees.
  #1: South of the crashed cruiser.
  #2: West of the crashed cruiser.
  #3: North of the cruiser, near the silver wall.
  #4: Further west of the silver wall.
  #5, #6: North of the silver wall.
  #7, #8: Southwest corner of the battlefield, near the astromech panel.
  #9: Southeast corner of the battlefield.
  #10: The north end of the battlefield.

#3 - East of the cruiser, in a little hidey hole.

#4 - Destroy 3 AATs.

#5 - (Sith) In the northeast corner is a black rock with red sparkles to 
 Sith Force.

#6 - (Bounty Hunter) In the northwest corner of the battlefield is a panel.  
 Use it and then destroy 50 battle droids before time runs out.

#7 - (Astromech) In the southwest corner of the battlefield is an astromech 
 building to put together.  Take the tractor it drops off and pick up the 
 line of studs.

#8 - (Protocol) At the south end is a panel.  Use it then follow the trail 
 of buttons and lights to the canister.

#9 - (Electric) At the east end is a panel.  Charge it, then grapple to the 
 point that appears.

#10 - Note that when you destroy the Barracks in the upper-left base that 
 there's a metal plate under it.  Build three buildings on that base, but 
 not on the plate itself, and it will open.

Reward: Vader's Apprentice (Classic)

7L. Dooku 5 - Weapons Factory =

#1 - Build up to Level 8 and build a Minikit Dispenser.

#2 - In the northwest corner of the battlefield is a metal plate.  Build 
 three buildings on that base (not on the plate) and it will open.

#3 - (Bounty Hunter) In the north part of the west side is a panel.  Use it, 
 then destroy 50 battle droids before time runs out.

#4 - (High Jump) On the east side is a rock with a canister hanging above 
 it.  Leap to it.

#5 - (Astromech) Near your starting position are some bricks to assemble 
 into an astromech panel, which calls down a car.  Drive over all the blue 
 studs that appear.

#6 - Smash five red crystals in the caves.  There are two soon after you 
 enter.  The third is past the first door, and the last two are past the 
 second door.

#7 - (Explosives) Soon after you enter the cave, there's a silver web on 
 your right.  Go through to the outside ledge.  Use the Force to move the 
 egg up to the top where the nest is, then saber jump up the walls to 
 reach it.

#8 - (Astromech) After you open the first set of doors, use the Astromech 
 Panel behind the right door.

#9 - (Gunner) After you open the second set of doors, use the grapple point 
 behind the right door.

#10 - In the last area are five valves that need to be turned.  Three on the 
 left side of the room, two on the right.  Just be sure to avoid the 
 tank as best as you can.

Reward: Luke Skywalker (Classic)

7M. Dooku 6 - Legacy of Terror =

#1 - (Free Play) You need to be able to switch characters for this one.  In 
 the first room, climb up the saber walls and then grapple the statue above 

#2 - (Sith) In the first room, Sith Force away the wall to find a pattern.  
 Recreate that pattern using the blocks.

#3 - (Explosive, Astromech, Rapid Fire, Electric) Build five Geonosian 
  #1: The first room, on top of the colored block stairs in the silver rock.
  #2: The room behind the astromech panel. (Canister #5)
  #3: The small cave you use the mech to bust down (Canister #6)
  #4: The room behind the electric panel (Canister #8)
  #5: High up on the left ledge during the boss fight.

#4 - As you go through the caves, there are five "pop-out" Geonosian 
 statues.  There are three before the wall you pull down, and two 

#5 - (Astromech) Before a wall you have to pull down is an astromech panel.  
 Go through, then build, grapple, and push the tracks into place.

#6 - (Rapid Fire) Just after busting down the big wall, use rapid fire on 
 the gold panels along the walls.  Once all four are busted, assemble the 
 exosuit and walk it over to the panel.  Head through the cave and at the 
 end, jump out to the canister.

#7 - (Electric) Once you enter the catacombs and start fighting the undead, 
 head to the left and charge up the panel.  Enter the cave, then use the 
 Force on all four rocks.  Smash the center object.

#8 - (Sith, Explosive) Once you enter the catacombs, go to the right and 
 blast the silver web.  Next, use Sith Force to put all the creepy 
 crawlies on the web.

#9 - (Explosive) As you make your escape from the nest, shoot rockets 
 all over the place and see if you get five silver rocks.

#10 - (Free Play) At the end of the chase, use the saber walls to jump up to 
 this one.

Reward: Darth Vader (Classic)

7N. Grievous 1 - Duel of the Droids =

#1 - Find five "refreshment" stations in the wall panels.
  #1: To your left at the very beginning.
  #2: On the left walls after the first force field.
  #3: Near the astromech panel on the left side after the first force field.
  #4: Just to the right of the second force field.
  #5: In the right-hand final corridor, near the clone panel.

#2 - (Electric, Small) Charge the panel to your left at the beginning, then 
 crawl through the vent.  Blast all three "fishing" droids.

#3 - (Sith) Blast five Mouse Droids 
  #1: The first area, under a Sith panel.
  #2: After the first force field.
  #3: Closer to the second force field.
  #4: After the second force field.
  #5: In the left-hand final corridor, under a Sith panel.

#4 - Blast three gold boxes.  One's in the first area.  The second is after 
 the first force field.  The third is after the second force field.  Use 
 your Gold Supers to blast them.

#5 - Find all five Gold Super Battle Droids in the wall panels.
  #1: The first area, on the left just before the big electric room.
  #2: Near the second force field on the right.
  #3: On the left side after the second force field.
  #4: On the right side after the second force field (close to #3).
  #5: In the right-hand final corridor, on the left side.

#6 - (Protocol) There are Protocol panels around the place.  The first is 
 up the left side after the first force field.  The second is up the left 
 side closer to the second force field, and the third is close to the 
 third force field.   Activating them opens a closet which tosses out beach 
 balls.  Smash the beach balls.

#7 - (Astromech/Jetpack, Electric) In the first battle with Grievous, there's 
 an electric panel on the upper left.  You'll need to float to it from the 
 upper right.

#8 - (Sith) In the room where you assemble Artoo, open the back left door 
 and assemble a minikit canister.

#9 - (Sith) In the hangar after the meet-up, there are two panels near the 
 bottom right that need to be Sith Forced.  Put the UFO together and drive 
 it over the six orange buttons.

#10 - (Free Play) When fighting R3 on the upper platform, switch to a 
 jumping character and enter the hole cut into the grating above you.  
 In this next room is Droideka Bowling.  Throw the switch then move the 
 launchers into position.  Knock over all the droids on one alley to get 
 the canister (doing both gets you a bunch of studs).

Reward: Han Solo (Classic)

7O. Grievous 2 - Shadow of Malevolence =

#1 - (Free Play) Destroy five Hyena Bombers, which is tough because they 
 pretty much look like Vulture Droids.  They are marked with green arrows, 
 so you have that much help.

#2 - (Missiles) On the ion cannon is a small bunch of silver discs.  
 Destroy them when the cannon is NOT firing.

#3 - (Separatist Craft) On the lower left end of the Malevolence is a 
 red sparkly box.  Blast it, then use a somersault or U-turn to grab the 

#4 - (Rapid Fire Ship) In the back of the "lower" level is a gold bracket.  
 It's near a torpedo target.  Blast it away.

#5 - (High Jump) On the first landing pad, go to the left and grapple down 
 the orange thing.  Now, high jump onto where it was sitting and grab the 

#6 - (Sith, Electric) On the first landing pad, go to the far right and 
 use Sith Force on the box near the escape pod, then charge up the panel.  
 Now, hop in your ship and blow up the escape pod.

#7 - (Protocol, High Jump) In the right-hand blown away section of the 
 ship, land and go to the right.  Use the Protocol panel to reveal a pool, 
 the grapple the plug out of it, then high jump to the canister.

#8 - (Gunner) In the right-hand blown away section of the ship, land and 
 go to the left.  Grapple open the box to find two "plunk droids".  Place 
 the first on the left-hand button, and ride the second from right to left 
 starting at the right-hand button.

#9 - In the left-hand blown away section of the ship, land and use the 
 Force to place all three garbage bins in the crane.

#10 - (Electric, Explosive) In the left-hand blown away section of the ship, 
 land and go to the right.  Blow up the silver connector to the escape 
 pod, then grapple it into place and charge it up.  Once that's done, get 
 in your ship and blast the pod.

Reward: Lando Calrissian (Classic)

7P. Grievous 3 - Destroy Malevolence =

#1 - (Clone, Explosives) Head through the clone panel on the right at the 
 beginning.  In the next room, use the Force to move the orange joystick 
 at the bottom, which tilts the yellow maze.  Tilt the ball into the 
 center and then blast the canister as it comes out.

#2 - (Sith, Clone, Jetpack) Destroy five red and black objects.
  #1: In the same room as Canister #1.
  #2: In the same area as Canister #4.
  #3: In the lower left corner of the tram area after you put together 
   the crane.  Before heading to the split-up area, MAKE SURE you check 
   this spot out.
  #4: In the area with proton torpedoes.
  #5: On the bridge.

#3 - (Gunner) In the tram area, on the right wall are two grapple points.  
 Pull them both.

#4 - (Jetpack, Protocol, Rapid Fire) In the tram area, go to the first 
 astromech panel, then jet back to the right and use the Protocol panel.  
 Blast away the gold boxing glove that pops out.

#5 - (Explosives) On the second tram car is a silver box.  Blast it and 
 assemble the astromech panel pieces.  This will raise a canister, but it's 
 sealed.  Use the crane on it so you can get to it.

#6 - (Jetpack) Once you set down the tram with the crane, go to the front 
 and jet over to the back left area with a silver cap near a button.  Blast 
 away the cap and press the button to ride up the fan.

#7 - (Explosives) In the room with the proton torpedoes, find and blast 
 five silver objects.  Four are on the spiky ceiling hangings, and one is 
 near the floor in the middle.

#8 - During the fight with Grievous, knock the shields off the Droidekas 
 and toss five at him.

#9 - Complete the red, yellow, and green lights on Anakin's path and 
 you get this one for free.

#10 - (Electric) On the bridge, use the grapple point on the left and charge 
 up the panel.

Reward: Wedge Antilles (Classic)

7Q. Grievous 4 - Lair of Grievous =

#1 - Use the clones in the first area to blast the gold rock to the left of 
 Kit Fisto's ship.

#2 - (Sith, Electric) After the MagnaGuards blow up the ship, use Sith Force 
 on the remains and power up the panel.

#3 - (Sith) Destroy ten wall tubes that need Sith Force power.
  Three are in the first passage leading to the chair room.
  Four are in the second passage after the chair room.
  Another in the room with the trapdoor.
  The last two are in the passage to the landing pad.

#4 - Blast ten hanging lamps.  
  Six are in the room with the chair.
  Four are after the Grievous fight.

#5 - (Bounty Hunter) In the chair room, jet over to the left and use the 
 panel.  Throw the switch in this room to turn on the lights, then hover 
 each of the pool balls into the pocket of its color (the cue ball doesn't 
 get pocketed, of course).

#6 - (TX-20, Bounty Hunter) In the passage after the chair room, use all 
 three panels nearby and assemble the hover cart and the switch.  Roll 
 over the latter with the former.

#7 - (Sith) After you get dropped down the trap door, use Sith Force on 
 the lava to pull three platforms out.

#8 - (Electric) Use the panel in the room with the boss monster.

#9 - (Rapid Fire) There are ten silver pads that need to be destroyed.  
 First, they need to be uncovered using Rapid Fire, then blown up.
  Three are in the room with the boss monster.
  The other seven are on the landing pad.

#10 - On the landing pad, move the object with gold circles on it from 
 the left module to the right module.  Plug it in.

Reward: Rebel Commando (Classic)

7R. Grievous 5 - Rookies =

#1 - (Jedi) After you blow up the silver barrier, use the Force on the 
 container to uncover parts for a cleaner.  Use it to suck up all six of 
 the green blobs on the floor.

#2 - (Sith, Electric) In the lower area, after fighting the worm the first 
 time, use Sith Force on the black rocks with red sparkles and enter the 
 cave.  Place the five eggs on the table and charge up the panel.

#3 - (High Jump) After the first fight with the worm, use explosives on 
 the silver rocks, then high jump into the cave.  Grapple the three mobiles 
 on the cribs.

#4 - (Jedi) After killing the worm, use the Jedi Panel to cut your way 
 inside the wall.  Inside, Force throw the five canister pieces into the 
 worm's mouth.

#5 - (Sith) There are five steam valves that need to be replaced.
  Two are near the area for Canister #6.
  One is to the left of the door into the base.
  Another is in the control room, right on the center console.
  The last is in the area of Canister #9.

#6 - (Electric) On the way up from the lower area, there's an electric 
 panel that needs to be charged.  Do so, then hit the astromech panel.

#7 - There are five grapple points hidden under consoles.
  #1: One is south of the control room.
  #2: One is to Hevy's right as you start with him.
  #3: The upper floor of the control room.
  #4: One is in the passage between Hevy and the rest.
  #5: The last is in the left-hand passage leading to one of the boom bots.

#8 - During solo time with Hevy, use him to destroy all the small gold 
 boxes in the area.  Try to hide behind things as you do so, or at least 
 try to clear out the area of droids.

#9 - (Sith, Electric) Use Sith Force on the panel on the back wall in the 
 control room.  In this next room, use the electric panel.

#10 - (Sith) Go the same place as Canister #9, only throw the switch, 
 which causes a canister to appear near the droids, so you have to go get 
 it that way.  Do it quickly, though, before the container closes.

Reward: Darth Maul (Classic)

7S. Grievous 6 - Grievous Intrigue =

#1 - On the bridge, target the front windshield with the crates.  Hit it 
 in five marked spots.

#2 - (Rapid Fire) On the bridge, blast the gold box, assemble the switch, 
 and pull it.

#3 - (Explosive) After the split up, in the part where you don't fight 
 Grievous, blast the silver canister to your right, then the snake inside.

#4 - (Explosive) Attach five red valves to steam vents.
  #1: In non-Grievous fighting path, going up the first set of ramps, on the 
  #2: In the first room with nodes, blow up the silver box on the left.
  #3: In the second set of ramps.
  #4: Just before the second room with nodes, in a silver box.
  #5: In the last set of ramps.  The valve is on the ceiling.

#5 - There's a point with a gold cage that you need to use a Super 
 Battle Droid to wear down.  Also in that area are three small gold panels 
 on the wall.  Blast them all away.

#6 - In the room with Eeth Koth captive, you need to close all four 
 hatches spilling out droids.  From left to right, you need to unplug the 
 power connector, smash the nearby structure and Force it onto the spot, 
 toss something into the object hanging from the ceiling, and Force a box 
 into the hole.

#7 - (Rapid Fire) In the room with Eeth Koth captive, blast the door on the 
 right side of the room.

#8 - In the landing pad waiting for Anakin to pick you up, stack the 
 three purple boxes to make the canister appear, then hop up to it.

#9 - (Electric) In the hangar, blast the silver cage on the right, then 
 charge up the panel to launch an escape pod.  Blast it with the shuttle.

#10 - (Free Play) Blast five Geonosian Starfighters with the shuttle.

Reward: Boba Fett (Classic)

7T. Epilogue - The Zillo Beast =

#1 - Build up to Level 8 and build a Minikit Dispenser.

#2 - Destroy five gray and purple rocks.
  #1: Just left of the starting point.
  #2: The north middle of the battlefield.
  #3: Northeast corner of the battlefield.
  #4: Southwest of the southwestern Separatist base.
  #5: Just northwest of the center Separatist base.

#3 - Destroy ten blue canisters.
  #1: In the west area of the Republic bases.
  #2: North of the Republic bases.
  #3: North of the northwest Separatist base.
  #4: Northeast corner of the battlefield.
  #5: East side of the battlefield.
  #6: Southeast corner of the battlefield.
  #7: South wall of the battle, between the second and third Sep bases.
  #8: South of the southwestern Separatist base.
  #9: Southwest of the southwestern Separatist base.
  #10: West of the northwestern Separatist base.

#4 - Ride an AT-TE east of your eastern base.  There's a rock with a 
 canister hanging over it.  Jump from the AT-TE to get it.

#5 - Destroy six AATs.

#6 - (Sith) In the southeast corner, use Sith Force on the black rock with 
 red sparkles.

#7 - (Bounty Hunter) In the southeast corner is a Bounty Hunter panel.  Use 
 it, then destroy 50 battle droids before time runs out.

#8 - (Astromech) In the northeast corner is a pile of bricks.  Build the 
 astromech panel then use it to call down an Ice Cream Truck.  Ride it to 
 the left and collect all the blue studs.

#9 - In the northeast corner is a canister sitting high on a ledge.  Use 
 the Force to plug in the two plugs.

#10 - (Electric) In the southwest corner, charge the electric panel, then 
 follow all the buttons and lights to the northeast corner.

Reward: Chewbacca (Classic)

7U. Extra 1 - Hostage Crisis =

#1 - (Jedi) Force the three pieces onto the ship on your right.

#2 - Use a Sniper Rifle to shoot down the five clones cleaning the ships 

#3 - (High Jump) This is on top of the left-hand ship outside.

#4 - (Jedi) Force together the astromech panel near the left-hand ship and 
 use it to drop a Hailfire Droid into the area.  Blast away the shiny 
 Jedi Starfighter.  It will take a while, as you need to destroy several 

#5 - Destroy five Mouse Droids while in the second area.

#6 - (Jedi) In the second area are five ice cream dispensers on the walls 
 that need the Force.

#7 - (Sith, Small) Use Sith Force on a wall hanging in the second area, 
 and place it above.  Crawl through the vent behind it.

#8 - (Rapid Fire) At the far right end of the second area, blast away the 
 gold cage around the astromech panel, then use it.  In the next room, 
 you need to give each Commando new hair.  For the left, you just need to 
 Force it into place.  For the center, you need to use rapid fire on the 
 gold cart, then build it.  For the right, you need to blow up the silver 
 cart, Force it into place, then double grapple it.

#9 - (Jedi) Use the Jedi panel on the right side of the second area.  This 
 opens the outside window.  Jetpack over to the canister.

#10 - (Sith) In the second commando room is a panel that needs Sith Force.  
 Pull the switch behind it.  You now have a little video game going on 
 here.  Throw the switch and stand on the button.  You need to make 
 Indiana Jones jump when you do, and that happens whenever you jump off 
 the button.  If he makes it to the end, you get the canister.

Reward: Tusken Raider (Classic)

7V. Extra 2 - Castle of Doom =

#1 - Throw your saber at Jabba three times.  It will release some guards, 
 but he'll cough up pieces for a canister.

#2 - (Gunner) Grapple the ceiling in front of Jabba and put together the 
 purple pieces.  Force the three boxes onto the purple.

#3 - (Explosive) Blast all the silver pots in the throne room and step on 
 all the buttons.

#4 - (Explosive, Rapid Fire) Assemble five Probe Droids.
  #1: In the throne room, blast the silver structure on the right.
  #2: In the garage on the left, rapid fire the gold object.
  #3: In the garage in the back right, rapid fire the gold object.
  #4: South of the palace gate, in a silver object.
  #5: In the desert, in the back left.

#5 - (Rapid Fire, High Jump) In the dining room, blast the gate on the right 
 and assemble the purple pieces.  Instead of stacking the burger on the left, 
 do so on the right, then high jump to the canister.

#6 - In the garage are five hanging poles that need to be destroyed.  
 It's easiest to do this by saber throwing from long range to make sure you 
 get everything.

#7 - (Explosive) As soon as you exit the palace, blast the lock on the 

#8 - Blast ten skulls.
  #1: To the right after you exit the palace.
  #2: To the south after you exit the palace.
  #3: Near the pile of rubble where you make the small skiff.
  #4: Southeast of the area you make the speeder.
  #5: At the far east end of the area with the big gate.
  #6: Just east of the garage with the astromech panel.
  #7: Southwest corner of the desert.
  #8: Southeast corner of the desert.
  #9, #10: Northeast corner of the desert.

#9 - (Small) In the area with the huge gate, there's a vent near the electric 
 panel.  Crawl into it, then head right.

#10 - (Astromech) Out in the desert, use the panel on the left side of the 
 area and take the dune buggy (or your speeders, whatever) on the course 
 around the buttons and lights.

Reward: Imperial Guard (Classic)


Once you complete the extra mission "Hostage Crisis" in Ziro's room on 
the Invisible Hand, you can walk up to the button in front of Ziro, which 
will allow you to select one of sixteen Bounty Hunter Missions.

When entering a mission, you'll be going as if on Free Play, with two 
characters, and you can switch by pressing L1 and R1.  The difference 
between this and Free Play is that you'll only have a set of bounty hunter 
characters to choose from.

As you enter the mission, you'll be placed in a familiar part of a Story 
Mission.  Your objective is to find the character you chose to find.  
The character you're looking for is standing around in a specific spot in 
the area.  Walk up to the character and the mission will be considered 
complete.  Just be quick, because every mission has a limited time.

As for who you'll need to complete these missions, the set of characters 
you get for completing Hostage Crisis are more than enough.  In fact, it 
might even be easier just to use those people instead of buying more 
characters, so you have fewer characters to cycle between looking for the 
right one.

Just a reminder that ALL droid panels can be operated by a droid bounty 
hunter, so don't think those are closed to you.

8A. R2-D2 =

Location: Ruusan Moon (Duel of the Droids)
Time: 1 minute

Use Robonino to open the door to the left and to crawl through the vent.  
Artoo is at the right end of this catwalk.

8B. Yoda =

Location: Rugosa (Ambush!)
Time: 3 minutes

He's in the back of the canyon, just left of the last AAT.  You'll have to 
rush past them all and get behind the purple plant.

8C. Padmé Amidala =

Location: Naboo (Blue Shadow Virus)
Time: 1 minute, 30 seconds

Head straight to the back and don't stop.  At the back left, use either 
HELIOS or IG to open the Protocol panel and go into the bar.  Padmé's in 
front of the jukebox.

8D. Anakin Skywalker =

Location: Dead Moon of Antar (Destroy Malevolence)
Time: 2 minutes

Head straight back to the next room.  You'll have to use jets to get to 
the astromech panels and droids to activate them.  Head across the first 
two trams, then jet across the gap where the platform would normally go.  
Once you land on the leftmost platform, head down towards the screen and 
you'll see Anakin loafing around.

8E. Captain Rex =

Location: Rishi Moon (Rookies)
Time: 1 minute

Assemble the grapple and lower yourself down.  Instead of fighting the 
worm, simply jetpack across to the left and find Rex.

8F. Plo Koon =

Location: Dead Moon of Antar (Shadow of Malevolence)
Time: 1 minute

Hop in the sublight booster and drop down to the lower level.  Land at the 
platform and head back and right towards the escape pod.  Plo Koon is hiding 
behind the platform on the right.

8G. Aayla Secura =

Location: Quell (Jedi Crash)
Time: 1 minute

Go to the right and towards the bridge tower of the flaming cruiser to watch 
it get blown up.  Once the tower is gone, land on the uncovered platform and 
you should see Aayla in the back and to the right a bit.

8H. Obi-Wan Kenobi =

Location: Ryloth (Storm Over Ryloth)
Time: 1 minute

Fly to the front of the ship (towards the back) and land on the pad with 
the torpedo generator.  Use Robonino to crawl in the vent to find Kenobi 
hiding under the floor.

8I. Ahsoka =

Location: Tatooine (Castle of Doom)
Time: 3 minutes

Simply head to the left and you'll see her on some rocks.  Climb up to 
them using the nearby ramp.

8J. Kit Fisto =

Location: Vassek (Lair of Grievous)
Time: 1 minute

Head to the back of the hallway, jetpacking over the gaps.  Bear left at 
the chair room and jetpack over to the astromech panel.  Use a droid on it 
and enter the room to find Kit glowing in the dark.

8K. Bail Organa =

Location: Coruscant (Hostage Crisis)
Time: 3 minutes

You'll need to open the first door on the left, as if you were going through 
the mission, so quickly assemble the pipes so you can go to the next room 
on the right, where Bail is hiding.

8L. Waxer =

Location: Ryloth (Innocents of Ryloth)
Time: 2 minutes

This one is... not very intuitive.  See that box on top of the silver 
part of the wall?  Waxer's in there, and you need to blast away the 
entirety of the silver parts to get him down.  To get a grenade to the 
top part, you'll need to throw it while using a jetpack.

8M. Commander Cody =

Location: Christopsis (The Hidden Enemy)
Time: 30 seconds

In the lower-right corner of the room.  More lower than right.

8N. Commander Ponds =

Location: Geonosis (Weapons Factory)
Time: 3 minutes

Head inside and through the left door.  Both of the second set of doors are 
shut, which means Ponds is here, and indeed he is, just on your right.

8O. Luminara Unduli =

Location: Geonosis (Legacy of Terror)
Time: 1 minute

Head straight into the cave.  At the end, turn left and run past the 
astromech panel (it's already open).  She's standing at the end of the 
next room.

8P. Eeth Koth =

Location: Saleucami (Grievous Intrigue)
Time: 3 minutes

This one's neat.  Throw five grenades at the glass (as if you were going 
for the minikit canister).  Once you hit the fifth, Koth pops out.


Despite covering such a small part of galactic history, this game has 
quite a few characters.  There are 115 named characters in the game, as 
well as 18 customizable characters.

Out of the 115 characters:

45 are unlocked as you beat Story Missions
39 become available for purchase as you beat Story Missions (found wandering 
 around various parts of the hub)
22 are earned from completing minikits in each of the 22 Story Missions.
6 are enemy characters that are locked in the brig of the Resolute at 
 various points in the game.
2 are characters that you automatically receive upon completing certain 
1, and only one, is a character that can only be unlocked with a secret 

Some characters are quite unique, but here are some archetypes you'll 
commonly see.

Jedi -
 Swinger of sabers.  Masters of the Force.  The Jedi have become quite 
 popular since we started seeing more active young fighters and fewer 
 old guys or half-dead Sith.  They have the following abilities that apply 
 to gameplay:
  - Double Jump: Press X twice when in midair.  The jump gets them higher 
     than your average muggle.
  - The Force: Hold down Circle near objects with blue sparkles.
  - Jedi Panel: Press Square while standing on a blue circle with a Jedi 
     insignia to cut your way through.

Sith -
 Whereas the Jedi preach order, the Sith promote freedom.  Freedom to use 
 the Force to your own liking and freedom to allow your emotions to run 
 wild.  They have all the abilities of a Jedi, plus:
  - Sith Force: Hold down Circle near objects with red sparkles.

Gunner -
 Sometimes hokey religions and ancient weapons really *aren't* a match for 
 a good blaster at your side.  Gunners are simply characters with a 
 sidearm, but they can be useful for other things:
  - Grapple: Press Circle in front of an orange grapple point to pull on 
     it, either to hoist yourself up or to pull something down.

Clone Trooper -
 Building on a basic Gunner, the Clone is a solider of the Republic, and 
 has a couple of extra abilities as such:
  - Clone Panel: Press Circle in front of a panel with a picture of a clone 
     on it to activate it.
  - Droid Popper: Press Circle and the Clone will toss an EMP grenade that 
     will stun droids if it connects.
 NOTE: Several clones have specific weapons, like a rocket launcher or 
  rotary cannon.

Clone Commander -
 These guys come equipped with radios for commanding the troops.  In addition 
 to the abilities of Clones, these guys have:
  - Clone Radio: Press Circle when near clones or at a Barracks to take 
     control of that group.  Hold down Square to target something, and 
     release Square to unleash your squad.

Bounty Hunter -
 Another improvement on the basic Gunner model, these guys have the following 
 skills that denote them as a member of the trade:
  - Thermal Detonator: Press Circle to toss this explosive that can demolish 
     silver armor.
  - Bounty Hunter Panel: Press Circle in front of a panel labelled for 
     Bounty Hunters to activate it.

Astromech -
 A small droid that rolls around on treads and is designed for interfacing 
 with starships.  Astromechs have a few unique abilities.
  - Zapper: Press Square to unleash a zap that can disable droids for a 
  - Hover: Hold down X to hover, which doesn't go as high as a jump, but 
     can go further in distance.
  - Astromech Panel: Press Circle near the panel to activate it. 

There are several more types, like protocol droids, small characters, 
electric characters, but most of them are pretty unique and can be addressed 
on a character by character basis.

9A. Story Characters =

This first group consists of characters that you earn for free throughout 
story progression.


* Obi-Wan Kenobi * - After Prologue

They call him "The Negotiator".  Known to be just as calculating and 
analytical in peace time as he is in war, General Kenobi made quite a name 
for himself in the early days of the war as one of the Republic's premiere 
front line generals.  His expert application of strategy and tactics ensured 
many Republic victories.  

Obi-Wan is a Jedi.


* Anakin Skywalker * - After Prologue

Found as a boy by Qui-Gon Jinn on the remote desert world of Tatooine, 
little Anakin displayed an incredible aptitude for the Force despite no 
training.  Despite his age, the Jedi eventually accepted him into the Order, 
assigned as Obi-Wan Kenobi's Padawan.  After growing in distinction among 
his peers, he rose to the rank of Jedi Knight soon after the outbreak of 
the Clone Wars and was given a Padawan of his own.  He now serves as a 
powerful example of the worth of the Jedi in wartime against the 
Separatists.  The Chosen One rises.

Anakin is a Jedi.


* Padmé Amidala * - After Prologue

Born Padmé Naberrie, but better known by her name of state, Padmé is a 
politician from Naboo.  She was elected Queen of Naboo at thirteen years of 
age, where she served her people through a Trade Federation embargo.  At 
the end of her terms of service, she chose to remain in the political 
world and soon became Naboo's representative Senator on Coruscant, where 
she would remain throughout the Clone Wars.

Padmé is a Gunner.


* Commander Cody * - After AV-1, CD-6

Clone CC-2224 took the name "Cody" after being found to have a good streak 
of independent thought amongst other clones.  He was given command of the 
7th Sky Corps during the Wars and often served directly with Jedi Master 
Obi-Wan Kenobi.

Cody is a Clone Commander.  His standard weapon is a blaster rifle.


* Yoda * - After AV-2

One of the most renowned and long-lived Jedi Masters in the galaxy at the 
time of the Clone Wars, Yoda served as Grand Master of the Jedi Order 
during those turbulent times.  Despite his extreme talents in the Force 
and in his lightsaber skills, Yoda preferred a more quiet and dignified 
life of training new Jedi.  Sadly, with the strain the Wars put on the 
galaxy, he was time and again called to missions serving the Republic as 
the great warrior he never truly wished to be.  To this day, Yoda's 
species remains a mystery.

Yoda is mostly a standard Jedi.  He differs from others in that his small 
frame allows him to crawl through vents.


* Lieutenant Thire * - After AV-2

Clone CC-4477 was a lieutenant in the Clone Wars.  He ended up under 
the service of Master Yoda during a mission on Rugosa.

Thire is a Clone Trooper and comes armed with a "rotary cannon", a 
repeating blaster that allows him to destroy gold armor.


* Rys * - After AV-2

One of the clones serving under Yoda and Lieutenant Thire during the 
mission to Rugosa.

Rys is a Clone Trooper.  He's armed with a blaster rifle and has thermal 
detonators instead of EMP grenades.


* Jek * - After AV-2

One of the clones serving under Yoda and Lieutenant Thire during the 
mission to Rugosa.

Jek is a Clone Trooper armed with a missile launcher.  His missiles can 
destroy silver armor.


* Ahsoka * - After AV-3, CD-3, or GG-1

Not long after the outbreak of the Clone Wars, Anakin Skywalker was 
promoted to knighthood and assigned a Padawan, much to his chagrin.  
Ahsoka Tano is a Togrutan youth who harbors many similar qualities of her 
master.  Impulsive, overreaching, and sometimes adversarial, Ahsoka has a 
habit of rushing into things without thinking them through, something that 
her master frequently admonishes her for as both grow into their new roles.

Ahsoka is a Jedi.


* Jar Jar Binks * - After AV-3 or CD-2

Jar Jar was an outcast from his city of Otoh Gunga, wandering the swamps of 
Naboo when he happened upon two Jedi fleeing from a droid army.  After 
leading them to safety, he tagged along with the Jedi as they settled a 
Trade Federation embargo and discovered a special boy on Tatooine.  Following 
the conflict with the Trade Federation, he was given the honor of serving 
his Gungan people as their represenative in the Republic Senate.  It was 
Jar Jar who made the fateful proposal to allow the Supreme Chancellor 
emergency powers in order to combat the Separatist threat.

Jar Jar is a melee fighter.  All he has to defend himself is his flailing 
arms.  That said, he does have a pretty high double jump.


* Captain Rex * - After AV-3, CD-5, or GG-1

Clone CC-7567, known to his friends as "Rex", but known to his subordinates 
as "captain" or "sir".  He was in command of the famed Torrent Company 
during the Wars, often serving directly under General Skywalker.  He was 
the consummate independent soldier; following orders, but not afraid to 
question any he disagreed with.

Rex is a Clone Commander.  His standard weapon is a pair of blaster 


* Waxer * - After AV-5

A clone trooper serving in the 212th Attack Battalion, Waxer was a member of 
Ghost Company.  Despite being fierce in battle and a fine soldier, Waxer 
had a compassionate side to him, which surfaces when dealing with 
civilians suffering the horrors of war.

Waxer is a Clone Trooper.  His standard weapon is a missile launcher that 
can destroy silver armor.


* Boil * - After AV-5

A clone trooper serving in the 212th Attack Battalion, Boil was a member of 
Ghost Company.  Hardened by war and eager for combat, Boil has a first 
impression of being a cynic and by-the-book.  He also has one heck of a 
nice Fu Manchu mustache.

Boil is a Clone Trooper.  His standard weapon is a blaster rifle.


* Mace Windu * - After AV-6 or CD-1

A human of Korun descent, Windu was a Jedi Master going into the Clone 
Wars and served on the Jedi High Council.  Much of his work in the Wars 
was administrative, deploying Jedi to areas that required an army to lead 
or a covert mission to be accomplished.  He did serve several battles on 
the front lines, though, and was likely one of the fiercest Jedi 
combatants on the field, favoring his own self-developed style of 
lightsaber fighting.

Windu is a Jedi.


* Commander Ponds * - After AV-6

Clone CC-0411, nicknamed "Ponds", was a clone trooper commander.  He mostly 
served in an advisory capacity in tactics, but was also combat-ready, as 
was demonstrated when he assumed command of Lightning Squadron during the 
liberation of Ryloth.

Ponds is a Clone Trooper Commander.  His standard weapon is a blaster rifle.


* Ki-Adi-Mundi * - After CD-1

A Cerean Jedi Master, Mundi held a seat on the Jedi High Council in the 
years leading up to and during the Clone Wars.  He was considered one of 
the Council's senior members alongside Masters Yoda and Windu.  As a 
member of the Cereans, a species with an incredibly low birth rate, he 
was one of the few Jedi afforded the privilege of having wives and children.

Ki-Adi is a Jedi.


* Kit Fisto * - After CD-1

Master Fisto is a Nautolan, an amphibious humanoid species from the 
planet Glee Anselm.  Although talented in the Force and in lightsaber 
combat, particularly in the basic "Form I" style, Kit Fisto was considered 
a peaceful and enthusiastic person, always ready with a smile when 
things go well.

Fisto is a Jedi.


* Commander Stone * - After CD-2

Clone CC-5869 adopted the name "Stone" and was given command of his own 
squadron of troopers.  He once found himself in a rather peculiar position 
when he was under the overriding command of a certain clumsy Gungan.

Stone is a Clone Trooper Commander.  His standard weapon is a blaster rifle.


* Aayla Secura * - After CD-3

Master Secura is a Twi'lek, specifically of the Rutian race (which is noted 
for blue pigmented skin).  She served with distinction during the Wars, 
leading several campaigns.  She became an incredibly popular Jedi among 
the people of the Republic during the Wars due to her talent and beauty.

Aayla is a Jedi.


* Commander Bly * - After CD-3

Clone CC-5052, who nicknamed himself "Bly", was in command of the 327th 
Star Corps.  He frequently served under Jedi Master Aayla Secura during 
the Clone Wars.

Bly is a Clone Commander.  His standard weapon is a blaster rifle.


* Wag Too * - After CD-4

A male Lurmen, Wag was a member of a village consisting of his people on 
Maridun.  The village was extremely pacifist, and refused to involve itself 
in the war, even as it came to their planet.  Despite his dedication to his 
people, he has a sense of justice that comes to the forefront when the 
Jedi need his help.

Wag Too is a unique character.  He has a small frame to fit into vents, 
and his weapon is a whip, which can also be used like a gunner's grapple.


* Clone Trooper * - After AV-1, CD-2, or GG-1

Despite all being genetic copies of noted bounty hunter Jango Fett, the 
Grand Army of the Republic consisted of independently thinking humans, and 
a vast number developed personalities of their own, some even taking names 
in addition to their numbers.  Although nearly all of them shared a strong 
sense of duty towards the Republic and the Chancellor, their individual 
differences led to a more cohesive working unit, with those standing out 
being afforded officer positions.

Clone Troopers are.  They just "are".  They're armed with blaster rifles.


* Luminara Unduli * - After CD-5

Calm, patient, and often thought as one of the better teachers, Jedi Master 
Luminara Unduli is a Mirialan.  Like many other Jedi, she served with 
distinction in the Clone Wars as a commander of troops and as a capable 
fighter.  She's often found with her Padawan, Barriss Offee.

Luminara is a Jedi.


* Barriss Offee * - After CD-5

A model student, Barriss is a Mirialan, like her Master, Luminara Unduli.  
Cultural tradition amongst the Mirialans dictated that they only take their 
own species as Padawans, which Luminara honored.  Barriss is a studious 
and selfless Padawan, willing to give her life for the mission if necessary.

Barriss is a Jedi.


* R3-S6 * - After GG-1

The R3 series of droids was designed by Industrial Automaton following its 
incredible success with the R2 series, and was engineered for military 
applications.  R3-S6 was presented to General Skywalker during the war as a 
temporary replacement for R2-D2, who had gone missing.  R3-S6 acted 
impertinent towards its new master, but this was all an act, as it was 
actually programmed to be a spy for General Grievous.

R3-S6 is an astromech.


* R2-D2 * - After GG-1

Adventurous and spunky, this R2-series astromech became a personal favorite 
of Anakin Skywalker ever since he was a kid.  Having begun his service in 
the Royal House of Naboo, R2 served with distinction up to the war, where 
he became General Skywalker's personal astromech, often accompanying him in 
his starfighter.

Artoo is an astromech.


* Plo Koon * - After GG-2

Jedi Master Plo Koon is a member of the Jedi Council, a general in the 
Republic, and an accomplished starfighter pilot.  He is a member of the 
Kel Dor species, a species that actually knew about the Force long before 
the Jedi came to their world, having had a long tradition of what were 
known as Baran Do Sages.  As a Kel Dor, Plo Koon needs to wear a breath 
mask and special eye wear, given his species intolerance to oxygen-rich 

Plo Koon is a Jedi.


* C-3PO * - After GG-3

While Threepio seems typical of most protocol droids; fussy, proper, and 
prone to nagging behavior, his origins were most certainly not typical, as 
he was built by a young Anakin Skywalker.  Following Anakin's return to his 
homeworld of Tatooine shortly before the outbreak of the Clone Wars, he took 
Threepio with him, where he entered Padmé's service as an attendant protocol 

Threepio is a protocol droid.  He cannot fight, jump, or do anything besides 
access protocol droid panels.


* Nahdar Vebb * - After GG-4

Vebb is a Jedi Knight and a member of the Mon Calamari species.  He 
trained as a Padawan under Jedi Master Kit Fisto, but his usual training 
was interrupted with the outbreak of the Clone Wars.  Fisto was called to 
the front lines as a general, and Vebb remained behind to complete his 
training.  This left Vebb with a desire to prove to his master how much 
he had improved and to join by his side during the war.

Nahdar is a Jedi.


* Commander Fil * - After GG-4

Clone CC-3714 took the nickname "Fil".  Although he didn't receive much 
characterization in the series, he was the clone commander to accompany 
the Jedis Kit Fisto and Nahdar Vebb into Grievous' retreat on Vassek.

Fil is a Clone Trooper Commander.  He's armed with a blaster rifle.


* Heavy Weapons Clone Trooper * - After GG-4

Clone Troopers can be bred to be specialized in different forms of combat.  
These may be simple direct skirmishes, covert operations, infiltrations, 
or in the case of this trooper, demolitions.

HWCT is a Clone Trooper armed with a missile launcher that can destroy 
silver armor, if that weren't obvious.


* Hevy * - After GG-5

CT-782 was a relatively new clone trooper when he was stationed on the 
Rishi Moon.  A member of Domino Squad, Hevy is the "sarcastic" one.

Hevy is a Clone Trooper.  His standard weapon is a rotary cannon that can 
destroy gold armor.


* Echo * - After GG-5

CT-21-0408 was a relatively new clone trooper when he was stationed on the 
Rishi Moon.  A member of Domino Squad, Echo is the "smart" one.

Echo is a Clone Trooper.  His standard weapon is a missile launcher that 
can destroy silver armor.


* Fives * - After GG-5

CT-27-5555 earned his nickname for obvious reasons.  He was a relatively 
new clone trooper when he was stationed on the Rishi Moon.  A member of 
Domino Squad, he is, by process of elimination, the "cute" one.

Fives is a Clone Trooper.  His standard weapon is a blaster rifle.


* Adi Gallia * - After GG-6

Jedi Master Adi Gallia is a Tholothian, born on Corellia.  She's also a 
member of the Jedi Council, having served since long before the Clone 
Wars.  She was a master politician and diplomat, having learned much about 
the trade during her years on Corellia.

Gallia is a Jedi.


* Eeth Koth * - After GG-6

Jedi Master Eeth Koth is a Zabrak, the same species as Darth Maul, and 
a member of the Jedi Council.  Having lived his early years in the slums 
of Nar Shaddaa, Koth did not let this experience sour him and rose to 
become a highly respected Jedi Master.

Koth is a Jedi.


* Cad Bane * - 

Found: Invisible Hand Hangar
Cost: 250,000

Bane is a male Duros bounty hunter.  He is cold, ruthless, and extremely 
talented.  He has been called "the best ever since Jango lost his head".  
He has no qualms about working on women or children.  During the Clone 
Wars, he would end up taking several jobs for Darth Sidious, and although 
his results weren't always perfect, he often came out ahead in the end.

Bane is a Bounty Hunter.  His weapon is dual blaster pistols.  He also has 
jet boots that can be activated as a sort of double jump.

NOTE: It is also possible to get Bane for free after Hostage Crisis, but 
the ONLY way this is possible is if you complete the Boba Fett minikit, 
as he the only bounty hunter character that you don't need another bounty 
hunter character to get.


* Aurra Sing * - After Hostage Crisis

Also known as Nashtah, Aurra's species is an unknown/human hybrid.  She 
actually began life as a Jedi Padawan, but a series of misfortunes and 
fallings out led her to use her skills in a life of crime as a bounty hunter.  
She often considers it an honor to hunt Jedi.

Aurra is a Bounty Hunter.  Her weapon is a sniper rifle.


* Robonino * - After Hostage Crisis

A Patrolian bounty hunter, Robonino is an expert saboteur and demolitions 
expert.  He's often called in on jobs that require subversive tactics 
rather than (or in addition to) straight up blaster fights.  Still, in a 
fight, he's more than capable of using his electric weapons to his 

Robonino is a Bounty Hunter and additionally is an "electric" character.  
His weapon is a blaster rifle.  He's ALSO a small character who can crawl 
through vents.


* Shahan Alama * - After Hostage Crisis

Alama is a Weequay bounty hunter.  Earlier in his life he was part of a 
gang of pirates, but was kicked out for being too wild and unruly, which 
should give you an idea of just how wild and unruly he is.  He has a rather 
notable feature of a battle droid arm in place of his right arm up to the 

Alama is a Bounty Hunter.  His weapon is a blaster rifle.


* HELIOS-3D * - After Hostage Crisis

HELIOS is an IG-86 assassin droid, which will be described in greater 
detail just below.  He and a couple other droids accompanied Cad Bane on 
his job in Coruscant.  Markings on him indicate that he's property of 
Black Sun, and most likely not Bane's personal droid.

HELIOS-3D is a Droid Bounty Hunter, in that he has all normal skills of a 
bounty hunter, and can access any droid panel.  His weapon is a sniper 


* IG-86 * - After Hostage Crisis

The IG-86 series of sentinel droids was designed by Holowan Laboratories 
to function as a bodyguard or home security for the wealthy, but they 
were frequently used for less savory purposes, such as assassins or hunters.

IG-86 is a Droid Bounty Hunter, in that it has all normal skills of a 
bounty hunter, and can access any droid panel.  Its weapon is a blaster 


* Commando Droid * - After Hostage Crisis

The BX-series droid commando is an improved variation on the standard 
battle droid.  More intelligent and agile, these droids were designed for 
stealth missions and could even disguise themselves in enemy armor to pass 
for them.

The Commando Droid is a Gunner.


* MagnaGuard * - After Castle of Doom

The IG-100 MagnaGuard is a battle droid envisioned by General Grievous to 
serve as his personal bodyguards.  Considerably more intelligent than a 
rank and file battle droid, the MagnaGuard comes armed with an electrostaff 
forged to combat lightsabers and electrically charged at the tips.  In 
this, the MagnaGuard was developed to be an anti-Jedi weapon.

The MagnaGuard is an "electric" character, in that it can charge certain 
panels marked with its own picture.  Otherwise, it's a melee fighter that 
has a double jump, but no jump attacks.


* Count Dooku * - After Castle of Doom

Found: Invisible Hand Hangar
Cost: 250,000

Dooku of Serenno is a human who was considered one of the most talented 
Jedi of his time.  After a long and storied career, a series of battles 
that spoke of Senate corruption and Jedi ineffectiveness shook his resolve, 
and he departed from the order to return to his home and his station as a 
count.  Not long afterwards he was contacted by Darth Sidious who convinced 
him to join as a Sith and incite the Separatist movement.  The movement 
turned into a full out war against the Republic following the Battle of 
Geonosis.  Dooku is now seen as the leader of the movement and many believe 
that capturing or killing him will bring about its end.

Dooku is a Sith.  In addition to usual Jedi powers, he also commands the 
dark side of the Force and can manipulate red objects.  Also, when he uses 
the Force on another character, he invokes Force Lightning.

9B. Extra Characters =

These characters must all be bought or earned, either be completing missions, 
completing minikits, or satisfying other criteria.


* Admiral Yularen * -

Found: Resolute Bridge after the Prologue
Cost: 15,000

Wullf Yularen is a Republic Navy officer with a decorated history, serving 
terms as a captain fighting slaves and pirates, as well as a stint in the 
Bureau of Intelligence.  When the Clone Wars erupted, he was given an 
admiral's commission and put in command of the Open Circle Fleet, with the 
Venator-class Star Destroyer "Resolute" as his flagship.  He would find 
himself serving alongside the Jedi on numerous occasions, mostly with 
Skywalker, Kenobi, and Tano.

Yularen is a Gunner.


* Jango Fett * -

Found: Ziro's Room on the Invisible Hand
Cost: 70,000

One talented bounty hunter, Jango Fett is a human from Concord Dawn.  Prior 
to his tenure as a bounty hunter, he served with the Mandalorians, even 
becoming their leader at one point.  Various happenstances and fallouts 
led to his life of solo work.  After pulling a job on a fallen Jedi, he 
was offered the opportunity to be the template for the Galactic Republic's 
clone army.

Jango Fett is a Bounty Hunter.  His weapon is dual blaster pistols.  He 
also has his ever-popular jetpack which can be activated by jumping twice.


* R4-P17 * -

Found: Resolute Flight Deck
Cost: 35,000

An astromech droid in service to General Kenobi in the days leading up to 
the Wars.  She (yes, "she") accompanied Kenobi on his voyages to Kamino and 
Geonosis socketed into his starfighter.

R4 is an astromech.


* Neimoidian * -

Found: Invisible Hand Landing Craft
Cost: 20,000

A distant genetic offshoot of the more adventurous Duros, the Neimodians have 
a somewhat poor reputation in the galaxy as being obsessed with wealth and 
business, but becoming snivelling and cowardly when open conflict presents 

The Neimoidan is a Gunner.


* Battle Droid * -

Found: Invisible Hand Hangar after AV-1
Cost: 6,500

The workhorse of the Trade Federation Droid Armies, the B1 is a droid of 
simple programming; complete objective killing all hostiles in the way.  
Cheap and easily mass-produced, these droids find themselves being mostly 
cannon fodder against battle seasoned soldiers and Jedi.

The Battle Droid is an impaired Gunner.  All it can do is walk and fire.  
It cannot jump, and it cannot grapple.


* Super Battle Droid * -

Found: Invisible Hand Hangar after AV-2
Cost: 25,000

An improvement over its predecessor, the B2 Battle Droid had no need to be 
slaved to a command ship due to an improved processor, as well as greater 
armor, and a powerful wrist-mounted blaster.

The SBD can only shoot and run, but does have a nice rapid-fire feature 
that can wear down gold armor.


* Gonk Droid * -

Found: Invisible Hand Bridge after AV-3
Cost: 3,000

The GNK power droid is quite simply a battery on legs.  They have very 
rudimentary intelligence and are used for little more than supplying 

The Gonk's only use is that it's effectively invincible.  It can't run, 
jump, shoot, or anything else besides waddle around and "gonk".


* LEP Servant Droid * -

Found: Invisible Hand Landing Craft after AV-3
Cost: 6,000

The LEP series was manufactured by Coachelle Automata as a childcare 
droid, but a few unfortunate incidents with the droid hurt the company's 
image and it was repurposed as a simple servant droid.

The LEP can only run around and make noises.  Nothing else.


* Gold Super Battle Droid * -

Found: Invisible Hand Landing Craft after AV-3
Cost: 30,000

What's THIS?  14-carat clankers?  Auric automata?  This blinged out droid 
was made specifically for the game and doesn't have any presence in the 
series at all, or anywhere else, really.

The Gold SBD is simliar to a normal one.  In addition to its rapid-fire 
capability, it also has regenerating hearts.  So, it's not QUITE as 
invicible as its in-mission counterpart.


* Captain Typho * -

Found: Resolute Hangar Catwalks after AV-3
Cost: 10,000

Gregar Typho was Padmé's head of security up to the outbreak of the Clone 
Wars.  Having served with distinction in the Battle of Naboo, where he 
lost his left eye, Typho is a faithful retainer to the Royal House.

Typho is a Gunner.


* Queen Neeyutnee*

Found: Resolute Hangar Catwalks after AV-3
Cost: 30,000

Neeyutnee was the Queen of Naboo to directly succeed Queen Jamillia, and 
was twice removed from Queen Amidala.  She served the office during the 
Clone Wars.

Neeyutnee is a Gunner.


* Battle Droid Commander *

Found: Invisible Hand Bridge after AV-6
Cost: 10,000

The OOM-series of battle droids was the predecessor to the more simple B1 
series.  Having higher capacity for intellect allowed the OOM-series the 
ability to fulfill several different roles, including pilot, security, and 

The BDC is, crazily enough, a Gunner with the ability to command.  Amazing 
how we have a battle droid that can actually jump, grapple, and use a 


* Hondo Ohnaka * -

Found: Ziro's Room on the Invisible Hand after CD-2
Cost: 45,000

The leader of the eponymous Ohnaka gang, Hondo is a Weequay pirate 
operating out of the planet Florrum.  Having begun life as a slave, 
Hondo responded to the galaxy in kind by forming his gang and using it for 
piracy, running spice, kidnapping, and extortion.  Although he lives a life 
of crime, he does have a sense of honor.

Ohnaka is a Gunner.


* Pirate Ruffian * -

Found: Ziro's Room on the Invisible Hand after CD-2
Cost: 10,000

A Weequay member of Ohnaka's gang.  This is one of Ohnaka's many vicious 

The Ruffian is a Gunner.


* Senator Kharrus * -

Found: Resolute Assault Hangar after CD-2
Cost: 20,000

Kharrus is a member of the Galactic Senate.  He is a Gran from Kinyen.  
He's considered well-liked and a respectable senator, and was chosen to 
negotiate with the pirates who kidnapped Count Dooku.

Kharrus is a melee fighter, in which he uses the Staff of Ra.  Yes, THAT 
Staff of Ra from Indiana Jones.  Seriously, watch the episode.  His staff 
looks exactly like it, and the creators confirmed it.


* Tee Watt Kaa * -

Found: Resolute Assault Hangar after CD-4
Cost: 15,000

The leader of his village on Maridun and father to Wag Too, Tee Watt Kaa 
held deeply to his beliefs of pacifism and was very much against helping 
Republic forces, due to believing they were as guilty in the war as the 

Tee Watt Kaa, like his son, is a melee fighter with a whip, which can be 
used to grapple.


* Turk Falso * -

Found: Ziro's Room on the Invisible Hand after CD-2
Cost: 45,000

Falso is a Weequay and a lieutenant in Ohnaka's pirate gang.  He often 
considers himself superior to Ohnaka, and is a pathological liar and 

Falso is a Gunner.


* Probe Droid * -

Found: Invisible Hand Gunnery Station after CD-3
Cost: 6,000

The Arakyd Viper Probe Droid was often used for scouting and recon.  This 
could be anywhere from determining the livability of a planet to enemy 
locations in war.  War-based probe droids tend to be armed with a light 
blaster for defense, as well as a self-destruct mechanism if discovered.

The Probe Droid has only a blaster for defense, and can sort of jump, 
but that's about all there is to it.


* Lurmen Villager * -

Found: Resolute Assault Hangar after CD-4
Cost: 10,000

Lurmens are a mammallian species simliar to lemurs.  They're considerably 
smaller than a human and are covered in a gray or brown fur.  They are 
still quite sentient, though, and would prefer if you'd stop calling them 
"cute" all the time, thank you.

The Villager is a melee fighter with a whip, which can be used to grapple.


* TX-20 * -

Found: Invisible Hand Landing Craft after CD-5
Cost: 50,000

TX-20 is a T-series tactical droid.  They're designed for overseeing 
battlefields and providing tactical data and advice.  Personality-wise, 
the series tends to be impatient and rude, often considering itself 
superior to "lesser" droids.

TX-20 is more or less a Gunner, but it also has its own panel that requires 
it to open, or at least its head.  He also carries a radio, so he's the droid 
version of a commander.


* Geonosian Guard * -

Found: Ziro's Room on the Invisible Hand after CD-5
Cost: 15,000

The Geonosians are an insect like people.  They tend to reside in hives 
hollowed out of mountains.  Having evolved on the harsh plains of Geonosis, 
they've become hardy, ruthless, and cunning.  Their culture is rigidly 
caste based, with everyone living to serve the higher cause.

The Guard is a Geonosian Gunner.  If you hold down the jump button, he will 
start flying, which will allow you to move a bit faster.


* Workout Clone Trooper * -

Found: Resolute Access Catwalks after CD-5
Cost: 25,000

Following on the heels of the Beach Trooper in previous LEGO Star Wars is 
this fellow, well aware that a healthy body is important to being an 
effective trooper, and is not afraid to show it off for the ladies.

WCT is a standard Clone Trooper.


* Bib Fortuna * -

Found: Ziro's Room on the Invisible Hand after Castle of Doom
Cost: 30,000

Fortuna is a Twi'lek who serves as Jabba the Hutt's majordomo.  Having 
disgraced himself among his people, he does not have the "conjoined" name 
common to Twi'leks.  Inventive and cunning, Fortuna is always looking to 
improve his position in organized crime.

Fortuna is a Gunner.


* Undead Geonosian * -

Found: Invisible Hand Landing Craft after CD-6
Cost: 10,000

Because no work of fiction is complete without zombies.  Queen Karina the 
Great is a Geonosian queen who can produce (somehow) little brain parasites.  
These parasites were used on dead Geonosians to make them rise up and walk 
the earth (or at least Geonosis).  While a bit disconcerting, they were 
really little match for battle-hardened Jedi.

The Zombie Geo is a ploddingly poor melee fighter.  All it can do is 
shamble about and swing its arms.


* Destroyer Droid * -

Found: Invisible Hand Hangar after GG-1
Cost: 40,000 

More commonly known as a "droideka", these bad boys roll into battle, 
unfold to attack, deploy shield generators, and blast away with their 
cannons like they just don't give a darn.  Developed by the Colicoid 
species, who happen to look rather similar.  Must just be a coincidence.

The droideka is a specialized gunner.  It doesn't jump or do any fancy 
stuff besides roll around and blast away.  Its shield will keep it 
protected from most fire.


* Heavy Super Battle Droid * - 

Found: Invisible Hand Hangar after GG-3
Cost: 25,000

B2 droid could have their weapons rearmed to accommodate different firearms, 
such as these plucky fellows, armed with high explosive rockets.

The rockets on an HSBD can destroy silver armor, but they still can't jump 
or grapple.


* R6-H5 * -

Found: Resolute Access Catwalks after GG-4
Cost: 25,000

Faithful astromech droid of Kit Fisto, Arsix has Star Wars fans up in arms.  
Not only does he not look like the established R6-series model, but R6-series 
droids didn't go into production until the Galactic Civil War.  Oh, the 
humanity.  Oh, the canonity.

Arsix is an astromech.


* Clone Pilot * -

Found: Resolute Bridge after GG-5
Cost: 15,000

Clones bred and trained to handle the complicated aircraft and spacecraft 
of the Grand Army of the Republic, they're distinguished by the yellow 
markings on their armor.

The Pilot is a Clone Trooper.


* MSE-6 * -

Found: Resolute Medical Bay after GG-6
Cost: 6,000

The MSE-6-series repair droid, also known as a "mouse droid", was a small 
droid that rolls around on four wheels.  It was often used for simple 
maintenance and repair jobs, as it could enter compact areas in ships or 
installations.  It was marketed as "cute" by its developers, Rebaxan Columni.

Mouse Droids can do nothing but roll around and squeak.


* Sionver Boll * -

Found: Resolute Access Catwalks after The Zillo Beast
Cost: 25,000

A scientist, Boll designed and developed a new superweapon for the Republic, 
and electro-proton bomb, which was designed to devastate the droid armies 
while leaving organic beings unharmed.  Despite her work in weaponry, she 
is generally a compassionate and caring person.  Her species has not yet 
been identified.

Boll is a Gunner.


* Bail Organa * -

Found: Resolute Access Catwalks after Hostage Crisis
Cost: 25,000

Bail Prestor Organa is the respected senator from Alderaan, one of the most 
peaceful and beautiful planets in the Republic.  He is also the First 
Chairman and Viceroy of the planet, making him its de facto ruler.  He is 
considered a well-loved senator and a friend to the Jedi.

Organa is a Gunner.


* Luxury Droid * -

Found: Resolute Medical Bay after Hostage Crisis
Cost: 15,000

The BD-3000 Luxury Droid is a mark of status.  Designed to aesthetically 
appear human-like, but still very obviously a droid, they were used by 
high society individuals in a variety of roles, including mundane tasks 
like cooking or tailoring, or even more complicated tasks like piloting 
and bodyguarding.

The Luxury Droid is, for the purpose of this game, a protocol droid.


* Onaconda Farr * -

Found: Resolute Bridge after Hostage Crisis
Cost: 25,000

Farr is the esteemed senator from Rodia on the Galactic Senate.  He has a 
bit of a checkered past in his tenure, at times expressing sympathy for 
the Senate.  Due to the actions and friendship of Senator Amidala of Naboo. 
he has since come around and seeks redemption for his mistakes.

Farr is a Gunner.


* Senator Philo * -

Found: Resolute Hangar Catwalks after Hostage Crisis
Cost: 30,000

A Gran senator, Philo was present on Coruscant during Cad Bane's incursion 
of the Senate Building.  He was in attendance for the purpose of gathering 
support against Palpatine's proposed "Enhanced Privacy Invasion Bill".

Philo is a melee combatant, armed with a spear.


* Senate Commando (Captain) * 

Found: Resolute Bridge after Hostage Crisis
Cost: 25,000

The Captains of the Senate Commandoes are recognizable by the white markings 
on their helmets, making them look all stylish and stuff.

The Captain is a Clone Trooper.


* Senate Commando *

Found: Resolute Hangar Catwalks after Hostage Crisis
Cost: 25,000

Mostly consisting of clones during the war, the Senate Commandos were 
blue-armored soldiers specifically tasked with the protection of the 
members of the Galactic Senate.

The Commando is a Clone Trooper.


* Gamorrean Guard * -

Found: Ziro's Room on the Invisible Hand after Castle of Doom
Cost: 40,000

Looking like bipdeal boars, Gamorreans are a simple and warlike species.  
Despite their introduction into the galaxy, they've mostly shunned higher 
technology and learnings, instead focusing on ways to improve their 
fighting prowess among their own clans.  Naturally muscular, they're often 
found serving crime lords as guards and enforcers.


* General Grievous * -

Found: Invisible Hand Bridge after GG-6
Cost: 250,000

Born Qymaen jai Sheelal, a Kaleesh warlord who came to the attention of the 
Separatists following a particularly terrible campaign he waged against the 
Huk, his people's life long enemies.  In a shuttle crash engineered by the 
Separatists and designed to cripple him, Grievous was critically injured and 
his remaining organs were outfitted to a cybernetic frame.  He was presented 
to Count Dooku as a potential weapon against the Jedi, who trained him in 
lightsaber combat.  Grievous' specialty would become the use of multiple 
lightsabers, up to four at once in his metal arms.  He was given the title 
of Supreme Commander of the Droid Army and became a terrifying figure for 
use against the Republic.

Grievous is a unique fighter.  He wields four lightsabers and can double 
jump rather high.


* Asajj Ventress * - 

Found: Invisible Hand Observation Room after AV-6
Cost: 250,000

An assassin in service to Count Dooku, Ventress began her life and learned 
much of her Force abilities on Dathomir, as one of the Nightsisters, a cadre 
of dark-side users native to that planet.  After being sold into slavery, 
she was taken as a Jedi Padawan, but when her master was killed, her anger 
drove her to the dark side.  After a demonstration of her abilites to Count 
Dooku, he took her as an apprentice, where she mostly served in secret 

Ventress is a Sith who dual wields lightsabers.  She can use Sith Force to 
move red sparkly objects.


Admiral Ackbar (Classic) - 

Cost: 50,000
Minikit for CD-2

Expert at identifying traps, but only after they happen.

Ackbar is a Gunner.


Captain Antilles (Classic) -

Cost: 50,000
Minikit for AV-5

Found himself on the wrong end of a Vader-brand choke hold.

Antilles is a Gunner.


Chewbacca (Classic) -

Cost: 50,000
Minkit for The Zillo Beast

Is known to tear a person's arms out if he loses.

Chwebacca is a Gunner.


Han Solo (Classic) -

Cost: 50,000
Minikit for GG-1

Shot first.

Han is a Gunner.


Lando Calrissian (Classic) -

Cost: 50,000
Minikit for GG-2

Charming scoundrel.  You'd like him.

Lando is a Gunner.


Princess Leia (Classic) -

Cost: 50,000
Minikit for CD-1

Answers to "your worship".

Leia is a Gunner.


Luke Skywalker (Classic) -

Cost: 50,000
Minikit for CD-5

Father was a navigator on a spice freighter, or so he was told.

Luke is a Jedi.


Obi-Wan Kenobi (Classic) -

Cost: 50,000
Minikit for CD-3

Just a crazy old man.

Like his younger self, older Obi-Wan is a Jedi.


Qui-Gon Jinn (Classic) -

Cost: 50,000
Minikit for AV-4

Obi-Wan's former master, expert Gungan tongue grabber.

Qui-Gon is a Jedi.


Rebel Commando (Classic) -

Cost: 50,000
Minikit for GG-4

Dressed in this year's finest in forest camo.

The Rebel Commando is a Gunner.


Wedge Antilles (Classic) -

Cost: 50,000
Minikit for GG-3

Red Two, standing by.

Wedge is a Gunner.


Boba Fett (Classic) -

Cost: 100,000
Minikit for AV-6

Has the kind of face you used to see everywhere.

Fett is a Bounty Hunter with a jetpack.


Greedo (Classic) -

Cost: 70,000
Minikit for AV-1

Did not shoot first.

Greedo is a Bounty Hunter.


Darth Maul -

Cost: 275,000
Minikit for AV-5

Spiky, flippy, dual-sabering son of a gun.

Darth Maul is a Sith.


Darth Sidious (Classic) -

Cost: 275,000
Minikit for Prologue

Something something something DARK SIIIIIIIDE.  
Something something something comPLETE.

Darth Sidious is a Sith.


Darth Vader (Classic) -

Cost: 275,000
Minikit for CD-6


Darth Vader is a Sith.


Darth Vader Battle Damaged (Classic) -

Cost: 275,000
Minikit for AV-2

This is Vader after receiving a considerable beatdown from the character 
just below.

Even worse for the wear, Vader is still a Sith.


Vader's Apprentice (Classic) -

Cost: 275,000
Minikit for CD-4

Okay, I'll say a couple of words about this guy.  This is Galen Marek, 
also known as "Starkiller", who was just a young lad when he saw his father 
killed by Darth Vader.  Vader took the boy as an apprentice with the intent 
of overthrowing the Emperor.  To put it lightly, he got considerably more 
than he bargained for.  Personally, I think it's kinda cool that they're 
taking characters from *other* Star Wars video games.

The Apprentice is a Sith.


Imperial Guard (Classic) -

Cost: 50,000
Minikit for Castle of Doom

Red-coated window dressing for the Emperor.

The Guard is a melee fighter.


Clone Shadow Trooper (Classic) -

Cost: 50,000
Minikit for AV-3

Apparently, these guys only exist in a couple of articles and as an action 
figure.  They haven't really been seen in the universe at large.

The CST is a Clone Trooper.


Stormtrooper (Classic) -

Cost: 50,000
Minikit for AV-6

They go down remarkably easy.

The stormie is a Clone Trooper.


Tusken Raider (Classic) -

Cost: 50,000
Minikit for Hostage Crisis

Always ride single file to hide their number.

The Tusken is a melee fighter.


* Wat Tambor * -

Found: Resolute Brig after AV-6, need Sith character to free him.  After you 
 free him, you can find him at the Invisible Hand Observation Room.
Cost: 50,000

The Skakoan Tambor was the Foreman of the Techno Union and a member of 
the Separatists.  A master engineer, he, like all Skakoans, was constantly 
in a "pressure suit", given the incredibly high pressure of their homeworld.
He had a considerable hand in funding and development for the Separatist 
war effort.

Tambor is a Gunner.


* Lok Durd * -

Found: Resolute Brig after CD-4, need electric character to free him.  
 After you free him, he hangs out on the Invisible Hand Bridge.
Cost: 50,000

Compared to the relatively svelte figure of Nute Gunray, Durd was a rather 
pudgy Neimoidian by most standards.  A weapons researcher, Durd's claim to 
fame was a rather terrible hover tank, which he named the "Defoliator", which 
broke down organic material, leaving inorganics intact.  He attempted to 
test this tank on the Lurmen people of Maridun before the Jedi intervened.  
Oh, and he's voiced by George Takei, which is AWESOME.

Durd is a Gunner.


* Poggle the Lesser * -

Found: Resolute Brig after CD-6, need TX-20 to open the door.  After you 
 free him, he hangs out on the Invisible Hand Bridge.
Cost: 50,000

Archduke of Geonosis, Poggle was a strong supporter of the Separatist 
movement.  Also a member of the Techno Union, which gave him access to 
the battle droid capabilities of the Trade Federation.  It was he who 
presided over the attempted public execution of Obi-Wan, Anakin, and Padmé.

Poggle is a Geonosian Gunner.  If you hold down the jump button, he will 
start flying, which allow you to move faster.


* Dr. Nuvo Vindi * -

Found: Resolute Brig after AV-3, need a Bounty Hunter to open his cell.  
 After you free him, he hangs out at the Invisible Hand Observation Room.
Cost: 50,000

Vindi is of the Faust species from the planet Adana.  A bit off his nut, 
the good doctor at one time became obsessed with the assumed-extinct 
"Blue Shadow Virus" and was looking to release it into the wildlife of 

Vindi is a Gunner.


* Nute Gunray * -

Found: Resolute Brig after completing a Republic Assault on Naboo, need a 
 Sith and TX-20.  After you free him, he walks around the Invisible Hand 
Cost: 50,000

The Viceroy of the Trade Federation, Gunray is a vain Neimoidian.  He 
often looks to cover his own hide in tense situations and is quick to 
blame others for failures.  He's a charter member of the Separatists.

Gunray is a Gunner.


* Whorm Loathsom * -

Found: Resolute Brig after completing a Republic Assault on Christophsis, 
 need an electric character and a Bounty Hunter.
Cost: 50,000

Loathsom is a Kerkoiden, and a member of the Separatists.  He's an 
accomplished commander who gave the Republic many troubles in the early 
days of the war, particulary after his capture of the planet Christophsis.

Loathsom is a Gunner.


* Chancellor Palpatine * -

Earned: Win Republic Assaults and make all planets Republic-controlled.  
 Note that you don't necessarily have to win every Republic Assault, but 
 all planets must be "blue" at the same time.

All that's known of Palpatine's earlier life is as a Senator for Naboo.  
It's unknown if it's truly his homeworld.  Regardless, the senator showed 
incredible politicial aptitude, enough to become a very popular figure, 
especially during the Invasion of Naboo a decade before the Clone Wars, 
which allowed him to ascend to the position of Supreme Chancellor of the 
Republic, a position he has held right into the war.

Palpatine is a Gunner.  No, really.  He is.


* Grand Moff Tarkin * -

Earned: Win Separatist Assaults and make all planets Separatist-controlled.

Wilhuff Tarkin, during the Clone Wars, was already an ambitious and far-
seeing officer of the Republic.  Cold, and posessed of an iron will, he 
was willing to take any steps necessary to ensure that order was preserved 
in the galaxy.

Tarkin is a Gunner.


* Savage Opress * -

Earned: ONLY through a Secret Code (MELL07)

Opress is a Zabrak from Dathomir.  He is the brother of Sith Lord Darth 
Maul.  A proud warrior, he was conditioned by the magic of the Nightsisters 
to be a powerful Sith assassin, like his brother.

Opress is a Sith.

9C. Flight Vehicles =

These vehicles are separated into two categories: Republic and Separatist, 
and each set is available for purchase and use at the respective hangars 
of the Command Ships.  Once you complete a certain mission or buy a 
certain character, the ship can be purchased, or is sometimes available for 

 Lasers - Forward firing bolts of energy, the most basic weapon, and 
  something almost every craft has.
 "Separatist" Lasers - All Separatist craft can destroy objects with red 
 Rapid Fire Lasers - Despite how fast a craft *seems* to fire, only craft 
  specifically labelled as such can pour on enough laser fire to destroy 
  gold armored objects.
 Concussion Missiles - This is a primary weapon that replaces lasers on 
  certain craft.  The missiles home in on targets and can destroy silver 
  armored objects.
 Proton Torpedoes - A secondary weapon on a few vehicles.  Torpedoes are 
  specifically designed to destroy purple circular targets.

NOTE: At the moment, I'm unsure when many of these become available.  Suffice 
to say that as you continue through the game, they will start cropping up.


Anakin's Jedi Starfighter - After AV-4
Obi-Wan's Jedi Starfighter - After Prologue
 Cost: 50,000
Plo Koon's Jedi Starfighter - After GG-2
Kit Fisto's Jedi Starfighter - After GG-4
 Cost: 50,000

The Delta-7B Aethersprite is an improvement on the original, with a slightly 
larger central hull and room for an astromech to dock and undock, rather 
then being hardwired into the system.  The Jedi used these wedge-shaped 
starfighters for travel, recon, and combat, and several personalized their 
own starfighters.

Primary Weapon: Dual Laser Cannons


Y-Wing Starfighter - After GG-2
 Cost: 50,000

This is actually a more streamlined version of the more well-known BTL-S3 
Y-Wing.  The BTL-B fighter was put into service during the Clone Wars.  It is 
a two-seater fighter/bomber, with a pilot and gunner in a turret.  General 
Skywalker frequently formed the famed Shadow Squadron as a Y-Wing fighter 

Primary Weapon: Dual Laser Cannons


ARC-170 Starfighter - After The Zillo Beast
 Cost: 50,000

The "Aggressive ReConnaissance-170 Starfighter" was manufactured by Incom.  
It's an ancestor to the famous X-Wing and was designed for the Clone Wars.  
As the name suggests, its main function is scouting and recon missions that 
deal with the threat of combat.

Primary Weapon: Rapid Fire Lasers


Republic Gunship - After CD-3

This is a Rothana Heavy Engineering "Low Altitude Assault Transport/infantry", 
or "LAAT/i".  First employed at the outbreak of the Clone Wars, this is 
an atmospheric craft designed to transport infantry into hot zones.  It's 
also quite capable of defending itself, with forward blasters and side 

Primary Weapon: Dual Laser Cannons


Republic Dropship - After AV-6
 Cost: 50,000

This is a Rothana Heavy Engineering "Low Altitude Assault Transport/carrier", 
or "LAAT/c".  Also employed at the beginning of the Clone Wars, this 
gunship was designed to carry vehicles into combat.  It had similar 
armaments as the LAAT/i's.

Primary Weapon: Rapid Fire Lasers


Republic Attack Shuttle - After GG-4
 Cost: 50,000

This is a Cygnus Spaceworks "Nu-class Attack Shuttle".  It was sometimes 
used in place of the Gunship to ferry troops for the Republic.  It had 
fold down wings, a design that became common of many shuttles.

Primary Weapon: Dual Laser Cannons


Jedi Shuttle - After GG-6
 Cost: 50,000

The Cygnus Spaceworks "Eta-class Shuttle" was sometimes called a "Jedi 
ambassadorial shuttle".  It was considerably less armored and didn't 
house as many personnel as the Nu-class.

Primary Weapon: Dual Laser Cannons


Medical Frigate - After GG-3
 Cost: 50,000

This is a Kuat Drive Yards "Pelta-class" Frigate, a small capital ship which 
seems similar to a Corellian Corvette in appearance.  Often used as a 
medical craft, they've since become more commonly known as medical frigates.

Primary Weapon: Dual Laser Cannons
Secondary Weapon: Proton Torpedoes


Republic Cruiser - After CD-3
 Cost: 50,000

The Corellian Engineering Corporation "Consular-class" Cruiser is a typical 
light cruiser seen throughout the galaxy.  The ships of diplomats are 
painted red, as red is seen as a color of neutrality in the galaxy.

Primary Weapon: Concussion Missiles
Secondary Weapon: Proton Torpedoes


The Twilight 
 Cost: 50,000

This is a CEC G-9 Rigger Freighter.  It was originally owned by Ziro the 
Hutt for smuggling spice, but was commandeered by Anakin Skywalker and 
served him and Ahsoka Tano on their mission to Tatooine.  Suddenly, Uncle 
Owen telling Luke that his father was "a navigator on a spice freighter" 
makes a lot more sense.

Primary Weapon: Dual Laser Cannons


V-19 Torrent Starfighter - After AV-4

The Slayn & Korpil V-19 is a starfighter that preceeded the V-Wing and the 
B-Wing starfighters.  Its notable feature was three wings that all folded 
down during flight.  It was used by the Republic in the early days of the 

Primary Weapon: Dual Laser Cannons


H-Type Nubian Yacht - After GG-3
 Cost: 50,000

Padmé's personal cruiser during her time as a Senator.  A classic example 
of Nubian design, with soft curves and a full chrome finish.  The cruiser 
was simple to the point that Padmé could (and often did) pilot the craft 

Primary Weapon: Laser Cannon


Stealth Ship - After finding all 130 Gold Bricks

The stealth ship was a prototype small capital ship designed with a 
cloaking device and first saw service during the Clone Wars.  Although 
cloaking devices had long been a reality in the galaxy, they were still 
considered rare due to the materials required in making them.  This ship 
was the smallest on record to have a functioning cloaking device.

Primary Weapon: Concussion Missiles
Secondary Weapon: Proton Torpedoes


Vulture Droid -
 Cost: 100

The Variable Geometry Self-Propelled Battle Droid, Mark I, or simply 
"vulture droid" is a droid starfighter in service of the Trade Federation, 
and later the Separatists.  In addition to flight, it can also stand on 
its "wings" and use them as legs.

Primary Weapon: Dual Laser Cannons


Hyena Bomber -
 Cost: 50,000

The Hyena-class Bomber is the main droid-based bomber for the Separatists, 
and saw considerable use during the Clone Wars.  Looking rather similar to 
a Vulture Droid, only having a larger fuselage, the Hyena was loaded with 
heavy ordinance to make bombing runs.

Primary Weapon: Dual Laser Cannons


Geonosian Starfighter - Purchase Poggle the Lesser

This is a Nantex-class territorial defense starfighter, a fighter 
specifically designed by the Geonosians with their physical stature in 
mind.  It presents a very small profile and is difficult to shoot down, and 
even more difficult to control.

Primary Weapon: Laser Cannon


Neimoidian Shuttle - Purchase Nute Gunray

This is a Haor Chall Engineering "Sheathipede-class" transport shuttle.  
It's designed to look like a soldier beetle.  High-ranking members of the 
Trade Federation use these shuttles to ferry from orbital spacecraft or 
installations to a planet's surface.

Primary Weapon: Dual Laser Cannons


Pirate Saucer - Purchase Hondo Ohnaka

The Ohnaka Gang, based on Florrum, routinely used a Haor Chall Engineering 
"Flarestar-class" ship, named Rapier One, for basic transport and shuttling 
needs between planetside and their larger Corona-class frigate.  The 
craft's distinctive feature was its saucer shape.

Primary Weapon: Concussion Missiles


MagnaGuard Starfighter - After Castle of Doom

This is a Buuper Torsckil Abbey Devices "Rogue-class" Porax-38 starfighter.  
It was designed by the Utupauns as a hyperdrive-capable fighter.  Republic 
forces often faced these fighters piloted by IG-100 MagnaGuards, thus the 
name given.  Bounty hunter Cad Bane owned one of these fighters, but more on 
that in a minute.

Primary Weapon: Dual Laser Cannons


Geonosian Solar Sailor - After CD-6
 Cost: 200,000

This sloop was Count Dooku's personal starship during the early days of the 
Clone Wars.  It combines a "Punworcca 116-class" interstellar sloop as its 
body with a "solar sail" technology, which absorbs latent plasma emitted 
by stars and uses it as propulsion. 

Primary Weapon: Quad Laser Cannons


Soulless One - After GG-6
 Cost: 200,000

This is General Grievous' personal starfighter.  It's a Feethan Ottraw 
Scalable Assemblies "Belbullab-22" starfighter, only considerably modified 
for the General's needs, with a top-of-the-line hyperdrive and increased 
armor and shields.

Primary Weapon: Rapid Fire Lasers


Trident Assault Craft - After AV-6
 Cost: 200,000

This ship is Asajj Ventress' personal starship during a point in the Clone 
Wars.  It casts a very unique profile, being shaped and flying much like 
a squid.

Primary Weapon: Concussion Missiles
Secondary Weapon: Proton Torpedoes


Xanadu Blood - After Hostage Crisis
 Cost: 200,000

This is Cad Bane's personal Rogue-class starfighter.  Modified to his 
personal specs, it would be the ship Bane would use while running jobs 
for the Separatists.

Primary Weapon: Rapid Fire Lasers


The Halo - After Hostage Crisis
 Cost: 200,000

This is a Botajef Shipyards SS-54 light freighter.  It has been considerably 
modified with new weaponry and is the personal starship of the Zabrak 
bounty hunter Sugi.

Primary Weapon: Rapid Fire Lasers


Slave I - Purchase Jango Fett

Originally, Slave I was a prototype Firespray-class patrol and attack ship, 
one of six being tested on Oovo IV.  Bounty hunter Jango Fett stole the ship 
and modified it to his personal tastes.  It serves as his personal ship and 
base of operations in his bounty hunting.

Primary Weapon: Dual Laser Cannons

9D. Ground Vehicles =

These vehicles are the ones you'll use during Large-Scale Battles.  The 
whole concept, as well as a more exhaustive disseration on how useful each 
of these vehicles are, is detailed in Section 4 up there.  Here, all you're 
getting is the vehicle's history and cost to purchase from the hangar.

The first five vehicles are Republic.  The next six are Separatist.  The 
last two are independent pirates.  To purchase these vehicles, you need to 
go to the Resolute Assault Hangar or the Invisible Hand Landing Craft.  
Craft of each side can be purchased in those areas, respectively, except 
for pirate craft, which can be purchased in either area.

The BARC Speeder and the STAP are available for use immediately, free.  
Every other craft must be purchased, and can only be done so once you ride 
the vehicle in battle.  For the case of the Repbulic Vehicles, that's easy, 
just hop in each one of them in any of the battles in Story Missions.  
For the Pirate Vehicles, you'll be using them in the "Gungan General" 
Story Mission, so they'll be available at that time.  For Separatist 
vehicles, you'll either need to ride them in Separatist Assault Missions or 
hijack them during battles when you're on the Republic side.


 Cost: 50,000

The Kuat Drive Yards All-Terrain Recon Transport was first employed by the 
Grand Army of the Republic during the Clone Wars.  It is a relatively fast, 
single pilot, walker mech designed for scouting and recon.


AT-AP Walker -
 Cost: 75,000

This is the Kuat Drive Yards All-Terrain Attack Pod, an evolution of the 
AT-XT and AT-TE walkers.  It was designed as mid-ranged artillery, and was 
sometimes affectionately referred to as a "sniper tank" given its advanced 
targeting capabilities.  While it normally walks on two legs, a third can 
be extended during combat for added stability.


RX-200 Tank - 
 Cost: 250,000

The RX-200 "Falchion-class" Assault Tank was a mobile turbolaser platform.  
Outfitted with repulsors, it was considered a step up from less-mobile 
walker based artillery platforms.  It was capable of delivering a constant 
focused turbolaser beam on its targets.


AT-TE - 
 Cost: 100,000

The Rothana Heavy Engineering All-Terrain Tactical Enforcer was one of the 
first heavy vehicles to be put into use during the Clone Wars.  A six-
legged walker, it is heavily armed and armored and meant to inspire terror 
as much through its looks as it would through its firepower.


BARC Speeder -

A typical military model of a speeder bike, the Biker Advanced Recon 
Commando Speeder was used by the Republic, specifically by the BARCs 
themselves.  It's certainly fast, if not a bit fragile.


Super Tank - 
 Cost: 100,000

The Super Tank was a new experimental tank that was developed during the 
Clone Wars on Geonosis.  It resembled the Trade Federation Multi-Troop 
Transport, but with considerably greater armor and ray shielding.  A task 
force was led onto Geonosis by the Republic to destroy the factory and 
any tanks that had finished production.


AAT - 
 Cost: 50,000

The Baktoid Armor Workshop Armored Assault Tank is a medium-sized repulsor 
tank commonly used by the Trade Federations droid armies, and later the 
Separatists.  It's a reliable workhorse tank with a top-mounted turret and 
smaller blaster cannons to defend itself.


Dwarf Spider Droid - 
 Cost: 75,000

This is a DSD1 Dwarf Spider Droid by Baktoid Armor Workshop.  Designed as 
enforcers and often deployed in situations where the more humanoid battle 
droids would be unsuitable, these droids saw plenty of combat during the 
Clone wars.


Hailfire Droid - 
 Cost: 75,000

The Haor Chall Engineering IG-227 "Hailfire-class" Droid Tank is a weapon 
with two large wheels as its most remarkable feature.  Designed to speed 
around flat battlefields, it's armed with a considerable payload of 
warheads to launch quick strikes against enemies of the Separatists.


OG-9 Homing Spider Droid - 
 Cost: 250,000

This heavy walker droid is a Baktoid Armor Workshop creation.  It was 
designed for anti-vehicular combat, with antipersonnel cannons and a 
larger focused laser cannon.



The Baktoid Armor Workshop Single Trooper Aerial Platform is a small but 
agile flying machine designed with battle droids in mind.  Little more than 
a platform with handlebars and repulsors, the driver is constantly open to 
the elements or enemy fire.


Pirate Speeder Tank - 
 Cost: 75,000

This is an Ubrikkian WLO-5 Speeder Tank.  It was mainly sold to private 
industries, which led to its distribution among criminal elements.  It 
serves as a typical repulsor artillery craft.  Pirate Hondo Ohnaka 
maintained a stock of these speeder tanks for his pirate gang.


Starhawk Speeder Bike - 
 Cost: 50,000

The Ikas-Adno Starhawk is a typical personal speeder bike, or "swoop", as 
they are more commonly known.  Pirate Hondo Ohnaka had several of these 
on hand, and used the energy couplers built into them to haul cargo.

9E. Silly Vehicles =

These are found in either the Vehicle Hangar of the Resolute (elevator from 
the Brig) or in the Main Hangar of the Invisible Hand (the left-hand pad).  
All of these vehicles are free.  You just have to find them in a Story 
Mission on Free Play and they'll pop up in the list.


Ice Cream Van - Available from the start

Motorbike - Available from the start

Walker Suit - Found in CD-6

Plunk Droid - Found in GG-2

Tractor Mower - Found in AV-3

Orange Car - Found in AV-1

Black Car - Found in CD-5

Gloop Gatherer - Found in GG-5

Crab Droid - Found in AV-2

Elephant - Found in AV-6

Service Car - Found in GG-4

UFO - Found in CD-2

10A. Main Unlocks =

Gold Bricks -

These are the main form of "progress" in the game, although a percentage 
complete.  Having Gold Bricks allows you to further explore the hub.

Gold Bricks are earned in following ways:

1. Each Story Mission has three Gold Bricks attached to it. 
  - Complete the Story
  - Earn True Jedi
  - Complete the Minikit in Free Play
2. Each system you visit in the galaxy has three Gold Bricks attached to it.
  - Space Mission
  - Republic Assault
  - Separatist Assault
3. Each Bounty Hunter Mission gives you a Gold Brick upon completion.

So that's 22 missions, 16 systems, and 16 Bounty Hunter Missions.

(22 x 3) + (16 x 3) + 16 = 
66 + 48 + 16 = 
130 Gold Bricks total


Percent Complete -

To get 100% Complete is pretty simple:

1. Earn all 130 Gold Bricks
2. Purchase all characters, all flight vehicles, all ground vehicles
3. Purhcase all Red Bricks.

If you find yourself at 130 Gold Bricks and you're not at 100%, check 
the holoprojectors and hangars to make sure you're not missing a character 
or vehicle.

NOTE: Savage Opress is the only character not included in the 100%.


Fastest Way to 100% -

Well, the good news is that with all these ground battles, studs aren't 
in short supply at all.  As I always suggest in these games, go for the 
multipliers first.  As you go through the missions, you'll most likely 
get enough for the "Score x2" brick in short order.  You'll need ten 
Gold Bricks to get to the hangar where it lives.  Once that's bought, 
True Jedi should be no problem for any mission.

Natural inclination would suggest going for the other multipliers first, 
and you should do that, but also make it a priority to go to the 
Assault Hangar on the Resolute and buy a Pirate Speeder Tank so you can 
unlock the Assault missions.  Those will get you a ton of studs and 
you'll skyrocket towards your goal.

There's not much else to say about the concept other than that you'll get 
most of the characters you need over the course of the missions.  Even your 
first Sith is free if you do Castle of Doom first.  As for Bounty Hunters, 
it's *possible* to get Cad Bane for free if you get the Boba Fett minikit 
first, but by this point you'll probably be earning so many studs that it 
won't really be worth it.  It's your choice, though.

10B. Red Bricks =

Having appeared in every LEGO game since LEGO Star Wars 2, these guys are 
basically "cheats" that change the game to make it easier.  Unlike older 
games that featured "one per mission", all Red Bricks in this game are 
found in the hub.  There is no "penalty" for using any of these cheats, 
except for that one Trophy requiring you to not die in a mission and not 
use Invincibility.

All these are listed in order of their appearance on the Extras menu.

Also, the location of each one is a location name I've given it.  If you're 
unsure what location I'm talking about, go to Section 5 where you get 
descriptions of these areass.

Perfect Deflect
Cost: 100,000
Effect: When holding down Square to block, incoming laser blasts will 
 *always* return to sender.
Found: Invisible Hand Hangar
 Use an astromech on the panel to the right to raise a platform, then bring 
 a silly vehicle (like the Ice Cream Van) onto the platform to open the door, 
 then use explosives on the silver trophy to find this inside.

Dark Side
Cost: 150,000
Effect: All Jedi characters will have the ability to manipulate objects 
 that require Sith Force.
Found: Invisible Hand Bridge
 Use Sith Force on the structure above the holoprojector.  Of course, you 
 NEED a Sith to turn everyone else into Sith.

Fast Build
Cost: 500,000
Effect: Assembling objects, either by using the Force or by hand, takes 
 far less time.
Found: Resolute Gunnery Station
 Bop the punching bag in the lower right corner five times.

Cost: 1,000,000
Effect: Characters take no damage.  Falling will still result in a death 
 and stud loss, but lasers, explosives, claws, cholesterol, all will do 
 no damage.
Found: Invisible Hand Landing Craft
 Take any Clone into the craft and go to the panel on the far right side.

Minikit Detector
Cost: 750,000
Effect: When turned on, you'll see arrows during missions that either 
 point to the location of a minikit canister or items that need to be 
 destroyed to uncover a minikit canister.  Again, this doesn't spell out 
 how to get the canisters, but that's why you're here, right?
Found: Resolute Character Storage Room
 Take an astromech into the front left corner and use the panel.

Super Speeders
Cost: 40,000,000
Effect: This gives the BARC Speeder and the STAP incredibly powerful green 
 lasers that, while not giving one hit kills, will allow them to do 
 considerable damage and wear down buildings given time, even those with 
 silver armor.
Found: Resolute Character Storage Room
 You need Jar Jar Binks and someone with explosives.  Jump on top of one of 
 the tanks and onto the back catwalk with Jar Jar.  Go to the far right and 
 smash up a box to find pieces for a grapple point.  Use the explosive guy to 
 grapple up and blow up the silver box.

Score x2
Cost: 500,000
Effect: All picked up studs are multiplied by two.  Note that turning on 
 more than one multiplier will compound the effect, up to a maximum of 
 having a Score x3840.
Found: Resolute Flight Deck
 Use a Gunner to grapple open the box in the back left corner.

Score x4
Cost: 2,000,000
Effect: All picked up studs are multiplied by four.
Found: Resolute Vehicle Hangar (the one with the silly vehicles)
 Go to the back left and use the Force to place the three garbage bins 
 onto the purple platform.

Score x6
Cost: 10,000,000
Effect: All picked up studs are multiplied by six.
Found: Resolute Access Catwalks
 Take a Jedi and a Gunner with you.  To the left of the elevator to the 
 Bridge is a wall socket.  Plug it in and you'll move a grapple point into 
 position.  Grapple up and move around to the left to find the brick.

Score x8 
Cost: 20,000,000
Effect: All picked up studs are multiplied by eight.
Found: Invisible Hand Observation Room (up the right-hand elevator)
 Use explosives to blast the table in the center of the room.

Score x10
Cost: 40,000,000
Effect: All picked up studs are multiplied by ten.
Found: Resolute Access Catwalks
 You need explosives, an Electric Character, and a Sith.  Just outside the 
 lift to the Bridge is a silver... thing.  Bust blocks nearby and Force the 
 "electric" panel together.  Next, use explosives to blow up the silver 
 armor.  Use the electric panel to reveal a red sparkly object.  Use Sith 
 Force on it to find the brick.

Stud Magnet
Cost: 500,000
Effect: This increases your "stud gathering" radius.  Normally, you have 
 to be just about on top of a stud to collect it.  This lets you collect 
 them from much further away.
Found: Resolute Access Catwalks
 You need someone with Rapid Fire in order to shoot four circular things 
 along the walls of this room, two on the lower floor, and two that you need 
 to use the grapple that leads to the Score x6 brick.  One of them is just 
 to the left of the brick on the wall.  The second is off to the right, near 
 the moving platform.  The third is to the left of the elevator to the 
 Bridge, and the last is to the right of the door to the Hangar Catwalks.

Regenerate Hearts
Cost: 400,000
Effect: Characters recover hearts at the rate of about one a second.
Found: Ziro's Room on the Invisible Hand
 Smash the four modules in the ceiling (it may be easiest just to target 
 them with a saber throw), then smash what falls off them.

Character Studs 
Cost: 100,000
Effect: Destroying other characters will cause them to drop a small amount 
 of studs.
Found: Resolute Brig
 You need to open all of the cells, for which you'll collectively need a 
 Sith, a Bounty Hunter, an Electric Character, and TX-20.  Blast the back of 
 each cell to find a valve to Force away.  Once all are turned, the last cell 
 on the right will open its window to the brick.

Super Saber Cut
Cost: 300,000
Effect: When using Jedi Panels to cut open holes in the wall, your saber 
 will travel a lot faster going around the circle.
Found: Resolute Hangar Catwalks (with the lifts that go down to the hangars)
 You need Aurra Sing or a bounty hunter droi for their sniper rifle.  Snipe 
 the three green targets way out in the back to make this appear.

Dual Wield
Cost: 250,000
Effect: Gives all of your Jedi two sabers.  Doesn't really change much, but 
 it does look cool.
Found: Invisible Hand Hangar
 Use the Force on the panel below the very visible brick on the left side 
 of the hangar.

Glow in the Dark
Cost: 25,000
Effect: You will give off a healthy green glow.  This can actually be 
 quite useful in certain dark areas.
Found: Resolute Medical Bay
 Slash the left-hand bed on the back wall to raise it up.

Red Brick Detector
Cost: 125,000
Effect: When turned on, you'll see arrows pointing you towards the location 
 of Red Bricks.  Note that this will not tell you exactly how to get it, 
 only that you'll have to mess with something in that room of the hug to 
 get it.
Found: Resolute Bridge
 You need a Small Character, like Yoda.  The brick is visible under the 
 glass floor in the back.  To get down there, go to the left wall and smash 
 some bricks so you can assemble a vent.  Crawl through it with the small 
 character to reach the brick.

10C. Secret Codes =

To input these codes, pause the game and go to the Extras Menu.


MELL07 - Savage Oppress
(that's a zero, not an "O")

2VG95B - Aayla Secura
G2BFEN - Adi Gallia
272Y9Q - Admiral Ackbar (Classic)
NG6PYX - Admiral Yularen
2VJ9TH - Ahsoka
F9VUYJ - Anakin Skywalker
9AA4DW - Anakin Skywalker (Geonosian Arena)
YG9DD7 - Asajj Ventress
M2V1JV - Aurra Sing
GEHX6C - Bail Organa
BTVTZ5 - Barriss Offee
5Y7MA4 - Battle Droid
LSU4LJ - Battle Droid Commander
9U4TF3 - Bib Fortuna
TY2BYJ - Boba Fett (Classic)
Q5Q39P - Boil
2KLW5R - Bossk
574226 - C-3PO
NHME85 - Cad Bane
D8SNGJ - Captain Antilles (Classic)
MW3QYH - Captain Rex
GD6FX3 - Captain Typho
5C62YQ - Chancellor Palpatine
66UU3T - Chewbacca (Classic)
HQ7BVD - Clone Pilot
7GFNCQ - Clone Shadow Trooper (Classic)
NP5GTT - Clone Trooper
7CB6NS - Commander Bly
SMN259 - Commander Cody
U25HFC - Commander Fil
JRPR2A - Commander Ponds
5XZQSV - Commander Stone
QEGU64 - Commando Droid
EWR7WM - Count Dooku
QH68AK - Darth Maul (Classic)
QXY5XN - Darth Sidious (Classic)
FM4JB7 - Darth Vader (Classic)
NMJFBL - Darth Vader Battle Damaged (Classic)
9MUTS2 - Destroyer Droid
MB9EMW - Dr. Nuvo Vindi
JB9E5S - Echo
WUFDYA - Eeth Koth
WSFZZQ - Gammorean Guard
7FNU4T - General Grievous
GAFZUD - Geonosian Guard
2C8NHP - Gold Super Battle Droid
C686PK - Gonk Droid
NH2405 - Grand Moff Tarkin
FUW4C2 - Greedo (Classic)
T7XF9Z - Hailfire Droid
KFDBXF - Han Solo (Classic)
G65KJJ - Heavy Super Battle Droid
WXUTWY - Heavy Weapons Clone Trooper
EUB8UG - Hevy
5A7XYX - Hondo Ohnaka
5W6FGD - Imperial Guard (Classic)
5KZQ4D - Jango Fett
MESPTS - Jar Jar Binks
AYREC9 - Jek
HGBCTQ - Ki-Adi-Mundi
PYWJ6N - Kit Fitso
ERAEWE - Lando Calrissian (Classic)
SM3Y9B - LEP Servent Droid
3NEUXC - Lieutenant Thire
TKCYUZ - Lok Durd
PG73HF - Luke Skywalker (Classic)
MKUYQ8 - Luminara Unduli
R35Y7N - Lurmen Villager
V4WMJN - Luxury Droid
8NVRWJ - Mace Windu
2KEF2D - MagnaGuard
ZKXG43 - Nahdar Vebb
BJB94J - Neimoidian
QFYXMC - Nute Gunray
J9HNF9 - Obi-Wan Kenobi
FFBU5M - Obi-Wan Kenobi (Classic)
5U9FJK - Obi-Wan Kenobi (Geonosian Arena)
7NEC36 - OG-9 Homing Spider Droid
DB7ZQN - Onaconda Farr
SZ824Q - Padmé Amidala (Geonosian Arena)
8X87U6 - Padmé Amidala
BH2EHU - Pirate Ruffian
BUD4VU - Plo Koon
4592WM - Poggle The Lesser
2D3D3L - Princess Leia (Classic)
U2T4SP - Probe Droid
ZQRN85 - Queen Neeyutnee
LKHD3B - Qui-Gon Jinn (Classic)
RZ5HUV - R2-D2
Z87PAU - R3-S6
5MXSYA - R4-P17
7PMC3C - R6-H5
PZMQNK - Rebel Commando (Classic)
2KLW5R - Robonino
4PTP53 - Rys
EPBPLK - Senate Commando
S4Y7VW - Senate Commando (Captain)
EA4E9S - Senator Kharrus
9Q7YCT - Senator Philo
G4N7C2 - Shahan Alama
5C62YQ - Sionver Boll
HPE7PZ - Stormtrooper (Classic)
MJKDV5 - Super Battle Droid
FYVSHD - Tee Watt Kaa
HEBHW5 - Turk Falso
GC2XSA - Tusken Raider (Classic)
PE7FGD - TX-20
QGENFD - Undead Geonosian
EGQQ4V - Vader's Apprentice (Classic)
VRUVSZ - Wag Too
ZP8XVH - Wat Tambor
BNJE79 - Waxer
DRGLWS - Wedge Antilles (Classic)
4VVYQV - Whorm Loathsom
MP9DRE - Workout Clone Trooper


NACMGG - Dwarf Spider Droid
PJ2U3R - Geonosian Solar Sailor
EDENEC - Geonosian Starfighter
KDDQVD - Slave I
T4K5L4 - The Twilight
7W7K7S - Vulture Droid

Red Bricks:

QD2C31 - Character Studs
X1V4N2 - Dark Side
C4ES4R - Dual Wield
GCHP7S - Fast Build
4GT3VQ - Glow in the Dark
J46P7A - Invincibility
CSD5NA - Minikit Detector
3F5L56 - Perfect Deflect
N3R01A - Red Brick Detector
2D7JNS - Regenerate Hearts
YZPHUV - Score x2
43T5E5 - Score x4
SEBHGR - Score x6
BYFSAQ - Score x8
N1CKR1 - Score x10
6MZ5CH - Stud Magnet
BS828K - Super Saber Cut
B1D3W3 - Super Speeders


And here are a list of all trophies.  The X-BOX 360 achievements are all 
exactly the same, just with numbers instead of medals.


The Chosen One (Platinum)
- Collect all Trophies.


Next up is a set of 22 trophies for completing each mission on Story.

This is just the beginning! (Bronze)
- Complete Geonosian Arena.

The pleasure is all mine my dear (Bronze)
- Complete The Hidden Enemy.

Okay clankers, suck lasers! (Bronze)
- Complete Ambush.

Me'sa rescued you (Bronze)
- Complete Gungan General.

Are all Jedi so reckless? (Bronze)
- Complete Jedi Crash.

There goes my promotion (Bronze)
- Complete Defenders of Peace.

Oops.  What happened? (Bronze)
- Complete Blue Shadow Virus

Follow me, boys! (Bronze)
- Complete Duel of the Droids.

Torpedoes away! (Bronze)
- Complete Shadow of Malevolence.

Abandon ship! (Bronze)
- Complete Destroy Malevolence.

R6 take me home (Bronze)
- Complete Lair of Grievous.

Not so tough now are ya Sparky? (Bronze)
- Complete Rookies.

We live to fight another day (Bronze)
- Complete Grievous Intrigue.

That's no moon (Bronze)
- Complete Battle of Geonosis.

You can have my ship! (Bronze)
- Complete Storm Over Ryloth.

Time to take the capital (Bronze)
- Complete Innocents of Ryloth.

Liberation! (Bronze)
- Complete Liberty on Ryloth.

Tank 'n' Spank (Bronze)
- Complete Weapons Factory.

Another bug hunt (Bronze)
- Complete Legacy of Terror.

What a Rotta! (Bronze)
- Complete Castle of Doom

Sure, as long as I get paid (Bronze)
- Complete Hostage Crisis

Zillo Tolerance (Bronze)
- Complete Zillo Beast


The rest of these are all completion-related or special little things, in 
no particular order, naturally.  Now, if it says "Single Player Only", don't 
worry too much.  It just means that you don't have to do two-player only 
stuff.  You can still get those on co-op.

Impressive, most impressive (Gold)
- Complete the game to 100% (Single Player Only).

A presence I've not felt since (Silver)
- Collect all the minikits. (Single Player Only).

The Force is with you (Bronze)
- Complete a story level without dying (and no invincibility cheat).
 NOTE: I find the best one to do this on is Legacy of Terror, since the worst 
  you face is zombies.

Viceroy of the fleet (Bronze)
- Convert every system to CIS (Single Player Only).

Admiral of the fleet (Bronze)
- Convert every system to Republic (Single Player Only).

The dark side I sense in you (Bronze)
- Free all villains from the Resolute Brig (Single Player Only).

Got a bad feeling about this (Bronze)
- Land on the Invisible Hand.

Field commander (Bronze)
- Using the Radio ability, command troops 50 times.

Goldie Blocks (Bronze)
- Overheat and destroy 50 gold LEGO bricks.

Saberang Master (Bronze)
- Use Yoda to defeat 5 enemies with one lightsaber throw.

Twice the pride, double the fall (Bronze)
- Defeat Anakin with Count Dooku.

Isn't negotiation the Jedi way? (Silver)
- Complete all Bounty mission (Single Player Only).

We really did say no prisoners (Bronze)
- Destroy 100 droids with the Clone Chain-gun.

UH OH! (Silver)
- Using the Force, take control of a Super Battle Droid and destroy 50 
 other droids.

Blending in (Bronze)
- Have all your party members disguised as Senate Commandos in Hostage 
 Crisis (Single Player Only).

They'll never see us coming (Bronze)
- Win 3 consecutive Arcade Mode Battles.
 NOTE: Naturally, this means either Player 1 or Player 2 win three 

Attack of the clones! (Bronze)
- Deploy 500 clones.
 NOTE: Done in big battles, of course.

Finders Keepers (Bronze)
- Hijack 20 enemy units in Ground Battles.

Great shot kid (Bronze)
- Destroy an enemy building with a proton torpedo.

It ain't like dusting crops boy (Bronze)
- Complete: 5 Loop the loops, 5 Back flips, 5 corkscrews.
 NOTE: Double tap in any direction to perform acrobatics.  What you perform 
 is relative to the direction you're facing.  Double tap forward for a 
 loop the loop, backward for a back flip, and to either side for a 

Land-o Calrissian (Bronze)
- On a flying level, land a space ship whilst controlling Lando Calrissian.

Jango's army! (Silver)
- Unlock/purchase all "Clone" characters (Single Player Only).

Clanker collector (Silver)
- Unlock/purchase all "Droid" characters (Single Player Only).

Jedi Master (Silver)
- True Jedi in every level (Single Player Only).

Cheat! (Silver)
- Collect all Red Power Bricks (Single Player Only).

Stealth wealth (Gold)
- Collect all Gold Bricks (Single Player Only).

12A. Legal =

This FAQ was made 100% by me, and is Copyright © 2011 Scott "CyricZ" 
Zdankiewicz.  You may not take it in whole or in part and claim it as your 
own.  You may not alter it in any way, even if you ask me first, and that 
includes putting it in HTML format.  Please don’t post this on your site 
unless you have express consent by me.  I’ve put a lot of time into this.  
Give me some credit.

Currently, the following sites have permission to post my FAQ:


I'm not going to allow people with small personal sites to post this FAQ.  
They may post the link on GameFAQs with all the LEGO Star Wars 3 guides, but, 
trying to keep updates, well, updated, I'll only allow large committed sites 
that I trust.

12B. E-mail Guidelines =

If you wish to e-mail me, be sure to follow these guidelines...

- Make ABSOLUTELY sure I haven't already answered your question in the guide.
- Make sure it has something to do with LEGO Star Wars 3.  I don't want spam, 
chain letters, offers for friendship.  Compliment me on the FAQ all you want, 
- Make sure you say LEGO Star Wars 3 at one point in your e-mail.  I have 
more than one Star Wars FAQ, and asking a generic question such as "How do I 
beat the last level?" doesn't tell me much.
- Spell correctly and use proper grammar, please.  If I can't understand 
your e-mail, it'll go to the junk pile.

12C. Credits =

CJayC, SBAllen, and all respective webmasters for having this on their sites.

Lucasarts Entertainment Company and Traveller's Tales, for this fine example 
of a Star Wars game.

LEGO, for their world of imagination.

George Lucas, for his world of imagination.

You, for reading.  I wouldn't keep this up if not for the wonderful support 
I always get from my readers.

12D. Version Updates =

Version 1.1 - 4/27/2011 - Added info on unlocking Nute Gunray and Whorm 

Version 1.0 - 4/9/2011 - Main bulk complete.

12E. The Final Word =

Personally, I'm not a big fan of the Clone Wars series.  Out of the gate, 
it has problems being an interlude between the second and third movies.  
Knowing how it begins and ends means all we're seeing is middle, and middle 
tends not to have good storytelling or characterization.

Also, the handling of the series itself is a little off, what with several 
episodes being in anachronic order, the art style, the writing.

That said, it DOES get a bit tighter in Season Two and on.  They'll never 
be able to "fix" my issues in the first paragraph, but at the very least 
they took steps to improve it on its own merits.

But enough about the series, the GAME is a shining example of Traveller's 
Tales commitment to always moving forward.  What could have been a simple 
addendum to the LEGO Star Wars style actually introduced a ton of neat 
new features which make this a lot of fun.

So thank you all for reading, thanks for your continued support, and I'll 
see you on my next LEGO project which is in... a couple of MONTHS?  Geez.

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