FAQ/Walkthrough - Guide for Red Faction
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______ _____ _____ _______ _ _____ _______ _ ____ _ _ | ___ \ | ___|| _ \ |_______|_\ /___ \_ __| | / __ \ | \ | | | |___) )| |___ | | \__| _____ ___ __ |__||__| | || / \ || \ | | | ___/ |____/ |_| _ | __|/ _ \ | | __ |__||_| |_|| \| | |__/ ___ _ _ | | | | / /_\ \| | __ | | __ _ _ |_|\___| __ \ \| |___ | |_/ | | | / ___ \ \_| || | | || \__/ | _ __ |__| |__||_____||_____/ |__|/__/ \__\_____/ |__| |__| \____/ |_| \_| #####################################################____############### ############################_________________########\ \############## ###########################/ _______________ \########\ \############# ##########################/ / __ __ __ ___ \ \########\ \############ #########################/ / / / / / /|_ \ \########\ \########### ###### _________________/_/_| | | | |_/ |_\_\________\ |########## ######| |__|__|__|__|| | \ |]######### ######|_________________________________/ |____________ / |]######### #########################\ \ | / / /#########/ |########## ##########################\ \_\ /_/ /#########/ /########### ###########################\___| |___/#########/ /############ ###############################| |############/ /############# ###############################| |###########/___/############## ~An FAQ/Walkthrough Created By: Croco~ ________________________________________________________________________ This Document is Copyrighted 2001 by Croco. Reproduction of this document in part or in whole without the author's consent is strictly forbidden. If persons wish to use the FAQ for their personal and private use only, then a copy may be made. This Extensive FAQ/Walkthrough to the PlayStation 2 game Red Faction Includes the Following Features: *A Detailed Walkthrough To The Single Player Mode *A Comprehensive Look at the Multiplayer Levels and Strategies *Complete Lists of Weapons, Vehicles, Characters, and Others *More! Read On... Contact Me: firstname.lastname@example.org (See Part 4, Section 3 for details) -VERSION HISTORY- ------------------------------------------------------------------------ This FAQ/Walkthrough for Red Faction is currently in Version 1.1, Created June 11th, 2001 by Croco. Version 1.1 - 6/11/01 The first update is here, and will hopefully start to make up for the lack of completeness found in the first version. Now that Summer's here and school's out, I'll have more time to update. Of course, Black and White has gotten me rather addicted, so the effects may cancel out. Nonetheless, expect to see another update in a few days. As for this update, I've included Areas 5 - 8 in the Single Player Walkthrough, as well as new additions and descriptions to the Weapons and Enemies sections. By the way, I've gotten a new (kickass) computer and wanted to gloat about it. Version 1.0 - 6/3/01 FAQ Number 11 hits the streets today in the form of Red Faction, and it couldn't be at a happier time. You see, this week I will experience the favorite time period of every student: final exam week. Not only do the exams count for an insane portion of your grade, you get to spend all your free time studying for them! Like the geek I am, I'm going to be holed up pretty soon scrounging for ways to boost my exam grades. For you, the reader, this means it will be over week before my next update comes out. Couldn't have submitted this FAQ at a better time, huh? Well, I wanted to get it out while Red Faction is still all the rage. Anyway, what's here so far is Parts 1 and 5, most of Part 2, and the beginning of Part 3 has been started on. In short, this FAQ is rather incomplete, but don't worry, it'll be updated... in a while. ------------------------------------------------------------------------ UPDATE NOTICE: N/A NEXT UPDATE: Expected 6/15/01 ________________________________________________________________________ ~TABLE OF CONTENTS~ I. Part 1: Introduction 1. Introduction 2. The Story Behind This FAQ 3. The Story of Red Faction II. Part 2: Basics and Lists 1. Controls & Play 2. Characters 3. Weapons* 4. Vehicles* 5. Enemies* III. Part 3: Game Walkthrough 1. Area 1: Live Mines 2. Area 2: Mine Maintenance 3. Area 3: Mine Entrance 4. Area 4: Barracks Entrance 5. Area 5: Barracks 6. Area 6: Elevator to Registration 7. Area 7: Miner Registration** 8. Area 8: Registration Lobby** 9. Area 9: Docking Bay** IV. Multiplayer Levels & Strategies 1. Arenas Guide A. The Lobby** B. Installation XJ5** C. Waste Disposal Plant** D. The Badlands** E. Hangar 18** F. Blasted Canyon** G. Waterlogged** H. Mine Warfare** I. Warlords** 2. General Strategies** V. Part 5: Miscellaneous 1. Additional Tips 2. Frequently Asked Questions 3. Contact Info 4. Credits/Other 5. Closing Statement _______________ *: This symbol indicates that this section has been started on, but is currently under completion. Expect more in future updates. **: This symbol indicates that this section has not been started on at all. When it will be started on is usually based on the order it is found on the Table of Contents. : No Marks indicate the section has been completed. ________________________________________________________________________ ______ ________ | ___ \ _______________________________________________ |________| | |___) )==/_______________________________________________\== ______ | ___/ /\ ======= PART 1: INTRODUCTION ======= /\| ___| |__/ ___ \/_________________________________________________\/| | __ \ \==\_______________________________________________/==| | |__| |__| |__| =============== INTRODUCTION =============== Garnering quite a bit of attention before its release, the fate of Red Faction was uncertain. It looked good, sounded good, and seemed to be good. Yet, with all the hype surrounding it, one was uncertain whether or not it would ultimately live up to it. Recent PS2 releases such as Oni had been incredibly hyped, but didn't live up to expectations. Would Red Faction manage to be as good as it claimed to be? Red Faction was said to change the FPS genre. Its biggest feature was the Geometry Modification Technology used throughout. Players could blast holes in walls, see glass shatter at the point of impact, and take out bridges swarming with enemies to send the evil-doers plummeting to their doom. Volition and THQ were also reiterating that the game also was a blast to play. The hype was perhaps a bit too much; Red Faction hasn't changed FPSs, and though the Geo-Mod technology is very cool, it is really more of a gimmick that adds to the experience, instead of defining it. However, one thing was certainly lived up to what was expected was that it was fun. Red Faction is one of the best additions to the PS2 library to date, and will certainly entice players of all kinds. ________________________________________________________________________ =============== THE STORY BEHIND THIS FAQ =============== ________________________________________________________________________ Last year at the end of May, we were treated to what is widely recognized as the best console FPS around: Perfect Dark. When I heard of Red Faction coming out at the same time in 2001, I was quite excited. I didn't know if I was going to like it more than Perfect Dark, but I was looking forward to having a similar experience of playing an FPS then writing up an FAQ for it. Having completed this game and played the multiplayer, I still leave the crown on Perfect Dark's throne, but Red Faction certainly isn't a bad game. In fact, it's quite fun to play. OK, enough sappy crap about how the game is good. Now it's time for me to talk about the one thing that matters in the universe: me. I'm writing this FAQ, I made that cool ASCII art up top (isn't it cool? It's my first decent picture in my FAQs), and learn about the many ways you can give me money for my brilliance by e-mailing me. Yes, that last thing was about you. Aren't I caring? Well, let's get on with it. Roll that beautiful bean footage! ________________________________________________________________________ =============== THE STORY OF RED FACTION =============== ________________________________________________________________________ One of Red Faction's big plusses is its intense story. Half of the exciting part is building up to it. Therefore, having some background makes it all the more interesting as it develops. Below is the story from the start, as told in the instruction manual. "Mars in the near future. Mars is the planet of opportunity, its mineral wealth feeding the insatiable needs of Earth, a planet stripped of raw materials and minerals. Ultor Corporation, aptly named after the ancient Roman temple dedicated to Mars the god of war, owns all the mining rights on the planet. The company is an expert at maximizing profits while minimizing costs. Fortunes are made as cargo ship after cargo ship return to Earth filled with precious Noachite. Mine workers, misled by promises of adventure and easy money, arrive on Mars by the shuttle load. Few even make it back to Earth. Conditions in the Ultor mines are brutal. The work is dangerous and the miners' living quarters are disgusting. Environmental suits and bunks are shared between miners on different shifts. Food is lousy and in short supply. And beatings from Ultor guards are commonplace. Worst of all, a mysterious, disfiguring Plague is running rampant through the mines. As the death toll rises and Ultor remains complacent, the miners' fear and discontent grows. Pamphlets and posters from an underground organization begin showing up all over the mining complex. Signed by the mysterious Eos, the pamphlets tell of bizarre deaths and missing comrades and urge the miners to take action against Ultor. Tensions run high. The mines are wired like a powder keg. All it will take is a spark... During a shift change, a young man is brutally assaulted by an Ultor guard. Another miner, Parker, witnesses the brutality and is quickly caught up in the chaos. He has no choice. Kill or be killed. A rebellion explodes across Mars. Can you live long enough to become a hero?" -Red Faction Instruction Manual ________________________________________________________________________ ______ ________ | ___ \ _______________________________________________ |________| | |___) )==/_______________________________________________\== ______ | ___/ /\ ======= PART 2: BASICS AND LISTS ======= /\| ___| |__/ ___ \/_________________________________________________\/| | __ \ \==\_______________________________________________/==| | |__| |__| |__| =============== CONTROLS AND PLAY =============== Red Faction's control style uses the Dualshock controller to its advantage rather than hinder its play. I've heard it's rather similar to the control in TimeSplitters. One of the great things about Red Faction's controls is that you can customize it exactly to your liking. I prefer to have the left stick control moving forward and turning, and I was able to switch to just that. Pretty handy. Below are the default settings. ~CONTROLS~ - Left Analog Stick: Walk Forward/Backward, Sidestep Left/Right - Right Analog Stick: Look Up/Down, Turn Left/Right - Directional Buttons Up: Fine Aim Mode Down: Center View Left: Draw/Put Away Weapon Right: Display Past Messages - X Button: Action Button (open doors, hit switches), Confirm Menu Selections - O Button: Cycle to Next Weapon - Square Button: Cycle to Previous Weapon - Triangle Button: Reload, Cancel Menu Selections - L1 Button: Jump - R1 Button: Fire (Primary Mode) - L2 Button: Crouch - R2 Button: Fire Secondary Mode/Switch to Secondary Mode - Start Button: Pause Game - Select Button: Access In-Game Menu (Save, Load, Options, Quit) - L3 Button: No Use - R3 Button: No Use ~GAME BASICS~ -HEALTH- In the upper left corner of the screen, you'll see a little human figure with a circle around him. This is where you can check on your Health and Envirosuit Armor. The number on the left displays your health, while the number on the right your armor. Armor will shield the brute force of an attack, saving much of your health. However, armor is much less abundant than medical kits and other health-replenishing items. The circle around the human also displays your current Envirosuit Armor level. -WEAPONS The weapons you find in your battle across Mars, obvious, are used to take out the enemy. Most weapons have primary and secondary functions, sometimes aiding you with the weapon and sometimes dealing damage in different forms. All weapons have their advantages and disadvantages. Ammo can be found on dead guards and throughout the locations you visit. -CIVILIANS- While not really civilians, these guys are considered innocent bystanders and will not hurt you. If you have a weapon drawn in their presence, they will cower in fear. Unlike other FPS games, there is no penalty for killing them, and, in fact, they many times will drop medical kits when they die. -GEO-MOD TECHNOLOGY- The famous Geo-Mod Engine performs some functions that we already have seen in other games, like enemies reacting to shots in specific areas on their bodies and bullet holes in walls. However, such things like blasting through rock and walls with explosives and shattering glass at the point of impact, and ricocheting bullets are new innovations in the realm of FPSs. It's quite fun to test these things out, and you'll be sure to notice it as you play. ________________________________________________________________________ =============== CHARACTERS =============== ________________________________________________________________________ While few and far between, Red Faction's handful of characters prove to be quite interesting and each develop their own unique personalities. Below is some background information on all the significant people you'll meet up with on your quest. -PARKER- Status: Ultor Miner Role: Heroic rebel that fights Ultor for the liberation of Mars Description: You are Parker, a miner employed by Ultor. One day you witness a guard brutally attacking another miner and you are left with only one choice - kill or be killed. Quote: "It's getting tense around here. We're all scared and angry. Angry at Ultor for the conditions we work in and scared of the Plague. Miners are getting sick. Not flu-sick but something worse. Every day, dozens of miners collapse, in the mines and in the barracks, without warning. One minute they're fine, the next they're on the ground, writhing in pain or sometimes unconscious even before they hit the floor. And there's something wrong with their faces too. They seem... puffy or stretched. Some say that they've seen sick miners whose faces are bulging or pulsating. Everyone is on the verge of panic." Parker is the hero, the guy you'll control in all of Red Faction. He goes to Mars with the vision of excitement, adventure, and good money that most other prospective workers see as well. However, when he arrives, he finds that the mines are much different than he expected. He is quite well-educated (recently being accepted into Harvard), but his arrogance and short temper can sometimes get the best of him. He is definitely a key figure in the events and tactics of Red Faction. -HENDRIX- Status: Ultor Security Technician Role: Helps Red Faction and Parker by hacking into Ultor Security Description: During the game you will hear messages from Hendrix, and Ultor security technician sympathetic to the cause. Quote: "For years, I've existed in two worlds. The physical world that I share with everyone else here is the daily drudgery of this hellish mining complex. But the virtual world of Ultor's computer net is mine aline. I've never talked about it with anyone, and I've never spotted another human presence among the autonomous programs that run the complex." Hendrix will be your eyes throughout the game. He'll notify you of things you need to do, problems up ahead, and other things. He hacks into Ultor's security systems, finding out vital information for Parker and Red Faction. He's a key part in the fight for freedom, and his help will definitely be appreciated. -EOS- Status: Leader of the Red Faction Role: Guides the rebellion and helps the miners attain victory Description: Eos is the leader of the resistance movement on Mars. When Parker and a few brave miners fight back against the guards' brutality, the Red Faction triggers a full-scale revolt. Quote: "The next few days are going to make or break us. Four years of planning and plotting are either going to pay off or get us all killed. Getting rid of Ultor is the goal for everyone else in Red Faction. But I want more. I want to know who's behind the Plague. And I want them to die." Eos is the person in charge of Red Faction and has led the progress towards the rebellion. She has personally been hurt by the Plague, which took the life of her parents. Ever since she was a child, she wanted to destroy Ultor. After much cunning and secret planning, Red Faction is now ready to strike, with Eos leading the way. She'll contact Parker and inform him of the general situation of the miners and Mars. -GRYPHON- Status: Deputy Administrator of Ultor Corp. Role: Ultor employee that may prove helpful in the rebellion Description: None Quote: None Deputy Administrator Gryphon was the person that allowed the Red Faction to start meeting in the first place. Whether this was intentional or not is unknown. While he works for Ultor, he seems to be willing to further the rebel cause. -CAPEK- Status: Scientist for Ultor Role: Unknown Description: None Quote: None Capek is a scientist working for Ultor. He seems to have a lot of power within the corporation, and may be behind some of the unrevealed secrets. He has created many new technologies for Ultor recently. -MASAKO- Status: Mercenary Leader Role: Unknown Description: None Quote: None Not much is known about Masako other than that she leads the mercenary forces that were brought to Mars shortly before the uprising begun. She and her mercenaries are ruthless warriors, and are not to be trifled with. ________________________________________________________________________ =============== WEAPONS =============== ________________________________________________________________________ Weapons, like in all first-person shooters, are the items that decide whether you'll kill the next enemy or be killed by him. None of the weapons are perfect; all have their advantages and disadvantages. Most of the weapons not only has a primary function, but also a secondary one. The secondary might be as little as a scope or as big as an alternate form of attack. Read below to find out everything on the weapons in this game. ---~WEAPONS LIST KEY~--------------------------------------------------- 1. Name: The name of the weapon. 2. Manufacturing Name: Ultor's Official name for the weapon. 3. Ammo Type: What kind of bullets/ammo the weapon uses. This is helpful to know because some weapons use the same kind of bullets. 4. Primary Function: The standard form of attack for the weapon. 5. Alternate Function: The secondary fire or mode for the weapon. Some weapons do not have a secondary function. 6. Clip Size: How many rounds you'll be able to use before you must reload. 7. Maximum Ammo: The maximum amount of ammo you can hold at one time. 8. Pick-Up Ammo: The maximum amount of ammo you can receive from a dropped weapon. 9. Power: How much the weapon hurts the enemy, either Very Weak, Weak, Medium, Strong, Very Strong, Explosive, Fusion, or Lethal (in ascending order of power). 10. Range: The most effective range that the enemy should be at while firing, either Very Short, Short, Medium, Long, or Very Long. 11. Rate of Fire: How quickly the weapon fires, either Slow, Medium, Fast, or Rapid. 12. Reload Time: How long the weapon will take to reload, either Slow, Medium, or Fast. Some weapons do not reload as they are expendable. 13. Description: The instruction manual's description of the weapon. ------------------------------------------------------------------------ -12 MM PISTOL- Manufacturing Name: USP-16 Ultor Semi-Automatic Pistol Ammo Type: 12 mm bullets Primary Function: Fire Single Round Alternate Function: Attach/Detach Silencer Clip Size: 16 Rounds Maximum Ammo: 125 Pick-Up Ammo: 24 Power: Weak Range: Short to Medium Rate of Fire: Medium/Fast Reload Time: Fast Description: This basic semi automatic pistol packs a serious punch against unarmed targets. The pistol can penetrate body armor but with significantly less impact. This weapon is standard issue for Ultor security guards. The pistol can be fired underwater. The 12 mm Pistol is your basic weapon and the first real weapon you'll find. Though not very powerful, it provides a good rate of fire and a quick reload time. Though there are better weapons to be found, it gets the job done and does it well. The Pistol's alternate function is putting a silencer on. While the silencer is helpful for remaining quiet while in stealth areas. -CONTROL BATON- Manufacturing Name: UCB-24 Ultor Control Baton Ammo Type: Battery Cell Primary Function: Swing Baton as Club Alternate Function: Electric Shock Mode Clip Size: 1 Battery Cell Maximum Ammo: 10 Pick-Up Ammo: 1 Power: Strong Range: Very Short Rate of Fire: ? Reload Time: Medium Description: This crowd control weapon can serve as a truncheon or a stun gun. Functioning as a powerful weapon, the Control Baton is generally used by Ultor Guards to keep rowdy Miners under control. However, after stealing one of these for yourself, you too can use it. While it is quite powerful and will down most enemies in one of two swings, you must stand right next to an enemy to use it. When they're firing powerful guns at point blank range, it isn't a good thing. You'll more than likely lose health if you use the Control Baton, so only take it out as a last resort. -RIOT SHIELD- Manufacturing Name: UBS-4 Ultor Riot Body Shield Ammo Type: N/A Primary Function: Swing Shield Alternate Function: None Clip Size: N/A Maximum Ammo: 1 Pick-Up Ammo: 1 Power: Very Weak Range: Very Short Rate of Fire: Slow Reload Time: N/A Description: A body-sized translucent shield that is used by the riot guards of Ultor. The riot shield is lightweight but can withstand blast and gunfire damage for a brief period of time. The Riot Shield's main purpose is to block enemy fire. While it won't entirely protect you from bullets and explosions, it will block some of the force and reduce the overall damage you take. Use the shield when you need to get through an ammo quickly but can't afford to take out a ton of enemies (for example, if you have low health or ammo). The Riot Shield can also be used as a weapon by swinging it. This is not a desirable form of attack, as it's very weak and you must be standing right next to the enemy to use it. Use the Riot Shield as a shield and leave the weapons to the guns. -AUTOMATIC SHOTGUN- Manufacturing Name: UAS-10 Ultor Automatic Combat Shotgun Ammo Type: 10 Gauge Buckshot Shells Primary Function: Fires Double Shot (Pump Action) Alternate Function: Fires Single Shot (Continuous Fire) Clip Size: 8 rounds Maximum Ammo: 48 Pick-Up Ammo: 12 Power: Strong Range: Short to Medium Rate of Fire: Medium Reload Time: Medium Description: This weapon is a military-grade shotgun capable of semi- automatic and full automatic fire. Recoil in semi-automatic mode is slightly less than a civilian 10-gauge shotgun. Fully automatic fire is more difficult to control because of the recoil compensator's response time. The Shotgun has some advantages (particularly its power), but its disadvantages make it a rather clumsy weapon to use. Its accuracy is awful, and you'll need to be rather close to your enemy to hit them. If you want the power this gun gives, you'll need to use the double shot. However, the double shot also eats through ammo much quicker and requires you to pump after every shot. While one of the most powerful normal weapons, the shotgun has too many disadvantages to make it a stable addition to your repertoire. -REMOTE CHARGE- Manufacturing Name: URC-15 Ultor Remote Mining Charge Ammo Type: Remote Mine Primary Function: Throw/Detonate Charge Alternate Function: None Clip Size: 1 Mine Maximum Ammo: 20 Pick-Up Ammo: ? Power: Explosive Range: Short Rate of Fire: Slow Reload Time: N/A Description: This is a medium-sized, high-explosive remotely detonated charge. It has a kill radius of 10 meters. Only one charge can be detonated at a time. They are effective against unarmored and armored personnel as well as light vehicles. Remote Charges are explosives that stick to pretty much anything. Just throw it on the desired object that you want to blow to kingdom come, run away a safe distance, the press the big red button to make it go boom. While not as helpful for fighting purposes, Remote Charges are safe ways to blast through walls and set up traps for guards. -ASSAULT RIFLE- Manufacturing Name: UAR-42 Military Assault Rifle Ammo Type: 5.56 mm High Velocity Armor Piercing Bullets Primary Function: Fire Three-Round Burst Alternate Function: Continuous Automatic Fire Clip Size: 42 rounds Maximum Ammo: 200 Pick-Up Ammo: 63 Power: Medium Range: Short to Long Rate of Fire: Fast/Rapid Reload Time: Fast Description: This weapon is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing three round bursts or full automatic fire. Compared to fully automatic fire, three round bursts offer increased control and aim but potentially decreased force, unless fired at close range. The high-velocity armor- piercing shells inflict massive damage in unarmored targets and will penetrate body armor easily. This is the standard rifle issued to Ultor soldiers. The Assault Rifle is one of the best weapon choices throughout the game. Not only are its three-round bursts very potent and effective against the enemy forces, a continuous stream of automatic fire can be used for even more power. Add to that its good range, fast reload time, and large clip size and you've got yourself a winner. -ROCKET LAUNCHER- Manufacturing Name: URL-6T Ultor Tactical Rocket Launcher (AKA Big Earl) Ammo Type: 15 cm High Explosive Primary Function: Fires "Dumb" Rockets (normal fire) Alternate Function: Engages Heat-Seeking Mode Clip Size: 6 rounds Maximum Ammo: ? Pick-Up Ammo: ? Power: Explosive Range: Medium to Long Rate of Fire: Slow Reload Time: Medium Description: This weapon is capable of firing its rockets in "dumb" or "homing" (i.e., heat-seeking) mode. Once homing mode is selected, it takes approximately 2.75 seconds for the thermal imaging sensor to achieve target lock. The weapon beeps when locked onto a target. Once fired the rocket tracks the target until contact or until it runs out of fuel. The Rocket Launcher shoots out rockets at a powerful speed. In the primary mode, they fly straight through the air until they hit something. In the secondary mode, they'll lock onto the target, but it'll take a little while to get a lock- on. A very powerful and very useful weapon with a good blast radius. -SUBMACHINE GUN- Manufacturing Name: UAP-32/20 Ultor Submachine Gun Ammo Type: 12 mm bullets Primary Function: Automatic Fire Alternate Function: Toggle between 12 mm and 5.56 mm rounds Clip Size: 30 rounds Maximum Ammo: ? Pick-Up Ammo: ? Power: Strong Range: Short to Medium Rate of Fire: Automatic Reload Time: Fast Description: This weapon is slightly larger than the pistol and is capable of full automatic fire. Heavier than the pistol, the submachine gun offers better control in full auto mode, though it remains inaccurate at medium or long range. Ultor officers (the guard commanders) are issued assault rifles as standard weapons. Another rapid-fire weapon, the Submachine Gun is quite can be quite powerful if you get close to your foe. From further away, it's not as effective. The reload time is very quick and the 30 round clip is a decent size. Overall, it's a good choice for heading into battle with. -FLAMETHROWER- Manufacturing Name: UFT-1 Ultor Flame Thrower Ammo Type: Fuel Tank Primary Function: 4-Meter Flame Shot Alternate Function: Incendiary Bomb (throw Fuel Canister) Clip Size: 1 Maximum Ammo: ? Pick-Up Ammo: ? Power: Strong Range: Short to Medium Rate of Fire: Continuous Reload Time: Medium The Flamethrower is a powerful weapon, as it ignites whomever it hits on fire. The main concern with this is that you must be rather close to your victim and make sure they stay put for a second (it's harder to maneuver with the flame). After you've set the enemy aflame, watch out for their erratic running or you could be subject to burns, to. Throwing a fuel canister (the alternate function) isn't the best explosive attack, especially considering that you don't throw it too far and it may cause damage to yourself if you aren't careful. The Flamethrower is more of a cool weapon than a useful weapon. -SNIPER RIFLE- Manufacturing Name: USG-50 Ultor Sniper Rifle Ammo Type: .50 Caliber Armor Piercing Bullets Primary Function: Fire One Round Alternate Function: Activate/Deactivate Scope (Hold R2 to Zoom Further) Clip Size: 6 rounds Maximum Ammo: ? Pick-Up Ammo: ? Power: ? Range: Short to Very Long Rate of Fire: ? Reload Time: ? Description: Capable of semi-automatic firing only, this sniper rifle comes standard with an UNVS-8 scope that provides the user with up to 12x zoom. The rifle also features a wind velocity offset that corrects for wind conditions. This weapon is capable of inflicting critical damage when a head or torso shot is achieved. It is also capable of penetrating light armored vehicles. No first-person shooter is complete without a Sniper Rifle, but you could actually do without one in Red Faction. Very rarely are you given a situation where a guard is far away and they don't notice you right away. Even then, precise aiming is rather clumsy. Still, the Sniper Rifle can be useful in some situations, but they don't come up enough to fully utilize the coolness of this weapon. -GRENADE- Manufacturing Name: UHG-90 Ultor Offensive Hand Grenade Ammo Type: N/A Primary Function: Toss as an Impact Grenade Alternate Function: Toss as a Timed Grenade (4 seconds) Clip Size: 1 Grenade Maximum Ammo: ? Pick-Up Ammo: ? Power: Explosive Range: Short Rate of Fire: Slow Reload Time: N/A Description: This weapon is a high explosive anti-personnel device with a kill radius of 5 meters. The grenade has a 4-second timer that starts when thrown. Hand grenades are highly effective against unarmored personnel and moderately effective against armored personnel. Grenades are the alternate to Remote Charges. Instead of having to detonate them, Grenades either explode on impact or after four seconds. Grenades are rarely more useful than Remote Charges, as you need to be close to the enemy to hit them with a grenade, but also need to be far away to avoid the blast. Only use them when your Rocket Launcher ammo is used up and you need a quick exploding device. -PRECISION RIFLE- Manufacturing Name: MK/SG-1 Defender Precision Rifle Ammo Type: 5.65 mm Explosive Ammo Primary Function: Semi-Automatic Fire Alternate Function: Activate/Deactivate Scope (Hold R2 to Zoom Further) Clip Size: 20 rounds Maximum Ammo: ? Pick-Up Ammo: ? Power: Strong Range: Long Rate of Fire: Medium Reload Time: Fast Description: A favorite of mercenary grunts, this rifle fires a single explosive round with precision accuracy. The Precision Rifle is another excellent choice for top weapon. While it is only semi-automatic, it is a powerful gun with good accuracy. Its better accuracy allows you to stay back where the enemy's accuracy is diminished. This gun doesn't appear until after halfway through the game, but it will have abundant ammo supplies afterwards and will always be a good choice. -HEAVY MACHINE GUN- Manufacturing Name: JF60-HMG/BF Heavy Suppression Machine Gun Ammo Type: 7.62 mm Caliber Bullets Primary Function: Full Automatic Fire Alternate Function: Slower Automatic Fire (with increased accuracy) Clip Size: 99 rounds Maximum Ammo: ? Pick-Up Ammo: ? Power: Medium Range: Long Rate of Fire: Automatic Reload Time: ? Description: A terribly inaccurate, but fast firing weapon. Holds tons of ammo and best used when raw firepower and maximum suppression is required. *Comments Coming Soon* -RAIL DRIVER- Manufacturing Name: FCA-26 Magnetic Rail Driver Ammo Type: Metal Slug Primary Function: Fires Metal Slug Alternate Function: Engages Infrared Scope Clip Size: 1 round Maximum Ammo: ? Pick-Up Ammo: ? Power: Lethal Range: Medium to Long Rate of Fire: Slow Reload Time: Slow Description: This weapon was brought to Mars by Col. Masako's mercenaries. Capable of firing metal slugs at ultra-high velocity, the rail gun can penetrate walls. *Comments Coming Soon!* -FUSION ROCKET LAUNCHER- Manufacturing Name: F-1TL Fusion Rocket Launcher Ammo Type: Fusion Shell Primary Function: Fires Single Large Shell Alternate Function: None Clip Size: 1 round Maximum Ammo: ? Pick-Up Ammo: 1 Power: Fusion Range: Long Rate of Fire: Slow Reload Time: Slow Description: Huge shoulder-mounted weapon that fires a single powerful shell capable of massive amounts of damage. The Fusion Rocket Launcher is one of the most powerful weapons in the game that mercilessly tears through enemies in an instant. The blast radius is humongous, so be sure you're well out of the way if you decide to use this weapon. Nothing works better against bosses and large groups of enemies, so long as you're careful. Ammo is rather rare, however, so you'd be wise to save these shots for only when it's needed. ________________________________________________________________________ =============== VEHICLES =============== ________________________________________________________________________ One of Red Faction's biggest features are the incredible vehicles that you can climb into and control. There are a total of five vehicles, each with their own unique stats and weapons. The one thing they all have in common is that they're a blast to try out. -DRILLER- Found: Mine Maintenance Armor: Unknown Primary Fire: Drill Alternate Fire: None Primary Fire Ammo: N/A Alternate Fire Ammo: N/A Speed: Slow Power: Weak Description: The Driller is a relatively slow but heavily armored vehicle that allows you to slowly dig through the environment. It is a great source of protection for Parker but does not possess any form of fire-power. Use the Primary Fir button to engage the driller bits. Pressing the Alternate Fire button will cycle through the four points of view: Front, Left, Rear, and Right. The Driller is less a useful vehicle than a vehicle that is an interesting vehicle to try out and explore the Geo-Mod technology with. With its dual drill bits, the Driller allows you to dig into walls, structures, or anything else you can find around. Digging a deep tunnel around a door is rather fun, but not very useful. After a short while, the drill bits will need maintenance and your fun will be ended. Too bad. *MORE VEHICLES COMING SOON!* ________________________________________________________________________ =============== ENEMIES =============== ________________________________________________________________________ Red Faction features a variety of enemies. Sometimes all that distinguishes them is the weapon they use, while other times armor, appearance, and even if they're among the human race may be brought into the mold. Read below to find out about them. -ULTOR GUARD- First Found: Live Mines Weapon: 12 mm Pistol Armor: None The standard guard in Ultor's system is the fittingly named Ultor Guard. They carry around the rather ineffective 12 mm Pistol. They wear no armor, and are not particularly skilled in fighting. Your basic enemy. -RIOT GUARD- First Found: Live Mines Weapon: Control Baton Armor: None The Riot Guard can be a big pain. They dash at you at top speed, then continuously swing their Control Baton at you. Many times you won't even notice them approach and will start to take a lot of damage. If you ever notice health draining repeatedly, look around for a Riot Guard. If you're ready for them, a quick shot or two will take them out before they can get to you. -ROCKET GUARD- First Found: Mine Maintenance Weapon: Rocket Launcher Armor: None The Rocket Guard is similar to the standard Ultor Guard, but instead of Pistols they wield the much-deadlier Rocket Launcher. Be sure to keep your distance so you have time to move out of the way of the rockets they shoot. -ARMORED PERSONAL CARRIER- First Found: Mine Entrance Weapon: Chain Gun, Mortar Armor: Heavily Armored Also a vehicle that you can get into later in your quest, the APC is quite a formidable foe. If you want to take it out when an enemy's in the driver's seat, you'll need to use some cunning tactics rather than brute force. -ADVANCED ULTOR GUARD- First Found: Barracks Entrance Weapon: Automatic Shotgun Armor: None These enemies are promoted from the normal Ultor Guards and are given the more powerful Automatic Shotgun as their weapon. This weapon is definitely more annoying (and harmful) than the pistol. -PLANTED GUN- First Found: Barracks Weapon: Automatic Gun Armor: Heavy Planted Guns are stationary weapons that don't require a person to man them to fire. They are very dangerous and are quite heavily armored. These guns are also many times placed in strategic locations, making it harder for you to destroy or surprising you when you walk by. Use a rocket or two to take them out quickly. -ASSAULT ULTOR GUARD- First Found: Miner Registration Weapon: Assault Rifle Armor: None Assault Ultor Guards are rather self-explanatory. They're just like the other Ultor Guards. The difference is that they carry the more deadly Assault Rifle than a 12 mm Pistol or Automatic Shotgun. -DRONE GUNS- First Found: Registration Lobby Weapon: Automatic Gun Armor: Light Similar to Planted Guns, Drone Guns are stationary, but instead of bein gon the ground, they're found on the wall or the ceiling. Their armor is much weaker than that of the Planted Gun. *MORE ENEMIES COMING SOON!* ________________________________________________________________________ ______ ________ | ___ \ _______________________________________________ |________| | |___) )==/_______________________________________________\== ______ | ___/ /\ ======= PART 3: GAME WALKTHROUGH ======= /\| ___| |__/ ___ \/_________________________________________________\/| | __ \ \==\_______________________________________________/==| | |__| |__| |__| The third part of this FAQ takes you into the Walkthrough, where all the information you need for completing the game is found. I've divided it up into areas for convenience. Each area is usually found after the game loads, and you'll be able to tell by a new name appearing on the save game menu. In many places in the game, there are multiple routes you can take. I'll usually describe the easiest or most beneficial one to take (or perhaps both). Anyway, look below to find coverage to the game's single player mode. ________________________________________________________________________ \______________________________________________________________________/ | / \ | || =============== AREA 1: LIVE MINES =============== || |_\________________________________________________________________/_| /______________________________________________________________________\ The Live Mines are the places where Miners dig. They are the areas deep underground where Drillers and humans hack away at the soil in search of precious raw materials. Parker's shift has just ended, and you gain control of him. LEVEL LENGTH: Medium LEVEL DIFFICULTY: Easy WEAPONS: 12 mm Pistol, Control Baton, Remote Charges, Rocket Launcher ENEMIES: Ultor Guard, Riot Guard VEHICLES: None ========== LEVEL WALKTHROUGH ========== The game begins with a message notifying you that your shift is over. Head down the tunnel and you'll encounter a Riot Guard and a Miner getting in a fight. Guards in the background are too quick to the trigger and open fire, and both the Miner and the Ultor Guard are taken down. A firefight continues, and you'll have to kill the guards if you want to live. Pick up the Riot Guard's Control Baton and rush over to the firing Ultor Guard and take him out with a quick swipe or two. There are many paths to take through the mines, so I'll guide you through one of the easiest. Keep in mind that other routes work, too. Head through the tunnel that's to the left of the point of conflict between the Miner and the Riot Guard. You'll soon arrive at a door. Right before it on the right wall of the tunnel is a small cave with remote charges in it. Pick them up and go back through the door. Continue down the tunnel, being wary of guards. Keep on the lookout for a "Active Mine M-4" sign on the left wall. If you go to the right of this sign, you'll find a small tunnel. At the beginning is a dead Miner with a Rocket Launcher. A little further down the tunnel is a miner (alive, if you can believe it). He'll inform you that a shuttle is taking off, and he'll take you along if you go with him. Unfortunately, the Miner will die shortly (there's nothing you can do to save him), and you'll have to find the shuttle yourself. Kill the guards and enter the large door up ahead. ________________________________________________________________________ \______________________________________________________________________/ | / \ | || =============== AREA 2: MINE MAINTENANCE =============== || |_\________________________________________________________________/_| /______________________________________________________________________\ As you make your way further up the mines, you'll come to the area where the mine tools and drillers are fixed. You'll need to traverse across this area if you want to make it out of the mines, but don't expect Ultor's forces to let you by easily. LEVEL LENGTH: Medium LEVEL DIFFICULTY: Easy WEAPONS: 12 mm Pistol, Control Baton, Remote Charges, Rocket Launcher ENEMIES: Ultor Guard, Riot Guard VEHICLES: Driller ========== LEVEL WALKTHROUGH ========== As you open the doors from the Live Mines, you'll be immersed in a fight spanning across a large pit. There are two guards on the other side, one with a Pistol and one with a Rocket Launcher. Kill the one with the rockets first, as he poses more of a threat, than the other. It's easiest to take them out with your own Rocket Launcher. If you dawdle too long after the fight, more guards may come in from the other side or even the doors behind you. After killing the enemies, jump down into the pool of water below and swim to the other side. You can climb up the steep slope. Go out the doors on the other side and head up the tunnel. Soon you'll be in a room with several platforms and guards. Quickly take them out. Continue through the doors on the other side of the room, up the tunnel, and into a chamber with a Driller machine in it. You can also get here by taking the lift in the platform room up to a conveyor belt that leads to the Rock Crusher. Jump over the Rock Crusher and into the Driller room. Defeat the guards in the Driller room, then take the Driller for a quick spin. When the novelty (or drill bits) have worn off, continue through the next set of doors and to the Guard Station. Shoot the guard through the electric fence, then enter the building on the left. Quickly take out both the Ultor Guard and the Riot Guard through the glass. On the other side is a chest containing a Medkit and some Envirosuit Armor. Head out the back door and go into the small door on the far wall. ________________________________________________________________________ \______________________________________________________________________/ | / \ | || =============== AREA 3: MINE ENTRANCE =============== || |_\________________________________________________________________/_| /______________________________________________________________________\ Finally making your way out of the mines, this is the last step you'll take to be free of the depths of Mars. The entrance is heavily guarded though, so watch your step. LEVEL LENGTH: Short LEVEL DIFFICULTY: Easy WEAPONS: 12 mm Pistol ENEMIES: Ultor Guard, Armored Personal Carrier VEHICLES: None ========== LEVEL WALKTHROUGH ========== As you go through the small tunnel, Hendrix will contact you for the first time. Listen to his message, the go outside to a walkway above a long land bridge below. It's best to keep back until the guards have passed, though you'll have to face them later. If you want to dispose of them now (along with the powerful Armored Personal Carrier), take out the Rocket Launcher and blast holes on two sections of the bridge, causing the middle to fall into the pit below. In either event, when you continue down the passage, you'll be greeted in the next room with the slaughtering of another Miner. Give the guards a little welcome with your Pistol, then head to the elevator in the back of the room and out of the mines. ________________________________________________________________________ \______________________________________________________________________/ | / \ | || =============== AREA 4: BARRACKS ENTRANCE =============== || |_\________________________________________________________________/_| /______________________________________________________________________\ The Miners' Barracks is at the mouth of the Mines. As you exit, you'll need to make your way through it to proceed. Here you'll experience the awful conditions that the Miners are forced to live in. First however, you'll need to make it inside. LEVEL LENGTH: Short LEVEL DIFFICULTY: Easy WEAPONS: 12 mm Pistol, Control Baton, Automatic Shotgun ENEMIES: Ultor Guard, Riot Guard, Advanced Ultor Guard VEHICLES: None ========== LEVEL WALKTHROUGH ========== As you exit the mines, an Ultor Guard will run by on fire. Watch out and be careful not to get burned and head out of the tunnel and into the area in front of the barracks. Kill the abundance of guards out front, then walk into the entrance booth and hit the button in the front. This will open the doors. Walk inside the barracks and terminate the waiting guard. In a room on the right wall is lots of Medkits, Envirosuit Armor, and ammo. Pick up as much as you need then enter the Airlock to continue on into the Barracks. ________________________________________________________________________ \______________________________________________________________________/ | / \ | || =============== AREA 5: BARRACKS =============== || |_\________________________________________________________________/_| /______________________________________________________________________\ The Miners are forced to live in horrid conditions inside these barracks. Since the rebellion started, the Miners have either fled or been killed, so you won't find many still lingering around. In their places are many Ultor Guards. LEVEL LENGTH: Long LEVEL DIFFICULTY: Easy/Medium WEAPONS: 12 mm Pistol, Control Baton, Automatic Shotgun, Riot Shield, Rocket Launcher ENEMIES: Ultor Guard, Riot Guard, Advanced Ultor Guard, Planted Gun VEHICLES: None ========== LEVEL WALKTHROUGH ========== The first hallway in the barracks seems eerily calm... too calm. Don't be fooled, as on the balcony above are a couple guards. Go to the left wall and jump up into the air to be able to hit them. Go into the showers and kill the two guards there. In the lower barracks in this hallway are two Envirosuit Armor suits. In the right chamber is a Riot Guard, too, so enter with caution. In the upper chambers is a Medkit in the left room and Envirosuit Armor in the right. If you want to find a supply of armor, health, and ammo, go into the door on the left right before the large doors leading to the next area in the barracks. Be forewarned, however, that this place is also swarming with enemies and you could likely loose health (especially on higher difficulties). If you choose to go there, head up the stairs. The room halfway up has an Ultor Guard waiting inside. Take him out then go up all the way. You'll soon run across several rooms with a large, central room with many windows. In the middle of this room is a stationary explosive launcher. You can use it to trash the oncoming guards, but it may be easier just to use a gun. Whatever you choose, be prepared to fend off a lot of them. After you're done, you can search around the area for health and ammo. Head back downstairs afterwards. Exit the first are of the barracks through the lower, elongated doors at the far end. As soon as you enter the second area of the barracks, there's a Planted Gun directly to the left. It has a good deal of armor, and the easiest way to destroy the machine is with a rocket. In a room to the right is a imprisoned Miner, but setting him free will do little more than provoke several guards to appear and kill him. At the far end of this part of the Barracks are the elevators. Unfortunately, they're not operating. You'll have to take an alternate route. Go back into the second barracks area (watch out for several guards that may have appeared) and into the doors on the right (it'll be the left if you're coming from the first barracks area). When you enter you'll come across a fork in the hall, the left way leading to the Medical Treatment center and the right path to the Cafeteria. If you're hurt, a trip to the medical treatment center will do you good. There are two Medkits and a Medic there. Be sure to put away your gun if you don't want to frighten the diligent healer. Whenever you're fully healed, head on down to the Cafeteria. When you open the doors to the Cafeteria, the Ultor Guards inside will kill all the Miners waiting there out of panic. Quickly give your dead friends justice by continually moving about the large area. Head into the kitchen when you're done. In the storage beyond it are two Medkits (and a guard), but the exit to the next area is through the vent. Jump up next to it, crouch down, and slither through it. ________________________________________________________________________ \______________________________________________________________________/ | / \ | || =============== AREA 6: ELEVATOR TO REGISTRATION =============== || |_\________________________________________________________________/_| /______________________________________________________________________\ You're now on your way past the Barracks and to the first place Miners see when they come to Mars: the Miner Registration area. The elevators that make the trip a piece of cake, however, have been destroyed, and the journey to the next area will be more difficult than first planned. LEVEL LENGTH: Short LEVEL DIFFICULTY: Medium WEAPONS: 12 mm Pistol, Automatic Shotgun ENEMIES: Ultor Guard, Advanced Ultor Guard VEHICLES: None ========== LEVEL WALKTHROUGH ========== As you come out of the vent from the kitchen, you'll hear the call of fighting Miners. They're not too far ahead, but you won't catch up for the fights. Jump out of the vent and make your way down the hall. Around the last bend is a guard. Walk on over to his corpse after killing him and climb up the ladder on the left. Right next to you is Elevator Shaft 1. Be careful when you enter, as a guard is waiting right above you to the right. Enter and take him out quickly from his little perch. Climb up the ladder to the third platform up. Quickly jump off the ladder to the right and turn around to kill the guard in the passage between the elevator shafts. Jump over to the passage where the guard was and go into Elevator Shaft 2. The elevator is also out in this shaft and you'll need to do some more climbing. Go up two platforms and quickly leap to the right again. Across the shaft are two guards in the Miner Registration area. Jump into the hole in the shaft and kill them quickly. ________________________________________________________________________ \______________________________________________________________________/ | / \ | || =============== AREA 7: MINER REGISTRATION =============== || |_\________________________________________________________________/_| /______________________________________________________________________\ The Miner Registration Area is a rather small, but an elaborate place. A big firefight will ensue once you enter, but you'll be out of this place before you know it. LEVEL LENGTH: Short LEVEL DIFFICULTY: Easy WEAPONS: Assault Rifle, 12 mm Pistol, Automatic Shotgun ENEMIES: Assault Ultor Guard, Advanced Ultor Guard, Ultor Guard VEHICLES: None ========== LEVEL WALKTHROUGH ========== There's a security checkpoint heading into the Miner Registration area, but Ultor has stupidly only assigned one guard to the post. You can literally drop in on him by heading through the vent on the left wall near the start of this area. Climb through the tight passage, kick out the vent cover on the other side, drop down, and blast away. To open up the checkpoint, simply click the green button on the control panel. The door will open. Watch out for a patrolling guard below while you enter the Miner Registration. Security Cameras will notify the guards in the area of your precense and the alarm will sound. There are guards up the stairs, on the platforms above to the left and right, and behind the desk in the front. Keep on the move to take them out most efficiently. When all is taken care of, proceed up the stairs and down the passage to the right. ________________________________________________________________________ \______________________________________________________________________/ | / \ | || =============== AREA 8: REGISTRATION LOBBY=============== || |_\________________________________________________________________/_| /______________________________________________________________________\ The last obstacle between Parker and the escaping shuttle is the Miner Registration Lobby. Just beyond is the docking bay that could very well lead Parker to his freedom. Just a little ways further... LEVEL LENGTH: Medium LEVEL DIFFICULTY: Easy WEAPONS: 12 mm Pistol, Assault Rifle, Automatic Shotgun ENEMIES: Assault Ultor Guard, Ultor Guard, Advanced Ultor Guard, Planted Gun, Drone Guns VEHICLES: None ========== LEVEL WALKTHROUGH ========== Head into the hallways and lobby leading to the Miner Registration room and you'll soon arrive at an intersection. Take the path to the right to proceed to the docking bay, or continue on ahead to go to the trams. If you choose to go to the trams, let me warn you that they're not running. Hendrix will also inform you of this. Still, there's a little health and ammo, but more risk than it's worth. Be careful of the Drone Guns and guards found in the tram loading area. Inside the tram itself is a Medkit and Fuel Canister for the Flamethrower, but if you enter, the door will lock behind you. Hendrix will free you, but several guards will come while he works to set you free. To confuse the guards, stay near the back of the train. They won't come near you, allowing you to go out and surprise them. The right path, with the sign above notifying it as the way to Docking Bay East, is the path you need to take to progress. Right down the beginning of the hall is a Planted Gun. Use a rocket to destroy it. Run down the hall, up the stairs, and kill the chatty guards in front of the elevator. Enter the elevator and go up to the top by pressing the button inside. Waiting as the top is a guard. Kill him and press on to come to a lounge area. Inside the door is a Medic, but watch out for two approaching guards that may come. When you're ready to go onto the next area, walk down the ramp. ________________________________________________________________________ ______ ________ | ___ \ _______________________________________________ |________| | |___) )==/_______________________________________________\== ______ | ___/ /\ === PART 4: MULTIPLAYER LEVELS & STRATEGIES === /\| ___| |__/ ___ \/_________________________________________________\/| | __ \ \==\_______________________________________________/==| | |__| |__| |__| One can tell that a significant portion of the time spent developing Red Faction went into producing a good multiplayer mode. It is not in vain either, as this part of the game can be quite entertaining. So, I've decided to devote and entire part of this FAQ simply to covering it. Below you'll find descriptions and strategies for each level, along with general tips for any level. *Part 4 is currently incomplete. Please check for newer versions in the future for updates to this part.* ________________________________________________________________________ ______ ________ | ___ \ _______________________________________________ |________| | |___) )==/_______________________________________________\== ______ | ___/ /\ ======= PART 5: MISCELLANEOUS ======= /\| ___| |__/ ___ \/_________________________________________________\/| | __ \ \==\_______________________________________________/==| | |__| |__| |__| =============== ADDITIONAL TIPS =============== Below are some basic tips that give you hints or clues on how to generally find or complete things in the game. Instead of specific things found in the walkthrough, these entries give you tips on how to improve your game. 1. ADJUST THE BRIGHTNESS Red Faction is naturally very dark. If you play in a room with windows and glare, this can make the problem even worse. Sometimes things are literally impossible to see. Fortunately, the game allows you to change the brightness by selecting Audio/Visual on the options menu. A brighter screen can make things much much easier. 2. STRAFING By pressing left and right on the left analog stick (or elsewhere if you've adjusted the controls), you'll strafe to the left and right. Strafing is a handy technique because it'll make you a harder target to hit. However, it'll also be harder to aim at your target while on the run, so be sure to practice this often until you get the hang of it. 3. JUMPING AND CROUCHING Jumping and crouching are two helpful methods for avoiding enemy fire. Jumping makes you harder to hit, while crouching makes you a smaller target. If you can find some object to hide behind, crouching can shield most of your body, sometimes even leaving you with enough room to peer over and attack. 4. FINE AIM MODE The fine aim mode is pretty difficult to use, and I don't really recommend using it. It's more trouble than it's worth with the touchy controls. Try to use the on-screen targeting crosshairs when possible instead. 5. RELOAD If you're ever alone, it's a good thing to make sure you enter the next area with a full clip. Some weapons take quite a while to reload, and it's not something you want to do in the heat of battle. However, make sure you're safe when you're reloading; you don't want to be caught off guard. 6. ACCURATE SHOTS The general rule for accuracy is that the closer you are the more likely you'll hit the enemy. It also helps if they're not moving. Be careful about getting close, though, as the enemy will be more accurate as well. Decide what's best for each situation, taking into effect how much ammo and life you have to spare. 7. FORGET THOSE MORALS Volition is intent on steering us down the wrong path, so they're made sure that killing anyone and everyone will be helpful. Most characters drop something when killed, be it medical kits, envirosuit armor, or ammo. This is the same for civilians and miners. By killing these innocent people, you may often find a reward. Thanks, Volition, for teaching us the right thing to do! 8. DON'T SCARE THE MEDICS Medics are just like other civilians; if they see a weapon, they'll freak out. Since medics are the best source of health recovery (not only because they'll heal you to maximum health, they'll do it as many times as you need), make sure not to frighten them. Always put away your weapon before entering a room with a medic, if possible. ________________________________________________________________________ =============== FREQUENTLY ASKED QUESTIONS =============== ________________________________________________________________________ I get loads of mail each day from readers wondering how to do something. Most of the times it's "How do I start my computer?" or "Where in the world in Carmen Sandiego?", but every once in a while I get a worthwhile question that isn't answered in the rest of the FAQ. If several people end up asking it, then I deem it "Frequent" and put it in this section. Thus the title "Frequently Asked Questions". Oh yes, and there are answers here, too. I'm not cruel enough to not include them... but close. Q: How do I lure that stupid robot to the incinerator? A: That stupid robot has about the worst AI of any video game creature I've ever seen... or maybe not, perhaps he's just too smart to follow you to its doom. Anyway, this guy doesn't like to follow you. Firing, running, or making the corridor bigger with rockets help much. You'll just have to get lucky and let it follow you. You can get it to the conveyor belt without much trouble (open the door that's right down the hall from it), but getting it near the incinerator is harder. Try running up the ladder and further down the passage up there. This is how I've gotten him to go into the incinerator area, but it doesn't work all the time or even consistently. Be patient, very patient, and eventually he'll follow you. Using a Riot Shield to defend yourself is a good idea, too. Q: How do I defeat the giant worm creature in "Worm Food"? A: If you can blast through this guy fast, it won't be able to take off much damage. If you have the Fusion Rocket Launcher with a rocket, use it. This will take off a good portion of the worm's life. If you don't have the Fusion Rocket Launcer or you run out of ammo, switch to the normal Rocket Launcher. Shoot a continuous stream of rockets at it. Most importantly, continually strafe. Stay as far back as you can in the room and strafe back and forth to either side. Try to avoid the worm's acid fire by switching directions as the worm shoots it out.Good luck. ________________________________________________________________________ =============== CONTACT INFO =============== ________________________________________________________________________ Have some questions about the game? Comments about my FAQ? Know something I left out? See info I got wrong? If there's something you need to know or say about my FAQ, be sure to: E-mail me Questions or Comments: email@example.com BEFORE YOU SEND ME STUFF, PLEASE READ THE FOLLOWING: 1. Try to find what you need in the FAQ first. I've spent hours and hours writing all this, and for a reason, so look here to try to find the answer to your question(s). If the information you ask for is already in the FAQ, I will likely just direct you to where it is in the FAQ. 2. Put the words "Red Faction" or similar phrasing as the title of your e-mail. This makes things a lot easier for me. 3. I am very happy to have you contribute to this FAQ, and by all means send in what you know. However, I do not want you to send me information on any of the incomplete sections of the FAQ. What you send I probably already know. However, if I miss something or something you know of doesn't fit anywhere else, please send it in. Be sure to include a name or alias for the Credits section. If you do not, I will assume that you wish to remain anonymous (unless you send one at a later date). 4. I respond to 99.9% of the e-mail I get. If yours is in the lucky .1% that doesn't get a response, it may be that your e-mail is dated for a past date and is buried in my old e-mail, you didn't send it to the right address, you wrote it in some crazy language, or I just feel lazy or don't want to respond to your question. Even if your question is moronic or your e-mail incomprehensible, I'll still probably respond to mock you. 5. Do not send me any spam, "chain" type e-mails, or pictures. These are annoying and take up unnecessary space in my inbox. Also, don't send multiple e- mails asking the same question. It will just make me hate you more. Oh, and asking me to respond ASAP won't affect the response time at all. 6. If you are the webmaster of a site and wish to use my FAQ, you must contact me requesting permission. In this e-mail, be sure to include your site's URL. I will tell you right now that I do not give permission to everyone who asks. Only the sites that I think have good quality will be granted permission. A quick reminder: using my FAQ without permission is illegal, and appropriate legal action can and will be taken if you steal this document. I do check around the web to see where my FAQ is. INFORMATION REQUESTED: None currently, thank you very much. READER POLL: What weapon is your favorite? It could be for its power, or just how cool it is. Below are my favorites, send yours in too. ~CROCO'S TOP 5 WEAPONS~ 1. Assault Rifle 2. Precision Rifle 3. Submachine Gun 4. Rocket Launcher 5. Fusion Rocket Launcher ~READER'S TOP 5 WEAPONS~ *Awaiting Results...* ________________________________________________________________________ =============== CREDITS/OTHER =============== ________________________________________________________________________ READER CREDITS: - None currently. Send stuff in. SOURCE CREDITS: - The Red Faction Instruction Booklet: For the Story, Character descriptions and quotes, weapon descriptions, and vehicle descriptions. SPECIAL THANKS: - Volition: Nice game, guys. Good work. - THQ: For publishing this game. - E3: Wow, what a show it was this year! Can't wait for all the new games. Perhaps I'll actually get to go some year. - ESRB and Movie Ratings: For protecting kids from reality. Way to go! We don't want them to see sex and gore... for some reason. * * * The following sites have been given permission to use my FAQ: * GameFAQs (www.gamefaqs.com) * Neoseeker (www.neoseeker.com) * Happy Puppy (www.happypuppy.com) No other sites have been given permission to use this FAQ. Please contact me if you see this FAQ anywhere else. Check www.gamefaqs.com for the most recent version of this FAQ. * * * COMING IN THE NEXT UPDATES: - ________________________________________________________________________ =============== CLOSING STATEMENT =============== ________________________________________________________________________ From my last closing statement (in my Onimusha: Warlords FAQ), I noticed I used the word "Spanish". Therefore, I think do this entire closing statement in Spanish. True, it would help if I was actually familiar with the language, but that's not gonna hold me back! Here goes nothing... Adios! Uno, dos, tres! Si, amigos! Wow, that was pretty good if I do say so myself. Isn't that little Croco logo cool? Yeah, it certainly is. This FAQ Has Been _______ __________ Brought To You By: /.\____/.\ / ___ \ / /_____ _____ ______ _____ \________/ \ \ \ \ / ______/ __ \/ _ \ / ____// _ \ \/ \/\ \_/ \ \ / / / / \__\ // // / / // / \ \\/-\_______\ \ / / / / / // // /____/ // / \ \ \\\\\\\\\\ / / / /__/ \_____//______/\_____/ / / _/ / /_____________________________________ / / __/ /___\ \ / \ /\____/\ //___/ /___\ /____________________________________________\ \________/