FAQ/Walkthrough - Guide for Saints Row IV
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Saints Row IV is the first game in the series not published by THQ (RIP). New publisher Deep Silver is known for games such as the Dead Island franchise, but now they own Volition, the developers of popular series such as the Saints Row and Red Faction games. Saints Row IV is the first product of the Voliton and Deep Silver partnership, and you can beat the entire game using this very handy walkthrough! Saints Row IV Guide Written by Dalton "HorrorSpooky" Cooper and Trade Copyright 2013 The *ONLY* sites that have permission to use this guide are CheatMasters.com and GameFAQs.com. IF YOU SEE THIS GUIDE ON ANY OTHER SITE, PLEASE INFORM ME, AS IT DOES NOT HAVE PERMISSION TO BE THERE!!! Contact Information E-mail: firstname.lastname@example.org Legal Information _ _ _ _ _ _ _ _ _ This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. It is only allowed on CheatMasters.com and Gamefaqs.com. Use of this guide on any other website or as part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------- TABLE OF CONTENTS ------------------- 01. Introduction and Controls 02. Walkthrough Learn the Rules... The Escape Breaking the Law Ghost in the Machine Zero Cool Anomalous Readings Back by Popular Demand The Boss Goes to Washington King of StilWater From Asha with Love Emergency Situation ...The Very Next Day Death from Above Talkie Talkie The Kinzie Gambit The Girl Who Hates the 50s Keymaster Punch the Shark - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01. Introduction and Controls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - They took over 3rd Street. They took over Steelport. They even took over the United States of America. But now the Saints are threatened by a cosmic threat unlike any they've faced before in the form of Zinyak and his evil race of conquering aliens the Zins. Can the Saints defeat Zinyak and his army to save the human race, or is humanity destined for extinction? NOTE: The following information is taken directly from the Saints Row IV manual. ON FOOT CONTROLS ---------------- Left Stick - Move/Select Weapon Left Stick (press) - Crouch Toggle Right Stick - Camera Right STick (press) - Melee Bash LB - Sprint LT - Fine Aim/Secondary Attack RB - Use Superpower RT - Primary Attack A - Jump A (hold) - Super Jump B - Inventory X - Reload X (hold) - Pick Up Weapon/Object Y - Action/Enter Vehicle/Hold Human Shield/Throw Human Shield D-pad (up) - Select Telekinesis D-pad (up/hold) - Recruit Followers D-pad (left) - Select Blast D-pad (left/hold) - Taunt D-pad (down) - Select Buff D-pad (down/hold) - Dismiss Followers D-pad (right) - Select Stomp D-pad (right/hold) - Compliment BACK - Hub Menu START - Pause Menu CAR/MOTORCYCLE CONTROLS ----------------------- Left Stick - Steer/Select Weapon Right Stick - Camera Right Stick (press) - Honk Horn LB - Nitrous LT - Brake/Reverse RB - Primary Attack RT - Accelerate A - Drift B - Inventory X - Look Behind Y - Action/Exit Vehicle D-pad (up) - Recruit Followers D-pad (right/left) - Change Radio Station D-pad (down) - Scan Current Vehicle BACK - Hub Menu START - Pause Menu AIRCRAFT-SPECIFIC CONTROLS -------------------------- A - (Plane) Accelerate/(Heli) Up B - (Vtol) Switch Flight Mode X - (Plane) Break or Reverse/(Heli) Down LB - Turn Left RB - Turn Right RT - Aircraft Primary Attack LT - Aircraft Secondary Attack - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02. Walkthrough - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------- LEARN THE RULES... ------------------- ================== ZERO SAINTS THIRTY ================== What do you mean your mic is broken?! Welcome to the first mission of the game, where our hero is ready to take down a terrorist syndicate and save the world to win the praises of the American people! Upon entering the terrorist base, your first objective is to silently take out the guard. Walk up behind him and click down the right analog stick to take him out with a melee kill. Then test out your gun on the next terrorist as Asha opens up the large door here. A bunch of terrorists are in the next room. Kill them all as you move through their compound. Use cover wisely. The game will teach you some combat and gameplay basics during this mission. To zoom in while aiming, pull LT, for example. To sprint, hold LB. To open doors, press Y, that sort of thing. You'll reach a point where your gun will be taken away from you and you will be rendered with only your firsts. Sprint down that next catwalk and then keep your hands ready at the controller for the next scene. There is a QTE fight. Mash and press the buttons as they pop up on the screen to be successful at these events. Another cut-scene will play, and then you'll find yourself climbing up a freaking nuclear missile! Keep tilt the left stick forward to climb up the missile. Press the buttons that appear to avoid being hit by debris that falls from the top, and rip off the panels as you reach them one by one. Rapidly pull RT to screw up the wiring inside to disable the missile. =============== THE SAINTS WING =============== Now's your chance to customize your character. When you're done customizing them, you have the option to upload them to the Character Gallery for an achievement. Conversely, you can choose to download a pre-made character from the Character Gallery as well if you don't want to create your own. When you are done creating, it will be your presidential duty to head to a press conference. As you head to the press conference, various people will stop and ask for your presidential decisions. The first choice is to either cure cancer or to solve the country's hunger problem. Then a little bit further down the hall, you are given the choice to punch an annoying dude in the head or in his...nether regions. Josh will be the last guy to stop you as you continue walking. He will ask if you want to join him and Oleg to watch some of his show later. You can choose to say yes or no. Saying no will hurt his fillins. Anyway, continue to the press conference to see a pretty crazy cut-scene. Yes, aliens have invaded! Kill the first one as you make your way to the oval office. Inside the oval office, grab all the guns off the racks. You should almost have an entirely full inventory by the time you're done looting the room. Now your goal is to fight your way through each room and kill all the aliens that you see. Various members of your crew/cabinet will be abducted as you run through the halls. Just focus on shooting the aliens and not dying, for the most part. In a couple of instance, there will be a large group of aliens grouped together. The first time you encounter this, there will be a chance to get the jump on them with the RPG to wipe them all out at once. Just be careful not to kill any of the Secret Service members that are helping you out in the fight, though they tend to run right in front of gunfire. The second time they will all pour out of a door. Retreat and then blast them in the center to kill most of them off. Finish any stragglers with your other weapons and then head outside to see the alien ships straight-up bombarding the White House. Of course, the White House lawn comes equipped with a giant turret. Use the turret to blast away the ships as they come close. Press RT for your regular fire and LT for more powerful missiles, but since the ships move so fast the regular fire is pretty much the only viable option. The ship attack will be finished with a giant battleship. Use the missiles on this thing. When enough damage is done, another scene will play, which will be followed by another QTE battle. Complete this QTE. Do the Saints have what it takes? ============== A PLEASANT DAY ============== Walk down the stairs and sit at the breakfast table. Rapidly pull the right trigger to eat the pancakes, then press Y when all done. Walk to the front door and step outside to the newspaper that is lying on the sidewalk. Mash on Y to pick up the newspaper. The friendly neighborhood sheriff will invite you to go on a ride. Get behind the wheel and as you drive down Main Street, you will notice that it is not possible to wreak any havoc right now. Something is up with this car and this town eh... Park the car at the designated location. Then walk to the diner. Pick up the blue cross on the ground, which represents health to refill your health meter. Stand by the kid so he can take your picture, then walk into the diner. When that is over, jump into the car and drive away. Eventually, Kinzie will get a hold of you and explain the situation. Drive to the park as she requests and then start killing cops, as she also requests. Seems a little depraved, but it is necessary to screw up the simulation. Kinzie will then send you a little toy to collect in the center of the park... Go to the water fountain to find an RPG. Use this RPG to rack up $100,000 in property damage by blowing up cars, pedestrians, and more. Upon reaching that number, the sheriff will return to pick a fight. Keep your distance and just keep blasting him with the rocket launcher. His health is represented by a circular meter that floats above his head. When its drained, he will be dead. ================ THE FUNDAMENTALS ================ Kinzie will contact you again and tell you to purchase some firearms. Steal a car and then pull up your PDA by pressing "back". Then go to the map and go to the Friendly Fire store location. Click A on its icon to make it your next destination and then drive there immediately. Upon arriving at Friendly Fire, purchase the rights to the pistols, the SMGs, and the shotguns. Simply by purchasing the rights to them, you can access all the different types of weapons in the game at once. You have $1,000 in cash when you enter this store, so you can do more like customize the appearance of the guns, or purchase upgrades. In fact, you HAVE to purchase at least one upgrade for any of the guns to complete this objective. Head outside to be swarmed by cops. Kill them all and then steal a cop car for the hell of it. Drive to the next waypoint to find a group of Zin aliens at one of their "flashpoint" bases. Kill all of them to unlock that base for yourself, also gaining the territory. Now flee to the warehouse. Upon arriving, you will discover that this warehouse isn't quite as you remember it from Saints Row: The Third. Run around and explore it a bit while you talk with Kinzie. ====== BLAZIN ====== The names of missions get a little foggy here, as the end-mission text says something that directly conflicts with the name of the quest but eh...in order to stick with traditional Saints Row fashion, I'm going with the name that appears at the end of the mission. It's all linear at this point at any rate, so you should have no problem following along. How does having superpowers sound? That's what I thought. Drive through the three data clusters that appear on your map. Or rather, drive to their location and when you get close enough, there will be a radius that appears on your mini-map. The data cluster is inside that radius, but the exact location of the cluster is hidden from you. Drive through each cluster to continue building power. When you've gone through the first three, there will be a fourth that pops up, located right inside the debris of your former apartment building. Bummer. After driving through the three data clusters, it's time to purchase your new superpowers! Upon up your PDA by pressing "back" again, and then go to Powers, which is the icon in the upper righthand corner of the screen. Then purchase the sprint and jump options. Upon exiting the menu, Kinzie will thrust you into a training simulation. Jump from roof top to roof top with your newly improved sprinting and jumping capabilities. You can use the abilities simultaneously, so what that means is that you can charge a jump while spriting. There will be some tall buildings that you have to "climb" up. To do this, repeatedly press A as you push against the exterior of the building until you reach the top. Upon completing the training, you will be put into a race of sorts. Sprint through the green blobs on the ground to keep your time up and to boost your super sprint to make you go even faster. Run through the blue checkpoints and also be sure to avoid the red firewalls that are everywhere. Similarly to when you are driving around at other points in the game, big yellow arrows appear to direct you throughout this race. When the arrows are pointed up, that means you will need to jump in order to continue. Finish up the race to complete the mission. ============ HOT AND COLD ============ Kinzie will tell you of the existence of a "Hotspot", which is a large shielded area controlled by Zin. Go to there now and then two generators will be designated on your mini-map. Go to the generators, defeat the Zin around them, and then hold the Y button to disable them. With the generators destroyed, the shield will go down. Go to the Hotspot proper to find some aliens guarding it, including a couple of shielded ones. Luckily, your superpowers make them a joke, so just mow through them and then hold Y to disable their power over the Hotspot. A Warden enemy, which are the heavies in this game, will then attack. This guy will jump in the air and try to slam you, but thanks to your super sprint, he is rather easy to dodge. He will also fire lasers out of his mouth occasionally, but this attack is also easy to dodge because of the super speed that you possess. When he's defeated, press RT to absorb his data. This will give you the new ability to blast enemies and freeze them. Equip the new ability by pressing "left" on the d-pad, and then aim and press B to blast enemies with the ice. Kinzie will take you into a training simulation so that you can test out this new power against motionless Zin enemies. Also use it on the ship that is spawned to completely disable the ship with a single blast. Boy, that does seem handy... A Warden will invade the simulation and will be shielded. To disable the shield, first freeze the enemy with the ice blast and then shoot him with a shotgun when close range. This will disable the shield and allow you to keep attacking him to lower his health meter. When his health meter is depleted, he will explode and the training exercise will be over. As you've probaby noticed, there are data clusters all over the city now that are ripe for the picking. Collect the data clusters whenever you feel like it. They are literally everywhere, so I am not going to keep telling you to collect them, just do it yourself and use this guide to help you complete the game's main story missions! ------------------- THE ESCAPE ------------------- ============== THE REAL WORLD ============== Go to the door as designated by Kinzie. Watch the scene, and then you'll wake up naked. Just move through the halls by pushing the left stick forward. There is really not much that you can do until jumped by one of the aliens so that you can steal their gun. Use the gun to blast your way out of the ship. Keep following the objective markers until reaching a dead end. Turn around to defend your position. Shoot all of the Zin as they rush you. It is wise to get behind the cover of the crates that are over here. The shielded Zin will be tough to kill. Wait for them to get close enough, and then when they do, they will lift their shields and charge you. That is your cue to blast them in the head and effectively get rid of them. Eventually, you will be overwhelmed, but Kinzie and Keith David show up at the last minute to save the day. You get to pilot the battleship, so get used to the controls. The controls are inverted when driving this thing, so when you push the left analog stick up, it will move down, and when you push the left analog stick down, it will go up. Use the bumpers to shift the ship to vertical so that you can fit through small openings better. Destroy the enemy ships when they fly in front of you and if their fire becomes too much of a nuisance, double tap either one of the bumpers to perform a barrel roll. Your main concern when driving the ship will be avoiding running into the walls. Enemy fire is annoying, sure, but ramming into any one of the walls can result in an automatic game over. There are no checkpoints for this part of the mission either, so your main concern is not crashing the ship into anything. By the way, the two meters on the screen represent your ship's health (the orange bar on the left) and the coolness of your guns (the blue bar on the right). ------------------- BREAKING THE LAW ------------------- =============== HACK THE PLANET =============== Planet Zin? Psh. Go to the Planet Zin store and then step outside of it to hack it. The hacking mini-game requires you to place four nodes to collect the two circles on the other edges of the device. Upon doing this, the store will be hacked and now belong to the Saints. Unfortunately, this will also call the cops. Hide in the store, using the unopened door for cover. Peak your head outside and shoot at all the cops that show up. Killing most of them will cause the remaining ones to transform into Zin as well as throw up portals into the air that spawn even more Zin. Diminish their numbers a bit before running outside. Destroy the two portals. Kinzie will then point out a golden robot that is zooming around. Destroying this robot will disable the security protocols for that area, which will in turn get all the heat off your back. Chase down the robot with your sprinting ability. Get close enough to it and there will be a button prompt that appears to destroy the robot. ================= PLATFORMING RIFTS ================= A weird AI will contact the Saints. Head to the location of its portal and then step through. This will transport you to a weird area with platforms. The goal is to land as close to the center of the platform as possible using a combination of your sprint and jump abilities. So, that's all there is to this one. When you see the red arrows on the ground, sprint through them for even more points. Just keep going until you reach the amount of points necessary. ====================== POWER ELEMENT TRAINING ====================== The AI has a present for you! Go to the Broken Shillelagh as asked by the AI to receive your new power. This is the Fire Blast, which means, obviously, that you will be using it to catch enemies on fire. Equip it with the d-pad and then use it to kill the enemies that the AI spawns. Also destroy the ships it spawns as well until your training is completed. ------------------- GHOST IN THE MACHINE ------------------- ============ POWER UP CID ============ This mission is very long. The first thing you need to do is get a CID device for the AI, which will now simply be known as the device he inhabits, ala CID, for the forseeable future in this game. Go back to the Hotspot you took over. There will be more Zin there protecting it, so kill them all first. Then approach the five CID bots. Press Y to mess with each one. The first two you mess with will be defective, but the third one will finally work. Escort CID to the designated rooftop and Kinzie will begin the process of transferring the AI into the CID. The Zin will start to attack. I recommend stealing one of their cool alien hoverbike things during this so that you can use it to make this mission go a bit faster. Protect CID. When you hear how long the transfer will take, obviously that is not an option. Escort the CID to the next location so that you can speed up the download by pressing Y at the machine. Kill all the Zin and then hold the position. The time is still too long, so go to the next control panel and press Y on that to speed it up even further. The CID won't follow you this time. It will start to overheat, so equip your freeze blast and rush back to the CID. Freeze it to save it. With the CID saved, even more Zin will attack, but there will also be a portal that transports near-indestructible robots. Hide on the rooftop. Pop out every once in a while to get their attention, but in my experience they almost never bother CID anyway. Just to be safe, keep an eye on his health. Of course, if you are familiar with the previous games in the series, you should know that the health of your "homies" is represented by the green shield and meter that appears above their location. This will constantly be viewable on your screen so that you can keep monitoring the health of CID. You must defend CID for three minutes, and when that three minutes is up, a freaking Warden will show up. This Warden has the same weaknesses as the last ones. Kill the smaller Zin that may be remaining before focusing your attention on the Warden. This Warden also has a new attack, which is a power that you will soon obtain for yourself. It will shoot you with its laser mouth again as well as flee whenever you mess up its shield with the freeze blast and shoot at it. When it runs to the rooftops, it will start chucking things at you with its telekinesis abilities. Avoid the objects it is throwing and rush him on the roof. This gives you a good opportunity to inflict even more damage on the Warden. Keep doing this until the Warden dies and then absorb its powers. Remember, press RT, and then mash the buttons that appear on the screen to fill up the meter with the purple Saints colors. The buttons that you need to mash will keep changing, so have your thumbs at the ready. After you've obtained the telekinesis ability, it's time to put it to the test in the training room. Use it to toss the pedestrians in costumes and also use it to pick up the golf carts and throw those as well. The Warden will show up and you have to fight him using telekinesis. Throwing the golf carts and even the dead bodies of the simulated pedestrians will do a lot of damage to the Warden, so keep at it until he's dead and the new ability is thus mastered. ============================== PROF. GENKI'S MIND OVER MURDER ============================== It just wouldn't be Saints Row without Professor Genki! Everyone's favorite psychopathic game show is back, complete with the wisecracking announcers and everything. However, this is Professor Genki like you've never seen him before, with a telekinetic twist! Using telekinesis, you are supposed to throw objects through the rings that are floating in the air. People have to be thrown through the green rings. Genki costume heads have to be thrown through the pink rings. Vehicles are to be thrown through the blue ones. While you are doing this by picking objects up with RB and then throwing them by pressing RB again, the armed mascots will show up to attack you. Ignore them or kill them as you do this. You'll have to complete three sets of rings in order to complete this mission and you will be graded at the end of it based on your performance. Of course, completing this mission unlocks the other Professor Genki missions available as well. ------------------- ZERO COOL ------------------- ============ MILLER-SPACE ============ Now you are free to enter Matt's simulation. Matt's simulation is a freaky cyber world, which should be expected, honestly. Walk around a bit while Kinzie talks to discover that the superpowers and abilities you gained in your own simulation only exists there. Kinzie will wind up putting you in a top-down tank. Destroy the enemy tanks and bikes that show up to attack you, and then Kinzie will manage to fix it to a 3D perspective eventually. It is at this point that you have the new goal of destroying the towers. The towers are destroyed by shooting the large badges in the center of them. The tanks will constantly spawn until you destroy the tower, so blow up the first tower and then you can continue. Blow up any enemies on your way to the second tower. At the second tower, repeat the process and continue on your path of tank destruction. The third tower, however, will be protected. Kinzie will do some messing around, eventually spawning you a bike. Get on the bike and drive it down the path. Just keep following the path, avoiding the tanks and enemies, and then eventually you will be transported to a different area. You will be given two choices. Try to save Matt or kill yourself, represented by the blue door and the red door respectively. If you kill yourself, then you will get a game over, but you will also get an achievement and can just respawn right back at the choice, so you might as well do that. Go through the blue door to actually continue the game. This will then take you to a trippy text-based adventure game. You can't fail the game, so just keep going through the options until you eventually reach a fight against a digital Killbane. Defeat Killbane by repeatedly choosing the "punch Killbane" option and then Matt will be freed. =========== MATT'S BACK =========== Kinzie has found a large suit of power armor for you to use to rescue Matt! Well, ain't that lucky. In its current state, the power armor lacks any fire power, but it can smash. Smash the blue crates in the distance to refill the health you drained from it and then continue into the next couple of rooms to smash some Zin aliens. A door that the suit is too big to fit through will be encountered. Use the jet boost by holding A to fly above the door to continue. Bash through the doors using LB and then smash all the enemies that you see as you continue to push through to Matt. After finding Matt, you will have to protect him. Clear the area of Zin and follow him into the next room. He will locate the parts necessary to add guns to the suit, but first you need to defend the location. Clear the room of a few waves of Zin and Matt will hook the suit up with new guns. Use these guns to destroy the Zin as you continue to fight through the ship. The missiles, launched with RB, are especially powerful. Use them to kill large groups of Zin at once. Eventually, the Murderbots, those annoying robots from the CID mission, will start to attack. The missiles are pretty much the only things you can use to destroy them. When in danger, use the dash ability, the same thing that you use to ram down doors, to escape and hopefully get some health canisters in the process. Keep in mind that the health canisters are blue, and the cases they are kept in are also blue so that you can always keep your mech's health at a nice level. Throughout all of this, you will be protecting Matt. However, I never saw Matt even get shot in my game. When Kinzie arrives with the ship, rush to the landing pad to escape the never ending army of Zin and Murderbots. Now you have to defend the ship during the scape with a Star Wars-style turret. Blast the incoming ships. There will be a large ship that has powerful shields as well. You can't damage it by shooting it, but you can shoot at it to make it stop shooting at you. When the ship comes to a shop, it will charge a blast to attack you. Shoot the left panel at Kinzie's request. Then shoot the right panel. The doors will slam shut and the crew will be safe from the Zin again. ------------------- ANOMALOUS READINGS ------------------- ================ THE WARDEN STOMP ================ Upon returning to the simulator and "Steelport", you will be attacked by yet another Warden. This guy, of course, will be defeated for a new move. Defeat him using the strategies that you've used against Wardens in the past, except this time keep in mind that when he stomps on the ground, he will usually do it twice in a row. Defeating this warden and absorbing his abilities will take you to the training room to try them out. This will end with another Warden fight where you are tasked with defeating the Warden using your new stomp ability. To stomp, by the way, jump into the air and then hold RB. ========== FIGHT CLUB ========== The first rule about Superpower Fight Club...well, you know the rest. This is just like an activity that is on the sidewalk. They don't even give you a story reason for this mission, but it must be done. The first round of the fight club is just regular enemies. Kill all of them. The second round of the fight club is enemies on fire. To kill these guys, you will either have to freeze them first to put out the flames or throw those large balls dotted around the arena using your telekinesis. Other method will do in killing them. Nyteblade (not sure if I am spelling that how the game wants me to, but oh well) will be the "boss" of the fight. His attacks do a lot of damage, but just get close to him and alternate between the left and right triggers to deal the maximum amount of damage the fastest and put him away. ------------------- BACK BY POPULAR DEMAND ------------------- ============= DE PLANE BOSS ============= Depressing. On the plane, fight your way from the cargo hold to the cockpit. Watch the scene, and then the camera angles get all trippy. Jump over the bright gaps on the ground from solid floor to solid floor. A few scenes will occur, and then you will find yourself in a night club. Look familiar? Go to the basement. Equip the stun gun and shoot it directly at Shaundi and Veteran Child. This will cause him to drop her. Then equip the shotgun and rush him, blasting him repeatedly with it as close of range as possible to deal the most damage and kill him. Killing the first Veteran Child will just make a ton more spawn. Keep killing them one by one, but you'll find that the more you kill, the more the bastards multiply. Kinzie will hack a new gun in there for you, so go grab the new weapon from the case that appears. To use this gun, aim it at your target and hold RT until it fully charges and then it will automatically fire. This will completely delete the target, so use it on all the Veteran Childs (or Children?) until they are all gone. !NOTE! The next three Quests can be completed in any order. For the sake of simplicity, they are covered in the order that they are listed in-game. If you started one of the other quests before tackling "The Boss Goes to Washington", simply scroll down and find whatever mission you are needing help with! !NOTE! ------------------- THE BOSS GOES TO WASHINGTON ------------------- =============== THE SAINTS FLOW =============== I really enjoy this mission, and I bet you will, too. Once you reach the Shillelagh (all these missions where you enter someone else's simulation starts there, if you haven't noticed), you will be back at the big crib from Saints Row: The Third that the Saints stole from the Syndicate at the beginning of that game. Pierce is being attacked by living versions of the Saints Flow mascot cans. Kill them with him and then run to the different parts of the crib to collect the guns. First you will have to grab an SMG, then a shotgun. The reason why looms outside the windows. Paul is a gigantic Saints Flow. Right now you can't damage him. Fight your way to the pool to get an RPG. NOW you can damage him. I highly recommend crouching behind cover. Whip out the RPG and aim it at Paul when he's done combing the area with his laser eyes. Pierce has an annoying habit of being hit by these eyes, so make sure to revive him in case he is knocked down. Fire the missiles at Paul until you run out. Then go collect the extra ammo after he stops with the laser eyes again. Kill any of the regular cans with a shotgun. They will pretty much explode on impact. Paul will knock you guys to the roof of a different building. Fire rockets at him. Once they land, legions of smaller cans will attack. Shoot them with a shotgun and then collect the extra RPG ammo that is lying around in case you run low and continue to shoot Paul until Pierce arrives with the helicopter. Get inside the helicopter and then start firing at Paul with the machineguns and rockets of the helicopter. Paul will fall flat on his face, which is a perfect opportunity to keep firing at him. When Pierce sets the helicopter down, rush to the door of the large statue of "Joe" and get ready for a Godzilla style throwdown! Approach Paul and swing your weapon at him repeatedly. He will stomp the ground, but you can block it by pulling LT fast enough. When you get Paul "against the ropes", so to speak, that is when you should just keep pulling RT until he falls to the ground, then press Y to finish him off. ------------------- KING OF STILWATER ------------------- ======= KING ME ======= OMG, the nostalgia! So much of it! Walk down the streets and enjoy the sights. When you near the end of it, some Vice Kings will attack. Beat them up and take their baseball bat. Then use the bat on the guy down the sidewalk with the gun and take his gun. Approach the church. A couple of cars full of Vice Kings will attack. Shoot them all. Retreat down the street if you need a breather. Take all their ammo and then go inside the church. Tanya will see you and run away. The layout of the church is a little bit confusing, so you have to really use the objective marker to explore it. Go to the back of the church and reminisce about the first Saints Row game. Ah, Freckle Bitches. How I miss you. Eventually, you will find Ben King. Help him clear the church of all the Vice Kings. Then head out back to the graveyard where even more Vice Kings will show up. Hold your ground and kill all of them, grabbing their more powerful guns as you do. Kinzie will drop a rocket launcher in a grave. Grab it and use it to blow up the Vice Kings and their vehicles as they pull in. King will go down on the other side of the church as he looks for Tanya and Big Tony. Run over to him and revive him. Try to save at least one rocket in your RPG, by the way because Big Tony is coming down the street in a Hummer with a turret attached to the top of it. Blast Big Tony with the RPG. If you don't have any RPG ammo left, take cover and try to trick Big Tony into driving up the stairs. He'll get stuck, making his vehicle easy pickings for you to shoot until it explodes. Shooting Big Tony himself is not advised as he has a crazy amount of health and I think the Hummer will just blow up eventually anyway if you shoot Tony enough. Walk with King down the street. Put away your weapons like he asks by holding B and pointing up to the fist icon. Tanya won't take the bait, so whip your guns back out and fight her and her gang of Vice Kings. This Tanya, of course, comes packed with telekinetic powers, so avoid the cars she's throwing while you shoot at her until her health depletes and she disappears. Exit the simulation. ------------------- FROM ASHA WITH LOVE ------------------- ================= THE CASE OF MR. X ================= Okay, before you actually get started on your third mission, there will be an "Emergency Situation" to take care of in the simulation, so scroll down to that now if that's what you're doing. You don't HAVE to take on that mission right away, but doing so will make these mission easier. Asha's simulation is a Metal Gear-style stealth game of sorts. Follow her through the first door, and then shoot out the lights in the hall as instructed. Hug the wall to avoid being spotted by the guard. In the next area, sneak up on the guard and take him out with a silent kill. Continue to shoot out the lights. The next room requires you to pull the grate off the air duct. Do so and then move through the ventilation system. You will come out right next to another guard. Shoot out the light here and kill this guard as well. The next room features more lights and more guards. Shoot the lights, then shoot the nearest guard, taking the other one out with a silent melee kill if you can get close enough. In the next room, get inside the box and sneak up on the first guard, taking him out with a "box kill". Now as you move from shelf to shelf, what you need to do is just hang tight and wait for each guard to walk by. Then you can easily kill them with a box kill. You'll automatically get out of the box. The next room has a series of lasers, but bypass them by going through the ventilation system. Enemies will start charging you head on. Kill them all. You have unlimited ammo in this mission, so don't worry about ever really taking your finger off of the trigger. Fight your way to the room with the Evil You in it, and you will have to fight human enemies as well as modified Murderbots, though they are easier to kill than ones encountered earlier in the game. Killing all of these enemies will cause evil you to show up. He has a very powerful sniper rifle, but if you do enough damage, he won't be able to get a shot off before retreating to recover. Just keep firing at him. If you get damaged, there are plenty of enemies that spawn around here that can be killed for health pickups, but just be wary of the Murderbots. When about a quarter of his health is gone, the evil you will start up some generators. Shoot one of the generators to stop him from healing himself. Just keep shooting him, using the various objects in here for cover so he can't get you with his sniper (which you'll know by rather or not the red laser is on you) and keep an eye on Asha's health. ------------------- EMERGENCY SITUATION ------------------- ================ A GAME OF CLONES ================ This is not an optional mission, but you can choose to ignore it for now. Doing so is a bad idea because then you will constantly be attacked while trying to complete the other missions, which can be a serious pain in the ass. So I recommend doing this mission as soon as it pops up to get it over with at least. Oh, also, this mission is EXTREMELY long, so buckle up because you're in for an incredibly long ride! It starts off with a bunch of clones from the gangs that you fought in the other rescue missions invading Steelport. They will just constantly attack you while you are trying to explore, which can create a serious problem when actually playing the game. With CID at your side, go to the designated area. Grab him with telekinesis and then throw him high in the air. He will find the location of the relay, so go there, destroy the relay, and then repeat the process a couple of times. Each time you will find more relays in each location and they will be more and more heavily guarded each time as well. Once all these relays are destroyed, you will have to deal with shielded relays. To get these shielded relays dealt with, first you have to destroy the shield surrounding them, which is powered by a portal that hovers above them. Toss CID into the portal to damage the shielding, which will in turn allow you to destroy each relay. Then you will be led to the Source. Go there and use Telekinesis and all the clones with the Telekinesis symbol above their heads. Throw them right into the Source to damage it. Keep doing this until a clone of the main character from the first Saints Row pops out. This guy is as powerful as a Warden, which is what makes the fight with him so annoying. Telekinesis and freeze blast are two abilities that work very well on him, but his attacks are extremely tough to dodge, so don't be afraid to run away so that you can rebuild your health. When his health is low enough, toss him into the Source. Then two more clones pop out and you have to fight both of them at the same time. Luckily, these guys tend to split up from each other, which should make the fight considerably easier, though also extremely long still. Throw both of them into the Source as well. If you got far away from it, remember that while carrying something with telekinesis, you can still sprint with the left bumper. Throwing both clones into the Source will cause it to blow up, but a new blip pops up on the radar. A Warden. Ugh. Though this time you are going TO the Warden. Rush there and then fight with him as usual. This Warden will shoot those red beams far more often than the other ones. Defeating him will grant you the new ability to add a fire buff to yourself and your bullets. Test it out in the training room. The fire buff will allow you to shoot right through the shields of Wardens, so it is actually an extremely handy and helpful ability. It sure would've made this mission a lot shorter, that's for sure... ------------------- ...THE VERY NEXT DAY ------------------- ============ WELCOME BACK ============ Johnny's simulation is that of a side-scrolling beat 'em up. There are three buttons, which are X to punch, Y to kick, and B to grapple. Mix them up for combos as you fight through the waves of enemies. You will have to fight a boss, but the only difference between him and other enemies is a health bar. Weapons are picked up automatically. Food items lying on the ground will refill your own health bar. That being said, you shouldn't have to worry too much about dying because you have five lives and you'll likely only lose one or two by the end of the mission. The final boss has two health bars and he can be pretty tough. Just button mash him. If you find yourself taking too much damage, then you can start doing the classic jump kick to take him down. The simulation will end and then you will be back in the power armor. Kill everything in your path. You'll fight basically every type of Zin that you have encountered so far on your way to Johnny. ------------------- DEATH FROM ABOVE ------------------- ============== POWER TRAINING ============== Go to the Broken Shillelagh. This new power is not as useful as it seems, but you have to learn how to do it anyway. Jump into the air, hold LT, and then aim the blue arrows to where you want to land. Then pull RT to smash into the ground. Kill all the Zin this way. ------------------- THE KINZIE GAMBIT ------------------- ================= ALL HANDS ON DECK ================= Head to Kinzie's warehouse. Shoot all the Zin that come piling into the building. Then make your way to the roof. On the roof, fight off more Zin and then get inside the helicopter. Follow your homies in the car and use the helicopter to protect them. The helicopter will be shot down, and then you will automatically back in a car with a rocket launcher with infinite ammo. Use the RPG to blow up all of the enemies that appear until a cut-scene occurs. Out of the scene, kill all the Zin that are on the ship. Fight your way to the front of it and talk with CID. Then fight your way to the cargo ship. Kill the enemies there and grab the bombs. Throughout these fights, you will only be able to use alien weaponry, so get used to it. Go from objective marker to objective marker with Gat. You will come across an alien gatling gun with infinite ammo. Use that to keep fighting through all the enemies and their robots as well. Keep going until you find the "biggest, glowiest thing" and then place the bombs on there. Do the QTE, fight your way back to your crew, and then watch the scene. ------------------- TALKIE TALKIE ------------------- ============= TALKIE TALKIE ============= This is now your opportunity to have sex with all your crewmates...if you want to. When you want to end the mission, speak with Matt Miller by pressing Y. ------------------- THE GIRL WHO HATES THE 50S ------------------- ======== HE LIVES ======== Keith David will send the groups of pedestrians and aliens at you. Kill all of them and then chase him into the building. Fight your way to his office through the waves of enemies. Watch the scenes, and then you'll be joined by "Hot Rod" Rowdy Roddy Piper! Piper will help you fight up the television broadcasting station. The robots and enemies will be shielded by the CID robots. Defeat the robots to disable the shields and then kill all of them. On the roof, you will find a bunch of CID robots keeping the shield generated. Destroy all of them, preferrably using a sniper rifle, as there is plenty for ammo of it on the roof. Kill all the enemies on the roof and destroy all the robots. Then return to Keith David and Roddy Piper as they duke it out. ============ HELLO TEACUP ============ Stomp the flowers in front of Kinzie. Then chase her down. Get into a car and smash into the police car that has Kinzie in it until it is destroyed. Then go to the City Hall to find Cyrus giving a speech, with Kinzie apparently stuck there as his slave. Go rewire the first speaker. Then Matt will send you a special dubstep gun! Get the gun and then go to the second speaker and rewire it. A propaganda car will attack. Blow it up using the gun, and then head to the third speaker. Rewire that speaker, and then blow up the two cars that come speeind up to you next. Rewire the fourth speaker and then three cars will attack. Blow them up with the dubstep gun yet again and then go back to City Hall. Cyrus will attack, so use the gun against him. He will do the typical attacks of using telekinesis to throw things at you and stuff, but his attacks can be dodged pretty easily. Killing Cyrus will wake up Kinzie and the simulation is over. ------------------- KEYMASTER ------------------- ====================== WE HAVE THE TECHNOLOGY ====================== Return to the simulation with Gat. Head to the designated location, and then get in the jeep with him. Drive Gat straight into the compound where all the containers are that may contain the required CPU. Kill the enemies and rip the panels off these containers with telekinesis. The last one you do will have the CPU. Grab the CPU and then make your way to the alien tech. Use your Super Jump to go from platform to platform. Johnny will help kill the enemies using the helicopter, but if they start giving you trouble, don't be afraid to turn and kill them. Destroy each piece of alien tech, collect the stuff that comes out of it, and then rush to the docks before the time goes out. At the docks, destroy and collect the rest of the alien technology. Johnny is extremely helpful here. As long as you destroy the tech in order of how they appear on the map, Johnny should wipe out all the enemies that are protecting each one. Collect the loot from the destroyed technology and then Johnny will start going down. Keep your finger pressing down that sprint button to keep up with Johnny. Then rush to him and defend him from the legion of Vin that try to attack. When they are all dead, Shaundi will show up in a helicopter. Hop inside with everyone to make your escape. ====================== BATTERIES NOT INCLUDED ====================== Before doing anything, go to the Friendly Fire and make sure you have full ammo in all your weapons. Get your favorite loadout ready, and then get ready for one of the hardest missions in the game. You have CID and the old Shaundi as homies for this mission, but they do not help much. Go to the radius as indicated on your mini-map. Then pay attention to the meter in the upper lefthand corner of the screen. When that meter is fully blue, that indicates that you have discovered the first battery. All the batteries will be like this from here on out. Kill the enemies around it and then take the first battery. Head to the second battery and once you find it, you'll discover that there is a generator powering a shield. The enemies are also much tougher. Save your RPG rounds for now. Kill as many enemies here as you possibly can and then turn off the generator by ripping out its innards, which is done by standing close to it and then holding the Y button. Head to the third battery and you'll find TWO generators are powering the shield this time. The enemies here will be in even stronger number. If you run out of ammo, don't be afraid to retreat to a Friendly Fire to restock on supplies. Also I recommend purchasing the ability that allows you to kill pedestrians for health. It is under the "Health" abilities in the Upgrade menu. This will allow you to run around and farm them for health while running from the massive amounts of Zin that are all over the place. Anyway, the third battery will blow up in your face after you finally go to grab it. So head to the fourth battery. This battery is even harder to get. You have to destroy all the back-up generators for the shield that are all over the place, plus deal with the strongest enemies the Zin have to offer, except for Wardens. There are two generators that need to be disabled manually, so ignore those for now and don't waste any RPG ammo on them. Run around the place to try to avoid the Zin fire. Whenever a battleship comes near, shoot it with a freeze blast to make it crash. Get rid of the robots as they are extremely dangerous, though the ones that roll around and become like a thick tripod can be ignored for now because they can be hidden from easily by standing behind the generators. Shoot all the generators that don't require manual disabling with a single RPG blast. Then finish off each one with machinegun fire to blow all of them up. After that, go to the remaining two generators. Yank out the innards of these two generators to disable them, then get inside the tank...because that is where the third battery is located! This tank is being super-powered by the battery. It makes it virtually invincible, plus the weapons on it are even stronger than anything that you have encountered before. Unfortunately, you also only have three minutes to return to the warehouse for Kinzie to stabilize it or else you will blow up and she won't be able to finish her key. Destroy absolutely everything in your path. The police will put up numerous roadblocks in an attempt to block you and stop you from making it back to the warehouse, but they can be easily blown up. Shaundi will take control of the turret on top and will do a good job, for the most part, of shooting down the ships of the enemies so you shouldn't have to worry too much about them right now. ------------------- PUNCH THE SHARK ------------------- ============ GRAND FINALE ============ There are three tasks left to complete the final mission of the game. Before starting this mission, the game recommends that you make an extra save file because this is the point of no return, so to speak. At this point, you get to choose different teams to help you with the different tasks. Your don't get to customize your teams, but these are the choices: Matt + Asha Shaundi + Pierce Gat + King I chose Shaundi and Pierce for this mission personally. It begins with you riding on the bank of a truck protecting the key. Shoot all the Zin enemies that come to damage the key. You will have to go to the front of the truck to blow up some roadblocks as well. Unfortunately, the truck will be deleted. At that point, you need to pick up the key with telekinesis. Upon picking up the key with telekinesis, sprint down to the old Syndicate building with it. Hang tight while CID hacks into the building. Defend him and the key from the invading Zin forces. Then pick the key back up and run into the building, straight into the red field. Be wary of the grenades that the Zin throw, however, as they will disable your superpowers for a certain period of time. Once inside, continue to defend the key from the Zin. Destroy the three generators to bring down the forcefield. Then continue protecting the key. Destroy the suppressors, and then destroy the relays. Then continue defending CID and the key while it is uploaded into the mainframe of the simulation. For this next mission, I went with Matt and Asha. Head to the portal location. Kill the 10 Zin alies that are here and then wait for the time run out as you continue to defend the portal from the waves of Zin enemies that will keep showing up to attack you. Then head to the next portal and repeat the process. You'll have to defend this portal even longer than the last one. Then again, defend the third portal even longer than the previous two and be sure to kill the 10 aliens that are required kills at each portal. When the three portals have been dealt with, it's time to exit the simulation. Head to the blue objective marker. The screen will go crazy and an altered version of the title menu for the original Saints Row game will pop up. Just hang tight until you wind up on the Zin ship with the final team that you didn't pick for the other two missions. Start fighting your way through this ship as you head to the Armory. There will be a segment where you have to defend your homies momentarily, so do that. Then continue to push your way to the armory. In there, you will get new and improved and awesome Power Armor. YOU'VE GOT THE TOUCH! Epic. Simply freaking epic. Sprint out of the ship and jump down into the tunnel. Avoid the lasers to the best of your ability. Then the blast shields will close. Land on the shields and rush through the first door marked with a blue objective marker. This power armor is loaded with a suite of awesome abilities, so use them to mow down all of the enemies in your way in the next halls. Fight your way to the conduits, which are marked on your HUD as red objective markers. Overload them with your spiffy new powers and then escape from here by rushing back to the area marked by the blue objective marker. The blast shields will be open again, so you are free to freefall down the tunnel. This time there won't be any lasers to avoid, but there will be a bunch of loose debris to avoid. Then do what the game says: be a badass. Time to confront the big bad. Too bad Zinyak has his own power armor... For the first part of this battle, run around the arena and avoid Zinyak's attacks while constantly firing at him. If you need some relief, there are covers here and there that you can utilize to avoid taking damage. After his health has been drained a bit, Zinyak will hide behind a large force field. To bypass the forcefield, grab the explosive CIDs and pick them up with your telekinesis. Throw them through the forcefield and then they will connect with Zinyak to deal damage to him. Do this enough and Zinyak will summon a bunch of minions using the portals. Kill all of these guys and blow up the portals as well. Eventually, CID will notify you that he has disabled the shield generators, so they are ripe for destruction by you. Head to each one, wipe out the enemies protecting them, and then disable them one by one. When the shields are down, you can now focus your attention back on Zinyak. When his health bar is completely depleted, he will be knocked out of his power armor. At that point, a series of QTEs will occur. Perform the QTEs correctly to defeat Zinyak for good. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I hope this guide helped you beat Saints Row IV for the PlayStation 3, Xbox 360, and PC! Feel free to check out all my other content on CheatMasters and GameFAQs!