FAQ / Walkthrough - Guide for Sin And Punishment: Successor to the Earth
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########################### ########################### ########################### ########################### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ########################### ########################### ############ ############ ########################### #### ### #### ### #### ############ #### #### ############ ########### ### # ############ #### #### ############ ########### ## # #### #### #### ### ## ################ #### #### #### ### ## ##### ################ #### #### ############ ########### ## ###### #### #### ############ ########### ###### ############ #### #### #### ### ############ #### #### #### ### #### #### ########## ############# ############ #### #### ############## ############# ############ ### #### ##### ##### ### #### ###### ### ############## #### ######### ### #### #### #### ###### ### #### #### ####### ### ############## ###### ßƱ - n Ìp³Ò Sin and Punishment : Successor to the Earth for the NINTENDO 64 FAQ / Walkthrough Version 1.0 Written by AstroBlue ([email protected]) Last Updated: November 12th, 2001 ****************************************************************************** This FAQ contains Shift-JIS Characters, so you need a CJK Viewer to view all the Japanese characters. I recommend you download a Japanese/English word processor called JWPce as most of this FAQ was written using it. It is downloadable at http://www.physics.ucla.edu/~grosenth/jwpce.html ****************************************************************************** C O N T E N T S *************** 1)STORY 2)CHARACTERS 3)GAME BASICS i)Controls ii)Gameplay Overview 4)MENU TRANSLATIONS i)Main Menu ii)Pause Menu 5)FAQ 6)WALKTHROUGH 7)SECRETS 8)THANKS TO VERSION HISTORY --------------- Version 0.5 24/09/01 Absolutely everything completed, except for the WALKTHROUGH. Version 0.6 11/10/01 Got a new (working) converter!! YAY! Revised STORY and CHARACTERS translations. Finished SECRETS section. Started WALKTHROUGH, up to Stage 2-1. Version 1.0 12/11/01 Finished the WALKTHROUGH. ============================================================================== 1)STORY ============================================================================== (Translation of Japanese story) It's the dawn of a new century in time, mankind has succeeded in welcoming overwhelming peace and thus has entered an era of the highest prosperity seen in recorded history. However, food production cannot meet the needs of the world population, which has increased explosively. The shortage of food became critical in all regions of the world. Mankind needed a new food source, one that could breed even under the most abnormal conditions. And so scientists began creating a "New Species" of life. After some time the scientists succeeded in creating this new species of life, and Hokkaido (The north-most Japanese Island) was chosen as the huge nesting pasture. The humans who succeeded in obtaining the new source of food expected their new found prosperity to continue again. However... From the midst of the new species came beasts which suddenly began to attack their human hunters. The attacking hoards which formed a loose group henceforth became know as "Ruffians", they travelled south through the Japanese Islands and gained control over all of north-east Japan. In Tokyo the Ruffian began invading in front of the very eyes of the city's inhabitants, large-scale riots of confused citizens occurred frequently. This situation led to dispatch of an international peace organization called the "Armed Volunteers", but they began to use their military force to suppress the people of Japan. As expected, the future of Japan has become again... bleak. And possibly so has the future of humanity. On the other hand, a mysterious rumour began to circulate among the people of Tokyo, where the battle for the survival of mankind is being lost day by day. The rumour... The arrival and appearance of an organization of citizens which call themselves the "Relief Group"... The "Relief Group" were formed from a group of people who recovered from illness, injury & sorrow due to the miracles of a mysterious holy woman called "Achi". The "Relief Group" is a self-defense organization of Japanese citizens who support themselves by hunting Ruffian, they oppose the Armed Volunteers who they consider hypocritical masses. Exhausted and wounded people began to gather to the holy woman Achi one after another, and ask for "relief". However, her "relief" was not without a price. In compensation the healed must "fight" in the name of the holy woman. Many weak people became involved in many unecessary disputes, and began following a path to despair... ============================================================================== 2)CHARACTERS ============================================================================== (Translation of Japanese character profiles) R E L I E F G R O U P (~ÏO[v) ************************************* The group of citizens who carry out relief missions to help people who have nowhere to go in Tokyo (where the invasion of Ruffian has begun). Now they are scheming to escape from this metropolitan area. Saki Amamiya (TL@A}~) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The group leader of Ruffian hunting in the Relief Group. Although he was seriously injured by an attack from a Ruffian once, after Achi shared her blood with him he recovered fully and began to demonstrate unusually high physical strength. His optimistic demeanour makes him stand out as a hunter. And even if he suddenly finds himself in a bad situation, he will keep his cool and not panic. Airan Jo (AC@W) ~~~~~~~~~~~~~~~~~~~~~~~~~ Ever since she was rescued from mob attack by Saki she has participated in the Relief Group. She is quite rough and speaks in a very overpowering manner, this is only because her trust in strangers collapsed after the incident in which she was attacked. She does show hints of obedience and trust towards Saki. Airan excels in the knowledge of many machines. Achi (A`) ~~~~~~~~~~~ The leader of the group who expresses various supernatural powers, she gave herself the title of "holy woman". Through her sharing of blood, many wounded civilians have recovered, and occasionally those who have been healed acquire a special capability as a result. But because of her egocentric character and militant prophecies, little see her as godlike. A R M E D V O L U N T E E R S ({eBA) ************************************************* The private international peace organization dispatched from the United States. They are armed with new arms supplied by G&R. Confrontations with rioting civilians and Ruffian is common for them. The leadership consists of juveniles with strange powers. Brad (ubh) ~~~~~~~~~~~~~~~ He is the commander of the Armed Volunteers and he also has supernatural powers. He belonged in the lower stratum of the organization but was promoted due to the moral network which made him the center, he believes in the ideology of the centralization of a new world security organization and is known to say thing such as "military pressure will cause world peace". Those whom he has given blood to are allotted as close attendants. Kachua (J` A) ~~~~~~~~~~~~~~~~~ Through a certain method, she can use her extra sensory power to telekinetically lift things for a tactical advantage. Although the evaluation of her special abilities was the reason for her promotion as one of the commanders close attendants, she never stops fighting with other close attendants. She commands the present Radan capture unit which recently landed in Tokyo, and she will expose her body as a bait to capture it. Leda (_) ~~~~~~~~~~~ A girl who transformed into a small beast after sharing blood from Brad. She is considered a rare case of beast transformation as she still retained human thinking and speech, the method for curing beast transformation still has not been found. Currently she is the favourite beast of Brad, Kachua and other close attendants. Although she is young, she has a strong rebellious spirit. R U F F I A N (tBA) ************************** The frenzied attacking beings derived from an artificially created food orientated ecosystem. They travelled south from Hokkaido which was their nesting area, and began a metropolitan invasion. Ruffian mimic the structure of existing natural life-forms from the land, sea and air to develop a new artificial ecosystem to replace the old. ============================================================================== 3)GAME BASICS ============================================================================== ------------------------------------------------------------------------------ i)Controls ------------------------------------------------------------------------------ Control Stick - Move the crosshairs of Saki's/Airan's Gun. Control Pad - * Move Saki/Airan left and right (Left Position). * Roll, tap the direction you want to roll twice (Left Position). Start Button - * Start game. * Open Pause Menu. A Button - Toggle between the two Aiming Types, Manual (Red) and Lock-On (Blue-Inactive & Yellow-Active). C Buttons - * Move Saki/Airan left and right (Right Position). * Roll, Tap the direction you want to roll twice (Right Position). L Button - * Jump, tap once (Left Position). * Double Jump, while in mid-air press the L Button again (Left Position). R Button - * Jump, tap once (Right Position). * Double Jump, while in mid-air press the R Button again (Right Position). Z Trigger - * Shoot, fire a gas pressure repelled bullet from your gun. * Sword, slice with your gun's in-built "night stick". ------------------------------------------------------------------------------ ii)Gameplay Basics ------------------------------------------------------------------------------ Sin and Punishment is basically a rail-shooter essentially from the same vein as the Panzer Dragoon and Star Fox (Starwing/Lylat Wars) series, but the greatest difference between S&P and them is that in S&P you are on foot. That is why its closest resemblance would be the boss mode of Jet Force Gemini. You play as a Ruffian hunter called Saki and a rebel girl called Airan, they are both armed with a police issue gun which is specifically called a "G&R-M64-JPC DOLPHIN Police Standard". The DOLPHIN is capable of shooting gas pressure repelled bullets and has two aiming modes; Lock-On which causes the cross-hairs to follow any close targets, and Manual which shoots considerably more powerful shots, but you will have to do all the aiming on your own. Also the grip near the bottom of the gun is equipped with a "night stick" aka. the Sword. The Sword causes extreme damage but only can be used in close quarters combat. However, direct contact is not the only way it can cause damage, it is possible to hit certain projectiles at enemies with the Sword. This is called a "Counter Attack" and it can be the most damaging form of attack Saki and Airan can do. Saki and Airan are very athletic, you can Double Jump and Roll quite easily. This is very helpful for collecting items and dodging attacks. During play you will encounter 3 different Recovery Items, they are: * Life : A Green Heart, which once collect will recover 30 HP in Easy Mode and 20 HP in the Normal and Hard Modes. * Time : A Purple Circle, which once collected will add 30 Seconds to your Time Limit. * Point : A Yellow Diamond, once collected will add points to your score. The first one you collect will be worth 1000 points, but as you collect more their value will increase until they are worth a maximum of 50000, at that point their increase will stop. The only other item is a Target Bonus, which is a red/orange circle that once shot will add 50000 pts. to your Score. At the middle of the top of the screen is a "Time Limit" display, this counts down and once it reaches 0 Saki/Airan's Life Points will slowly diminish. But there is two ways of "topping it up"; you can collect the Time Bonuses (the purple circles) or you can defeat a Commander (mini-boss or swarm leader) to get a "Commander Bonus". Commander Bonuses will reset your time limit not to mention give you heaps of points. Also after killing a Central Commander a bonus screen will pop-up, this is the Central Commander Bonus (Zg R}_[@{[iX) which is set out and calculated like so: qbg@{[iX | Hit Bonus - Amount of Enemy Kills x 1000 ^C@{[iX | Time Bonus - Amount of Time Remaining x 1000 Ct@{[iX | Life Bonus - Remaining Life Points (MAX 100) x 1000 g[^@@@@ | Total And once you defeat the Final Boss, an extra bonus screen will come up, this is the Earth Defense Bonus (`L E@{EGC@{[iX) which has two components, the Earth Life Bonus (`L E@Ct@{[iX) which is calculated as: Remaining Earth Life Points (MAX 50000) x 1000. And the Perfect Bonus (p[tFNg@{[iX), which I speculate is achieved by hitting every projectile shot out by the Final Boss. ============================================================================== 4)MENU TRANSLATIONS ============================================================================== ------------------------------------------------------------------------------ i)Main Menu ------------------------------------------------------------------------------ __________________ | _______ _______ | ||___A___||___G___|| Control Stick - Select (ZNg) ||___B___||___H___|| Z Button - Decide (PbeB) ||___C___||___I___|| B Button - Return (h) ||___D___||___J___|| ||_E_|_F_||_||_||_|| |__________________| A. Q[@X^[g@@@@ - Select to begin playing Sin & Punishment. Game Start or X^[g^ReBj [ - Select and two options will come up, they are Start / Continue Game Start (Q[@X^[g) which begins a new game and Continue (ReBj [) which continues a previously saved game. B. g[jO@@@@@@ - In this mode a Coach that resembles a little Training black blob will guide you (in Japanese) through some training courses which will hopefully get you more comfortable with Sin & Punishment's controls. C. LO@@@@@@@ - This option displays all of your Results Ranking Information (Êñ) which is organised in tables based on difficulty: Easy (C[W[), Normal (m[}) & Hard (n[h) and the type of information, which is either: Score (XRA), Clear Time (NA^C) & Hit Number (qbgio[). D. V[@ZNg@@@@ - Watch a Tutorial (` [gA) which shows Scene Select what all the on screen displays mean or watch cutscenes which you have already seen such as the Prologue Demo (v[O@f), the Epilogue Demo (Gs[O@f), the Staff Roll (X^bt[) you can also replay Stages (Xe[W) you have already completed. E. h@@@@@@@@@ - Go back to watch the Title Screen. Return F. nos@@@@@@@@@ - See Secrets. Options G. Q[@x@@@@@ - Select the difficulty level, choose between Game Level Easy (C[W[), Normal (m[}) and later on you can choose Hard (n[h). H. TEh@@@@@@@@ - Select between Mono (m) & Stereo (XeI) Sound sound configurations. I. L[RtBO@@@@@ - In this option menu you can select between 3 Key Config different Controller Types (^Cv), the Aiming Mode (VEW \@[h) to either Normal (m[}) or Reverse (o[X) and the Aiming Line (VEW \@C) to either On (I) or Off (It). J. Z[u@f[^@@@@@ - This erases all save data. Choose Yes (nC) to Save Data do so, but if you accidentally selected this option it choose No (CCG) to save your data. ------------------------------------------------------------------------------ ii)Pause Menu ------------------------------------------------------------------------------ Press the Start button while playing to open the Pause Menu (|[Yj [). Q[@@cdN@@@ - Resume playing Sin & Punishment. Continue the Game VEW \@Rg[ - Choose the Aiming Control, Normal (m[}) or Aiming Control Reverse (o[X). Q[@@I@@@@ - Select Yes (nC) to quit playing and to go back Quit Game to the Main Menu, and select No (CCG) to cancel. Z[u@Ve@I@@@ - Save your current progress for resumption later Save and Quit and go back to the Main Menu. ============================================================================== 5)FAQ ============================================================================== Q: Is "Sin and Punishment" going to have an English Version release? A: No, so if you want a copy you will have to get it imported. This game is very import friendly, as most of the dialogue is spoken by English speaking voice actors. I suggest the following sites to get it from: * eBay (www.ebay.com) * National Console Support (www.ncsx.com) * Burn Game Station (www.burn.com.au) * Japan Video Games (www.japanvideogames.com) - - - - - - - - - - Q: How do I play this game on my US/European/Australasian Nintendo 64? A: Well if you have a US Nintendo 64 the problem is a physical lock-out which you can overcome one of two ways: 1. Use a "Bridge Adapter" such as the "Super 64 Adapter" or an "Interact GameShark", as these types of plug-through cartridges will provide a slot that will allow for the insertion of Japanese games. 2. Physically modify your N64, this is done like so: http://guides.ign.com/guides/n64/usmodification.html But if you have a European/Australasian Nintendo 64 the problem is a difference in the TV systems and hardware used. So you will need a "Passport Plus 3" Converter. The following BOOT CODE is needed to load "Sin & Punishment" with the "Passport Plus 3" Converter: E1100304 00000000 E93D0054 0000003F If the image rolls, try hooking your Nintendo 64 up to a TV with NTSC Playback. - - - - - - - - - - Q: How come on the bottom corner of the "Sin and Punishment" Box there is a label which says 1-2 Players (P`Qlp) yet I have seen no 2 Player Option in the game? A: I'm not quite sure, it may be a misprint. But, I have also heard there is a 2 Player Co-op Mode where one person controls shooting while the other controls movement. If anyone has information on how to play the Co-op Mode, please e-mail me! ============================================================================== 6)WALKTHROUGH ============================================================================== S T A G E 0 - 0 - Saki's Dream *********************************************** This stage is basically a warm-up to get you acquainted with the controls. Anyway, shoot down as many Beetle Ruffians as you can. Amongst the formations, shot down the Beetles with orange wings for "Commander Bonuses". Use your sword to cut down the dead trees for extra points. Eventually there will be a long swirl of Beetles, follow it with you gun for major points and hits. Then your first Boss aka. "Commander" will appear, the Bee Seemer: Bee Seemer / Ruffians in Memory - 100 ------------------------------------- Simply keep shooting at it. If it turns around to face you, jump and whack the white orbs with your sword that it shoots at you to "Counter Attack". ------------------------------------- Now the Centipede Ruffians will appear, firstly aim and shot along the length of their bodies to destroy their "legs" for big points and hits. Then aim for their head and shoot until the explode, giving you a Time Bonus in the process. Eventually you will meet this stage's Final Boss aka "Central Commander", the Centipede Seemer: Centipede Seemer / Ruffians in Memory - >100 -------------------------------------------- Treat it like the ones you killed previously, destroy it's legs then attack it's head. If any Millipede Ruffians come near you slice them. Sometimes the Centipede Seemer will shock all the Beetle Ruffians from the sky, it will then proceed to pick up their bodies and throw them at you. Counter Attack but hitting them back at him with your Sword. Soon enough he will be toast. -------------------------------------------- S T A G E 1 - 1 - Escape from Tokyo *********************************************** Shoot the Armed Volunteers ahead. If you juggle the orange barrels ahead with bullets you will get Point Bonuses. Next comes a pseudo-"Commander": Crane / Constructive Device - 25 -------------------------------- Shoot it until it explodes, it's not really a Commander at all. -------------------------------- Shoot any Armed Volunteers you see, if you shoot the two overhead beams ahead you will destroy/kill anything underneath and maybe any Armed Volunteers on them. Shoot the front of the Transport Carrier to destroy it, another one will come from behind with troops on it, dispose of it the same way. Follow Airan and Achi for bonuses while shooting the Target Bonuses and slicing the Troops that appear. Shoot down the two gun ships, troops will now start pouring out of the base ahead. Dispose of them with well aimed shots while moving around constantly. Eventually the base will open up: Temporary Armed Camp / Armed Volunteers Base - 15 ------------------------------------------------- Simply shot at the yellow circle or hit a missile shot from a Bazooka wielding troop with your Sword into it. ------------------------------------------------- After it's destroyed, shoot the Target Bonuses and jump the burning remains of the base. Ahead is a swarm of Flying Ruffians, shoot and sway the Control Stick up and down to rack up major hits... Continues Ahoy! Then some Bipedal Ruffians will stampede over the wall, now focus your attention on them shooting as many as you can while slicing the ones that get too close. Then the Crab Seemer will come along: Crab Seemer / Ruffians Commander - 50 ------------------------------------- Shoot at its glowing eye while running back and forth to avoid being crushed by it's claws, eventually it will explode. ------------------------------------- Shot the two soldiers behind the barriers and then shoot any mines the Transport Carrier drops. Some troops will now jump out of it: Colderon / Armed Volunteers Troophead - 100 ------------------------------------------- First shoot the troops behind him, then shoot at him and slash him whenever he lunges forward. You will have to do this while avoiding cover fire supplied by numerous Gun Ships. ------------------------------------------- After he's gone a gunship called the Near Zero will suddenly appear... Near Zero / Armed Volunteers Aircraft - 380 ------------------------------------------- Firstly, shoot the pods underneath the wings for Life (or if you're at full life, Point) Bonuses and shot at the blue panels near the missile launchers for Point Bonuses. Now keep a steady stream of fire on it. It's quite easy to dodge the electricity bolt and you can avoid the gun fire by staying between the streams. Jump and hit back any missiles it shoots to cause major Counter Attack damage. Soon it will explode. ------------------------------------------- S T A G E 1 - 2 - Shinjouku Station *********************************************** Shot the abseiling troops and hit a missile from the bazooka wielding soldier into the round ledge below him, the ledge will roll down destroying the security lasers either side of you, slice at the middle section rapidly to avoid sustaining damage. Quickly shoot the Target Bonuses ahead and as many troops that you see. Slice the steady stream of troops ahead before they can lay mines, while taking out the security lasers which seem to regenerate. Slice the Hover Bikers when you can, but otherwise just shoot their bikes until they explode. Do not shoot the troops on the elevator platforms (unless you want Hits) instead shoot the actually platform they are standing on, or Counter Attack by hitting a missile shot from a bazooka wielding troop into the elevator platform. Not only will you kill any troops standing on the platform, but you will also net a Point Bonus. Soon the wall ahead will explode, deal with any Armed Volunteers with Sword swipes and gun fire. And then you will fight... Lizard Seemer / Ruffians Commander - 140 ---------------------------------------- Switch to Lock-On mode and lock it on the lizard, now Counter Attack by slicing the fireballs shot from the Bat Ruffians into the Lizard Seemer. Also shoot at it and slice whenever it leaps forward. Roll to avoid its tail-whip. After killing him, make sure switch back to Manual mode. ---------------------------------------- Suddenly Kachua will appear, slice her bodyguards then run to the left to avoid being squished by Radan (who is massive). Shoot the stream of Snake Ruffians coming down the shaft. Not only will you net major hits & points by doing this, but occasionally you will receive Life & Point Bonuses. When the Moth Seemer appears keep shooting them and simply jump its lasers, only attack the Moth Seemer once the stream stops. Moth Seemer / Ruffians Commander - 20 ------------------------------------- Simply shoot it while jumping it's lasers! ------------------------------------- Now it's time to fight Radan on the rooftop of the Shinjouku Station: Radan / Ruffians Commander? - 3000 ---------------------------------- Firstly, take out Kachua on the sideline. Now keep shooting at Radan's head while getting close enough to slash her repetitively until she falls of the edge of the station, causing major damage and a Point Bonus. If her "fin" on her back sticks out quickly retreat to avoid her shock attack. To avoid the red energy balls simply jump the low ones and stay grounded to avoid the high ones, as for her charging laser attack simply double jump just before it is released. You can also inflict harsh damage by slashing her in mid air after she has jumped. ---------------------------------- After Radan has been destroyed, you must fight Kachua. Kachua / Armed Volunteers Captain - 10 -------------------------------------- She is invincible while she uses her telekinetic powers, so shoot all the troops she throws at you. Once the Transport Carrier appears shoot its front then slash it just before it falls on you. For the circle of troops, shoot at it for points then when the circle "fans out" slash them all. Next run to the middle of each group of three troops and slash to dispose of them, as for the spinning bazooka troop? simply shoot at him or slash him when he's close. Treat the Gun Ship like the Transport Carrier to destroy it. Now finally Kachua will attack you directly, slice her once she pounces. What a One-Hit wonder!! -------------------------------------- S T A G E 1 - 3 - Apocalyptic Battle *********************************************** Kachua - 170 ------------ Jump and Teleport (Roll) to dodge Kachua's punches, horizontal and vertical respectively. Her floating gun is best avoided by Teleporting (Rolling). Just keep a steady stream of fire on her and she will eventually submerge into the red sea that was once the lower islands of Japan. ------------ Hiding Kachua - 120 ------------------- Aim at the small blue-green sphere and shoot while: avoiding Tsunami by jumping just before impact, dodging small crescent waves (attack the white ones for bonuses), jumping about to avoid the purple lasers and teleport out of the path of the Cyclones. Once her energy is depleted she will resurface. ------------------- Kachua - 60 ----------- Jump about or Teleport (Roll) to avoid the purple lasers while shooting at her. Easiest phase of this battle IMHO. ----------- S T A G E 2 - 1 - Armed Volunteers Flagship *********************************************** Since Saki is now a mutated Ruffian wannabe, you get to control Airan. After she strips down to a blue & grey little number and whips out her DOLPHIN hand-gun the action will begin. Shoot all the mines and Trip Lasers ahead. If you fail to destroy the Trip Lasers before they come to the foreground, get ready to jump their energy stream. After the turn, slash at the giant rolling spiked gears to destroy them and then take out the mass of mines ahead of you. Once Airan stops, jump and slash the two turrets on either side of the passage way, then run to the middle and take out the two Trip Lasers. A Guard Bot will now drop down to protect the beacon ahead, ignore the Guard Bot as it is indestructible and will leave once you destroy the beacon. So run from side to side while shooting at the beacon to destroy it. Collect the Bonus in its wake then slash away to hit all of the Target Bonuses. Now you must fight Leda. Leda / Armed Volunteers Soldier - 200 ------------------------------------- Encircle her constantly and stop and shoot whenever she is in clear sight, also whack any nearby floating mines into her. Stay behind a pillar to avoid her flurry of bombs and simply jump the pink energy balls she shoots. Once you get her down below 120, she will begin to jump from pillar to pillar anti-clockwise, so run clockwise and when you meet up with her jump and slice. Brad will telekinetically produce waves of energy to defend Leda, simply stay behind a pillar or jump them, really no' biggy. Eventually she will throw a bomb and then high-tail-it, Kitty ran away :( ------------------------------------- As before, shoot as many mines and Trip Lasers whilst slicing any of those "giant rolling spiked gear" thingys. Once Airan stops, take out at least one Trip Laser ahead, then stand in front of where it was to avoid the other lasers. Take out the beacon ahead, then systematically destroy the remaining Trip Lasers. After the next turn quickly slice more of those spiked gears, whilst jumping back and forth over the blue energy streams, take out the two pairs of turrets on either side of the passage way. Then focus on destroying the swaying lasers, once they are destroyed avoid the crescents of metal that are flung forward then shoot at the four Pellet Lasers, also shoot the to panels on either side of the security system for bonuses. Now you can finally destroy it.. Vigilanced System / Armed Volunteers Weapon - 200 ------------------------------------------------- Easy stuff, just keep a stream of fire on it while keeping to the sides of the passage way. It should explode in no time at all. ------------------------------------------------- Slice rapidly ahead to hit all the Target Bonuses, shot the mines around the bonus ahead so you can collect it safely. Once you begin to follow Leda down the big steps (whilst she's making annoying kitty related sounds) your highest priority is avoiding her bombs. The exhaust flares that litter the descent on either side cannot hurt you unless you jump, the only ones you have to destroy are the ones at the base of the steps, not to mention you also have to destroy the mass of mines ahead. Time to fight a Ruffian... Anemone Seemer / Ruffians Commander - 99 ---------------------------------------- This is quite a tough battle, unless you know what you're doing. To destroy this seemer firstly shoot at the suction padded limbs so it falls down, you have to hit them all in a really quick time-frame as they regenerate. Also any suction pad limbs that you hit will drop off and roll down exploding near you, you must slash or jump before they do so. Once it falls, keep your aim on one of the pink polyps and shoot it until it explodes, whilst avoiding the projectiles it shoots. Make the seemer fall again and destroy yet another pink polyp. Now finally make the seemer drop again. Initially don't aim at the last polyp, instead just fire in it's vicinity while skipping ala jump rope style the stream of projectiles. But once the polyp begins to change it's direction it pauses, this is the time to destroy it, thus destroying the whole seemer. ---------------------------------------- Now Achi will get caught in a giant green glob produced by a Ruffian and you have to save her. Crawfish Seemer / Ruffians Commander - 800 ------------------------------------------ This battle is fought whilst Airan is in pursuit of the Crawfish Seemer. Aim for the Crawfish's head (it's running backward by the way) and keep a stream of gunfire on it. The best way of causing it damage is actually done by hitting those floating mines into it with a sword swipe. You have to do this while jumping crevaces, rolling over gaps between paths (unless there is a Bonus you can collect by jumping) and while avoiding the pink sonic waves shot out of the Crayfish's mouth. Eventually it will trip and Achi will be free! Tsk... tsk... Gee Airan is stupid, of course it's dangerous to teleport, I though everyone knew that!!! It's common sense, I mean just the other day I was about to teleport but then I realised the risk. So I Stopped! ------------------------------------------ Now you must take on Brad and his kitty! Leda / Armed Volunteers Soldier - 80 Brad / Armed Volunteers General - 3000 -------------------------------------- Ignore Brad, although the occasional cover fire may prevent him attacking. Instead focus all your attention on Leda, you must keep shooting her and slicing her when she's close, whilst avoiding Brad's green crosshairs (easier said then done). After Leda is dead, Brad will want to start fencing with Airan. Simply keep repetitively tapping the Z Trigger. If you do it well enough, Brad will fly through the windscreen of the bridge on the third whack, damn that laminated glass. -------------------------------------- S T A G E 2 - 1 - The Blue Raid *********************************************** Achi has dislodged the floor of the Flagship's Bridge, to use it as a flying platform to raid the Armed Volunteer Fleet (as you do), this is one helluva stage. Shoot any of the scrambled fighters that fly into you way. Soon the deck of a Aircraft Carrier will come into view, try to destroy as much equipment on it as you can, you will get Bonuses for you trouble. Your platform will stabilise over a Frigate, shoot any soldiers onboard and fire at the back of the bridge to explode it, netting you a bonus. Whack any missiles shot from the launchers into the Personal Water Craft (PWC) Riders on either side of the Frigate, until a big red gun ship (a Near Zero Minor) comes into view, in which case you should whack the missiles into it, to destroy it. Once the platform begins to move again, shoot the Target Bonuses that appear on the side of the Frigate. Now shoot at the Plasma Turrets while whacking missiles shot at you into the PWC Riders and into the Plasma Turrets. Shoot the Sea Bird Ruffian that appear and then begin to tackle the next Frigate using the same modus operandi (method) as you did before. Except this time Merman Ruffians will appear around the time the Target Bonuses do, shoot the ones that spring up and slash any of them that land on your platform. Also when the Helicopters appear, systematically whack missiles into them. After fighting more Merman Ruffians you must destroy another Near Zero Minor. Near Zero Minor / Armed Volunteers Aircraft - 250 ------------------------------------------------- Avoid its Blue Pulse Beams at all costs, they're real bitches IMHO. Remember when avoiding them "rolling" is your best friend. Shoot at the artillery on its wings or shoot at its cockpit, eventually it will stop using its Blue Pulse Beams and instead will use a scanning bolt of electricity, jump it while shooting the cockpit and hitting it with Counter Attacks cause by hitting the missiles it fires at you. After a copy of Counter Attacks it will be down. ------------------------------------------------- Dispose of the Merman Ruffian that jump on your platform with sword swipes, then aim at the brown container on the back of the speed boat and keep a steady stream of gunfire on it, it will explode and no more sea mines will be dropped, which are quite hard to judge how to avoid. Shoot its guarding PWC Riders and soon a Ruffian Commander will appear. Raptor Seemer / Ruffians Commander - 100 ---------------------------------------- It's invulnerable in its far away state, so shoot the Sea Bird Ruffian behind it while dodging the gemini lasers it shoots. Once it charges up, roll or jump at the last second, then slash at it rapidly. If you got enough shots in and you were fast enough it will die, giving you a bonus in the process. ---------------------------------------- Shoot as much equipment on the Aircraft Carrier Deck that you can, to net Bonuses. Make sure you destroy the stationary Helicopters before they take off. Hit the missiles from the Frigate ahead into its Plasma Cannons, or they will make mince meat out of you. Kill any soldiers on the deck and whack any more missiles into the Helicopters and PWC Riders that appear. Three Sentry Robots will drop down, shoot the two unshielded ones while rolling back and forth. Once they are destroyed you must face the 3rd one. Sentry Machinery / Armed Volunteers Weapon - 350 ------------------------------------------------ Keep a constant stream of gun fire on it at all times, you must do this while running between the gaps in the falling mines and while rolling/jumping away from the huge energy ball the Sentry produces. When the Sentry flies up in preparation to land, run to a far edge of the platform. Once the energy ball hits, roll into the middle of the platform and slice at the big phallic gun in between the sentry's legs, ouch... that's gotta hurt >_< ... oh well, at least it wont be able to make baby Sentries ^_^ ------------------------------------------------ Shoot the Target Bonuses and whack missile shot at you into the PWC Riders and Helicopters ahead. Merman Ruffians will appear, dispose of them in the usual manor, now get ready to shoot a swaying line of soldiers on the deck of the Aircraft Carrier your platform "buzzes". It's time to destroy the mother ship of the air artillery. Mother Crow / Armed Volunteers Aircraft - 200 --------------------------------------------- Firstly, shoot the ring of Fighters encircled around the Mother Crow, but take note their explosion is delayed from the distance. So just shoot at one fighter for two seconds then move on to the next. Then fire at the Mother Crow, hit the Fighters just above you if you wish but you should be focusing on the Mother Crow. Keep the hang gliders alive as their missiles are helpful, whack them into the Mother Crow or the Sentries that appear. --------------------------------------------- Now it's time to fight Brad on his Custom Aircraft the Malacia, or as the description says "Aircraft for the Brad Custom", Oh how I love Engrish ^_^ Malacia / Aircraft for the Brad Custom - 250 --------------------------------------------- Keep firing at and hitting the missiles shot from Brad's support aircraft into the Malacia. Whilst jumping the machine gun fire. If he suddenly swoops away, get ready to jump to avoid being slammed by the Malacia. The Malacia should be crippled by now, but otherwise Brad will shoot projectiles and then the camera will zoom out so the support aircraft can put a can of whip arse on you. Don't let them do that :P --------------------------------------------- Now you must attack the giant orbiting rail-gun, called the "Earth Eyelid". Shoot the orange stripped panels that almost cover the two font prongs of the rail-gun, once they have shot out their energy ball ignore them and go to the next ones that will pose the next threat. There also are two Blue Pulse Beams like the ones from the Near Zero Minor. After your tour of the upper side of the prongs you are taken to its exhaust. Earth Eyelid "Rear Crater" / Orbit Diffenceve Initiative - 200 -------------------------------------------------------------- Jump between the red energy streams whilst shooting at the board between the boosters, whack as many missiles as you can back into it as well. In no time it will explode giving you a Bonus. -------------------------------------------------------------- Now it's time to face the underside of the prongs, quickly shoot the Target Bonuses that appear. Also shoot the harmless fins on the first section for points and hits. All along the underside of the rail-gun are pairs of Blue Pulse Beams like the ones on the Near Zero Minor, like before you best friend is rolling. After that, you platform will swoop out and then between the two prongs of the rail-gun, this gap is littered with bolts of red electricity you must dodge. Once you make it to the base the rail gun, it will charge up and then shot a heat-bomb targeted at Saki. And you have to "catch a bullet" if you now what I mean. Pole Star / Limited Range Heatbomb - 380 ---------------------------------------- Keep your crosshairs (and hence a stream of gunfire) on the Pole Star at all times. Once Saki begins to fire at you, keep the Pole Star between you and him so it becomes a shield. Just before it is about to hit Saki the Pole Star will swoop past Airan three times "buzzing" her, in this crucial time you must slash away at the Pole Star with your Sword. If you didn't stop it by then, it's good night nurse. ---------------------------------------- S T A G E 2 - 3 - Long Island Subway *********************************************** Keep slicing at the packs of Dog Ruffians which run towards you, in doing this you will not only cut them down, but you will also Counter Attack by hitting the white orbs they shoot back into them. Soon a boss will appear... Mole Seemer / Ruffians Commander - 100 -------------------------------------- Stay away from its bad breath and keep shooting at it constantly while hitting white orbs shot by the Dog Ruffians into it. It will retreat giving you a bonus once you have drained its energy. -------------------------------------- Now slice the Dog Ruffians that run at you, while you shoot any Target Bonuses that appear. After two carriages Airan will stop, green Firefly Ruffians will now appear, shoot rapidly at them and if they get close slash at them. Make sure you shoot the Bat Ruffian in the background, as they can cause you problems otherwise. Eventually another Mole Seemer will appear... Mole Seemer / Ruffians Commander - 100 -------------------------------------- Hit the explosives it throws at you back at it, although this needs good timing to cause damage. You may be better off jumping around while firing constantly at its head. Like before, once you drain its energy it will retreat away leaving you a bonus behind. -------------------------------------- Head through the Firefly Ruffians by slicing rapidly, and get ready to shoot any Target Bonuses that appear, on your way to the next carriage. Here you will fight another seemer... Jelly Seemer / Ruffians Commander - 120 --------------------------------------- Run back in forth in time with the Jelly Seemer's projectiles to avoid them. When it shoots the huge charged shot, roll or jump at the last second. Keep shooting at it and it will eventually die. --------------------------------------- After it's dead, slash all the Firefly Ruffians that appear on the way to the next carriage. Hear you will find Rock Mole Ruffians, shoot at them when they are at a distance or when they are on the roof, to knock them down and for major points. Then when they get close, slash at them to remove their hard shell and then to destroy them. Make any Bat Ruffians that appear a priority, as there sonic waves can be annoying. After a couple of waves of the Rock Mole Ruffians, another Mole Seemer will appear. Mole Seemer / Ruffians Commander - 50 ------------------------------------- Keep a stream of fire on it, if it guards its face. Jump to the far side where his face is exposed to continue causing him damage. Eventually it will retreat and give you a Bonus. ------------------------------------- More waves of Rock Mole Ruffians are to be destroyed, in the next carrage slash out all the close chairs, and whack any of the white orbs the Hyena Ruffians shoot out, into the chairs out of your reach for bonuses. Make sure you slash any pouncing Hyena Ruffians before they self-destruct. You then will run forard to face another Mole Seemer. Mole Seemer / Ruffians Commander - 50 ------------------------------------- Keep a stream of fire on it, if it guards its face. Jump to the far side where his face is exposed to continue causing him damage. Eventually it will retreat and give you a Bonus. ------------------------------------- In the next carriage the roof will explode and a wall of pulsating rocks will fall down, time for another boss... Birth Model / Ruffian - 1150 ---------------------------- The birth model will regenerate at a constant rate, replacing every blob you destroy. But keep a stream of gunfire on it anyway, to rack up major points. There are two special blobs that will appear every so often, once is a defensive arm which will produce a stream of blue electricity, you can only avoid it by rolling through it. And the other is a purple eye which will shoot a laser at you. To destroy the defensive arm, whack a yellow orb into the blob it's originating from (its always on the bottom row). The key to destroying the Birth Model is to hit the yellow orbs into the purple eye blobs that appear, when you do this it will start a chain reaction destroying all blobs above, below and in-line with the purple eye you blew up. Do this until there are no more blobs and only the original blob is left. To destroy it shoot where it is connected to the roof and then run away from its bombs while shooting at it. Repeat until it's dead. ------------------------------------- S T A G E 3 - 1 - A Beach in Hokkaido *********************************************** Saki's back, except different... ewwww... Anyway dispose of any Flying Fish and Clam Ruffians that appear, the Clam Ruffian will give you bonuses. Beware the huge Ruffians which will emerge from the sand trying to swallow Saki. Soon a Seemer Ruffian will emerge from the sand... Octpus Seemer / Ruffians Commander - 300 ---------------------------------------- Firstly shoot at its arms and then at the Target Bonuses that appear in their wake. When ever the head of the Octopus err... Octpus gets close, slice it up with your sword. At all costs avoid the projectiles shot from the arms, they have a nasty electric aftermath. Soon the Octpus Seemer will die and you can hit the Target Bonuses that appear. ---------------------------------------- Follow Airan's lead to avoid being swallowed by the huge gulping Ruffian. After you reach the boardwalk there will be a pack of Dog Ruffians, slice away at them for big points. Some small Spider Ruffians will appear, shot them all before fighting the bigger Spider Seemer... Spider Seemer / Ruffians Commander - 100 ---------------------------------------- Keep shooting it while walking back and forth in time to avoid the web shots coming from its spinerettes. After you drain its energy it will drop down and burrow into the Northern Sea Restaurant. ---------------------------------------- Shoot the shelves and collect the Bonuses inside. Now for its second phase of attack. Spider Seemer / Ruffians Commander - 120 ---------------------------------------- Make sure you kill as many little spiders as you can in this battle, whlist you keep shooting the Spider Seemer. The blue-green ones explode in proximity to you, the red ones shoot fiery embers at you and the big black ones have a giant flame-thrower attack. If it shoots a web at you, quickly roll out the way as they will become electrified soon. Eventually it will explode only leaving the core which will scuttle away. ---------------------------------------- Shoot the suspicious trash can, and then you will have to fight the... Birth Model / Core of the Spider Seemer - 600 --------------------------------------------- Keep shooting at it and whack any of the chunks it produces back into it, avoid the blue electricity bolts it produces by rolling and/or dodging. Soon it will jump onto the stoves, this is a bit tricky, you must shoot the hot plate the Birth Model is going to jump on (signified by an orange cross). After about two simmers and one fry ^_^ it should be toast... literally. --------------------------------------------- S T A G E 3 - 2 - The Ruffian Nest *********************************************** This level is different to all the others, because it's side-scrolling. Run ahead, destroying the Ruffian Soldiers that litter this area. Shoot the green floating Ruffians for Bonuses. If any Ruffian Soldiers get too close slash them. After a while you will begin to see large Snail-Lizard Ruffians, shoot the two shells on their backs for Bonuses, then keep a steady stream of gunfire into their body or stand next to a brown floating Ruffian and slash to cause a Counter Attack that will most likely destroy anything it is aimed at. Further on a giant Lizard Ruffian will appear, run like hell!!! Slashing any Ruffians that get in your way and jumping to collect any Bonuses in the air. Soon you will get to an area filled with Storage Boxes and the giant Lizard Ruffian will thankfully run away. In this next area you have to be carefull of two things, the Ruffian Soldiers in the foreground and background which can shoot at you unexpectedly, and the Dragonfly Ruffians which have lasers on their tails, they are best destroyed with sword swipes or with the Counter Attacks produced by the brown floating Ruffians. Eventually you wil meet up with a boss.... Larva Seemer / Ruffians Commander - 30 -------------------------------------- Don't attack!, just avoid and run! Shoot the green floating Ruffians in your way before your reach them, otherwise they will electrocute you. You will receive Bonuses for your trouble. Once you get to the open forest a brown floating Ruffian will appear, use it to create a Counter Attack to kill The Larva Seemer. Shoot the numerous Target Bonuses that appear after its demise. -------------------------------------- Make your way past the spiked balls carefully, shoot the floating Ruffian above for bonuses if you wish. Collect the Life Bonuses guarded by the Ruffian Soldiers if you're short on life. Run ahead, you will see giant Scarab Ruffians, shoot them for multiple Commander Bonuses. They shoot green energy shots at you, return fire or hide behind a tree. Also take out as many Ruffian Soldiers as you can. Up ahead small Dragon Ruffian will swoop down, shoot them down before they can breath fire at you. Ahead is a melee of Ruffian Soldiers accompanied by Centaur Ruffian, shoot as many as you can. If the Centaur Ruffian throw a red Boomerang at you, hit it with your sword to deflect it. You will soon come to another facility, shoot the Ruffian Eggs inside for major points, also inside is the last seemer... Man Seemer / Ruffians Commander - 200 ------------------------------------- To kill this guy you must slice rapidly while double jumping the wave of fire it produces, a few shots may help as well. You only have a very limited time frame to kill this guy to net his bonus. ------------------------------------- After you exit the facility, you are greeted by an army of Ruffians. Basically shoot anything that moves (like you haven't been doing that before). Eventually you will make it to a auditorium where all the Ruffian are kneeling in worship of Achi. S T A G E 3 - 3 - Battle of the Earth *********************************************** Basically if you haven't been paying attention, Achi is actually very evil. And she has been using Saki and Airan for her own cancerous plots. Now she has turned into a copy of the Earth and she wants to destroy the earth. It doesn't make sense, but since when have mentally insane megalomaniacs made sense ^_^ Earth Mimcry / Transformed Achi - 50000 --------------------------------------- This battle is very chaotic, you must shoot as many projectiles shot out by Achi to defend the Earth, but once you shoot the projectiles they will automatically Counter Attack Achi. Basically you must shoot anything that moves, but beware the large green-brown orbs which will fracture into three small green orbs if you don't hit them early, the white orbs which will cause a tornado that will drain the Earths energy and the large molten asteroids. To deal with the large molten asteroids, run to the right and slash the one that is about to hit the earth, then teleport (roll) to the left and hit the other one, then slash as many of the others that "buzz" the Earth as you can. After you have deflected enough projectiles, the Earth Mimicry will make like a Super Nova and blow up. --------------------------------------- Enjoy the ending! ============================================================================== 7)SECRETS ============================================================================== Complete the game on Easy to open up the OPT. Menu with the following options, BGM (afl) which allows you to listen to every stage's ambient yet 80's sounding background music and Alert Sound (Ag \Eh) which is the beeping sound that alerts you of danger, which you can toggle On (I) or Off (It). To exit the OPT. Menu select Return (h) and to reset all options back to their defaults select Reset (Zbg). Complete the game on Normal to open up the Sub-titles (W}Njoption, which you can toggle On (I) or Off (It). Complete the game on Hard to open up the Frame Skip (t[@XLbv) option which disables slowdown, you can toggle it On(I) or Off (It) and the Game Speed (Q[@Xs[h) option, which if set on Turbo (^[{) makes the game run twice as fast! Leave it on Normal (m[}) if you would prefer to actually be able to see your enemies. ============================================================================== 8)THANKS TO ============================================================================== Stephanie (aka Adrenaline) for telling me I suX0rs for not completing this guide. Then for "encouraging" me until I finished it. The "Oxford Starter Japanese Dictionary" (ISBN 0-19-860197-2) as it's such a great reference book for translating Japanese into English. And it uses Kana Script, not Romaji (which is the devil). Treasure and Nintendo for making this wonderful albeit short game, they should have had a English language release of it though :/ CJayC for having a wonderful reward competition called "Contributor of the Month" which let me buy a copy this game. And for hosting this FAQ on his wonderful website GameFAQs! ****************************************************************************** FAQ STATS --------- Version 1.0 Update No 2 Size 58.1KB Pages 21 Words 8873 Characters 57109 Paragraphs 964 Lines 1176 GameFAQ's CONTRIBUTER PAGE- www.gamefaqs.com/features/recognition/4127.html EMAIL- [email protected] If I don't reply it's either I don't know the answer to the question or your sending me info I already know or someone has sent before you. LEGAL JUNK (Not a Chinese boat full of lawyers) ----------------------------------------------- The following sites are the only *official* carriers of this FAQ: * GameFAQ's (www.gamefaqs.com) * Video Game Strategies at About.com (vgstrategies.about.com) Those sites always have the most up to date version, so please check them for newer versions before sending me a question. You may post this FAQ on your site as long as you abide by the following rules: 1. You inform me you're posting the FAQ and give the address of your site. 2. No advertisements are present on the same page the FAQ is viewed. 3. All material is kept in its complete entirety. 4. No material is changed or re-formatted in anyway. 5. You *try* to keep up to date with the newest version. 6. The name of your site is not "Fresh Baked Games". Sin & Punishment and related characters are trademarks of Nintendo Co. Ltd. (C) Copyright 2001 AstroBlue