FAQ/Walkthrough - Guide for Spyro The Dragon

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                    Spyro the Dragon FAQ/Walkthrough (PSX)
                   Version 0.3 - Last Revised on 03/15/2001
                        By Dallas ([email protected])

             http://www.gamefaqs.com - http://www.dallastm.cjb.net


Legal Disclaimer

 This document is Copyright 2001, Dallas ([email protected]) and may not
 be reproduced nor retransmitted in any form without advance permission from
 the author.  It may not be altered, edited, sold, given as an incentive to
 buy, published, etc. without prior consent from the author.  If the above
 terms are broken, legal action will take place on account of Copyright
 Infringement.  This document is unofficial and is in no way affiliated with
 any company.


Table of Contents

  i.  Introduction & Revision History
  I.  Story
 II.  Characters
III.  Game Overview
 IV.  Walkthrough
  V.  Frequently Asked Questions
 VI.  Secrets/Codes
VII.  Information

                      i.  Introduction & Revision History

Hello, and welcome to my "Spyro of the Dragon" FAQ/Walkthrough.  Spyro the
Dragon (an Insomniac production) was first released in 1998 with this title,
and it was the first game I got with my PlayStation.  The game features a small
purple dragon named Spyro who has the ability to torch his enemies, glide
through the sky, and perform several other tricks.  Why am I releasing a guide
for a game this old?  Mainly because I'm a fan of the series and because I'm
good at the game.  I hope you enjoy reading this just as much as I did creating

Revision History
Version 0.1 - 03/04/2001 - This is the initial release of the guide.  Most
sections are complete, but a few still need some additions made. The
walkthrough is about 86% complete, with about 2-3 level walkthroughs incomplete
within the first 5 worlds. I'll be finishing up those as well as the final
world walkthrough within the next update(s) as well as add more questions to
the "F.A.Q." section and mode codes to the "Secrets/Codes" section.

Version 0.2 - 03/07/2001 - Added new ASCII art.

Version 0.3 - 03/15/2001 - Changed the top and bottom of the FAQ.

                                   I.  Story

Instead of just copying the story from the instruction manual, I'm going to put
it into my own words here.  Basically, a dirty, ugly creature named Gnasty
Gnorc has become jealous of the peaceful, happy dragons, and starts to cause a
lot of trouble.  Due to his disruptive behaviour, he's banished to the Dragon
junkyard which he names after himself once he gets there.  As some time passes,
he begins to learn spells, two of which he will use to cause great chaos in the
land of dragons.

The first will turn the peaceful dragons into stone and the second will turn
some of the dragons' gems into enemies (hence when you charge into an enemy, a
gem pops out in return.)  Once everything is set, Gnasty casts the two spells
on the dragons and their gems, leaving Spyro (who played hooky) to rescue them.

                                II.  Characters

Spyro the Dragon
The main hero of the game; this purple little dragon is tougher than he looks.
He's also the only remaining (un-crystalized) dragon left in the world of the
dragons, so it's up to him to rescue all the dragons, retrieve all the stolen
gems, and defeat Gnasty Gnorc.

Sparx the Dragonfly
This little guy may not seem very important, but without him, Spyro would be
dead in an instant.  Basically, Sparx keeps Spyro alive.  Not only does he
serve as a life meter for the hero of the game, but he also picks up nearby
gems, saving Spyro a lot of extra time.  What does he ask for in return?  Just
for you to keep him healthy by feeding him a good supply of butterflies
whenever you get the chance.

The Balloonists
The balloonists are the guys who transports you from world to world.  No, not
on their backs, but via a hot air balloon.  These balloonists aren't the main
characters in the game, and they don't serve any real purpose other than
transporting you from world to world, but nevertheless, you'll be seeing one
in each world of the game.

Gnasty Gnorc
The evil villain who has turned all the dragons into stone as well as captured
all of the dragons' gems and turned some into enemies.  Your goal in the game
is to locate Gnasty after you've rescued all the dragons and fight/defeat him
making the world happy once again.

                              III.  Game Overview

The Controls
L1 Button:      Roll to your left while walking.

L2 Button:      Rotate the camera to the left.

R1 Button:      Roll to your right while walking.

R2 Button:      Rotate the camera to the right.

Triangle:       When pressed during a glide, Spyro will hover and drop.  Also
                used to look around when pressed with the d-pad.

Circle:         Use this button to flame an item or enemy.

Square:         When pressed, Spyro will charge.  Hold down to charge forever.

X Button:       Jump.  Hold down longer to jump higher.  Glide when pressed 2x.

Right Analog:   This button has no use in this game.

Left Analog:    Used to move around when analog sticks are turned on.

Analog Button:  Turns the analog sticks on or off.

Start:          Used for confirmation and also brings up the pause menu.

Select:         Press this to bring up your game inventory.

D-Pad:          Use the buttons to move in whichever direction you wish.

The Collectibles
There are three items Spyro must recover during his journey: gems, dragon eggs,
and stone dragons.  The gems are found all throughout each world, some located
out in the open, others within barrels, pots, and other storage items.  Red
gems are worth 1, green worth 2, blue worth 5, yellow worth 10 and purple worth
25.  The dragon eggs have been stolen by thieves which you must chase and
destroy in order to recover the eggs.  The stone dragons are found in each
world, and to rescue them, simply walk up to them.

Saving/Loading your Game
To save your game, you must first have a memory card (sold separately.)  Insert
your memory card into the slot above the controller port on your PlayStation,
and you're ready to go.  To save your game, go over to a rescued dragon plate
(on the ground) where Zoe (the fairy) will save your current progress if asked.
To load a game, make sure your memory card is inserted when you turn on your
PlayStation, then select your game from the load menu.

Your Life Meter
Spyro's life meter (Sparx) has three different colors in which you can
determine how much life you have left.  If Sparx is yellow, that means he's
fully charged up and you have three hits left until Sparx disappears.  If he's
blue, he only has two hits left until he disappears.  When he's green, that
means he's on his last hit, then Spyro is left on his own, meaning you can take
a total of four hits before dying if you don't replenish your health.

Portals and Balloons
In each world, there are several portals (arch-shaped objects scattered about
each world) which lead into the different levels.  To enter a level, simply
run, walk, or jump through a portal and you'll automatically be taken to that
level.  Each world also contains a hot air balloon (which the Balloonists
operate) that will take you to the next world(s).

                               IV.  Walkthrough

The following walkthrough contains the locations of all the crystalized dragons
as well as how to free them from their stony exoskeleton.  This walkthrough
does NOT contain individual gem locations, as that would be pointless, but
instead locations of the hard to reach/find gems.  Should you have any
questions about this walkthrough, please see the "Information" section in
this guide.

                                 Artisans Home

The first dragon you must rescue - Nestor - can be found at the end of the
narrow path ahead of you.  Run up to him to free him, then listen to the tip he
has to give you.  After Nestor, hop off the narrow path and veer left past the
empty platform on the ground and you'll find the next dragon - Delbin - near
the lake.  From here, head toward the upper-right direction, over the hill and
into the area where the boss portal is; in front of the portal is yet another
dragon - Argus - who you must rescue.

Head back out into the open land and turn left at the Stone Hill portal, into
the cave.  At the exit of the cave is the last dragon of the home world -
Tomas.  After rescuing him, make your back into the first part of the home
world and go on through the Stone Hill portal.

                                   Stone Hill

Okay, start out by going through the cave to your left and follow the path into
a large room where the first dragon - Lindar - stands in the center of the
room.  Exit back into the main part of the level then go through the very next
opening you come to on your left.  On the other side of this structure (near
the exit portal) is the next dragon - Astor.  Now, before going into the next
opening, head into the center of this area to find a well; drop down into it to
find the next dragon - Gavin.  Use the whirlwind to get back out and go through
the last opening which leads into the second area of Stone Hill.

Scour the area, killing the rams and wizards while collecting all the gems then
go into the tower in the center of the area and take the whirlwind up to the
next dragon - Gildas.  From the top of the tower, glide over to the mountains
and you'll soon find a theif in a blue robe.  Chase after it and when you're
within flaming distance, torch him to recover the dragon egg.  You can find the
key to the treasure chest by dropping off the cliff to the ground below and
entering the cave to your right.  Use the whirlwind to get back up and open the
chest in the well and collect any gems you missed, then exit back to the home

                                  Dark Hollow

Once back in the home world, go through the small maze to the left of the first
area to find the portal that leads into Dark Hollow -- go through it.  Scour
the first area for gems and kill the enemies then use the platforms to get up
where the treasure chest is.  From here, glide over to where the large enemy
stands; torch him to kill him then continue up the steps to the first dragon in
this level - Alban.  Hop back down to the ground and continue along the main
path.  To the right is a small opening with stairs; take them down to the
corridor below.

Kill the large armored enemies by waiting for them to turn around and torch
their backs.  At the end of the corridor is a small area with several platforms
and some water.  First rescue the next dragon - Oswin - then get the treasure
chset key on the platform down below in the water.  Make your way back to the
beginning of the level and climb the platforms to open the treasure chest, then
continue going straight.

Kill the enemies, light the sticks with fire and climb the small steps in front
of you.  Take the left path around the pit and kill the enemies then rescue the
dragon up ahead - Darius - and drop down into the pit afterwards for some more
gems.  The remaining gems can be found on both sides of this area; glide over
to each platform to find them.  Once all the remaining gems have been located,
go back into the home world.

                                  Town Square

Go back through the mini-maze in the home world and through the tunnel to the
second area.  Go up the tower via the whirlwind and through the town square
portal straight ahead of you.  Once in the level, go straight and climb up the
steps to your left; at the top is the first dragon - Nils.  Glide across to the
next area and kill the bulls then climb up the next flight of stairs.  From
here, glide over to the ledge with the extra life on it then glide over the
water to the next dragon - Devlin.

Kill the bull and the enemy circling the fountain then climb the narrow steps
to the next area with the chickens.  Kill all the bulls/enemies circling this
next fountain and rescue the dragon - Alvar - near the exit portal.  Go back to
where the bunch of chickens were and stand on the ledge here.  Glide down to
where the fountain is and turn right immediately to land on the raised ground.
Here you'll find the theif; chase him until you get within flaming distance to
get the egg.  Continue along the path, gliding when necessary and soon you'll
come to the final dragon - Thor.  Once all the gems have been found, return to
the home world.


By now, you should have everything completed in the Artisans world with the
exception of Sunny Flight.  Head over to where you once rescued Argus to find
the mouth leading to the Toasty portal open; go through it.  The only real
threat in this level are the dogs.  Once you torch them, they turn a crisp
black color, but they don't die just yet.  After flaming them, they'll pounce
on you, so watch out.  It takes two hits to kill them off and there are a bunch
of them throughout the level.

Go straight, killing the enemies until you come to the covered structure.  Go
through here, kill the dogs/wizards, collect the gems and exit on the other
side to find the only dragon in this level - Nevin.  Turn right after rescuing
him to finally meet Toasty -- a character with a scythe in hand, a jack o'
lantern for a head and just about every other feature that resembles death.
First, torch the dog in front of him, then torch him to make him run.  In the
next area, kill the two dogs and torch him again to reveal that he's really a
sheep trying to get revenge on you.  In the final area, kill the three dogs and
torch the sheep one last time to kill it, then return to the home world.

                                 Sunny Flight

Go back to the main area of the home world and over to where the body of water
lies.  Jump from platform to platform until you've touched each one, which will
cause the secret entrance to Sunny Flight to open.  Go through the portal to
start the flight.  You can choose whichever obstacle you want to complete
first, but I found the following order to be fairly easy: barrels, planes,
arches, chests; therefore I'll detail that for the walkthrough.

Go straight and break open the first two barrels on the train, then follow the
tracks through the tunnel.  Turn left once you get out and follow these tracks
for the remaining barrels.  The last pair should leave you fairly close to the
planes, so take them out next.  Once the planes are gone, fly back to get the
last two arches, then continue straight for the remaining arches.  At the end
of the arches, you're left in front of the cave which leads to the chests; take
them all out to complete the level.

                               Peace Keepers Home

Head through the cave which leads to Marco the Balloonist and depart for the
next world -- Peace Keepers.  After getting off the balloon, go straight ahead
to find the first dragon - Titan.  Turn right, kill the enemy and go out into
the next area.  Scour this large open area for gems while killing off the
enemies behind the cannons (as well as the ones out in the open.)  Some of the
enemies will hide under the tents, so make sure you torch those away before
leaving.  In front of Marco is another dragon - Magnus.

Use the cannon near the water to blast open the closed chests as well as the
large rock with the red target on it.  Cross this newly-created platform over
to the next area and turn left to find both a theif with an egg (torch and kill
him to recover it) and the final dragon - Gunnar - near a small pond.  You can
also collect the treasure chest key behind the pond for later use.  To find the
chest, go back to the entrance of this area and glide to the arch in the water.
From here, glide straight to the secret cave where the treasure chest lies.

                                   Dry Canyon

From the entrance to the main area of the home world, turn left to find the Dry
Canyon portal hidden behind two walls of rock; go through it to enter the
level.  Scour the level as you've done in the past levels for grems and enemies
until you reach the theif with the egg.  Chase him 'round in circles until you
come close enough to flame him for the egg.  Go straight and on the platform to
your right is the first dragon - Conan.  Straight ahead are some steps in the
water; climb them and glide over to the ledge across the way.  Go down the
steps and through the iron cave to the other side where the next dragon - Ivor
- waits in the structure ahead.

Make your way back through the iron cave to where you entered it.  Hop down,
glide over the small stream of water and kill the vultures/enemy up ahead for
some more gems.  Climb the small steps to find another dragon - Boris - to your
left up on a ledge.  At the tip of this ledge, glide over to the ledge across
the way and follow the path.  Climb out of the room and onto the small hill
then glide to your left to land on the path which leads up to the next dragon -
Maximos - along with the treasure chest key.  To find the chest, go back to
where you rescued Ivor and turn right.

Climb the steps to the roof of the structure, then glide over to the next set
of steps.  From here, glide over to the island out in the distance to find the
chest.  Once you've collected the remaining gems in the level, exit back into
the home world.

                                   Cliff Town

From where the Dry Canyon portal stands, turn left and go straight to find the
portal that leads into Cliff Town.  Start out by crossing the bridge and
killing all enemies in this first area.  Behind this area is another bridge;
cross it and turn left to find the first dragon - Halvor.  Search around this
area to find another theif with a dragon egg and chase after him to recover it.
Near the back of this area is something that looks like a large castle.  Climb
up the platform, cross the bridge and kill the enemies along the way.  At the
end is a ramp which leads up to the next level of the castle.

Go along this path and climb the stairs at the end to find the next dragon -
Enzo - being guarded by two red enemies -- kill them and rescue the dragon.
You can find a lot of gems up the hill near the exit portal as well.  Since you
can go no higher, glide down to the top of one of the smaller buildings down on
the ground.  Light the rocket to break open the chest of gems up on the second
level, then use the whirlwind to get them.  Go back up to the top of the castle
and glide over to the mountain-tops across the river.

Scour this entire area for gems while at the same time killing all vultures
that come at you.  When you spot the tip of the mountain, make your way up to
it to find the last dragon - Marco.  Collect any remaining gems and exit back
to the home world.

                                   Ice Cavern

Head over to where Marco the Balloonist stands and look to the right of the
dragon platform on the ground to find a ramp leading down to the Ice Cavern
portal.  Hop off the platform you start out on and take the left path.  Kill
the enemies and rescue the dragon - Ulric - straight ahead.  Continue along the
straight path while killing enemies and collecting gems until you reach the
tunnel.  At the other end of the tunnel is the second dragon - Todor.

Turn left and hop up onto the platform.  Follow this path but beware of the
enemy ahead, as it has armor and the only way to kill it is to charge it into
the abyss below.  Continue following the path down into the cave with
stalactites within.  Near the exit of this room is the third dragon - Andor.
Exit through the small crack in front of you and turn left.  Take the narrow
path up to the exit portal where the fourth dragon - Asher - awaits your

If you want to get the treasure chest open now, backtrack to the room where you
rescued Todor and use the platforms to get to the ledge on the right (where the
treasure chest is located.)  From here, glide over the island in the distance
with the key on it; grab it and backtrack to the room where Todor was once
again and unlock the chest for the gems.  Head back to where you found Asher
now and use the little blocks to get up to the next cave.

Kill the armored enemies by charging them into the water below and follow the
main path while killing enemies and collecting gems.  Climb the steps behind
the small little tower-like structure and follow the path to the final dragon -
Ragnar.  Collect any remaining gems as usual and exit back to the home world.

                                 Doctor Shemp

The next portal you come to stands in the water straight ahead and leads into
the boss level; Doctor Shemp.  Follow the main path killing the red enemies
along with the armored ones.  When you come to the whirlwind, take it up and
glide over to the platform with the key on it; collect it and take the
whirlwind back up to the first and only dragon in this level - Trondo.  Climb
up on the first platform to meet with Doctor Shemp.  He has armor on, so you
can only torch him on his back side.

When he turns around to hit you, torch his back before he gets the shot in and
he'll go running to the next platform.  Cross the bridge and climb up to the
platform and repeat the same process of attack.  Do this once more to defeat
him, then glide from where the exit portal stands down to the platform with the
treasure chest on it to get the remaining gems.  Exit the level back into the
home world.

                                 Night Flight

This flight will be much easier than the last one (Sunny Flight) mainly because
the path you take is pretty much pre-set in a sense.  You start off right in
front of the rings, so naturally you're going to finish those first, and right
after come the chests, followed by the arches, which are all very easy to
clear.  The lights are a bit more tricky, however.  Once you finish the last
arch, turn left immediately to find the first light, then turn left again to
find the rest.  Once everything has been completed, you'll get your 300 gems
and exit back into the home world.

                              Magic Crafters Home

Pay a visit to Gosnold the Balloonist in between the Doctor Shemp and Cliff
Town portals and make your way to the 3rd world: Magic Crafters.  Head straight
through the tunnel in front of you (jumping over the water pits) until you see
the theif at the fork.  Chase after him (turn left) and make sure you capture
him and torch him to recover the egg before he jumps up on the ledge which is
inaccessible to Spyro.  Once the egg has been safely recovered, head back to
the fork and go right to find the first dragon - Cosmos.

Kill off any remaining enemies in this room before leaving, then exit through
the hole straight ahead.  Turn left and go up the ramp to find another theif;
chase after it to get the egg, then go up the supercharge ramp to the right to
find another dragon - Zantor - in front of the High Caves portal.  Use the
supercharge to get past the wizard up ahead, then go down the stairs to find
the final dragon - Boldar - in front of the Crystal Flight portal.

                                Alpine Ridge

Head back to the lower first area and go through the Alpine Ridge portal next
to the ramp that leads up to the higher level of the area.  Once inside the
level, follow the main path ahead of you, killing the large beasts and wizards
along the way.  When you come to the set of stairs, climb the very quickly or
the wizard will use his magic to make them disappear, causing you to tumble
back down.  Through the break in the wall is the first dragon - Zane.  Glide
over to the island and time your glide from there so that you make it over to
the next ledge before the wall rises up and blocks you.

Head through this mini-tunnel and glide over to the island in the distance.
Time your glide from here so you make it when the platform is down and not up
where you can’t reach it.  Kill the wizard and release the next dragon - Eldrid
- in front of you.  Continue up the ramps straight ahead, killing all beasts
and wizards that get in your way.  Climb the small steps at the end of the path
to find the third dragon - Zander - at the top.

From here, go behind the exit portal and glide into the cave in the distance to
find the last dragon - Kelvin.  You can also glide from small island to small
island blowing up the rocket gem packs for any missing gems.  Collect all
reamining gems in the level and exit back into the home world.

                                  High Caves

From the home world, make your way to the upper level and to the top of the
supercharge ramp to find the High Caves portal.  Once in the level, turn left
and go all the way to the top of the spiral mountain, killing enemies as you
come to them, to find the first dragon - Cyrus.  Glide over to the mini-island
with the wizard on it; kill him and glide to the next doing the same thing.
From here, glide over to the ledge and over to the caves to find the next
dragon - Cedric.

Go to the end of the cave and glide straight across to the final dragon - Ajax.
You can get some of the remaining gems by supercharging the armored spiders
inside the caves.  Once all the gems have been collected, head back for the
home world.

                                 Wizard Peak

From the High Caves portal, go through the caves just past the supercharge ramp
and up the semi-spiral mountain to find the entrance to this next level.  Once
inside, go through all the rooms ahead of you, killing enemies as you approach
them.  Cross the bridge at the end and turn left into the next room to find the
first dragon - Jarvis.  Go down the supercharge, turn left and go down the next
supercharge and turn right to find the next dragon - Hexus.

Continue going right and up the stairs to the top of the mountain where you’ll
find the last dragon - Lucas - in front of the exit portal.  You may also want
to find the dragon egg in this level, so go back to where the supercharge ramps
are located.  Charge down the first, turn left and charge down the second then
go straight and jump over to the island in the distance.  Behind the wall is
the theif that holds the egg.  Collect any remaining gems in the level then
exit back to the home world.


Go down to where Tuco the Balloonist stands to find the portal which leads into
this boss stage.  Follow the main path killing wizards as you go.  When you
come to the raised platform, torch Blowhard once to send him running.  Hop back
down to the ground and go through the break in the wall.  Glide across the
small platforms in the water and turn right once you land on the ledge to
find the only dragon in this world - Altair.  Use the moving platforms to cross
the next section then turn right on the wooden docks.

Hop up onto the platform and torch Blowhard once more to make him scatter off
to a new area.  Glide over to where the rocket gem pack is and continue up the
side of the mountain.  Torch Blowhard once more to kill him off and use the
eixt portal to get back to the home world.

                                Crystal Flight

Head back into the caves and turn right to find the Crystal Flight portal.
This flight isn’t too tough, as the course is pretty much pre-set for you as
the previous one was.  Start off by completing the rings, then go for the
arches (using the arrows as your guide.)  Once the arches are done, go directly
for the planes, and if done correctly, you’ll be at the start of the chests
right after finishing the planes.  Finish off the chests and exit back into
the home world.

                              Beast Makers Home

Visit Tuco the Balloonist to depart for the next world: Beast Makers.  Once
there, go straight ahead and turn right on the electric floors (kill the
enemies before they electrify the floors) to find the first dragon - Bruno -
in front of the Terrace Village portal.  Glide across the log over to the
Misty Bog portal, and from here glide over to the island across from you to
find the next dragon - Cleetus.  Glide over to the large tree and cross the
bridge into the next area.

Climb up onto the electrified floor and kill the enemies before they electify
it.  Once you reach Cray the Balloonist in front of the Metalhead portal, climb
the narrow stairs and glide from the corner of the structure over to the stump
which holds the treasure chest key.  Glide back and open the chest for some
missing gems.  Once all the gems in the home world have been collected, head
back to the entrance and go through the Terrace Village portal.

                               Terrace Village

Climb the steps ahead of you and go up the ramp to the right and through the
structure.  Climb up the next flight of stairs which lead up to the first
dragon - Claude.  Cross over the electrified floors and turn right.  At the
end of the floors, you’ll find the next dragon - Cyprin.  Collect any remaining
gems and return to the home world after this very short level.

                                  Misty Bog

Glide over the next two islands to find the Misty Bog portal; enter it.  Climb
the steps and kill the trees, then glide over to the next set of stairs.  Turn
right and hop on onto the ledge to find the first dragon - Rosco.  Glide down
to the island on the ground and over to the canopy area.  Charge all the
enemies and hop into the tree stump when you get to it.  Climb the steps to
find the second dragon - Zeke - on the bridge.

Cross the bridge and turn right to find some more stairs; climb them to find
the third dragon - Bubba - near the exit portal.  Hop up onto the block and
glide over to the wall.  From there, glide to the other wall and use it as
stairs to get to the top.  Glide over to the tree stumps and eventually back
to the entrance of the level.  Go all the way back to the canopy area but
this time (instead of going into the tree stump) glide over to the island
in the water.  Follow this island to a building with several frogs in it.  Kill
them and hop up to the ledge to find the last dragon - Damon.  Collect any
remaining gems in the level and exit back to the home world.

                                 Tree Tops

Once in the home world, glide over two islands to find the large tree.  Walk
around to the right of it to find the Tree Tops portal -- go through it.
Follow the main path until you come to the gap; glide across it.  Drop down
into the pit with the treasure chest and climb the steps to find the first
dragon - Isaak.  Make your way back to the first structure you entered and hop
out of the window onto the bridge when you come to it.  Cross the bridge and
climb the stairs to find the treasure chest key and continue going up to the
platform with several pillars on it.

Climb the two steps and glide over to the next dragon - Lyle.  The rest of this
level walkthrough will be coming within the next update(s), so you can either
finish it without my help and go back to the home world, or just wait until I
get it done.


Head over to where Cray the Balloonist stands and enter the Metalhead portal
right in front of him.  Once in the actual level, climb up the first two sets
of stairs you come to and turn left; cross the bridge.  Kill the enemies and
climb the next flight of stairs to your right.  Kill the two large enemies and
turn left to find a ramp; go down to the base of the ramp to find the only
dragon in this level - Sadiki.  After rescuing him, continue into the next room
to fight Metalhead.

You won’t have to directly attack Metalhead, but instead attack the posts that
are giving it energy.  To break a post, simply charge into it, but make sure
it’s not an electrified red color when you charge it or you’ll lose some
energy.  Once all the poles in this room have been broken, Metalhead will run
off to the next area.  Follow it and do the same thing here to defeat it.
Go back and collect any gems you missed then go back to the home world.

                                  Wild Flight

Drop down into the second hole you come to (the one that isn’t filled with
green liquid) to find the Wild Flight portal.  This flight is going to be
pretty challenging compared to the previous two you’ve played.  First off,
there is no real pre-set order you can complete each obstacle in and to add
even more difficulty, you’re almost always flying very close to the water and
should you happen to fall a bit too low, you’ll crash instantly.

Start off by torching the boat below then turn right and follow the cave where
the boats are coming from, torching each as you come to them.  Once in the
large lake area, make sure you go through all three/four arches here and torch
all the boats before leaving.  Once the boats are gone, follow the path they
were coming from to finish off the arches.  You’ll soon come back to the start
of the stage where you’ll be able to finish the chests and finally the planes.

                             Dream Weavers Home

Pay a visit to Cray the Balloonist and depart for the 5th world: Dream Weavers.
Follow the main path to start out with, killing enemies as you come to them.
You’ll soon notice some little enemies playing around with the shrinking &
enlarging ray making enemies large and small randomly.  When you get to the
whirlwind, take it up to the next level and turn left.  Wait for the armored
enemies to shrink and charge through all three followed by taking the series
of three whirlwinds up to the islands in the sky.

Once you have access to the shrinking & enlarging ray, shrink the two armored
enemies blocking the path you just came from (if they aren’t small already)
then glide over to the first dragon - Zikomo - on the island across from you.
Glide down the the lower land and go through the tunnel to where the Haunted
Towers portal stands.  Just ahead of this is the next dragon - Mazi.  Use
the three whirlwinds to get back where you once were and head over to where
you shrunk those two enemies blocking the path.

Kill them and go on through into the next area.  Drop down to the ground to
find the last dragon of the home world - Lateef.  Go around and collect any
gems you missed the first time around before proceeding into the first level.

                                 Dark Passage

Head back to the first portal you came to in the home world, which happens to
be the one leading into Dark Passage.  Follow the straight path but beware
of the enemies.  When in the light of the lantern, they’ll be small, but when
in the dark, they’ll grow up to 3x their normal size, so only attack in the
light.  Once you reach the whirlwind, take it up to the first dragon - Kasiya -
and continue out the other end.

Continue along the same path, killing the cupids, dogs, and other enemies as
you go.  Climb the two steps once you reach them to find the second dragon -
Azizi.  Look to the left of where the dragon was to find a ledge out in the
distance.  Glide across to it and follow the path until you reach the end.
Glide down to the path below (where the row of 4 dogs stand) and follow that
to the whirlwind which takes you up to the third dragon - Apara.

Continue up the sets of stairs that spiral above the water and you’ll find
the fourth dragon - Obasi - at the top.  Glide down to the ledge below and
follow the path to the whirlwind.  Go up the steps and glide over to the exit
portal where the last dragon - Bakari - stands.  Collect any remaining treasure
you missed and exit back into the home world.

                                  Lofty Castle

Use the whirlwind in the home world to get to the next area and go through the
opening to find the Lofty Castle portal.  Once in the level, use the whirlwind
to get up to the platform.  Glide from platform to platform releasing the three
fairies and killing the enemies as you come to them.  Once the three fairies
have been released, use them as a whilrwind to get up to the first dragon -
Mudada.  Head straight into the next area where you’ll find some more small
platforms in the air; the third holding the next dragon - Baruti.

Go back to the second set of platforms you saw and glide to the left until
you come to a closed in tower-like structure.  Use the whirlwind to glide
around the room, torching each fairies cage as you come to it.  Use their
whirlwind to get up to the final dragon - Useni - as well as the treasure chest
key.  Take the key back down near the entrance of the level to find the chest.
After the remaining gems have been found, go back to the home world.

                                Haunted Towers

Use the whirlwinds to get up to the top area of the home world and enter the
Haunted Towers portal.  Once in the level, go straight and ignore the armored
ghosts for now.  At the end of the corridors is a fairy that will give Spyro
his superflame breath.  Use this to destroy the armored ghosts as well as the
armored doors.  Go through the once-armored door to your left and use the
whirlwind to reach the higher level.  Ignore the armored ghosts and cross the
narrow bridge to find the first dragon - Kosoko.

Continue along the path to reach the fairy again, then use your superflame to
torch away the armored ghosts and armored door.  Go through the armored door,
up the ramp and take the whirlwind up to the tower steps; climb them to the
top and use the supercharge ramp to break through the armored doors.  Once in
the main room, break open the normal door at the other end of the room to find
the next dragon - Lutalo.  The first door on the left leads to the fairy again.
Use the superflame breath to torch any armored ghosts and doors.  The rest of
this level walkthrough will be coming soon.


Look on the far left side of the home world to find the Jacques portal; enter
it.  When you start off, take any path you wish, as they all lead to the same
place in the end.  Kill all the enemies, use the platforms to get from island
to island and flame the little timer boys to make certain platforms rise/lower.
Once you arrive at the tunnel with the steps leading down, follow it to find
the first dragon - Revilo. The remainder of this walkthrough will be coming
within the next update(s).

                       V.  Frequently Asked Questions

Q.  In the home world of Artisans, how do I get the gems on those high towers
    near the Town Square entrance?

A.  First, stand at the edge of the platform then jump once (don't glide) and
    you should land on the tower without any problems.  Gliding will make you
    go too far, while jumping from the middle of the platform makes you end up
    too short.

Q.  How do I replenish my health?

A.  To replenish health, you must provide Sparx with butterflies to eat.  Each
    level has some fodder (which ironically happens to be livestock) such as
    sheep, frogs, etc. which can be killed in order to make butterflies appear
    to feed Sparx.

Q.  How do you open those treasure chests in each level?

A.  To open a treasure chest, you must first find the key to it.  Keys are
    usually hidden in caves or other hard to find places.  The walkthrough
    above has key locations, so if you can't find one, check there first.

Q.  How come my game isn't as far as it was when I last left off?

A.  Either you're forgetting to save, or there's a problem with your memory
    card/game/system.  Usually, it's the former.  Make sure you save after
    every dragon you find by standing on the platform on the ground and save.
    If you save and it still isn't working, first find out if it's your game,
    PSX or memory card that isn't working, and take whichever it is back to
    the retailer and tell them about it.

Q.  Why doesn't the rumble feature work on my controller?

A.  If you've had your PSX controller for a number of months, the rumble
    feature may have "worn off" so to speak.  I've had my PSX controller
    for a good three years now and the rumble feature no longer works, so
    don't worry if it doesn't.  If your controller is new and it still won't
    rumble, test it with another game first and if it works, it's your game
    that's broken.  If not, it's the controller.

Q.  Why can't I defeat those large enemies with the armor on them?  I've tried
    charging and flaming but neither work.  What am I doing wrong?

A.  These enemies (first found in the Dark Hollow level) can only be killed
    by flaming their backs.  Charging them has no effect (front of back) and
    flaming their front (which is covered with armor) has no effect as well.
    Wait for them to turn around and torch them on the behind to clear 'em out.

Q.  What am I supposed to do with those little things that look like
    mini-windmills on the ground?

A.  Flame these things three times to break them open revealing some gems.

Q.  How about those things that look like chests but appear bigger and fancier
    than the normal chests?  What do I do with those?

A.  Flame these to make a gem pop up then jump and get it before it lands back

Q.  How do I use the cannons in the Peace Keepers world?

A.  First, kill the enemy behind it to gain control of it, then push it either
    left or right and when you find your target, hit the circle button to light
    and send the homing cannon ball toward it's target.

Q.  After I defeat an enemy and it reappears, what are those little orb
    thing-a-majigs that pop out from them?

A.  Once you collect 20 of these, Spyro will gain an extra life.  You can see
    how many you have by pressing Pause and looking at the circle of them
    around your life meter.

Q.  I'm missing some gems in Cliff Town! Where are they?

A.  Make sure (after defeating the large enemies in red near the pots) you
    torch each pot to find some extra gems within.

Q.  How do I kill those large armored enemies in the Ice Cavern?  I can't
    torch their backs because they're always facing me.

A.  The only way to kill these monsters is to charge them off the side of
    the cliff.  Sometimes it'll take more than one charge, so be prepared
    to charge right after one charge to avoid being hit; just don't charge too
    far ahead of yourself or you'll fall of the cliff yourself.

Q.  What does it mean when that fairy kisses Spyro and he turns red?

A.  This gives Spyro a superflame which is much stronger than his normal
    fire breath.  Use it to kill armored enemies and break through armored

                              VI.  Secrets/Codes

99 Lives
Enter the Inventory menu by pressing select at anytime during the game, then
press the following buttons:

Square (x6), Circle, Up, Circle, Left, Circle, Right, Circle, Select

Your life meter will increase to 99.

Level Select
Enter the Inventory menu by pressing select at anytime during the game, then
press the following buttons:

Square, Square, Circle, Left, Right, Left, Right, Circle, Up, Right, Down

The next time you visit a balloonist, you'll have access to all the worlds in
the game.

Unlock Secret Crash Bandicoot DEMO
When at the game slot selection menu, press and hold the L1 button then press
the triangle button to unlock the secret demo of Crash Bandicoot: Warped.

                              VII.  Information

Credits/Special Thanks
Jeff "CJayC" Veasey (http://www.gamefaqs.com)
  For hosting this document on his excellent website.

Insomniac (http://www.insomniacgames.com)
  For developing the Spyro series.

Contact Information
Have any comments, questions, suggestions, complaints, contributions, praise,
constructive criticism, or anything else about this FAQ (or any of my others?)
Please contact me via one of the following, and I'll get back to you as soon
as I can.  All questions asked that have already been answered in the guide
will be ignored:

E-mail Address:  [email protected]
ICQ Number:      100893080

Want to host this FAQ on your website?  Please contact me via one of the above
methods and send me the URL of your site, and I'll give you the terms I have
for webmasters hosting my guides.  If you post this (or any of my other FAQs)
guide on your site without asking first, your host and/or ISP will be contacted
and notified of your illegal actions.


          The latest version of this document can always be found at:

                      GameFAQs - http://www.gamefaqs.com
                      DS-99 - http://www.dallastm.cjb.net


Copyright 2001 Dallas Scott.  All Rights Reserved.


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