FAQ/Walkthrough - Guide for Tony Hawk's Pro Skater 3
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@@@@@@@@@@ @@o@@@@@@@@ @@o@@ o@@o @@@@@@@@@@@@@@@o@@@o @@@@@@@@@@@@@ @ @ @ o @ @ @o@ @ @@ @@o @ @ @ @ @ @ oo@ @oooooooooo@@ @ @@o @ @ @ @ @o@o @@ @ @o @ @ @ o@o@@@@ @@ooooooooooo@ @ @@0 @ @ @ @o@o @ @ o @ o @ @ @o@ @@@@@@@ooooo@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ooooo@@ @o @ @o o@oo@o @ @ @@ @@ @ @ o @@oooo@@@@ @ o@ @ @o @ o @oo@ ooo@ o@@ o @@ @@ ooo@ @ @@@oooooo@@@@ @ @@ @@ @ @oo@@@@ @ o @@ @@ @@ @@@o @@@@@@@oooooo@@ @ @@@ @ @ @@ @@o@ @@ @ @ o@o @ @@ @ @@ @ @@ooooo@@ @@@ @@@ @@@ @@@@ @@@@@ @@@@@@@@@@ @@@@@@ @@@@@@@@@@@@@@@@@@@ooooo@@ @ooooooooooooo@@ TONY HAWK'S PRO SKATER 3 on the GameCube @ooooooooooooo@@ FAQ/Walkthrough - version 0.8 @@@@@@@@@@@@@@@@ by Dallas Scott (email@example.com) http://www.dallasmac.com - http://www.gamefaqs.com Last updated on December 8, 2001 at 16:44:26 =============================================================================== -------------------------- TABLE OF CONTENTS -------------------------- =============================================================================== i. Introduction I. Controls II. Skater Statistics III. Brief Overview IV. Walkthrough* - Level 1: Foundry - Level 2: Canada - Level 3: Rio Ruckus (Competition) - Level 4: Suburbia - Level 5: Airport - Level 6: Skater Island (Competition) - Level 7: Los Angeles - Level 8: Tokyo (Competition) - Level 9: Cruise Ship V. Stat Points and Decks* VI. Trick Listing VII. Gap Listing* VIII. Secrets/Codes* IX. Information * Denotes a section that either has not been started yet or has been started but is not yet complete. =============================================================================== i. INTRODUCTION =============================================================================== Tony Hawk is back in the third game of the series and a lot of improvements have been made since the past two games. You can now combine vert tricks with others using the revert trick and Bam Margera (from MTV's Jackass) is now in the game. If you remember back to THPS2 when you had to collect money to buy stats and boards, you now just collect stat points and decks from the levels themselves, so the money system is out. There are 6 new levels with 9+ goals to complete in each along with 3 competitions and 3 secret levels from THPS1. The graphics have improved greatly and you can interact with pedestrians and other skaters too. If you liked the first two games in this series, I strongly urge you to buy this one as well - it's a lot more realistic and has a ton of new features. Version History: v0.8 - 12/8/2001 - Lots more Stat Point locations added as well as a few deck locations. I've also started and gotten most of the Cruise Ship level walkthrough done. One new secret character added to Character Stats and Secrets sections as well as the second 'trick' goal strategy in Los Angeles. Still more to come. v0.7 - 12/7/2001 - More Stat Point and Deck locations plus a few more missing goals added to the walkthrough. I also added secret areas to the secrets section, a hidden combo I missed (thanks to JHeinemanolc and Mikedy Mike), a few gaps for Rio Ruckus and an alternate strategy to getting the secret tape in Suburbia thanks to Mindgame. More to come, as usual. v0.6 - 12/6/2001 - The walkthrough is now nearly finished - all I have left to add are second and third S-K-A-T-E sets for some of the levels and a few trick goals for other skaters. This update also contains a started Stat Points and Decks section, but I've only gotten the first of each for the levels listed. I've also started a Gap Listing section, which is not very complete yet, but will be once I get the other (more important) sections of the guide done. v0.5 - 12/5/2001 - Initial release. Majority of the walkthrough is complete but a few goals and S-K-A-T-E sets have been omitted until I replay them. Stat Point and Deck Locations section has not been started yet, but will be soon and more secrets to come. =============================================================================== I. CONTROLS =============================================================================== A Button - Confirmation, Jump Direction + X - Used for Grabs B Button - Cancellation Direction + Y - Used for Grinds/Lips L and R - Revert, Switch Direction + B - Used for Flip Tricks Start - Pause Menu Control Stick - Move Skater C-Stick - Rotate Camera D-Pad - Move Skater These are just the basic controls of the game. For tricks and other combos, see the overview and trick listing sections. =============================================================================== II. SKATER STATISTICS =============================================================================== These are the default category statistics for each skater. You can increase each category by collecting stat points and distributing them amongst each category. The skaters listed here are both the normal set and the secret characters in the game (see Secrets section on how to unlock them). The 'Rail', 'Lip', and 'Manual' categories refer to balances of each. Each skater is allotted 45 of 90 stat points and has an average score of 5/10 when you first start the game. TONY HAWK STEVE CABALLERO Air: 7/10 Hangtime: 5/10 Air: 5/10 Hangtime: 6/10 Ollie: 3/10 Speed: 5/10 Ollie: 5/10 Speed: 4/10 Spin: 8/10 Switch: 4/10 Spin: 5/10 Switch: 4/10 Rail: 5/10 Lip: 5/10 Rail: 6/10 Lip: 5/10 Manual: 3/10 Manual: 5/10 KAREEM CAMPBELL RUNE GLIFBERG Air: 6/10 Hangtime: 3/10 Air: 7/10 Hangtime: 7/10 Ollie: 6/10 Speed: 5/10 Ollie: 5/10 Speed: 4/10 Spin: 7/10 Switch: 5/10 Spin: 5/10 Switch: 6/10 Rail: 7/10 Lip: 2/10 Rail: 4/10 Lip: 5/10 Manual: 4/10 Manual: 2/10 ERIC KOSTON BUCKY LASEK Air: 4/10 Hangtime: 3/10 Air: 7/10 Hangtime: 7/10 Ollie: 7/10 Speed: 4/10 Ollie: 3/10 Speed: 5/10 Spin: 4/10 Switch: 7/10 Spin: 7/10 Switch: 5/10 Rail: 7/10 Lip: 3/10 Rail: 3/10 Lip: 6/10 Manual: 6/10 Manual: 2/10 BAM MARGERA RODNEY MULLEN Air: 4/10 Hangtime: 4/10 Air: 2/10 Hangtime: 2/10 Ollie: 6/10 Speed: 6/10 Ollie: 6/10 Speed: 3/10 Spin: 5/10 Switch: 6/10 Spin: 8/10 Switch: 8/10 Rail: 7/10 Lip: 3/10 Rail: 6/10 Lip: 2/10 Manual: 4/10 Manual: 8/10 CHAD MUSKA ANDREW REYNOLDS Air: 4/10 Hangtime: 4/10 Air: 4/10 Hangtime: 2/10 Ollie: 8/10 Speed: 5/10 Ollie: 8/10 Speed: 4/10 Spin: 5/10 Switch: 5/10 Spin: 5/10 Switch: 7/10 Rail: 8/10 Lip: 3/10 Rail: 8/10 Lip: 4/10 Manual: 3/10 Manual: 3/10 GEOFF ROWLEY ELISSA STEAMER Air: 6/10 Hangtime: 2/10 Air: 5/10 Hangtime: 5/10 Ollie: 7/10 Speed: 4/10 Ollie: 5/10 Speed: 4/10 Spin: 3/10 Switch: 5/10 Spin: 5/10 Switch: 5/10 Rail: 8/10 Lip: 7/10 Rail: 6/10 Lip: 5/10 Manual: 3/10 Manual: 5/10 JAMIE THOMAS CUSTOM SKATER Air: 4/10 Hangtime: 4/10 Air: 5/10 Hangtime: 5/10 Ollie: 7/10 Speed: 5/10 Ollie: 5/10 Speed: 5/10 Spin: 4/10 Switch: 4/10 Spin: 5/10 Switch: 5/10 Rail: 8/10 Lip: 4/10 Rail: 5/10 Lip: 5/10 Manual: 5/10 Manual: 5/10 ------------------------------------------------------------------------------- DARTH MAUL Air: 5/10 Hangtime: 5/10 Ollie: 4/10 Speed: 5/10 Spin: 7/10 Switch: 4/10 Rail: 6/10 Lip: 5/10 Manual: 4/10 =============================================================================== III. BRIEF OVERVIEW =============================================================================== This section is primarily for first-time THPS players. For those of you who have extensively played THPS1 and THPS2, this section may not contain much new information, but there are some new features that have been added to THPS3 that you may not be familiar with. Whether you are a rookie or a veteran at the series, I strongly suggest going through the in-game tutorials before starting your career. This section covers all of the information detailed in those tutorials (though a bit more detailed) but it's best if you actually hear and try doing most of these things on your own. In this section, I will cover skating basics and information about the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SKATING BASICS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This portion of the guide teaches you about the basics of skating in THPS3. It covers flip tricks, grab tricks, grinds, lip tricks, manuals/reverts and special tricks. Of course, you won't find any of the actual tricks listed here (with the exception of normal grinds) just what they are and how to use them. For a list of normal tricks and combos, you'll have to see the Trick Listings section. Of course, you may already know most of the stuff in this section from playing the first two THPS games, but if not, here they are. I'd also just like to point out that in THPS3, there is now a more visible balancing arrow for grinds and lip tricks so you can stay up for a while and rack up the points. A very nice and needed feature. ------------------------------------------------------------------------------- GRAB / FLIP TRICKS ------------------------------------------------------------------------------- A grab trick is a trick in which your skater does a certain grab on the board while in mid-air and lands. To do grab tricks, you use the d-pad (or analog stick) along with the X button. There are a total of 27 normal grab tricks (which can be found in the edit tricks menu). When you do a grab trick, if you hold it longer (hold down the X button) you will gain more points. To add even more points, try spinning while holding the grab (you can spin faster using the shoulder buttons). Flip tricks are done with the B button along with the d-pad or control stick. A flip trick is when your skater flips his/her board with their feet while in midair. Two of the more noted flip tricks are the heelflip and kickflip. In this game, you can easily pull off a double or triple heel/kickflip simply by holding left/right and tapping the B button once, twice or three times (depending on how many times you want to flip it). ------------------------------------------------------------------------------- REVERT / MANUAL ------------------------------------------------------------------------------- The two most crucial abilities in this game also happen to be the easiest to pull off. Both the revert and the manual/nose manual will allow you to pull off very long combos. Without using them, your chances of succeeding in THPS3 are slim to none (especially when you reach those competitions). The revert is a maneuver you can use when coming off of a pipe. After doing some tricks on the pipe, press the R or L buttons to do a revert followed by a manual to continue your combo. This will add the tricks you did on the pipe to whatever you decide to do after getting off the pipe. The manual (Up, Down) and nose manual (Down, Up) are what you would call skateboard "wheelies." Right after doing a series of combos or grinds, do a manual to maintain the combo while you decide where to go/what to do next. When doing a manual, you need to make sure you balance yourself (use the arrows on the side of the screen) with the control stick so you don't fall. ------------------------------------------------------------------------------- GRINDS / LIPS ------------------------------------------------------------------------------- You can do a basic grind on a rails, lips or edges with the Y button. When you approach one of the aforementioned, ollie then hit the Y button to grind. Of course, there are also several types of grinds you can do, and you can now change grinds without having to ollie out of the one you're currently doing first! Here are the types of grinds you can pull off when on a rail, lip or edge and their controls: 50-50 Grind: Parallel to rail + Y 5-0 Grind: Down + Y Nosegrind: Up + Y Boardslide/Lipsplide: Perpendicular to rail + Y Bluntslide: Down, Down + Y Nosebluntslide: Up, Up + Y Crooked: Up-right + Y Overcrooked: Up-left + Y Noseslide: Left + Y Tailslide: Right + Y Smith: Down-right + Y Feeble: Down-left + Y Of course, these are just the basic grinds. You can also link these together for hidden combos. See the Trick Listing section for more information. Also with the Y button, you can perform lip tricks. A lip trick is a trick performed at the lip of a pipe, which can be either an invert or a stall. A stall is where you go up on the lip and stall your board on it. The longer you hold a stall without falling, the more points you receive. An invert is a trick in which your skater plants his hand on the lip and turns upside down. For lip combos, see the trick listing section. ------------------------------------------------------------------------------- SPECIAL TRICKS ------------------------------------------------------------------------------- Each skater can have up to 10 special tricks at one time. You will only start off with 4 slots, but each time you complete all goals in a level, a new slot will be unlocked and you can choose another special trick to put in it. Each character has different special tricks and they can only be performed with a full special meter. If you look just underneath your score, you'll notice your special meter. As you pull off normal tricks and combos, this meter will increase. Once it's full, it will begin flashing which means you can do a special trick. Each time you bail (crash) the meter will empty and you'll have to fill it again. With each use of a special trick, the meter will still flash but also decreases until you've used it all. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= GAME LAYOUT =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Now that we've got the basics of skating out of the way, I'm going to explain some about the game and how the levels are planned out. Once again, most of this stuff is rather obvious and you'll probably pick up on it after playing about 2-3 levels, but I'm going to explain it anyway just for those who haven't figured out the patterns yet. ------------------------------------------------------------------------------- LEVELS AND GOALS ------------------------------------------------------------------------------- THPS3 has a total of 6 normal levels and 3 competitions. Each normal level has a total of 9 goals. Five of these goals are found in every level: High Score, Pro Score, SICK Score, Secret Tape and collecting the letters S-K-A-T-E. There is also an alternate goal for each level which different skaters must do. For instance, in the first level, Tony Hawk has to Cannonball over the half- pipe, but other skaters will have to do a 50-50 grind on TC's rail. The other three goals of the level are different for each and often blend in with the setting (for example, finding 10 country flags in the airport or burrying a bully with snow in Canada). A new addition to the series is having 3 different sets of S-K-A-T-E letters. Each level has a total of three S-K-A-T-E sets, but you will only have to collect one with the skater you're playing as. Other skaters will have a different set, meaning there are a total of 15 letter locations in each level. ------------------------------------------------------------------------------- STAT POINTS AND DECKS ------------------------------------------------------------------------------- If you think back to THPS2, you'll remember having to collect money in each level in order to buy new decks or stats for your skater. Well, the money is out and the stat points are in. Each level contains a total of 5 stat points and, as with the S-K-A-T-E letters, there are multiple different sets of stat point locations in each level. Your skater will only need to collect one, but other skaters will have a different set. After your run ends, a menu will come up that allows you to distribute your stat points into different stat categories (such as air, speed, rail balance, etc.) Use them wisely. Instead of buying decks, you can now find them hidden in each level. One deck in each level per skater, and 3 different locations (different skaters will have different deck locations). Switch decks by going to the skateshop. ------------------------------------------------------------------------------- GAME MODES ------------------------------------------------------------------------------- Career Mode: The main mode of the game. Here, you will go through each level, completing your goals and moving on to the next. Just as I explained above, there are 6 normal levels and 3 competitions. This is the mode to use to gain access to more levels for use in other game modes. Single Session: As the name implies, this is just a quick 2-minute session on any level you want to play. There are no goals, it's just for a quick play through the level (for practice or fun). You will only have access to the first level (foundry) when you start and more levels can be unlocked through the career mode (as explained above). Free Skate: A very useful and fun mode. This lets you play on any level you've unlocked in career mode for as long as you want (no time limit). Use this to practice in a level before going into it in career mode or you can use it for fun. Saving: A career game + 1 custom skater takes up 8 blocks on your memory card. Each additional custom skater takes up 2 blocks and a skatepark will take up 3 blocks. Replays will take up to 8 blocks. Choose this option from the menu to save one of the above mentioned. Tutorial: First time player? I strongly recommend going through the tutorial first. It has Tony Hawk walking you through the basics of the game (pretty much everything I listed in the section above this one) and then allows you to try out what you've learned. Very, very useful for beginners. Thus concludes this "brief" overview. :) =============================================================================== IV. WALKTHROUGH =============================================================================== THPS3 contains a total of 6 normal levels (the last level, Cruise Ship is actually hidden until you finish Tokyo) 3 competitions and 3 secret levels. The secret levels cannot be unlocked until you do certain tasks (see the Secrets section) but the 9 normal missions are available. This walkthrough contains information on how to complete every goal in every level, including a list of all three S-K-A-T-E sets for each level (well, it will when the guide is finished, anyway). If you find any errors or have something to add, feel free to let me know. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= F O U N D R Y =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * HIGH SCORE (10,000), PRO SCORE (30,000), SICK SCORE (60,000) The best spots for racking up points are in the half-pipe near the start of the level (go in and do a series of grab tricks) as well as the several rails along the sides and back of the Foundry. Continuous grinds along the rails without falling off can rack up thousands of points. The sick score for this level is rather simple to achieve. * FIND THE SECRET TAPE When you first start, head either toward the platform on the left or the right (don't go toward the center which leads down to the half-pipe). As you approach the edge of one of these platforms, jump over to the catwalk and land on it (it may take you a few tries). Go around to the right side all the way to the end and make a left. This should lead you onto a small platform with glass on two sides. Brake and jump through the glass on the right side, but make sure you land on the narrow strip with the secret tape as you do so (it may take a few tries). * GRIND THE MOLTEN BUCKET The molten bucket is near the back of the level where the molten pit is. You can only grind it when it's dumping molten into the pit, so wait for it to do so. Once it stops, get up some speed and use the edge of the molten pit to elevate you up to the bucket itself. On both sides of the bucket is a rail - grind it to complete this goal. * SOAK THE FOREMAN Along the right side of the foundry (from where you start) there is a small pool of water with the foreman standing near. Though it may look simple to soak him, you'll actually have to slow down as you approach the pool in order to get over to the side where he's standing. Once you make it, grind along the rail behind him and the crane will lift him up and drop him into the pool. Goal complete. * CANNONBALL OVER THE HALF-PIPE (Vert Skaters) A rather easy task if you know how to do the cannonball (if not, you can always check the tricks menu by pressing Start, but I'll be nice and tell it to you): When in the air, hold Right + the X Button to cannonball (this is the default setting for the cannonball). As you go down from the start, simply gain enough speed to make it over the halfpipe and pull off the cannonball as you do so to complete this goal. * 50-50 TC'S RAIL (Street Skaters) If you watched the movie for this goal, you should have a general idea of where TC'S rail is located. When you start, get down to the lower part of the level (where the half-pipe is) and stick to the left side. In the center of the level, just before you reach the molten pit in back, is TC's rail (a building is to the right side of it). Do a 50-50 grind on it to complete the mission. * UN-JAM 5 VALVES Along the sides of the foundry are five flashing valves which block off the closed area in the back of the level. Un-jamming them is a rather easy task; simply go around the entire foundry, staying close to the walls and as you approach each valve (flashing red) grind along the rail in front of each to un-jam them. Once all five have been un-jammed, you'll gain access to the spiral room in back as well as complete this goal. * S-K-A-T-E SET ONE S: Right after passing the halfpipe near the start of the level, head over to the ramp on the left where this letter will be, hovering above a small quarter-pipe. K: Backtrack a bit to the quarter-pipes in front of the half-pipe (right after going down the ramp in the beginning) to find the K. A: This can be found along the block to the right of the molten compressor in the center of the foundry - grind to get it. T: Located on the curving rail behind the molten pit at the back part of the foundry. E: Facing away from the back of the level, look to the right of the molten pit where the small quarter-pipe is (right next to a rail) - this is where the final letter can be found. * S-K-A-T-E SET TWO S: Found looming above the half-pipe. When you start, go down the ramp and over the half-pipe to receive it. K: This one can be found on the block to the right of the molten compressor in the center of the level. A: This one is located above the molten pit in the back of the level. Make your way there, gain up enough speed and jump over to snag the letter. T: Located on the railing along the left wall, just before you approach the molten pit. E: Right near the start of the level. When you first start, this letter can be found above the left quarter-pipe. * S-K-A-T-E SET THREE S: Near the pool where the foreman is. Use the quarter-pipe next to the ramp leading up to the pool to get it. K: After going down the starting ramp, turn right and you'll find the K above the quarter-pipe here. A: On the roof of the covered area (where the guys are control panels are working) in the center of the level. Grind to get it. T: Along the left side of the curving rail in the back of the level (behind the molten pit). Grind it get it. E: Just above the quarter-pipe to the right of the molten pit. The easiest way to get it is by going up where the curving rail is then jump over the pipe and grab it as you do. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C A N A D A =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * HIGH SCORE (35,000), PRO SCORE (70,000), SICK SCORE (120,000) Once again, the SICK score really isn't that hard to achieve. You should now have some experience with reverts and manuals. When you start, grind along the rail then transfer over to the fence and pull off a few grind combos (keep your balance). When you reach the end of the fence, ollie over to the block on your left and grind it then when you come down, manual over to the quarter-pipe and pull off a special. Revert, manual and grind along the curb on the right. When you get back to the fence, make your way into one of the pools and pull off lip tricks/specials, revert, manual over to the other side and repeat. You should get 120,000 in no time. * FIND THE SECRET TAPE From the start of the level, go down the ramp then turn around and go right back up it again, only this time make sure you jump from the ramp over to the platform leading into the tree straight ahead (you'll need to get up speed to do it). Follow this platform until you come to a fork - take the left path and follow it to a quarter-pipe with a half-pipe next to it. Turn around and look for the railing to the right (near a box). Grind this to hit a switch which will raise the half-pipe into the air. Go back over to the quarter-pipe and use it to get up to the now elevated half-pipe. From there, jump over to the next half-pipe across the way (you need to hold up as you go up the half-pipe to jump out of it). Finally, jump down to the last slanted half-pipe down below and from there you can grind along the rails; the right one leads over to the secret tape. * MELON GRAB OVER THE BLADE (Vert Skaters) As you start, you'll go down the ramp in the center of the blade. Continue straight a bit then turn around and approach the blade (the blade is divided by the starting ramp). Go up one side, Melon Grab while in mid-air (Left + X default) then land on the other side to sucessfully finish this goal. * NOSEGRIND AROUND THE HORN (Street Skaters) From where you start, immediately turn left and go into the forest-like area (where there bully is). Purposely fall into the icy water under the bridge and you'll be repositioned right in front of "the horn" (the horn is just the long wooden rail in front of you). Nosegrind along this rail (Up + Y) until you get close to the end, then jump off and land to finish the goal. * IMPRESS THE SKATERS There are total of 5 skaters in this level whom you must impress by doing tricks or combos. One is located on the platform near the blade, the other four are at the corners of quarter-pipes. To impress them, simply pull off a trick that'll net you a couple thousand points or do some combos. When you first start, do a series of grinds along the fence on the right to impress the first, then turn around and dip down into the pool and pull off something worthy for the one near the blade. Turn left from there and find the other three. * BURY THE BULLY A bully down near the trees is throwing snowballs at everyone and everything, so you'll have to teach him a lesson. See the tree he's standing under? If you crash into it, snow will fall down and bury him. To do it, when you start, turn around and use the ramp you came down to lift you up, then smash into the tree on the right (the one covered in snow) to bury him and finish off this goal. * GET CHUCK UNSTUCK Curious Chuck decided to see what'd happen if he stuck his tongue to a frozen pole, and of course, he's now stuck to it with his friends standing nearby laughing their heads off. When you start, hop over the railing to the left and ram into Chuck (you can't miss him) to get him unstuck. He'll then run off lisping "My tongue!" * S-K-A-T-E SET ONE S: Right after you start, you'll find this letter above the cars in the car gap. Jump over to get it. K: Continue going straight a bit more from where you got the S to the corner quarter-pipe. Above it is the K. A: From the K, turn right and grind along the left-most rail, which is where the A is located a bit further down. T: From A, continue to the end of this parking lot and to the quarter-pipe at the end. Hovering above it is the T. E: This last one can be tricky. Go back to the entrance of the parking lot and grind down the rails on the right side. When you reach the two billboards, grind on those to reach the E which is in between the two. * S-K-A-T-E SET TWO S: Grind along the right fence when you start and once you go around the corner where the skater is, you'll find this letter. K: Coming out of the pool just to the right from where you start, continue straight and you'll find the K on a narrow edge. A: Continue going straight from where you find K and you'll see this letters at the corner of the quarter-pipe ahead. T: Make a right from where you get A and you'll see the T above the fence above the quarter-pipe. Launch out of the pipe to get it (you may take a dive in doing so). E: From T, make another right and you'll see this one on one of the arms of a totem pole. Launch out of the pipe to get it. * S-K-A-T-E SET THREE S: Right when you start, stop and turn left (going behind the blade). The S is located at the end of the fence to the left. K: Continuing from S, use the snow pile to get on the roof of the house where the letter K will be waiting. A: From the rooftop, jump down to the walkway and follow it to the narrow log ahead. Grind along this log for the A. T: At the end of the log where you got A, ollie back onto the walkway until you reach another wooden grinding post with the T on it; grind to get it. E: Finally, when you reach the end with the quarter-pipe and half-pipe. Go into the half-pipe and get enough speed up to reach the last letter above. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= R I O R U C K U S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This will be your first of three competitions. The rules are pretty simple: you are permitted 1 minute per run and 3 runs total to pull off as many tricks as possible in order to impress the judges. After each run, you are given a score based on how many points you accumulated and how many times you bailed. Only the top 3 skaters will win medals, so if you don't make it into the top 3, you'll have to keep playing until you do. Rio consists of vert ramps in the interior with lots of grinding spots around the edges. The key to winning gold is pulling off long combos, so when you first start, grind along the left edge then manual over to the quarter-pipe ahead. Do a lip trick, revert then manual back over near the start and do another lip trick on the quarter-pipe. Revert and manual out and find the nearest rail or edge near the outer part of the level (where the street is). For the rest of your run, I recommend pulling off long grind combos around the level (remember to keep your balance) - this should get you enough points for the gold. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S U B U R B I A =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * HIGH SCORE (55,000), PRO SCORE (110,000), SICK SCORE (200,000) A really good place to rack up points is in the backyard of the thin man's house, so you'll need to complete that goal first before gaining access to his backyard. The pipes and tombstones above some of the pipes are really good for pulling off combos. Pull off lip tricks and specials (just make sure you don't go up the ramp leading into the top floor of his house) then go into a grind - you can go all along his backyard by using the tombstones to get up to the wall of his yard. * FIND THE SECRET TAPE After helping the Thin Man and gaining access to his house (the secret area for this level), go through to the quarter-pipe in the back (just past some glass screens) and use it to get over to the right side which is actually the backyard of the man's house. It's a rather eerie place (with tombstones and all) but cool nonetheless. On the pipe nearest his house, there is a ramp in the center that leads up into the actual house. Use it to break through the window and get into the house (where a bunch of spirits will rush past you). Go through the corridor and break out through the other side where a protruding pole is - grind on it 'till the end where the tape is. Here's an alternate strategy to getting the tape, sent in by Mindgame: "In the Suburbia Level, you can reach the secret tape by just turning around from the starting point and doing a boneless off of the ramp you normally come down. It doesn't always work 100% of the time, but if you do it right you will get the tape with 1:50 or so to spare." * RESTORE POWER TO THE DISH The satellite dish on top of a house has lost power and you'll need to restore its power by grinding two power lines. A rather easy task if you know where the lines are. From the start of the level, hop over the fence into the backyard (where the barbecue is) then go over where the house is (you'll see a couple of garbage cans). Next to the quarter-pipe is a narrow path that leads up to the second story of the house. Go up here and around to the other side where you'll see the first power line at the very corner of the building leading over to the dish - grind it. Now that the first is done, you'll need to go back up to the second story of the same house to find the second. It's located at the tip of the roof just to the left of the first line. Grind it to restore full power to the dish, thus finishing this goal. * HELP THE THIN MAN The spooky thin man has locked himself out of his house and needs your help. When you first start, go over to the right side where you'll find a construction site. Inside the frame of what looks to be a new house are two wooden strips, one of them with an axe on it. Grind along this one to pick up the axe then go find the Thin Man. His house is the large mansion, so it's pretty hard to miss. Once you get to him, he'll use the axe to break through into his house then... well, you can see for yourself. This not only completes the goal but also gives access to the secret area for Suburbia. * NOSEGRAB OVER THE RAMPS (Vert Skaters) From where you start, head to the left which leads into a trailer park-ish area. Somewhere in here are two ramps with a gap in the middle (directly across from them is a longer quarter-pipe). You must go up on one side, do a nosegrab (Up + X default) in mid-air then land on the other side. Sounds easy, but it may take you a few tries to get it right. * HEELFLIP THE TRAILER HOP (Street Skaters) This one can be difficult if your skater is slow, so either get stat points and increase speed or use the cheat so your skater will be fast. Go into the trailer park and look for the long trailer near the back with the photographer on top. You must jump over the entire trailer and do a heelflip at the same time. To do so, go up the quarter-pipe behind the trailer to gain speed then use the ramp to launch yourself over the trailer. Right + X is the default control for a heelflip - do one as you go over. If you clear the jump and land on your feet, the goal will be complete. * SQUASH 5 PUMPKINS There are five pumpkins located throughout the level which you must squash (by either grinding or running over them). The first can be found on the porch of the house just to your left from the start (it's the house across from the trailer park). From there, continue straight then right into the backyard of this house (where the barbecue is) and squash the second pumpkin up on the lip of the quarter-pipe near the back. The third pumpkin is on the left quarter-pipe inside the driveway of the Thin Man's house. The fourth can be found on top of the half-pipe in the trailer park (right next to the two quarter-pipes you had to nosegrab over). The final pumpkin is located on top of a wall in the backyard of the house with the satellite dish. Get up on the roof then come down and grind on the right wall to squash it, finishing this goal. * S-K-A-T-E SET ONE S: Right from the start, you can find this letter on top of the fence that leads into the backyard (where the barbecue is). Use the ramp then grind on the posts to get up to the fence. K: On the rooftop where you went to restore power to the dish. The K is on the ramp leading off of the roof and into the trailer park. A: On the quarter-pipe directly across from the two pipes you needed to nosegrab over (in the trailer park). It's right above the picnic table turned on its side. T: Turn right from where you got A and go up the Thin Man's driveway. On the inside of his front fence is the T - grind the edge to get it. E: Come out of the driveway from the Thin Man's house and go right over to the construction site. The E is above the first quarter-pipe. * S-K-A-T-E SET TWO S: From the start, make a left and you'll see the S on the clothesline in the trailer park - grind to get it. K: Go further into the trailer park from where you got S and head toward the back fence (away from the Thin Man's house) to find the K above the quarter-pipe. A: In front of the house across from the trailer park (the one with the power cords on top) is a parked car with the A above it. T: Leave the trailer park and go over to the house with the satellite dish on the roof. In the backyard, above the quarter-pipe to the far left will be the T. Get up on the wall to reach it. E: Up on the roof of the same house you got T at - grind along the lips of the quarter-pipes to reach it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A I R P O R T =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * HIGH SCORE (75,000), PRO SCORE (150,000), SICK SCORE (300,000) A very good place to get the SICK score on this one is in the baggage claim area (where you go to do the airwalk over the escalator) because the way all the rails are form a nice circular path for you to pull off long grind combos on. You can go from one of the small rails onto the longer rail then up onto the escalator rail, back down and around and repeat. Plus, there are a few quarter-pipes on each side of the escalator which you can do tricks over for extra points. * FIND THE SECRET TAPE Make your way down the escalators to where the room with the flags is. On the right side, go over to the second (right-most) tall ramp near the wall and launch yourself off of it. You'll need to get high enough to reach the top rail near the window then grind it around the corner and over to the secret tape. It may take a few tries, but you'll eventually get it. * STOP THE PICKPOCKETS There are five pickpockets dressed in black roaming the airport who must be stopped. When you spot one, simply run into him to make him fall. From the start, the first can be found just to the right of the first moving walkway amongst some unsuspecting people. Ram into him then immediately go over to the left side of these walkways to find the second further down. Veer back over to the right side until you see the bathroom entrance where another two pickpockets are waiting. [reminder: this guide can always be found at the Game FAQs web site - game faqs (dot) com] You'll need to stop after knocking one down and turn around to get the other, but it shouldn't take too much time. Four down, one to go. The last one is all the way on the other side of the airport. Go down the next set of escalators (beware of the guard trying to block you) then turn right once you reach the bottom. Near the spiral walkway leading down to the lower grounds is the final pickpocket - run into him to finish this goal. * GET THE TICKETS TO YOUR BUDDY Right when you start, grind the left reception desk to get the tickets but make sure when you're going to take them to your buddy, you don't bail (fall) or you'll lose the tickets. Make your way down the escalators (and watch out for the guard, he'll trip you if you run into him) until you get to the metal detectors. See those small objects in between the detectors? Use one of those to propel yourself over the top of the detectors, because if you go through normally, the tickets will be voided. On the other side, turn left and stick toward the seats on the right side of the room. Eventually, you'll reach your skating buddy who will gladly take the tickets from you. That's it for this goal. * AIRWALK OVER AN ESCALATOR (Vert Skaters) When you start, go straight until you get near the bathrooms on the right. Stop, turn around and you'll see an opening with metal detectors leading over to the baggage claim area. In here are two escalators with quarter-pipes surrounding them. Use whichever you want and as you go over the escalator make sure you pull off an Airwalk (Down + X) to complete this goal. * CROOKED GRIND AROUND BAGGAGE CLAIM (Street Skaters) This alternate trick goal is a bit more difficult than the airwalk one, but you should get it after a few tries. Make your way to the baggage claim area - the baggage claim is in the center. Your goal is to do a Crooked grind (Up-Right + Y) all the way around the baggage claim. To do so, you'll need to balance yourself well. * VISIT 10 COUNTRIES No, you won't actually be leaving the airport for this one. Make your way down to the lower area of the building (not the bottom area, the one above it where the fifth pickpocket and your buddy were) and go either left or right. Along the walls are five flags of different countries - each side of the airport has five and you can reach them via the red railing the circles around (just make sure you grind on the back rail, not the front). Once the first five are gone, go over to the other side and get those. * S-K-A-T-E SET ONE S: From the start, stay to the left and go up on top of the phone stand then ollie up to the light fixture. At the end, ollie over the gap to the next fixture to get the S which is in between the two. K: Continue from S down the next escalator until you reach another phone stand on the left. Once again, use it to get up to the light fixture where the K is located. A: When you reach the next escalator from K (the one on the left side) grind down the rails in the center to get the A. T: At the bottom of the airport (where the 10 flags are) you can find the T above a tall quarter-pipe to the right (in front of the window). E: Finally, make a right in the same area you got T in and you'll find this letter at the top of a long terminal station which you can use as a quarter-pipe. * S-K-A-T-E SET TWO S: On the first moving walkway, grind down the center rail and you will come to the S just near the end of it. K: From S, when you reach the first escalator (going down) grind on the egde and use it to get up on the light fixture. Grind from light fixture to light fixture until you get to the one with the K on it. A: Down in the area with the flags, you'll find the A above the quarter-pipe just across from the escalators leading into this area. T: Grind down the handrail of the spiral walkway (the one that leads down to the lowest part of the level) on the left (from entrance) to get the T. E: On the other side of the room where you got T, you can find the E along the rail near the one you hit the flags with. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S K A T E R I S L A N D =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The second competition - this one takes place in a warehouse-like structure and has a lot of places to pull off combos. On the left are a couple of quarter-pipes and rails while on the right you can find a couple of pools and half-pipe in between. You can easily win the gold on this one by doing a combo of lip tricks on the quarter-pipes straight ahead then grind into the pool to the right. I did really well in both the pool and half-pipe using lip trick and grind combos (try wallriding the vending machines too). Use specials whenever possible to increase your score and you should have no trouble getting a good medal. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= L O S A N G E L E S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * HIGH SCORE (100,000), PRO SCORE (190,000), SICK SCORE (400,000) The SICK score can be hard to get for this one (if you haven't noticed yet, the score requirements go up with each level) but it's not impossible if you know how to do combos and balance yourself well. You should have enough knowledge on how to pull off long combos by now, otherwise you wouldn't have made it this far. There are lots of rails and grindable surfaces in this level which make great spots for long combos if you can balance well. If you do a good combo in front of a spectator, you'll get a bonus. * FIND THE SECRET TAPE After completing the 'Start the Earthquake' goal, make your way to the back of the car wash and use the quarter-pipe here to get on top of the car wash and over to the broken up freeway overpass (this is where you go to block the car chase). Go straight, jumping over gaps as you come to then until you spot a wooden ramp on the right side. Use it to launch over to the skyscraper then when you get to the "Buster's" sign, grind along the narrow edge and over to the broken rail where the secret tape is. * FREE BALLIN' Go down the zigzagging edges in the beginning an over to the area across the street. From there, cross the next street into the next area and you will see two large ornamental orbs - your goal is to get them off of their pedestals and send them rolling on their way. To do so, ollie when you approach one then grind on it (Y) and it'll begin rolling away. Once both are loose in the city, this goal will be complete. * ONE FOOT JAPAN THE TOWER POPPIN' TRANSFER (Vert Skaters) From the start of the level, grind down the zigzagging edge and veer to the right. Cross the street and go over to where the fountain is. Behind the fountain are a couple of quarter-pipes and a wall - your goal is to do a One Foot Japan over this wall and land on the other side (or vice versa). The default controls to do a One Foot Japan are: Up-Left + X. As with all goals of this nature, the photographer will be there to capture your trick on film. * VARIAL KICKFLIP THE TOWER RAILS GAP (Street Skaters) The Tower Rails Gap is right past the Tower Poppin' Transfer. From the start, go right over to the Tower Poppin' transfer, break through the glass of the building and you'll find two stair sets with the photographer in between just to the left - this is the Tower Rails Gap. Go up the quarter- pipe to the right of the gap to gain speed then grind the rail of the stairs, Varial Kickflip over the gap (Down-Left + B, default) and grind down the other side to clear this goal. * START THE EARTHQUAKE In order to start the earthquake that will not only finish off this goal but give access to two others, you'll need to grind 4 different rails on the building across the street from where you start. Start with the one going through the tunnel (west) then make a right and grind the one by the news- paper stands (south). Head around the corner and back over to the other side then grind the one nearest the sidewalk (north) and finally go up past the tunnel with the west rail and up the pipe straight ahead. You will see two rails - grind the long one on the left (east) to start the earthquake which finishes this goal. * BLOCK THE CAR CHASE After competing the 'Start the Earthquake' goal, make your way over to the car wash. Go behind it and grind along the quarter-pipe to get on top of the car wash where a half-pipe is. This half-pipe leads onto the broken up freeway overpass where you will spot a dangling car along the left edge. Grind it to make it fall and block the path of the white van that's being chased by police and they'll begin firing their semi-automatic at the cops. Such friendly fellows. * S-K-A-T-E SET ONE S: Turn right from where you start to find the S along the rail nearest the sidewalk (north rail in earthquake goal). K: From S, continue straight over to where the fountain and Tower Poppin' transfer are - the K is along the edge of the fountain. Grind for it. A: On the building with the earthquake rails, grind along the curving one on the right side (that goes down to the front) to get the A. T: This one can be pretty tricky. After going down the rail from where you got A, go up to the structure with the smaller edge below the larger one. Grind on the smaller to get up to the larger then transfer over to the wall where the T is. E: Continue grinding from T along the power line over to E which is above the door of the Morehead hotel. Of course, you can always use the quarter-pipes on each side of the door to get this one, but it's easier and faster to get it right after the T. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= T O K Y O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Your third and final competition of the game. This one takes place in Tokyo and can be rather easy if you know what to do. You're best off staying near the start of the level rather than travelling back toward the half-pipes. Head down the starting ramp and over to the quarter-pipe along the left wall. Do a lip trick, revert, then manaul over to the quarter-pipe on the right wall. If your special meter is full, I suggest doing a special lip trick on this, revert out, then manual back over to the pipe on the left wall. This time, grind along the top edge (going left), over the gap and continue grinding to the end. If you managed to do it all in succession, you should have close to or over 100,000 points. For the remaining time, just do lip tricks, manualing from pipe to pipe. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C R U I S E S H I P =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * HIGH SCORE (150,000), PRO SCORE (225,000), SICK SCORE (500,000) Don't be intimidated by the large requirement for a SICK score. The best spot on the ship to score big is in the main pool. If you haven't drained it out yet (see 'Invert the High Wires' goal) do so now. Do some inverts on the long sides to start out with (remember to revert and manual from side to side to keep the combo going) then once you're special meter is ready, start pulling off some specials to add to the combo. When you're ready to finish it off, grind along the outer edge of the pool and land. Since there are lots of girls around the pool, you will get tons of spectator bonuses for your tricks. String together about 4-5 long combos like the one mentioned above and you should have the SICK score done. * FIND THE SECRET TAPE The secret tape (if you watch the goal movie) is above the mast in the center of the ship (on the other side of the main pool). To reach it, stop and turn around from the start. Launch yourself up from the quarter-pipe you came off of and when you get up to the high wire (the one going right, not left) grind it and balance yourself all the way across, over the pool and to the top of the red mast. Once on the mast, use the sides as quarter-pipes to reach the secret tape hovering above. * INVERT THE HIGH WIRES (Vert Skaters) This is one of the more tedious goals of the level. First, you'll need to have your speed and air stats maxed out (or almost maxed out) in order to reach the high wires. Go down to where the main pool is and head over to the mast. On the side of the mast is a white rail with a valve on it - grind this rail to drain the pool then go inside of it. The high wires go across the pool, so by gaining enough speed on the long sides of the pool, you should be able to reach it. Once you get high enough to see the flags along the wire, press down + Y to invert it. It may take a bunch of tires, but as long as you have good speed and air stats, you shouldn't have a lot of trouble with it. * IMPRESS THE NEVERSOFT GIRLS There are a total of seven Neversoft girls located within the cruise ship who must be impressed by your skating skills. This one is a bit more difficult than the skaters in Canada because there are more girls and they are in different areas rather than bunched together as the skaters were in Canada. You'll know a Neversoft girl from a normal girl by the Neversoft t-shirt's they wear. To impress one, simply do a trick or combo that'll get you a few thousand points. To start, go down a deck to the main pool where the first girl is. Do a lip trick on the pipe behind her then approach the rail of the walkway straight ahead (the one that leads down to the wedding cakes and circular pool). Grind the rail on the right of the walkway all the way down where the second girl is standing by the cakes. Continue your grind on the edge of the mini-pool to impress her then move down to the stern (back) where the third girl is located. Do a lip trick or special on the pipe then continue straight into the ship's atrium where the fourth girl is. After impressing her on the pipes, leave and go up to the pipe across from the museum windows where the fifth girl is. After impressing her, go down a deck to the bow and impress the girl there. The final girl can be found to the left of the ship near the ferry - do grind combos to impress her and finish the goal. * RAISE THE FERRY At the starting point, brake and take the left ramp down to the main pool deck. From there, go down the next ramp all the way down to the next deck. On the left side of this deck will be a man near the wall fiddling with a control panel. He can't seem to raise the ferry up, so you'll have to help. When you approach the control panel, grind it to raise the ferry and finish off this goal. * TRASH THE MUSEUM From the start, brake and turn left. Go down the ramp here which leads to the main pool deck. From there, make another left and go down this ramp. When you come to the opening on the left at the end of the ramp, go through and you'll spot some large glass panes - just behind them is the museum. Break through the glass and you'll notice a huge propeller in the window. On each side of it is a support wire. Grind both to break them which will send the propeller rolling out through the side of the museum. * S-K-A-T-E SET ONE S: From where you start, go to the right and ollie over to the top of the blue and white wall. Grind it until you come to the S. K: Continuing from S, head over to the stern (back) of the ship where the K is floating above the quarter-pipe. Simply gain speed and use the quarter-pipe to reach it. A: Now make a right and go over to where the lifeboats are. The A is in between the first and second boats. Get into the second boat then do a Fastplant/Boneless/Beanplant (Up, Up + A) to reach it. T: Leave the lifeboat and continue straight (stay toward the far right of the ship) until you reach the area with the net. Grind along the edge of the net to get the T. E: Finally, head over to where the ferry is and go up the walkway that leads up to the museum right next to it. Grind the rail and transfer over to the cable where the E is to get it. =============================================================================== V. STAT POINTS AND DECKS =============================================================================== Stat Points are just what they sound like - points you can collect to increase your skater's statistics. Stat points are just small, spinning THPS logos and can be found in every level. Each skater can collect 5 stat points per level and there are multiple different sets (locations) of stat points just as there are S-K-A-T-E letters. Also, you no longer have to buy decks but can find them hidden in the levels. Each skater can find 1 new deck per level and there are also multiple locations each deck can be found at. Before each point set or deck location, I've listed the names of skaters who can find them. Of course, I've not added all skater names yet, but as I notice which set/deck location each skater has, I'll add their names above the listing to make it easier for you to find the right one. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FOUNDRY =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * STAT POINT SET ONE: Skaters: Tony Hawk 1 - Go down into the half-pipe and start gaining speed on the left side. This stat point is right above the pipe but you'll need speed in order to reach it. 2 - On the right side of the catwalk. Use the platform to the right of the start to get onto the catwalk then go over to the right side and grind the rail to get this stat point. 3 - Above the quarter-pipe to the left of the Molten Operation booth. Gain enough speed and ollie off of the pipe to reach it. 4 - This one is right underneath the covered area where the guys who operate the compressor stand (to the right of TC's rail if you're facing from the start of the level). Go under to get it. 5 - Up in the rafters near where you got the secret tape. Once you get up to the beam where the secret tape was, follow it to the end then turn to the right. You'll need to grind the metal overhang to get it. * STAT POINT SET TWO: Skaters: Rodney Mullen 1 - Above the half-pipe, right in the center. Go down the starting ramp then into the middle of the pipe and ollie up for the point. 2 - This one is up on the catwalk on the small portion to the left where the worker is standing at the control deck. Use the left platform in the start of the level to reach the catwalk then grind to get the point. 3 - Right along the edge of the pool (where you soak the foreman). Just grind to get it - a rather easy one. 4 - The compressor in the center of the level must be open for you to get this one since it's right above the small hole of molten. 5 - The final one is in the area of pipes above the molten pit. Use the catwalks to get up where you'd get the secret tape then grind past it and ollie over to the pipes. On the left side is the point. * STAT POINT SET THREE: Skaters: Andrew Reynolds, Steve Caballero 1 - Found above the right side of the half-pipe in the beginning. Go down, gain speed and go up to get it. 2 - This one is near the pool of the 'Soak the Foreman' goal. To reach it, use the quarter-pipe on the outside of the pool across from the molten pit. Get speed and go up for it. 3 - You can get the third stat point by doing the Generator Transfer. From where you start, stop and turn around then transfer from one side of the quarter-pipe over to the other. You'll get the stat point as you go over the gap in between. 4 - Go up where you would go to get the secret tape. Grind along the narrow rafter then make a right and jump off to the pipes above where the molten pit is. On the right side is the stat point. 5 - On top of the compressor in the center of the level. Use one of the narrow ramps on either side to get on top of the compressor and snag this last stat point. * STAT POINT SET FOUR: Skaters: Geoff Rowley 1 - Go down the starting ramp, brake and turn right. The first stat point is hovering above the quarter-pipe to your right. Go up for it. 2 - When you first start, use the platform on the left of the starting ramp to get onto the catwalk. This second stat point is over on the left side of the catwalk, so skate over and grab it. 3 - Ollie over to the catwalk in the beginning and take it over to the glass room where you go to get the secret tape - the stat point will be there. 4 - Go to the back of the level where the molten pit is. This fourth point is hovering above the quarter-pipe to the left of the pit. 5 - Grind the edge (where the stairs are) behind the curving rail in the back of the level to get this last one. * DECK LOCATIONS Skaters: Tony Hawk - Right when you start the level, turn to your right and you'll find the deck above the quarter-pipe. Gain enough speed to reach it. Skaters: Rodney Mullen - Get up to the pipe area above the molten pit by using the catwalks to get up where the secret tape is and continue straight. On the outer edge of this pipe area is the deck. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CANADA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * STAT POINT SET ONE: Skaters: Tony Hawk 1 - Just above the end of the pool to your right when you first start. Grind along the fence then drop down into the pool. Gain up some speed then jump coming off the lip to reach it. 2 - In the parking lot, this second stat point can be found in the gap in between the set of rails on the left (facing away from the entrance of the lot. You won't miss it). Grind and jump to grab it. 3 - Right along the curving rail in the skate park area just before you get to the totem pole (it's on the right side). Grind to get it. 4 - In the area behind the blade in the start, you'll find this fourth stat point hovering above the small bridge over the patch of ice water. The safest way to get it is by grinding on the middle post of the bridge. 5 - Go into the circular area behind the blade in the start of the level (where all the log fences are) and you'll spot this last point above one of the fences. You'll need to get some speed then transfer over the fence to get the point. * STAT POINT SET TWO: Skaters: Rodney Mullen 1 - Right when you start, this first one can be found on the rail to your right. Grind it to get the point. 2 - Above the quarter-pipe at the end of the parking lot. Go at the pipe with a lot of speed and ollie up for it. 3 - Right over the Tree Air Gap. From the start, turn around and launch off the starting ramp to the tree walkway. From there, jump over to where the tree is and you'll get the point in mid-air. 4 - Over where the switch and half-pipe that leads into the secret area is, grind on the rail you grind on to raise the half-pipe and follow it all the way through to get the point. 5 - In the area with the pipes and pools, go back to where the totem pole is. This last point can be found floating above the corner of the pipe just after the pole (upper-right corner). Ollie up to get it. * STAT POINT SET THREE: Skaters: Andrew Reynolds, Steve Caballero 1 - Go straight and you'll spot this first one along the top of the short wall/block next to the right fence. Grind to get it. 2 - Very near the first one. Grind on the right fence when you start and continue the grind around the corner of the pipe to pick up this second stat point. 3 - Go into the pool to your right when you start then come out on the right. Grind along the fence and you'll get this stat point which is above the signs in the parking lot below. 4 - From the start, stop and turn around. Go behind the blade and use the snow pile off to the right to get onto the rooftop of the house. From the house, jump over to the pathway and grind along the left rail to get this next point. 5 - This final one is in the circular area with the log fences behind the blade in the start of the level. You'll find it on the right side way up above one of the log fences. In order to reach it, use the ramp across from the fence to gain speed then do a Boneless (or whatever trick your character uses for Up, Up + A) to reach it (a simple ollie won't be high enough to get it). * STAT POINT SET FOUR: Skaters: Geoff Rowley 1 - Right over the blade in the beginning. Stop, turn around and ollie over the blade to get this one. 2 - Go into the skate park area (where the pipes and pools are) and make your way over to where the totem pole is. On the short, curved rail in front of the totem pole is this point - grind to get it. 3 - From the start, stop and turn around. Fall into the freezing water under the crooked bridge and you'll be repositioned in front of the horn where the third stat point is. Grind the rail to get it. 4 - Pretty much in the same spot where you got three. Fall into the lake but this time, grind the protruding stick to the right and you'll get the fourth point. 5 - This last one is in the parking lot near the start. Go in and grind along the left-most rail (where the guy is sitting) to get it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RIO RUCKUS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * STAT POINT SET ONE Skaters: Tony Hawk 1 - Right when you start, stop and turn around to find the first stat point above the quarter-pipe behind you. Ollie off the pipe to reach it. 2 - Hop down the stairs from the start and veer right. You'll spot this second stat point above the small ramp leading into the pipes - ollie to get it. 3 - From the start, go left and use the quarter-pipe with the Quiksilver sign above it to reach the power lines. Grind on them until you reach the overhang where this third stat point is. 4 - Directly across from the starting point. Go down the ramp, through the pipe area (don't turn at all) and to the quarter-pipe on the other side near the street. Ollie off of it for the point. 5 - This last one is sort of hard to spot because it blends in with the palm tree. To the left of the quarter-pipe with the Quiksilver sign is a palm tree with this last point above it. Use the edge to launch up to it. * STAT POINT SET TWO: Skaters: Rodney Mullen 1 - From the start, veer left, go down the ramp and when you see the pipe with the Quiksilver sign above it, look to the right and you'll see a small ramp leading into the skate park. Above it is the point. 2 - At the starting point, turn right and go straight. You will come to a small ramp. Use it to propel yourself up to the point. 3 - From where you got the second one, continue straight under the spectator box and over to the planter with the palm trees in it on the left. Use the edge of the planter to reach the point by the trees. 4 - Go down the starting ramp and all the way across the skate park. When you reach the quarter-pipe on the other side, launch up at a right angle to reach the telephone lines. Grind them (going right) and grab the stat point. 5 - The last one is right behind you from the start. Turn around and go behind the quarter-pipe to find a short wall. Grind it to get the last stat point for the level. * STAT POINT SET THREE: Skaters: Andrew Reynolds, Steve Caballero 1 - Above the ramp leading down into the pipes just before you start. Ollie as you are going down to grab it. 2 - Along the curving rail on the oustide of the park. It's the rail just past the "Parque Publico do Skateboard" sign - grind to get it. 3 - If you leave the actual skate park and go across the street to the small area with the fountain, you'll find this third stat point hovering above a bench next to the fountain. 4 - When you first start, look northwest and you'll see two palm trees. In between them is the stat point. Use the edge to get up to it. 5 - From the start, stop and turn around. You'll spot this last stat point on top of the telephone line. Use the quarter-pipe below it to launch yourself up then grind on the line to get the point. * DECK LOCATIONS: Skaters: Tony Hawk, Rodney Mullen - From the start, go left and into the street where you will find an opening. There will be a beat-up wooden fence that you can break through to find the secret area where a pool is. Go down into the pool and ollie up to the deck that's floating in mid-air. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SUBURBIA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * STAT POINT SET ONE: Skaters: Tony Hawk 1 - In the construction site near the pool. You can either use the quarter- pipe to launch up to the frame of the house where it is or grind on the frame from the start all the way to the end. 2 - At the end of the clothesline near the Thin Man's driveway in the trailer park. Grind up on the half-pipe lip and down the line to get it. 3 - This one can be found on the power line above the trailer park. Go onto the roof of the house across from the trailer park and grind along the power line to reach it. 4 - You'll find this fourth point above the porch of the house with the satellite dish. Go up on one side of the steps and transfer to the other side to reach the point. 5 - You must help the Thin Man first before gaining access to this last stat point. Once he's gone, go past the glass screens and transfer over the wall that leads into his backyard. The stat point is just above the wall and you'll get it as you go over. * STAT POINT SET TWO: Skaters: Rodney Mullen 1 - Turn right from where you start and go back by the construction area. In front of the new house they're building is a small quarter-pipe with the point hovering above it. 2 - In the backyard of the house with the barbecue. Go up the quarter-pipe on the right (the one with the stop sign above it) to get it. 3 - Up on the top roof of the house with the satellite dish. Use the lips of the pipes in the backyard to get up to the roof then ollie to the top part to get the point. 4 - As with the other sets, you must help the Thin Man first before gaining access to this last stat point. Once he's gone, go past the glass doors and transfer over the wall that leads into his backyard. The stat point is just above the wall and you'll get it as you go over. 5 - This last one is up on the power line going from the barbecue house over the trailer park. Use the quarter-pipe near it to launch up to the line and grind it for the point. You'll need good air stats to reach it. * STAT POINT SET THREE: Skaters: Andrew Reynolds, Steve Caballero 1 - This first one can be found above the ramp that takes you over the long trailer in the trailer park (you'll know it from the heelflip goal). 2 - If you make a right from the starting point you'll find a fire truck at a dead end near the construction site. On top of the right quarter- pipe of the Street Transfer is this second stat point. 3 - Go into and past the construction site. In the back is a pool with this stat point above it. Go in and ollie up for it. 4 - You must help the Thin Man first before gaining access to this last stat point. Once he's gone, go past the glass doors and transfer over the wall that leads into his backyard. The stat point is just above the wall and you'll get it as you go over. 5 - On the power line going from the house with the barbecue over to the Thin Man's mansion. Grind the line at the tip of the barbecue house roof then transfer over to the one leading to the Thin Man's mansion to get this last stat point. * DECK LOCATIONS: Skaters: Tony Hawk - At the edge of the house with the satellite dishes (right edge). Go into the backyard and grind up on the quarter-pipes to reach the roof. From there, grind down the left-most edge of the roof to get the deck. Skaters: Steve Caballero - This one can be found on the rooftop of the house with the satellite dish. Right after you finish grinding the first power line, land on the roof and snag it before landing on the ground. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= THE AIRPORT =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * STAT POINT SET TWO: Skaters: Rodney Mullen 1 - In the start, stay to the left. Go up the payphone booth and use it to reach the light fixtures. Ollie over the gap and continue along the second light fixture then jump off at the end to get the point. 2 - This one is almost identical to the first, only it's on the next set of light fixtures after the first escalator. Grind along the first two then ollie off at the end of the point. 3 - When you come to the next escalator (the one that leads down into the area with the flags) grind in the center and then up to the light fixture above. The stat point is on the light fixture. 4 - Make a right when you get down to the area with the flags and go over to the ramp all the way down on the left side. Go up to get the point. 5 - Head over to the baggage claim area and ollie up on top of the baggage rotator. Use the small ramp here to launch yourself over to the light fixture and grind it to reach the last stat point. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SKATER ISLAND =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * STAT POINT SET ONE: Skaters: Tony Hawk 1 - Go straight from the start and when you go past the set of bleachers on the right, there will be an opening that leads into the half-pipe. On each side of the opening is a quarter-pipe with the stat point in the middle - transfer over the opening to get it. 2 - Up where the pool is to the left near the vending machines. If you grind along the railing, you'll get this one. 3 - When you start, stop and turn around. Go up the ramp to the left of where you started which leads into the pool on the right side of the level. The stat point is above the lip of the pool - gain speed and ollie out of the pool to get it. 4 - Turn around from the beginning and you'll find this stat point above the quarter-pipe that was behind you. Go up to get it. 5 - One of the most difficult stat points to not only find but reach in the game. You first must open the secret area by grinding the pirate flag on the balcony to the right side of the level (it's right next to an American flag) - this will unlock the secret area: a pirate's ship. Go oustide to the ship and you'll find this last stat point on the bow, but it's rather hard to get since you need to come off a pipe and risk falling into the shark infested waters below. Just go very slow and you'll eventually get it. * STAT POINT SET TWO: Skaters: Rodney Mullen 1 - Make a right from the start and go up the ramp that leads into the pool area. Dip down into the pool ahead of you and go up the far side to get the stat point hovering there. 2 - From the start, go straight all the way to the other end. Above the quarter-pipe to the right at the end is the second stat point. Go up the pipe at full speed to reach it. 3 - This one can be found behind the half-pipe on top of the Neversoft sign. To reach it, go up the opposite side of the pipe then launch yourself out on the other. 4 - Above the Heartbreaker Gap on the left side of the level. Go straight from the starting point and when you approach the gap in between the two quarter-pipes, do a Beanplant/Boneless/Fastplant (Up, Up + A) to reach this stat point. 5 - This last one is found in the same spot as the last one in the other sets, on the bow of the pirate ship. Grind the black pirate's flag inside the level to open the secret area then grind the bow of the pirate ship to get the point. * STAT POINT SET THREE: Skaters: Andrew Reynolds, Steve Caballero 1 - Go straight from the start all the way to the other side of the level. Over the gap in between the two quarter-pipes is the first stat point. 2 - From where you get the first, turn around and grind on the left rail near the bleachers for the second point. 3 - Turn around from the start and look to the left. You'll see the stat point above a rail. Go over and use the ramp to boost yourself up to the point. 4 - On the left side of the level, grind along the rail in between the pool and the half-pipe and ollie when you get to the point. 5 - The last one is located in the same spot as the last one in the first set. Grind the pirate flag to unlock the secret area (pirate ship outside) then grind the bow of the ship (it may take a few tries). * DECK LOCATIONS: Skaters: Rodney Mullen - This deck is found in the same spot as the fourth stat point in set two. Go up the Heartbreaker Gap and do a Beanplant/Boneless/Fastplant to reach the deck with the stat point. More locations to come soon. =============================================================================== VI. TRICK LISTING =============================================================================== This section contains all hidden combos for flip tricks, grinds, lip tricks, flatlands as well as the normal tricks for each that you can choose from (in the edit tricks menu). I have not listed special tricks in this section because they are all listed in the game's menu and you choose which controls you set for them, so listing them here would be pointless. Please make note that you must press the buttons in each combo quickly or they won't work. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FLIP TRICKS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hidden Combos: Normal Flips: Double Kickflip - Left, Left + B Impossible Triple Kickflip - Left, Left, Left + B Inward Heelflip Double Heelflip - Right, Right + B Heelflip Triple Heelflip - Right, Right, Right + B Varial Heelflip Kickflip to Indy - Left + B, Right + X FS Shove-It Kickflip to Crail - Left + B, Up + X Varial Kickflip 360 Shove-It - Down + B + B Kickflip 540 Shove-It - Down + B + B + B Hardflip Double Impossible - Up + B + B Sal Flip Triple Impossible - Up + B + B + B Fingerflip 360 FS Shove-It - FS Shove-It + B 360 Flip 540 FS Shove-It - FS Shove-It + B + B Varial Beni Fingerflip - Right, Right + X + Up + B 180 Varial \_____________/ Front Flip Impossible | Heelflip Varial Lien Benihana 360 Varial Ollie Airwalk Ollie North Pop Shove-It =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= GRIND COMBOS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 50-50 Grind Combos: Nosegrind Combos: Nosegrind - Up + Y Noseslide - B + B Bluntslide - Down, Down + Y Nosebluntslide - Up, Up + Y Nosebluntslide - Up, Up + Y Overcrook - X + X 5-0 Grind - Down + Y 5-0 Grind Combos: Bluntslide Combos: Bluntslide - Down, Down + Y Feeble - X + X Feeble - X + X Smith - Down, Up + Y Tailslide - B + B Tailslide - B + B Nosebluntslide Combos: Feeble Combos: Noseslide - B + B Bluntslide - Down, Down + Y Crooked - Up, Down + Y Tailslide - B + B Overcrook - X + X Crooked Combos: Smith Combos: Nosebluntslide - Up, Up + Y Tailslide - B + B Noseslide - B + B Feeble - X + X Overcrook - X + X Bluntslide - Down, Down + Y Tailslide Combos: Noseslide Combos: Feeble - X + X Overcrook - X + X Bluntslide - Down, Down + Y Nosebluntslide - Up, Up + Y Overcrook Combos: Nosebluntslide - Up, Up + Y Noseslide - B + B =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LIP TRICKS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Yes, you can now pull off combos with lip tricks. There are two types of combos, just as there are two types of lip tricks: stalls and inverts. When in any type of stall, do one of the listed stall combos to pull it off. For the invert combos, you must be in any type of invert then do one of the listed invert combos to pull it off. Hidden Combos (Stalls): Normal Stalls: Axel Stall - Right, Right + Y FS Noseblunt Boneless - Left, Left + Y BS Boneless Disaster - Left, Right + Y Axel Stall Disaster FS Nosepick Hidden Combos (Inverts): Rock to Fakie Blunt to Fakie Invert - Right, Right + Y Gymnast Plant - Left, Right + Y Normal Inverts: One Foot Invert - Left, Left + Y Varial Invert to Fakie - Right, Left + Y The Switcheroo One Foot Invert Gymnast Plant Varial Invert to Fakie Invert Eggplant Andrecht Invert =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FLATLAND TRICKS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A flatland trick is a trick you can do while skating on flat land (no pipes, ramps, rails, etc. necessary). In order to pull off flatland combos, you will need to have one flatland trick in a special slot to start with. From there, you can pull off the following combos. Hidden Combos: Normal Flatlands: Truckstand - Right, Right + Y Anti Casper Casper - Right, Left + Y Casper Anti-Casper - Left, Right + Y Handstand 360 Hand Flip To Rail - Left, Left + Y HandStand Handstand - Right, Right + X HandStand Double Flip Truckspin - Truckstand + Truckstand One Wheel Nosemanual Primo Reemo Slide Sproing Truckstand =============================================================================== VII. GAP LISTING =============================================================================== Each level in THPS3 contains a number of gaps and transfers that you can jump over or transfer to while doing a trick (or not) for more points. All gaps or transfers are listed in blue text in the game, so you'll know when you find one. I've broken down the gaps into different categories so you can find what you're looking for a bit easier, but please keep in mind that this list is severely incomplete for the time being. I first want to finish up other sections of the guide before really starting to add to this one. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FOUNDRY =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AIR GAPS: OVER THE PIPE - This one is right in the beginning. After going down the starting ramp, simply gain up enough speed to make it over the half-pipe. HARDWAY OVER THE HOT TUB - You'll need to get some speed for this one. Go down the starting ramp, over the half-pipe, grind across the compressor rails then use the funbox to launch yourself over the molten pit. GRIND GAPS: FURNACE WALK RAIL 2 RAIL - From the starting position, head over to the rails along the left wall near the center of the level. Transfer your grind from one of the two over to the other. PRESS WALK RAIL 2 RAIL - Right near the previous transfer; this one is on the rails right next to the room where the guys are operating the compressor. Transfer from one rail to the other. BACK END RAIL 2 RAIL - This one is from the back (long, curving) rail to one of the edges on either side. Simply transfer from an edge to the rail or vice versa. RAIL HOP - This gap can actually be found in two spots in the level. The first is the gap between the rail from the pool over to the back (curving) rail and the second is from the furnace wall rail (left of foundry) to the back rail and backwards for both. STAIR STEPPIN' - In the back of the level (behind the curving rail) you need to grind along the edge and then jump the gap over the stairs. RAIL IN HOP - This one is on the same quarter-pipes for the Roll In Transfer. Only this time, instead of jumping them, grind along one and ollie over to the other (continuing the grind). HOT TUB JUMP - Go over to the quater-pipes on each side of the molten pit. Grind along one then ollie over the pit and continue the grind on the other. PRESS BOX KINK - On TC's Rail, grind the side with the roof to the room where the control guys are all the way through to get this one. GENERATOR HOP - In the same spot as the Generator Transfer, only this time grind along one pipe and ollie over to the other. This can be pretty tricky if you're going fast, so slow down if you're having trouble. CATWALK GRIND - Head down into the half-pipe and gain up enough speed so you pass the catwalks as you go up. When you think you're high enough, launch out of the pipe (Up) and grind on the catwalk rail for this one. TC'S RAIL - Same as the goal, only you don't have to 50-50 it. TC's rail is the one to the right of the furnace rail (it's to the left of the compressor in the center of the level). Grind it all the way through (not the one nearest the roof, that's Press Box Kink gap). WALKIN' A THIN LINE - Go up where you get the secret tape (up in the rafters) and grind along on the sides of the ledge that holds the tape for this gap. RAILIN' ON FURNACE ROW - On the right side of the level (where the furnaces are) are two quarter-pipes (one on each side). Launch from one up to the rails on top of the furnaces and grind on one. TRANSFERS: CONTROL BOOTH TRANSFER - Go to the back of the level (past the molten pit) over where the molten operation booth is. Using the quater-pipes, transfer over the booth and land successfully for this gap. DEEP FRIED TRANSFER - Also in the back of the level. This time, use the quater-pipes on each side of the molten pit to transfer over it. ROLL IN TRANSFER - Go down the starting ramp and turn around once at the bottom. You'll need to gain enough speed to get from one side of the quarter- pipe to the other (jumping over the starting ramp). I suggest starting your jump as close as possible to the edge so you'll clear the gap. GENERATOR TRANSFER - From right where you start (don't go down the ramp) turn around to find two quater-pipes on each side of the door to the secret area. Transfer from one side to the other for this gap. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CANADA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AIR GAPS: CAR GAP - A rather simple one to get. Near the start, use the ramps to jump over the pair of cars in between. OVER THE BLADE - Turn around after going down the starting ramp and jump from one side of the blade over to the other to get this gap. GRINDS: FENCE HOPPIN' - Right when you start, grind along the rail to the right then ollie over to the fence to the right of that for this gap. PARKING LOT MINI GAP - In the parking lot, grind along the first rail to the right then ollie over to the second rail (over the mini gap) and continue the grind to get this one. CURB HOPPIN' - To the left of where you start, you'll find a thin blockade in the parking spaces. Grind on that then ollie over to the curb to the left and continue the grind. DOZER BLADE GAP - From the start, begin grinding on one of the curbs to the side, then when you reach the end, ollie over to the other curb and continue the grind. You'll need to get up enough speed to clear this one. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RIO RUCKUS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AIR GAPS: CHANNEL GAP - Go straight from the start of the leve until you reach the sloping ramp in the ground. On each side of this is a quarter-pipe. Go up one side, over the slope (channel) and land on the other side to clear it. TUNNEL GAP - Directly across form the Channel Gap is an overhang with a quarter-pipe on each side. Go up one side, over the overhang (tunnel) and land on the other side to get the gap. GRINDS: SHORT WALL STOMP - Grind from a curving rail and ollie over to the short wall after it. Grind on this to clear the gap. BUS STOP STOMP - On the outer edge of the skatepark is a bus stop. Come off either the bank ledge or curving rail and grind the bench or top of the bus stop to clear this gap. LIP 2 BOX - In the center of the skatepark is are two quarter-pipes (tunnel in the middle) with a funbox on top. Grind the lip of one of the pipes and transfer over to the funbox (continuing the grind) to clear this gap. SPECTATOR BOX STOMP - Grind from the curving rail over to the spectator box and grind on that for this gap. The spectator box is the stand which has the "Parque Publico do Skateboard" sign on it. CORNER STOMP - Grind from a rail or edge or something near one of the curved rails then ollie over to and grind along the curved rail to get this gap. The object you're grinding from must be near the rail in order to clear the gap. WHOOPTY RAIL GAP - From the curving (metal) rail to the right of the start of the level, ollie to the wooden zigzag ("whoopty") rail and grind on that to get this gap. It's best to grind on the edge next to the metal curving rail instead of the rail itself since that's closer to the whoopty rail. BANK LEDGE GAP - The Bank Ledge is the rail with the Quiksilver sign above it. Grind from the rails on either side of it then ollie over to it and grind it to clear this gap. DUMPSTER DIVE - In the secret area (across street past broken fence), grind a bench as you enter then ollie over to the dumpsters and grind on those to clear this gap. HIGH WIRE ACT - Get up to one of the power lines by using a quarter-pipe or ramp then grind along one of them. At the end of one line, ollie over to the next and grind it to get this gap. TRANSFERS: RAMP 2 RAMP TRANSFER - Go over to the 2 ramps near the back of the park (you'll notice them because they're a different color than everything else in the park) and transfer from one to the other. Many more gap locations to come with future updates. =============================================================================== VIII. SECRETS / CODES =============================================================================== CHEAT CODES: POPCORN - Enter this into the cheat menu to unlock all of the movies. MAXMEOUT - This code will max out your current character's stat points (meaning each category will have all 10 points) - you'll need to reenter it for each skater you want to max out. SECRET CHARACTERS: Darth Maul: To unlock Darth Maul as a character, beat the game with all goals completed and all gold medals in the competitions with ONE character. SECRET AREAS: Foundry: The secret area for the first level is a small room in the front part of the level with a spiral pathway inside. To unlock it, grind all five valves located around the level to un-jam them and the door to this secret area will be opened. Canada: This one is actually where you go to get the secret tape in the level. From the start of the level, go straight a bit then stop and turn around. Use the starting ramp to launch yourself up to the tree pathway. Skate through the tree and when you come to the fork, go left. Grind the wooden rail on the left to hit a switch which will cause the nearby half- pipe to rise into the air. From here, you can go to another two half-pipes. Rio Ruckus: Leave the skatepart and skate in the street. When you see a small opening, go into it and you'll find a broken up wooden fence. Break through it and you'll enter the secret area for this level, which contains a pool to the left. Suburbia: After helping the Thin Man by giving him an axe, you'll gain access to the back part of his house. Go past the tall glass doors and use the quarter-pipe to get into his eerie backyard. The second part of this secret area is in the Thin Man's house. Use the ramp in his backyard to launch up through the window of the second floor to get in. Airport: From the start of the level, hop over the right reception counter and you'll see a luggage belt. Go through it and you'll be brought to the secret area which is a helicopter landing spot. If you grind the blade of the chopper, it'll take off. You can also reach this area by grinding up the escalator rails in the baggage claim area. Skater Island: Up on the balcony in between the right pool and half-pipe are two hanging flags. One is an American flag the other is a black pirate's flag. Grind the pole of the pirate's flag to unlock the secret area in this level - a pirate's ship outside in the water. =============================================================================== IX. INFORMATION =============================================================================== Disclaimer: This document is Copyright 2001 by Dallas Scott. All rights reserved. It may not be altered or reproduced in any form (this includes posting on web sites) without advance permission from the author. The latest version of this guide can always be found at the GameFAQs web site, so if you're reading an outdated version, please check the above site before e-mailing me with questions. This guide and its author are in no way affiliated with Nintendo, Activision, Neversoft, or any other company. In short, do not steal my work and if you want to use it on your web site or somewhere else, ask me first. It's not that hard and will save a lot of trouble in the long run. Thanks. Tony Hawk's Pro Skater 3 is Copyright 2001 by Activision, Inc. Credits and Sources: Thanks go out to CJayC (http://www.gamefaqs.com) for hosting this FAQ and all of my others on his site. JHeinemanolc and Mikedy Mike both informed me of the hidden Beni Fingerflip combo I missed. Mindgame sent me an alternate strategy to getting the secret tape in the Suburbia level. I also want to thank AstroBlue for coming through with the excellent ASCII art once again. Thanks! Last but not least, I'd like to thank Neversoft and Activision for this fun- filled series - without a doubt one of the best. Contact Information: Should you need to contact me with questions, comments, suggestions, praise, contributions, or even some constructive criticism, I'm always willing to hear it. Though I may not reply to 80% of the e-mail I receive, keep in mind that I do read it all. You may contact me via one of the following: E-mail address: SDallas19@yahoo.com Web site URL: http://www.dallasmac.com Webmasters: If you're wanting to post this FAQ on your web site, please contact me first letting me know the address of your site. Any site wanting to post this FAQ must not alter the guide in any way, must keep it in TEXT format, must give proper credit, must not place any advertisements on the FAQ and must keep the FAQ up to date. If you meet the aforementioned criteria, go ahead and drop me a line. =============================================================================== This document is Copyright 2001 by Dallas Scott. -EOF-