Tony Hawk's Pro Skater 3

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"FAQ/Walkthrough" Guide for Tony Hawk's Pro Skater 3

   _______                       _    _                   _     _      
  |__   __|                     | |  | |                 | |   ( )        
     | |  ___   _ __   _   _    | |__| |  __ _ __      __| | __|/ ___     
     | | / _ \ | '_ \ | | | |   |  __  | / _` |\ \ /\ / /| |/ /  / __|    
     | || (_) || | | || |_| |   | |  | || (_| | \ V  V / |   <   \__ \    
     |_| \___/ |_| |_| \__, |   |_|  |_| \__,_|  \_/\_/  |_|\_\  |___/           
                       |___/                                        
     _____                        _____   _            _              
    |  __ \                      / ____| | |          | |             
    | |__) | _ __   ___          | (___  | | __  __ _ | |_  ___  _ __ 
    |  ___/ | '__| / _ \          \___ \ | |/ / / _` || __|/ _ \| '__|
    | |     | |   | (_) |         ____) ||   < | (_| || |_ | __/| |   
    |_|     |_|    \___/         |_____/ |_|\_\ \__,_| \__|\___||_|   

=======================================================================
Tony Hawk's Pro Skater 3 (PSOne) FAQ / Walkthrough  Version 1.8
=======================================================================

Contents:
1. About this FAQ
2. Version History
3. Controls
4. Characters
5. Walkthrough
6. General Hints & Tips
7. High Scores
8. Park Editor
9. Create A Skater
10. Gap Checklist
11. Frequently Asked Questions
12. Soundtrack
13. Notes & Thanks


=======================================================================
About FAQ
=======================================================================

I have noticed that many people have thought that this is a FAQ for the 
Playstation 2 version of the game. However, this is not for the Playstation 2, it 
is for the PSOne. I would not normally care, but from what I have gathered, there 
are quite a few discrepancies in both versions, so if it is used for Playstation 
2 then it might not have all of the goals and levels or secrets listed.

This FAQ is a copyrighted work of Mike Truitt. If you would like to use it on 
your site e-mail me at mat2810@cs.com and I will be more than happy to allow you 
to use it, but I would prefer you ask. Note: This FAQ is still in its beginning 
stages, I will update as often as possible, if you have any questions just send 
me an email and I should answer it.



=======================================================================
Version History
=======================================================================

1.0 - Just started, I have a long way to go. I hope to get at least a 
      little typed in for the next week or so. Once Thanksgiving break 
      hits, there should be some major updates.

1.1 - Got all of the walkthrough in, as well as tricks (not specials 
      yet) for all of the skaters. I should have the gap checklist up 
      on the next update (names of the gaps, not the descriptions, but 
      eventually, they will be in there)

1.2 - Finished all of the walkthough (got in the icon and deck 
      listings) and added some in the about this FAQ section.

1.3 - Finished the Create-A-Skater section finished

1.4 - Added the Soundtrack section of the FAQ. Started on the Gap 
      Checklist section.

1.5 - Continued some work on the Gap Checklist section

1.6 - Worked on Gap Checklist some more.... Worked on charactes 
      section.

1.7 - Added a few lyrics and changed a few that were innapropraite.

1.8 - Finished gap checklist!!!!!!

Last Updated: Sunday, November 25, 2001


=======================================================================
Controls
=======================================================================


------------------
On the Ground
------------------

X Button: Ollie
Circle Button: Nothing
Triangle Button: Grind on a low rail
Square: Nothing 
Start: Pause the Game
Select: Change View
L1: Nothing
L2: Switch Nollie or Fakie stance
R1: Nothing
R2: Switch to regular or switch stance
D-Pad: Steer your skater


------------------
In the Air
------------------

X Button: Nothing
Square Button: Perform a kick trick (When paired with D-Pad)
Triangle Button: Grind on a rail, or Wall Ride
Circle Button: Perform a grab trick (When paired with D-Pad)
Start: Pause the Game
Select: Change View
L1: Spin left
L2: Nothing
R1: Spin right
R2: Revert (When you are landing)
D-Pad: Steer your skater (Perform tricks when paired with Circle or
       Square)

=======================================================================
Characters
=======================================================================

------------------
Tony Hawk
------------------

Depending on whose house you were checking, Tony Hawk's been a household name for 
over twenty years. But it's really his last half decade of contest winning and 
900 spinning that have tattooed HAWK on the foreheads of our youth. A trailblazer 
in the effort to bring skateboarding to the ends of the world, Tony has become an 
icon for a generation of kids sorely needed one. Through the invention of 
coutless tricks, his seemingly limitless potential, and a sense of grace and 
class that follows behind his quickly moving self, Tony Hawk soars.

Stats:

Air time:: X X X X X X X 
Hang time: X X X X X
Ollie::::: X X
Speed::::: X X X X X X 
Spin:::::: X X X X X X X X
Landing::: X X X X X 
Switch:::: X X X 
Rail Bal:: X X X
Lip Bal::: X X X X X X
Manuals::: X X X X X

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a


------------------
Steve Caballero
------------------

One of a select few, this "Godfather of Modern Skateboarding," help defined just 
what it means to be a professional skateboarder, pioneering this modern era of 
technical skating with innowvations like his namesake fakie ollie 360 - The 
Caballerial. With the energy of a teenager and the sophistication of a man who 
has made his own way, Cab is a year-round skater who teaches by example. He rides 
every terrain - street, vert, and parks - with the skill and passion of a master.

Stats:

Air time:: X X X X X X
Hang time: X X X X X
Ollie::::: X X X X X
Speed::::: X X X X X X
Spin:::::: X X X 
Landing::: X X X X X
Switch:::: X X X X X
Rail Bal:: X X X X X X
Lip Bal::: X X X X X
Manuals::: X X X X

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a


------------------
Kareem Campbell
------------------

An ideal combination of both East and West coast sensibilities, Kareem Campell is 
not a bridge joining an equal-but-opposing geo-cultural issue, he's just an 
authentic skater. Born and raised in real cities, his skate-life come-up led 
Kareem to develop an urban foundation to his skateboarding. Not by design, but 
rather out of necessity, his metro-style is a well-honed version of what the rest 
of the world's street dwellers hope to someday attain: smart, real, and smoothed 
out -  without the R&B.

Stats:
 
Air time:: X X X X X X X
Hang time: X X 
Ollie::::: X X X X X X
Speed::::: X X X X X
Spin:::::: X X X X X X X X
Landing::: X X X X
Switch:::: X X X X X
Rail Bal:: X X X X X X
Lip Bal::: X X 
Manuals::: X X X X X

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a


------------------
Rune Glifberg
------------------

An O.G. Dane enduring the climes of sunny So.Cal, Rune Glifburg's been known to 
phone home using ubiquitious digital technology. His extra-terrestrail power 
style has led him to the podium of many vert contest, but he's suprisingly well 
versed in all of the undisciplined disciplines of modern skating, parks, pools, 
streets, and, of course, whatever. Pinching bits and peices of experiences from 
all terrain has made Rune one of the mose veritile skaters of the day. Rune has 
shown that treet, vert, or otherwise, it is possible to be at home no matter 
where one may be in the world.

Stats:

Air time:: X X X X X X X
Hang time: X X X X X X X
Ollie::::: X X X X X
Speed::::: X X X X X X
Spin:::::: X X X X X
Landing::: X X X 
Switch:::: X X X X
Rail Bal:: X X X X
Lip Bal::: X X X X X X
Manuals::: X X X


Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Eric Kosten
------------------

The clean bean ideal of an Everyskater, Eric Kosten has quietly became 
skateboarding's most influential front-row cheerleader for the Los Angelas 
Laders. Tirelessly supporting his home team to a donination NBA Championship two 
peat, Eric, has also managed to evelve his smooth, consistent, and innovative 
skateboarding skills to the point that young fans everywhere are abandoning their 
dreams of crossovers and three pointers in hopes of someday nailing fifteen-stair 
backside noseblunt slides, "Just like Kosten"

Stats:

Air time:: X X X X 
Hang time: X X X 
Ollie::::: X X X X X X X 
Speed::::: X X X X X
Spin:::::: X X X X
Landing::: X X X X
Switch:::: X X X X X X X
Rail Bal:: X X X X X X X
Lip Bal::: X X X 
Manuals::: X X X X X X


Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Bucky Lasek
------------------

Bucky Lasek is an excitable twenty-something who, once emerging from the long 
shadow cast by his friend and mentor Tony Hawk, proceeding to destro any sitcom 
sidekickk preconceptions by cranking out his own style of beyond-the-boundries 
vert skating. Bucky caries along with him a wieghty satchel of trickness that 
includes above-the-lip flips and twist and a laundry list of tech coping sorcery.

Stats:
 
Air time:: X X X X X X X
Hang time: X X X X X X X 
Ollie::::: X X X 
Speed::::: X X X X X X
Spin:::::: X X X X X X X
Landing::: X X X 
Switch:::: X X X X X
Rail Bal:: X X X
Lip Bal::: X X X X X X X
Manuals::: X X 


Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Rodney Mullen
------------------

Rodney Mullen birthed today's street tech. Period. An icon among idols, he's the 
man who freestyled many of the moves today's freshest pros use as a foundation 
for their own progressive skating. Flat ground ollies, 360 flips, and ollie 
impossibles were all made manifest by the critical thought and problem solving of 
this tenured Prof. of skateboard conceptualism.

Stats:

Air time:: X X 
Hang time: X X 
Ollie::::: X X X X X X
Speed::::: X X X X X
Spin:::::: X X X X X X X X
Landing::: X X 
Switch:::: X X X X X X X X
Rail Bal:: X X X X X X X
Lip Bal::: X X 
Manuals::: X X X X X X X X


Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Chad Muska
------------------

With a nod to the past manifested in Muska Style, be it his deck designs or his 
daring 'dos, this heroic skater proudly represents today's new breed of 
renaissance professional skateboarders. This customized sled shredder is known 
not only for his breathtaking leaps and bounds on board, but his other-level self 
promotion - demoning, music making, and palm pressing like the tireless public 
figure he's built himself up to into. Still, Muska has and always will be 
respected for fearlessly testing the physical bounds of real deal street skating 
with the best very of them.

Stats:

Air time:: X X X X
Hang time: X X X
Ollie::::: X X X X X X X X
Speed::::: X X X X X X
Spin:::::: X X X X
Landing::: X X X X X X X
Switch:::: X X X X X
Rail Bal:: X X X X X X X X
Lip Bal::: X X X
Manuals::: X X 


Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Andrew Reynolds
------------------



Stats:

Air time:: X X X X 
Hang time: X X
Ollie::::: X X X X X X X X
Speed::::: X X X X
Spin:::::: X X X X X
Landing::: X X X X X X X
Switch:::: X X X X X
Rail Bal:: X X X X X X X X
Lip Bal::: X X X X
Manuals::: X X X


Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Geoff Rowley
------------------

Stats:

Air time:: X X X X X X
Hang time: X X 
Ollie::::: X X X X X X
Speed::::: X X X X
Spin:::::: X X X X X
Landing::: X X X X X
Switch:::: X X X X 
Rail Bal:: X X X X X X X X 
Lip Bal::: X X X X X X X
Manuals::: X X X


Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Elissa Steamer
------------------

Stats:

Air time:: X X X X X X
Hang time: X X X X
Ollie::::: X X X X X
Speed::::: X X X X X 
Spin:::::: X X X X X
Landing::: X X X X 
Switch:::: X X X X X
Rail Bal:: X X X X X X
Lip Bal::: X X X X X
Manuals::: X X X X X


Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Jamie Thomas
------------------

Stats:

Air time:: X X X X 
Hang time: X X X
Ollie::::: X X X X X X X
Speed::::: X X X X X X
Spin:::::: X X X X
Landing::: X X X X X X X X
Switch:::: X X X X
Rail Bal:: X X X X X X X
Lip Bal::: X X X X
Manuals::: X X X


Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Bam Margera
------------------

Stats:

Air time:: X X X X
Hang time: X X X
Ollie::::: X X X X X X X
Speed::::: X X X X X X
Spin:::::: X X X X
Landing::: X X X X X X X X
Switch:::: X X X X
Rail Bal:: X X X X X X X
Lip Bal::: X X X X
Manuals::: X X X


Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a


------------------
Officer Dick
------------------

Officer Dick is unlockable once you complete all of career mode with one player.

Stats:

Air time:: X X X X X X
Hang time: X X X X X X
Ollie::::: X X X X X
Speed::::: X X X X X X X 
Spin:::::: X X X X X
Landing::: X X X X
Switch:::: X X X X X
Rail Bal:: X X X X
Lip Bal::: X X X X
Manuals::: X X X X


Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Wolverine
------------------

Wolverine is only unlockable once you complete all of the gaps in every level.

Stats:

Air time:: X X X X X
Hang time: X X X X X
Ollie::::: X X X X
Speed::::: X X X X X
Spin:::::: X X X X
Landing::: X X X X 
Switch:::: X X X X
Rail Bal:: X X X X X X 
Lip Bal::: X X X X X X 
Manuals:::


Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Walkthrough
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


====================================
The Foundry
====================================

When you are not punching in and melting some steel, take a tour of this 
wonderful foundry, complete with big ramps, lofty rails, and hydraulic presses. 
This is the perfect place to practie some moves and get your basic skills ready 
for the next level.

------------------
High Score 10 000
------------------

This is a fairly easy thing to acomplish. All that is really neaded to do is just 
put some combos into your run.

------------------
Pro Score 25 000
------------------

Although the score is higher, it is still quite easy. If you put a special trick 
into any combo you should get this by the time you are done with the combo.

------------------
Sick Score 75 000
------------------

This might be a little bit troubling if you have never played any Tony Hawk game 
before. If you have then just put together a decent combo or two, and you should 
get this in no time.

------------------
Collect SKATE
------------------

At the start of the level, go down the rollin that is in front of you. There 
should be a kicker ramp at the bottom of the hill. Jump over the halfpipe towards 
the hovering letter S.

When you land, there should be a rail in front of you. Grind on the rail, then 
jump over the platform and land in a grind on the next rail. Doing this should 
get you the letter K.

Turn to the left and you should see a ramp next to the wall. Go to the right of 
the ramp and there should be a ledge in front of you. Grind on the ledge and you 
should get the letter A.

At the end of the ledge jump off to the left and land in a grind on the rail that 
is comming downhill. At the end of the rail jump off and you should get the 
letter T.

When you land, you should see a quarter pipe to your right. Jump off of the 
middle of the quarter pipe and you should get the letter E.

------------------
Hit the Valves
------------------

At the start of the level, turn to your right and go down the rollin on the far 
right. At the bottom of the hill, you should see the first valve on your right. 
On the other side of the half pipe is a ramp that leads to a platform. Once you 
get on the platform the second valve should be on your right. Go down the ramp on 
the other side of the valve, and you should see the third valve to your right. 
From there, turn left and go to the opposite side of the level. There should be a 
fourth valve just opposite of where the third was. From there, turn left and 
follow the path until you get to the half pipe. Go to the other side of the half 
pipe and you should see the final valve.

------------------
Activate Press
------------------

At the start of the level go down the rollin and go forward until you get to the 
half pipe. Jump over the half pipe, but aim a bit to the right. There should be a 
path to the right of the platform. Go down that path and grind the ledge on your 
left. Doing this should acivate the press.

------------------
Cannonball the Halfpipe
------------------

At the start of the level go down the rollin and go forward until you get to the 
half pipe. Jump completly over the half pipe and do the Cannonball trick (Right + 
Circle)

------------------
Grind the Control Booth
------------------

Skate all of the way to the back of the level, and go to where you got the letter 
A. Grind the middle of the ledge and you should get the control booth.

------------------
Secret Tape
------------------

Skate to the back of the level, and go to the ramp to either the far left or the 
far right. Once you are about halfway up, wallride the wall and jump up and land 
in a grind on the pipe. At the end of the pipe wallride the wall again and jump 
up to the second level. Once you are on the second level, jump off of the quarter 
pipe in the center. When you land, jump off of the kicker ramp and onto one of 
the platforms. Grind the rail that is furthest away from the wall, and at the end 
of it, jump off and land in a grind on the hanging pipe. At the end of these 
pipes is the secret tape.

------------------
100% Goals and Icons
------------------

To get this you must get all of the goals listed above and all of the icons, all 
5 stats and one deck icon. 

-=-=-=-=-
Stat #1
=-=-=-=-=

As soon as you start the level, turn to your right and skate over to the quarter 
pipe. Jump out of the quarter pipe and to your left and land in a grind of the 
pole comming off of the wall.

-=-=-=-=-
Stat #2
=-=-=-=-=

At the start of the level turn a little to your left and then jump off of the 
kicker ramp and land on the walkway that is hovering in the air. Follow the path 
until the end of it and you should get the second icon.

-=-=-=-=-
Stat #3
=-=-=-=-=

After getting the "Activate the Press" you should see a platform rise up. At 
either end of the ledge that you grinded should be a large kicker ramp. Jump off 
of the ramp and land on the platform. In the middle of the platform is this icon

-=-=-=-=-
Stat #4
=-=-=-=-=

At the start of the level, skate down the far left rollin. Keep on skating until 
you get to the back of the level. There should be a platform all along the back 
that has a gap in it. Grind the platform towards the gap, and then jump over the 
gap and you should get this stat.

-=-=-=-=-
Stat #5
=-=-=-=-=

At the start of the level, skate down the far left rollin. Keep on skating until 
you get to the back of the level until you get to the ramp with a pipe to the 
left of it. Wall ride the wall and then jump up and grind the pipe. At the end of 
the pipe jump up to the high platform. As soon as you land there should be an 
icon to your right.

-=-=-=-=-
Deck Icon
=-=-=-=-=

At the start of the level skate a little bit to your right and jump off of the 
kicker ramp and land on the hovering platform. Skate all of the way to the back 
of the platform, then turn to your left and you should see a room. Skate into 
that room and the deck icon should be in the middle of it.


=====================================
Los Angeles
=====================================

Ah yes, La-la land. The place where dreams are made and cars sit in traffic. This 
leel offers only the best Los Angeles skate locations, complete with smog and 
earthquake damaged highways and buildings. It's post earthquare LA friend, so do 
you run, or do you skate?

------------------
High Score 10 000
------------------

This is a fairly easy objective to get, all you really need to do is skate around 
and pull of some simple combos and you should have this in no time.

------------------
Pro Score 40 000
------------------

This score is also a pretty simple score to get. If you are having some problems, 
make sure you know your characters specials and try to do it a few times.

------------------
Sick Score 100 000
------------------

100 000 is the first score that some people start to have problems with. Make 
sure you do a few specials used in a large combo and you should get this fairly 
easily.

------------------
Find SKATE
------------------

As soon as you start the level, skate forward and into the building. In front of 
you should be the letter S.

Once you get outside of the building, turn to your left and you should see the 
letter E right in front of you.

Once you get the letter E, go down the street. Once you are nearing the end, you 
should see a kicker ramp off to your right. Jump off of the kicker ramp and grind 
the wall that is to your left. Doing this should get you the letter K.

When you land, skate forward until you see a car wash in front of you. Go into 
the car wash and you should see the letter A.

After getting A, turn to the left out of the building and then turn left again. 
You should see to quarter pipes on your right. After the second quarter pipe, 
wallride the wall and jump up grinding the rail. Doing this should get you the 
letter T.

------------------
Transformers
------------------

At the start of the level, turn to your left. On the wall you should see the 
first transformer. Then skate away from the wall. After you get  passed the 
grassy area, you should see the second valve to your right. When you get to the 
street, turn left. About halfway down the street, you should see the third 
transformer to the right on on a wall. Keep going until you get to the car wash. 
Once there, go through it and you should see the fourth transformer on the wall 
in front of you. Then turn back around and go towards where you got the letter T. 
There should be a cavern to your right. Go into the cavern and you should see the 
last transformer on the left wall.

------------------
Grind the Electric Rail
------------------

>From the start of the level skate forward until you get to the cavern. There is 
a quarter pipe in the back of it. Jump out of the quarter pipe to the right and 
land in a grind on the lower of the two pipes. Continue to grind this rail until 
you get to the end of it, this should get you the electric rail goal.

------------------
Elevator Grind
------------------

Once you start the level, skate down and to the right until you get down to where 
you can go under a roof. On one of the walls you should see a box. Run into the 
box and the elevator door should open up on the other side of the room. Get on 
the elevator until you get to the top of it. Then get out and turn to your left. 
You should see a wire comming off of the corner of the ledge. Grind this wire 
until you get to the bottom of it to get this goal.

------------------
Kickflip the Elevator Lobby
------------------

Skate down to where the elevator is. There should be a half pipe before you get 
to it. Get air on the side furthest from the edge of the level. Then when you are 
on the other side, jump off to the left, do a kickflip (Left + Square) and land 
on the quarter pipe on the other side of the lobby

------------------
Find the Secret Tape
------------------

At the start of the level you should see a rail leading up to a roof. Grind that 
rail until you get to the top. Once you are on the roof, jump off and land in a 
grind on the peice of rebar comming out of it. You should be on top of a platform 
now. Keep going until you get to the end of the platform, then jump over the gap 
and land on the next platform. As soon as you land, turn right and follow the 
path until the end of it. Then grind the pole and about halfway through it there 
is a secret tape.

-------------------
100% Goals and Icons
-------------------

Get all of the goals listed above and all of the stat icons and the deck icon. 

-=-=-=-=-
Stat #1
=-=-=-=-=

At the start of the level you should see a rail leading up to a roof. Grind that 
rail until you get to the top. Once you are on the roof, jump off and land in a 
grind on the peice of rebar comming out of it. Doing this should get you this 
icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

At the start of the level turn left and start to skate down the street. Once you 
get about halfway down the street, there should be an area to the left of it. Go 
into that area and there should be a quarter pipe. Jump off of the quarter pipe 
and you should get this icon.

-=-=-=-=-
Stat #3
=-=-=-=-=

>From the start of the level skate forward until you get to the cavern in the 
back of the level. There is a quarter pipe in the back of it. Jump out of the 
quarter pipe to the left and land in a grind on the pipe. Keep on grinding the 
pipe and you should eventually get to this icon.

-=-=-=-=-
Stat #4
=-=-=-=-=

At the start of the level skate forward and turn to your right. Follow the street 
to the left. You should see a quarter pipe with two wires comming out of it. 
Grind the wire that goes towards the start of the level. Get about 3/4 of the way 
up the wire and you should get this icon.

-=-=-=-=-
Stat #5
=-=-=-=-=

At the start of the level skate forward and turn to your right. Follow the street 
to the left. You should see a quarter pipe with two wires comming out of it. 
Before you get to the pipe, there is a building with a wire comming out of it. 
Wallride the wall and grind the wire. At the end of the wire is the last icon.

-=-=-=-=-
Deck Icon
=-=-=-=-=

After grinding the Electric Wire, a kicker ramp should come out of the ground in 
front of you. Jump off of the kicker ramp and land in a grind on the telephone 
wires. Jump off at the end of the wire and land on the platform with the quarter 
pipe on it. Get some air off of the quarter pipe to get this goal.


====================================
Rio De Janeiro
====================================

With its increadible views and precision skating, Rio de Jeneiro offers some of 
the best "lines" in the buisness. Take a tour around the telephone cable or spend 
time on its relaxing ramps. Anyway you skate it, Rio is always a blast.


Since Rio is a competition, it is a pretty simple thing to do. Just score around 
75 000 points in two runs and you should get the gold in no time.

-=-=-=-=-
Stat #1
=-=-=-=-=

At the start of the level go down the ramp and then turn to your left. You should 
see a quarter pipe with a sign above it. Jump off of the middle of the quarter 
pipe and you should get this icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

Go down the ramp at start of the level and then turn left. You should see a 
planter to the right of the screen. Jump off of the planter to the left and land 
in a grind on the telephone wires. Doing this should get you this icon.

-=-=-=-=-
Stat #3
=-=-=-=-=

At the start of the level skate forward until you come to an area with two 
quarter pipes with a gap in between them. Jump off of either ones at an angle 
just to the right. Hold down triangle and land in a grind on the telephone wire. 
At the end of the wire is this icon.

-=-=-=-=-
Stat #4
=-=-=-=-=

As soon as you get down the ramp, turn to the right and skate to the corner of 
the level. Wall ride the wall on either side of the corner. Jump up and land in a 
grind on the pole that goes around the corner and you should get this icon.

-=-=-=-=-
Stat #5
=-=-=-=-=

At the start of the level, turn around and skate to the right corner of the 
level. Before you get to the corner, you should see a spiral ramp. Go up this 
ramp. At the top, turn around and wallride the wall and grind the wire. Keep on 
grinding until you get to the end. Then jump into the secret area. Skate along 
the ground until you get to where there is a quarter pipe on either side of you. 
Jump off of the right side and land in a grind on the lowest set of balconies. 
Make sure you are grinding to the left and you should get this icon.

-=-=-=-=-
Deck Icon
=-=-=-=-=

At the start of the level, turn around and skate to the right corner of the 
level. Before you get to the corner, you should see a spiral ramp. Go up this 
ramp. At the top, turn to the left and you should see the deck icon. Jump off of 
the kicker ramp in front of you and you should get this icon.


=====================================
Suburbia
=====================================

Did someone say Ice Cream? I certainly didn't! Take care of that truck and while 
you are at it check out some of the other skate enviornments Suburbia has to 
offer. Hit the rooftop ledge grinds and the trailer park vert ramps in an effort 
to advance you career as a pro skater. Who knows, if you are good enough, you may 
want to own one of these houses some day.

------------------
High Score 25 000
------------------

This is a pretty simple goal to accomplish. If you put a special into a combo you 
should get this before the end of the combo. 

------------------
Pro Score 50 000
------------------

Just like the high score, 50 000 is not too tough of a goal. If you can not get 
this in one combo, you should be able to get this in two. This is not a hard task 
to accomplish.

------------------
Sick Score 150 000
------------------

This is a bit tough for some beginners. Make sure that you get a good sized spin 
with your secials and you get your combo streached out for a while. Also make 
sure that you land perfect when you do land your combo.

------------------
Find SKATE
------------------

Skate forward until you get past the first rail and then grind the second rail 
and you sould get the letter S.

Keep going forward until you get to the quarter pipe on the back of the level. 
Jump off to the right and over the rail and you should get the letter K.

Once you land on the next quarter pipe, turn to the left until you get to the 
next quarter pipe. Then grind the top of the quarter pipe going to the right and 
you should get the letter A.

After getting off of the quarter pipe, skate forward until you get to the back 
yard of the house. Right in the middle of the yard is the letter T.

Once you get the letter T, turn right and you should see a quarter pipe on the 
left side of the house. Jump off of the quarter pipe and you should get the 
letter E.

------------------
Apall the Apliances
------------------

>From the start of the level, skate forward until you get to the quarter pipe on 
the back of the level. Grind the top of it and you should get the first one. Once 
you land, turn slightly to the left. You should see the second one on the edge of 
a roof. Jump up and grind the edge and you should get the second one. Then when 
you land, turn left and go behind the house in front of you. On the edge of the 
pool in the backyard is the third apliance. In the back of the yard is a long 
quarter pipe. Jump out of the quarter pipe on the right edge of it and into their 
neighbors yard. You should see one apliance in front of you. Get that one and 
then skate on the top of the ledge until you get to the back of it and get the 
last one.

------------------
Get 3 Dishes
------------------

Go to where you got the last apliance. There should be a kicker ramp in front of 
you. Jump up onto the roof and you should land right near the first dish. Once 
you are there, turn to the right and get to the edge of the roof. There should be 
a wire leading to another roof. Grind that wire until you get to the next roof. 
On the back edge of this roof is the second dish. Jump off of the roof and onto 
the ground. You should see a building to your left. Get up onto the roof there 
and the third and final dish should be on the left side of it.

------------------
Ice the Icecream Man
------------------

As soon as you start the level turn to your left. Go forward and go in between 
the two quarter pipes with the pipe standind in the middle of it. Get some air 
off of the quarter pipe in the back of it, then jump from one of the quarter 
pipes, over the gap and land on the other one.
This should get you this level goal.

------------------
360 Flip the Weathervane
------------------

At the start of the level, turn around and get onto the roof. Grind the top edge 
of the higher of the two roofs towards the chicken thing. Once you get near it, 
jump over it and do a 360 Flip (Down - Down - Square) and land in a grind on the 
top of the lower of the two roofs.

------------------
Find the Secret Tape
------------------

After doing the Ice the Icecream Man goal, the large pole should fall down. Grind 
the edge of the pole or skate down the middle of it, and once you get to the end 
of it, jump off and you should get the secret tape.

------------------
100% Goals and Icons
------------------

Get all of the goals listed above and all of the stat icons and the deck icon. 

-=-=-=-=-
Stat #1
=-=-=-=-=

At the start of the level skate forward until you get to the back of the level, 
then turn right and skate to the quarter pipe on the back wall. Grind the quarter 
pipe going to the right and you should get the first icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

Turn around at the start of the level, then skate to the back yard of the house 
that is on your left. Facing the house you should see a quarter pipe. Jump off of 
the quarter pipe to the right and land on the roof. There should be an icon above 
you. Wall ride the wall and you should get this icon.

-=-=-=-=-
Stat #3
=-=-=-=-=

Turn around at the start of the level, then skate to the back yard of the house 
that is on your left. Facing the house you should see a quarter pipe. Jump off of 
the quarter pipe to the right and land on the roof. When you get on the roof, 
face towards the satelite dish. There should be a wire coming off of the roof. By 
the end of the wire, you should have gotten this icon.

-=-=-=-=-
Stat #4
=-=-=-=-=

At the start of the level, turn around and get up onto the roof. Grind the top 
edge of the roof and you should get this gap.

-=-=-=-=-
Stat #5
=-=-=-=-=

At the start of the level turn around and get up to the roof. On the left side of 
the roof is a dish. There should also be a wire comming off of it there. Grind 
the wire, and about halfway down the wire, you sould get this icon. 

-=-=-=-=-
Deck Icon
=-=-=-=-=

Turn left as soon as you start and skate under the building that is in front of 
you. Behind the building is a quarter pipe. Get some air off of the quarter pipe, 
and when you land, jump off of the kicker ramp that is in front of you. When you 
land there should be another ramp, jump off of that and land in a grind on the 
wires that are parallel to the direction you are traveling. Doing this should get 
you this icon.


====================================
Airport
====================================

It's a late night in the airport, and it appears as though some unucky travlers 
have lost their luggage. Instead of calling the airline, they just asked you to 
check it out. Remember, you are going there to find the lost bages, not to 
exploit the awesome light grinds and escalator runs. I'm serious, dude, don't 
skrew around and grind the plane or hit any of those sweet ramps in the terminal. 
Oh, what's the use, have fun and don't forget, only two carry-on items per person.

------------------
High Score 40 000
------------------

Like many of the high scores, this is fairly simple to get. Just skate around and 
put some tricks into your run and you should get this is no time.

------------------
Pro Score 100 000
------------------

This is also fairly simple. Put one or two specials into a combo and you should 
have this goal down. 

------------------
Sick Score 200 000
------------------

For any Tony Hawk 2 verterain this is quite simple. All you really need to do is 
wall ride the wall where the flags are, do a 540 into a special grind and go for 
as long as you can.

------------------
Find SKATE
------------------

>From the start of the level keep going forward until you get to the first 
walkalator. Grind the middle rail on it and you should get the letter S.

Once you get off of the rail, jump down the escalator and you should see the 
letter K on a rail right in front of you.

After getting the letter K, turn to the right a bit and get on the right side of 
the first walkalator and you should get the letter A.

At the end of the walkalator, turn left and jump off of the left security check 
that doubles as a kicker ramp and you should get the letter T.

When you land, there should be an escalator in front of you. Once you land, skate 
forward until there is a quarter pipe on either side of you. Jump off of the 
middle of the left quarter pipe and you should get the letter E.

------------------
Snage the Flags
------------------

Skate down to the back of the level. Look up and you should see three rails going 
around the room. You should also notice different countries flags that are 
connected to them. Simply grind the rail that the top of the flag touches to get 
each of the flags.

------------------
Get the Luggage
------------------

Skate forward at the start of the level until you get to where there is a hallway 
to the left of you. Go into that hallway, and skate to the end of it, the first 
luggage bag should be on the left. When you get out, skate until you get to and 
escalator. Jump down the escalator and the second luggage should be just a bit in 
front of you. Keep going forward until you get to the second escalator. Jump down 
it and go forward until you get to where there is a quarter pipe on either side 
of you. Turn right and you should see the third luggage bag in front of you. Then 
turn left and go into the room. Once you are in the middle of it you should turn 
right. The fourth bag is in between the two quarter pipes that are in front of 
you. Then turn around and go forward until you get to a long bench. Jump up on 
the top of the bench and skate on it and you should see the fifth one in front of 
you.

------------------
Nosebluntslide the Airport Sign
------------------

Skate forward until you get to the first set of escalators, jump down them. Then 
go until you get to the next set. Jump down those as well. Go forward until there 
is a quarter pipe on either side of you. Jump off of the left quarter pipe on the 
right side going right. While you are in the air hit Up - Up - Triangle. Hold 
down triangle until you land in a grind that is in the air. Grind the sign until 
the end of it, then jump off and you should get this goal.

------------------
Grind the Plane
------------------

>From the start of the level skate forward until you get to the first set of 
escalators. Jump down them and you should see two this quarter pipes with a plane 
above the gap between them. Jump off of the left one and go slightly right and 
hold down triangle. You should land in a grind on the wing of the plane. Stay in 
the grind until the end of it. Jump off and land and you should get this goal.

------------------
Find the Secret Tape
------------------

Skate forward until you get to the first set of escalators, jump down them. Then 
go until you get to the next set. Jump off of the middle rialing and land in a 
grind on the light rafter. Keep grinding until you get to the end of the rial. 
Then jump off and land on the light that comes from your right. At the end of 
this rail is the secret tape.

------------------
100% Goals and Icons
------------------

Get all of the goals listed above and all of the stat icons and the deck icon. 

-=-=-=-=-
Stat #1
=-=-=-=-=

At the start of the level, skate forward until you get passed the walkalator. 
Turn left, then wallride the wall and jump off to your right. If done right, you 
should get this icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

Skate forward at the start of the level and keep on going until you get to the 
first escalator. Jump off of one of the railings and land in a grind on the light 
rafter just ahead of you. You should get this icon after grinding about halfway 
through the grind.

-=-=-=-=-
Stat #3
=-=-=-=-=

>From the start of the level, forward until you get to the second escalator. Once 
again, jump up and land in a grind on the light rail.

-=-=-=-=-
Stat #4
=-=-=-=-=

After grinding that light rail, jump off to the light to the right and land in a 
grind on the next light. Once you get to the end of the light, jump off and land 
in a grind on the Airport sign. The icon in directly in the middle of the sign.

-=-=-=-=-
Stat #5
=-=-=-=-=

>From the start of the level skate forward until you get to the end of the level. 
Once you are in the room, jump off of the quarter pipe that is in front of you 
and land in a grind on one of the pipes going to the right. Make sure that you 
get on the top pipe. At the end of the pipe there should be the last icon.

-=-=-=-=-
Deck Icon
=-=-=-=-=

At the start of the level, turn right on go into the baggage claim. Follow the 
path down into the room. In the middle of the room is a rail. Grind the rail and 
you should get this icon.

====================================
Skater Island
====================================

True to its name, this place is definately an island all it's own. Here you will 
find the famous mini ram snake run and huge vert ramp. Don't froget the street 
course and lovely beams at the top, they are perfect for everyday grinding or 
trying to work out that one amazing run.

Skater Island is a competition, it is a pretty simple thing to do. Just score 
around 175 000 points in two runs and you should get the gold in no time.

-=-=-=-=-
Stat #1
=-=-=-=-=

At the start of the level skate forward and then jump out of the halfpipe. When 
you land, turn to the right and skate down the left side of the platform. At the 
end of the platform is the first icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

>From the start of the level, skate to the back right corner of the room. You 
should see a quarter pipe on either side of a doorway. Jump from one quarter 
pipe, over the gap and onto the other quarter pipe. If you have done this 
correctly, you should have gotten this icon.


-=-=-=-=-
Stat #3
=-=-=-=-=

>From the start of the level, skate to the back right corner of the room. You 
should see a quarter pipe on either side of a doorway. Jump out of the left 
quarter pipe and land in a grind on the lower of the two pipes. Doing this should 
get you this icon.

-=-=-=-=-
Stat #4
=-=-=-=-=

As soon as you start the level, turn to your left and skate to the end of the 
platform. There should be another platform just off of the one that you are on. 
Jump onto this, then follow the ramp up to the top of the level. There should be 
an icon up here.

-=-=-=-=-
Stat #5
=-=-=-=-=

At the start of the level skate forward, then jump out of the halfpipe. Skate 
forward until you get to the ground level, then turn to your left and skate 
forward until you get to the back wall. There should be a quarter pipe in front 
of a sign. Jump off of the middle of the quarter pipe and you should get this 
icon.

-=-=-=-=-
Deck Icon
=-=-=-=-=

As soon as you start the level, turn to your left and skate to the end of the 
platform. There should be another platform just off of the one that you are on. 
Jump onto this, then wallride the wall and jump up and land in a grind on the 
pipe. At the end of the pipe jump up to the next one. Grind the pipe series 
around the corner, then at the end of the last one jump off and land on the top 
of the sign. The deck icon should be in the middle of the sign.


====================================
Canada
====================================

The Great White North, the land of the moose, Hudson Bar, and more moose. Check 
out the amzing minig rail system or try to get to the top of the mountain, it's 
cold up there. Also, take some time checking out the skatepark, I think you will 
agree when I say it's some of the best skating north of the United States border.

------------------
High Score 50 000
------------------

This is fairly simple for many people to get. Skate around and put a few specials 
into your run and you should be able to get this goal in no time.

------------------
Pro Score 125 000
------------------

This is where you will start to have to put your best combo in a run. One long 
special grind followed by a series of manuals and tricks should get you this goal 
in no time.

------------------
Sick Score 250 000
------------------

This is the hardest goal of mabey the whole game for many people. You must get a 
good sized spin then a special grind followed by a streached out combo, and make 
sure that you land perfect to get this goal. If you are having troubles with this 
goal, check the high score section for tips.

------------------
Collect SKATE
------------------

As soon as you go down the kicker ramp, turn to the left and grind the ledge 
comming from the ground. In front of you should be a kicker ramp. Jump off of the 
middle of the kicker ramp and you should get the letter S.

>From there turn to your right and jump up and grind the fence. Keep grinding 
until you come up to the letter K to the left side of the fence. Jump off and get 
this letter. 

When you land there should be a quarter pipe in front of you. Jump off of the 
quarter pipe and onto the second level. When you land turn to your left and go to 
the back of the level. You should see a rollin in the middle of the wall. Go up 
the middle of the rollin and you should get the letter A. 

Once you land, follow the same path that you just came from until you get to an 
are with a kicker ramp and the letter E above it. Jump off of the kicker ramp and 
get the letter E.

As soon as you get it. Turn left and go to the area where the snow is on the 
ground. There should be a building in the back left corner of the area. Grind the 
quarter pipe towards the building and at the end jump off into the building and 
you should get the letter T.

------------------
Find the Totem Poles
------------------

>From the start of the level skate forward and down the path that is to your 
right. At the bottom of the hill is the first totem pole. In front of you is a 
quarter pipe. Jump out of the quarter pipe and onto the second level. Skate to 
the back right of the area and you should see the second totem pole. After 
getting this pole. Go to the area where you got the letter T. By the building 
there should be the third totem pole. Then turn to your right and go forward and 
you should see the fourth pole near you. Then skate back into the little crevace 
to the left of all of the buildings and the last totem pole should be here.

------------------
Blow Up the Tree
------------------

Go down the kicker ramp in front of you, then turn around and jump up onto the 
roof that was behind you. You should see a dynomite detonator in front of you. 
Run into it and you should get this goal.

------------------
Nosgrind the Tree
------------------

After blowing up the tree, a large tree should fall. Go to where the tree touches 
the ground. Then jump up and grind on the tree. Once you get to the level part of 
the tree, jump and hit Up - Triangle and you should do a nose grind. Grind the 
tree until the end of it and you should get this level goal.

------------------
Ollie the Pool
------------------

>From the start of the level turn right and jump over the fence to your right. 
Skate forward unil you see a pool with skid marks on either side of it. Jump from 
one of the sides of the pool and land on the other side of the pool to get this 
level goal.

------------------
Find the Secret Tape
------------------

At the start of the level jump over to the left side of the wall. Go to the back 
of the area and jump up and grind the wall. There should be roofs in front of 
you. Always get on the highest roof. On the last roof there should be a kicker 
ramp. Jump off of it and land in a grind on the train tracks. Grind the tracks 
until the end and jump into the half pipe. Jump out of this halfpipe and into the 
higher one. Grind the left side of it as you are looking at the opening in it. At 
the end of it, jump off to the left and land in a grind on the pole. At the end 
of the pole is the secret tape.

------------------
100% Goals and Icons
------------------

Get all of the goals listed above and all of the stat icons and the deck icon. 

-=-=-=-=-
Stat #1
=-=-=-=-=

At the start of the level, go down the kicker ramp and turn to your right. On the 
other side of the fence is an L shaped bowl. Jump off of either side towards the 
corner. If you come at the right angle, you should get this icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

At the start of the level, go down the kicker ramp and jump over the fence to 
your right. Keep skating until you get to the back of the level. After going past 
the pools you should come to an area with a halfpipe with a circular end. Grind 
the end going towards the circle. Once you get near the end jump off towards the 
hovering icon.

-=-=-=-=-
Stat #3
=-=-=-=-=

Go down the kicker ramp and jump over the wall to your left. You should see a 
wire leading up into the air. Grind the wire up to the top of it. Once you are up 
there, you should get an icon at the top of it.

-=-=-=-=-
Stat #4
=-=-=-=-=

Turn around at the start of the level and jump onto the roof. Grind the right one 
of the three rail road tracks. Keep on grinding these tracks until you get onto 
the next roof. Once there, just keep on grinding the rial. Then jump off and you 
should get this icon.

-=-=-=-=-
Stat #5
=-=-=-=-=

At the start of the level jump over to the left side of the wall. Go to the back 
of the area and jump up and grind the wall. There should be roofs in front of 
you. Jump up onto the first one and grind the rail in the middle of it. Then jump 
up and grind the next roof. In the middle of the roof is this icon.

-=-=-=-=-
Deck Icon
=-=-=-=-=

At the start of the level jump over to the left side of the wall. Go to the back 
of the area and jump up and grind the wall. There should be roofs in front of 
you. Stay as low as possible on the platforms, but stay on the platform. Go until 
you get to where there is a balcony with a room leading off to the right. Go into 
this room and the icon is in here.


====================================
Tokyo
====================================

Downtown Tokyo, the lights, the shops, the .....skating? Heck yeah the skating. 
Skate around this sectioned off area of town with the best of them. But remember, 
practice makes perfect, riders don't come to this competition level to mess 
around. Bring your best tricks and practice your biggest "lines" because the big 
boys (and girls, well, they're not big, ummmm, you know what I mean) are in town.


Tokyo is a competition, it is a pretty simple thing to do. Just score around 200 
000 points in two runs and you should get the gold in no time.

-=-=-=-=-
Stat #1
=-=-=-=-= 

Go down the rollin, then turn to your left. Go forward until you get to the 
quarter pipe in the corner. Jump off of the quarter pipe and you should get this 
icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

Once you land, follow the wall that the quarter pipe is along. After a while, you 
should get to a funbox next to the wall. Jump off of the box and wallride the 
wall. Jump up from that and grind the ledge. At the end of the ledge is the 
second icon.

-=-=-=-=-
Stat #3, 4, and 5 
=-=-=-=-=

Go down the rollin and follow the right of the level until you get to where the 
pools are. Before the pools, there is a quarter pipe on the wall. Jump up to the 
top of the quarter pipe and grind the ledge going to the right. Just keep on 
grinding the series of ledges to get these three icons.


====================================
Downhill
====================================

-=-=-=-=-
Icon #1
=-=-=-=-=

At the start of the level, skate forward until you come to the first planter. 
Jump up and go through the first tree. Right behind it is the first icon.

-=-=-=-=-
Icon #2, 3, and 4
=-=-=-=-=

At the start of the level go down the ramp and turn to your right. After a little 
bit, you should see a wire crossing the street. Right before that wire is a 
ledge. Get onto the ledge, and then jump into a grind on the wire. Get to the end 
of the wire and you will get these three icons.

-=-=-=-=-
Icon #5, 6, and 7
=-=-=-=-=

>From there you should be on a ledge. Jump down a few ledges until you get to 
where another wire goes to the right. Grind the wire and by the end of it, you 
should have gotten these three icons.

-=-=-=-=-
Icon 8, 9, and 10
=-=-=-=-=

At the end of the wire, there is a platform right in front of you. Jump  off of 
the platform and land in a grind on the pole that is high up on the wall. The 
wire will go around behind the building and you should get the final three icons. 


=======================================================================
General Hints & Tips
=======================================================================

1. Do not get frustrated when you play.
2. Always look for a good combo to put into your run.
3. Always remember your characters specials.
4. When you are loosing balance on a grind, you can balance yourself 
   using the D-Pad
5. Have Fun!!!

=======================================================================
High Scores
=======================================================================

------------------------------------
Tips
------------------------------------

There are quite a few tips that you will need that will help you out to complete 
most of  the lines.  Here, I will try to get most of them in 
here.                                                                
1.  Always,  skate around and  figure out what exactly you will need to     
    do to get the whole 
line.                                                              
2.  Try to get  at least one of  your skaters stats up to  the max that      
    they can be                                                          
3.  Manualing  is  the key to everything,  you can not get  most of the       
    lines with out being able to manual very well.                   
4.  You  should  get used  to the level that  you are going to  try the        
    combo on,  if you  don’t you  will have to go  through a lot of         
    needless frustration.                                                    
5.  Try not to go too fast or  too slow,  both can destroy the attempt.       
6.  Try the lines in  free skate mode, it would be pointless to do      
    in anything other that free skate.                                     
7.  Don’t give up  too easily,  some off the combos are frustrating at
    first,  and will even take a few hours to do them correctly (not      
    the trick itself, but to finally do it right)                            
8.  Look for a shortcut,  some times you think  that you have to do the       
    combo on way but instead,  you can do it another,  and it makes       
    it extremely easier.                                                  
9.  Learn how to balance  yourself well on grinds,  even if it is not a      
    part of  the combo, it will help you rack up you point totals.     
10. When ever  you are loosing you  balance on a manual or a grind to a      
    point when you know that you will fall,  jump, pull of a trick, and      
    land  in a manual  or a grind again,  sometimes you will fall,  but       
    others, for some reason, will balance you out perfectly.               
11. Use a skater that you are used to, this way you know how to balance      
    him or her on manuals, and you know just how they will 
react.                             
12. If you are not good at performing  quick tricks, turn on the  slow-
    nic code,  it will slow down  time while you are performing tricks.
    This will allow you to pull off tricks that you normally would have
    the reaction time for. 
13. Wall ridding also helps, it can get you to some hard  to get places
    like on top of buildings, or it can get you huge air if you jump at
    the right time,  you can even  pull of "The 900" if you jump at the
    right time
14. If you are trying to get your multiplyer up, equip the Japan Air 
    Madonna or Airwalk. You will be able to pull off 2 Japan Airs in 
    between two manuals, and you will be able to get at least 6 in each 
    vert trick.

------------------------------------
All Around High Scores
------------------------------------

There are a few ways to get high scores. There are two parts of your score, a 
base score and a multiplier. The base score is the score before the 
multiplication sign and the multiplier is the number after the multiplication 
sign. If this is confusing here is a diagram .......
                                8564 is the base score and 12 is the 
Base Score                      multiplier. To figure out the score of 
      8564 * 12                 your combo the game figures out 8564*12
             Multiplier         If this was the score of your combo          
                                then you would get a score of 102,768. Some 
people have a hard time getting the base score while others have a hard time 
getting the multiplier up. If you have trouble with one then you can still get 
decent combos, but if you have problems with both then you will not get anything 
over 100,000 with the average combo. To get a high base score is hard to do at 
first until you figure out the secrets of it (You don't think that it is just the 
line that you take did you?). The first thing that you will need is a long rail 
or quarter pipe to grind. But just grinding will not help, you need to have your 
skater equipped with an expensive special grind that you can balance easily, most 
people find that Heelflip Darkslide is the easiest. Instead of just using a 
special grind to a huge spin into the grind, and here is 
why...                                                                 
                                               The more that you spin, 
Degree of Spin   Times your score is higher    the more the trick will 
180              1.5                           be worth. The increase  
360              2                             is shown on the left. So 
540              3                             if you do a 360 Heelflip 
720              4                             Darkslide for 5 seconds 
900              6                             it will be 2x the score 
1080             8                             if you did just Heelflip
1260             10                            Darkslide. So the more
                                               spinning you do the higher the 
base score will be. Often times people ask "How do you get such huge spins into a 
grind?" Well it is hard, I can only do the 1260 once every blue moon and the 1080 
is still a freak the 900 is easier to do. To do them you will need to do one of 
three things: do a quick wall ride then a spin into a grind, or jump off of a 
building into a grind, or jump off of the side of a quarter pipe into a rail. 
This is one of the hardest part of getting the huge score is the spinning. 
Instead of just spinning while you are going into a grind, do a special grab that 
is quick to pull off and also easy to spin with, the best one to do this with is 
the Pogo Air. Once you get this down you will have a huge base score. Getting 
your multiplier up is a little bit easier once you know what to do. After your 
grind you won't have much grinding balance so you will have to get your 
multiplier up another way. This way is easy. The easiest way and most obvious way 
to do it is jump kick trick then manual the repeat as much as necessary. The 
other way will get your multiplier up faster but you have to be a little bit more 
careful. You have to wall ride and jump off, while you are in the air you can 
pull off two to three kickflips before you land into another manual, and if you 
wallride in a corner you can get some serious air, while doing this it is easier 
to do a grab trick and get a little bit higher. Be careful when going into the 
corner because often times you will get a Big Drop and you could fall. Once you 
have a high base score and a high multiplyer (the highest possible is 55 so try 
to be at around 35-45) you need to do something to finish it off. The easiest way 
to do this is by jumping off of a quarter pipe. While you are in the air you have 
to options to finish it off, one is to do one long grab trick while spinning to 
get the base score a little bit higher, and the other one is to do a few fast 
grab tricks to get you multiplier up a bit more. When you land there is only one 
way to land and that is perfect. There are quite a few people who have problems 
with this, the easiest trick to do that helps you land perfect is the Benihanna, 
it pretty much just points the direction in which you are going to land. Landing 
perfect will in some cases over double your score. When you start to use the same 
move multiple times in one move (or one run if you are in Career Mode or single 
Sesson) the score you will get for that trick will go down. As you can tell from 
the chart that I made the first time 
                     that you do the trick you will get 100% what the 
1st  time-  100%     trick is worth, then the second time that you do 
2nd  time-  75%      the same trick you will get 75%, then the third 
3rd  time-  50%      time you do that same trick you will get 50% of 
4th  time-  25%      what the trick is worth, and the fourt time you 
5th + time- 10%      will get 25% of what the trick is worth, and every 
                     after that you will get 10% of what the original trick was 
worth. If you use this corectly, espesially in a run where you are trying to get 
in the 10 million range this will help you out. If you know the first time you do 
a special grind it will be worth a certain amount, then after you use it again it 
is worth less, you might want to find a couple of special grinds that you are 
good at to get a huge run, instead of using the same one over and over again.


 
=======================================================================
Park Editor
=======================================================================

Peices Comming Soon!!!

------------------------------------
Tips & Tricks
------------------------------------

There are a couple of things that you should not do if you want to make a good 
spot.

1. Do Not make the park all vert or all street.
2. When making rails, do not make too many rails real close together.
3. Try not to make too many Pungee Pits

There are also a couple of things that you should do to make a real good park.

1. Make sure that you leave some open space
2. Make a couple of gaps to add some challenge
3. Try to make at least one good high scoring line.

------------------------------------
How to Make Courses
------------------------------------

==================
Beginner Courses
==================

1. For a beginner course you should probably start out with the size 24
   X 24, or 30 X 30. Either way, just make sure that you have enough
   space to make the course that you want to.

2. After you have your course set, it is always good to start out with 
   a half pipe some where in your course. Most, likely the best spot 
   for it to be would be in the corner of your park, so it is out of 
   the way a little bit, but still accessible. 

3. A good thing to do after that would be to make something that in 
   some way connects to, or relates to the half pipe that you just 
   made. This is usually done by making a quarter pipe on the back end 
   of open side, or a ramp on the back end. Other ideas might be to 
   have stairs leading up to the back end. What ever you can think of, 
   it will most likely work.

4. With the opposite corner of the park, you could create a type of 
   trail by making a series of rails and kicker ramps, or even sets of
   steps and within the trail, make sure that you put in some Funboxes, 
   and maybe a planter if you are planning to make it an outdoor park. 
   If you made a small quarter pipe you could also make a long curved 
   quarter pipe like in THPS Warehouse. 

5. If you made a decent trail, you should have quite a bit of the 
   course area covered, and then the rest of the course would be just 
   filling in the spaces with little nick-knacks. Note: Those little 
   nick-knacks can make or break the course (in THPS Warehouse, the set 
   of kicker ramps and the long rail make the course much better than 
   it would be if they tried to pack in a ton of ramps and rails, so 
   you don't need to have a ton of pieces to make a good course)

6. You should have your beginner course just about done, all you will 
   need to do is make gaps, horse positions and starting positions. If 
   you want to make some gaps, try to make them of ranging value. You 
   also do not want to make too many worth 5000 points.

==================
Intermediate Courses
==================

1. Once again, make your course 24 X 24 or even 16 X 16. It all depends 
   on what you are going for on your course. You could do just about 
   any size and make a decent course, just I would recommend these two 
   sizes.

2. Instead of making a halfpipe in the corner, you might want to make 
   some sort of level change in the corner. This can be done by either 
   making a pool, or adding risers. You should not make the risers too 
   high because you might not be able to build on top of them if you 
   wanted to.

3. If you did make a risers, you will need to make a way to get up 
   there. One of the best ways to do this is to make steps, you should 
   only set up a rail on every other to every fourth set sideways. 
   Personally, I like to make as many steps possible by using the Quad 
   Sets. This will make your steps more visible and will catch your eye 
   better. If you want the steps to be less desecrate, use the Double 
   Set and make the steps less steep.

4. If you made a pool, then you should find a way to make a transfer 
   into a the pool, or from the pool. One way to do this is to make 
   another pool to jump from to get into that pool. One of my favorite 
   little things to do is to make a sloped lunch table into the pool. 
   You could also make a planter into the pool, or if you made a curve 
   in your pool, you could fill in the area with that planter.

5. Just like in the Beginner course, the one thing that will make or 
   break your course is the line of the rails and kicker ramps or 
   quarter pipes. This is where your creativity should set in. If you 
   can finish off the rest of the course and make it fun then you will 
   have a good course, if not then you should have a mediocre course.

6. You should have your beginner course just about done, all you will 
   need to do is make gaps, horse positions and starting positions. If 
   you want to make some gaps, try to make them of ranging value. You 
   also do not want to make too many worth 5000 points.

==================
Advanced Course
==================

1. There is nothing that should change from the directions from the 
   Intermediate course. To make a really good advanced course you will 
   need some really good creativity. 

2. If you need a good addition, one thing that can make a fun course is 
   a secret room. Not many people think about this. There are two ways 
   to do this. One is to block off an area using the Wall Piece. Then 
   make whatever you want in that area. To get into that area you will 
   need to make a high quarter pipe, in fact the highest possible 
   quarter pipe if you want to jump over it. The other way to do it is 
   block off most of the area with the Wall Pieces and then make risers 
   in the opening so you will need to jump over the risers. There are 
   many ways to get into this room.




=======================================================================
Create A Skater
=======================================================================

-------------------------------------
The DOs and DON'Ts
-------------------------------------

There are many things that will either make your created skater either really 
good or really bad. Some of the ideas may not be so abvious, and others may be 
quite obvious.                                            
                                            
The DON'Ts 

- Never make the shirt color and the pants color the exact same, it
  will not look as good.

- Do not make your skater too fat or too thin, it may look cool at 
  first, but eventually it does not work well when you are looking at
  something.

- Do not make you stats too heavy in just one catagory, all the others
  will be real bad and will end up hurting you.  

The DO's

- If you want a skater to have the same color shirt and pants, try to 
  find two colors that are close, but not the same.

- Try to make all of your stats somewhat even, (If you do not have any 
  idea of how to set them up I gave a few options in the Stats Menu 
  area.

- Try to make a specific style of clothing for your skater ie. thug,
  goth, skater, prep etc. 

------------------------------------
Roster Menu                                                            
------------------------------------
                                                                       
When you first get into the Main Menu of the game, you should notice an option 
called  Create Skater.  If you decide you  want to make a skater that resembles  
you or one  of your friends,  go into this option.  The first screen that appears 
is a Roster Menu. There is not much to do    here. All it shows is the names of 
all of your created skaters (up to  four) and some options at the 
bottom.                                  
                                                                         
If you have made a created character but did not like it very much, go  to that 
skater and press the Square button, this should delete this      
character.                                                               
                                                                       
If you have a character on another memory card or save press the Circle  button, 
this should lead you to a screen resembling the one where you     load your 
career and the controls are all the same.                      
                                                                          
If you want to leave this menu press the Triangle button and this         should 
put you back to the Main Menu.                                    
                                                                           
If you have found a character that you want to change or make a new       one, go 
to them and press the X button and you will go onto the next          
screen.                                                                  
                                                                       
------------------------------------
Main Options Screen                                                     
------------------------------------
                                                                       
Name- You can make your name anything that you want to using letters   
      numbers and some symbols, the default option is Skater A.        
                                                                       
Hometown- You can enter the name that you want your skater to live in, 
          once again you have the options of numbers letters and some     
          symbols, the default option is Woodland Hills.               
                                                                         
Age- You can choose the age of your skater, ages vary anywhere from 5        
     years old to 55 years old, and add up by one, so you can choose       
     any age within that range.                                              
                                                                      
Style- There are three different styles that each skater can be. Vert, 
       Street and All Around. A vert skater should have better Air,     
       Hangtime, Ollie, Speed, and Spin, while a street skater should    
       have better Switch, Rail Balance, Lip Balance, Manuals, and     
       Speed, but an all around skater should have average of every    
       thing.                                                          
                                                                            
Stance- There are two options here, Regular and Goofy. A regular stance    
        is when your feet face the right, and a goofy stance is when     
        your feet face the left. These are both true if they are not in    
        switch and are looking at them from behind, like the camera      
        does when you skate.                                              
                                                                            
Weight- There are many options here- 88, 101, 115, 130, 145, 162, 180,  
        198, 217, 238, 254, 281, 304, 328, 352, and 378. All of these   
        numbers are in pounds.                                          
                                                                        
Once you have all of these option decided, go to where it says next and   you 
should go onto the Appearance Menu                                   
                                                                        
--------------------------------------
Appearance Menu                                                         
--------------------------------------
                                                                       
In this menu you have to determine what you skater will look like and  wear. 
Activision defiantly left you plenty of options here.             
                                                                       
Complexion- There are three different types of complexions, the first   
            one is African American, the second is White, and the third   
            is a darker toned white, more like a tanned person.         
                                                                       
Head- Here you choose what your head looks like, each complexion has     
      its own options in there.                                         
                                                                       
-Type 1- Afro Guy, Low Cut, Sunglasses, Spike, Bald, Bald and a goatee, 
         Bald and a beard, Cornrows, Headband, Mowhawk, Mowhawk 2,     
         Hairnet, Helmut, Cap Backwards, Cap Forwards, Beanie, Shower 
         Cap, Rhasta Guy, Mullet A, Knit Cap, Finshing Hat
                                                                       
-Type 2- Mullet A, Mullet B, Low Cut, Sunglasses, Spike, Bald, Bald and
         a goatee, Bald and a beard, Headband, Mowhawk, Baby Boomer     
         Mowhawk 2, Hairnet, Helmut, Cap Backwards, Cap Forwards,      
         Beanie, Hey Skipper, Shower Cap, Bald and a headband, Brown    
         Hair, Black Hair, Blond Hair, Blue Hair, Slick Hair, Slick    
         Hair 2, White Fro, and White Fro with glasses, Hair Net, Knit 
         Cap, Fishing Cap, Rasta Man.                
                                                                       
-Type 3- Slick 1, Slick 2, Slick 3, Lowcut, Sunglasses, Spike, Bald,    
         Bald and a Goatee, Bald and a Beard, Headband, Mowhawk 1,        
         Mowhawk 2, Hairnet, Helmut, Cap worn Backwards, Cap worn       
         Forwards, Beanie, Mullet A, Knit Cap, Fishing Cap, Rasta Man,
         and Shower Cap.                
                                                                         
Cap Color- This option is only available if you have chosen your         
           character to wear a cap of some sort. There are a total of    
           38 different colors to choose from, so take your pick.        
                                                                        
Torso- Any one of the following torsos can be chosen for all three of    
       the Complexion Types, and they are....                            
       Button Shirt, Button Shirt with Long Underwear, Long Sleeve       
       Button Shirt, Button Shirt with a Large Pad, Button Shirt with a        
       Small Pad, Striped Shirt, Long Sleeved Striped Shirt, Plaid       
       Shirt, Plaid Shirt with Long Underwear, Long Sleeved Plaid        
       Shirt, Cammo Shirt, Long Sleeve Commo Shirt, Shirtless,         
       Shirtless with Large Pads, Shirtless with Small Pads, Tank Top,    
       Jersey 1, Jersey 1 and a Sweatband, Jersey 2, Jersey 2 and a     
       Sweatband, Jersey 3, Jersey 3 and a Sweatband, Sweatshirt, T-    
       Shirt, T-shirt and Long Underwear, Long Sleeve T-shirt, Long      
       Sleeve T-shirt with a Large Pad, Long Sleeve T-shirt with a      
       Small Pad.                                                      
                                                                       
Logo- You can put any one of the following logos on any one of the    
      torsos except if you chose the "Shirtless" option....           
      None, Audio, Airwalk, Alphanumeric, Axion, Billa Bong, Birdhouse,    
      Brigade, Cab Dragon, Circa, City Stars, Darkstar, Emerica, ES,    
      Etnies, Flip, Four Star, Fury, Ghetto Child, Girl, Hawk Shoes,      
      Hurley, Innes, Independent, Krux, Matix, Monster, Oakley,         
      Quicksilver, Red Dragon, Ricta, Shortys, S.P.O.T., Tensor, Toy   
      Machine, TSA, Valcom, and Zero.                                   
                                                                        
Shirt Color- You can choose any one of the 38 colors in this menu to be  
             your shirt color, except if you chose the "Shirtless"     
             option.                                                       
                                                                          
Sleeve Color- You can choose any one of the 38 colors in this menu to    
              be your shirt color, except if you chose one of the       
              options where your shirt has no sleeves, or you have no    
              shirt all together.                                       
                                                                       
Legs- Here you will have to choose what your skater wears on his legs,  
      this option does not change depending on the complexion type of   
      your skater.                                                      
      Carpenter Pants, Cupped Pants, Ripped Pants, Baggy Pants, Baggy  
      Cargo Pants, Baggy Commo Pants, Baggy Carpenter Pants, Baggy      
      Cuffed Pants, Baggy Ripped Pants, Baggy Striped Pants, Bunched Up   
      Pants, Shorts, Cargo Shorts, Cammo Shorts, Ripped Shorts, Ripped  
      Shorts with White Pads, Ripped Shorts with Black Pads, Regular      
      Pants, Cargo Pants, and Cammo Pants.                              
                                                                       
Pants Color- You can choose any one of the 38 options for the color of 
             your pants.                                                 
                                                                       
Shins- This option will only work if you chose your character pants as 
       one of the shorts...                                            
       High Socks, Old School Socks, Long Underwear, No Socks, and      
       Ankle Socks.                                                    
                                                                       
Shoes- Choose any one of the many shoes for your skater to wear....      
       Caballeros, Campbells, Glifbergs, Kostens, Laseks, Margeras, 
       Mullens, Muskas, Reynolds, Steamers, Steamers White, and Thomas'
                                                                       
--------------------------------------
Stats Menu                            
--------------------------------------
                                                                       
The only thing that you do when you enter this menu is give your skater his 
statistics, you have 5 points to give him and 10 sections to give 
them.                                                                   
                                                                         
If you have chosen your skater to be a vert skater you should probably  have set 
him up something close to this.                                
                                                                        
     Air- XXXXXXX                                                        
Hangtime- XXXXX                                                       
   Ollie- XXXXX                                                           
   Speed- XXXXX
    Spin- XXXXXX
 Landing- XXXX
  Switch- XXXX
Rail Bal- XXXXX
 Lip Bal- XXXX
 Manuals- XXXXX

If you have chosen your skater to be a street skater you should probably have set 
him up something close to this.

     Air- XXXXXX       
Hangtime- XXXX       
   Ollie- XXXXX       
   Speed- XXXXX       
    Spin- XXXX
 Landing- XXXX       
  Switch- XXXX                                                      
Rail Bal- XXXXXXXX                                                   
 Lip Bal- XXXX                                                           
 Manuals- XXXXXXX                                                   
                                                                        
If you have chosen your skater to be an all around skater you should     probably 
have set him up something close to this.                      
                                                                       
     Air- XXXXX                                                        
Hangtime- XXXXX                                                         
   Ollie- XXXXX                                                         
   Speed- XXXXX                                                        
    Spin- XXXXX                                                         
 Landing- XXXXX                                                         
  Switch- XXXXX                                                         
Rail Bal- XXXXX                                                         
 Lip Bal- XXXXX                                                         
 Manuals- XXXXX                                                         
                                                                        
Note: These are just examples that I have made up they are not a direct  
outline of what your skater should be, just an example of what a good    skater 
of that type would be.                        

-------------------------------------
Celebrity-Look-Alike                                                    
-------------------------------------
                                                                        
In this area I will enter ways to make different Celebrities in the create a 
character mode...                                              
                                                                        
Name: Andy Macdonald                                                    
Complexion: 2                                                           
Head: Hey skipper                                                       
Cap Color: Black                                                                  
Torso: T-Shirt                                                          
Color: White                                                               
Logo: Airwalk                                                           
Pants: Cargo shorts                                                     
Color: Light brown                                                      
Shins: Ankle socks                                                      
Shoes: Lasek                                                    
Weight: 180                                                             
                                                                        
Name: Casey Bell                                                         
Complexion: 2                                                           
Head: Helmet                                                            
Helmut color: Light green                                               
Torso: Long sleeve                                                      
Color: White                                                            
Logo: Quicksilver                                                       
Pants: Bunched                                                          
Color: White                                                            
Shins: No socks                                                         
Shoes: Rowley                                                 
Weight: 180                                                             
                                                                         
Name: Clint Caruolo                                                       
Complexion: 2                                                           
Head: Cap forward                                                       
Cap color: any                                                          
Torso: Anything with Long underwear                                      
Color: Any                                                              
Logo: Flip logo                                                         
Pants: Bunched                                                          
Color: White                                                            
Shins: n/a                                                              
Shoes: Reynolds                                                        
Wight: 88                                                              
                                                                        
Name: Colin McCay                                                       
Complexion: 2                                                           
Head: Helmet                                                            
Cap Color: Black                                                        
Torso: Anthing with Large Pad                                             
Color: Any                                                              
Logo: Girl                                                              
Shorts: Pad Black                                                       
Color: Dark Blue                                                        
Shins: Any                                                              
Shoes: Koston                                                           
Weight: 180                                                             
                                                                        
Name: Daewon Song                                                       
Complexion: 3                                                           
Head: Spike                                                             
Cap color: n/a                                                          
Torso: Jersey                                                           
Color: n/a                                                              
Pants: 
Regular                                                                           
                                            
Color: Light Blue                                                       
Shins: 
n/a                                                                         
Shoes: Police Order                                                        
Weight: 180                                                             
                                                                        
Name: DJ Lethal                                                         
Complexion: 2                                                           
Head: Forward hat                                                       
Color: Black                                                            
Torso: T-shirt                                                          
Color: Black                                                            
Pants: Carpenter                                                        
Color: Gray                                                             
Shins: n/a                                                               
Shoes: Police Order                                                         
Weight: 196                                                             
                                                                        
Name: Ed Templeton                                                      
Complexion: 2                                                           
Head: Slick or Lowcut                                                   
Cap Color: N/A                                                          
Torso: T-shirt                                                          
Color: Black                                                               
Sleeve Color: Black                                                     
Logo: Toy Machine                                                       
Legs: Regular Pants                                                     
Color: Brown                                                            
Shins: N/A                                                              
Shoes: Police Order                                                    
Weight: 180                                                             
                                                                        
Name: Fred Durst                                                        
Complexion: 2                                                           
Head: Beenie                                                            
Color: Red                                                              
Torso: T-shirt                                                          
Color: Black                                                            
Pants: Baggy carpenter                                                  
Color: Light brown                                                      
Shins: n/a                                                              
Shoes: Campbell                                                   
Weight: 196                                                             
                                                                        
Name: Freddy Kreuger                                                    
Complexion: Type 2                                                      
Head: Hey Skipper                                                       
Hat Color: Black                                                        
Torso: Long Sleeve Striped                                              
Color: Any                                                              
Shirt Color: Red                                                        
Sleeve Color: Red                                                       
Pants: Regular Pants                                                    
Pants Color: Dark Brown                                                 
Shoes: Thomas                                                     
Weight: 180                                                             
                                                                        
Name: Gilligan                                                          
Complexion: Type 2                                                      
Head: Hey Skipper                                                       
Cap color: White                                                        
Torso: Long Sleeve                                                      
Logo: n/a                                                               
Shirt color: Red                                                        
Sleeve color: Red                                                       
Pants: Regular Pants                                                    
Pants color: Blue                                                       
Shins: n/a                                                              
Shoes: Megeras                                                          
                                                                        
Name: Greg Graffin                                                      
Complexion: 2                                                           
Head: Blonde hair                                                       
Shirt: Sweatshirt                                                       
Color: black                                                            
Logo: None                                                               
Pants: Regular pants                                                      
Color: black                                                             
Shoes: Police Order                                                     
Weight: 180 pounds                                                       
                                                                         
Name: John Cardiel                                                      
Complexion: 2                                                           
Head: Cap backwards                                                      
Cap color: Black                                                         
Torso: Plaid shirt                                                       
Color: Blue                                                              
Legs: Shorts                                                            
Shorts color: Light brown                                                
Shins: High socks                                                       
Shoes: Police Order                                                    
Weight: 198                                                             
                                                                        
Name: John Otto                                                         
Complexion: 2                                                           
Head: Low cut                                                           
Torso: T-shirt                                                          
Color: Gray                                                             
Pants: Baggy cargo                                                      
Color: Light brown                                                      
Shoes: Steamer                                                   
Weight: 217                                                             
                                                                        
Name: Marc Johnson                                                      
Complexion: Type 2                                                      
Head: Beanie                                                            
Cap color: Gray or Dark gray                                            
Torso: Button shirt                                                     
Logo: None                                                              
Shirt Color: Red                                                        
Sleeve Color: Red                                                       
Shins: None                                                             
Shoes: Police Order                                                    
Weight: 180                                                             
                                                                        
Name: Pat Channita                                                     
Complexion: 3                                                           
Head: Low cut                                                            
Torso: T-Shirt                                                          
Color: Red                                                              
Logo: Brigade                                                           
Pants: Baggy Pants                                                      
Color: Dark Blue                                                        
Shoes: Caballeros                                                    
Weight: 145                                                             
                                                                        
Name: Sam Rivers                                                        
Complexion: 2                                                           
Head: Bald                                                              
Torso: Button shirt                                                     
Color: Dark blue                                                        
Pants: Carpenter                                                        
Color: Black                                                            
Shoes: Police Order                                                         
Weight: 196                                                             
                                                                           
Name: Stone Cold                                                        
Complexion: Type 2                                                      
Head: Bald Goatee                                                       
Torso: Shirtless                                                        
Legs: Cargo Pants                                                       
Pants Color: Brown                                                      
Shoes: Police Order                                                        
Wight: 217                                                              
                                                                        
Name: Tom Green                                                         
Complexion: Type 2                                                      
Head: Brown Hair                                                        
Torso: Long Underwear                                                   
Shirt Color: Black                                                      
Logo: None                                                              
Pants: Baggy Cargo                                                      
Pants Color: Light Brown                                                
Shoes: Laseks                                                    
Weight: 145                                                             
                                                                        
Name: Will Santos                                                       
Complexion: 3                                                           
Head: Slick 2                                                           
Torso: T-shirt                                                         
Logo: Adio                                                             
Shirt color: White                                                     
Legs: Bunchedup                                                        
Pants color: Brown                                                     
Shins: Ankle socks                                                     
Shoes: Reynolds                                                   
Wight: 254                  

Coby Dick (From Papa Roach)
Complexion: 2
Head: Black Hair
Torso: T-Shirt
Color: Black
Logo: None
Pants: Regular 
PantsColor: Black
Shoes: Caballeros
Weight: 217                                           

Marshal Mathers (EMINEM)
Complexion: 2
Head: Beanie
Beanie Color: Black
Torso: Tank Top
Color: White
Pants: Baggy Cargo
Color: Darkish Blue
Shoes: Reynolds
Weight: 
180                                                                        

--------------------------------------
THANKS                                                                 
--------------------------------------
                                                                      
First off, I would  like to thank everyone who posted their ideas at 
gamewinners.com (Mad Dogg Rulez 1221; Brian Aguigiu; Ryan Sawey; Power Pete 
50002; B Gosh 15; PSX1Game87; Porijmunky; Nathan Demers; Charlie; Tony Hawk Jr,; 
RK Jones GW.) Thanks to Stephen Bennett for two of the Celebrities. Note: These 
celebrities were taken from my Tony Hawk 2 create a skater faq, and since there 
are only added options, the celebrities should stay the same.

=======================================================================
Gap Checklist
=======================================================================

If anybody has a question about the gaps in the levels before the Airport, send 
you e-mails to ItzDem@aol.com because that is the section that he worked on.

------------------------------------
Foundry
------------------------------------

~~~~~~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Nice
=-=-=-=-=

Ollie from high ledge to over head platform landing on a rail

-=-=-=-=-
Tight
=-=-=-=-=

>From start turn right get onto pipe then transfer to catwalk

-=-=-=-=-
The Proof Is In The Gap
=-=-=-=-=

By pool get on a rail going tword the "PRESS" and land in a grind on a different 
rail

-=-=-=-=-
Saved By The Grind
=-=-=-=-=

Go up to pipes leading to seceret tape (ones making an x with tape in middle) 
just before the diagonal turn on the pipe jump off landing in a grind

-=-=-=-=-
Triple Beam
=-=-=-=-=

On right side of catwalk on the way to the deck you see a rail that splits 3 
times grind an transfer to each one

-=-=-=-=-
End To End
=-=-=-=-=

Up on high ledge grind end to end of the quarter pipe

-=-=-=-=-
Workers Union
=-=-=-=-=

Grind the whole yellow rail by control booth

-=-=-=-=-
Board Burner
=-=-=-=-=

Grind quarter pipe next to molten steel and ollie over it landing in a grind

-=-=-=-=-
Pipe Hoppin Grinder
=-=-=-=-=

At pipes that make an x by seceret tape instead of following em around ollie 
straight forward landing on the one across from it

-=-=-=-=-
Grind Away
=-=-=-=-= 

On the left side of the press there is a pyramid type thing with rails, grind it

-=-=-=-=-
Comby Bear Style
=-=-=-=-=

Starting from back part of stage grind that long pipe on wall heading tword the 
pool, transfer from pipe to rail by pool or pool ledge

-=-=-=-=-
Shaba Style
=-=-=-=-=

>From the 3 steel pipes on right wall on last one ollie an wallride to grind so 
your on that rafter/beam thing

-=-=-=-=-
Tight Pipe Grind
=-=-=-=-=

>From start turn around and grind over channel on pipe

-=-=-=-=-
We Work Hard
=-=-=-=-=

Grind pipe to the right from start

-=-=-=-=-
We Play Hard
=-=-=-=-=

Grind second pipe to teh right from start

-=-=-=-=-
Sweat
=-=-=-=-=

Grind 3 pipe in the line to the right from start

-=-=-=-=-
ProBall
=-=-=-=-=

>From sweat gap drop to pipe below and grind

-=-=-=-=-
Phat Ledge
=-=-=-=-=

Grind ledge in the very back of stage

-=-=-=-=-
West Side Rail Hoppin
=-=-=-=-=

Grind rail crossing gap where letter T is

-=-=-=-=-
East Side Rail Hoppin
=-=-=-=-=

Gap between yellow rails on left side of room (same as west sdie but on left side 
of room)

-=-=-=-=-
Steppin Up
=-=-=-=-=

Grind far side of half pipe jumping up onto big block thing still grinding

-=-=-=-=-
Pipe Grind
=-=-=-=-=

Grind near sdie of half pipe

-=-=-=-=-
Along The Handrail
=-=-=-=-=

>From start grind handrail on immediate left of the "press"

-=-=-=-=-
Knock The Bucket
=-=-=-=-=

Grind the control booth goal
 
-=-=-=-=-
Going Forward
=-=-=-=-=

Grind rail before press, ollie over press, landing on rail

-=-=-=-=-
High Ledge Grind
=-=-=-=-=

Grind the whole grey part of the ledge above the control booth

-=-=-=-=-
To The D-Tank
=-=-=-=-=

On left wall grind pipe over hte 3 large tanks

-=-=-=-=-
Grind The Gap
=-=-=-=-=

On catwalk grind rail thats going left to right that is closest to start

-=-=-=-=-
Catwalk Crawler
=-=-=-=-=

On catwalk grind rail thats going left to right that is farthest from start 

-=-=-=-=-
Drop And Grind
=-=-=-=-=

Heading toword deck on catwalk ollie over sdie an grind pool ledge

-=-=-=-=-
Criss Cross
=-=-=-=-=

Grind rail on catwalk by the x shaped path

-=-=-=-=-
World According To Gap
=-=-=-=-=

On left sdie of catwalk by stat point grind rail and drop off end grinding rail 
below

-=-=-=-=-
Go The Distance
=-=-=-=-=

Transfer between the two rails where wold according to gap and east side rail 
hoppin are

-=-=-=-=-
Getting Higher
=-=-=-=-=

Either wall ride to grind off the wall pipe on left side or grind end to end of 
the yellow rail on high ledge

-=-=-=-=-
Booya Gramma... Booya
=-=-=-=-=

>From start turn left an grind pipe getting the others on that wall and grinding 
phat ledge all the way around then wall riding to get on grey pipes heading back 
tword start (make sure you hit all 7 grey pipes without hitting ground)


~~~~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~~~~

-=-=-=-=-
Gapman And Robin
=-=-=-=-=

Grind grey pipe then ollie up onto part of quarter pipe

-=-=-=-=-
Second Story Air
=-=-=-=-=

Transfer from quarter piep to quarter pipe by molten steel

-=-=-=-=-
Southside Air
=-=-=-=-=

>From start turn around and transfer across teh channel on the quarter pipe

-=-=-=-=-
Wedge Gap
=-=-=-=-=

On right side by pool jump the downslope

-=-=-=-=-
Over the Halfpipe
=-=-=-=-=

Cannonball over the halfpipe... just without the cannonball

-=-=-=-=-
What are you doing here?
=-=-=-=-=

Furthest left corner on high ledge (above control booth) transfer in from quarter 
pipe or wall ride in

-=-=-=-=-
Death Gap East/West
=-=-=-=-=

>From start hit the lip landing on upper part of catwalk on the right and same 
thing on the left (2 seperate gaps)

-=-=-=-=-
Channel Surfin
=-=-=-=-=

Transfer across channel on quarter pipes by halfpipe

-=-=-=-=-
Over The Hardway
=-=-=-=-=

Transfer over the halfpipe but also over one of the taller grey things on either 
end of the halfpipe

-=-=-=-=-
Skillz Gap
=-=-=-=-=

Next to along the handrail gap is a pyramid shaped thing hit that and land in 
between closest set of rails on the downslope

-=-=-=-=-
Clear The Roller
=-=-=-=-=

Ollie down the giant rollin at the beggining instead of rolling down it

-=-=-=-=-
Bubblin Brew
=-=-=-=-=

Ollie over the molten steel

-=-=-=-=-
Gettin Over
=-=-=-=-=

Go for death gap west with a lot of speed and catch far rail in a grind or clear 
it completely

-=-=-=-=-
Perfect Gap
=-=-=-=-=

Up on phat ledge at very back of stage ollie over the gap where stairs are (don't 
grind)

-=-=-=-=-
Over The Flat
=-=-=-=-=

Transfer from quarter pipe over yellow rails (by control booth)

-=-=-=-=-
High To Low
=-=-=-=-=

Get on phat ledge and ollie over yellow rails to the ground below

----------------------------------
Los Angeles (25 gaps)
----------------------------------

~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Grass Jump (100 points) 
=-=-=-=-=

At the start of the level skate forward a little bit. There should be a grass 
hill in front of you. Jump completly down the hill without touching the grass and 
you should get this gap.

-=-=-=-=-
Satisfying (200 points)
=-=-=-=-=

At the start of the level, skate down the hill, through the building  and across 
the street. There should be a building there with two doorways right by one 
corner of it. Jump from one opening and through the other opening to get this gap.

-=-=-=-=-
Cleared It! (200 points)
=-=-=-=-=

At the start of the level skate down the hill, through the building and across 
the street. You should be a a skatepark type area. In the back of it is a half 
pipe with a kicker ramp on either side of it. Jump from one of the ramps, over 
the pipe and onto the other one.

-=-=-=-=-
Tight Fit (200 points)
=-=-=-=-=

At the start of the level skate down the hill, through the building and across 
the street. You should be a a skatepark type area. In the back of it is a half 
pipe, jump off of the left side as you came in and at an angle a bit to the 
right. There should be a thin quarter pipe on the other side of the wall. Land on 
this quarter pipe to get this gap.

-=-=-=-=-
No Look Transfer (200 points)
=-=-=-=-=

>From the start of the level turn to your right and skate down the street until 
you get to the carwash. Go through the carwash and there should be a quarter pipe 
to your right. Jump off of the middle of the  quarter pipe at an angle to the 
right and land on the quarter pipe that is in the corner of the path. 

-=-=-=-=-
Flyin' High! (250 points)
=-=-=-=-=

You should see a rail leading to the top of the building in front of you. Grind 
that rail to the top of the building. Once you are up there, you should see a 
peice of rebar comming out of it. Jump off of the building and onto the rail to 
get this gap.

-=-=-=-=-
Carwash (250 points)
=-=-=-=-=

>From the start of the level turn to your right and skate down the street until 
you get to the carwash. Go through the carwash and there should be a quarter pipe 
to your right. Jump off of the right end of the quarter pipe and land on the 
quarter pipe that is on top of the carwash.

-=-=-=-=-
Wrath of God! (500 points)
=-=-=-=-=

>From the start of the level skate down and to the right until you get to where 
the elevator is. Get some air off of the quarter pipe that is furthest from the 
elevator. Then jump off of the other quarter pipe to the level. Go over the lobby 
and land on the quarter pipe on the other side.

-=-=-=-=-
G Rated (1000 points)
=-=-=-=-=

You should see a rail leading to the top of the building in front of you. Grind 
that rail to the top of the building. Once you are up there, you should see a 
peice of rebar comming out of it. Jump off of the building and onto the rail. At 
the end of the rail should be a kicker ramp. Jump off of the kicker ramp and onto 
the building in front of you. You should see a sign in front of you with a whole 
in it. Jump off of the building a bit to the right and go through this whole to 
get the gap.

~~~~~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~~~~~

-=-=-=-=-
Hops (250 points)
=-=-=-=-=

At the start of the level skate down to the street to your right. Before you get 
to the Electric rail, there should be a kicker ramp to your left. Jump off of the 
kicker ramp and land on the telephone wires that lead to the end of the buildings.

-=-=-=-=-
It Begins (250 points) 
=-=-=-=-=

At the start of the level skate down the street to your right until you get past 
the carwash. There should be a quarter pipe just to your right. Grind the top of 
the pipe going towards the right, and at the end of it, jump off and land in a 
grind on the top of the other quarter pipe.

-=-=-=-=-
Arise! (250 points)
=-=-=-=-=

At the start of the level skate down the street to your right until you get to 
the wall next to the quarter pipe. Wallride the wall to the left, then jump up 
and grind the pole next to the wall doing this should get you this gap. 

-=-=-=-=-
Large (250 points)
=-=-=-=-=

After getting the "Arise!" gap, continue to grind until the end of the pole, at 
the end of it, left yourself fall to the steps below. Grind the steps for a 
little bit and you should get this gap.

-=-=-=-=-
Be Humble (250 points)
=-=-=-=-=

After getting the "Large" gap, continue to grind the steps until the end of them. 
There should be two planters in front of you. Jump off and grind the first one, 
then grind the second one and you should get this gap.

-=-=-=-=-
Elevator Grind!! (250 points)
=-=-=-=-=

Once you start the level, skate down and to the right until you get down to where 
you can go under a roof. On one of the walls you should see a box. Run into the 
box and the elevator door should open up on the other side of the room. Get on 
the elevator until you get to the top of it. Then get out and turn to your left. 
You should see a wire comming off of the corner of the ledge. Grind this wire 
until you get to the bottom of it to get this goal. 

-=-=-=-=-
Dubba Jump (250 points)
=-=-=-=-=

At the start of the level skate down and through the elevator lobby. There should 
be a platform with three planters in front of you. Get onto the platform and 
grind all three of the planters in a row and you should get this gap.

-=-=-=-=-
Epic Jump (250 points) 
=-=-=-=-=

At the start of the level skate down and through the elevator lobby. There should 
be a platform with a red rail on the left side of it. Grind this rail and jump 
over the gap at the end of it and land in a grind on the next rail to get this 
gap.

-=-=-=-=-
Nice Start (250 points)
=-=-=-=-=

At the start of the level grind the planter in front of you and at the end of it, 
jump off and grind the rail that is inside the large building.

-=-=-=-=-
Good Thinking (250 points) 
=-=-=-=-=

After grinding the "Electic Rail" there should be ramps that form from the 
street. On the back end of the one that is closest to the outside of the level is 
another steep ramp. Jump off of this ramp and land in a grind on the telephone 
wires that lead to the end of the level. 

-=-=-=-=-
Two Ways (250 points)
=-=-=-=-=

At the start of the level grind the planter that is right of the one in front of 
you. Then at the end of it, jump off and land in a grind on the rail in the 
building. At the end of this rail, jump off and grind the next one, you should 
get this gap then.

-=-=-=-=-
One Giant Leap (250 points)
=-=-=-=-=

>From the start of the level skate down and face the elevator lobby. Jump off of 
the quarter pipe that is nearest the outside of the level and grind on the 
platform above it to the right. At the end of the rail you should get this gap.

-=-=-=-=-
Around and Down (250 points)
=-=-=-=-=

>From the start of the level skate down and face the elevator lobby. Jump off of 
the quarter pipe that is furthest the outside of the level and grind on the 
platform above it to the left. At the end of the rail you should get this gap.

-=-=-=-=-
Grinding Down the Highway (1000 points)
=-=-=-=-=

You should see a rail leading to the top of the building in front of you. Grind 
that rail to the top of the building. Once you are up there, you should see a 
peice of rebar comming out of it. Jump off of the building and onto the rail. At 
the end of the rail turn to your right and grind on the top of the left side of 
the highway. Keep grinding down it, and at the last one, jump off to the right 
and land on the peice of destroyed highway there and you should get this gap.

-=-=-=-=-
Moving Up! (1000 points)
=-=-=-=-=

At the start of the level keep skating forward until you get to the area with the 
cove. Get up and grind the lowest pipe going around the cove, then wallride the 
wall and jump up and grind the next highest pipe to get this gap.

~~~~~~~~~~~~~~~~~~
OTHER GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Get Up There! (500 points)
=-=-=-=-=

At the start of the level, skate down the street that is to your right until you 
get past the building where the elevator lobby is. There should be a wire comming 
off of the building. Wallride the wall before it and jump up and grind the wire 
to get this gap.


------------------------------------
Rio De Jeneiro
------------------------------------

~~~~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~~~~

-=-=-=-=-
Tripletime (200 points)
=-=-=-=-=

Skate down the ramp at the start of the level and go forward until the end of the 
pool. Get out of the top of level and their should be two quarter pipes in front 
of you. Transfer the gap in between them to get this gap.

-=-=-=-=-
Up and Over (250 points)
=-=-=-=-=

Jump off of the platform as soon as you start off. There should be a quarter pipe 
on either side of you. Jump off of the quarter pipe nearest the buildings, and 
jump over the quarter pipe that was behind you when you started and land on the 
quarter pipe on the other side and you should have gotten this gap.

-=-=-=-=-
Hyper Monkey (250 points)
=-=-=-=-=

At the start of the level go down the ramp and then turn around. You should see a 
quarter pipe on either side of the entrance. Transfer from one of the quarter 
pipes to the other on to get this gap.

-=-=-=-=-
Unbelievable (250 points)
=-=-=-=-=

At the start of the level skate forward until you get to the first bridged area. 
Before going under it, there is a quarter pipe on either side of the entrance. 
Transfer from one, over the doorway and onto the other one to get this gap.

-=-=-=-=-
Overtime (250 points)
=-=-=-=-=

At the start of the level skate forward until you get to the first bridged area. 
Go under the bridge and then turn around. Their should be a quarter pipe on 
either side of where you came out. Transfer from one of the quarter pipes and 
land on the other one to get this gap.

-=-=-=-=-
Look Alive Out There (250 points)
=-=-=-=-=

At the start of the level skate forward until you get into the pool. Then turn to 
your left and skate until you see a little break in the outside of the pool. 
Transfer from one side of the rollin type thing to the other side of it to get 
this gap.

-=-=-=-=-
Golden Time (250 points)
=-=-=-=-=

At the start of the level skate forward until you get into the pool. Then turn to 
your right and skate until you see a little break in the outside of the pool. 
Transfer from one side of the rollin type thing to the other side of it to get 
this gap.

-=-=-=-=-
It Is No Dream (250 points)
=-=-=-=-=

At the start of the level jump off of the walkway and you should be in the middle 
of a half pipe. Jump off of the side furthest from the buildings, and over the 
walkway and onto the other quarter pipe to get this gap.

-=-=-=-=-
The Nod (250 points)
=-=-=-=-=

At the start of the level skate forward until you get to the end of the pool. 
Then get out of the pool and turn around and you should see two wooden quarter 
pipes. Transfer the gap that is inbetween them and you should get this gap.

-=-=-=-=-
Take The Fall (500 points)
=-=-=-=-=

At the start of the level, turn around and skate to the right corner of the 
level. Before you get to the corner, you should see a spiral ramp. Go up this 
ramp. Jump off of the kicker ramp in front of you and you should get this gap.

~~~~~~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Like a Bunny (250 points)
=-=-=-=-=

At the start of the level go down the ramp until you are on the walkway that was 
perpendicular to you. There will be a wall on either side of the walkway. Grind 
the length on the wall that is closest to the front of the level, and jump over 
the gap and grind the other side of you. 

-=-=-=-=-
Salty Jerky (250 points)
=-=-=-=-=

At the start of the level skate forward until the pool starts to form. Grind the 
lip on the right side of it. Keep grinding it until the gap in the pool, jump 
over the gap and continue to grind until the end of this lip. Doing so should get 
you this gap.

-=-=-=-=-
Over the Humps (250 points)
=-=-=-=-=

At the start of the level skate down the ramp and at the bottom of it turn to 
your right. There should be a street barrier in front of you. Grind the side of 
it towards the back of the level, then jump onto the platform in front of you. Go 
forward until you until you get to the end of it and you should get this gap.

-=-=-=-=-
Round the Bend (250 points)
=-=-=-=-=

At the start of the level, go down the ramp and turn to your left. There should 
be a metal barrier by the street. Grind the barrier leading away form where you 
started. At the end of the ramp, jump off and land in a grind on the planter that 
is in front of you.

-=-=-=-=-
The Skinny (250 points)
=-=-=-=-=

After knocking down the platform on the right side of the level, grind the length 
of it leading to the front of the level, then at the end of it, jump off and land 
in a grind on the cement wall.

-=-=-=-=-
Working Monkey (250 points)
=-=-=-=-=

After knocking down the platform on the right side of the level, grind the length 
of it leading to the back of the level, then at the end of it, jump off and land 
in a grind on the metal street barrier.

-=-=-=-=-
J-Po (250 points)
=-=-=-=-=

At the start of the level, go down the ramp and turn to your left. There should 
be a metal barrier by the street. Grind the barrier leading towards where you 
started. Then at the end of it, jump off and land in a grind on the cement wall.

-=-=-=-=-
Crack Shot (250 points)
=-=-=-=-=

Skate down the ramp until you get to the walkway that is perpendicular to you. Go 
down to the right side of the ramp. Grind the wall that is furthest from where 
you started, then when you get to the gap in the wall, jump over it and grind the 
other side of the wall. At the end of the wall you should get this gap.

-=-=-=-=-
Pithy (250 points)
=-=-=-=-=

At the start of the level, jump down the ramp and you should be in a half pipe. 
Get on the outside of the halfpipe by the street. Grind the wall that is the back 
of the quarter pipe from end to end to get this gap.

-=-=-=-=-
Produce the Points (250 points)
=-=-=-=-=

At the start of the level, turn around and jump out of the quarter pipe and get 
into the street. Next to the wall you should see three produce servers. Grind the 
end of one of them and jump and grind the next, then grind the last one and you 
should get this gap.

-=-=-=-=-
Ledgendary (250 points)
=-=-=-=-=

At the start of the level, turn around and skate to the right corner of the 
level. Before you get to the corner, you should see a spiral ramp. Go up this 
ramp, then turn to your right and there should be a platform below you. Jump down 
there, and then grind the edge of it from front to back and you should get this 
gap. 

-=-=-=-=-
Wall Crawler (250 points)
=-=-=-=-=

At the start of the level go down the ramp and turn to the right. Go forward 
until you get into the street. Along the walls you will see three sets of 
balconies. Wallride the wall and grind the one on the far right one, at the end 
of it jump off and grind the middle one, then the last one. At the end of it, 
jump off and grind the platform that is in front of you.

-=-=-=-=-
Mind Bender (250 points)
=-=-=-=-=

At the start of the level go down the ramp until you get to the pool. Grind the 
lip on the left side of it. Grind until the gap in the pool, then jump off and 
grind the lip on the other side of the break.

-=-=-=-=-
The Fear (250 points)
=-=-=-=-=

At the start of the level go down the ramp until you get to the pool. Grind the 
lip on the right side of it. Grind until the gap in the pool, then jump off and 
grind the lip on the other side of the break.

-=-=-=-=-
Need a Gap (250 points)
=-=-=-=-=

At the start of the level skate forward until you come to an area with two 
quarter pipes with a gap in between them. Jump off of the left one at an angle 
just to the right. Hold down triangle and land in a grind on the telephone wire. 
At the end of the wire is you should get this gap.

-=-=-=-=-
Jimkata! (250 points)
=-=-=-=-=

At the start of the level turn around and jump outside of the quarter pipe. There 
should be a cement wall by the pool. Grind the cement wall away from the spiral 
ramp. At the end of the wall jump off and land in a grind on the metal street 
barrier.

-=-=-=-=-
Peeping Tom (250 points)
=-=-=-=-=

At the start of the level go down the ramp and turn left. Skate across the 
street. You should see a high and low set of balconies. Wallride the wall and 
grind the low set of it. Then wallride the wall and jump up and grind the high 
balcony.

-=-=-=-=-
Fast Like Squirrel (250 points) 
=-=-=-=-=

At the start of the level go down the ramp and turn to your left. Skate to where 
the planter with the awning over it. Grind the back edge of it leading to the 
back of the level, at the end of it, jump off and grind the metal street barrier.

-=-=-=-=-
Like Ninja (1000 points) 
=-=-=-=-=

Skate down to the back side of the level, then get the following gaps in one 
combo... "Fast Like Squirrel," "Round the Bend," "J-Po," "Jimkata!," "Over the 
Humps," "The Skinny," and "Working Monkey" and you should get this gap 


------------------------------------
Suburbia
------------------------------------

~~~~~~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Backyard Bump (100 points)
=-=-=-=-=

Turn around at the start of the level and go through the opening in the house. 
You should see a two quarter pipes to your left with a quarter pipe a bit further 
back behind them. Transfer the gap in between the two front quarter pipes to get 
this gap.

-=-=-=-=-
Trailerpark Transfer (100 points)
=-=-=-=-=

Skate forward into the half pipe that is right in front of you. On the back end 
of the half pipe, there should be a quarter pipe off to the right. Transfer from 
the half pipe and onto the quarter pipe to the right.

-=-=-=-=-
The Weathervane (150 points)
=-=-=-=-=

At the start of the level, turn around and get onto the roof. Grind the top edge 
of the higher of the two roofs towards the chicken thing. Once you get near it, 
jump over it and you should get this gap. 

-=-=-=-=-
Bart's Gap (150 points)
=-=-=-=-=

At the start of the level turn to your left and skate forward. Before you go into 
the building turn to your left. You should see two kicker ramps leading up to the 
roof with the weathervane. Jump off of the left kicker ramp to the left and clear 
the wall that is to the left of the house.

-=-=-=-=-
Zen Mind (150 points)
=-=-=-=-=

Turn around at the start of the level and skate into the backyard with the pool. 
Face the house in front of you. You should see two quarter pipes on either side 
of it. Jump from one quarter pipe, over the back part of the house and land on 
the other one to get this gap.

-=-=-=-=-
Into the Bowl (150 points)
=-=-=-=-=

Turn around at the start of the level and get onto the roof that is ahead of you. 
Once there, face to right side of the level. You should see the pool in front of 
you. Jump from this roof and into the pool to get this gap.

-=-=-=-=-
Trailerpark Transfer (200 points)
=-=-=-=-=

>From the start of the skate into the halfpipe. You should see a quarter pipe on 
the building to your right. Transfer from this quarter pipe to the quarter pipe 
to the left of it to get this gap.

-=-=-=-=-
Ice the Ice Cream Man (250 points)
=-=-=-=-=

As soon as you start the level turn to your left. Go forward and go in between 
the two quarter pipes with the pipe standind in the middle of it. Get some air 
off of the quarter pipe in the back of it, then jump from one of the quarter 
pipes, over the gap and land on the other one.

-=-=-=-=-
Line Leap (250 points)
=-=-=-=-=

>From the start of the level skate until you get to the half pipe. Then turn to 
the left and go up the stairs. Jump off of the quarter pipe and get some air. 
Then jump down the steps and land in a grind on the U-Shaped rail. At the end of 
the rail jump off and get over all of the 2X4's that lead to the halfpipe.

-=-=-=-=-
Hick Hop (250 points)
=-=-=-=-=

Skate forward and to the right until you get to the cornermost trialer. On one 
end of the building is a  blue kicker ramp. Jump off of the kicker ramp and go 
completly over the building.

-=-=-=-=-
Perfecting Your Skills (250 points)
=-=-=-=-=

>From the start of the level build your speed up until you get to the 2X4s that 
lead to the halfpipe. Right before the boards is a ramp. Jump off of the ramp and 
go over the boards and into the half pipe to get this gap.

-=-=-=-=-
10 Stair Set (250 points)
=-=-=-=-=

>From the start of the level skate until you get to the half pipe. Then turn to 
the left and go up the stairs. Jump off of the quarter pipe and get some air. 
Then jump down the all of the steps without touching them and you should get this 
gap.

-=-=-=-=-
OMFG!!! (250 points)
=-=-=-=-=

Turn left at the start of the level and skate forward until you get to the 
building. Then turn left again and go forward until you get to the quarter pipe 
in the back of the grassy area. Transfer from this quarter pipe to the left, over 
the wall and land on the quarter pipe behind the house that was behind you when 
you started.

-=-=-=-=-
Over the Green Gap (250 points)
=-=-=-=-=

>From the start of the level skate until you get to the half pipe. Then turn to 
the left and go up the stairs. Jump off of the quarter pipe and get some air. 
Quickly turn to the right and jump down the grassy area without touching any of 
it and you should have gotten this gap.

-=-=-=-=-
Rear Entry (500 points) 
=-=-=-=-=

Turn left at the start of the level and skate forward until you get to the 
building. Then turn left again and go forward until you get to the quarter pipe 
in the back of the grassy area. Get onto the platform behind this quarter pipe. 
There should be a large kicker ramp on this platform. Jump off of the kicker ramp 
and over the wall to get this gap.

-=-=-=-=-
Trailer Trash (500 points)
=-=-=-=-=

Skate forward from the start of the the level until you get to the quarter pipe. 
Turn right and get onto the roof where one of the appliances was. Then face 
towards the house with the pool and jump onto the trailer with the dish.

-=-=-=-=-
Trailerpark Transfer (1000 points) 
=-=-=-=-=

>From the start of the level skate forward until you are in the halfpipe. Jump 
off of the end that was nearest to you going towards the left. Land on the 
quarter pipe that touches the trailer and you should have gotten this gap.

~~~~~~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Roof Slide (250 points) 
=-=-=-=-=

Turn left at the start of the level, then when you get to the bulding turn left 
again. You should see two kicker ramps facing the building with the weathervane. 
Get some air off of the quarter pipe behind them, then jump off of the left 
quarter pipe and land in a grind on the top of the roof and you should have 
gotten this gap.

-=-=-=-=-
Grind the Line (250 points)
=-=-=-=-=

Turn left as soon as you start and skate under the building that is in front of 
you. Behind the building is a quarter pipe. Get some air off of the quarter pipe, 
and when you land, jump off of the kicker ramp that is in front of you. When you 
land there should be another ramp, jump off of that and land in a grind on the 
wires that are parallel to the direction you are traveling. Doing this should get 
you this gap.

-=-=-=-=-
Welcome to Suburbia (250 points)
=-=-=-=-=

At the start of the level grind the rail that is right in front of you. At the 
end of the rail jump off and grind the next one, and then the final one. At the 
end of the last rail, you should get this gap.

-=-=-=-=-
Alex Likes Grinding (250 points)
=-=-=-=-=

At the start of the level turn around and get onto the roof that was behind you. 
Once you are on the roof get on the edge that faces the back of the level. You 
should see four telephone wires that lead to the quarter pipe. Grind the leftmost 
one, then at the end jump off and land on a grind on the quarter pipes below.


------------------------------------
Airport
------------------------------------

~~~~~~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Flight on Time (100 points)
=-=-=-=-=

Skate down to the very back of the level, once you are in the final room, face to 
your right and you should see two quarter pipes with a suitcase in between them. 
Transfer from one of the quarter pipes and land on the other quarter pipe to get 
this gap.

-=-=-=-=-
Lost Luggage (100 points)
=-=-=-=-=

At the start of the level turn to your right and go into the baggage handler. You 
should end up in a room with an escalator on either side of it. Go to the right 
one and jump down them completly without touching them.

-=-=-=-=-
Bye Bye Knees (150 points)
=-=-=-=-=

>From the start of the level skate forward until you get to the second set of 
escalators. Jump from the top of the escalators all the way down to the bottom of 
them without touching any part of them and you should get this gap.

-=-=-=-=-
Over the Hump (150 points)
=-=-=-=-=

Turn slightly to the left at the start of the level and skate forward until you 
get to where there is a blue mound right past the first doorway. Jump from one 
side of this mound, over the center and onto the other side to get this gap.

-=-=-=-=-
Mad Pop (200 points)
=-=-=-=-=

>From the start of the level skate forward until you get to the second set of 
walkalators. Jump from one side, over the width, and onto the other side. (Ollie 
over the thin side of the walkalator)

-=-=-=-=-
Block Hoppin (250 points)
=-=-=-=-=

>From the start of the level skate forward until you get past the second set of 
walkalators. There should be a security check in front of you. Using it as a 
ramp, jump over the security check and onto the other side to get this gap.

-=-=-=-=-
Narrow Escape (250 points)
=-=-=-=-=

>From the start of the level turn right and get into the baggage handler. Once in 
there, skate through both of the rooms until you get to the security check. Using 
it as a ramp, jump over the security check and onto the other side to get this 
gap.

-=-=-=-=-
Secret Stash (250 points)
=-=-=-=-=

>From the start of the level turn right and get into the baggage handler. Once in 
there, skate forward until you get into the first room. You should see a quarter 
pipe in the middle of the back wall. Jump off of the quarter pipe, to the right 
and land on the smaller quarter pipe that is touching the right wall of the same 
room.

-=-=-=-=-
No Refunds (250 points)
=-=-=-=-=

At the start of the level turn to your right and go into the baggage handler. You 
should end up in a room with an escalator on either side of it. Go to the left 
one and jump down it completly without touching them.

-=-=-=-=-
Banana Gap (500 points)
=-=-=-=-=

>From the start of the level skate forward until you get to the last room. Then 
look to the back wall by the quarter pipes. You should see a bench that leans on 
the wall. Get some air off of the quarter pipes, turn left and jump off of the 
edge of the bench. Go completly over the bench and land on the other side to get 
this gap.

-=-=-=-=-
Toaster Pop (500 points)
=-=-=-=-=

>From the start of the level turn right and get into the baggage handler. Once in 
there, skate forward until you get into the first room. You should see a quarter 
pipe right next to where you came out. Jump off of that quarter pipe, and to the 
left and land inside of the pool that is in the corner of the room.

-=-=-=-=-
Holy Pop (1000 points)
=-=-=-=-=

>From the start of the level skate forward until you get to the first set of 
walkalators. Jump over the narrow side of these and you should get this gap.

-=-=-=-=-
Brace Yo Self (1000 points)
=-=-=-=-=

Skate forward until you get to the first set of escalators. Ollie completly down 
them without touching it and you should have gotten this gap.

~~~~~~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Bump-N-Grind (250 points)
=-=-=-=-=

Skate forward and a bit to the right until you get to where there are a bunch of 
moniters on the right wall by the first set of walkalators. Grind the whole 
series of moniters from beginning to end and you should have gotten this gap.

-=-=-=-=-
Easy Grind (250 points)
=-=-=-=-=

>From the start of the level turn right and get into the baggage handler. Once in 
there, skate forward until you get into the first room. You should see three 
rails by the right wall. Grind these rails from beginning to end and you should 
get this gap.

-=-=-=-=-
Monitor Stomp (250 points)
=-=-=-=-=

Skate down to the second set of walkalators. Along the right wall you should see 
a set of moniters and lockers. Wallride the wall before the first one and grind 
the edge of it. Keep on grinding the edges of the series of moniters until the 
last one. Then you should get this gap.

-=-=-=-=-
Absolute Grind (250 points)
=-=-=-=-=

Skate forward until you get to the second set of escalators. Grind the rail that 
is furthest to the right. At the bottom of the rail, jump off and land in a grind 
on the bench that is in front of you. At the end of the bench you should have 
gotten this gap.

-=-=-=-=-
Remain Calm (250 points)
=-=-=-=-=

Skate forward until the first set of escalators. You should see a handrail that 
doubles as a ramp. Jump off of the ramp and land in a grind on the hanging light. 
At the end of this light, jump off to the left and grind the next light and you 
should get this gap.

-=-=-=-=-
Don't Panic (250 points)
=-=-=-=-=

After the "Remain Calm" gap, grind until the end of the lights, then jump off and 
land in a grind on the lights that are right in front of you, then you should get 
this gap.

-=-=-=-=-
Maintain (250 points)
=-=-=-=-=

At the end of the lights from the "Don't Panic" gap, jump off to your right and 
land in a grind on the lights that should be there and you should get this gap.

-=-=-=-=-
Progress (250 points)
=-=-=-=-=

To get "Progress" you must get the "Remain Calm", "Don't Panic", and "Maintain" 
gaps all in a series.

-=-=-=-=-
Commit (250 points)
=-=-=-=-=

After you get the "Progress" gap, you should see one last light fixture. Transfer 
from the one that you are on to that one and you should get this gap.

-=-=-=-=-
Hey Get Down (250 points)
=-=-=-=-=

Skate forward until you get to the first set of escalators, jump down them. Then 
go until you get to the next set. Jump down those as well. Go forward until there 
is a quarter pipe on either side of you. Jump off of the left quarter pipe on the 
right side going right. While you are in the air hold down triangle until you 
land in a grind on the sign that is in the air. Grind the sign until the end of 
it, then jump off and you should get this gap.

-=-=-=-=-
No Acro (250 points)
=-=-=-=-=

Skate forward until you get into the very last room. In front of you should be a 
quarter pipe. Jump off of the quarter pipe at an angle slightly to the right. 
Grind on the very top pole. Continue to grind this pole all of the way around the 
large curve and you should get this gap.

-=-=-=-=-
Freaky Flow (250 points)
=-=-=-=-=

Skate forward until you get to the last set of escalators. Grind on the rail that 
is furthest to the left. At the bottom of the rail, jump off and land in a grind 
on the bench that is in front of you. At the end of the bench jump off and you 
should get this gap.

-=-=-=-=-
Room Wrecka (250 points)
=-=-=-=-=

Skate to right at the start of the level and go into the baggage claim. Get into 
the first room and grind the left edge of the left most escalator. At the bottom 
of the rail jump off and land in a grind on the rail in front of you. Then jump 
off and grind the curved rail. At the end of that, jump off and grind the next 
curved rail. Grind the rail that is in front of that on. Then, finally, jump off 
of that rail and land in a grind on the other escalator. Doing this should get 
you this gap.

-=-=-=-=-
Good Control (250 points)
=-=-=-=-=

Skate to right at the start of the level and go into the baggage claim. Get into 
the first room and grind the left edge of the left most escalator. At the bottom 
of the rail jump off and land in a grind on the rail in front of you. Then jump 
off and grind the curved rail. At the end of that, jump off and grind the next 
curved rail. This should get you this gap.

-=-=-=-=-
Skate Everything (250 points)
=-=-=-=-=

Skate forward until you get into the very last room of the level. In front of you 
should be a quarter pipe. Grind the lip of the quarter pipe going to the left. At 
the end of the quarter pipe, jump off and land in a grind on the bench that is in 
front of you.

-=-=-=-=-
Plane Bash (250 points)
=-=-=-=-=

>From the start of the level skate forward until you get to the first set of 
escalators. Jump down them and you should see two this quarter pipes with a plane 
above the gap between them. Jump off of the left one and go slightly right and 
hold down triangle. You should land in a grind on the wing of the plane. Stay in 
the grind until the end of it. Jump off and land and you should get this gap.

-=-=-=-=-
Low End Theory (250 points)
=-=-=-=-=

At the start of the level skate forward until you get into the last room of the 
level. Then turn to your left. You should see a quarter pipe in the corner of the 
level. Grind the lip of the quarter pipe going in either direction. Then at the 
end of the lip, jump off and land in a grind on the rail that is right below it.

~~~~~~~~~~~~~~~~~~
MANUAL GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Precision (500 points)
=-=-=-=-=

Skate forward until you get to the second set of movers. In the middle of the 
movers is a handrial. Manual the length of this handrail and you should get this 
gap.

-=-=-=-=-
Nice Manny (1000 points)
=-=-=-=-=

>From the start of the level skate to your right and into the baggage handler. 
From there skate into the second room. You should see a baggage claim. Get up on 
top of it and manual the length of it and you should get this gap.

-=-=-=-=-
On Point (1000 points)
=-=-=-=-=

Skate forward until you get into the last room. You should see a bench in the 
middle of this room. Manual from one end to the other end of this bench and you 
should have gotten this gap.
 

------------------------------------
Skaters Island
------------------------------------

~~~~~~~~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Big Mouth (100 points)
=-=-=-=-=

Skate out of the halfpipe and then turn to your right. Skate to the outside part 
of the level. Once there, turn around and you should see a quarter pipe on either 
side of the doorway. Jump from one of the quarter pipes and transfer to the other 
one to get this gap.

-=-=-=-=-
Over and Out (100 points)
=-=-=-=-=

Skate forward and out of the halfpipe. Once you are in the street part turn right 
and skate outside. In the middle of this area is a kicker ramp. Jump completely 
over the funbox and you should have gotten this gap.

-=-=-=-=-
Over The Rail (100 points)
=-=-=-=-=

>From the start of the level skate out of the halfpipe and into the street area. 
By the pool closest to the halfpipe you should see a funbox. Jump from this 
funbox and into the pool and you should get this gap.

-=-=-=-=-
Watch Yer Head (100 points)
=-=-=-=-=

Skate into the middle of the halfpipe and then turn to your left. You should see 
a walkway along the wall. Use the walkway for a ramp and jump into the first pool.

-=-=-=-=-
Micro Gap (150 points)
=-=-=-=-=

Go down the rollin in the halfpipe then get some air off of the other side. From 
there, jump from either side of the rollin, over the rollin and onto the other 
side to get this gap.

-=-=-=-=-
Platform Air (150 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. From there turn left and 
skate until you get to the quarter pipe by the large sign. Jump off of the left 
side of the quarter pipe, to the left and land inside of the pool that is nearest 
the wall.

-=-=-=-=-
Hip to Hip (200 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. Once there, turn left and you 
should see a funbox with a rial on it. Jump from one end of the funbox, over the 
rail, and onto the other side and you should have gotten this gap.

-=-=-=-=-
Decked Out (250 points)
=-=-=-=-=

>From the start of the level, skate down to the bottom of the halfpipe. Turn 
right and skate out to the street using the passage way. Then turn around and you 
should see a quarter pipe on either side of the passage. Jump from one quarter 
pipe, over the gap and onto the other one to get this gap.

-=-=-=-=-
Doorway Damage (250 points)
=-=-=-=-=

Skate forward and out of the halfpipe. Once you are in the street part turn right 
and skate to the doorway that leads outside. Right before it is a quarte pipe on 
either side. Transfer from one of these quarter pipes and land on the other one 
and you should get this gap.

-=-=-=-=-
Roof to Roof Drop (250 points)
=-=-=-=-=

As soon as you start off, turn to your left and skate until the end of the 
platform. You should see another platform just in front of you. Jump off and land 
on that platform to get this gap.

-=-=-=-=-
Big Air (250 points)
=-=-=-=-=

Skate forward and out of the halfpipe. Once you are in the street part turn right 
and skate outside. In the back of this outside part is a large quarter pipe with 
a hump in the middle of it. Jump from one side of the quarter pipe, over the 
hump, and onto the quarter pipe on the other end.

-=-=-=-=-
Easyway (250 points) 
=-=-=-=-=

Skate forward and out of the halfpipe. Once you are in the street part turn right 
and skate outside. In the middle of this area is a kicker ramp. Get on either the 
right or left side of it and jump completly over it. (You should have jumped over 
the narrower end)

-=-=-=-=-
Mix It Up (250 points)
=-=-=-=-=

Skate down the rollin at the start of the level and jump off of the left side of 
the quarter pipe that is in front of you at a sharp angle to the left. Land 
inside of the pool and you should have gotten this gap.

-=-=-=-=-
Corner Plunge (250 points)
=-=-=-=-=

Go down the rollin and jump off of the right side of the quarter pipe that is in 
front of you at a sharp angle to the right. Go over the walkway and into the 
clover pool and you should have gotten this gap.

-=-=-=-=-
Above the Bar (250 points)
=-=-=-=-=

Skate to the top of the other side of the halfpipe. There should be a little ramp 
by the end of the quarter pipe. Jump off of this ramp and land into the pool that 
is closest to you.

-=-=-=-=-
No View (250 points)
=-=-=-=-=

As soon as you start off, turn to your left and skate forward until you get into 
the clover pool. Jump out of the pool going towards the street area and you 
should get this gap when you land.

-=-=-=-=-
Thenextlevel (250 points)
=-=-=-=-=

Skate to the top of the other side of the halfpipe. There should be a little ramp 
by the end of the quarter pipe. Jump off of this ramp and go over the platform 
that is on top of it, and land on the ramp on the other side to get this gap.

-=-=-=-=-
Channel Gap (500 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. Turn to your right and skate 
forward a bit. There should be a quarter pipe on the wall to your left. In the 
middle of the quarter pipe is a gap. Transfer from one side of the gap and onto 
the other side. Doing this should get you this gap.

-=-=-=-=-
Giant Transfer (500 points)
=-=-=-=-=

Get some air off of the opposite side of the halfpipe. Then turn left and jump 
off of the left side of the halfpipe at a fairly sharp angle to the left. Land 
inside of the clover pool and you should get this gap.

-=-=-=-=-
Pyramid Scam (500 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. Turn to your left and you 
should see a large funbox against the wall. Jump from one side of the funbox, 
over this middle, and onto the other side to get this gap.

-=-=-=-=-
Bigdipper (500 points)
=-=-=-=-=

As soon as you start off turn to your left and stay on the platform. Skate 
towards the closest pool, then at the end of the platform jump off and land 
inside of the pool and you should get this gap.

-=-=-=-=-
Island Hop (1000 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. Then turn around and you 
should see some bleacher type things. Jump from one end of the bleachers, over 
them and onto the other ones to get this gap.

-=-=-=-=-
Come Down (1000 points)
=-=-=-=-=

As soon as you start off, turn left and stay on the platform. Skate until the end 
of it and jump onto the walkway. Get onto the top part of the walkway and face 
the halfpipe. Jump off of this ledge and land on the platform where you first 
started and you should get this gap.

~~~~~~~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Bench Hoppin (250 points)
=-=-=-=-=

Skate outside the halfpipe and into the street area. Then turn right and skate 
outside. On the right side of the area there are three benches in a row. Grind 
from one end of one, all the way the the other end of the last one and you should 
get this gap.

-=-=-=-=-
Bleacher Bash (250 points)
=-=-=-=-=

Skate outside the halfpipe and into the street area. Then turn right and skate 
outside. On the left side of the area there is a set of bleachers. Grind from one 
end of the bleachers to the other end and you should get this gap.

-=-=-=-=-
Eagle Eye (250 points)
=-=-=-=-=

Skate outside the halfpipe and into the street area. Then turn right and skate 
outside. As soon as you get outside turn around and you should see a Tony Hawk 
sign. Jump off of the quarter pipe and grind the length of the sign and you 
should get this gap.

-=-=-=-=-
Cola Fix (250 points)
=-=-=-=-=

As soon as you start the level turn right and stay on the platform. Skate along 
the wall until you get to a pop machine. Grind the edge of this until the end, 
then grind the rail that is on the ground. At the end of the rail is another pop 
machine. Jump up and grind on this to get this gap.

-=-=-=-=-
Wall Rail (250 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. Turn to your left and skate 
until you get to the funbox. Jump off of the funbox and land in a grind on the 
beginning of the long rail. Grind the legth of this rail to get this gap.

-=-=-=-=-
Nice Wood Work (250 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. Then turn left and follow the 
wall on the back end on the halfpipe. Grind the legth of this wall from one end 
of the level to the other end and you should get this gap.

-=-=-=-=-
Live to Skate (250 points)
=-=-=-=-=

Continuing from the "Wall Rial" gap, jump off and land in a grind on the wooden 
bench along the wall. Grind until the end of this bench to get this gap.

-=-=-=-=-
Skate to Live (250 points)
=-=-=-=-=

Continuing from the "Wall Rail" and "Skate to Live" gaps, jump off of the wooden 
bench and land in grind on the wooden bench that is in front of you and you 
should get this gap.

-=-=-=-=-
Nice Connection (250 points)
=-=-=-=-=

Skate outside the halfpipe and into the street area. Then turn right and skate 
outside. In the middle of this area is a funbox with some rails on it. Get some 
air off of the quarter pipe and grind one of the rails. At the end of the rail, 
jump off and grind one of the ledges in the hallway that leads inside.

-=-=-=-=-
Overhang Slap (250 points)
=-=-=-=-=

>From the start of the level skate to the left and get into the first pool. Once 
in there, face the back wall. You should see that there is a platform just above 
the pool. Jump off of the pool right below the platform and grind the length of 
the platform to get this gap.

-=-=-=-=-
Destroy the Deep End (250 points)
=-=-=-=-=

>From the start of the level skate to the left and get into the first pool. Once 
in there, you should notice that one lip is higher than the other. Grind the 
length of the higher lip and you should get this gap. 

-=-=-=-=-
Sick Style (250 points) 
=-=-=-=-=

>From the start of the level skate to the top of the quarter pipe in front of 
you. Then turn to your right and you should see a bent rail leading to the clover 
pool. Grind the length of this rail to get this gap.


------------------------------------
Canada
------------------------------------

~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Kicker 2 Kicker (250 Points)
=-=-=-=-=

At the start of the level go down the kicker ramp and turn a bit to the left. In 
front of you should be a kicker ramp. Jump off of the kicker ramp. Go over the 
gap and land on or past the next kicker ramp to get this gap.

-=-=-=-=-
Quarter Pipe Transfer (250 Points)
=-=-=-=-=

At the start of the level go down the kicker ramp and then turn to the right and 
jump over the fence. Skate forward until you get to the rollin where you got the 
letter A. On either side of the rollin is a quarter pipe. Jump from one of the 
quarter pipes and go over the rollin and land on the other quarter pipe to get 
this gap.

-=-=-=-=-
Over the Quarter (250 Points)
=-=-=-=-=

At the start of the level go down the kicker ramp and jump over the fence. Skate 
forward a little bit, then turn to your left. You should see a small quarter pipe 
with a kicker ramp on either side of it. Jump from one of the kicker ramps and 
land on or over the other one to get this transfer.

-=-=-=-=-
Parking Lot Rail Gap (250 Points)
=-=-=-=-=

At the start of the level go down the kicker ramp and go forward until the street 
turns off to the right. Go down the street, and there should be two sets of 
rails. Grind the right rail and when you get to the end of it, jump off and land 
on the next rail, and you will have gotten this gap.

-=-=-=-=-
Over the Pool (500 Points)
=-=-=-=-=

>From the start of the level turn right and jump over the fence to your right. 
Skate forward unil you see a pool with skid marks on either side of it. Jump from 
one of the sides of the pool and land on the other side of the pool to get this 
gap.

-=-=-=-=-
Billboard Gap (500 Points)
=-=-=-=-=

At the start of the level go down the kicker ramp and go forward until the street 
turns off to the right. Go down the street, and there should be a wall to the 
right. Wall ride the wall and grind the first billboard. At the end of the 
billboard, jump off and land in a grind on the other one.

-=-=-=-=-
Roof 2 Roof (500 Points)
=-=-=-=-=

At the start of the level jump over to the left side of the wall. Go to the back 
of the area and jump up and grind the wall. There should be roofs in front of 
you. Jump up onto the first one and grind the rail in the middle of it. Then jump 
up and grind the next roof. At the end of this roof is a kicker ramp. Jump off of 
the ramp and land on the next roof to get this gap.

-=-=-=-=-
Over the Rails (100 Points
=-=-=-=-=

At the start of the level go down the kicker ramp and then turn to the right and 
jump over the fence. Skate forward until you get to the rollin where you got the 
letter A. Before you get to it there should be a funbox right before it. Jump 
from one end of the funbox and land on or over the other side to get this gap.

~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Big Grind Gap (500 Points)
=-=-=-=-=

At the start of the level jump off to the left, and grind the short wall in the 
parking lot leading to the other side of the parking lot. At the end of the wall, 
jump off and land on the other wall. Once you get to the end of this wall you 
should get the gap.

-=-=-=-=-
Hell Yea! (1000 Points)
=-=-=-=-=

Go down the kicker ramp and jump over the wall to your left. You should see a 
wire leading up into the air. Grind the wire up to the top of it. Once you are up 
there, grind down to the other side to get this gap.

-=-=-=-=-
Crazy Fool (1000 Points)
=-=-=-=-=

At the start of the level jump over to the left side of the wall. Go to the back 
of the area and jump up and grind the wall. There should be roofs in front of 
you. Always get on the highest roof. On the last roof there should be a kicker 
ramp. Jump off of it and land in a grind on the train tracks. Grind the tracks on 
the left until the end. Keep on holding grind down. You should start to grind a 
pole. Get to the bottom of the pole and you should get this gap.

-=-=-=-=-
The Tree (1000 Points)
=-=-=-=-=

After blowing up the tree, a large tree should fall. Go to where the tree touches 
the ground. Then jump up and grind on the tree. Once you get to the level part of 
the tree, jump and hit Up - Triangle and you should do a nose grind. Grind the 
tree until the end of it and you should get this gap.

-=-=-=-=-
Short Hop (1000 Points)
=-=-=-=-=

At the start of the level go down the kicker ramp and turn to your left. Jump up 
and grind on the wall. Jump over the gap and continue to grind on the wall until 
you get to where it meets the quarter pipe. Jump off to the left and land in a 
grind on the edge of the curb that is behind the quarter pipe to get this gap.


------------------------------------
Tokyo
------------------------------------

~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Toi Toi (500 Points)
=-=-=-=-=

Skate down the rollin and the start of the level, then turn slightly to your 
right. You should see a large kicker ramp with a road going down the middle of 
it. Jump off of the ramp that is to the right side of the ramp and go over all of 
the funbox to get this gap.

-=-=-=-=-
Gapanese (700 Points)
=-=-=-=-=

At the start of the level go down the rollin and go past the giant funbox. In 
front of you should be two quarter pipes separated by a rather large kicker ramp. 
Jump from one of the quarter pipes, over the kicker ramp and land on the other 
quarter pipe.

-=-=-=-=-
Nap Nap (750 Points)
=-=-=-=-=

Skate down the rollin at the start of the level then turn right and skate to the 
back of the level. There should be a pool on the right side of the level with an 
entrance gap. Get into the pool and then jump from one side of this entrance and 
land on the other side of it.

-=-=-=-=-
Tranny Gap (750 Points)
=-=-=-=-=

At the start of the level go down the rollin and over the large funbox, then turn 
to your left. You should see a large ramp to the left of the quarter pipe. Jump 
off of the middle of this ramp and land on the other side of the platform and you 
should get this gap.

-=-=-=-=-
Greasy (750 Points)
=-=-=-=-=

At the start of the level go down the rollin and go past the giant funbox. In 
front of you should be two quarter pipes separated by a rather large kicker ramp. 
Jump off of the large kicker ramp and land in the giant half pipe that is 
hovering in the air.

-=-=-=-=-
Super Get Pilot Go (750 Points)
=-=-=-=-=

At the start of the level go down the rollin, turn left and skate to the back of 
the level. You should see a pool on the left side of the level with an entrance 
gap. Get into the pool and jump from one side of the gap to the other.

-=-=-=-=-
Heading For AO's (750 Points)
=-=-=-=-=

At the start of the level go down the rollin, turn left and skate to the back of 
the level. You should see a pool on the left side of the level. Get into the pool 
and then face in the direction of the other pool. Transfer from one of the pools 
to the other to get this gap.

-=-=-=-=-
High and Mighty (1000 Points)
=-=-=-=-=

Skate down the rollin and the start of the level, then turn slightly to your 
right. You should see a large kicker ramp with a road going down the middle of 
it. Jump off of the left side of the road and go over all of the funbox to get 
this gap.

-=-=-=-=-
Sushi Sore SF (1000 Points)
=-=-=-=-=

At the start of the level go down the rollin and then turn around. You should see 
a quarter pipe on either side of the rollin that you just came from. Transfer 
from one of the quarter pipes to the other quarter pipe to get this gap.

~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Interstellar Space Grind (750 Points)
=-=-=-=-=

At the start of the level skate down and turn to the left. Go forward until you 
get to where the loop is. Skate around to the backside of it, then grind either 
one of the edges of it from start to finish and you should have gotten this gap.

-=-=-=-=-
Scabby (750 Points)
=-=-=-=-=

At the start of the level skate down and turn to the right. Go forward until you 
get to where the loop is. Skate around to the backside of it, then grind either 
one of the edges of it from start to finish and you should have gotten this gap.

-=-=-=-=-
You Got Gap (750 Points)
=-=-=-=-=

At the start of the level skate down and go forward past the funbox. Then turn to 
the left and you should see a walkway leading up. Grind the left handed railing 
until the top of it, then jump off and land on the railing that is in front of 
you on the platform.

-=-=-=-=-
Tight (750 Points)
=-=-=-=-=

Skate down the rollin at the start of the level then turn around. You should see 
a quarter pipe to the left of the entrence. Grind from one end of the quarter 
pipe to the other end of the quarter pipe to get this gap.

-=-=-=-=-
Booya-Tight (750 Points)
=-=-=-=-=

Go down the rollin turn right and skate to the back of the level. In the middle 
of this area are three neon lighted rails. Grind the rightmost one going towards 
the pools. At the end of the rail, jump off to the left and land in a grind on 
the lip of the right pool. Grind on the rail until you are about done with it, 
then jump up and grind the ledge that is behind the pool and you should get this 
gap.

-=-=-=-=-
Keep It Going (750 Points)
=-=-=-=-=

Skate down the rollin at the start of the level then turn around. You should see 
a quarter pipe to the right of the entrance. Grind from one end of the quarter 
pipe past the other end of the quarter pipe and to the end of the lights that are 
connected to the end of it to get this gap.

-=-=-=-=-
Gap For Your Effort (750 Points)
-=-=-=-=-

Skate down the rollin at the start of the level then turn around. You should see 
a quarter pipe to the left of the entrence. Grind from one end of the quarter 
pipe, past the lights and to the end of the rail. Then jump up and land in a 
grind on the platform, (There should be a quarter pipe in the wall) at the end of 
the platform you should get this gap.

-=-=-=-=-
Ape Grind (750 Points)
=-=-=-=-=

Skate down the rollin and turn to your right. Skate forward until you get to the 
first large platform is on your left. In front of you should be two curved rails 
with a strait rail between them. Grind one of the curved rails and transfer to 
the other one to get this gap.

~~~~~~~~~~~~~
MANUAL GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Through The Hoops (1000 Points)
=-=-=-=-=

Skate down the rollin at the start of the level and then skate to where there are 
the two loops. Get to the point where you can look through both of the loops. 
Manual from the edge of one of the loops to the edge of the other loop to get 
this gap.

~~~~~~~~~~~~~
OTHER GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Melissa's Gap
=-=-=-=-=

Skate to the back left of the level, there should be a sign of an asian woman and 
an elephant. Wall ride the asian womans and you should get this gap.

-=-=-=-=-
That's What I'm Saying
=-=-=-=-=
Skate down the rollin and grind the pipe that is to your right. At the end of the 
pipe jump off and grind the roof. Grind on the T shaped platform, when you are on 
it, jump off to the right and wallride the sign and you should get this gap.


-=-=-=-=-
Kamikaze (2500 Points)
=-=-=-=-=

At the start of the level go down the rollin and skate to where there is one of 
the loops. Simply skate through either one of the loops and you will have gotten 
this gap.


------------------------------------
Downhill
------------------------------------

~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~

-=-=-=-=-
20 Stair Set (100 Points)
=-=-=-=-=

At the start of the level, go down the ramp. Skate along the left side of the 
track until you get to the area just past where you got the second set of stat 
bonuses. Get up onto the left most platform. There  should be two sets of steps. 
Jump down the second set to get this gap.

-=-=-=-=-
True Skater (100 Points)
=-=-=-=-=

Skate down from the start of the level until you get to the river. On the left 
side of the track there is a quarter pipe on either side of the river. Transfer 
from one of the quarter pipes and land on the other quarter pipe to get this gap.

-=-=-=-=-
MacCrank It (250 Points)
=-=-=-=-=

As soon as you start the level, jump all of the way down the steps that are in 
front of you. Land at the bottom of them without hitting any of them to get this 
gap.

-=-=-=-=-
16 Stair Set (500 Points)
=-=-=-=-=

At the start of the level, go down the ramp. Skate along the left side of the 
track until you get to the area just past where you got the second set of stat 
bonuses. Get up onto the left most platform. There  should be two sets of steps. 
Jump down the first set to get this gap.


~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Just Like Real Life (250 Points)
=-=-=-=-=

Skate down from the start of the level and go to the back area. In the back 
section of it you should see four rails with gaps between them. Grind each one of 
the rails and go around the circle to get this gap.

-=-=-=-=-
Peace Be Still (250 Points)
=-=-=-=-=

At the start of the level go down the ramp and turn to your right. After a little 
bit, you should see a wire crossing the street. Right before that wire is a 
ledge. Get onto the ledge, and then jump into a grind on the wire. Get to the end 
of the wire. From there you should be on a ledge. Jump down a few ledges until 
you get to where another wire goes to the right. Grind the wire and by the end of 
it, then land on the platform. Jump off of the end of the platform and land in a 
grind on the hanging rail. At the end of the rail, jump off and land on the rail 
in front of you. Doing this should get you this gap.

-=-=-=-=-
Obvious Yet Difficult (250 Points)
=-=-=-=-=

At the start of the level, go down the slope and turn left. Go past the quarter 
pipe and grind the second platform. At the end of the platform jump off and land 
in a grind on the next. Do this until you grind a long wire. At the end of the 
wire, you should get this gap.


=======================================================================
Frequntly Asked Questions
=======================================================================

1. What exactly is a revert, and when should I do it?

A revert is a trick where you quickly spin around 180 degrees right as you are 
landing from a vert trick. You should try to hit the R2 button right as you are 
landing.


More to come....


=======================================================================
Soundtrack
=======================================================================

If you have the lyrics to any of the songs that I do not have, please send me 
them. I will be sure to give you credit.

------------------
A.F.I: The Boy Who Destroyed the World 
------------------

Once there was a boy who had vibrant glow, but as it goes, someone took it from 
him.
One day through the rain I heard him meekly moan, he said "Will you wrap your 
arms around me as I'm falling?" Remember when we were all so beautiful? But since 
then we've lost our glow. They said it hurt their eyes but he would never know 
that they were filled with regret as their own dissipated. He said, "I now feel 
more desperately alone, even though they wrapped their arms around me as I'd 
fallen." They said it hurt their eyes, but he would never know that they were 
claiming regret as their own...
as their own dissipated.


------------------
Adolescents: Amoeba 
------------------

------------------
Alien Ant Farm: Wish 
------------------

Proud, proud is to hear it all yeah yeah
Proud ah proud, proud is to watch us fall yeah yeah 
Make a wish, make a succotash wish 
You live the pompous life 
Throw kisses all the time 
Make wishes don’t break mine 
Cold fire use to inspire all not now 
These are tired, maybe they’ll find their niche 
Or resort to wish 
Make a wish, make a succotash wish 
You live the pompous life 
Throw kisses all the time 
Make wishes don’t break mine 
Chorus: 
Don’t be low, you better watch the road
Don’t be low, you got the strength and the balls 
Chimes use to break my wish 
Back?won’t you bring him back? Not now 
Chorus 
Chimes use to break my wish


------------------
Bodyjar: Not the Same 
------------------

Think of all the things I do
And I stilll hold the thought of you
With someone else I know it's true
So far away

And I can only hold my breath
And start to die a lonely death
With you and me and all the rest
So far away

Don't say I told you so
One thing you'll never know

You're not the same
You've changed
I don't need you anyway
You're not the person that I believed in yesterday

You're not the same
You've changed
I don't need you anyway
You're not the person that I belived in yesterday

I can't hold it back you see
I know it all comes back to me
You must have practiced hard to be
So far away

Never wanted me to know
Just write me off I let you go
And now there's more for you to know
So far away

Don't say I told you so
One thing you'll never know

You're not the same
You've changed
I don't need you anyway
You're not the person that I believed in yesterday

You're not the same
You've changed
Something's missing anyway
You're not the person that I believed in yesterday
That I believed in yesterday

Don't say I told you so
One thing you'll never know

You're not the same
You've changed
I don't need you anyway
You're not the person that I believed in yesterday

You're not the same
You've changed
I don't need you anyway
You're not the person that I believed in yesterday
That I believed in yesterday


------------------
CKY: 96 Quite Bitter Beings 
------------------

With my perceptions in a mix 
Down twenty miles through the sticks 
To the cloudy town of Hellview: Population 96 
Excessive vacancy, well maybe 
In the shadow of an eye 
All the strangers pass right through 
Where the rules just don't apply 
At the fork turn left a store 
But on the right stay free from sight 
'Cause 96 quite bitter beings 
Like to stack the bodies high 
The only way to ever leave is 
Overflooded by the storm 
And entanglement in Hellview 
Brings you fear in fifty forms 
They've deleted all the tourists 
At the bottom of the lake 
And not one supports the cause 
To leave the blood stay in the veins 
Here, three miles back is where we are 
All we ever wanted was an answer 
Civilized are close but way too far 
All we ever wanted was an answer 
Footprints giving clue to where we are 
All we ever wanted was an answer 
Civilized are close but way too far 
All we ever wanted... 


------------------
Del the Funky Homosapien: If You Must 
------------------

It's important to practice good hygiene
At least if you wanna run with my team
I'm bout to get into some shit that I've seen
This fool's breath, I mean so bad it'll melt your ice cream
They say don't say nothing if you can't say nice things
Sittin too close to him it burned(?) like my eyes sting
I try to be subtle, hand him a stick of gum
I was a victim of breath on him
Running his yap about what sets he from
Gotta get some gum gotta get him some
He turned it down, his teeth was brown
Excruciating for him and it was a new sensation
I had to ask the dope to pass the soap
Cuz his toe had the sniff of crustaceans
Or bathrooms in a bus station
He had a can of Olde E and some raisins
Amazing...  head to toe B.O.
He didn't know, used to the fragrance
Just as the days went without bathing
He felt manly and not like a maiden
He had one dread, and fungus
Said he worked on peoples' toilets with plungers
Girls let the guy you were with ????
So guys take your cue from this number

[CHORUS] (x2)
You gotta wash your ass, if you must
You gotta wash your hair, if you must
You gotta brush your teeth, if you must
Or else you'll be funkyyyyyyyy

Now at class you need total concentration
But there's kids in the back holdin conversations
Crackin on each other, and neither were poster boys
Both of em smell like the type that soap avoids
Coast and Joy, they leave their absence
One's fool's feet smelled like it struck some matchsticks
Brimstone, girls would never bring him home
I was laughin, then his friend raised his tone
And said, "Bud(?) you rolled all over yourself" "yeaaa"
I know some people your ass should be submerged
Like you need to deal with water cuz you smell like a turd
Wanna cap get some courage, your feet smell lurid
Well look it up
And while you're at it, get a cup
And squeeze the sweat out your sweatshirt and drink it or gargle
You get our vote for most stinkiest
That nigga started thinkin of shit, said I was frail
I said he was stale
Underarms is ripe
Undergarments tight, about to leap out your holy sweats
And we holdin bets, and after this I'm gonna collect
Nigga check, yourself
Respect yourself
And wash your mothafuckin body 'fore your sweatshirt melt
Like radioactive, no lady find you attractive
The funk got you captive
You don't need a map bitch

[CHORUS] (x2)
You gotta wash your ass, if you must
You gotta wash your hair, if you must
You gotta brush your teeth, if you must
Or else you'll be funkyyyyyyyy


------------------
Guttermouth: I'm Destroying the World 
------------------

------------------
House of Pain: I'm a Swing It 
------------------

I'm a swing it
Watch me bring it
To the next level
The graphic devils
Gettin' funky like the Nevilles
Brothers from the bayou,
So why you wanna trip
Just play the sideline kid
And wait for me to trip
'Cause I can feel it in the air tonight
But yo I'm not Phil Collins
I'm more like Henry Rollins
'Cause I search and destroy
Retoy with the plot
Tryin' to get what I got
Ya might get shot
Hot damn I'm a slam ya like ONYX
Then teach ya how to write a rhyme
Like hooked on Phonics
Mother Goose ain't got shit on me
'Cause I get loose at the jam and wreck the whole party
I make em' jump and mosh
Oh my gosh
There slamin in the pit
When I'm kickin my shot
They're buggin at the eyes
'Cause I got mad styles
And ain't a damn thing funny
I get money in piles
Some people thought I died
That's just a rumor though
Others thought I fell off
But now I'm numero uno
Dos not cuatro
word to Kool Kieth
I'm a break up your teeth
When I die (die)
Bury me (me)
Hang my balls from a cherry tree (tree)
Let them get ripe and take a bite
And if they don't taste right then don't blame D (D)
You need to quit swingin
The styles that I'm bringin
The funk knuckle dragon
The kids on the wagon
I'm not the 12 stepper
Don't play me like a lepper
My mic sounds nice
But it's not Salt-n-Pepa
Well it's the man with the plan
To get all your skins
The tip of my dick is where the line begins
So hoe's form a line
Take off that swine
Strip your ass butt naked
Let's see if you can take it
'Cause I'll make you feel...
LIKE A NATURAL WOMEN!
'Cause I keep it comin'
I'm the Everlastin'
Free style assasin
My soul and my goal is to bring a little passion
To your girl's life like the Daily Sun
Throw her down on the bed
And tie her up wit ropes
I'm just another rager with a Dairy Face
Punk motherfuckers beef and rhyme my race
You need to step back kid and give me some space
So I can cold spark the party when I'm rockin the place
Danny Boy's arrivin'
I Stand six five and a half, don't laugh kid
The outlaw biker with my big shit kicker
On a highway to hell
'Cause I never tell
Well it's the funk back breaker
We heat it up like Jamaica
Don't bring your woman to the party cause I'll take her
Hit the deck 'cause I'm down with the Hoolis
I got a trunk full of funk like the groovy doolies
I'm not the man but I'll asked who was he
Quick's hot the hair do just like Ruth Buzzy
Runnin' 'round town like ya been to jail son
But ya hit the swap meet to get your hair and your nail done
Get off my sack
'Cause your shit is wack
Ya dis me and I'm a dis ya back
I'm a swing it (X4)


------------------
KRS One: Hush 
------------------

Uh-huh, whatchu thought? Uh-huh, we was done?
Uh-huh, whatchu thought?! Yeah, yeah
Yeah, whatchu thought? Uhh, uhh, uhh
Yo, yo, back again! What's that? Back again!
What's that? Word! C'mon

[Nyce]
A North Face and skully hat don't MAKE YOU A THUG
A army suit, a pair of Timbs don't MAKE YOU A THUG
An ill mug and a gat don't MAKE YOU A THUG
A real thug is a thug that's HUSH!

[KRS-One]
Yo, yo, yo, check it, check it
Let us begin, KRS, winnin again, KRS-One did it again
KRS bigger than them, look at them they bit it again
I think my gun just gonna start clickin again
Click-clack, I always spit back
Anybody call my name I go get that
In fact we draggin 'em out, to a deserted route
The teacher returns, you must learn, the word is out
No doubt highly respected, Front Page Records
Off the hook, yet still connected
Are you teachin yourself, teachin yourself?
I'm like history repeatin itself
"Criminal Minded", you've been blinded again
Lookin for my style you can't find it again
You can find these others that may sound like Kris
but when it comes to the hands they don't get down like Kris!
They never ran up in the clubs with a hundred thugs
Never had the respect of Crips and Bloods
Never knew B.O., they never knew Big Pun
They never battled MC's, they never bust they gun
They don't know that, all they know is that show DAT
That's Digital Audio Tape if you don't know that
Now go back and get my name correct
'fore I snatch that platinum from 'round your neck

[Nyce]
A doo rag a platinum chain don't MAKE YOU A THUG
A fat ride with chrome don't MAKE YOU A THUG
That tough guy talk don't MAKE YOU A THUG
A real thug is a thug that's HUSH!

[KRS-One]
Word, yeah yeah, uh-huh, yo
Yo, yo, yo (hit 'em Kris!)
What mean the world to me? H-I-P, H-O-P
And S-I-M, O-N-E
And G-O-D, I stay low key
I go down to hell, and slap up Satan
Then return to heaven, where Scott LaRock is waitin
Resurrection, just like my brown complexion
when I speak, I don't need protection from the heat
I walk these streets and I'm quick to hit first
Throw on any beat I'll be quick to spit first
and rip town, I take one look around
And all you hear is, "Get down, get down, get down!"
Knowledge Reigns Supreme, I stay on blast
That's why these rappers want me to go on last
That's the truth, that's the fact, that's the deal
Forget sex appeal, my tech is real
And my rep is real, K-R-S
Woo-woop-woop! That's the sound of E-M-S
The rag on your head, it best stay white
Cause I can turn that red in a mintue a-ight?
Now go back and get my name correct
'fore I snatch them diamonds from 'round your neck
Once again, get my name correct
'fore I snatch that platinum from 'round your neck

[Nyce]
A North Face and skully hat don't MAKE YOU A THUG
A army suit, a pair of Timbs don't MAKE YOU A THUG
An ill mug and a gat don't MAKE YOU A THUG
A real thug is a thug that's HUSH!
A doo rag a platinum chain don't MAKE YOU A THUG
A fat ride with chrome don't MAKE YOU A THUG
That tough guy talk don't MAKE YOU A THUG
A real thug is a thug that's HUSH!

[KRS-One]
Yeah.. yeah.. yo, yo, yo
To all my heads who wanna see an improvement
in hip-hop culture, join this movement
We need more glocks than my man Freddie Foxxx
The knowledge I spit to the click it don't stop
That hardcore God-core, ready to start war
Rock more shock more top your pop tour
I'm sure I'll drop the grade to zero
When the teacher return, I don't chase DeNiro
Like where yo? Where yo? They livin in fear yo
It's a jungle sometime, but I got my spear yo
The album's called "Sneak Attack", that's what it is
KRS-One spittin facts to kids

[Nyce]
A army suit, a pair of Timbs don't MAKE YOU A THUG
That tough guy talk don't MAKE YOU A THUG
An ill mug and a gat don't MAKE YOU A THUG
A real thug is a thug that's HUSH!
A doo rag a platinum chain don't MAKE YOU A THUG
A North Face and skully hat don't MAKE YOU A THUG
A fat ride with chrome don't MAKE YOU A THUG
A real thug is a thug that's HUSH


------------------
Mad Capsule Markets: N Pulse 
------------------

------------------
Motorhead: Ace of Spades 
------------------

If you like to gamble, I tell you I'm your man
You win some, lose some, it's all the same to me
The pleasure is to play, it makes no difference what you say
I don't share your greed
The only card I need is
The Ace of Spades
The Ace of Spades

Playing for the high one, dicing with the devil
Going with the flow, it's all a game to me
Seven or eleven, snake eyes watchin' you
Double up or quit, double stakes or split
The Ace of Spades
The Ace of Spades

You know I'm born to lose, and gambling's for fools
But that's the way I like it baby, I don't wanna live forever
And don't forget the Joker

Pushing up the ante, I know you wanna see me
Read'em and weep, the dead man's hand again
I see it in your eyes, take one look and die
The only thing you see, You know it's gonna be
The Ace of Spades
The Ace of Spades


------------------
Nextmen: Amongst Madness 
------------------


------------------
Ozomatli: Cut Chemist Suite 
------------------

Tuna the smoke-jumper, packin my oral cannon 
bustin from Okinawa, Japan to Laurel Canyon 
swallow flows, we turning like plush tires 
mellow intros lyrics be burning like brush fires 
spreading vocal leprosy, using discrepancy 
lyric weaponry lessens your chances of testing me 
stop and freeze m.c.’s, I block atrocities 
true philosophies from the lips of black Socrates 
the pocket-penciler in your peninsula 
killing Dracula mc’s who bit from my vernacular 
I can back it. The ill scene we occupy 
no lullaby, got you high, when I rock a fly 
verse, for my people, let me breath slow 
give a heave-ho, and stimulate your cerebral 
system, Cut Chemist grip the fader 
Tuna the group debater 
we murder you duplicators 

cuz I'm an aristocrat, ghetto diplomat 
and I'm blessed with a gift for rap 

They call me mister antagonistic, drastic 
comin from a place where these cops get their assed kicked 
the last trick unified was the cornerstone 
but now a lyric pistol to the dome is how we warn a clone 
born alone, the strength of god makes my mission higher 
they found a liar dead, strung up with fishin wire 
the mystifier packin vocal artillery 
makin lovely word connections like Chuck Woolery 
the cool in me, I’ll make your block turn on one rhyme 
electrifyin like some nocturnal sunshine 
the planetary pioneer and his mixer 
Cut Chemist, Chali 2na spittin scriptures 
paintin pictures, even sisters adapt cuz 
we take it back like chiropractors 
actors on wax make worse for real mc's who worth your while 
so they search for me 
cuz I'm an aristocrat, ghetto diplomat 
and I'm blessed with a gift for rap 	


------------------
Ramones: Blitzkreig Bop 
------------------

Hey ho, let's go Hey ho, let's go
Hey ho, let's go Hey ho, let's go
They're forming in straight line
They're going through a tight wind
The kids are losing their minds
The Blitzkrieg Bop

They're piling in the back seat
They're generating steam heat
Pulsating to the back beat
The Blitzkrieg Bop

Hey ho, let's go
Shoot'em in the back now
What they want, I don't know
They're all reved up and ready to go


------------------
Red Hot Chili Peppers: Fight Like a Brave 
------------------

Fight Like A Brave
All you slingers and fiends
hide behind your rocks
put down your guard
I'm not here to box
this is no showdown
so throw down your guns
you see it doesn't matter
where you come from
you could be from park ave
or from a park bench
you could be a politican
or a bitchy princess
but if you're lookin' for a fist
and you're lookin' to unite
put your knuckleheads together
make a fist and fight
not to your death
and not to your grave
I'm talking about t hat freedom
fight like a brave

fight like a brave
don't be a slave
no one can tell you
you've got to be afraid

If you're sick-a-sick'n'tired
of being sick and tired
if you're sick of all the bulls***
and you're sick of all the lies
it's better late than never
to set-a-set it straight
you know the lie is dead
so give your self a break
get it through your head
get if off your chest
get it out your arm
because it's time to start fresh
you want to stop dying
the life you could be livin'
I'm here to tell a story
but I'm also here to listen
no I'm not your preacher
and I'm not your physician
I'm just trying to reach you
I'm a rebel with a mission

fight like a brave
don't be a slave
no one can tell you
you've got to be afraid

fight like a brave
don't be a slave
no one can tell you
you've got to be afraid

I'm here today to pump up the uplift mofo party plan
a plan based on a band, a band based on a plan
there should be no.....in the land of lands
it's a hollywood jam

You say you're running and you're running
and you're running afraid
you say you ran across the planet
but you couldn't get away
the fire in your brain
was driving you insane
you were looking for a day
in a life that never came
so don't tell me that
I've got to take a number
cause I've been to that doctor
and believe me that's a bummer
here's a one of a kind
convention of the mind
and don't forget to mention
that it doesn't cost a dime
come as you like
and leave any time
and one more thing
you know it doesn't have to rhyme

fight like a brave
don't be a slave
no one can tell you
you've got to be afraid...

------------------
Redman: Let's Get Dirty 
------------------

------------------
Reverend Horton Heat: I Can't Surf 
------------------

------------------
Rollins Band: What's the Matter Man 
------------------

------------------
Xzibit: Paparazzi 
------------------

Intro

1996, the Disfunctional member of the Alkohaliks family
It's XZIBIT, Bring it live, one time, like this

Verse One

Sometimes I wonder if it's all worth my while
Xzibit stay versitile
with Million Dollar lifestyle
and I can feel it as a child growin' up
the n***** that were real and the n***** that were scared as f***
that's why Xzibit only roll with a chosen few
You ain't really real, I can tell when I look at you
So ease off the trigga talk, you ain't killin s***
it's not affecting me or the n***** that I'm chillin with
I don't believe the hype or buy a Woof ticket
N**** you make a gang of noise and never seem like a cricket
I guess that's why we never kick it
a lot of n***** are soft and get tossed tryin to f*** with the liquid
How many n***** do you know like this?
Also claimin that they're riding but they really turn b****
It don't make sense
Either you're a soldier from the start
or an actor with a record deal tryin to play the part
like dat

Chorus:

It's a shame
n***** in the rap game
only for the money and the fame
EXTRA LARGE
It's a shame
n***** in the rap game
only for the money and the fame
Paparazzi (2x)

Verse Two

I don't need no lights no cameras
just action god dammit
never no superstar
I'm more like a planet
so my composure is kept while others start to sweat
A merchant from the fog with my f****** up dialogue
try to live high on the hog leaves you bankrupt
and n***** you spent it on, would not give a f***
now that's deep, how deep, It's deeper than Atlantis
Home of the scandalous
Big Bad Los Angeles
Dangerous, Vandelous
Yo, not to be trusted
so how the f*** is you hard
not being scared by the boulevard
I'm pulling that card and sayin Gin muthaf******
flowin like liquid, soak it in muthaf*****
I'm breakin it down, my sounds, so crowds are like deaf
from the West
puttin whole counties to the test
it's all in perspective
Breaker one-nine copy
this is for the n***** gettin caught up in the Paparazzi

Chorus

Verse Three

N***** smoke stress and cross dress
but I just play the back
others going through schemes and pipe dreams
for a contract
real tightly rolled, f*** 'em all how I feel
I made a cool half mil
before I had a record deal
there for you look and stare like it's magic
too much of anything can make you an addict
when devils be startin static, forgot the automatic
I set it off straight, I spread hate, then I vacate, but wait
who dare to cross this path
yo, I do ya like math
cut with glass, make a blood bath
so on behalf of all n***** I get drunk with
smoke a lot of ***** with
I dispose of your punk s***
keep it all in perspective
Carbon Copies gettin caught up in the Paparazzi

Chorus

------------------
Zebrahead: Check
------------------

Coming hard core looking like a gangster bitch, Trying to front like you ain't 
rolling filthy rich Laguna Hills you were born and raised. But you¹re claiming 
South Central is where you spent your days. Coming out hard talking crazy, 
Knowing in your mind that you really don't fit. Standing up straight with a 
ganster lean, Talking ganster slang about what you seen. Take a chance kid, don't 
fall down hard again. You better think twice before you come at me Right through 
your dome I can clearly see Hey little dog, you gonna bark all day? Cause toe to 
toe, in the ring, is where I play. So you better step back and check yourself, 
Stop fronting and just be yourself Cause no one cares what set your claiming, 
Till someone grabs their gun and starts their aiming At you! Tripping out cause 
you got no clout Cause it ain't about how hard you are Try using your brain and 
you will go far. Be true to the color that you were born with Not the color that 
you're adorned with, So keep it real and always be true And be yourself in all 
that you do. Stand up tall and get some respect And always remember, keep 
yourself in check



=======================================================================
Notes & Thanks
=======================================================================

This is a copyrighted work for  Mike Truitt ,  any usage of this faq not noted by 
its author is banned, if you want to have it on you site, just e-mail me at 
mat2810@cs.com and I'll be more than happy to allow you to have it on your site,  
but you MUST ask.  This FAQ must have my name, Mike Truitt on it, if you see it 
on any site that does not give me credit, then please notify me. Course and 
Character descriptions were taken directly from the instruction manual (c) 
Activision 2001.
Thanks krs_one78@hotmail.com and cab22uk@hotmail.com for many of the lyrics that 
I do not have.

©2001 Mike Truitt

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