FAQs/Move list/Cheats - Guide for Mortal Kombat 4
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Reptile alternate outfit: old ninja costume Weapon [B,B,LK] (Battle Axe) Acid Bubbles [D,F,HP] Dashing Punch [B,F,LP] Invisibility [BLK+HK] Super Krawl [B,F,LK] !Fatality [(HP+HK+LP+LK) U] 2nd (outside sweep)[U,D,D,D,HP] !Fan Fatality [D,F,F,LP] Spike Fatality [D,D,F,HK] Scorpion alternate outfit: grey without mask Weapon [F,F,HK] (Broad Sword) Spear [B,B,LP] Teleport Punch [D,B,[email protected]] Air Throw [BLK ^] Flame Breath [D,F,LP] !Fatality(sweep)[B,F,F,B,BL] 2nd [B,F,D,U,HP] !Fan Fatality [F,F,D,D,LK] Spike Fatality [B,F,F,LK] Jax alternate outfit: white shirt/pants Weapon [D,F,HP] (Spiked Klub) Energy Wave [F,F,D,LK] Dash Punch [D,B,LP] Backbreaker [BLK ^] Fireball [D,F LP] Multi-Slam [LP,RN+BLK+HK,HP+LP+LK,HP+BLK+LK,HP+LP+HK+LK] !Fatality[(LK)3secF,F,D,F rel] 2nd [B,F,F,D,BL] !Fan Fatality [F,F,B,LK] Spike Fatality [F,F,B,HP Reiko Weapon [D,B,HP] (Spiked Klub) Teleport/Slam [D,U @]~~[BLK (when close, to slam)] Spin Behind [B,F,LK] Flip Kick [B,D,F,HK] Ninja Stars [D,F LP] !Fatality[F,D,F,LP+BLK+HK+LK] 2nd(outside sweep)[B,B,D,D,HK] !Fan Fatality [D,D,B,LP] Spike Fatality[F,F,D,LK] Johnny Cage alternate outfit: Bond-esque tux Weapon [F,D,F,LK] (Weird BladeII) Shadow Kick [B,F,LK] High Fireball [D,F,HP] Uppercut [B,D,B,HP] Low Fireball [D,B,LP] Crotch Punch [BLK+LP] !Fatality [F,B,D,D,HK] 2nd [D,D,F,D,BLK] !Fan Fatality [D,D,F,F,HK] Spike Fatality[B,F,F,LK] Jarek Weapon [F,F,HP] (Weird Blade) Cannonball Roll [B,F,LK] Ground Shaker [B,D,B,HK] Projectile [D,B,LP] Vertical Roll [F,D,F,HP] !Fatality [F,B,F,F,LK] 2nd(outside sweep) [U,U,F,F,BL] !Fan Fatality [F,D,F,HK] Spike Fatality [B,F,F,LP] Tanya Alternate uniform: black dress Weapon [F,F,HK] (Boomerang) Fireball [D,F,HP] In Air Fireball [D,B,LP] Splits Kick [F,D,B,LK] Corkscrew Kick [F,F,LK] !Fatality [D,D,U,D,HP+BLK] 2nd [D,F,D,F,HK] !Fan Fatality [B,F,D,HP] Spike Fatality [F,F,F,LP] Fujin Weapon [B,B,LP] (Crossbow) Whirlwind Spin [F,D,(LP)] Air Dive Kick [D+LK^] Levitate [F,D,F,HP]~~~Slam [B,F,D,LK] Super Knee [D,F,HK] !Fatality(sweep)[RUN+BLK x4] 2nd (outside sweep)[D,F,F,U,BLK] !Fan Fatality [D,D,D,HK] Spike Fatality [B,F,B,HP] Sub-Zero alternate outfit: half-frozen Weapon [D,F,HK] (Icy Wand)~freeze with it [B+LP] Ice Blast [D,F,LP] Ice Clone [D,B,[email protected]] Slide [LP+BLK+LK] !Fatality [F,B,F,D,HP+BL+RN] 2nd(outside sweep) [B,B,D,B+HP] !Fan Fatality [D,U,U,U,HK] Spike Fatality [D,D,D,LK] Quan Chi Weapon [D,B,HK] (Mace) Air Throw [BLK ^] Tele-Stomp [F,D,LK] Skull Fireball [F,F,LP] Dash Kick [F,F,HK] Weapon Steal [F,B,HP] !Fatality[(LK)5sec F,D,F,rel] 2nd (outside sweep)[U,U,D,D, LP] !Fan Fatality [F,F,D HP] Spike Fatality [F,F,B,LK] Sonya alternate outfit: pink uniform w/o hat Weapon [F,F,LK] (Blade Wheel) Fireball [D,F,LP] Leg Grab [D+LP+BLK] Sq-Wave Punch [F,B,HP] Vert. Bike Kick[B,B,D,HK] Air Throw [BLK ^] Front Flip Kick[B,D,F,LK] !Fatality(sweep)[D,D,D,U,RN] 2nd(outside sweep) [U,D,D,U,HK] !Fan Fatality [D,D,B,B,HK] Spike Fatality [F,D,F,HP] Goro Fireball [F,B,HP] Air Stomp [F,F,B,HK] Lunge Kick [B,B,HK] Swipe [F,F,HP] Juggle Uppercut [D,D,HP] Ground Stomp [B,F,D,D,HK] Noob Saibot alternate outfit: hood Weapon [F,F,HK] (Scythe) Fireball [D,F,[email protected]] Air Throw [BLK ^] Teleport/Slam [D,U @]~~[BLK (when close, to slam)] !Fatality [?] 2nd [?] !Fan Fatality [D,B,B,HK] Spike Fatality [F,D,F,HK] Meat: The character that u pick it will be there moves and style Kombat Kodes: Enter one of the following codes at the versus mode screen to activate the corresponding cheat function. There are two threedigit icon boxes at the bottom of the screen. The first icon in each box is controlled with Low Punch, the second with Block, and the third with Low Kick. Result Kode One hit win 123 123 Noob Saibot mode 012 012 Red Rain (On the Rain stage) 020 020 Explosive Kombat 050 050 Drawn weapons can not be lost 002 002 Disable throws 100 100 Disable max damage 010 010 Disable throws and max damage 110 110 Random weapon appears 111 111 Start with random weapon 222 222 Start with weapons drawn 444 444 Many weapons 555 555 Silent Kombat 666 666 Big heads 321 321 Fight in Goro's Lair (Spike Pit) 011 011 Fight in The Well (Scorpion's Stage) 022 022 Fight in Elder God's (Blue Face) stage 033 033 Fight in Tomb Stage 044 044 Fight in Rain Stage 055 055 Fight in Snake Stage 066 066 Fight in Shaolin Temple 101 101 Fight in Living Forest 202 202 Fight in Prison (Fan Stage) 303 303 Fight in Ice Pit 313 313 FAQ Revision History Revision 2.6 - Added the PSX Cheat Menu code. Revision 2.5 - Added playing as Noob and Goro in Group Mode. - Added more bugs and unintended effects. Revision 2.4 - Added the Simplified Keyboard-Friendly Fatalities for the PC version to Section 7-4, thanks to Patrick McCarron. - Made some miscellaneous corrections. Revision 2.3 - Added more Bugs & Unintended Effects thanks to Brenton Simpson. - Loads of corrections, thanks to Brenton Simpson and Patrick McCarron. Revision 2.2 - There have been reports of modified copies of this FAQ being distributed elsewhere. Do NOT update this FAQ yourself, this can lead to confusion and misinformation since some of these revisions include corrections to significant errors. Link the copy on our server or just post it with no modifications. - Corrected the codes for Goro and Noob on N64 and PSX, added for Win95. - Added a Max Dmg "Kombo" for Cage, thanks to Dre Stinson. - Added more bugs and unintended effects. Revision 2.1 - Added Basic Strategies section, thanks to Andrew Baran. - Reorganized the sections a little and made some random additions and corrections, including a detailed Weapons chapter. Revision 2.0 - Removed the PSX Cheat Code (it's changed in the final release version) and added the Goro and Noob Saibot codes for PSX. Thanks to Patrick McCarron and Chris Kefallinos. - Added the No Rain Kombat Kode (#10) thanks to MAGUS7000. - Renamed the weapons based on the names given at Midway's official web site. Updated all weapons listings and made corrections to them. - Redid the Table of Contents section. - Goro CAN be Air Thrown, a mistake on our part, thanks to Ryan for pointing it out. - Corrections to Noob Saibot, thanks to Sid, and some to all others, thanks to Brad Lynch. - Tons of other random corrections and additions. Revision 1.2 - Added all the Kombat Kode text (thanks to McCarron, who used a hex editor on an MK4 N64 ROM dump to get it for me). - Even more corrections and minor additions to the codes sections and character descriptions, thanks once again to Patrick McCarron. Revision 1.1 - Three spins on Tanya's icon to get her third costume too. - Added full towers (all four sides of every Destiny Tower), and Goro's bio, thanks to Patrick McCarron. - Made tons of corrections, thanks again to Patrick McCarron. Revision 1.0 - First revision of this FAQ. Everything has been reorganized and/or corrected since the Arcade Fullscale FAQ. Introduction to Mortal Kombat 4 * **************************************************************************** Mortal Kombat was created by a team originally led by Ed Boon and John Tobias, at Midway Manufacturing Co. (now Midway Games, Inc.'s arcade division). As of April 1st 1998, Midway Games is officially no longer a subsidiary of WMS Industries. Midway is now an individual company with its main arcade division in Chicago, Illinois., referred to as "Midway Games, Inc.". Along with a home platform development house (which handles some of the arcade conversions to home platforms) in San Diego, California., referred to as "Midway Home Entertainment, Inc.", which is also the name of their home distribution and marketing division in Corsicana, Texas. Plus, Midway now owns what was formerly a combination of the software division of Atari and Time Warner Group, which was previously known as Time Warner Interactive. Now known as Atari Games Corporation, it is a wholy owned subsidiary of Midway Games, as an alternative arcade developing division. Mortal Kombat 4 toured the United States of America in its incomplete preliminary form back in July 1997. After many BETA test revisions in Chicago, Illinois (home of Midway's arcade division), Revision 1.0 was released across the continent of North America in September of the same year. This still-incomplete revision was soon replaced by Revision 2 later in the fall season, and finally with Revision 3 in January 1998. Although many of the originally planned features still never made it, many innovative new additions to the mechanics of Mortal Kombat did make it. Using a real Weapon Kombat system, the game allows players to draw their weapons at any time during a fight. Weapons can be dropped, and picked up by either of the match's participants, and can even be thrown or dropped at will. There are even objects laying on the floor in many stages that you can pick up and throw at your opponent as a weapon. Being the first Mortal Kombat to be in 3 dimensions of glory, it just wouldn't be complete without some use of the 3rd dimension in the gameplay. You can now side-step into the depth of the arena, or toward the direction of the camera view. This is done in a way that, unlike some of the past games with simular concepts, prevents you from using it to "cheaply" avoid attacks. It takes an almost impossible timing to actually avoid many hits using this, as it comes in handy mainly to dodge projectiles or get to where a dropped weapon or useable object is on the ground. As even the Chicago MK Design Team agreed that Mortal Kombat 3 had gone too far with humor in finishers (ie. stretching people out, inflating their heads, etc.) MK4 returns to the dark, violent, feel of the original. Despite the small bit of "humor" used in MK4's Fatalities, you can no longer find the finisher types that were created as parodies (Friendships, Babalities, and Animalities). The goal here was to create a game that is visually realistic but physically impossible, the way Mortal Kombat was, and forever should be. The Story * **************************************************************************** The Elder Gods rule all Realms of the Universe, overseeing the creation and destruction of worlds. When the new realm of Earth was created, one of those Gods decided that he would take that world for himself. Shinnok knew that if he could control Earth, he would have untold power. What Shinnok didn't count on was the presence of Raiden, the God of Thunder. The Elder Gods had already sent Raiden to Earth to act as the realm's guardian, and when Shinnok arrived, the two Gods engaged in a titanic battle. Their combat almost destroyed the entire planet, and for many centuries Earth was plunged into darkness. Raiden eventually defeated Shinnok and banished him to the Netherealm, the place where all unwanted spirits are sent. The Netherealm has existed since the beginning of time and has had many names. Whether it's known as Hell, Hades, Gehenna or Pluto, it has always had the same purpose: to act as the final home of those who have done wrong. When Shinnok awoke in the Netherealm, he found himself under attack by Lucifer, the leader of the fiery realm. Lucifer used the souls of those whom Shinnok himself had banished to the Netherealm to attack the Elder God. Shinnok was quickly beaten and found himself in the dregs of Hell. Continually tortured and tormented, Shinnok remained a prisoner of the Netherealm for thousands of years. He believed that he would never escape and had no hope until the arrival of Quan Chi, a mysterious sorcerer who had the power to travel throughout all of the planes of reality without detection from any of the Gods. Quan Chi told Shinnok that he would help him escape from his prison and defeat Lucifer. All Quan Chi wanted in exchange was power and the right to rule at Shinnok's side. Shinnok agreed, and the two waged a war in the Netherealm that lasted for centuries. They eventually beat Lucifer and took control of the Netherealm. Shinnok was now the ruler of the dead realm, but he wasn't happy with his conquest. The Netherealm is nothing more than fire and brimstone, and he only rules over the grotesque demons that inhabit the realm. Shinnok wants more, and what Shinnok wants, Quan Chi must try to arrange. To Quan Chi, the Realm of Edenia seems like a good place to start... MORTAL KOMBAT 4 Darkness is calling. "Thousands of years ago, in a battle with the fallen elder god known as Shinnok, I was responsible for the death of an entire civilization. To rid all realms of Shinnok's menace, I waged a war that plunged the earth into centuries of darkness and banished Shinnok into a place called the Netherealm." "Now, after Shao Kahn's defeat at the hands of earth's warriors, Shinnok has managed to escape his confines in the Netherealm. The war is now being faught once again... only this time, it can be won by mortals." - Raiden, God of Thunder Defender of Earth Frequently Asked Questions * **************************************************************************** ** Story-Related Questions ** Q: Why do Scorpion and Sub-Zero suddenly hate eachother again? A: Endings have always been "What If" scenarios, and as you may recall, the endings of the past games (from MKII to Trilogy) acknowledge the character's ending from the previous game as having happened. For example, in the ending for Scorpion in MKII, he discovered that the Sub-Zero he had followed to that tournament was actually the younger brother of the one he had already killed in MK1, so he lets him live and swears to protect him for eternity to make up for the death of his older brother. Then In UMK3 and Trilogy, the ending for Scorpion acknowledges the above events as having happened, so he had to turn on Shao Kahn since he swore to protect this young Sub-Zero. However, as far as the endings in MK4 are concerned, none of these "What If" scenarios (endings) from the past games ever took place (which, in a way, is logical, since they show the events that take place "IF This Character Won This Tournament" and the character, in most cases, obviously didn't). So in summary, Scorpion never discovered the true identity of this younger Sub-Zero and still believes he's the same one who he had already killed in MK1 and has been hunting down since. Like it, love it, or hate it, this is just the way the story of MK4 works. Q: Didn't Johnny Cage die? Why is he back in MK4? A: Yes, Johnny Cage died in the course of MKII. There are really two answers to the question of why he has returned: In reality, he has been added to MK4 because he is one of the most popular, if not THE most popular, characters in the whole series. He was written out in MK3 for many reasons, but the fans demanded his return. But as far as the story goes (which is used to explain WHY), he was resurrected by Raiden to help in the battle against Shinnok and his Army of Darkness. Don't try to analyze that subplot too deeply, just accept the simple fact that one of your favorite characters has returned because of your own popular demand. Cheats for Goro,Noob Saibot, and Meat Goro: go finish the game with shinnok now go to character screen and go highlight the "hidden" option now hold run button(hold it until the match starts) then press up(3),left now u will highlight shinnok now hold block button(hold it until the match starts too!) now u will be Goro. Noob Saibot: go finish the game with reiko and go to 2 player and do the code 012- 012 which is player1=R1, circle, circle player2=R1, circle, circle Meat: go to 2 player now go to the "group" option in the character screen and finish it with all 15 characters now pick anyone in 2 player still and u will be meat.....ohh yah if u go back to the main menu and u wanna pick meat again u will have to do it again Weapon Kombat * **************************************************************************** Introduction to Weapons Every character has a weapon that he/she pulls out when the Weapon Draw move is used. When a character is holding a weapon in his/her hands, it will drop to the ground if he/she takes a hit. Once a weapon is laying on the ground, either kombatant can pick it up. To throw a weapon you're holding, just do your character's Weapon Draw movement while a weapon is already in your hands. If you're already holding a weapon in your hands, you can't pick up another weapon that is laying on the ground, or pick up any other objects laying around in the stage you're fighting in. Objects in the Background You can also pick up any objects that are laying around on the floor in Goro's Lair, The Well, and The Tomb. Pick them up the same way you would pick up a dropped weapon, but you will immediately throw the object at the opponent automatically (you can't hold it).