Full Strategy Guide - Guide for Assassin's Creed Syndicate
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Strategy Guide by Absolute Steve Introduction This is a WORK IN PROGRESS! Welcome to my guide for the latest entry in the Assassin's Creed series: Syndicate. This is a semi-historical action-adventure game with stealth elements, playing in an open world. You play as twins Jacob and Evie Fyre, fighting against the Templars in the London of 1868. An enhanced guide with video support can be found at: http://www.supercheats.com/assassins-creed-syndicate/walkthrough/ Donations/Fanpage/Stay Up To Date Writing quality guides takes a lot of time. If you continue to appreciate text guides (in a time and age where quick youtube videos made by 13-year-olds dominate), you can consider making a PayPal donation at [email protected] See also the donation button at the top of this guide, next to my name. This is not required, but you support my future projects by doing so. Keep in mind that guide authors don't get a lot of donations in general. You can also purchase anything through my amazon searchbox (which does not cost you anything extra): www.shillatime.org/amazon. Thank you very much for your consideration. If you'd just like to stay up to date with my work, opinions, and so forth, you can visit: facebook.com/absolutesteve Basics Screen Display Lower Left Corner The minimap is displayed here, the indicator in the middle facing the direction you're looking at. The small white triangle at the edge of the minimap marks north. If an area is covered with fog, bring up your large map, mark the nearest viewpoint (indicated by an eagle sign) and travel towards it. Synchonize with the viewpoint to clear the mist. Yellow indicators on your minimap are alerted enemies, red ones are engaging your in combat. Below the minimap is a number that represents your current level. The greater the difference between you and your enemies' level, the easier/harder fights will be. If you are higher-leveled, fights are easier, if you are lower-leveled, fights are harder. Enemy levels appear above their head after you mark them with Eagle Vision, centering them in your screen during this modus. The bar to the left of the minimap is your health bar, the bar to the right is the skill point meter, indicating how much EXP you need in order to receive another distributable skill point. Lower Right Corner At the top of the lower right corner is an icon that represents your currently held weapon/item. You can switch this to something else by pressing left/right on the directional pad. Underneath this icon are the current commands that you can execute with your assassin, some of which are contextual. When you enter Free Running, the commands change. Stealth Basics Whenever (potential) enemies are nearby, a stealth ring will form around your assassin. When you are still completely undetected, the ring will feature white bars pointing either down, up, or both up/down. The lines only appear at a certain part of the circle, aiming at the direction a potential threat is located. If the bars, akin to soundwave/music player bars, point up, this means the person is standing at a higher level than you. If the bars point down then they are below you. If the bars point both up/down, they're on the same level as you. When an enemy notices you, the ring will turn solid and a pointy arrow aims in the direction of the person who noticed you. The ring will quickly fill up with a grey color. In this phase, (potential) enemies are only curious as to who you are, but will have made no judgement yet. If you're quick to move out of their line of sight, for example by moving around a corner or quickly climbing or rope-launching to a rooftop, the ring will go away. When you fail to do so, the ring will quickly turn yellow. This indicates that the enemy looking at you is suspicious about you, and a yellow marker also appears above their head, filling up just as quickly as the ring. Before it's filled you can still assassinate them in a quick window of opportunity. When it's filled they will come investigate to see who you are. The final phase has the ring turn red, after which the enemies fully engage into combat with you. Protectors (Police Officers, Royal Guards) act somewhat differently. Although they will regularly take notice of you as indicated by the stealth ring, they only come after you when illegal or suspicious actions are performed, such as kidnapping someone. Upgrading 'Police Bribes' will make them turn away when kidnapping people, but outright murder in the street can't and won't be tolerated. When you're discovered you can either fight or vanish/flee. To vanish, move around a corner, blend in with the crowd, use a smoke bomb or any other method to break the line of sight of your enemies. A silhouette will appear, marking your last known position. Move away further to erase the alert status completely. Combat Basics Combat in Assassin's Creed involves hand-to-hand, close-quarters melee attacks and throwing knives or shooting guns. You can regularly attack any nearby enemy by pressing Square (PS4) / X (Xbox) repeatedly to pummel them with combos. If you switch to an other target during a combo, the first hit you land on the second target inflicts a bonus 25% damage, so switching regularly is recommendable. Every now and then, enemies will retaliate with attacks of their own. Their health bar will flash yellow for an instance, and often the button you need to press is indicated above their heads, filling up quickly to show you how much time you have left to press Circle (PS4) / B (Xbox). Doing so successfully allows you to continue your combo uninterrupted. If you fail, the enemy will have broken your combo. Worse, failing to counter an enemy attack makes it possible for them to sometimes unleash an ('unstoppable') counter. Continue to counter their attacks to regain the edge in battle again. Enemies can also block your attacks. Their health bar turns lined to further indicate their defensive stance. When this happens, hit X (PS4) / A (Xbox) to break their defense and continue your combo. You can also hit X (PS4) / A (Xbox) to briefly stun enemies. One last thing you need to be careful of during combat is incoming long-range attacks, notably gunshots. Triangle (PS4) / Y (Xbox) will appear above your own head, quickly filling up to show how little time you have left to prevent a potentially fatal injury and perform a counter-shot if you have a loaded gun or knives of your own equipped. You can also quick-shoot enemies during combat without interrupting melee combos. Essential Moves Assasination Types There are roughly seven ways to (stealth-)assassinate people, not including outright combat situations considering those require your cover to be blown. As a rule, an assassination can only be done while not (fully) detected yet, and the enemy needs to be glowing red. 1. Regular/Same ground assassination (full stealth). This is an assassination of a target at the same level as you. Approach them quietly from the back to perform this. It attracts very little attention. 2. Regular/Same ground assassination (free running). This is also an assassination of a target at the same level as you, except this time you rush over towards them. If done successfully (and it may fail if the target fully notices you beforehand), it draws more attention than usual, but you can compensate this by immediately rushing on to a different place. 3. Double Assassination. This is a contextual assassination on the same ground, where you approach two targets from the back and kill them. 4. Air Assassination. This is an assassination from a higher vantage point. The enemy needs to be sufficiently close below you so they're marked red. This type of assassination draws a lot of attention and the attack takes a little bit longer than usual. 5. Cover Assassination. While in a cover position behind a wall or an object such as a crate, or when hidden inside a haystack, you can assassinate targets that walk very closeby or towards you. If you need to lure an enemy towards your position, whistle by pressing down on the directional pad. 6. Hanging Assassination. When you are hanging from a ledge or a window and an enemy is standing above you, it's possible to pull your target to the streets below, instantly killing them. 7. Rope Zipline Assassination. If you've created a rope with the rope launcher and you're hanging above an enemy, an air assassination is possible. Eagle Vision This mode is turned on (only while not Free Running) by pressing L3 / Left Stick. It highlights enemies red, allies green, police blue and objects of interest white (such as hanging barrels, chests, alarm bells, dynamite. You cannot perma-mark objects, but to permanenly mark people, move the camera so that they're aligned in the center of the screen. Upgrade Eagle Vision 2 as soon as possible to make marked people visible/glow through walls. Eagle Vision 3 expands the effective range in which people are marked. Rope Launcher You acquire the rope launcher somewhere during sequence three. Press L1 (PS4) / LB (Xbox) when the icon appears at the top of the screen to instantly eject a rope and launch yourself towards the top or near-top of a building. If a grapple point appears straight ahead (when you are, for example, already positioned on a building yourself), eject the rope to travel towards that point faster. When you're ziplinging down a rope, use the left stick to adjust your speed. Hanging above an enemy allows for Air Assassinations. Whoopie. Conquering London The Map Press the touchpad (PS4) or Back button (Xbox) to enter the map menu. If you want to clear up the fog of a portion of the map, visit a high viewpoint (marked by eagles) and synchronize at its position. When you do so, you'll also be able to Fast Travel to its position, a very handy perk. There are various icons on the map. Story icons are large golden indicators, while Conquest Activities - missions you need to do in order to take control of a portion of London - are marked by emblems. In each borough, four Conquest Activities must be finished. This unlocks a gang fight (and a boss fight afterwards); complete this and the borough will be yours. Conquest Activities Child Liberation: Requires you to free sets of children working in a factory. Templar Hunt: Requires you to assassinate Templar(s).Gang Stronghold: Requires you to clear out a Blighter stronghold. Bounty Hunt: Requires you to kidnap an enemy and place them into a carriage, then driving them to the designated waypoint. These activities, as mentioned, unlock a Gang War. This is a fight with you and your Rooks against the Blighters, followed by a Boss Fight. Walkthrough Sequence 1 - A Spanner In The Works Rewards: Pounds: 1000, EXP: 2000, Extra: Belts - Initiate Belt Video Support: http://www.supercheats.com/assassins-creed-syndicate/walkthrough/sequence-one The first sequence you play as Jacob. There are no optional collectibles or anything, since this is essentially a tutorial chapter in which you learn how to control your characters and interact with the environment. Approach the doors in the distance to find that they're closed. Turn around and move up the ramp. Hold down R2 / RT to enable Free Running, which allows you to climb and jump huge distances. Proceed to the other side of the room to reach a catwalk with a valve. Turn it, then move on to the next. There are three of them in total, which can be easily found since they're marked. When you've sabotaged the factory, one of the thugs will enter. Air Assassinate him since you're already standing in a perfect (tutorial) position for this. Enemies will start to glow when they're down below and closeby enough for an Air Assassination. Outside, a short combat training will commence. Your can regularly attack enemies with Square (PS4) / X (Xbox), counter attack at the right time when the game prompts you to by pressing Circle (PS4) / B (Xbox), or push through your enemy's defense with X (PS4) / A (Xbox). As long as an enemy is blocking, you cannot land hits on them, so you'll need to break their defense first. Later on you will be able to dodge pistol shots by timely pressing Triangle (PS4) / Y (Xbox). Continue through the large doors to proceed. Climb the structure to the left of the speeching man and make your way to the crane at the end by using Free Running mode with R2 / RT. Hold the X / A button as well to go up. At the end of the crane, leap down to the wooden beam attached to the wooden scaffold below and use Free Running Down mode by holding R2 / RT and Circle / B. There's a thug nearby, so enter into combat with him and defeat him. If you're quick and he hasn't fully noticed you yet, a swift assassination is possible. Loot the body with Circle / B. It's a good idea to enter sneak mode whenever there are potential enemies nearby, and such is the case right now. You enter sneak mode by pressing X / A. If you want to scan the area for enemies (red), persons of interest (yellow), police officers (blue), or allies (green), press the Left Stick to enter Eagle Vision. If you look at a highlighted person they will be marked, after which they're even visible through walls - a handy perk. Now's a good time to take a look at your stealth ring; whenever enemies are nearby it will automatically appear. Bars that are similar looking to audio graphs will appear pointing down (the enemy is in that direction, below you) or up (the enemy is in that direction, above you). If an enemy is at the same level as you, the graph appears on both sides. You can test your skills on thugs in the area, or you can make your way to the green hexagonal marker on your map, leading to the 'Ferris Ironworks' building. You'll probably need to defeat several thugs around here before approaching the doors. To open the large doors, interact with the wheel next to them. Defeat the thug behind the doors, then proceed to the large iron forging machine in the middle of the room and defeat the two thugs nearby. Continue to the right part of the area to defeat three more thugs, then spot the green hexagonal marker and climb to the upper floor to reach it. There are no enemies in this large hall that contains a train, so head up the stairs at the far end to reach the next marker. Proceed through the small hall to trigger a scene. Now all you have to do is reach Ferris, but you're free to take whatever route you wish. Defeating and looting thugs can be fun, although it's more faster if you avoid some of them. Taking the high route, moving over metal beams and bars allows you to reach the highest entry point, through a hole in the building where Ferris is located (he is marked with a red indicator). Move through the hole onto a metal pipe and you can Air Assassinate Ferris without any problems whatsoever. After this, all you have to do is make your way through the adjacent hall as indicated by green markers, then hop onto the train. Defeat several thugs and a scene will play. Simply head all the way down to finish the sequence. Sequence 2 - A Simple Plan Rewards: Pounds: 1000, EXP: 2000, Extra: Capes - Thrifty Cloak Challenges: 1. Air Assassinate Brewster. 2. Kill enemies with hanging barrels (5). Video Support: http://www.supercheats.com/assassins-creed-syndicate/walkthrough/sequence-two During this second tutorial sequence you'll be in control of Evie. When you gain control of her, press down on the D-pad to whistle. When you're behind cover, this draws the attention of one nearby guard who'll come investigate. As soon as he glows red, assassinate him silently. Move up to the next and kill him either regularly or manually throw a knife at his head. The third thug up ahead is best killed with two quick thrown knifes. Keep in mind, however, that your supply of knives is limited and that you'll want to loot your enemies whenever your supply isn't maxed out. Continue to move to the front of the train and you'll soon run into two more thugs. One of them can be assassinated instantly, the other will probably have to be defeated regularly. Proceed over the next few wagons, move past the family and defeat two more thugs on top of the wagon up front. The next wagon holds a Chest (guarded by one thug). Once you reach London in the next sequence, Chests will start counting towards the total amount found. For now, just enjoy the extra items. Move to the far end of the train and decouple the locomotive from the rest of the train. After the scene you'll be at Croydon Station. Wait for the group of thugs to move out of the area - good riddance. It's possible to take them all on at once, but definitely not necessary. Up ahead on the left side are a thug and a (bold) brute; on the right side is one more brute. Curve to the left and avoid the thug until you reach the brute and assassinate him. You can now move back to your starting position and approach the thug from the back to kill him. The last brute shouldn't be much of a problem either. Look for a tower-like structure just up ahead in the middle of the area and climb it all the way to the top towards the waypoint to trigger a scene. Enter Eagle Vision afterwards and mark all nearby enemies, then perform a Leap of Faith. Stay in the haystack until the two thugs finish conversing. When they're separated, whistle (press down on the D-pad) to lure the one closest by towards you and immediately assassinate him when he glows red. Move to the other thug for a swift assassination. On the (initial) right part of the area, spot the building with the 'Croydon Station 1860' sign and climb it. Enter Eagle Vision to spot one sole thug directly below you and two more thugs conversing underneath a bunch of hanging barrels; throw a knife at the barrels to defeat both of them and immediately assassinate the last thug directly underneath you for a swift clearing of this part of the area. Defeating enemies by dropping hanging barrels on top of them is part of an optional objective - you need to defeat five targets in total in this fashion, so three more to go. Head to the far, far left side of the area again and mark the sole thug guarding the area. Once you've taken him out, carefully proceed further and spot two more thugs in the distance near a train. One is standing still, the other is walking by. Wait for the second to stop and stand close to the other thug so you can throw a well-aimed knife at the barrels hanging above them for another two takedowns. There's also a thug down below, slightly to the right of this position, whom you can easily Air Assassinate. Although it's better to avoid the main/middle area, considering there are at least seven enemies around there (including two at the upper walkway), it's still a good idea to sneak a little closer and throw a knife at the hanging barrels. One of the brutes should be beneath it, finishing the optional objective. If not, there's another set of hanging barrels on the other side of this building, and a thug will regularly move underneath it (as you as you've not been discovered or anything). In any case, there are several (better) ways to sneak into the building. For example, consider going in via the tunnels on the left side of the area (where you defeated the second batch of two thugs underneath barrels). There's a thug inside the tunnels that you can easily assassinate, and you can make your way to the top floor quite easily, snatching the contents of a Chest on the intermediate floor of the building (use Eagle Vision to spot it fairly easily). Alternatively you can just climb to the roof of this building and drop down via one of the windows. In any case, the top floor houses the prisoner. Throw a smoke bomb at the two thugs interrogating him and defeat them. Also take note of the clothes cabinet; although it's not needed at the moment, it's good to know you can hide in these. When you're all done, continue by going outside. Defeat the nearby thug and look down to spot several thugs and brutes watching a brute and a thug fighting on a stage. You can throw a knife at the barrels hanging above them if you haven't yet completed the optional side objective. Alternatively just ignore the entire scene and head right to the middle of the train station's area (with a round shape). Defeat any thugs and brutes here, then be on your way. Before you can continue, you'll first need to backtrack a little; follow the green marker that leads back to a building to the side of the main building. There are three to four thugs in here, one of whom has a key; he's marked yellow. Climb up and perform an Air Assassination when he's done conversing, then either take out the remaining ones or be on your way to the far end of the round area with the locomotives. You can enter this building via the main entrance, or via a hole in the ground inbetween two locomotives, close to two conversing people. Going via the hole skips two encounters with thugs, since you're headed to the right. If you wish you can still clear the building; climbing to the upper part of the room helps you with Air Assassinations. You can find a Chest somewhere in the middle of the ground floor area, against the wall (use Eagle Vision). When you're done playing around, defeat (preferably Air Assassinate) the brute standing watch against the exit doors to the far right and go through. Ride the elevator down. You can now purchase several skills: Double Assassination, Eagle Vision 2 and Loot Takedown are recommended options. You'll be using Double Assassination just in a moment, while Eagle Vision greatly expands its usefulness by marking enemies through walls. Loot Takedown is just convenient for speed; when you assassinate someone you don't have to loot them anymore since this is done automatically. Sneak up on the two thugs standing with their backs turned towards you, allowing for an easy takedown, then take out the thug behind the corner. Go up the steps and perform another Double Assassination on the two thugs up ahead. Before continuing onward, turn around 180 degrees and search the back corner of this room for a Chest. (Obviously the Prima Games OSG missed this.) Continue through the sewers by hopping over the pipes until you reach David Brewster. In the hall down below, just around the corner, you'll spot a brute down below whom you can Air Assassinate. One of the two thugs above will move away as you approach from above, so you can assassinate one of them easily. With the other out of the way, defeat the nearby brute, then assassinate the thug who walked away. Climb the iron railing and move over the iron walls to reach higher ground. (There's a chest on the ground floor, but it's not worth your trouble.) Stay on the upper level. You can move from iron beam to iron beam until you reach David Brewster (located down below). Wait for him to move directly underneath you so he glows red, allowing for an Air Assassination. After the scene, make a run for it, moving from waypoint to waypoint. After that, simply exit the linear tunnel. Sequence 3.1 - Somewhere That's Green Rewards: Pounds: 410 (+75), EXP: 250 (+100) Challenges: 1. Arrive before Evie. Video Support: http://www.supercheats.com/assassins-creed-syndicate/walkthrough/sequence-3-1-somewhere-thats-green Now that you've finally made it to London, a small introductory mission starts. First you'll have to chase the pickpocket boy; simply dash after him, following the yellow marker. After a short while you'll run into two thugs. Beat them and walk towards Evie, then rush - in a straight line - to the very far end until you reach a large building with a rope. Quickly cut it to reach the roof, then continue over the nearby beam to the adjacent building and the waypoint. If done correctly you'll have beaten Evie, which is an optional objective. Climb the enormous chimney and synchronize with the vantage point, then perform a leap of faith. (Synchronizing with a vantage point - marked by eagle icons - will clear up the map more and more.) Follow Green until a scene plays. After this you'll need to either lose your opponents or defeat them by ramming them at high speed. Speeding up can be done by pressing X / A. Ramming is done by steering left or right (after speeding up) and pressing Square / X. Return to the marker when you're finished. If you wish, update Jacob's skills with Double Assassination, Eagle Vision 2, Loot Takedown and Health Boost 1. Step inside the building to trigger a scene and finish the sequence. Sequence 3.2 - Child Liberation: To Catch An Urchin Rewards: Pounds: 132 (+75), EXP: 200 (+100) Challenges: Do not trigger the alarm. Video Support: http://www.supercheats.com/assassins-creed-syndicate/walkthrough/sequence-3-2-child-liberation-to-catch-an-urchin You can now freely roam the map. Bring up the map by pressing the touch pad. Here you can select locations and place markers yourself for easier navigation. It's a big city, after all. Your goal is to conquer city map segments, one at a time. In order to do so you'll have to complete main missions in that map segment and defeat the boss that becomes available after doing the missions. The red haze on the map will go away after getting rid of the Templars this way in any segment. Let's get started, shall we? As the game mentions, it's good to know that you can switch characters as long as you're not on a mission (memory). Press Options / Menu and then press R3 to switch. Jacob and Evie share money and EXP, but their gear and skills are unlocked separately. Now's a good time to buy Jacob a Noble Cane-Sword (and equip it), while equipping him with an Initiate Belt. Equip Evie with a Thrifty Cloak. First off, let's start with a simple mission. Select Child Liberation: To Catch An Urchin from the right side of your map and mark it. If done correctly, a marker now appears in the world so you can easily find the starting point for this memory. You'll have to rescue several children - three groups of three - from the Blighters. Make your way to the large building in the distance and avoid any nearby enemies. Scale up the walls until you reach the roof. From here you can find an open entrance on one of the lower roofs. Quietly take out the thug here and climb the railing. Scan the entire area with Eagle Vision (preferably Eagle Vision 2, so you can see and mark through walls). There's a (yellowish glowing) leader on the level below you. When he turns his back towards you, drop down one level and assassinate him. Quickly throw a knife or two at the other thug in the distance (or alternatively assassinate him if you can do so silently). Free the three children working on the corner. The other two groups of three children are working on the level below and the ground floor respectively. Quietly dispatch the nearby thugs and free them to complete this mission. If no one sounded the alarm, then great; this completes the optional objective. Sequence 3.3 - Abberline, We Presume Rewards: Pounds: 132 (+75), EXP: 200 (+100) Challenges: Bring back the target alive. Video Support: http://www.supercheats.com/assassins-creed-syndicate/walkthrough/sequence-3-3-abberline-we-presume This is a short and easy bounty hunt mission in which you must take a brute prisoner. Select the mission marker on your map and head towards it. Climb the nearby building to reach the waypoint. From here you have an excellent view over the area. Mark all enemies and identify your (yellow) target. Perform a leap of faith when he gets relatively close to the haystack and move out when he turns his back on you. Grab him from behind (no pun intended) and quickly move him to the carriage in the alley, but be sure not to run into any enemies (or police). Ride the carriage along the designated trail to finish the memory. Sequence 3.4 - Templar Hunt: Harold Drake Rewards: Pounds: 132 (+75), EXP: 200 (+100) Challenges: Kill the target with a crate of dynamite. Video Support: http://www.supercheats.com/assassins-creed-syndicate/walkthrough/sequence-3-4-templar-hunt-harold-drake This is another short mission. Move to the marker and climb the glass roof of the building. Mark everyone inside, including your target who is marked yellow, and move around the roof until you've found an open window. Wait for your target to inspect a crate of dynamite and take a good aim at it to blow him to smithereens. All you have to do now is exit the area. Sequence 3.5 - Gang Stronghold: Spitalfields Rewards: Pounds: 264 (+75), EXP: 250 (+100) Challenges: Free and protect captured Clinkers Video Support: http://www.supercheats.com/assassins-creed-syndicate/walkthrough/sequence-3-5-gang-stronghold-spitalfields This memory requires you to go into Blighters territory and defeat various enemies. There's a new type of enemy on the side of the stronghold, called a Lookout. This type of enemy is fast but weak and will call for reinforcements when they spot you. Taking out the various thugs in the area shouldn't be too hard; there's one near a leap of faith haystack and various others can be approached from the back. Keep an eye out for the Clinker near the execution stage; defeat the two thugs in one swift assassination from the back. Lastly there's a sniper guarding the nearby building; scout the area again with Eagle Vision 2 and mark her. Approaching her from the back is best, as usual. Sequence 3.6 - Gang War: Rexford Kaylock Rewards: Pounds: 164, EXP: 200, Extra: Adept Cane-Sword No Challenges If you've done the Gang Stronghold (Spitalfields) last, you will automatically commence the Gang War. First off, you're up against a group of Blighters, but fortunately you're accompanied by your own Rooks. Although it's possible to ease the battle slightly by hurling a Smoke Bomb at the Blighters, you can definitely go in 'guns blazing' and just pummel everyone to death regularly. Shortly after this, Kaylock jumps on a moving train. Quickly catch up and make your way towards him. If you have any throwing knifes, simply hurl them at him with the quick throw command, then rush towards him for a finishing combo. Alternatively you can just attempt to finish him with mere melee attacks, but be prepared to break his defense and counterattack at the right times. The Train Hideout is yours afterwards. When the scenes are over, speak with Agnes and check the safe. You'll receive a regular income from here and the safe is restocked every 30 minutes. Next up are Gang Upgrades. You can enter this menu by checking out the map in the other train car or you can enter the main menu and simply select it from there. Purchase Medicine Market and if you can, Police Bribes and Rook Training 1. Sequence 3.7 - Freedom of the Press Rewards: Pounds: 1500 (+75), EXP: 4000 (+100), Extra: Outdoorsman Outfit Challenges: 1. Air assassinate a guard from a zipline. 2. Install the fuses without going 30m in altitude. Video Support: http://www.supercheats.com/assassins-creed-syndicate/walkthrough/sequence-3-7-freedom-of-the-press This memory takes place in Lambeth. Head to the icon. When you've met Alex and watched the scene, enter the carriage and drive to the marker next to the Big Ben. You'll now have to ascend it to the top, which isn't too hard with the rope launcher. Simply look up and press L1 / LB. The fuse box is on the platform with the bell. Now descend, but don't go down all the way; stay at least on the adjacent buildings connecting the towers. That way you'll stay just above 30 meters. Avoid (or kill) the guards patrolling here. Alternatively you can use the rope launcher and aim it at the other towers. At the next tower, drop down to install the fuse, then use the rope launcher to connect to a nearby spire. You'll even catch a Helix Glitch while moving towards it with the rope. Make your way to the last tower with the rope launcher again and install the final fuse. Exit the Big Ben area and return to the carriage. The memory isn't over yet though. You'll have to loot 200 metal components from somewhere in order to get the Smoke Bomb upgrade. There will be two markers with two loot locations; both are required visits. At one of them, a Sniper is standing watch on a nearby building's roof. Use Eagle Vision to mark all enemies and move to the top of an other building and use the rope launcher to connect to a spot just beyond the sniper. This way you can Air Assassinate her. Kill the brute with a knife headshot and use the rope launcher to Air Assassinate the nearby thug. You can now defeat the remaining two thugs and loot the chest. The last part of the mission essentially involves the same routine. Approach from the nearby building roofs, preferably kill a brute with a throwing knife and Air Assassinate one or two enemies, then finish the remaining ones. Loot the chest and dive into the menu to craft the Smoke Bomb Upgrade. You probably don't have a lot of supplies right now, but soon you'll want to upgrade some of your gear too. If you can upgrade your throwing knifes, do so to allow for a higher chance of killing enemies with a headshot. Return to Alex and Jacob to end the memory. Sequence 4.1 - A Spoonful of Syrup Rewards: Pounds: 410 (+75), EXP: 250 (+100), Extra: Brass Knuckles - Crow's Strength Challenges: 1. Steal the plan undetected. 2. Remain undetected (in the factory). Video Support: http://www.supercheats.com/assassins-creed-syndicate/walkthrough/sequence-4-1-a-spoonful-of-syrup For this memory it's recommended to have some Smoke Bombs in your inventory. This helps significantly with completing the first optional mission task. When you start this mission, follow the syrup drug trader either into the sewer pipe, or alternatively just stay on street level and follow the marker; you'll actually catch him quicker this way, though it's a less spectacular chase. In any case, once you've tackled him he'll tell you where to look. Make your way to the next marker and scan the area with Eagle Vision to spot the distributor. When he moves to his carriage, sneak to the road and snatch a carriage yourself, then follow him about 200 meters further down the street. Here he'll dismount the carriage and go into an alley. You now have a few options. If you don't care about the optional objective you can just waste all thugs and brutes but this is actually not recommended, considering the two brutes in the backseat of the carriage are level 5 and pack quite a punch. A better idea is to knife-headshot the driver, quickly hide around the corner at the end of the street, climb the building and wait for the two brutes to come investigate (they are allowed to see you, it's just the distributor that cannot see you at any time, though you cannot kill the distributor either and then snatch his pocket - this doesn't count). When the distributor returns, quickly throw a Smoke Bomb at him, rush over and snatch the information from his back pocket, then be on your way to the factory it indicates. Move to the far side of the factory, where a brute is patrolling. As soon as he turns his back on you, assassinate him. Use Eagle Vision to mark everyone. There's a nearby thug that you can headshot with a knife (or alternatively ignore). When the distribution boss moves up to the second level, scale up the walls in that direction and wait for him to move on the catwalk; approach him from the back to kidnap him. Now simply move out of the factory the way you came and interrogate him when you're out of the enemy territory. Sequence 4.2 - Unnatural Selection Rewards: Pounds: 410 (+75), EXP: 250 (+100), Extra: Belt - Dark Leather Belt Challenges: 1. Kill everyone in the building with the gas. This memory begins with you standing on top of a building, looking at a factory with a lot of Blighters in front of it. You can take out several Blighters at once by waiting for them to walk underneath the hanging barrels above the front door and throwing a knife at it. There are also hanging barrels from the building you're standing on, and a Blighter will walk underneath them every now and then. There are two stacks of hay down below and you can use either to whistle-lure enemies towards you, taking them out one by one. When there are only one or two remaining, simply take them out regularly with assassinations or combat. Open the door and follow Darwin around. When he turns the valve, head upstairs and scan your surroundings to spot various Blighters (also on upper levels). There's a female enemy to the left and a brute and thug on the room to the right. First deal with the female enemy on the left; move over the railing and climb to the other side of the area whenever she's in the room, so you can approach her from the back. Keep in mind: if you want to complete the challenge you CANNOT kill anyone. What IS allowed, however, is strangling people with Circle / B while approaching them stealthily from the back. With her taken care of, move to the nearbly valve on this side of the area and open it. Move to the end of the path and whenever the thug is in the room with the brute, move over the pipe. Wait for the thug to appear and strangle him unconscious. This only leaves the brute in the room. Wait for him to move and approach him from the back (if he doesn't move at all, try whistling, although you need to be fast since the brute goes into suspicion mode). In any case, turn the valve here and move over the pipe to the other side again. Two more valves need to be opened/sabotaged, and they are on the next level, also located on the central device, directly above the previous two valves. Head back to the room where you strangled the female Blighter and head up the stairs. Scan the area again if you hadn't already. and head up the long stairs to reach the next level. There's a sole thug patrolling at the end of the walkway, but he'll always stop right before the valve (so if you move to the valve, he won't spot you). Turn the valve and wait for the thug to turn his back on you, the strangle him. On the other side of the area, a thug and a brute are moving as a pair. They'll move to the valve on the other side, then into the nearby room and from there to the adjacent room. Wait for them to go to the valve. When they move away into the other room, climb the metal structure in the middle of the area and make your way to the valve. Quickly drop down and turn it, then move to the stairs in the corner (opposite of the enemy pair). On the next level you'll face a patrolling Blighter pair moving in a circle around the central walkway, a thug moving back and forth on the opposite walkway, and a brute on the left walkway. Your goal is to sneak - unseen - to the switch at the walkway furthest away from you (as marked by the indicator). Wait for the pair to move away and when the coast is clear, either knock out the sole thug Blighter in the building you pass (if he has his back turned towards you) or climb over it. When you make a run for the switch, be sure not to be seen by the brute on the other side. In any case, once you hit the switch, quickly run over the nearby ramp to the right, climbing the chains and pipes to the small window in the distance (which is marked). This is easier than it looks. Congratulations, you've completed the mission and challenge. Sequence 4.3 - On The Origin Of Syrup Rewards: Pounds: 410, EXP: 250, Extra: Schematic - Reinforced Gauntlet Schematic No Challenges This is a fairly short and relatively easy mission with its name coming from Darwin's masterpiece "On the Origin of Species". When the carriage moves away, quickly dash after it and hijack the empty carriage on the road (it should be there, if not, hijack an other carriage as long as no police or Blighters are in it). Follow the carriage until you've moved right next to it, then press L1 / LB when the game prompts you to in order to reach your own carriage's roof. Face the other carriage and press R1 / RB or alternatively jump on it regularly. On this carriage, move to the driver and remove him from his spot with Circle / B. After this, all you have to do is inflict enough damage to the carriage so that you get the information you need. Don't ram police or Blighter carriages though; that would unnecessarily complicate matters. Simply ram normal carriages until the damage has been done. Sequence 4.4 - Cable News Rewards: Pounds: 500 (+100), EXP: 1250 (+125) Challenges: 1. Use darts on fire sources near enemies. This mission introduces Hallucinogenic Darts to your inventory, and Alex gives you two for free. When you hit an enemy with it, a purple icon appears next to their head and they'll attack anyone in their vicinity. If their allies are the only ones nearby (and you are out of sight), they'll thus start bashing their allies. When all non-hallucinating enemies in the vicinity are defeated, they'll collapse themselves. It's good to know that you can use the darts on fires/heat sources to create a blast, with the hallucinogen spreading to all enemies nearby the fire. Make your way to the docks as indicated and move close to the middle. The challenge still allows you to take out enemies, as long as you inflict nine enemies with hallucinogen by way of fire blasts. On the dock, three Rooks are held captive and several Blighters are standing guard. Use a dart on the fire there to knock the first two off your list. Kill any remaining thugs and free the Rooks, then check the middle of the area. If there's a thug here, knock him out with a dart by shooting the fire bin. Otherwise, just check the nearby chest (locate it with Eagle Vision) to collect two darts. Move to the dock on the side of the area and shoot the fire bin with a dart to hit at least one more enemy with it for the challenge. Once you defeat the other thug and brute (or wait for them to battle it out), open the large crate to collect the first of three cable lines. Move up the nearby stairs and hide behind the stack of wood, where you can open the chest for two more darts. There are quite a lot of thugs and a brute up ahead. One thug is standing near a fire bin to the left. Wait for the brute to stand close to him, then shoot the fire with a dart to hit them both. They'll then battle it out with each other and the other thugs. (If you hadn't done so yet, you should check the middle of the area again too, to possibly spot a brute standing near the fire bin there. Hit the fire - and him - with it, then either kill him or lure him to the nearby remaining thugs.) Continue to the area with thugs underneath an open building and try shooting the fire bin with at least one of them standing nearby. You can open the chest on the walkway to collect two new darts. If you fail to shoot the fire bin with one of the thugs standing nearby, try luring one of them close to it, although this may be tricky. In any case, collect the second of three cable lines from the large crate here. The last large crate is down the street. Shoot the fire bin with the brute and thug nearby to finish the challenge (provided everything went well so far) and finish the last thug near the large crate around the corner by luring him towards you with a whistle, then perform a cover assassination. After this you'll need to quickly make your way to the boat depicted in the short scene, so rush back to the dock and Free Run over obstacles and boats until you reach it. Defeat the three enemies and open the chest, then quickly make your way off the boat and out of the area. Sequence 4.5 - The Crate Escape Rewards: Pounds: 500, EXP: 500, Extra: Cape - Hunter's Mantle No Challenges This is a short mission where the game recommends you to upgrade your firearm. It's not necessary, but you will want to have your bullets maxed out before you start. At the starting position of this memory, shoot the rope launcher to the top of the boat mast right in front of you and collect a Helix Glitch along the way, then continue straight to the roof of the building in front of you. Stand on the corner and scan the area with Eagle Vision. To the right, below you, spot two enemies standing close to a fire bin. Shoot a halucinogenic dart at it (aim carefully) to hit them both at once. Move a little further on the roof and spot a sniper on a balcony down below. Use the rope launcher to create a zipline above the sniper, allowing an Air Assassination. Climb the building and also Air Assassinate the thug standing below you (whenever the brute on the street has his back turned towards you). Finish the brute next, but beware of any nearby Templars - finish those too. The last two enemies in the area are a sniper on a balcony (simply climb there, preferably to the roof to Air Assassinate her) and a Templar standing near a fire bin and a carriage. You can approach him from the back. Enter the carriage and inspect the chest to trigger a scene. A chase starts afterwards, with Jacob automatically controlling the vehicle. You must defeat the enemies coming after you. You'll essentially need to shoot enemies from their carriages, and whenever someone lands on your own vehicle, quickly combat them. Aim carefully, since your ammo supply is limited. If you do run out of bullets, switch to throwing knives and hold out as long as you can. The chase should be over when you start to run out of ammunition. Quickly make your escape when the carriage stops. Sequence 4.6 - Playing It By Ear Rewards: Pounds: 750 (+100), EXP: 500 (+125), Extra: Outfits - Defender's Garb Challenges: 1. Discover all of Kenway's memorabilia collection (7 total). 2. Complete the piano puzzle without hitting a false note. This memory is accessed from the train hideout. Speak with Henry (indicated by a golden icon) to start it. When he's on the carriage, ride towards your destination, a large mansion you need to infiltrate. First locate the small boat in the mansion's main gate by entering Eagle Vision. There are various entry points, but it doesn't really matter which one you take. For directional purposes, I suggest you choose the same entry point as in this guide. Let's pick the building's north wall, where an open window on the lower left side grants you access to the building. This is close to a stack of hay in which you can hide to lure/take out enemies. Remember that you can know what's north by checking your minimap and spotting the small white triangle on the edge of the circle. Take out the enemy in the garden (plus perhaps one or two at most who might come investigate), then climb through the building and take out the templar inside this room. Move through the adjacent hall and enter Eagle Vision. Inspect the ship on the cabinet to find the first of seven memorabilia, then pick the door at the end of the hall and loot the chest inside this room. Enter the main hall via the nearby doorway in the hall. In the main hall are three memorabilia in total. There are guns on the lower right of the stairs, close to your current position, and you can spot crossed swords on the other, lower left side of the stairs. The top walkway has a Templar patrolling, but he can be taken out from behind or with a cover assassination. A hat memorabilia can be found in the middle of the walkway. The hall to the left of the stairs (or south part of the mansion) has a locked door as you enter; unlock it and assassinate the Templar, who often looks out of the window (enter Eagle Vision and wait for him to stand there). Move through this dining room to the adjacent chamber and kill the brute. He's often looking at a map on a cabinet, which is another memorabilia. Return to the main hall and move to the other upper hall section. There's a Templar patrolling here, but he'll often look out of the nearby window. A cover assassination is also possible by waiting at the doorway. Defeat the Templar in the first room adjacent to this hall and search the small desk near the windows for another artifact. It's a small paper weight, so search carefully. There's nothing else of interest here in this hall, so move back through the main hall and go downstairs. Enter Eagle Vision mode. Henry is probably standing in the hall to the south already, where you can also find the last memorabilia. Do NOT enter the room with the piano yet (which lights up yellow in Eagle Vision), but FIRST check out the ship memorabilia in this hall. When you've found all seven and completed the challenge, then and only then enter the piano room. Here you must find a clue as to what to play on the piano. This isn't hard to do - enter Eagle Vision and spot the clue on the wall. The tones you need to hit are DADEFD. You can easily remember the first part by thinking of a dad/father, and memorize the second part for the short term, then play the piano. Do it right in one try to also complete the second 'challenge'. Head down the stairs, inspect the desk, then turn the large wheel and make your way through the tunnel. Version History 26 September 2015 - [Version 0.30] - Initial release. Walkthrough started. 28 September 2015 - [Version 0.40] - Update to the walkthrough. Copyright This may *not* be reproduced under any circumstances except for personal, private use. It may *not* be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Do *not* copy or alter information slightly from this guide, and do not present it as your own. The creation of this guide took a lot of time, please respect that. Below is a list of sites that are allowed to host this document. Allowed sites are: supercheats.com, gamefaqs.com. *NOT* allowed: CheatCC or Cheat Code Central, nor any other cheat websites owned or affiliated with David Allison (Dave), owner of CheatCC. Dave/CheatCC has infringed the copyright of countless FAQs/guides and cheats and has altered the copyright sections of countless more FAQs/guides, often removing 'GameFAQs' and other trusted websites from the list while adding 'CheatCC'. This is a serious violation of simple authorship rights and it has been going on for over a decade and a half. If you ever receive an email from CheatCC regarding the hosting of your guide, I would *highly* recommend you to friendly decline the offer and check the CheatCC website within a week to see if they have taken your guide (or someone else's guide) without permission. If you have given permission to CheatCC before, I would recommend that you revoke your permission and have your guides removed from that site; otherwise you are indirectly supportive. Dave, if you're reading this; you should be in jail. Credits/Contact Info/About The Author Credits This guide has made elementary reference use of the OSG. Contact Info You can say 'hi' or thanks via email (preferred): faq[at]shillatime.org. Alternatively you can drop by at the (in Big Brother fashion, but hundred times more efficient and omniscient) Big Data gathering/profiling/selling, omnipresent, neoliberal, semi-unescapable, quasi-religious facebook corporation: facebook.com/absolutesteve About the author Absolute Steve (1987) is a Dutch author and has been publishing game guides for over 13 years. He holds a BSc and Msc in Clinical Psychology and a BA and MA in Philosophy. He enjoys a great game every now and then and loves all sorts of music (Kanye West, Joy Division, see my other guides for more examples). He also loves to read, think, and write. He thinks it's wise to stop talking about himself in third person now.