Game Guide - Guide for Tokyo Xtreme Racer Zero
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==================================== TOKYO EXTREME RACER ZERO: GAME GUIDE By Wolf Feather/Jamie Stafford FEATHER7@IX.NETCOM.COM Completed: June 14, 2001 ==================================== CONTENTS Spacing and Length Permissions Introduction Cars General Tips Wish List Contact ==================================== SPACING AND LENGTH For optimum readability, this driving guide should be viewed/printed using a monowidth font, such as Courier. Check for appropriate font setting by making sure the numbers and letters below line up: 1234567890123456789012345678901234567890123456789012 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz ==================================== PERMISSIONS This guide may ONLY be posted on FeatherGuides, GameFAQs.com, PSXCodez.com, Cheatcc.com, Absolute-PlayStation.com, InsidePS2Games.com, CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru, cheatingplanet.com, vgstrategies.com, and neoseeker.com. Permission is granted to download and print one copy for personal use. ==================================== INTRODUCTION Tokyo Extreme Racer Zero is an intriguing game, similar to the PlayStation game Tokyo Highway Battle, but far more developed and with much more highway to explore. Also, the CPU-controlled Rivals are far more challenging and varied. However, after a week of playing TERZ, my interest level has greatly dropped. So while my copy of the game is up for auction on eBay, I have decided to post some tips gained from my week of gameplay. Because of this, I may not be very effective in answering questions, as I will not have the game in my possession much longer - gomen!!! One of the most interesting aspects of the game (to me) is that it shows the complexity of the highway system of a major urban area. The initial course is especially intriguing in this respect. ==================================== CARS At the beginning of the game, you will be forced to buy a car. The initial car choice is important, as it should be a vehicle with which you will feel very comfortable immediately. Specifically, choose a car type you are already familiar with from other games; in my case, I am rather adept with 4WD vehicles in the Gran Turismo series, so my first car was a 4WD vehicle. At the beginning of the game, a fairly powerful Class A car can beat just about anyone, even without modifications. However, do not buy the most expensive car you can afford. Instead, save a little money to buy parts. The first parts you should buy are tires. Buy the best possible tires you can afford. Better tires mean more traction, which means both less wheel spin (thus better acceleration) and better cornering at high speeds. Even if you are racing a higher-power car, if you have better tires, you can take advantage of corners to catch up and pass the Rival. Once you have bought a car and made any initial modifications, go to the Settings screen and make any adjustments necessary. Then leave Quest mode and go to Free Run. Learn the initial course in both directions, so that you will not have any surprises when you go back to Quest mode and begin challenging other drivers. Using Free Run, you will also be able to discern if the Settings need to be adjusted, and you may begin to notice which new parts to buy next once you have enough money to do so. When ready, go to Time Attack and complete a few rounds there on each course. While you may not necessarily be driving at top speed in Free Run, you WILL in Time Attack - after all, that IS the point of Time Attack. This will allow you to set a few records to start with, and will give you an idea of how the car handles at top speed. Especially note how to best use the car in cornering. Now go back to Quest mode and take on a few Rivals!!! Return to the Garage when necessary to add parts and change settings. ==================================== GENERAL TIPS First, most CPU-controlled Rivals have trouble cornering. Therefore, it is a good idea to tune a car for quick acceleration and to have the best possible tires. This also means that a car tuned in this manner will do fairly well on the initial course, but very poorly on long, straight stretches of highway. To the extent possible, strategically pick the starting point for each battle, even if it means tailing a Rival for several kilometers until you reach a section with many corners. In a battle, the car in the lead dictates the direction of the battle; if you are trailing and take a different route than the leader at a fork in the highway, the battle ends in an instant draw. Only once has a CPU-controlled Rival taken a different route than me when I was in the lead, so this can be used to your advantage if you are leading. Best of all, if one of the forks leads to an area of the course which you personally prefer due to better performance, take it!!! CPU-controlled Rivals do occasionally make mistakes: ramming other vehicles, overcorrecting, hitting toll booths, etc. Be constantly aware, and be ready to take advantage of such situations. One of the best sections to master is Yaesu. The lower, tunnel section of Yaesu is relatively straight compared to the upper, open-air section. However, the open-air section has a number of sharp, two-lane, right-angle corners. Mastering Yaesu will definitely work to your advantage in most cases, as Rivals rarely ever go through Yaesu willingly and cannot keep up through its tight corners. As you unlock new courses, go to Free Run to explore, and Time Attack to hone your top-speed skills in these new areas. For the full-circuit challenge, allow at least 25 minutes. ==================================== WISH LIST There is really only one item I would like to see in future incarnations of Tokyo Extreme Racer Zero: more traffic on the opposite side of the highway. It is rather rare to see a vehicle going in the other direction, which is very unrealistic. ==================================== CONTACT Please note that I am no longer supporting Ford Racing. For rants, raves, and other non-question issues, contact me at FEATHER7@IX.NETCOM.COM; however, I may not be able to answer in-depth questions as I am selling off my copy of the game. To find the latest version of this and all my other PSX/PS2 game guides, visit FeatherGuides at http://www.angelcities.com/members/feathersites/ ==================================== ======================================================================= Wolf Feather Jamie Stafford ======================================================================= Just as there are many parts needed to make a human a human, there's a remarkable number of things needed to make an individual what they are. - Major Kusinagi, _Ghost in the Shell_ =======================================================================