Gap List - Guide for Tony Hawk's Pro Skater 3

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_____________________________________________________________________


                           A Gap List for
                      Tony Hawk's Pro Skater 3

_____________________________________________________________________

Game:                Tony Hawk's Pro Skater 3
Platform:            PlayStation 2
Author of Gap List:  Tom Hayes
Version:             7.0
Last updated:        February 10th, 2002
E-mail:              tom@flipmode.com

=====================================================================
                          Copyright Information
=====================================================================

This Tony Hawk's Pro Skater 3 Gap List is Copyright 2001-2002 by Tom Hayes.

This document is not to be distributed in any form without the permission of the 
author, Tom Hayes. The author of this document is not affiliated with the creators 
of this game in any way.

The latest version of this document can be found at www.gamefaqs.com.

=====================================================================
                            Version History
=====================================================================

--------------------------------
Version 7.0 - February 10th, 2002
--------------------------------

Finally, the seventh update here. After a frustrating month of trying to find a new 
monitor after my old one stopped working, I've finally gotten around to completing 
this update. It's a big one too, listing a total of 48 gaps, most of which are based 
in the Tokyo level. I'd like to thank all the contributers who made this update 
possible, as I have received a countless amount of e-mails on the subject of new 
gaps, most of which have been put in this version.

I'd also like to point out the Cruise Ship level, which has reached the 100 gaps 
mark, the first level in any Tony Hawk's Pro Skater game to do this. In 2nd place is 
Tokyo, with a still incredible 84 gaps, and Canada trailing closely behind with 80 
gaps.

So thank you once again for all the contributions. If you have any other gaps still 
not listed, please feel free to keep on sending them. I'm hoping that the next 
update will break the 600 gaps barrier!

Gaps Listed - 582
Gaps Added  - 48

Gaps added to version 7.0:
Foundry:
- Press Booth Rail 2 Rail
- Press Walk Rail 2 Rail
Canada:
- Airin' Up And Out
- All That Glitters
- Is Not Gold
- Prospector Path
- Steam Stomp!
- Whoa. That Was Cool.
Suburbia:
- Fence Tripping
- Manual The Sac
Airport:
- Gate Transfer!
- Heliport Baggage
- Start To Finish!!!
Skater Island:
- Dreamer Gap
- Drive Thru Window
Los Angeles:
- Electrified
- Indiana Style
- Purple Transfer
Tokyo:
- Amazake Gap
- Amaebi Gap
- Chakinzushi Gap
- Chilli Cheese Okonomiyaki
- Ebi Gap
- Edomae Gap
- Fugu Juju Gap
- Futo Maki Gap
- Hamachi Kama Gap
- Hamaguri Gap
- Hokkigai Gap
- Kame Hame Gap
- Kanpachi Gap
- Kappa Maki
- Katsudon Gap
- Kichigai Kisha Gap
- Maguro Gap
- Meji Gap
- Mirugai Gap
- Nori Maki Gap
- Okonomiyaki Gap
- Shochu Gap
- Somen Gap
- Toro Gap
- Zarusoba Gap
Cruise Ship:
- Flag Line Hop
- Nice Landing!
- Ride A Bit O' Slide
- Ride Half The Slide!
- Ride The Whole Slide!!

--------------------------------
Version 6.0 - January 12th, 2002
--------------------------------

Fourteen more gaps have been found in the game, most of which are located in the 
Cruise Ship level, which is slowly nearing a massive 100 gaps, far more than any of 
the other levels in the THPS series. A Credits section has been added to this 
version, as the first contributer to this Gap List, Elliot Long, sent in The 
Rockslide!!! gap.

Gaps Listed - 534
Gaps Added  - 14

Gaps added to version 6.0:
Canada:
- Rockslide!!!
Suburbia:
- Leave This Place
- Smack City
Los Angeles:
- Alley-Oop!
Tokyo:
- Kaibashira Age Gap
- Udon Suki Nabe Gap
Cruise Ship:
- King Of The World!
- New Boat!
- Table Pop
- One Umbrella...
- Two Umbrella...
- Three Umbrella..!
- Four!!!
- Ten Point Landing

-------------------------------
Version 5.0 - January 3rd, 2002
-------------------------------

Just a minor update for this version, fixing a few typos and changing the layout 
slightly. The Copyright Information has also been updated. 

Gaps Listed - 521
Gaps Added  - 3

Gaps added to version 5.0:
Canada:
- Saved By The Generator
Cruise Ship:
- To The Ferry Supports
Roswell:
- Grey Manual

-------------------------------
Version 4.0 - January 1st, 2002
-------------------------------

In this version the Mini Gap List section has been added, which is a list of all 
currently found gaps and their point values, but without the descriptions found in 
the Full Gap List. It should be a handy reference for people who want only the names 
of gaps, without scrolling through pages of text.

Gaps Listed - 518
Gaps Added  - 3

Gaps added to version 4.0:
Suburbia:
- Utopia Sign Gap
Cruise Ship:
- Air Over The Slide
- Shop 'N' Pop

---------------------------------
Version 3.0 - December 30th, 2001
---------------------------------

Gaps Listed - 515
Gaps Added  - 20

Gaps added to version 3.0:
Canada:
- Crossover The Hard Way
- Funbox To Rail Stomp
- Hillside Tree Path Launch
- Park To Lot Launch
Rio:
- Bench Trippin'
- Lip 2 Box
- Ramp Hop
Suburbia:
- Airplane Drop
- Scary Tree Plant
Airport:
- Flying High In The Sky
Skater Island:
- Front Mast Back Grind
- Hit The Stairs
- Mast Transfer
- Rail 2 Rail Hop
- Shore Leave
Los Angeles:
- Tower South
Cruise Ship - 4 Gaps:
- Blind Faith!!
- Manual A Bit O' Slide
- Manual Half The Slide!
- Manual The Whole Slide!!

---------------------------------
Version 2.0 - December 29th, 2001
---------------------------------

Gaps Listed - 495
Gaps Added  - 17

Gaps added to version 2.0:
Suburbia:
- No Man's Land Gap
- Trick Up A Tree!
Canada:
- Antenna Stomp
Airport:
- Illuminatin'
- Light Hop!
- Light Pop!
- Lighten Up!
- Off The Couch
- Rail Hop
- Spiral Stairs North!
- Spiral Stairs South!
- Spotted Bags
Skater Island:
- Hell No H20
- That's A Mouthful
Cruise Ship:
- Buffet 2 Fountain
- Crazy Lifeboat Transfer!!
- Top O' The Atrium 2 Ya!

---------------------------------
Version 1.0 - December 26th, 2001
---------------------------------

The first version of the guide, listing a total of 478 gaps. This gap list is not 
complete, as there are more gaps scattered around the levels that will be included 
in later versions. I'd estimate about 75% of the gaps are included in this version.

Gaps Listed - 478

=====================================================================
                              Contents
=====================================================================

1. Introduction
2. Full Gap List
3. Mini Gap List
4. Credits
5. Copyright Information

=====================================================================

1.                           Introduction

=====================================================================

When Tony Hawk's Pro Skater 1 was released on the PlayStation, it was viewed as the 
most incredible skateboarding game so far. A few of the aspects that made it so good 
were: responsive controls, excellent graphics and gameplay, and realistic movements. 
It also had another aspect, which added to the already addictive quality of the 
game: Gaps.

A gap, also known as a transfer or Blue Text Transfer(BTT), is simply  a trick from 
one point in a level to another. Such as jumping over a fence or grinding along a 
rail. There are gaps in every level, and finding all of them can be quite a 
challenge, as there are over 500 gaps in the game!

In terms of accuracy, I've tried to be as detailed as I can in writing the gaps and 
their scores. To find the score for grinds, as soon as the blue transfer text was 
displayed on screen I pressed pause and wrote down how much had been added to the 
total. This means that the scores for grind gaps are as accurate as possible, but 
not necessarily all correct.

It is also important to note that there is no gap checklist in this game. With the 
gap checklist in THPS 2, the names and points of gaps would be displayed. While I 
have tried to be as detailed as possible in the gaps list, it's likely that I will 
miss some gaps in the early versions of this guide. For this reason, if there are 
any gaps that I've missed, feel free to e-mail me and tell me which one (or more) it 
is.

=====================================================================

2.                          Full Gap List

=====================================================================

Foundry       - 44 Gaps
Canada        - 80 Gaps
Rio           - 27 Gaps
Suburbia      - 50 Gaps
Airport       - 52 Gaps
Skater Island - 50 Gaps
Los Angeles   - 61 Gaps
Tokyo         - 84 Gaps
Cruise Ship   - 100 Gaps
Warehouse     - 13 Gaps
Burnside      - 10 Gaps
Roswell       - 11 Gaps

Total         - 582 Gaps
_____________________________________________________________________

                              Foundry
_____________________________________________________________________

---------------------------------------------------------------------
Air Gaps    - 12
Grind Gaps  - 24
Lip Gaps    - 7
Manual Gaps - 1

Total Gaps  - 44
---------------------------------------------------------------------

=====================================================================
Air Gaps
=====================================================================

--------------------------------
Bucket O' Hot Sauce - 250 points
--------------------------------

When the bucket is pouring lava in the lava tub, use one of the quarter pipes on 
either side to jump over the bucket.

-----------------------------
CG's SKOK 2 STFK - 250 points
-----------------------------

At the back of the level is a control booth. There are quarter pipes on either side 
of the control booth. Use the quarter pipes to launch up onto a grind on the rail 
above. From the rail, jump over onto the platform on the other side of the rail. 
There will be a tiny launch ramp on the platform. Use the launch ramp to jump up 
onto either of the two platforms above.

-----------------------------------
Control Booth Transfer - 500 points
-----------------------------------

At one end of the level is a control booth with the words "Molten  Operation" 
written on it. There are quarter pipes on either side of the control booth. Jump the 
gap from one quarter pipe to the other for this gap.

--------------------------------
Deep Fried Transfer - 500 points
--------------------------------

In the tub where the bucket pours lava, use the quarter pipes on either side to jump 
over the tub.

-------------------------------
Generator Transfer - 500 points
-------------------------------

Go forward at the start of the level, but before you go down the rollin, stop. Turn 
around to see two quarter pipes with a gap between them. Jump the gap from one 
quarter pipe to the other.

-------------------------------------
Hardway Over The Hot Tub - 350 points
-------------------------------------

Go straight forward from the start of the level, and jump over the half pipe at the 
bottom of the rollin. Continue skating on, passing by or over the green press. After 
the press is a small ramp, and just after the small ramp is a tub of lava. Use the 
small ramp to jump over the tub and land on the other side.

---------------------------------
Just Passing Through - 250 points
---------------------------------

At the side of the tub of water there is a triangle shaped ramp. Use either side of 
the ramp to jump over the walkway above.

---------------------------
Over The Pipe! - 250 points
---------------------------

Go straight forward and down the rollin at the start of the level, and then use the 
small ramp on the side of the half pipe to jump over it.

------------------------------------
Poolside Over Under Gap - 750 points
------------------------------------

On either side of the tub of water there is a quarter pipe. Hold forward as you go 
up the quarter pipe, and then jump over the tub of water. 

-----------------------------
Rollin Transfer - 500 points
-----------------------------

Go forward and down the rollin at the start of the level, and then stop at the 
bottom of the rollin and turn around. On either side of the rollin will be a quarter 
pipe. Jump over the rollin by using the quarter pipes.

-------------------------------
Split The Wickets! - 150 points
-------------------------------

On either side of the rollin at the start of the level there is a small ramp. Go to 
the top of the rollin and look down at the catwalk. The middle of the catwalk 
branches off and forms a 'V' shape, with the man on the control panel on the left 
branch. For this gap, jump from the small ramp at either side of the middle rollin, 
fall through the V shape in the catwalk, and land in the half pipe.

---------------------------
Up And Over!!! - 500 points
---------------------------

On either side of the rollin at the start of the level there is a small ramp. Use 
small ramp on the right of the rollin to launch over the second catwalk platform.

=====================================================================
Grind Gaps
=====================================================================

---------------------------------
Back End Rail 2 Rail - 100 points
---------------------------------

At the back of the level there is a control booth, and just after the control booth 
is a yellow rail. For this gap, jump from the yellow rail over to a grind on the 
ledge in front of the windows. You can also jump from the ledge to the yellow rail 
for the same gap.

--------------------------
Catwalk Grind - 250 points
--------------------------

On either side of the rollin at the start of the level there is a small ramp. Use 
this ramp to launch up onto a grind on one of the catwalk rails. You can get the 
same gap by launching out of the half pipe and landing on the catwalk.

-----------------------------
Don't Look Down! - 500 points
-----------------------------

At one end of the level is a control booth with the words "Molten  Operation" 
written on it. There are quarter pipes on either side of the control booth. Use the 
quarter pipes to launch up onto a grind on the rail above. From the rail, jump over 
onto the platform on the other side of the rail. There will be a tiny launch ramp on 
the platform. Use the launch ramp to jump up onto either of the two platforms above. 
If you're on  the left platform, jump up to a grind on the rafter on the left. If 
you're on the right platform, jump up to a grind on the rafter on the right. Either 
rafter will give you the same gap.

--------------------------------
From Way Down Town! - 200 points
--------------------------------

On either side of the rollin at the start of the level there are two tiny launch 
ramps. Use the left launch ramp to jump onto the left part of the catwalk. From the 
catwalk, start grinding along the left yellow rail, and then jump from the yellow 
rail onto a grind on the rail on top of the furnace.

--------------------------------
Furnace Topper Rail - 500 points
--------------------------------

There are three rollins at the start of the level. One over on the right, one on the 
left and one in the middle. Go down the left rollin. After riding through the half 
pipe, the furnace will be up on the left. Using the quarter pipe, jump up into a 
grind on the rail going along the top of the furnace.

-------------------------
Furnace Walk - 150 points
-------------------------

There are three rollins at the start of the level. One over on the right, one on the 
left and one in the middle. Go down the left rollin. After riding through the half 
pipe, there will be two kinked rails to the right of the furnace. Grind either the 
left or right rail for this gap.

------------------------------------
Furnace Walk Rail 2 Rail - 50 points
------------------------------------

There are three rollins at the start of the level. One over on the right, one on the 
left and one in the middle. Go down the left rollin. After riding through the half 
pipe, there will be two kinked rails to the right of the furnace. Grind either the 
left or right rail, and then jump over to the other rail.

--------------------------
Generator Hop - 250 points
--------------------------

Go forward a little way, but stop before going down the rollin. Turn around and face 
the generator. There will be a quarter pipe on either side of the generator. Grind 
along one quarter pipe, jump the gap in front of the generator, and then land in a 
grind on the other quarter pipe.

-------------------------
Hot Tub Jump - 150 points
-------------------------

In the tub where the bucket pours lava, grind either of the quarter pipes, jump the 
tub, and land on the other quarter pipe.

-------------------------
Lil' Rail Hop - 50 points
-------------------------

On either side of the rollin at the start of the level there is a small ramp. Use 
small ramp on the right of the rollin to launch over to the catwalk platform. Once 
on the right catwalk platform, start grinding on the left yellow rail, and then jump 
the gap, landing on the next catwalk rail for this gap.

------------------------------
Nausea Grind!!! - 1,000 points
------------------------------

Note: This gap can only be attempted after completing the Un-Jam 5 Valves goal in 
Career Mode.

Turn around at the start of the level and head into the generator. Go all the way up 
the spiral path, until you reach the top. At the top, start grinding the edge. Grind 
all the way down the spiral path for this gap.

---------------------------
Porch Rail Tap - 500 points
---------------------------

At the back of the level is a control booth. There are quarter pipes on either side 
of the control booth. Use the quarter pipes to launch up onto a grind on the rail 
above.

---------------------------
Press Box Kink - 100 points
---------------------------

To the left side of the green press are two yellow kinked rails with a slope going 
up between them. Grind the right rail for this gap.

----------------------------------
Press Walk Rail 2 Rail - 50 points
----------------------------------

The description for this gap was submitted by Elliot Long:
To the left side of the green press are two yellow kinked rails with a slope going 
up between them. Grind one of the rails and jump into a grind on the other rail.

------------------------------------
Press Booth Rail 2 Rail - 150 points
------------------------------------

The description for this gap was submitted by Erik Andersson:
You do it by grinding the "Press Box Kink" then jumping off and landing on another 
grind on the rail beside it. Not TC's rail, but the rail on the opposite side of the 
press box.

---------------------
Rail Hop - 100 points
---------------------

At the start of the level, turn right before going down the middle rollin, and then 
turn left to go down the rollin next to the right wall. Go through the half pipe, 
and up the slope next to the tub of water. Keep going forward, there will be a 
yellow rail on the left side of the slope going down. Grind down this rail, and then 
jump over to the long yellow rail.

-----------------------------------
Railin' On Furnace Row - 250 points
-----------------------------------

There are three rollins at the start of the level. One over on the right, one on the 
left and one in the middle. Go down the left rollin. After riding through the half 
pipe, the furnace will be up on the left. Using the quarter pipe, jump up into a 
grind on the rail going along just to the side of the top of the furnace. This is 
the rail next to the Furnace Topper Rail.

------------------------
Roll In Hop - 100 points
------------------------

Go forward and down the rollin at the start of the level, and then stop at the 
bottom of the rollin and turn around. On either side of the rollin will be a quarter 
pipe. Start grinding along one of the quarter pipes, jump over the rollin, and then 
land in a grind on the other pipe.

------------------------------
Round The Bend!!! - 500 points
------------------------------

At the start of the level, turn right before going down the middle rollin, and then 
turn left to go down the rollin next to the right wall. Go through the half pipe, 
and up the slope next to the tub of water. After going down the slope next to the 
tub of water, there will be a huge yellow rail curving around the back of the level. 
Grind the whole rail for this gap.

---------------------------
Stair Steppin' - 200 points
---------------------------

At the back of the level there is a control booth, and just after the control booth 
is a ledge in front of some windows. Start grinding along the ledge, jump the gap, 
and land on the other ledge for this gap.

-------------------------------
Stomp The Presses! - 250 points
-------------------------------

To the left and right side of the green press is a thin green slope which can be 
used as a launch ramp. Use the ramp to jump up to a grind on the side of the press.

----------------------
TC's Rail - 100 points
----------------------

To the left of the green press are two yellow kinked rails with a slope going up 
between them. Grind the left rail for this gap.

-------------------------
Tub Rail Tap - 250 points
-------------------------

At the side of the tub of water there is a triangle shaped ramp. Use either side of 
the ramp to jump up to a grind on the edge of the tub.

--------------------------------
Walkin' A Thin Line - 500 points
--------------------------------

At one end of the level is a control booth with the words "Molten  Operation" 
written on it. There are quarter pipes on either side of the control booth. Use the 
quarter pipes to launch up onto a grind on the rail above. From the rail, jump over 
onto the platform on the other side of the rail. There will be a tiny launch ramp on 
the platform. Use the launch ramp to jump up onto either of the two platforms above. 
From the platform, jump up to a grind on the rafter.

=====================================================================
Lip Gaps
=====================================================================

----------------------------------
Catwalk Balancing Act - 500 points
----------------------------------

Go down the rollin and drop into the half pipe. From the half pipe, jump and stall 
the catwalk above.

------------------------------
Catwalk Tight Lip - 750 points
------------------------------

Go down the rollin and drop into the half pipe. On one of the parts of the catwalk 
there is a man standing near a control panel. Get some air on the half pipe, and 
stall on the edge of the catwalk with the control panel.

--------------------------------------
Edge O' The Tub Extension - 250 points
--------------------------------------

Do a stall on the edge of the tub of water by using the quarter pipe on either side 
of the tub.

----------------------------------
Furnace Row Extension - 500 points
----------------------------------

There are three rollins at the start of the level. One over on the right, one on the 
left and one in the middle. Go down the left rollin. After riding through the half 
pipe, the furnace will be up on the left. Using the quarter pipe, jump up onto a 
stall on the rail going along near the furnace.

-------------------------------------
High Voltage Walkway Lip - 750 points
-------------------------------------

Note: This gap can only be attempted after completing the Un-Jam 5 Valves goal in 
Career Mode.
 
Turn around at the start of the level and head into the generator. Use the bowl to 
launch up past the first platform and stall on the middle ledge of the spiral.

------------------------------------
Low Current Walkway Lip - 250 points
------------------------------------

Note: This gap can only be attempted after completing the Un-Jam 5 Valves goal in 
Career Mode.

Turn around at the start of the level and head into the generator. Use the bowl to 
launch up to a stall on the lowest edge of the spiral.

------------------------------
Nice View Up Here - 750 points
------------------------------

At one end of the level is a control booth with the words "Molten  Operation" 
written on it. There are quarter pipes on either side of the control booth. Use the 
quarter pipes to launch up onto a stall on the rail above.

=====================================================================
Manual Gaps
=====================================================================

----------------------------------------
Circus Act Around The Bend! - 500 points
----------------------------------------

At the start of the level, turn right before going down the middle rollin, and then 
turn left to go down the rollin next to the right wall. Go through the half pipe, 
and up the slope next to the tub of water. After going down the slope next to the 
tub of water, there will be a huge yellow rail curving around the back of the level. 
There is a path on the right side of the yellow rail. Start the manual before going 
up the slope of the path, and then follow the path along near the yellow rail to the 
end.

_____________________________________________________________________

                                Canada
_____________________________________________________________________

---------------------------------------------------------------------
Air Gaps    - 19
Grind Gaps  - 57
Lip Gaps    - 3
Manual Gaps - 1

Total Gaps  - 80
---------------------------------------------------------------------

=====================================================================
Air Gaps
=====================================================================

-------------------------------
Aurora Burly-Alis! - 250 points
-------------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. There are three bowls in this area: one near the 
curved rail, one near the totem pole, and one in the middle. For this gap, jump from 
the middle bowl over to the bowl next to the curved rail.

-------------------------------
Breezy Channel Gap - 250 points
-------------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Go to the back of the area, where there are 
three rollins of different heights. On either side of the rollins are quarter pipes. 
Use the quarter pipes to jump over the rollins.

----------------------
Buck Wild - 500 points
----------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Over the fence, turn right to see a curved 
quarter pipe in the corner of the park. On the left side of the quarter pipe is an 
exit to this area. Go through the exit to come to a big launch ramp near a frozen 
river. The side of the frozen river can be used as a launch ramp. Using the side of 
the frozen river, jump over the fence and land in the bowl near the totem pole.

--------------------
Car Gap - 200 points
--------------------

Go forward from the start of the level, and you should soon see two cars on the 
left, with a small launch ramp on each side. Use the launch ramp to jump over the 
cars. 

---------------------------
Climb The Tree - 100 points
---------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above.

--------------------------------
Comin Out Of The Sky - 50 points
--------------------------------

The reverse of the Load And Go gap. So instead of jumping from the cabin quarter 
pipe up to the raised quarter pipe, jump from the raised quarter pipe down to the 
cabin quarter pipe.

-------------------------------
Corral Gap Transfer - 50 points
-------------------------------

Go into the area of the level with the big pine tree in the middle. There is a 
quarter pipe going surrounding most of the area. The quarter pipe has five gaps in 
it. Jump over any of the gaps.

----------------------
Funbox Hop - 10 points
----------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Over on the left side of this area, near the 
fence to the car park, is the funbox. Jump the gap of the funbox.

-------------------------------------
Hillside Tree Path Launch - 50 points
-------------------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then turn left and drop down off the platform to land in the area with 
the big pine tree. Jump onto the big trunk of the pine tree, and face toward the 
branch which leads to the wooden path. Using the edge of the pine tree as a ramp, 
jump up to the path.

-------------------------
Light It Up! - 100 points
-------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. There are three bowls in this area: one near the 
curved rail, one near the totem pole, and one in the middle. For this gap, jump from 
the middle bowl over to the bowl near the totem pole.

------------------------
Load And Go - 250 points
------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then continue along the wooden platform, taking the left wooden path 
at the junction. Jump the gap between the paths and land on the next path. Upon 
landing, start grinding along the rail on the left and grind through the lever to 
raise the half pipe nearby if it's not already raised. Use the quarter pipe just 
before the hut, and jump up to the raised half pipe on the right for this gap.

--------------------------
Over The Blade - 25 points
--------------------------

After going down the slope at the start of the level, turn around and face the 
slope. Use the quarter pipes on either side to jump over the slope.

--------------------------
Pickaxe Sluice - 50 points
--------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then continue along the wooden platform, taking the left wooden path 
at the junction. Jump the gap between the paths and land on the next path. Upon 
landing, start grinding along the rail on the left and grind through the lever to 
raise the half pipe nearby if it's not already raised. Use the quarter pipe just 
before the hut, and jump up to the raised half pipe on the right. There will be a 
launch ramp on one side of the half pipe, so use this to launch up to the half pipe 
above. For this gap, Jump from the half pipe with the roof over to the sloped half 
pipe.

----------------------
River Hop - 250 points
----------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then turn left and drop down off the platform to land in the area with 
the big pine tree. Going around the edge of this big area is a long quarter pipe. At 
one side of the area there is a frozen river. Follow the river along until you see a 
big launch ramp propped up on a tree trunk. Using this ramp, jump over the river and 
land on the ramp on the other side.

-----------------------------
Still Bootleggin' - 50 points
-----------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then continue along the wooden platform, taking the left wooden path 
at the junction. Jump the gap between the paths, and land on the next path for this 
gap.

---------------------------------------------
There's Gold In Them Thar Hills. - 100 points
---------------------------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Over the fence, turn right to see a curved 
quarter pipe in the corner of the park. On the left side of the quarter pipe is an 
exit to this area. Go through the exit to come to a big launch ramp. Jump from this 
ramp and land on the ramp on the other side of the river.

------------------------
Tree Air Gap - 50 points
------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform for this gap.

---------------------------------------------
We Don't Need No Steeenking Rails - 50 points
---------------------------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Over near the back of the area are two snow 
piles with three rails going along between them. For this gap, jump from one snow 
pile to the next.

----------------------------------
You're Over The Hill! - 500 points
----------------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then turn left and drop down off the platform to land in the area with 
the big pine tree. Jump over the big trunk of the pine tree for this gap. You can 
get this gap by jumping over just the corner of the trunk.

=====================================================================
Grind Gaps
=====================================================================

---------------------------
Ahhh! My Head! - 200 points
---------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. There will be a  totem pole at the side of this 
area. Use the quarter pipe nearby to jump up into a grind on the wings of the pole. 
For the gap, jump from the wing and land on the other side of the fence.

-------------------------------------
Air Over The Blade Grind - 250 points
-------------------------------------

At the start of the level, go down the slope and grind the fence on the left. There 
will be a bulldozer on the left side of the fence. When you get to the gap in the 
fence, jump over the blade of the bulldozer and land in a grind on the next section 
of the fence.

------------------------------
Airin' Up And Out - 250 points
------------------------------

The description for this gap was submitted by R0G3R151337:
Airin' Up and Out - Go down into the parking lot and use the long quarter pipe and 
transfer to the rail up above you and to the right side. (Extra from Elliot Long: 
You need to air out from the right side and into a grind on the fence above).

-----------------------------
All That Glitters - 50 points
-----------------------------

The description for this gap was submitted by R0G3R151337:
All that Glitters - Go up onto the house and grind the first guard rail and transfer 
to the other guard rail on the other side. (Extra from Elliot Long: Its the rail 
that is immediatly left of you when you fall into the water below).

--------------------------
Antenna Stomp - 100 points
--------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. To the right of the bowl nearest the fence, 
there is a curved rail. On the other side of this rail there is a quarter pipe. 
Above the quarter pipe, there is a high rail which leads down to the triangular 
platform at the corner of the area. Launch from the quarter to a grind on the high 
rail for this gap.

----------------------------
Around The Horn - 100 points
----------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform. Go through the tree tunnel, and then stop and turn around, facing the 
tunnel. A rail will start on the left side of the wooden platform. Go through the 
tunnel again, and follow the wooden platform along until it ends. Jump onto the rail 
at the end of the platform, and start grinding along the rail. Grind around the rail 
to complete this gap.

------------------------------
Banner Ad Dot Com - 100 points
------------------------------

Go forward from the start of the level, and turn right just before the quarter pipe. 
Go down the slope of the car park to the quarter pipe at the end. Start grinding 
along the quarter pipe to the right, and then jump the gap between the banners for 
this gap.

--------------------------------
Big Air Fence Stomp - 250 points
--------------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Over on the left side of this area, near the 
fence to the car park, is the funbox. After the funbox there is a curved quarter 
pipe. On the other side of the quarter pipe is a wide slope. Using this wide slope, 
launch to a grind on the fence.

------------------------
Bowl To Bowl - 50 points
------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. There are three bowls in this area: one near the 
curved rail, one near the totem pole, and one in the middle. For this gap, grind 
from the middle bowl, jump, and land in a grind on the bowl near the totem pole.

------------------------
Bowl To Rail - 50 points
------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. There are three bowls in this area: one near the 
curved rail, one near the totem pole, and one in the middle. There is a rail going 
around the side of the bowl nearest the fence. Grind the bowl, and then jump up to a 
grind on the rail.

-----------------------------
Breezy Pants Gap - 100 points
-----------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Go to the back of the area, where there are 
three rollins of different heights. On either side of the rollins are quarter pipes. 
Start a grind on one quarter pipe, jump over the rollins, and land on a grind on the 
other quarter pipe.

-----------------------------
Chainsaw Buzzin' - 100 points
-----------------------------

Go down the small slope at the start of the level, and then turn 180 to the left. Go 
to the right of the quarter pipe and continue forward to come to a broken wooden 
bridge over a stream. Jump in the stream to appear on the platform above. On the 
platform, go straight forward and grind the log. At the end of the log, jump onto 
the rail leading down to the log below. At the end of this log, jump down to the 
rail on the left, which is just next to the machine with the lever which raises the 
half pipe.

--------------------------------
Corral To Tree Grind - 50 points
--------------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then turn left and drop down off the platform to land in the area with 
the big pine tree. Going around the edge of this big area is a long quarter pipe. Go 
over to the corner of the area which is near the bowl area. There will be a tree 
going up at an angle over the frozen stream. Grind the quarter pipe, and then jump 
over into a grind on the tree.

-----------------------------------
Crossover The Easy Way - 250 points
-----------------------------------

Go forward from the start of the level until you see two rails going down on either 
side of a path to the right. Grind down either of the sloped rails, and then at the 
gap, jump over the path and land on the flat rails.

-----------------------------------
Crossover The Hard Way - 500 points
-----------------------------------

Go forward from the start of the level until you see two rails going down on either 
side of a path to the right. Grind down either of the sloped rail, and then at the 
gap, jump over the path and land on the other sloped rail.

----------------------
Curb Bomb - 250 points
----------------------

Go forward from the start of the level, and you should soon pass two cars on the 
left, with a small launch ramp on each side. After passing the cars, turn around and 
face them. Use the small launch ramp before the cars to jump and land on a grind on 
the curb going along just to the side of the ramp.

------------------------
Curb Hoppin - 100 points
------------------------

At the start of the level, there is a low rail to the left. To the left of the rail 
is a curb. Jump onto a grind on the low rail, and then jump over to a grind on the 
curb. You can also get this gap by jumping from the curb up to a grind on the low 
rail.

--------------------------
Cut The Corner - 50 points
--------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. There are fences going around the sides of this 
area. Grind any of the fences until you come to a corner, and then jump over the 
corner and land on the next fence.

----------------------------
Dead Man's Slide - 50 points
----------------------------

Go down the small slope at the start of the level, and then turn 180 to the left. Go 
to the right of the quarter pipe and continue forward to come to a broken wooden 
bridge over a stream. Jump in the stream to appear on the platform above. On the 
platform, go straight forward and grind the log. At the end of the log, jump onto 
the rail leading down to the log below.

----------------------------
Dozer Blade Gap - 100 points
----------------------------

At the start of the level, there is a low rail to the left. To the left of the rail 
is a curb. Grind along the curb until the end, and then jump off and land in a grind 
on the next curb.

-----------------------------
Enim Detnuah Eht - 100 points
-----------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then continue along the wooden platform, taking the left wooden path 
at the junction. Jump the gap between the paths and land on the next path. Keep 
going forward to come to a quarter pipe on a hut. Don't go up the quarter pipe. 
Instead, approach it, and then turn around and face the other way. There will be a 
rail going along the right side of the wooden platform. Grind the rail all the way 
around the corner, and then jump into a grind on the corral quarter pipe in the area 
with the pine tree.

-----------------------
Fence Bomb - 250 points
-----------------------

Go forward from the start of the level, and you should soon pass two cars on the 
left, with a small launch ramp on each side. After passing the cars, turn around and 
face them. Use the small launch ramp before the cars to jump and land on a grind on 
the fence going along the side of the area.

-------------------------
Fence Hoppin - 100 points
-------------------------

At the start of the level, there is a low rail to the left. To the left of the rail 
is a curb, and to the left of the curb is a fence at the side of the area. Jump onto 
a grind on the fence, and then jump over to a grind on the curb. You can also get 
this gap by jumping from the curb up to a grind on the fence.

--------------------------
Fence Transfer - 50 points
--------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. At the left side of the area is a ledge behind a 
quarter pipe. Grind the ledge, and then jump up to a grind on the fence.

----------------------------
Flying Fenceman - 100 points
----------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Over the fence, turn right to see a curved 
quarter pipe in the corner of the park. Go forward and start grinding the lip of the 
quarter pipe, and then jump down and land in a grind on the fence.

---------------------------------
Funbox To Rail Stomp - 250 points
---------------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Over on the left side of this area, near the 
fence to the car park, is the funbox. Jump from the funbox to a grind on the curved 
quarter pipe.

----------------------
Good Eye! - 250 points
----------------------

Go down the small slope at the start of the level, and then turn 180 to the left. Go 
to the right of the quarter pipe and continue forward to come to a broken wooden 
bridge over a stream. Jump in the stream to appear on the platform above. On the 
platform, go forward to see a rail going along the right edge of the platform. There 
is a small gap between the first rail and another rail. Go past the gap, and then 
slowly jump to a grind on the rail. There will be a tree branch from the big pine 
tree on the right side. Jump from the rail to a grind on the pine tree branch for 
this gap.

---------------------------
Grind The Pine - 250 points
---------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then turn left and drop down off the platform to land in the area with 
the big pine tree. The pine tree has big branches coming out of it. Grind one of the 
branches for this gap.

--------------------------------
Hillside Rail Stomp - 250 points
--------------------------------

The reverse of the Good Eye! gap. So instead of grinding from the rail of the wooden 
platform onto the branch of the pine tree, jump from the branch of the pine tree 
onto the rail. To do this, jump onto the big trunk of the pine tree, and face toward 
the branch which leads to the rail. Using the edge of the pine tree as a ramp, jump 
up to a grind on the branch, and continue to hold the grind button to land on the 
next rail.

---------------------------
Hitch Knot Gap - 100 points
---------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform. Upon landing, go through the tree tunnel and then start grinding along the 
rail on the left. When the rail goes up the small wooden slope, jump and land on the 
rail below.

-----------------------
Ipo Funding - 50 points
-----------------------

Go forward from the start of the level and turn right when you see the slope going 
down on on the right. There will be a rail on the right side of the slope to the car 
park. Grind this rail, and then jump up to a grind on the billboard on the right 
wall.

------------------------
Is Not Gold - 150 points
------------------------

After completing the "All That Glitters" gap, continue to grind the rail, and then 
drop down to a grind on the rail at the side of the platform below.

----------------------------------
... Just Went Bankrupt - 50 points
----------------------------------

Go forward from the start of the level, and turn right just before the quarter pipe. 
Go down the slope of the car park to the quarter pipe at the end. Start grinding 
along the quarter pipe to the right, and then jump the gap to the next banner. From 
this banner, jump down to a grind on the rail on the right.

---------------------------------
Look, Ma!  No Talent! - 10 points
---------------------------------

Go down the small slope at the start of the level, and then turn 180 to the left. Go 
to the right of the quarter pipe and continue forward to come to a broken wooden 
bridge over a stream. Jump in the stream to appear on the platform above. On the 
platform, go forward to see a rail going along the right edge of the platform. Grind 
the rail, and then drop down to a grind on the next rail.

-----------------------------------------------
Mandatory Videogame Mine Cart Ride - 500 points
-----------------------------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then continue along the wooden platform, taking the left wooden path 
at the junction. Jump the gap between the paths and land on the next path. Upon 
landing, start grinding along the rail on the left and grind through the lever to 
raise the half pipe nearby if it's not already raised. Use the quarter pipe just 
before the hut, and jump up to the raised half pipe on the right. There will be a 
launch ramp on one side of the half pipe, so use this to launch up to the half pipe 
above. Jump from this half pipe over to the sloped half pipe. Jump at the end of the 
sloped half pipe and land on the left mine cart rail. Grind along the rail for this 
gap.

-----------------------------
Mine Cart Launch - 100 points
-----------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then continue along the wooden platform, taking the left wooden path 
at the junction. Jump the gap between the paths and land on the next path. Upon 
landing, start grinding along the rail on the left and grind through the lever to 
raise the half pipe nearby if it's not already raised. Use the quarter pipe just 
before the hut, and jump up to the raised half pipe on the right. There will be a 
launch ramp on one side of the half pipe, so use this to launch up to the half pipe 
above. Jump from this half pipe over to the sloped half pipe. Jump at the end of the 
sloped half pipe and land on the left mine cart rail. Grind along the mine cart 
rail, and then drop off at the end and grind along the wire which leads along the 
top of the lights.

------------------------------------
Mountain Man Mine Stomp - 250 points
------------------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then continue along the wooden platform, taking the left wooden path 
at the junction. Jump the gap between the paths and land on the next path. Upon 
landing, start grinding along the rail on the left and grind through the lever to 
raise the half pipe nearby if it's not already raised. Use the quarter pipe just 
before the hut, and jump up to the raised half pipe on the right. There will be a 
launch ramp on one side of the half pipe, so use this to launch up to the half pipe 
above. Jump from this half pipe over to the sloped half pipe. Hold triangle near the 
end of the half pipe to start grinding along the right mine cart rail. At the end of 
the rail, jump and hold grind to land on the rail below.

------------------------------
Nice Save, Cheater - 50 points
------------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the gap to the next platform, and 
land in a grind on the rail going along the right side of the platform.

-----------------------------
Nice Shootin'... - 250 points
-----------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then continue along the wooden platform, taking the left wooden path 
at the junction. Jump the gap between the paths and land on the next path. Keep 
going forward to come to a quarter pipe on a hut. Don't go up the quarter pipe. 
Instead, approach it, and then turn around and face the other way. There will be a 
rail going along the right side of the wooden platform. Grind the rail, and then 
before grinding around the corner of the rail, jump up to the yellow rail above.

-------------------------
Over The Hump - 50 points
-------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Go to the back of the area, where there are 
three rollins of different heights. Get onto the platform of the quarter pipe, and 
face toward the rollins. The fence forms a hump over the back of the rollins. Grind 
over the fence for this gap.

-------------------------------
Park To Lot Launch - 250 points
-------------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Over on the left side of this area is a fence to 
the car park. Jump over this fence and grind the long rail or billboards in the car 
park.

--------------------------------
Parking Lot Mini Gap - 50 points
--------------------------------

Go forward from the start of the level until you see two rails going down a slope to 
the right. Grind down either of the rails, and when you get to the small gap between 
the rails, jump and land on the next rail.

---------------------------
Prospector Path - 50 points
---------------------------

Go down the small slope at the start of the level, and then turn 180 to the left. Go 
to the right of the quarter pipe and continue forward to come to a broken wooden 
bridge over a stream. Jump in the stream to appear on the platform above. On the 
platform, grind the left rail, and then jump over to a grind on the log.

--------------------------
Rail Bank Shot - 50 points
--------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Over the fence, skate to the bowl nearest the 
totem pole. There is a rail going around the side of the bowl. Grind this rail, and 
then jump to a grind on the red rail.

------------------------
Rail To Bowl - 50 points
------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. There are three bowls in this area: one near the 
curved rail, one near the totem pole, and one in the middle. There is a rail going 
around the side of the bowl nearest the fence. Grind the rail, and then jump down to 
a grind on the bowl.

---------------------------
Rockslide!!! - 1,000 points
---------------------------

The description for this gap was submitted by Elliot Long:
Ok, start by going to the Generator and get the Load and Go gap by launching up to 
the raised platform. Launch off of the raised platform and in to the half pipe with 
the breakable roof. Now go to the end of the half pipe on the right side, and at the 
very end you should be able to look out at the place with the large tree stump in 
the middle. To get this gap you need to launch out of the right side of the half 
pipe (near the end) and on to the rim of the part with the large tree stump. After 
launching out of the half-pipe (may take a few tries), hold down Triangle and hope 
that you land on the outer-fence area of the circular part. If you did it right, you 
should land on one of the 'Triple-wood log parts' of the rim, and you should get the 
Rockslide!!! gap.

Additional by Tom Hayes:
I find it easier launching out of the left side of the half pipe. I have only got 
the gap so far by landing on the huge quarter pipe which goes around the pine tree, 
although there may be an easier place to land for the same gap. It's one of the most 
difficult gaps of the game, and well worth the 1,000 points.

------------------------
Sap Slapper - 250 points
------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to a grind on the rail going along the right side of the wooden platform 
above.

-----------------------------------
Saved By The Generator - 500 points
-----------------------------------

Go down the small slope at the start of the level, and then turn 180 to the left. Go 
to the right of the quarter pipe and continue forward to come to a broken wooden 
bridge over a stream. Jump in the stream to appear on the platform above. On the 
platform, go straight forward and grind the log. At the end of the log, jump onto 
the rail leading down to the log below. At the end of this log, jump down to the 
left and grind the edge of the generator.

---------------------------
Smooth As Silk - 100 points
---------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then continue along the wooden platform, taking the left wooden path 
at the junction. Jump the gap between the paths and land on the next path. Upon 
landing, start grinding along the rail on the left and grind through the lever to 
raise the half pipe nearby if it's not already raised. Use the quarter pipe just 
before the hut, and jump up to the raised half pipe on the right. There will be a 
launch ramp on one side of the half pipe. Use this launch ramp to jump up to a grind 
on the left side of the half pipe above.

---------------------------
Steam Stomp! - 1,000 points
---------------------------

The description for this gap was submitted by Erik Andersson:
I'm not exactly sure how to do this one. I did it once by accident and then one more 
time. It involves grinding the rail by the generator (the Nice Shootin' direction), 
jumping off over the generator and then landing on the rail again.

Additional by Tom Hayes:
I've found that the only way to do it is to grind the rail slowly, and then jump up 
and land on top of the generator. From the top of the generator, jump down to a 
grind on the rail. This gap is so difficult due to the tiny surface area of the 
generator.

-----------------------------
The Haunted Mine - 100 points
-----------------------------

The reverse of the Enim Detnuah Eht gap. So instead of grinding from the curved rail 
near the cabin to the corral quarter pipe, grind from the corral quarter pipe and 
jump into a grind on the curved rail.

-----------------------------
The Old Wing Dam - 100 points
-----------------------------

Go down the small slope at the start of the level, and then turn 180 to the left. Go 
to the right of the quarter pipe and continue forward to come to a broken wooden 
bridge over a stream. Grind across the stream using one of the beams on the bridge 
for this gap.

---------------------------
The Rush Is On - 250 points
---------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then turn left and drop down off the platform to land in the area with 
the big pine tree. Going around the edge of this big area is a long quarter pipe. 
For this gap, grind along the whole quarter pipe.

--------------------
...Tex! - 250 points
--------------------

Continuing on from the Nice Shootin' gap, jump from the rail and land on the wooden 
platform above. 

--------------------------------
Tree To Corral Grind - 50 points
--------------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then turn left and drop down off the platform to land in the area with 
the big pine tree. Going around the edge of this big area is a long quarter pipe. Go 
over to the corner of the area which is near the bowl area. There will be a tree 
going up at an angle over the frozen stream. Cross the stream, and then turn and 
face the tree. Grind up the tree, and then jump into a grind on the quarter pipe for 
this gap.

-------------------------------
Walkin' The Riffles - 50 points
-------------------------------

Continuing from the Smooth As Silk gap, jump from the grind on the half pipe with 
the roof onto the edge of the sloped half pipe.

---------------------------------
Whoa. That Was Cool. - 500 points
---------------------------------

The description for this gap was submitted by Ksennin:
Start at the beginning of the level and turn 90 degrees right. Hop over the fence 
and go past the quarter-circle quarterpipe thing (there will be a skater on it if 
you have not impressed him yet). Turn right again and hop from wooden ramp to wooden 
ramp. Go into the big bundt cake pan area with the big tree in the middle and a 
fence surrounding most of it. Use the right analog stick to look around and find the 
tree that has been cut through and has the bridge running through it. You are going 
to launch up the snowbank quarter pipe, just to the right of that tree, over the 
bridge, all the way down to the stream, and grind one of the logs that crosses over 
the hole in the ice. Yeah, I know it sounds tough. That's because it is. When I got 
bored of career mode and went back to investigate it, I had to turn on super stats 
just to do it and reassure myself it was real! Don't worry though, the first time I 
executed this gap (by accident) I didn't have any cheats on. Anyway, it's a very 
difficult gap; don't expect to integrate it effortlessly into your lines.

=====================================================================
Lip Gaps
=====================================================================

------------------------------
Crooked Extension - 100 points
------------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Drop into the bowl on the other side of the 
fence. In this bowl, there will be a curved rail above. Do a lip trick on the rail 
for this gap.

----------------------------
Fence Extension - 100 points
----------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Drop into the bowl on the other side of the 
fence. In this bowl, there will be a fence going around the side. Do a lip trick on 
the fence for this gap.

---------------------------
The Panhandler - 100 points
---------------------------

After going down the slope at the start of the level, turn around and use the slope 
to jump up to the wooden platform above. Jump over the rail to land on the next 
platform, and then turn left and drop down off the platform to land in the area with 
the big pine tree. After dropping down, turn around and face the wooden platform 
that you dropped off. There will be a quarter pipe below. Do a lip trick on the 
wooden platform for this gap.

=====================================================================
Manual Gaps
=====================================================================

-------------------------------
Manual Transmission - 50 points
-------------------------------

From the start of the level, go down the small slope and then jump over the fence to 
the right to land in the bowl area. Over on the left side of this area, near the 
fence to the car park, is the funbox. After the funbox there is a curved quarter 
pipe. On the side of the quarter pipe nearest the fence is a small ledge. Manual the 
ledge, and then continue to manual down the small slope of the ledge for the gap.

_____________________________________________________________________

                                  Rio
_____________________________________________________________________

---------------------------------------------------------------------
Air Gaps    - 7
Grind Gaps  - 15
Lip Gaps    - 3
Manual Gaps - 2

Total Gaps  - 27
---------------------------------------------------------------------

=====================================================================
Air Gaps
=====================================================================

---------------------------
Big Tunnel Gap - 500 points
---------------------------

Go down the two slopes at the start of the level, and go through the small tunnel 
between the quarter pipes to see a small slope going up. Go up the slope to see a 
tunnel with quarter pipes on either side. Jump over this gap using the quarter pipes.

------------------------
Channel Gap - 250 points
------------------------

Go down the two slopes at the start of the level, and go through the small tunnel 
between the quarter pipes to see a small slope going up. There are quarter pipes on 
either side of the slope. Jump over the slope using the quarter pipes for this gap. 
There are other channel gaps around the bowl. Just search for the small slopes 
leading up out of the bowl, and jump over them for other Channel Gaps.

--------------------------
Over The Bank - 250 points
--------------------------

Go straight forward down the two slopes at the start of the level, and then turn 
around to see the red Quiksilver sign above the slope that you skated down. There is 
a quarter pipe on either side of the slope. Use one quarter pipe to jump over the 
slope and land on the other quarter pipe.

---------------------------
Over The Break - 250 points
---------------------------

Hold down as soon as the level starts to stop after going down the first slope. Turn 
around so that you face the quarter pipe at the top of the slope, and then either 
jump down to the left or right of the slope. After dropping down, turn 180 to the 
left to see the slope. Use the quarter pipe on either side to jump over the slope.

------------------------------
Over The Platform - 500 points
------------------------------

Hold down as soon as the level starts to stop after going down the first slope. Turn 
around so that you face the quarter pipe at the top of the slope, and then either 
jump down to the left or right of the slope. After dropping down, look up to see the 
quarter pipe at the top of the slope. Use the quarter pipes on either side to jump 
over the highest section of the slope.

---------------------------------
Ramp 2 Ramp Transfer - 250 points
---------------------------------

Go down the two slopes at the start of the level, and go through the small tunnel 
between the quarter pipes to see a small slope going up. 
Skate up the slope, and then turn around to see a large gap between two quarter 
pipes. Jump over this gap using the quarter pipes.

-----------------------
Tunnel Gap - 350 points
-----------------------

This gap is visible from the start of the level. It's the big gap between the two 
quarter pipes at the bottom of the slope. 

=====================================================================
Grind Gaps
=====================================================================

---------------------------
Bank Ledge Gap - 100 points
---------------------------

From the start of the level, go down the first slope, but turn left before going 
down the second slope. Go down the curved slope, and then turn slightly to the left 
to come to a curved rail at the corner of the skate park. To the right of the curved 
rail is a bank ramp with a ledge going up the middle. For this gap, jump from a 
grind on the curved rail to a grind on the ledge on the bank. You can also get this 
gap by jumping from the bus stop to the ledge of the bank.

--------------------------
Bench Trippin' - 50 points
--------------------------

From the start of the level, go down the first slope, but turn left before going 
down the second slope. Go down the curved slope, and then go across the road. Follow 
the building along until you come to a gap between the buildings. Going through the 
gap will lead to a breakable fence. Skate through the fence to arrive in an area 
with a bowl. There is a rail going around some of the bowl. Grind along the rail, 
and then jump to a grind on the bench for this gap.

---------------------------
Bus Stop Stomp - 100 points
---------------------------

From the start of the level, go down the first slope, but turn left before going 
down the second slope. Go down the curved slope, and then go forward to come to the 
bus stop. For this gap, jump from either the curved rail (which is to the right of 
the bus stop) or the bank ledge (which is to the left of the bus stop), onto a grind 
on any part of the bus stop.

-----------------------------------
Cake Walk Ledge 2 Ledge - 50 points
-----------------------------------

Go down the two slopes at the start of the level, and go through the small tunnel 
between the quarter pipes to see a small slope going up. Go up the slope to see a 
tunnel with quarter pipes on either side. Above the tunnel is the bridge. The bridge 
has two ledges on it. Jump from a grind on one ledge to the other ledge for this gap.

-------------------------
Corner Stomp - 100 points
-------------------------

There are four places to get this gap in the level, one at each corner of the 
skatepark. One example of the Corner Stomp is shown here: From the start of the 
level, go down the first slope, but turn right before going down the second slope. 
Go down the curved slope, and then go turn slightly to the right and go forward to 
come to a curved rail at the corner of the skatepark. There are small walls near the 
curved rail. Grind either wall, and then jump into a grind on the curved rail.

-------------------------
Dumpster Dive - 50 points
-------------------------

From the start of the level, go down the first slope, but turn left before going 
down the second slope. Go down the curved slope, and then go across the road. Follow 
the building along until you come to a gap between the buildings. Going through the 
gap will lead to a breakable fence. Skate through the fence to arrive in an area 
with a bowl. After going through the fence, start grinding along the bench at the 
right side of the area. At the end of the bench, jump to a grind on the dumpster for 
this gap.

----------------------------
Ghetto Rail Gap - 100 points
----------------------------

From the start of the level, go down the first slope, but turn left before going 
down the second slope. Go down the curved slope, and then turn slightly to the left 
to come to a curved rail at the corner of the skate park. To the right of the curved 
rail is a bank ramp with a quarter pipe in the middle, and behind this bank is a 
rail. For this gap, jump from a grind on the curved rail to a grind on the rail 
behind the bank. You can also get this gap by jumping from the bus stop to the rail 
behind the bank.

--------------------------
High Wire Act - 500 points
--------------------------

There are wires going around the outside of the skatepark. Use one of the quarter 
pipes around the side of the skatepark to jump up to a grind on the wire.

---------------------
Lip 2 Box - 50 points
---------------------

From the start of the level, go down both slopes to come to a tunnel between two 
quarter pipes. Above the tunnel is a long ledge going along the platform of the 
quarter pipes. Grind the lip of the quarter pipe, and then jump over to a grind on 
the ledge.

---------------------
Ramp Hop - 150 points
---------------------

Go down the two slopes at the start of the level, and go through the small tunnel 
between the quarter pipes to see a small slope going up. 
Skate up the slope, and then turn around to see a large gap between two quarter 
pipes. Grind one quarter pipe, jump the gap, and then grind the other quarter pipe.

---------------------------
Red Line Grind - 500 points
---------------------------

Go down the two slopes at the start of the level, and go through the small tunnel 
between the quarter pipes to see a small slope going up. On either side of the slope 
will be the back of a quarter pipe, with a small ledge extending from the quarter 
pipes. Above the ledge is a red wire. Using the bowl on either side of the slope, 
launch up to  a grind along the wire.

-----------------------------
Short Wall Stomp - 100 points
-----------------------------

From the start of the level, go down the first slope, but turn right before going 
down the second slope. Go down the curved slope, and then go turn slightly to the 
right and go forward to come to a curved rail at the corner of the skatepark. There 
are small walls near the curved rail. Grind the curved rail, and then jump into a 
grind on either of the small walls.

--------------------------------
Spectator Box Stomp - 350 points
--------------------------------

From the start of the level, go down the first slope, but turn right before going 
down the second slope. Go down the curved slope, and then go turn slightly to the 
right and go forward to come to a curved rail at the corner of the skatepark. There 
are small walls near the curved rail. Grind the wall to the left of the rail, and at 
the end of the wall, jump up to a grind on the spectator box for this gap.

----------------------------------
Take It To Da Bridge! - 500 points
----------------------------------

Go down the two slopes at the start of the level, and go through the small tunnel 
between the quarter pipes to see a small slope going up. Go up the slope to see a 
tunnel with quarter pipes on either side. Above the tunnel is the bridge. The bridge 
has two ledges on it. Grind one of the curved ledges at the corner of the skatepark, 
and then jump to a grind on the bridge.

-----------------------------
Whoopty Rail Gap - 100 points
-----------------------------

From the start of the level, go down the first slope, but turn right before going 
down the second slope. Go down the curved slope, and then go turn slightly to the 
right and go forward to come to a curved rail at the corner of the skatepark. To the 
left of the curved rail is a small wall, and to the left of the small wall is a 
bumpy rail. For this gap, you can either jump from the curved rail to the bumpy 
rail, or from the small wall to the bumpy rail.

=====================================================================
Lip Gaps
=====================================================================

-----------------------------
Ghetto Extension - 500 points
-----------------------------

Go down the first slope from the start of the level, but turn left before going down 
the second slope. Go down the curved slope, and there will be a quarter pipe with a 
Quiksilver sign above. Do a lip trick on this sign.

-----------------------------------
Quarter Back Extension - 250 points
-----------------------------------

Go down the two slopes at the start of the level, and go through the small tunnel 
between the quarter pipes to see a small slope going up. On either side of the slope 
will be the back of a quarter pipe, with a small ledge extending from the quarter 
pipes. Using the bowl on either side of the slope, do a lip trick on one of the 
quarter pipes.

-------------------------
Ruby Red Lip - 500 points
-------------------------

Go down the two slopes at the start of the level, and go through the small tunnel 
between the quarter pipes to see a small slope going up. On either side of the slope 
will be the back of a quarter pipe, with a small ledge extending from the quarter 
pipes. Above the ledge is a red wire. Using the bowl on either side of the slope, do 
a lip trick on the red wire.

=====================================================================
Manual Gaps
=====================================================================

------------------------------
2 Wheeled Box Gap - 250 points
------------------------------

From the start of the level, go down both slopes to come to a tunnel between two 
quarter pipes. Above the tunnel is a long ledge going along the platform of the 
quarter pipes. Manual the whole thing for this gap.

-----------------------------------
2 Wheeled Whoopity Gap - 250 points
-----------------------------------

From the start of the level, go down the first slope, but turn right before going 
down the second slope. Go down the curved slope, and then go turn slightly to the 
right and go forward to come to a curved rail at the corner of the skatepark. To the 
left of the curved rail is a small wall, and to the left of the small wall is a 
bumpy platform. For this gap, manual over the bumpy platform.

_____________________________________________________________________

                              Suburbia
_____________________________________________________________________

---------------------------------------------------------------------
Air Gaps    - 28
Grind Gaps  - 12
Lip Gaps    - 9
Manual Gaps - 1

Total Gaps  - 50
---------------------------------------------------------------------

=====================================================================
Air Gaps
=====================================================================

----------------------------
Airplane Drop - 5,000 points
----------------------------

This gap can be easily be done with Moon Physics. Go down the slope at the start of 
the level, and then turn sharply to the left to see the half pipe in the trailer 
area. Ride onto the half pipe, and then get a big air on the side of the half pipe 
near the fence. After dropping down from the air, you will get this gap.

According to various e-mails I've recieved, you can also recieve this gap by jumping 
out of the half-pipe and car-planting (hold triangle) the plane.

-----------------------------
Between The Ramps - 50 points
-----------------------------

Go to the trailer area near the start of the level, and find the red trailer. There 
is a quarter pipe on the side of the red trailer, and another quarter pipe over to 
the right. Jump the gap between the quarter pipes.

-------------------------------
Cash Money Transfer - 75 points
-------------------------------

After going down the slope at the start of the level, turn slightly to the right and 
skate over toward the house with the parked car. Skate through the garage to arrive 
in the area behind the house. After skating through the garage, stop and turn 180 to 
the left. There will be a gap between two quarter pipes on the house. Jump the gap.

-------------------------------------
Ding Dong Ditch Transfer - 500 points
-------------------------------------

After going down the slope at the start of the level, turn slightly to the right and 
skate over toward the front door of the house with the parked car. The sides of the 
front door can be used as a very thin quarter pipe. Jump from one side of the door 
to the other for this gap. The doorbell will ring after this gap is completed, 
although it doesn't have any effect on the level.

-------------------------------
Haunted Stair Set I - 50 points
-------------------------------

After going down the slope at the start of the level, turn sharply to the left to 
see a set of steps leading up to the mansion. Jump down the steps for this gap.

--------------------------------
Haunted Stair Set II - 50 points
--------------------------------

After going down the slope at the start of the level, turn to the right to see a set 
of steps leading up to the mansion. Jump down the steps for this gap.

----------------------------------
Headless Horseman Gap - 500 points
----------------------------------

Go down the slope at the start of the level, and then turn around and face the 
slope. Go up the slope, and then launch forward over the top of the tree and land in 
the area with the mansion.

--------------------
Hot Foot - 50 points
--------------------

Go straight forward from the start of the level, and use the small launch ramp to 
jump over the fence. Once over the fence, turn right, and go forward to find two 
people around a barbeque. Jump over the top of the barbeque for this gap.

---------------------------------
Howdy Neighbor Part I - 75 points
---------------------------------

Go down the slope from the start of the level, and then turn right and go along the 
street to come to the under construction ramp. Turn left just before the ramp, and 
then go forward to drop down into the bowl. There will be a high wall near the bowl, 
which leads over to the back of the house with the satellite dish. Jump from the 
bowl over the wall.

----------------------------------
Howdy Neighbor Part II - 75 points
----------------------------------

After going down the slope at the start of the level, turn slightly to the right and 
skate over toward the house with the parked car. Skate through the garage to arrive 
in the area behind the house. After skating through the garage, turn right and use 
the quarter pipe to jump over the wall.

--------------------------------------------
I Got A Bad Feeling About This! - 100 points
--------------------------------------------

After completing the Help The Thin Man level goal, the door to the house will be 
open. Go through the door and skate through the hallway, and then jump up to the 
right from the quarter pipe at the end of the hallway to land in the area behind the 
house.

---------------------------------
Look Out Behind You! - 100 points
---------------------------------

After completing the Help The Thin Man level goal, the door to the house will be 
open. Go through the door and skate through the hallway, and then jump up to the 
right from the quarter pipe at the end of the hallway to land on a quarter pipe in 
the area behind the house. Go straight forward after landing to find another quarter 
pipe just in front. Using this quarter pipe, launch up to the right to land on a 
green half pipe.

---------------------------------------
Mansion On Wheels Transfer - 250 points
---------------------------------------

After going down the slope at the start of the level, turn left and skate forward to 
come to the trailer area. Locate the red trailer, which is in the middle of the 
area. There is a long quarter pipe on one side of the trailer, and a small quarter 
pipe on the other side. For this gap, jump from the long quarter pipe to the small 
quarter pipe. It's also possible to get the same gap by jumping from the small 
quarter pipe to the long quarter pipe, but is more difficult.

------------------------------
No Man's Land Gap - 150 points
------------------------------

After completing the Help The Thin Man level goal, the door to the house will be 
open. Go through the door and skate through the hallway, and then jump up to the 
right from the quarter pipe at the end of the hallway to land in the area behind the 
house. Skate to the other side of the area, and jump over the right wall to land 
near the entrance of the mansion.

---------------------------
Nude Fence Gap - 100 points
---------------------------

Go straight forward from the start of the level, and use the small launch ramp to 
jump over the fence. Once over the fence, turn right, and go forward to find a small 
gap between two quarter pipes. Jump the gap.

---------------------------------
On Site Construction - 100 points
---------------------------------

Go down the slope from the start of the level, and then turn right and go along the 
street to find two quarter pipes, near the under construction ramp, on either side 
of the street. Skate through the middle of the quarter pipes to come to a fire 
engine, and then turn left to see big launch ramp. For this gap, use the launch ramp 
to jump over the frame of the under construction ramp.

-------------------------
Rich Hump Hop - 50 points
-------------------------

After going down the slope at the start of the level, turn slightly to the right and 
skate over toward the house with the parked car. Skate through the garage to arrive 
in the area behind the house. After skating through the garage, go forward and get 
up onto the platform of the quarter pipe above. There will be a small ramp on the 
platform. Jump over the ramp for this gap.

-------------------------------------
Riches To Riches Mini-gap - 50 points
-------------------------------------

After going down the slope at the start of the level, turn slightly to the right and 
skate over toward the house with the parked car. Skate through the garage to arrive 
in the area behind the house. After skating through the garage, turn left to see a 
gap between two quarter pipes. Jump the gap.

----------------------
Smack City - 50 points
----------------------

After going down the slope at the start of the level, turn slightly to the right and 
skate over toward the front door of the house with the parked car. Jump over the top 
of the front door by using the quarter pipe at either side of the door.

---------------------------
Social Climber - 150 points
---------------------------

Go straight forward from the start of the level, and use the small launch ramp to 
jump over the fence. Once over the fence, turn right, and go forward to find a small 
gap between two quarter pipes. Using the right quarter pipe, jump forward up onto 
the roof house.

------------------------
Spooky Drop - 100 points
------------------------

After completing the Help The Thin Man level goal, the door to the house will be 
open. Go through the door and skate through the hallway, and then jump up to the 
right from the quarter pipe at the end of the hallway to land in the area behind the 
house. Skate near the middle of the area and face the house. Then use the right 
analog stick to look up at the house. There will be some windows up above. Go up the 
section of the quarter pipe below the windows, and ride up the slope to smash 
through the windows and land in the secret bat hallway. Go through this hallway, and 
then jump out the other side for this gap.

----------------------------
Street Transfer - 500 points
----------------------------

Go down the slope from the start of the level, and then turn right and go along the 
street to find two quarter pipes, near the under construction ramp, on either side 
of the street. Jump from one quarter pipe to the other.

--------------------------------------------
The Holly Matchet Rules Transfer - 50 points
--------------------------------------------

Go down the slope at the start of the level, and then turn sharply to the left to 
see the half pipe in the trailer area. Ride onto the half pipe, and then launch from 
either side of the half pipe, over the small gap, to one of the quarter pipes on the 
side.

------------------------
Trailer Hop - 100 points
------------------------

Go left from the start of the level, and then skate near the back of the trailer 
area to find a blue trailer. Get speed by jumping on the quarter pipes at the back 
of the area, and then jump the roof of the blue trailer.

-----------------------------
Trailer Roof Gap - 100 points
-----------------------------

Go straight forward from the start of the level, and use the small launch ramp to 
jump over the fence. Once over the fence, turn left and go up the thin steep slope 
to the roof of the house. There will be a launch ramp on top of the house. Use this 
launch ramp to jump over the red trailer below.

-----------------------------
Twister Bait Gap - 100 points
-----------------------------

After going down the slope at the start of the level, turn slightly to the left and 
go forward to come to a house with a parked car outside. To the left of the parked 
car is a red trailer. Jump over the top of the trailer using the wooden ramp at the 
back of the trailer.

------------------------
Wall Hoppin' - 50 points
------------------------

After going down the slope at the start of the level, turn slightly to the right and 
skate over toward the house with the parked car. Skate through the garage to arrive 
in the area behind the house. After skating through the garage, turn left and then 
use the quarter pipe to jump over the wall and land in the yard where the people are 
having the barbeque.

-------------------------------------------
Whose House?...Skillz House! - 1,000 points
-------------------------------------------

Go straight forward from the start of the level, and use the small launch ramp to 
jump over the fence. Once over the fence, turn left to see a quarter pipe on the 
house. There is another quarter pipe on the other side of the house. Jump from one 
quarter to the other quarter pipe for this gap.

=====================================================================
Grind Gaps
=====================================================================

-------------------
2x4 Hop - 50 points
-------------------

Go down the slope from the start of the level, and then turn right and go along the 
street to come to the frame of the under construction ramp. Under the frame, there 
are two wooden rails, and near the rails is a small launch ramp. Jump from this ramp 
to a grind on one of the rails.

------------------------
Chainlinkgap - 50 points
------------------------

Go down the slope from the start of the level, and then turn right and go along the 
street to come to the frame of the under construction ramp. Going along the side of 
this area there is a chainlink fence. Near the middle of the fence there is a small 
gap where the top of the fence has gone. Grind the fence, jump over the gap, and 
continue grinding along the fence.

---------------------------
Fence Tripping - 100 points
--------------------------- 

The description for this gap was submitted by Elliot Long:
Head down the rollin and to the construction site. On the street side of the new 
house, there is a quarter pipe. to get the gap, grind RIGHT from the top piece of 
wood ontop of the QP. At the end, you need to ollie off the piece of wood and into a 
grind on the fence.

Alternative method from RS11055678:
Ok, in suburbia, go to where the two large quarter pipes are in front of the 
firetrucks, the left quarter pipe is right next to a fence. Hop up onto the fence 
and start grinding...after you get around the corner the wooden thing the 
construction guys are building should be directly to the left of you, jump over to 
that and grind it to get the "Fence trippin'" Gap.

-------------------------
Hop The Fence - 50 points
-------------------------

Go down the slope from the start of the level, and then turn right and go along the 
street to come to the frame of the under construction ramp. Under the frame, there 
are two wooden rails, and near the rails is a small launch ramp. Jump from this ramp 
to a grind on the chainlink fence at the side of the area.

-----------------------------
Leave This Place - 500 points
-----------------------------

After completing the Help The Thin Man level goal, the door to the house will be 
open. Go through the door and skate through the hallway, and then jump up to the 
right from the quarter pipe at the end of the hallway to land on a quarter pipe in 
the area behind the house. Go straight forward after landing to find another quarter 
pipe just in front. Using this quarter pipe, launch up to the right to land on a 
green half pipe. At one side of this half pipe there will be a steep slope leading 
up. Go up this slope to arrive on top of the house. There will be a wire leading 
down from the side of the mansion, to the house near the trailer area. Grind down 
the wire for this gap.

-----------------------
Plywood Pop - 50 points
-----------------------

Go down the slope from the start of the level, and then turn right and go along the 
street to come to the frame of the under construction ramp. Under the frame, there 
are two wooden rails. Jump from one rail to the other for this gap.

---------------------------------
Smells Like Some BBQ! - 50 points
---------------------------------

Go straight forward from the start of the level, and use the small launch ramp to 
jump over the fence. Once over the fence, turn right, and go forward to find two 
people around a barbeque. Near the barbeque is a launch ramp. For this gap, use the 
launch ramp to jump to a grind on the fence.

---------------------
Stop Gap - 100 points
---------------------

Grind up the stop sign, and drop off the end to a grind on the ledge of the mansion 
steps. To find the stop sign, turn to the right after going down the slope at the 
start of the level.

---------------------
Up N'Over - 50 points
---------------------

Go straight forward from the start of the level, and use the small launch ramp to 
jump into a grind on one of the rails leading up to the fence.

----------------------------
Utopia Sign Gap - 250 points
----------------------------

After going down the slope at the start of the level, turn left and skate forward to 
come to the trailer area. Locate the red trailer, which is in the middle of the 
area. There is a long quarter pipe on one side of the trailer, and a small quarter 
pipe on the other side. Grind along the long quarter pipe to the right, and then 
jump off at the end to a grind on the 'UTOPIA' sign.

--------------------------------
Wake The Dead Grind - 250 points
--------------------------------

After completing the Help The Thin Man level goal, the door to the house will be 
open. Go through the door and skate through the hallway, and then jump up to the 
right from the quarter pipe at the end of the hallway to land in the area behind the 
house. There is a quarter pipe going around this area. Grind the whole quarter pipe.

-----------------------------------
Where's Your Hard Hat? - 250 points
-----------------------------------

Go down the slope from the start of the level, and then turn right and go along the 
street to come to the frame of the under construction ramp. Under the frame, there 
are two wooden rails, and near the rails is a small launch ramp. Jump from this ramp 
to a grind on either side of the frame.

=====================================================================
Lip Gaps
=====================================================================

---------------------------
Grabbin' Pine! - 100 points
---------------------------

Go down the slope from the start of the level, and then turn right and go along the 
street to come to the frame of the under construction ramp. There is a quarter pipe 
up on the side of the frame nearest the street. Using the quarter pipe, jump up and 
lip trick the frame above.

-----------------------------
Picnic Lip Tric! - 100 points
-----------------------------

Go down the slope at the start of the level, and then turn sharply to the left to 
see the half pipe in the trailer area. Ride onto the half pipe, and then turn right 
to see a picnic table on its side on top of a quarter pipe. Lip trick the top of the 
table for this gap.

-----------------------------
Raisin' The Bar! - 100 points
-----------------------------

Go straight forward from the start of the level, and use the small launch ramp to 
jump over the fence. Once over the fence, turn left to see a quarter pipe on the 
house. Above the quarter pipe is a rail. Lip trick the rail for this gap.

------------------------------
Raisin' The Roof! - 100 points
------------------------------

Go straight forward from the start of the level, and use the small launch ramp to 
jump over the fence. Once over the fence, turn left to see a quarter pipe on the 
house. There is another quarter pipe on the other side of the house. Go to the other 
quarter pipe, and lip trick the roof above the quarter pipe.

------------------------------
Roof Rage Level I - 100 points
------------------------------

After going down the slope at the start of the level, turn slightly to the right and 
skate over toward the house with the parked car. Skate through the garage to arrive 
in the area behind the house. After skating through the garage, stop and turn 180 to 
the left. There will be a gap between two quarter pipes on the house. Use the left 
quarter pipe, and lip trick the low section of the roof above.

-------------------------------
Roof Rage Level II - 100 points
-------------------------------

After going down the slope at the start of the level, turn slightly to the right and 
skate over toward the house with the parked car. Skate through the garage to arrive 
in the area behind the house. After skating through the garage, stop and turn 180 to 
the left. There will be a gap between two quarter pipes on the house. Use the right 
quarter pipe, and lip trick the high section of the roof above.

-----------------------------
Scary Tree Plant - 100 points
-----------------------------

After completing the Help The Thin Man level goal, the door to the house will be 
open. Go through the door and skate through the hallway, and then jump up to the 
right from the quarter pipe at the end of the hallway to land in the area behind the 
house. There is a quarter pipe going around this area, and at one corner of the 
quarter pipe there is a tree, with a small ledge on it. Lip trick this ledge. 

----------------------
So Cold... - 50 points
----------------------

After completing the Help The Thin Man level goal, the door to the house will be 
open. Go through the door and skate through the hallway, and then jump up to the 
right from the quarter pipe at the end of the hallway to land in the area behind the 
house. In the middle of the area, at the opposite side from the house, there is a 
rail above the quarter pipe. Lip trick this rail.

-----------------------------
Trick Up A Tree! - 100 points
-----------------------------

After going down the slope at the start of the level, turn slightly to the right and 
skate over toward the house with the parked car. Skate through the garage to arrive 
in the area behind the house. After skating through the garage, turn left to see two 
quarter pipes. Above the quarter pipes is a tree. Lip trick either tree.

=====================================================================
Manual Gaps
=====================================================================

------------------------------
Manual The Sac! - 1,000 points
------------------------------

Go down the slope from the start of the level, and then turn right and go along the 
street to find two quarter pipes, near the under construction ramp, on either side 
of the street. Get air on the left quarter pipe, and then quickly revert to a manual 
(R2 + down, up). Manual all the way around the sidewalk to the other quarter pipe 
for this gap.

_____________________________________________________________________

                               Airport
_____________________________________________________________________

---------------------------------------------------------------------
Air Gaps     - 4
Grind Gaps   - 39 
Lip Gaps     - 5
Special Gaps - 4

Total Gaps   - 52 
---------------------------------------------------------------------

=====================================================================
Air Gaps
=====================================================================

--------------------------------------
Escalatin' The Situation! - 100 points
--------------------------------------

After going down the first escalator, turn sharply to the right and go through the 
gate to come to the baggage claim. Go past the baggage claim to find two escalators, 
with a big quarter pipe on either side. Using the quarter pipe, jump over either 
escalator.

---------------------------
Gate Transfer! - 300 points
---------------------------

The description for this gap was submitted by Elliot Long:
Go to the end of the level and head below the gate area (where there is the car with 
cargo driving). Gate Transfer is achieved when you launch from one of the QP's 
below, over a gate above, and land on the other side. This is easiest to do at the 
gates that go into the wall, because there is less height needed to clear it.

-------------------
Mulin' - 100 points
-------------------

After going down the first escalator, turn sharply to the right and go through the 
customs gate to arrive in the area with the baggage claim. After going through the 
gate, turn around and face the gate. Use the small launch ramps on either x-ray 
machine to jump over the top of the gate.

--------------------
O The S - 100 points
--------------------

Jump through or over the security gate.

=====================================================================
Grind Gaps
=====================================================================

------------------------------
1st Class Grind!! - 300 points
------------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are spiral staircases going down at the side of each area. Go 
down either staircase to get to an area which has a long quarter pipe going all the 
way around the sides of the area. Using either the side of the quarter pipe, launch 
up to a grind on the highest red rail.

---------------------------
Adios Chopper! - 250 points
---------------------------

Turn slightly to the right at the start of the level, and jump over the counter. 
Jump onto the conveyer belt and go through the x-ray machine. Follow the path along 
to come to the outside area with a helicopter. Use the small ramp to jump to a grind 
on the helicopter blade.

-------------------------
American Made - 50 points
-------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are 10 flags in this area, five at the left side and five at 
the right. Grind the red rail with the flags above on the right side of the area for 
this gap.

-----------------------------
Baggage Claimed! - 100 points
-----------------------------

After going down the first escalator, turn sharply to the right and go through the 
customs gate to arrive in the area with the baggage claim. Jump up to the platform 
on top of the baggage claim, where there will be a small ramp. Use this small launch 
ramp to jump to a grind on the light.

----------------------------------
Business Class Grind! - 200 points
----------------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are spiral staircases going down at the side of each area. Go 
down either staircase to get to an area which has a long quarter pipe going all the 
way around the sides of the area. Using either the side of the quarter pipe, launch 
up to a grind on the middle red rail.

----------------------
Claim Hop! - 50 points
----------------------

After going down the first escalator, turn sharply to the right and go through the 
gate to come to the baggage claim. There are rails near the baggage claim. For this 
gap, jump from a grind on one rail to the other rail.

----------------------------------
Country Of 700 Islands - 50 points
----------------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are 10 flags in this area, five at the left side and five at 
the right. Grind the red rail with the flags above on the right side of the area for 
this gap.

------------------------------
Draining The Vein - 100 points
------------------------------

Go into the hall on the left, just before the first walkway. Grind the rail, then 
grind the row of urinals, and finally drop down to a grind on the rail leading out 
of the hall.

------------------------------
Droppin' Science! - 100 points
------------------------------

There is a light above the first escalator in the level. Use the middle of the 
escaltor as a launch ramp, and jump to a grind on the light. At the end of the first 
light, jump to a grind on the second light which is going off at a slight angle. 
Near the end of the second light, jump down to the third light for the gap.

--------------------------------
Economy Class Grind - 100 points
--------------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are spiral staircases going down at the side of each area. Go 
down either staircase to get to an area which has a long quarter pipe going all the 
way around the sides of the area. Using either the side of the quarter pipe, launch 
up to a grind on the lowest red rail.

--------------------------
Escalator Hop - 100 points
--------------------------

There are rails going down both of the escalators in the level. For this gap, jump 
from one rail to the other.

-----------------
G'day - 50 points
-----------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are 10 flags in this area, five at the left side and five at 
the right. Grind the red rail with the flags above on the right side of the area for 
this gap.

----------------------
Gate Hop! - 100 points
----------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. Going around the sides of the level are red rails. Grind any red 
rail, and then jump the gap and land on the next red rail.

-------------------
Golden! - 50 points
-------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are 10 flags in this area, five at the left side and five at 
the right. Grind the red rail with the flags above on the left side of the area for 
this gap.

--------------------------------
Grind Baggage Claim - 100 points
--------------------------------

After going down the first escalator, turn sharply to the right and go through the 
gate to come to the baggage claim. Grind all the way around the baggage claim for 
this gap.

----------------------------
Heliport Baggage - 50 points
----------------------------

The description for this gap was submitted by Elliot Long:
In the Airport, go to the helicopter area. To get this easy gap, grind one side of 
the black treadmil, ollie out and grind the other side. This is easiest to do when 
it goes straight toward the escalator. 

-----------------
Hola! - 50 points
-----------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are 10 flags in this area, five at the left side and five at 
the right. Grind the red rail with the flags above on the left side of the area for 
this gap.

-------------------------
Illuminatin' - 100 points
-------------------------

Skate along to the first big phone booth in the level, which is located to the left 
of the first walkway. Above the phone booth there is a light. Jump from the booth 
and grind the light for this gap.

----------------------------
Last High Light - 100 points
----------------------------

There is a light above the final escalator in the level. Use the middle of the 
escaltor as a launch ramp, and jump to a grind on the light.

-----------------------
Light Hop! - 100 points
-----------------------

After going down the final escalator to the main area of the airport, go down either 
spiral staircase at the sides of the area. Under the main area, there will be lots 
of lights around the side. Grind the quarter pipe going around the area, and then 
jump to a grind on a light. From the first light, jump over to a grind on the next 
light for this gap.

-----------------------
Light Pop! - 100 points
-----------------------

After going down the final escalator to the main area of the airport, go down either 
spiral staircase at the sides of the area. Under the main area, there will be lots 
of lights around the side. Grind the quarter pipe going around the area, and then 
jump to a grind on a light.

------------------------
Lighten Up! - 100 points
------------------------

Skate down to the second big phone booth in the level, which is located to the left 
of the second walkway. Above the phone booth there is a light. Jump from the booth 
and grind the light for this gap.

-----------------------
Local Call - 100 points
-----------------------

Grind over the first big phone booth in the level, which is located to the left of 
the first walkway.

--------------------------
Long Distance - 100 points
--------------------------

Grind over the second big phone booth in the level, which is located to the left of 
the second walkway.

-----------------------
Look Out!! - 100 points
-----------------------

After going down the first escalator, go into the hall on the right, just before the 
second walkway. Grind the rail, then grind the row of urinals, and finally drop down 
to a grind on the rail leading out of the hall.

------------------------------
Parlez-vous Skate? - 50 points
------------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are 10 flags in this area, five at the left side and five at 
the right. Grind the red rail with the flags above on the right side of the area for 
this gap.

--------------------
Rail Hop - 50 points
--------------------

After going down the final escalator to the main area of the airport, go down either 
spiral staircase at the sides of the area. Under the main area, there will be a 
curved red rail at the side of the area. Grind the quarter pipe going around the 
area, and then jump to a grind on the curved red rail for this gap.

---------------------------------
Spiral Stairs North! - 100 points
---------------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are spiral staircases going down at the side of each area. 
Grind down the right spiral staircase for this gap.

---------------------------------
Spiral Stairs South! - 100 points
---------------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are spiral staircases going down at the side of each area. 
Grind down the left spiral staircase for this gap.

---------------------------------
Takin' The High Road - 100 points
---------------------------------

There is a light above the first escalator in the level. Use the middle of the 
escaltor as a launch ramp, and jump to a grind on the light.

--------------------
Tea Time - 50 points
--------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are 10 flags in this area, five at the left side and five at 
the right. Grind the red rail with the flags above on the left side of the area for 
this gap.

-----------------------------
The Hard Way Up! - 200 points
-----------------------------

Jump up to a grind on the lockers on the right near the start of the level. From the 
lockers, jump up to a grind on the arrivals board. Jump to a grind on the next 
arrivals board, and finally jump up to a grind on the light.

-----------------------------
Through The Pad! - 100 points
-----------------------------

Turn slightly to the right at the start of the level, and jump over the counter. 
Jump onto the conveyer belt and go through the x-ray machine. Follow the path along 
to come to the outside area with a helicopter. Start a grind on the conveyer belt, 
and then jump to a grind on the esclator leading down to the area with the baggage 
claim.

-----------------------
Walkway Hop - 50 points
-----------------------

Jump from one walkway rail to the other. This can be done on both walkways in the 
level.

----------------------------
Walkway Ride 1! - 100 points
----------------------------

Go forward from the start of the level, and grind along the middle of the walkway.

----------------------------
Walkway Ride 2! - 100 points
----------------------------

After going down the first escalator in the level, keep going forward to find the 
second walkway. Grind along the middle of the walkway for this gap.

----------------------------------
Welcom To The Triangle - 50 points
----------------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are 10 flags in this area, five at the left side and five at 
the right. Grind the red rail with the flags above on the left side of the area for 
this gap.

------------------------
Welcome, Eh? - 50 points
------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are 10 flags in this area, five at the left side and five at 
the right. Grind the red rail with the flags above on the right side of the area for 
this gap.

-----------------------
Zdrasvuite! - 50 points
-----------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are 10 flags in this area, five at the left side and five at 
the right. Grind the red rail with the flags above on the left side of the area for 
this gap.

=====================================================================
Lip Gaps
=====================================================================

------------------------------
1st Class Lip!! - 1,000 points
------------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are spiral staircases going down at the side of each area. Go 
down either staircase to get to an area which has a long quarter pipe going all the 
way around the sides of the area. Using either the side of the quarter pipe, launch 
up to a lip trick on the highest red rail.

--------------------------------
Business Class Lip! - 500 points
--------------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are spiral staircases going down at the side of each area. Go 
down either staircase to get to an area which has a long quarter pipe going all the 
way around the sides of the area. Using either the side of the quarter pipe, launch 
up to a lip trick on the middle red rail.

------------------------------
Economy Class Lip - 250 points
------------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are spiral staircases going down at the side of each area. Go 
down either staircase to get to an area which has a long quarter pipe going all the 
way around the sides of the area. Using either the side of the quarter pipe, launch 
up to a lip trick on the lowest red rail.

-----------------------------------
Flying High In The Sky - 200 points
-----------------------------------

Just after the first escalator there are two airport terminals which can be used as 
thin quarter pipes. High above each terminal there is a board. Lip trick this board.

-------------------------
Spotted Bags - 100 points
-------------------------

After going down the first escalator, turn sharply to the right and go through the 
gate to come to the baggage claim. Go past the baggage claim to find two escalators, 
with a big quarter pipe between them. Launch from the quarter pipe up to a grind on 
the wall above.

=====================================================================
Special Gaps
=====================================================================

---------------------------
Musical Chairs - 100 points
---------------------------

After going down the final escaltor in the level, you will arrive in the main area 
of the airport. There are green curved chairs on either side of the area. Grind one 
green chair, and then manual across the floor to a grind on another green chair.

--------------------------
Off The Couch - 100 points
--------------------------

Near the start of the level, there are two purple curved couches on either side. 
Grind one couch, jump off into a manual, and then grind the other couch for this gap.

-------------------------------
Start To Finish!!! - 500 points
-------------------------------

At the start of the level, grind the ledge on the left or right, and then jump off 
into a manual. For this gap, you have to manual all the way down both escalator 
slopes. After going down the final escalator slope, keep going forward to the 
quarter pipe at the end. You will get this gap near the quarter pipe. This is 
certainly the longest manual gap in the game, but you can keep your speed and 
balance up by grinding the various walkways and escalators in the level.

------------------
X-ray - 100 points
------------------

Turn slightly to the right at the start of the level, and jump over the counter. 
Jump onto the conveyer belt and go through the x-ray machine for this gap.

_____________________________________________________________________

                            Skater Island
_____________________________________________________________________

---------------------------------------------------------------------
Air Gaps    - 29
Grind Gaps  - 15
Lip Gaps    - 5
Manual Gaps - 1

Total Gaps  - 50
---------------------------------------------------------------------

=====================================================================
Air Gaps
=====================================================================

-------------------------------
42 Miles To NYC Hop - 50 points
-------------------------------

Go forward from the start of the level and jump over the second funbox for this gap.

-------------------------------
A Burning Sensation - 50 points
-------------------------------

Go to the secret outside area. There will be a fire burning on the beach. Jump over 
the fire for this gap.

---------------------
At The 5 - 500 points
---------------------

Go to the bowl near the vending machines, in the top right corner of the skate park. 
There is a small bowl, and a big bowl joined together. Jump from the big bowl over 
to the flat of the half pipe. You can get any one of four gaps, depending on how far 
you jump.

----------------------
At The 10 - 100 points
----------------------

Go to the bowl near the vending machines, in the top-right corner of the skate park. 
There is a small bowl, and a big bowl joined together. Jump from the big bowl over 
to the flat of the half pipe. You can get any one of four gaps, depending on how far 
you jump.

---------------------
At The 50 - 50 points
---------------------

Go to the bowl near the vending machines, is in the corner of the skate park (from 
the start of the level, its the top right corner). There is a small bowl, and a big 
bowl joined together. Jump from the big bowl over to the flat of the half pipe. You 
can get any one of four gaps, depending on how far you jump.

----------------------
Blast 'Em - 100 points
----------------------

Go to the secret outside area. There are two cannon fortresses near the entrance to 
the skatepark. The fortresses each have a quarter pipe on the front. Jump the gap 
between the two quarter pipes.

-------------------------
Bowl Transfer - 50 points
-------------------------

Skate into the bowl with the high platform on one side (from the starting point, 
this is at the bottom-right of the level). There are two bowls. Jump from one bowl 
to the other.

-------------------------------------------
Dancin' On The Tables Transfer - 150 points
-------------------------------------------

Turn around from the start of the level to see the spectator stands. There is a 
quarter pipe under the stands, and a bowl over to the left. For this gap, jump from 
the quarter pipe and land in the bowl.

-------------------------------
Fearless Shark Hop - 250 points
-------------------------------

Go to the secret outside area. There will be an overturned boat with sharks swimming 
around it, in the water at the right side of the beach. Jump from the beach to the 
boat.

----------------------------
Fiji Mermaid Hop - 50 points
----------------------------

Go forward from the start of the level and jump over the first funbox for this gap.

------------------------
Hell No H20 - 250 points
------------------------

Go to the bowl near the vending machines, is in the corner of the skate park (from 
the start of the level, it's the top right corner). There is a small bowl, and a big 
bowl joined together. Jump from the big bowl, and hit the second rail above the half 
pipe.

-------------------------
Keel Haul Gap - 50 points
-------------------------

Go to the secret outside area, and skate to the ship. After boarding the ship, turn 
right to see a rollin between two quarter pipes. Go up the rollin to find another 
quarter pipe with a pole above. Use this quarter to jump over the pole.

--------------------------
Mast Transfer - 100 points
--------------------------

Go to the secret outside area, and skate to the ship. On the ship, turn right to see 
a mast between two quarter pipes. The mast can be used as a very thin quarter pipe. 
For this gap, jump from the mast to the quarter pipe on either side.

--------------------------------------
Piedmont, North Dakota Gap - 50 points
--------------------------------------

Go forward from the start of the level, and skate over the first funbox. After 
passing the first funbox, turn right to see a big funbox with a rail on it. Using 
the funbox, jump over the fence and land in the bowl.

-------------------------
Roof Bustin' - 100 points
-------------------------

Go to the half pipe in Skater Island, which is over on the right side of the level. 
There is a breakable roof above the half pipe. To get this gap, get some big air on 
the half pipe and break a section of the roof.

---------------------
Sail Rip - 100 points
---------------------

Go to the secret outside area, and skate to the bowl at the back of the ship. There 
is a sail above the bowl. Get some air out of the bowl and hit the sail to rip it.

-------------------------------
South Amboy, NJ Gap - 50 points
-------------------------------

Go forward from the start of the level, and skate over the two funboxes. After 
passing the second funbox, turn right to see a gap between two quarter pipes. Using 
the left quarter pipe, jump forward over the fence and land in the bowl near the 
vending machines.

---------------------
Stair Hop - 50 points
---------------------

Jump from the side of the half pipe nearest to the wall, over to the bowl near the 
vending machines, clearing the set of steps along the way.

---------------------
Stair Set - 50 points
---------------------

At the side of the half pipe, there are some steps leading down. Jump the steps for 
this gap.

-----------------------------
Swab The Deck Gap - 50 points
-----------------------------

Go to the secret outside area, and skate to the ship. Jump the gap between the two 
quarter pipes near the middle of the ship.

---------------------------------------------
The Aaron C. Roll-in Of Death Gap - 50 points
---------------------------------------------

There is a small rollin on the half pipe. Jump over the rollin for this gap.

------------------------
The Boss Gap - 50 points
------------------------

Go forward from the start of the level, and skate over the two funboxes. After 
passing the second funbox, turn right to see a gap between two quarter pipes. Jump 
this gap.

---------------------
The Drop - 250 points
---------------------

Get onto the platform of the half pipe that is nearest the wall. Once on the 
platform, turn right and look toward the two flags. On the left will be a slope 
leading up. Jump from the platform of the half pipe to land on the slope, and then 
jump from the slope down into the bowl.

-------------------------------
The Flame Transfer - 250 points
-------------------------------

Jump from the half pipe over to the bowl near the vending machines.

--------------------------------
The Heartbreaker Gap - 50 points
--------------------------------

Go straight forward from the start of the level over the two funboxes to come to a 
quarter pipe. The section of the quarter pipe on the left will have a small gap in 
it. Jump the gap.

------------------------------
The Jersey Nun Gap - 50 points
------------------------------

Go forward from the start of the level all the way to the back of the building, and 
jump the gap between the two quarter pipes.

-----------------------------
The Law Transfer - 250 points
-----------------------------

Jump from the half pipe over to the bowl with the high platform on one side.

------------------------------
The Rollerboy Gap - 250 points
------------------------------

Get onto the platform of the half pipe that is nearest the wall. Once on the 
platform, turn right and look toward the two flags. On the left will be a slope 
leading up, and on the right will be a high platform next to the bowl. The platform 
has a hole in it. For this gap, jump from the platform of the half pipe, through the 
hole in the bowl platform.

-------------------------
Touchdown! - 1,000 points
-------------------------

Go to the bowl near the vending machines, is in the corner of the skate park (from 
the start of the level, its the top right corner). There is a small bowl, and a big 
bowl joined together. Jump from the big bowl over to the flat of the half pipe. You 
can get any one of four gaps, depending on how far you jump. For this gap, you will 
have travel the furthest distance.

=====================================================================
Grind Gaps
=====================================================================

------------------------
Cannon Grind - 50 points
------------------------

Go to the secret outside area, and skate up to the ship. Grind the red edge of the 
ship, jump over the entrance, and then land in a grind on the edge of the ship for 
the gap.

-----------------------------
Coping 2 Rail Pop - 50 points
-----------------------------

Skate into the bowl with the high platform on one side, which is at the bottom-right 
corner of the level. There are two bowls next to each other, and going around one 
side of the bowls there is a wooden rail. Grind one of the bowls, and then jump to a 
grind on the wooden rail for this gap.

------------------------
Dreamer Gap - 250 points
------------------------

The description for this gap was submitted by Elliot Long:
To the right of where you start there should be a funbox with a straight black rail 
going through the middle. Above that is the outer-wooden-fencing that separates the 
2 'areas' (vert and street). To get the gap, you must grind the wooden fence and 
when it inclines upward (a bit after the funbox mentioned earlier ends) you need to 
ollie off (at the right time) and grind the sprinkler system above. This requires 
precise timing, as if you ollie too late you will not get the angle needed, and if 
you ollie too early, you won't get the height.

----------------------------------
Front Mast Back Grind - 250 points
----------------------------------

Go to the secret outside area, and skate to the ship. On the ship, turn left to see 
a quarter pipe. Go forward over the first quarter pipe to come to another quarter 
pipe at the front of the ship. Jump over this quarter pipe and land in a grind on 
the mast. Grind up the mast, and then start grinding back down the mast toward the 
ship.

------------------------
Handrail Hop - 50 points
------------------------

Go to the bowl near the vending machines, in the top right corner of the skate park. 
Get onto the platform of the bowl, where there will be two wooden rails with a gap 
between them. Grind one rail, jump the gap, and then land on the other rail.

--------------------------
Hit The Stairs - 50 points
--------------------------

Go forward from the start of the level, and skate over the first funbox. After 
passing the first funbox, turn right to see a big funbox with a rail on it. Grind 
the rail to the left, and then jump off at the end of the rail to a grind on the 
step.

----------------------------
High Rail Stomp - 250 points
----------------------------

Skate into the bowl with the high platform on one side, which is at the bottom-right 
corner of the level. There are two bowls next to each other, and high above the 
bowls is a high platform with a wooden rail. Jump from either bowl up to a grind on 
the platform rail.

-------------------------
Palm Tree Hop - 50 points
-------------------------

After the door to the secret outside area has been opened, go through the opening, 
and cannons from the ship will blast a new opening to the skatepark. Go back into 
the skatepark, and skate toward this new entrance. Just outside the second opening, 
there are two planks of wood on a small wooden ramp. Grind the left plank, and then 
jump over to the palm tree.

---------------------------
Rail 2 Rail Hop - 50 points
---------------------------

Grind along the wooden rail on the platform of the bowls next to the start of the 
level. There is a small slope leading up to the platform of the half pipe, with a 
rail on each side. Jump from the left rail (which is one on the platform of the 
bowls), to a grind on the right rail going up the slope.

------------------------------
Russian Tease Gap - 250 points
------------------------------

There is a light, just above the starting point of the level. Skate into the bowl at 
the bottom-right corner of the level, and then launch from the bowl to a grind on 
the light.

------------------------
Shore Leave - 250 points
------------------------

Go to the secret outside area, and skate to the ship. On the ship, turn left to see 
a quarter pipe. There is a long rail high above the quarter pipe. Launch up near the 
left side of the quarter pipe, and grind the rail along to the left. At the end of 
the rail, drop down to a grind on the rope leading to the beach.

--------------------------
Skull N'Bones - 100 points
--------------------------

Get onto the platform of the half pipe that is nearest the wall. Once on the 
platform, turn right and look toward the two flags. Jump from the platform of the 
half pipe, and grind the left flag.

----------------------------
Stars N'Stripes - 100 points
----------------------------

Get onto the platform of the half pipe that is nearest the wall. Once on the 
platform, turn right and look toward the two flags. Jump from the platform of the 
half pipe, and grind the right flag.

----------------------
Surf's Up - 150 points
----------------------

Go to the half pipe in Skater Island, which is over on the right side of the level. 
There is a surfboard on the wall, above the platform of the half pipe. Jump from the 
half pipe and grind the surfboard for this gap.

------------------------------
That's A Mouthful - 100 points
------------------------------

Go to the bowl near the vending machines, in the top right corner of the skate park. 
Get onto the platform of the bowl, where there will be two wooden rails with a gap 
between them. Grind the left wooden rail, then jump up to a grind on the first 
vending machine. Drop down to a grind on the next wooden rail, and then quickly jump 
up to a grind on the second vending machine.

=====================================================================
Lip Gaps
=====================================================================

--------------------------
Cannon Fodder - 100 points
--------------------------

Go to the secret outside area. There are two cannon fortresses near the entrance to 
the skatepark. The fortresses each have a quarter pipe on the front. Use either 
quarter pipe to lip trick the top of the fortress.

----------------------------
Crowd Pleaser I - 100 points
----------------------------

Turn around from the start of the level to see the spectator stands. There is a rail 
going along the stands, with a quarter pipe below. Using the quarter pipe, lip trick 
the rail on the stands.

-----------------------------
Crowd Pleaser II - 100 points
-----------------------------

Go over to the bowl at the top-right corner of the skatepark to find these spectator 
stands. There is a rail going along the stands. Using the bowl, lip trick the rail 
on the stands.

---------------------------------
How'd You Find That? - 500 points
---------------------------------

At the start of the level, turn 180 to the left to see a thin quarter pipe to the 
right of a fence. There is a rail high above the quarter pipe. Use the quarter pipe 
to launch up to a lip trick on the rail.

----------------------------
Look Out Below! - 200 points
----------------------------

Go to the secret outside area, and skate to the ship. After boarding the ship, turn 
left and use the right analog stick to look up and see a pirate sitting on one of 
the boards under the mast. Use the quarter pipe below to launch up to a lip trick on 
the board in front of the pirate.

=====================================================================
Manual Gaps
=====================================================================

------------------------------
Drive Thru Window - 150 points
------------------------------

Skate into the bowl with the high platform on one side, which is at the bottom-right 
corner of the level. There is a small ledge on the platform at the side nearest 
section the bowl. Manual the ledge for this gap. An easier way is to grind around 
the bowl to the right, and just before the coping slopes down, jump to a manual on 
the ledge.

_____________________________________________________________________

                             Los Angeles
_____________________________________________________________________

---------------------------------------------------------------------
Air Gaps      - 21
Grind Gaps    - 35
Lip Gaps      - 3
Manual Gaps   - 1
Wallride Gaps - 1

Total Gaps    - 61
---------------------------------------------------------------------

====================================================================
Air Gaps
=====================================================================

------------------------
All The Way - 300 points
------------------------

Go forward from the start of the level, down the steps, and then go through the 
arch. Turn right in the arch, and continue skating to come to two sets of steps, one 
on each side of the pools of water. Jump down either sets of steps, and land on the 
road.

-------------------
Bunker - 200 points
-------------------

At the start of the level, there will be some wavy steps just in front. On either 
side of the steps is a grass slope. For this gap, jump the grass slope or the wavy 
steps.

---------------------------
Burrito Grande - 100 points
---------------------------

There are two quarter pipes on the side of the car wash, with a small shop between 
the quarter pipes. For this gap, either jump over the top of the shop, or jump under 
the sign of the shop.

--------------------------
Cold Chillin' - 100 points
--------------------------

At the side of the car wash, there is a big gap between two quarter pipes. Jump the 
gap.

----------------------------
Down The Stairs - 100 points
----------------------------

Go forward from the start of the level, down the steps, and then go through the 
arch. Turn right in the arch, and continue skating to come to two sets of steps, one 
on each side of the pools of water. Jump down either sets of steps.

----------------------------
Goin' Ballistic - 200 points
----------------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building. Use either quarter pipe to launch up onto the half 
pipe on the roof of the building. Get big air on either side of the half pipe for 
this gap.

-----------------------
Hung Over' - 100 points
-----------------------

Near the fire engine (which is next to the car wash), enter through the arch to 
arrive outside the Morehead Club. Jump the gap between the quarter pipes.

---------------------------
Hot, Hot, Hot! - 200 points
---------------------------

Near the fire engine (which is next to the car wash), there is a burning bin. Jump 
over the bin.

-------------------
Kiosk! - 100 points
-------------------

Go down the wavy steps at the start of the level, and then turn right on the road. 
Go down the small slope in the road, and then follow the corner around to the left. 
On the right side of the road there will be a small kiosk near the car wash. On each 
side of the kiosk is a quarter pipe. For this gap, launch over the top of the kiosk 
using the quarter pipe.

---------------------------
Nosebleed Time - 100 points
---------------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building. Use either quarter pipe to launch up onto the half 
pipe on the roof of the building. Get a medium sized air on either side of the half 
pipe for this gap. If you go too high on the air, you will get the Goin' Ballistic 
gap.

----------------------------------------
Over The Yellow Stone Shack - 100 points
----------------------------------------

Jump down the wavy steps at the start of the level, and then continue straight 
forward through the arch in the building. Go across the road to come to a yellow 
shack at the other side. Jump onto the thin sloped ledge of the shack, and at the 
top of the ledge jump over the shack. For the same gap, you can grind up the ledge 
and jump the shack.

--------------------------
Overpass Leap - 200 points
--------------------------

The earthquake must be started before this gap can be completed.

Sloping up to the roof of the building to the left of the wavy stairs near the start 
of the level is a thin rail. Grind all the way up the rail to get to the roof. Jump 
from the roof over to the section of road below, and then use the wooden ramp at the 
side of the road to launch up onto the building ledge. 

---------------------
Pure Air - 200 points
---------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building where windows can be smashed. Smash through both 
windows to get to the other side of the building, and then jump up one of the 
quarter pipes to land on the area above with two steaming grates. Grind around the 
curved ledge just next to the grates to open them, and then go all the way back to 
the starting point of the level. Sloping up to the roof of the building to the left 
of the wavy stairs near the start of the level is a thin rail. Grind all the way up 
the rail to get to the roof. The grates on top of the roof will be open. Drop down 
into one of the grates to find a half pipe with a gap in the middle. Jump over the 
gap.

----------------------------
Purple Skippin' - 100 points
----------------------------

Jump down the wavy steps at the start of the level, and then continue straight 
forward through the arch in the building. Go across the road, and then go through 
the tunnel in the yellow shack to come to a  purple structure. There is a half pipe 
on the purple structure, and small launch ramps on the back of each side of the half 
pipe. Using the ramps, launch over the purple half pipe.

----------------------------
Purple Transfer - 100 points
----------------------------

The description for this gap was submitted by Elliot Long:
Purple Transfer, LA: Go to the purple half pipe. On the side of the half pipe there 
will be a tiny quarter pipe that you land on after you get the secret tape. Just do 
a transfer between these 2 pipes and you'll get the gap.

--------------------------
Tower Lockin' - 100 points
--------------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building. Use the either quarter pipe to launch up onto the 
half pipe on the roof of the building. The roof of the building is a rough half 
pipe. Use the right side of the building to jump down to the quarter pipe in the 
area with the grates.

--------------------------
Tower Poppin' - 100 points
--------------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building. Use the either quarter pipe to launch up onto the 
half pipe on the roof of the building.

--------------------------------
Venting Frustration - 200 points
--------------------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building where windows can be smashed. Smash through both 
windows to get to the other side of the building, and then jump up one of the 
quarter pipes to land on the area above with two steaming grates. Grind around the 
curved ledge just next to the grates to open them, and then jump down to the quarter 
pipe next to the building with the glass windows. For this gap, jump from the 
quarter pipe near the building, and land on the quarter in the vent.

---------------------------
Wash Transfer' - 100 points
---------------------------

Near the car wash, there is a quarter pipe next to the store with the Huge Discounts 
sign on it. Jump from this quarter pipe up the quarter pipe on the roof of the car 
wash.

---------------------------
Yellow Cutter! - 100 points
---------------------------

Jump down the wavy steps at the start of the level, and then continue straight 
forward through the arch in the building. Go across the road to come to a yellow 
shack at the other side. The yellow shack has a large window. Jump through the 
window for this gap.

------------------------
Yellow Fall - 100 points
------------------------

Jump down the wavy steps at the start of the level, and then continue straight 
forward through the arch in the building. Go across the road to come to a yellow 
shack at the other side. Grind the sloped ledge of the shack to get up onto the 
roof. On the roof, there are lots of square holes. Slowly skate over to one of the 
holes, and fall through the roof for the gap.

=====================================================================
Grind Gaps
=====================================================================

-----------------------
Alley-Oop! - 300 points
-----------------------

Jump down the wavy steps at the start of the level, and then continue straight 
forward through the arch in the building. Go across the road to come to a yellow 
shack at the other side. In the yellow shack, there is a small bump. Use this bump 
to launch up to a grind on the wire leading over to the half pipe near the car wash.

------------------------------
Burrito Carnitas! - 100 points
------------------------------

There are two quarter pipes on the side of the car wash. For this gap, use one of 
the quarter pipes to jump up to a grind along the side of the car wash.

-----------------------------
Bustin Cherries! - 100 points
-----------------------------

The earthquake must be started before this gap can be completed.

Sloping up to the roof of the building to the left of the wavy stairs near the start 
of the level is a thin rail. Grind all the way up the rail to get to the roof. Jump 
from the roof over to the section of road below, and then use the wooden ramp at the 
side of the road to launch up onto the building ledge. Next, grind the ledge and 
then jump over to a grind on the edge of the next building. Grind around the corner, 
and then jump onto the rail on top of the cherry sign.#

--------------------
Bye-bye - 200 points
--------------------

This gap can only be completed in Career Mode, after the earthquake has been started.

Skate over to the car wash, and jump up onto the roof. A good way of doing this is 
to jump from the quarter pipe near the car wash, next to the store with the Huge 
Discounts sign on it. Up on the rubble strewn roof of the car wash, turn the skater 
toward the broken bridge, which slopes steeply upwards. Jump onto the sloped section 
of the bridge, and then jump over the small gap to the next section of the bridge, 
which a car has smashed through a wall and is balancing over the edge. Jump on the 
wall and grind over the crack in the wall where the car is balancing to make the car 
fall down, which will complete the gap.

------------------------
Don't Fall! - 200 points
------------------------

The earthquake must be started before this gap can be completed.

Sloping up to the roof of the building to the left of the wavy stairs near the start 
of the level is a thin rail. Grind all the way up the rail to get to the roof. Jump 
from the roof over to the section of road below, and then use the wooden ramp at the 
side of the road to launch up onto the building ledge. Next, grind the ledge and 
then jump over to a grind on the edge of the next building.

-----------------------
Doorway Hop - 50 points
-----------------------

From the start of the level, go down the wavy steps and then turn right on the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building where windows can be smashed. Smash through both 
windows to get to the other side of the building, and then jump up one of the 
quarter pipes to land on the area above with two steaming grates. There is a ledge 
at the side of this area, with two doorways. Grind the ledge, jump over either 
doorway, and then grind the other ledge for this gap.

------------------------
East Side!' - 100 points
------------------------

Go down the wavy steps at the start of the level, and then turn right on the road. 
Go down the small slope in the road, and then follow the corner around to the left. 
On the right side of the road there will be a small kiosk near the car wash. Grind 
the edge of the kiosk, and then jump over the road and land on the other side for 
this gap.

---------------------------
Easterntremor! - 100 points
---------------------------

Turn left at the start of the level, and skate forward to come to two rails. Grind 
down the left rail for this gap.

-------------------------
Electrified! - 300 points
-------------------------

The description for this gap was submitted by Elliot Long:
Start the level and go down to the fountain. What you need to do to get this gap is 
air off of that brown little kicker-rounded thing and grind a wire. You can do this 
from either brown kicker-rounded thing. 
I suggest the left kicker, and grinding the wire that extends between the 2 traffic 
lights.

-------------------------
Fountain Hop - 100 points
-------------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and at either side of the fountain 
will be a small curved ledge. Grind the ledge and jump over to a grind on the 
fountain. Or grind the fountain and jump over to a grind on one of the ledges.

-------------------------------
Gettin A Learn On! - 100 points
-------------------------------

Go forward and down the wavy steps from the start of the level, and go through the 
arch to drop down some steps to the road. Once on the road, turn around and face the 
steps that you dropped down. Turn left to see another set of steps with a rail going 
down them. Start grinding on the ledge, jump over the steps with the rail going down 
them, and then land on the rail.

-------------------------
Grind Illin' - 100 points
-------------------------

At the side of the car wash, there is a big gap between two quarter pipes. Grind one 
quarter pipe, jump the gap, and then land in a grind on the next quarter pipe.

-----------------------
Nice Move! - 300 points
-----------------------

At the side of the car wash, there are two quarter pipes with a gap between them. 
Grind the left quarter pipe, and then jump over to a grind on the ladder of the fire 
engine. Grind all the way up the ladder, and then start grinding along the ledge of 
the building. At the end of the ledge, jump to the right and land on the edge of the 
sloped roof of the building.

----------------------------
Northerntremor! - 100 points
----------------------------

From the start of the level, jump down the wavy steps, and then turn right on the 
road. Where the road slopes down, there will be a rail on the left side of the road. 
Grind down the rail.

--------------------------------
Overpass Aftershock - 100 points
--------------------------------

This gap can only be completed after the earthquake has been started.

Skate over to the car wash, and jump up onto the roof. A good way of doing this is 
to jump from the quarter pipe near the car wash, next to the store with the Huge 
Discounts sign on it. Up on the rubble strewn roof of the car wash, turn the skater 
toward the broken bridge, which slopes steeply upwards. Jump onto the sloped section 
of the bridge, and then jump over the small gap to the next section of the bridge. 
There are gaps in the wall of the bridge. Grind over any of the gaps.

--------------------------
Pershing Ramp - 100 points
--------------------------

Jump down the wavy steps at the start of the level, and then continue straight 
forward through the arch in the building. Go across the road to come to a yellow 
shack at the other side. Grind to the right along the ledge outside of the yellow 
shack, and then jump down to a grind on the curved steps.

-----------------------
Rail Skip! - 200 points
-----------------------

Turn left at the start of the level, and skate forward to come to two rails. Grind 
either rail, and then jump to a grind on the other rail.

---------------------------
Ridin' The XXX - 200 points
---------------------------

Jump down the wavy steps at the start of the level, and then continue straight 
forward through the arch in the building. Go across the road, and then go through 
the tunnel in the yellow shack to come to a  purple structure. There is a half pipe 
on the purple structure. Grind the left quarter pipe. The grind will lead to a rail, 
which goes around a ledge and up to the top of the cinema. Grind along the top of 
the cinema for this gap.

------------------------------
Shoots N' Ladders - 200 points
------------------------------

At the side of the car wash, there are two quarter pipes with a gap between them. 
Grind the left quarter pipe, and then jump over to a grind on the ladder of the fire 
engine. Grind all the way up the ladder for this gap.

----------------------------
Southerntremor! - 100 points
----------------------------

Turn left at the start of the level, and skate forward to come to two rails. Go down 
the slope next to the rails, and turn right on the road. Follow the road along, and 
grind the rail on the right side of the path.

---------------------------
Squeaky Clean! - 100 points
---------------------------

In the car wash, there are two rails. Grind one rail, jump the gap, and then grind 
the other rail.

------------------------
Stair Skip! - 100 points
------------------------

Go forward and down the wavy steps from the start of the level, and go through the 
arch to drop down some steps to the road. Once on the road, turn around and face the 
steps that you dropped down. There is a ledge on either side of the steps. For this 
gap, start grinding along the ledge, jump the steps, and then land in a grind on the 
next ledge.

---------------------------
They're Grate! - 100 points
---------------------------

From the start of the level, go down the wavy steps and then turn right on the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building where windows can be smashed. Smash through both 
windows to get to the other side of the building, and then jump up one of the 
quarter pipes to land on the area above with two steaming grates. Grind around the 
curved ledge just next to the grates for this gap.

---------------------------
To The Ladder! - 100 points
---------------------------

Next to the fire engine (which is near the car wash), there is a small ramp. Use 
this ramp to launch up to a grind on the ladder of the fire engine.

----------------------------
Tower Rail Swap - 100 points
----------------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building where windows can be smashed. Smash through both 
windows to get to the other side of the building, and then jump up one of the 
quarter pipes to land on the area above with two steaming grates. Near the grates is 
a long rail that goes along. Follow the rail, which goes near the car wash and then 
turns left and goes down a slope to the road. On the slope, there will be a rail on 
each side. Start grinding on one of the rails, and then jump over to a grind on the 
other rail.

----------------------------
Tower Rails Gap - 200 points
----------------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building where windows can be smashed. Smash through both 
windows to get to the other side of the building, and then jump up one of the 
quarter pipes to land on the area above with two steaming grates. Near the grates is 
a long rail that goes along, with a gap in the middle where two small sets of steps 
come up on either side. Start grinding along the rail, jump the gap, and then hold 
grind to land on the rail on the other side.

------------------------
Tower South - 100 points
------------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building where windows can be smashed. Smash through both 
windows to get to the other side of the building, and then jump up one of the 
quarter pipes to land on the area above with two steaming grates. Near the grates is 
a long rail that goes along. Follow the rail, which goes near the car wash and then 
turns left and goes down a slope to the road. On the slope, start grinding down the 
left rail. There will be a gap in the rail, where some steps go down. Jump over the 
steps, and then continue the grind along the rail for this gap.

--------------------------
Triple X Hop! - 100 points
--------------------------

There are some steps under the cinema, and to the left of the cinema there is a 
ledge. Grind the steps, and then jump to a grind on the ledge. You can get the same 
gap by jumping from the ledge over to the steps under the cinema.

----------------------------
Washin' Windows - 200 points
----------------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building. Above both of the quarter pipes are window ledges. 
Launch up from either quarter pipe onto a grind on the ledge.

------------------------
West Side!' - 100 points
------------------------

From the start of the level, jump down the wavy steps, and then turn right on the 
road. Where the road slopes down, there will be a rail on the left side of the road. 
Grind down the rail, and then jump over the road from the end of the rail.

---------------------------
Westerntremor! - 100 points
---------------------------

Go forward and down the wavy steps from the start of the level, and grind the left 
rail under the arch.

-------------------------
Wire Drop!!! - 300 points
-------------------------

Continuing from the Wire Ridin 3!! gap, jump off the end of the wire and grind 
around the edge of the fountain below.

--------------------------
Wire Ridin 1! - 100 points
--------------------------

Jump down the wavy steps at the start of the level, and then continue straight 
forward through the arch in the building. Go across the road, and then go through 
the tunnel in the yellow shack to come to a  purple structure. There is a half pipe 
on the purple structure. Grind the right quarter pipe. The grind will lead to a 
wire, which goes around a ledge above a club. Keep grinding the wire for this gap.

---------------------------
Wire Ridin 2!! - 200 points
---------------------------

Continuing from the Wire Ridin 1! gap, keep grinding the wire.

---------------------------
Wire Ridin 3!! - 300 points
---------------------------

Continuing from the Wire Ridin 2!! gap, grind to the end of the wire.

=====================================================================
Lip Gaps
=====================================================================

-------------------------------
Hotel Lip Smackin' - 100 points
-------------------------------

Near the fire engine (which is next to the car wash), enter through the arch to 
arrive outside the Morehead Club. There are two quarter pipes, with a ledge above. 
Launch from either quarter pipe to a lip trick on the ledge.

---------------------------------
Northern Washerp Lip - 100 points
---------------------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building. Above both of the quarter pipes are window ledges. 
Launch up from the left quarter pipe to a lip trick on the ledge for this gap.

---------------------------------
Southern Washerp Lip - 100 points
---------------------------------

From the start of the level, go down the wavy steps and then go right down the road. 
At the side of the road will be the fountain, and behind the fountain will be two 
quarter pipes near a building. Above both of the quarter pipes are window ledges. 
Launch up from the right quarter pipe to a lip trick on the ledge for this gap.

=====================================================================
Manual Gaps
=====================================================================

--------------------------
Indiana Style - 100 points
--------------------------

The description for this gap was submitted by KaleidoscopeArmada:
on LA after you free the balls, start in the yellow building or between the two 
purple quarterpipes and manual across the flat area where the balls travel and you 
should get "Indiana Style".

=====================================================================
Wallride Gaps
=====================================================================

-------------------------
Passin' Gas! - 200 points
-------------------------

Get on the roof of the car wash, and then wallride the sign for this gap.

_____________________________________________________________________

                                Tokyo
_____________________________________________________________________

---------------------------------------------------------------------
Air Gaps      - 19
Grind Gaps    - 57
Lip Gaps      - 6
Manual Gaps   - 1
Wallride Gaps - 1

Total Gaps    - 84
---------------------------------------------------------------------

=====================================================================
Air Gaps
=====================================================================

-------------------------
Bento Box Gap - 50 points
-------------------------

After going down the rollin at the start of the level, go forward and jump over the 
first funbox.

---------------------------
Botan Nabe Gap - 500 points
---------------------------

Go to the main secret area. After skating down the big rollin at the start of the 
area, turn either right or left to go down a wide rollin. Use the quarter pipe on 
either side to jump over this rollin.

--------------------------
Buta Niku Gap - 500 points
--------------------------

Go to the main secret area. After skating down the big rollin at the start of the 
area, go straight forward and use the kicker ramp to jump over the large gap. 
Continue forward. There is a high quarter pipe going around the side of the 
platform, while there is a low quarter pipe at the end of the platform. Jump from 
the high quarter pipe, over the low quarter pipe, and land on the other high quarter 
pipe.

------------------------------
Chanko Nabe Gap - 1,000 points
------------------------------

Go to the main secret area. After skating down the big rollin at the start of the 
area, go straight forward and use the kicker ramp to jump over the large gap.

------------------------------------
Cocky Sukiyaki Transfer - 800 points
------------------------------------

There are two bowls at the back of the level. Each bowl has an entrance to it, and 
to one side of the entrance is a quarter pipe. For this gap, jump from one quarter 
pipe near the bowl entrance, all the way over to the quarter pipe by the side of the 
other bowl entrance.

----------------------------
Donburi Wari Gap - 75 points
----------------------------

There are two bowls at the back of the level. Each bowl has an entrance to it. Skate 
into the bowl, and jump over the entrance for this gap.

---------------------------------------
Donburi To Donburi Transfer - 75 points
---------------------------------------

There are two bowls at the back of the level. Skate into one of the bowls. The back 
of the bowl forms a quarter pipe. Use this quarter pipe to jump over to the other 
bowl.

---------------------
Fugu Gap - 500 points
---------------------

There is a big blimp in the middle of the level, and under the blimp is a red 
platform which lights up when skated on. To get onto the red platform, go forward 
over the funbox from the start of the level, and then jump forward from the left or 
right quarter pipe to land on the platform. Another way of getting up to the 
platform is to go past the full loops in the level a short way, and then turn back 
around and face the loops. Use one of the loops as a quarter pipe, and jump forward 
off the loop at an angle to land on the red platform. To get this gap, just land on 
the red platform.

-------------------------
Gyu Niku Gap - 500 points
-------------------------

Go to the main secret area. After skating down the big rollin at the start of the 
area, turn around and face the rollin. Use the quarter pipe on either side to jump 
over the big rollin.

---------------------------
Harumaki Launch - 75 points
---------------------------

Use the quarter pipe with a full loop on either side to launch over the walkway.

-------------------------------
Inoshishi Nabe Gap - 500 points
-------------------------------

Go to the main secret area. Jump any gap between half pipes on the upper level of 
the area.

------------------------------------
Lucky Harumaki Transfer - 250 points
------------------------------------

Keep skating forward from the start of the level to come to a quarter pipe with a 
full loop on either side. Skate up and over the top of the quarter pipe, and then 
turn around and face the full loops. The back of the full loop can be used as a 
quarter pipe. For this gap, jump from one full loop to the other. This is similar to 
the Wussy Harumaki Transfer, but the other side of the loops are used.

--------------------------
Onigiri Launch - 75 points
--------------------------

After going down the rollin at the start of the level, go forward and use the ramp 
after the funbox to launch over the walkway.

------------------------------
Sukura Nabe Gap - 1,500 points
------------------------------

Go to the main secret area. After skating down the big rollin at the start of the 
area, turn right to go down a wide rollin. At the bottom of the wide rollin, turn 
left, and then take the first turning on the left. After taking this turning, there 
will be quarter pipes on either side, fixed onto the curved quarter pipe. Use the 
curved quarter pipe to jump over either of the quarter pipes on the side.

----------------------------
Suppon Nabe Gap - 500 points
----------------------------

Go to the main secret area. After skating down the big rollin at the start of the 
area, turn either right or left to go down a wide rollin. At the bottom of the 
rollin, get some air on the quarter pipe in front, and then skate back toward the 
rollin. Jump forward from the top of the rollin, and land on the rollin on the other 
side of the platform. 

--------------------------
Tori Niku Gap - 500 points
--------------------------

Go to the main secret area. After skating down the big rollin at the start of the 
area, go straight forward and use the kicker ramp to jump over the large gap. 
Continue forward, and then jump forward (toward the blue screen) over the top of the 
quarter pipe at the end of the platform. After landing, turn around to see a tall 
quarter pipe, with curved quarter pipes on either side. Use these curved quarter 
pipes to jump over the tall quarter pipe.

-----------------------------------
Tricky Onigiri Transfer - 75 points
-----------------------------------

After going down the rollin at the start of the level, go forward over the first 
funbox to come to two quarter pipes with a small gap in the middle. Jump the gap 
between the quarter pipes.

-------------------------------------------------
Weak Assed California Rollin Transfer - 50 points
-------------------------------------------------

Jump over the rollin that you skate down at the start of the level, by using the 
quarter pipes on either side.

------------------------------------
Wussy Harumaki Transfer - 100 points
------------------------------------

Keep skating forward from the start of the level to come to a quarter pipe with a 
full loop on either side. The back of the full loop can be used as a quarter pipe. 
For this gap, jump from one full loop to the other.

=====================================================================
Grind Gaps
=====================================================================

-----------------------
Akagai Gap - 150 points
-----------------------

Go down the rollin at the start of the level and ride forward a short way, and then 
turn around and face the rollin to see the spectator stand above, and the two 
smaller spectator stands on either side. Use the quarter pipe to launch up onto the 
top of the right stand, where there will be a rail curving around at the back. Grind 
the left side of the rail, and after grinding around the spectator stand, jump off 
into a grind on the ledge of the billboard. From the ledge, jump up to the curved 
ledge for this gap.

------------------------
Amazake Gap - 500 points
------------------------

Skate to the right bowl at the far end of the level. From the bowl, jump up to the 
ledge above and start grinding it to the right. Jump the gap to the next ledge for 
this gap.

-----------------------
Amaebi Gap - 200 points
-----------------------

The description for this gap was submitted by Elliot Long:
To get the gaps, go to the end of the level. Outside the right pool, there should be 
a quarter pipe that leads to a sign (which goes onto the line with the lanterns). 
To get the next 3 gaps, To get the next 3 gaps, Fugu JuJu Gap, Maguro Gap, Amaebi 
Gap, and Edomae Gap, you need to air from the quarter pipe and start a grind on the 
sign. Before the sign reaches the line with the lanters, you need to ollie off and 
grind a circular sign to the left. This gets you the Fugu Juju Gap. Continue 
grinding the circular sign ,until you reach the end. At the end ollie and start to 
grind,the ledge/balcony like platform infront of you. This gets you the Maguro Gap. 
Continue grinding along the ledge/balcony like platform until you reach the end. At 
the end you should see a blue platform that is slightly higher than the 
ledge/balcony like platfom you just grinded. Ollie out of the grind and into a grind 
on the blue ledge. This will get you the Edomae gap. At the end of the blue 
platform, ollie out of the grind and land in a grind on the light blue sign and you 
will get the Amaebi Gap. (VERY IMPORTANT NOTE: You *MUST* Ollie and grind onto the 
light blue sign [for the Amaebi Gap] BEFORE you reach the very end of the platform, 
or else you will ollie into a curve-ish type thing and it will make you go in the 
wrong direction).

The description for this gap was submitted by Tom Hayes:
Skate to the quarter pipe just before the right of the two bowls at the far end of 
the level. High above the right side of the quarter pipe is a flat platform. Jump up 
onto a grind on the flat platform, and then quickly jump over to the left and grind 
the curved platform. Continue to hold the grind button to grind the next platform. 
Quickly jump from the end of the platform and grind the top of the billboard. 
Finally, drop down off the end of the billboard and hold the grind button to land on 
another ledge.

---------------------------
Chakinzushi Gap - 75 points
---------------------------

The description for this gap was submitted by Elliot Long:
On the right side of the level there are 2 cubes. Go to the 2nd one. It can be used 
as a kicker to air up to the platform behind the neon-orange 'explosive' sign. Once 
on the platform, look behind you. You should see a platform with a purple sign 
behind it. Ollie onto that, and to the right you should see a very flat platform 
suspended by some beams. Ollie onto that. To get this string of gaps, you need to go 
to the very edge (facing the start of the level) of the suspended platform. Turn 180 
degrees and you should see the orange explosive sign. Grind the RIGHT side of the 
platform you are on, and at the end, ollie right and grind the edge of the platform 
with the purple sign behind it. You have gotten the Chakinzushi Gap.

--------------------------------------
Chilli Cheese Okonomiyaki - 500 points
--------------------------------------

Skate to the quarter pipe at the right side just before the right bowl. Grind along 
the quarter pipe to the right, and then jump off at the end and grind the steep 
sign. Quickly jump and grind to get further up the sign. Near the top of the sign, 
you will get this gap. An easier way is to use one of the small circular platforms 
to launch onto a grind down the sign.

---------------------------
Chiri Nabe Gap - 500 points
---------------------------

Go to the main secret area. After skating down the big rollin at the start of the 
area, turn either right or left to go down a wide rollin. Turn around and face the 
rollin. Grind a quarter pipe on either side, jump over the rollin, and then land in 
a grind on the other quarter pipe.

------------------------
Chutoro Maki - 75 points
------------------------

Go down the rollin at the start of the level and ride forward a short way, and then 
turn around and face the rollin to see the spectator stand above, and the two 
smaller spectator stands on either side. Use the quarter pipe to launch up onto the 
top of the right stand, where there will be a rail curving around at the back. Grind 
the left side of the rail, and after grinding around the spectator stand, jump off 
into a grind on the ledge of the billboard. From the ledge of the billboard, jump up 
to the curved ledge. And then jump at the end of the curved ledge to a grind on the 
ledge. Finally, jump down to the next ledge, and grind it for the gap.

----------------------
Edomae Gap - 75 points
----------------------

The description for this gap was submitted by Elliot Long:
To get the gaps, go to the end of the level. Outside the right pool, there should be 
a quarter pipe that leads to a sign (which goes onto the line with the lanterns). 
To get the next 3 gaps, To get the next 3 gaps, Fugu JuJu Gap, Maguro Gap, Amaebi 
Gap, and Edomae Gap, you need to air from the quarter pipe and start a grind on the 
sign. Before the sign reaches the line with the lanters, you need to ollie off and 
grind a circular sign to the left. This gets you the Fugu Juju Gap. Continue 
grinding the circular sign ,until you reach the end. At the end ollie and start to 
grind,the ledge/balcony like platform infront of you. This gets you the Maguro Gap. 
Continue grinding along the ledge/balcony like platform until you reach the end. At 
the end you should see a blue platform that is slightly higher than the 
ledge/balcony like platfom you just grinded. Ollie out of the grind and into a grind 
on the blue ledge. This will get you the Edomae gap.

The description for this gap was submitted by Tom Hayes:
Skate to the quarter pipe just before the right of the two bowls at the far end of 
the level. High above the right side of the quarter pipe is a flat platform. Jump up 
onto a grind on the flat platform, and then quickly jump over to the left and grind 
the curved platform. Continue to hold the grind button to grind the next platform. 
Quickly jump from the end of the platform and grind the top of the billboard for 
this gap.

--------------------------
Fugu Juju Gap - 150 points
--------------------------

The description for this gap was submitted by Elliot Long:
To get the gaps, go to the end of the level. Outside the right pool, there should be 
a quarter pipe that leads to a sign (which goes onto the line with the lanterns). 
To get the next 3 gaps, To get the next 3 gaps, Fugu JuJu Gap, Maguro Gap, Amaebi 
Gap, and Edomae Gap, you need to air from the quarter pipe and start a grind on the 
sign. Before the sign reaches the line with the lanters, you need to ollie off and 
grind a circular sign to the left. This gets you the Fugu Juju Gap.

Skate to the quarter pipe at the right side just before the right bowl. High above 
the right side of the quarter pipe is a flat platform. Jump up onto a grind on the 
flat platform, and then quickly jump over to the left and grind the curved platform.

-------------------------------
Fugu No Hone Gap - 1,500 points
-------------------------------

There is a big blimp in the middle of the level, and under the blimp is a red 
platform which lights up when skated on. Go forward over the funbox from the start 
of the level, and then jump forward from the left or right quarter pipe to a grind 
on the edge of the red platform.

---------------------
Gyoza Gap - 50 points
---------------------

Go down the rollin at the start of the level and ride forward a short way, and then 
turn around and face the rollin to see the spectator stand above, and the two 
smaller spectator stands on either side. Use the quarter pipe to launch up onto the 
top of the left stand, where there will be a rail curving around at the back. Grind 
the right side of the rail, and after grinding around the spectator stand, jump off 
into a grind on the ledge. Then jump from the ledge over to the curved ledge for 
this gap. Finally, drop down from the curved ledge to a grind on another ledge.

-------------------------------
Hamachi Kama Gap - 1,000 points
-------------------------------

The description for this gap was submitted by Elliot Long:
After opening up the secret area, start the grind string to get to where you open 
the secret area. Where the sign used to be there is a very steep half pipe. To get 
this gap, you need to grind as you would usually (if you were holding triangle) and 
ollie over the entire steep half-pipe where the sign was, and land in a grind on the 
other side. 

----------------------------------
Hamachi No Michi Rail - 400 points
----------------------------------

Go down the rollin from the start of the level, and then turn around and face the 
spectator stand. High up above is a rail going along to the right. Use the quarter 
pipe below to launch up onto the rail, grinding along to the right, and then quickly 
jump up to a grind on the roof of the stand. Continue to hold grind to start 
grinding along a rope. After the rope, is a small ledge of a billboard. Ride along 
this, and then jump up to a grind on the curved platform above for this gap.

------------------------
Hamaguri Gap - 50 points
------------------------

The description for this gap was submitted by Elliot Long:
Grind the rope with the lanterns, and when you're near the end, ollie off and grind 
the curved-outcropping under you. Ollie off the end of that and grind the yellow 
rail that goes across the Weak Assed California Transfer. You *SHOULD* get the gap. 
Another thought if you don't get it that way is to try and ollie off the lantern 
rope and into a grind on the yellow rail, without grinding anything else, but that 
may be tough. 

The description for this gap was submitted by Pier Antonio Pasotti:
When You are down from the slope, brake. Turn 180 degrees. Your sk8er will look to 
the slope. This slope is between two quarter pipes with a yellow edge. Grind on the 
edge of the QP on the left, going on the left. When the yellow edge ends, jump and 
grind on the "railing" of the balcony in front of you. You'll take the "HAMAGURI 
GAP".

---------------------
Hamo Gap - 100 points
---------------------

Go down the rollin at the start of the level and ride forward a short way, and then 
turn around and face the rollin to see the spectator stand above, and the two 
smaller spectator stands on either side. Use the quarter pipe to launch up onto the 
top of the right stand, where there will be a rail curving around at the back. Grind 
the left side of the rail, and after grinding around the spectator stand, jump off 
into a grind on the ledge of the billboard. From the ledge of the billboard, jump up 
to the curved ledge. And then jump at the end of the curved ledge to a grind on the 
ledge above for this gap.

----------------------
Hasami Gap - 50 points
----------------------

After going down the rollin at the start of the level, and go to the left of the 
funbox. There will be a slope leading up the walkway on the left. To the right of 
the slope are two steps leading under the walkway. Grind either step, and at the end 
of the step, jump to a grind on the rail on the left. You can get the same gap by 
jumping from the rail to either step.

-----------------------
Hidari Men - 250 points
-----------------------

Go down the rollin at the start of the level and ride forward a short way, and then 
turn around and face the rollin to see the spectator stand above, and the two 
smaller spectator stands on either side. Use the quarter pipe to launch up onto the 
top of the left stand, where there will be a rail curving around at the back. Grind 
the left side of the rail, and after grinding around the spectator stand, jump off 
to a grind on the rail at the back of the middle spectator stand.

--------------------------
Hioari Aoyagi - 150 points
--------------------------

Go down the rollin at the start of the level and ride forward a short way, and then 
turn around and face the rollin to see the spectator stand above, and the two 
smaller spectator stands on either side. Use the quarter pipe to launch up onto the 
top of the left stand, where there will be a rail curving around at the back. Grind 
the right side of the rail, and after grinding around the spectator stand, jump off 
into a grind on the ledge for this gap.

----------------------
Hirame Gap - 50 points
----------------------

From the start of the level, skate up the right slope to the walkway, grind the 
right rail, and then jump down to a grind on the edge of the roof for this gap.

------------------------
Hokkigai Gap - 50 points
------------------------

The description for this gap was submitted by Elliot Long:
Go down the rollin at the start and turn around. There should be rails going left 
and right (of the weak assed california gap). 
Grind the rail RIGHT and at the end of it, ollie out and grind the curvy sign to get 
this gap.

--------------------------------
Ishikari Nabe Gap - 1,500 points
--------------------------------

Go to the main secret area. After skating down the big rollin at the start of the 
area, turn right to go down a wide rollin. At the bottom of the wide rollin, turn 
left, and then take the first turning on the left. After taking this turning, there 
will be quarter pipes on either side, fixed onto the curved quarter pipe. Grind the 
curved quarter pipe on either side, jump over the normal quarter pipe, and then land 
on the other curved quarter pipe.

--------------------------
Kame Hame Gap - 200 points
--------------------------

Skate to the right bowl at the far end of the level. From the bowl, jump up to the 
ledge above and start grinding it to the right. Jump the gap to the next ledge, and 
then jump from the second ledge over to a grind on the curved ledge.

-------------------------
Kanpachi Gap - 150 points
-------------------------

From the start of the level, skate up the left slope to the walkway. Go about 
halfway along the walkway, and then turn 180 to the left. The orange ledge will be 
on the right. Grind the right walkway rail, and then quickly jump up to a grind on 
the orange ledge. At the end of the orange ledge, jump down to the curved ledge, and 
then finally jump from the curved ledge to a grind on the billboard ledge.

----------------------
Kappa Maki - 75 points
----------------------

From the start of the level, skate up the left slope to the walkway. Go about 
halfway along the walkway, and then turn 180 to the left. The orange ledge will be 
on the right. Grind the right walkway rail, and then quickly jump up to a grind on 
the orange ledge. At the very end of the orange ledge, jump up and hold grind to 
grind a hidden ledge for the gap.

------------------------
Katsudon Gap - 50 points
------------------------

The description for this gap was submitted by Elliot Long:
On the right side of the level there are 2 cubes. Go to the 2nd one. It can be used 
as a kicker to air up to the platform behind the neon-orange 'explosive' sign. Once 
on the platform, look behind you. You should see a platform with a purple sign 
behind it. Ollie onto that, and to the right you should see a very flat platform 
suspended by some beams. Ollie onto that. To get this string of gaps, you need to go 
to the very edge (facing the start of the level) of the suspended platform. Turn 180 
degrees and you should see the orange explosive sign. Grind the RIGHT side of the 
platform you are on, and at the end, ollie right and grind the edge of the platform 
with the purple sign behind it. You have gotten the Chakinzushi Gap. Keep grinding, 
and at the end of the platform, ollie out and into a grind on the ledge behind the 
orange explosive sign. You now have the Meji gap. Continue the grind around the 
ledge and drop into a grind along the rail that circles the outside of the bowl. You 
got the Katsudon Gap. 

The description for this gap was submitted by Pier Antonio Pasotti:
Go to the end of the level, in the bowl on the right. Do a grind on the red edge of 
the bowl, going right. When the red edge ends, jump and do a grind on the edge of 
the balcony that is in front of you.
You'll take the "KATSUDON GAP".

---------------------------------
Kichigai Kisha Gap - 1,000 points
---------------------------------

The description for this gap was submitted by Elliot Long
Similar to the Shochu Gap, except you must time the grind right (or be very lucky) 
and instead of dropping and grinding the railway, you grind the actual train (this 
is a tough one to get right).

You can also grind the railway tracks when the train is going past, for the same gap.

-----------------------
Maguro Gap - 200 points
-----------------------

The description for this gap was submitted by Elliot Long:
To get the gaps, go to the end of the level. Outside the right pool, there should be 
a quarter pipe that leads to a sign (which goes onto the line with the lanterns). 
To get the next 3 gaps, To get the next 3 gaps, Fugu JuJu Gap, Maguro Gap, Amaebi 
Gap, and Edomae Gap, you need to air from the quarter pipe and start a grind on the 
sign. Before the sign reaches the line with the lanters, you need to ollie off and 
grind a circular sign to the left. This gets you the Fugu Juju Gap. Continue 
grinding the circular sign ,until you reach the end. At the end ollie and start to 
grind,the ledge/balcony like platform infront of you. This gets you the Maguro Gap. 
Continue grinding along the ledge/balcony like platform until you reach the end. At 
the end you should see a blue platform that is slightly higher than the 
ledge/balcony like platfom you just grinded. Ollie out of the grind and into a grind 
on the blue ledge. This will get you the Edomae gap.

The description for this gap was submitted by Tom Hayes:
Skate to the quarter pipe just before the right of the two bowls at the far end of 
the level. High above the right side of the quarter pipe is a flat platform. Jump up 
onto a grind on the flat platform, and then quickly jump over to the left and grind 
the curved platform. Continue to hold the grind button to grind the next platform.

The description for this gap was submitted by Pier Antonio Pasotti:
Go to the end of the level. Jump with the quarter pipe and grind tothe right on the 
high rail near the railway. At the end of the rail
jump on the "balcony" of the building. Now jump on the other balcony,which has a 
yellow-trasparent screen with some fish. Now brake.You will see two possible ways to 
continue. One is on the right: a rope with some red lights. The other is one the 
left: a ledge of a building. Grind on this edge. Grinding You will do a 
little "bend". 
When this bend ends, also the edge will ends. So jump and do a grindon the other 
near edge of the balcony. You will take the "Maguro Gap".

-----------------------------------
Mega Mecha Mayhem!!! - 2,000 points
-----------------------------------

Go down the rollin from the start of the level, and then turn around and face the 
spectator stand. High up above is a rail going along to the right. Use the quarter 
pipe below to launch up onto the rail, grinding along to the right, and then quickly 
jump up to a grind on the roof of the stand. Continue to hold grind to start 
grinding along a rope. After the rope, is a small ledge of a billboard. Ride along 
this, and then jump up to a grind on the curved platform above for this gap. From 
this ledge, jump up to the orange ledge above with the large circular sign. Grind 
through the large sign for this gap.

---------------------
Meji Gap - 100 points
---------------------

The description for this gap was submitted by Elliot Long:
On the right side of the level there are 2 cubes. Go to the 2nd one. It can be used 
as a kicker to air up to the platform behind the neon-orange 'explosive' sign. Once 
on the platform, look behind you. You should see a platform with a purple sign 
behind it. Ollie onto that, and to the right you should see a very flat platform 
suspended by some beams. Ollie onto that. To get this string of gaps, you need to go 
to the very edge (facing the start of the level) of the suspended platform. Turn 180 
degrees and you should see the orange explosive sign. Grind the RIGHT side of the 
platform you are on, and at the end, ollie right and grind the edge of the platform 
with the purple sign behind it. You have gotten the Chakinzushi Gap. Keep grinding, 
and at the end of the platform, ollie out and into a grind on the ledge behind the 
orange explosive sign. You now have the Meji gap. 

------------------------
Migi Aoyagi - 150 points
------------------------

Go down the rollin at the start of the level and ride forward a short way, and then 
turn around and face the rollin to see the spectator stand above, and the two 
smaller spectator stands on either side. Use the quarter pipe to launch up onto the 
top of the right stand, where there will be a rail curving around at the back. Grind 
the left side of the rail, and after grinding around the spectator stand, jump off 
into a grind on the ledge of the billboard for this gap.

---------------------
Migi Men - 250 points
---------------------

Go down the rollin at the start of the level and ride forward a short way, and then 
turn around and face the rollin to see the spectator stand above, and the two 
smaller spectator stands on either side. Use the quarter pipe to launch up onto the 
top of the right stand, where there will be a rail curving around at the back. Grind 
the right side of the rail, and after grinding around the spectator stand, jump off 
to a grind on the rail at the back of the middle spectator stand.

-----------------------
Mirugai Gap - 50 points
-----------------------

The description for this gap was submitted by Elliot Long:
From the start of the level, skate up the left slope to the walkway, grind the left 
rail, and then jump up to a grind on the orange ledge. At the end of the ledge, 
ollie out and into a grind on the next ledge (Let's call it the QuikSilver TV Ad 
ledge). At the end of this ledge, ollie out and into a grind on the (yes, you 
guessed it), next ledge (The sign with the backward C and right side S)! If executed 
as 1 string, you should get the Nori Maki and Mirugai gaps all at once.

-------------------------
Mizutaki Gap - 500 points
-------------------------

Go to the main secret area. There are gaps between half pipes on the upper level of 
the area. Grind a quarter pipe on the upper level, jump the gap, and then land in a 
grind on another quarter pipe.

----------------------
Negima Gap - 50 points
----------------------

From the start of the level, skate to the right side of the level after skating down 
the rollin. There will be three rails close to each other, with a small gap between 
each rail. Grind the rail nearest to the starting point of the level, and then jump 
to a grind on the ledge.

-------------------------
Nori Maki Gap - 50 points
-------------------------

The description for this gap was submitted by Elliot Long:
From the start of the level, skate up the left slope to the walkway, grind the left 
rail, and then jump up to a grind on the orange ledge. At the end of the ledge, 
ollie out and into a grind on the next ledge (The 'QuikSilver TV AD Ledge).

---------------------------
Okonomiyaki Gap - 75 points
---------------------------

Skate to the quarter pipe at the right side just before the right bowl. Grind along 
the quarter pipe to the right, and then jump off at the end and grind the steep sign.

----------------------------
Shabu Shabu Gap - 250 points
----------------------------

From the start of the level, skate to the right side of the level after skating down 
the rollin. There will be three rails close to each other, with a small gap between 
each rail. Near to the first rail, there will be a small circular platform with a 
hologram floating above. Grind around this ledge, and then jump to a grind on the 
rail going down the slope from the walkway.

-----------------------
Shochu Gap - 200 points
-----------------------

The description for this gap was submitted by Elliot Long:
To get the Shochu Gap, enter the end of the level and go into the right pool. Above 
the right end of the pool there should be a 'Capsle' sign which is beside an XXX 
sign. Above the Capsle sign there should be a green Jeep sign. To get this gap you 
must get air enough to grind the jeep sign left, and then drop and grind the train 
track below. This will get you the Shochu Gap.

----------------------
Shumai Gap - 50 points
----------------------

The level starts on the rollin of the spectator stand. Go down the rollin, and then 
turn around and face the spectator stand. High up above is a rail going along the 
top of the spectator stand. Use the quarter pipe below to launch up onto the rail, 
grinding along to the left, and then quickly jump up to the right to land on a 
higher rail of the stand. Grind along this rail, which will lead to a curved ledge. 
Grind around the curved ledge, then drop off and grind the ledge below. Finally, 
jump from the ledge over to a grind on the edge of the roof.

----------------------
Somen Gap - 750 points
----------------------

The description for this gap was submitted by Elliot Long:
After grinding the wire of lanterns, you should be at a wire that extends to the 
platform above the spectator stand. TO get the gap, you must grind the wire, keep 
grinding around the ENTIRE curved rail above the spectator stand, and to the end of 
other wire (which leads to the yellow sign). Essentially, grind along the wire with 
the lanterns and hold triangle and you should get the gap. 

-------------------------
Sunagimo Gap - 150 points
-------------------------

Skate over to the left bowl at the back of the level, but don't enter it. Face the 
entrance to the left bowl, but then do a quarter turn to the left, and start 
grinding along to the left on the quarter pipe in front. At the end of the quarter 
pipe, jump over to a grind on the rail leading up to the catwalk.

-----------------------
Suzume Gap - 150 points
-----------------------

Skate over to the left bowl at the back of the level, but don't enter it. Face the 
entrance to the left bowl, but then do a half turn to the left to see two rails 
leading up a slope to the catwalk. Grind up the left rail, and then jump off at the 
top of the slope and land on the rail down below.

-------------------------
Tairagai Gap - 500 points
-------------------------

Go down the rollin at the start of the level and ride forward a short way, and then 
turn around and face the rollin to see the spectator stand above, and the two 
smaller spectator stands on either side. Use the quarter pipe to launch up onto the 
top of the left stand, where there will be a rail curving around at the back. Grind 
the right side of the rail, and after grinding around the spectator stand, jump off 
into a grind on the ledge. Then jump from the ledge over to the curved ledge for 
this gap.

----------------------------------
Tara Chiri Nabe Gap - 1,000 points
----------------------------------

Go to the main secret area. After skating down the big rollin at the start of the 
area, turn either right or left to go down a wide rollin. At this lower level of the 
area, there is a section of the quarter pipe that curves around in a big 'U' shape. 
Grind around this section of the quarter pipe for this gap.

-----------------------
Tebaski Gap - 50 points
-----------------------

From the start of the level, skate to the right side of the level after skating down 
the rollin. There will be three rails close to each other, with a small gap between 
each rail. Grind either the first or third rail (not the middle rail), and then at 
the end of the rail, jump to a grind on the rail leading down from the catwalk.

----------------------
Tendon Gap - 50 points
----------------------

Skate over to the left bowl at the back of the level, and grind around the back of 
the bowl to the left. Jump from the bowl to a grind on the ledge of the billboard.

------------------------
Torigai Gap - 250 points
------------------------

The level starts on the rollin of the spectator stand. Go down the rollin, and then 
turn around and face the spectator stand. High up above is a rail going along the 
top of the spectator stand. Use the quarter pipe below to launch up onto the rail, 
grinding along to the left, and then quickly jump up to the right to land on a 
higher rail of the stand. Grind along this rail, which will lead to a curved ledge. 
Grind around the curved ledge, then drop off and grind the ledge below.

---------------------
Toro Gap - 300 points
---------------------

Skate to the right bowl at the far end of the level. From the bowl, jump up to the 
ledge above and start grinding it to the right. Jump the gap to the next ledge, and 
then jump from the second ledge over to a grind on the curved ledge. Finally, jump 
from the curved ledge over to the next flat ledge.

--------------------------------
Toshikoshi Soba Gap - 500 points
--------------------------------

The level starts on the rollin of the spectator stand. Go down the rollin, and then 
turn around and face the spectator stand. High up above is a rail going along the 
top of the spectator stand. Use the quarter pipe below to launch up onto the rail, 
grinding along to the left, and then quickly jump up to the right to land on a 
higher rail of the stand. Grind along this rail, which will lead to a curved ledge. 
Leading off at the curve of the ledge is a rope with lanterns on it. Before going 
around the corner, jump onto the rope. Grind all the way along the rope with the 
lanterns on for this gap.

------------------------
Tsubugai Gap - 50 points
------------------------

From the start of the level, skate up the left slope to the walkway, grind the left 
rail, and then jump up to a grind on the orange ledge for this gap.

---------------------------------
Udon Suki Nabe Gap - 1,500 points
---------------------------------

Go to the main secret area. There is a rail high above the quarter pipes at the 
upper level of this area. Launch from any of the quarter pipes up to a grind on this 
rail. Grind towards the green sign, and then just before the curve in the rail, jump 
all the way down to a grind on the lip of the quarter pipe below the green sign.

------------------------
Unagidon Gap - 50 points
------------------------

There are two bowls at the back of the level. Each bowl has an entrance to it. Skate 
into the bowl, and face the entrance. Start grinding toward the entrance of the 
bowl, then jump and grind the other side of the entrance.

-------------------------
Waribashi Gap - 50 points
-------------------------

On the walkway, start grinding along one rail on the side of the walkway, and then 
jump over to a grind on the rail on the other side.

---------------------------------------------
Weak Assed California Rollin Rail - 50 points
---------------------------------------------

There are quarter pipes on either side of the rollin that is skated down at the 
start of the level. Grind one quarter pipe, jump the rollin, and land on the other 
quarter pipe for this gap.

------------------------
Yakitori Gap - 50 points
------------------------

From the start of the level, skate to the right side of the level after skating down 
the rollin. There will be three rails close to each other, with a small gap between 
each rail. For this gap, grind any of the three rails, and then jump over to a grind 
on the nearest rail.

------------------------------
Yanagawa Nabe Gap - 400 points
------------------------------

Go to the main secret area. There is a rail high above all the quarter pipes in this 
area. Launch from any of the quarter pipes up to a grind on this rail.

-------------------------
Zarusoba Gap - 200 points
-------------------------

Skate to the right bowl at the far end of the level. From the bowl, jump up to the 
ledge above and start grinding it to the right. Jump the gap to the next ledge, and 
then jump from the ledge down to a grind on the wire with the lanterns on for this 
gap.

=====================================================================
Lip Gaps
=====================================================================

----------------------
Dojo Nabe - 400 points
----------------------

Go to the main secret area. There is a rail high above all the quarter pipes in this 
area. Launch from any of the quarter pipes up to a lip trick on this rail.

--------------------------------
Hirame Kara Age Gap - 250 points
--------------------------------

Skate over to the right bowl at the back of the level, but don't enter it. Face the 
entrance to the right bowl, but then do a quarter turn to the right, and use the 
quarter pipe in front to launch up to a lip trick on the ledge above.

---------------------------------
Kaibashira Age Gap - 1,000 points
---------------------------------

After going down the rollin at the start of the level, go to the left of the first 
funbox and ride up the slope to the walkway. Grind the rail on the left, and then 
jump up to a grind on the orange ledge (Tsubugai Gap). Quickly jump over onto the 
platform on the other side of the ledge. High above the curved quarter pipe in this 
area is a ledge. Lip trick the ledge for this gap. 

-------------------------------
Karei Kara Age Gap - 500 points
-------------------------------

Skate to the left of the two bowls at the far end of the level. High above the left 
side of the bowl is a green sign. Lip trick the top of this sign.

--------------------------
Mochi Age Gap - 100 points
--------------------------

There are two bowls at the back of the level. Skate into one of the bowls. High 
above the back of the bowl there is a rail. Lip trick this rail.

------------------------------
Tori Kara Age Gap - 250 points
------------------------------

Go down the rollin at the start of the level and ride forward a short way, and then 
turn around and face the rollin to see the spectator stand above. There is a rail 
going along the top of the stand. Lip trick the rail.

=====================================================================
Manual Gaps
=====================================================================

-------------------------------
Fugu No Naka Gap - 1,000 points
-------------------------------

There is a big blimp in the middle of the level, and under the blimp is a red 
platform which lights up when skated on. Go forward over the funbox from the start 
of the level, and then jump forward from the left or right quarter pipe to land in a 
manual on the platform. Manual across the platform for this gap. Another way of 
getting up to the platform is to go past the full loops in the level a short way, 
and then turn back around and face the loops. Use one of the loops as a quarter 
pipe, and jump forward off the loop at an angle to land in a manual on the red 
platform.

=====================================================================
Wallride Gaps
=====================================================================

--------------------------
Futo Maki Gap - 150 points
--------------------------

The description for this gap was submitted by Elliot Long:
From the start of the level, skate up the left slope to the walkway, grind the left 
rail, and then jump up to a grind on the orange ledge. At the end of the ledge, 
ollie out and into a grind on the next ledge (Let's call it the QuikSilver TV Ad 
ledge). At the end of this ledge, ollie out and into a grind on the (yes, you 
guessed it), next ledge (The sign with the backward C and right side S)! If executed 
as 1 string, you should get the Nori Maki and Mirugai gaps all at once.

The description for this gap was submitted by Tom Hayes:
From the start of the level, skate up the left slope to the walkway, grind the left 
rail, and then jump up to a grind on the orange ledge. At the end of the orange 
ledge, jump and wallride the billboard on the left, and then drop down to a grind on 
the ledge of the same billboard. Continue to hold the grind button to grind along 
the other billboard. You will get this gap in combination with the Mirugai Gap. 

_____________________________________________________________________

                              Cruise Ship
_____________________________________________________________________

---------------------------------------------------------------------
Air Gaps     - 46
Grind Gaps   - 38
Lip Gaps     - 9
Manual Gaps  - 4
Special Gaps - 3

Total Gaps   - 100
---------------------------------------------------------------------

=====================================================================
Air Gaps
=====================================================================

-----------------------------
AAAAAEEE!!!!! - 2,000 points
-----------------------------

Go forward from the start of the level and drop down a deck. Continue forward past 
the pool to come to the big red pillar. At the right side of the pillar is a white 
rail with a valve on it. Grind the rail to empty the pool, and then return to the 
starting point of the level. Back on the starting point, turn to face the quarter 
pipe. There will be two wires above, one high, one low. Go over to the quarter pipe 
on the right, and jump up slightly to the left. Hold grind after jumping up past the 
lowest wire to land on a grind on the highest wire. This wire will lead around a 
corner and up the wire leading toward the red pillar. Jump off and land on top of 
the red pillar, where there will be a small half pipe. Using the half pipe, jump all 
the way down to the empty pool below.

----------------------------
Abandon Atrium! - 250 points
----------------------------

Jump out of the atrium and land in a lifeboat.

------------------------
Ahoy, Cap'n! - 50 points
------------------------

Go straight forward from the start of the level and drop off the right launch ramp. 
After landing, turn 180 to the left to see a path leading down with a red rail in 
the middle. Go down the path to arrive in the museum. Smash through the window at 
the other side of the museum to land on the deck outside, and then turn around and 
face the museum. Jump back into the museum for this gap.

-------------------------------
Air Over The Slide - 250 points
-------------------------------

Go forward from the start of the level and drop down a deck. Continue forward past 
the pool to come to the big red pillar. At the right side of the pillar is a white 
rail with a valve on it. Grind the rail to empty the pool, and then go into the 
pool. Above the pool on one side is the spiral of the blue slide. Using the pool, 
jump over the spiral for this gap.

-------------------------
Air Support! - 250 points
-------------------------

There are lifeboats on either side of the lowest deck of the level. Jump from one 
lifeboat to any other lifeboat.

-----------------------------
Anchor Chain Air - 250 points
-----------------------------

Before this gap can be completed, the propeller must be ejected from the museum. Go 
to the atrium on the lower deck, and go to the side of the atrium with the propeller 
stuck in the quarter pipe. Go past the propeller to find two emergency exits. Jump 
over either emergency exit fro this gap.

---------------------------
Are Those Real? - 50 points
---------------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

--------------------------------
Bow Down Before Me! - 250 points
--------------------------------

Behind the quarter pipe at the start of the level is a flag line that leads down to 
the bow of the ship. Grind down this flag line to the bow of the ship, and then get 
some big air on the quarter pipe for this gap.

--------------------------
Captain's Gap - 100 points
--------------------------

From the start of the level, go forward and drop down to the deck below. Turn around 
and face the quarter pipes. There will be a path leading down to the museum between 
the quarter pipes. Using either quarter pipe, jump over the entrance.

-------------------------
Catchin' Wood - 50 points
-------------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair..

-----------------------
Chaise Cool - 50 points
-----------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

------------------
Cherry - 50 points
------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

----------------------------------------
Crazy Lifeboat Transfer!! - 1,500 points
----------------------------------------

There are lifeboats on either side of the lowest deck of the level. The side of the 
lifeboats can be used as a quarter pipe. Jump into a lifeboat, and then launch from 
the side of the first lifeboat over to the next lifeboat.

------------------------------
Cresting The Peaks - 50 points
------------------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

-------------------------------
Don't Look Down!!! - 750 points
-------------------------------

From the start of the level, turn to face the quarter pipe. There will be two wires 
above, one high, one low. Go over to the quarter pipe on the right, and jump up 
slightly to the left. Hold grind after jumping up past the lowest wire to land on a 
grind on the highest wire. This wire will lead around a corner and up the wire 
leading toward the red pillar. Jump off at the end of the wire and land on top of 
the red pillar, where there will be a small half pipe. For this gap, get some big 
air on either side of the half pipe.

-------------------------
Drop A Deck! - 250 points
-------------------------

Anywhere in the level, jump down one deck. One way of getting this gap, is to turn 
left after going down the quarter pipe at the start of the level, and then jump over 
the railing and land down near the ferry.

--------------------------------
Drop Another Deck!! - 500 points
--------------------------------

Anywhere in the level, jump down two decks. One way of getting this gap, is to turn 
left after going down the quarter pipe at the start of the level, and then jump over 
the railing and land down near the ferry.

----------------------
Four!!! - 1,000 points
----------------------

Skate down to the middle deck of the ship near the red sculpture which leads into 
the pool of water. There are four tables on this deck with umbrellas over them. Jump 
over all four tables on the deck and knock the umbrellas off. 

-------------------------
Gap The Pool - 100 points
-------------------------

From the start of the level, go forward and drop down a deck to land on the deck 
with the swimming pool. Jump over the pool for this gap.

------------------------------
God Save The Cake! - 50 points
------------------------------

Skate down to the middle deck of the ship near the red sculpture which leads into 
the pool of water. There is a cake in this area. Use the tiny ramp at the side of 
the cake to jump over it. There are three different kinds of cakes to jump over, 
each which give a different gap. To make a new cake appear, just jump through it. 
This is the third cake.

-------------------------
Hey, My Hair! - 50 points
-------------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

----------------------
Itsy Bitsy - 50 points
----------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

-----------------------------
Loading Deck Air - 250 points
-----------------------------

Go to the atrium on the lower deck, and skate to the side of the atrium nearest the 
bow of the ship (The side where the propeller can get stuck in the quarter pipe). 
There will be a big gap between a quarter pipe in this area. Jump the gap.

----------------------------
Lounge Clearance - 50 points
----------------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

----------------------------
No, Don't Get Up - 50 points
----------------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

----------------------------
One Umbrella... - 100 points
----------------------------

Skate down to the middle deck of the ship near the red sculpture which leads into 
the pool of water. There are four tables on this deck with umbrellas over them. Jump 
over the table and knock one of the umbrellas off.

----------------------------------
Over Comm, Comm Over! - 250 points
----------------------------------

After going down the quarter pipe at the start of the level, turn around and face 
the quarter pipe. There will be a gap in the quarter pipe. Jump the gap.

---------------------------------
Over The Atrium Wall - 100 points
---------------------------------

Go down to the atrium on the lower deck of the ship. Outside either side of the 
atrium there is a quarter pipe. Jump from the quarter pipe outside the atrium, crash 
through the glass, and land in the atrium. After the glass has been smashed, jump 
from the quarter pipe back into the atrium for this gap. You can get the same gap by 
jumping from inside the atrium, and landing on the quarter pipe outside. This gap 
can only be done after the glass at the side of the atrium has been smashed.

-----------------------------
Over The Pillar - 100 points
----------------------------

Go down to the atrium on the lower deck of the ship. There are two pillars on one 
side of the quarter pipe in the atrium. Use the quarter pipe on either side to jump 
over the pillar.

-----------------------------
Over The Planter - 500 points
-----------------------------

Go down to the atrium on the lower deck of the ship. There is a planter in the 
middle of the quarter pipe on the atrium. Use the quarter pipe on either side to 
jump over the planter.

-----------------------------
Over The Tan Line - 50 points
-----------------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

------------------------------
Pane In The Glass - 200 points
------------------------------

Go down to the atrium on the lower deck of the ship. Outside either side of the 
atrium there is a quarter pipe. Jump from the quarter pipe outside the atrium, crash 
through the glass, and land in the atrium. You can get the same gap by jumping from 
inside the atrium, crashing through the glass, and landing on the quarter pipe 
outside.

-------------------------
Passin' Thru! - 50 points
-------------------------

Go straight forward from the start of the level and drop off the right launch ramp. 
After landing, turn 180 to the left to see a path leading down with a red rail in 
the middle. Go down the path to arrive in the museum. Jump through the window at the 
other side of the museum for this gap.

----------------------
Prop Air! - 150 points
----------------------

Before this gap can be completed, the propeller must be ejected from the museum. Go 
to the atrium on the lower deck, and go to the side of the atrium with the propeller 
stuck in the quarter pipe. Jump over the propeller for this gap.

-------------------------------
Purple Polka Dotted - 50 points
-------------------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

-------------------
Silicon - 50 points
-------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

----------------------------------
Star Spangled Splatter - 50 points
----------------------------------

Skate down to the middle deck of the ship near the red sculpture which leads into 
the pool of water. There is a cake in this area. Use the tiny ramp at the side of 
the cake to jump over it. There are three different kinds of cakes to jump over, 
each which give a different gap. To make a new cake appear, just jump through it. 
This is the second cake.

-------------------------
String Bikini - 50 points
-------------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

---------------------
Sun Block - 50 points
---------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

------------------------------
Sun Worshipper Pop - 50 points
------------------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

-----------------------------
Sweet Temptation! - 50 points
-----------------------------

Skate down to the middle deck of the ship near the red sculpture which leads into 
the pool of water. There is a cake in this area. Use the tiny ramp at the side of 
the cake to jump over it. There are three different kinds of cakes to jump over, 
each which give a different gap. To make a new cake appear, just jump through it. 
This is the first cake.

---------------------
Table Pop - 50 points
---------------------

Skate down to the middle deck of the ship near the red sculpture which leads into 
the pool of water. There are four tables on this deck with umbrellas over them. Jump 
over the table to knock one of the umbrellas off, and then jump over the same table 
again to get this gap.

-------------------
Tan Air - 50 points
-------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

-----------------------
Teeny Weeny - 50 points
-----------------------

Jump over any of the women sitting on a deck chair around the swimming pool. This is 
one of seventeen gaps you can get for jumping over one of the women on a deck chair.

------------------------------
Three Umbrella..! - 500 points
------------------------------

Skate down to the middle deck of the ship near the red sculpture which leads into 
the pool of water. There are four tables on this deck with umbrellas over them. Jump 
over three tables on the deck and knock the umbrellas off. 

----------------------------
Two Umbrella... - 250 points
----------------------------

Skate down to the middle deck of the ship near the red sculpture which leads into 
the pool of water. There are four tables on this deck with umbrellas over them. Jump 
over two tables on the deck and knock the umbrellas off. 

=====================================================================
Grind Gaps
=====================================================================

----------------------
808 2 Box - 100 points
----------------------

Go down to the atrium on the lower deck of the ship. Outside either side of the 
atrium there is a launch ramp facing the atrium. Use this ramp to launch up to a 
grind on the wires crossing along the middle of the atrium. There flower planters up 
on either side of the atrium. For this gap, jump from the wire to a grind on either 
of the flower planters. 

------------------------------
Atrium High Lines - 250 points
------------------------------

Go down to the atrium on the lower deck of the ship. Outside either side of the 
atrium there is a launch ramp facing the atrium. Use this ramp to launch up to a 
grind on any of the rails high up in the atrium.

-----------------------
Awning Pop - 250 points
-----------------------

At the start of the level, turn left and drop down two decks. Turn right and ride 
forward for a short way to come to two shops. Nicole's Seaboard Café, and further 
on, Quiksilver Boardrider's Club. Both shops have an awning by them. Go to the side 
nearest the Quiksilver Boardrider's Club, to find a kinked wooden rail leading down 
the slope. Use this kink in the rail to launch up to a grind on the awning. At the 
end of the first awning, jump and land in a grind on the next awning.

------------------------------------
Awning To Ferry Support - 500 points
------------------------------------

At the start of the level, turn left and drop down two decks. Nearby, there should 
be a man looking at a control panel. Wallride over the control panel to raise the 
ferry. On this deck, ride forward for a short way to come to two shops. Nicole's 
Seaboard Café, and further on, Quiksilver Boardrider's Club. Both shops have an 
awning by them. Go to the side nearest the Quiksilver Boardrider's Club, to find a 
kinked wooden rail leading down the slope. Use this kink in the rail to launch up to 
a grind on the awning. At the end of the first awning, jump and land in a grind on 
the next awning. Finally, jump from the second awning to a grind on the ferry 
support rail.

-----------------------
Balcony Hop - 50 points
-----------------------

Turn right after going down the quarter pipe at the start of the level, and head 
down the wooden slope. Go past the first turning on the right, and then turn right 
to find a quarter pipe. Grind the quarter pipe along to the right, and then jump off 
the end of the quarter pipe and land on the rail. This gap can be done on both sides 
of the deck.

--------------------------
Blind Faith!! - 500 points
--------------------------

At the start of the level, turn left and drop down two decks. Nearby, there should 
be a man looking at a control panel. Wallride over the control panel to raise the 
ferry. Once the ferry has been raised, go all the way back up to the starting point 
of the level. There will be a tiny launch ramp at the side of the top deck. Launch 
from this ramp all the way down to a grind on the ferry support rails below.

------------------------------
Box-To-Box Action - 100 points
------------------------------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on 
either side of the atrium, and above the quarter pipes on one side of the atrium is 
a sprinkler rail. Jump from the quarter pipe to the sprinkler rail, and then jump to 
a grind on the flower planter. For this gap, jump from the flower planter over to a 
grind on the other flower planter.

-----------------------
Box 2 Rail - 100 points
-----------------------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on 
either side of the atrium, and above the quarter pipes on one side of the atrium is 
a sprinkler rail. Jump from the quarter pipe to the sprinkler rail, and then jump to 
a grind on the flower planter. For this gap, jump from the flower planter to a grind 
on the sprinkler rail.

-----------------------------
Buffet 2 Fountain - 50 points
-----------------------------

Skate down to the middle deck of the ship near the red sculpture which leads into 
the pool of water. There is a cake in this area, with a ledge near the cake. Grind 
the ledge, and then jump to a grind on the edge of the fountain.

----------------------
Bumper Hop - 50 points
----------------------

Go to the atrium on the lower deck, and skate to the side of the atrium nearest the 
bow of the ship (The side where the propeller can get stuck in the quarter pipe). 
There will be a bumper on the quarter pipe just outside of the atrium. Grind the 
quarter pipe, jump the bumper, and land in a grind on the quarter pipe for this gap.

----------------------------
Complete 808! - 1,000 points
----------------------------

Go down to the atrium on the lower deck of the ship. Outside either side of the 
atrium there is a launch ramp facing the atrium. Use this ramp to launch up to a 
grind on the wires crossing along the middle of the atrium. Grind all the way around 
these wires for this gap.

------------------------
Disembarking - 50 points
------------------------

At the start of the level, turn left and drop down two decks. Nearby, there should 
be a man looking at a control panel. Wallride over the control panel to raise the 
ferry. Once the ferry has been raised, grind the edge of the ferry, and then jump to 
a grind on any nearby rail for this gap.

---------------------------
Down In Front! - 100 points
---------------------------

Behind the quarter pipe at the start of the level is a flag line that leads down to 
the bow of the ship. Grind down the flag line for this gap.

---------------------
Embarking - 50 points
---------------------

At the start of the level, turn left and drop down two decks. Nearby, there should 
be a man looking at a control panel. Wallride over the control panel to raise the 
ferry. Once the ferry has been raised, grind any nearby rail, and then jump from the 
rail to a grind on the edge of the ferry for this gap.

----------------------------------
Ferry Support Shuffle - 100 points
----------------------------------

At the start of the level, turn left and drop down two decks. Nearby, there should 
be a man looking at a control panel. Wallride over the control panel to raise the 
ferry. Above the ferry, there are some ferry supports, with three rails going 
between them. Grind one of the rails going along between the ferry supports, and 
then jump over to a grind on another one of the rails.

--------------------------
Flag Line Hop - 100 points
--------------------------

The description for this gap was submitted by Elliot Long
Grind the wooden railing directly behind the starting point and ollie over the 
flagged cable running down towards the bow of the ship. Cotinue the grind on the 
next railing.

-------------------------------------
Leaping To The Life Line - 250 points
-------------------------------------

Go to the deck of the ship with the red spiral sculpture, and then go down the 
rollin of this deck to get to the lower deck. Above the quarter pipe on this section 
of the lower deck, there is some scaffolding. Jump from the quarter pipe, and start 
grinding to the left on the scaffolding rail. At the end of the rail, jump down to a 
grind on the lifeboat rail below.

---------------------------------------
Netting Sidetrack Quickie! - 250 points
---------------------------------------

Before this gap can be completed, the propeller must be ejected from the museum. Go 
to the atrium on the lower deck, and go to the side of the atrium with the propeller 
stuck in the quarter pipe. Go past the propeller and the two emergency exits, and 
stop near the place with the ferry supports above. There will be a small white rail 
just to the left, before the ferry supports. Start grinding this rail to the left, 
and then drop down to a grind on the safety net. Jump over to a grind on the next 
safety net, and then quickly jump up to a grind on the rail on the right for this 
gap.

----------------------
New Boat! - 250 points
----------------------

There are lifeboats on either side of the lowest deck of the level. Jump into a 
lifeboat, and grind the side of the boat nearest to the cruise ship. Jump over the 
support, and grind the next lifeboat for this gap.

--------------------------
Nice Landing! - 100 points
--------------------------

The description for this gap was submitted by JJBest:
Grind the middle ferry support and drop onto the netting. 
Easiest way to get it is to grind the awning then jump to the left support, then go 
to the middle support.

-------------------------
Pop The Notch - 50 points
-------------------------

From the start of the level, go forward and drop down a deck to land on the deck 
with the swimming pool. At one side, a blue spiral slide leads down to the edge of 
the pool. Grind the edge of the pool, jump over the bottom of the slide, and then 
continue grinding the edge of the pool for this gap.

-----------------------
Rail 2 Box - 100 points
-----------------------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on 
either side of the atrium, and above the quarter pipes on one side of the atrium is 
a sprinkler rail. Jump from the quarter pipe to the sprinkler rail, and then jump to 
a grind on the flower planter.

-----------------------
Railing Hop - 50 points
-----------------------

Jump the gap between any railings going around and near the edge of the ship.

-----------------------
Ramp 2 Rail - 50 points
-----------------------

At the start of the level, there will be a small launch ramp just in front. And to 
the right of this ramp are two rails, which lead onto the blue spiral slide. Using 
the ramp, launch to a grind on either rail.

------------------------
Shop 'N' Pop - 50 points
------------------------

At the start of the level, turn left and drop down two decks. Turn right and ride 
forward for a short way to come to two shops. Nicole's Seaboard Café, and further 
on, Quiksilver Boardrider's Club. Both shops have a small glass doorway. Break 
through the glass to reveal a ledge just outside the shop. Grind the ledge outside 
either shop, and jump to a grind on any of the ledges.

-----------------------------
Spiral Sculpture - 150 points
-----------------------------

On the middle deck of the ship, there is a red spiral sculpture going down into a 
pool of water. On the deck above, there is a wire leading to the top of the red 
sculpture. Jump over the fence to a grind on the rail, and grind all the way down to 
the red spiral for this gap.

--------------------------
Spiral Slide! - 150 points
--------------------------

At the start of the level, there will be a small launch ramp just in front. And to 
the right of this ramp is a path, which leads onto the blue spiral slide. Go up this 
path, and grind down either side of the blue slide for this gap.

------------------------------
Spiral Staircase! - 150 points
------------------------------

On the middle deck of the ship, there is a red spiral sculpture going down into a 
pool of water. There are two spiral staircases leading down from this deck. Grind 
down either staircase for this gap.

--------------------------------
Sprinkle Yer Shorts! - 50 points
--------------------------------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on 
either side of the atrium, and above the quarter pipes on one side of the atrium is 
a sprinkler rail. Jump from the quarter pipe to a grind on the sprinkler rail. There 
is a gap between this rail and the next rail. Jump the gap, and land on the next 
sprinkler rail.

--------------------------------------
Support Lines To Awning - 1,000 points
--------------------------------------

At the start of the level, turn left and drop down two decks. Nearby, there should 
be a man looking at a control panel. Wallride over the control panel to raise the 
ferry. Further to the right of the control panel, there is slope leading up to the 
next two decks. Go up this slope, and then jump to a grind on the right ferry 
support rail. At the end of the rail, jump to a grind on the awning.

-----------------------------
Sure About That? - 100 points
-----------------------------

Before this gap can be completed, the propeller must be ejected from the museum. 
Find the way down to the Atrium, and go to the side of the atrium with the propeller 
stuck in the quarter pipe. Go past the propeller and the two emergency exits, and 
stop near the place with the ferry supports above. There will be a small white rail 
just to the left, before the ferry supports. Start grinding this rail to the left, 
and then drop down to a grind on the safety net. Jump over to a grind on the next 
safety net for this gap.

---------------------------------
Takin' The High Road - 100 points
---------------------------------

After going down the quarter pipe at the start of the level, turn around and face 
the quarter pipe. There will be two wires, one high, one low. Go over to the quarter 
pipe on the left, and jump up slightly to the right. Hold triangle after jumping up 
past the lowest wire and land in a grind on the highest wire for this gap.

------------------------------
Ten Point Landing - 500 points
------------------------------

Before this gap can be completed, the propeller must be ejected from the museum. The 
propeller will have rolled through a railing up above the atrium. Grind down this 
rail, and jump at the end of the rail where the propeller has gone through. Land on 
the rail at the left side of the ship where the safety nets have gone up for this 
gap.

----------------------------------
To The Ferry Supports - 500 points
----------------------------------

At the start of the level, turn left and drop down two decks. Nearby, there should 
be a man looking at a control panel. Wallride over the control panel to raise the 
ferry. Above the ferry, there are some ferry supports. Grind the rail going along 
between the ferry supports for this gap.

------------------------------------
Top O' The Atrium 2 Ya! - 500 points
------------------------------------

From the start of the level, turn slightly to the right, and jump off the top deck 
of the ship to a grind on one of the rails going along the top of the atrium.

------------------------
Tricky Pop! - 100 points
------------------------

From the start of the level, go forward and drop down a deck to arrive near the 
swimming pool. At the end of the deck, on either side, there will be a steep blue 
slope leading down to the deck with the red spiral sculpture. Grind down the rail of 
the blue slope, and then at the end of the rail, jump to a grind on the spiral 
staircase rail.

-----------------
Um... - 50 points
-----------------

Before this gap can be completed, the propeller must be ejected from the museum. 
Find the way down to the Atrium, and go to the side of the atrium with the propeller 
stuck in the quarter pipe. Go past the propeller and the two emergency exits, and 
stop near the place with the ferry supports above. There will be a small white rail 
just to the left, before the ferry supports. Start grinding this rail to the left, 
and then drop down to a grind on the safety net for this gap.

-------------------------
Up To Awning - 250 points
-------------------------

At the start of the level, turn left and drop down two decks. Turn right and ride 
forward for a short way to come to two shops. Nicole's Seaboard Café, and further 
on, Quiksilver Boardrider's Club. Both shops have an awning by them. Go to the side 
nearest the Quiksilver Boardrider's Club, to find a kinked wooden rail leading down 
the slope. Use this kink in the rail to launch up to a grind on the awning.

=====================================================================
Lip Gaps
=====================================================================

---------------------------
Gaffer's Perch - 150 points
---------------------------

Go to the deck of the ship with the red spiral sculpture, and then go down the 
rollin of this deck to get to the lower deck. Above the quarter pipe on this section 
of the lower deck, there is some scaffolding. Lip trick the scaffolding.

-------------------------------
King Of The World! - 200 points
-------------------------------

Behind the quarter pipe at the start of the level is a flag line that leads down to 
the bow of the ship. Grind down this flag line to the bow of the ship, and then lip 
trick the wooden railing on the quarter pipe.

--------------------------------
Lower Glass Support - 100 points
--------------------------------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on 
either side of the atrium, and above the quarter pipes on one side of the atrium are 
two rails next to the windows, one low rail, one high rail. Lip trick the low rail.

---------------------------
Pipe Extension - 100 points
---------------------------

Go down to the atrium on the lower deck of the ship. Outside either side of the 
atrium there is a quarter pipe, and above each quarter pipe is a white rail. Lip 
trick the white rail.

--------------------------
Railing Stomp - 100 points
--------------------------

Go to the deck of the ship with the red spiral sculpture, and then go down the 
rollin of this deck to get to the lower deck. On the lower deck, turn around and 
face the rollin. There will be a rail high up on either side of the rollin. Lip 
trick either rail.

--------------------------------
Sprinkler Extension - 100 points
--------------------------------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on 
either side of the atrium, and above the quarter pipes on one side of the atrium is 
a sprinkler rail. Lip trick the sprinkler rail.

-------------------------------------
The Flagline Spectacular - 500 points
-------------------------------------

Go forward from the start of the level and drop down a deck. Continue forward past 
the pool to come to the big red pillar. At the right side of the pillar is a white 
rail with a valve on it. Grind the rail to empty the pool, and then go into the 
pool. Above the pool are some wires. Lip trick the wire on either side of the pool.

--------------------------------
Upper Glass Support - 200 points
--------------------------------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on 
either side of the atrium, and above the quarter pipes on one side of the atrium are 
two rails next to the windows, one low rail, one high rail. Lip trick the high rail.

----------------------------
Wave Wall Plant - 200 points
----------------------------

Go to the atrium on the lower deck, and skate to the side of the atrium nearest the 
bow of the ship (The side where the propeller can get stuck in the quarter pipe). 
Further on, there will be two emergency exits. Skate to the middle of the two exits, 
and then turn around and face the red quarter pipe. High above the quarter there 
will be a rail. Lip trick this rail.

=====================================================================
Manual Gaps
=====================================================================

----------------------------------
Manual A Bit O' Slide - 100 points
----------------------------------

At the start of the level, there will be a small launch ramp just in front. And to 
the right of this ramp is a path, which leads onto the blue spiral slide. Go up this 
path, and manual down some of the slide.

-----------------------------------
Manual Half The Slide! - 250 points
-----------------------------------

At the start of the level, there will be a small launch ramp just in front. And to 
the right of this ramp is a path, which leads onto the blue spiral slide. Go up this 
path, and manual down half of the slide.

-------------------------------------
Manual The Whole Slide!! - 500 points
-------------------------------------

At the start of the level, there will be a small launch ramp just in front. And to 
the right of this ramp is a path, which leads onto the blue spiral slide. Go up this 
path, and manual down the whole slide.

------------------------------
Shop-side Manual - 1000 points
------------------------------

At the start of the level, turn left and drop down two decks. Turn right and ride 
forward for a short way to come to two shops. Nicole's Seaboard Café, and further 
on, Quiksilver Boardrider's Club. Both shops are up on a small platform. Manual 
along the platform outside of the shops for this gap.

=====================================================================
Special Gaps
=====================================================================

-------------------------------
Ride A Bit O' Slide - 50 points
-------------------------------

At the start of the level, there will be a small launch ramp just in front. And to 
the right of this ramp is a path, which leads onto the blue spiral slide. Go up this 
path, and ride down some of the slide.

---------------------------------
Ride Half The Slide! - 100 points
---------------------------------

At the start of the level, there will be a small launch ramp just in front. And to 
the right of this ramp is a path, which leads onto the blue spiral slide. Go up this 
path, and ride down half of the slide.

-----------------------------------
Ride The Whole Slide!! - 250 points
-----------------------------------

At the start of the level, there will be a small launch ramp just in front. And to 
the right of this ramp is a path, which leads onto the blue spiral slide. Go up this 
path, and ride down the whole slide.

_____________________________________________________________________

                              Warehouse
_____________________________________________________________________

---------------------------------------------------------------------
Air Gaps    - 6
Grind Gaps  - 6
Lip Gaps    - 1

Total Gaps  - 13
---------------------------------------------------------------------

=====================================================================
Air Gaps
=====================================================================

------------------------
Channel Gap - 250 points
------------------------

From the start of the level, go down the rollin, and then turn and face the rollin. 
There will be quarter pipes on either side of the rollin. For this gap, jump from 
one quarter pipe to the other.

-----------------------
Kicker Gap - 100 points
-----------------------

Near the side of the level, there are two wooden ramps facing each other with a 
small gap between them. For this gap, jump from one ramp to the other.

--------------------------
Over The Pipe - 300 points
--------------------------

Jump over the top of the half pipe.

------------------------
Secret Room - 300 points
------------------------

There is a small room above the half pipe. For this gap, jump over the half pipe, 
and pass through the room before landing on the other side of the half pipe.

---------------------
Taxi Gap - 600 points
---------------------

Get a lot of speed from the quarter-pipe that goes across the back of the warehouse, 
and then jump from the taxi all the way into the half-pipe.

---------------------
Transfer - 200 points
---------------------

On the long quarter pipe that goes along the back of the warehouse, there is a small 
section of it that bends out and joins back onto the normal quarter pipe. Jump over 
this section.

=====================================================================
Grind Gaps
=====================================================================

---------------------
Big Rail - 200 points
---------------------

Grind the big green rail with the curve near the end.

------------------------
Deck 2 Rail - 300 points
------------------------

Get onto the deck with the quarter pipe on it, near the green rail. For this gap, 
jump from the deck to a grind on the green rail.

----------------------
High Rail - 200 points
----------------------

Above the quarter pipe that lines the back of the warehouse is a high rail on the 
wall. Launch from the quarter pipe to a grind along the rail. Grind the whole rail 
for this gap.

--------------------------
Holy Shi... - 3,000 points
--------------------------

Grind along the whole quarter pipe at the back of the warehouse.

---------------------------
Kicker 2 Ledge - 500 points
---------------------------

Near the side of the level, there are two wooden ramps facing each other with a 
small gap between them. For this gap, jump from one ramp over to a grind on the 
nearby ledge.

--------------------------
Monster Grind - 500 points
--------------------------

Above the quarter pipe that lines the back of the warehouse is a high rail on the 
wall. For this gap, launch from the quarter pipe to a grind along the rail (make 
sure to grind the whole rail), drop down to a grind on the quarter pipe below and 
then jump to the green rail leading to the half pipe.

=====================================================================
Lip Gaps
=====================================================================

--------------------------
Enjoi The Lip - 500 points
--------------------------

Above the quarter pipe that lines the back of the warehouse is a high rail on the 
wall. For this gap, launch from the quarter pipe to a lip trick on the rail. 
_____________________________________________________________________

                              Burnside
_____________________________________________________________________

---------------------------------------------------------------------
Air Gaps    - 5
Grind Gaps  - 3
Lip Gaps    - 2

Total Gaps  - 10
---------------------------------------------------------------------

=====================================================================
Air Gaps
=====================================================================

-------------------------
Bridge Gap - 1,000 points
-------------------------

There is one big bridge in the middle of Burnside. For this gap, jump over the top 
of the bridge.

-------------------------
Over Da Pool - 800 points
-------------------------

Using the vert wall at the side of the eyeball pool, jump over the entire pool.

---------------------
Transfer - 200 points
---------------------

Jump from the big quarter pipe going along the back of the level, into the bowl in 
the corner. Or for the same gap, jump from the bowl and land on the quarter pipe.

-----------------------------
Twinkie Transfer - 700 points
-----------------------------

Near the bowl in the corner of the level, there is a bump on the floor. To get this 
gap, jump from the lump into the bowl in the corner.

--------------------------
Vert Wall Gap - 700 points
--------------------------

Make your way over to the eyeball pool. For this gap, jump out of the pool and clear 
the vertical wall.

=====================================================================
Grind Gaps
=====================================================================

-------------------------
Bridge Grind - 800 points
-------------------------

Under the bridge, there is a small quarter pipe near the eyeball bowl. Use this 
quarter pipe to launch up to a grind on the edge of the bridge.

--------------------------
Triple Rail - 1,000 points
--------------------------

Near one corner of the level, there are three ledges, one next to the other. For 
this gap, grind all three ledges.

=====================================================================
Lip Gaps
=====================================================================

------------------------
Hi Jeremy - 1,000 points
------------------------

Do a lip trick on the high wall, above the big quarter pipe at the back of the level.

------------------------------
Lippn' The Bridge - 500 points
------------------------------

Under the bridge, there is a small quarter pipe near the eyeball bowl. Use this 
quarter pipe to launch up to a lip trick on the edge of the bridge.

----------------------
Main Wall - 500 points
----------------------

Go into the bowl in the corner of the level, and lip trick the high wall above the 
big quarter pipe at one side of the bowl.

_____________________________________________________________________

                               Roswell
_____________________________________________________________________

---------------------------------------------------------------------
Air Gaps    - 5
Grind Gaps  - 5
Manual Gaps - 1

Total Gaps  - 11
---------------------------------------------------------------------

=====================================================================
Air Gaps
=====================================================================

------------------------
Channel Gap - 200 points
------------------------

Go to the room with the bowl with the glass floor, and jump over the channel.

---------------------
Deck Gap - 500 points
---------------------

From the start, get on top of the platform by the short half-pipe. On the platform, 
there will be a quarter pipe at one end, and at the other end will be two launch 
ramps, and one big kinked rail going between them. For this gap, jump off one of the 
launch ramps and clear the deck.

---------------------------
Hangar Channel - 200 points
---------------------------

Go to the entrance of the pool room, and jump over the gap between the quarter pipes.

---------------------------
Low Deck Gap - 1,500 points
---------------------------

Use the ramp near the short half-pipe to launch over the low part of the deck and 
land near the long half-pipe.

-----------------------------
Rollin Channel - 1,000 points
-----------------------------

Jump over the rollin at the start of the level by using the quarter pipes on either 
side.

=====================================================================
Grind Gaps
=====================================================================

------------------------
BHouse Rail - 500 points
------------------------

From the start, go left and follow the platform along. You will soon come to a rail 
that has stripes on it. Grind the whole rail for this gap.

-----------------------
Deck Grind - 800 points
-----------------------

From the start, get on top of the platform by the short half-pipe. On the platform, 
there will be a quarter pipe at one end, and at the other end will be two launch 
ramps, and one big kinked rail going between them. For this gap, jump off one of the 
launch ramps and land on the final part of the kinked rail.

---------------------
ET Grind - 500 points
---------------------

The reverse of the ET Rewind. For this gap, grind from the room with the alien down 
to the curved rail.

------------------------
ET Rewind - 1,000 points
------------------------

From the start of the level, turn right to come to three rails leading up to a room 
with an alien. Grind all three of the rails for this gap.

-------------------------
Pool Grind - 1,000 points
-------------------------

Go to the room with the bowl with the glass floor, and grind around the whole pool.

=====================================================================
Manual Gaps
=====================================================================

------------------------
Grey Manual - 500 points
------------------------

Manual through the room with the alien behind the glass.

=====================================================================

3.                           Mini Gap List

=====================================================================

The purpose of the Mini Gap List is to provide a shorter version of the detailed gap 
list shown in the section above. No hints on the locactions of the gaps are given in 
this section. Only the names and point values are shown.

=====================================================================
                              Foundry
=====================================================================

-Air Gaps-
Bucket O' Hot Sauce         - 250 
CG's SKOK 2 STFK            - 250 
Control Booth Transfer      - 500 
Deep Fried Transfer         - 500 
Generator Transfer          - 500 
Hardway Over The Hot Tub    - 350 
Just Passing Through        - 250 
Over The Pipe!              - 250 
Poolside Over Under Gap     - 750 
Rollin Transfer             - 500 
Split The Wickets!          - 150 
Up And Over!!!              - 500 

-Grind Gaps-
Back End Rail 2 Rail        - 100 
Catwalk Grind               - 250 
Don't Look Down!            - 500 
From Way Down Town!         - 200 
Furnace Topper Rail         - 500 
Furnace Walk                - 150 
Furnace Walk Rail 2 Rail    - 50 
Generator Hop               - 250 
Hot Tub Jump                - 150 
Lil' Rail Hop               - 50 
Nausea Grind!!!             - 1,000 
Porch Rail Tap              - 500
Press Booth Rail 2 Rail     - 150 
Press Box Kink              - 100
Press Walk Rail 2 Rail      - 50
Rail Hop                    - 100 
Railin' On Furnace Row      - 250 
Roll In Hop                 - 100 
Round The Bend!!!           - 500 
Stair Steppin'              - 200 
Stomp The Presses!          - 250 
TC's Rail                   - 100 
Tub Rail Tap                - 250 
Walkin' A Thin Line         - 500 

-Lip Gaps-
Catwalk Balancing Act       - 500 
Catwalk Tight Lip           - 750 
Edge O' The Tub Extension   - 250 
Furnace Row Extension       - 500 
High Voltage Walkway Lip    - 750 
Low Current Walkway Lip     - 250 
Nice View Up Here           - 750 

-Manual Gaps-
Circus Act Around The Bend! - 500 

=====================================================================
                                Canada
=====================================================================

-Air Gaps-
Aurora Burly-Alis!                 - 250 
Breezy Channel Gap                 - 250 
Buck Wild                          - 500 
Car Gap                            - 200 
Climb The Tree                     - 100 
Comin Out Of The Sky               - 50 
Corral Gap Transfer                - 50 
Funbox Hop                         - 10 
Hillside Tree Path Launch          - 50 
Light It Up!                       - 100 
Load And Go                        - 250 
Over The Blade                     - 25 
Pickaxe Sluice                     - 50 
River Hop                          - 250 
Still Bootleggin'                  - 50 
There's Gold In Them Thar Hills.   - 100 
Tree Air Gap                       - 50 
We Don't Need No Steeenking Rails  - 50 
You're Over The Hill!              - 500 

-Grind Gaps-
Ahhh! My Head!                     - 200 
Air Over The Blade Grind           - 250
Airin' Up And Out                  - 250
All That Glitters                  - 50
Antenna Stomp                      - 100 
Around The Horn                    - 100 
Banner Ad Dot Com                  - 100 
Big Air Fence Stomp                - 250 
Bowl To Bowl                       - 50 
Bowl To Rail                       - 50 
Breezy Pants Gap                   - 100 
Chainsaw Buzzin'                   - 100 
Corral To Tree Grind               - 50 
Crossover The Easy Way             - 250 
Crossover The Hard Way             - 500
Curb Bomb                          - 250 
Curb Hoppin                        - 100 
Cut The Corner                     - 50 
Dead Man's Slide                   - 50 
Dozer Blade Gap                    - 100 
Enim Detnuah Eht                   - 100 
Fence Bomb                         - 250 
Fence Hoppin                       - 100 
Fence Transfer                     - 50 
Flying Fenceman                    - 100 
Funbox To Rail Stomp               - 250 
Good Eye!                          - 250 
Grind The Pine                     - 250 
Hillside Rail Stomp                - 250 
Hitch Knot Gap                     - 100 
Ipo Funding                        - 50
Is Not Gold                        - 150 
... Just Went Bankrupt             - 50 
Look, Ma!  No Talent!              - 10 
Mandatory Videogame Mine Cart Ride - 500 
Mine Cart Launch                   - 100 
Mountain Man Mine Stomp            - 250 
Nice Save, Cheater                 - 50 
Nice Shootin'...                   - 250 
Over The Hump                      - 50 
Park To Lot Launch                 - 250 
Parking Lot Mini Gap               - 50
Prospector Path                    - 50 
Rail Bank Shot                     - 50 
Rail To Bowl                       - 50
Rockslide!!!                       - 1,000
Sap Slapper                        - 250
Saved By The Generator             - 500
Smooth As Silk                     - 100
Steam Stomp!                       - 1,000
The Haunted Mine                   - 100 
The Old Wing Dam                   - 100 
The Rush Is On                     - 250 
...Tex!                            - 250 
Tree To Corral Grind               - 50 
Walkin' The Riffles                - 50
Whoa. That Was Cool.               - 500 

-Lip Gaps-
Crooked Extension                  - 100 
Fence Extension                    - 100 
The Panhandler                     - 100 

-Manual Gaps-
Manual Transmission                - 50 

=====================================================================
                                  Rio
=====================================================================

-Air Gaps-
Big Tunnel Gap          - 500 
Channel Gap             - 250 
Over The Bank           - 250 
Over The Break          - 250 
Over The Platform       - 500 
Ramp 2 Ramp Transfer    - 250 
Tunnel Gap              - 350 

-Grind Gaps-
Bank Ledge Gap          - 100 
Bench Trippin'          - 50 
Bus Stop Stomp          - 100 
Cake Walk Ledge 2 Ledge - 50 
Corner Stomp            - 100 
Dumpster Dive           - 50 
Ghetto Rail Gap         - 100 
High Wire Act           - 500 
Lip 2 Box               - 50 
Ramp Hop                - 150 
Red Line Grind          - 500 
Short Wall Stomp        - 100 
Spectator Box Stomp     - 350 
Take It To Da Bridge!   - 500 
Whoopty Rail Gap        - 100 

-Lip Gaps-
Ghetto Extension        - 500 
Quarter Back Extension  - 250 
Ruby Red Lip            - 500 

-Manual Gaps-
2 Wheeled Box Gap       - 250 
2 Wheeled Whoopity Gap  - 250 

=====================================================================
                              Suburbia
=====================================================================

-Air Gaps-
Airplane Drop                    - 5,000 
Between The Ramps                - 50 
Cash Money Transfer              - 75 
Ding Dong Ditch Transfer         - 500 
Haunted Stair Set I              - 50 
Haunted Stair Set II             - 50 
Headless Horseman Gap            - 500 
Hot Foot                         - 50 
Howdy Neighbor Part I            - 75 
Howdy Neighbor Part II           - 75 
I Got A Bad Feeling About This!  - 100 
Look Out Behind You!             - 100 
Mansion On Wheels Transfer       - 250 
No Man's Land Gap                - 150 
Nude Fence Gap                   - 100 
On Site Construction             - 100 
Rich Hump Hop                    - 50 
Riches To Riches Mini-gap        - 50 
Smack City                       - 50
Social Climber                   - 150 
Spooky Drop                      - 100 
Street Transfer                  - 500 
The Holly Matchet Rules Transfer - 50 
Trailer Hop                      - 100 
Trailer Roof Gap                 - 100 
Twister Bait Gap                 - 100 
Wall Hoppin'                     - 50 
Whose House?...Skillz House!     - 1,000 

-Grind Gaps-
2x4 Hop                          - 50 
Chainlinkgap                     - 50
Fence Tripping                   - 100
Hop The Fence                    - 50
Leave This Place                 - 500 
Plywood Pop                      - 50 
Smells Like Some BBQ!            - 50 
Stop Gap                         - 100 
Up N'Over                        - 50 
Utopia Sign Gap                  - 250 
Wake The Dead Grind              - 250 
Where's Your Hard Hat?           - 250 

-Lip Gaps-
Grabbin' Pine!                   - 100 
Picnic Lip Tric!                 - 100 
Raisin' The Bar!                 - 100 
Raisin' The Roof!                - 100 
Roof Rage Level I                - 100 
Roof Rage Level II               - 100 
Scary Tree Plant                 - 100  
So Cold...                       - 50 
Trick Up A Tree!                 - 100

-Manual Gaps-
Manual The Sac                   - 1,000

=====================================================================
                               Airport
=====================================================================

-Air Gaps-
Escalatin' The Situation! - 100
Gate Transfer!            - 300
Mulin'                    - 100 
O The S                   - 100 

-Grind Gaps-
1st Class Grind!!         - 300 
Adios Chopper!            - 250 
American Made             - 50 
Baggage Claimed!          - 100 
Business Class Grind!     - 200 
Claim Hop!                - 50 
Country Of 700 Islands    - 50 
Draining The Vein         - 100 
Droppin' Science!         - 100 
Economy Class Grind       - 100 
Escalator Hop             - 100 
G'day                     - 50 
Gate Hop!                 - 100 
Golden!                   - 50 
Grind Baggage Claim       - 100
Heliport Baggage          - 50 
Hola!                     - 50 
Illuminatin'              - 100 
Last High Light           - 100 
Light Hop!                - 100 
Light Pop!                - 100 
Lighten Up!               - 100 
Local Call                - 100 
Long Distance             - 100 
Look Out!!                - 100 
Parlez-vous Skate?        - 50 
Rail Hop                  - 50 
Spiral Stairs North!      - 100 
Spiral Stairs South!      - 100 
Takin' The High Road      - 100 
Tea Time                  - 50 
The Hard Way Up!          - 200 
Through The Pad!          - 100 
Walkway Hop               - 50 
Walkway Ride 1!           - 100 
Walkway Ride 2!           - 100 
Welcom To The Triangle    - 50 
Welcome, Eh?              - 50 
Zdrasvuite!               - 50 

-Lip Gaps-
1st Class Lip!!           - 1,000 
Business Class Lip!       - 500 
Economy Class Lip         - 250 
Flying High In The Sky    - 200 
Spotted Bags              - 100 

-Special Gaps-
Musical Chairs            - 100 
Off The Couch             - 100 
X-ray                     - 100 

=====================================================================
                            Skater Island
=====================================================================

-Air Gaps-
42 Miles To NYC Hop               - 50
A Burning Sensation               - 50
At The 5                          - 500
At The 10                         - 100  
At The 50                         - 50 
Blast 'Em                         - 100 
Bowl Transfer                     - 50 
Dancin' On The Tables Transfer    - 150 
Fearless Shark Hop                - 250 
Fiji Mermaid Hop                  - 50 
Hell No H20                       - 250 
Keel Haul Gap                     - 50 
Mast Transfer                     - 100 
Piedmont, North Dakota Gap        - 50 
Roof Bustin'                      - 100 
Sail Rip                          - 100 
South Amboy, NJ Gap               - 50 
Stair Hop                         - 50 
Stair Set                         - 50 
Swab The Deck Gap                 - 50 
The Aaron C. Roll-in Of Death Gap - 50 
The Boss Gap                      - 50 
The Drop                          - 250 
The Flame Transfer                - 250 
The Heartbreaker Gap              - 50 
The Jersey Nun Gap                - 50 
The Law Transfer                  - 250 
The Rollerboy Gap                 - 250 
Touchdown!                        - 1,000 

-Grind Gaps-
Cannon Grind                      - 50 
Coping 2 Rail Pop                 - 50
Dreamer Gap                       - 250
Front Mast Back Grind             - 250 
Handrail Hop                      - 50 
Hit The Stairs                    - 50 
High Rail Stomp                   - 250 
Palm Tree Hop                     - 50 
Rail 2 Rail Hop                   - 50 
Russian Tease Gap                 - 250 
Shore Leave                       - 250 
Skull N'Bones                     - 100 
Stars N'Stripes                   - 100 
Surf's Up                         - 150 
That's A Mouthful                 - 100 

-Lip Gaps-
Cannon Fodder                     - 100 
Crowd Pleaser I                   - 100 
Crowd Pleaser II                  - 100 
How'd You Find That?              - 500 
Look Out Below!                   - 200 

=====================================================================
                             Los Angeles
=====================================================================

-Air Gaps-
All The Way                 - 300 
Bunker                      - 200 
Burrito Grande              - 100 
Cold Chillin'               - 100 
Down The Stairs             - 100 
Goin' Ballistic             - 200 
Hung Over'                  - 100 
Hot, Hot, Hot!              - 200 
Kiosk!                      - 100 
Nosebleed Time              - 100 
Over The Yellow Stone Shack - 100 
Overpass Leap               - 200 
Pure Air                    - 200 
Purple Skippin'             - 100
Purple Transfer             - 100
Tower Lockin'               - 100 
Tower Poppin'               - 100 
Venting Frustration         - 200 
Wash Transfer'              - 100 
Yellow Cutter!              - 100 
Yellow Fall                 - 100 

-Grind Gaps-
Alley-Oop!                  - 300
Burrito Carnitas!           - 100 
Bustin Cherries!            - 100 
Bye-bye                     - 200 
Don't Fall!                 - 200 
Doorway Hop                 - 50 
East Side!'                 - 100
Electrified!                - 300
Easterntremor!              - 100 
Fountain Hop                - 100 
Gettin A Learn On!          - 100 
Grind Illin'                - 100 
Nice Move!                  - 300 
Northerntremor!             - 100 
Overpass Aftershock         - 100 
Pershing Ramp               - 100 
Rail Skip!                  - 200 
Ridin' The XXX              - 200 
Shoots N' Ladders           - 200 
Southerntremor!             - 100 
Squeaky Clean!              - 100 
Stair Skip!                 - 100 
They're Grate!              - 100 
To The Ladder!              - 100 
Tower Rail Swap             - 100 
Tower Rails Gap             - 200 
Tower South                 - 100 
Triple X Hop!               - 100 
Washin' Windows             - 200 
West Side!'                 - 100 
Westerntremor!              - 100 
Wire Drop!!!                - 300 
Wire Ridin 1!               - 100 
Wire Ridin 2!!              - 200 
Wire Ridin 3!!              - 300 

-Lip Gaps-
Hotel Lip Smackin'          - 100 
Northern Washerp Lip        - 100 
Southern Washerp Lip        - 100 

-Manual Gaps-
Indiana Style               - 100

-Wallride Gaps-
Passin' Gas!                - 200 

=====================================================================
                                Tokyo
=====================================================================

-Air Gaps-
Bento Box Gap                         - 50 
Botan Nabe Gap                        - 500 
Buta Niku Gap                         - 500 
Chanko Nabe Gap                       - 1,000 
Cocky Sukiyaki Transfer               - 800 
Donburi Wari Gap                      - 75 
Donburi To Donburi Transfer           - 75 
Fugu Gap                              - 500 
Gyu Niku Gap                          - 500 
Harumaki Launch                       - 75 
Inoshishi Nabe Gap                    - 500 
Lucky Harumaki Transfer               - 250 
Onigiri Launch                        - 75 
Sukura Nabe Gap                       - 1,500 
Suppon Nabe Gap                       - 500 
Tori Niku Gap                         - 500 
Tricky Onigiri Transfer               - 75 
Weak Assed California Rollin Transfer - 50 
Wussy Harumaki Transfer               - 100 

-Grind Gaps-
Akagai Gap                            - 150
Amazake Gap                           - 500
Amaebi Gap                            - 200
Chiri Nabe Gap                        - 500
Chakinzushi Gap                       - 75
Chilli Cheese Okonomiyaki             - 500
Chutoro Maki                          - 75
Edomae Gap                            - 75
Fugu Juju Gap                         - 150
Fugu No Hone Gap                      - 1,500 
Gyoza Gap                             - 50 
Hamachi Kama Gap                      - 1,000
Hamachi No Michi Rail                 - 400
Hamaguri Gap                          - 50 
Hamo Gap                              - 100 
Hasami Gap                            - 50 
Hidari Men                            - 250 
Hioari Aoyagi                         - 150 
Hirame Gap                            - 50
Hokkigai Gap                          - 50 
Ishikari Nabe Gap                     - 1,500
Kame Hame Gap                         - 200
Kanpachi Gap                          - 150
Kappa Maki                            - 75
Katsudon Gap                          - 50
Kichigai Kisha Gap                    - 1,000
Mega Mecha Mayhem!!!                  - 2,000
Maguro Gap                            - 200
Meji Gap                              - 100
Migi Aoyagi                           - 150 
Migi Men                              - 250
Mirugai Gap                           - 50 
Mizutaki Gap                          - 500 
Negima Gap                            - 50 
Nori Maki Gap                         - 50
Okonomiyaki Gap                       - 50
Shabu Shabu Gap                       - 250
Shochu Gap                            - 200
Shumai Gap                            - 50
Somen Gap                             - 750 
Sunagimo Gap                          - 150 
Suzume Gap                            - 150 
Tairagai Gap                          - 500 
Tara Chiri Nabe Gap                   - 1,000 
Tebaski Gap                           - 50 
Tendon Gap                            - 50 
Torigai Gap                           - 250
Toro Gap                              - 300
Toshikoshi Soba Gap                   - 500 
Tsubugai Gap                          - 50
Udon Suki Nabe Gap                    - 1,500
Unagidon Gap                          - 50 
Waribashi Gap                         - 50 
Weak Assed California Rollin Rail     - 50 
Yakitori Gap                          - 50 
Yanagawa Nabe Gap                     - 400 
Zarusoba Gap                          - 200

-Lip Gaps-
Dojo Nabe                             - 400 
Hirame Kara Age Gap                   - 250
Kaibashira Age Gap                    - 1,000
Karei Kara Age Gap                    - 500 
Mochi Age Gap                         - 100 
Tori Kara Age Gap                     - 250

-Manual Gaps-
Fugu No Naka Gap                      - 1,000

-Wallride Gaps-
Futo Maki Gap                         - 150

=====================================================================
                              Cruise Ship
=====================================================================

-Air Gaps-
AAAAAEEE!!!!!              - 2,000 
Abandon Atrium!            - 250 
Ahoy, Cap'n!               - 50 
Air Over The Slide         - 250 
Air Support!               - 250 
Anchor Chain Air           - 250 
Are Those Real?            - 50 
Bow Down Before Me!        - 250 
Captain's Gap              - 100 
Catchin' Wood              - 50 
Chaise Cool                - 50 
Cherry                     - 50 
Crazy Lifeboat Transfer!!  - 1,500 
Cresting The Peaks         - 50 
Don't Look Down!!!         - 750 
Drop A Deck!               - 250 
Drop Another Deck!!        - 500
Four!!!                    - 1,000
Gap The Pool               - 100 
God Save The Cake!         - 50 
Hey, My Hair!              - 50 
Itsy Bitsy                 - 50 
Loading Deck Air           - 250 
Lounge Clearance           - 50 
No, Don't Get Up           - 50
One Umbrella...            - 100
Over Comm, Comm Over!      - 250 
Over The Atrium Wall       - 100 
Over The Pillar            - 100 
Over The Planter           - 500 
Over The Tan Line          - 50 
Pane In The Glass          - 200 
Passin' Thru!              - 50 
Prop Air!                  - 150 
Purple Polka Dotted        - 50 
Silicon                    - 50 
Star Spangled Splatter     - 50 
String Bikini              - 50 
Sun Block                  - 50 
Sun Worshipper Pop         - 50 
Sweet Temptation!          - 50
Table Pop                  - 50
Tan Air                    - 50 
Teeny Weeny                - 50
Three Umbrella..!          - 500
Two Umbrella...            - 250

-Grind Gaps-
808 2 Box                  - 100 
Atrium High Lines          - 250 
Awning Pop                 - 250 
Awning To Ferry Support    - 500 
Balcony Hop                - 50 
Blind Faith!!              - 500 
Box-To-Box Action          - 100 
Box 2 Rail                 - 100 
Buffet 2 Fountain          - 50 
Bumper Hop                 - 50 
Complete 808!              - 1,000 
Disembarking               - 50 
Down In Front!             - 100 
Embarking                  - 50 
Ferry Support Shuffle      - 100
Flag Line Hop              - 100
Leaping To The Life Line   - 250 
Netting Sidetrack Quickie! - 250
New Boat!                  - 250
Nice Landing!              - 100
Pop The Notch              - 50 
Rail 2 Box                 - 100 
Railing Hop                - 50 
Ramp 2 Rail                - 50 
Shop 'N' Pop               - 50 
Spiral Sculpture           - 150 
Spiral Slide!              - 150 
Spiral Staircase!          - 150 
Sprinkle Yer Shorts!       - 50
Support Lines To Awning    - 1,000
Sure About That?           - 100
Takin' The High Road       - 100
Ten Point Landing          - 500
To The Ferry Supports      - 500 
Top O' The Atrium 2 Ya!    - 500 
Tricky Pop!                - 100 
Um...                      - 50 
Up To Awning               - 250

-Lip Gaps-
Gaffer's Perch             - 150
King Of The World!         - 200
Lower Glass Support        - 100 
Pipe Extension             - 100 
Railing Stomp              - 100 
Sprinkler Extension        - 100 
The Flagline Spectacular   - 500 
Upper Glass Support        - 200 
Wave Wall Plant            - 200 

-Manual Gaps-
Manual A Bit O' Slide      - 100 
Manual Half The Slide!     - 250 
Manual The Whole Slide!!   - 500 
Shop-side Manual           - 1000

-Special Gaps-
Ride A Bit O' Slide        - 50
Ride Half The Slide!       - 100
Ride The Whole Slide!!     - 250

=====================================================================
                              Warehouse
=====================================================================

-Air Gaps-
Channel Gap    - 250 
Kicker Gap     - 100 
Over The Pipe  - 300 
Secret Room    - 300 
Taxi Gap       - 600 
Transfer       - 200 

-Grind Gaps-
Big Rail       - 200 
Deck 2 Rail    - 300 
High Rail      - 200 
Holy Shi...    - 3,000 
Kicker 2 Ledge - 500 
Monster Grind  - 500 

-Lip Gaps-
Enjoi The Lip  - 500 

=====================================================================
                              Burnside
=====================================================================

-Air Gaps-
Bridge Gap        - 1,000 
Over Da Pool      - 800 
Transfer          - 200 
Twinkie Transfer  - 700 
Vert Wall Gap     - 700 

-Grind Gaps-
Bridge Grind      - 800 
Triple Rail       - 1,000 

-Lip Gaps-
Hi Jeremy         - 1,000 
Lippn' The Bridge - 500 
Main Wall         - 500 

=====================================================================
                               Roswell
=====================================================================

-Air Gaps-
Channel Gap    - 200 
Deck Gap       - 500 
Hangar Channel - 200 
Low Deck Gap   - 1,500 
Rollin Channel - 1,000 

-Grind Gaps-
BHouse Rail    - 500 
Deck Grind     - 800 
ET Grind       - 500 
ET Rewind      - 1,000 
Pool Grind     - 1,000

-Manual Gaps-
Grey Manual    - 500

=====================================================================

4. Credits

=====================================================================

Elliot Long (NyoCloud) - For finding over 30 gaps!

Erik Andersson - For the Press Booth Rail 2 Rail (Foundry) and Steam Stomp! (Canada) 
gaps.

Jeffrey Knapp: For the Flag Line Hop (Cruise Ship) gap.

JJBest: For the Nice Landing! (Cruise Ship) gap.

KaleidoscopeArmada: For the Indiana Style (Los Angeles) gap.

Ksennin: For the Whoa. That Was Cool. (Canada) gap.

Pier Antonio Pasotti: For various Tokyo gaps.

R0G3R151337: For various gaps.

Yamama - For additional ways to get the Catwalk Grind (Foundry) and Park to Lot 
Launch (Canada).

=====================================================================

5.                       Copyright Information

=====================================================================

This Tony Hawk's Pro Skater 3 Gap List is Copyright 2001-2002 by Tom Hayes.

This document is not to be distributed in any form without the permission of the 
author, Tom Hayes. The author of this document is not affiliated with the creators 
of this game in any way.

The latest version of this document can be found at www.gamefaqs.com.

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