Baldur's Gate: Dark Alliance
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======================================================================= ======================================================================= ++++ BALDUR'S GATE: DARK ALLIANCE +++ BALDUR'S GATE: DARK ALLIANCE ++++ ++++ BALDUR'S GATE: DARK ALLIANCE +++ BALDUR'S GATE: DARK ALLIANCE ++++ ++++ BALDUR'S GATE: DARK ALLIANCE +++ BALDUR'S GATE: DARK ALLIANCE ++++ ++++ BALDUR'S GATE: DARK ALLIANCE +++ BALDUR'S GATE: DARK ALLIANCE ++++ ======================================================================= ======================================================================= =========================================== <<<<<<<<<<<<< GENERAL FAQ >>>>>>>>>>>>>>>>> =========================================== <<< By: DLemasa (Dave Lemasa) >>>>>>>>>>>> <<< Email: email@example.com >>>>>>>>>>> <<< Version: 0.50 >>>>>>>>>>>>>>>>>>>>>>>>> <<< Date: December 7, 2001 >>>>>>>>>>>>>>> <<< Time: 2:00 AM EST >>>>>>>>>>>>>>>>>>>>> ================= TABLE OF CONTENTS ================= I. INTRODUCTION II. VERSION HISTORY III. CHARACTERS, CONTROLS AND OTHER MINUTIA IV. WALK-THROUGH V. SECRETS AND MISCELLANEOUS T VI. THANKS AND ACKNOWLEDGEMENTS VII. LEGAL STUFF & FINAL THOUGHTS ======================================================================== ======================================================================== I. INTRODUCTION Well met! Welcome to my FAQ for Baldur's Gate: Dark Alliance, the latest entry in the Forgotten Realms RPG stable from developer Snowblind Studios, producer Black Isle, and publisher Interplay. BGDA is an excellent dungeon hack that finally fills the vast RPG void on the PS2. This guide will not include maps. I have done this on purpose. One of the chief joys of a game like this is thorough dungeon exploration. If I provided maps, that would ruin the fun, now, wouldn't it? Ay any rate, the walk-through will be general and somewhat spoiler free. To that end, I will also refrain from listing the game areas in the above ToC. The walktrough will be concise enough to allow easy skimming to locate the place where you are. Also, I will highlight "must do" stuff for each area/dungeon of the game. I will not give specific directions (i.e. turn north and then walk 60 paces to the red tent on the right, etc.), but I will clearly describe particular rooms to aid you in knowing you're actually where you need to be. Section III (see ToC) will likely become the most expansive area of this FAQ. There's likely a ton of info that will be plugged in with regard to skills, weapons, armor and enemies. I will frequently update that area as new info becomes available. ======================================================================== ======================================================================== II. VERSION HISTORY 0.50: First draft. This guide was written with WordPad and is in Courier New font. This FAQ is primarily hosted at CheatCC and GameFAQs at URL: http://www.cheatcc.com http://www.gamefaqs.com ======================================================================= ======================================================================= III. CHARACTERS, CONTROLS AND OTHER MINUTIA UNDER CONSTRUCTION, SEE YOUR MANUAL FOR NOW, I'LL RATE EFFECTIVENESS OF SKILLS AND EQUIPMENT IN THE NEXT VERSION. ======================================================================== ======================================================================== IV. WALKTHROUGH General: The walkthrough really doesn't differ for each of the character classes. What does differ is the NPC interactions, not the substance of what they say but the semantics. For example, dwarves will call you "brother" if you're using the dwarf whereas they'll call you "traveler" if you are the human. I have also found that some chests always drop the same thing, while others are completely random. For that reason, I'm only going to write about what some of the chests drop, particularly those in the early part of the game where equipment vital to your survival will be. Speaking of chests, open and smash every container you can. That means barrels, boxes, crate and, of course, chests. You will need "stuff", and that's where you'll find it. Also, I made a habit of clearing every, single, stinking monster out of every nook and cranny of every dungeon. Playing through on Easy, I got my dwarf up to level 17 (I probably could have gotten him higher as my experience meter was just a hair shy of 18). Killing monsters also gets you "stuff", so it's a win-win situation. Finally, enemy and boss tactics, organized by character, will be included in a follow up version. I will likely add a separate section for that. Onward! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ACT I >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>++ ++<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ACT I >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>++ ++<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ACT I >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ================== A. ELFSONG TAVERN ================== After the opening cinematic where you get that rather nasty bump on the head, you'll find yourself in the Elf Song Tavern. Listen to the lovely melody. You will immediately enter into a dialogue with "Lady" Alyth Elendara and her two large "friends". Gawk at the animation they chose for said "friends". Note that it puts Soul Caliber to shame. Listen to what she says and ask her whatever piques your curiosity. Bottom line - she'll give you your first quest entitled, "Rat Exterminator". She wants you to kill all the rats in the cellar to clear the way for her and Ethon, her pet drunk. You will do this because it gets you closer to those evil men who have *so* wronged you. The Lady promises the key to the sewers where you can continue your investigation in exchange for pest control, and now you have your first quest and a brand, spanking-new Rusty Dagger. Next, talk to Ethon. Inquire of the optional info if you want, but you'll get the key to the cellar from him. Next, pay the town idiot, Nebbish, a visit for your next quest, entitled, "Fine Wine". He's jonesin' for a "little-bit-o-that" but his ass has been shut off. No one likes a sloppy drunk, but Nebbish is a slob when he's sober. He wants you to gank some primo hooch from the cellar on the QT. Tell him you'll do it and you'll have the "Fine Wine" quest in your Journal Tab. Finally, say "Hi" to the shopkeeper, Bartley. You have no dough, so leave him be for now. =============== B. THE CELLARS =============== Enemies: Giant Rats, Kobolds, Giant Spiders Key Items: Rusty Short Sword, Worn Wooden Shield, Rusty Long Sword Rusty Battleaxe, various potions, gold and jewels. Here's where we earn our keep. Immediately save your game and then commence the rat extermination. Move from room to room (this area's completely linear, just keep going forward). There'll be some chests, open them. You will receive a message when 15 rates are left, then 10, then 5, then 4, 3, 2, 1. After all the rats are dead, grab the Worn Wooden Shield from the chest, save your game at the save point (which should be close) and Recall back to the Elfsong. Alyth will reward you with some gold, experience, and the key to the sewers. Recall back to the cellars, time to get that "Fine Wine". Proceed from the last rat room and you'll start fighting those nasty little buggers, Kobolds. Kill them and proceed into a room with a pool in it. Kill those Kobolds, open the chest (Rusty Longsword), and grab the bottle sitting next to the chest. After your character expresses the importance of the item, Recall back to the Elfsong and speak with Nebbish. He'll be stealthily frateful and reward you with an Extra Healing Potion, some gold and some experience. Recall back to the cellars. Proceed from where you left off and you'll run into some more Kobolds. Dispatch them, but also be alert for the powder kegs that are in some of the rooms. Press "Square" to ignite them. Be careful, however, because a stray sword swipe will also set them off and your character will take damage. After the Kobolds, you will find a few Giant Spiders. be careful - they're a bit strong for your current level, but smart fighting will prevail over them. Kill the spiders and notice that there's a tiny room in the upper right of this room. (Use your Automap, "L1"). get close to where the entrence shows on your map and press "Square". The secret door will slide open and there's a chest and some crates for you to open. Grab the spoils and head through the north door into the next area, the Sewers. ============== C. THE SEWERS ============== TO BE CONTINUED NEXT VERSION (PROBABLY LATE TOMORROW, 12/7) ========================================================================== V. SECRETS AND MISCELLANEOUS T ================ A. THE GAUNTLET ================ Beat the game on any level of difficulty to unlock "The Gauntlet", a timed run through a fairly difficult dungeon. Select the Gauntlet from the New Game menu screen. Beating the Gauntlet means staying alive AND killing all of the monsters in this dungeon within the 15 minute time limit. Oh yeah, um... when playing the Gauntlet you can only use one character, ni big deal, it's just... DRIZZT DO-URDEN!!!! THE RENEGADE DROW RANGER!!!! NB: When I heard that this game was coming out, I thought to myself, "Wouldn't it be cool if Drizzt was a playable character." Then I remembered how all previous game appearances of the Drow Ranger were mere cameos and he wasn't actually playable (although you can fight against him in Baldur's Gate I and II for the PC). Discovering that Drizzt is a playable character could be one of the best examples of a game company finally giving gamers what they want. But I digress.... In a nutshell, you'll fight the following monsters, in this order, as you proceed from room to room in the Gauntlet: Room 1: Giant Spiders (the little ones) Room 2: Kobolds (Warriors, Spear-throwers and Shamen) Room 3: 3 Umber Hulks Room 4: Gnolls Room 5: (Crap, I'll have to check) Room 6: Mephits / Fiends Room 7: Onyx Golem Each room will have some chests in them to restock your potions and fill your wallet. Clear all rooms and save your game. When you start a new game you'll see that a new difficulty mode, Extreme, is now available. However, Drizzt is not a fully playable character....yet. =========================== B. EXTREME DIFFICULTY MODE =========================== After beating The Gauntlet, you may now select Extreme difficulty from the New Game menu. However, unlike Easy, Normal and Hard, you must import one of your characters from a game save. You can also do this in the default difficulty modes, but under those conditions the game allows you to bring your character WITH all his equipment, skills, experience and money. In Extreme mode, you import your character awith all skills and experience but NO equipment. None. So you're powerful yet under equipped. OK, people, EXTREME is frikkin' hard. You say EASY was "too easy"? Well, EXTREME is "too, too, too hard", but not in a cheesy way, it's just really tough. The upside, however, is that the equipment you find and can purchase from merchants is SOOOO much better than in the default difficulty modes. More on this once when I get deeper into this mode. Beating the game on EXTREME difficulty unlocks Drizzt for the normal game. Simply start a new game, hit START, select CHOOSE PLAYER, and import him from your Gauntlet game save. ====================================== C. SECRET CHARACTER: DRIZZT DO'URDEN ====================================== It's really simple - Drizzt rocks! He can only equip his 2 scimitars, Icingdeath and Twinkle, but thankfully they're both well up to the job of taking on this game. He also wears Mithril Chain +4, but you can switch his armor (just not his swords). Drizzt uses Repulse and Icy Orb as his active feats, but he also has access to a bunch of the passive ones. I'll include Drizzt's default stats, etc. in the next version. ================== D. THE ONYX SWORD ================== Beat the Onyx Golem in the Black Forge near the end of the game and he drops this. It has huge damage and is the only thing that can hit the end boss. Make sure you have a decent blunt weapon and just let the Onyx Golem have it. You'll be walking away with his sword in no time. ========================================================================== VI. THANKS AND ACKNOWLEDGEMENTS Thank you to... - GameFAQ's for hosting this FAQ. - Snowblind, Black Isle and Interplay, for making video game dreams come true. - Bob Salvatore, c/o TSR / Wizards of the Coast, for creating and (finally) authorizing the PROPER use of the best fantasy character in all the Realms, Drizzt Do'Urden, in this game. - Ed Greenwood, creator of the Forgotten realms. - You, for reading my FAQ. ========================================================================== VII. LEGAL STUFF & FINAL THOUGHTS Copyright: (c) Copyright 2001 David J. Lemasa, Esq. This FAQ and everything included within this electronic file shall not be reproduced in any way, shape or form (physical, digital, analog, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in its original, unedited and unaltered format. This FAQ shall not be used for commercial or promotional purposes. This FAQ shall not be used in any sort of commercial transaction. This FAQ shall not be given away as some sort of bonus, gift, etc., with any form of purchase. In a nutshell, people, if you want to post this FAQ, simply ask. If you want to use it for something else, please make DAMN sure you ask my permission. I've heard the horror stories and would rather not become another one. I'm a lawyer and I'm not afraid to use me! :) With any luck, this guide will be available first at www.GameFaqs.com and then any other websites that properly follow (more on that later). Thanks for reading! Your intelligent questions, comments, suggestions, etc. are welcome. My email address is firstname.lastname@example.org. See you next version! DLemasa
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