General FAQ / Move List - Guide for Digimon Rumble Arena

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Digimon Tamers: Evolution Battle (EB)
also known as Digimon Rumble Arena
General FAQ/ Move List
VERSION 4.4 (February 5, 2002)
Written by Skoban - [email protected]

Best viewed in Notepad or Wordpad with Word Wrap

Original work, copyright Skoban (2001-2002)
Digimon is (c)Bandai

All contributions welcome ^_^

Some of the terms, names, etc., etc., were made up by me.
If you know the correst official names for them, please inform me.

This FAQ should only be found at these sites (and these sites only!):
Cheat Code Central

GameFAQs



=================
TABLE OF CONTENTS
=================

1.  HOW TO PLAY
       - Controls and what they do
       - Four meters below
       - GC Attack? Whazzat?
2.  MENU EXPLANATIONS
       - The First Menus
       - Options
       - Controls Menu
       - Character Selection
       - Unlocking Bonus Games
3.  CHARACTER MOVES LIST
       - Agumon
       - Beelzemon (Blast Mode)
       - BlackWarGreymon
       - Gabumon
       - Gallantmon
       - Gatomon
       - Guilmon
       - Gokumon
       - Imperialdramon (Fighting Mode)
       - Imperialdramon (Paladin Mode)
       - Impmon
       - Magnadramon
       - MegaGargomon
       - MetalGarurumon
       - Omnimon
       - Patamon
       - Renamon
       - Sakuyamon
       - Seraphimon
       - Stingmon
       - Terriermon
       - Veemon
       - WarGreymon
       - Wormmon
4.  THE BATTLEFIELD
       - Cards, Bombs, and Whatnot
       - Stages
       - Extra Stage
5.  BONUS GAMES
       - Diamond Kick
       - Hoop Kick
       - Punching Bag
6.  MISC. STUFF
       - Soft Reset
       - Selecting the same characters
       - Changing Costumes
       - Hidden characters
       - Fight BlackWarGreymon
       - Beating Gokumon
7.  AUTHOR'S NOTE
       - Revision History
       - Special Thanks

Please note that this FAQ is for the Japanese, PlayStation version of
EB.  Some of it may not pertain to your version if you're playing the
(as of yet unreleased) Japanese PS version of EB.

However, most of the names for the Digimon used in this FAQ are the
names used in English, since I am too lazy to look up all the Japanese
Katakana. You could contribute a list of the Japanese names, if you
want to.


=========================================================================
  1.  HOW TO PLAY
=========================================================================

+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
CONTROLS AND WHAT THEY DO
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
In The Menus
------------
The D-Pad= Used to choose a menu
O Button=  The 'Yes/OK' command.
X Button=  The 'No/Cancel Command.

In Battle
---------
The D-Pad= Moving the characters
O Button=  Unique for every character
T Button=  Unique for every character
[] Button= Normal Attack/ Throw
X Button=  Jump
L1 Button= Block
L2 Button= No use
R1 Button= Digivolve/GC Attack
R2 Button= No Use


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
FOUR METERS BELOW
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
During battle, you can should be able to see four meters: two on your
opponents, and two on yours. On either side is a picture decipting one of
the two fighting Digimon, and nested in the middle in the time.

The lower meter, which starts out full with a red bar, is the life meter,
while the smaller, upper meter, which starts out empty, is your Digivolve
meter. Your life meter empties when you get hit (logic), and you Digivolve
meter is filled up if you succesfully damage your enemy, or are damaged by
it. Assuming you are using a Digimon that can evolve, the words 'EVO' are
indicated. Pressing R1 will Digivolve you, and in your evolved form, the
Digivolve meter will slowly deplete. If you are using a Digimon that
can't evolve (or already evolved), you can use your GC attack when your
Digivolve meter is full, depleting it (if used by an evolved Digimon, it
can be used at any time, but it still uses up your whole Digivolve meter).


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
GC ATTACK? WHAZZAT?
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
My friend Smiley Warhead calls it a special attack. Basically, it is a
powerful attack that depletes your Digivolve meter. It does INCREDIBLE
damage. It's only downside is that you are very vulnerable when attempting
to do a GC attack, and if you are hit, you've wasted your whole Digivolve
meter.


=========================================================================
  2. MENU EXPLANATIONS
=========================================================================

+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
THE FIRST MENUS
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
The first menu you see will probably be the 'No Data Found' Menu. Just
choose the second option twice.

After pressing start at the screen where 'Digimon Temasu(Tamers)' is said,
you will be presented with 6 menus. The first three are green, the next two,
labelled ??? are orange/red, and the last is blue.

These are what the menus stand for (more or less):
Green--- Arcade Mode
Green--- VS Mode
Green--- VS COM
Orange---Bonus VS COM
Orange---Bonus VS 2P
Blue---  Options


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
OPTIONS
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Remember that the first answer is for yes and second for no. Is there
anyone out there kind enough to translate the list?
+Difficulty - Easy, Medium, Hard
+Sound Mode (?) - Stereo or Mono
+Time - 99 or infinite
+???
+Save
+Load
+Set Controls
+Screen Alignment
+Password Entry?


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
CONTROLS MENU
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
This isn't an exact translation, in fact it isn't a translation at all,
but more or less a rough explanation from my guesses.
- Normal attack        = []
- Skill 1              = O
- Skill 2              = T
- Evolve/Use GC Attack = R1
- Block                = L1
- Jump                 = X
- Dual Shock - On or Off
- Default (Those that come after the '='s are the defaults, and the Dual
           Shock setting is set to off)


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
CHARACTER SELECTION
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
You'll be greeted by Calumon. At the start you'll probably have only 9
Digimon with empty question marks surrounding them. Don't worry, they'll
be opened up if you keep playing the arcade mode. If you and your opponent
want to use the same Digimon, press select before choosing.
The top row is filled by the other hidden characters, the second row is
filled by the 9 original rookies (well, 8 plus one champion), while the
bottom row is filled by the evolved version of the Digimon above it.
Here's a simple list (from left to right):
First row:  Gokumon, BlackWarGreymon, Omnimon, some space for Calumon,
            Impmon, Beelzamon (Blast Mode), Imperialdramon (Paladin Mode)
Second row: Gabumon, Agumon, Patamon, Terriermon, Guilmon, Renamon,
            Wormmon, Veemon, Gatomon
Thrid row:  MetalGarurumon, WarGreymon, Seraphimon, MegaGargomon,
            Gallantmon, Sakuyamon, Stingmon, Imperialdramon (Fighter Mode),
            Magnadramon
Anyway since I was bored, I checked up the scrolling words below Kurumon,
between Omnimon and Impmon's potrait. It's 'Dejimon Serekuto'. For those
of you who aren't too used to Engrish, it's 'Digimon Select.'


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
UNLOCKING BONUS GAMES
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
It seems that bonus games are unlocked after you play them in arcade mode
(between the fourth and the fifth round). You unlock the bonus game menu
even if you lose to the com in the arcade mode, but games that you have
not played are not unlocked.


=========================================================================
  3.  CHARACTER MOVES LIST
=========================================================================
* = Name made up, or not confirmed.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
AGUMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
The season one favourite (along with Gabumon) is here, along with Tai
(Taichi). Not one of my favourite Digimon, it's Cross Bite takes up a lot
of time (meaning that you're vulnerable to enemy attack). Average, just
average.

Partner: Tai (Taichi)

Evolves to: Wargreymon

T attack-  Cross Night
He bites once, twice and the jumps to finish with a last bite.
O attack-  Pepper Breath (air)
Normal projectile attack


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
BEELZEMON (BLAST MODE)
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Demonic, winged, and with a gun. Don't say I didn't warn you.

Evolves from: Impmon

T attack-  Chaos Flare*
An upwards slash, blue in colour.
O attack-  Death Slinger* (Air)
A shot with its gun.
GC attack- Double Impact
A 'path' comes out of Beelzemons hand. Anything in this 'path' is hurt,
and a large fireball comes out following the path. The only downside of
this attack is that the 'path' knocks down the opponent, making the large
fireball miss it.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
BLACKWARGREYMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Made from 100 control spires, and fueled by hate, BlackWarGreymon (aka
ChaosWarGreymon), one of the worst enemies. Not much different from the
original WarGreymon though.

T attack-  Black Tornado (Air)
It spins, following the direction you specified. Can be done twice in a
row, and you can change the direction again, even the opposite one.
O attack-  Dramon Killer
A downward slash, followed by an upwards slash. The attack has a nice
range.
GC attack- Terra Destroyer (Air)
The only difference WarGreymon's Terra Force and the Terra Destroyer is
that you don't jump before attacking, and it seems to be a little smaller.
The angle it goes if not done in air is around WSW/ESE angle, but seems to
be 45 degrees downwards if done in air. Unblockable.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
GABUMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Agumon's buddy, along with Matt (Yamato).

Partner: Matt (Yamato)

Evolves to: MetalGarurumon

T Attack-  Horn Attack
A headbutt at about NNW/NNE angle
O attack-  Blue Blaster (Air)
Normal projectile attack


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
GALLANTMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Gallant as a knight, and looks like one too.

Partner: Takato

Evolves from: Guilmon

T attack-  Upwards Spiral* (Air)
It spirals upwards. IMHO, a good close range attack.
O Attack-  Royal Saber*
It dashes, and then slashes.
GC Attack- Final Elysian
It fires a straight beam from its shield.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
GATOMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Kari (Hikari) of season one and two's Digimon.

Partner: Kari (Hikari)

Evolves to: Magnadramon

T Attack-  Lightning Paw
Gatomon rushes to the opponent. If it succeds, the rush becomes an
uppercut
O Attack-  Cat's Eye (Air)
A few projectiles with an O shape come out of Gatomon's hands for a short
range.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
GOKUMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
The boss. Like Apocalypse in Marvel vs. Capcom, not really that strong.
Its T attack tends to make him fall.

T attack-  Dakedo Slash*
It does 2 or three slashes, and dashes. Usually falls out of stage though.
O attack-  Shaenregoku (Air)
He starts a fire directly in front of him. The name could start with Shu
or Sho, since the kana is a little bit unclear at it's loading screen.
GC attack- Burning Tornado*
He spins and spins, creating a tornado. Take care as to not be sucked in.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
GUILMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
A season 3 rookie, my friends know nothing about it. Well, they know
it's partener is named Takato...

Partner: Takato

Evolves to: Gallantmon

T Attack-  Rock Breaker (Air)
It spins towards the opponent, it's tail burning.
O attack-  Pyro Sphere (Air)
Normal projectile attack


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
IMPERIALDRAMON (FIGHTING MODE)
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
He is considered to be near the strength of Omnimon (especially since the
two DNA to become Imperialdramon Paladin Mode)

Partner: Davis (Daisuke)

Evolves from: Veemon

T Attack-  Shining Blade
It does a kick, which is followed up with a slash.
O attack-  Positron Laser (Air)
A more powerful version of the normal Blue Blaster.
GC Attack- Mega Fire
Some martial arts, followed up by Mega Fire.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
IMPERIALDRAMON (PALADIN MODE)
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
The doubly evolved version of Imperialdramon (Dragon Mode), in truth it
should be from it's Fighting Mode DNA-Digivolved with Omnimon. Yet, it's
partners are Davis and the Digimon Emperor (Ken). Who cares?

Partner: Ken (Digimon Emperor) and Davis (Daisuke)

T attack-  Shining Blade
Kick, Slash. A solid attack.
O attack-  Postiron Laser (Air)
Same old, same old.
GC attack- Omega Blade
Like Imperialdramon's (Fighting Mode) GC attack, it does some martial art
moves, but instead of doing Mega Fire, it knocks the opponent upwards and
finishes with a sword strike, exploding where it meets the opponent. There
seems to be a slight bug with the last sword strike. If the opponent lands
on a higher level of the stage, the strike usually doesn't seem to do
anything.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
IMPMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Impmon is a terrible imp of a Digimon; he delights in picking on anyone,
especially if they are helpless. Reminds me of the Jersey Devil in the game
Jersey Devil.

Evolves to: Beelzamon (Blast Mode)

T attack-  Summon
Three shards of ice appear a little way from Impmon, and fly straight
forward. If charged, the three little ice shards may amount to a 20+
combo. (Thanks to Black Throat for the info)
O attack-  Night's Fire (Air)
Impmon fires a small fireball with its hand. as with Gokumon's O attack,
I'm not really sure if the kanji I read was right. From what I had, and
what Impmon said, I guessed it was 'Naitosu Faia'.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
MAGNADRAMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Magnadramon is a large, ten winged dragon Mega with unbelievable fire
attacks.

Partner: Kari (Hikari)

Evolves from: Gatomon

T attack-  Dragon Breath*
Steam comes out of your mouth. Close range, but I'm not sure about the
damage.
O attack-  Holy Fire (Air)
A large, blue projectile attack that spirals outwards.
GC attack- Fire Tornado* (Unblockable)
An area on the ground is 'marked' and if the opponent is in that area,
Magnadramon will somersault and lightning bolts will rain down on the
opponent.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
MEGAGARGOMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Looks more like a champion than a mega. For an evolution of a good
fighter, it's quite weak.

Partner: Henry

Evolves from: Terriermon

T attack-  Whack*
MegaGargomon does a karate chop, and if the enemy is succesfully knocked
down, MegaGargomon throws it (if it didn't move- got hit while jumping)
O attack-  Giant Missile (Air)
Two missiles are fired from his shoulders. These missiles home in, though
they start losing accuracy after a short period. It pushes you back when
you do it in the air.
GC attack- Burst Shot
Fires a lot of missiles in a small area centering MegaGargomon.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
METALGARURUMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Metal version of Garurumon. A good long range fighter, it's downside is
that all of it's attacks go in a straight line. This Digimon rules Gokumon's
stage though. I tend to get to a safe place and start shooting Freeze
Breaths and Garuru Tomahawks. Pity the red missile of the Giga Cross
Freezer moves in a straight line.

Partner: Matt (Yamato)

Evolves from: Gabumon

T attack-  Garuru Tomahawk (Air)
Firing some missiles, it somersaults back. Be careful of edges.
O attack-  Freeze Breath (Air)
It fires a Blue Laser. It seems this laser needs some time to recharge,
and that it seems to stun enemies.
GC attack- Giga Cross Freezer
A lot of missiles come out of MetalGarurumons body. There is one large
red missile that also goes straight and many smaller homing missiles.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
OMNIMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Strangely, you can use this to fight Gabumon, MetalGarurumon, Agumon or
Wargreymon even though they share the same trainers.

Partner: Tai (Taichi) and Matt (Yamato)

T attack-  Transcend Sword
Downward Slash followed by an upward slash. Its range is slightly longer
than the sword though.
O attack-  Garuru cannon/Supreme cannon (Air)
Omnimon fires a blue shot with his Garurumon hand.
GC attack- Double Shot
My friend Smiley Warhead says it's Omnimons weakest attack in the card
game. Best used when your opponent is cornered, since the first punch
pushes your opponent back.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
PATAMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Weak in my opinion, seems to have a powerful evolution. Can leap very
high, but still very sluggish when moving forwards.

Partner: T.K. (Takero)

Evolves to: Seraphimon

T attack-  Body Blow
Patamon jumps toward the opponent. If it connects, Patamon will continue
attacking using its ears to push it upwards and as weapons.
O attack-  Boom Bubble (Air)
Patamon fires a small bubble. It's hard to see if you have bad eyesight,
and it doesn't look that strong either.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
RENAMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
A personal favourite, Renamon is good in the hands of someone who knows
how to use it. First course of action: Run to a place where you won't be
attacked that easily. Then teleport, and unleash the fury of a Diamond
Storm.

Partner: Rika

Evolves to: Sakuyamon

T attack-  Kohenkyo
Renamon changes places with the opponent. When done correctly, this
confuses a human opponent long enough to unleash a diamond storm.
O attack-  Diamond Storm/Koyousetsu (Air)
A attack that takes time. A green light appears in front of Renamon,
followed by lots of diamonds. You can aim it three ways: straight,
down-forward, up-forwards. You are quite vulnerable when doing this,
but if you are attacked when all the diamonds haven't come out, the
diamonds that have will still shoot forward. This attack doesn't knock
down opponents, but stuns them for a short while.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
SAKUYAMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Stylish, in a purple getup. It's attacks seem to be blue spirit dragons.
Strangely, its GC attack works best when the opponent is very close,
even though Sakuyamon seems to be a long range fighter.

Partner: Rika

Evolves from: Renamon

T attack-  Shoenkoku (Air)
It lights a blue fire on the ground. Spirit dragons come out of that
flame and return, their trails making a spherical shape. If done in air,
it attacks downwards instead of forwards
O attack-  Itsuna
4 spirit dragons come out of its hand. You can control hem using the
D-pad. They return if attacked or after a certain time has passed. You can
also 'summon' them back by pressing X.
GC attack- Vajra Mandala
Powerful. A circle of writing appears on the ground after you jump up and
mark a place with your staff. If your opponent steps onto the circle, it
will be rendered immobile. After some time, a large ball (centering
Sakuyamon) will appear, hurting anything in its path. The ball pushes your
opponent out, so you'll do even more damage in a corner.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
SERAPHIMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Seraphimon is the ten winged Mega form of Patamon. It is said he is
covered with the armor of Heaven. One of the best long range fighters in
my opinion, pity his GC attack is a 'point-blank' attack.

Partner: T.K. (Takero)

Evolves from: Patamon

T Attack-  Holy Sevens (Air)
Shot at a 45 degree upwards angle. If done in air, shoots downwards.
O attack-  Hallowed Knuckle (Air)
Average evolution projectile.
GC attack- Seventh Heaven
You've got to be right *next* to the opponent for this to succeed, if you
do it elsewhere it just looks like a useless kick. Causes lightning to
strike your opponent from above, and does around a 10+ hit combo. Bloody
powerful in my opinion.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
STINGMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
It is hard to believe the gentle Wormmon turns into the deadly Stingmon,
but it is true. Be careful with this Digimon--he has an extremely short
temper, and can be a merciless killer. The only champion evolution, yet
no less powerful.

Partner: Ken, Digimon Emperor!

Evolves from: Wormmon

T attack-  Spiking Strike (Air)
It dashes with a spike coming out of its hand. If done in air, attack is
done at a 45 degrees downwards angle.
O attack-  Moon Shooter (Air)
Average evolution projectile. If done in air, attack is done at a 45
degrees downwards angle.
GC attack- Hot Squeeze
A close range attack that isn't too powerful, but eats up HP. Well, not
really, it seems to heal him, then damage the enemy.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
TERRIERMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Rabbit-like, Terriermon is a season 3 Digimon. It was also in the Digimon
movie. A good fighter, especially if you can beatifull do a T to O attack
- and follow up with another T attack.

Partner: Henry

Evolves to: MegaGargomon

T attack-  Terrier Tornado (Air)
Terriermon spins, moving upwards and forwards. A great attack which catches
the opponent off guard.
O attack-  Bunny Blast (Air)
A normal projectile attack.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
VEEMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Veemon is a mythical Digimon that brings good luck to his friends. Even
though Boom-boom Punch is quite unreliable, I consider Veemon to be better
than Agumon since it has the flexible Vee Headbutt.

Partner: Davis (Daisuke)

Evolves to: Imperialdramon (Fighting Mode)

T attack-  Boom-boom punch
Veemon attacks by spinning both its hands, moving forwards as it does do.
O attack-  Vee Headbutt (Air)
Veemons headbutt. If used in the air, this attack is done at a 45 degree
downwards angle.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
WARGREYMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
One of the better evolutions, WarGreymon is blessed with the powerful
Terra Flare. Great Tornado is extremely flexible, and you can even attack
downwrds to inflict more damage to your opponent. Dramon cutter also
stops most enemies from coming close, and stops a large number of projectiles.

Partner: Tai (Taichi)

Evolves from: Agumon

T attack-  Great Tornado (Air)
WarGreymon spins its body in a lying down way. Can be done twice in a row,
in any one of the eight major directions.
O attack-  Dramon Cutter
Computer opponents are easily tricked by this attack. Upwards slash,
downwards slash.
GC attack- Terra Force (Air)
Immensly powerful. WarGreymon jumps up, Creates a *GIGANTIC BALL*, and
hurls it at the enemy. Unblockable.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
WORMMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
The Digimon Emperor's Digimon, it's O attack has a short range, and it's
so slow. It's saving grace is it's extremely useful T attack.

Partner: Ken, the Digimon Emperor

Evolves to: Stingmon

T attack-  Random Roll (Air)
It spins 540 degrees, using some of it's antenna as a sharp blade 
O attack-  Silk Thread (Air)
Wormmon shoots it's silk at you, and if it connects (which isn't likely,
since it has such a short range) the opponent will be trapped in a cocoon
for a short time.


=========================================================================
  4.  THE BATTLEFIELD
=========================================================================

+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
CARDS, BOMBS, AND WHATNOT
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Many items appear while you are fighting. Every stage has specific areas
where items appear. I find it easy to categorize them into four groups:
Unturned Cards, Turned Cards, Bombs, and Food

Unopened Cards become turned cards after being attacked. Opened cards give
you different effects depending on the picture.
Bombs are normal bombs. If you come into contact with a bomb, it explodes.
After a certain period of time, the fuse lights up,  and after a short
period of time, it explodes.
Food regains a small part of your life meter.

Chocolate (Food):               Restore life
Candy (Food):                   Restore Life
Bread (Food):                   Restore life 
Cross/Plus (Opened Card):       Increase digivolve meter 
Minus (Opened Card):            Decrease digivolve meter 
Ring (Unopened Card):           Confuses the Digimon
Multiple Rings (Unopened Card): Seems to be a more advanced version of the
                                single ring
Wave (Card) :                   Force Digivolve (The digimon will digivolve
                                even though the player doesn't want to.
                                Doesn't work if your digivolve meter isn't
                                full
Grand Cross (Unopened Card):    Increase the digivolve meter to max 
Marble Bust (opened Card):      It seems to make a white ring appear from
                                the Digimon. Anyone who knows what this
                                really does, contact me.
Fire (Opened Card):             Allow Digimon to shoot Fire projectile 
Ice (Opened Card):              Allow Digimon to shoot Ice projectile 
Nature(?) (Opened Card):        Allow Digimon to shoot Nature projectile


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
STAGES
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
I thought about making a guide for stages, but decided against it. If
anyone wants to help make one though, they're welcome to send it to me at
[email protected]


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
EXTRA STAGE
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Afdter beating Gokumon once (I'm not too sure about this), you open his
stage. It's just an empty stage, with no visible top, bottom or even a 
flat surface (but you're standing on something). The background seems to be
some kind of pseudo visualisation software, and no cards/food/etc. appear.


=========================================================================
  5.  BONUS GAMES
=========================================================================

+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
DIAMOND KICK*
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
You use a ball like in Hoop Kick (see below). However, this time, you can
move. Your targets are the diamonds that appear above your head. There
are three types of diamonds, red, yellow and green. 
A corrected version was given to me by Aaron Yong

The difference between the diamonds are: 
Red: Least points, 100. 
Green: Moderate points, 200. 
Yellow: Most points, 500!
And some of his comments:
Not all yellow diamonds move. Some stay immobile. If you see that, better  
get it first! Oh, and there's no difference in rarity. All diamonds come and  
go as they like. Just pay attention to the yellow ones and you're guaranteed  
a win. Please note that this is the place to get lots of points if you want  
to get in the hall of fame.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
HOOP KICK*
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Press and hold [] to make a ball appear. The longer you hold the []
button, the more power you hit the ball with. You have to try to make the
ball enter the hoop, which sounds easy, except that the hoop is being
moved around by Kurumon. You have to make 10 succesful shots.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
PUNCHING BAG*
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Tap [] repeatedly to fill up the meter. If you can fill it faster than
your opponent, you win. If you are using a Digimon that can evolve,
it evolves when the meter is full.


=========================================================================
  6.  MISC. STUFF
=========================================================================

+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
SOFT RESET
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Just like some games (notably Squaresoft ones), you can soft reset in
this game by pressing L1+R1+L2+R2+Select+Start


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
SELECTING THE SAME CHARACTERS
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Thanks to Omega X ([email protected]) for informing me how to do this!
Ever wish you and your friend could both choose Veemon at the same time?
or Omnimon, or any other Digimon? Well now you can! Listen carefully:

When choosing, the second person to choose the character will have to
hold down the select button, and press O.
No noticable difference is discernable, but in the battle, the second
players Digimon will be a different colour! I still haven't found out how
to use the second Digimon colour without choosing the same Digimon.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
CHANGING COSTUMES
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Tai (Taichi), Matt (Yamato), T.K. (Takeru), and Kari (Hikari) are all in
their season 2 forms. These four can also be seen in their season 1 forms.

Hold either L1 or R1 and press circle on their Digimon Partner (So, if
you want to use the younger form of Tai, use the code on Agumon/Wargreymon)
If you use the code on Omnimon (Omegamon), Tai(Taichi) and Matt(Yamato) will 
appear in their season 2 form instead of Movie form. 

Ken will also appear in his Digimon Emperor form if you use this trick on
Wormmon or Stingmon, (but strangely, not on Imperialdramon Paladin Mode)

And, by using this code in versus mode, the BGM in the battle will be the
music from Season 1 ("Butterfly"/Season 1 Opening, and "Brave Heart")


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
HIDDEN CHARACTERS
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
To unlock more hidden characters at the charactrer select screen, finish
arcade mode.

The how-to-get-this-hidden-character list:
Beelzamon (Blast Mode)-         Beat game once with Impmon
BlackWargreymon-                Never lose (lose, not continue) a round.
                                You'll know your progress if
                                BlackWarGreymon himself comes to check
                                on you before your fight with Gokumon
Gallantmon-                     Beat game once with Guilmon
Gokumon-                        Beat game once with any character
Imperialdramon (Fighting Mode)- Beat game once with Veemon
Imperialdramon (Paladin Mode)-  Beat game with Wormmon and Veemon
Impmon-                         Beat game with Guilmon and Terriermon and
                                Renamon (The Tamers' (Season 3) rookies)
Magnadramon-                    Beat game once with Gatomon
MegaGargomon-                   Beat game once with Terriermon
MetalGarurumon-                 Beat game once with Gabumon
Omnimon-                        Beat game with Gabumon and Agumon
Sakuyamon-                      Beat game once with Renamon
Seraphimon-                     Beat game once with Patamon
Stingmon-                       Beat game once with Wormmon
Wargreymon-                     Beat game once with Agumon


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
FIGHT BLACKWARGREYMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Never lose a round. This does not include the bonus round, though.
On your second last level, he'll be your new challenger. He uses the same
moves as WarGreymon, but his GC attack seems different. After getting him,
I don't seem to be able to fight him anymore.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
BEATING GOKUMON
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Gokumon isn't actually that good if you use him, but in the 8th (last
stage) of the arcade mode, he's in his element. There are no drops from
the stage, which seems to be infinite in length, and he can continue up
into a second attack without delay from it's 'Dakedo Slash'
One of the easiest ways to beat him is using the jumping method.
I've only tested the jumping method on easy, and it's one of the best
methods. As the name suggests, you jump and use an attack. Don't use
projectile attacks, but use attacks that can knock him down (Terrier Tornado,
Vee Headbutt). If the Digimon you're using doesn't have something as
handy as a Vee Headbutt, don't worry, normal [] attacks will do. This
startegy doesn't seems to work if you've evolved though.
Another way to beat him is the run and attack way. This strategy doesn't
work with all the Digimon, but the ones that are long-range fighters
(MetalGarurumon and Renamon). As the name implies, you run as far as you
can from the enemy, and unleash a far range attack.
Last thing, Gokumon always blocks if it sees a GC attack, so Terra Forces
are amazing against him.


=========================================================================
  7.  AUTHOR'S NOTE
=========================================================================

+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
REVISION HISTORY
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
VERSION 4.4 (February 5, 2002)
Minor corrections. Added extra stage and soft reset parts.

VERSION 4.2 (January 18, 2002)
Costume change section added, battlefield part too.

VERSION 3.8 (January 08, 2002)
Slight corrections and additions.

VERSION 3.5 (January 06, 2002)
Changed some Fight BlackWarGreymon info, as well as modifying some other
stuff that were confirmed. Added beating Gokumon section. Added character
selection section. Added use same character section.

VERSION 2.7 (January 03, 2002)
Added Seraphimon GC attack. Corrected Joe mistake... keep mixing him up
with Yamato (Smiley Warhead reminded me - YaMATTo). Added and modified
some misc. info. Added Partners...for no reason...

VERSION 2.5 (January 1, 2002)
Rerevised the version 1.3  part of revision history. Corrected mixup of
Gallantmon and Sakuyamon. Move Hidden Characters Part to Misc. Stuff and
rewrote it. Corrected Guilmon's name. Added Gokumon. Corrected various
move names. Added movelist for Magnadramon til Renamon. Added movelist
for BlackWarGreymon. Added 3 bonus games. Added 'Unlocking Bonus Games'
section. Added move list for Seraphimon til Wormmon. Added movelist
for Impmon, Imperialdramon (Paladin Mode), and Beelzemon (Blast Mode).
Completed movelists for all characters.

VERSION 1.3  (December 30, 2001)
Just started out. Made controls section, explaining controls, meters,
and GC attacks. Added menu explanations, added controls from Agumon til
Imperialdramon (Fighting Mode), and Sakuyamon. Added Fight BlackWarGreymon
to Misc. Section.


+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
SPECIAL THANKS
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Magna Striker  and
Smiley Warhead 
-For actually doing this

My family
-Various reasons, including buying this game

CJayC
-For hosting this FAQ on his excellent website, Gamefaqs.

The GameFAQs message boards
-Being other sources of info

Digimon Anime Web 
-Another source of information

"Psycho Maverick"  
-First contributor to this FAQ, informing me of my Gallantmon and Sakuyamon
mixup and the names of several moves.

Black Throat 
-Telling me about the charged up Impmon T attack, and informing me about
Seraphimon's close range GC attack.

Sean Ho  
-Third contributor, who is probably one of the more hardworking contributors.

Grand Master of all clans 
- Confirming some of the hidden characters, and more info.

Omega X
-Informing me about the choosing the same character trick (press select,
then choose the same Digimon)

Budianto Tandianus 
- Making a list of the Trading Cards and Providing The Costume Changes.

Lee Ben  
-Giving me the names for some partners...

Aaron Yong 
Mad V 
-For reading this FAQ, reading this, and even scrolling down to read this,
since the only thing that's below is my e-mail address.

Written by Skoban - [email protected]

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