Hitman 2: Silent Assassin
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Get Silent Assassin Rank
Hitman 2 - Silent Assassin walkthrough for Silent Assassins Copyright 2002 --Credits-- Author: Absence Game designers: Eidos FAQ Version: 2.0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!READ THIS FIRST PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Hello this is a walkthrough for getting the silent assassin ranking in Hitman 2. You'll notice that this walkthrough is void of smaller details like how to get from one location to another unless there is a specific route that I think you should take. For your convenience and for your own enjoyment playing hitman 2 I would advise playing the game through once in normal with the ability to see everyone on the map so you get a good understanding of what you're up against and where to go. You may even develop your own way to beating the level. This walkthrough is for the professional difficulty rating and there are some minor differences between the two but nothing you can't handle. But if you want to read the walkthrough along with your play... the game will be a breeze. I found the game personally to be a lot more fun when trying to get the silent assassin ranking. It just feels cool knowing no one even knew you were there. --- A Few things to Remember --- * Doors: They are an assassin's best friend, in real life and in the game. When doors open you can stand in there path and they stay open until you move or you close them, but they shield you. Secondly they make it easy to nab a fast walking patrol guard as well. * Guns: I'll point out where the guns are if you'd like to collect the guns as we go along. If you're going for silent assassin I do have to warn you, getting all the guns as well is next to impossible. There's a couple that aren't just sitting around for you to pick up and there are a few that are rifles so you can't walk around in public with them. I'll put a list at the end of where to get all the guns because I know filling up all those blank spots on the wall feels mighty good. * Running/patience: I like to run as much as possible, personally. Its bad enough I have to wait up to a minute sometimes for a guard to move around and then sneak past him when he does. So I run as much as possible. As silly as it seems the guards get really suspicious of people running sometimes even far away. In the dessert they can hear you for miles it's amazing. Guards get really suspicious after you complete an objective too sometimes whether or not "they know" about the assassination they get jumpy enough to attack you at any second. * Killing Guards: As long as you only kill one guard and fire only one shot the entire level you can get away with it. Or kill 2 guards with no shots. Youll still get an SA rating but you cant alert anyone to you presence. I chose to just ignore these possibilities though. * Equipment for the silent assassin: All you will ever need to take with you is the anesthetic and the pistol 9mm SD. That's it, every time. And even then the pistol is just for fun. (in case you decide you want to cap everyone in site, or if youre just returning the favor) TABLE OF CONTENTS************************ (The notepad program in Windows and other programs usually feature a search utility, hold ctrl and press f) Mission 1: ANATHEMA (Find keyword: ass1) Mission 2: St. Petersburg Stakeout (ass2) Mission 3: Kirov Park Meeting (ass3) Mission 4: Tube way Torpedo (ass4) Mission 5: Invitation to a party (ass5) Mission 6: Tracking Hayamoto (ass6) Mission 7: Hidden Valley (ass7) Mission 8: At the Gates (ass8) Mission 9: Shogun Showdown (ass9) Mission 10: Killing in the Basement (ass10) Mission 11: Graveyard Shift (ass11) Mission 12: Jacuzzi Job (ass12) Mission 13: Murder at the Bazaar (ass13) Mission 14: Motorcade Interception (ass14) Mission 15: Tunnel Rat (ass15) Mission 16: Temple City Ambush (ass16) Mission 17: The Death of Hanelore (ass17) Mission 18: Terminal Hospitality (ass18) Mission 19: St. Petersburg Revisited (ass19) Mission 20: Redemption at Gontranno (assholieo) Storyline: complete spoiler (journal) Where to find the guns: (g30 /or/ gunsinmyass) Contact INFO (Absence) ***********************MISSIONS OH YEAH************************** -------MISSION 1: ANATHEMA ass1 --------------- This mission is one of the easy one's in the game. It may seem complicated but once you watch where everyone is going, and what not, it is actually quite simple. The only thing is you have to be some what patient this level is kind of jumpy. You move one place, wait, move, wait and so on. Oh and plenty thanks to the most awesome door in the game. You'll see witch one I'm talking about when you get there. First wait on the top of the hill for a bit. You could kill/drug and get the clothes of the mafia guard the delivery boy, or even the postman, but I just like to walk right in and kill that fat bastard for kidnapping Vittiro. It's a federal offense you know. A guy will come out of the door directly in front of you. He'll come out and take a wiz on the tree there. I'm not going to stop you from checking out his dong. He does have one, and even though the ladies in the game are sexy you can't do anything with them other than place them in erotic poses. Hey I know I got a lot of time on my hands. And I don't mind playing with the dead bodies. It's a video game don't look at me like that. After that guy goes back a guard will walk by the door. Move to the door once he is out of earshot and then peek through the keyhole. The guard standing there will walk to the right after a little while. Open the door and walk to the left down to the bottom of the hill. Here if you walk and hug the wall you'll be able to get over to that wall that has no business being there. If you hear some guy yelling don't worry because the postman has just showed up at the front gate. Then once you get behind the wall you can walk over to the left side of it and run/walk up to the house, no worries, because you're far enough away from the guards to not get recognized. Run run run, up to the side of the house where the pool is Wait for the suited guard to go away this may be tricky because he stands right behind the first tree so watch for his shadow. Then walk around the perimeter of the little hill or duck walk if you feel more comfortable and work your way over to the ladder. The son and the brother should be there talking so be careful. If you've made it this far another guard should've recently patrolled and went back in. If not make sure he can't see you and go up the ladder. Once on the roof go stand and wait for the brother and son to go inside. Then as soon as their completely inside run around to the west door on the balcony and wait as much off to the right of it as you can get. This is the door I was talking about. Just move in as close to the door and as far to the right as you can get. Shoving yourself in the corner behind the door. The brother will walk by and then go back in. A guard will come too, you have to wait until the guard comes if you go in after the brother goes in the don will have walked to his bedroom to swing his golf club. Wait until the suited guard who comes shortly after to go back inside and then go into sneak mode and strangle the Don. Take the room key and his revolver if you like. Then head out the east balcony door. Hide on the eastside of the roof. Hide good, the guy walking in the pool area can easily spot you if you're running or something. Wait for the two guys to stop peeing and wait for the guard to patrol the pool area again. Go down the ladder and wait by the bottom of the steps until the brother and son go inside and the guard is either walking the other way or inside. When the coast is clear, follow in after the brother and son. They'll go to the kitchen. You should walk to the end of the hallway and go through the southern door and then hide in the room just off to your right. A guard will walk that hallway on patrol. I've noticed that sometimes there is a different pattern for this guard to walk. I think if someone finds the don he'll walk through the kitchen and upstairs, but normally, watch through the keyhole and when you see him go back to the right sneak into the hallway. Keep sneaking into the kitchen, sneak right into the basement and then walk to open the cell door. Then to escape stand by the entrance of the basement that lets you see up into the yard. You can go on the outside of the door there and crouch in the corner and the guard won't see you. Wait for the guard here to pass to the left, count three seconds and then strut your stuff all the way to the side door you came in and right out of the level. Take a bow. (((((((ALTERNATIVE SOLUTION)))))))) Drug the postman while hes peeing stash his body. Wait for the guard to walk by the south east entrance, peek through the keyhole wait for the guard to go to the right again. Walk up to the garage sneak in and take the rifle. Go up on the hill and snipe the Don when hes behind the house a little. Go drug the postman again. Drop your guns. Walk up to the house, walk to the side and get the room key off his body lying on the ground and then deliver the flowers. When the guard follows the maid walk to the door directly to your right. Sneak into the basement and walk off the property same as above. ((((((ALTERNATIVE SOLUTION)))))))) If youve done everything right Ive noticed the guard outside the kitchen is still facing due north, or maybe you can even make him look that way. Either or, if you simply go into sneak mode and fall off the roof behind him onto the same platform then you can sneak down the stairs and skip the whole going through the house routine. ((((((((ALTERNATIVE ROUTE)))))))) Its easy to leave with the car this way. As soon as you start run to the door that you would normally go through. Then when the guard comes out to pee sneak through the door and then take off running all the way around to the pool area and then duck behind the farthest tree to the left along the backside of the pool. Eventually the brother, and son will go to take a pee too on the tree there. Sneak shadow them and use the anesthetic on them both, first on the son and then on the brother. I usually spend the full five bottles on both of them. Then take the key from the brother, the one wearing white. At that time a guard should be coming out. So you want to run to the ladder when the coast is clear and then run around and sneak into the Dons room in one non-stop motion. The guard will decide to patrol out in the yard for some reason at this time. He doesnt do it unless you knock those guys out, it kind of stinks. Then head out over the roof again and drop down behind the guy outside the kitchen. Youll probably have got a warning already because the guard found the unconscious guys in the back yard, but dont worry it wont change anything for you. Then go check on Vittoro in the basement and then run to the backside of the garage and go through the door there and escape in the car. Simple. ----------Mission 2: St. Petersburg Stakeout ass2 ----------------------- Another easy level. And fun. Once the mission has started run to the locker. Make sure those two bozos aren't around. This part I hate. Those guys are walking around completely at random. So what you need to do is take the sniper rifle, equip it, take at least the sniper ammo and then make it to the escalator. The only advice I can offer is to stay in the dark as much as possible and don't run in plain view too close to them. They don't really look side to side a whole lot so you can hide in that cubby if need be and remember you can jump on the train tracks and get back up on those ladders. Once at the top of the escalator you need to go in that room to the left and not up the rest of the stairs. Wait, listen, as you get there because there is a guard that walks down those stairs down the stairs to the left and then back up and out to the street. He should be just leaving as you get there. Usually is for me. If you don't hear anything the coast is probably clear by now. Then look down the stair well for the guard to pass back off to the right. Then walk down the stairs and wait for him to walk behind those lockers there. Then head into the room to your right. Pick the lock on the next door and head off through the sewer. You want to head to the sewer opening directly north of you. You know you're at the right spot if there is a truck there. A guard here will walk around the corner of the building to the west and then walk behind the truck. When he's behind the truck walk up and put on the soldier uniform on your side of the truck. Then run to the apartment building staying a bit away from the patrolling guards. As long as you don't come right up on them you can run. Work that extra fat off. When you get to the apartment walk in through the left most door head down the hall take the right down the stairs and then follow that hallway up the stairs until you get to the fourth floor, which is the top floor. Then find the open window. It's easiest to get there if you go through the door at the very top of the stairs. You should make note of the ladder on the fourth floor. It's going to come in handy. Go snipe the general. Dropping the rifle doesn't hurt it actually saves you a lot of trouble, holstering it has a near effect. Run for that ladder. When in the attic, duck down in the corner that's behind the ladder. If you go around behind where the ladder is and duck down you'll be good. You should be able to see the guard. Youll see that he spazes out and runs at you then stops and turns around at starts going downstairs. Then go into sneak mode and sneak to the ladder. Then sneak about to the first corner on the 4th floor and then start walking to avoid the other guard. Once outside run, go ahead keep running. Hitmen need to stay in shape. As long as you don't come right up on some soldier you'll be fine, and if you do just walk until you're out of their range. The quickest and most clear path is back the way you came. It's by far the safest. Remember to peek through the one door so that the guard is patrolling behind the lockers again when you come out. Quick, simple, and silent. YESSSS!!!!!!! ----------Mission 3: Kirov Park Meeting ass3 ------------------- Man, 47 even looks cool riding in his dinky boat. Okay first things first. Run up around those dumpsters go around the right side or the guard patrolling will see you. Run up to your stuff and duck. Pick up a car bomb, the SVD sniper rifle and the ammo if you wish. You really only have one shot anyways. You can get the rest of the stuff but you won't need it. Wait for the patrolling guard to walk back to the corner. He then turns around and stands a little bit. Then he turns and walks back along the side of the building. Then go down the sewer directly to the east of the dumpsters in the middle of the street. Then go up the sewer to the south west of you location and plant the car bomb. Then go to the sewer opening that is closest to the west of that one. Here there is a guard to the east that patrols back and forth. Wait for him to go around the corner and then run up to the side of the building and watch him. Wait until he goes the other direction and around the corner. Then run up and pick the lock on the gate. Then run around the right side of the tower as far as you can go and duck down. Wait for him to walk by to the left again. Then run around to the other side of the tower. Stand or duck in a spot where you can see the door but are still hidden by the tower. Get out the anesthetic and wait for him to stand in front of the door you just picked. Go into sneak mode and sneak completely up on him. Give him a full dose. Just hold down the button when come through the door and when you get right up on him you'll take him down. Then keep holding the button until you stand back up. You'll notice the little bottles disappearing in the upper right hand corner. Then climb up the tower take the shot aiming for the guy in the black clothing. Run back out of the level the way you came in. The only guard you need to watch out for is the first one, again. SWEET (((((((ALTERNATIVE SOLUTION))))))) Submitted by John Equip Needed: Sniper Rifle Aprox Silent Assassin Completion Time: 3min 30sec If you already have a Sniper Rifle, equip it before you start the mission, if not then get the one from behind the dumpsters then follow these instructions. Right at the start of the level, run up the steps, turn right and run towards the church keeping close to the wall on the right. Stand by the southern most corner of the Church and aim you sniper rifle towards the park, wait for a bit and eventually the two targets will meet and hug a couple of times. Shoot them while they are hugging, killing them both with the one shot and then just run back to you boat. Not quite as fun as the other ways but an easy and quick way to get S.A. rating. Best wishes John ---------Mission 4: Tube way Torpedo ass4 --------------------- This is by far one of the strangest levels of the game. I don't know why. I have seen a bug with this level from reading the forums but it never happens to me. You have to place the minibomb and sometimes it blows up before you can move out of the way. This has never happened to me and I've never heard of a way around it so watch out. You start in the sewers with only one way out. When you get up the ladder drug the first guard you get to. Drag his body just behind the crates there, take his clothes. Walk over to the stairs if the guard patrolling here is on the ground go up the stairs and take the other stairs down to your equipment. If he's on the platform just walk over to your equipment. Then take the cell phone, the pager, the mini-bomb, and the bomb remote and walk to the corner right there. Wait for the guard to go answer the phone. Then go down the sewer where he was standing and head north and go out the other sewer. Run up those wood steps and when the coast is clear jump down between the tarped crates. There is a guard that patrols back and forth north-east of where you're at. Wait until the guard passing by in front of you isn't there and that guard is just turning around and going out of view. Follow him up the ramp and then hide behind the tarped crate at the end of the ramp. When he comes back out walk into the building follow the walls to the right until you to the elevator. There's a guy patrolling inside the building I know if you walk straight for the elevator you might cut across his path and he'll open fire on you, but if think the path is clear go for it. When you're awarded the save use it before getting off the elevator. Keep walking straight. You can try to get the weapon they give you but it's an AK and you probably already have one so there's not really a point. You keep going straight down the tunnel walking on the opposite side of the tunnel as the guards, they'll get a little suspicious but not enough. Imagine like it's driving try to respect your lane and his lane, give him enough room. Don't even think about trying to pass a guard that is standing still. If this happens walk close to him and duck down in one of the nooks off to the side and wait for him to walk by again. I usually have to do this with the first guard you see. The door at the end should be the southern most door leading into the control room. Then straight ahead to the north tunnel out of the control room. Walk around and enter from the east side of the server room. Put a bullet in the control panel at the bottom of the machine with your silenced pistol and then walk to the exclamation point in the room attached to the guard room. Pick the lock and take the clothes on the bed. If your going to keep your AK from this point you need to holster it. You'll still be carrying but you won't get shot. Then walk out of the tunnel and walk straight to the elevator and go down to the second basement. You can run to the North door of the interrogation room and listen to the silly conversation that the general has before he starts torturing your friend. Ok there is a nook, then there is the door well and then there is the door. Drop the pager to the right of the door inside the nook part, in the corner as much as possible. Then go to the other side of the door. Pull out the phone and use it. The general will walk out and pick up the pager. Sneak up on him and lace his ass with the fiber wire. The general is carrying the combat knife. Walk in free your friend and run back to the elevator when you get to the 1st basement level use the save youre awarded if you like. Then stroll to the room your supposed to use the bomb in. Drop the mini-bomb by the wall. Back up to the door use the remote. And then mad dash through the new door you made. Ignore the guards who run out after you they won't even notice you. Then you get to see the cut scene where you get to see how much you don't like your friend, agent Smith. You're always saving his ass. I think you save like three times in the first one. He just keeps getting caught. And he doesn't change his underwear. ----------Mission 5: Invitation to a party ass5 ------------------- I personally don't know what the big deal is about this mission. I've tried it using the waiter uniform in the room just off the garage and poisoning his wine and then waiting for the Spetznas guy to rob him and then stealing it back when he's on the street. And I know if you rob that guy walking to the party of his clothes and invitation he doesn't tell anyone. But that's not my style. I like the walk right in kill the guy steal what he's got and walk right out method. So here it goes. Fresh off the boat run up the stairs, ignore the waiter. Run down the alley to the west run up to the door pick the lock and walk up to the front door. The general usually walks to the left as soon as you enter the ballroom. He'll then walk to the end of the hallway and step into a room with a maid. We can all see what he's looking at. Sneak in and fiberwire his adams apple to his hat. Drug the made and go back to the ball room. At this point in the scenario the Spetznas agent will hold up the ambassador. Follow them to the room with the safe in it. Go around to the adjoining room sneak in behind the agent and drug him, then do the same to the ambassador. Just give the agent one or two bottles and don't waste much on the ambassador either. Then open the safe with the combination off the ambassador take the briefcase and walk right out. I usually run down the red carpeted hallways just to put as much distance between me and the Spetznas agent as possible before he wakes up. He's not an early riser, let me tell you. Use the front gate entrance when you leave and just ignore the guard when he asks for your invitation. Running down the street to the boat takes a lot less time too. ANOTHER ONE BITES THE DUST. ((((SIDE NOTE)))))) What secret entrance. You mean the one where you walk in the front door and then go up the stairs on your left and then go to the door just to the south on the second floor and then walk straight forward into the wall. That one. Yeah I know its there but requires an extra shot and little bit of luck, so I left it out. But you can go to the secret entrance and then walk down to the end and there is a balcony there. Then instead of waiting for the Spetznas office to walk out and drug him you could wait for him up her with the sniper rifle and nail him. Then with the tux you could walk down and pick up the briefcase. The only thing is where the guards will be and there is a guard that patrols the other half of the balcony so you have to stay hidden behind the boxes. But other than that, its cool. -----------Mission 6: Tracking Hayamoto ass6 -------------------- You might as well watch the animation at the beginning because it cuts time off of having to wait. Wait behind that rock that you start behind until the guard waiting directly in front of the dojo goes inside and closes the door. The second he does start walking to the bush just off to your right. When you get to the bush you can start to run up the first garage door. I usually go on the wood planks right in front of the dojo. Open the garage go in, close the garage and then walk up to the car. Honk the horn and hide behind the garbage can off to the right of the door leading into the house. When the guard comes out sneak into the house. Once the door closes behind you walk through the green cloth door thing and then through the other one. You can see a guy through the south wall. He walks slow but once he patrols to the right you need to open the door in sneak mode and shadow him until you can sneak into the next door on the right. You should be in a room with furniture and a table with scrolls in the middle. Walk into the next room and go through the door there. Once in the hallway you need to be careful. It seems like the guys patrolling the hallways are out of sync every time I play this level. What you need to do is go to the right to the kitchen. There is a guard that's going through this area. Once he starts heading for the door to the east you need to sneak around the right side of the table and place the transmitter in the food dish on the corner of the table. Then wait for him to go all the way out and for the door to close. Then walk down to the room with the fish once inside though begin running (the whole point of walking is to give the guard enough room if you alert him hell get all off track and youre screwed). Cut it quick and head back and put it one of the two bowls. I've always put it in the other bowl just in case. I've been told that you can put them both in the same bowl or even in the opposite bowls from the ones I told you and they still get delivered in the right order, but why fix what's not broken. Then you must quickly run back to the room opposite the fish room. The guard will come back in. Look through the keyhole and wait for him to pass back to the left. Then sneak out the door and head to the right. Use the door here. Shadow the guy circling the rock and head right around the side of the house. Here there is the guy walking back and forth. If you want you can hide in the garage until he's completely past. This part is tricky too since it's at random. The first time I ever got silent assassin on this level I just kind of ran for the exit, of course waiting for the objectives to complete. But the guards are on different times completely and you just kind of have to test it out until you get to the exit. The guards never come looking for you or anything though. There is one annoying guard that'll come out the front door. The one you should be waiting on at the beginning. He can screw up the best time to make a run for the exit sometimes. Good luck, Silent Assassin. ----------Mission 7: Hidden Valley ass7 --------------------------- This mission can suck very much if you havent updated to the latest version of the game, v1.01 or something. Its recommended you do this because otherwise this level becomes a series of luck. Lets talk about the bugs, shall we. First off you don't get to kill anyone. That's what sucks the most. Second off the guards can see through your disguises if they can see you at all; even though the disguise covers every inch of your body. Then even if you do everything right you still don't get silent assassin, because sometimes you get credit for the trucks in the level running over ninjas. If you ever see anyone drive in the game you'll understand. When they turn they always run over the huge ass curbs. Another thing about the truck is that they'll get stuck. They're all on an invisible rail. When one of them stops for some reason, so do the other ones. I've seriously sat for 20 minutes once waiting for the trucks to start going again. That's when I decided they're not going to move again. Now after a minute or so I just restart the level. If for some reason the you get a guards found a dead ninja info, or a guards alert warning dont fret. Just dont kill anyone and walk through the level. Third off there is a bug in the way the ninjas see through your costume that comes in handy. They run up to and check your I.D. When they're running up to you, you can run away and it goes down as a close call. But if they get close enough there'll be an info thing that says he's checking your I.D. At this point you can walk around behind him take out the anesthetic while your doing it and drug him. If you try running away when he's done checking your I.D. it's over. Ninety ninjas will seemingly drop from the sky by helicopter transport and issue you a death warrant. So basically if youre playing on professional you have a slim chance that any method will get you SA if your playing on anything dont be afraid to use those saves. Youll need them. So we begin. First off just turn to the left and run following the outer tree line. This prevents you from being seen by the sniper. Even if you got spotted it doesn't really matter at all. When you get to the last tree run through the trees up as close to the big gray building on your left as you can and using the last tree as a shield from the sniper and the truck as a shield from the guy in front of the tunnel looking at you run at a 45 degree angle up to the gray building. When you get to the side there is a guard patrolling by the truck. Wait for him to turn his back on you then sneak by him. If you want you can pick up the crossbow right there, but you'll have to wait till he comes back one more time. Walk behind the truck. Once you clear the truck run to the first tree you see and then run south to the next tree. Hide there until the guard walks towards you again and then to your right for about six steps. Then run for the ladder to the south. Stop about halfway down the ladder and wait for a guard to patrol the room your about to go into. Once he leaves go down the ladder and sneak over to the door. I noticed if you make any noise in this room he'll come back to investigate it before going into the other room. If you did think you made noise look through the keyhole on the door. If you see his shadow before you hear him open the other door then you made a noise. But once he's in the other room you can run/walk into the tunnel and hop into the truck that's waiting there or will be soon waiting there, but dont I repeat dont get on a truck until the guard you just passed has patrolled back out of the room he went into, you run a much higher chance of being seen. It's Japan so you always drive in the left lane. Wait in the truck until you take two turns. It'll come to a complete stop then run out of the truck and run to the left and follow the wall to the right until you enter a door well. Watch through the keyhole here until you see a guard walk in and out of the room. Then wait for the door to close. Open your door, walk to the door directly to the right, go into sneak mode, open that door and sneak up on the ninja in there and drug him. Take his clothes and then go up the ladder in the next room. At the top of the ladder go around the shed and head south. You should see a lone man patrolling to avoid being seen by him at all go to the tower and press yourself up against the cliff as much as you can. Then as soon as you see the guard let him become fully visible and take off running hugging the mountainside as tightly as possible on your left side. OR with drugs in hand just run up to him. He'll do the I.D. thing. When he approaches you stop dead in you tracks. When he's standing still hold down the button and run behind him. Two bottle dose the guy, then steal his clothes and trade them back. Then run down the path he was blocking and enter the hut from the north side and go down the ladder. Wait halfway down the ladder again and wait for the guard to patrol through. Get off the ladder I.D. bug him and drug him too with the rest or you could full dose the second guy and just try and shadow this one until you can get by. I'd go with the second option full dosing the guy lasts long enough but the guards never see you after you get past those two guys. To shadow this guard all you need to do is wait until he leaves the room with the ladder and then sneak down the ladder and after him into the next room. Then sneak over behind the boxes there. When the guard goes into the next room he looks everywhere and hell see you otherwise. Wait until the door closes then walk up to and go into sneak mode. Then sneak through the door there and the door to your immediate left. Then run to the truck waiting outside of there. Same thing wait until it turns twice and stops. Then get out and turn to the right follow that wall over until you get to an open garage. Shadow the guard around the outside of the truck, but watch it because it gets a little tricky when he goes around the front of the truck. He kind of does some random things. He'll check behind the boxes sometimes even walk back to the part where you should be and then go back around. Once you can, go up the ladder and run straight for the gray building keeping the trees between you and the sniper tower. Then run up to the mountain with the tower embedded in it and follow it over to the exit. ARE YOU AN ASSASSIN YET? ((((((((((((ALTERNATIVE SOLUTION)))))))))) It is possible to make it through this mission without initiating any contact between you and the patrolling guards. The hardest part is timing the truck trips out right so you dont get caught. I still think its easier to knock out at least the first guard, just in case. ((((((ALTERNATIVE SOLUTION)))))))))) When at the first guard sneak up behind him and take his clothes. Then run east until you can see the two snow ninjas walking east as well. Then go into walk mode and follow the cliff wall to your right. Then when you arrive at the tower cross over to the right side. Then follow that wall until it starts curving around. Go around and you should see the hut to your south that you would come out of if you had taken the first truck. Then proceed as before. Doing it this way I find it very easy to get all zeros. And its a little faster. SIDE NOTE If you get to the spot where youre supposed to jump in the truck and ride past the second group of pole weaving ninjas but the truck has stopped; then you should try just running past them. The ninjas here are not as tightly woven and its very possible to just get around them. Wait for the guards to be as far apart as possible. Then follow them. Just sneak when youre on the opposite side of a pillar and remember to move quickly because there is a guard coming up behind you as well. --------- Mission8: At the Gates ass8 ------------------------------ This level is a little tricky. First off run to the hill south west of your starting location and drug the guy walking back and forth there. Hes got a really long patrol and he just follows the outer edge. Sit behind some trees and when he passes sneak out behind him. This particular guard looks around a hell of a lot though so you have to sneak up directly behind him. Drug him with only three bottles or so. Then take his clothes. Dont worry about anyone seeing you or him after hes drugged. Then run south for a while and fall down off the cliff when you cant go any further. Therere some trees that you should run up to and run behind. The guard here only has one point where he turns and walks directly at you. Hes not looking around that much anymore. Run to the last tree in this bunch. If you got the first guy sometime during his first patrol, the next guard is in the middle of the path walking towards the castle. Get to the next bunch of trees. The trees are sparse here and the snipers are plentiful so you have to do a lot of walking. Wait for him to come back towards you and pass. There might be another guy doing the same patrol so you have to be alert because if he starts coming youll have to turn around again and duck behind that tree. Then walk aiming yourself at the next bunch of trees. By the time you get to them you should realize that youre now on another hill. Stay on that hill and follow what now appears to be the chasm wall. Youll get the new mission objectives somewhere in here. Dont fall down anymore until you get to the generator. When at the generator just run up to the guy using the I.D. fault, drug him. (note: I have shot the generator before and the explosion killed this guard and when I finished I still got SA. I dont know if it works every time yet.). Then quickly run and turn off the generator and head south hugging the castle wall. Hide off to the right of the door when you get to the castle entrance. Let the guard patrol by to the left. Then just make a run for it. Head into the underpass run to the right open the secret door there, the one the guard uses, then run up the stairs and through the first door on your left. Then turn right and hide behind the first corner you see. A guard will most definitely follow you up until he comes outside. Hell never get to check your I.D. and hell go away. Then turn south and walk to the second generator and flip that baby off. The last one is easy. Turn around and walk up the ramp that goes up the side of the stone building directly north. Once inside you can run the whole distance, ignoring the ready to pounce ninjas, to the end of this hallway and the generator is right there. Turn it off. Then turn around and you want to go to that door to your left. You need to sneak up to the exit or you can do what I normally do and wait for the guard patrolling just outside to get as far away as possible and do a mad dash for the exit. You can see him through the keyhole unless hes right next to the door. Run out to your left through the laser gate, now deactivated. Then hug the right wall and go through the door there. Run up and around the stairs and straight out the door ahead. ---------- Missions 9: Shogun Showdown ass9 ------------ Go through the secret door in the middle of the wood planks directly north-west of you when you start. Go all the way up the stairs until you get to a door. In the next room you have to walk along the grid like boards that stretch from column to column. If you walk anywhere else on the floor the wood will creak. Youll need to take out the ninja patrolling back and forth here in this room. Wait until hes walking away then walk up to the first column. When he comes back it gets tricky. Youre going to drug him. Wait for him to come back again and turn around then sneak out from the column behind him. Hold down the attack button and line yourself up. Hell get too far away too fast so while holding the attack button run at him. The floor will squeak but youll nab him without a hitch. Then take his clothes and head west and go down those stairs keep staying to the grid like beams. Other guards will see through your disguise in a second if they hear youre a creaky walker. Go down the stairs and turn to your right on that wall there is a hidden door. Run through it and down the hallway and through the next door. Walk out and pick up the card to your right. Then turn around and walk out that door. White suited ninjas wont get at suspicious at all in this level. In front of you will be the helicopter. Walk to the left and take a right. In front of you will be a torch go to it and turn right. You should be facing west. You want to go through the door with the torch next to it. Once through go left and go through that door. Then walk to the first door on your left go in and walk back using your key to deactivate the lasers. Take the bomb and the bomb remote walk back out and place the bomb on the helicopter. Youll have to play around with the guards a little bit. The easiest way to do it is follow the path Ive given you then on your way back walk as close the helicopter as possible and then walk up to it and plant the bomb as soon as you can using the tire well thing as a shield. One guard will start to come up the stairs but youll be back down before he gets all the way up. Then go back to where you knocked out the first ninja and go through the laser door their. Take a right and go down the stairs there. Once down head across and to your left go through the door there down to the lasers deactivate them walk right in and take the guidance system. Walk back up to the stairs to the second floor. On the second floor you can run all the way around the perimeter of the shade things and up to the third floor. Go around to the right though because there is a lone guard and he should be to the left. On the third floor walk to the exclamation point. Use the save right before you press the button. Then walk/run to the stairs you just came up and go up to the fourth floor. Therell be another shade room there go inside and talk to your friend from the first game. Wait in the room with her until all the guards escorting Hayamoto walk by. Then go upstairs to the sixth floor walking past all the guards and climb out the window. You might want to use the save she awarded you because this last part is sort of just luck to the silent assassin. Walk down all the planks and when Hayamoto gets in the helicopter wait for him to get a little off the ground and blow it. Then just make a mad dash for the exit. Fall off the planks next to the stairs and walk to the exit. ---------- Mission 10: Basement Killing ass10 ------------------ DONT BRING THE SILENCED PISTOL ON THIS MISSION. Right away run off to the right and get the smoke bomb. You need to take your time so you dont run straight into the guard there. Dont pick up the pistol. In fact if you equipped one from the weapons menu just before you should get rid of it. The best place is by dropping it in that desk area that you start the level off in. Then walk to the gentlemens bathroom on the west side of the building. The pizza delivery guy will come in here to use the washroom in about five minutes or so. Its a long wait but doing the level any other way is shear luck for a silent assassin ranking. When he comes in and goes to the last stall drug him. Then take his clothes. Then go out of the bathroom and WALK to the pizza delivery place and pick up the pizza that needs to be delivered to Mr. Sidjan. Then walk through the security fields and go to the elevator. Dont get near any of the guards. They are all best buds with the other pizza delivery guy because he makes most of his money as a pimp and the guards get an employee discount. Once in the elevator walk down and sneak up on Mr. Sidjan and use the fiberwire on him. Be wary of the chips. You cant shoot Mr. Sidjan because then you dont get the SA rating. I dont know why, it seems silly to me too. Then you go back by the door and hold the smoke bomb in your hand and press the fire button. Youll arm and drop the smoke bomb. Now you have to be careful and wait for the guards to run away. Then run up the stairs open the locker by the elevator, take the gun out and shoot the computer that says ENABLED on it in big green letters. Then walk into the elevator. Or if you want to do it the safest way here it goes. (((((((((((((((((ALTERNATE SOLUTION))))))))))))))) Run to the locker and get the gun and the smoke bomb. Then go to the bathroom and drop the in the stall next to last. Go wait for the pizza guy to come back. Then drug him and deliver the pizza walk back up. Drug the poor pizza guy again. Get the gun. Then while holding the smoke bomb hit the fire button. Run to the door next to the fire dept. Then wait for the six firemen to run out of the fire dept. section and then rush in get the fireman uniform run into the empty basement and fire a silent shot into the computer and then get on the elevator. (((((((((ALTERNATIVE SOLUTION))))))) Run and get the smoke bomb, go directly across from there and sneak past the two guards. To do this wait until the one guard that is standing there to go inside. Head up to the door and go into sneak mode and then head through that door and then through the next one directly in front of you. Then close the door and wait for two guards to go back out. Then when the outer door shuts run into the laundry room and hide behind the last dryer. Then a guard will come in shortly after and look at the laundry chutes, just like most people would. Then hell leave again. Then run over to the laundry chutes and then shadow the guard that just left until hes outside of hallway, then you can just run right by him without an incident. The alarm will go off. Then run and get the firemans suit. Then run down the stairs and head to the computer, shoot it out and then run into the basement. Give no concern to the fact that he calls the guards and run right up behind him and axe him/shoot him in the head. Then quickly run back to the elevator and leave the level. I dont find that this always works and its very easy to get two close calls this way and which takes away your SA ranking. ------ Mission 11: Graveyard Shift ass11 ---------------------------- This level is cool theres a couple different things you can do to win this one with a silent assassin ranking witch is nice. The only thing that sucks is sometimes you get to the end and a guard you need to pass for some reason doesnt go on patrol. Ive been testing it out trying to find the solution. I think Ive got it. Its worked four times I think thats enough but he could have randomly gone on patrol four times too. Right out of the elevator take a right, then a left. You should be facing south and theres a door in front of you. Look through the keyhole until a guard walks by to the right. Sneak out and when you get the chance go to the left. Take another left and there is a door here. Pick the lock and walk inside and pick up the keycard to the air conditioning room. Next go out of the room and take a right. Wait at the corner for a guard to come out of the door you first walked through. Hell go over to the left and then stand there for a long time so sneak past him. And go back towards the elevator and go to the north door. You should be able to just walk across to the AirCon room. In here shoot one bullet into the machine that says server cooler. Wait awhile and the server will overheat. You can watch on your map as the administrator runs from his office into the server room. When he goes in the server room a guard should just be showing up too so walk over to the server room door and go into sneak mode. Sneak in behind him, drug him and then place the hacking device on the computer. Take his clothes. You cant get very close to the guards and you cant run at all but it makes it more typical to get around. Then just march to the window you need to shoot out. To get there youll need to come out of the server room take a right, then another right and walk along the right side of that dividing wall. Once behind there you can run a little if you want. There are six office doors you want to use one of the two left most doors. Otherwise youll run into other workers or guards. Then walk through the office so you are not to alert the lone guy working in there. Run by and hell go tell you. 47 was running in the hallway again. The window is directly in front of you when you clear this office and if youre on time the guard that patrols the window is far away. One shot to take it down. Heres the trick Ive been trying. Theres one guard that just stands in the middle. I think the trick to getting him to walk around is to be right next to the window when you fire and shoot the wall on the other side of the sky deck directly in front of you. Try not to shoot him. The first guard moves very often and the second guard moves back and forth at a longer interval. Id just wait until they both move to one side and then run right past them. It works every time. Its okay to run out on the sky bridge as long as you dont step on the metal pipes. Whether its too windy, or the tar roof, or something they cant hear you run. I dont even know why these guys are out here. It looks like a storm is brewing, its raining and the only way off the sky bridge is using the window washer thing. I think if you wait long enough the guards will die of hypothermia. If the one guy isnt moving around I usually try to go a safe place and fire a shot into the air. The one guard comes looking for you. Use the fact that you can duck walk under the wires when youre right up against the vents. The guards dont have this advantage and they have to be right up on you to see youre an intruder on the sky bridge if you have the administrator disguise on. -------------- Mission 12: Jacuzzi Job ass12 ------------------------------------- Follow the edge around just past the window with the girl playing the piano and jump over the ledge. The door right in front of you to your left is where a guard will come from shortly. Heres another time the doors come in handy. Just go into sneak mode, take out the anesthetic, and wait off to one side of the door so youre shoulder up against the door frame. Then the guard will open the door. Hold down the fire button. Count 2 seconds. 1-1000, 2-1000 and then close the door and press forward. If you do it right should have drugged the guard no problem and since you shut the door the other guard never sees you. Then go through the door off to your right. If you go through the door the guard came through youll walk in on the piano player. Once through the door you could quickly grab the night vision on the table to your right. Otherwise there are two double-doors directly in front of you. Run up to the one on the left and do the same thing again as the guard walks through. Shoulder on the frame. He opens the door. 2 seconds. Close the door. Take one step forward and boom. Then go through the door on the right again. Head down the hallway, you should be heading east. Go in the door on the left. Walk to the wall with the circuit board and break the circuits. Come out of that room open the painting and take the money. Close the painting. Then go get the statue. Youve got a lot of time so dont worry. Once the technician comes wait until hes leaving in the elevator, then walk up and call the elevator. You have to wait for him to get out first though. The down arrow will be illuminated if hes in the elevator. You dont need to worry about the innocent woman running around. She screams alarm and what not and no one cares at all, seriously; I dont even know why she tries. Then walk down to the room where Charlie is. Open the door and sneak over to that mobile wall thingy and hide behind the bowl on the ground. Eventually the bikini guards will leave the room. As soon as theyre a step past you, you can start to sneak up behind Charlie. Ive tried shooting the poor bastard before. I dont know if it takes more than one shot to the head to kill this fat man or if its not stealthy enough I just dont know. Anyways, fiber wire will get the job done just in time. Then run for that elevator like a bat out of hell. ----------- Mission 13: Murder at the Bazaar ass13 ----------------- This mission is easy for getting a Silent Assassin ranking in. One fun thing to do though is to get the sniper rifle in the house by the gate and snipe both the officers but you dont get SA that way and besides the guard wakes up after the shots and guards are all over you. First off, run to the back door of the house that the lieutenant is in. Run past the door, maybe just a little around the corner and then sneak back to the door and pick the lock. You do this so that the lieutenant is looking to the west so you can walk up right behind him and strangle him. Youll notice you cant sneak around if you run right up to the door because hell be looking right at the steps so youre screwed. If youre a quick gun though you can take him out with the silenced pistol before he notices you. Take the coordinates off his person. Two guards will then come in the bottom. Their conversation starts at random. Its fairly short though so if they start talking right away youll have to wait for them to leave. Some times theyll be budding to talk to each other and they may start talking the second they come inside even over Dianas orders. Other times they stand around in an awkward silence for a while before talking. While theyre standing there you can go into sneak mode and creep right out the back door. Once outside walk to the right and after a while walk keeping the same set of buildings to your left. You need to make to the back or East side of the bazaar. Then went you get there go into the first shop on you left. Then go behind the crates all the way in the back of the shop. Eventually the colonel will come in here to have a cigar. His body guard will go out to the side and not watch as you walk out behind the colonel and wire his trachea out his eye socket (because thats just cross). Then drag the colonels body back behind the crates and take the key. Then wait there until the bodyguard goes back on patrol harassing the market place. Then just walk right out of the level. All zeros. ---------------Mission 14: Motorcade Interception ass14 -------------------- This is a quick level. Thank god too. The shot that you are going to have to take at the guy in the car is tight. You have to shoot him in through the back of the car. Ive tried shooting him before he gets to the city and he always runs someone over and thats the end of your silent assassin ranking. So as soon as youre in the level run over to the area where you meet up with the special agent. But instead of getting the gun walk a little past the entrance to that area. As you get there, there will be two guards walking by the west side of that group of buildings. The guards in this town dont give a rats ass about you. You can run up right behind the guards there and go into sneak mode and they forget about you. Drug the one in the back and hide him behind the crates inside that group of buildings where the contact is. Take his clothes. Then walk around the corner and talk to the agent. Hell give you the m195. Pick it up and then holster it. This way you can walk right over to the place where you need to snipe this guy. Come out of that area and head east. Try to avoid hugging the guards. And go up the stairs there. Check the map if you want. The stairs are due east of the hitman symbol. Then walk along the plank across the building and then go up the ladder. Once youre up there itll set off a trigger and the motorcade will start to come. Walk down to the other side of the plank and face west at the big doors. You should be right behind that wooden knob on the wall. This is the only place I know of that guards cant see you. If you run or dont hurry enough a guard will be walking in the area directly behind you. He will kill you before you can jump down. To avoid this run until you get the gun and then walk to this spot. Once the motorcade comes through town shoot through the back window of the limousine and kill the guy sitting in the middle of the back seat. Then walk/run to the south and leave the level. On the way out the only guard you will run by is the guard patrolling the temple grounds. Just stick to the red brick wall, so your shoulder is rubbing off and he wont notice you until youre gone. Its just that easy. ----------- Mission 15: Tunnel Rat ass15 ------------- Oh god this mission can take forever sometimes. In this level you have to completely wait on this guy who at random takes different shifts, other than that though the level is very easy. It seems all the guards in this level work in a random sort of way. First off, start running to the west. Since youve hopefully played before, you know that you want to go to the south underground entrance. The trick here is to run along the south side of the outer wall right off the bat. Then take the first right and the next right. You should be running directly at the back side of the underground entrance. The guard here is on some complete random trip. Sometimes hes walking out behind the entrance so wait for him to turn the other way and run up and pick the lock. Otherwise run around the north side of the circular wall that surrounds the entrance. When you get to the hole (more like a giant chunk missing) in the wall thats right at head level start walking, and as soon as you see the guard start sneaking. If hes not there for some reason, which sometimes happens just walk right in. If he is how he usually is then hes standing with his back to the door. Watch his head movements. He turns it in 180 degrees from right to left. When he has looked completely in your direction and then starts to go back the other way make your move. Sneak around to the door and pick the lock. Dont worry, even though you could grab his ass with one hand and unlock the door with the other he wont even notice you. Sometimes just as you start to sneak hell decide he wants to go patrol again and will turn around and look right at you, man that sucks (restart). Then go down the stairs. Stand by the last torch and watch the actions of the guards. Directly in front of you is the guard (1st guy) that I was talking about earlier. He has three routes that he takes. First off he patrols back and forth in the middle of this area stops once. Patrols stops twice and then takes a route. One is to go talk to his friend. The other is to go off to the left and stand next to the crates, the other is to go stand in the hallway to the north. The most important thing to watch for is the guard (2nd guy) who is walking east to west just off to the right at the end of the entrance tunnel. Wait here for a clear shot and then head down the ladder into the water. This is actually easy to do. If hes talking to his friend you dont have to worry about anything but the 2nd guy. If he is behind the boxes wait until the 2nd guy is walking away and walk to the edge of the tunnel and watch for 1st guy to walk behind the crates again and then run for the ladder. If hes the other way then you only need to worry about the 2nd guy. Once in the water walk behind the crates so you splash and make the guy standing still look towards you. Then go into sneak mode, stick to the wall and walk over to the steps to the north. You can come up onto the steps and hide behind the column. As long as the 1st guard doesnt walk to the north you can sneak up to the night vision goggles on the crate and then walk up the north tunnel. Ive had him randomly go up to the north six times in a row before. After that I crept up and shot his body around on the floor until the other guards killed me. So he got what he deserved. I like to walk behind that column on the way so you pass over the water just to save some time. Then take the first right. You should be in a tunnel with the guy standing in front of the generator. Sneak up behind him and toggle the generator and then sneak to the wall and run down the dirt tunnel to the east. When you get to the end sneak over to the bed to your right and pick up the officers uniform. If you want you can behind the gun rack there just incase the guard decides to follow you. Then head to the tunnel a little to the north east. You need to just stand in this tunnel and wait for the right situation. Watch for the two guards that pass by the end of the tunnel. Interesting fact I noticed. There is a guy thats got an m60 and a guy with no gun. When the guy with no gun is standing in the doorway in front of the room with Hussef then the guy with the m60 cant investigate. If you walk into the room and the guy with the m60 walks by then he walks right in checks on Hussef and leaves again. If he spots you he might fill you with lead. So wait for the guy with a gun to walk to the right followed almost immediately by the guy with no gun to walk to the left (give or take 3 seconds). You can use your own judgment here. Some times theyre a little off. Then wait for the guy with a gun to walk to the left as well. The guy with no gun goes and tortures the civilian down there so this way its timed out pretty well. Unfortunately these guys are at random as well. Sometimes the guard with the gun will take a longer time walking back and forth. In this situation you want them both to walk to the left, the guy with no gun first. Then when the gun guy goes back to the left watch him, hell stand by the door and then keep walking the other direction, thats your chance. Then walk across the moat take a right, head down to the door. Once inside sneak up and into the closet there and strangle Hussef while hes reading his mail. Then head back to the outer door and watch through the keyhole until that guy leaves. Jump in the moat and head to the left until you get to the 1st guard again. Repeat the previous process to get to the generator. This time toggle it and take off running for the elevator. The guard there may or may not see you. Stay away from the guards on your trip and when the lights come back on call the elevator. If you do alarm the guards a little wait behind the boxes in the room with the elevator until the coast is clear. Get in and go to the ground level. Hide behind the missile crate. Even if they start shooting at you here dont worry. Youll still get the SA rating, probably. Then youll be told you have to take down the two guards by the helipad. You have all the time in world. Go north of the underground entrance there and wait for the one guard to be standing by himself. Then drug and drag his body into the little nook in the wall. Then just go watch the other guy. He kind of patrols in the area off to the east of the underground entrance. You can stand in the same area and just watch him. Eventually, before the other guy wakes up hell take a wiz. Jump him too. Find the guy with urine all over him. Thats what hell say when he wakes up. But youll be long gone. (((((ALTERNATIVE SOLUTION))))) Instead of walking past the guy by the generator the first time You could watch down the hallway for the correct situation with your binoculars then drug the guard take his clothes and walk down kill Hussef and then walk back, turn off the generator. And run to the crate. SIDE NOTE To get SA and still keep the m60 when you go on. Heres what you should do. Pick up the m60 and then carry it with you. When you get to the last two guys drug the first one; then pick up the m60 and shoot the second guard. One shot though. Make me proud. -------------Mission 16: Temple City Ambush ass16 ------------------- Oh, this level is hard to give a walkthrough to. This level unwraps completely at random. Go straight ahead take a left and down to the last store on the left. There is a guy in there that will give you a map location for agent Smith. You cant take the sp12 shotgun with you unless you go on a mass murdering spree and kill all the cult members you come up on. You go visit agent Smith in his shop and hell ask for you to take a picture of each of the assassin brothers, dead. Theyre most likely hanging out in the market place. Investigate the market place by running through the city streets and looking at the windows. Dont risk walking into the market place unless you see that the purple turban assassin and the NY hat assassin are gone. Immediately the guy with the straw hat will go up into one of the buildings and take up a sniping position. I usually go up strangle him and then take his picture, his clothes and the rifle. Then I wait for his brother, the guy wearing the NY hat, and snipe him. I make sure there is a minimal number of cult members around. Its even better if he walks by right outside your window. That way you can use the pistol SD on him. And if you get a message like an assassin has seen you. That goes down as an alert. Ive gotten a silent assassin ranking with one of these before I havent tested it for more than that. Drop the rifle and do a run by photo of the NY hat guy. If you give it too much time the guy with a purple turban will come up and even though he has no reason to be suspicious of you from the beginning he will follow you around. I would consider this to be a bug in the game. You cant shake the guy unless you run through the streets like a mad man. He doesnt actually do anything to until you either pull out a weapon or talk to agent Smith. Sometimes he catches you before you even see the brothers, when this happen you might as well restart the mission. After you give the pictures your contact hell give the exit location in the north-west section of town. Take off running for the store. If youre lucky youll get one of the two shops in the same area as the exit and you can make a quick run there no problem. If you get the spot just north of the market place then youre screwed the only way to do this mission is to take down the purple turban guy before you kill the snipers. Maybe this would always be a good idea. Its just next to impossible to sneak up on him. That guy is chalked full of bugs. When you get to the exit itll be inside the rug shop. Run around a couple rugs and theres one patching an obvious hole in the wall. Walk up to it and youve got a SA ranking for yet another level. SIDE NOTE The guy with the purple turban is very easy to get. He also doesnt count as an enemy kill. If you run into before you kill the brothers just lure him to a shop and as he runs in to follow you fiberwire him. Otherwise if youre in a spot that is too far to run to before the purple turban guy kills agent smith you can stand by the door again and fiberwire him. If youre looking at one of the shop doors stand off to the right. Then get the fiberwire out and as he runs through the door press the attack button and boom, one dead purple turban wearin fool. ------------ Mission 18: The Death of Hanelore ass17 ---------------------------- This womans jive hair makes me glad I have to kill her. And she stole that guys candy. Man, what a bitch. So were going to deliver her into the arms of her angel, nice and simple. There will be two guards directly in front of the boat. Wait for the one that usually comes up to the boat to start going into his stair climbing animation when he goes up the hill just to the left. If he just stands there like a moron you should run past him on the beach. Then run along the beach pressing into the water until you get to the sewer entrance. The hill you run around will shield you from being seen by the returning guard. Head for the ladder in the sewer, then when you get to the ladder dont go up. Instead look at the room around the ladder. There are four drainage ditches. As soon as you come into the room take a right and go into the first drainage ditch. There will be another ladder that puts you in the south east corner of the temple. Wait there for the guard to go over then go up the ladder until you can see along the bedrooms. Wait for the doctor to walk out of the farthest room and then go all the way up. The civilians in this level are sort of random. Come up the ladder and start running north from the sewer and use the columns to hide from the civilians. When you get to the north most room there will be a set of doctors clothes or patients clothes (debates with friends lean either way but it looks like youre not wearing any pants) on the bed put them on. Next youre going to need the key by the hitman symbol in the south-west corner of the first floor. Go into the room where the cult members clothes are on the bed and look through the keyhole into the tunnel just south of that room. When the guard patrolling in there goes pee sneak in behind him. Use the chloroform on him and then run and get the key. Next, walk to the temple in the center of the north part of the building. If you approach the nurse and the doctor sitting on the couch there she will lead you to the doctors office. The doctor will start talking, strangle her and drag her to the closet marked on your map and walk out of the place. Go down the other side from the way the nurse brought you up. The guards, on second glance, will see through your disguise. Guards make me nervous so Id use the sewer way again, if I were you, to get to the exit. When you get to the sewer exit, where it hits the water, watch out for the guard on top of the helipad. He doesnt like his patients getting away. Then walk out and wait for the other guard to be going up the hill again with his stair climbing animation. Then run for the boat. Good Job 47. -------------- Mission 19: Terminal Hospitality ass18 ----------------------------- Ah, another mission that would appear to be very hard on the surface but is actually quite simple. First off go around the corner and wait behind the rock there for the guy on the yacht to start moving around the side. Then the guard to your right will start patrolling. Hide behind the first set of boxes there. As he comes to the boxes stay on the exact opposite side as him while in sneak mode. Then sneak on until you get to the door on your right and run straight west. Youll see a path cut into the mountain along the right. Go through there and you should emerge with the temple on your left and a pool on your right. Run to the clothes directly in front of you and put them on. Then run forward more and stick to the mountains on the right. Then when you get close to the temple wall follow it. There will a giant courtyard here and the temple on your left. Walk up and go through the front door. Walk upstairs and stay the hell away from nurses, man theyll report you like youre their abuse ex-boyfriend who came back to claim some loving against his restraining order. On the second floor, stay away from the guards. Sometimes the one guard likes to follow you. You can loose him by hiding behind one of the pillars so he cant see you. Sooner or later hell walk away. Then go into the room in the south-west corner. There will be a nurse here that on an often basis will go out to look over the balcony. While shes out, pick the lock on the door. Take the room key and the night vision goggles from the box. Then walk into the next room and put on the doctors uniform (we all agree this is a doctors uniform. Hes got pants now.). Then head to the elevator in the north section of the building and take it down to the basement. Once out of the elevator take a left. Go straight back. If you go all the way down to the back wall there is a door. In there is the generator. Across from it is a doctors office. Walk into the office and take the scalpel off the table. At random there is a nurse in here. So peek through the keyholes. If shes in there go to the room just north of that one. Youll have to make sure there are no guards in the immediate area so you can pick the lock. Then walk in and go into the back room and get the scalpel. The nurse is usually in the northern room. Then go to the generator make sure guards arent around again and pick the lock. Then turn the generator off. You can run up to the operation rooms as long as you dont bump right into the guards. The cult leader is randomly placed in one of the rooms. Most often he is in the south-east room (Id say 1 out of ten times hes in the north-west room). Walk in there take out the scalpel kill the cult leader. And walk back out. Go up the stairs and remember the entrance is to the south. Even though the scalpel has that special option and everything you dont really have time to use it unless you run the whole way there with the scalpel in hand. The only danger is if you get close enough to a guard they start firing at you. Ive preformed this level flawlessly several times in a row by just walking in to the operating room with the Silenced pistol, fire a round into his head and walk right out. When youre upstairs you can run if youre nervous. The only guards you need to watch out for are the cult dressed guards. Again I dont like guards, but once you get to the courtyard just stay a good ten feet from anyone and youll be fine. When youre about at the boat you start getting shot at. Duck back for a little while. Then run to the boat. Youll get silent assassin. ----------- Mission 19: St. Petersburg Revisited ass19 ---------------------------- This level is cool. This is one of those levels you shouldve played through before you read the walkthrough. Its awesome. A lot of the story unravels here and Im going to assume youve already beaten it once. If not the problem most people have is sneaking up on the sniper. * HINTS: Its fairly easy to sneak up on the sniper. Dont run under the sniper window because hell hear your footsteps and pull out a deagle and chase you down. When you get inside walk. The sniper looks back off to his left very heavily so when youre behind him try and stay to the right half of his body. Now for those who have beaten the level or care nothing for the story line heres the walkthrough for Silent Assassins. Forget about going to the locker. Run up to the street using the stairs. Then head north, follow the wall to your right. You pass a couple dumpster, some boxes that say IIHBO on the side another dumpster and then you come upon a truck. Then you get to the center of the town, you should be on the north side of the Embassy. Run around the west side of the building and through the front door. Then head up the stairs to the right. When you get to the top go into sneak mode. In spite of what you might have heard it is indeed very possible and very simple to strangle 17. Go into the room then head right sticking to the wall. When you get to the column there look at 17. He glances back over his left shoulder. So youre going to walk up to him staying right on the edge of the table to your right. When you get close enough pull out the fiber wire and get him dead. Then after watching the cut scene pick up his gun (if you want) and take his clothes. Then make a mad dash for the sewer thats almost straight south of the Embassy. Once down there head to the subway train. Yeah, there are guards down there but if you holster your gun and walk they wont even notice that youre the clone that theyre now looking for. Then pick the lock and run all the way to the train. Easy right? Too easy. ---------------- Mission 20: Redemption at Gontranno Assholieo ----------------------- This level will be one of the most difficult and fun levels to get silent Assassin on. Why? Because theres like 30 guys you have to kill but theyre all in fortified positions. Disguises here are completely useless. Dont even bother. These guys are going to all know each other. So theres no point in trying to fool them. Note their matching tattoos. The first two guys are the hardest guys to kill and then mmmwwhaaahaaa ::evil laughter:: Okay to get started, you probably realize that you dont have a gun. In the first room (I know its outside but what ya gona do about it) there are two guards over to the right. One walks around the outside at a quick pace and the other walks at a slower pace right next to that big door. What you should do right away is run and squat down by the wall right by the tree off to your right. Once youre squatted on the west side of the wall the fast walking guard will walk past you. I know the west side of the wall is just big enough to hide behind but make due, move so that youre arms arent even hanging out and theres no chance youll get spotted. Then get on the North side of the wall so the fast guy doesnt see you when he comes around the other direction. Then get back on the west side again ducking the whole time. Now the timing should be right. The fast paced guard passes a second time. The guard that has been patrolling in front of the door walks up the corner thats nearby. Move to the column there ducked down the entire time. Make sure not to get seen by him. Then when he turns around go into sneak mode and fiberwire his uvula to his ear. Then drag his body around the corner on to the grass so the fast walking guy doesnt see him. Then duck and press yourself up against the wall. The fast walking guy may be on his way back when youre busy dragging the guy so just walk on the opposite side of that big pillar. Ive dragged his body around that pillar as hes approaching a couple times and I like it so much Id recommend it. Then take the 9mm pistol the guy dropped. Since its not silenced there is only one place you can use it. Follow the fast walking guy around to the path that is on the west side of the courtyard and while hes heading north and south here shoot him in the back of the head. Then go to the double doors on the east side of the courtyard and look through the keyhole. You need to be pressed up against the doors and as far to the left as you can be. Wait for the guard patrolling there to show up in the keyhole walking to the right. As soon as you can see him fling open the door sneak out and strangle him. Next jump down from the south most part of the ledge there. There is another guard that is patrolling along the side of the ledge. Strangle him or shoot him in the back of the head, something. Then the next best thing to do is go to the shed. Get a silenced pistol and sniper rifle. There is a sniper in the training building opposite the shed with the laptop in it. So walk around the back of the weapons shed and out to the well. Using the well as cover, snipe the guy in the training area. Once hes down enter the side entrance of the church into the dungeon theres a guard on patrol in here. You can walk up to the top of the steps and watch him walk back and forth. Strangle him. Then go all the way down to the door on the right. Pick the lock and go in and get the church key. Then return to the laptop shed. Due west of the shed there is a secret entrance into the church, use the church key here. ONCE INSIDE YOU SHOULD ALWAYS BE IN SNEAK MODE for the rest of the time youre in the church unless you need to stand up all the way to take a shot. This is very important because any noise, and youve got guards looking the wrong way, and you wont have an easy time after that. At the top of the stairs look to your left. There are two doors on this wall. Go through the left door. There will be a guy here. Use the fiberwire on him and then go around the corner to your left. There is another guy. Use your fiberwire on him as well. Then go back to the last room and go up the wooden stairs there. Open the right door but dont go through and kill the sniper standing right in front of you with your sniper rifle. The sniper rifle will not alert them since they dont know where its coming from. Then scoot through the door and look up and to your left. In the top balcony in the far left corner there is a sniper, take him out. Then sneak up the stairs in the previous room. At the top there is a door to your left. Open it. There should be two guards facing the other direction. Fire a sniper shot into them killing both of them with one shot. Every sniper weapon has this ability minus the crossbow and the m195. Then step back to the other door at the top of the stairs. Open it as well, but stand off to the left a bit. If you stand directly in the door youll get shot. Move until you can see the guy standing right in front of the door and snipe him. Then go back through the door on the left. You can stand out here and snipe everyone on the floor level, just remember that there is a guy in the far corner on the top balcony to the right. If you move slowly across you will come to a spot where you can see this snipers head and he cant see you. Snipe him. Then take out the five or so more guards on the floor level. Then go west through the door and open the door directly to your right. Here there is another guard with his back to you snipe, strangle him, then head down the stairs and there is a guard with his back to you shoot him in the head and the objective status will change. Then theres the final shoot out with the Russian guy. To initiate this you need to find a good sniping spot, preferably on the top balcony, then shoot out the small piece of stain-glass in the confession booth. If you sniper him with one of the custom rifles one shot to the body will do it. Hell run around franticly for awhile and you can easily kill him in that time. Otherwise he runs up the balcony and sees where you are and then will run to the side youre on. You can just wait by the door and when he opens it pop a round off. Enjoy the ending. Ive heard that you can lure to him one side by walking back and forth if you miss him while hes on the floor and then when he comes pop him and you still get the silent Assassin Ranking. And if youve watched the ending your saying how do I know that you got the silent assassin ranking. Well I specifically held off getting any silent assassin rankings, then beat the last level like this, then when you load the last save (redemption at Gontranno) you get to go to any level blah blah blah and I have the ballers SD. Like I said Ive got a lot of times on my hands. Actually I recently discovered that as long as you beat this level you get an SA rating on it. ((((((((ALTERNATIVE SOLUTION)))))))))) Annihilate everyone. Just run to the shed and get the m4. If you load the St. Petersburg Revisited you get the objectives screen in the bottom center there is the mission select option. Here you will be able to select levels and go back and pick up other weapons youd like to kill everyone with. The best gun is the m60 in my opinion. Shoots through multiple people, 100 round clip, semi-automatic fire, what else could you ask for? ----------- WEAPONS LIST g30 gunsinmyass ------------------ 1) Fiber Wire: Available from the beginning 2) Kitchen Knife: Available from the beginning 3) Ballers: Available from the beginning 4) 9mm Pistol SD: Available from the beginning 5) 9mm pistol: Kill a body guard, anywhere in the game 6) Deagle: Easiest to snatch off the lieutenant in murder at the bazaar 7) Balers SD: Gift for getting the first Silent Assassin ranking 8) Revolver: Easiest from Don in Anathema 9) .45 Pistol: Grab off the Spetznas agent in Invitation to a party 10) .22 SD: In shogun Showdown in the museum. 11) Combat knife: On the general in Tube way Torpedo. 12) Scalpel: the two basement locations in Terminal Hospitality 13) Golf club: Anathema, either on the Don when you snipe him or in his bedroom 14) Katana sword: In Shogun Showdown, the ceiling mounted ninjas have them 15) Axe: In basement killing they line the walls in the fire dept changing room 16) SMG: On the bodyguards in Tracking Hayamoto or you can grab one on your way to the kitchen in the marked room. 17) SMG-SD6: On the all the ninjas in Hidden Valley and At the Gates 18) AK: You can take one with you from Tube way Torpedo easily 19) UZI: All cult members (orange cloaks) in Terminal Hospitality 20) M60: Best gun only found in Tunnel Rat get it from the locker in the room with all the sleeping guards. 21) M4: Silent Assassin ranking four times 22) Shotgun: In Anathema on the lawyer (guy in the green suit) or the guard out front. Careful when getting this gun. It first only comes with two shots. 23) SP12: Temple City Ambush at first contact. Awesome gun as well. 24) Sawn-off shotgun: Silent Assassin Ranking twice. 25) R93 Sniper: Anathema in the garage. Look at the alternative route. 26) SVD: your given it in St. Petersburg Stakeout, and can pretty much just walk around with it after you get the officers uniform. 27) Crossbow: Hidden Valley at the weapons pick up point 28) M195: is given to you in the Motorcade Interception, You can just holster it and keep it with you as you run off the level. 29) W2000 Rifle: You shouldnt have missed this one in St. Petersburg Revisited 30) Custom Rifle: Pick it up at the end of Redemption at Gontranno and shoot the last guy with it. Then when you load the last save and you can pick any level youll have it already. 31) The empty spot in the garage. Ive gotten a lot of e-mails about this and have spent a lot of man hours trying to figure out what this is, but alas Ive found the saddening answer. It was a rosary, it was to be used as a strangling type item you could find it in the dungeon on that alternate hook. But since it was a strangling weapon, pretty much the same as the fiberwire which you automatically get at the beginning of each level, they decided to leave it out. But they left the hook there for you to ponder. ------------- Storyline: complete spoiler journal --------------- My memory is a little rusty about the first hitman but here goes the story. The government starts funding these experiments to create the perfect human being, mainly for soldier reasons and what not. Well the main scientist in these experiments takes up in a clinic for the mental handicapped. Then Sergei the big Russian crime lord/political figure and when his brother gets caught when an arms deal goes bad he has him banished to a clinic after bashing him in the head a couple times. Well the government realizes that his brother is not going to be missed and starts there weird experiments. In the process they completely suspend Sergeis brother, thus killing him. Then the production of the hitmen begins. The scientists have many problems at the beginning of the course and as their remorse for the dying clones wears on they stop giving the clones name and are much more satisfied with giving them numbers instead to depersonalize the process. On the 17th try the scientists have what would be considered a genetic person. The person has a higher learning curve and increased strength and few other advantages over the regular man, but to their unease it is still in a child like manner. So the clone has to grow up before it can do anything else. The clone is then let out into the world to live amongst the handicapped. Then the doctors start insisting on a mind control for the augmented persons and the ability to download information directly into their neural pathways. So the cloning is put on hold until this is perfected. Once it has though the main doctor has come up with many better ideas for the clones and spits out test-clone after test-clone until he finally gets the one he believes to be perfect. 47 is born. The doctor then releases the mind control from the hitman to see what will happen. Just as expected the hitman escapes from the clinic and goes into hiding. Since the mind control device has been lifted there is no way to contact him though and using his skills he quickly falls in with the Agency, a faceless, nameless corporation that hires and directs the service of assassins. 47 makes his name known amongst the industry. His legend exceeds him and he is hired time and time again. The government funding stops for the cloning as 47s existence becomes more and more known. But the doctor still tries to perform the cloning to make his own army of perfect soldiers. Eventually 47 is hired to take out his fellow clones and his own surrogate father through the agency. Surrounded by his own remorse 47 goes into hiding and breaks off contact with the agency. This is where hitman 2 picks up as he has tried to change his life into one of purity. Word of the experiment gets out and Sergei thinking he could use it to his advantage goes to recover his brother. Unfortunately he finds only the mess that 47 has left behind. But still bent on using the perfect being for his own bidding he thinks of a way to use 47 for his own means. So he has the local mafia in Sicily kidnap Vittoro, 47s new mentor and friend, and then leave a handsome ransom for his return with no intention of playing fair. 47 follows the trail like a bird after bread crumbs and ends up doing Sergeis bidding. Sergei has a plan for world domination and he figures he can use 47 to do his bidding. So he starts off by having 47 kill his partners in crime, each of them representing political power, wealth, and all a share in his plan. Then he wants to find the location of a nuclear warhead to declare war, but first he needs a device to control nuclear warheads. So he sends 47 after the crime lord Hayamoto who has in his possession a missile guidance system. Once that is retrieved 47 is sent by Sergei to collect the codes necessary to activate the nuclear warheads. But 47 arrives too late and the codes Sergei needs have already been tracked by an unknown source in India. Sergei sends 47 on a mission to track down the warheads. Then right after 47 has secured the missiles for Sergei they are stolen back by another Indian crime lord, supposedly the sole owner of these weapons. 17 makes his first appearance in the hijack video. 17 has been hired through another agency. Unaware of his past 17 finds work with his talents the same as 47. He is obviously a kin master of silence and shadow. 47 is then sent out by Sergei to track down the owner of these missiles and kill him. The owner is luckily enjoying his stay on Hospital Island, for heart surgery. 47 uses this time to sneak onto the island and kill the unsuspecting owner. Then just as 47 is leaving the island he runs into 17. 17 is caught off guard and fires a few shots at 47. 47 takes cover before he is hit and when he looks back he sees nothing, but deep in his mind he thinks he saw another clone. Sergeis next plan of action would be to retrieve bombs, but the death of the crime lord leads into a local investigation and the bombs are recovered U.N. Sergei is pointed out to be the prime candidate for the death and attempted stealing of these nuclear weapons. The agency realizing what has happened send 47 out to kill Sergei. But by now Sergei knows 47s routine and sets up a trap for him to fall into. He gives 47 blanks, and a fake target. Sergei also knows that 47 is unstoppable by reputation and thinks that if he can kill 47 not only will he not ever die but his crimes will be covered up because 47 is the only link left. In a desperate measure Sergei hires 17 for his own bidding. 17 is little to no match for 47 though and as he falls Sergei contacts him. Sergei longs to hear that 17 has been successful but instead hears the questioning voice of 47. Sergei pulls tries to stay afloat and grabs at his last life line to capture 47. He reveals that he has Vittoro. 47 realizes that he has been double crossed and the best place to ambush him now would be at his own home. 47 arrives back at home just in time to see Vittoro dragged inside by his throat. 47 quickly makes due of Sergeis henchmen. He confronts Sergei who has locked him and Vittoro in the confession booth, that 47 has many a time confessed to the killings he has felt so guilty for. 47 fires a shot into the confession stand wound Sergei. Sergei, ranting and raving in anger hits Vittoro in the head with the butt of his shotgun. Sure his shear strength can defeat 47 he bursts through the side of the confession booth. 47 wastes no time and pierces Sergeis gut with a single shot from his sniper rifle. Sergei keels over in a puddle of his own blood. 47 walks upon his twitching body and lets off a final shot into his head. 47 then consoles with the dying Vittoro and emptily promises to remember everything the man has taught him until he passes away. Then he leaves the church leaving everything behind except for the lesson that the only thing that matters in his life are his abilities and trust. The End ------------ THANKS: TO ALL MY PEEPS !!!!