Greg Hastings' Pro Tournament Paintball Guide - Guide for Greg Hastings Tournament Paintball

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Greg Hastings Pro Tournament Paintball
FAQ


Contents:
Introduction
Version Notes
1)Controls
2)Difficulty Levels
3)Character Skills
4)Gear
	A)Markers
	B)Barrels
	C)Hoppers
	D)Air Systems
	E)Pod Harnesses
	F)Goggles
	G)Shoes
	H)Gloves
	I)Pants
	J)Jerseys
3)Characters
	A)Rookies
	B)Novices
	C)Amateurs
	D)Pros
4)Tournaments
5)Strategies
6)Special Items
7)Hints/Tips/Cheats
8)Special Thanks
9)Contact



Introduction
Greg Hastings Pro Tournament Paintball is an incredibly fun game to play,
 and If you enjoy this game, you should definitely go out, and 
experience what actual paintball is like.  Before I start the FAQ I 
would like to let everyone know that you may NOT use this FAQ without my
 permission.

Version Notes
V1.0 March 7 2005
Finished Introduction, Controls, Paintball Markers, barrels, stared on 
the Special items section, added on to the hints/tips/cheats section.  
Finished Tournaments. Finished Air Systems and Hoppers.  Finished 
Characters A, B, C, and D.  Finished Contact Info. Finished Pod 
Harnesses.  Finished Strategies.  Finished Shoes and Goggles.  Finished 
Gloves.  Finished Pants and Jerseys.

v1.1 March 11 2005
Added and finished Difficulty settings, as well as the Character skills 
sections.

v1.1 March 26 2005
Added some more of the prices.



Controls
A: Switch snap direction
B: Dive
Y: Turbo on/off
X: Switch Gun Hands
Right Analog: Aim
Left Analog: Move/Quick Stance
D-pad up/down: Change Stance
D-pad left/right: Quick Look
White Button: Reload
Left Trigger: Snap
Right Trigger: Fire


Difficulty Levels
Easy-Opponent teams have the rudimentary skills and cheating is easier.
Normal-Opponent teams will be increasingly more difficult
Hard-Opponent teams are very difficult, friendly fire is not allowed, 
cheating is more dissicult, and player HUD icons denoting how many 
players are left on each team are not visible.

Character Skills
In the single player tournament mode, you can rack up skill points that 
you can use to upgrade your character.  You can get points by 
eliminating opponents, grabbing the flag first, and hanging the flag.  
You also get points at the end of each round you win.  You can lose 
points by getting eliminated.

Speed Skill
Level 1: Speed Increase + Turbo time increase
Level 2: Speed Increase + Additional turbo time increase
Level 3: Speed Increase + Turbo replenish rate increase
Level 4: Speed Increase + Additional turbo replenish rate increase

Accuracy
Level 1: Increase your targeting accuracy by 10%
Level 2: Increase your targeting accuracy by 20%
Level 3: Increase your targeting accuracy by 30%
Level 4: Increase your targeting accuracy by 40%

Marker Skill
Level 1: Increase your snap range by 15%
Level 2: Increase your snap range by 30%
Level 3: Switch marker hands 20% faster
Level 4: Switch marker hands 40% faster

Reload
Level 1: More efficent at loading- fill 70% of pod
Level 2: More efficent at loading- fill 90% of pod
Level 3: Faster and more efficent loading- fill 100% of pod
Level 4: Moving while loading is possible

Note: These skill are not carried over in multiplayer, are multiplayer 
character skills are maxed out.


Gear
	A)Markers
Note: The markers are in no particular order, and the lower the weight 
is the better.

Conman Spade:
Cost: 140
Weight: Average
Speed: Low
Accuracy: Average

Tippmann Model 98:
Cost: 160
Weight: Average
Speed: Low
Accuracy: Average

DC-5
Cost: 180
Weight: Average
Speed: Below Average
Accuracy: Average

Conman Spade EX:
Cost: 250
Weight: Average
Speed Average
Accuracy: Average

Spyder Fenix:
Cost: 300
Weight: Average
Speed: Average
Accuracy: Above Average

Tippmann 98 Custom:
Cost: 300
Weight: Average
Speed: Below Average
Accuracy Above Average

R7 Marker:
Cost: 375
Weight: Average
Speed Average
Accuracy: Above Average

Alien Pro Marker:
Cost: 380
Weight: Average
Speed: Average
Accuracy: Average

Evil Omen:
Cost:450
Weight: Below Average
Speed: Average
Accuracy: Below Average

Bud Orr E-Cocker
Cost: 600
Weight: Below Average
Speed: Average
Accuracy: High

MacDev Cyborg:
Cost: 950
Weight: Below Average
Speed: Above Average
Accuracy: Average

Odyssey Signature Series:
Cost: 500
Weight: Below Average
Speed: Average
Accuracy: Very High

Conman R1:
Cost: Start out with it
Weight: Above Average
Speed: Bad
Accuracy: Very Bad

Spyder Imagine:
Cost: 200
Weight: Average
Speed: Below Average
Accuracy: Above Average

JT Protium:
Cost: 325
Weight: Average
Speed: Average
Accuracy: Above Average

JT Quadra:
Cost: ?
Weight: Average
Speed: Average
Accuracy: High

Tippmann A-5 Response:
Cost: ?
Weight: Average
Speed: Above Average
Accuracy: Very High

Dye DM5
Cost: 1300
Weight: Below average
Speed: High
Accuracy: Very High

Solid Bronze Marker
Cost: None(won in the Pennsylvania Open)
Weight: Below Average
Speed: Above Average
Accuracy: Low

WGP Karnivor-Autococker
Cost:1400
Weight: Low
Speed: Very High
Accuracy: Very High

Solid Silver Marker
Cost: None(won in the HB Open)
Weight: Low
Speed: Above Average
Accuracy: High

Solid Gold Marker
Cost: None(won in the Japanese Open)
Weight: Low
Speed: High
Accuracy: High



	B)Barrels

Insane-8
Cost: 10
Weight: Very Low
Accuracy: Low

Insane-12
Cost: 15
Weight: Very Low
Accuracy: Below Average

Insane-16
Cost: 35
Weight: Very Low
Accuracy: Average

Evil Pipe 12
Cost: 35
Weight: Very Low
Accuracy: Average

WGP Kaner 12
Cost: 35
Weight: Very Low
Accuracy: Average

WGP Kaner 14
Cost: 40
Weight: Very Low
Accuracy: Above Average

R7 12
Cost: 25
Weight: Very Low
Accuracy: Average

R7 16 inch
Cost: 40
Weight: Very Low
Accuracy: Above Average

Dye Precision 12
Cost: 40
Weight: Very Low
Accuracy: Average

Next Level 12
Cost: 30
Weight: Very Low
Accuracy: Average

Next Level 16
Cost: 40
Weight: Very Low
Accuracy: Above Average

Dye Precision 16
Cost: ?
Weight: Very Low
Accuracy: Very High

Evil Pipe 16
Cost: 45
Weight: Very Low
Accuracy: Very High

Conman R1 12
Cost: Start with it
Weight: Very Low
Accuracy: Very Low

Spyder Imagine Stock
Cost: ?
Weight: Very Low
Accuracy: Average

Tippmann A-5 Stock
Cost: ?
Weight: Very Low
Accuracy: Average

JT Quadra Stock
Cost: ?
Weight: Very Low
Accuracy: Average

WGP Karnivor Stock
Cost: ?
Weight: Very Low
Accuracy: Above Average

Odyssey Stock Barrel
Cost: ?
Weight: Very Low
Accuracy: High

Solid Gold Barrel:
Cost: None(won in tournament)
Weight: very Low
Accuracy: High

Solid Silver Barrel:
Cost: None(won in tournament)
Weight: Very Low
Accuracy: High

Solid Bronze Barrel
Cost: None(won in tournament)
Weight: Very Low
Accuracy: High

	C)Hoppers
Viewloader Revolution
Cost: Start With it
Weight: Low
Feed Rate: Average

Rib Hopper
Cost: 60
Weight: Average
Feed Rate: Average

Halo Hopper
Cost: 130
Weight: Low
Feed Rate: Very High

View Loader Evolution II
Cost: ?
Weight: Low
Feed Rate: Very High

Thorax Hopper
Cost: 40
Weight Average
Feed Rate: Average

	D)Air Systems
Uncle Death 68
Cost:160
Weight: High
Air Capacity: Average

Uncle Death 90
Cost: 170
Weight: Very High
Air Capacity: High

Crossfire 45 Airtank
Cost: 200
Weight: Low
Air Capacity: Below Average

Crossfire 68 Airtank
Cost: 210
Weight: Low
Air Capacity: Average

Evil Scion 45 
Cost: 350
Weight: Low
Air Capacity: Below Average

Evil Scion 68
Cost: 360
Weight: Low
Air Capacity: Average

Evil Scion 90
Cost: 425
Weight: Below Average
Air Capacity: Very High

04 Conquest 45
Cost: 390
Weight: Very Low
Air Capacity: Below Average

04 Conquest 68
Cost: 395
Weight: Low
Air Capacity: Average

04 Conquest 90
Cost: 425
Weight: Below Average
Air Capacity: Very High

Uncle Death 45
Cost: Start with it
Weight: Average
Air Capacity: Below Average

Crossfire 90 Airtank
Cost: 230
Weight: Average
Air Capacity: Very High

	E)Pod Harnesses
Cammo 3 Pack
Cost: Start with it
Weight: High
Number of Pods: Below Average

Mantis 9 Pack
Cost: 65
Weight: High
Number of Pods: Very High

R7 3 Pack
Cost: 40
Weight: Average
Number of Pods: Below Average

R7 5 Pack
Cost: 50 
Weight: Average
Number of Pods: Average

R7 7 Pack
Cost: 60
Weight: Above Average
Number of Pods: High

Extreme Range 3 Pack
Cost: 45
Weight: Average
Number of Pods: Below Average

Extreme Range 5 Pack
Cost: 50
Weight: Average
Number of Pods: Average

Extreme Range 7 Pack
Cost: 65
Weight: Above Average
Number of Pods: High

Mantis 3 Pack
Cost: 35
Weight: Average
Number of Pods: Below Average

Mantis 5 Pack
Cost: 55
Weight: Average
Number of Pods: Above Average

JT 3 Pack
Cost: 30
Weight: Average
Number of Pods: Below Average

JT 5 Pack
Cost: 50
Weight: Average
Number of Pods: Average

JT 9 Pack
Cost: 60
Weight: High
Number of Pods: Very High

SC Village: 3 Pack
Cost: 30 
Weight: Average
Number of Pods: Below Average

SC Village 5 Pack
Cost: 50
Weight: Average
Number of Pods: Average

SC Village 7 Pack
Cost: 60
Weight: Above Average
Number of Pods: High

	F)Goggles
Cammo Goggles
Cost: start with it
Weight: Below Average

Insane Goggles
Cost: 60
Weight: Average

Vforce PROfiler
Cost: 90
Weight: Very Low

Vforce Morph Goggles
Cost: ?
Weight: Very Low

JT Proteus Goggles
Cost: 110
Weight: Very Low

Dye Invision Goggles
Cost: 95
Weight: Very Low

Bronze Goggles
Cost: None(Won in Tournament)
Weight: Very Low

Silver Goggles
Cost: None(Won in Tournament)
Weight Very Low

Gold Goggles
Cost: None(Won in Tournament)
Weight: Very Low

JT ProFlex Goggles
Cost: 75
Weight: Very Low

Severe Goggles
Cost: 90
Weight: Very Low

	G)Shoes
Bone Crushers
Cost: 35
Weight: Below Average

JT Tournament Middletop
Cost: 60
Weight: Very low

R7 Shoes
Cost: 60
Weight: Very Low

Magnum Phantom V-Lite
Cost: 60
Weight: Low

Commo Boots
Cost: Start with it
Weight: Very Low

DXS Cleat
Cost: 60
Weight: Very Low

SC Village
Cost: 65
Weight: Very Low

Dye ATC
Cost: 60
Weight: Very Low

	H)Gloves
Cammo Gloves
Cost: Start with these
Weight: Very Low

Tippmann
Cost: 35
Weight: Very Low

JT Pro Gloves
Cost: 45
Weight: Very Low

R7 Gloves
Cost: 45
Weight: Very Low

Dye Core Gloves
Cost: 40
Weight: Very Low

WXP Gloves
Cost: 15
Weight: Very Low

DXS Gloves
Cost: 35
Weight: Very Low

JT Premire
Cost: 40
Weight: Very Low

Sc Village
Cost: 40
Weight: Very Low

	I)Pants
WXP Pants
Cost: 50
Weight: Above Average

Brimstone Pants
Cost: 150
Weight: Very Low

JT Tournament Pants
Cost: 125
Weight: Very Low

Insane Pants
Cost: 110
Weight: Very Low

Tippmann
Cost: 120
Weight: Very Low

DXS Pants
Cost: 125
Weight: Very Low

R7 Pants
Cost: 125
Weight: Very Low

Cammo Grey Pants
Cost: 50
Weight: Average

Dye Core Pants
Cost: 140
Weight: Very Low

Cammo Green Pants
Cost: Start with these
Weight: Low

SC Village Pants
Cost: 125
Weight: Very Low

	J)Jerseys 
WXP Jersey
Cost: 15
Weight: Average

Insane
Cost: 15
Weight: Average

FUGU Jersey
Cost: 15
Weight: Average

Tropical Punch
Cost: 15
Weight: Average

Evil
Cost: 60 
Weight: Very Low

Tippmann
Cost: 55
Weight: Very Low

DXS Jersey
Cost: 55
Weight: Very Low

Mantis Jersey
Cost: 55 
Weight: Very low

SC Village Red
Cost: 45
Weight: Very Low

SC Village Black
Cost: 45
Weight: Very Low

Dye Core Jersey
Cost: 65
Weight: Very Low

R7 Jersey 
Cost: 60
Weight: Very Low

WGP Jersey
Cost: 55
Weight: Very Low

Cammo
Cost: Start with it
Weight: Low

Brimstone Ultimate Air
Cost: 55
Weight: Very Low

JT Premiere Jersey
Cost: 45
Weight: Very Low

JT Pro Jersey
Cost: ?
Weight: Very Low

Severe Jersey
Cost: 55
Weight: Very Low


Characters
	A)Rookies
Lou Tomasso
Anthony McCollum
Big Mike
Alex Fore
Chris Havlock

	B)Novices
Mike Lashbrook
Glenn Hastings
Aaron Poorman
Alberto Bear Degidio
Mark Huff Huffnegal
Tanis Italia

	C)Amateurs
Stuart Weiss
Brian Barno
Lars Herzig
Pablo Wong
Bea Youngs
Walt Kennerup
Stephen Lashbrook
	
	D)Professionals
Greg Hastings
Rocky Cagnoni
Nicky Cuba
Rich Telford
Matty Marshal
Chris LaSoya
Yosh Rau
Alex Fraige
Oliver Lang
Keely Watson
Lisa Harvey
Pete Utschig
Billy Ceranski
Todd Martinez
Tyler Michaud
JC Whittington
B-Real
Mike Peverill
Ed Poorman
Anthony Call
Jonathan Call



Tournaments
Pevs Paintball
3 man rookie
1st Place Prize: 250 credits

Northwest Challenge
3 man rookie
1st place prize: 250 credits

Skirmish paintball
5 man rookie
1st place prize: 250 credits

Splatter Park paintball
3 man novice
1st place prize: 300 credits

SC Village
5 man novice
1st place prize: 300 credits

Ultimate Madness
3 man novice
1st place prize: 300 credits

Urban Open
5 man Novice
1st place prize: 300 credits

California Open
5 man novice
1st place prize: 300 credits

Island Open
5 man Amateur
1st place prize 350 credits

Desert Open
5 man Amateur
1st place prize: 350 credits

Florida Open
7 man Amateur
1st place prize: 350 credits

Tampa Bay Open
7 man Amateur
1st place prize: 350 credits

Rocky Mountain Open
7 man Amateur
1st place prize: 350 credits

English Open
7 man Pro
1st place prize: 450 credits

Pennsylvania Open
7 man Pro
1st place prize: 450 credits
New Gear: Solid Bronze Marker

German Open
7 man Pro
1st Place Prize: 450 credits
New Gear: Silver Goggles

HB Open
7 man Pro
1st place Prize: 450 credits
New Gear: Solid Silver Marker

French Open
7 man Pro
1st place prize: 450 credits
New Gear: Gold Goggles

Japanese Open
7 man Pro
1st place prize: A NEW CAR!(Seriously)
New Gear: Solid Gold Marker







Strategies
Here are some strategies for the three different game types in Greg 
Hastings Pro Tournament Paintball.

Elimination:  Ok, this one is pretty straight forward, tag all the 
opposing players.  When the round starts, the first thing I always do is
 hold my gun up in the air with the vertical snap, so I can shoot over 
any obstacles that my opponents might be hiding behind.  And since you 
really dont have the greatest guns in the world at the beginning of the 
game, I wouldnt recommend getting too close to your opponents unless you
 have to because the guns in the beginning of the game dont shoot very 
fast.  After this pretty much a game of point and shoot, not too hard.

Center Flag:  For this game type there is a flag in the center of the 
field that you must grab and hang on your opponents starting box.  I 
start this one off the same way I do on any game type, by using the 
vertical snap button to keep my opponents heads down.  Then use your 
turbo, and try to get the flag, so you automatically get the first grab 
20 points, which can be pretty crucial.  From this point on, its pretty 
much the same game as Elimination.  After you have eliminated all of 
your opponents, run over to their side, and hang the flag on their 
starting box.

Capture the Flag:  This game type is almost exactly like the other two, 
only you have to grab the flag from the other teams starting box, and 
then take it back to yours.  The easiest way to do this is by 
eliminating the opposing team, and walking over, grabbing the flag and 
taking it back to your box.

Here's a strategy sent in from James.
"When I start I like to get an open view right out of the begginning of the opponents
starting box.
 
I shoot for about 2 seconds and I run to an open bunker.
 
As you start to get used to this you will eventually start picking off more and more
of their men."


Special Items
In the Game you can get special items for completing certain tournaments,
 heres a list of them.

Bonus Experience points:  Im not 100% positive on how you start to get 
these, you either unlock them when your players stats are maxed out, or 
when you win the English open.  They Allow you to unlock God Mode, Slow 
Motion Mode, and Extra Logos for your team.  God mode and Slow Motion 
mode will only work in Arcade mode, and these bonus items, cost 25 exp 
points.


Hints/Tips/Cheats
Heres a small tip for when youre playing tournament mode, and it is just
 one of those common sense things, but a lot of people never use it.  
After each match you win, SAVE YOUR GAME.  That way if you loose the 
next match, you can load your game and just replay the match you lost 
instead of replaying the whole tournament.  

Another nice thing to know is your opponent possitions, when you're 
playing some of the bigger matches like 5vs5 or 7vs7, you will almost 
always have one enemy in the back left. one in the back right, and 
sometimes one in the back middle.

Special Thanks

Special Thanks goes out to smallman2245@aol.com for sending me one of his strategies

Special Thanks goes out to tlouden@earthlink.net for sending me some 
info on the prices that I missed.

Contact
If you have anything that you think should be included, or if you need 
help with something that isnt included in this FAQ, drop me an e-mail at
snafu7.matt@gmail.com, and be sure to include you name, so if you send 
in info for the FAQ, youll get credit for it.

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