Guide: 48 Chips List - Guide for Armored Core: Formula Front: Extreme Battle
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=========================================================== __ __ ___ __ __ __ __ |__| |__| | | | | | |__| |_ | \ | | | \ | | | |__| | \ |__ |__/ __ __ __ __ __ __ / | | |__| |_ o |_ |_ \__ |__| | \ |__ o | | ___ _ _ ___ __ __ _ _ __ ___ ___ __ _ _ __ _ | |\ | | |_ |__| |\ | |__| | | | | |\ | |__| | _|_ | \| | |__ | \ | \| | | | _|_ |__| | \| | | |__ =========================================================== Armored Core: Formula Front International 48 Chips List From Software Sony Playstation Portable (PSP) Courtesy of animesou e-mail: [email protected] Date Completed: 12/31/05 =========================================================== 1.Introduction =========================================================== Below I've compiled a checklist of all 48 chips with their descriptions. Different chips give different abilities. Some give your core specific movement actions while others tell it what weapon to use. The chips often override your base character AI tuning. You gain chips after league battles, win or lose. You can set the occurrence of specific actions during a match. Matches span for 3 minutes (180 seconds). For example, you may want to use the "Dead Inside" chip early in the 0 SEC slot so you can save the Inside part for later on in the match. AI OPERATIONS ______ ______ ______ ______ ______ ______ |0 SEC |30 |60 |90 |120 |150 | |______|______|______|______|______|______| | | | | | | | |______|______|______|______|______|______| ______ |CLEAR | <--- clears all current settings |______| A typical chip looks like the following: ______ | 06| <--- this number denotes how many of those chips | | you have available |MOD-1 | |______| When you highlight your chip, on the right side it tells you the number of chips you own total and how they are distributed among your five cores. There is also a 3x3 grid: ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV |AR | |______|______|______| |BST |OB |JMP | |______|______|______| Different portions are shaded denoting what the AI is programmed to emphasize. Symbols: BU - back unit EO - exceed orbit (EO) function INS - use of Inside part AL - arm unit left MOV - basic movement AR - arm unit right BST - normal booster OB - overboost function JMP - jumping =========================================================== 2. 48 Chips List =========================================================== Database Chips 48/48 ______ ______ ______ ______ ______ ______ | ---- |MOD-1 |MOD-2 |MOB-1 |MOB-2 |MOB-3 | |______|______|______|______|______|______| |MOZ-1 |MOZ-2 |MOZ-3 |MOZ-4 |MOS-1 |MOS-2 | |______|______|______|______|______|______| |MOS-3 |MOS-4 |MOS-5 |ATW-1 |ATW-2 |ATA-1 | |______|______|______|______|______|______| |ATA-2 |ATF-1 |ATF-2 |ATF-3 |ATF-4 |ATB-1 | |______|______|______|______|______|______| |ATB-2 |ATB-3 |MAA-1 |MAA-2 |MAA-3 |MAO-1 | |______|______|______|______|______|______| |MAM-1 |MAM-2 |MAB-1 |MAB-2 |DEF-1 |DEF-2 | |______|______|______|______|______|______| |DEF-3 |DEM-1 |WEC-1 |WEH-1 |WEH-2 |WEP-1 | |______|______|______|______|______|______| |WEP-2 |WEP-3 |WEP-4 |NMO-1 |NMO-2 |NAT-1 | |______|______|______|______|______|______| |NAT-2 | ---- | ---- | ---- | ---- | ---- | |______|______|______|______|______|______| Different categories of chips are color coded. Selecting no chip ( ---- ) will clear an equipped chip. =========================================================== Movement Chips (green and green-blue) =========================================================== MOD-1 Full Ahead (green) =========================================================== INFO: Maneuver to close range to opponent. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== MOD-2 Full Back (green) =========================================================== INFO: Maneuver to extend range from enemy, but without going outside of weapon targeting range. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== MOB-1 Full Slide (green) =========================================================== INFO: Booster or OB is always in use. Auxiliary boosters used frequently. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV |AR | |______|______|______| |BST X |OB X |JMP | |______|______|______| =========================================================== MOB-2 Cross Over (green) =========================================================== INFO: Attempt to boost over opponent and take up a position behind them. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST X |OB |JMP X | |______|______|______| =========================================================== MOB-3 Rush Turn (green) =========================================================== INFO: Make use of OB in order to maneuver into position behind opponent. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST |OB X |JMP | |______|______|______| =========================================================== MOZ-1 Tight Strafe (green) =========================================================== INFO: Execute tight left and right zigzag movements. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== MOZ-2 Wide Strafe (green) =========================================================== INFO: Execute wide left and right zigzag movements. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== MOZ-3 Strafe Ahead (green) =========================================================== INFO: Execute tight left and right zigzag movements while closing range to opponent. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== MOZ-4 Strafe Back (green-blue) =========================================================== INFO: Execute tight left and right zigzag movements while backing away, but staying in weapon targeting range. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== MOS-1 Jump (green) =========================================================== INFO: Move around by using repeated jumping motions. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV |AR | |______|______|______| |BST |OB |JMP X | |______|______|______| =========================================================== MOS-2 Jump Slide (green) =========================================================== INFO: Move around by using a combination of jumping and dash actions. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV |AR | |______|______|______| |BST X |OB |JMP X | |______|______|______| =========================================================== MOS-3 Jump Ahead (green) =========================================================== INFO: Close range to opponent using jumping actions. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST |OB |JMP X | |______|______|______| =========================================================== MOS-4 Jump Back (green-blue) =========================================================== INFO: Back away from opponent using repeated jumping motions, but while still staying in targeting range. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST |OB |JMP X | |______|______|______| =========================================================== MOS-5 Jump Around (green) =========================================================== INFO: Execute repeated jumps and dashes in order to take up position behind an opponent. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST X |OB |JMP X | |______|______|______| =========================================================== Firing Chips (orange for arms and red for back unit) =========================================================== ATW-1 Double Fire (orange) =========================================================== INFO: Alternate fire between left and right arm weapons. Affects ability to use Inside parts. ______ ______ ______ |BU |EO |INS X | |______|______|______| |AL X |MOV |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== ATW-2 Double Fire Plus (orange) =========================================================== INFO: Use a combination of left arm, right arm, and Inside parts to launch attacks. ______ ______ ______ |BU |EO |INS X | |______|______|______| |AL X |MOV |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== ATA-1 Wild Shot (orange) =========================================================== INFO: Both left arm and Inside weapons are fired while using Back Unit R. Ext. missiles will also fire if equipped. ______ ______ ______ |BU X |EO |INS X | |______|______|______| |AL X |MOV |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== ATA-2 Full-Scale Attack (orange) =========================================================== INFO: The launching of attacks takes top priority. Few, if any, defensive tactics will be used. ______ ______ ______ |BU X |EO X |INS X | |______|______|______| |AL X |MOV X |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== ATF-1 Dual Back (red) =========================================================== INFO: Dual back weapon activated, right arm weapon use discontinued. Left arm and Inside remain in use. ______ ______ ______ |BU X |EO |INS | |______|______|______| |AL |MOV |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== ATF-2 Right Back (red) =========================================================== INFO: Back right weapon used as main form of attack. Left arm and Inside weapons remain in use also. ______ ______ ______ |BU X |EO |INS | |______|______|______| |AL |MOV |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== ATF-3 Left Back (red) =========================================================== INFO: Back left weapon used as main form of attack. Left arm and Inside weapons remain in use also. ______ ______ ______ |BU X |EO |INS | |______|______|______| |AL |MOV |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== ATF-4 Inside (red) =========================================================== INFO: AC will strive to maintain targeting range to enemy, while also making active use of its Inside part. ______ ______ ______ |BU |EO |INS X | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== ATB-1 Slash (orange) =========================================================== INFO: Prioritize blade attacks. If OB is available, it will be utilized to make approaches. ______ ______ ______ |BU |EO |INS X | |______|______|______| |AL X |MOV X |AR | |______|______|______| |BST X |OB X |JMP | |______|______|______| =========================================================== ATB-2 Energy Wave (orange) =========================================================== INFO: AC will strive to maintain effective energy wave ATK range and actively use blade's energy wave ability. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL X |MOV X |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== ATB-3 Spike (orange) =========================================================== INFO: Actively launch attacks using parrying blade. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== Approach and Fire Combination Chips (yellow) =========================================================== MAA-1 Drive In (yellow) =========================================================== INFO: Close distance with opponent and attack using heavy weapons. If available, OB will be utilized. ______ ______ ______ |BU X |EO |INS X | |______|______|______| |AL X |MOV X |AR X | |______|______|______| |BST X |OB X |JMP | |______|______|______| =========================================================== MAA-2 Ahead Plus (yellow) =========================================================== INFO: Close distance with opponent and attack with Inside weapon. OB will be utilized if available. ______ ______ ______ |BU X |EO |INS X | |______|______|______| |AL X |MOV X |AR X | |______|______|______| |BST X |OB X |JMP | |______|______|______| =========================================================== MAA-3 Drive In Plus (yellow) =========================================================== INFO: Approach opponent and launch attacks with Inside, and heavy weapons. OB will be used if available. ______ ______ ______ |BU X |EO |INS X | |______|______|______| |AL X |MOV X |AR X | |______|______|______| |BST X |OB X |JMP | |______|______|______| =========================================================== MAO-1 OB Double Fire (yellow) =========================================================== INFO: Fire both left and right arm weapons simultaneously while using over boost. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL X |MOV |AR X | |______|______|______| |BST |OB X |JMP | |______|______|______| =========================================================== MAM-1 Missile Jump (yellow) =========================================================== INFO: Carry out missile attacks while performing jumping maneuvers. ______ ______ ______ |BU X |EO |INS | |______|______|______| |AL X |MOV X |AR X | |______|______|______| |BST |OB |JMP X | |______|______|______| =========================================================== MAM-2 Missile Slide (yellow) =========================================================== INFO: Use boosters after launching missiles to close in on opponent. ______ ______ ______ |BU X |EO |INS | |______|______|______| |AL X |MOV X |AR | |______|______|______| |BST X |OB |JMP | |______|______|______| =========================================================== MAB-1 Bomb Shower (yellow) =========================================================== INFO: Attack opponent from above with Inside equipped bombs. Auxiliary booster will be used if available. ______ ______ ______ |BU X |EO X |INS X | |______|______|______| |AL X |MOV X |AR X | |______|______|______| |BST X |OB |JMP X | |______|______|______| =========================================================== MAB-2 Bullet Rain (yellow) =========================================================== INFO: Launch shooting attack on opponent from above. If equipped, an aux. booster will be utilized. ______ ______ ______ |BU X |EO X |INS X | |______|______|______| |AL X |MOV X |AR X | |______|______|______| |BST X |OB |JMP X | |______|______|______| =========================================================== Defensive Chips (blue) =========================================================== DEF-1 Screen Out (blue) =========================================================== INFO: AC will attempt to seek cover behind obstacles as frequently as possible. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== DEF-2 Border Runner (blue) =========================================================== INFO: AC will attempt to maintain a consistent range to its target as much as possible. ______ ______ ______ |BU X |EO X |INS X | |______|______|______| |AL X |MOV X |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== DEF-3 Hard Defense (blue) =========================================================== INFO: AC's primary focus will be to evade enemy attacks. Unit will perform fewer offensive maneuvers. ______ ______ ______ |BU X |EO X |INS X | |______|______|______| |AL X |MOV X |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== DEM-1 Slip Missile (blue) =========================================================== INFO: Evasion of missile attacks is given top priority. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== Disarm Weapons (dark and light purple) =========================================================== WEC-1 Quick Change (dark purple) =========================================================== INFO: Unit will switch between using its right arm and back weapons often. ______ ______ ______ |BU X |EO |INS | |______|______|______| |AL |MOV |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== WEH-1 Hanger R Shift (dark purple) =========================================================== INFO: Disarm right arm weapon and equip hanger unit R. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== WEH-2 Hanger L Shift (dark purple) =========================================================== INFO: Disarm left arm weapon and equip hanger unit L. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL X |MOV |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== WEP-1 All Off (light purple) =========================================================== INFO: Disarm all weapons including hanger units L and R. ______ ______ ______ |BU X |EO |INS | |______|______|______| |AL X |MOV |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== WEP-2 Fire Off (light purple) =========================================================== INFO: Disarm all weapons except for blade. ______ ______ ______ |BU X |EO |INS | |______|______|______| |AL X |MOV |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== WEP-3 Weapon Off (light purple) =========================================================== INFO: Disarm all parts that are capable of inflicting DMG. ______ ______ ______ |BU X |EO |INS | |______|______|______| |AL X |MOV |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== WEP-3 Back Weapon Off (light purple) =========================================================== INFO: Disarm only those weapons equipped on the back. ______ ______ ______ |BU X |EO |INS | |______|______|______| |AL |MOV |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== Disable other (dark red) =========================================================== NMO-1 Dead Legs =========================================================== INFO: Cease all movement except for jumping and turning. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV X |AR | |______|______|______| |BST X |OB X |JMP X | |______|______|______| =========================================================== NMO-2 Dead Booster (dark red) =========================================================== INFO: Booster movement is disabled. Unit can still jump. ______ ______ ______ |BU |EO |INS | |______|______|______| |AL |MOV |AR | |______|______|______| |BST X |OB X |JMP | |______|______|______| =========================================================== NAT-1 Dead Arms (dark red) =========================================================== INFO: All attack ability disabled. Parts with no attack power can still be used. ______ ______ ______ |BU X |EO X |INS X | |______|______|______| |AL X |MOV |AR X | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== NAT-2 Dead Inside (dark red) =========================================================== INFO: Use of Inside parts disabled. ______ ______ ______ |BU |EO |INS X | |______|______|______| |AL |MOV |AR | |______|______|______| |BST |OB |JMP | |______|______|______| =========================================================== 3. Copyright =========================================================== (c)2005 animesou. Animesou.com. All materials are copyrighted by their respective authors. Game mentioned in this walkthrough is copyrighted by From Software. No infringement on any existing copyright is intended. All rights reserved. ===========================================================