Guide And Walkthrough - Guide for Injustice: Gods Among Us
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Injustice Gods Among Us FAQ/Walkthrough by Jason Leong Howdy folks! Here's a bit of a guide/walkthrough to Injustice Gods Among Us for the Iphone/Ipad/Mobile, hope you like it. The format of the guide may be a bit unorthodox, but it WILL tell you how to complete the game and the bi-weekly tasks. Update for 1.05 -> Added another method to do semi-auto credit farming Update 1.06 -> Darkseid completely changes early game economy! Update 1.07 -> Added GEARs section, and some minor edits. 1) Credits Ok, firstly, this game is all about CREDITS. Not those things that show the names of people involved in game production, but the in-game currency! Basically, if you can farm lots and lots of credits, you can complete the game. If you don't have enough credits, it doesn't matter how skilled you are at fighting, you can't complete the game. Pure and simple. SO! 1)A) Farming credits. There are 3 main ways to farm credits (without altering game data): 1)A)i) Playing normally. You will be doing a fair bit of this. Recommended to do this as far as you can, progressing normally through the game, until you hit a "brick wall" in terms of enemies which are too strong for your current line up. Many battles give a hefty bonus (either a free character or lots of bonus credits) for you FIRST TIME completing a stage. 1)A)ii) Replaying battles that give a lot of credits per energy spent. You will do a fair bit of this in the beginning, since you have very few characters, and hence very little total energy. For instance, if you only have 6 bronze characters, you can only do 20 fights that cost 1 energy each, or 10 fights that cost 2 energy each. If you have 13 gold, 15 silver and 12 bronze (like me), you can do a LOT of fights, so I don't even bother with the 1 energy fights since I have almost more TOTAL energy than I can spend. Early game, Battle 5 gives the most credits per energy spent. Later on, once you have more energy, you might want to play the bonus battle on page 1 (bonus 1). The top credits per energy spent battles seem to be: Battle - Credits per energy spent Battle 5 - 380 Bonus 1 - 333 Battle 18- 424 Bonus 3 - 455 Battle 25- 544 Bonus 4 - 528 Battle 32- 660 Bonus 6 - 1390 Which battles you do will depend on your skill level, your team line-up (in terms of TOTAL number of characters, STRONGEST characters, and number of strong characters), how much time you are willing to spend on the game, etc. 2)A)iii) Replaying battles that give a lot of credits per TIME and EFFORT spent. Once you have a fairly strong line-up, you will be doing this a lot. I can't give you exact numbers because how long you take to do the battles will depend on which characters you have, but I can give you some rough guidelines. Very early game, battle 5 is the most credits per time, effort and energy spent. Slightly later in the early game, bonus 1 is much faster, for a bit about 15% less credits per energy. Once you are strong enough Battle 33, the first 3 battles, gives over 500 credits per energy spent, and the first 3 fights are MUCH easier than the other fights. Once you have a lot of strong characters, battle 36 gives about 400 credits per energy, and the fights are quick and easy. 2)A)iii)a) Semi-Automatic Farming 2)A)iii)a)I) Constant swiping method. Once you have a LOT of characters (like me) and you want to farm credits WHILE DOING SOMETHING ELSE, bonus 1 is your best pick. It gives a decent 333 credits per energy, and it is DEAD EASY once you have some moderately strong characters. You need to have 1 free hand and not be doing anything requiring a lot of concentration to do this. Just put a strong character as the starting fighter, and put your Ipad next to you while you do something else. Start the fight. Put your finger slightly to the left of your opponent. Swipe your finger left and right non-stop while doing something else (eating, reading, watching movies). Once you hear the ko sound, start the next fight. Rinse and repeat. 2)A)iii)a) II) Only touch the screen 5 times method. Do their first bonus fight, with a gold card with a slow multi hit 2nd special, like batman normal, or Red Son Superman. Or a strong enough silver, like level 40 cat woman. Start the match, then go have a drink. When you come back 30 seconds later, you will have your level 2 ready. Use it, and you will beat all 3 opponents. Done! Really saves your fingers from blisters compared to first method! 1)B) Selling stuff. With the update to the game, you can now sell stuff that you don't want/need. You may or may not want to sell the gray "moves" for characters you don't have yet, since you can use them for those characters later on. Feel free to automatically hit the sell button for any support cards. The game AUTOMATICALLY will only display "spare" copies of any support cards you have in your inventory. The game will *NOT* allow you to sell your only copy of a support card like Space Dolphins or Darkseid. It's up to you whether to sell character cards that you don't find useful, but for me I feel you don't get that much credits from selling them so I'd rather promote all my characters to Elite VII before selling their cards. BTW, go ahead and sell any spare copies of character cards once they reach Elite VII status. 1)C) How to spend your credits. A huge portion of this game is deciding what to spend your credits on, once you have them. 1)C) i) It's different with Darkseid. Having Darkseid on your roster makes a HUGE change to credit spending strategy for those in the EARLY GAME, so much that he gets a section all to himself. Currently, the most efficient way to buy stuff is to get 2 Elite V bronze cards, IF you did the Darkseid challenge. The reason: Darkseid+Bronze Elite V= Cheap power for early game, and most importantly you can farm Bonus 6 mirror match with a team that costs just 132,000 (elite V Deathstroke) + elite V lex luthor + free Darkseid, in under 1 minute, easily. In terms of EARLY GAME fighting power to credit cost ratio, nothing beats free Darkseid + 2 Elite V Bronze cards, since the total cost not including moves and support cards is 72000 or less for each bronze V. Each Bronze V + Darkseid has been estimated to be as strong as a Gold Elite II card, which would cost over 400k easily. Using a team of 2 Elite V bronze + Darkseid will get you all the way to battle 38 without much problems. Do take note that this team will have severe problems beating battle 42. It's not impossible, just difficult. In terms of which stages to farm, one possibility is to do Bonus 3, using Darkseid + 2 bronze, and using your entire roster of non-Elite Bronze characters, and using energy recharge to recharge Darkseid. This saves your gold cards energy to be used for the harder fights. Once your team bronze team has reached a certain point though, you will not be able to progress any further. This is the time when you should buy Red Son packs, exclusively, until your RS team is all Elite V, which will cost 2,400,000 (for those without 300,000 discounted Red Son pack) and is enough to easily beat everything in the main campaign. 1)C)ii) SAVE CREDITS WHEN THE NEXT CHALLENGE IS COMING. With the introduction of Challenge Mode, this is a significant changes to spending strategy for starting players. This is fairly important, since some characters are MANDATORY for challenges. BTW, when they say "lex luthor" needed, or "catwoman" needed, you can use ANY version of that character, AFAIK. And they don't need to survive the fight, you can bring in a level 1 normal bronze lex luthor along with your level 40 V Elite Batman. 1)C)iii) You now need a roster of strong bronze and silver characters, not just a few strong golds. Challenge mode has certain challenges that ONLY allow all bronze characters, or bronze and silver characters (obviously I use all silver for those!). Therefore, the old strategy of saving your credits ONLY for 75k gold packs is no longer ideal, you would want at least a few strong bronze and silver characters to do the challenges. 1)C)iv) My suggestions on how to build your deck, from fresh start all the way to completing bonus 6. OK, When you first start the game, you have very few characters, I can't remember how many. 3 or 6 bronze is it? Anyhow, With so few characters, you have very little energy, so you can't farm much! So, the first thing to do is to buy 3 bronze booster packs. This only gives you 3 bronze characters, but you will also get 6 support/move cards, which you will probably want to sell for the early game cash. You'll probably end up poorer by 18k in exchange for 3 bronze characters. Keep playing the game as far as you can. If you lose a fight, strongly consider moving to the farming portion of the game, as described in 1)A) Your next goal is to farm 50k credits and buy the starter pack (assuming your version of the game sells it for credits not real cash). The description is wrong, you can buy it more than once, I'm not sure whether it's a bug or not, but you can buy a starter pack every time you quit and restart the game or something. 3 silver characters for 50k is GREAT. It will help your normal gameplay, AND make farming go a lot easier and faster. Your next step is to buy 1 more starter pack and some bronze packs in order to increase your total roster, and hence your total energy, hence your total farming ability. Why not go straight for gold? Because, early game, 1 gold + 2 bronze allows you to do 5x 2 energy fights. 3 silver + 6 bronze lets you do 15x 2 energy fights. Hence, 3x the farming capability. Also, once you have more than 8 bronze characters, stop buying bronze packs, since your chance of getting duplicates is too high. Buy the missing bronze characters directly instead. Your 2nd starter pack will leave you with fewer than 6 silver characters, since Harley Quin is a guaranteed duplicate. If you have 4 silver characters, buy a 3rd starter pack. If you have 5 silver characters, BUY Wonder Woman (silver)! Her passive, Olmpian Strength, is RIDICULOUSLY good. Basically, block 3 hits (multi-hit attacks count as multiple blocks), your next special move does 250% damage!!! Basically, that's as good as saying her special moves always do 250% damage, since it's so easy to block 3 hits. Once you have 6 silver and 12 bronze, it's time to start saving. You'll probably be strong enough to play quite a lot of the game without any more farming, so just play normally, saving up credits. Depending on your skill level and LUCK with characters, your next step will depend on when you reach your next "brick wall". Is your next obstacle a "huge" obstacle or a "minor" obstacle, ie is the fight "impossible" for your current roster or merely "just a bit too strong for you". If you just need a "slight" increase in power, and you have around 50k saved up, you can consider buying a gold pack. Your first gold character is a HUGE jump in your team's total power. If you are willing to wait though (depending on your savings and farming ability), you should save up 300k and buy the red son pack. It's a guaranteed 3 gold characters for 300k, which frankly is the best balance between "starting cost" and "promoting to elite V cost" Assuming that your version sells the RS pack for 300k, not 400k. 1)c)iv)b) Yes, there are 2 separate, important types of cost to note! 1)c)iv)b)x) Starting cost. This is the cost to get a new character into your roster. If you want a certain gold character badly enough to buy him directly, this is going to be from 135k to 220k per character. If you are willing to get ANY gold character, this costs 75k. If you are getting the red son pack, this is 300k, or 100k per character. 1)c)iv)b)y) Promoting from normal to Elite V cost. To complete the game, you will absolutely need a minimum of 1 Elite IV gold character (and a huge amount of luck and skill). More realistically, you would want a team of 3 Elite V gold characters. Hence, the importance of this category.If you are trying to promote MOST certain specific characters, this would cost between 2.5million - 3 million if you are buying your cards directly. Don't even try getting a team of 3 gold Elite V characters through gold booster packs. If you are using the Red Son team, this will cost you 1.5 million to get the whole team from normal to Elite V. Hence! The Red Son team is the cheapest way to get a "complete the game" team.Not only that, but they are the strongest team in the game. Leading to my next section. 1)C)iv)c) Strongest characters. With limitted credits, of course you want the best bang for your buck. You also want the strongest characters as your main team, so you can beat the game, right? The strongest team in the game is to use Red Son Superman, Red Son Wonderwoman, and Red Son Solomon Grundy. Hands down. BUT!!! Only if you use all 3 characters in the same team. If you separate them out, then other gold characters are better than them. Strongest "solo" character in the game is probably Wonder Woman Regime. Why are they the strongest team? Simple: Their passives synergise with each other, to a RIDICULOUS extent. Red Son Superman: Whole team gets +25% damage to basic attacks per Red Son character on team Red Son WW: Whole team gets +15% power generation (while tagged out only?) per Red Son character on team Red Son Grundy: Whole team gets +15% health per Red Son character on team So, with a team of all 3 red son characters, you get +75% basic attack damage, +45% power generation, and +45% health, to the whole team. That's... pretty ridiculously strong. For solo characters, the strong characters according to metal color, in descending order of strength, are: 1)C)iv)c)x) Gold: Batman Arkham Origins. Huge stats, and great passive that is almost "1 enemy dies at before combat begins". Too bad his price matches him! Batgirl. Whole team starts with 1 bar of power. This is actually more powerful than most people realize. That's a total of 3 power bars. If you could have a team with 3x Batgirl, that'd be full super for your entire team. Still, 1 batgirl is 1/3 as good. Aquaman. That passive is incredibly useful, if you use it right. FULL power drain for ENTIRE enemy team, which is unblockable, AND does the damage of a normal super move? (special moves that drain power do much lower damage than specials without effects) Killing Joke Joker. A glass cannon, but with his passive, that's the best way for his stats to be! Make sure to use your other character's power bars before he dies. Unfortunatly, he costs Alliance Credits instead of normal credits. You should buy just ONE card for him, then buy all the other AC support cards, since his utility doesn't increase so much by making him stronger. Wonder Woman Regime. Gains tons of power really fast and easy, especially against multi-hit enemies. Turned useless in current version, she only gains 1.5% meter per hit. Zod. His in-game description is WRONG. When his teammate dies, he gains 20% damage, which is correct. However, for his health, when a teammate dies, he HEALS 20% of his life. His maximum health does not increase. Still good though. Completely buggy in current version. Batman. His +25% damage for entire team rocks. Superman Regime. His level 2 is unblockable, and his passive is mighty... +50% damage for 6 seconds? Just use his level 2 when his passive activates, and do a bunch of damage, quick and easy. Doomsday. You will ko up to 2 characters during each battle (ko-ing the 3rd enemy ends the battle, so healing 50% makes no difference at this point). So, this is potentially like Doomsday having twice as much life? (100% starting +50% heal +50% heal) Darkseid. He is the ultimate ECONOMY hero, due to his passive. For players who don't have much credits, you just can't beat the low low cost of getting 2 Bronze Elite V cards, who have the power of a Gold Elite II or a Silver Elite V. Harley Quinn Arkham. +25% to team health is nice. Animated Harley. +20% damage and special? And it's 40% for Joker??? Wonder Woman 600. +30% damage and special for females is GREAT. 1)C)iv)c)y) Silver Wonder Woman. By FAR the strongest Silver Character cause of her passive (the best in the game). Her level 2 does rather ridiculous damage after blocking 3 hits, AND it does multiple hits, so she can ko multiple characters/ ko Grundy with it. Nightwing. Super good. Takes only 50% damage from basic attacks? WOW. His level 1 special drains 1.5 power bars, 0.75 if blocked? WOW! His heavy attack does 4 hits, and executes really really fast, which makes him do huge DPS, making him deadly in fights, and really FAST at FARMING? Niiiice! Lex Luthor Insurgency. +25% team health, and also drains 1.5 power bars with his level 1? Great! Green Lantern Regime. +25% faster power generation is always nice. Make sure your enemy either has full power bar OR is ko-ed by his level 2 before you use it, because it will fill up almost 2 power bars if your enemy doesn't block it! Solomon Grundy. Resurrects with 50% health? GREAT! But there is also no "overflow" damage from 1-hit moves, which means that if 10,000 max health Grundy has 500 life and gets hit with 15,000 damage heat vision, he comes back with 5000 life. Note that for multi-hit attacks, like "man of steel", any subsequent hits after he resurrects still hit. So, the above Grundy, being hit by 5000+5000+5000 man of steel attack, would go from 500 life, to 5000 life, to dead. Or, if blocking, from 500 life, to 5000 life (resurrect) to 2500 life (2nd hit), to dead (3rd hit) Harley Quinn Insurgency. +10% team damage is nice. 1)C)iv)c)z) Bronze Nightwing. -25% from basic damage, power drain, and good heavy attack make him the top bronze. Lex Luthor. +15% damage is nice, and makes him useful to bring along even for fights between gold vs gold characters. Deathstroke. Superb stats, and he's got a good passive, just makes sure he land each KO. Flash (normal). Strongest attack power in the game, very fast basic attacks, his 2nd move does a lot of damage and hits multiple times. Sinestro. Has good stats, and your opponents love to tag out when they're at low health. 1)C)iv)d)Worst characters are: 1)C)iv)c)d) Gold: Bane. Lousy passive, and poor attack animations. The Joker Insurgency. Absolutely useless passive, level 2 does low damage. But his heavy attack hits 4 times, and is quite fast. Good for farming, poor fighter.Superman. Lousy passive, his level 2 does low damage in exchange for freezing.Batman Insurgency. Weak level 1, weak passive, 1)C)iv)d)y) Silver: Regime Doomsday. Poor passive, since there are ways to hit with unblocked specials if you know how. Besides, usually you kill using super meter, so after he kills someone, he doesn't have any power meter. Also, level 3s are all unblockable anyway. Also, his heavy attack is only 2 hits! The Joker. Weak passive, weak level 2. Farmer, not a fighter. Bane Regime. Poor passive, poor attack animations. Deathstroke. Not a very good passive. His level 1 hits so many times that your enemy will get a LOT of super meter from it if he doesn't block and survives. His level 2 does poor damage in exchange for bleeding. 1)C)iv)d)z) Bronze: Harley Quinn. Passive does nothing unless Joker is with her, her level 2 is useless, and her heavy attack is worse than useless. Solomon Grundy Regime. His semi-decent passive is not worth his horribly lagged heavy attack, and poor stats. 2) Fighting. There are various ways to play, but first, here's an overview of game advanced mechanics. 2)A) Stuff the game doesn't tell you. (or lies about) i) The listed damages are often wrong. For instance, Lobo's super does a lot more than listed, and Zod's level 2 does a lot less than listed. ii) Blocking a basic attack receives 1/4 damage. Blocking a special receives 1/2 damage. iii) Super Meter. This deserves a section all to itself. When you hit your enemy, whether blocked or not, you gain 3% (estimated) meter per hit.When you are hit and do not block, you gain 5% meter per hit. When you are hit and block you gain 0 meter, unless you are wonder woman regime, in which case you gain 5%. These rules apply to both you and the computer. iv) You are invulnerable while performing a special. Usually. Black Adam's shield sometimes messes this up. v) If you "interrupt" the computer with a special during it's basic attack combo, it will keep doing the combo and cannot block. vi) The RED colored enemies are customized enemies. Their life and attack points do not follow normal character stats, and they can use special moves from their other versions, for different power meter costs. (RED Black Adam Regime in Bonus 6 actually has LOWER life than his level 40 Gold Elite V version)vii) The computer's bronze and gold cards will be slightly stronger than yours. For instance, in mirror match (bonus 6 first battle), my level 34 elite V Sinestro has 2860/3040 stats. Computer level 40 Elite V Sinestro is 3016/3520. Almost the same. Might even be exactly the same, I have no level 40 bronze characters so I don't know. Red Son Superman though, my level 40 Elite V has 23320/42592 stat. Computer is 27840/50820. viii) The computer's SILVER cards will be ridiculously stronger than yours. For instance, my level 40 Elite V Wonder Woman is 7346/13358, computer is 8770/24288. Almost double my life??? Ridiculous! ix) There is a multiplier for EACH HIT of basic attack damage. Each hit (not each attack but each HIT, making multi-hit basic attacks quite strong) does 1x damage. The swipe finisher at the end of a light attack does 1.5x damage. Each hit of heavy attack does 2x damage. x) The computer only does special attacks, never level 3 super moves. 2)B) Tactics. i) Light attacks often do more harm than good. Basically, if the computer doesn't block, you are building it's meter faster than yours. And MOST of the damage in this game comes from super meter. So... I avoid light attacks whenever possible. They just do not do enough damage to justify that I am only getting 6 power of every 10 I give the computer. ii) Blocking often does more harm than good. Basic attack damage is a bit low compared to special attacks. If you block a 3 hit combo, you avoid 75% of the damage from those basic attacks... but you lost out on a gain of 15% power meter! (This is why when facing New 52 Green Lantern and he does his gatling gun, I make sure not to block... I take low damage, but I gain more than 1 bar of super meter. iii) Special attacks which do Damage over time (poison/bleeding) do low low damage to make up for the extra DOT damage. Unfortunatly, enemies suffering DOT will switch out to avoid it. iv) Attacks which stun are near useless, since they do much lower damage than normal special moves, and if you could hit an enemy with a stun without them blocking, why can't you hit them with something else while they're not blocking? Also, these specials have a CHANCE to stun... they often don't. v) FREEZE is abusable, since it currently last FOREVER if you don't attack to break it. Evenif you don't abuse it, freeze makes the next 1 hit (not an entire attack, just the first hit) do double damage. This is great, since that 1 hit canbe a normal attack (waste), the 1st hit of a special move... Or even a Super Move! All in all, this means that one strategy to win the game is to let your enemy hit you with basic attacks, and only block the special moves that do a lot of damage per hit. Another thing I do is I do a lot of basic attacks that I know will be blocked... I don't care about the damage, I am very happy to gain 3% power per hit while the computer gets nothing. If your opponent is about to do a multi-hit special that has an attached effect (stun/bleed) like Green Lantern's gatling gun or Catwoman's level 1, just let it hit you... you'll gain huge meter in exchange for relatively low damage. 3. GEARS OK, this is going to be about the gears in injustice mobile: 1. How to get them Buy random packs from store for 25k, or I hear you can get some from multiplayer. 2. What are they? They are EQUIPMENT, just like RPGs, you can equip or remove them as you like, unlimitted use. They give various bonuses to the hero that is wearing them. 3. What do I do with multiple copies? SHATTER them. Multiple copies can't be equipped by 2 characters at once. Having 100 copies is no different from having 1 copy. Also, you get SHARDS from shattering them. Don't shatter your last remaining copy! But don't worry the game will warn you about that. 4. What types are there? GEAR are ranked from 1 to 4 stars. Gears have a "natural" rank of 1 to 3, and when you EVOLVE them, they go up 1 rank, and change to the superior version. You can only evolve each gear once. Most of the level 3 ones give bonuses for specific characters. 5. Which gears should I upgrade? That depends on your playstyle! But, for me, I notice that the gains from upgrading are a bit low, but the gains from EVOLVING are sometimes very VERY good, so I recommend you EVOLVE those ones. For instance, the ones that heal you when you use a special! 6. Are they worth the credits? Some gears are VERY strong... pretty much game breaking. Best of all, you can equip and remove gears as much as you like, allowing you to use your best gear on your bronze team, silver team, grinding team, etc. 7. Should I MAX out a gear? I suggest NO... the later levels of gear cost a LOT to upgrade, and give very little benefit per upgrade. 8. Gear Pack drop chances Those 25k Gear Packs in the store seem to have these drop chances. 15% 3 star 30% 2 star 55% 1 star 4. How XP works Each Battle will give a certain amount of XP. This seems to have NO connection with the enemies you fight, purely based on what the programmers decided was appropriate. Which is why Bonus 6 gives more XP than anything on the 7th page of battles. There are certain multipliers though: 1)a)Winning a fight gives 100% XP. 1)b)Losing a fight gives 10% XP. 1)c)Quitting a fight gives nothing. 2) For EACH member of your team, compare his/her level with the enemy average level. a) If your hero is not more than 3 levels higher, you get full XP. (for instance, enemy average level 40, your hero level 43 or lower) b) If your hero is 4 or more levels higher, you get reduced XP gain. This reduction increases quite rapidly, as follows! LHTE= Levels Higher than Enemy LHTE - XP Multiplier 4 60% 5 30% 6 10% So, that's the guide/walktrough, and I hope you enjoy finishing the game!