Guide - Guide for Star Fox Adventures

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                              Star Fox Adventures

Table of Contents



1) Story

2) Characters

3) Controls

4) Main Objectives

5) Using the Staff

6) Sidekick Commands

7) Walkthrough



First Krazoa Spirit

	7.1) Galleon

	7.2) Krazoa Palace

	7.3) Krazoa Shrine

	7.4) Krazoa Palace

First SpellStone

	7.5) Arwing Flight

	7.6) ThornTail Hollow

	7.7) ThornTail Store

	7.8) Secret Cave

	7.9) ThornTail Hollow

	7.10) Ice Mountain

	7.11) SnowHorn Wastes

	7.12) ThornTail Hollow Passage

	7.13) ThornTail Hollow

	7.14) SnowHorn Wastes

	7.15) Arwing Flight

	7.16) DarkIce Mines

	7.17) Boss Galdon

	7.18) ThornTail Hollow

	7.19) Moon Mountain Pass

	7.20) Volcano Force Point Temple

Second Krazoa Spirit

	7.21) Moon Mountain Pass

	7.22) Krazoa Shrine

	7.23) Moon Mountain Pass/ThornTail Hollow

	7.24) Krazoa Palace

	7.25) ThornTail Hollow

Second SpellStone

	7.26) LightFoot Village

	7.27) Cape Claw

	7.28) Arwing Flight

	7.29) CloudRunner Fortress

	7.30) Cape Claw

	7.31) Ocean Force Point Temple

Third Krazoa Spirit

	7.32) LightFoot Village

	7.33) Krazoa Shrine

	7.34) Krazoa Palace





======================================

1) Story

======================================



Eight years have passed since Andross was finally overthrown by the daring 

Star Fox team. Following the celebrations, Fox McCloud and friends returned 

to the only life they knew - and endless patrol of the Lylat system, guarding 

against ongoing threats to their territory.



Boredom soon stuck, causing Fox's close friend Falco Lombardi to simply 

disappear, leaving only rumor to suggest that his lone-wolf nature had 

finally led him to pursue a more free and profitable life.



Then Slippy Toad traded his pilot's wings for a place in Weapons R&D, 

demonstrating a natural flair for invention, while Fox's old friend and 

mentor Peppy Hare retired from active flight duty to concentrate on a role 

as navigator and general advisor.



The Great Fox itself had also seen better days. Keeping a ship of that size 

in prime condition cost serious money and well-paid jobs for fighter pilots 

and mercenaries were increasingly difficult to come by.



So it was that Fox and co. found themselves drifting through the galaxy, 

waiting and hoping for General Pepper's hologram to pop up with just the kind 

of high-stakes, high-reward mission that they needed.



======================================

2) Characters

======================================



Fox McCloud - Eight years after the defeat of Andross, Fox McCloud had matured 

as a leader and continues to be recognized as a great hero. he's still an 

active pilot, and his many skills with weapons and martial arts are often 

called into play.



Peppy Hare - Although retired as a pilot, Peppy Hare has close ties to Fox 

and remains on the team as an effective advisor. Despite his increasing 

absent-mindedness, he is still well-respected by everyone.



Slippy Toad - Recently Slippy Toad has been devoting a lot of time to Cornerian 

Weapons R&D, though he continues to work with his good friends in the Star 

Fox team. His upgrades to ROB and the Arwings prove invaluable.



Falco Lombardi - Falco Lombardi left the team several years ago and hasn't 

been seen since, though one things for certain: whatever the circumstances, 

Falco and Fox will always maintain a strong friendship.



Tricky - It's hard to believe that the mischievous Prince Tricky will one 

day rule the EarthWalker Tribe. And with his father imprisoned, the future 

of the world looks bleak: could an unlikely partnership be the only hope for 

Dinosaur Planet?



Krystal - The only survivor of her doomed home planet of Cerenia, Krystal 

roams the galaxy in search of answers. When a distress call draws her to a 

small planet in the Lylat system, Krystal suspects that she may be finally 

be drawing closer to the truth...



ROB the Robot - After several rebuilds by Slippy, ROB has now been infused 

with much more personality and has gradually become recognized as a 

full-fledged member of the Star Fox team.



General Scales - Rejected as a ruling tribe, the twisted SharpClaw and their 

self-appointed leader Scales have amassed an army to overpower all. In recent 

times, the General's power has dramatically increased - is he in this alone?



EarthWalker Tribe - One of two ruling tribes of Dinosaur Planet. Their great 

strength and speed have helped them grow into a respected family of Dinosaurs 

(although the CloudRunner may disagree).



CloudRunner Tribe - The other ruling Tribe of the Planet, the CloudRunner 

are a proud and valiant race whose Queen becomes a valued ally in the struggle 

to overthrow General Scales.



ThornTail Tribe - These friendly creatures live amidst the foothills of the 

mighty Ice Mountain. Their knowledge of the local area and the Mysterious 

Warpstone make them valuable allies.



LightFoot Tribe - A spiritual and reclusive Tribe, the LightFoot are seldom 

seen. The appearance of SharpClaw in the area has only served to heighten 

their natural suspicion, as Fox will soon find out for himself.



HighTop Tribe - These gentle giants are easily spotted from a distance as 

they tower over the rugged environments of the planet.



SnowHorn Tribe - Thick, woolly coats and massive endurance have seen the 

SnowHorn Tribe through many years of harsh living. This strength could prove 

priceless to Fox in his quest.



RedEye Tribe - Flesh-eating Dinosaurs and deadly killers, the RedEye Tribe 

were safely under EarthWalker control until General Scales set them loose 

to overrun the Walled City.



======================================

3) Controls

======================================



**************************

***Fox McCloud Controls***

**************************



Start Button - Pause the game and bring up the Communicator.



Control Stick - Walk/Jog/Run/Aim.



A Button - Staff Action/Use/Select Items.



B Button - Put Away Staff/Cancel.



C Stick - Weapon/Sidekick/Item Inventory.



Y Button - Assign from C Stick Inventory.



X Button - Avoid.



Z Button - First-Person View.



L Button - Cameral Control/Sidestep Mode



R Button - Defend.



*********************

***Arwing Controls***

*********************



Control Stick - Moves the Arwing. Left and right move it left and right, up 

makes the Arwing dive and down makes the Arwing climb.



A Button - Fires lasers.



B Button - Fires a Bomb.



L & R Buttons - Pressing them banks the Arwing letting you move more quickly. 

Press them quickly to do a 360 and reflect an attack.



X Button - Brakes.



Y Button - Speed up for a short amount of time.



Start Button - Pauses the game and brings up the Communicator.



======================================

4) Main Objectives

======================================



The main objectives of your quest is to find the four SpellStones and the 

Krazoa Spirits. The four stones are forged of Dark Matter and absorb energy 

from the planet to keep it together. The Krazoa Spirits bring life to Dinosaur 

Planet. They were hidden when General Scale's army attacked the EarthWalkers. 

You must return them to Krazoa Palace.



======================================

5) Using the Staff

======================================



Krystal's magical staff is your main weapon in Star Fox Adventures. You can 

use it to open doors, lift heavy rocks and open up crates.



You can find Magic Caves throughout Dinosaur Planet that hold upgrades to 

your Staff. The Staff will rumble and glow when you get close to one. When 

you find one, it will add a new icon to the C Stick inventory. Highlight the 

icon and press A to use it or just assign it to the Y Button. When you use 

one of the powers, your Staff Energy meter goes down. Get gems from Magic 

Plants to refill your meter.



When you encounter an enemy, press A to bring out your Staff and go into 

Lock-On mode. You can get out of Lock-On mode by pressing the B Button. Press 

A again to do a standard attack. You can perform a combo by quickly pressing 

the A Button repeatedly. Press A and then Left, Right or Down to also do a 

combo. You can also use Upgrades in battle too.



While battling, your enemy may defend before attacking you. Use X or R to 

avoid or defend against them. Some of your enemies are also resistant to your 

Lock-On mode.



======================================

6) Sidekick Commands

======================================



Prince Tricky will be your sidekick throughout your adventure on Dinosaur 

Planet. There are commands that Tricky can perform on your behalf.



If a question mark symbol appears over Tricky's head, highlight the icon 

within Tricky's C Stick inventory and press A. If he has enough energy, Tricky 

will do as you ask. You can cancel one of his commands by using his Heel 

command.



Tricky also warns you of nearby enemies and other characters before you can 

see them by displaying an exclamation mark above his head.



You must feed Tricky Blue GrubTubs so you can use his commands. Each command 

uses up some of his energy. If he's low on energy and can't use a command, 

he'll display a GrubTub symbol above his head. GrubTubs are stored in the 

C Stick inventory. Select them and feed Tricky to restore his energy meter.



======================================

7) Walkthrough

======================================

*************************

***First Krazoa Spirit***

*************************



7.1) Galleon



You'll start your game as Krystal as she's flying on the back of a HighWind. 

Fire at the ship that's in front of you while avoiding the fireballs that 

it shoots at you. You won't have to worry too much though, since you don't 

have a life meter. 



After hitting the ship enough times, it will rise and you'll have to shoot 

out it's rotor. Fire at it's blades and after a few hits, each one will fall 

off. Now you'll go back to avoiding the fireballs. After hitting it some more, 

it will turn around and the Dino face on the front will come at you and shoot 

fireballs. Fire at it until it goes up in flames to defeat the ship. 



The HighWind will drop you onto the top of the ship. You can hear a voice 

from somewhere.  Run down the stairs and go ahead until you get to the wall. 

To your right is a cage with a young HighWind in it. Press A to talk to it. 

A door will open near where you landed. Turn around and run back to the open 

door. Run down the stairs and into a room to find a key. The key is to Krazoa 

Palace. Run back up to where the cage was and a cutscene will start where 

you get to meet General Scales. After a short scuffle, you'll be on your way 

to Krazoa Palace.



7.2) Krazoa Palace - There are two jellyfish roaming around the area. Roll 

away from them using the X Button. Run up to the fallen EarthWalker and press 

A to find out that it isn't safe at Krazoa Plaza. Run up to the door on the 

left of the plaza and select the Gold Key with the C Stick. Press A to open 

the door to Krazoa Plaza. Inside you'll find a fuel barrel. After you pick 

it up and throw it, more will appear at the fuel pod outside. Use them to 

defeat the jellyfish and open crates to find items. 



Use a barrel to blow up the crates that are blocking your way to the right 

of the area. Grab another barrel and run down the ramp. Avoid another 

jellyfish and run around the fallen pole. There is a big crack in the wall 

in the back of the room here. Throw a barrel at it to blow the section in 

the wall up.



To the right you'll find two jars with items inside. Open them up if you're 

low on health. To the left is a jellyfish, another jar and a fuel barrel 

dispenser. Before you go there, go to the center and talk to the EarthWalker. 

Grab the barrel there and blow up the crates blocking your way. Now go get 

another barrel from the dispenser and enter the new open area. Wait until 

a flame goes out before you run by it. There's another cracked wall at the 

end. Throw two barrels at it to open the next area.



Pick up a barrel and walk onto the big button on the floor that opens up the 

next room. Set the barrel down on the button to keep the door open. Talk to 

the EarthWalker here and a cutscene starts. Enter the door that opens after 

the cutscene to take the Spirits test. Stand on the glowing center of the 

room and press A to enter the Shrine.



7.3) Krazoa Shrine



Go into the next room and climb up the ladder. Watch the pattern of the fire 

at the top and run past them. Climb down the next ladder while the jellyfish 

is farthest away form you. Avoid it and climb the ladder on the other side. 

Grab the barrel there and kill the jellyfish to open the next passage. 



Go back and grab another barrel and use it to kill the jellyfish in the next 

room. Go back and get another to set on the button at the start of the room. 

Run past the fire and into the open room to find the Krazoa.



You must complete a test of observation here to get the Krazoa Spirit. You 

must watch as the urns in the room rotate and find the Spirit three times 

to get it. You'll return to the Krazoa Palace after getting the Spirit.



7.4) Krazoa Palace



Re-enter the room with the EarthWalker for another cutscene. Step on the 

platform on the back of the room and it will rise up to an opening. Enter 

and go to the right to release the Krazoa spirit. Someone is watching you 

though. After the spirit is released, an attack from the mystery aggressor 

will leave Krystal trapped in a crystal. How ironic.



A cutscene starts with some humorous banter between Fox and the crew. General 

Pepper appears on the hologram and asks Fox to help save Dinosaur Planet. 

With money involved, you know he's up to the task.



**********************

***First SpellStone***

**********************



7.5) Arwing Flight



You only have to fly through one Gold Ring here to lower the Force Field to 

Thorntail Hollow. Shoot the meteorites, meteors and enemy ships to avoid 

taking damage. Shoot the "S" boxes open to get power ups. Try to fly through 

enough consecutive Gold Rings and you'll be rewarded with an extra four hit 

points. This stage isn't that very long, so fly through the ring and you'll 

be in Thorntail Hollow soon enough.



7.6) Thorntail Hollow



A cutscene will start after you land with General Pepper explaining how to 

use your Communicator. Test it out after he leaves. Head to the right and 

look for a circle of flowers. You'll find the Staff in the center of it. Pick 

it up and a cutscene starts explaining its uses. 



Walk around the area and talk to the ThornTail's that roam the area. Use the 

Staff to move rocks and find Scarabs to buy items with. Across the river is 

a doorway that leads to the ThornTail store.



7.7) ThornTail Store



Talk to the dinosaur inside and he'll tell you about the store. Here's what's 

located in each room. You'll need scarabs to buy items though.



Blue Room



Dumbledang Pod	3 Scarabs

Bomb Spore		5 Scarabs

Pukpuk Egg		6 Scarabs

Dumbledang Pods	10 Scarabs

Firefly		10 Scarabs

Fuel Cell		10 Scarabs

Grubtub Fungus	12 Scarabs

Pukpuk Eggs		15 Scarabs



Red Room



Cape Claw Map	5 Scarabs

Dragon Rock Map	5 Scarabs

Krazoa Palace Map	5 Scarabs

Ocean Force Point	10 Scarabs

Map

Rock Candy 		10 Scarabs

Tricky's Ball	15 Scarabs

Bafomdad Holder	20 Scarabs

Firefly Lantern	20 Scarabs

Hi-Def Display	20 Scarabs

Device

Snowhorn Artifact	130 Scarabs



Purple Room



ThornTail Hollow Map		5 Scarabs

Moon Pass Map			5 Scarabs

LightFoot Village Map		5 Scarabs

Darkice Mines Map			5 Scarabs

CloudRunner Fortress Map	5 Scarabs

Walled City Map			5 Scarabs 



Exit and head back to ThornTail Hollow. Cross the river again and head left 

to a building. Four SharpClaws will come out to attack you. Defeat them and 

a message from Krystal comes up. A door opens across the river from where 

you are. Cross and enter the room. Your Staff will start shaking. Lift the 

rock in the middle of the room to open up the Secret Cave.



7.8) Secret Cave



Follow the path down to the end to find a room full of energy crystals. Jump 

in the water and swim to the center of the room. Press A to get your first 

Staff upgrade, the Fire Blaster! The entrance where you came in the room is 

now closed. Use the Fire Blaster to shoot the red button to the right of the 

door to open it. Run back to the entrance and exit the Secret Cave. 



7.9) ThornTail Hollow



When you get back to ThornTail Hollow, there are a few flying enemies around, 

so watch out. Buy a Bomb Spore from the store and plant it in front of the 

waterfall to the left of the store. Shoot the Bomb Spore with the Fire Blaster 

to open a secret area. Inside is some power ups and Fuel Cells.



Go to the area where you fought the four SharpClaw's and target the large 

red button on the top of the building there. Shoot it with the Fire Blaster 

to open the door. Go inside and a cutscene will start with the Queen 

EarthWalker. After some fine translating work by Slippy, she'll ask you to 

go to Ice Mountain and save her son, Price Tricky. 



She'll let out a cry and the ThornTail that was blocking the WarpStone in 

the far left of the stage will move. Go to the store and get a Bomb Spore 

and a Rock Candy. Plant the Bomb Spore where the ThornTail was and blow it 

up to make an opening in the wall. On the other side, give the Rock Candy 

to the Warpstone and he'll help you. Press left to warp to Ice Mountain, up 

to go to a maze and right to go to Krazoa Palace. We're going to Ice Mountain 

for now.



7.10) Ice Mountain



To the left of where you start is a fuel barrel dispenser. Grab one, but be 

quick with it because it has a timer on it to explode. Run straight ahead 

while avoiding the cannonballs the SharpClaws shoot at you. Throw the barrel 

at the boxes that block your way. Defeat the two SharpClaws and a Fire Blaster 

box will appear above a door towards the beginning of the area. Go back and 

shoot it to open the door below. A cutscene will start with Tricky running 

off. You'll have to give chase on a snowspeeder. 



Press A to accelerate and B to use your brakes. You're racing with two 

SharpClaws here. Be careful of the bombs they lay to try and slow you down. 

There aren't many sharp turns here, so you shouldn't have much trouble. If 

you lose to them, you'll just start over at the beginning. If you win, a 

cutscene will start and you'll find Prince Tricky.



Follow the path until you come to some Blue Grubtubs. Hit them with your Staff 

to stun them and pick them. Feed them to Tricky and he can find secrets for 

you by selecting it in the C-Menu. Look for a brown spot on the ground and 

a "?" will appear above Tricky's head. Have him dig and you'll find a switch. 

Use Tricky's Stay command to make him sit on it and quickly run inside the 

door and use your Staff on the switch. A platform will rise in the lava.



Go back and climb down the wall by the lava. Roll towards the next platform 

to jump across. Climb the wall on the other side and follow the path to find 

a crack in the wall. Use Tricky's Find Secret command to open a hole in the 

wall.



7.11) SnowHorn Wastes



You'll start by battling two SharpClaws. Tricky will run off, so you'll have 

to catch up to him when you're done. Go straight and a dino will pop out of 

the ground. Defeat it and keep going to fight three more SharpClaws. After 

you win, a cutscene will start and you'll learn Tricky's Heel command.



On the right side of the area, by the tree is a Secret Cave. Use Tricky's 

Find Secret command when he has a "?" above his head to enter it. You'll find 

a Staff Energy Meter inside that will increase your meter.



Exit and talk to the SnowHorn. He won't help you on an empty stomach, so you'll 

need to find some Alpine Roots buried in the area. There are two, so use Tricky 

to help you find them. The first one you feed him nets you the Small Scarab 

Bag which lets you carry 50 Scarabs. When you give him the second one, a big 

block will fall on the geyser.



There are two spots here where the block is useful. You can use it to get 

the two Fuel Cells and you can use it to climb up to a higher area. Just look 

for the two torches and push it by them. Climb up and follow the path down. 

When you get to level ground, turn around to your left and you'll see a 

SnowHorn. Dig near him to find a BafomDad. At the end, there is two ways to 

go, you can't go left yet, so pay the SharpClaw 25 Scarabs to use the passage 

to ThornTail Hollow.



7.12) ThornTail Hollow Passage



Follow the path to the water, but watch out for the fire bats. Get in the 

water and swim with the current until you see a platform with a big button 

on it. Have Tricky stay on it to keep the gate open above. Climb up the wall 

and go into the open gate to find a switch. The switch inside changes the 

current. Don't do it. Just follow the water to it's end and follow the path. 

Flip the switch at the end to get back to Thorntail Hollow.



7.13) Thorntail Hollow



As soon as you exit the passage, you'll hear Tricky's mom crying. Tricky will 

run off to find her, and you must follow suit. There are SharpClaws here now, 

so be careful. Go back to where you met the Queen before and Tricky will tell 

you that you'll need White Grubtubs to save her. 



Before you go into the well, go to the store and buy a Lanturn and a Firefly.



Find the large circular well to the right when you exit the building. Use 

Tricky to dig into the crack in the wall. You'll be on your own inside. Climb 

down the ladder and drop to the floor. Be careful of the mushrooms and their 

powder. Follow the path until you get to a small lake. Plant a Bomb Spore 

on the spot in the middle. Blow it up to find a Secret Cave. Inside is the 

Staff Rocket Boost. Exit and shoot the Bomb Plant on the pedestal to get some 

Bomb Spores. 



Go back to the first room and use the Staff Rocket Boost. Watch out for the 

plant on the wall and go into the next room. Walk out onto the bridge and 

plant a Bomb Spore. Blow it up and a block will fall to the ground. Drop down 

and push it onto the button to open a gate. If you don't have a lantern and 

fireflies, you can't go any further. If you do, plant a Bomb Spore and blow 

it up. Slide down the ladder to the next area.



You'll need to find six White Grubtubs here to feed to the Queen. The first 

one is right near the ladder. You'll find one more in the main area, and one 

in each of the two dark areas. To get the last two, look for the rocket pad. 

Rocket up and you'll find the last two White Grubdubs. 



Exit and head back to the Queen. Feed her the White Grubdubs and a cutscene 

will start with the Queen explaining what happened to the planet. She will 

ask that Tricky accompany you and request that you go back to SnowHorn Wastes 

and find a way to DarkIce Caverns. She'll also give you a SharpClaw Prison 

Key that they dropped when they attack. Now it's time to head back to SnowHorn 

Wastes. 



Go back to the tunnel you used to get from SnowHorn Wastes to Thorntail Hollow. 

Switch the flow of the water and follow the tunnel back to the Wastes.



7.14) SnowHorn Wastes



Straight ahead from the tunnel exit is a keyhole. Use the prison key on it 

to open the gate. Go left to find Garunda Te imprisoned in ice. You'll need 

to give him three Iceweeds to give him the strength to escape. A mob of 

SharpClaws will attack you while you try to do this. They are unlimited, so 

only fight them if need be. Get behind the Iceweed tree so you're facing 

Garunda Te. Hit the tree with your staff to make Iceweeds fall. Kick it towards 

Garunda Te, and when it gets close enough, he'll suck it in. After number 

three, Garunda busts out and tells you that he's the Gatekeeper of one of 

the SpellStones. He'll open up the entrance to DarkIce Mines for you.



Go back through the tunnel to ThornTail Hollow and go to your Arwing. See 

if you have enough energy cells to fly to DarkIce Mines. If you don't, get 

on the higher platforms to the right of your Arwing. Use a Bomb Spore to find 

some in a cracked wall. You can also jump to the high platform further out 

and climb the wall to find two more. There's also a cracked wall near the 

Warpstone that has energy cells too. Once you have enough, fly to DarkIce 

Mines.



7.15) Arwing Flight



To get rid of the Gatekeeper force field, you need to fly through three golden 

rings. There are a lot of big asteroids here that bounce around, so you'll 

have to move quick to avoid them. You'll have to watch for the rings since 

it's easy to miss them here. Some of the rings move around too. This won't 

be a long flight.



7.16) DarkIce Mines



You can either go left or right to get to the upper ground. I took the right 

way. You'll have to walk over narrow ground while fireballs shoot at you. 

Watch the fireballs patterns and run across while they're down. There's only 

one way to go, so you won't get lost here. Once you get to the snowy area, 

defeat the two SharpClaws. Also watch out for enemies in the snow here. Talk 

to the three SnowHorns and one will ask you to help him escape. The others 

will tell you that Scales took the SpellStone into the mine. You'll need to 

find a way in.



Look for the cave with the snow blocking it. Tricky can dig through. Crawl 

in and defeat the two SharpClaws. Open the chest to find a Shackle Key. Exit 

and unlock the SnowHorn that asked for your help. For your trouble, you'll 

get a Cog. 



Go left and drop down to the platforms over the water. Watch out for enemy 

fire and jump from platform to platform until you reach the cogs and lever. 

Put the cog on the machine and pull the lever to extend the bridge. Jump back 

across the platforms and climb up the wall. 



Across the bridge, you'll find two SharpClaws beating a SnowHorn. Defeat them 

and the other enemy nearby and the SnowHorn will thank you. He notices that 

Tricky hasn't learned his Flame attack. Tricky will try it and learn it. The 

SnowHorn would love to help, but is weak. Find an Alpine root to give him 

strength.



Go back to the area with the three SnowHorns and use Tricky's Flame to melt 

the sheet of ice covering the cave. Enter and kill the flying lizard. Use 

Flame to light a fire and the ice will melt. Drop down onto the grate that 

opened and follow the path down. Kill the lizard by the block. Melt the next 

ice sheet that you come to and have Tricky dig to find an Alpine Root. Go 

back and push the block back to where you entered and hop back up to the room 

with the fire. Exit and take the root to the injured SnowHorn. He'll need 

one more to be of any help. Drop down into the valley where the boulders roll 

around. Run towards where the boulders come from and you'll see a cavern 

covered with ice on your left. Have Tricky use Flame and dig inside to find 

another Alpine Root. Take it back to the SnowHorn and he'll get up and let 

you ride him. 



Climb the ladder and press A to get on the SnowHorn's back. Walk straight 

ahead and take a right to find the gate. Use the SnowHorn's Tusk Attack to 

smash it. Inside, a SharpClaw spots you, but instead of firing his cannon, 

he chooses to go inform someone else. Get off the SnowHorn on the platform 

to your left. Climb down and follow the wall back to find an ice cavern. Have 

Trick use Flame to open it up.



Go through the cavern and climb the ladder to your right on the other side. 

Enter another cavern to find more missing Cogs. Use the Rocket Blast pad and 

walk forward to drop to a broken bridge outside. Jump across the platforms 

until you see a cavern to your left. Enter and defeat the SharpClaw to get 

access to the SharpClaw Cannon.



You have two purposes with the cannon. Shoot the board with the X on it to 

your right, and to kill all of the SharpClaws that come out of the building 

in the center of the area. The force field on the bottom of the cannon will 

open after this. After you kill them all, get back down to ground level. Enter 

the building the SharpClaws came out of to find a Cog.



Go put the Cog on the bridge machine, and then get the second cog from the 

cave under the Cannon. Put the Cog on the bridge machine and then enter the 

passage you opened with the cannon. There's some strong wind in this area, 

and you can't continue here yet. Go up the ramp on the left and use Tricky's 

Flame to open the cave. Inside is the last Cog. Put the Cog on the machine 

and pull the lever to extend the bridge.



Cross the bridge and follow the passage until you come to a wall with a crack 

in it. Have Tricky dig through and crawl through yourself. There's a machine 

in the center of the room with a fire symbol on four sides of it. Use your 

Fire Blaster to blast the button near the roof. You have one minute to have 

Tricky blast each of the symbols with Flame. After you do, a door will open. 



Go through the door and Fox will jump. It looks like he's going to fall into 

the fire, but there's a bridge there. Run across and you'll find ice in the 

center of the room. Have Tricky use Flame to melt it and you'll find the 

Dinosaur Horn. Go back to the area where you got the third Cog and use the 

Dinosaur Horn on the ground that has a picture of it. The SnowHorn will come 

and you can now move forward after getting on it's back.



The SnowHorn's power meter will go down as you walk in the storm. Walk over 

the Alpine Roots and follow them to find your way. Look for the two torches 

towards the end and that's where you need to go. Tricky's run off so you'll 

need the SnowHorn's help. Have him bash the wall and then get off the SnowHorn. 

Kill the SharpClaws inside and then hop on the Snowspeeder.



Follow the Snowspeeder path to the end and you'll fall onto a conveyor belt 

with flames coming out of the sides. Time yourself to run through the flames 

and the exit is to the right of the fire at the end. Get off and kill the 

Sharpclaws to open up the force field. Look for the Staff Booster pad and 

use it. Crawl through the hole you find and you'll end up on the Iceball track. 

Use the holes in the wall to avoid the Iceball, but don't touch the wall or 

you'll take damage. At the end is a flamethrower. Shoot the button above it 

with the Fire Blaster to turn it off. Open the chest to get the Silver Prison 

Gate Key.



Go back to the floor and use the bridge by the force field opening to go out 

to the flamethrower platform. Walk with the flamethrowers so they don't get 

you and use the bridge to go to the next one. Avoid the next one and you'll 

get to the cages where Belina Te and Tricky are being held. Use the key to 

unlock Tricky and go back across the bridge. You're going to get burnt, so 

be careful.



Go into the force field cave and use Tricky's Flame to melt the ice. Open 

the chest to get the Gold Prison Gate Key. Go back and use it to free Belina 

Te. After talking to her, she'll get angry and smash a wall. You'll have to 

meet her downstairs. When Fox turns around, have Tricky dig into the wall. 



Head into the next room and use your Flame Blaster to shoot down the two funny 

looking stalactites on the ceiling. Jump across them and flip the switch. 

Go back to where you came into the room and go left. Kill the dino and use 

your Staff Booster to fly up high. Jump across the broken platforms and kill 

the flying dino. Don't fall in or you'll take damage. Jump onto the other 

side and push the block down. Jump down and enter the cave. Kill the SharpClaws 

inside and continue to find yourself on a conveyor belt with flamethrower. 

Get across them to find Belina Te. She'll tell you about the SpellStone, but 

it's up to you and Tricky to find it.



Kill all of the SharpClaws and climb the ladder. Pick up the barrel and take 

it up the ramp. There are nonstop barrels coming at you, so you'll have to 

be careful. If you're hit once, you lose your barrel. Watch the patterns of 

the barrels and you'll make it ok. Take a left at the top and go across the 

bridge to the next platform. Set the barrel down on the barrel symbol and 

climb the ladder. Look around for a switch and activate it to make a robot 

bring the barrel up. Grab it and go across the bridge. Avoid the flamethrowers 

or you'll lose the barrel. Get around them and run across the next bridge. 

Throw it at the cracked wall to find a switch. Activate it to open a bridge 

next to the barrel ramp.



Go back to the ramp you came up with the barrel and go across the open bridge. 

Enter the very hot room and activate a switch to your left. This will bring 

a bridge up by the flamethrowers that will let you get to the cannon. Go back 

out the way you came, but be careful of the Iceballs. Get back up near the 

flamethrowers and cross the new bridge. Climb the ladder and kill the 

SharpClaw near the cannon. 



Use the cannon to blast the "X" on the two pillars. A ramp will rise in the 

lava. Go back to the floor and cross the ramp to find a teleporter. Teleport 

to find Boss Galdon.



7.17) Boss Galdon



Walk up to the frozen boss and have Tricky use Flame. After you defrost Galdon, 

run around behind him and hit his tail four times. After this, Galdon will 

swallow you. Inside his mouth, you'll see the SpellStone in his uvula. Hit 

it a few times, but watch out as it bounces around. After  you hit it enough 

times, Galdon will spit you back out. Equip your Flame Blaster and avoid 

Galdon's attacks until he starts to stretch back a little. Take this clear 

shot at the weak spot on his throat. Do this three times and he'll swallow 

you again. Hit his uvula a few more times and you'll get the SpellStone.



Time to go back to ThornTail Hollow. Get back in your Arwing and you'll fly 

though the first Arwing stage again. 



7.18) ThornTail Hollow



A ThornTail will run up to you and ask if you can help them. The SharpClaw 

extinguished their beacons. Go to the Fireweed tree near the castle and hit 

it to knock some down. Hit the rolling Fireweed to put it out. You can now 

safely pick it up. You'll need to get three of them. The first beacon is on 

a ramp to the left of the building the Queen is in. Put the fireweed on top 

and have Tricky use Flame to light it.



The second one is in the area where the WarpStone is. To find the third, get 

on top of the platform near where the Queen's building is. You'll see the 

poison mushroom in front of it. Get on it and jump across the platforms until 

you see a switch. Flip it and enter the door that opens to find the last one. 

You'll be rewarded with the Moon Gate Key.



Go through the area to the left of the Queen's building and avoid the poison 

mushrooms. Hop down and plant a Bomb Spore in the soft ground. Blast it to 

open up the cracked wall. Walk until the ground falls out from under you. 

You have a life meter that goes down as long as you're down there. Move to 

the left opening and jump to the platforms when they're low. Hop to the opening 

and jump into the upward wind to get out. Follow the path to reach Moon 

Mountain Pass.



7.19) Moon Mountain Pass



Watch out for the hot steam and follow the path until a cutscene starts with 

two SharpClaws spotting you. They'll bombard you with barrels, so you better 

be quick dodging them. Get by the barrels and go under the building the 

SharpClaws are in. Climb up the ramp behind it and enter the building. Defeat 

the two SharpClaws and a force field will disappear. Hop back down and go 

further ahead to get into the Volcano Force Temple.



7.20) Volcano Force Point Temple



Go straight until you find a room with platforms that come out of the wall. 

Don't jump to them until they just come out. Hop across all three and continue. 

Look for the hole in the floor with the flame coming out. Wait for it to go 

down and jump down the hole. Go straight and use the Rocket Booster pad to 

get to the higher level. Flip the switch to the right and jump up to get a 

Bafomdad. Turn around and jump down. Run up the conveyor belt while avoiding 

the barrels.



Avoid the fire bats and hop across the break in the floor. Use the SpellStone 

on the hole in the floor to open the next area. Kill the SharpClaw and you'll 

see two orbs on each side of the room. Stand so you can see both the orbs 

and the color changing torches. Use your Fire Blaster to shoot at the orbs 

when their torch is the same color. Shoot both to open the door. Use the 

SpellStone to go to the next area.



Walk up to the force field and turn around to make four SharpClaws appear. 

Defeat all four of them to open the force field. Have Tricky light the two 

furnaces in this room to extend two platforms. Climb up the ladder and jump 

across to the door. Go in and jump over the holes when the flamethrowers are 

out. Climb the ladder to get outside the temple. Collect some gems and climb 

back down another ladder. Avoid more flamethrowers and you'll come out in 

the same room. Watch out for the other platform since it goes in and out of 

the wall. Get across and enter the next room to find a secret cave. Go to 

the end and press A on the platform in the water to get the Ice Blast.



Head back to the room where you extended the platforms and use the Ice Blast 

on the two torches to put them out. Go back around to the other side and do 

the same to the other two. A platform will rise to the middle of the room. 

Get on and press A to go down to the underground. Go forward until you reach 

the room with the two holes for SpellStones. Peppy will pop up and give you 

a history lesson on the Force Points. Put the SpellStone in it's spot and 

a door will open. 



Go back to the door where you came into the room, and use your Ice Blast to 

put out the fire to your left. Enter the door and stand on the platform to 

go up. There's a fire passage straight ahead, but you can't go forward yet. 

Climb up one of the ladders and extinguish the four torches with your Ice 

Blast to open the door at the end of the fire tunnel. Slide down the ladder 

and go through the door at the end of the fire tunnel.



You'll find two moving platforms with flamethrowers between them. Time your 

jumps so you don't get burned. When you reach the other side, Tricky will 

be too scared to jump over the moving platforms. There are Fire Blast symbols 

on the back of the two platforms. Blast them and they'll stay still so Tricky 

can jump across. Have Tricky use Flame on the furnace to your right to open 

the door. Step on the teleporter and press A to go to the Force Point. Put 

the SpellStone in it's correct spot and you'll go back inside the Temple. 

Exit the same way you came in and head back to Moon Mountain Pass.



**************************

***Second Krazoa Spirit***

**************************



7.21) Moon Mountain Pass



Fox and Tricky will hear Krystal's cries. A Krazoa Spirit will appear and 

tell you of her situation. You'll have to pass his test. First enter the room 

that he opens and use your staff to lift the rock to open a secret room. Enter 

and you'll find Ground Quake for your staff. Exit and walk up to the crater 

to make a monster pop out. Use Ground Quake to make it spin and attack the 

weak spot on its back. Hit it twice to get a Moon Seed. Plant the Moon Seed 

in the soft earth next to the crack in the wall. Have Tricky use Flame on 

it to make it grow. Climb the vine that appears and you'll find another 

monster. Defeat it the same way.  There's two places you can grow it here. 

The left one just leads to some gems, and the right lets you jump across to 

the platform with a Bomb Spore plant on it. Shoot the plant before jumping 

across and defeat another monster to get a Moonseed. Get the Bafomdad and 

hop down. 



Go forward to defeat another monster. Defeat the rest of them in the area 

and plant the Moonseed to climb up. Go into the cave and use a Bomb Spore 

to blow up the wall. A cutscene will start with a meteor crashing into the 

Pass. Find three rocks and put them into the front three of the gas leaks 

to lift the meteor. Go under it and defeat another monster. Plant a Moon Seed 

to continue and go down the ramp. Plant a Moon Seed to your left and climb 

up. Kill the flying lizard and plant a Moon Seed to your left. Climb up to 

find a Cheat Token well. Climb back down and continue going upwards to find 

the teleport to the test.



7.22) Krazoa Shrine



Go straight and climb up the ladder to your right. Avoid the fire bat and 

jump in the water. Watch out for the whirlpools as you swim across. Extinguish 

the fire with your Ice Blast and climb up the wall. The water here is too 

shallow to get across. Turn around and shoot the red button on the roof with 

your Fire Blast to raise the water level. Swim across and kill the jellyfish. 

Get some Pukpuk eggs from the crates if you need them and head to the right. 

You'll have to walk across some narrow platforms here while avoiding 

flamethrowers. Walk across when they go off. On the other side of the room 

is the Krazoa. Talk to him to take the Combat Test. To win, you have to defeat 

the SharpClaws before the time limit is up. Hit them with combos to win in 

time.



7.23) Moon Mountain Pass/ThornTail Hollow



When you come out of the Test, head back to the beginning the same way you 

came in. Head back to ThornTail Hollow and talk to the WarpStone. Have him 

send you to Krazoa Palace.



7.24) Krazoa Palace



The WarpStone can't warp dinosaurs, so you're on your own here. Go straight 

up the ramp and kill the four SharpClaws to open the force field. Turn around 

and go back outside. You'll see a fuel barrel on the left. Grab it and quickly 

head back inside since it has a timer. Go into the dark room and use your 

Lantern. Go up the ramp to your right and follow it all the way around until 

you find the second ramp going down. Go to the floor and throw the barrel 

at the cracked wall.



In the next room, there are two more of the orbs with the color changing 

torches. There is also a flamethrower overhead the button between the 

torches. Shoot the orbs with the Flame Blast when the torches are the same 

color. Now shoot the flamethrower three times with the Flame Blast to destroy 

it. Go back to the last fuel barrel and carry one back to the button. Set 

it on the button to keep the door open.



Kill the two SharpClaws in the next room and stand on the platform in the 

back to rise to an opening. Go left and use the air currents to go up. When 

you get onto solid ground, use another air current to get on top of the palace. 

After a cutscene with Fox drooling over Krystal, four Krazoa faces will come 

out on the sides of the platform she's on. Go down and stand in front of one 

and press A to release your Krazoa Spirit. The Spirit will then suck you in 

and teleport you back to the WarpStone.



7.25) ThornTail Hollow



The WarpStone will give you the Medium Scarab Bag, which holds 100 Scarabs. 

Now it's time to go to Cape Claw. Go back to where the third beacon was and 

go straight to find an area with water on each side. Jump in the water and 

swim to the other side of the fence. Keep going straight to reach LightFoot 

Village.



***********************

***Second SpellStone***

***********************



7.26) LightFoot Village



Kill the two SharpClaws here while going straight forward and you'll find 

a machine that wants you to pay 60 Scarabs to go to Cape Claw. Pay and move 

on. You have to go through a maze here. Take the left path and you'll get 

through without much trouble. Follow around until you get to a circular area 

with a ladder. Climb down and then climb down the next ladder. Instead of 

taking the next one, walk across the narrow platform and climb up. Head 

outside to find Cape Claw.



7.27) Cape Claw



Get out into the open and kill the SharpClaw. Head downwards and a cutscene 

will start with Tricky thinking he sees someone. Head left and use the Fire 

Blast to shoot the red button behind the waterfall. This will bring a bridge 

out. Cross and go right. Get in the water and head towards the HighTop that's 

being guarded. Kill any of the spitting dinos that get in your way and pay 

the guard 25 Scarabs to pass. Kill the SharpClaw and talk to the HighTop. 

He buried four gold bars and needs your help to find them. The first one is 

buried near the ramp you came up to get to the HighTop. Swim across the water 

to the sandy area with the thorny plant wall. Kill the SharpClaw and dig to 

find the second gold bar. Have Tricky use Flame on the thorns to burn it. 

Kill the SharpClaw on the other side and have Tricky dig in the water to find 

the third gold bar. Leave and to the sandy area by where you originally got 

in the water. Kill the SharpClaw and dig to find the last gold bar. 



Give the gold bars to the HighTop and he'll stomp the ground. A ladder will 

drop by where you originally got in the water. Swim back there and climb up 

the ladder to flip a switch. The switch opens a gate door. Go down and jump 

across the hole to another platform. Enter the gat that opened. Not much 

happens now, but when you try to leave the door closes. The four blocks in 

the room move and expose gas exhausts. You have a short amount of time to 

move the four blocks back over the exhausts. After you do, the door reopens 

and a gate opens where you got the fourth gold bar. Go to the gate and talk 

to the Queen CloudRunner. It seems that Scales locked her up here. She'll 

open up the path to CloudRunner Fortress for you to get the next SpellStone. 

Tricky won't go with you this time since the EarthWalkers and the CloudRunners 

don't see eye to eye. Head back to ThornTail Hollow and board your Arwing.



7.28) Arwing Flight



You'll have to fly through five gold rings to open the force field. There 

are a lot more obstacles to fly through here, so watch out. Towards the end, 

stay towards the center to fly through the hole in the terrain. Pass all five 

and you can enter CloudRunner Fortress.



7.29) CloudRunner Fortress



The CloudRunner Queen will go ahead of you. Go straight and kill the 

SharpClaws. Go down the ladder to the right of the gate and swim across the 

water to a button. Step on it and a timer will start. You must jump through 

all three star rings before the time is up. Jump across the crates quickly 

to do this. Once you do, a Fire Blast switch will appear above the gate. Climb 

up and blast it.



Go through and kill the SharpClaws. Now head up the spiral ramp, but don't 

get hit by the robot flying around. Climb down the ladder to the left of the 

gate at the top. Flip the switch to open the gate. If you want, destroy the 

crate and use the Rocket Boost to reach some power ups. Go through the gate 

and a cutscene will start. Once it's over, you'll find yourself in a prison 

without your staff.\



Push the loose block to get out. Go left until you find yourself in a room 

with caged dinos and a sleeping SharpClaw guarding your staff. Walk slowly 

behind the cages on the right of the room. Don't wake the SharpClaw up or 

you'll find yourself back in your prison. Go straight in the hallway and climb 

down the ladder to your left. You'll find an air current, a button and a fuel 

barrel. Put the fuel barrel down in the air current and step on the button 

to blow up the roof. Slippy will now teleport a SharpClaw disguise in.



Put the disguise on and go back to the SharpClaw that's guarding your staff. 

He'll head off for a break. Get your staff and flip all four switches to 

release the cages. The dino you release will give you the Power Key. Go up 

to the area where you went down the ladder and use your Fire Blast to shoot 

the symbol on the roof. Climb up the walls on this room, but watch out for 

the robot lights or you'll get shocked. Climb up three walls to reach the 

top.



Run across the courtyard while avoiding the robots. Walk up the stairs onto 

the platform with the CloudRunner picture on it. Push all three CloudRunner 

logos to open three gates. Get down and extinguish the fire with your Ice 

Blast and use your Rocket Boost to enter one of the gates you opened. Open 

the box inside for a Light Gem.



Find the crate that has the switch behind it and flip it to drop a ladder. 

Go up and extinguish the two fires with your Ice Blast. Go back down and press 

the left of the three CloudRunner buttons. Quickly run back and climb the 

ladder. Open the box in the gate to get another Light Gem.



Push the middle CloudRunner button and climb up the tower of crates to your 

left when you run back down. Run past the SharpClaws and enter the gate to 

the left to get the last Light Gem. Look for the door with the opening to 

put the Power Key in to open a door to the power room. Quickly put the three 

gems in before your power meter runs out to start up the air current back 

where the dinosaur was. Go back to where you entered the area to talk to him 

again.



Float up one of the air streams and go to the right and kill the three 

SharpClaws. Step on the pad at the end and use your SharpClaw disquise to 

get through. Kill all five of the SharpClaws to lower the force field. Go 

into the room with the fuel barrel and put your disguise on. This is the only 

way you can pick it up. Carry it two rooms over and put it on the barrel pad. 

Quickly climb up the ladder and stand on the SharpClaw pad to have a robot 

bring the barrel up. Throw the barrel at the closed area to the right to open 

it. Go into the next area and kill the SharpClaws. Change into a SharpClaw 

and stand on the pad to lower a ladder. Climb up and flip a switch to your 

left. Now go and talk to the Queen CloudRunner in her cage. It seems the floor 

isn't very stable. Jump out to the crate to the left and to the next switch. 

Flip it and the gate will open again. Go back through across the air current 

and grab another barrel. Jump back across the air current and push the barrel 

across if it gets stuck. Toss it at the pillar holding the cage up to release 

the Queen. It seems her four babies have flown away. She gives you the 

CloudRunner Flute and requests that you bring them back.



The second this conversation is over, a SharpClaw will be trying to get one 

of the babies. Go back to the area where you killed the five SharpClaws and 

you'll find him to your right. Defeat the SharpClaw and use the Flute to get 

the baby to go back to it's mom.



The second of the babies is in the section where you found the gems. Use the 

air current there go get up and head to the right. Kill the two SharpClaws 

and send the baby back to mom.



The third is on the platform you used the Rocket Boost to reach earlier. Go 

under the rubble to get back there. Defeat the three SharpClaws and send the 

little one back.



The fourth one is on the left side of the area where you saved the first. 

Get back there quickly and defeat four SharpClaws. Send the little one back 

and go talk to the Queen. She'll open up the treasure room so you can get 

the SpellStone. Go back to near where you saved the first baby and go under 

the arch. Go down the ladder and walk along the pathway to reach the treasure 

room.



Kill the two SharpClaws and go right. Hit the switch so the air current goes 

down. Go back to where the fuel barrel is and use your SharpClaw disguise 

to pick it up. Go down the air current in the middle room and pick the barrel 

back up. Run into the dark room and use your lantern to see a crack in the 

wall to your right. Blow it up to find a ladder going down. There's also a 

Bafomdad in this room if you want to get it before you go down. 



You'll find Scales down here. After another confrontation, three of his goons 

will take off on Speeders with the SpellStone. Hit each one three times to 

destroy it. You'll need to destroy the front one to get the SpellStone. After 

a cutscene with the CloudRunners, it's time to head back to Dinosaur Planet 

and find the Ocean Force Point Temple. 



After the Arwing Flight, head back to Cape Claw.



7.30) Cape Claw



Get into the water and look for the two SharpClaws attacking the LightFoot. 

Defeat them and after a cutscene, you'll get a Fire Gem. Head up by the big 

Krazoa face and climb the ladder. Stand on the pad and use your SharpClaw 

costume to open the door. Go in and have Tricky Stay on the button there to 

make a platform rise. Get on it and jump over to the switch. Activate it and 

a waterfall will some flowing to the left of the Krazoa head, exposing a 

tunnel.



Leave and get back in the water. Swim to the tunnel that opened and swim though 

while avoiding the whirlpools. At the end of the tunnel is a Krazoa face with 

another Fire Gem in it. Take it and the water will rise in the room you're 

in. This water is coming from the room above where you got the first Fire 

Gem. The Krazoa's mouth will open giving you access to the room. Head up into 

the room and put the two Fire Gems in the Krazoa's mouths. One activates, 

but the other doesn't. Turn around and flip the switch on the left front of 

the room to lower a platform. Get Tricky to Stay on it and rise it back up. 

Use Tricky's Flame to turn the thorns and sunlight will activate the other 

Flame Gem and open the door between them. 



Inside, you'll find a room with shallow water and a button. If you step on 

the button, a gate will rise. You need to find something to set on it. Get 

up by the gate and turn around. Use your Flame Blast to shoot the red button 

on the roof and the water will rise. Enter the newly opened area and use 

Tricky's Flame to burn the thorns and expose a block. Push the block into 

the water and use Flame Blast to shoot the button again to lower the water. 

Push the block onto the button to keep the gate open. 



On the other side of the gate, run up to the entrance of Ocean Force Point 

Temple and climb the two ladders. Defeat the SharpClaw and use the SpellStone 

to open the door. Run down the ramps to get inside the Temple.



7.31) Ocean Force Point Temple



Step on the button in front of the wall with lights on it. The lights that 

light up show which tiles you can step on to get through the electric field 

behind you. Step on one of the lit ones to deactivate a row. Defeat the 

SharpClaws on the other side and swim to the left. Avoid the enemies and get 

on the platform. Jump over to the twisting platforms and flip all three 

switches to turn off the water. Jump back in the water and swim around to 

the left to where one of the drains got shut off. Swim left and climb up the 

wall. You'll find a teleporter that you can't use yet. Shoot the orb through 

the flame when it's the same color to activate the teleporter. Use it to reach 

the Lower Chamber.



Go into the room behind the teleporter and you can bust a crate open for an 

item. Bust the middle crate in the back of the room to find a Rocket Booster 

pad. Use it to reach some Fuel Cells. Go into the door to the right to find 

a flooded room. Hop in the water and flip the switch on the left side of the 

room to lower the water level. Flip another switch on the ground to open a 

door. Find the SharpClaw pad and stand on it while wearing the disguise to 

open a secret door with a block behind it. Grab it and push it into the space 

around the statue in the middle. Hop up into the hole in the statue and jump 

over to the water level switch. Switch it to make the water rise. Swim over 

to the new door.



In the room is a platform in the middle with four torches on it and four red 

buttons. Find the furnace here and have Tricky light it with Flame. This will 

start a time limit. Shoot the red buttons to make the snake statues pour water 

on the flames. The torch platform will rotate, so shoot the snakes where you 

know a flame will be under. Hit all four and a couple red buttons will appear 

in the room next to this one.



You have to move the platform the red buttons are on by shooting the buttons. 

You have to get the platform between the colored torches. Follow the 

directions like you're looking at the flames from south of the pit. Right, 

up, left, down, right, and up will activate the Rocket Boost in the teleporter 

room. Go back and use the Rocket Boost to reach the higher level. Follow the 

path all the way around until you see a color changing torch and an orb. Shoot 

it while the flame is green to open path to the teleporter on the same 

platform. Walk down and use the teleporter to get to the SpellStone room. 

Place the SpellStone in it's correct spot. It's time to head back to ThornTail 

Hollow, but you'll have a detour in LightFoot Villiage.



*************************

***Third Krazoa Spirit***

*************************



7.32) LightFoot Village



Fox and Tricky will come upon a baby LightFoot here. Fox awes over how cute 

he is, but it's a trap. Fox awakens to find himself tied up. The LightFoot 

you met earlier told his tribe that you stole the SpellStone from him and 

gave it to the SharpClaws. You can't fight on your own, but a grateful 

CloudRunner will help you out for saving the Queen. When the LightFoots start 

to come at you, press A when the moving bar is in the green part of the meter 

to get the CloudRunner to use Flame on the LightFoot. After each one you 

defeat, the green bar will get progressively smaller. You'll have to have 

better hand/eye coordination to nail the green bar. Afterwards, the 

CloudRunner thanks you.



There is a Krazoa Spirit hidden here. You'll now have to find several Wooden 

Block Carvings to place in holes on the platform you escaped from. Slide down 

the ladder and have Tricky dig to your right to find the Circle Block. Swim 

across the water to the area you can get on the bridge from. Dig there to 

find the Triangle Block. Near the platform with the holes, you'll find a bunch 

of GrubTubs and some thorns. Have Tricky use Flame and you'll find a Rocket 

Boost pad on the other side. Have Tricky dig here first to find the Square 

Block. Go put all three blocks in and some platforms will rise by the totem 

pole in the center of the village. 



You'll find a platform you can jump to in the water by the block platform. 

Jump to it and jump across the others to reach a Rocket Boost pad. Use it 

and run to the hut. Slide down the ladder and run across the bridge to find 

the LightFoot king. In order to get to the Krazoa Lair, you must complete 

two tests. The first will have you activate the four Totem Poles in less than 

2 minutes and 30 seconds. The second will have you trying to push MuscleFoot 

into a pit.



Climb back up the ladder and activate the first totem pole. Jump across the 

newly risen platforms to activate the second totem pole. Use the Rocket Boost 

pad behind the thorns you burnt to reach the third pole. On the far east of 

town is a wall you can climb to reach the fourth totem pole.



The second test is a battle against MuscleFoot to push him into the pit. I've 

gotten a few emails about this. It isn't that hard, I beat him on my first 

try in 3 seconds. Just rapidly hit the A button. Set it down and rapidly press 

it with one of your index fingers. That's all it is, no tricks, no secrets.



After you complete the test, the King will make you a honorary member of the 

LightFoot tribe and give you access to a secret area. If you'd like to, before 

you enter, talk to the three LightFoot mothers that now appear in the huts 

and they'll ask you to find their three children. The underground ones are 

in the newly opened area. Chase them into the mist. The ones in the forest 

are near the third totem pole. Chase them into the mist. The tree ones are 

outside the gate. Hit the trees to knock them down. Talk to the mothers again 

and they'll unlock some areas with items for you. Now it's time to head back 

to the new area.



Go down to the floor and climb the three crates that are stacked. Stand on 

the button on top of them to rotate the snake totem pole. Use your Fire Blast 

to shoot the sections when they're in place. They'll get faster after each 

one. Get them all and a gate will open. Follow the newly opened path to find 

a teleporter to the Krazoa Shrine.



7.33) Krazoa Shrine



Bust open the crate to the right to find a Rocket Boost pad. Use it to reach 

the upper area. Step on the button to open the gate at the end of this area. 

Fun past all of the flamethrowers and enter it before it closes. In the next 

room is a water filled with sharp stalagmites. Step on the button and quickly 

jump in the water and swim as far as possible. Run through the rest and quickly 

climb the ladder and enter the door before it closes. In the next room is 

a ramp with barrels coming down it. Slide down the ladder and step on the 

button to open the gate. Run up the ramp while avoiding the barrels as fast 

as you can. Through the gate is the Krazoa Spirit. Talk to it to take the 

Test of Fear. 



To complete this test, you'll have to keep the bar within the green range. 

Try to keep the bar as still as possible. You'll have to do this while three 

raptors, flamethrowers and a ghost of Scales try to scare you. Last until 

Scales picks you up and the Krazoa Spirit is yours. Head back to ThornTail 

Hollow and have the WarpStone warp you to Krazoa Palace.



7.34) Krazoa Palace



Not to hard here. Kill the two SharpClaws and ride the platform up. Take a 

left and use the air streams to reach the highest level. Use the SharpClaw 

disguise to open the door and stand on the platform inside to release the 

Spirit. You'll be transported back to ThornTail Hollow.



***More coming soon***


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