Syphon Filter 3

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Guide

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- Syphon Filter 3 Complete    Version 1.2
- joshx42@hotmail.com         Submitted 11/10/01
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Table of Contents

Part 1: Introduction
-Revision History
-To Be Updated On...

Part 2: Lists
-Weapons
-Characters
-Recap of Syphon Filter 1 and 2

Part 3: Walkthrough

Level 1: Hotel Fukashima
Level 2: Costa Rican Plantation
Level 3: C-5 Galaxy Transport
Level 4: Pugari Gold Mine

(Levels 5-19 are in progress)

Level 5: Pugari Complex
Level 6: Kabul, Afghanistan
Level 7: S.S. Lorelei
Level 8: Aztec Ruins
Level 9: Waterfront
Level 10: Docks Final Assault
Level 11: Convoy
Level 12: The Beast
Level 13: Australian Outback
Level 14: St. George Australia
Level 15: Paradise Ridge
Level 16: Militia Compound
Level 17: Underground Bunker
Level 18: Senate Building
Level 19: DC Subway


Part 4: Conclusion



Part 1: Introduction

FINALLY, after 18 months since SF2, Syphon Filter 3 has been released!  The 
main thing that annoys me about this game is the whole flashback ordeal.  I 
would definitely have preferred to have everything in the present like 
Syphon Filters 1 and 2.  This FAQ is currently an absolute work in progress, 
since I only bought the game yesterday, so only the first level is up.  I 
will have Levels 2-3 up tomorrow, and more later.
As a side note, if anybody reads this guide and would like to comment on the 
difficulty, please email me with your opinion.  I have to admit I find this 
game harder than the first two.


Revision History:

Version 1.0 (11-8-2001) Since I bought the game yesterday, I haven’t had the 
time to put up much because I’ve been doing nothing but playing it in my 
free time!  All I have up right now is the walkthrough to the first level, 
the introduction, the weapon and character lists, this revision history, and 
the updated-when line.

Version 1.1 (11-9-2001) All of Part 2 is now up, and my level 1 walkthrough 
has been revised so that it is clearer and easier to understand my 
directions.

Version 1.2 (11-10-2001) Levels 2, 3, and 4 are now up on my walkthrough.

(To Be Updated On 11-11-2001)


Part 2: Lists

Here are the weapon and character lists, and a in-progress recap of Syphon 
Filter 2.  Remember, the max rounds are the current clip plus the maximum 
spare rounds.  A couple statistics have been edited from what the manual 
says because it is my personal opinion that they are completely incorrect.  
(They will say if they have been edited.)  The Fire Rate and Damage 
statistics are on a scale of 1-5.

	*Pistols*

1. 9mm Handgun

This weapon is uncommonly accurate for a sidearm, but its best performance 
is during close-range situations.

Fire Rate: 3
Damage: 2
Clip Size: 15
Max Rounds: 90

2. .45 Handgun

Developed for trench warfare in 1911, the .45’s double-action semi-auto 
design has remained virtually unchanged.  Legendary for its stopping power 
and nasty recoil, this weapon is a favorite among seasoned agents.

Fire Rate: 2
Damage: 4 (Edited)
Clip Size: 10
Max Rounds: 60

3. Falcon

The most impressive feature of this semi-automatic handgun is its long range 
hitting power, but this agile sidearm performs in tight battle situations as 
well.  The Falcon can use a variety of magnum rounds.

Fire Rate: 2 (Edited)
Damage: 4 (Edited)
Clip Size: 8
(Note: The manual said six but six doesn’t evenly go into forty, and I have 
already used a Falcon in the game with eight shots in the magazine.
Max Rounds: 40

	*Machine Pistols*

4. HK-5 Machine Pistol

This sub-machine gun delivers uncommon ferocity in a small package with low 
recoil.  Used by law enforcement, military personnel and enemy operatives 
worldwide, the HK-5 can be found in over twenty-three variants, including 
the silenced version.

Fire Rate: 4
Damage: 3
Clip Size: 32
Max Rounds: 192

5. BIZ-2 Machine Pistol

Everything about this compact weapon is designed for maximum firepower in 
very close quarters.  The side-mounted clip holds enough ammo to pin down a 
platoon while the small shoulder stock can be used to steady a longer shot 
if needed.

Fire Rate: 4
Damage: 3
Clip Size: 66
Max Rounds: 396

6. G-18 Machine Pistol

If you had a clip big enough, you could fire 3600 rounds from the G-18 in 
one minute.  But you have a thirty-three round clip that unleashes a 
half-second hailstorm of lead.  Take care to have plenty of clips on hand.

Fire Rate: 5
Damage: 2
Clip Size: 33
Max Rounds: 198

7. Spyder Skorpian

The specially designed high impact rounds sprayed from this compact machine 
gun are its most striking feature.  Each hit inflicts tremendous damage with 
a high fire rate.  The small clip size demands attention to reloading.

Fire Rate: 4
Damage: 5
Clip Size: 20
Max Rounds: 100

8. Mars Submachine Gun

The Mars is a folding, concealable submachine gun.  It is employed by 
federal agencies such as the Secret Service and ATF (Alcohol, Tobacco, and 
Firearms)

Fire Rate: 4
Damage: 4
Clip Size: 32
Max Rounds: 160

	*Assault Rifles*

9. PK-102 Assault Rifle

This is a variant of the Kalashnikov (one of the most widely used and 
modified designs in the world.) While a full-blown assault rifle, it’s 
compact, easy to conceal size makes it a favorite among hostile 
organizations.

Fire Rate: 4
Damage: 2
Clip Size: 30
Max Rounds: 160

10. M-16 Assault Rifle

The M-16 is standard issue for the U.S. military but there is nothing 
standard about the weapon.  Firing a specially designed high-velocity round, 
the lightweight M-16 has developed into one of the finest military weapons 
ever made.

Fire Rate: 4
Damage: 2
Clip Size: 30
Max Rounds: 180

11. K3G4 Assault Rifle

Teflon coated bullets give this weapon maximum lethality against 
flak-jacketed troops.  And its high fire rate makes it dominant in almost 
any battle situation.

Fire Rate: 4
Damage: 4
Clip Size: 30
Max Rounds: 150

	*Sniper Rifles*

12. Silenced Sniper Rifle

The scope on this weapon is classified.  Using Optical Character Recognition 
technology, the scope can identify and classify human targets while 
registering the point of impact to specific body parts.  The zoom feature 
virtually guarantees one-shot accuracy.

Fire Rate: 2
Damage: 2
Clip Size: 10
Max Rounds: 30

13. Nightvision Rifle

Exceptional accuracy under zero light conditions makes this the most 
superior night weapon in the arsenal.  The SVDN nightscope with zoom is 
designed for ease of use against moving, stationary, or camouflaged targets. 
  The silencer keeps a properly positioned agent virtually undetectable.  
The nightvision scope is also very useful as a reconnaissance tool.

Fire Rate: 1
Damage: 3
Clip Size: 10
Max Rounds: 30

14. H11 Sniper Rifle

Combining long-range precision with an extreme full-auto fire rate makes the 
H11 a devastating sniper weapon.

Fire Rate: 5
Damage: 2 (Edited)
Clip Size: 50
Max Rounds: 300

15. Silenced AUG Assault Rifle

The silenced “Armee Universal Gewehr” has seen heavy employment since 1977.  
The handle has been replaced with a Russian scope that penetrates most 
surfaces, and a gas operating system propels the 5.56mm bullets through 
almost any wall.  The AUG is often referred to as the “X-Ray gun.”

Fire Rate: 2
Damage: 4
Clip Size: 30
Max Rounds: 150

	*Shotguns*

16. 12 Gauge Shotgun

This modified choke version maximizes hitting power while keeping collateral 
damage to a minimum and is used by police forces, DEA agents, and the Secret 
Service.  A 12 gauge is one of the most feared weapons around because it 
shreds anything within a range of up to about twenty-five yards.

Fire Rate: 2
Damage: 4
Clip Size: N/A
Max Rounds: 25

17. UAS-12 Rapid Fire Shotgun

Developed solely for military use, this gas-operated shotgun lays down a 
swath of close range punishment.  Pellet spread is large which can result in 
collateral damage.

Fire Rate: 4
Damage: 4
Clip Size: 12
Max Rounds: 12

18. MIL-15 Shotgun

Instead of firing pellets, this heavily modified weapon fires a small 
fragmentation round that explodes on contact.  WARNING: Do not use in close 
quarters or near innocents!

Fire Rate: 3
Damage: 4
Clip Size: 6
Max Rounds: 18

19. Maks Shotgun

This rapid-fire shotgun fires fine pellet particles that inflict enormous 
damage on an enemy.

Fire Rate: 4
Damage: 5
Clip Size: 10
Max Rounds: 10

	*Specialty Weapons*

20. Combat Knife

While the oldest and most basic skill an agent will ever use, the combat 
knife requires special skills to use effectively.  Its most important role 
is as a stealth weapon.  The agent must soundlessly sneak within striking 
range before attacking and use the knife with swift effiency before the 
victim can react in any way.  It is best to blindside the target when using 
the knife.

Fire Rate: N/A
Damage: 5
Clip Size: N/A
Max Rounds: N/A

21. Air Taser

Use this weapon during stealth ops where lethal force is necessary.  C02 
powered discharge lodges the electrode probe one inch deep into the target.  
The wire connecting the weapon to the probe carries 500,000 volts.  Press 
and hold the firing button after implantation to inflict severe burns.

Fire Rate: 1
Damage: 5
Clip Size: N/A
Max Rounds: Infinite

22. C4 Mine

More powerful than TNT and safer to handle, C4 is also called plastic 
explosive for its moldable putty-like properties.  C4 is standard issue for 
both military and hostile enemies alike.  Set the charge on the object you 
want to blow up by pressing the firing button.  Then move to a protected 
position and press the firing button to set off the charge.  Warning: The 
blast radius is large.

Fire Rate: N/A
Damage: 5
Clip Size: N/A
Max Rounds: N/A

23. Laser-Equipped Crossbow

This is the quietest weapon you can use.  Accuracy is excellent when used in 
manual aiming mode due to a laser sighting system.  The narcotic treated 
bolt gives the agent the option of not using lethal force by taking a body 
shot.  Head shots are fatal.

Fire Rate: 1
Damage: 5
Clip Size: N/A
Max Rounds: 5

24. Incendiary Grenade

This grenade has a kill radius of approximately three meters.  Upon 
detonation, an ammonium perchlorate cloud disperses and ignites instantly.  
Cooldown is almost instantaneous and collateral damage is minimal.

Fire Rate: 1
Damage: 5
Clip Size: N/A
Max Rounds: 10

25. Nerve Gas Grenade

The blast releases trace amounts of Soman nerve agent.  Enemies lose 
consciousness instantly with death following in about fifteen minutes if no 
antidote is injected into the victim.  Agents who walk into the area may be 
stunned briefly by the gas.  The gas dissipates rapidly, allowing agents to 
enter the area with no risk of fatality.

Fire Rate: 1
Damage: 5
Clip Size: N/A
Max Rounds: 10

26. M-79 Grenade Launcher

A favorite of Vietnam War forces, the “Blooper” delivers high explosive 
fragmentation grenades up to a range of three hundred meters.  Kill radius 
is about five meters.  This is a break-barreled weapon that must be 
hand-loaded.

Fire Rate: 1
Damage: 5
Clip Size: N/A
Max Rounds: 15

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CHARACTER DOSSIERS


GABRIEL LOGAN
Covert Operative

Sex: Male
Age: 37
Birthplace: Camden, NJ
Nationality: American
Height: 6 ft. 3 in.
Weight: 185 lbs.
Eye Color: Brown
Hair Color: Black

Background: Logan leads a handful of agents trying to stop the Syphon Filter 
virus.  Formerly an operative for the ultra-secret Agency, Logan discovered 
his employers were deeply involved in development of the deadly virus and 
turned against them.  Now he is under investigation as a rogue agent, 
traitor and enemy to his country.

Present: Giving Senate testimony.  May be charged with traitorous acts.
1993-2000: Agency operative.
1987-1992: U.S. Army Special Operations.
1991: Served in Gulf War.
1991: Received Presidential Citation.
1989: Awarded Silver Star.
1987: Commissioned 2nd Lieutenant, United States Army.

LIAN XING
Intelligence Communications Expert

Sex: Female
Age: 31
Birthplace: Kashi, China
Nationality: Chinese
Height: 5 ft. 7 in.
Weight: 120 lbs.
Eye Color: Brown
Hair Color: Black

Background: Recruited from the Chinese MSS in 1996, Lian Xing joined the 
Agency aas Gabe Logan’s partner.  The Agency created a new identity for her 
and she now carries a U.S. citizenshipe.  Kidnapped to be used for testing, 
she wa one of the first exposed to the Syphon Filter virus and survived by 
receiving the antidote.  Lian Xing, as well as Gabe Logan and Lawrence 
Mujari, are now giving Congressional testimony.  Like Logan she has been 
branded a rogue agent, and possible traitor.

Present: Giving Senate testimony.  May be charged with traitorous acts.
1996-2000: Agency operative.
1989-1995: Chinese MSS Agent.

LAWRENCE MUJARI
Freelance Bio-Chemical Expert

Sex: Male
Age: 39
Birthplace: Queenstown, South Africa
Nationality: South African
Height: 6 ft. 2 in.
Weight: 210 lbs.
Eye Color: Black
Hair Color: Black

Background: Mujari is a gifted pathologist who joined Gabe Logan and Lian 
Xing to stop the Syphon Filter virus.  While primarily a man of science, 
Mujari showed uncommon skill as an operative because of his military 
experience.  He began his Agency affiliation in 1984 as a freedom fighter.

Present: Giving Senate testimony.  May be charged with traitorous acts.
1987-2000: Freelance bio-chemical expert.
1986: Master of Science, Bio-Chemistry, Rhodes University.
1983-84: Soldier, African National Council, Agency operative.

MAGGIE POWERS
Anti-Terrorist Operative, MI-6

Sex: Female
Age: 35
Birthplace: Plymouth, England
Nationality: British
Height: 5 ft. 8 in.
Weight: 125 lbs.
Eye Color: Brown
Hair Color: Black

Background: Powers is a British Secret Service agent attempting to monitor 
and disrupt contacts between dissident IRA splinter groups and foreign 
hostile organizations.  She heads a small covert team assigned to neutralize 
confirmed enemy operations.

1989-Present: Agent, MI-6.
1987-89: Research Assistant, MI-6.
1983-1987: Student Modern (Medieval) History, Oxford University.

VINCENT HADDEN
Secretary of State

Sex: Male
Age: 59
Birthplace: Cheyenne, WY
Nationality: American
Height: 6 ft. 3 in.
Weight: 201 lbs.
Eye Color: Brown
Hair Color: N/A

Background: Secretary of State Vincent Hadden is feared by Washington 
insiders who take great pains not to offend him.  Hadden is now personally 
questioning Gabe Logan, Lian Xing and Lawrence Mujari about their 
involvement in the Syphon Filter crisis.  He is a streetwise bureaucrat 
having risen through the ranks of the State Department to its top spot.

1975-Present: U.S. Department of State.
1964-1970: U.S. Marine Corps.
1963: Received B.A. Political Science, U.C. Berkeley.

MARA ARAMOV
Professional Assassin

Sex: Female
Age: 34
Birthplace: Novgorod, Russia
Nationality: Russian
Height: 5 ft. 11 in.
Weight: 139 lbs.
Eye Color: Blue
Hair Color: Auburn

Background: Aramov is an assassin who gained her reputation with the Russian 
Mafia.  She is involved in the profileration of the Syphon Filter virus.  
Aramov is a highly intelligent sociopath who is skilled in all types of 
weaponry.

1999-Present: Active conspirator in effort to market Syphon Filter to enemy 
organizations.
1989-1999: Freelance assassin linked to Russian Mafia
1986-1989: KGB operative
1984-1986: Member of the Black Baton terrorist organization


RECAP OF SYPHON FILTER 1 AND 2

Right now I’m going to present to you a recap of Syphon Filters 1 and 2 so 
if you haven’t bought the first two and want to play this first for unknown 
(and most likely stupid) reasons, or haven’t played them in a long time and 
don’t want to again just to refresh the storyline in your memory (I beat 
them at least once every other week, so you should play them more!  They 
rock!).

(SUPREMELY MAJOR SYPHON FILTER 1 AND 2 SPOILERS)

Syphon Filter 1:

Gabe Logan and Lian Xing went to Costa Rica, hoping to find Erich Rhoemer 
and take him out.  Rhoemer escaped, their informant “Ellis” was shot, and 
the place was torched.  Logan reported back to the Agency and was dispatched 
to D.C. (where he already was, actually) to stop Rhoemer from killing 
everyone in the city with his new viral weapon.  Gabe helped the Chemical 
and Biological Defense Command (CBDC) agents disarm the bombs, then 
proceeded to the park, where he killed Anton Girdeux and disarmed the final 
bomb.  Afterwards, Gabe went to the Pharcom Expo Center, discovered that 
Deputy Director Edward Benton was a mole working for the creators of the 
virus.  Gabe killed Benton, then chased Pharcom (the virus Syphon Filter 
creators) CEO Jonathan Phagan through the museum, past the security office, 
and all the way back down to the original starting point of the mission, 
where he found Mara Aramov and Phagan.  Gabe needed information from both of 
them, so he stopped Aramov while Phagan ended up escaping.  Gabe then went 
to Rhoemer’s base, where he assassinated his chief of security Vladimir 
Gabrek, disarmed his SS-23 ballistic missiles, and then listened to Lian be 
killed be Rhoemer.  After fending off an attack helicopter, he escaped the 
base and detonated his charges, leveling the base.  He then headed to 
Rhoemer’s stronghold to get the location of the deadly virus Syphon Filter’s 
labs from a captured Phagan.  Gabe eliminated Rhoemer’s research scientist 
team, gave all of the Syphon Filter test subjects a vaccine, then made his 
way to the catacombs and eventually found Phagan, who told him and his boss 
Thomas Markinson where the Syphon Filter labs were.  He also told Gabe alone 
that Lian was still alive, imprisoned in the catacombs.  Phagan led Gabe to 
her cell, fled, and then Gabe learned that Lian had been infected with 
Syphon Filter.  He and Lian escaped to the surface, where Aramov killed 
Phagan and told them that they needed to stop Rhoemer or Kazahkstan would be 
gone.  She choppered Gabe to the Syphon Filter labs, where then he planted 
markers on the viral bombs, found information about parts for an R-9 Devyaka 
nuclear missile that had shipped here. Lian then informed him that the 
so-called vaccine that Gabe gave those test subjects was in reality filled 
with potassium chloride, which in case the reader doesn’t know is what they 
use in lethal injections. Gabe got to the Warehouse 76 leading to the 
Missile Silo Access Tunnels, where he got to the descending elevator via the 
burning warehouse, then got eventually to the Missile Silo, where he 
discovered a completed R-9 Devyaka sitting,
Gabe Logan and Lian Xing went to Costa Rica, hoping to find Erich Rhoemer 
and take him out.  Rhoemer escaped, their informant “Ellis” was shot, and 
the place was torched.  Logan reported back to the Agency and was dispatched 
to D.C. (where he already was, actually) to stop Rhoemer from killing 
everyone in the city with his new viral weapon.  Gabe helped the Chemical 
and Biological Defense Command (CBDC) agents disarm the bombs, then 
proceeded to the park, where he killed Anton Girdeux and disarmed the final 
bomb.  Afterwards, Gabe went to the Pharcom Expo Center, discovered that 
Deputy Director Edward Benton was a mole working for the creators of the 
virus.  Gabe killed Benton, then chased Pharcom (the virus Syphon Filter 
creators) CEO Jonathan Phagan through the museum, past the security office, 
and all the way back down to the original starting point of the mission, 
where he found Mara Aramov and Phagan.  Gabe needed information from both of 
them, so he stopped Aramov while Phagan ended up escaping.  Gabe then went 
to Rhoemer’s base, where he assassinated his chief of security Vladimir 
Gabrek, disarmed his SS-23 ballistic missiles, and then listened to Lian be 
killed be Rhoemer.  After fending off an attack helicopter, he escaped the 
base and detonated his charges, leveling the base.  He then headed to 
Rhoemer’s stronghold to get the location of the deadly virus Syphon Filter’s 
labs from a captured Phagan.  Gabe eliminated Rhoemer’s research scientist 
team, gave all of the Syphon Filter test subjects a vaccine, then made his 
way to the catacombs and eventually found Phagan, who told him and his boss 
Thomas Markinson where the Syphon Filter labs were.  He also told Gabe alone 
that Lian was still alive, imprisoned in the catacombs.  Phagan led Gabe to 
her cell, fled, and then Gabe learned that Lian had been infected with 
Syphon Filter.  He and Lian escaped to the surface, where Aramov killed 
Phagan and told them that they needed to stop Rhoemer or Kazahkstan would be 
gone.  She choppered Gabe to the Syphon Filter labs, where then he planted 
markers on the viral bombs, found information about parts for an R-9 Devyaka 
nuclear missile that had shipped here. Lian then informed him that the 
so-called vaccine that Gabe gave those test subjects was in reality filled 
with potassium chloride, which in case the reader doesn’t know is what they 
use in lethal injections. Gabe got to the Warehouse 76 leading to the 
Missile Silo Access Tunnels, where he got to the descending elevator via the 
burning warehouse, then got eventually to the Missile Silo, where he 
discovered a completed R-9 Devyaka sitting, ready for launch.  Gabe got the 
access codes for the missile, then discovered Markinson, who had betrayed 
him and immediately admitted that Rhoemer had been working for him since 
Costa Rica and that he had wanted Syphon Filter for the Agency all along, 
but now Rhoemer was about to fire this missile that Markinson had every 
intention of stopping, for obvious purposes.  Rhoemer then head-shot 
Markinson from behind, and activated the missile.  Gabe hid behind a blast 
door, and headed to the control room with only three minutes before the 
missile detonated and wiped out half the country.  He managed to 
self-destruct the missile, and then Rhoemer challenged him with an M-79 
grenade launcher, but Gabe killed him with a gas grenade.  Escaping the 
silo, Gabe found Lian, and brought a CBDC team in to disarm the viral bombs, 
led by Lieutenant Jason Chance.  Neither Gabe or Lian knew what to make of 
this, and Lian said, “What has happened here?”  Gabe responded, “With 
Markinson dead, I don’t know if we’ll ever know.”  Credits roll.  
Afterwards, back in Agency headquarters, an unknown man, (you’ll find out 
who he is in Syphon Filter 2) is told something by Mara Aramov, and he tells 
her “Well done.”  The camera zooms out, and you can see boxes off Syphon 
Filter on his desk.  They didn’t have a To Be Continued… after that but I 
think they should have.

Syphon Filter 2:

Gabe Logan and Lian Xing are almost finished up at the Kazahkstan 
warehouses, and they have enlisted the help of ex-Agency operative Teresa 
Lipan as an escape point, since they now know that pretty much the rest of 
the Agency is helping with Syphon Filter.  Gabe and Lian have been branded 
fugitives, and all of the U.S.’s law enforcement and government agencies 
have been alerted to them as being the prime suspects behind the DC subway 
and park bombings.  (Yeah, right!  We stopped them!)  There are seemingly 
unrelated events going on in other parts of the world, most notably a 
Chinese revolution led by the rogue Shi-Hao who is taking over parts of 
China for currently unknown goals.
The media has been tipped about the aborted missile, and major political 
player Secretary of State Vince Hadden has personally assured the press that 
the missile was aborted by the Kazahkstan government via their own safety 
countermeasures.  The world is mostly restless from these events.  SVR 
troops are on their way to the warehouses. Eventually, Gabe, with the help 
of his CBDC team, managed to crack the mainframe with the Syphon Filter data 
disks.  Gabe sends team commander Jason Chance up to secure the helipad for 
the escape.  Soon after, Lian informs Gabe that an extra plane has come 
along with the transport, and it houses Agency special operations commander 
Dillon Morgan and Deputy Commander Falkan.  Lian orders the CBDC team to 
pull back, and is hit from behind and dragged into the plane.  Holding off 
the Agency men, Gabe runs to the runway as Syphon Filter Chief Researcher 
Dr. Elsa Weissinger confirms that Lian is the one infected with Syphon 
Filter.  Morgan orders the pilot to go because the SVR has arrived.  Gabe is 
unable to make it before the plane takes off, Lian kidnapped aboard the 
plane.  After consulting with SVR Director Uri Gregorov, an old friend of 
Lian Xing, Gabe and the CBDC team takes the C-130 transport and heads back 
to the United States, on their way to the Arizona desert where Teresa 
Lipan’s remote base is located.  But over the Colorado Rockies, their plane 
is attacked by an F-22 and shot down.  Gabe and CBDC escape, but the data 
disks remain inside the plane, so Gabe must find them.  Parachuting down to 
the ground, Gabe contacts Chance just as the Agency sends a few legions of 
troops to the mountains to kill the survivors.  He uses the transponder 
locator to find out the location of the plane, and escapes to the highway, 
where he is attacked by a flying-in-a–helicopter-armed–with-a-missile 
Michael Archer, losing six men in the process.  Over at McKenzie Air Force 
Base about thirty miles away, Morgan and Falkan drop Lian off in a room so 
Phase Two Syphon Filter can be extracted from her blood.  Lian kills the 
medic, escapes the room, then sneaks to an adjacent room where she sees a 
barely alive Phagan be extracted of infected blood by Dr. Weissinger, and 
then Morgan ends his life.  Lian gets to the locker room, finds equipment 
and contacts Teresa, then escapes the building to the outer perimeter.  At 
the highway, Gabe finds Chance, then gathers ammunition for the two of them. 
  They make it to another bridge, but Chance is forced to create a diversion 
for Gabe and is captured.  Gabe continues on to see Archer order a commander 
to detonate a bridge.  Gabe killed the commander, then manually went under 
the bridge and disarmed the bombs, then exited the tunnel to the next 
bridge.  There, he was attacked by Archer’s next couple missiles, so he 
jumped off the bridge onto a freight train as the bridge detonated.  Now in 
the outer perimeter, Lian disabled the F-22 plane and killed the Agency 
pilot so that Morgan would be unable to order the mountain bombed with nerve 
gas.  She sneaked over to another hangar, then overheard a conversation 
between Morgan, Falkan, Dr. Weissinger, and also Holman, a person who went 
to Agency training with Lian.  Afterwards, Lian captured and briefly 
interrogated Holman for what the Agency’s next move is, finding out that 
they were to go back to the Pharcom Expo Center to pick up some disks.  
Leaving Holman for dead, she continued on, created a diversion to get into 
the air control tower, then let the controller clear Falkan’s chopper for 
takeoff before disabling him and getting the coordinates of the freight 
train that Teresa informed her Gabe was on.  She went to the other side of 
the tower, then killed Falkan and stole his chopper, heading for the train.  
Gabe fought off Agency guards who Archer had inserted onto the train, then 
jumped off into Lian’s chopper as soon as he had chance.  She escorted him 
to the C-130’s crash site.  Going in, Gabe quickly headed to the tail’s 
wreckage, finding nothing but an empty data disk box.  He turned to see 
Archer, waving the disks at him.  Chasing Archer back to the insertion 
point, Gabe killed him with a headshot as he tried to escape, then retrieved 
the disks and got back in Lian’s chopper, where they headed to the Arizona 
desert, finding Teresa.  Lian informed Gabe where the Agency was going to be 
after they found out the data disks were heavily encrypted, and they 
realized Phagan must have had a set of access codes at his museum.  Going 
back to the Expo Center, Gabe outsmarted NSA, Army, and Agency operatives 
all the way to the main exhibit, where he used Lian to short-circuit the 
gates, trapping him in with Morgan, Teresa, and a bunch of Agency 
operatives.  Armed with a deadman switch linked to an explosive he had set 
up, Morgan was invulnerable so far.  Chasing Morgan, Gabe led Teresa to the 
bomb, where she disarmed it.  But Morgan set two more, so they continued 
their process of letting her defuse the bomb while Gabe protected her.  As 
Teresa got to the final bomb, she told Gabe that this was the final bomb 
because of the cellinoid.  Gabe trapped himself in with Morgan in the main 
room, where he evaded the operations commander for a minute, giving Teresa 
the time she needed to defuse the bomb.  When she did, Gabe attacked Morgan, 
killing him, and retrieving the encryption codes.  They left.  When they 
arrived in Arizona, they found out the data was incomplete, that they only 
had half of the data disks.  Lian immediately suggested they contact 
Gregorov, in case he had control of the other half.  At their meeting in 
Moscow, Mara Aramov attacked the disco club, killing the civilians as the 
place was overrun by unknown men.  Lian chased an unexplicably fleeing 
Gregorov out of the club and through the streets.  As they entered Volkov 
Park, Lian watched Aramov tell Gregorov to get in.  Instead, Gregorov ran, 
and Aramov tried unsuccessfully to kill him.  She left by limousine.  After 
a final chase to the end of Volkov Park, Lian zapped Gregorov with eighty 
thousand volts from a hand taser, knocking him unconscious.  She immediately 
realized that this was an impostor, not the real Gregorov.  SVR troops then 
showed up and escorted her to the headquarters, along with Gabe and Teresa, 
where the Deputy Director explained to them all about the situation.  How 
Gregorov had been captured and sent to Aljir Prison in Siberia, about how 
Shi-Hao would be the Agency’s buyer of Syphon Filter if they could get 
Lian’s infected blood with Phase Two Syphon Filter in it, and how Gregorov 
would be executed in 24 hours if they did nothing.  Lian immediately 
volunteered to go, since she had previously been held in the prison on a 
mission to Afghanistan when she was previously in the Chinese MSS.  After 
she got in, she sneaked to the power room, where she deactivated the power.  
Fortunately, the lack of electrical power stopped the execution from 
happening.  Unfortunately, however, before the base could switch to its 
backup lighting and cell door systems, the cell doors all opened, and all 
the prisoners began to riot, trying to escape.  Lian quickly got to the 
power room, and inexplicably, Mara Aramov was there, and she shot and killed 
the guards inside before leaving.  Filing this away for later 
interpretation, she escorted Gregorov out of Aljir Prison, attempting to not 
let any of her former cellmates die if she could help it.  After Gregorov 
handed over the rest of the data disks, Lian collapsed, where they took her 
back to Lawrence Mujari’s safe house in Virginia.  After stabilizing her and 
decrypting the complete data disks, Gabe put in a call to Lyle Stevens, 
Director of the Agency, at the Agency Bio-Lab in New York City.  He offered 
a deal: Lian’s vaccine for the disks.  Knowing they had no intention of 
paying, Gabe entered the Bio-Lab escorted by Agency security, where he met 
Stevens and Dr. Weissinger at the entrance.  As he had thought they would 
do, they broke the deal off immediately, knocking him out and bringing him 
to an interrogation room.  Stevens told Wessinger to stall Shi-Hao’s chief 
assistant in the sale so they would have time to get Lian’s location from 
Gabe and get the rest of the virus ready.  Gabe used his gas-emission 
hollowtooth to kill the interrogator and escape, then donned a disguise and 
made his way to weapons storage, where he retrieved his equipment and guns.  
He then rescued Ramirez, the assistant team leader of the Kazahkstan CBDC 
team, who told him that Chance was still alive, being held somewhere else in 
the base.  Gabe was unable to free Ramirez with his limited time, however.  
Gabe quickly forced a bureaucrat to escort him to the central data dump, 
then kill the bureaucrat and contacted Teresa at the parking garage to tell 
her to get ready for a data dump.  He was then attacked by guards.  His 
disguise blown, he killed the guards, left the feed running, and got to 
Chance’s holding cell, where he freed him and gave him Teresa’s location, 
telling him to free Ramirez and get to her chopper immediately.  Gabe found 
Dr. Weissinger and Shi-Hao’s assistants, and her stalling them like a good 
girl.  Gabe killed the assistants and forced the doctor to give him the 
vaccine, but she then kicked him in the leg, escaped, and set off the alarm. 
  Agency operatives with nearly impenetrable full-body armor then rushed all 
over the base and were also dispatched by Stevens to find Logan’s escape 
helicopter.  Gabe managed to get back to the weapons storage, where he found 
an M-79 grenade launcher that would penetrate the one-layer armor the guards 
were wearing, but not the two-layer that a few might have.  He then got back 
to Ramirez’s holding cell, where he found him shot in the head.  Swearing, 
Gabe quickly escaped the building, onto the streets.  He was then alerted 
that the NYPD had dispatched a SWAT team throughout the city in search of 
him.  Going the back way, Gabe quickly went down into a flaming building, 
activated the sprinklers, then killed the snipers that were a nuisance to 
him and continued towards the helicopter.  Finding a SWAT officer under 
heavy fire from Agency snipers, he decided to help her out and killed the 
snipers for her.  In gratitude, she decided to try and arrest him, but he 
managed to escape down to the basement, where he saw Stevens kill the 
officer.  As Stevens was about to attack him, the ground detonated and 
ripped a hole in the middle, and they both fell down into the sewers.  
Meeting Teresa, who had come to help, Gabe quickly found a switch to drain 
some sewage and open up a walkway, but Teresa decided to be wild and after 
finding Stevens, chased him up to the bottom floor of the parking garage.  
Gabe followed her, then attacked Steven’s bodyguards, killing him.  Teresa 
chased Stevens up another floor, losing him, but Gabe came up, saved her 
life, then took out foor with grenade launchers.  Going up to the final 
floor, Teresa found Stevens, and chased him up the stairs to the 
second-to-highest floor, where Gabe cornered Stevens and shot him three 
times, killing him.  As they went up to the helicopter to leave New York, 
Teresa found the chopper running and drew her gun.  Chance stepped out, and 
suddenly pulled out a silenced HK-5.  Teresa fired, but Chance’s two-layered 
full-body armor protected him.  Chance returned fire, hitting Teresa twice 
in the chest and killing her.  Gabe drew his gun, and they spoke for a 
minute, Gabe putting together the whole story and realizing Chance is the 
one who got Lian captured in Kazahkstan.  Gabe suddenly pushed Chance away 
and sprinted for the chopper, grabbing the high-powered UAS-12 rapid fire 
shotgun inside.  As Chance followed him around to the other side of the 
chopper, Gabe stepped forward and fired.  The blast didn’t penetrate, but 
still knocked Chance back a foot.  Gabe kept firing, and Chance was knocked 
back into the rotor blades, dead.  Apologizing to Teresa’s corpse, Gabe 
somehow got back to Mujari’s house, where he administered the vaccine to 
Lian.  They buried Teresa, dead after only twenty-five years, and Gabe 
commented, “It’s not over yet.”  He was right.  No more than a mile away, 
Secretary of State Vince Hadden steps out of a helicopter with Mara Aramov 
behind him, as Aramov reveals that Hadden was the shadowy person controlling 
Stevens, Morgan, Weissinger, Markinson, and Benton, then reveals that he 
wanted Gabe to expose the Agency so that the presidential administration 
would be toppled and Hadden, as Secretary of State, would become president.  
As Hadden’s bodyguard asks him if he wants to take down Mujari’s place, 
Hadden says no and says he has something else in mind for Logan.  There 
should have been a To Be Concluded… here.


Part 3: Walkthrough

Terms:

Some terms you may not have heard of that you need to know to read this 
walkthrough are defined below.

Crouch-Walk: Holding the X button while moving around.
Crawl: Same as crouch-walk, just faster to say and write.
Hand-to-hand position: Hanging from a ledge.
Climb left or right: Push the left or right buttons on a ledge to move in 
that direction while in a hand-to-hand position.
Climb up: Pull yourself up to the ledge above you.
DAQ: Don’t ask questions, just do it!
Peek-a-boo: An extremely useful technique in many shooters where you lean up 
against a wall, then activate manual aim.  While in it, press and hold the 
strafe button in the direction that the wall ends (this must be done on a 
corner for it to make a difference) and Logan’s body will shoot out around 
the corner suddenly, already in manual aim.  You can immediately shoot the 
guy, or if your aim is messed up and the guy is about to shoot you, just let 
go of the strafe button and Logan will move back behind the wall.  It is 
frequently used in shooters like the Syphon Filter Trilogy, Perfect Dark, 
Goldeneye 007, etc.

----Start of Walkthrough----

Level 1: Hotel Fukashima

After the opening cutscene, Gabe will step out of the van.  Looks different 
from previous Gabriel Logan, huh?  Gabe will have no guns or supplies yet, 
but don’t panic.  Walk forward up to the bellboy farthest from you to 
trigger a cutscene.  After it ends, walk forward.  Turn the corner to the 
left and run forward past that corner, and all the way to the end, where you 
will see a door on each wall.  Walk up to the one on the right.  It should 
say “Door 413” when you get close.  Kick it open and go inside.  Lian will 
contact you and say that your guns are in the bathtub inside the bathroom.  
Go inside and grab them, then go over to the window for a checkpoint.

Switch to your silenced sniper rifle and zoom in on the group of men across 
the street from you.  You will see one of them hitting another man who is 
kneeling.  This attacker also has on a lighter and utterly different coat 
then everybody else.  This is Shi-Hao.  Zoom in on his forehead and shoot 
him there.  Immediately headshot the uniformed person near him, and then the 
other hotel will break into chaos.  Guards will pop up from all over the 
other hotel and begin shooting you.  Your objective is to shoot the four 
other men who were uniformed in what looks like Uri Gregorov was wearing in 
Syphon Filter 2.  But to make them come out of their hiding spots, you’ll 
need to kill the normal guards one-by-one.  Do so, and try not to expend 
more than one bullet per guard.  You can also shoot them in the chest for a 
one-shot kill, the sniper rifle is that powerful.  After you have killed a 
certain amount of guards, a uniformed man will come out.  Kill him, then 
repeat the process three more times.  If you run out of rifle ammo you can 
use your silenced 9mm pistol.  Hopefully you’re a good shot with it.  When 
the four uniformed men are dead, Gabe will be informed by Lian that the 
hotel that he himself is in has be overrun by Shi-Hao’s men.  After the 
cutscene, reload your 9mm right after the checkpoint.

Head outside the room and quickly gun down the guard in the hallway.  Grab 
his Falcon and switch to it.  You have eight shots.  Look down the hallway 
and you will see a doorway with a green room behind.  Head towards it, 
shooting a fifty caliber Falcon bullet into the chest of the two men on the 
way, and grab their ammo.  This level is scarce of the stuff.  Once you 
reach the green room, you’ll discover that it is really a stairwell.  Head 
downwards and immediately around the corner, and shoot a Falcon bullet into 
your assailant’s chest.  Continue to descend the stairwell, quickly shooting 
anybody you see.  About 3 quarters down, you will come to a part where two 
HK-5 armed guards will be standing together.  So you don’t get hurt, stand 
back and use the peekaboo technique (explained at the start of Part 3 for 
people who don’t read it all, which is most of us) on both of them, then 
grab their ammo.  The final guard is a great shot, so use the peekaboo 
technique on him, too, then switch to the HK-5 machine gun and go out the 
open door for a checkpoint.

Turn left, that’s the direction to go in.  Your HK-5 is the gun of choice 
here, because you have great accuracy and can fire quick and controlled 
bursts at numerous people.  Gun down the first guard behind the shelf, and 
run forwards down to the end of the corridor, where you should see another 
few people to kill.  Continue on, and take the left turn at the fork ahead.  
you should see a short flight of stairs leading down.  Take it, go around 
the corner to left, and you’ll see two guards near a red-shirted woman 
hostage kneeling on the ground.  Take out the guards quickly, then pay no 
attention to the woman and push on.and head on, going through a washing 
room.  You’ll get a cutscene where the Ambassador’s daughter says “My father 
will have you both killed!” You, on the other hand, will get a checkpoint.

Run towards them, and the guard will spot you and try to retreat.  Gun down 
the flak-jacketed first guard with a headshot using your HK-5, then head up 
the stairs and take out the non-flak-jacketed other guard.  Run up to the 
woman and two more troops will come from around the corner.  They’re easy 
shots for the incredibly accurate HK-5.  After a cutscene, Gabe will now be 
escorting the VIP Hostage to safety.  Checkpoint.

Keep going forward in that direction, and switch to your Falcon pistol.  Go 
into the red-carpeted room and gun down the first guard, then run over to 
the other one and shoot him.  This gives you a good shot to take the third 
one.  Continue into the next hallway.  SHOOT THIS GUARD FAST BECAUSE HE HAS 
A FALCON AS WELL.  Run forward to the end of the corridor for a cutscene, 
where Gabe finds a hiding place for the woman.  (It may be behind a counter, 
but the police will be here soon anyway.)  Last checkpoint.

Go in the next hallway and Falcon the only guard on your side of the bar, 
then take out the next two across the room, strafe to the right, aim, and 
kill the third and final guard.  Climb over the bar and head right to end 
the level.

Level 2: Costa Rican Plantation

Run absolutely straight forward (on a line) until you see a guard.  Blast 
him with your pistol and run past him, following Lian.  Follow her until you 
reach a gun turret.  You’ll get a cutscene and checkpoint.  (Fast, eh?)

Run just to the left of the explosion site and target lock and gun down the 
three guards there with your pistol.  Follow Lian to the left, past the 
lonely tree, and you’ll see a guard waiting in a tree.  Run forward while 
target locking and triple-tap him to the chest.  Keep moving forward past 
Lian until you get close to another gun turret.  After the cutscene, switch 
to your grenades and toss one in the nest.  When it detonates and fries the 
turret, you’ll get another checkpoint.

Follow Lian’s advice and use the tree for cover so that the extremely 
accurate sniper won’t be able to pull off a headshot.  You’ll quickly see 
another turret, so throw a grenade in, then switch back the 9mm handgun.  
Another checkpoint!

Go past the turret and run through the small field of bright green plants.  
Continue on until you catch up to Lian.  Follow her for a cutscene, then 
continue to follow her past the fence and into the execution area.  A bit to 
the left of the fire is Ellis’s corpse.  A checkpoint awaits.

Continue forward, following Lian until she tells Gabe to “get the turret.”  
Run forward and use your pistol one final time to kill the guard (I bet most 
readers have switched to their machine gun already!) and then switch to your 
grenades.  Toss one in to blow the gun up and get another checkpoint.

Switch to your silenced HK-5 and continue to follow Lian.  She will sort of 
disappear for the rest of the mission once you reach the small buildings, so 
don’t worry.  Instead, attack the men up in the trees and kill them.  Next, 
head to the leftmost building and go inside.  Pass through this room into 
the next one and turn to your right to see a green box.  Open it for a 
checkpoint.

Turn left and open fire on the guard, killing him.  Run to his position and 
move around the crates so you can grab the Mine Detector.  Grabbing that 
will take a lot of the pressure off on me to explain the last part of this 
level.  Anyway, move back around the crates and continue on, taking out the 
next two guards.  DO NOT go out the end of this room or you will get lost.  
Instead, head all the way back to where I first told you to enter the 
leftmost building.  Proceed into the rightside building.  Pass through the 
first room and quickly take out the guard on the right using target lock.  
There’s a guard on the left, too, so go to him, kill him, and grab the box 
full of HK-5 ammo that is placed identically to where the Mine Detector was 
in the other building.  Continue on, and quickly headshot the soldier 
standing behind the green box.  A guard will come out from the room to the 
right and attack you, so take him out too.  The box is a flak jacket, so 
grab it if you need it, then proceed into the room where the guard came 
from.  Inside are two boxes and a computer.  The box closest to the entrance 
is M16 ammo and the other one holds shotgun shells.  After getting them, 
access the computer for a checkpoint.

Leave the room and head to the right, past the flak jacket box and out the 
door.  You’ll hear the hum of a helicopter.  Run up real close too it, then 
aim down at the ground and drop a grenade right next to the chopper.  Run 
back inside the building you just came from, and as the grenade blows and 
destroys the chopper you’ll get a checkpoint.

Return back to the area between the left and right buildings  There’ll be a 
couple guards on the way, so deal with them appropriately.  Once you reach 
the main area head forward, in the only direction you haven’t gone in yet.  
A guard will come running towards you.  Take him and continue.  To your 
right you’ll see those bright green plants again.  Stand in the middle of 
the non-burning part and draw a plant sample from the ground by pressing the 
action button for another checkpoint.

Continue forward, switching to your M-16 if you need to.  Go past the fence 
and you’ll get a new objective and a checkpoint.

Go to the right and kill the guard, then free the first slave and the one 
twenty yards away to get another checkpoint.

Head over to the crates, where shotgun shells and a flak jacket are stored 
if you need it.  Continue in the direction that you were going in before you 
first saw the slaves, and go past the burning field, shooting the next 
sniper.  There are a couple guards and a sniper to the right, so kill them 
and head to the right past where they were standing.  There will be a 
completely non-burning field of bright green plants in sight, go into into 
it and grab another plant sample for a checkpoint.

Up ahead are two guards, a sniper, and a burning field.  Kill them and go 
past the lifeless gun turret.  Continue on all the way up until another 
half-burning field, ignoring the path to the right, and grab the sample 
there for ANOTHER checkpoint!

Continue on past the half-burning field, and your Mine Detector will start 
to go off.  Use your radar in the lower left corner and head to the left of 
the clearing.  The final checkpoint is yours.

Run forward, hugging the side of the hill, past the left side of the mine 
all the way up to the brick wall.  Go to the right, hugging the wall so 
you’re in sight of the tunnel, then use your radar to go to the right of the 
final mine before entering the tunnel to complete the level.

(That’s gotta be the most checkpoints ever in any Syphon Filter level.)

Level 3: C-5 Galaxy Transport

This is a short and easily completed level.  I can do it in about forty-five 
seconds or better.  Switch to your preference of machine gun and run 
forward.  You’ll see a guard on the right.  Take him out and go around the 
box to the left, where another guard will pop up.  Shoot him as well, then 
head for the other side of the room.  Go into the alcove into the short and 
narrow hallway, then exit into the other room.  Run over to the bottom of 
the stairs, where Gabe will see Rhoemer flee and run towards the back of the 
airplane.  Ignore him.  Instead, focus your attention on the guard who 
appears at the top of the stairs.  Target lock and blast him, then turn to 
the three weapon crates.  Go to the one on the right and grab the UAS-12 
shotgun from the box, then grab the flak jacket from the middle one if you 
need it.  Equip the 45. automatic and head up the stairs to the top.  Run up 
to the pilots and wait for the co-pilot to pull out a gun.  Shoot him when 
he does for a cutscene.  Afterwards, go to the left side of the room and 
pull the switch there to open the cargo bay doors.  Equip your UAS-12 
shotgun, then head all the way back to the start of the plane, where you’ll 
see Rhoemer and an open cargo door.  Target lock Rhoemer, then start 
blasting him with the UAS-12, knocking him towards the edge.  Knock him over 
the edge and off the plane to end the level.

Level 4: Pugari Gold Mine

You play this level as Lawrence Mujari.  After the cutscene, parachute down 
to the narrow pipe and pump your 9mm into the guard.  Grabbing his gun, run 
and jump off the end and climb up onto the highest ledge.  Turn right, 
switch into manual aim, and quickly kill the next guard.  Move in that 
direction, passing the box.  Grab the man’s PK-102 assault rifle and head 
back to the box.  Standing next to it, a guard will pop up on the pipe you 
just jumped from.  Switch into manual aim so you can pop him quicker, and 
fire at his chest to kill him.  Reload, then open the box and grab the 
explosives inside for a checkpoint.

Run over to where you landed from your jump and words should pop out of the 
ground that say “Climb Down.”  Crawl over the ledge, and jump down to the 
tiny ledge first before jumping to the bottom so you don’t get killed.  Once 
you are on the bottom, a guard will be near you to the left, and guards will 
start to fire at you from all directions and various ledges.  Shoot the 
guard near you and roll forward, evading their shots.  You’ll see an 
entrance to a tunnel to the right of where you jumped down.  Run to the 
tunnel and head on in.  At first it will look like the tunnel is unpassable 
because of the crates, but you can just climb over the two to the right and 
kill the guard.  You should still be using your 9mm to save ammo in your 
PK-102.  After passing the next two crates, you’ll move past a sign that 
says CAUTION: BLASTING ZONE and shoot the guard in the back.  Head on past 
him, and switch to your PK-102.  Run to and target lock the two remaining 
guards while firing, and they should be down in no time.  Keep this machine 
gun out for the rest of the level.  Continue past the shed into the tunnel 
marked Mine 411 and head to the end into the large room, where you’ll see 
two slaves at the opposite side of the room.  Go over to them and two guards 
will attack from behind.  Run up to and kill them, then run back to the 
slaves for a cutscene and checkpoint.

Continue to the right of the green machine over to where the mine carts put 
next to each other are to reach a fork, left or right.  Turn left, switch to 
manual aim so you don’t have to move or expend a lot of ammunition, and take 
the guard down.  Now go past the mine carts into the next room.  You’ll see 
a guard on the opposite side.  Manual aim and kill him as well, then go over 
past the two crates to where he was standing.  Head down the corridor to 
reach a bridge, but DO NOT go onto it.  Instead, headshot the guard on it 
from behind, then position yourself so you can see to the right of the 
bridge.  Switch to manual aim and take out the left guard.  Quickly use the 
peekaboo technique to nail the other one so you aren’t hit from behind, then 
position yourself so you can see to the left of the bridge.  Kill the next 
two using the peekaboo technique, but the left guard will be immediately 
replaced.  Aim and kill him as well, then reload and cross the bridge, 
continuing to where you see a boulder blocking the path forward and another 
corridor to the left.  Run up to the fork for a cutscene and checkpoint.  
The slaves will have Mujari leave them here because they can find their way 
out on their own.

Head down the corridor as far as you can, all the way until you reach the 
end, where you’ll headshot a guard with your machine gun from behind. Right 
before going into the absolutely enormous room, stop.  On the far end you 
will see a guard escorting DeJesus.  Headshot him from afar and step back 
behind the wall so the snipers can’t hit you.  DeJesus will do most of the 
work here for you, killing the guys on the left side, leaving you two guards 
to kill at the most.  As you’re taking the remainder out, frequently turn 
around and look back at the corridor.  Doing this will prevent a guard from 
ever showing up that would likely nail you from behind if you didn’t look.  
Once all the snipers are dead, you’ll get a cutscene and checkpoint.

Go down the ramp back in the direction you came from, heading past the 
boulder and all the way to the bridge.  Headshot the guard there from behind 
and continue up to the mine carts.  Go back into the room where you 
originally met the two slaves and head to the middle of it.  Walk around and 
words will pop up from the ground that say Rig Explosives.  Press the action 
button to end the level.


(Levels 5-19 in progress, to be added soon.)


Don’t you dare copy anything from this guide!  YOU GOT THAT?


Copyright 2001.



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