Guide - Guide for Syphon Filter 3
Scroll down to read our guide named "Guide" for Syphon Filter 3 on PlayStation (PSX), or click the above links for more cheats.
---------------------------------------------------------- - Syphon Filter 3 Complete Version 1.2 - email@example.com Submitted 11/10/01 ---------------------------------------------------------- Table of Contents Part 1: Introduction -Revision History -To Be Updated On... Part 2: Lists -Weapons -Characters -Recap of Syphon Filter 1 and 2 Part 3: Walkthrough Level 1: Hotel Fukashima Level 2: Costa Rican Plantation Level 3: C-5 Galaxy Transport Level 4: Pugari Gold Mine (Levels 5-19 are in progress) Level 5: Pugari Complex Level 6: Kabul, Afghanistan Level 7: S.S. Lorelei Level 8: Aztec Ruins Level 9: Waterfront Level 10: Docks Final Assault Level 11: Convoy Level 12: The Beast Level 13: Australian Outback Level 14: St. George Australia Level 15: Paradise Ridge Level 16: Militia Compound Level 17: Underground Bunker Level 18: Senate Building Level 19: DC Subway Part 4: Conclusion Part 1: Introduction FINALLY, after 18 months since SF2, Syphon Filter 3 has been released! The main thing that annoys me about this game is the whole flashback ordeal. I would definitely have preferred to have everything in the present like Syphon Filters 1 and 2. This FAQ is currently an absolute work in progress, since I only bought the game yesterday, so only the first level is up. I will have Levels 2-3 up tomorrow, and more later. As a side note, if anybody reads this guide and would like to comment on the difficulty, please email me with your opinion. I have to admit I find this game harder than the first two. Revision History: Version 1.0 (11-8-2001) Since I bought the game yesterday, I havent had the time to put up much because Ive been doing nothing but playing it in my free time! All I have up right now is the walkthrough to the first level, the introduction, the weapon and character lists, this revision history, and the updated-when line. Version 1.1 (11-9-2001) All of Part 2 is now up, and my level 1 walkthrough has been revised so that it is clearer and easier to understand my directions. Version 1.2 (11-10-2001) Levels 2, 3, and 4 are now up on my walkthrough. (To Be Updated On 11-11-2001) Part 2: Lists Here are the weapon and character lists, and a in-progress recap of Syphon Filter 2. Remember, the max rounds are the current clip plus the maximum spare rounds. A couple statistics have been edited from what the manual says because it is my personal opinion that they are completely incorrect. (They will say if they have been edited.) The Fire Rate and Damage statistics are on a scale of 1-5. *Pistols* 1. 9mm Handgun This weapon is uncommonly accurate for a sidearm, but its best performance is during close-range situations. Fire Rate: 3 Damage: 2 Clip Size: 15 Max Rounds: 90 2. .45 Handgun Developed for trench warfare in 1911, the .45s double-action semi-auto design has remained virtually unchanged. Legendary for its stopping power and nasty recoil, this weapon is a favorite among seasoned agents. Fire Rate: 2 Damage: 4 (Edited) Clip Size: 10 Max Rounds: 60 3. Falcon The most impressive feature of this semi-automatic handgun is its long range hitting power, but this agile sidearm performs in tight battle situations as well. The Falcon can use a variety of magnum rounds. Fire Rate: 2 (Edited) Damage: 4 (Edited) Clip Size: 8 (Note: The manual said six but six doesnt evenly go into forty, and I have already used a Falcon in the game with eight shots in the magazine. Max Rounds: 40 *Machine Pistols* 4. HK-5 Machine Pistol This sub-machine gun delivers uncommon ferocity in a small package with low recoil. Used by law enforcement, military personnel and enemy operatives worldwide, the HK-5 can be found in over twenty-three variants, including the silenced version. Fire Rate: 4 Damage: 3 Clip Size: 32 Max Rounds: 192 5. BIZ-2 Machine Pistol Everything about this compact weapon is designed for maximum firepower in very close quarters. The side-mounted clip holds enough ammo to pin down a platoon while the small shoulder stock can be used to steady a longer shot if needed. Fire Rate: 4 Damage: 3 Clip Size: 66 Max Rounds: 396 6. G-18 Machine Pistol If you had a clip big enough, you could fire 3600 rounds from the G-18 in one minute. But you have a thirty-three round clip that unleashes a half-second hailstorm of lead. Take care to have plenty of clips on hand. Fire Rate: 5 Damage: 2 Clip Size: 33 Max Rounds: 198 7. Spyder Skorpian The specially designed high impact rounds sprayed from this compact machine gun are its most striking feature. Each hit inflicts tremendous damage with a high fire rate. The small clip size demands attention to reloading. Fire Rate: 4 Damage: 5 Clip Size: 20 Max Rounds: 100 8. Mars Submachine Gun The Mars is a folding, concealable submachine gun. It is employed by federal agencies such as the Secret Service and ATF (Alcohol, Tobacco, and Firearms) Fire Rate: 4 Damage: 4 Clip Size: 32 Max Rounds: 160 *Assault Rifles* 9. PK-102 Assault Rifle This is a variant of the Kalashnikov (one of the most widely used and modified designs in the world.) While a full-blown assault rifle, its compact, easy to conceal size makes it a favorite among hostile organizations. Fire Rate: 4 Damage: 2 Clip Size: 30 Max Rounds: 160 10. M-16 Assault Rifle The M-16 is standard issue for the U.S. military but there is nothing standard about the weapon. Firing a specially designed high-velocity round, the lightweight M-16 has developed into one of the finest military weapons ever made. Fire Rate: 4 Damage: 2 Clip Size: 30 Max Rounds: 180 11. K3G4 Assault Rifle Teflon coated bullets give this weapon maximum lethality against flak-jacketed troops. And its high fire rate makes it dominant in almost any battle situation. Fire Rate: 4 Damage: 4 Clip Size: 30 Max Rounds: 150 *Sniper Rifles* 12. Silenced Sniper Rifle The scope on this weapon is classified. Using Optical Character Recognition technology, the scope can identify and classify human targets while registering the point of impact to specific body parts. The zoom feature virtually guarantees one-shot accuracy. Fire Rate: 2 Damage: 2 Clip Size: 10 Max Rounds: 30 13. Nightvision Rifle Exceptional accuracy under zero light conditions makes this the most superior night weapon in the arsenal. The SVDN nightscope with zoom is designed for ease of use against moving, stationary, or camouflaged targets. The silencer keeps a properly positioned agent virtually undetectable. The nightvision scope is also very useful as a reconnaissance tool. Fire Rate: 1 Damage: 3 Clip Size: 10 Max Rounds: 30 14. H11 Sniper Rifle Combining long-range precision with an extreme full-auto fire rate makes the H11 a devastating sniper weapon. Fire Rate: 5 Damage: 2 (Edited) Clip Size: 50 Max Rounds: 300 15. Silenced AUG Assault Rifle The silenced Armee Universal Gewehr has seen heavy employment since 1977. The handle has been replaced with a Russian scope that penetrates most surfaces, and a gas operating system propels the 5.56mm bullets through almost any wall. The AUG is often referred to as the X-Ray gun. Fire Rate: 2 Damage: 4 Clip Size: 30 Max Rounds: 150 *Shotguns* 16. 12 Gauge Shotgun This modified choke version maximizes hitting power while keeping collateral damage to a minimum and is used by police forces, DEA agents, and the Secret Service. A 12 gauge is one of the most feared weapons around because it shreds anything within a range of up to about twenty-five yards. Fire Rate: 2 Damage: 4 Clip Size: N/A Max Rounds: 25 17. UAS-12 Rapid Fire Shotgun Developed solely for military use, this gas-operated shotgun lays down a swath of close range punishment. Pellet spread is large which can result in collateral damage. Fire Rate: 4 Damage: 4 Clip Size: 12 Max Rounds: 12 18. MIL-15 Shotgun Instead of firing pellets, this heavily modified weapon fires a small fragmentation round that explodes on contact. WARNING: Do not use in close quarters or near innocents! Fire Rate: 3 Damage: 4 Clip Size: 6 Max Rounds: 18 19. Maks Shotgun This rapid-fire shotgun fires fine pellet particles that inflict enormous damage on an enemy. Fire Rate: 4 Damage: 5 Clip Size: 10 Max Rounds: 10 *Specialty Weapons* 20. Combat Knife While the oldest and most basic skill an agent will ever use, the combat knife requires special skills to use effectively. Its most important role is as a stealth weapon. The agent must soundlessly sneak within striking range before attacking and use the knife with swift effiency before the victim can react in any way. It is best to blindside the target when using the knife. Fire Rate: N/A Damage: 5 Clip Size: N/A Max Rounds: N/A 21. Air Taser Use this weapon during stealth ops where lethal force is necessary. C02 powered discharge lodges the electrode probe one inch deep into the target. The wire connecting the weapon to the probe carries 500,000 volts. Press and hold the firing button after implantation to inflict severe burns. Fire Rate: 1 Damage: 5 Clip Size: N/A Max Rounds: Infinite 22. C4 Mine More powerful than TNT and safer to handle, C4 is also called plastic explosive for its moldable putty-like properties. C4 is standard issue for both military and hostile enemies alike. Set the charge on the object you want to blow up by pressing the firing button. Then move to a protected position and press the firing button to set off the charge. Warning: The blast radius is large. Fire Rate: N/A Damage: 5 Clip Size: N/A Max Rounds: N/A 23. Laser-Equipped Crossbow This is the quietest weapon you can use. Accuracy is excellent when used in manual aiming mode due to a laser sighting system. The narcotic treated bolt gives the agent the option of not using lethal force by taking a body shot. Head shots are fatal. Fire Rate: 1 Damage: 5 Clip Size: N/A Max Rounds: 5 24. Incendiary Grenade This grenade has a kill radius of approximately three meters. Upon detonation, an ammonium perchlorate cloud disperses and ignites instantly. Cooldown is almost instantaneous and collateral damage is minimal. Fire Rate: 1 Damage: 5 Clip Size: N/A Max Rounds: 10 25. Nerve Gas Grenade The blast releases trace amounts of Soman nerve agent. Enemies lose consciousness instantly with death following in about fifteen minutes if no antidote is injected into the victim. Agents who walk into the area may be stunned briefly by the gas. The gas dissipates rapidly, allowing agents to enter the area with no risk of fatality. Fire Rate: 1 Damage: 5 Clip Size: N/A Max Rounds: 10 26. M-79 Grenade Launcher A favorite of Vietnam War forces, the Blooper delivers high explosive fragmentation grenades up to a range of three hundred meters. Kill radius is about five meters. This is a break-barreled weapon that must be hand-loaded. Fire Rate: 1 Damage: 5 Clip Size: N/A Max Rounds: 15 ----------------------------------------------------------------------- CHARACTER DOSSIERS GABRIEL LOGAN Covert Operative Sex: Male Age: 37 Birthplace: Camden, NJ Nationality: American Height: 6 ft. 3 in. Weight: 185 lbs. Eye Color: Brown Hair Color: Black Background: Logan leads a handful of agents trying to stop the Syphon Filter virus. Formerly an operative for the ultra-secret Agency, Logan discovered his employers were deeply involved in development of the deadly virus and turned against them. Now he is under investigation as a rogue agent, traitor and enemy to his country. Present: Giving Senate testimony. May be charged with traitorous acts. 1993-2000: Agency operative. 1987-1992: U.S. Army Special Operations. 1991: Served in Gulf War. 1991: Received Presidential Citation. 1989: Awarded Silver Star. 1987: Commissioned 2nd Lieutenant, United States Army. LIAN XING Intelligence Communications Expert Sex: Female Age: 31 Birthplace: Kashi, China Nationality: Chinese Height: 5 ft. 7 in. Weight: 120 lbs. Eye Color: Brown Hair Color: Black Background: Recruited from the Chinese MSS in 1996, Lian Xing joined the Agency aas Gabe Logans partner. The Agency created a new identity for her and she now carries a U.S. citizenshipe. Kidnapped to be used for testing, she wa one of the first exposed to the Syphon Filter virus and survived by receiving the antidote. Lian Xing, as well as Gabe Logan and Lawrence Mujari, are now giving Congressional testimony. Like Logan she has been branded a rogue agent, and possible traitor. Present: Giving Senate testimony. May be charged with traitorous acts. 1996-2000: Agency operative. 1989-1995: Chinese MSS Agent. LAWRENCE MUJARI Freelance Bio-Chemical Expert Sex: Male Age: 39 Birthplace: Queenstown, South Africa Nationality: South African Height: 6 ft. 2 in. Weight: 210 lbs. Eye Color: Black Hair Color: Black Background: Mujari is a gifted pathologist who joined Gabe Logan and Lian Xing to stop the Syphon Filter virus. While primarily a man of science, Mujari showed uncommon skill as an operative because of his military experience. He began his Agency affiliation in 1984 as a freedom fighter. Present: Giving Senate testimony. May be charged with traitorous acts. 1987-2000: Freelance bio-chemical expert. 1986: Master of Science, Bio-Chemistry, Rhodes University. 1983-84: Soldier, African National Council, Agency operative. MAGGIE POWERS Anti-Terrorist Operative, MI-6 Sex: Female Age: 35 Birthplace: Plymouth, England Nationality: British Height: 5 ft. 8 in. Weight: 125 lbs. Eye Color: Brown Hair Color: Black Background: Powers is a British Secret Service agent attempting to monitor and disrupt contacts between dissident IRA splinter groups and foreign hostile organizations. She heads a small covert team assigned to neutralize confirmed enemy operations. 1989-Present: Agent, MI-6. 1987-89: Research Assistant, MI-6. 1983-1987: Student Modern (Medieval) History, Oxford University. VINCENT HADDEN Secretary of State Sex: Male Age: 59 Birthplace: Cheyenne, WY Nationality: American Height: 6 ft. 3 in. Weight: 201 lbs. Eye Color: Brown Hair Color: N/A Background: Secretary of State Vincent Hadden is feared by Washington insiders who take great pains not to offend him. Hadden is now personally questioning Gabe Logan, Lian Xing and Lawrence Mujari about their involvement in the Syphon Filter crisis. He is a streetwise bureaucrat having risen through the ranks of the State Department to its top spot. 1975-Present: U.S. Department of State. 1964-1970: U.S. Marine Corps. 1963: Received B.A. Political Science, U.C. Berkeley. MARA ARAMOV Professional Assassin Sex: Female Age: 34 Birthplace: Novgorod, Russia Nationality: Russian Height: 5 ft. 11 in. Weight: 139 lbs. Eye Color: Blue Hair Color: Auburn Background: Aramov is an assassin who gained her reputation with the Russian Mafia. She is involved in the profileration of the Syphon Filter virus. Aramov is a highly intelligent sociopath who is skilled in all types of weaponry. 1999-Present: Active conspirator in effort to market Syphon Filter to enemy organizations. 1989-1999: Freelance assassin linked to Russian Mafia 1986-1989: KGB operative 1984-1986: Member of the Black Baton terrorist organization RECAP OF SYPHON FILTER 1 AND 2 Right now Im going to present to you a recap of Syphon Filters 1 and 2 so if you havent bought the first two and want to play this first for unknown (and most likely stupid) reasons, or havent played them in a long time and dont want to again just to refresh the storyline in your memory (I beat them at least once every other week, so you should play them more! They rock!). (SUPREMELY MAJOR SYPHON FILTER 1 AND 2 SPOILERS) Syphon Filter 1: Gabe Logan and Lian Xing went to Costa Rica, hoping to find Erich Rhoemer and take him out. Rhoemer escaped, their informant Ellis was shot, and the place was torched. Logan reported back to the Agency and was dispatched to D.C. (where he already was, actually) to stop Rhoemer from killing everyone in the city with his new viral weapon. Gabe helped the Chemical and Biological Defense Command (CBDC) agents disarm the bombs, then proceeded to the park, where he killed Anton Girdeux and disarmed the final bomb. Afterwards, Gabe went to the Pharcom Expo Center, discovered that Deputy Director Edward Benton was a mole working for the creators of the virus. Gabe killed Benton, then chased Pharcom (the virus Syphon Filter creators) CEO Jonathan Phagan through the museum, past the security office, and all the way back down to the original starting point of the mission, where he found Mara Aramov and Phagan. Gabe needed information from both of them, so he stopped Aramov while Phagan ended up escaping. Gabe then went to Rhoemers base, where he assassinated his chief of security Vladimir Gabrek, disarmed his SS-23 ballistic missiles, and then listened to Lian be killed be Rhoemer. After fending off an attack helicopter, he escaped the base and detonated his charges, leveling the base. He then headed to Rhoemers stronghold to get the location of the deadly virus Syphon Filters labs from a captured Phagan. Gabe eliminated Rhoemers research scientist team, gave all of the Syphon Filter test subjects a vaccine, then made his way to the catacombs and eventually found Phagan, who told him and his boss Thomas Markinson where the Syphon Filter labs were. He also told Gabe alone that Lian was still alive, imprisoned in the catacombs. Phagan led Gabe to her cell, fled, and then Gabe learned that Lian had been infected with Syphon Filter. He and Lian escaped to the surface, where Aramov killed Phagan and told them that they needed to stop Rhoemer or Kazahkstan would be gone. She choppered Gabe to the Syphon Filter labs, where then he planted markers on the viral bombs, found information about parts for an R-9 Devyaka nuclear missile that had shipped here. Lian then informed him that the so-called vaccine that Gabe gave those test subjects was in reality filled with potassium chloride, which in case the reader doesnt know is what they use in lethal injections. Gabe got to the Warehouse 76 leading to the Missile Silo Access Tunnels, where he got to the descending elevator via the burning warehouse, then got eventually to the Missile Silo, where he discovered a completed R-9 Devyaka sitting, Gabe Logan and Lian Xing went to Costa Rica, hoping to find Erich Rhoemer and take him out. Rhoemer escaped, their informant Ellis was shot, and the place was torched. Logan reported back to the Agency and was dispatched to D.C. (where he already was, actually) to stop Rhoemer from killing everyone in the city with his new viral weapon. Gabe helped the Chemical and Biological Defense Command (CBDC) agents disarm the bombs, then proceeded to the park, where he killed Anton Girdeux and disarmed the final bomb. Afterwards, Gabe went to the Pharcom Expo Center, discovered that Deputy Director Edward Benton was a mole working for the creators of the virus. Gabe killed Benton, then chased Pharcom (the virus Syphon Filter creators) CEO Jonathan Phagan through the museum, past the security office, and all the way back down to the original starting point of the mission, where he found Mara Aramov and Phagan. Gabe needed information from both of them, so he stopped Aramov while Phagan ended up escaping. Gabe then went to Rhoemers base, where he assassinated his chief of security Vladimir Gabrek, disarmed his SS-23 ballistic missiles, and then listened to Lian be killed be Rhoemer. After fending off an attack helicopter, he escaped the base and detonated his charges, leveling the base. He then headed to Rhoemers stronghold to get the location of the deadly virus Syphon Filters labs from a captured Phagan. Gabe eliminated Rhoemers research scientist team, gave all of the Syphon Filter test subjects a vaccine, then made his way to the catacombs and eventually found Phagan, who told him and his boss Thomas Markinson where the Syphon Filter labs were. He also told Gabe alone that Lian was still alive, imprisoned in the catacombs. Phagan led Gabe to her cell, fled, and then Gabe learned that Lian had been infected with Syphon Filter. He and Lian escaped to the surface, where Aramov killed Phagan and told them that they needed to stop Rhoemer or Kazahkstan would be gone. She choppered Gabe to the Syphon Filter labs, where then he planted markers on the viral bombs, found information about parts for an R-9 Devyaka nuclear missile that had shipped here. Lian then informed him that the so-called vaccine that Gabe gave those test subjects was in reality filled with potassium chloride, which in case the reader doesnt know is what they use in lethal injections. Gabe got to the Warehouse 76 leading to the Missile Silo Access Tunnels, where he got to the descending elevator via the burning warehouse, then got eventually to the Missile Silo, where he discovered a completed R-9 Devyaka sitting, ready for launch. Gabe got the access codes for the missile, then discovered Markinson, who had betrayed him and immediately admitted that Rhoemer had been working for him since Costa Rica and that he had wanted Syphon Filter for the Agency all along, but now Rhoemer was about to fire this missile that Markinson had every intention of stopping, for obvious purposes. Rhoemer then head-shot Markinson from behind, and activated the missile. Gabe hid behind a blast door, and headed to the control room with only three minutes before the missile detonated and wiped out half the country. He managed to self-destruct the missile, and then Rhoemer challenged him with an M-79 grenade launcher, but Gabe killed him with a gas grenade. Escaping the silo, Gabe found Lian, and brought a CBDC team in to disarm the viral bombs, led by Lieutenant Jason Chance. Neither Gabe or Lian knew what to make of this, and Lian said, What has happened here? Gabe responded, With Markinson dead, I dont know if well ever know. Credits roll. Afterwards, back in Agency headquarters, an unknown man, (youll find out who he is in Syphon Filter 2) is told something by Mara Aramov, and he tells her Well done. The camera zooms out, and you can see boxes off Syphon Filter on his desk. They didnt have a To Be Continued after that but I think they should have. Syphon Filter 2: Gabe Logan and Lian Xing are almost finished up at the Kazahkstan warehouses, and they have enlisted the help of ex-Agency operative Teresa Lipan as an escape point, since they now know that pretty much the rest of the Agency is helping with Syphon Filter. Gabe and Lian have been branded fugitives, and all of the U.S.s law enforcement and government agencies have been alerted to them as being the prime suspects behind the DC subway and park bombings. (Yeah, right! We stopped them!) There are seemingly unrelated events going on in other parts of the world, most notably a Chinese revolution led by the rogue Shi-Hao who is taking over parts of China for currently unknown goals. The media has been tipped about the aborted missile, and major political player Secretary of State Vince Hadden has personally assured the press that the missile was aborted by the Kazahkstan government via their own safety countermeasures. The world is mostly restless from these events. SVR troops are on their way to the warehouses. Eventually, Gabe, with the help of his CBDC team, managed to crack the mainframe with the Syphon Filter data disks. Gabe sends team commander Jason Chance up to secure the helipad for the escape. Soon after, Lian informs Gabe that an extra plane has come along with the transport, and it houses Agency special operations commander Dillon Morgan and Deputy Commander Falkan. Lian orders the CBDC team to pull back, and is hit from behind and dragged into the plane. Holding off the Agency men, Gabe runs to the runway as Syphon Filter Chief Researcher Dr. Elsa Weissinger confirms that Lian is the one infected with Syphon Filter. Morgan orders the pilot to go because the SVR has arrived. Gabe is unable to make it before the plane takes off, Lian kidnapped aboard the plane. After consulting with SVR Director Uri Gregorov, an old friend of Lian Xing, Gabe and the CBDC team takes the C-130 transport and heads back to the United States, on their way to the Arizona desert where Teresa Lipans remote base is located. But over the Colorado Rockies, their plane is attacked by an F-22 and shot down. Gabe and CBDC escape, but the data disks remain inside the plane, so Gabe must find them. Parachuting down to the ground, Gabe contacts Chance just as the Agency sends a few legions of troops to the mountains to kill the survivors. He uses the transponder locator to find out the location of the plane, and escapes to the highway, where he is attacked by a flying-in-ahelicopter-armedwith-a-missile Michael Archer, losing six men in the process. Over at McKenzie Air Force Base about thirty miles away, Morgan and Falkan drop Lian off in a room so Phase Two Syphon Filter can be extracted from her blood. Lian kills the medic, escapes the room, then sneaks to an adjacent room where she sees a barely alive Phagan be extracted of infected blood by Dr. Weissinger, and then Morgan ends his life. Lian gets to the locker room, finds equipment and contacts Teresa, then escapes the building to the outer perimeter. At the highway, Gabe finds Chance, then gathers ammunition for the two of them. They make it to another bridge, but Chance is forced to create a diversion for Gabe and is captured. Gabe continues on to see Archer order a commander to detonate a bridge. Gabe killed the commander, then manually went under the bridge and disarmed the bombs, then exited the tunnel to the next bridge. There, he was attacked by Archers next couple missiles, so he jumped off the bridge onto a freight train as the bridge detonated. Now in the outer perimeter, Lian disabled the F-22 plane and killed the Agency pilot so that Morgan would be unable to order the mountain bombed with nerve gas. She sneaked over to another hangar, then overheard a conversation between Morgan, Falkan, Dr. Weissinger, and also Holman, a person who went to Agency training with Lian. Afterwards, Lian captured and briefly interrogated Holman for what the Agencys next move is, finding out that they were to go back to the Pharcom Expo Center to pick up some disks. Leaving Holman for dead, she continued on, created a diversion to get into the air control tower, then let the controller clear Falkans chopper for takeoff before disabling him and getting the coordinates of the freight train that Teresa informed her Gabe was on. She went to the other side of the tower, then killed Falkan and stole his chopper, heading for the train. Gabe fought off Agency guards who Archer had inserted onto the train, then jumped off into Lians chopper as soon as he had chance. She escorted him to the C-130s crash site. Going in, Gabe quickly headed to the tails wreckage, finding nothing but an empty data disk box. He turned to see Archer, waving the disks at him. Chasing Archer back to the insertion point, Gabe killed him with a headshot as he tried to escape, then retrieved the disks and got back in Lians chopper, where they headed to the Arizona desert, finding Teresa. Lian informed Gabe where the Agency was going to be after they found out the data disks were heavily encrypted, and they realized Phagan must have had a set of access codes at his museum. Going back to the Expo Center, Gabe outsmarted NSA, Army, and Agency operatives all the way to the main exhibit, where he used Lian to short-circuit the gates, trapping him in with Morgan, Teresa, and a bunch of Agency operatives. Armed with a deadman switch linked to an explosive he had set up, Morgan was invulnerable so far. Chasing Morgan, Gabe led Teresa to the bomb, where she disarmed it. But Morgan set two more, so they continued their process of letting her defuse the bomb while Gabe protected her. As Teresa got to the final bomb, she told Gabe that this was the final bomb because of the cellinoid. Gabe trapped himself in with Morgan in the main room, where he evaded the operations commander for a minute, giving Teresa the time she needed to defuse the bomb. When she did, Gabe attacked Morgan, killing him, and retrieving the encryption codes. They left. When they arrived in Arizona, they found out the data was incomplete, that they only had half of the data disks. Lian immediately suggested they contact Gregorov, in case he had control of the other half. At their meeting in Moscow, Mara Aramov attacked the disco club, killing the civilians as the place was overrun by unknown men. Lian chased an unexplicably fleeing Gregorov out of the club and through the streets. As they entered Volkov Park, Lian watched Aramov tell Gregorov to get in. Instead, Gregorov ran, and Aramov tried unsuccessfully to kill him. She left by limousine. After a final chase to the end of Volkov Park, Lian zapped Gregorov with eighty thousand volts from a hand taser, knocking him unconscious. She immediately realized that this was an impostor, not the real Gregorov. SVR troops then showed up and escorted her to the headquarters, along with Gabe and Teresa, where the Deputy Director explained to them all about the situation. How Gregorov had been captured and sent to Aljir Prison in Siberia, about how Shi-Hao would be the Agencys buyer of Syphon Filter if they could get Lians infected blood with Phase Two Syphon Filter in it, and how Gregorov would be executed in 24 hours if they did nothing. Lian immediately volunteered to go, since she had previously been held in the prison on a mission to Afghanistan when she was previously in the Chinese MSS. After she got in, she sneaked to the power room, where she deactivated the power. Fortunately, the lack of electrical power stopped the execution from happening. Unfortunately, however, before the base could switch to its backup lighting and cell door systems, the cell doors all opened, and all the prisoners began to riot, trying to escape. Lian quickly got to the power room, and inexplicably, Mara Aramov was there, and she shot and killed the guards inside before leaving. Filing this away for later interpretation, she escorted Gregorov out of Aljir Prison, attempting to not let any of her former cellmates die if she could help it. After Gregorov handed over the rest of the data disks, Lian collapsed, where they took her back to Lawrence Mujaris safe house in Virginia. After stabilizing her and decrypting the complete data disks, Gabe put in a call to Lyle Stevens, Director of the Agency, at the Agency Bio-Lab in New York City. He offered a deal: Lians vaccine for the disks. Knowing they had no intention of paying, Gabe entered the Bio-Lab escorted by Agency security, where he met Stevens and Dr. Weissinger at the entrance. As he had thought they would do, they broke the deal off immediately, knocking him out and bringing him to an interrogation room. Stevens told Wessinger to stall Shi-Haos chief assistant in the sale so they would have time to get Lians location from Gabe and get the rest of the virus ready. Gabe used his gas-emission hollowtooth to kill the interrogator and escape, then donned a disguise and made his way to weapons storage, where he retrieved his equipment and guns. He then rescued Ramirez, the assistant team leader of the Kazahkstan CBDC team, who told him that Chance was still alive, being held somewhere else in the base. Gabe was unable to free Ramirez with his limited time, however. Gabe quickly forced a bureaucrat to escort him to the central data dump, then kill the bureaucrat and contacted Teresa at the parking garage to tell her to get ready for a data dump. He was then attacked by guards. His disguise blown, he killed the guards, left the feed running, and got to Chances holding cell, where he freed him and gave him Teresas location, telling him to free Ramirez and get to her chopper immediately. Gabe found Dr. Weissinger and Shi-Haos assistants, and her stalling them like a good girl. Gabe killed the assistants and forced the doctor to give him the vaccine, but she then kicked him in the leg, escaped, and set off the alarm. Agency operatives with nearly impenetrable full-body armor then rushed all over the base and were also dispatched by Stevens to find Logans escape helicopter. Gabe managed to get back to the weapons storage, where he found an M-79 grenade launcher that would penetrate the one-layer armor the guards were wearing, but not the two-layer that a few might have. He then got back to Ramirezs holding cell, where he found him shot in the head. Swearing, Gabe quickly escaped the building, onto the streets. He was then alerted that the NYPD had dispatched a SWAT team throughout the city in search of him. Going the back way, Gabe quickly went down into a flaming building, activated the sprinklers, then killed the snipers that were a nuisance to him and continued towards the helicopter. Finding a SWAT officer under heavy fire from Agency snipers, he decided to help her out and killed the snipers for her. In gratitude, she decided to try and arrest him, but he managed to escape down to the basement, where he saw Stevens kill the officer. As Stevens was about to attack him, the ground detonated and ripped a hole in the middle, and they both fell down into the sewers. Meeting Teresa, who had come to help, Gabe quickly found a switch to drain some sewage and open up a walkway, but Teresa decided to be wild and after finding Stevens, chased him up to the bottom floor of the parking garage. Gabe followed her, then attacked Stevens bodyguards, killing him. Teresa chased Stevens up another floor, losing him, but Gabe came up, saved her life, then took out foor with grenade launchers. Going up to the final floor, Teresa found Stevens, and chased him up the stairs to the second-to-highest floor, where Gabe cornered Stevens and shot him three times, killing him. As they went up to the helicopter to leave New York, Teresa found the chopper running and drew her gun. Chance stepped out, and suddenly pulled out a silenced HK-5. Teresa fired, but Chances two-layered full-body armor protected him. Chance returned fire, hitting Teresa twice in the chest and killing her. Gabe drew his gun, and they spoke for a minute, Gabe putting together the whole story and realizing Chance is the one who got Lian captured in Kazahkstan. Gabe suddenly pushed Chance away and sprinted for the chopper, grabbing the high-powered UAS-12 rapid fire shotgun inside. As Chance followed him around to the other side of the chopper, Gabe stepped forward and fired. The blast didnt penetrate, but still knocked Chance back a foot. Gabe kept firing, and Chance was knocked back into the rotor blades, dead. Apologizing to Teresas corpse, Gabe somehow got back to Mujaris house, where he administered the vaccine to Lian. They buried Teresa, dead after only twenty-five years, and Gabe commented, Its not over yet. He was right. No more than a mile away, Secretary of State Vince Hadden steps out of a helicopter with Mara Aramov behind him, as Aramov reveals that Hadden was the shadowy person controlling Stevens, Morgan, Weissinger, Markinson, and Benton, then reveals that he wanted Gabe to expose the Agency so that the presidential administration would be toppled and Hadden, as Secretary of State, would become president. As Haddens bodyguard asks him if he wants to take down Mujaris place, Hadden says no and says he has something else in mind for Logan. There should have been a To Be Concluded here. Part 3: Walkthrough Terms: Some terms you may not have heard of that you need to know to read this walkthrough are defined below. Crouch-Walk: Holding the X button while moving around. Crawl: Same as crouch-walk, just faster to say and write. Hand-to-hand position: Hanging from a ledge. Climb left or right: Push the left or right buttons on a ledge to move in that direction while in a hand-to-hand position. Climb up: Pull yourself up to the ledge above you. DAQ: Dont ask questions, just do it! Peek-a-boo: An extremely useful technique in many shooters where you lean up against a wall, then activate manual aim. While in it, press and hold the strafe button in the direction that the wall ends (this must be done on a corner for it to make a difference) and Logans body will shoot out around the corner suddenly, already in manual aim. You can immediately shoot the guy, or if your aim is messed up and the guy is about to shoot you, just let go of the strafe button and Logan will move back behind the wall. It is frequently used in shooters like the Syphon Filter Trilogy, Perfect Dark, Goldeneye 007, etc. ----Start of Walkthrough---- Level 1: Hotel Fukashima After the opening cutscene, Gabe will step out of the van. Looks different from previous Gabriel Logan, huh? Gabe will have no guns or supplies yet, but dont panic. Walk forward up to the bellboy farthest from you to trigger a cutscene. After it ends, walk forward. Turn the corner to the left and run forward past that corner, and all the way to the end, where you will see a door on each wall. Walk up to the one on the right. It should say Door 413 when you get close. Kick it open and go inside. Lian will contact you and say that your guns are in the bathtub inside the bathroom. Go inside and grab them, then go over to the window for a checkpoint. Switch to your silenced sniper rifle and zoom in on the group of men across the street from you. You will see one of them hitting another man who is kneeling. This attacker also has on a lighter and utterly different coat then everybody else. This is Shi-Hao. Zoom in on his forehead and shoot him there. Immediately headshot the uniformed person near him, and then the other hotel will break into chaos. Guards will pop up from all over the other hotel and begin shooting you. Your objective is to shoot the four other men who were uniformed in what looks like Uri Gregorov was wearing in Syphon Filter 2. But to make them come out of their hiding spots, youll need to kill the normal guards one-by-one. Do so, and try not to expend more than one bullet per guard. You can also shoot them in the chest for a one-shot kill, the sniper rifle is that powerful. After you have killed a certain amount of guards, a uniformed man will come out. Kill him, then repeat the process three more times. If you run out of rifle ammo you can use your silenced 9mm pistol. Hopefully youre a good shot with it. When the four uniformed men are dead, Gabe will be informed by Lian that the hotel that he himself is in has be overrun by Shi-Haos men. After the cutscene, reload your 9mm right after the checkpoint. Head outside the room and quickly gun down the guard in the hallway. Grab his Falcon and switch to it. You have eight shots. Look down the hallway and you will see a doorway with a green room behind. Head towards it, shooting a fifty caliber Falcon bullet into the chest of the two men on the way, and grab their ammo. This level is scarce of the stuff. Once you reach the green room, youll discover that it is really a stairwell. Head downwards and immediately around the corner, and shoot a Falcon bullet into your assailants chest. Continue to descend the stairwell, quickly shooting anybody you see. About 3 quarters down, you will come to a part where two HK-5 armed guards will be standing together. So you dont get hurt, stand back and use the peekaboo technique (explained at the start of Part 3 for people who dont read it all, which is most of us) on both of them, then grab their ammo. The final guard is a great shot, so use the peekaboo technique on him, too, then switch to the HK-5 machine gun and go out the open door for a checkpoint. Turn left, thats the direction to go in. Your HK-5 is the gun of choice here, because you have great accuracy and can fire quick and controlled bursts at numerous people. Gun down the first guard behind the shelf, and run forwards down to the end of the corridor, where you should see another few people to kill. Continue on, and take the left turn at the fork ahead. you should see a short flight of stairs leading down. Take it, go around the corner to left, and youll see two guards near a red-shirted woman hostage kneeling on the ground. Take out the guards quickly, then pay no attention to the woman and push on.and head on, going through a washing room. Youll get a cutscene where the Ambassadors daughter says My father will have you both killed! You, on the other hand, will get a checkpoint. Run towards them, and the guard will spot you and try to retreat. Gun down the flak-jacketed first guard with a headshot using your HK-5, then head up the stairs and take out the non-flak-jacketed other guard. Run up to the woman and two more troops will come from around the corner. Theyre easy shots for the incredibly accurate HK-5. After a cutscene, Gabe will now be escorting the VIP Hostage to safety. Checkpoint. Keep going forward in that direction, and switch to your Falcon pistol. Go into the red-carpeted room and gun down the first guard, then run over to the other one and shoot him. This gives you a good shot to take the third one. Continue into the next hallway. SHOOT THIS GUARD FAST BECAUSE HE HAS A FALCON AS WELL. Run forward to the end of the corridor for a cutscene, where Gabe finds a hiding place for the woman. (It may be behind a counter, but the police will be here soon anyway.) Last checkpoint. Go in the next hallway and Falcon the only guard on your side of the bar, then take out the next two across the room, strafe to the right, aim, and kill the third and final guard. Climb over the bar and head right to end the level. Level 2: Costa Rican Plantation Run absolutely straight forward (on a line) until you see a guard. Blast him with your pistol and run past him, following Lian. Follow her until you reach a gun turret. Youll get a cutscene and checkpoint. (Fast, eh?) Run just to the left of the explosion site and target lock and gun down the three guards there with your pistol. Follow Lian to the left, past the lonely tree, and youll see a guard waiting in a tree. Run forward while target locking and triple-tap him to the chest. Keep moving forward past Lian until you get close to another gun turret. After the cutscene, switch to your grenades and toss one in the nest. When it detonates and fries the turret, youll get another checkpoint. Follow Lians advice and use the tree for cover so that the extremely accurate sniper wont be able to pull off a headshot. Youll quickly see another turret, so throw a grenade in, then switch back the 9mm handgun. Another checkpoint! Go past the turret and run through the small field of bright green plants. Continue on until you catch up to Lian. Follow her for a cutscene, then continue to follow her past the fence and into the execution area. A bit to the left of the fire is Elliss corpse. A checkpoint awaits. Continue forward, following Lian until she tells Gabe to get the turret. Run forward and use your pistol one final time to kill the guard (I bet most readers have switched to their machine gun already!) and then switch to your grenades. Toss one in to blow the gun up and get another checkpoint. Switch to your silenced HK-5 and continue to follow Lian. She will sort of disappear for the rest of the mission once you reach the small buildings, so dont worry. Instead, attack the men up in the trees and kill them. Next, head to the leftmost building and go inside. Pass through this room into the next one and turn to your right to see a green box. Open it for a checkpoint. Turn left and open fire on the guard, killing him. Run to his position and move around the crates so you can grab the Mine Detector. Grabbing that will take a lot of the pressure off on me to explain the last part of this level. Anyway, move back around the crates and continue on, taking out the next two guards. DO NOT go out the end of this room or you will get lost. Instead, head all the way back to where I first told you to enter the leftmost building. Proceed into the rightside building. Pass through the first room and quickly take out the guard on the right using target lock. Theres a guard on the left, too, so go to him, kill him, and grab the box full of HK-5 ammo that is placed identically to where the Mine Detector was in the other building. Continue on, and quickly headshot the soldier standing behind the green box. A guard will come out from the room to the right and attack you, so take him out too. The box is a flak jacket, so grab it if you need it, then proceed into the room where the guard came from. Inside are two boxes and a computer. The box closest to the entrance is M16 ammo and the other one holds shotgun shells. After getting them, access the computer for a checkpoint. Leave the room and head to the right, past the flak jacket box and out the door. Youll hear the hum of a helicopter. Run up real close too it, then aim down at the ground and drop a grenade right next to the chopper. Run back inside the building you just came from, and as the grenade blows and destroys the chopper youll get a checkpoint. Return back to the area between the left and right buildings Therell be a couple guards on the way, so deal with them appropriately. Once you reach the main area head forward, in the only direction you havent gone in yet. A guard will come running towards you. Take him and continue. To your right youll see those bright green plants again. Stand in the middle of the non-burning part and draw a plant sample from the ground by pressing the action button for another checkpoint. Continue forward, switching to your M-16 if you need to. Go past the fence and youll get a new objective and a checkpoint. Go to the right and kill the guard, then free the first slave and the one twenty yards away to get another checkpoint. Head over to the crates, where shotgun shells and a flak jacket are stored if you need it. Continue in the direction that you were going in before you first saw the slaves, and go past the burning field, shooting the next sniper. There are a couple guards and a sniper to the right, so kill them and head to the right past where they were standing. There will be a completely non-burning field of bright green plants in sight, go into into it and grab another plant sample for a checkpoint. Up ahead are two guards, a sniper, and a burning field. Kill them and go past the lifeless gun turret. Continue on all the way up until another half-burning field, ignoring the path to the right, and grab the sample there for ANOTHER checkpoint! Continue on past the half-burning field, and your Mine Detector will start to go off. Use your radar in the lower left corner and head to the left of the clearing. The final checkpoint is yours. Run forward, hugging the side of the hill, past the left side of the mine all the way up to the brick wall. Go to the right, hugging the wall so youre in sight of the tunnel, then use your radar to go to the right of the final mine before entering the tunnel to complete the level. (Thats gotta be the most checkpoints ever in any Syphon Filter level.) Level 3: C-5 Galaxy Transport This is a short and easily completed level. I can do it in about forty-five seconds or better. Switch to your preference of machine gun and run forward. Youll see a guard on the right. Take him out and go around the box to the left, where another guard will pop up. Shoot him as well, then head for the other side of the room. Go into the alcove into the short and narrow hallway, then exit into the other room. Run over to the bottom of the stairs, where Gabe will see Rhoemer flee and run towards the back of the airplane. Ignore him. Instead, focus your attention on the guard who appears at the top of the stairs. Target lock and blast him, then turn to the three weapon crates. Go to the one on the right and grab the UAS-12 shotgun from the box, then grab the flak jacket from the middle one if you need it. Equip the 45. automatic and head up the stairs to the top. Run up to the pilots and wait for the co-pilot to pull out a gun. Shoot him when he does for a cutscene. Afterwards, go to the left side of the room and pull the switch there to open the cargo bay doors. Equip your UAS-12 shotgun, then head all the way back to the start of the plane, where youll see Rhoemer and an open cargo door. Target lock Rhoemer, then start blasting him with the UAS-12, knocking him towards the edge. Knock him over the edge and off the plane to end the level. Level 4: Pugari Gold Mine You play this level as Lawrence Mujari. After the cutscene, parachute down to the narrow pipe and pump your 9mm into the guard. Grabbing his gun, run and jump off the end and climb up onto the highest ledge. Turn right, switch into manual aim, and quickly kill the next guard. Move in that direction, passing the box. Grab the mans PK-102 assault rifle and head back to the box. Standing next to it, a guard will pop up on the pipe you just jumped from. Switch into manual aim so you can pop him quicker, and fire at his chest to kill him. Reload, then open the box and grab the explosives inside for a checkpoint. Run over to where you landed from your jump and words should pop out of the ground that say Climb Down. Crawl over the ledge, and jump down to the tiny ledge first before jumping to the bottom so you dont get killed. Once you are on the bottom, a guard will be near you to the left, and guards will start to fire at you from all directions and various ledges. Shoot the guard near you and roll forward, evading their shots. Youll see an entrance to a tunnel to the right of where you jumped down. Run to the tunnel and head on in. At first it will look like the tunnel is unpassable because of the crates, but you can just climb over the two to the right and kill the guard. You should still be using your 9mm to save ammo in your PK-102. After passing the next two crates, youll move past a sign that says CAUTION: BLASTING ZONE and shoot the guard in the back. Head on past him, and switch to your PK-102. Run to and target lock the two remaining guards while firing, and they should be down in no time. Keep this machine gun out for the rest of the level. Continue past the shed into the tunnel marked Mine 411 and head to the end into the large room, where youll see two slaves at the opposite side of the room. Go over to them and two guards will attack from behind. Run up to and kill them, then run back to the slaves for a cutscene and checkpoint. Continue to the right of the green machine over to where the mine carts put next to each other are to reach a fork, left or right. Turn left, switch to manual aim so you dont have to move or expend a lot of ammunition, and take the guard down. Now go past the mine carts into the next room. Youll see a guard on the opposite side. Manual aim and kill him as well, then go over past the two crates to where he was standing. Head down the corridor to reach a bridge, but DO NOT go onto it. Instead, headshot the guard on it from behind, then position yourself so you can see to the right of the bridge. Switch to manual aim and take out the left guard. Quickly use the peekaboo technique to nail the other one so you arent hit from behind, then position yourself so you can see to the left of the bridge. Kill the next two using the peekaboo technique, but the left guard will be immediately replaced. Aim and kill him as well, then reload and cross the bridge, continuing to where you see a boulder blocking the path forward and another corridor to the left. Run up to the fork for a cutscene and checkpoint. The slaves will have Mujari leave them here because they can find their way out on their own. Head down the corridor as far as you can, all the way until you reach the end, where youll headshot a guard with your machine gun from behind. Right before going into the absolutely enormous room, stop. On the far end you will see a guard escorting DeJesus. Headshot him from afar and step back behind the wall so the snipers cant hit you. DeJesus will do most of the work here for you, killing the guys on the left side, leaving you two guards to kill at the most. As youre taking the remainder out, frequently turn around and look back at the corridor. Doing this will prevent a guard from ever showing up that would likely nail you from behind if you didnt look. Once all the snipers are dead, youll get a cutscene and checkpoint. Go down the ramp back in the direction you came from, heading past the boulder and all the way to the bridge. Headshot the guard there from behind and continue up to the mine carts. Go back into the room where you originally met the two slaves and head to the middle of it. Walk around and words will pop up from the ground that say Rig Explosives. Press the action button to end the level. (Levels 5-19 in progress, to be added soon.) Dont you dare copy anything from this guide! YOU GOT THAT? Copyright 2001.