Guide/Walkthrough - Guide for 1080 Snowboarding

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BY: "TJames" [email protected]

1. INTRODUCTION-intro for 1080
2. CONTROLLS-in-depth usage for all controlls
3. RIDER-a modown for all noemal riders
5. COOMMANDS-detial for all menu commands
6. COURSES-the feature of this file 1080% of every level is described.
8. UPDATE!!!-more screw-ups from Jason Griffith([email protected])
               Southern Illinois University

1. 1080 Snowboarding introduction:
     1080 is an extremely fun and long lasting game which will keep you 
playing for a good while. And if you don't have it, GET IT! As you have 
abvously have seen, 1080 is a snowboarding game that is extremely 
realistic and rendered well. In the game, there are 6 long courses and 
also a traning course with a LONG half pipe and lots of jumps. There is 
also a half pipe course and a "air make" course which is one big jump 
and you do as many tricks as you can before you land. There are 5 
snowboarders and 3 secret ones and 8 boards with one secret one. All 
and all, this is a big game that will keep you playing.

2. Controlls:
     The controlls in this game are great, but I think they could have 
put more camera angles as they did.

Control stick: move
     The control stick works extremely well in this game. The basic 
controlls are left and right (of course) which makes you turn. To 
brake: press the stick in the lower left or right positions, eventhough 
it may slow you down, you can use it for really sharp turns. At any 
time that you are in the air, the stick will change your attitude and 
rotation. When in the air, press forward to make the front of the board 
go down and back to make it go up. And press left or right to change 
board angle. You would want to do these things to level the board with 
the ground for an easier landing. And at any time when you are stopped 
or almost stopped press up to get a boost of speed (espiacally at the 
stare of the race after the announcer says "go")

Z button: tuck.
     When you press Z it will make your rider tuck, therefore reducing 
air drag and increasing speed, but it makes you steer differently and 
can be a bit hard to controll and go straight. Also you cannot hold Z 
forever because it drastically inhibits steering. Pressing Z helps 
landings. If you do a trick off of a semi or big jump, without pressing 
Z will result in you falling and busting your butt. But if you press 
right before you land, and your board is level with the ground your 
almost garaunteed a safe jump. Also when you push Z, it stableizes you  
and allows you to go on rocks and other hazards without falling if you 
did not press Z.

C UP: change view.
     Pressing C UP changes your view to one of three: just behind 
rider, behind and up, and rider cam.

C DOWN: Backwards
     Looks behind you, up the mountain.

C RIGHT: Turn ghost on or off (if appacapliable).

A Button: jump
     When jumpping the longer you hold the button down the higher you 
will jump. You actually jump when you let go of the buton. You would 
want to jump to get over ledges, logs, and gain heighth when on a ramp 
or a half pipe. When jumpping of the ramp, to get the maximum height, 
press A a little bit before you get to the top of the ramp and let go 
of it just before your board would normally leave the ground and you 
will soar through the air. NOTE: don't hold A too long, your rider will 
get tired and not jump when you let up.

B Button: trick.
     The trick button lets you do tricks (go figure). You can only do 
board grabs with it. Go to traning to find out what does what. NOTE: A 
common mistake is that you cannot do a trick while holding the Z or A 
button and you can do tricks only after you JUMP by pressing A. You can 
do trick without jumping, but with an extremely low success rate.

R Shouler: Rotation trick
     This button lets you to the all famous 1080, but it is extremely 
hard to do at first. You can do a 180, 360, 540, 720, 900, THEN 1080.
Use this chart. RT=complete rotation from any point, if there is two or 
more rotations in one trick, rotate in the Same direction.



540----------R+RT Then R+Left

720----------R+RT Then R+RT+B

900----------R+RT Then R+RT+B Then R+Left+B

1080---------R+RT Then R+RT+B Then R+RT+B+Z

     You can't do a 1080 by just pressing buttions or for that fact, 
any of them. When you do manage to do a 1080, you will get 3,000 points 
in trick mode.

3. Riders:

Kensuke Kimachi
     This is the most all around rider which is a good beginner rider.

Dion Blaster
     This rider is the fastest of the normal riders but has poor 
controlls, stumbles, and can't jump worth crap. But his speed makes up 
for all of that.

Bob Haywood
     Although a little slower than Dion, he has a lot better control, 
balance, and jump.

Ricky Winterborn
     This is a poor downhiller, but has exllent controll, and jump. 
This makes him the stunt man of the team, but he is the slowest of them 

Akari Hayami
     To me, this is the most useless rider. One thing she is slow, but 
faster than Ricky, she has the best balance which is her best 
attrabute, is still not worth picking.

4. Boards:
This is an easy choice, always pick the Tahoe 155. Almost any other 
board is not worth picking unless you are board.

5. Commands:
Match Race: You race agianst the computer
    You first start on normal and have to win in four courses, Crystal 
Lake, Crystal Peak, Golden Forest, Mountian Village, Dragon Cave 
(hard), and Deadly Fall (expert).

Time Attack: Another name for time trial.
     You race the tracks by yourself and try for time. Great for 

Trick Attack: Run the courses for pionts.
     You do tricks to get points. If you do two or more tricks in one 
jump, you get combo bounses starting at 500 and going to 30,000 (8 
tricks). When you do rotation tricks higher than a 360 you get combo 
points for each rotation and the last half rotation, when you do a 1080 
it counts as a 360,720, then 1080 which gives you 3,000 points and a 
1,500 bonus resulting in 4,500 points if you just do a 1080. NOTE: if 
you do a trick, but do not land it, you get no points.

Contest: It is like a trick attack with saloms in it.
     In contest mode you go through 5 stages, Crystal Lake, Air Make, 
Crystal Peak, Half Pipe, and Golden Forest. When you do either of the 
three courses, there are saloms in it and you get a 2 second bonus and 
points starting at 100 and progresses to 500 by each flag you pass and 
it stays at 500 untill you miss a flag, then it starts over. If you run 
out of time at any point the game is over. At the end of the game, it 
counts up all of your points and gives you your total. 

2P VS: You and a friend race agianst each other in time trial mode.

Training: (guess)
     In this mode you have three choices, you can go left to a really 
long half pipe, go right, center for a lot of jumps or follow the trial 
to the right for manuvering pratice. In the upper left corner is the 
trick counter, it shows you a trick and moves to the next one when you 
complete and successfully land the trick. NOTE: press C RIGHT twice for 
the trick list. Move to the trick that you want to do and press A. If a 
trick is red, you have already done it right. If it is white, you have 
not done it.

     Everything is self-explanitiory execpt replay, it lets you view 
the ghost that is saves in the game pack. And you can ONLY have one at 
a time (BUMMER).

Crystal Lake
     This is the first and easist of the 6 tracks. It is pretty 
straight through and simple.

TIME ATTACK: The best route for this track is obvously not to take the 
two jumps at the beginning and when you get to the first dropoff, don't 
jump and try to get a good landing. Then proceed along the course 
untill you see the house on the right and take the ramp that is on its 
left side. Press Z and aim a little off to the right and make sure the 
board is level with the ramp and go over it and then land in the snow 
behind it. Make sure you don't hit the fince to the right. Stay on the 
ground untill you pass under the Bit TV and take the pass to the left 
and stay to the left untill you pass the finish line. This is a course 
that you can hold Z practicly the whole time.

TRICK ATTACK: The first thing that you want to do is take the first two 
jumps and after the second, at the top of the next hill, get to the far 
left, but not to hit the rock and jump high and do a trick or two. If 
you are using Ricki or gold man you should be able to jump over the 
helicopter. Take all jumps and take the normal route (not over the ramp 
by the house) and creep up both of the right banks and make high jumps 
there. Jump a lot and take all ramps untill the finish line.

MISC. AND SCREW UPS: You can jump through the helicopter on the jump 
off the side of the hill, the Big TV shows through all of the fog, when 
you take the path by the house you can ride on the rocks easily. You 
can cross paths from the right one to the left (piontless). 

Crystal Peak
     I think that this is also one of the easier tracks in the game and 
it is also pretty simple.

TIME ATTACK: When you start out, don't forget to press up to make you 
hop to go faster. Don't take the first jump, and when you get to the 
first fork-jump where the path goes stratght to the right and there is 
a jump to the left, take the right and when you get to the little ledge 
by going straight, jump to go over and stay to the right on the snow 
(don't take any jumps). And when you get to the part to where it gets 
curvy, switch to the rider-cam view for eiser manuvering. When you get 
to the tunnel go back to the third-person view. The next fork is up to 
you because the left is harder and shorter, but the right is easier and 
longer. If you go left, hang on to the left side and go over the ice 
and when you get close to the wall, take a very sharp right, but don't 
brake, and then turn left to get through. Hang to the right side, but 
don't jump on the upper part right when you get out in the clear. Then 
stay to the right. When you get to the bumps, hold Z and be sure that 
your board is lined up right for landings. The rest is straight forward 
if you stay to the left.

TRICK ATTACK: When you start out, take the first jump and then go to 
the left side and take that jmp, but veer to the right a little to get 
on the other side and then go up the middle to get to the bigger jump. 
When you get to the fork, go right and do as many tricks down that 
straight path and take all jumps to you get to the yellow pass over. 
Here, take the first jump, but not the second. The third is a 3 in 1, 
take the far left one. 

MISC. AND SCREW UPS: This course and the previous course end in the 
same path, right before you get to the yellow gate, look back and you 
will see the other course. The snow stops at the tunnel. And again, the 
TV showes through all the fog. 

Golden Forest:
     This is a rather difficult course for begginers Because it has 
plenty of sharp turns.

TIME ATTACK: When you get to the first fork, go RIGHT even though the 
path to the left you will loose time. When you take the fork, don't 
hold Z the whole time because you will end up way up the bank on the 
right side. When you get to the opening stay to the far right where the 
good snow is because the thick snow slows you down. Then jump over one 
of the two logs that are there and when you get to the next fork go 
left and stay in the center so that you don't hit your head. Then jump 
over the log at the end of that way. Then go either to the left or the 
right of the big log that sticks out so you can stay on the ground. 
When you get to the stream, follow it because it is faster and when you 
get to the drop-off be sure not to hit the rock that is in the center 
of the fall. Then avoit all rocks and walls untill the end of the 

TRICK ATTACK: Same as above execpt be sure to jump at the top of every 
hill and also to take the big log and the waterfall to do tricks off 

MISC. AND SCREW UPS: When you go under the log that is across the path, 
when using a tall person that is riding the pinguin board, you will 
almost always hit your head. The reflection in the water is not a 
reflection when you use ice or gold man, instead it is a shadow.

Mountian Vllage:
     This is one of the more fun courses because you go through unique 
things and has plenty of different ways that you can go. 

TIME ATTACK: When you start out at the first part, it is possibe to 
hold Z the whole time and stay on the snow, but is it difficult. Then 
when the path opens, stay all of the way to the left and fall onto the 
rocks and stay to the left all the way to the tunnel. When you get to 
the tunnel take the fork to the right and watch out for the walls when 
the fork comes back together because you will be going very fast. And 
when you get to the next fork go right, but hug the right side as much 
as you can so that you go left instead of down the hill. And besur to 
jump over the two logs and go down the hill side past the road. Don't 
jump on the big pile of snow or the ramp to the top of the green thing, 
instead stay to the left side. And when you get to the black and yellow 
jump, go to the right of it and then go straight onto the sidewalk and 
try to stay on the sidewalk untill you get to the finish line.

TRICK ATTACK: For tricks follow the path above untill you get to the 
lodge to get the bonus five points. Go into the lodge so that you get a 
big jump. And then go to the right, left, then make a small jump onto 
the last big rock to get a good jump off of it (be sure to hold Z while 
doing this). Then Follow the same path until you get to the pile of 
snow, jump off it and go up the ramp and stay on the left side of the 
pipe. Then try to get the black and yellow jump in. Then follow the 
path and jump off the hood of the red car and then avoid the other 
jumps untill the end because they are not real jumps.

MISC. AND SCREW UPS. You can do jumps off the cars. After the pipe, go 
right to go on top of a bunch of houses. 

Dragon Forest:
     This track is easy and hard at the same time, it has two really 
big glitches in it stated later. This is also a fun track. 

TIME ATTACK: This is kinda a straight forward one, when you start off 
stay on the snow. The bridge is extremely hard to go on so don't be 
discouraged at first. When you get to the first fork go left then left 
so that you can jump into the tunnel and stay in the tunnel as long as 
possible. Then follow the track the best that you can, and when you get 
to the house, everyone will tell you to go in it, but rather, go to the 
right of it for the fastest route.

TRICK ATTACK: When you get to the fork, go right then right. Even 
though this route is a little harder, it is better for jumping.

MISC. AND SCREW UPS: First of all, in this course there is the biggest 
jump in the whole game. When you see the first pionting neon light, go 
as fast as you can and jump off of it for A VERY LONG AND BIG JUMP! 
Glitches: 1. Before you get to the very first turn, get a big jump to 
the left off of the rock that is on the curb of the turn and you will 
hit an invisible wall. What's up with that?  2. Remember the big jump? 
Well if you do it perfictly, with gold man, and with the pinguin board, 
and if you go fast enough, and jump high enough, you will look like you 
will land on the snow at the bottom of the mouton without actually 
hitting the mountian,(very hard to do) right before you land, you will 
be slam bam smack back in the center of the course that you are 
supposed to be on execpt you take a really hard fall on the ground and 
you can resume the course like you never jumped off the 
cliff.........WEIRD!!!!!!!  3. When you are on the pole when you go 
through the house, your shadow appearse out of nowhere.

Deadly Fall:
     This is the best course of the game because it is not a course at 
all, rather it looks like a actual mountianside and there are so many 
places that you can go.

TIME TRIAL: I have done this course many many times and I have found 
the best route. First, go as straight as possible at first (then you 
may want to go around the first bumps after a while) and you should see 
a HUGE rock with a snow ramp that lets you get on it. Go up it and you 
would have to jump at the top of it to get across. While on top, go up 
a little and you will see a nerrow path to the right, go across. If you 
keep going straight, you will go over 2 cliffs, and then you need to 
stay on the good snow that is to the left of the big ice trench. At the 
end of that trench there is a path that looks like it goes left, don't 
follow it, instead, go off the cliff that ends right at the rocks. 
Before you go off, veer to the left a little and then go off. Try to go 
in between the two rocks. Then you should see three different paths, go 
center. Then go as far left as possible to go around the really tall 
rocks and there is the finish!!! This is the best way to go in the 
whole level.

TRICK ATTACK: There are a lot of big jumps, but you have to find most 
of them. All I can really tell you is to stay to the right and at the 
end of the level, in the middle of the four tall rocks, is the only 
actual ramp.

MISC. AND SCREW UPS: This is a well made level and I found no screw 
ups, but there are a lot of rocks that you can go up by first pressing 
Z and keep tapping up to climb.


And now what you have been waiting for!!!! (yea!)

    Beat all of the times in time attack and trick attack for each 
level that came with the game and get the first three for the contest 
levels. After done all that, hilihgt Rob Haywood and press C RIGHT 
while you press A to confirm. With the Panda and Panda only, you can do 
the back and front flip, one-foot, and Panda Tweak(Go to traning mode). 

     Same as above execpt you have to beat match race on expert and 
select Akari Hayami and press C LEFT as you press A to confirm.

     The best of all of everything. Same as above execpt you have to 
beat expert with ice man. Select Kensuke Kimachi, press C UP as you 

     Do all tricks in traning mode. Select the far left board, press C 
DOWN as you confirm. It is the best of all boards.

     Select a real easy trick that you have already done and do it and 
just before you land it, press C RIGHT to bring up the list and select 
something you can't do and land. It will count the harder as if you 
just did it.

     Just as you start, go as far left as possible and jump, you would 
be shot way up in the air to do tricks.

8. UPDATE!!!!-more screw-ups from Jason Griffith([email protected])  
Southern Illinois University

the river of ice on mountain forest - it is blocked off at the end by a
series of boards that don't come together correctly - meaning you can 
see the river continuing into the distance as you pass.  that bugged 
me, so I tried and tried to get over the wood.  catch this, you can't.  
it's an infinite plane and you can't jump over it.  so if you board 
down a little further, then jump on the left edge of the course, cut 
back towards the camera and push forward repeatedly, you can cut back 
along the mountain between the planks of wood and where they are nailed 
onto the mountain. this allows you to snowboard for the rest of the 
river (about 10 seconds),then you drop off of the face of the earth and 
land back in the middle of the course.

same thing in a different level - mountain village, when you get into 
the village, stay left, you will see a big stone building.  past the 
building is a cross street heading left and uphill, hang a left and 
repeatedly tap up on the analog stick and it will take you to the top 
of the hill, if you are on the sidewalk, you can go out a ways then you 
fall off of the earth.

and on the training level, you can literally start at the bottom and 
heft your way to the top of the route by pressing up on the analog 

     I really appriciate you reading this faq file and I hope that it 
really helpes you. I sure did spend plenty of time writing it and it 
will be better than anything you find (hopefully). Do not distrubute 
thid faq file without "Tjames" or my E-Mail address on it. And if you 
find anything wrong (hevan forbid) in it or something new OR have 
questions E-Mail me at [email protected]

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